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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Log.cs +84 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Log.cs.meta +11 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging.meta +8 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Mesh.cs +1768 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Mesh.cs.meta +11 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/MeshValidator.cs +214 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/MeshValidator.cs.meta +11 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing.meta +8 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/NewLocation.cs +0 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/NewLocation.cs.meta +11 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Properties.meta +8 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/RobustPredicates.cs +1347 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/RobustPredicates.cs.meta +11 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Smoothing.meta +8 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Tools.meta +8 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Topology.meta +8 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleLocator.cs +363 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/TriangleLocator.cs.meta +11 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Samples~/AnimationSamples/5 SpriteSwap/Animation/Animators/Rikr.controller +72 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Samples~/AnimationSamples/5 SpriteSwap/Animation/Animators/Rikr.controller.meta +8 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Log.cs ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="Log.cs" company="">
3
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
4
+ // </copyright>
5
+ // -----------------------------------------------------------------------
6
+
7
+ namespace UnityEngine.U2D.Animation.TriangleNet
8
+ {
9
+ using System.Collections.Generic;
10
+ using Animation.TriangleNet.Logging;
11
+
12
+ /// <summary>
13
+ /// A simple logger, which logs messages to a List.
14
+ /// </summary>
15
+ /// <remarks>Using singleton pattern as proposed by Jon Skeet.
16
+ /// http://csharpindepth.com/Articles/General/Singleton.aspx
17
+ /// </remarks>
18
+ internal sealed class Log : ILog<LogItem>
19
+ {
20
+ /// <summary>
21
+ /// Log detailed information.
22
+ /// </summary>
23
+ internal static bool Verbose { get; set; }
24
+
25
+ private List<LogItem> log = new List<LogItem>();
26
+
27
+ private LogLevel level = LogLevel.Info;
28
+
29
+ #region Singleton pattern
30
+
31
+ private static readonly Log instance = new Log();
32
+
33
+ // Explicit static constructor to tell C# compiler
34
+ // not to mark type as beforefieldinit
35
+ static Log() {}
36
+
37
+ private Log() {}
38
+
39
+ internal static ILog<LogItem> Instance
40
+ {
41
+ get
42
+ {
43
+ return instance;
44
+ }
45
+ }
46
+
47
+ #endregion
48
+
49
+ public void Add(LogItem item)
50
+ {
51
+ log.Add(item);
52
+ }
53
+
54
+ public void Clear()
55
+ {
56
+ log.Clear();
57
+ }
58
+
59
+ public void Info(string message)
60
+ {
61
+ log.Add(new LogItem(LogLevel.Info, message));
62
+ }
63
+
64
+ public void Warning(string message, string location)
65
+ {
66
+ log.Add(new LogItem(LogLevel.Warning, message, location));
67
+ }
68
+
69
+ public void Error(string message, string location)
70
+ {
71
+ log.Add(new LogItem(LogLevel.Error, message, location));
72
+ }
73
+
74
+ public IList<LogItem> Data
75
+ {
76
+ get { return log; }
77
+ }
78
+
79
+ public LogLevel Level
80
+ {
81
+ get { return level; }
82
+ }
83
+ }
84
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Log.cs.meta ADDED
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+ fileFormatVersion: 2
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+ guid: 196e2f3da40aa4a94a0a42a5e8fe60b9
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Logging.meta ADDED
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+ guid: 12bf6e7f64391465d8d8ef95ca3a996b
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+ folderAsset: yes
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+ DefaultImporter:
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+ externalObjects: {}
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Mesh.cs ADDED
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1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="Mesh.cs">
3
+ // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
4
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
5
+ // </copyright>
6
+ // -----------------------------------------------------------------------
7
+
8
+ namespace UnityEngine.U2D.Animation.TriangleNet
9
+ {
10
+ using System;
11
+ using System.Collections.Generic;
12
+ using Animation.TriangleNet.Geometry;
13
+ using Animation.TriangleNet.Logging;
14
+ using Animation.TriangleNet.Meshing;
15
+ using Animation.TriangleNet.Meshing.Data;
16
+ using Animation.TriangleNet.Meshing.Iterators;
17
+ using Animation.TriangleNet.Tools;
18
+ using Animation.TriangleNet.Topology;
19
+
20
+ /// <summary>
21
+ /// Mesh data structure.
22
+ /// </summary>
23
+ internal class Mesh : IMesh
24
+ {
25
+ #region Variables
26
+
27
+ IPredicates predicates;
28
+
29
+ ILog<LogItem> logger;
30
+
31
+ QualityMesher qualityMesher;
32
+
33
+ // Stack that maintains a list of recently flipped triangles.
34
+ Stack<Otri> flipstack;
35
+
36
+ // TODO: Check if custom hashmap implementation could be faster.
37
+
38
+ // Using hashsets for memory management should quite fast.
39
+ internal TrianglePool triangles;
40
+ internal Dictionary<int, SubSegment> subsegs;
41
+ internal Dictionary<int, Vertex> vertices;
42
+
43
+ // Hash seeds (should belong to mesh instance)
44
+ internal int hash_vtx = 0;
45
+ internal int hash_seg = 0;
46
+ internal int hash_tri = 0;
47
+
48
+ internal List<Point> holes;
49
+ internal List<RegionPointer> regions;
50
+
51
+ // TODO: remove mesh_dim, invertices and insegments
52
+
53
+ // Other variables.
54
+ internal Rectangle bounds; // x and y bounds.
55
+ internal int invertices; // Number of input vertices.
56
+ internal int insegments; // Number of input segments.
57
+ internal int undeads; // Number of input vertices that don't appear in the mesh.
58
+ internal int mesh_dim; // Dimension (ought to be 2).
59
+ internal int nextras = 0; // Number of attributes per vertex.
60
+ //internal int eextras; // Number of attributes per triangle.
61
+ internal int hullsize; // Number of edges in convex hull.
62
+ internal int steinerleft; // Number of Steiner points not yet used.
63
+ internal bool checksegments; // Are there segments in the triangulation yet?
64
+ internal bool checkquality; // Has quality triangulation begun yet?
65
+
66
+ // Triangular bounding box vertices.
67
+ internal Vertex infvertex1, infvertex2, infvertex3;
68
+
69
+ internal TriangleLocator locator;
70
+
71
+ // Controls the behavior of the mesh instance.
72
+ internal Behavior behavior;
73
+
74
+ // The current node numbering
75
+ internal NodeNumbering numbering;
76
+
77
+ #endregion
78
+
79
+ #region Public properties
80
+
81
+ /// <summary>
82
+ /// Gets the mesh bounding box.
83
+ /// </summary>
84
+ public Rectangle Bounds
85
+ {
86
+ get { return this.bounds; }
87
+ }
88
+
89
+ /// <summary>
90
+ /// Gets the mesh vertices.
91
+ /// </summary>
92
+ public ICollection<Vertex> Vertices
93
+ {
94
+ get { return this.vertices.Values; }
95
+ }
96
+
97
+ /// <summary>
98
+ /// Gets the mesh holes.
99
+ /// </summary>
100
+ public IList<Point> Holes
101
+ {
102
+ get { return this.holes; }
103
+ }
104
+
105
+ /// <summary>
106
+ /// Gets the mesh triangles.
107
+ /// </summary>
108
+ public ICollection<Triangle> Triangles
109
+ {
110
+ get { return this.triangles; }
111
+ }
112
+
113
+ /// <summary>
114
+ /// Gets the mesh segments.
115
+ /// </summary>
116
+ public ICollection<SubSegment> Segments
117
+ {
118
+ get { return this.subsegs.Values; }
119
+ }
120
+
121
+ /// <summary>
122
+ /// Gets the mesh edges.
123
+ /// </summary>
124
+ public IEnumerable<Edge> Edges
125
+ {
126
+ get
127
+ {
128
+ var e = new EdgeIterator(this);
129
+ while (e.MoveNext())
130
+ {
131
+ yield return e.Current;
132
+ }
133
+ }
134
+ }
135
+
136
+ /// <summary>
137
+ /// Gets the number of input vertices.
138
+ /// </summary>
139
+ public int NumberOfInputPoints
140
+ {
141
+ get { return invertices; }
142
+ }
143
+
144
+ /// <summary>
145
+ /// Gets the number of mesh edges.
146
+ /// </summary>
147
+ public int NumberOfEdges
148
+ {
149
+ get { return (3 * triangles.Count + hullsize) / 2; }
150
+ }
151
+
152
+ /// <summary>
153
+ /// Indicates whether the input is a PSLG or a point set.
154
+ /// </summary>
155
+ public bool IsPolygon
156
+ {
157
+ get { return this.insegments > 0; }
158
+ }
159
+
160
+ /// <summary>
161
+ /// Gets the current node numbering.
162
+ /// </summary>
163
+ public NodeNumbering CurrentNumbering
164
+ {
165
+ get { return numbering; }
166
+ }
167
+
168
+ #endregion
169
+
170
+ #region "Outer space" variables
171
+
172
+ internal const int DUMMY = -1;
173
+
174
+ // The triangle that fills "outer space," called 'dummytri', is pointed to
175
+ // by every triangle and subsegment on a boundary (be it outer or inner) of
176
+ // the triangulation. Also, 'dummytri' points to one of the triangles on
177
+ // the convex hull (until the holes and concavities are carved), making it
178
+ // possible to find a starting triangle for point location.
179
+
180
+ // 'dummytri' and 'dummysub' are generally required to fulfill only a few
181
+ // invariants: their vertices must remain NULL and 'dummytri' must always
182
+ // be bonded (at offset zero) to some triangle on the convex hull of the
183
+ // mesh, via a boundary edge. Otherwise, the connections of 'dummytri' and
184
+ // 'dummysub' may change willy-nilly. This makes it possible to avoid
185
+ // writing a good deal of special-case code (in the edge flip, for example)
186
+ // for dealing with the boundary of the mesh, places where no subsegment is
187
+ // present, and so forth. Other entities are frequently bonded to
188
+ // 'dummytri' and 'dummysub' as if they were real mesh entities, with no
189
+ // harm done.
190
+
191
+ internal Triangle dummytri;
192
+
193
+ // Set up 'dummysub', the omnipresent subsegment pointed to by any
194
+ // triangle side or subsegment end that isn't attached to a real
195
+ // subsegment.
196
+
197
+ internal SubSegment dummysub;
198
+
199
+ private void Initialize()
200
+ {
201
+ dummysub = new SubSegment();
202
+ dummysub.hash = DUMMY;
203
+
204
+ // Initialize the two adjoining subsegments to be the omnipresent
205
+ // subsegment. These will eventually be changed by various bonding
206
+ // operations, but their values don't really matter, as long as they
207
+ // can legally be dereferenced.
208
+ dummysub.subsegs[0].seg = dummysub;
209
+ dummysub.subsegs[1].seg = dummysub;
210
+
211
+ // Set up 'dummytri', the 'triangle' that occupies "outer space."
212
+ dummytri = new Triangle();
213
+ dummytri.hash = dummytri.id = DUMMY;
214
+
215
+ // Initialize the three adjoining triangles to be "outer space." These
216
+ // will eventually be changed by various bonding operations, but their
217
+ // values don't really matter, as long as they can legally be
218
+ // dereferenced.
219
+ dummytri.neighbors[0].tri = dummytri;
220
+ dummytri.neighbors[1].tri = dummytri;
221
+ dummytri.neighbors[2].tri = dummytri;
222
+
223
+ // Initialize the three adjoining subsegments of 'dummytri' to be
224
+ // the omnipresent subsegment.
225
+ dummytri.subsegs[0].seg = dummysub;
226
+ dummytri.subsegs[1].seg = dummysub;
227
+ dummytri.subsegs[2].seg = dummysub;
228
+ }
229
+
230
+ #endregion
231
+
232
+ /// <summary>
233
+ /// Initializes a new instance of the <see cref="Mesh" /> class.
234
+ /// </summary>
235
+ public Mesh(Configuration config)
236
+ {
237
+ Initialize();
238
+
239
+ logger = Log.Instance;
240
+
241
+ behavior = new Behavior();
242
+
243
+ vertices = new Dictionary<int, Vertex>();
244
+ subsegs = new Dictionary<int, SubSegment>();
245
+
246
+ triangles = config.TrianglePool();
247
+
248
+ flipstack = new Stack<Otri>();
249
+
250
+ holes = new List<Point>();
251
+ regions = new List<RegionPointer>();
252
+
253
+ steinerleft = -1;
254
+
255
+ this.predicates = config.Predicates();
256
+
257
+ this.locator = new TriangleLocator(this, predicates);
258
+ }
259
+
260
+ public void Refine(QualityOptions quality, bool delaunay = false)
261
+ {
262
+ invertices = vertices.Count;
263
+
264
+ if (behavior.Poly)
265
+ {
266
+ insegments = behavior.useSegments ? subsegs.Count : hullsize;
267
+ }
268
+
269
+ Reset();
270
+
271
+ if (qualityMesher == null)
272
+ {
273
+ qualityMesher = new QualityMesher(this, new Configuration());
274
+ }
275
+
276
+ // Enforce angle and area constraints.
277
+ qualityMesher.Apply(quality, delaunay);
278
+ }
279
+
280
+ /// <summary>
281
+ /// Renumber vertex and triangle id's.
282
+ /// </summary>
283
+ public void Renumber()
284
+ {
285
+ this.Renumber(NodeNumbering.Linear);
286
+ }
287
+
288
+ /// <summary>
289
+ /// Renumber vertex and triangle id's.
290
+ /// </summary>
291
+ public void Renumber(NodeNumbering num)
292
+ {
293
+ // Don't need to do anything if the nodes are already numbered.
294
+ if (num == this.numbering)
295
+ {
296
+ return;
297
+ }
298
+
299
+ int id;
300
+
301
+ if (num == NodeNumbering.Linear)
302
+ {
303
+ id = 0;
304
+ foreach (var node in this.vertices.Values)
305
+ {
306
+ node.id = id++;
307
+ }
308
+ }
309
+ else if (num == NodeNumbering.CuthillMcKee)
310
+ {
311
+ var rcm = new CuthillMcKee();
312
+ var iperm = rcm.Renumber(this);
313
+
314
+ // Permute the node indices.
315
+ foreach (var node in this.vertices.Values)
316
+ {
317
+ node.id = iperm[node.id];
318
+ }
319
+ }
320
+
321
+ // Remember the current numbering.
322
+ numbering = num;
323
+
324
+ // Triangles will always be numbered from 0 to n-1
325
+ id = 0;
326
+ foreach (var item in this.triangles)
327
+ {
328
+ item.id = id++;
329
+ }
330
+ }
331
+
332
+ #region Misc
333
+
334
+ /// <summary>
335
+ /// Set QualityMesher for mesh refinement.
336
+ /// </summary>
337
+ /// <param name="qmesher"></param>
338
+ internal void SetQualityMesher(QualityMesher qmesher)
339
+ {
340
+ qualityMesher = qmesher;
341
+ }
342
+
343
+ internal void CopyTo(Mesh target)
344
+ {
345
+ target.vertices = this.vertices;
346
+ target.triangles = this.triangles;
347
+ target.subsegs = this.subsegs;
348
+
349
+ target.holes = this.holes;
350
+ target.regions = this.regions;
351
+
352
+ target.hash_vtx = this.hash_vtx;
353
+ target.hash_seg = this.hash_seg;
354
+ target.hash_tri = this.hash_tri;
355
+
356
+ target.numbering = this.numbering;
357
+ target.hullsize = this.hullsize;
358
+ }
359
+
360
+ /// <summary>
361
+ /// Reset all the mesh data. This method will also wipe
362
+ /// out all mesh data.
363
+ /// </summary>
364
+ private void ResetData()
365
+ {
366
+ vertices.Clear();
367
+ triangles.Restart();
368
+ subsegs.Clear();
369
+
370
+ holes.Clear();
371
+ regions.Clear();
372
+
373
+ this.hash_vtx = 0;
374
+ this.hash_seg = 0;
375
+ this.hash_tri = 0;
376
+
377
+ flipstack.Clear();
378
+
379
+ hullsize = 0;
380
+
381
+ Reset();
382
+
383
+ locator.Reset();
384
+ }
385
+
386
+ /// <summary>
387
+ /// Reset the mesh triangulation state.
388
+ /// </summary>
389
+ private void Reset()
390
+ {
391
+ numbering = NodeNumbering.None;
392
+
393
+ undeads = 0; // No eliminated input vertices yet.
394
+ checksegments = false; // There are no segments in the triangulation yet.
395
+ checkquality = false; // The quality triangulation stage has not begun.
396
+
397
+ Statistic.InCircleCount = 0;
398
+ Statistic.CounterClockwiseCount = 0;
399
+ Statistic.InCircleAdaptCount = 0;
400
+ Statistic.CounterClockwiseAdaptCount = 0;
401
+ Statistic.Orient3dCount = 0;
402
+ Statistic.HyperbolaCount = 0;
403
+ Statistic.CircleTopCount = 0;
404
+ Statistic.CircumcenterCount = 0;
405
+ }
406
+
407
+ /// <summary>
408
+ /// Read the vertices from memory.
409
+ /// </summary>
410
+ /// <param name="data">The input data.</param>
411
+ internal void TransferNodes(IList<Vertex> points)
412
+ {
413
+ this.invertices = points.Count;
414
+ this.mesh_dim = 2;
415
+ this.bounds = new Rectangle();
416
+
417
+ if (this.invertices < 3)
418
+ {
419
+ logger.Error("Input must have at least three input vertices.", "Mesh.TransferNodes()");
420
+ throw new Exception("Input must have at least three input vertices.");
421
+ }
422
+
423
+ var v = points[0];
424
+
425
+ #if USE_ATTRIBS
426
+ // Check attributes.
427
+ this.nextras = v.attributes == null ? 0 : v.attributes.Length;
428
+ #endif
429
+
430
+ // Simple heuristic to check if ids are already set. We assume that if the
431
+ // first two vertex ids are distinct, then all input vertices have pairwise
432
+ // distinct ids.
433
+ bool userId = (v.id != points[1].id);
434
+
435
+ foreach (var p in points)
436
+ {
437
+ if (userId)
438
+ {
439
+ p.hash = p.id;
440
+
441
+ // Make sure the hash counter gets updated.
442
+ hash_vtx = Math.Max(p.hash + 1, hash_vtx);
443
+ }
444
+ else
445
+ {
446
+ p.hash = p.id = hash_vtx++;
447
+ }
448
+
449
+ this.vertices.Add(p.hash, p);
450
+ this.bounds.Expand(p);
451
+ }
452
+ }
453
+
454
+ /// <summary>
455
+ /// Construct a mapping from vertices to triangles to improve the speed of
456
+ /// point location for segment insertion.
457
+ /// </summary>
458
+ /// <remarks>
459
+ /// Traverses all the triangles, and provides each corner of each triangle
460
+ /// with a pointer to that triangle. Of course, pointers will be overwritten
461
+ /// by other pointers because (almost) each vertex is a corner of several
462
+ /// triangles, but in the end every vertex will point to some triangle
463
+ /// that contains it.
464
+ /// </remarks>
465
+ internal void MakeVertexMap()
466
+ {
467
+ Otri tri = default(Otri);
468
+ Vertex triorg;
469
+
470
+ foreach (var t in this.triangles)
471
+ {
472
+ tri.tri = t;
473
+ // Check all three vertices of the triangle.
474
+ for (tri.orient = 0; tri.orient < 3; tri.orient++)
475
+ {
476
+ triorg = tri.Org();
477
+ triorg.tri = tri;
478
+ }
479
+ }
480
+ }
481
+
482
+ #endregion
483
+
484
+ #region Factory
485
+
486
+ /// <summary>
487
+ /// Create a new triangle with orientation zero.
488
+ /// </summary>
489
+ /// <param name="newotri">Reference to the new triangle.</param>
490
+ internal void MakeTriangle(ref Otri newotri)
491
+ {
492
+ Triangle tri = triangles.Get();
493
+
494
+ //tri.id = tri.hash;
495
+
496
+ tri.subsegs[0].seg = dummysub;
497
+ tri.subsegs[1].seg = dummysub;
498
+ tri.subsegs[2].seg = dummysub;
499
+
500
+ tri.neighbors[0].tri = dummytri;
501
+ tri.neighbors[1].tri = dummytri;
502
+ tri.neighbors[2].tri = dummytri;
503
+
504
+ newotri.tri = tri;
505
+ newotri.orient = 0;
506
+ }
507
+
508
+ /// <summary>
509
+ /// Create a new subsegment with orientation zero.
510
+ /// </summary>
511
+ /// <param name="newsubseg">Reference to the new subseg.</param>
512
+ internal void MakeSegment(ref Osub newsubseg)
513
+ {
514
+ var seg = new SubSegment();
515
+
516
+ seg.hash = this.hash_seg++;
517
+
518
+ seg.subsegs[0].seg = dummysub;
519
+ seg.subsegs[1].seg = dummysub;
520
+
521
+ seg.triangles[0].tri = dummytri;
522
+ seg.triangles[1].tri = dummytri;
523
+
524
+ newsubseg.seg = seg;
525
+ newsubseg.orient = 0;
526
+
527
+ subsegs.Add(seg.hash, seg);
528
+ }
529
+
530
+ #endregion
531
+
532
+ #region Manipulation
533
+
534
+ /// <summary>
535
+ /// Insert a vertex into a Delaunay triangulation, performing flips as necessary
536
+ /// to maintain the Delaunay property.
537
+ /// </summary>
538
+ /// <param name="newvertex">The point to be inserted.</param>
539
+ /// <param name="searchtri">The triangle to start the search.</param>
540
+ /// <param name="splitseg">Segment to split.</param>
541
+ /// <param name="segmentflaws">Check for creation of encroached subsegments.</param>
542
+ /// <param name="triflaws">Check for creation of bad quality triangles.</param>
543
+ /// <returns>If a duplicate vertex or violated segment does not prevent the
544
+ /// vertex from being inserted, the return value will be ENCROACHINGVERTEX if
545
+ /// the vertex encroaches upon a subsegment (and checking is enabled), or
546
+ /// SUCCESSFULVERTEX otherwise. In either case, 'searchtri' is set to a handle
547
+ /// whose origin is the newly inserted vertex.</returns>
548
+ /// <remarks>
549
+ /// The point 'newvertex' is located. If 'searchtri.triangle' is not NULL,
550
+ /// the search for the containing triangle begins from 'searchtri'. If
551
+ /// 'searchtri.triangle' is NULL, a full point location procedure is called.
552
+ /// If 'insertvertex' is found inside a triangle, the triangle is split into
553
+ /// three; if 'insertvertex' lies on an edge, the edge is split in two,
554
+ /// thereby splitting the two adjacent triangles into four. Edge flips are
555
+ /// used to restore the Delaunay property. If 'insertvertex' lies on an
556
+ /// existing vertex, no action is taken, and the value DUPLICATEVERTEX is
557
+ /// returned. On return, 'searchtri' is set to a handle whose origin is the
558
+ /// existing vertex.
559
+ ///
560
+ /// InsertVertex() does not use flip() for reasons of speed; some
561
+ /// information can be reused from edge flip to edge flip, like the
562
+ /// locations of subsegments.
563
+ ///
564
+ /// Param 'splitseg': Normally, the parameter 'splitseg' is set to NULL,
565
+ /// implying that no subsegment should be split. In this case, if 'insertvertex'
566
+ /// is found to lie on a segment, no action is taken, and the value VIOLATINGVERTEX
567
+ /// is returned. On return, 'searchtri' is set to a handle whose primary edge is the
568
+ /// violated subsegment.
569
+ /// If the calling routine wishes to split a subsegment by inserting a vertex in it,
570
+ /// the parameter 'splitseg' should be that subsegment. In this case, 'searchtri'
571
+ /// MUST be the triangle handle reached by pivoting from that subsegment; no point
572
+ /// location is done.
573
+ ///
574
+ /// Param 'segmentflaws': Flags that indicate whether or not there should
575
+ /// be checks for the creation of encroached subsegments. If a newly inserted
576
+ /// vertex encroaches upon subsegments, these subsegments are added to the list
577
+ /// of subsegments to be split if 'segmentflaws' is set.
578
+ ///
579
+ /// Param 'triflaws': Flags that indicate whether or not there should be
580
+ /// checks for the creation of bad quality triangles. If bad triangles are
581
+ /// created, these are added to the queue if 'triflaws' is set.
582
+ /// </remarks>
583
+ internal InsertVertexResult InsertVertex(Vertex newvertex, ref Otri searchtri,
584
+ ref Osub splitseg, bool segmentflaws, bool triflaws)
585
+ {
586
+ Otri horiz = default(Otri);
587
+ Otri top = default(Otri);
588
+ Otri botleft = default(Otri), botright = default(Otri);
589
+ Otri topleft = default(Otri), topright = default(Otri);
590
+ Otri newbotleft = default(Otri), newbotright = default(Otri);
591
+ Otri newtopright = default(Otri);
592
+ Otri botlcasing = default(Otri), botrcasing = default(Otri);
593
+ Otri toplcasing = default(Otri), toprcasing = default(Otri);
594
+ Otri testtri = default(Otri);
595
+ Osub botlsubseg = default(Osub), botrsubseg = default(Osub);
596
+ Osub toplsubseg = default(Osub), toprsubseg = default(Osub);
597
+ Osub brokensubseg = default(Osub);
598
+ Osub checksubseg = default(Osub);
599
+ Osub rightsubseg = default(Osub);
600
+ Osub newsubseg = default(Osub);
601
+ BadSubseg encroached;
602
+ //FlipStacker newflip;
603
+ Vertex first;
604
+ Vertex leftvertex, rightvertex, botvertex, topvertex, farvertex;
605
+ Vertex segmentorg, segmentdest;
606
+ int region;
607
+ double area;
608
+ InsertVertexResult success;
609
+ LocateResult intersect;
610
+ bool doflip;
611
+ bool mirrorflag;
612
+ bool enq;
613
+
614
+ if (splitseg.seg == null)
615
+ {
616
+ // Find the location of the vertex to be inserted. Check if a good
617
+ // starting triangle has already been provided by the caller.
618
+ if (searchtri.tri.id == DUMMY)
619
+ {
620
+ // Find a boundary triangle.
621
+ horiz.tri = dummytri;
622
+ horiz.orient = 0;
623
+ horiz.Sym();
624
+
625
+ // Search for a triangle containing 'newvertex'.
626
+ intersect = locator.Locate(newvertex, ref horiz);
627
+ }
628
+ else
629
+ {
630
+ // Start searching from the triangle provided by the caller.
631
+ searchtri.Copy(ref horiz);
632
+ intersect = locator.PreciseLocate(newvertex, ref horiz, true);
633
+ }
634
+ }
635
+ else
636
+ {
637
+ // The calling routine provides the subsegment in which
638
+ // the vertex is inserted.
639
+ searchtri.Copy(ref horiz);
640
+ intersect = LocateResult.OnEdge;
641
+ }
642
+
643
+ if (intersect == LocateResult.OnVertex)
644
+ {
645
+ // There's already a vertex there. Return in 'searchtri' a triangle
646
+ // whose origin is the existing vertex.
647
+ horiz.Copy(ref searchtri);
648
+ locator.Update(ref horiz);
649
+ return InsertVertexResult.Duplicate;
650
+ }
651
+ if ((intersect == LocateResult.OnEdge) || (intersect == LocateResult.Outside))
652
+ {
653
+ // The vertex falls on an edge or boundary.
654
+ if (checksegments && (splitseg.seg == null))
655
+ {
656
+ // Check whether the vertex falls on a subsegment.
657
+ horiz.Pivot(ref brokensubseg);
658
+ if (brokensubseg.seg.hash != DUMMY)
659
+ {
660
+ // The vertex falls on a subsegment, and hence will not be inserted.
661
+ if (segmentflaws)
662
+ {
663
+ enq = behavior.NoBisect != 2;
664
+ if (enq && (behavior.NoBisect == 1))
665
+ {
666
+ // This subsegment may be split only if it is an
667
+ // internal boundary.
668
+ horiz.Sym(ref testtri);
669
+ enq = testtri.tri.id != DUMMY;
670
+ }
671
+ if (enq)
672
+ {
673
+ // Add the subsegment to the list of encroached subsegments.
674
+ encroached = new BadSubseg();
675
+ encroached.subseg = brokensubseg;
676
+ encroached.org = brokensubseg.Org();
677
+ encroached.dest = brokensubseg.Dest();
678
+
679
+ qualityMesher.AddBadSubseg(encroached);
680
+ }
681
+ }
682
+ // Return a handle whose primary edge contains the vertex,
683
+ // which has not been inserted.
684
+ horiz.Copy(ref searchtri);
685
+ locator.Update(ref horiz);
686
+ return InsertVertexResult.Violating;
687
+ }
688
+ }
689
+
690
+ // Insert the vertex on an edge, dividing one triangle into two (if
691
+ // the edge lies on a boundary) or two triangles into four.
692
+ horiz.Lprev(ref botright);
693
+ botright.Sym(ref botrcasing);
694
+ horiz.Sym(ref topright);
695
+ // Is there a second triangle? (Or does this edge lie on a boundary?)
696
+ mirrorflag = topright.tri.id != DUMMY;
697
+ if (mirrorflag)
698
+ {
699
+ topright.Lnext();
700
+ topright.Sym(ref toprcasing);
701
+ MakeTriangle(ref newtopright);
702
+ }
703
+ else
704
+ {
705
+ // Splitting a boundary edge increases the number of boundary edges.
706
+ hullsize++;
707
+ }
708
+ MakeTriangle(ref newbotright);
709
+
710
+ // Set the vertices of changed and new triangles.
711
+ rightvertex = horiz.Org();
712
+ leftvertex = horiz.Dest();
713
+ botvertex = horiz.Apex();
714
+ newbotright.SetOrg(botvertex);
715
+ newbotright.SetDest(rightvertex);
716
+ newbotright.SetApex(newvertex);
717
+ horiz.SetOrg(newvertex);
718
+
719
+ // Set the region of a new triangle.
720
+ newbotright.tri.label = botright.tri.label;
721
+
722
+ if (behavior.VarArea)
723
+ {
724
+ // Set the area constraint of a new triangle.
725
+ newbotright.tri.area = botright.tri.area;
726
+ }
727
+
728
+ if (mirrorflag)
729
+ {
730
+ topvertex = topright.Dest();
731
+ newtopright.SetOrg(rightvertex);
732
+ newtopright.SetDest(topvertex);
733
+ newtopright.SetApex(newvertex);
734
+ topright.SetOrg(newvertex);
735
+
736
+ // Set the region of another new triangle.
737
+ newtopright.tri.label = topright.tri.label;
738
+
739
+ if (behavior.VarArea)
740
+ {
741
+ // Set the area constraint of another new triangle.
742
+ newtopright.tri.area = topright.tri.area;
743
+ }
744
+ }
745
+
746
+ // There may be subsegments that need to be bonded
747
+ // to the new triangle(s).
748
+ if (checksegments)
749
+ {
750
+ botright.Pivot(ref botrsubseg);
751
+
752
+ if (botrsubseg.seg.hash != DUMMY)
753
+ {
754
+ botright.SegDissolve(dummysub);
755
+ newbotright.SegBond(ref botrsubseg);
756
+ }
757
+
758
+ if (mirrorflag)
759
+ {
760
+ topright.Pivot(ref toprsubseg);
761
+ if (toprsubseg.seg.hash != DUMMY)
762
+ {
763
+ topright.SegDissolve(dummysub);
764
+ newtopright.SegBond(ref toprsubseg);
765
+ }
766
+ }
767
+ }
768
+
769
+ // Bond the new triangle(s) to the surrounding triangles.
770
+ newbotright.Bond(ref botrcasing);
771
+ newbotright.Lprev();
772
+ newbotright.Bond(ref botright);
773
+ newbotright.Lprev();
774
+
775
+ if (mirrorflag)
776
+ {
777
+ newtopright.Bond(ref toprcasing);
778
+ newtopright.Lnext();
779
+ newtopright.Bond(ref topright);
780
+ newtopright.Lnext();
781
+ newtopright.Bond(ref newbotright);
782
+ }
783
+
784
+ if (splitseg.seg != null)
785
+ {
786
+ // Split the subsegment into two.
787
+ splitseg.SetDest(newvertex);
788
+ segmentorg = splitseg.SegOrg();
789
+ segmentdest = splitseg.SegDest();
790
+ splitseg.Sym();
791
+ splitseg.Pivot(ref rightsubseg);
792
+ InsertSubseg(ref newbotright, splitseg.seg.boundary);
793
+ newbotright.Pivot(ref newsubseg);
794
+ newsubseg.SetSegOrg(segmentorg);
795
+ newsubseg.SetSegDest(segmentdest);
796
+ splitseg.Bond(ref newsubseg);
797
+ newsubseg.Sym();
798
+ newsubseg.Bond(ref rightsubseg);
799
+ splitseg.Sym();
800
+
801
+ // Transfer the subsegment's boundary marker to the vertex if required.
802
+ if (newvertex.label == 0)
803
+ {
804
+ newvertex.label = splitseg.seg.boundary;
805
+ }
806
+ }
807
+
808
+ if (checkquality)
809
+ {
810
+ flipstack.Clear();
811
+
812
+ flipstack.Push(default(Otri)); // Dummy flip (see UndoVertex)
813
+ flipstack.Push(horiz);
814
+ }
815
+
816
+ // Position 'horiz' on the first edge to check for
817
+ // the Delaunay property.
818
+ horiz.Lnext();
819
+ }
820
+ else
821
+ {
822
+ // Insert the vertex in a triangle, splitting it into three.
823
+ horiz.Lnext(ref botleft);
824
+ horiz.Lprev(ref botright);
825
+ botleft.Sym(ref botlcasing);
826
+ botright.Sym(ref botrcasing);
827
+ MakeTriangle(ref newbotleft);
828
+ MakeTriangle(ref newbotright);
829
+
830
+ // Set the vertices of changed and new triangles.
831
+ rightvertex = horiz.Org();
832
+ leftvertex = horiz.Dest();
833
+ botvertex = horiz.Apex();
834
+ newbotleft.SetOrg(leftvertex);
835
+ newbotleft.SetDest(botvertex);
836
+ newbotleft.SetApex(newvertex);
837
+ newbotright.SetOrg(botvertex);
838
+ newbotright.SetDest(rightvertex);
839
+ newbotright.SetApex(newvertex);
840
+ horiz.SetApex(newvertex);
841
+
842
+ // Set the region of the new triangles.
843
+ newbotleft.tri.label = horiz.tri.label;
844
+ newbotright.tri.label = horiz.tri.label;
845
+
846
+ if (behavior.VarArea)
847
+ {
848
+ // Set the area constraint of the new triangles.
849
+ area = horiz.tri.area;
850
+ newbotleft.tri.area = area;
851
+ newbotright.tri.area = area;
852
+ }
853
+
854
+ // There may be subsegments that need to be bonded
855
+ // to the new triangles.
856
+ if (checksegments)
857
+ {
858
+ botleft.Pivot(ref botlsubseg);
859
+ if (botlsubseg.seg.hash != DUMMY)
860
+ {
861
+ botleft.SegDissolve(dummysub);
862
+ newbotleft.SegBond(ref botlsubseg);
863
+ }
864
+ botright.Pivot(ref botrsubseg);
865
+ if (botrsubseg.seg.hash != DUMMY)
866
+ {
867
+ botright.SegDissolve(dummysub);
868
+ newbotright.SegBond(ref botrsubseg);
869
+ }
870
+ }
871
+
872
+ // Bond the new triangles to the surrounding triangles.
873
+ newbotleft.Bond(ref botlcasing);
874
+ newbotright.Bond(ref botrcasing);
875
+ newbotleft.Lnext();
876
+ newbotright.Lprev();
877
+ newbotleft.Bond(ref newbotright);
878
+ newbotleft.Lnext();
879
+ botleft.Bond(ref newbotleft);
880
+ newbotright.Lprev();
881
+ botright.Bond(ref newbotright);
882
+
883
+ if (checkquality)
884
+ {
885
+ flipstack.Clear();
886
+ flipstack.Push(horiz);
887
+ }
888
+ }
889
+
890
+ // The insertion is successful by default, unless an encroached
891
+ // subsegment is found.
892
+ success = InsertVertexResult.Successful;
893
+
894
+ if (newvertex.tri.tri != null)
895
+ {
896
+ // Store the coordinates of the triangle that contains newvertex.
897
+ newvertex.tri.SetOrg(rightvertex);
898
+ newvertex.tri.SetDest(leftvertex);
899
+ newvertex.tri.SetApex(botvertex);
900
+ }
901
+
902
+ // Circle around the newly inserted vertex, checking each edge opposite it
903
+ // for the Delaunay property. Non-Delaunay edges are flipped. 'horiz' is
904
+ // always the edge being checked. 'first' marks where to stop circling.
905
+ first = horiz.Org();
906
+ rightvertex = first;
907
+ leftvertex = horiz.Dest();
908
+ // Circle until finished.
909
+ while (true)
910
+ {
911
+ // By default, the edge will be flipped.
912
+ doflip = true;
913
+
914
+ if (checksegments)
915
+ {
916
+ // Check for a subsegment, which cannot be flipped.
917
+ horiz.Pivot(ref checksubseg);
918
+ if (checksubseg.seg.hash != DUMMY)
919
+ {
920
+ // The edge is a subsegment and cannot be flipped.
921
+ doflip = false;
922
+
923
+ if (segmentflaws)
924
+ {
925
+ // Does the new vertex encroach upon this subsegment?
926
+ if (qualityMesher.CheckSeg4Encroach(ref checksubseg) > 0)
927
+ {
928
+ success = InsertVertexResult.Encroaching;
929
+ }
930
+ }
931
+ }
932
+ }
933
+
934
+ if (doflip)
935
+ {
936
+ // Check if the edge is a boundary edge.
937
+ horiz.Sym(ref top);
938
+ if (top.tri.id == DUMMY)
939
+ {
940
+ // The edge is a boundary edge and cannot be flipped.
941
+ doflip = false;
942
+ }
943
+ else
944
+ {
945
+ // Find the vertex on the other side of the edge.
946
+ farvertex = top.Apex();
947
+ // In the incremental Delaunay triangulation algorithm, any of
948
+ // 'leftvertex', 'rightvertex', and 'farvertex' could be vertices
949
+ // of the triangular bounding box. These vertices must be
950
+ // treated as if they are infinitely distant, even though their
951
+ // "coordinates" are not.
952
+ if ((leftvertex == infvertex1) || (leftvertex == infvertex2) ||
953
+ (leftvertex == infvertex3))
954
+ {
955
+ // 'leftvertex' is infinitely distant. Check the convexity of
956
+ // the boundary of the triangulation. 'farvertex' might be
957
+ // infinite as well, but trust me, this same condition should
958
+ // be applied.
959
+ doflip = predicates.CounterClockwise(newvertex, rightvertex, farvertex) > 0.0;
960
+ }
961
+ else if ((rightvertex == infvertex1) ||
962
+ (rightvertex == infvertex2) ||
963
+ (rightvertex == infvertex3))
964
+ {
965
+ // 'rightvertex' is infinitely distant. Check the convexity of
966
+ // the boundary of the triangulation. 'farvertex' might be
967
+ // infinite as well, but trust me, this same condition should
968
+ // be applied.
969
+ doflip = predicates.CounterClockwise(farvertex, leftvertex, newvertex) > 0.0;
970
+ }
971
+ else if ((farvertex == infvertex1) ||
972
+ (farvertex == infvertex2) ||
973
+ (farvertex == infvertex3))
974
+ {
975
+ // 'farvertex' is infinitely distant and cannot be inside
976
+ // the circumcircle of the triangle 'horiz'.
977
+ doflip = false;
978
+ }
979
+ else
980
+ {
981
+ // Test whether the edge is locally Delaunay.
982
+ doflip = predicates.InCircle(leftvertex, newvertex, rightvertex, farvertex) > 0.0;
983
+ }
984
+ if (doflip)
985
+ {
986
+ // We made it! Flip the edge 'horiz' by rotating its containing
987
+ // quadrilateral (the two triangles adjacent to 'horiz').
988
+ // Identify the casing of the quadrilateral.
989
+ top.Lprev(ref topleft);
990
+ topleft.Sym(ref toplcasing);
991
+ top.Lnext(ref topright);
992
+ topright.Sym(ref toprcasing);
993
+ horiz.Lnext(ref botleft);
994
+ botleft.Sym(ref botlcasing);
995
+ horiz.Lprev(ref botright);
996
+ botright.Sym(ref botrcasing);
997
+ // Rotate the quadrilateral one-quarter turn counterclockwise.
998
+ topleft.Bond(ref botlcasing);
999
+ botleft.Bond(ref botrcasing);
1000
+ botright.Bond(ref toprcasing);
1001
+ topright.Bond(ref toplcasing);
1002
+ if (checksegments)
1003
+ {
1004
+ // Check for subsegments and rebond them to the quadrilateral.
1005
+ topleft.Pivot(ref toplsubseg);
1006
+ botleft.Pivot(ref botlsubseg);
1007
+ botright.Pivot(ref botrsubseg);
1008
+ topright.Pivot(ref toprsubseg);
1009
+ if (toplsubseg.seg.hash == DUMMY)
1010
+ {
1011
+ topright.SegDissolve(dummysub);
1012
+ }
1013
+ else
1014
+ {
1015
+ topright.SegBond(ref toplsubseg);
1016
+ }
1017
+ if (botlsubseg.seg.hash == DUMMY)
1018
+ {
1019
+ topleft.SegDissolve(dummysub);
1020
+ }
1021
+ else
1022
+ {
1023
+ topleft.SegBond(ref botlsubseg);
1024
+ }
1025
+ if (botrsubseg.seg.hash == DUMMY)
1026
+ {
1027
+ botleft.SegDissolve(dummysub);
1028
+ }
1029
+ else
1030
+ {
1031
+ botleft.SegBond(ref botrsubseg);
1032
+ }
1033
+ if (toprsubseg.seg.hash == DUMMY)
1034
+ {
1035
+ botright.SegDissolve(dummysub);
1036
+ }
1037
+ else
1038
+ {
1039
+ botright.SegBond(ref toprsubseg);
1040
+ }
1041
+ }
1042
+ // New vertex assignments for the rotated quadrilateral.
1043
+ horiz.SetOrg(farvertex);
1044
+ horiz.SetDest(newvertex);
1045
+ horiz.SetApex(rightvertex);
1046
+ top.SetOrg(newvertex);
1047
+ top.SetDest(farvertex);
1048
+ top.SetApex(leftvertex);
1049
+
1050
+ // Assign region.
1051
+ // TODO: check region ok (no Math.Min necessary)
1052
+ region = Math.Min(top.tri.label, horiz.tri.label);
1053
+ top.tri.label = region;
1054
+ horiz.tri.label = region;
1055
+
1056
+ if (behavior.VarArea)
1057
+ {
1058
+ if ((top.tri.area <= 0.0) || (horiz.tri.area <= 0.0))
1059
+ {
1060
+ area = -1.0;
1061
+ }
1062
+ else
1063
+ {
1064
+ // Take the average of the two triangles' area constraints.
1065
+ // This prevents small area constraints from migrating a
1066
+ // long, long way from their original location due to flips.
1067
+ area = 0.5 * (top.tri.area + horiz.tri.area);
1068
+ }
1069
+
1070
+ top.tri.area = area;
1071
+ horiz.tri.area = area;
1072
+ }
1073
+
1074
+ if (checkquality)
1075
+ {
1076
+ flipstack.Push(horiz);
1077
+ }
1078
+
1079
+ // On the next iterations, consider the two edges that were exposed (this
1080
+ // is, are now visible to the newly inserted vertex) by the edge flip.
1081
+ horiz.Lprev();
1082
+ leftvertex = farvertex;
1083
+ }
1084
+ }
1085
+ }
1086
+ if (!doflip)
1087
+ {
1088
+ // The handle 'horiz' is accepted as locally Delaunay.
1089
+ if (triflaws)
1090
+ {
1091
+ // Check the triangle 'horiz' for quality.
1092
+ qualityMesher.TestTriangle(ref horiz);
1093
+ }
1094
+
1095
+ // Look for the next edge around the newly inserted vertex.
1096
+ horiz.Lnext();
1097
+ horiz.Sym(ref testtri);
1098
+ // Check for finishing a complete revolution about the new vertex, or
1099
+ // falling outside of the triangulation. The latter will happen when
1100
+ // a vertex is inserted at a boundary.
1101
+ if ((leftvertex == first) || (testtri.tri.id == DUMMY))
1102
+ {
1103
+ // We're done. Return a triangle whose origin is the new vertex.
1104
+ horiz.Lnext(ref searchtri);
1105
+
1106
+ Otri recenttri = default(Otri);
1107
+ horiz.Lnext(ref recenttri);
1108
+ locator.Update(ref recenttri);
1109
+
1110
+ return success;
1111
+ }
1112
+ // Finish finding the next edge around the newly inserted vertex.
1113
+ testtri.Lnext(ref horiz);
1114
+ rightvertex = leftvertex;
1115
+ leftvertex = horiz.Dest();
1116
+ }
1117
+ }
1118
+ }
1119
+
1120
+ /// <summary>
1121
+ /// Create a new subsegment and inserts it between two triangles. Its
1122
+ /// vertices are properly initialized.
1123
+ /// </summary>
1124
+ /// <param name="tri">The new subsegment is inserted at the edge
1125
+ /// described by this handle.</param>
1126
+ /// <param name="subsegmark">The marker 'subsegmark' is applied to the
1127
+ /// subsegment and, if appropriate, its vertices.</param>
1128
+ internal void InsertSubseg(ref Otri tri, int subsegmark)
1129
+ {
1130
+ Otri oppotri = default(Otri);
1131
+ Osub newsubseg = default(Osub);
1132
+ Vertex triorg, tridest;
1133
+
1134
+ triorg = tri.Org();
1135
+ tridest = tri.Dest();
1136
+ // Mark vertices if possible.
1137
+ if (triorg.label == 0)
1138
+ {
1139
+ triorg.label = subsegmark;
1140
+ }
1141
+ if (tridest.label == 0)
1142
+ {
1143
+ tridest.label = subsegmark;
1144
+ }
1145
+ // Check if there's already a subsegment here.
1146
+ tri.Pivot(ref newsubseg);
1147
+ if (newsubseg.seg.hash == DUMMY)
1148
+ {
1149
+ // Make new subsegment and initialize its vertices.
1150
+ MakeSegment(ref newsubseg);
1151
+ newsubseg.SetOrg(tridest);
1152
+ newsubseg.SetDest(triorg);
1153
+ newsubseg.SetSegOrg(tridest);
1154
+ newsubseg.SetSegDest(triorg);
1155
+ // Bond new subsegment to the two triangles it is sandwiched between.
1156
+ // Note that the facing triangle 'oppotri' might be equal to 'dummytri'
1157
+ // (outer space), but the new subsegment is bonded to it all the same.
1158
+ tri.SegBond(ref newsubseg);
1159
+ tri.Sym(ref oppotri);
1160
+ newsubseg.Sym();
1161
+ oppotri.SegBond(ref newsubseg);
1162
+ newsubseg.seg.boundary = subsegmark;
1163
+ }
1164
+ else if (newsubseg.seg.boundary == 0)
1165
+ {
1166
+ newsubseg.seg.boundary = subsegmark;
1167
+ }
1168
+ }
1169
+
1170
+ /// <summary>
1171
+ /// Transform two triangles to two different triangles by flipping an edge
1172
+ /// counterclockwise within a quadrilateral.
1173
+ /// </summary>
1174
+ /// <param name="flipedge">Handle to the edge that will be flipped.</param>
1175
+ /// <remarks>Imagine the original triangles, abc and bad, oriented so that the
1176
+ /// shared edge ab lies in a horizontal plane, with the vertex b on the left
1177
+ /// and the vertex a on the right. The vertex c lies below the edge, and
1178
+ /// the vertex d lies above the edge. The 'flipedge' handle holds the edge
1179
+ /// ab of triangle abc, and is directed left, from vertex a to vertex b.
1180
+ ///
1181
+ /// The triangles abc and bad are deleted and replaced by the triangles cdb
1182
+ /// and dca. The triangles that represent abc and bad are NOT deallocated;
1183
+ /// they are reused for dca and cdb, respectively. Hence, any handles that
1184
+ /// may have held the original triangles are still valid, although not
1185
+ /// directed as they were before.
1186
+ ///
1187
+ /// Upon completion of this routine, the 'flipedge' handle holds the edge
1188
+ /// dc of triangle dca, and is directed down, from vertex d to vertex c.
1189
+ /// (Hence, the two triangles have rotated counterclockwise.)
1190
+ ///
1191
+ /// WARNING: This transformation is geometrically valid only if the
1192
+ /// quadrilateral adbc is convex. Furthermore, this transformation is
1193
+ /// valid only if there is not a subsegment between the triangles abc and
1194
+ /// bad. This routine does not check either of these preconditions, and
1195
+ /// it is the responsibility of the calling routine to ensure that they are
1196
+ /// met. If they are not, the streets shall be filled with wailing and
1197
+ /// gnashing of teeth.
1198
+ ///
1199
+ /// Terminology
1200
+ ///
1201
+ /// A "local transformation" replaces a small set of triangles with another
1202
+ /// set of triangles. This may or may not involve inserting or deleting a
1203
+ /// vertex.
1204
+ ///
1205
+ /// The term "casing" is used to describe the set of triangles that are
1206
+ /// attached to the triangles being transformed, but are not transformed
1207
+ /// themselves. Think of the casing as a fixed hollow structure inside
1208
+ /// which all the action happens. A "casing" is only defined relative to
1209
+ /// a single transformation; each occurrence of a transformation will
1210
+ /// involve a different casing.
1211
+ /// </remarks>
1212
+ internal void Flip(ref Otri flipedge)
1213
+ {
1214
+ Otri botleft = default(Otri), botright = default(Otri);
1215
+ Otri topleft = default(Otri), topright = default(Otri);
1216
+ Otri top = default(Otri);
1217
+ Otri botlcasing = default(Otri), botrcasing = default(Otri);
1218
+ Otri toplcasing = default(Otri), toprcasing = default(Otri);
1219
+ Osub botlsubseg = default(Osub), botrsubseg = default(Osub);
1220
+ Osub toplsubseg = default(Osub), toprsubseg = default(Osub);
1221
+ Vertex leftvertex, rightvertex, botvertex;
1222
+ Vertex farvertex;
1223
+
1224
+ // Identify the vertices of the quadrilateral.
1225
+ rightvertex = flipedge.Org();
1226
+ leftvertex = flipedge.Dest();
1227
+ botvertex = flipedge.Apex();
1228
+ flipedge.Sym(ref top);
1229
+
1230
+ // SELF CHECK
1231
+
1232
+ //if (top.triangle.id == DUMMY)
1233
+ //{
1234
+ // logger.Error("Attempt to flip on boundary.", "Mesh.Flip()");
1235
+ // flipedge.LnextSelf();
1236
+ // return;
1237
+ //}
1238
+
1239
+ //if (checksegments)
1240
+ //{
1241
+ // flipedge.SegPivot(ref toplsubseg);
1242
+ // if (toplsubseg.ss != Segment.Empty)
1243
+ // {
1244
+ // logger.Error("Attempt to flip a segment.", "Mesh.Flip()");
1245
+ // flipedge.LnextSelf();
1246
+ // return;
1247
+ // }
1248
+ //}
1249
+
1250
+ farvertex = top.Apex();
1251
+
1252
+ // Identify the casing of the quadrilateral.
1253
+ top.Lprev(ref topleft);
1254
+ topleft.Sym(ref toplcasing);
1255
+ top.Lnext(ref topright);
1256
+ topright.Sym(ref toprcasing);
1257
+ flipedge.Lnext(ref botleft);
1258
+ botleft.Sym(ref botlcasing);
1259
+ flipedge.Lprev(ref botright);
1260
+ botright.Sym(ref botrcasing);
1261
+ // Rotate the quadrilateral one-quarter turn counterclockwise.
1262
+ topleft.Bond(ref botlcasing);
1263
+ botleft.Bond(ref botrcasing);
1264
+ botright.Bond(ref toprcasing);
1265
+ topright.Bond(ref toplcasing);
1266
+
1267
+ if (checksegments)
1268
+ {
1269
+ // Check for subsegments and rebond them to the quadrilateral.
1270
+ topleft.Pivot(ref toplsubseg);
1271
+ botleft.Pivot(ref botlsubseg);
1272
+ botright.Pivot(ref botrsubseg);
1273
+ topright.Pivot(ref toprsubseg);
1274
+
1275
+ if (toplsubseg.seg.hash == DUMMY)
1276
+ {
1277
+ topright.SegDissolve(dummysub);
1278
+ }
1279
+ else
1280
+ {
1281
+ topright.SegBond(ref toplsubseg);
1282
+ }
1283
+
1284
+ if (botlsubseg.seg.hash == DUMMY)
1285
+ {
1286
+ topleft.SegDissolve(dummysub);
1287
+ }
1288
+ else
1289
+ {
1290
+ topleft.SegBond(ref botlsubseg);
1291
+ }
1292
+
1293
+ if (botrsubseg.seg.hash == DUMMY)
1294
+ {
1295
+ botleft.SegDissolve(dummysub);
1296
+ }
1297
+ else
1298
+ {
1299
+ botleft.SegBond(ref botrsubseg);
1300
+ }
1301
+
1302
+ if (toprsubseg.seg.hash == DUMMY)
1303
+ {
1304
+ botright.SegDissolve(dummysub);
1305
+ }
1306
+ else
1307
+ {
1308
+ botright.SegBond(ref toprsubseg);
1309
+ }
1310
+ }
1311
+
1312
+ // New vertex assignments for the rotated quadrilateral.
1313
+ flipedge.SetOrg(farvertex);
1314
+ flipedge.SetDest(botvertex);
1315
+ flipedge.SetApex(rightvertex);
1316
+ top.SetOrg(botvertex);
1317
+ top.SetDest(farvertex);
1318
+ top.SetApex(leftvertex);
1319
+ }
1320
+
1321
+ /// <summary>
1322
+ /// Transform two triangles to two different triangles by flipping an edge
1323
+ /// clockwise within a quadrilateral. Reverses the flip() operation so that
1324
+ /// the data structures representing the triangles are back where they were
1325
+ /// before the flip().
1326
+ /// </summary>
1327
+ /// <param name="flipedge"></param>
1328
+ /// <remarks>
1329
+ /// See above Flip() remarks for more information.
1330
+ ///
1331
+ /// Upon completion of this routine, the 'flipedge' handle holds the edge
1332
+ /// cd of triangle cdb, and is directed up, from vertex c to vertex d.
1333
+ /// (Hence, the two triangles have rotated clockwise.)
1334
+ /// </remarks>
1335
+ internal void Unflip(ref Otri flipedge)
1336
+ {
1337
+ Otri botleft = default(Otri), botright = default(Otri);
1338
+ Otri topleft = default(Otri), topright = default(Otri);
1339
+ Otri top = default(Otri);
1340
+ Otri botlcasing = default(Otri), botrcasing = default(Otri);
1341
+ Otri toplcasing = default(Otri), toprcasing = default(Otri);
1342
+ Osub botlsubseg = default(Osub), botrsubseg = default(Osub);
1343
+ Osub toplsubseg = default(Osub), toprsubseg = default(Osub);
1344
+ Vertex leftvertex, rightvertex, botvertex;
1345
+ Vertex farvertex;
1346
+
1347
+ // Identify the vertices of the quadrilateral.
1348
+ rightvertex = flipedge.Org();
1349
+ leftvertex = flipedge.Dest();
1350
+ botvertex = flipedge.Apex();
1351
+ flipedge.Sym(ref top);
1352
+
1353
+ farvertex = top.Apex();
1354
+
1355
+ // Identify the casing of the quadrilateral.
1356
+ top.Lprev(ref topleft);
1357
+ topleft.Sym(ref toplcasing);
1358
+ top.Lnext(ref topright);
1359
+ topright.Sym(ref toprcasing);
1360
+ flipedge.Lnext(ref botleft);
1361
+ botleft.Sym(ref botlcasing);
1362
+ flipedge.Lprev(ref botright);
1363
+ botright.Sym(ref botrcasing);
1364
+ // Rotate the quadrilateral one-quarter turn clockwise.
1365
+ topleft.Bond(ref toprcasing);
1366
+ botleft.Bond(ref toplcasing);
1367
+ botright.Bond(ref botlcasing);
1368
+ topright.Bond(ref botrcasing);
1369
+
1370
+ if (checksegments)
1371
+ {
1372
+ // Check for subsegments and rebond them to the quadrilateral.
1373
+ topleft.Pivot(ref toplsubseg);
1374
+ botleft.Pivot(ref botlsubseg);
1375
+ botright.Pivot(ref botrsubseg);
1376
+ topright.Pivot(ref toprsubseg);
1377
+ if (toplsubseg.seg.hash == DUMMY)
1378
+ {
1379
+ botleft.SegDissolve(dummysub);
1380
+ }
1381
+ else
1382
+ {
1383
+ botleft.SegBond(ref toplsubseg);
1384
+ }
1385
+ if (botlsubseg.seg.hash == DUMMY)
1386
+ {
1387
+ botright.SegDissolve(dummysub);
1388
+ }
1389
+ else
1390
+ {
1391
+ botright.SegBond(ref botlsubseg);
1392
+ }
1393
+ if (botrsubseg.seg.hash == DUMMY)
1394
+ {
1395
+ topright.SegDissolve(dummysub);
1396
+ }
1397
+ else
1398
+ {
1399
+ topright.SegBond(ref botrsubseg);
1400
+ }
1401
+ if (toprsubseg.seg.hash == DUMMY)
1402
+ {
1403
+ topleft.SegDissolve(dummysub);
1404
+ }
1405
+ else
1406
+ {
1407
+ topleft.SegBond(ref toprsubseg);
1408
+ }
1409
+ }
1410
+
1411
+ // New vertex assignments for the rotated quadrilateral.
1412
+ flipedge.SetOrg(botvertex);
1413
+ flipedge.SetDest(farvertex);
1414
+ flipedge.SetApex(leftvertex);
1415
+ top.SetOrg(farvertex);
1416
+ top.SetDest(botvertex);
1417
+ top.SetApex(rightvertex);
1418
+ }
1419
+
1420
+ /// <summary>
1421
+ /// Find the Delaunay triangulation of a polygon that has a certain "nice" shape.
1422
+ /// This includes the polygons that result from deletion of a vertex or insertion
1423
+ /// of a segment.
1424
+ /// </summary>
1425
+ /// <param name="firstedge">The primary edge of the first triangle.</param>
1426
+ /// <param name="lastedge">The primary edge of the last triangle.</param>
1427
+ /// <param name="edgecount">The number of sides of the polygon, including its
1428
+ /// base.</param>
1429
+ /// <param name="doflip">A flag, wether to perform the last flip.</param>
1430
+ /// <param name="triflaws">A flag that determines whether the new triangles should
1431
+ /// be tested for quality, and enqueued if they are bad.</param>
1432
+ /// <remarks>
1433
+ // This is a conceptually difficult routine. The starting assumption is
1434
+ // that we have a polygon with n sides. n - 1 of these sides are currently
1435
+ // represented as edges in the mesh. One side, called the "base", need not
1436
+ // be.
1437
+ //
1438
+ // Inside the polygon is a structure I call a "fan", consisting of n - 1
1439
+ // triangles that share a common origin. For each of these triangles, the
1440
+ // edge opposite the origin is one of the sides of the polygon. The
1441
+ // primary edge of each triangle is the edge directed from the origin to
1442
+ // the destination; note that this is not the same edge that is a side of
1443
+ // the polygon. 'firstedge' is the primary edge of the first triangle.
1444
+ // From there, the triangles follow in counterclockwise order about the
1445
+ // polygon, until 'lastedge', the primary edge of the last triangle.
1446
+ // 'firstedge' and 'lastedge' are probably connected to other triangles
1447
+ // beyond the extremes of the fan, but their identity is not important, as
1448
+ // long as the fan remains connected to them.
1449
+ //
1450
+ // Imagine the polygon oriented so that its base is at the bottom. This
1451
+ // puts 'firstedge' on the far right, and 'lastedge' on the far left.
1452
+ // The right vertex of the base is the destination of 'firstedge', and the
1453
+ // left vertex of the base is the apex of 'lastedge'.
1454
+ //
1455
+ // The challenge now is to find the right sequence of edge flips to
1456
+ // transform the fan into a Delaunay triangulation of the polygon. Each
1457
+ // edge flip effectively removes one triangle from the fan, committing it
1458
+ // to the polygon. The resulting polygon has one fewer edge. If 'doflip'
1459
+ // is set, the final flip will be performed, resulting in a fan of one
1460
+ // (useless?) triangle. If 'doflip' is not set, the final flip is not
1461
+ // performed, resulting in a fan of two triangles, and an unfinished
1462
+ // triangular polygon that is not yet filled out with a single triangle.
1463
+ // On completion of the routine, 'lastedge' is the last remaining triangle,
1464
+ // or the leftmost of the last two.
1465
+ //
1466
+ // Although the flips are performed in the order described above, the
1467
+ // decisions about what flips to perform are made in precisely the reverse
1468
+ // order. The recursive triangulatepolygon() procedure makes a decision,
1469
+ // uses up to two recursive calls to triangulate the "subproblems"
1470
+ // (polygons with fewer edges), and then performs an edge flip.
1471
+ //
1472
+ // The "decision" it makes is which vertex of the polygon should be
1473
+ // connected to the base. This decision is made by testing every possible
1474
+ // vertex. Once the best vertex is found, the two edges that connect this
1475
+ // vertex to the base become the bases for two smaller polygons. These
1476
+ // are triangulated recursively. Unfortunately, this approach can take
1477
+ // O(n^2) time not only in the worst case, but in many common cases. It's
1478
+ // rarely a big deal for vertex deletion, where n is rarely larger than
1479
+ // ten, but it could be a big deal for segment insertion, especially if
1480
+ // there's a lot of long segments that each cut many triangles. I ought to
1481
+ // code a faster algorithm some day.
1482
+ /// </remarks>
1483
+ private void TriangulatePolygon(Otri firstedge, Otri lastedge,
1484
+ int edgecount, bool doflip, bool triflaws)
1485
+ {
1486
+ Otri testtri = default(Otri);
1487
+ Otri besttri = default(Otri);
1488
+ Otri tempedge = default(Otri);
1489
+ Vertex leftbasevertex, rightbasevertex;
1490
+ Vertex testvertex;
1491
+ Vertex bestvertex;
1492
+
1493
+ int bestnumber = 1;
1494
+
1495
+ // Identify the base vertices.
1496
+ leftbasevertex = lastedge.Apex();
1497
+ rightbasevertex = firstedge.Dest();
1498
+
1499
+ // Find the best vertex to connect the base to.
1500
+ firstedge.Onext(ref besttri);
1501
+ bestvertex = besttri.Dest();
1502
+ besttri.Copy(ref testtri);
1503
+
1504
+ for (int i = 2; i <= edgecount - 2; i++)
1505
+ {
1506
+ testtri.Onext();
1507
+ testvertex = testtri.Dest();
1508
+ // Is this a better vertex?
1509
+ if (predicates.InCircle(leftbasevertex, rightbasevertex, bestvertex, testvertex) > 0.0)
1510
+ {
1511
+ testtri.Copy(ref besttri);
1512
+ bestvertex = testvertex;
1513
+ bestnumber = i;
1514
+ }
1515
+ }
1516
+
1517
+ if (bestnumber > 1)
1518
+ {
1519
+ // Recursively triangulate the smaller polygon on the right.
1520
+ besttri.Oprev(ref tempedge);
1521
+ TriangulatePolygon(firstedge, tempedge, bestnumber + 1, true, triflaws);
1522
+ }
1523
+
1524
+ if (bestnumber < edgecount - 2)
1525
+ {
1526
+ // Recursively triangulate the smaller polygon on the left.
1527
+ besttri.Sym(ref tempedge);
1528
+ TriangulatePolygon(besttri, lastedge, edgecount - bestnumber, true, triflaws);
1529
+ // Find 'besttri' again; it may have been lost to edge flips.
1530
+ tempedge.Sym(ref besttri);
1531
+ }
1532
+
1533
+ if (doflip)
1534
+ {
1535
+ // Do one final edge flip.
1536
+ Flip(ref besttri);
1537
+ if (triflaws)
1538
+ {
1539
+ // Check the quality of the newly committed triangle.
1540
+ besttri.Sym(ref testtri);
1541
+ qualityMesher.TestTriangle(ref testtri);
1542
+ }
1543
+ }
1544
+ // Return the base triangle.
1545
+ besttri.Copy(ref lastedge);
1546
+ }
1547
+
1548
+ /// <summary>
1549
+ /// Delete a vertex from a Delaunay triangulation, ensuring that the
1550
+ /// triangulation remains Delaunay.
1551
+ /// </summary>
1552
+ /// <param name="deltri"></param>
1553
+ /// <remarks>The origin of 'deltri' is deleted. The union of the triangles
1554
+ /// adjacent to this vertex is a polygon, for which the Delaunay triangulation
1555
+ /// is found. Two triangles are removed from the mesh.
1556
+ ///
1557
+ /// Only interior vertices that do not lie on segments or boundaries
1558
+ /// may be deleted.
1559
+ /// </remarks>
1560
+ internal void DeleteVertex(ref Otri deltri)
1561
+ {
1562
+ Otri countingtri = default(Otri);
1563
+ Otri firstedge = default(Otri), lastedge = default(Otri);
1564
+ Otri deltriright = default(Otri);
1565
+ Otri lefttri = default(Otri), righttri = default(Otri);
1566
+ Otri leftcasing = default(Otri), rightcasing = default(Otri);
1567
+ Osub leftsubseg = default(Osub), rightsubseg = default(Osub);
1568
+ Vertex delvertex;
1569
+ Vertex neworg;
1570
+ int edgecount;
1571
+
1572
+ delvertex = deltri.Org();
1573
+
1574
+ VertexDealloc(delvertex);
1575
+
1576
+ // Count the degree of the vertex being deleted.
1577
+ deltri.Onext(ref countingtri);
1578
+ edgecount = 1;
1579
+ while (!deltri.Equals(countingtri))
1580
+ {
1581
+ edgecount++;
1582
+ countingtri.Onext();
1583
+ }
1584
+
1585
+ if (edgecount > 3)
1586
+ {
1587
+ // Triangulate the polygon defined by the union of all triangles
1588
+ // adjacent to the vertex being deleted. Check the quality of
1589
+ // the resulting triangles.
1590
+ deltri.Onext(ref firstedge);
1591
+ deltri.Oprev(ref lastedge);
1592
+ TriangulatePolygon(firstedge, lastedge, edgecount, false, behavior.NoBisect == 0);
1593
+ }
1594
+ // Splice out two triangles.
1595
+ deltri.Lprev(ref deltriright);
1596
+ deltri.Dnext(ref lefttri);
1597
+ lefttri.Sym(ref leftcasing);
1598
+ deltriright.Oprev(ref righttri);
1599
+ righttri.Sym(ref rightcasing);
1600
+ deltri.Bond(ref leftcasing);
1601
+ deltriright.Bond(ref rightcasing);
1602
+ lefttri.Pivot(ref leftsubseg);
1603
+ if (leftsubseg.seg.hash != DUMMY)
1604
+ {
1605
+ deltri.SegBond(ref leftsubseg);
1606
+ }
1607
+ righttri.Pivot(ref rightsubseg);
1608
+ if (rightsubseg.seg.hash != DUMMY)
1609
+ {
1610
+ deltriright.SegBond(ref rightsubseg);
1611
+ }
1612
+
1613
+ // Set the new origin of 'deltri' and check its quality.
1614
+ neworg = lefttri.Org();
1615
+ deltri.SetOrg(neworg);
1616
+ if (behavior.NoBisect == 0)
1617
+ {
1618
+ qualityMesher.TestTriangle(ref deltri);
1619
+ }
1620
+
1621
+ // Delete the two spliced-out triangles.
1622
+ TriangleDealloc(lefttri.tri);
1623
+ TriangleDealloc(righttri.tri);
1624
+ }
1625
+
1626
+ /// <summary>
1627
+ /// Undo the most recent vertex insertion.
1628
+ /// </summary>
1629
+ /// <remarks>
1630
+ /// Walks through the list of transformations (flips and a vertex insertion)
1631
+ /// in the reverse of the order in which they were done, and undoes them.
1632
+ /// The inserted vertex is removed from the triangulation and deallocated.
1633
+ /// Two triangles (possibly just one) are also deallocated.
1634
+ /// </remarks>
1635
+ internal void UndoVertex()
1636
+ {
1637
+ Otri fliptri;
1638
+
1639
+ Otri botleft = default(Otri), botright = default(Otri), topright = default(Otri);
1640
+ Otri botlcasing = default(Otri), botrcasing = default(Otri), toprcasing = default(Otri);
1641
+ Otri gluetri = default(Otri);
1642
+ Osub botlsubseg = default(Osub), botrsubseg = default(Osub), toprsubseg = default(Osub);
1643
+ Vertex botvertex, rightvertex;
1644
+
1645
+ // Walk through the list of transformations (flips and a vertex insertion)
1646
+ // in the reverse of the order in which they were done, and undo them.
1647
+ while (flipstack.Count > 0)
1648
+ {
1649
+ // Find a triangle involved in the last unreversed transformation.
1650
+ fliptri = flipstack.Pop();
1651
+
1652
+ // We are reversing one of three transformations: a trisection of one
1653
+ // triangle into three (by inserting a vertex in the triangle), a
1654
+ // bisection of two triangles into four (by inserting a vertex in an
1655
+ // edge), or an edge flip.
1656
+ if (flipstack.Count == 0)
1657
+ {
1658
+ // Restore a triangle that was split into three triangles,
1659
+ // so it is again one triangle.
1660
+ fliptri.Dprev(ref botleft);
1661
+ botleft.Lnext();
1662
+ fliptri.Onext(ref botright);
1663
+ botright.Lprev();
1664
+ botleft.Sym(ref botlcasing);
1665
+ botright.Sym(ref botrcasing);
1666
+ botvertex = botleft.Dest();
1667
+
1668
+ fliptri.SetApex(botvertex);
1669
+ fliptri.Lnext();
1670
+ fliptri.Bond(ref botlcasing);
1671
+ botleft.Pivot(ref botlsubseg);
1672
+ fliptri.SegBond(ref botlsubseg);
1673
+ fliptri.Lnext();
1674
+ fliptri.Bond(ref botrcasing);
1675
+ botright.Pivot(ref botrsubseg);
1676
+ fliptri.SegBond(ref botrsubseg);
1677
+
1678
+ // Delete the two spliced-out triangles.
1679
+ TriangleDealloc(botleft.tri);
1680
+ TriangleDealloc(botright.tri);
1681
+ }
1682
+ else if (flipstack.Peek().tri == null) // Dummy flip
1683
+ {
1684
+ // Restore two triangles that were split into four triangles,
1685
+ // so they are again two triangles.
1686
+ fliptri.Lprev(ref gluetri);
1687
+ gluetri.Sym(ref botright);
1688
+ botright.Lnext();
1689
+ botright.Sym(ref botrcasing);
1690
+ rightvertex = botright.Dest();
1691
+
1692
+ fliptri.SetOrg(rightvertex);
1693
+ gluetri.Bond(ref botrcasing);
1694
+ botright.Pivot(ref botrsubseg);
1695
+ gluetri.SegBond(ref botrsubseg);
1696
+
1697
+ // Delete the spliced-out triangle.
1698
+ TriangleDealloc(botright.tri);
1699
+
1700
+ fliptri.Sym(ref gluetri);
1701
+ if (gluetri.tri.id != DUMMY)
1702
+ {
1703
+ gluetri.Lnext();
1704
+ gluetri.Dnext(ref topright);
1705
+ topright.Sym(ref toprcasing);
1706
+
1707
+ gluetri.SetOrg(rightvertex);
1708
+ gluetri.Bond(ref toprcasing);
1709
+ topright.Pivot(ref toprsubseg);
1710
+ gluetri.SegBond(ref toprsubseg);
1711
+
1712
+ // Delete the spliced-out triangle.
1713
+ TriangleDealloc(topright.tri);
1714
+ }
1715
+
1716
+ flipstack.Clear();
1717
+ }
1718
+ else
1719
+ {
1720
+ // Undo an edge flip.
1721
+ Unflip(ref fliptri);
1722
+ }
1723
+ }
1724
+ }
1725
+
1726
+ #endregion
1727
+
1728
+ #region Dealloc
1729
+
1730
+ /// <summary>
1731
+ /// Deallocate space for a triangle, marking it dead.
1732
+ /// </summary>
1733
+ /// <param name="dyingtriangle"></param>
1734
+ internal void TriangleDealloc(Triangle dyingtriangle)
1735
+ {
1736
+ // Mark the triangle as dead. This makes it possible to detect dead
1737
+ // triangles when traversing the list of all triangles.
1738
+ Otri.Kill(dyingtriangle);
1739
+ triangles.Release(dyingtriangle);
1740
+ }
1741
+
1742
+ /// <summary>
1743
+ /// Deallocate space for a vertex, marking it dead.
1744
+ /// </summary>
1745
+ /// <param name="dyingvertex"></param>
1746
+ internal void VertexDealloc(Vertex dyingvertex)
1747
+ {
1748
+ // Mark the vertex as dead. This makes it possible to detect dead
1749
+ // vertices when traversing the list of all vertices.
1750
+ dyingvertex.type = VertexType.DeadVertex;
1751
+ vertices.Remove(dyingvertex.hash);
1752
+ }
1753
+
1754
+ /// <summary>
1755
+ /// Deallocate space for a subsegment, marking it dead.
1756
+ /// </summary>
1757
+ /// <param name="dyingsubseg"></param>
1758
+ internal void SubsegDealloc(SubSegment dyingsubseg)
1759
+ {
1760
+ // Mark the subsegment as dead. This makes it possible to detect dead
1761
+ // subsegments when traversing the list of all subsegments.
1762
+ Osub.Kill(dyingsubseg);
1763
+ subsegs.Remove(dyingsubseg.hash);
1764
+ }
1765
+
1766
+ #endregion
1767
+ }
1768
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Mesh.cs.meta ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ fileFormatVersion: 2
2
+ guid: cf5fb0e34d9b14ac88f67bf18b0bc902
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/MeshValidator.cs ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="MeshValidator.cs">
3
+ // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
4
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
5
+ // </copyright>
6
+ // -----------------------------------------------------------------------
7
+
8
+ namespace UnityEngine.U2D.Animation.TriangleNet
9
+ {
10
+ using System;
11
+ using Animation.TriangleNet.Topology;
12
+ using Animation.TriangleNet.Geometry;
13
+
14
+ internal static class MeshValidator
15
+ {
16
+ private static RobustPredicates predicates = RobustPredicates.Default;
17
+
18
+ /// <summary>
19
+ /// Test the mesh for topological consistency.
20
+ /// </summary>
21
+ internal static bool IsConsistent(Mesh mesh)
22
+ {
23
+ Otri tri = default(Otri);
24
+ Otri oppotri = default(Otri), oppooppotri = default(Otri);
25
+ Vertex org, dest, apex;
26
+ Vertex oppoorg, oppodest;
27
+
28
+ var logger = Log.Instance;
29
+
30
+ // Temporarily turn on exact arithmetic if it's off.
31
+ bool saveexact = Behavior.NoExact;
32
+ Behavior.NoExact = false;
33
+
34
+ int horrors = 0;
35
+
36
+ // Run through the list of triangles, checking each one.
37
+ foreach (var t in mesh.triangles)
38
+ {
39
+ tri.tri = t;
40
+
41
+ // Check all three edges of the triangle.
42
+ for (tri.orient = 0; tri.orient < 3; tri.orient++)
43
+ {
44
+ org = tri.Org();
45
+ dest = tri.Dest();
46
+ if (tri.orient == 0)
47
+ {
48
+ // Only test for inversion once.
49
+ // Test if the triangle is flat or inverted.
50
+ apex = tri.Apex();
51
+ if (predicates.CounterClockwise(org, dest, apex) <= 0.0)
52
+ {
53
+ if (Log.Verbose)
54
+ {
55
+ logger.Warning(String.Format("Triangle is flat or inverted (ID {0}).", t.id),
56
+ "MeshValidator.IsConsistent()");
57
+ }
58
+
59
+ horrors++;
60
+ }
61
+ }
62
+
63
+ // Find the neighboring triangle on this edge.
64
+ tri.Sym(ref oppotri);
65
+ if (oppotri.tri.id != Mesh.DUMMY)
66
+ {
67
+ // Check that the triangle's neighbor knows it's a neighbor.
68
+ oppotri.Sym(ref oppooppotri);
69
+ if ((tri.tri != oppooppotri.tri) || (tri.orient != oppooppotri.orient))
70
+ {
71
+ if (tri.tri == oppooppotri.tri && Log.Verbose)
72
+ {
73
+ logger.Warning("Asymmetric triangle-triangle bond: (Right triangle, wrong orientation)",
74
+ "MeshValidator.IsConsistent()");
75
+ }
76
+
77
+ horrors++;
78
+ }
79
+ // Check that both triangles agree on the identities
80
+ // of their shared vertices.
81
+ oppoorg = oppotri.Org();
82
+ oppodest = oppotri.Dest();
83
+ if ((org != oppodest) || (dest != oppoorg))
84
+ {
85
+ if (Log.Verbose)
86
+ {
87
+ logger.Warning("Mismatched edge coordinates between two triangles.",
88
+ "MeshValidator.IsConsistent()");
89
+ }
90
+
91
+ horrors++;
92
+ }
93
+ }
94
+ }
95
+ }
96
+
97
+ // Check for unconnected vertices
98
+ mesh.MakeVertexMap();
99
+ foreach (var v in mesh.vertices.Values)
100
+ {
101
+ if (v.tri.tri == null && Log.Verbose)
102
+ {
103
+ logger.Warning("Vertex (ID " + v.id + ") not connected to mesh (duplicate input vertex?)",
104
+ "MeshValidator.IsConsistent()");
105
+ }
106
+ }
107
+
108
+ // Restore the status of exact arithmetic.
109
+ Behavior.NoExact = saveexact;
110
+
111
+ return (horrors == 0);
112
+ }
113
+
114
+ /// <summary>
115
+ /// Check if the mesh is (conforming) Delaunay.
116
+ /// </summary>
117
+ internal static bool IsDelaunay(Mesh mesh)
118
+ {
119
+ return IsDelaunay(mesh, false);
120
+ }
121
+
122
+ /// <summary>
123
+ /// Check if that the mesh is (constrained) Delaunay.
124
+ /// </summary>
125
+ internal static bool IsConstrainedDelaunay(Mesh mesh)
126
+ {
127
+ return IsDelaunay(mesh, true);
128
+ }
129
+
130
+ /// <summary>
131
+ /// Ensure that the mesh is (constrained) Delaunay.
132
+ /// </summary>
133
+ private static bool IsDelaunay(Mesh mesh, bool constrained)
134
+ {
135
+ Otri loop = default(Otri);
136
+ Otri oppotri = default(Otri);
137
+ Osub opposubseg = default(Osub);
138
+ Vertex org, dest, apex;
139
+ Vertex oppoapex;
140
+
141
+ bool shouldbedelaunay;
142
+
143
+ var logger = Log.Instance;
144
+
145
+ // Temporarily turn on exact arithmetic if it's off.
146
+ bool saveexact = Behavior.NoExact;
147
+ Behavior.NoExact = false;
148
+
149
+ int horrors = 0;
150
+
151
+ var inf1 = mesh.infvertex1;
152
+ var inf2 = mesh.infvertex2;
153
+ var inf3 = mesh.infvertex3;
154
+
155
+ // Run through the list of triangles, checking each one.
156
+ foreach (var tri in mesh.triangles)
157
+ {
158
+ loop.tri = tri;
159
+
160
+ // Check all three edges of the triangle.
161
+ for (loop.orient = 0; loop.orient < 3; loop.orient++)
162
+ {
163
+ org = loop.Org();
164
+ dest = loop.Dest();
165
+ apex = loop.Apex();
166
+
167
+ loop.Sym(ref oppotri);
168
+ oppoapex = oppotri.Apex();
169
+
170
+ // Only test that the edge is locally Delaunay if there is an
171
+ // adjoining triangle whose pointer is larger (to ensure that
172
+ // each pair isn't tested twice).
173
+ shouldbedelaunay = (loop.tri.id < oppotri.tri.id) &&
174
+ !Otri.IsDead(oppotri.tri) && (oppotri.tri.id != Mesh.DUMMY) &&
175
+ (org != inf1) && (org != inf2) && (org != inf3) &&
176
+ (dest != inf1) && (dest != inf2) && (dest != inf3) &&
177
+ (apex != inf1) && (apex != inf2) && (apex != inf3) &&
178
+ (oppoapex != inf1) && (oppoapex != inf2) && (oppoapex != inf3);
179
+
180
+ if (constrained && mesh.checksegments && shouldbedelaunay)
181
+ {
182
+ // If a subsegment separates the triangles, then the edge is
183
+ // constrained, so no local Delaunay test should be done.
184
+ loop.Pivot(ref opposubseg);
185
+
186
+ if (opposubseg.seg.hash != Mesh.DUMMY)
187
+ {
188
+ shouldbedelaunay = false;
189
+ }
190
+ }
191
+
192
+ if (shouldbedelaunay)
193
+ {
194
+ if (predicates.NonRegular(org, dest, apex, oppoapex) > 0.0)
195
+ {
196
+ if (Log.Verbose)
197
+ {
198
+ logger.Warning(String.Format("Non-regular pair of triangles found (IDs {0}/{1}).",
199
+ loop.tri.id, oppotri.tri.id), "MeshValidator.IsDelaunay()");
200
+ }
201
+
202
+ horrors++;
203
+ }
204
+ }
205
+ }
206
+ }
207
+
208
+ // Restore the status of exact arithmetic.
209
+ Behavior.NoExact = saveexact;
210
+
211
+ return (horrors == 0);
212
+ }
213
+ }
214
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/MeshValidator.cs.meta ADDED
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1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="RobustPredicates.cs">
3
+ // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
4
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
5
+ // </copyright>
6
+ // -----------------------------------------------------------------------
7
+
8
+ namespace UnityEngine.U2D.Animation.TriangleNet
9
+ {
10
+ using System;
11
+ using Animation.TriangleNet.Geometry;
12
+ using Animation.TriangleNet.Tools;
13
+
14
+ /// <summary>
15
+ /// Adaptive exact arithmetic geometric predicates.
16
+ /// </summary>
17
+ /// <remarks>
18
+ /// The adaptive exact arithmetic geometric predicates implemented herein are described in
19
+ /// detail in the paper "Adaptive Precision Floating-Point Arithmetic and Fast Robust
20
+ /// Geometric Predicates." by Jonathan Richard Shewchuk, see
21
+ /// http://www.cs.cmu.edu/~quake/robust.html
22
+ ///
23
+ /// The macros of the original C code were automatically expanded using the Visual Studio
24
+ /// command prompt with the command "CL /P /C EXACT.C", see
25
+ /// http://msdn.microsoft.com/en-us/library/8z9z0bx6.aspx
26
+ /// </remarks>
27
+ internal class RobustPredicates : IPredicates
28
+ {
29
+ #region Default predicates instance (Singleton)
30
+
31
+ private static readonly object creationLock = new object();
32
+ private static RobustPredicates _default;
33
+
34
+ /// <summary>
35
+ /// Gets the default configuration instance.
36
+ /// </summary>
37
+ internal static RobustPredicates Default
38
+ {
39
+ get
40
+ {
41
+ if (_default == null)
42
+ {
43
+ lock (creationLock)
44
+ {
45
+ if (_default == null)
46
+ {
47
+ _default = new RobustPredicates();
48
+ }
49
+ }
50
+ }
51
+
52
+ return _default;
53
+ }
54
+ }
55
+
56
+ #endregion
57
+
58
+ #region Static initialization
59
+
60
+ private static double epsilon, splitter, resulterrbound;
61
+ private static double ccwerrboundA, ccwerrboundB, ccwerrboundC;
62
+ private static double iccerrboundA, iccerrboundB, iccerrboundC;
63
+ //private static double o3derrboundA, o3derrboundB, o3derrboundC;
64
+
65
+ /// <summary>
66
+ /// Initialize the variables used for exact arithmetic.
67
+ /// </summary>
68
+ /// <remarks>
69
+ /// 'epsilon' is the largest power of two such that 1.0 + epsilon = 1.0 in
70
+ /// floating-point arithmetic. 'epsilon' bounds the relative roundoff
71
+ /// error. It is used for floating-point error analysis.
72
+ ///
73
+ /// 'splitter' is used to split floating-point numbers into two half-
74
+ /// length significands for exact multiplication.
75
+ ///
76
+ /// I imagine that a highly optimizing compiler might be too smart for its
77
+ /// own good, and somehow cause this routine to fail, if it pretends that
78
+ /// floating-point arithmetic is too much like double arithmetic.
79
+ ///
80
+ /// Don't change this routine unless you fully understand it.
81
+ /// </remarks>
82
+ static RobustPredicates()
83
+ {
84
+ double half;
85
+ double check, lastcheck;
86
+ bool every_other;
87
+
88
+ every_other = true;
89
+ half = 0.5;
90
+ epsilon = 1.0;
91
+ splitter = 1.0;
92
+ check = 1.0;
93
+ // Repeatedly divide 'epsilon' by two until it is too small to add to
94
+ // one without causing roundoff. (Also check if the sum is equal to
95
+ // the previous sum, for machines that round up instead of using exact
96
+ // rounding. Not that these routines will work on such machines.)
97
+ do
98
+ {
99
+ lastcheck = check;
100
+ epsilon *= half;
101
+ if (every_other)
102
+ {
103
+ splitter *= 2.0;
104
+ }
105
+ every_other = !every_other;
106
+ check = 1.0 + epsilon;
107
+ }
108
+ while ((check != 1.0) && (check != lastcheck));
109
+ splitter += 1.0;
110
+ // Error bounds for orientation and incircle tests.
111
+ resulterrbound = (3.0 + 8.0 * epsilon) * epsilon;
112
+ ccwerrboundA = (3.0 + 16.0 * epsilon) * epsilon;
113
+ ccwerrboundB = (2.0 + 12.0 * epsilon) * epsilon;
114
+ ccwerrboundC = (9.0 + 64.0 * epsilon) * epsilon * epsilon;
115
+ iccerrboundA = (10.0 + 96.0 * epsilon) * epsilon;
116
+ iccerrboundB = (4.0 + 48.0 * epsilon) * epsilon;
117
+ iccerrboundC = (44.0 + 576.0 * epsilon) * epsilon * epsilon;
118
+ //o3derrboundA = (7.0 + 56.0 * epsilon) * epsilon;
119
+ //o3derrboundB = (3.0 + 28.0 * epsilon) * epsilon;
120
+ //o3derrboundC = (26.0 + 288.0 * epsilon) * epsilon * epsilon;
121
+ }
122
+
123
+ #endregion
124
+
125
+ public RobustPredicates()
126
+ {
127
+ AllocateWorkspace();
128
+ }
129
+
130
+ /// <summary>
131
+ /// Check, if the three points appear in counterclockwise order. The result is
132
+ /// also a rough approximation of twice the signed area of the triangle defined
133
+ /// by the three points.
134
+ /// </summary>
135
+ /// <param name="pa">Point a.</param>
136
+ /// <param name="pb">Point b.</param>
137
+ /// <param name="pc">Point c.</param>
138
+ /// <returns>Return a positive value if the points pa, pb, and pc occur in
139
+ /// counterclockwise order; a negative value if they occur in clockwise order;
140
+ /// and zero if they are collinear.</returns>
141
+ public double CounterClockwise(Point pa, Point pb, Point pc)
142
+ {
143
+ double detleft, detright, det;
144
+ double detsum, errbound;
145
+
146
+ Statistic.CounterClockwiseCount++;
147
+
148
+ detleft = (pa.x - pc.x) * (pb.y - pc.y);
149
+ detright = (pa.y - pc.y) * (pb.x - pc.x);
150
+ det = detleft - detright;
151
+
152
+ if (Behavior.NoExact)
153
+ {
154
+ return det;
155
+ }
156
+
157
+ if (detleft > 0.0)
158
+ {
159
+ if (detright <= 0.0)
160
+ {
161
+ return det;
162
+ }
163
+ else
164
+ {
165
+ detsum = detleft + detright;
166
+ }
167
+ }
168
+ else if (detleft < 0.0)
169
+ {
170
+ if (detright >= 0.0)
171
+ {
172
+ return det;
173
+ }
174
+ else
175
+ {
176
+ detsum = -detleft - detright;
177
+ }
178
+ }
179
+ else
180
+ {
181
+ return det;
182
+ }
183
+
184
+ errbound = ccwerrboundA * detsum;
185
+ if ((det >= errbound) || (-det >= errbound))
186
+ {
187
+ return det;
188
+ }
189
+
190
+ Statistic.CounterClockwiseAdaptCount++;
191
+ return CounterClockwiseAdapt(pa, pb, pc, detsum);
192
+ }
193
+
194
+ /// <summary>
195
+ /// Check if the point pd lies inside the circle passing through pa, pb, and pc. The
196
+ /// points pa, pb, and pc must be in counterclockwise order, or the sign of the result
197
+ /// will be reversed.
198
+ /// </summary>
199
+ /// <param name="pa">Point a.</param>
200
+ /// <param name="pb">Point b.</param>
201
+ /// <param name="pc">Point c.</param>
202
+ /// <param name="pd">Point d.</param>
203
+ /// <returns>Return a positive value if the point pd lies inside the circle passing through
204
+ /// pa, pb, and pc; a negative value if it lies outside; and zero if the four points
205
+ /// are cocircular.</returns>
206
+ public double InCircle(Point pa, Point pb, Point pc, Point pd)
207
+ {
208
+ double adx, bdx, cdx, ady, bdy, cdy;
209
+ double bdxcdy, cdxbdy, cdxady, adxcdy, adxbdy, bdxady;
210
+ double alift, blift, clift;
211
+ double det;
212
+ double permanent, errbound;
213
+
214
+ Statistic.InCircleCount++;
215
+
216
+ adx = pa.x - pd.x;
217
+ bdx = pb.x - pd.x;
218
+ cdx = pc.x - pd.x;
219
+ ady = pa.y - pd.y;
220
+ bdy = pb.y - pd.y;
221
+ cdy = pc.y - pd.y;
222
+
223
+ bdxcdy = bdx * cdy;
224
+ cdxbdy = cdx * bdy;
225
+ alift = adx * adx + ady * ady;
226
+
227
+ cdxady = cdx * ady;
228
+ adxcdy = adx * cdy;
229
+ blift = bdx * bdx + bdy * bdy;
230
+
231
+ adxbdy = adx * bdy;
232
+ bdxady = bdx * ady;
233
+ clift = cdx * cdx + cdy * cdy;
234
+
235
+ det = alift * (bdxcdy - cdxbdy)
236
+ + blift * (cdxady - adxcdy)
237
+ + clift * (adxbdy - bdxady);
238
+
239
+ if (Behavior.NoExact)
240
+ {
241
+ return det;
242
+ }
243
+
244
+ permanent = (Math.Abs(bdxcdy) + Math.Abs(cdxbdy)) * alift
245
+ + (Math.Abs(cdxady) + Math.Abs(adxcdy)) * blift
246
+ + (Math.Abs(adxbdy) + Math.Abs(bdxady)) * clift;
247
+ errbound = iccerrboundA * permanent;
248
+ if ((det > errbound) || (-det > errbound))
249
+ {
250
+ return det;
251
+ }
252
+
253
+ Statistic.InCircleAdaptCount++;
254
+ return InCircleAdapt(pa, pb, pc, pd, permanent);
255
+ }
256
+
257
+ /// <summary>
258
+ /// Return a positive value if the point pd is incompatible with the circle
259
+ /// or plane passing through pa, pb, and pc (meaning that pd is inside the
260
+ /// circle or below the plane); a negative value if it is compatible; and
261
+ /// zero if the four points are cocircular/coplanar. The points pa, pb, and
262
+ /// pc must be in counterclockwise order, or the sign of the result will be
263
+ /// reversed.
264
+ /// </summary>
265
+ /// <param name="pa">Point a.</param>
266
+ /// <param name="pb">Point b.</param>
267
+ /// <param name="pc">Point c.</param>
268
+ /// <param name="pd">Point d.</param>
269
+ /// <returns>Return a positive value if the point pd lies inside the circle passing through
270
+ /// pa, pb, and pc; a negative value if it lies outside; and zero if the four points
271
+ /// are cocircular.</returns>
272
+ public double NonRegular(Point pa, Point pb, Point pc, Point pd)
273
+ {
274
+ return InCircle(pa, pb, pc, pd);
275
+ }
276
+
277
+ /// <summary>
278
+ /// Find the circumcenter of a triangle.
279
+ /// </summary>
280
+ /// <param name="org">Triangle point.</param>
281
+ /// <param name="dest">Triangle point.</param>
282
+ /// <param name="apex">Triangle point.</param>
283
+ /// <param name="xi">Relative coordinate of new location.</param>
284
+ /// <param name="eta">Relative coordinate of new location.</param>
285
+ /// <param name="offconstant">Off-center constant.</param>
286
+ /// <returns>Coordinates of the circumcenter (or off-center)</returns>
287
+ public Point FindCircumcenter(Point org, Point dest, Point apex,
288
+ ref double xi, ref double eta, double offconstant)
289
+ {
290
+ double xdo, ydo, xao, yao;
291
+ double dodist, aodist, dadist;
292
+ double denominator;
293
+ double dx, dy, dxoff, dyoff;
294
+
295
+ Statistic.CircumcenterCount++;
296
+
297
+ // Compute the circumcenter of the triangle.
298
+ xdo = dest.x - org.x;
299
+ ydo = dest.y - org.y;
300
+ xao = apex.x - org.x;
301
+ yao = apex.y - org.y;
302
+ dodist = xdo * xdo + ydo * ydo;
303
+ aodist = xao * xao + yao * yao;
304
+ dadist = (dest.x - apex.x) * (dest.x - apex.x) +
305
+ (dest.y - apex.y) * (dest.y - apex.y);
306
+
307
+ if (Behavior.NoExact)
308
+ {
309
+ denominator = 0.5 / (xdo * yao - xao * ydo);
310
+ }
311
+ else
312
+ {
313
+ // Use the counterclockwise() routine to ensure a positive (and
314
+ // reasonably accurate) result, avoiding any possibility of
315
+ // division by zero.
316
+ denominator = 0.5 / CounterClockwise(dest, apex, org);
317
+ // Don't count the above as an orientation test.
318
+ Statistic.CounterClockwiseCount--;
319
+ }
320
+
321
+ dx = (yao * dodist - ydo * aodist) * denominator;
322
+ dy = (xdo * aodist - xao * dodist) * denominator;
323
+
324
+ // Find the (squared) length of the triangle's shortest edge. This
325
+ // serves as a conservative estimate of the insertion radius of the
326
+ // circumcenter's parent. The estimate is used to ensure that
327
+ // the algorithm terminates even if very small angles appear in
328
+ // the input PSLG.
329
+ if ((dodist < aodist) && (dodist < dadist))
330
+ {
331
+ if (offconstant > 0.0)
332
+ {
333
+ // Find the position of the off-center, as described by Alper Ungor.
334
+ dxoff = 0.5 * xdo - offconstant * ydo;
335
+ dyoff = 0.5 * ydo + offconstant * xdo;
336
+ // If the off-center is closer to the origin than the
337
+ // circumcenter, use the off-center instead.
338
+ if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy)
339
+ {
340
+ dx = dxoff;
341
+ dy = dyoff;
342
+ }
343
+ }
344
+ }
345
+ else if (aodist < dadist)
346
+ {
347
+ if (offconstant > 0.0)
348
+ {
349
+ dxoff = 0.5 * xao + offconstant * yao;
350
+ dyoff = 0.5 * yao - offconstant * xao;
351
+ // If the off-center is closer to the origin than the
352
+ // circumcenter, use the off-center instead.
353
+ if (dxoff * dxoff + dyoff * dyoff < dx * dx + dy * dy)
354
+ {
355
+ dx = dxoff;
356
+ dy = dyoff;
357
+ }
358
+ }
359
+ }
360
+ else
361
+ {
362
+ if (offconstant > 0.0)
363
+ {
364
+ dxoff = 0.5 * (apex.x - dest.x) - offconstant * (apex.y - dest.y);
365
+ dyoff = 0.5 * (apex.y - dest.y) + offconstant * (apex.x - dest.x);
366
+ // If the off-center is closer to the destination than the
367
+ // circumcenter, use the off-center instead.
368
+ if (dxoff * dxoff + dyoff * dyoff <
369
+ (dx - xdo) * (dx - xdo) + (dy - ydo) * (dy - ydo))
370
+ {
371
+ dx = xdo + dxoff;
372
+ dy = ydo + dyoff;
373
+ }
374
+ }
375
+ }
376
+
377
+ // To interpolate vertex attributes for the new vertex inserted at
378
+ // the circumcenter, define a coordinate system with a xi-axis,
379
+ // directed from the triangle's origin to its destination, and
380
+ // an eta-axis, directed from its origin to its apex.
381
+ // Calculate the xi and eta coordinates of the circumcenter.
382
+ xi = (yao * dx - xao * dy) * (2.0 * denominator);
383
+ eta = (xdo * dy - ydo * dx) * (2.0 * denominator);
384
+
385
+ return new Point(org.x + dx, org.y + dy);
386
+ }
387
+
388
+ /// <summary>
389
+ /// Find the circumcenter of a triangle.
390
+ /// </summary>
391
+ /// <param name="org">Triangle point.</param>
392
+ /// <param name="dest">Triangle point.</param>
393
+ /// <param name="apex">Triangle point.</param>
394
+ /// <param name="xi">Relative coordinate of new location.</param>
395
+ /// <param name="eta">Relative coordinate of new location.</param>
396
+ /// <returns>Coordinates of the circumcenter</returns>
397
+ /// <remarks>
398
+ /// The result is returned both in terms of x-y coordinates and xi-eta
399
+ /// (barycentric) coordinates. The xi-eta coordinate system is defined in
400
+ /// terms of the triangle: the origin of the triangle is the origin of the
401
+ /// coordinate system; the destination of the triangle is one unit along the
402
+ /// xi axis; and the apex of the triangle is one unit along the eta axis.
403
+ /// This procedure also returns the square of the length of the triangle's
404
+ /// shortest edge.
405
+ /// </remarks>
406
+ public Point FindCircumcenter(Point org, Point dest, Point apex,
407
+ ref double xi, ref double eta)
408
+ {
409
+ double xdo, ydo, xao, yao;
410
+ double dodist, aodist;
411
+ double denominator;
412
+ double dx, dy;
413
+
414
+ Statistic.CircumcenterCount++;
415
+
416
+ // Compute the circumcenter of the triangle.
417
+ xdo = dest.x - org.x;
418
+ ydo = dest.y - org.y;
419
+ xao = apex.x - org.x;
420
+ yao = apex.y - org.y;
421
+ dodist = xdo * xdo + ydo * ydo;
422
+ aodist = xao * xao + yao * yao;
423
+
424
+ if (Behavior.NoExact)
425
+ {
426
+ denominator = 0.5 / (xdo * yao - xao * ydo);
427
+ }
428
+ else
429
+ {
430
+ // Use the counterclockwise() routine to ensure a positive (and
431
+ // reasonably accurate) result, avoiding any possibility of
432
+ // division by zero.
433
+ denominator = 0.5 / CounterClockwise(dest, apex, org);
434
+ // Don't count the above as an orientation test.
435
+ Statistic.CounterClockwiseCount--;
436
+ }
437
+
438
+ dx = (yao * dodist - ydo * aodist) * denominator;
439
+ dy = (xdo * aodist - xao * dodist) * denominator;
440
+
441
+ // To interpolate vertex attributes for the new vertex inserted at
442
+ // the circumcenter, define a coordinate system with a xi-axis,
443
+ // directed from the triangle's origin to its destination, and
444
+ // an eta-axis, directed from its origin to its apex.
445
+ // Calculate the xi and eta coordinates of the circumcenter.
446
+ xi = (yao * dx - xao * dy) * (2.0 * denominator);
447
+ eta = (xdo * dy - ydo * dx) * (2.0 * denominator);
448
+
449
+ return new Point(org.x + dx, org.y + dy);
450
+ }
451
+
452
+ #region Exact arithmetics
453
+
454
+ /// <summary>
455
+ /// Sum two expansions, eliminating zero components from the output expansion.
456
+ /// </summary>
457
+ /// <param name="elen"></param>
458
+ /// <param name="e"></param>
459
+ /// <param name="flen"></param>
460
+ /// <param name="f"></param>
461
+ /// <param name="h"></param>
462
+ /// <returns></returns>
463
+ /// <remarks>
464
+ /// Sets h = e + f. See the Robust Predicates paper for details.
465
+ ///
466
+ /// If round-to-even is used (as with IEEE 754), maintains the strongly nonoverlapping
467
+ /// property. (That is, if e is strongly nonoverlapping, h will be also.) Does NOT
468
+ /// maintain the nonoverlapping or nonadjacent properties.
469
+ /// </remarks>
470
+ private int FastExpansionSumZeroElim(int elen, double[] e, int flen, double[] f, double[] h)
471
+ {
472
+ double Q;
473
+ double Qnew;
474
+ double hh;
475
+ double bvirt;
476
+ double avirt, bround, around;
477
+ int eindex, findex, hindex;
478
+ double enow, fnow;
479
+
480
+ enow = e[0];
481
+ fnow = f[0];
482
+ eindex = findex = 0;
483
+ if ((fnow > enow) == (fnow > -enow))
484
+ {
485
+ Q = enow;
486
+ enow = e[++eindex];
487
+ }
488
+ else
489
+ {
490
+ Q = fnow;
491
+ fnow = f[++findex];
492
+ }
493
+ hindex = 0;
494
+ if ((eindex < elen) && (findex < flen))
495
+ {
496
+ if ((fnow > enow) == (fnow > -enow))
497
+ {
498
+ Qnew = (double)(enow + Q); bvirt = Qnew - enow; hh = Q - bvirt;
499
+ enow = e[++eindex];
500
+ }
501
+ else
502
+ {
503
+ Qnew = (double)(fnow + Q); bvirt = Qnew - fnow; hh = Q - bvirt;
504
+ fnow = f[++findex];
505
+ }
506
+ Q = Qnew;
507
+ if (hh != 0.0)
508
+ {
509
+ h[hindex++] = hh;
510
+ }
511
+ while ((eindex < elen) && (findex < flen))
512
+ {
513
+ if ((fnow > enow) == (fnow > -enow))
514
+ {
515
+ Qnew = (double)(Q + enow);
516
+ bvirt = (double)(Qnew - Q);
517
+ avirt = Qnew - bvirt;
518
+ bround = enow - bvirt;
519
+ around = Q - avirt;
520
+ hh = around + bround;
521
+
522
+ enow = e[++eindex];
523
+ }
524
+ else
525
+ {
526
+ Qnew = (double)(Q + fnow);
527
+ bvirt = (double)(Qnew - Q);
528
+ avirt = Qnew - bvirt;
529
+ bround = fnow - bvirt;
530
+ around = Q - avirt;
531
+ hh = around + bround;
532
+
533
+ fnow = f[++findex];
534
+ }
535
+ Q = Qnew;
536
+ if (hh != 0.0)
537
+ {
538
+ h[hindex++] = hh;
539
+ }
540
+ }
541
+ }
542
+ while (eindex < elen)
543
+ {
544
+ Qnew = (double)(Q + enow);
545
+ bvirt = (double)(Qnew - Q);
546
+ avirt = Qnew - bvirt;
547
+ bround = enow - bvirt;
548
+ around = Q - avirt;
549
+ hh = around + bround;
550
+
551
+ enow = e[++eindex];
552
+ Q = Qnew;
553
+ if (hh != 0.0)
554
+ {
555
+ h[hindex++] = hh;
556
+ }
557
+ }
558
+ while (findex < flen)
559
+ {
560
+ Qnew = (double)(Q + fnow);
561
+ bvirt = (double)(Qnew - Q);
562
+ avirt = Qnew - bvirt;
563
+ bround = fnow - bvirt;
564
+ around = Q - avirt;
565
+ hh = around + bround;
566
+
567
+ fnow = f[++findex];
568
+ Q = Qnew;
569
+ if (hh != 0.0)
570
+ {
571
+ h[hindex++] = hh;
572
+ }
573
+ }
574
+ if ((Q != 0.0) || (hindex == 0))
575
+ {
576
+ h[hindex++] = Q;
577
+ }
578
+ return hindex;
579
+ }
580
+
581
+ /// <summary>
582
+ /// Multiply an expansion by a scalar, eliminating zero components from the output expansion.
583
+ /// </summary>
584
+ /// <param name="elen"></param>
585
+ /// <param name="e"></param>
586
+ /// <param name="b"></param>
587
+ /// <param name="h"></param>
588
+ /// <returns></returns>
589
+ /// <remarks>
590
+ /// Sets h = be. See my Robust Predicates paper for details.
591
+ ///
592
+ /// Maintains the nonoverlapping property. If round-to-even is used (as with IEEE 754),
593
+ /// maintains the strongly nonoverlapping and nonadjacent properties as well. (That is,
594
+ /// if e has one of these properties, so will h.)
595
+ /// </remarks>
596
+ private int ScaleExpansionZeroElim(int elen, double[] e, double b, double[] h)
597
+ {
598
+ double Q, sum;
599
+ double hh;
600
+ double product1;
601
+ double product0;
602
+ int eindex, hindex;
603
+ double enow;
604
+ double bvirt;
605
+ double avirt, bround, around;
606
+ double c;
607
+ double abig;
608
+ double ahi, alo, bhi, blo;
609
+ double err1, err2, err3;
610
+
611
+ c = (double)(splitter * b); abig = (double)(c - b); bhi = c - abig; blo = b - bhi;
612
+ Q = (double)(e[0] * b); c = (double)(splitter * e[0]); abig = (double)(c - e[0]); ahi = c - abig; alo = e[0] - ahi; err1 = Q - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); hh = (alo * blo) - err3;
613
+ hindex = 0;
614
+ if (hh != 0)
615
+ {
616
+ h[hindex++] = hh;
617
+ }
618
+ for (eindex = 1; eindex < elen; eindex++)
619
+ {
620
+ enow = e[eindex];
621
+ product1 = (double)(enow * b); c = (double)(splitter * enow); abig = (double)(c - enow); ahi = c - abig; alo = enow - ahi; err1 = product1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); product0 = (alo * blo) - err3;
622
+ sum = (double)(Q + product0); bvirt = (double)(sum - Q); avirt = sum - bvirt; bround = product0 - bvirt; around = Q - avirt; hh = around + bround;
623
+ if (hh != 0)
624
+ {
625
+ h[hindex++] = hh;
626
+ }
627
+ Q = (double)(product1 + sum); bvirt = Q - product1; hh = sum - bvirt;
628
+ if (hh != 0)
629
+ {
630
+ h[hindex++] = hh;
631
+ }
632
+ }
633
+ if ((Q != 0.0) || (hindex == 0))
634
+ {
635
+ h[hindex++] = Q;
636
+ }
637
+ return hindex;
638
+ }
639
+
640
+ /// <summary>
641
+ /// Produce a one-word estimate of an expansion's value.
642
+ /// </summary>
643
+ /// <param name="elen"></param>
644
+ /// <param name="e"></param>
645
+ /// <returns></returns>
646
+ private double Estimate(int elen, double[] e)
647
+ {
648
+ double Q;
649
+ int eindex;
650
+
651
+ Q = e[0];
652
+ for (eindex = 1; eindex < elen; eindex++)
653
+ {
654
+ Q += e[eindex];
655
+ }
656
+ return Q;
657
+ }
658
+
659
+ /// <summary>
660
+ /// Return a positive value if the points pa, pb, and pc occur in counterclockwise
661
+ /// order; a negative value if they occur in clockwise order; and zero if they are
662
+ /// collinear. The result is also a rough approximation of twice the signed area of
663
+ /// the triangle defined by the three points.
664
+ /// </summary>
665
+ /// <param name="pa"></param>
666
+ /// <param name="pb"></param>
667
+ /// <param name="pc"></param>
668
+ /// <param name="detsum"></param>
669
+ /// <returns></returns>
670
+ /// <remarks>
671
+ /// Uses exact arithmetic if necessary to ensure a correct answer. The result returned
672
+ /// is the determinant of a matrix. This determinant is computed adaptively, in the
673
+ /// sense that exact arithmetic is used only to the degree it is needed to ensure that
674
+ /// the returned value has the correct sign. Hence, this function is usually quite fast,
675
+ /// but will run more slowly when the input points are collinear or nearly so.
676
+ /// </remarks>
677
+ private double CounterClockwiseAdapt(Point pa, Point pb, Point pc, double detsum)
678
+ {
679
+ double acx, acy, bcx, bcy;
680
+ double acxtail, acytail, bcxtail, bcytail;
681
+ double detleft, detright;
682
+ double detlefttail, detrighttail;
683
+ double det, errbound;
684
+ // Edited to work around index out of range exceptions (changed array length from 4 to 5).
685
+ // See unsafe indexing in FastExpansionSumZeroElim.
686
+ double[] B = new double[5], u = new double[5];
687
+ double[] C1 = new double[8], C2 = new double[12], D = new double[16];
688
+ double B3;
689
+ int C1length, C2length, Dlength;
690
+
691
+ double u3;
692
+ double s1, t1;
693
+ double s0, t0;
694
+
695
+ double bvirt;
696
+ double avirt, bround, around;
697
+ double c;
698
+ double abig;
699
+ double ahi, alo, bhi, blo;
700
+ double err1, err2, err3;
701
+ double _i, _j;
702
+ double _0;
703
+
704
+ acx = (double)(pa.x - pc.x);
705
+ bcx = (double)(pb.x - pc.x);
706
+ acy = (double)(pa.y - pc.y);
707
+ bcy = (double)(pb.y - pc.y);
708
+
709
+ detleft = (double)(acx * bcy); c = (double)(splitter * acx); abig = (double)(c - acx); ahi = c - abig; alo = acx - ahi; c = (double)(splitter * bcy); abig = (double)(c - bcy); bhi = c - abig; blo = bcy - bhi; err1 = detleft - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); detlefttail = (alo * blo) - err3;
710
+ detright = (double)(acy * bcx); c = (double)(splitter * acy); abig = (double)(c - acy); ahi = c - abig; alo = acy - ahi; c = (double)(splitter * bcx); abig = (double)(c - bcx); bhi = c - abig; blo = bcx - bhi; err1 = detright - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); detrighttail = (alo * blo) - err3;
711
+
712
+ _i = (double)(detlefttail - detrighttail); bvirt = (double)(detlefttail - _i); avirt = _i + bvirt; bround = bvirt - detrighttail; around = detlefttail - avirt; B[0] = around + bround; _j = (double)(detleft + _i); bvirt = (double)(_j - detleft); avirt = _j - bvirt; bround = _i - bvirt; around = detleft - avirt; _0 = around + bround; _i = (double)(_0 - detright); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - detright; around = _0 - avirt; B[1] = around + bround; B3 = (double)(_j + _i); bvirt = (double)(B3 - _j); avirt = B3 - bvirt; bround = _i - bvirt; around = _j - avirt; B[2] = around + bround;
713
+
714
+ B[3] = B3;
715
+
716
+ det = Estimate(4, B);
717
+ errbound = ccwerrboundB * detsum;
718
+ if ((det >= errbound) || (-det >= errbound))
719
+ {
720
+ return det;
721
+ }
722
+
723
+ bvirt = (double)(pa.x - acx); avirt = acx + bvirt; bround = bvirt - pc.x; around = pa.x - avirt; acxtail = around + bround;
724
+ bvirt = (double)(pb.x - bcx); avirt = bcx + bvirt; bround = bvirt - pc.x; around = pb.x - avirt; bcxtail = around + bround;
725
+ bvirt = (double)(pa.y - acy); avirt = acy + bvirt; bround = bvirt - pc.y; around = pa.y - avirt; acytail = around + bround;
726
+ bvirt = (double)(pb.y - bcy); avirt = bcy + bvirt; bround = bvirt - pc.y; around = pb.y - avirt; bcytail = around + bround;
727
+
728
+ if ((acxtail == 0.0) && (acytail == 0.0)
729
+ && (bcxtail == 0.0) && (bcytail == 0.0))
730
+ {
731
+ return det;
732
+ }
733
+
734
+ errbound = ccwerrboundC * detsum + resulterrbound * ((det) >= 0.0 ? (det) : -(det));
735
+ det += (acx * bcytail + bcy * acxtail)
736
+ - (acy * bcxtail + bcx * acytail);
737
+ if ((det >= errbound) || (-det >= errbound))
738
+ {
739
+ return det;
740
+ }
741
+
742
+ s1 = (double)(acxtail * bcy); c = (double)(splitter * acxtail); abig = (double)(c - acxtail); ahi = c - abig; alo = acxtail - ahi; c = (double)(splitter * bcy); abig = (double)(c - bcy); bhi = c - abig; blo = bcy - bhi; err1 = s1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); s0 = (alo * blo) - err3;
743
+ t1 = (double)(acytail * bcx); c = (double)(splitter * acytail); abig = (double)(c - acytail); ahi = c - abig; alo = acytail - ahi; c = (double)(splitter * bcx); abig = (double)(c - bcx); bhi = c - abig; blo = bcx - bhi; err1 = t1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); t0 = (alo * blo) - err3;
744
+ _i = (double)(s0 - t0); bvirt = (double)(s0 - _i); avirt = _i + bvirt; bround = bvirt - t0; around = s0 - avirt; u[0] = around + bround; _j = (double)(s1 + _i); bvirt = (double)(_j - s1); avirt = _j - bvirt; bround = _i - bvirt; around = s1 - avirt; _0 = around + bround; _i = (double)(_0 - t1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - t1; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
745
+ u[3] = u3;
746
+ C1length = FastExpansionSumZeroElim(4, B, 4, u, C1);
747
+
748
+ s1 = (double)(acx * bcytail); c = (double)(splitter * acx); abig = (double)(c - acx); ahi = c - abig; alo = acx - ahi; c = (double)(splitter * bcytail); abig = (double)(c - bcytail); bhi = c - abig; blo = bcytail - bhi; err1 = s1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); s0 = (alo * blo) - err3;
749
+ t1 = (double)(acy * bcxtail); c = (double)(splitter * acy); abig = (double)(c - acy); ahi = c - abig; alo = acy - ahi; c = (double)(splitter * bcxtail); abig = (double)(c - bcxtail); bhi = c - abig; blo = bcxtail - bhi; err1 = t1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); t0 = (alo * blo) - err3;
750
+ _i = (double)(s0 - t0); bvirt = (double)(s0 - _i); avirt = _i + bvirt; bround = bvirt - t0; around = s0 - avirt; u[0] = around + bround; _j = (double)(s1 + _i); bvirt = (double)(_j - s1); avirt = _j - bvirt; bround = _i - bvirt; around = s1 - avirt; _0 = around + bround; _i = (double)(_0 - t1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - t1; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
751
+ u[3] = u3;
752
+ C2length = FastExpansionSumZeroElim(C1length, C1, 4, u, C2);
753
+
754
+ s1 = (double)(acxtail * bcytail); c = (double)(splitter * acxtail); abig = (double)(c - acxtail); ahi = c - abig; alo = acxtail - ahi; c = (double)(splitter * bcytail); abig = (double)(c - bcytail); bhi = c - abig; blo = bcytail - bhi; err1 = s1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); s0 = (alo * blo) - err3;
755
+ t1 = (double)(acytail * bcxtail); c = (double)(splitter * acytail); abig = (double)(c - acytail); ahi = c - abig; alo = acytail - ahi; c = (double)(splitter * bcxtail); abig = (double)(c - bcxtail); bhi = c - abig; blo = bcxtail - bhi; err1 = t1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); t0 = (alo * blo) - err3;
756
+ _i = (double)(s0 - t0); bvirt = (double)(s0 - _i); avirt = _i + bvirt; bround = bvirt - t0; around = s0 - avirt; u[0] = around + bround; _j = (double)(s1 + _i); bvirt = (double)(_j - s1); avirt = _j - bvirt; bround = _i - bvirt; around = s1 - avirt; _0 = around + bround; _i = (double)(_0 - t1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - t1; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
757
+ u[3] = u3;
758
+ Dlength = FastExpansionSumZeroElim(C2length, C2, 4, u, D);
759
+
760
+ return (D[Dlength - 1]);
761
+ }
762
+
763
+ /// <summary>
764
+ /// Return a positive value if the point pd lies inside the circle passing through
765
+ /// pa, pb, and pc; a negative value if it lies outside; and zero if the four points
766
+ /// are cocircular. The points pa, pb, and pc must be in counterclockwise order, or
767
+ /// the sign of the result will be reversed.
768
+ /// </summary>
769
+ /// <param name="pa"></param>
770
+ /// <param name="pb"></param>
771
+ /// <param name="pc"></param>
772
+ /// <param name="pd"></param>
773
+ /// <param name="permanent"></param>
774
+ /// <returns></returns>
775
+ /// <remarks>
776
+ /// Uses exact arithmetic if necessary to ensure a correct answer. The result returned
777
+ /// is the determinant of a matrix. This determinant is computed adaptively, in the
778
+ /// sense that exact arithmetic is used only to the degree it is needed to ensure that
779
+ /// the returned value has the correct sign. Hence, this function is usually quite fast,
780
+ /// but will run more slowly when the input points are cocircular or nearly so.
781
+ /// </remarks>
782
+ private double InCircleAdapt(Point pa, Point pb, Point pc, Point pd, double permanent)
783
+ {
784
+ double adx, bdx, cdx, ady, bdy, cdy;
785
+ double det, errbound;
786
+
787
+ double bdxcdy1, cdxbdy1, cdxady1, adxcdy1, adxbdy1, bdxady1;
788
+ double bdxcdy0, cdxbdy0, cdxady0, adxcdy0, adxbdy0, bdxady0;
789
+ double[] bc = new double[4], ca = new double[4], ab = new double[4];
790
+ double bc3, ca3, ab3;
791
+ int axbclen, axxbclen, aybclen, ayybclen, alen;
792
+ int bxcalen, bxxcalen, bycalen, byycalen, blen;
793
+ int cxablen, cxxablen, cyablen, cyyablen, clen;
794
+ int ablen;
795
+ double[] finnow, finother, finswap;
796
+ int finlength;
797
+
798
+ double adxtail, bdxtail, cdxtail, adytail, bdytail, cdytail;
799
+ double adxadx1, adyady1, bdxbdx1, bdybdy1, cdxcdx1, cdycdy1;
800
+ double adxadx0, adyady0, bdxbdx0, bdybdy0, cdxcdx0, cdycdy0;
801
+ double[] aa = new double[4], bb = new double[4], cc = new double[4];
802
+ double aa3, bb3, cc3;
803
+ double ti1, tj1;
804
+ double ti0, tj0;
805
+ // Edited to work around index out of range exceptions (changed array length from 4 to 5).
806
+ // See unsafe indexing in FastExpansionSumZeroElim.
807
+ double[] u = new double[5], v = new double[5];
808
+ double u3, v3;
809
+ int temp8len, temp16alen, temp16blen, temp16clen;
810
+ int temp32alen, temp32blen, temp48len, temp64len;
811
+ double[] axtbb = new double[8], axtcc = new double[8], aytbb = new double[8], aytcc = new double[8];
812
+ int axtbblen, axtcclen, aytbblen, aytcclen;
813
+ double[] bxtaa = new double[8], bxtcc = new double[8], bytaa = new double[8], bytcc = new double[8];
814
+ int bxtaalen, bxtcclen, bytaalen, bytcclen;
815
+ double[] cxtaa = new double[8], cxtbb = new double[8], cytaa = new double[8], cytbb = new double[8];
816
+ int cxtaalen, cxtbblen, cytaalen, cytbblen;
817
+ double[] axtbc = new double[8], aytbc = new double[8], bxtca = new double[8], bytca = new double[8], cxtab = new double[8], cytab = new double[8];
818
+ int axtbclen = 0, aytbclen = 0, bxtcalen = 0, bytcalen = 0, cxtablen = 0, cytablen = 0;
819
+ double[] axtbct = new double[16], aytbct = new double[16], bxtcat = new double[16], bytcat = new double[16], cxtabt = new double[16], cytabt = new double[16];
820
+ int axtbctlen, aytbctlen, bxtcatlen, bytcatlen, cxtabtlen, cytabtlen;
821
+ double[] axtbctt = new double[8], aytbctt = new double[8], bxtcatt = new double[8];
822
+ double[] bytcatt = new double[8], cxtabtt = new double[8], cytabtt = new double[8];
823
+ int axtbcttlen, aytbcttlen, bxtcattlen, bytcattlen, cxtabttlen, cytabttlen;
824
+ double[] abt = new double[8], bct = new double[8], cat = new double[8];
825
+ int abtlen, bctlen, catlen;
826
+ double[] abtt = new double[4], bctt = new double[4], catt = new double[4];
827
+ int abttlen, bcttlen, cattlen;
828
+ double abtt3, bctt3, catt3;
829
+ double negate;
830
+
831
+ double bvirt;
832
+ double avirt, bround, around;
833
+ double c;
834
+ double abig;
835
+ double ahi, alo, bhi, blo;
836
+ double err1, err2, err3;
837
+ double _i, _j;
838
+ double _0;
839
+
840
+ adx = (double)(pa.x - pd.x);
841
+ bdx = (double)(pb.x - pd.x);
842
+ cdx = (double)(pc.x - pd.x);
843
+ ady = (double)(pa.y - pd.y);
844
+ bdy = (double)(pb.y - pd.y);
845
+ cdy = (double)(pc.y - pd.y);
846
+
847
+ adx = (double)(pa.x - pd.x);
848
+ bdx = (double)(pb.x - pd.x);
849
+ cdx = (double)(pc.x - pd.x);
850
+ ady = (double)(pa.y - pd.y);
851
+ bdy = (double)(pb.y - pd.y);
852
+ cdy = (double)(pc.y - pd.y);
853
+
854
+ bdxcdy1 = (double)(bdx * cdy); c = (double)(splitter * bdx); abig = (double)(c - bdx); ahi = c - abig; alo = bdx - ahi; c = (double)(splitter * cdy); abig = (double)(c - cdy); bhi = c - abig; blo = cdy - bhi; err1 = bdxcdy1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); bdxcdy0 = (alo * blo) - err3;
855
+ cdxbdy1 = (double)(cdx * bdy); c = (double)(splitter * cdx); abig = (double)(c - cdx); ahi = c - abig; alo = cdx - ahi; c = (double)(splitter * bdy); abig = (double)(c - bdy); bhi = c - abig; blo = bdy - bhi; err1 = cdxbdy1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); cdxbdy0 = (alo * blo) - err3;
856
+ _i = (double)(bdxcdy0 - cdxbdy0); bvirt = (double)(bdxcdy0 - _i); avirt = _i + bvirt; bround = bvirt - cdxbdy0; around = bdxcdy0 - avirt; bc[0] = around + bround; _j = (double)(bdxcdy1 + _i); bvirt = (double)(_j - bdxcdy1); avirt = _j - bvirt; bround = _i - bvirt; around = bdxcdy1 - avirt; _0 = around + bround; _i = (double)(_0 - cdxbdy1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - cdxbdy1; around = _0 - avirt; bc[1] = around + bround; bc3 = (double)(_j + _i); bvirt = (double)(bc3 - _j); avirt = bc3 - bvirt; bround = _i - bvirt; around = _j - avirt; bc[2] = around + bround;
857
+ bc[3] = bc3;
858
+ axbclen = ScaleExpansionZeroElim(4, bc, adx, axbc);
859
+ axxbclen = ScaleExpansionZeroElim(axbclen, axbc, adx, axxbc);
860
+ aybclen = ScaleExpansionZeroElim(4, bc, ady, aybc);
861
+ ayybclen = ScaleExpansionZeroElim(aybclen, aybc, ady, ayybc);
862
+ alen = FastExpansionSumZeroElim(axxbclen, axxbc, ayybclen, ayybc, adet);
863
+
864
+ cdxady1 = (double)(cdx * ady); c = (double)(splitter * cdx); abig = (double)(c - cdx); ahi = c - abig; alo = cdx - ahi; c = (double)(splitter * ady); abig = (double)(c - ady); bhi = c - abig; blo = ady - bhi; err1 = cdxady1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); cdxady0 = (alo * blo) - err3;
865
+ adxcdy1 = (double)(adx * cdy); c = (double)(splitter * adx); abig = (double)(c - adx); ahi = c - abig; alo = adx - ahi; c = (double)(splitter * cdy); abig = (double)(c - cdy); bhi = c - abig; blo = cdy - bhi; err1 = adxcdy1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); adxcdy0 = (alo * blo) - err3;
866
+ _i = (double)(cdxady0 - adxcdy0); bvirt = (double)(cdxady0 - _i); avirt = _i + bvirt; bround = bvirt - adxcdy0; around = cdxady0 - avirt; ca[0] = around + bround; _j = (double)(cdxady1 + _i); bvirt = (double)(_j - cdxady1); avirt = _j - bvirt; bround = _i - bvirt; around = cdxady1 - avirt; _0 = around + bround; _i = (double)(_0 - adxcdy1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - adxcdy1; around = _0 - avirt; ca[1] = around + bround; ca3 = (double)(_j + _i); bvirt = (double)(ca3 - _j); avirt = ca3 - bvirt; bround = _i - bvirt; around = _j - avirt; ca[2] = around + bround;
867
+ ca[3] = ca3;
868
+ bxcalen = ScaleExpansionZeroElim(4, ca, bdx, bxca);
869
+ bxxcalen = ScaleExpansionZeroElim(bxcalen, bxca, bdx, bxxca);
870
+ bycalen = ScaleExpansionZeroElim(4, ca, bdy, byca);
871
+ byycalen = ScaleExpansionZeroElim(bycalen, byca, bdy, byyca);
872
+ blen = FastExpansionSumZeroElim(bxxcalen, bxxca, byycalen, byyca, bdet);
873
+
874
+ adxbdy1 = (double)(adx * bdy); c = (double)(splitter * adx); abig = (double)(c - adx); ahi = c - abig; alo = adx - ahi; c = (double)(splitter * bdy); abig = (double)(c - bdy); bhi = c - abig; blo = bdy - bhi; err1 = adxbdy1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); adxbdy0 = (alo * blo) - err3;
875
+ bdxady1 = (double)(bdx * ady); c = (double)(splitter * bdx); abig = (double)(c - bdx); ahi = c - abig; alo = bdx - ahi; c = (double)(splitter * ady); abig = (double)(c - ady); bhi = c - abig; blo = ady - bhi; err1 = bdxady1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); bdxady0 = (alo * blo) - err3;
876
+ _i = (double)(adxbdy0 - bdxady0); bvirt = (double)(adxbdy0 - _i); avirt = _i + bvirt; bround = bvirt - bdxady0; around = adxbdy0 - avirt; ab[0] = around + bround; _j = (double)(adxbdy1 + _i); bvirt = (double)(_j - adxbdy1); avirt = _j - bvirt; bround = _i - bvirt; around = adxbdy1 - avirt; _0 = around + bround; _i = (double)(_0 - bdxady1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - bdxady1; around = _0 - avirt; ab[1] = around + bround; ab3 = (double)(_j + _i); bvirt = (double)(ab3 - _j); avirt = ab3 - bvirt; bround = _i - bvirt; around = _j - avirt; ab[2] = around + bround;
877
+ ab[3] = ab3;
878
+ cxablen = ScaleExpansionZeroElim(4, ab, cdx, cxab);
879
+ cxxablen = ScaleExpansionZeroElim(cxablen, cxab, cdx, cxxab);
880
+ cyablen = ScaleExpansionZeroElim(4, ab, cdy, cyab);
881
+ cyyablen = ScaleExpansionZeroElim(cyablen, cyab, cdy, cyyab);
882
+ clen = FastExpansionSumZeroElim(cxxablen, cxxab, cyyablen, cyyab, cdet);
883
+
884
+ ablen = FastExpansionSumZeroElim(alen, adet, blen, bdet, abdet);
885
+ finlength = FastExpansionSumZeroElim(ablen, abdet, clen, cdet, fin1);
886
+
887
+ det = Estimate(finlength, fin1);
888
+ errbound = iccerrboundB * permanent;
889
+ if ((det >= errbound) || (-det >= errbound))
890
+ {
891
+ return det;
892
+ }
893
+
894
+ bvirt = (double)(pa.x - adx); avirt = adx + bvirt; bround = bvirt - pd.x; around = pa.x - avirt; adxtail = around + bround;
895
+ bvirt = (double)(pa.y - ady); avirt = ady + bvirt; bround = bvirt - pd.y; around = pa.y - avirt; adytail = around + bround;
896
+ bvirt = (double)(pb.x - bdx); avirt = bdx + bvirt; bround = bvirt - pd.x; around = pb.x - avirt; bdxtail = around + bround;
897
+ bvirt = (double)(pb.y - bdy); avirt = bdy + bvirt; bround = bvirt - pd.y; around = pb.y - avirt; bdytail = around + bround;
898
+ bvirt = (double)(pc.x - cdx); avirt = cdx + bvirt; bround = bvirt - pd.x; around = pc.x - avirt; cdxtail = around + bround;
899
+ bvirt = (double)(pc.y - cdy); avirt = cdy + bvirt; bround = bvirt - pd.y; around = pc.y - avirt; cdytail = around + bround;
900
+ if ((adxtail == 0.0) && (bdxtail == 0.0) && (cdxtail == 0.0)
901
+ && (adytail == 0.0) && (bdytail == 0.0) && (cdytail == 0.0))
902
+ {
903
+ return det;
904
+ }
905
+
906
+ errbound = iccerrboundC * permanent + resulterrbound * ((det) >= 0.0 ? (det) : -(det));
907
+ det += ((adx * adx + ady * ady) * ((bdx * cdytail + cdy * bdxtail) - (bdy * cdxtail + cdx * bdytail))
908
+ + 2.0 * (adx * adxtail + ady * adytail) * (bdx * cdy - bdy * cdx))
909
+ + ((bdx * bdx + bdy * bdy) * ((cdx * adytail + ady * cdxtail) - (cdy * adxtail + adx * cdytail))
910
+ + 2.0 * (bdx * bdxtail + bdy * bdytail) * (cdx * ady - cdy * adx))
911
+ + ((cdx * cdx + cdy * cdy) * ((adx * bdytail + bdy * adxtail) - (ady * bdxtail + bdx * adytail))
912
+ + 2.0 * (cdx * cdxtail + cdy * cdytail) * (adx * bdy - ady * bdx));
913
+ if ((det >= errbound) || (-det >= errbound))
914
+ {
915
+ return det;
916
+ }
917
+
918
+ finnow = fin1;
919
+ finother = fin2;
920
+
921
+ if ((bdxtail != 0.0) || (bdytail != 0.0) || (cdxtail != 0.0) || (cdytail != 0.0))
922
+ {
923
+ adxadx1 = (double)(adx * adx); c = (double)(splitter * adx); abig = (double)(c - adx); ahi = c - abig; alo = adx - ahi; err1 = adxadx1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); adxadx0 = (alo * alo) - err3;
924
+ adyady1 = (double)(ady * ady); c = (double)(splitter * ady); abig = (double)(c - ady); ahi = c - abig; alo = ady - ahi; err1 = adyady1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); adyady0 = (alo * alo) - err3;
925
+ _i = (double)(adxadx0 + adyady0); bvirt = (double)(_i - adxadx0); avirt = _i - bvirt; bround = adyady0 - bvirt; around = adxadx0 - avirt; aa[0] = around + bround; _j = (double)(adxadx1 + _i); bvirt = (double)(_j - adxadx1); avirt = _j - bvirt; bround = _i - bvirt; around = adxadx1 - avirt; _0 = around + bround; _i = (double)(_0 + adyady1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = adyady1 - bvirt; around = _0 - avirt; aa[1] = around + bround; aa3 = (double)(_j + _i); bvirt = (double)(aa3 - _j); avirt = aa3 - bvirt; bround = _i - bvirt; around = _j - avirt; aa[2] = around + bround;
926
+ aa[3] = aa3;
927
+ }
928
+ if ((cdxtail != 0.0) || (cdytail != 0.0) || (adxtail != 0.0) || (adytail != 0.0))
929
+ {
930
+ bdxbdx1 = (double)(bdx * bdx); c = (double)(splitter * bdx); abig = (double)(c - bdx); ahi = c - abig; alo = bdx - ahi; err1 = bdxbdx1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); bdxbdx0 = (alo * alo) - err3;
931
+ bdybdy1 = (double)(bdy * bdy); c = (double)(splitter * bdy); abig = (double)(c - bdy); ahi = c - abig; alo = bdy - ahi; err1 = bdybdy1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); bdybdy0 = (alo * alo) - err3;
932
+ _i = (double)(bdxbdx0 + bdybdy0); bvirt = (double)(_i - bdxbdx0); avirt = _i - bvirt; bround = bdybdy0 - bvirt; around = bdxbdx0 - avirt; bb[0] = around + bround; _j = (double)(bdxbdx1 + _i); bvirt = (double)(_j - bdxbdx1); avirt = _j - bvirt; bround = _i - bvirt; around = bdxbdx1 - avirt; _0 = around + bround; _i = (double)(_0 + bdybdy1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = bdybdy1 - bvirt; around = _0 - avirt; bb[1] = around + bround; bb3 = (double)(_j + _i); bvirt = (double)(bb3 - _j); avirt = bb3 - bvirt; bround = _i - bvirt; around = _j - avirt; bb[2] = around + bround;
933
+ bb[3] = bb3;
934
+ }
935
+ if ((adxtail != 0.0) || (adytail != 0.0) || (bdxtail != 0.0) || (bdytail != 0.0))
936
+ {
937
+ cdxcdx1 = (double)(cdx * cdx); c = (double)(splitter * cdx); abig = (double)(c - cdx); ahi = c - abig; alo = cdx - ahi; err1 = cdxcdx1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); cdxcdx0 = (alo * alo) - err3;
938
+ cdycdy1 = (double)(cdy * cdy); c = (double)(splitter * cdy); abig = (double)(c - cdy); ahi = c - abig; alo = cdy - ahi; err1 = cdycdy1 - (ahi * ahi); err3 = err1 - ((ahi + ahi) * alo); cdycdy0 = (alo * alo) - err3;
939
+ _i = (double)(cdxcdx0 + cdycdy0); bvirt = (double)(_i - cdxcdx0); avirt = _i - bvirt; bround = cdycdy0 - bvirt; around = cdxcdx0 - avirt; cc[0] = around + bround; _j = (double)(cdxcdx1 + _i); bvirt = (double)(_j - cdxcdx1); avirt = _j - bvirt; bround = _i - bvirt; around = cdxcdx1 - avirt; _0 = around + bround; _i = (double)(_0 + cdycdy1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = cdycdy1 - bvirt; around = _0 - avirt; cc[1] = around + bround; cc3 = (double)(_j + _i); bvirt = (double)(cc3 - _j); avirt = cc3 - bvirt; bround = _i - bvirt; around = _j - avirt; cc[2] = around + bround;
940
+ cc[3] = cc3;
941
+ }
942
+
943
+ if (adxtail != 0.0)
944
+ {
945
+ axtbclen = ScaleExpansionZeroElim(4, bc, adxtail, axtbc);
946
+ temp16alen = ScaleExpansionZeroElim(axtbclen, axtbc, 2.0 * adx, temp16a);
947
+
948
+ axtcclen = ScaleExpansionZeroElim(4, cc, adxtail, axtcc);
949
+ temp16blen = ScaleExpansionZeroElim(axtcclen, axtcc, bdy, temp16b);
950
+
951
+ axtbblen = ScaleExpansionZeroElim(4, bb, adxtail, axtbb);
952
+ temp16clen = ScaleExpansionZeroElim(axtbblen, axtbb, -cdy, temp16c);
953
+
954
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
955
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
956
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
957
+ finswap = finnow; finnow = finother; finother = finswap;
958
+ }
959
+ if (adytail != 0.0)
960
+ {
961
+ aytbclen = ScaleExpansionZeroElim(4, bc, adytail, aytbc);
962
+ temp16alen = ScaleExpansionZeroElim(aytbclen, aytbc, 2.0 * ady, temp16a);
963
+
964
+ aytbblen = ScaleExpansionZeroElim(4, bb, adytail, aytbb);
965
+ temp16blen = ScaleExpansionZeroElim(aytbblen, aytbb, cdx, temp16b);
966
+
967
+ aytcclen = ScaleExpansionZeroElim(4, cc, adytail, aytcc);
968
+ temp16clen = ScaleExpansionZeroElim(aytcclen, aytcc, -bdx, temp16c);
969
+
970
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
971
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
972
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
973
+ finswap = finnow; finnow = finother; finother = finswap;
974
+ }
975
+ if (bdxtail != 0.0)
976
+ {
977
+ bxtcalen = ScaleExpansionZeroElim(4, ca, bdxtail, bxtca);
978
+ temp16alen = ScaleExpansionZeroElim(bxtcalen, bxtca, 2.0 * bdx, temp16a);
979
+
980
+ bxtaalen = ScaleExpansionZeroElim(4, aa, bdxtail, bxtaa);
981
+ temp16blen = ScaleExpansionZeroElim(bxtaalen, bxtaa, cdy, temp16b);
982
+
983
+ bxtcclen = ScaleExpansionZeroElim(4, cc, bdxtail, bxtcc);
984
+ temp16clen = ScaleExpansionZeroElim(bxtcclen, bxtcc, -ady, temp16c);
985
+
986
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
987
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
988
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
989
+ finswap = finnow; finnow = finother; finother = finswap;
990
+ }
991
+ if (bdytail != 0.0)
992
+ {
993
+ bytcalen = ScaleExpansionZeroElim(4, ca, bdytail, bytca);
994
+ temp16alen = ScaleExpansionZeroElim(bytcalen, bytca, 2.0 * bdy, temp16a);
995
+
996
+ bytcclen = ScaleExpansionZeroElim(4, cc, bdytail, bytcc);
997
+ temp16blen = ScaleExpansionZeroElim(bytcclen, bytcc, adx, temp16b);
998
+
999
+ bytaalen = ScaleExpansionZeroElim(4, aa, bdytail, bytaa);
1000
+ temp16clen = ScaleExpansionZeroElim(bytaalen, bytaa, -cdx, temp16c);
1001
+
1002
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
1003
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
1004
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1005
+ finswap = finnow; finnow = finother; finother = finswap;
1006
+ }
1007
+ if (cdxtail != 0.0)
1008
+ {
1009
+ cxtablen = ScaleExpansionZeroElim(4, ab, cdxtail, cxtab);
1010
+ temp16alen = ScaleExpansionZeroElim(cxtablen, cxtab, 2.0 * cdx, temp16a);
1011
+
1012
+ cxtbblen = ScaleExpansionZeroElim(4, bb, cdxtail, cxtbb);
1013
+ temp16blen = ScaleExpansionZeroElim(cxtbblen, cxtbb, ady, temp16b);
1014
+
1015
+ cxtaalen = ScaleExpansionZeroElim(4, aa, cdxtail, cxtaa);
1016
+ temp16clen = ScaleExpansionZeroElim(cxtaalen, cxtaa, -bdy, temp16c);
1017
+
1018
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
1019
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
1020
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1021
+ finswap = finnow; finnow = finother; finother = finswap;
1022
+ }
1023
+ if (cdytail != 0.0)
1024
+ {
1025
+ cytablen = ScaleExpansionZeroElim(4, ab, cdytail, cytab);
1026
+ temp16alen = ScaleExpansionZeroElim(cytablen, cytab, 2.0 * cdy, temp16a);
1027
+
1028
+ cytaalen = ScaleExpansionZeroElim(4, aa, cdytail, cytaa);
1029
+ temp16blen = ScaleExpansionZeroElim(cytaalen, cytaa, bdx, temp16b);
1030
+
1031
+ cytbblen = ScaleExpansionZeroElim(4, bb, cdytail, cytbb);
1032
+ temp16clen = ScaleExpansionZeroElim(cytbblen, cytbb, -adx, temp16c);
1033
+
1034
+ temp32alen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32a);
1035
+ temp48len = FastExpansionSumZeroElim(temp16clen, temp16c, temp32alen, temp32a, temp48);
1036
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1037
+ finswap = finnow; finnow = finother; finother = finswap;
1038
+ }
1039
+
1040
+ if ((adxtail != 0.0) || (adytail != 0.0))
1041
+ {
1042
+ if ((bdxtail != 0.0) || (bdytail != 0.0)
1043
+ || (cdxtail != 0.0) || (cdytail != 0.0))
1044
+ {
1045
+ ti1 = (double)(bdxtail * cdy); c = (double)(splitter * bdxtail); abig = (double)(c - bdxtail); ahi = c - abig; alo = bdxtail - ahi; c = (double)(splitter * cdy); abig = (double)(c - cdy); bhi = c - abig; blo = cdy - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1046
+ tj1 = (double)(bdx * cdytail); c = (double)(splitter * bdx); abig = (double)(c - bdx); ahi = c - abig; alo = bdx - ahi; c = (double)(splitter * cdytail); abig = (double)(c - cdytail); bhi = c - abig; blo = cdytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1047
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; u[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
1048
+ u[3] = u3;
1049
+ negate = -bdy;
1050
+ ti1 = (double)(cdxtail * negate); c = (double)(splitter * cdxtail); abig = (double)(c - cdxtail); ahi = c - abig; alo = cdxtail - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1051
+ negate = -bdytail;
1052
+ tj1 = (double)(cdx * negate); c = (double)(splitter * cdx); abig = (double)(c - cdx); ahi = c - abig; alo = cdx - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1053
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; v[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; v[1] = around + bround; v3 = (double)(_j + _i); bvirt = (double)(v3 - _j); avirt = v3 - bvirt; bround = _i - bvirt; around = _j - avirt; v[2] = around + bround;
1054
+ v[3] = v3;
1055
+ bctlen = FastExpansionSumZeroElim(4, u, 4, v, bct);
1056
+
1057
+ ti1 = (double)(bdxtail * cdytail); c = (double)(splitter * bdxtail); abig = (double)(c - bdxtail); ahi = c - abig; alo = bdxtail - ahi; c = (double)(splitter * cdytail); abig = (double)(c - cdytail); bhi = c - abig; blo = cdytail - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1058
+ tj1 = (double)(cdxtail * bdytail); c = (double)(splitter * cdxtail); abig = (double)(c - cdxtail); ahi = c - abig; alo = cdxtail - ahi; c = (double)(splitter * bdytail); abig = (double)(c - bdytail); bhi = c - abig; blo = bdytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1059
+ _i = (double)(ti0 - tj0); bvirt = (double)(ti0 - _i); avirt = _i + bvirt; bround = bvirt - tj0; around = ti0 - avirt; bctt[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 - tj1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - tj1; around = _0 - avirt; bctt[1] = around + bround; bctt3 = (double)(_j + _i); bvirt = (double)(bctt3 - _j); avirt = bctt3 - bvirt; bround = _i - bvirt; around = _j - avirt; bctt[2] = around + bround;
1060
+ bctt[3] = bctt3;
1061
+ bcttlen = 4;
1062
+ }
1063
+ else
1064
+ {
1065
+ bct[0] = 0.0;
1066
+ bctlen = 1;
1067
+ bctt[0] = 0.0;
1068
+ bcttlen = 1;
1069
+ }
1070
+
1071
+ if (adxtail != 0.0)
1072
+ {
1073
+ temp16alen = ScaleExpansionZeroElim(axtbclen, axtbc, adxtail, temp16a);
1074
+ axtbctlen = ScaleExpansionZeroElim(bctlen, bct, adxtail, axtbct);
1075
+ temp32alen = ScaleExpansionZeroElim(axtbctlen, axtbct, 2.0 * adx, temp32a);
1076
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1077
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1078
+ finswap = finnow; finnow = finother; finother = finswap;
1079
+ if (bdytail != 0.0)
1080
+ {
1081
+ temp8len = ScaleExpansionZeroElim(4, cc, adxtail, temp8);
1082
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, bdytail, temp16a);
1083
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1084
+ finswap = finnow; finnow = finother; finother = finswap;
1085
+ }
1086
+ if (cdytail != 0.0)
1087
+ {
1088
+ temp8len = ScaleExpansionZeroElim(4, bb, -adxtail, temp8);
1089
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, cdytail, temp16a);
1090
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1091
+ finswap = finnow; finnow = finother; finother = finswap;
1092
+ }
1093
+
1094
+ temp32alen = ScaleExpansionZeroElim(axtbctlen, axtbct, adxtail, temp32a);
1095
+ axtbcttlen = ScaleExpansionZeroElim(bcttlen, bctt, adxtail, axtbctt);
1096
+ temp16alen = ScaleExpansionZeroElim(axtbcttlen, axtbctt, 2.0 * adx, temp16a);
1097
+ temp16blen = ScaleExpansionZeroElim(axtbcttlen, axtbctt, adxtail, temp16b);
1098
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1099
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1100
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1101
+ finswap = finnow; finnow = finother; finother = finswap;
1102
+ }
1103
+ if (adytail != 0.0)
1104
+ {
1105
+ temp16alen = ScaleExpansionZeroElim(aytbclen, aytbc, adytail, temp16a);
1106
+ aytbctlen = ScaleExpansionZeroElim(bctlen, bct, adytail, aytbct);
1107
+ temp32alen = ScaleExpansionZeroElim(aytbctlen, aytbct, 2.0 * ady, temp32a);
1108
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1109
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1110
+ finswap = finnow; finnow = finother; finother = finswap;
1111
+
1112
+
1113
+ temp32alen = ScaleExpansionZeroElim(aytbctlen, aytbct, adytail, temp32a);
1114
+ aytbcttlen = ScaleExpansionZeroElim(bcttlen, bctt, adytail, aytbctt);
1115
+ temp16alen = ScaleExpansionZeroElim(aytbcttlen, aytbctt, 2.0 * ady, temp16a);
1116
+ temp16blen = ScaleExpansionZeroElim(aytbcttlen, aytbctt, adytail, temp16b);
1117
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1118
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1119
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1120
+ finswap = finnow; finnow = finother; finother = finswap;
1121
+ }
1122
+ }
1123
+ if ((bdxtail != 0.0) || (bdytail != 0.0))
1124
+ {
1125
+ if ((cdxtail != 0.0) || (cdytail != 0.0)
1126
+ || (adxtail != 0.0) || (adytail != 0.0))
1127
+ {
1128
+ ti1 = (double)(cdxtail * ady); c = (double)(splitter * cdxtail); abig = (double)(c - cdxtail); ahi = c - abig; alo = cdxtail - ahi; c = (double)(splitter * ady); abig = (double)(c - ady); bhi = c - abig; blo = ady - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1129
+ tj1 = (double)(cdx * adytail); c = (double)(splitter * cdx); abig = (double)(c - cdx); ahi = c - abig; alo = cdx - ahi; c = (double)(splitter * adytail); abig = (double)(c - adytail); bhi = c - abig; blo = adytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1130
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; u[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
1131
+ u[3] = u3;
1132
+ negate = -cdy;
1133
+ ti1 = (double)(adxtail * negate); c = (double)(splitter * adxtail); abig = (double)(c - adxtail); ahi = c - abig; alo = adxtail - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1134
+ negate = -cdytail;
1135
+ tj1 = (double)(adx * negate); c = (double)(splitter * adx); abig = (double)(c - adx); ahi = c - abig; alo = adx - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1136
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; v[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; v[1] = around + bround; v3 = (double)(_j + _i); bvirt = (double)(v3 - _j); avirt = v3 - bvirt; bround = _i - bvirt; around = _j - avirt; v[2] = around + bround;
1137
+ v[3] = v3;
1138
+ catlen = FastExpansionSumZeroElim(4, u, 4, v, cat);
1139
+
1140
+ ti1 = (double)(cdxtail * adytail); c = (double)(splitter * cdxtail); abig = (double)(c - cdxtail); ahi = c - abig; alo = cdxtail - ahi; c = (double)(splitter * adytail); abig = (double)(c - adytail); bhi = c - abig; blo = adytail - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1141
+ tj1 = (double)(adxtail * cdytail); c = (double)(splitter * adxtail); abig = (double)(c - adxtail); ahi = c - abig; alo = adxtail - ahi; c = (double)(splitter * cdytail); abig = (double)(c - cdytail); bhi = c - abig; blo = cdytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1142
+ _i = (double)(ti0 - tj0); bvirt = (double)(ti0 - _i); avirt = _i + bvirt; bround = bvirt - tj0; around = ti0 - avirt; catt[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 - tj1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - tj1; around = _0 - avirt; catt[1] = around + bround; catt3 = (double)(_j + _i); bvirt = (double)(catt3 - _j); avirt = catt3 - bvirt; bround = _i - bvirt; around = _j - avirt; catt[2] = around + bround;
1143
+ catt[3] = catt3;
1144
+ cattlen = 4;
1145
+ }
1146
+ else
1147
+ {
1148
+ cat[0] = 0.0;
1149
+ catlen = 1;
1150
+ catt[0] = 0.0;
1151
+ cattlen = 1;
1152
+ }
1153
+
1154
+ if (bdxtail != 0.0)
1155
+ {
1156
+ temp16alen = ScaleExpansionZeroElim(bxtcalen, bxtca, bdxtail, temp16a);
1157
+ bxtcatlen = ScaleExpansionZeroElim(catlen, cat, bdxtail, bxtcat);
1158
+ temp32alen = ScaleExpansionZeroElim(bxtcatlen, bxtcat, 2.0 * bdx, temp32a);
1159
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1160
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1161
+ finswap = finnow; finnow = finother; finother = finswap;
1162
+ if (cdytail != 0.0)
1163
+ {
1164
+ temp8len = ScaleExpansionZeroElim(4, aa, bdxtail, temp8);
1165
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, cdytail, temp16a);
1166
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1167
+ finswap = finnow; finnow = finother; finother = finswap;
1168
+ }
1169
+ if (adytail != 0.0)
1170
+ {
1171
+ temp8len = ScaleExpansionZeroElim(4, cc, -bdxtail, temp8);
1172
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, adytail, temp16a);
1173
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1174
+ finswap = finnow; finnow = finother; finother = finswap;
1175
+ }
1176
+
1177
+ temp32alen = ScaleExpansionZeroElim(bxtcatlen, bxtcat, bdxtail, temp32a);
1178
+ bxtcattlen = ScaleExpansionZeroElim(cattlen, catt, bdxtail, bxtcatt);
1179
+ temp16alen = ScaleExpansionZeroElim(bxtcattlen, bxtcatt, 2.0 * bdx, temp16a);
1180
+ temp16blen = ScaleExpansionZeroElim(bxtcattlen, bxtcatt, bdxtail, temp16b);
1181
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1182
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1183
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1184
+ finswap = finnow; finnow = finother; finother = finswap;
1185
+ }
1186
+ if (bdytail != 0.0)
1187
+ {
1188
+ temp16alen = ScaleExpansionZeroElim(bytcalen, bytca, bdytail, temp16a);
1189
+ bytcatlen = ScaleExpansionZeroElim(catlen, cat, bdytail, bytcat);
1190
+ temp32alen = ScaleExpansionZeroElim(bytcatlen, bytcat, 2.0 * bdy, temp32a);
1191
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1192
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1193
+ finswap = finnow; finnow = finother; finother = finswap;
1194
+
1195
+ temp32alen = ScaleExpansionZeroElim(bytcatlen, bytcat, bdytail, temp32a);
1196
+ bytcattlen = ScaleExpansionZeroElim(cattlen, catt, bdytail, bytcatt);
1197
+ temp16alen = ScaleExpansionZeroElim(bytcattlen, bytcatt, 2.0 * bdy, temp16a);
1198
+ temp16blen = ScaleExpansionZeroElim(bytcattlen, bytcatt, bdytail, temp16b);
1199
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1200
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1201
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1202
+ finswap = finnow; finnow = finother; finother = finswap;
1203
+ }
1204
+ }
1205
+ if ((cdxtail != 0.0) || (cdytail != 0.0))
1206
+ {
1207
+ if ((adxtail != 0.0) || (adytail != 0.0)
1208
+ || (bdxtail != 0.0) || (bdytail != 0.0))
1209
+ {
1210
+ ti1 = (double)(adxtail * bdy); c = (double)(splitter * adxtail); abig = (double)(c - adxtail); ahi = c - abig; alo = adxtail - ahi; c = (double)(splitter * bdy); abig = (double)(c - bdy); bhi = c - abig; blo = bdy - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1211
+ tj1 = (double)(adx * bdytail); c = (double)(splitter * adx); abig = (double)(c - adx); ahi = c - abig; alo = adx - ahi; c = (double)(splitter * bdytail); abig = (double)(c - bdytail); bhi = c - abig; blo = bdytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1212
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; u[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; u[1] = around + bround; u3 = (double)(_j + _i); bvirt = (double)(u3 - _j); avirt = u3 - bvirt; bround = _i - bvirt; around = _j - avirt; u[2] = around + bround;
1213
+ u[3] = u3;
1214
+ negate = -ady;
1215
+ ti1 = (double)(bdxtail * negate); c = (double)(splitter * bdxtail); abig = (double)(c - bdxtail); ahi = c - abig; alo = bdxtail - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1216
+ negate = -adytail;
1217
+ tj1 = (double)(bdx * negate); c = (double)(splitter * bdx); abig = (double)(c - bdx); ahi = c - abig; alo = bdx - ahi; c = (double)(splitter * negate); abig = (double)(c - negate); bhi = c - abig; blo = negate - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1218
+ _i = (double)(ti0 + tj0); bvirt = (double)(_i - ti0); avirt = _i - bvirt; bround = tj0 - bvirt; around = ti0 - avirt; v[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 + tj1); bvirt = (double)(_i - _0); avirt = _i - bvirt; bround = tj1 - bvirt; around = _0 - avirt; v[1] = around + bround; v3 = (double)(_j + _i); bvirt = (double)(v3 - _j); avirt = v3 - bvirt; bround = _i - bvirt; around = _j - avirt; v[2] = around + bround;
1219
+ v[3] = v3;
1220
+ abtlen = FastExpansionSumZeroElim(4, u, 4, v, abt);
1221
+
1222
+ ti1 = (double)(adxtail * bdytail); c = (double)(splitter * adxtail); abig = (double)(c - adxtail); ahi = c - abig; alo = adxtail - ahi; c = (double)(splitter * bdytail); abig = (double)(c - bdytail); bhi = c - abig; blo = bdytail - bhi; err1 = ti1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); ti0 = (alo * blo) - err3;
1223
+ tj1 = (double)(bdxtail * adytail); c = (double)(splitter * bdxtail); abig = (double)(c - bdxtail); ahi = c - abig; alo = bdxtail - ahi; c = (double)(splitter * adytail); abig = (double)(c - adytail); bhi = c - abig; blo = adytail - bhi; err1 = tj1 - (ahi * bhi); err2 = err1 - (alo * bhi); err3 = err2 - (ahi * blo); tj0 = (alo * blo) - err3;
1224
+ _i = (double)(ti0 - tj0); bvirt = (double)(ti0 - _i); avirt = _i + bvirt; bround = bvirt - tj0; around = ti0 - avirt; abtt[0] = around + bround; _j = (double)(ti1 + _i); bvirt = (double)(_j - ti1); avirt = _j - bvirt; bround = _i - bvirt; around = ti1 - avirt; _0 = around + bround; _i = (double)(_0 - tj1); bvirt = (double)(_0 - _i); avirt = _i + bvirt; bround = bvirt - tj1; around = _0 - avirt; abtt[1] = around + bround; abtt3 = (double)(_j + _i); bvirt = (double)(abtt3 - _j); avirt = abtt3 - bvirt; bround = _i - bvirt; around = _j - avirt; abtt[2] = around + bround;
1225
+ abtt[3] = abtt3;
1226
+ abttlen = 4;
1227
+ }
1228
+ else
1229
+ {
1230
+ abt[0] = 0.0;
1231
+ abtlen = 1;
1232
+ abtt[0] = 0.0;
1233
+ abttlen = 1;
1234
+ }
1235
+
1236
+ if (cdxtail != 0.0)
1237
+ {
1238
+ temp16alen = ScaleExpansionZeroElim(cxtablen, cxtab, cdxtail, temp16a);
1239
+ cxtabtlen = ScaleExpansionZeroElim(abtlen, abt, cdxtail, cxtabt);
1240
+ temp32alen = ScaleExpansionZeroElim(cxtabtlen, cxtabt, 2.0 * cdx, temp32a);
1241
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1242
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1243
+ finswap = finnow; finnow = finother; finother = finswap;
1244
+ if (adytail != 0.0)
1245
+ {
1246
+ temp8len = ScaleExpansionZeroElim(4, bb, cdxtail, temp8);
1247
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, adytail, temp16a);
1248
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1249
+ finswap = finnow; finnow = finother; finother = finswap;
1250
+ }
1251
+ if (bdytail != 0.0)
1252
+ {
1253
+ temp8len = ScaleExpansionZeroElim(4, aa, -cdxtail, temp8);
1254
+ temp16alen = ScaleExpansionZeroElim(temp8len, temp8, bdytail, temp16a);
1255
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp16alen, temp16a, finother);
1256
+ finswap = finnow; finnow = finother; finother = finswap;
1257
+ }
1258
+
1259
+ temp32alen = ScaleExpansionZeroElim(cxtabtlen, cxtabt, cdxtail, temp32a);
1260
+ cxtabttlen = ScaleExpansionZeroElim(abttlen, abtt, cdxtail, cxtabtt);
1261
+ temp16alen = ScaleExpansionZeroElim(cxtabttlen, cxtabtt, 2.0 * cdx, temp16a);
1262
+ temp16blen = ScaleExpansionZeroElim(cxtabttlen, cxtabtt, cdxtail, temp16b);
1263
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1264
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1265
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1266
+ finswap = finnow; finnow = finother; finother = finswap;
1267
+ }
1268
+ if (cdytail != 0.0)
1269
+ {
1270
+ temp16alen = ScaleExpansionZeroElim(cytablen, cytab, cdytail, temp16a);
1271
+ cytabtlen = ScaleExpansionZeroElim(abtlen, abt, cdytail, cytabt);
1272
+ temp32alen = ScaleExpansionZeroElim(cytabtlen, cytabt, 2.0 * cdy, temp32a);
1273
+ temp48len = FastExpansionSumZeroElim(temp16alen, temp16a, temp32alen, temp32a, temp48);
1274
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp48len, temp48, finother);
1275
+ finswap = finnow; finnow = finother; finother = finswap;
1276
+
1277
+
1278
+ temp32alen = ScaleExpansionZeroElim(cytabtlen, cytabt, cdytail, temp32a);
1279
+ cytabttlen = ScaleExpansionZeroElim(abttlen, abtt, cdytail, cytabtt);
1280
+ temp16alen = ScaleExpansionZeroElim(cytabttlen, cytabtt, 2.0 * cdy, temp16a);
1281
+ temp16blen = ScaleExpansionZeroElim(cytabttlen, cytabtt, cdytail, temp16b);
1282
+ temp32blen = FastExpansionSumZeroElim(temp16alen, temp16a, temp16blen, temp16b, temp32b);
1283
+ temp64len = FastExpansionSumZeroElim(temp32alen, temp32a, temp32blen, temp32b, temp64);
1284
+ finlength = FastExpansionSumZeroElim(finlength, finnow, temp64len, temp64, finother);
1285
+ finswap = finnow; finnow = finother; finother = finswap;
1286
+ }
1287
+ }
1288
+
1289
+ return finnow[finlength - 1];
1290
+ }
1291
+
1292
+ #region Workspace
1293
+
1294
+ // InCircleAdapt workspace:
1295
+ double[] fin1, fin2, abdet;
1296
+
1297
+ double[] axbc, axxbc, aybc, ayybc, adet;
1298
+ double[] bxca, bxxca, byca, byyca, bdet;
1299
+ double[] cxab, cxxab, cyab, cyyab, cdet;
1300
+
1301
+ double[] temp8, temp16a, temp16b, temp16c;
1302
+ double[] temp32a, temp32b, temp48, temp64;
1303
+
1304
+ private void AllocateWorkspace()
1305
+ {
1306
+ fin1 = new double[1152];
1307
+ fin2 = new double[1152];
1308
+ abdet = new double[64];
1309
+
1310
+ axbc = new double[8];
1311
+ axxbc = new double[16];
1312
+ aybc = new double[8];
1313
+ ayybc = new double[16];
1314
+ adet = new double[32];
1315
+
1316
+ bxca = new double[8];
1317
+ bxxca = new double[16];
1318
+ byca = new double[8];
1319
+ byyca = new double[16];
1320
+ bdet = new double[32];
1321
+
1322
+ cxab = new double[8];
1323
+ cxxab = new double[16];
1324
+ cyab = new double[8];
1325
+ cyyab = new double[16];
1326
+ cdet = new double[32];
1327
+
1328
+ temp8 = new double[8];
1329
+ temp16a = new double[16];
1330
+ temp16b = new double[16];
1331
+ temp16c = new double[16];
1332
+
1333
+ temp32a = new double[32];
1334
+ temp32b = new double[32];
1335
+ temp48 = new double[48];
1336
+ temp64 = new double[64];
1337
+ }
1338
+
1339
+ private void ClearWorkspace()
1340
+ {
1341
+ }
1342
+
1343
+ #endregion
1344
+
1345
+ #endregion
1346
+ }
1347
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/RobustPredicates.cs.meta ADDED
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1
+ // -----------------------------------------------------------------------
2
+ // <copyright file="TriangleLocator.cs" company="">
3
+ // Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
4
+ // Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
5
+ // </copyright>
6
+ // -----------------------------------------------------------------------
7
+
8
+ namespace UnityEngine.U2D.Animation.TriangleNet
9
+ {
10
+ using Animation.TriangleNet.Geometry;
11
+ using Animation.TriangleNet.Topology;
12
+
13
+ /// <summary>
14
+ /// Locate triangles in a mesh.
15
+ /// </summary>
16
+ /// <remarks>
17
+ /// WARNING: This routine is designed for convex triangulations, and will
18
+ /// not generally work after the holes and concavities have been carved.
19
+ ///
20
+ /// Based on a paper by Ernst P. Mucke, Isaac Saias, and Binhai Zhu, "Fast
21
+ /// Randomized Point Location Without Preprocessing in Two- and Three-Dimensional
22
+ /// Delaunay Triangulations," Proceedings of the Twelfth Annual Symposium on
23
+ /// Computational Geometry, ACM, May 1996.
24
+ /// </remarks>
25
+ internal class TriangleLocator
26
+ {
27
+ TriangleSampler sampler;
28
+ Mesh mesh;
29
+
30
+ IPredicates predicates;
31
+
32
+ // Pointer to a recently visited triangle. Improves point location if
33
+ // proximate vertices are inserted sequentially.
34
+ internal Otri recenttri;
35
+
36
+ public TriangleLocator(Mesh mesh)
37
+ : this(mesh, RobustPredicates.Default)
38
+ {
39
+ }
40
+
41
+ public TriangleLocator(Mesh mesh, IPredicates predicates)
42
+ {
43
+ this.mesh = mesh;
44
+ this.predicates = predicates;
45
+
46
+ sampler = new TriangleSampler(mesh);
47
+ }
48
+
49
+ /// <summary>
50
+ /// Suggest the given triangle as a starting triangle for point location.
51
+ /// </summary>
52
+ /// <param name="otri"></param>
53
+ public void Update(ref Otri otri)
54
+ {
55
+ otri.Copy(ref recenttri);
56
+ }
57
+
58
+ public void Reset()
59
+ {
60
+ sampler.Reset();
61
+ recenttri.tri = null; // No triangle has been visited yet.
62
+ }
63
+
64
+ /// <summary>
65
+ /// Find a triangle or edge containing a given point.
66
+ /// </summary>
67
+ /// <param name="searchpoint">The point to locate.</param>
68
+ /// <param name="searchtri">The triangle to start the search at.</param>
69
+ /// <param name="stopatsubsegment"> If 'stopatsubsegment' is set, the search
70
+ /// will stop if it tries to walk through a subsegment, and will return OUTSIDE.</param>
71
+ /// <returns>Location information.</returns>
72
+ /// <remarks>
73
+ /// Begins its search from 'searchtri'. It is important that 'searchtri'
74
+ /// be a handle with the property that 'searchpoint' is strictly to the left
75
+ /// of the edge denoted by 'searchtri', or is collinear with that edge and
76
+ /// does not intersect that edge. (In particular, 'searchpoint' should not
77
+ /// be the origin or destination of that edge.)
78
+ ///
79
+ /// These conditions are imposed because preciselocate() is normally used in
80
+ /// one of two situations:
81
+ ///
82
+ /// (1) To try to find the location to insert a new point. Normally, we
83
+ /// know an edge that the point is strictly to the left of. In the
84
+ /// incremental Delaunay algorithm, that edge is a bounding box edge.
85
+ /// In Ruppert's Delaunay refinement algorithm for quality meshing,
86
+ /// that edge is the shortest edge of the triangle whose circumcenter
87
+ /// is being inserted.
88
+ ///
89
+ /// (2) To try to find an existing point. In this case, any edge on the
90
+ /// convex hull is a good starting edge. You must screen out the
91
+ /// possibility that the vertex sought is an endpoint of the starting
92
+ /// edge before you call preciselocate().
93
+ ///
94
+ /// On completion, 'searchtri' is a triangle that contains 'searchpoint'.
95
+ ///
96
+ /// This implementation differs from that given by Guibas and Stolfi. It
97
+ /// walks from triangle to triangle, crossing an edge only if 'searchpoint'
98
+ /// is on the other side of the line containing that edge. After entering
99
+ /// a triangle, there are two edges by which one can leave that triangle.
100
+ /// If both edges are valid ('searchpoint' is on the other side of both
101
+ /// edges), one of the two is chosen by drawing a line perpendicular to
102
+ /// the label edge (whose endpoints are 'forg' and 'fdest') passing through
103
+ /// 'fapex'. Depending on which side of this perpendicular 'searchpoint'
104
+ /// falls on, an exit edge is chosen.
105
+ ///
106
+ /// This implementation is empirically faster than the Guibas and Stolfi
107
+ /// point location routine (which I originally used), which tends to spiral
108
+ /// in toward its target.
109
+ ///
110
+ /// Returns ONVERTEX if the point lies on an existing vertex. 'searchtri'
111
+ /// is a handle whose origin is the existing vertex.
112
+ ///
113
+ /// Returns ONEDGE if the point lies on a mesh edge. 'searchtri' is a
114
+ /// handle whose primary edge is the edge on which the point lies.
115
+ ///
116
+ /// Returns INTRIANGLE if the point lies strictly within a triangle.
117
+ /// 'searchtri' is a handle on the triangle that contains the point.
118
+ ///
119
+ /// Returns OUTSIDE if the point lies outside the mesh. 'searchtri' is a
120
+ /// handle whose primary edge the point is to the right of. This might
121
+ /// occur when the circumcenter of a triangle falls just slightly outside
122
+ /// the mesh due to floating-point roundoff error. It also occurs when
123
+ /// seeking a hole or region point that a foolish user has placed outside
124
+ /// the mesh.
125
+ ///
126
+ /// WARNING: This routine is designed for convex triangulations, and will
127
+ /// not generally work after the holes and concavities have been carved.
128
+ /// However, it can still be used to find the circumcenter of a triangle, as
129
+ /// long as the search is begun from the triangle in question.</remarks>
130
+ public LocateResult PreciseLocate(Point searchpoint, ref Otri searchtri,
131
+ bool stopatsubsegment)
132
+ {
133
+ Otri backtracktri = default(Otri);
134
+ Osub checkedge = default(Osub);
135
+ Vertex forg, fdest, fapex;
136
+ double orgorient, destorient;
137
+ bool moveleft;
138
+
139
+ // Where are we?
140
+ forg = searchtri.Org();
141
+ fdest = searchtri.Dest();
142
+ fapex = searchtri.Apex();
143
+ while (true)
144
+ {
145
+ // Check whether the apex is the point we seek.
146
+ if ((fapex.x == searchpoint.x) && (fapex.y == searchpoint.y))
147
+ {
148
+ searchtri.Lprev();
149
+ return LocateResult.OnVertex;
150
+ }
151
+ // Does the point lie on the other side of the line defined by the
152
+ // triangle edge opposite the triangle's destination?
153
+ destorient = predicates.CounterClockwise(forg, fapex, searchpoint);
154
+ // Does the point lie on the other side of the line defined by the
155
+ // triangle edge opposite the triangle's origin?
156
+ orgorient = predicates.CounterClockwise(fapex, fdest, searchpoint);
157
+ if (destorient > 0.0)
158
+ {
159
+ if (orgorient > 0.0)
160
+ {
161
+ // Move left if the inner product of (fapex - searchpoint) and
162
+ // (fdest - forg) is positive. This is equivalent to drawing
163
+ // a line perpendicular to the line (forg, fdest) and passing
164
+ // through 'fapex', and determining which side of this line
165
+ // 'searchpoint' falls on.
166
+ moveleft = (fapex.x - searchpoint.x) * (fdest.x - forg.x) +
167
+ (fapex.y - searchpoint.y) * (fdest.y - forg.y) > 0.0;
168
+ }
169
+ else
170
+ {
171
+ moveleft = true;
172
+ }
173
+ }
174
+ else
175
+ {
176
+ if (orgorient > 0.0)
177
+ {
178
+ moveleft = false;
179
+ }
180
+ else
181
+ {
182
+ // The point we seek must be on the boundary of or inside this
183
+ // triangle.
184
+ if (destorient == 0.0)
185
+ {
186
+ searchtri.Lprev();
187
+ return LocateResult.OnEdge;
188
+ }
189
+ if (orgorient == 0.0)
190
+ {
191
+ searchtri.Lnext();
192
+ return LocateResult.OnEdge;
193
+ }
194
+ return LocateResult.InTriangle;
195
+ }
196
+ }
197
+
198
+ // Move to another triangle. Leave a trace 'backtracktri' in case
199
+ // floating-point roundoff or some such bogey causes us to walk
200
+ // off a boundary of the triangulation.
201
+ if (moveleft)
202
+ {
203
+ searchtri.Lprev(ref backtracktri);
204
+ fdest = fapex;
205
+ }
206
+ else
207
+ {
208
+ searchtri.Lnext(ref backtracktri);
209
+ forg = fapex;
210
+ }
211
+ backtracktri.Sym(ref searchtri);
212
+
213
+ if (mesh.checksegments && stopatsubsegment)
214
+ {
215
+ // Check for walking through a subsegment.
216
+ backtracktri.Pivot(ref checkedge);
217
+ if (checkedge.seg.hash != Mesh.DUMMY)
218
+ {
219
+ // Go back to the last triangle.
220
+ backtracktri.Copy(ref searchtri);
221
+ return LocateResult.Outside;
222
+ }
223
+ }
224
+ // Check for walking right out of the triangulation.
225
+ if (searchtri.tri.id == Mesh.DUMMY)
226
+ {
227
+ // Go back to the last triangle.
228
+ backtracktri.Copy(ref searchtri);
229
+ return LocateResult.Outside;
230
+ }
231
+
232
+ fapex = searchtri.Apex();
233
+ }
234
+ }
235
+
236
+ /// <summary>
237
+ /// Find a triangle or edge containing a given point.
238
+ /// </summary>
239
+ /// <param name="searchpoint">The point to locate.</param>
240
+ /// <param name="searchtri">The triangle to start the search at.</param>
241
+ /// <returns>Location information.</returns>
242
+ /// <remarks>
243
+ /// Searching begins from one of: the input 'searchtri', a recently
244
+ /// encountered triangle 'recenttri', or from a triangle chosen from a
245
+ /// random sample. The choice is made by determining which triangle's
246
+ /// origin is closest to the point we are searching for. Normally,
247
+ /// 'searchtri' should be a handle on the convex hull of the triangulation.
248
+ ///
249
+ /// Details on the random sampling method can be found in the Mucke, Saias,
250
+ /// and Zhu paper cited in the header of this code.
251
+ ///
252
+ /// On completion, 'searchtri' is a triangle that contains 'searchpoint'.
253
+ ///
254
+ /// Returns ONVERTEX if the point lies on an existing vertex. 'searchtri'
255
+ /// is a handle whose origin is the existing vertex.
256
+ ///
257
+ /// Returns ONEDGE if the point lies on a mesh edge. 'searchtri' is a
258
+ /// handle whose primary edge is the edge on which the point lies.
259
+ ///
260
+ /// Returns INTRIANGLE if the point lies strictly within a triangle.
261
+ /// 'searchtri' is a handle on the triangle that contains the point.
262
+ ///
263
+ /// Returns OUTSIDE if the point lies outside the mesh. 'searchtri' is a
264
+ /// handle whose primary edge the point is to the right of. This might
265
+ /// occur when the circumcenter of a triangle falls just slightly outside
266
+ /// the mesh due to floating-point roundoff error. It also occurs when
267
+ /// seeking a hole or region point that a foolish user has placed outside
268
+ /// the mesh.
269
+ ///
270
+ /// WARNING: This routine is designed for convex triangulations, and will
271
+ /// not generally work after the holes and concavities have been carved.
272
+ /// </remarks>
273
+ public LocateResult Locate(Point searchpoint, ref Otri searchtri)
274
+ {
275
+ Otri sampletri = default(Otri);
276
+ Vertex torg, tdest;
277
+ double searchdist, dist;
278
+ double ahead;
279
+
280
+ // Record the distance from the suggested starting triangle to the
281
+ // point we seek.
282
+ torg = searchtri.Org();
283
+ searchdist = (searchpoint.x - torg.x) * (searchpoint.x - torg.x) +
284
+ (searchpoint.y - torg.y) * (searchpoint.y - torg.y);
285
+
286
+ // If a recently encountered triangle has been recorded and has not been
287
+ // deallocated, test it as a good starting point.
288
+ if (recenttri.tri != null)
289
+ {
290
+ if (!Otri.IsDead(recenttri.tri))
291
+ {
292
+ torg = recenttri.Org();
293
+ if ((torg.x == searchpoint.x) && (torg.y == searchpoint.y))
294
+ {
295
+ recenttri.Copy(ref searchtri);
296
+ return LocateResult.OnVertex;
297
+ }
298
+ dist = (searchpoint.x - torg.x) * (searchpoint.x - torg.x) +
299
+ (searchpoint.y - torg.y) * (searchpoint.y - torg.y);
300
+ if (dist < searchdist)
301
+ {
302
+ recenttri.Copy(ref searchtri);
303
+ searchdist = dist;
304
+ }
305
+ }
306
+ }
307
+
308
+ // TODO: Improve sampling.
309
+ sampler.Update();
310
+
311
+ foreach (var t in sampler)
312
+ {
313
+ sampletri.tri = t;
314
+ if (!Otri.IsDead(sampletri.tri))
315
+ {
316
+ torg = sampletri.Org();
317
+ dist = (searchpoint.x - torg.x) * (searchpoint.x - torg.x) +
318
+ (searchpoint.y - torg.y) * (searchpoint.y - torg.y);
319
+ if (dist < searchdist)
320
+ {
321
+ sampletri.Copy(ref searchtri);
322
+ searchdist = dist;
323
+ }
324
+ }
325
+ }
326
+
327
+ // Where are we?
328
+ torg = searchtri.Org();
329
+ tdest = searchtri.Dest();
330
+
331
+ // Check the starting triangle's vertices.
332
+ if ((torg.x == searchpoint.x) && (torg.y == searchpoint.y))
333
+ {
334
+ return LocateResult.OnVertex;
335
+ }
336
+ if ((tdest.x == searchpoint.x) && (tdest.y == searchpoint.y))
337
+ {
338
+ searchtri.Lnext();
339
+ return LocateResult.OnVertex;
340
+ }
341
+
342
+ // Orient 'searchtri' to fit the preconditions of calling preciselocate().
343
+ ahead = predicates.CounterClockwise(torg, tdest, searchpoint);
344
+ if (ahead < 0.0)
345
+ {
346
+ // Turn around so that 'searchpoint' is to the left of the
347
+ // edge specified by 'searchtri'.
348
+ searchtri.Sym();
349
+ }
350
+ else if (ahead == 0.0)
351
+ {
352
+ // Check if 'searchpoint' is between 'torg' and 'tdest'.
353
+ if (((torg.x < searchpoint.x) == (searchpoint.x < tdest.x)) &&
354
+ ((torg.y < searchpoint.y) == (searchpoint.y < tdest.y)))
355
+ {
356
+ return LocateResult.OnEdge;
357
+ }
358
+ }
359
+
360
+ return PreciseLocate(searchpoint, ref searchtri, false);
361
+ }
362
+ }
363
+ }
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