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11400000: stylesheet
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader
ADDED
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Shader "Hidden/SkinningModule-GUITextureClip"
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{
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Properties {
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_MainTex ("Texture", Any) = "white" {}
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_Opacity ("Opacity", Float) = 1
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_VertexColorBlend ("VertexColorBlend", Float) = 0
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CGINCLUDE
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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float2 clipUV : TEXCOORD1;
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UNITY_VERTEX_OUTPUT_STEREO
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| 31 |
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};
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| 32 |
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| 33 |
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sampler2D _MainTex;
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sampler2D _GUIClipTexture;
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uniform float4 _MainTex_ST;
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fixed4 _Color;
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uniform fixed _Opacity;
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+
uniform fixed _VertexColorBlend;
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+
uniform float4x4 unity_GUIClipTextureMatrix;
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+
uniform bool _AdjustLinearForGamma;
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+
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+
v2f vert (appdata_t v)
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| 44 |
+
{
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| 45 |
+
v2f o;
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+
UNITY_SETUP_INSTANCE_ID(v);
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+
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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| 48 |
+
o.vertex = UnityObjectToClipPos(v.vertex);
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+
float3 eyePos = UnityObjectToViewPos(v.vertex);
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+
o.clipUV = mul(unity_GUIClipTextureMatrix, float4(eyePos.xy, 0, 1.0));
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o.color = v.color;
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+
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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+
return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.texcoord) * _Color;
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+
if (_AdjustLinearForGamma)
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col.rgb = LinearToGammaSpace(col.rgb);
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| 63 |
+
col = lerp(col, i.color, _VertexColorBlend);
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+
col.a *= tex2D(_GUIClipTexture, i.clipUV).a * _Opacity;
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+
return col;
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}
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ENDCG
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SubShader {
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Tags { "ForceSupported" = "True" }
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Lighting Off
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Blend SrcAlpha OneMinusSrcAlpha, One One
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Cull Off
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ZWrite Off
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ZTest Always
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Pass {
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CGPROGRAM
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ENDCG
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}
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}
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SubShader {
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Tags { "ForceSupported" = "True" }
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Lighting Off
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite Off
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ZTest Always
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| 94 |
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Pass {
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CGPROGRAM
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ENDCG
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}
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}
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}
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/SkinningModule-GUITextureClip.shader.meta
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|
| 1 |
+
#if ENABLE_ANIMATION_COLLECTION
|
| 2 |
+
using System;
|
| 3 |
+
using Unity.Mathematics;
|
| 4 |
+
using System.Collections.Generic;
|
| 5 |
+
using Unity.Collections;
|
| 6 |
+
using Unity.Jobs;
|
| 7 |
+
using Unity.Collections.LowLevel.Unsafe;
|
| 8 |
+
using UnityEngine.U2D.Common;
|
| 9 |
+
using UnityEngine.Profiling;
|
| 10 |
+
using Unity.Burst;
|
| 11 |
+
using UnityEngine.Assertions;
|
| 12 |
+
|
| 13 |
+
namespace UnityEngine.U2D.Animation
|
| 14 |
+
{
|
| 15 |
+
internal struct PerSkinJobData
|
| 16 |
+
{
|
| 17 |
+
public int deformVerticesStartPos;
|
| 18 |
+
public int2 bindPosesIndex;
|
| 19 |
+
public int2 verticesIndex;
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
internal struct SpriteSkinData
|
| 23 |
+
{
|
| 24 |
+
public NativeCustomSlice<Vector3> vertices;
|
| 25 |
+
public NativeCustomSlice<BoneWeight> boneWeights;
|
| 26 |
+
public NativeCustomSlice<Matrix4x4> bindPoses;
|
| 27 |
+
public NativeCustomSlice<Vector4> tangents;
|
| 28 |
+
public bool hasTangents;
|
| 29 |
+
public int spriteVertexStreamSize;
|
| 30 |
+
public int spriteVertexCount;
|
| 31 |
+
public int tangentVertexOffset;
|
| 32 |
+
public int deformVerticesStartPos;
|
| 33 |
+
public int transformId;
|
| 34 |
+
public NativeCustomSlice<int> boneTransformId;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
#if ENABLE_ANIMATION_BURST
|
| 38 |
+
[BurstCompile]
|
| 39 |
+
#endif
|
| 40 |
+
internal struct PrepareDeformJob :IJob
|
| 41 |
+
{
|
| 42 |
+
[ReadOnly]
|
| 43 |
+
public NativeArray<PerSkinJobData> perSkinJobData;
|
| 44 |
+
[ReadOnly]
|
| 45 |
+
public int batchDataSize;
|
| 46 |
+
[WriteOnly]
|
| 47 |
+
public NativeArray<int2> boneLookupData;
|
| 48 |
+
[WriteOnly]
|
| 49 |
+
public NativeArray<int2> vertexLookupData;
|
| 50 |
+
|
| 51 |
+
public void Execute()
|
| 52 |
+
{
|
| 53 |
+
for (int i = 0; i < batchDataSize; ++i)
|
| 54 |
+
{
|
| 55 |
+
var jobData = perSkinJobData[i];
|
| 56 |
+
for (int k = 0, j = jobData.bindPosesIndex.x; j < jobData.bindPosesIndex.y; ++j, ++k)
|
| 57 |
+
{
|
| 58 |
+
boneLookupData[j] = new int2(i, k);
|
| 59 |
+
}
|
| 60 |
+
for (int k = 0, j = jobData.verticesIndex.x; j < jobData.verticesIndex.y; ++j, ++k)
|
| 61 |
+
{
|
| 62 |
+
vertexLookupData[j] = new int2(i, k);
|
| 63 |
+
}
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
#if ENABLE_ANIMATION_BURST
|
| 69 |
+
[BurstCompile]
|
| 70 |
+
#endif
|
| 71 |
+
internal struct BoneDeformBatchedJob : IJobParallelFor
|
| 72 |
+
{
|
| 73 |
+
[ReadOnly]
|
| 74 |
+
public NativeArray<float4x4> boneTransform;
|
| 75 |
+
[ReadOnly]
|
| 76 |
+
public NativeArray<float4x4> rootTransform;
|
| 77 |
+
[ReadOnly]
|
| 78 |
+
public NativeArray<int2> boneLookupData;
|
| 79 |
+
[ReadOnly]
|
| 80 |
+
public NativeArray<SpriteSkinData> spriteSkinData;
|
| 81 |
+
[ReadOnly]
|
| 82 |
+
public NativeHashMap<int, TransformAccessJob.TransformData> rootTransformIndex;
|
| 83 |
+
[ReadOnly]
|
| 84 |
+
public NativeHashMap<int, TransformAccessJob.TransformData> boneTransformIndex;
|
| 85 |
+
[WriteOnly]
|
| 86 |
+
public NativeArray<float4x4> finalBoneTransforms;
|
| 87 |
+
|
| 88 |
+
public void Execute(int i)
|
| 89 |
+
{
|
| 90 |
+
int x = boneLookupData[i].x;
|
| 91 |
+
int y = boneLookupData[i].y;
|
| 92 |
+
var ssd = spriteSkinData[x];
|
| 93 |
+
var v = ssd.boneTransformId[y];
|
| 94 |
+
var index = boneTransformIndex[v].transformIndex;
|
| 95 |
+
if (index < 0)
|
| 96 |
+
return;
|
| 97 |
+
var aa = boneTransform[index];
|
| 98 |
+
var bb = ssd.bindPoses[y];
|
| 99 |
+
var cc = rootTransformIndex[ssd.transformId].transformIndex;
|
| 100 |
+
finalBoneTransforms[i] = math.mul(rootTransform[cc], math.mul(aa, bb));
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
#if ENABLE_ANIMATION_BURST
|
| 105 |
+
[BurstCompile]
|
| 106 |
+
#endif
|
| 107 |
+
|
| 108 |
+
internal struct SkinDeformBatchedJob : IJobParallelFor
|
| 109 |
+
{
|
| 110 |
+
public NativeSlice<byte> vertices;
|
| 111 |
+
|
| 112 |
+
[ReadOnly]
|
| 113 |
+
public NativeArray<float4x4> finalBoneTransforms;
|
| 114 |
+
[ReadOnly]
|
| 115 |
+
public NativeArray<PerSkinJobData> perSkinJobData;
|
| 116 |
+
[ReadOnly]
|
| 117 |
+
public NativeArray<SpriteSkinData> spriteSkinData;
|
| 118 |
+
[ReadOnly]
|
| 119 |
+
public NativeArray<int2> vertexLookupData;
|
| 120 |
+
|
| 121 |
+
public unsafe void Execute(int i)
|
| 122 |
+
{
|
| 123 |
+
int j = vertexLookupData[i].x;
|
| 124 |
+
int k = vertexLookupData[i].y;
|
| 125 |
+
|
| 126 |
+
PerSkinJobData perSkinData = perSkinJobData[j];
|
| 127 |
+
var spriteSkin = spriteSkinData[j];
|
| 128 |
+
float3 srcVertex = spriteSkin.vertices[k];
|
| 129 |
+
float4 tangents = spriteSkin.tangents[k];
|
| 130 |
+
var influence = spriteSkin.boneWeights[k];
|
| 131 |
+
|
| 132 |
+
int bone0 = influence.boneIndex0 + perSkinData.bindPosesIndex.x;
|
| 133 |
+
int bone1 = influence.boneIndex1 + perSkinData.bindPosesIndex.x;
|
| 134 |
+
int bone2 = influence.boneIndex2 + perSkinData.bindPosesIndex.x;
|
| 135 |
+
int bone3 = influence.boneIndex3 + perSkinData.bindPosesIndex.x;
|
| 136 |
+
|
| 137 |
+
byte* deformedPosOffset = (byte*)vertices.GetUnsafePtr();
|
| 138 |
+
byte* deformedPosStart = deformedPosOffset + spriteSkin.deformVerticesStartPos;
|
| 139 |
+
NativeSlice<float3> deformableVerticesFloat3 = NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice<float3>(deformedPosStart, spriteSkin.spriteVertexStreamSize, spriteSkin.spriteVertexCount);
|
| 140 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 141 |
+
NativeSliceUnsafeUtility.SetAtomicSafetyHandle(ref deformableVerticesFloat3, NativeSliceUnsafeUtility.GetAtomicSafetyHandle(vertices));
|
| 142 |
+
#endif
|
| 143 |
+
if (spriteSkin.hasTangents)
|
| 144 |
+
{
|
| 145 |
+
byte* deformedTanOffset = deformedPosStart + spriteSkin.tangentVertexOffset;
|
| 146 |
+
var deformableTangentsFloat4 = NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice<float4>(deformedTanOffset, spriteSkin.spriteVertexStreamSize, spriteSkin.spriteVertexCount);
|
| 147 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 148 |
+
NativeSliceUnsafeUtility.SetAtomicSafetyHandle(ref deformableTangentsFloat4, NativeSliceUnsafeUtility.GetAtomicSafetyHandle(vertices));
|
| 149 |
+
#endif
|
| 150 |
+
var tangent = new float4(tangents.xyz, 0.0f);
|
| 151 |
+
tangent =
|
| 152 |
+
math.mul(finalBoneTransforms[bone0], tangent) * influence.weight0 +
|
| 153 |
+
math.mul(finalBoneTransforms[bone1], tangent) * influence.weight1 +
|
| 154 |
+
math.mul(finalBoneTransforms[bone2], tangent) * influence.weight2 +
|
| 155 |
+
math.mul(finalBoneTransforms[bone3], tangent) * influence.weight3;
|
| 156 |
+
deformableTangentsFloat4[k] = new float4(math.normalize(tangent.xyz), tangents.w);
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
deformableVerticesFloat3[k] =
|
| 160 |
+
math.transform(finalBoneTransforms[bone0], srcVertex) * influence.weight0 +
|
| 161 |
+
math.transform(finalBoneTransforms[bone1], srcVertex) * influence.weight1 +
|
| 162 |
+
math.transform(finalBoneTransforms[bone2], srcVertex) * influence.weight2 +
|
| 163 |
+
math.transform(finalBoneTransforms[bone3], srcVertex) * influence.weight3;
|
| 164 |
+
}
|
| 165 |
+
}
|
| 166 |
+
|
| 167 |
+
#if ENABLE_ANIMATION_BURST
|
| 168 |
+
[BurstCompile]
|
| 169 |
+
#endif
|
| 170 |
+
internal struct CalculateSpriteSkinAABBJob : IJobParallelFor
|
| 171 |
+
{
|
| 172 |
+
public NativeSlice<byte> vertices;
|
| 173 |
+
[ReadOnly]
|
| 174 |
+
public NativeArray<bool> isSpriteSkinValidForDeformArray;
|
| 175 |
+
[ReadOnly]
|
| 176 |
+
public NativeArray<SpriteSkinData> spriteSkinData;
|
| 177 |
+
|
| 178 |
+
[WriteOnly]
|
| 179 |
+
public NativeArray<Bounds> bounds;
|
| 180 |
+
|
| 181 |
+
public unsafe void Execute(int i)
|
| 182 |
+
{
|
| 183 |
+
if (!isSpriteSkinValidForDeformArray[i])
|
| 184 |
+
return;
|
| 185 |
+
|
| 186 |
+
var spriteSkin = spriteSkinData[i];
|
| 187 |
+
byte* deformedPosOffset = (byte*)vertices.GetUnsafePtr();
|
| 188 |
+
NativeSlice<float3> deformableVerticesFloat3 = NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice<float3>(deformedPosOffset + spriteSkin.deformVerticesStartPos, spriteSkin.spriteVertexStreamSize, spriteSkin.spriteVertexCount);
|
| 189 |
+
|
| 190 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 191 |
+
NativeSliceUnsafeUtility.SetAtomicSafetyHandle(ref deformableVerticesFloat3, NativeSliceUnsafeUtility.GetAtomicSafetyHandle(vertices));
|
| 192 |
+
#endif
|
| 193 |
+
|
| 194 |
+
bounds[i] = SpriteSkinUtility.CalculateSpriteSkinBounds(deformableVerticesFloat3);
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
#if ENABLE_ANIMATION_BURST
|
| 199 |
+
[BurstCompile]
|
| 200 |
+
#endif
|
| 201 |
+
internal struct FillPerSkinJobSingleThread : IJob
|
| 202 |
+
{
|
| 203 |
+
public PerSkinJobData combinedSkinBatch;
|
| 204 |
+
|
| 205 |
+
[ReadOnly]
|
| 206 |
+
public NativeArray<bool> isSpriteSkinValidForDeformArray;
|
| 207 |
+
|
| 208 |
+
public NativeArray<SpriteSkinData> spriteSkinDataArray;
|
| 209 |
+
public NativeArray<PerSkinJobData> perSkinJobDataArray;
|
| 210 |
+
|
| 211 |
+
public NativeArray<PerSkinJobData> combinedSkinBatchArray;
|
| 212 |
+
|
| 213 |
+
public void Execute()
|
| 214 |
+
{
|
| 215 |
+
var startIndex = 0;
|
| 216 |
+
var endIndex = spriteSkinDataArray.Length;
|
| 217 |
+
for (int index = startIndex; index < endIndex; ++index)
|
| 218 |
+
{
|
| 219 |
+
var spriteSkinData = spriteSkinDataArray[index];
|
| 220 |
+
spriteSkinData.deformVerticesStartPos = -1;
|
| 221 |
+
var vertexBufferSize = 0;
|
| 222 |
+
var vertexCount = 0;
|
| 223 |
+
var bindPoseCount = 0;
|
| 224 |
+
if (isSpriteSkinValidForDeformArray[index])
|
| 225 |
+
{
|
| 226 |
+
spriteSkinData.deformVerticesStartPos = combinedSkinBatch.deformVerticesStartPos;
|
| 227 |
+
vertexBufferSize = spriteSkinData.spriteVertexCount * spriteSkinData.spriteVertexStreamSize;
|
| 228 |
+
vertexCount = spriteSkinData.spriteVertexCount;
|
| 229 |
+
bindPoseCount = spriteSkinData.bindPoses.Length;
|
| 230 |
+
}
|
| 231 |
+
combinedSkinBatch.verticesIndex.x = combinedSkinBatch.verticesIndex.y;
|
| 232 |
+
combinedSkinBatch.verticesIndex.y = combinedSkinBatch.verticesIndex.x + vertexCount;
|
| 233 |
+
combinedSkinBatch.bindPosesIndex.x = combinedSkinBatch.bindPosesIndex.y;
|
| 234 |
+
combinedSkinBatch.bindPosesIndex.y = combinedSkinBatch.bindPosesIndex.x + bindPoseCount;
|
| 235 |
+
spriteSkinDataArray[index] = spriteSkinData;
|
| 236 |
+
perSkinJobDataArray[index] = combinedSkinBatch;
|
| 237 |
+
combinedSkinBatch.deformVerticesStartPos += vertexBufferSize;
|
| 238 |
+
}
|
| 239 |
+
combinedSkinBatchArray[0] = combinedSkinBatch;
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
#if ENABLE_ANIMATION_BURST
|
| 244 |
+
[BurstCompile]
|
| 245 |
+
#endif
|
| 246 |
+
internal struct CopySpriteRendererBuffersJob : IJobParallelFor
|
| 247 |
+
{
|
| 248 |
+
[ReadOnly]
|
| 249 |
+
public NativeArray<bool> isSpriteSkinValidForDeformArray;
|
| 250 |
+
[ReadOnly]
|
| 251 |
+
public NativeArray<SpriteSkinData> spriteSkinData;
|
| 252 |
+
[ReadOnly, NativeDisableUnsafePtrRestriction]
|
| 253 |
+
public IntPtr ptrVertices;
|
| 254 |
+
|
| 255 |
+
[WriteOnly]
|
| 256 |
+
public NativeArray<IntPtr> buffers;
|
| 257 |
+
[WriteOnly]
|
| 258 |
+
public NativeArray<int> bufferSizes;
|
| 259 |
+
|
| 260 |
+
public void Execute(int i)
|
| 261 |
+
{
|
| 262 |
+
var skinData = spriteSkinData[i];
|
| 263 |
+
IntPtr startVertices = default(IntPtr);
|
| 264 |
+
var vertexBufferLength = 0;
|
| 265 |
+
if (isSpriteSkinValidForDeformArray[i])
|
| 266 |
+
{
|
| 267 |
+
startVertices = ptrVertices + skinData.deformVerticesStartPos;
|
| 268 |
+
vertexBufferLength = skinData.spriteVertexCount * skinData.spriteVertexStreamSize;
|
| 269 |
+
}
|
| 270 |
+
buffers[i] = startVertices;
|
| 271 |
+
bufferSizes[i] = vertexBufferLength;
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
internal class SpriteSkinComposite : ScriptableObject
|
| 276 |
+
{
|
| 277 |
+
static SpriteSkinComposite m_Instance;
|
| 278 |
+
|
| 279 |
+
public static SpriteSkinComposite instance
|
| 280 |
+
{
|
| 281 |
+
get
|
| 282 |
+
{
|
| 283 |
+
if (m_Instance == null)
|
| 284 |
+
{
|
| 285 |
+
var composite = Resources.FindObjectsOfTypeAll<SpriteSkinComposite>();
|
| 286 |
+
if (composite.Length > 0)
|
| 287 |
+
m_Instance = composite[0];
|
| 288 |
+
else
|
| 289 |
+
m_Instance = ScriptableObject.CreateInstance<SpriteSkinComposite>();
|
| 290 |
+
m_Instance.hideFlags = HideFlags.HideAndDontSave;
|
| 291 |
+
m_Instance.Init();
|
| 292 |
+
}
|
| 293 |
+
return m_Instance;
|
| 294 |
+
}
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
List<SpriteSkin> m_SpriteSkins = new List<SpriteSkin>();
|
| 298 |
+
List<SpriteSkin> m_SpriteSkinLateUpdate = new List<SpriteSkin>();
|
| 299 |
+
SpriteRenderer[] m_SpriteRenderers = new SpriteRenderer[0];
|
| 300 |
+
|
| 301 |
+
DeformVerticesBuffer m_DeformedVerticesBuffer;
|
| 302 |
+
NativeArray<float4x4> m_FinalBoneTransforms;
|
| 303 |
+
|
| 304 |
+
NativeArray<bool> m_IsSpriteSkinActiveForDeform;
|
| 305 |
+
NativeArray<SpriteSkinData> m_SpriteSkinData;
|
| 306 |
+
NativeArray<PerSkinJobData> m_PerSkinJobData;
|
| 307 |
+
NativeArray<Bounds> m_BoundsData;
|
| 308 |
+
NativeArray<IntPtr> m_Buffers;
|
| 309 |
+
NativeArray<int> m_BufferSizes;
|
| 310 |
+
|
| 311 |
+
NativeArray<int2> m_BoneLookupData;
|
| 312 |
+
NativeArray<int2> m_VertexLookupData;
|
| 313 |
+
NativeArray<PerSkinJobData> m_SkinBatchArray;
|
| 314 |
+
TransformAccessJob m_LocalToWorldTransformAccessJob;
|
| 315 |
+
TransformAccessJob m_WorldToLocalTransformAccessJob;
|
| 316 |
+
JobHandle m_BoundJobHandle;
|
| 317 |
+
JobHandle m_DeformJobHandle;
|
| 318 |
+
JobHandle m_CopyJobHandle;
|
| 319 |
+
|
| 320 |
+
[SerializeField]
|
| 321 |
+
GameObject m_Helper;
|
| 322 |
+
|
| 323 |
+
internal GameObject helperGameObject
|
| 324 |
+
{
|
| 325 |
+
get => m_Helper;
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
internal void RemoveTransformById(int transformId)
|
| 329 |
+
{
|
| 330 |
+
m_LocalToWorldTransformAccessJob.RemoveTransformById(transformId);
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
internal void AddSpriteSkinBoneTransform(SpriteSkin spriteSkin)
|
| 334 |
+
{
|
| 335 |
+
if (spriteSkin == null)
|
| 336 |
+
return;
|
| 337 |
+
if (spriteSkin.boneTransforms != null)
|
| 338 |
+
{
|
| 339 |
+
foreach (var t in spriteSkin.boneTransforms)
|
| 340 |
+
{
|
| 341 |
+
if(t != null)
|
| 342 |
+
m_LocalToWorldTransformAccessJob.AddTransform(t);
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
internal void AddSpriteSkinRootBoneTransform(SpriteSkin spriteSkin)
|
| 348 |
+
{
|
| 349 |
+
if (spriteSkin == null || spriteSkin.rootBone == null)
|
| 350 |
+
return;
|
| 351 |
+
m_LocalToWorldTransformAccessJob.AddTransform(spriteSkin.rootBone);
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
internal void AddSpriteSkin(SpriteSkin spriteSkin)
|
| 355 |
+
{
|
| 356 |
+
if (spriteSkin == null)
|
| 357 |
+
return;
|
| 358 |
+
|
| 359 |
+
bool added = m_SpriteSkins.Contains(spriteSkin);
|
| 360 |
+
Debug.Assert(!added, string.Format("SpriteSkin {0} is already added", spriteSkin.gameObject.name));
|
| 361 |
+
if (!added)
|
| 362 |
+
{
|
| 363 |
+
m_SpriteSkins.Add(spriteSkin);
|
| 364 |
+
var count = m_SpriteSkins.Count;
|
| 365 |
+
Array.Resize(ref m_SpriteRenderers, count);
|
| 366 |
+
m_SpriteRenderers[count - 1] = spriteSkin.spriteRenderer;
|
| 367 |
+
m_WorldToLocalTransformAccessJob.AddTransform(spriteSkin.transform);
|
| 368 |
+
if (m_IsSpriteSkinActiveForDeform.IsCreated)
|
| 369 |
+
{
|
| 370 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_IsSpriteSkinActiveForDeform, count);
|
| 371 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_PerSkinJobData, count);
|
| 372 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_SpriteSkinData, count);
|
| 373 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_BoundsData, count);
|
| 374 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_Buffers, count);
|
| 375 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_BufferSizes, count);
|
| 376 |
+
CopyToSpriteSkinData(count - 1);
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
internal void CopyToSpriteSkinData(SpriteSkin spriteSkin)
|
| 382 |
+
{
|
| 383 |
+
if (spriteSkin == null)
|
| 384 |
+
return;
|
| 385 |
+
int index = m_SpriteSkins.IndexOf(spriteSkin);
|
| 386 |
+
if (index < 0)
|
| 387 |
+
return;
|
| 388 |
+
CopyToSpriteSkinData(index);
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
private void CopyToSpriteSkinData(int index)
|
| 392 |
+
{
|
| 393 |
+
if (index < 0 || index >= m_SpriteSkins.Count || !m_SpriteSkinData.IsCreated)
|
| 394 |
+
return;
|
| 395 |
+
|
| 396 |
+
SpriteSkinData spriteSkinData = default(SpriteSkinData);
|
| 397 |
+
var spriteSkin = m_SpriteSkins[index];
|
| 398 |
+
spriteSkin.CopyToSpriteSkinData(ref spriteSkinData, index);
|
| 399 |
+
m_SpriteSkinData[index] = spriteSkinData;
|
| 400 |
+
m_SpriteRenderers[index] = spriteSkin.spriteRenderer;
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
internal void RemoveSpriteSkin(SpriteSkin spriteSkin)
|
| 404 |
+
{
|
| 405 |
+
int index = m_SpriteSkins.IndexOf(spriteSkin);
|
| 406 |
+
if (index < 0)
|
| 407 |
+
return;
|
| 408 |
+
|
| 409 |
+
// Check if it is not the last SpriteSkin
|
| 410 |
+
if (index < m_SpriteSkins.Count - 1)
|
| 411 |
+
{
|
| 412 |
+
m_SpriteSkins.RemoveAtSwapBack(index);
|
| 413 |
+
CopyToSpriteSkinData(index);
|
| 414 |
+
}
|
| 415 |
+
else
|
| 416 |
+
{
|
| 417 |
+
m_SpriteSkins.RemoveAt(index);
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
var count = m_SpriteSkins.Count;
|
| 421 |
+
Array.Resize(ref m_SpriteRenderers, count);
|
| 422 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_IsSpriteSkinActiveForDeform, count);
|
| 423 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_PerSkinJobData, count);
|
| 424 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_SpriteSkinData, count);
|
| 425 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_BoundsData, count);
|
| 426 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_Buffers, count);
|
| 427 |
+
NativeArrayHelpers.ResizeAndCopyIfNeeded(ref m_BufferSizes, count);
|
| 428 |
+
|
| 429 |
+
m_WorldToLocalTransformAccessJob.RemoveTransform(spriteSkin.transform);
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
internal void AddSpriteSkinForLateUpdate(SpriteSkin spriteSkin)
|
| 433 |
+
{
|
| 434 |
+
if (spriteSkin == null)
|
| 435 |
+
return;
|
| 436 |
+
|
| 437 |
+
bool added = m_SpriteSkinLateUpdate.Contains(spriteSkin);
|
| 438 |
+
Debug.Assert( !added, string.Format("SpriteSkin {0} is already added for LateUpdate", spriteSkin.gameObject.name));
|
| 439 |
+
if (!added)
|
| 440 |
+
{
|
| 441 |
+
m_SpriteSkinLateUpdate.Add(spriteSkin);
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
internal void RemoveSpriteSkinForLateUpdate(SpriteSkin spriteSkin)
|
| 446 |
+
{
|
| 447 |
+
m_SpriteSkinLateUpdate.Remove(spriteSkin);
|
| 448 |
+
}
|
| 449 |
+
|
| 450 |
+
void Init()
|
| 451 |
+
{
|
| 452 |
+
if(m_LocalToWorldTransformAccessJob == null)
|
| 453 |
+
m_LocalToWorldTransformAccessJob = new TransformAccessJob();
|
| 454 |
+
if(m_WorldToLocalTransformAccessJob == null)
|
| 455 |
+
m_WorldToLocalTransformAccessJob = new TransformAccessJob();
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
internal void ResetComposite()
|
| 459 |
+
{
|
| 460 |
+
foreach (var spriteSkin in m_SpriteSkins)
|
| 461 |
+
spriteSkin.batchSkinning = false;
|
| 462 |
+
m_SpriteSkins.Clear();
|
| 463 |
+
m_LocalToWorldTransformAccessJob.Destroy();
|
| 464 |
+
m_WorldToLocalTransformAccessJob.Destroy();
|
| 465 |
+
m_LocalToWorldTransformAccessJob = new TransformAccessJob();
|
| 466 |
+
m_WorldToLocalTransformAccessJob = new TransformAccessJob();
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
public void OnEnable()
|
| 470 |
+
{
|
| 471 |
+
m_Instance = this;
|
| 472 |
+
if (m_Helper == null)
|
| 473 |
+
{
|
| 474 |
+
m_Helper = new GameObject("SpriteSkinManager");
|
| 475 |
+
m_Helper.hideFlags = HideFlags.HideAndDontSave;
|
| 476 |
+
m_Helper.AddComponent<SpriteSkinManager.SpriteSkinManagerInternal>();
|
| 477 |
+
#if !UNITY_EDITOR
|
| 478 |
+
GameObject.DontDestroyOnLoad(m_Helper);
|
| 479 |
+
#endif
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
m_DeformedVerticesBuffer = new DeformVerticesBuffer(DeformVerticesBuffer.k_DefaultBufferSize);
|
| 483 |
+
m_FinalBoneTransforms = new NativeArray<float4x4>(1, Allocator.Persistent);
|
| 484 |
+
m_BoneLookupData = new NativeArray<int2>(1, Allocator.Persistent);
|
| 485 |
+
m_VertexLookupData = new NativeArray<int2>(1, Allocator.Persistent);
|
| 486 |
+
m_SkinBatchArray = new NativeArray<PerSkinJobData>(1, Allocator.Persistent);
|
| 487 |
+
|
| 488 |
+
Init();
|
| 489 |
+
|
| 490 |
+
// Initialise all existing SpriteSkins as execution order is indeterminate
|
| 491 |
+
int count = m_SpriteSkins.Count;
|
| 492 |
+
if (count > 0)
|
| 493 |
+
{
|
| 494 |
+
m_IsSpriteSkinActiveForDeform = new NativeArray<bool>(count, Allocator.Persistent);
|
| 495 |
+
m_PerSkinJobData = new NativeArray<PerSkinJobData>(count, Allocator.Persistent);
|
| 496 |
+
m_SpriteSkinData = new NativeArray<SpriteSkinData>(count, Allocator.Persistent);
|
| 497 |
+
m_BoundsData = new NativeArray<Bounds>(count, Allocator.Persistent);
|
| 498 |
+
m_Buffers = new NativeArray<IntPtr>(count, Allocator.Persistent);
|
| 499 |
+
m_BufferSizes = new NativeArray<int>(count, Allocator.Persistent);
|
| 500 |
+
for (int i = 0; i < count; ++i)
|
| 501 |
+
{
|
| 502 |
+
var spriteSkin = m_SpriteSkins[i];
|
| 503 |
+
spriteSkin.batchSkinning = true;
|
| 504 |
+
CopyToSpriteSkinData(i);
|
| 505 |
+
}
|
| 506 |
+
}
|
| 507 |
+
else
|
| 508 |
+
{
|
| 509 |
+
m_IsSpriteSkinActiveForDeform = new NativeArray<bool>(1, Allocator.Persistent);
|
| 510 |
+
m_PerSkinJobData = new NativeArray<PerSkinJobData>(1, Allocator.Persistent);
|
| 511 |
+
m_SpriteSkinData = new NativeArray<SpriteSkinData>(1, Allocator.Persistent);
|
| 512 |
+
m_BoundsData = new NativeArray<Bounds>(1, Allocator.Persistent);
|
| 513 |
+
m_Buffers = new NativeArray<IntPtr>(1, Allocator.Persistent);
|
| 514 |
+
m_BufferSizes = new NativeArray<int>(1, Allocator.Persistent);
|
| 515 |
+
}
|
| 516 |
+
}
|
| 517 |
+
|
| 518 |
+
private void OnDisable()
|
| 519 |
+
{
|
| 520 |
+
m_DeformJobHandle.Complete();
|
| 521 |
+
m_BoundJobHandle.Complete();
|
| 522 |
+
m_CopyJobHandle.Complete();
|
| 523 |
+
foreach (var spriteSkin in m_SpriteSkins)
|
| 524 |
+
spriteSkin.batchSkinning = false;
|
| 525 |
+
m_SpriteSkins.Clear();
|
| 526 |
+
m_SpriteRenderers = new SpriteRenderer[0];
|
| 527 |
+
m_DeformedVerticesBuffer.Dispose();
|
| 528 |
+
m_IsSpriteSkinActiveForDeform.DisposeIfCreated();
|
| 529 |
+
m_PerSkinJobData.DisposeIfCreated();
|
| 530 |
+
m_SpriteSkinData.DisposeIfCreated();
|
| 531 |
+
m_Buffers.DisposeIfCreated();
|
| 532 |
+
m_BufferSizes.DisposeIfCreated();
|
| 533 |
+
m_BoneLookupData.DisposeIfCreated();
|
| 534 |
+
m_VertexLookupData.DisposeIfCreated();
|
| 535 |
+
m_SkinBatchArray.DisposeIfCreated();
|
| 536 |
+
m_FinalBoneTransforms.DisposeIfCreated();
|
| 537 |
+
m_BoundsData.DisposeIfCreated();
|
| 538 |
+
if (m_Helper != null)
|
| 539 |
+
GameObject.DestroyImmediate(m_Helper);
|
| 540 |
+
m_LocalToWorldTransformAccessJob.Destroy();
|
| 541 |
+
m_WorldToLocalTransformAccessJob.Destroy();
|
| 542 |
+
}
|
| 543 |
+
|
| 544 |
+
internal unsafe void LateUpdate()
|
| 545 |
+
{
|
| 546 |
+
foreach (var ss in m_SpriteSkinLateUpdate)
|
| 547 |
+
{
|
| 548 |
+
if(ss != null)
|
| 549 |
+
ss.OnLateUpdate();
|
| 550 |
+
}
|
| 551 |
+
|
| 552 |
+
var count = m_SpriteSkins.Count;
|
| 553 |
+
if (count == 0)
|
| 554 |
+
return;
|
| 555 |
+
|
| 556 |
+
Profiler.BeginSample("SpriteSkinComposite.PrepareData");
|
| 557 |
+
Assert.AreEqual(m_IsSpriteSkinActiveForDeform.Length, count);
|
| 558 |
+
Assert.AreEqual(m_PerSkinJobData.Length, count);
|
| 559 |
+
Assert.AreEqual(m_SpriteSkinData.Length, count);
|
| 560 |
+
Assert.AreEqual(m_BoundsData.Length, count);
|
| 561 |
+
Assert.AreEqual(m_Buffers.Length, count);
|
| 562 |
+
Assert.AreEqual(m_BufferSizes.Length, count);
|
| 563 |
+
Assert.AreEqual(m_SpriteRenderers.Length, count);
|
| 564 |
+
|
| 565 |
+
Profiler.BeginSample("SpriteSkinComposite.ValidateSpriteSkinData");
|
| 566 |
+
for (int i = 0; i < m_SpriteSkins.Count; ++i)
|
| 567 |
+
{
|
| 568 |
+
var spriteSkin = m_SpriteSkins[i];
|
| 569 |
+
m_IsSpriteSkinActiveForDeform[i] = spriteSkin.BatchValidate();
|
| 570 |
+
if (m_IsSpriteSkinActiveForDeform[i] && spriteSkin.NeedUpdateCompositeCache())
|
| 571 |
+
{
|
| 572 |
+
CopyToSpriteSkinData(i);
|
| 573 |
+
}
|
| 574 |
+
}
|
| 575 |
+
Profiler.EndSample();
|
| 576 |
+
|
| 577 |
+
Profiler.BeginSample("SpriteSkinComposite.TransformAccessJob");
|
| 578 |
+
var localToWorldJobHandle = m_LocalToWorldTransformAccessJob.StartLocalToWorldJob();
|
| 579 |
+
var worldToLocalJobHandle = m_WorldToLocalTransformAccessJob.StartWorldToLocalJob();
|
| 580 |
+
Profiler.EndSample();
|
| 581 |
+
|
| 582 |
+
Profiler.BeginSample("SpriteSkinComposite.GetSpriteSkinBatchData");
|
| 583 |
+
NativeArrayHelpers.ResizeIfNeeded(ref m_SkinBatchArray, 1);
|
| 584 |
+
FillPerSkinJobSingleThread fillPerSkinJobSingleThread = new FillPerSkinJobSingleThread()
|
| 585 |
+
{
|
| 586 |
+
isSpriteSkinValidForDeformArray = m_IsSpriteSkinActiveForDeform,
|
| 587 |
+
combinedSkinBatchArray = m_SkinBatchArray,
|
| 588 |
+
spriteSkinDataArray = m_SpriteSkinData,
|
| 589 |
+
perSkinJobDataArray = m_PerSkinJobData,
|
| 590 |
+
};
|
| 591 |
+
fillPerSkinJobSingleThread.Run();
|
| 592 |
+
Profiler.EndSample();
|
| 593 |
+
Profiler.EndSample();
|
| 594 |
+
|
| 595 |
+
var skinBatch = m_SkinBatchArray[0];
|
| 596 |
+
int batchCount = m_SpriteSkinData.Length;
|
| 597 |
+
int vertexBufferSize = skinBatch.deformVerticesStartPos;
|
| 598 |
+
if (vertexBufferSize <= 0)
|
| 599 |
+
{
|
| 600 |
+
localToWorldJobHandle.Complete();
|
| 601 |
+
worldToLocalJobHandle.Complete();
|
| 602 |
+
return;
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
Profiler.BeginSample("SpriteSkinComposite.ResizeBuffers");
|
| 606 |
+
var deformVertices = m_DeformedVerticesBuffer.GetBuffer(vertexBufferSize);
|
| 607 |
+
NativeArrayHelpers.ResizeIfNeeded(ref m_FinalBoneTransforms, skinBatch.bindPosesIndex.y);
|
| 608 |
+
NativeArrayHelpers.ResizeIfNeeded(ref m_BoneLookupData, skinBatch.bindPosesIndex.y);
|
| 609 |
+
NativeArrayHelpers.ResizeIfNeeded(ref m_VertexLookupData, skinBatch.verticesIndex.y);
|
| 610 |
+
Profiler.EndSample();
|
| 611 |
+
|
| 612 |
+
Profiler.BeginSample("SpriteSkinComposite.Prepare");
|
| 613 |
+
PrepareDeformJob prepareJob = new PrepareDeformJob
|
| 614 |
+
{
|
| 615 |
+
batchDataSize = batchCount,
|
| 616 |
+
perSkinJobData = m_PerSkinJobData,
|
| 617 |
+
boneLookupData = m_BoneLookupData,
|
| 618 |
+
vertexLookupData = m_VertexLookupData
|
| 619 |
+
};
|
| 620 |
+
var jobHandle = prepareJob.Schedule();
|
| 621 |
+
Profiler.EndSample();
|
| 622 |
+
|
| 623 |
+
Profiler.BeginSample("SpriteSkinComposite.ScheduleJobs");
|
| 624 |
+
BoneDeformBatchedJob boneJobBatched = new BoneDeformBatchedJob()
|
| 625 |
+
{
|
| 626 |
+
boneTransform = m_LocalToWorldTransformAccessJob.transformMatrix,
|
| 627 |
+
rootTransform = m_WorldToLocalTransformAccessJob.transformMatrix,
|
| 628 |
+
spriteSkinData = m_SpriteSkinData,
|
| 629 |
+
boneLookupData = m_BoneLookupData,
|
| 630 |
+
finalBoneTransforms = m_FinalBoneTransforms,
|
| 631 |
+
rootTransformIndex = m_WorldToLocalTransformAccessJob.transformData,
|
| 632 |
+
boneTransformIndex = m_LocalToWorldTransformAccessJob.transformData
|
| 633 |
+
};
|
| 634 |
+
jobHandle = JobHandle.CombineDependencies(localToWorldJobHandle, worldToLocalJobHandle, jobHandle);
|
| 635 |
+
jobHandle = boneJobBatched.Schedule(skinBatch.bindPosesIndex.y, 8, jobHandle);
|
| 636 |
+
|
| 637 |
+
SkinDeformBatchedJob skinJobBatched = new SkinDeformBatchedJob()
|
| 638 |
+
{
|
| 639 |
+
vertices = deformVertices,
|
| 640 |
+
vertexLookupData = m_VertexLookupData,
|
| 641 |
+
spriteSkinData = m_SpriteSkinData,
|
| 642 |
+
perSkinJobData = m_PerSkinJobData,
|
| 643 |
+
finalBoneTransforms = m_FinalBoneTransforms,
|
| 644 |
+
};
|
| 645 |
+
m_DeformJobHandle = skinJobBatched.Schedule(skinBatch.verticesIndex.y, 16, jobHandle);
|
| 646 |
+
|
| 647 |
+
CopySpriteRendererBuffersJob copySpriteRendererBuffersJob = new CopySpriteRendererBuffersJob()
|
| 648 |
+
{
|
| 649 |
+
isSpriteSkinValidForDeformArray = m_IsSpriteSkinActiveForDeform,
|
| 650 |
+
spriteSkinData = m_SpriteSkinData,
|
| 651 |
+
ptrVertices = (IntPtr) NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(deformVertices),
|
| 652 |
+
buffers = m_Buffers,
|
| 653 |
+
bufferSizes = m_BufferSizes,
|
| 654 |
+
};
|
| 655 |
+
m_CopyJobHandle = copySpriteRendererBuffersJob.Schedule(batchCount, 16, jobHandle);
|
| 656 |
+
|
| 657 |
+
CalculateSpriteSkinAABBJob updateBoundJob = new CalculateSpriteSkinAABBJob
|
| 658 |
+
{
|
| 659 |
+
vertices = deformVertices,
|
| 660 |
+
isSpriteSkinValidForDeformArray = m_IsSpriteSkinActiveForDeform,
|
| 661 |
+
spriteSkinData = m_SpriteSkinData,
|
| 662 |
+
bounds = m_BoundsData,
|
| 663 |
+
};
|
| 664 |
+
m_BoundJobHandle = updateBoundJob.Schedule(batchCount, 4, m_DeformJobHandle);
|
| 665 |
+
Profiler.EndSample();
|
| 666 |
+
|
| 667 |
+
JobHandle.ScheduleBatchedJobs();
|
| 668 |
+
jobHandle = JobHandle.CombineDependencies(m_BoundJobHandle, m_CopyJobHandle);
|
| 669 |
+
jobHandle.Complete();
|
| 670 |
+
|
| 671 |
+
Profiler.BeginSample("SpriteSkinComposite.SetBatchDeformableBufferAndLocalAABB");
|
| 672 |
+
InternalEngineBridge.SetBatchDeformableBufferAndLocalAABBArray(m_SpriteRenderers, m_Buffers, m_BufferSizes, m_BoundsData);
|
| 673 |
+
Profiler.EndSample();
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
internal bool HasDeformableBufferForSprite(int dataIndex)
|
| 677 |
+
{
|
| 678 |
+
if (dataIndex < 0 && m_IsSpriteSkinActiveForDeform.Length >= dataIndex)
|
| 679 |
+
throw new InvalidOperationException("Invalid index for deformable buffer");
|
| 680 |
+
return m_IsSpriteSkinActiveForDeform[dataIndex];
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
internal unsafe NativeArray<byte> GetDeformableBufferForSprite(int dataIndex)
|
| 684 |
+
{
|
| 685 |
+
if (dataIndex < 0 && m_SpriteSkinData.Length >= dataIndex)
|
| 686 |
+
throw new InvalidOperationException("Invalid index for deformable buffer");
|
| 687 |
+
|
| 688 |
+
if (!m_DeformJobHandle.IsCompleted)
|
| 689 |
+
m_DeformJobHandle.Complete();
|
| 690 |
+
|
| 691 |
+
var skinData = m_SpriteSkinData[dataIndex];
|
| 692 |
+
if (skinData.deformVerticesStartPos < 0)
|
| 693 |
+
throw new InvalidOperationException("There are no currently deformed vertices.");
|
| 694 |
+
|
| 695 |
+
var vertexBufferLength = skinData.spriteVertexCount * skinData.spriteVertexStreamSize;
|
| 696 |
+
var deformVertices = m_DeformedVerticesBuffer.GetCurrentBuffer();
|
| 697 |
+
byte* ptrVertices = (byte*)deformVertices.GetUnsafeReadOnlyPtr();
|
| 698 |
+
ptrVertices += skinData.deformVerticesStartPos;
|
| 699 |
+
var buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(ptrVertices, vertexBufferLength, Allocator.None);
|
| 700 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 701 |
+
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref buffer, NativeArrayUnsafeUtility.GetAtomicSafetyHandle(deformVertices));
|
| 702 |
+
#endif
|
| 703 |
+
return buffer;
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
// Code for tests
|
| 707 |
+
#region Code For Tests
|
| 708 |
+
internal string GetDebugLog()
|
| 709 |
+
{
|
| 710 |
+
var log = "";
|
| 711 |
+
log = "====SpriteSkinLateUpdate===\n";
|
| 712 |
+
log += "Count: " + m_SpriteSkinLateUpdate.Count +"\n";
|
| 713 |
+
foreach (var ss in m_SpriteSkinLateUpdate)
|
| 714 |
+
{
|
| 715 |
+
log += ss == null ? "null" : ss.name;
|
| 716 |
+
log += "\n";
|
| 717 |
+
}
|
| 718 |
+
log += "\n";
|
| 719 |
+
|
| 720 |
+
log += "===SpriteSkinBatch===\n";
|
| 721 |
+
log += "Count: " + m_SpriteSkins.Count +"\n";
|
| 722 |
+
foreach (var ss in m_SpriteSkins)
|
| 723 |
+
{
|
| 724 |
+
log += ss == null ? "null" : ss.name;
|
| 725 |
+
log += "\n";
|
| 726 |
+
}
|
| 727 |
+
|
| 728 |
+
log += "===LocalToWorldTransformAccessJob===\n";
|
| 729 |
+
log += m_LocalToWorldTransformAccessJob.GetDebugLog();
|
| 730 |
+
log += "\n";
|
| 731 |
+
log += "===WorldToLocalTransformAccessJob===\n";
|
| 732 |
+
log += "\n";
|
| 733 |
+
log += m_WorldToLocalTransformAccessJob.GetDebugLog();
|
| 734 |
+
return log;
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
internal SpriteSkin[] GetSpriteSkins()
|
| 738 |
+
{
|
| 739 |
+
return m_SpriteSkins.ToArray();
|
| 740 |
+
}
|
| 741 |
+
|
| 742 |
+
internal TransformAccessJob GetWorldToLocalTransformAccessJob()
|
| 743 |
+
{
|
| 744 |
+
return m_WorldToLocalTransformAccessJob;
|
| 745 |
+
}
|
| 746 |
+
|
| 747 |
+
internal TransformAccessJob GetLocalToWorldTransformAccessJob()
|
| 748 |
+
{
|
| 749 |
+
return m_LocalToWorldTransformAccessJob;
|
| 750 |
+
}
|
| 751 |
+
#endregion
|
| 752 |
+
}
|
| 753 |
+
}
|
| 754 |
+
#endif
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/SpriteSkinUtility.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 71f3a5c724055424d80f4940228fd9ae
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/TransformAccessJob.cs
ADDED
|
@@ -0,0 +1,263 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST
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using System;
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using System.Collections.Generic;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine.Jobs;
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using UnityEngine.Profiling;
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using Unity.Burst;
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namespace UnityEngine.U2D.Animation
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{
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internal class TransformAccessJob
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{
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internal struct TransformData
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{
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public int transformIndex;
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public int refCount;
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public TransformData(int index)
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{
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transformIndex = index;
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refCount = 1;
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}
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}
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Transform[] m_Transform;
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TransformAccessArray m_TransformAccessArray;
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NativeHashMap<int, TransformData> m_TransformData;
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NativeArray<float4x4> m_TransformMatrix;
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bool m_Dirty;
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JobHandle m_JobHandle;
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public TransformAccessJob()
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{
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m_TransformMatrix = new NativeArray<float4x4>(1, Allocator.Persistent);
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m_TransformData = new NativeHashMap<int, TransformData>(1, Allocator.Persistent);
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m_Transform = new Transform[0];
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m_Dirty = false;
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m_JobHandle = default(JobHandle);
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}
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public void Destroy()
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{
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m_JobHandle.Complete();
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if (m_TransformMatrix.IsCreated)
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m_TransformMatrix.Dispose();
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if (m_TransformAccessArray.isCreated)
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m_TransformAccessArray.Dispose();
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if (m_TransformData.IsCreated)
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m_TransformData.Dispose();
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}
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public NativeHashMap<int, TransformData> transformData
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{
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get { return m_TransformData; }
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}
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public NativeArray<float4x4> transformMatrix
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{
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get { return m_TransformMatrix; }
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}
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public void AddTransform(Transform t)
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{
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if (t == null || !m_TransformData.IsCreated)
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return;
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m_JobHandle.Complete();
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int instanceId = t.GetInstanceID();
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if (m_TransformData.ContainsKey(instanceId))
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{
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var transformData = m_TransformData[instanceId];
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transformData.refCount += 1;
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m_TransformData[instanceId] = transformData;
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}
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else
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{
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m_TransformData.TryAdd(instanceId, new TransformData(-1));
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ArrayAdd(ref m_Transform, t);
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m_Dirty = true;
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}
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}
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static void ArrayAdd<T>(ref T[] array, T item)
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{
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int arraySize = array.Length;
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Array.Resize(ref array, arraySize + 1);
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array[arraySize] = item;
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}
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static void ArrayRemove<T>(ref T[] array, T item)
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{
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List<T> newList = new List<T>(array);
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newList.Remove(item);
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array = newList.ToArray();
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}
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public static void ArrayRemoveAt<T>(ref T[] array, int index)
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{
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List<T> list = new List<T>(array);
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list.RemoveAt(index);
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array = list.ToArray();
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}
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public void RemoveTransform(Transform t)
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{
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if (t == null || !m_TransformData.IsCreated)
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return;
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m_JobHandle.Complete();
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int instanceId = t.GetInstanceID();
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if (m_TransformData.ContainsKey(instanceId))
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{
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var transformData = m_TransformData[instanceId];
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if (transformData.refCount == 1)
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{
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m_TransformData.Remove(instanceId);
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ArrayRemove(ref m_Transform, t);
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m_Dirty = true;
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}
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else
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{
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transformData.refCount -= 1;
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m_TransformData[instanceId] = transformData;
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}
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}
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}
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void UpdateTransformIndex()
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{
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if (!m_Dirty)
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return;
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m_Dirty = false;
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Profiler.BeginSample("UpdateTransformIndex");
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NativeArrayHelpers.ResizeIfNeeded(ref m_TransformMatrix, m_Transform.Length);
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if (!m_TransformAccessArray.isCreated)
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TransformAccessArray.Allocate(m_Transform.Length, -1, out m_TransformAccessArray);
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else if (m_TransformAccessArray.capacity != m_Transform.Length)
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m_TransformAccessArray.capacity = m_Transform.Length;
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m_TransformAccessArray.SetTransforms(m_Transform);
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for (int i = 0; i < m_Transform.Length; ++i)
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{
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if (m_Transform[i] != null)
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{
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var instanceId = m_Transform[i].GetInstanceID();
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var transformData = m_TransformData[instanceId];
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transformData.transformIndex = i;
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m_TransformData[instanceId] = transformData;
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}
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}
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Profiler.EndSample();
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}
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public JobHandle StartLocalToWorldJob()
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{
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if (m_Transform.Length > 0)
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{
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m_JobHandle.Complete();
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UpdateTransformIndex();
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Profiler.BeginSample("StartLocalToWorldJob");
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var job = new LocalToWorldTransformAccessJob()
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{
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outMatrix = transformMatrix,
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};
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m_JobHandle = job.Schedule(m_TransformAccessArray);
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Profiler.EndSample();
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return m_JobHandle;
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}
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return default(JobHandle);
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}
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public JobHandle StartWorldToLocalJob()
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{
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if (m_Transform.Length > 0)
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{
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m_JobHandle.Complete();
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UpdateTransformIndex();
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Profiler.BeginSample("StartWorldToLocalJob");
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var job = new WorldToLocalTransformAccessJob()
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{
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outMatrix = transformMatrix,
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};
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m_JobHandle = job.Schedule(m_TransformAccessArray);
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Profiler.EndSample();
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return m_JobHandle;
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}
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return default(JobHandle);
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}
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internal string GetDebugLog()
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{
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var log = "";
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log += "TransformData Count: " + m_TransformData.Count() + "\n";
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log += "Transform Count: " + m_Transform.Length + "\n";
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foreach (var ss in m_Transform)
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{
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log += ss == null ? "null" : ss.name + " " + ss.GetInstanceID();
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log += "\n";
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if (ss != null)
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{
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log += "RefCount: " + m_TransformData[ss.GetInstanceID()].refCount + "\n";
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}
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log += "\n";
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}
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return log;
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}
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internal void RemoveTransformById(int transformId)
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{
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if (!m_TransformData.IsCreated)
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return;
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m_JobHandle.Complete();
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if (m_TransformData.ContainsKey(transformId))
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{
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var transformData = m_TransformData[transformId];
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if (transformData.refCount == 1)
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{
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m_TransformData.Remove(transformId);
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var index = Array.FindIndex(m_Transform, t => t.GetInstanceID() == transformId);
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if (index >= 0)
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{
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ArrayRemoveAt(ref m_Transform, index);
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}
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m_Dirty = true;
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}
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else
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{
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transformData.refCount -= 1;
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m_TransformData[transformId] = transformData;
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}
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}
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}
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}
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[BurstCompile]
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internal struct LocalToWorldTransformAccessJob : IJobParallelForTransform
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{
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[WriteOnly]
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public NativeArray<float4x4> outMatrix;
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public void Execute(int index, TransformAccess transform)
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{
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outMatrix[index] = transform.localToWorldMatrix;
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}
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}
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[BurstCompile]
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internal struct WorldToLocalTransformAccessJob : IJobParallelForTransform
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{
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[WriteOnly]
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public NativeArray<float4x4> outMatrix;
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+
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public void Execute(int index, TransformAccess transform)
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{
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outMatrix[index] = transform.worldToLocalMatrix;
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}
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}
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}
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#endif
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/TransformAccessJob.cs.meta
ADDED
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@@ -0,0 +1,11 @@
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+
fileFormatVersion: 2
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| 2 |
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guid: e36885ee33061da4a8a74190c4d36486
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| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle.meta
ADDED
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@@ -0,0 +1,8 @@
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| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 06a96291c7f2fc843851eece9bfd1097
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Unity.2D.Animation.Runtime.asmdef
ADDED
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@@ -0,0 +1,35 @@
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|
| 1 |
+
{
|
| 2 |
+
"name": "Unity.2D.Animation.Runtime",
|
| 3 |
+
"rootNamespace": "",
|
| 4 |
+
"references": [
|
| 5 |
+
"Unity.2D.Common.Runtime",
|
| 6 |
+
"Unity.InternalAPIEngineBridge.001",
|
| 7 |
+
"Unity.Entities",
|
| 8 |
+
"Unity.Mathematics",
|
| 9 |
+
"Unity.Entities.Hybrid",
|
| 10 |
+
"Unity.Transforms",
|
| 11 |
+
"Unity.Transforms.Hybrid",
|
| 12 |
+
"Unity.Burst",
|
| 13 |
+
"Unity.Collections"
|
| 14 |
+
],
|
| 15 |
+
"includePlatforms": [],
|
| 16 |
+
"excludePlatforms": [],
|
| 17 |
+
"allowUnsafeCode": true,
|
| 18 |
+
"overrideReferences": false,
|
| 19 |
+
"precompiledReferences": [],
|
| 20 |
+
"autoReferenced": true,
|
| 21 |
+
"defineConstraints": [],
|
| 22 |
+
"versionDefines": [
|
| 23 |
+
{
|
| 24 |
+
"name": "com.unity.burst",
|
| 25 |
+
"expression": "0.0.1",
|
| 26 |
+
"define": "ENABLE_ANIMATION_BURST"
|
| 27 |
+
},
|
| 28 |
+
{
|
| 29 |
+
"name": "com.unity.collections",
|
| 30 |
+
"expression": "0.9.0-preview.6",
|
| 31 |
+
"define": "ENABLE_ANIMATION_COLLECTION"
|
| 32 |
+
}
|
| 33 |
+
],
|
| 34 |
+
"noEngineReferences": false
|
| 35 |
+
}
|