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Add files using upload-large-folder tool

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  1. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneInspectorPanel.uxml +15 -0
  2. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneInspectorPanel.uxml.meta +11 -0
  3. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneInspectorPanelStyle.uss +7 -0
  4. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneInspectorPanelStyle.uss.meta +10 -0
  5. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneReparentStyle.uss +7 -0
  6. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneReparentStyle.uss.meta +10 -0
  7. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneReparentWindow.uxml +8 -0
  8. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneReparentWindow.uxml.meta +11 -0
  9. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/BoneToolbar.uxml +23 -0
  10. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/Icons/Dark.meta +8 -0
  11. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/Icons/Dark/d_Bone.png.meta +128 -0
  12. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/Icons/Dark/d_Bone@4x.png.meta +128 -0
  13. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/Icons/Light.meta +8 -0
  14. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/Assets/SkinningModule/Icons/Selected.meta +8 -0
  15. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/UI/WeightToolbar.cs.meta +11 -0
  16. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisableUndoScope.cs +39 -0
  17. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisableUndoScope.cs.meta +11 -0
  18. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisabledUndo.cs +19 -0
  19. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisabledUndo.cs.meta +11 -0
  20. benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/ICacheUndo.cs +11 -0
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+ /**********************************************************************************************************************/
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+ /* BoneInspectorPanel */
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+ /**********************************************************************************************************************/
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+ height : 80px;
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+ <ui:Image name="EditPoseImage" />
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+ <ui:Label text ="Preview Pose"/>
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+ <ui:Label text ="Create Bone"/>
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+ <ui:Button name="SplitBone" tooltip="Split an existing bone">
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+ <ui:Label text ="Split Bone"/>
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@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using System;
2
+ using UnityEngine;
3
+
4
+ namespace UnityEditor.U2D.Animation
5
+ {
6
+ internal class DisableUndoScope : IDisposable
7
+ {
8
+ private bool m_Disposed;
9
+ private ICacheUndo m_CacheUndo;
10
+ private IUndo m_UndoOverride;
11
+
12
+ public DisableUndoScope(ICacheUndo cacheUndo)
13
+ {
14
+ Debug.Assert(cacheUndo != null);
15
+
16
+ m_CacheUndo = cacheUndo;
17
+ m_UndoOverride = m_CacheUndo.undoOverride;
18
+ m_CacheUndo.undoOverride = new DisabledUndo();
19
+ }
20
+
21
+ ~DisableUndoScope()
22
+ {
23
+ if (!m_Disposed)
24
+ Debug.LogError("Scope was not disposed! You should use the 'using' keyword or manually call Dispose.");
25
+ }
26
+
27
+ public void Dispose()
28
+ {
29
+ if (m_Disposed)
30
+ return;
31
+
32
+ m_Disposed = true;
33
+
34
+ if (m_CacheUndo != null)
35
+ m_CacheUndo.undoOverride = m_UndoOverride;
36
+
37
+ }
38
+ }
39
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisableUndoScope.cs.meta ADDED
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+ executionOrder: 0
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+ userData:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisabledUndo.cs ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ using UnityEngine;
2
+
3
+ namespace UnityEditor.U2D.Animation
4
+ {
5
+ internal class DisabledUndo : IUndo
6
+ {
7
+ public void RecordObject(object o, string name) {}
8
+ public void RegisterCompleteObjectUndo(object o, string name) {}
9
+ public void RegisterCompleteObjectUndo(object[] o, string name) {}
10
+ public void RegisterCreatedObjectUndo(object o, string name) {}
11
+ public void DestroyObjectImmediate(object o)
12
+ {
13
+ BaseObject.DestroyImmediate(o);
14
+ }
15
+
16
+ public void ClearUndo(object o) {}
17
+ public void IncrementCurrentGroup() {}
18
+ }
19
+ }
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/DisabledUndo.cs.meta ADDED
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+ fileFormatVersion: 2
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+ guid: ccdfa7b650f4fb642b56fe417d650188
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Undo/ICacheUndo.cs ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ namespace UnityEditor.U2D.Animation
2
+ {
3
+ internal interface ICacheUndo
4
+ {
5
+ IUndo undoOverride { get; set; }
6
+ bool isUndoOperationSet { get; }
7
+ void IncrementCurrentGroup();
8
+ void BeginUndoOperation(string name);
9
+ void EndUndoOperation();
10
+ }
11
+ }