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- benchmark/IOL/ioling_hf/evals/results/google__gemma-3-4b-it__diverse5.scores.jsonl +5 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/ITransformSelection.cs.meta +11 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/SerializableSelection.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/EdgeIterator.cs +102 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/EdgeIterator.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/RegionIterator.cs +123 -0
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- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x2.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x3.gen.cs +454 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x3.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x4.gen.cs +469 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x4.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3.gen.cs +1538 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x2.gen.cs +442 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x2.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x3.gen.cs +494 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x3.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x4.gen.cs +489 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x4.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4.gen.cs +0 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4.gen.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4x2.gen.cs +445 -0
benchmark/IOL/ioling_hf/evals/results/google__gemma-3-4b-it__diverse5.scores.jsonl
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{"record_id": "iol-2006-individual-p1-sub-assignment_1", "score": 0.0, "max_score": 4.0, "score_fraction": 0.0, "verdict": "incorrect", "matched_units": [], "missed_units": ["assignment_1.1", "assignment_1.2", "assignment_1.3", "assignment_1.4"], "unit_results": [{"unit_id": "assignment_1.1", "points": 1.0, "matched": false, "match_type": "none", "final_similarity": 75.325, "full_output_similarity": 72.5}, {"unit_id": "assignment_1.2", "points": 1.0, "matched": false, "match_type": "none", "final_similarity": 81.818, "full_output_similarity": 81.818}, {"unit_id": "assignment_1.3", "points": 1.0, "matched": false, "match_type": "none", "final_similarity": 54.651, "full_output_similarity": 57.955}, {"unit_id": "assignment_1.4", "points": 1.0, "matched": false, "match_type": "none", "final_similarity": 85.714, "full_output_similarity": 85.714}], "method": "normalized_final_answer_unit_fuzzy_v3", "scoring_scope": "final_answer_only", "scorer_thresholds": {"final_partial_ratio": 92, "full_output_partial_ratio": null}, "needs_human_review": true, "model": "google/gemma-3-4b-it"}
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ADDED
|
@@ -0,0 +1,11 @@
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benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/BaseTool.cs
ADDED
|
@@ -0,0 +1,68 @@
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|
| 1 |
+
using System;
|
| 2 |
+
using UnityEditor.U2D.Layout;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
|
| 5 |
+
namespace UnityEditor.U2D.Animation
|
| 6 |
+
{
|
| 7 |
+
internal interface ITool {}
|
| 8 |
+
|
| 9 |
+
internal abstract class BaseTool : SkinningObject, ITool
|
| 10 |
+
{
|
| 11 |
+
[SerializeField]
|
| 12 |
+
private LayoutOverlay m_LayoutOverlay;
|
| 13 |
+
|
| 14 |
+
internal LayoutOverlay layoutOverlay
|
| 15 |
+
{
|
| 16 |
+
get
|
| 17 |
+
{
|
| 18 |
+
return m_LayoutOverlay;
|
| 19 |
+
}
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
[SerializeField]
|
| 23 |
+
private bool m_IsActive = false;
|
| 24 |
+
public bool isActive
|
| 25 |
+
{
|
| 26 |
+
get { return m_IsActive; }
|
| 27 |
+
private set { m_IsActive = value; }
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
public virtual int defaultControlID { get { return 0; } }
|
| 31 |
+
|
| 32 |
+
public virtual IMeshPreviewBehaviour previewBehaviour
|
| 33 |
+
{
|
| 34 |
+
get { return null; }
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
internal override void OnDestroy()
|
| 38 |
+
{
|
| 39 |
+
Deactivate();
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
public void Activate()
|
| 43 |
+
{
|
| 44 |
+
isActive = true;
|
| 45 |
+
OnActivate();
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
public void Deactivate()
|
| 49 |
+
{
|
| 50 |
+
isActive = false;
|
| 51 |
+
OnDeactivate();
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
public void DoGUI()
|
| 55 |
+
{
|
| 56 |
+
if (isActive)
|
| 57 |
+
OnGUI();
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
public virtual void Initialize(LayoutOverlay layout)
|
| 61 |
+
{
|
| 62 |
+
m_LayoutOverlay = layout;
|
| 63 |
+
}
|
| 64 |
+
protected virtual void OnActivate() {}
|
| 65 |
+
protected virtual void OnDeactivate() {}
|
| 66 |
+
protected virtual void OnGUI() {}
|
| 67 |
+
}
|
| 68 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/BaseTool.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: cc0c24ed6655ecc449dcbe4a8f3bd744
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/BoneDrawingUtility.cs
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using UnityEngine;
|
| 2 |
+
|
| 3 |
+
namespace UnityEditor.U2D.Animation
|
| 4 |
+
{
|
| 5 |
+
internal static class BoneDrawingUtility
|
| 6 |
+
{
|
| 7 |
+
public static float GetBoneRadius(Vector3 position, float scale = 1.0f)
|
| 8 |
+
{
|
| 9 |
+
if (Camera.current != null)
|
| 10 |
+
{
|
| 11 |
+
return 0.15f * scale * HandleUtility.GetHandleSize(position);
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
return 10f * scale / Handles.matrix.GetColumn(0).magnitude;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
public static void DrawBoneNode(Vector3 position, Vector3 forward, Color color, float scale = 1.0f)
|
| 18 |
+
{
|
| 19 |
+
Color c = Handles.color;
|
| 20 |
+
Handles.color = color;
|
| 21 |
+
|
| 22 |
+
Handles.DrawSolidDisc(position, -forward, GetBoneRadius(position, scale) * 0.3f);
|
| 23 |
+
|
| 24 |
+
Handles.color = c;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
public static void DrawBone(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float scale = 1.0f)
|
| 28 |
+
{
|
| 29 |
+
Color c = Handles.color;
|
| 30 |
+
Handles.color = color;
|
| 31 |
+
|
| 32 |
+
var right = Vector3.right;
|
| 33 |
+
var v = endPosition - position;
|
| 34 |
+
|
| 35 |
+
if (v.sqrMagnitude != 0)
|
| 36 |
+
right = v.normalized;
|
| 37 |
+
|
| 38 |
+
var up = Vector3.Cross(right, forward).normalized;
|
| 39 |
+
var radius = GetBoneRadius(position, scale) * 0.5f;
|
| 40 |
+
var numSamples = 12;
|
| 41 |
+
|
| 42 |
+
if (v.sqrMagnitude <= radius * radius)
|
| 43 |
+
DrawingUtility.DrawSolidArc(position, -forward, up, 360f, radius, numSamples * 2);
|
| 44 |
+
else
|
| 45 |
+
{
|
| 46 |
+
DrawingUtility.DrawSolidArc(position, -forward, up, 180f, radius, numSamples);
|
| 47 |
+
DrawingUtility.DrawLine(position, endPosition, forward, radius * 2f, 0f);
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
Handles.color = c;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
public static void DrawBoneOutline(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float outlineScale = 1.35f, float scale = 1.0f)
|
| 54 |
+
{
|
| 55 |
+
outlineScale = Mathf.Max(1f, outlineScale);
|
| 56 |
+
|
| 57 |
+
Color c = Handles.color;
|
| 58 |
+
Handles.color = color;
|
| 59 |
+
|
| 60 |
+
var right = Vector3.right;
|
| 61 |
+
var v = endPosition - position;
|
| 62 |
+
|
| 63 |
+
if (v.sqrMagnitude != 0)
|
| 64 |
+
right = v.normalized;
|
| 65 |
+
|
| 66 |
+
var up = Vector3.Cross(right, forward).normalized;
|
| 67 |
+
var radius = GetBoneRadius(position, scale) * 0.5f;
|
| 68 |
+
var outlineWidth = radius * (outlineScale - 1f);
|
| 69 |
+
var numSamples = 12;
|
| 70 |
+
|
| 71 |
+
if (v.sqrMagnitude <= radius * radius)
|
| 72 |
+
DrawingUtility.DrawSolidArc(position, -forward, up, 360f, radius, outlineScale, numSamples * 2);
|
| 73 |
+
else
|
| 74 |
+
{
|
| 75 |
+
DrawingUtility.DrawSolidArc(position, -forward, up, 180f, radius, outlineScale, numSamples);
|
| 76 |
+
DrawingUtility.DrawSolidArc(endPosition, -forward, -up, 180f, outlineWidth, 0f, numSamples);
|
| 77 |
+
DrawingUtility.DrawLine(position + up * (radius + outlineWidth * 0.5f), endPosition + up * outlineWidth * 0.5f, forward, outlineWidth, outlineWidth);
|
| 78 |
+
DrawingUtility.DrawLine(position - up * (radius + outlineWidth * 0.5f), endPosition - up * outlineWidth * 0.5f, forward, outlineWidth, outlineWidth);
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
Handles.color = c;
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Cache/BaseObject.cs
ADDED
|
@@ -0,0 +1,106 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using UnityEngine;
|
| 3 |
+
|
| 4 |
+
namespace UnityEditor.U2D.Animation
|
| 5 |
+
{
|
| 6 |
+
#if CODE_COVERAGE
|
| 7 |
+
internal class BaseObject
|
| 8 |
+
{
|
| 9 |
+
public static T CreateInstance<T>()
|
| 10 |
+
{
|
| 11 |
+
return Activator.CreateInstance<T>();
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
public static void DestroyImmediate(object o)
|
| 15 |
+
{
|
| 16 |
+
if (o is BaseObject)
|
| 17 |
+
{
|
| 18 |
+
var obj = o as BaseObject;
|
| 19 |
+
obj.OnDestroy();
|
| 20 |
+
s_Objects.Remove(obj.GetInstanceID());
|
| 21 |
+
}
|
| 22 |
+
else if (o is UnityEngine.Object)
|
| 23 |
+
{
|
| 24 |
+
var obj = o as UnityEngine.Object;
|
| 25 |
+
Undo.ClearUndo(obj);
|
| 26 |
+
UnityEngine.Object.DestroyImmediate(obj);
|
| 27 |
+
}
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
public static BaseObject InstanceIDToObject(int instanceID)
|
| 31 |
+
{
|
| 32 |
+
var obj = default(BaseObject);
|
| 33 |
+
s_Objects.TryGetValue(instanceID, out obj);
|
| 34 |
+
return obj;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
private static Dictionary<int, BaseObject> s_Objects = new Dictionary<int, BaseObject>();
|
| 38 |
+
private static int s_InstanceID = 0;
|
| 39 |
+
private int m_InstanceID;
|
| 40 |
+
|
| 41 |
+
public string name { get; set; }
|
| 42 |
+
public HideFlags hideFlags = HideFlags.None;
|
| 43 |
+
|
| 44 |
+
public BaseObject()
|
| 45 |
+
{
|
| 46 |
+
m_InstanceID = ++s_InstanceID;
|
| 47 |
+
s_Objects.Add(m_InstanceID, this);
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
internal virtual void OnEnable() {}
|
| 51 |
+
internal virtual void OnDestroy() {}
|
| 52 |
+
|
| 53 |
+
public int GetInstanceID()
|
| 54 |
+
{
|
| 55 |
+
return m_InstanceID;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
public override bool Equals(object other)
|
| 59 |
+
{
|
| 60 |
+
if ((other == null))
|
| 61 |
+
return false;
|
| 62 |
+
|
| 63 |
+
return object.ReferenceEquals(this, other);
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
public override int GetHashCode()
|
| 67 |
+
{
|
| 68 |
+
return m_InstanceID.GetHashCode();
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
public static bool operator==(BaseObject t1, BaseObject t2)
|
| 72 |
+
{
|
| 73 |
+
if (object.ReferenceEquals(t1, null))
|
| 74 |
+
return object.ReferenceEquals(t2, null);
|
| 75 |
+
|
| 76 |
+
return object.ReferenceEquals(t1, t2);
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
public static bool operator!=(BaseObject t1, BaseObject t2)
|
| 80 |
+
{
|
| 81 |
+
return !(t1 == t2);
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
#else
|
| 85 |
+
internal class BaseObject : ScriptableObject
|
| 86 |
+
{
|
| 87 |
+
public static void DestroyImmediate(object o)
|
| 88 |
+
{
|
| 89 |
+
if (o is UnityEngine.Object)
|
| 90 |
+
{
|
| 91 |
+
var obj = o as UnityEngine.Object;
|
| 92 |
+
Undo.ClearUndo(obj);
|
| 93 |
+
UnityEngine.Object.DestroyImmediate(obj);
|
| 94 |
+
}
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
public static BaseObject InstanceIDToObject(int instanceID)
|
| 98 |
+
{
|
| 99 |
+
return EditorUtility.InstanceIDToObject(instanceID) as BaseObject;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
internal virtual void OnEnable() {}
|
| 103 |
+
internal virtual void OnDestroy() {}
|
| 104 |
+
}
|
| 105 |
+
#endif
|
| 106 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/ITransformSelection.cs
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using UnityEngine;
|
| 3 |
+
|
| 4 |
+
namespace UnityEditor.U2D.Animation
|
| 5 |
+
{
|
| 6 |
+
internal interface ITransformSelection<T> : ISelection<T> where T : TransformCache
|
| 7 |
+
{
|
| 8 |
+
T root { get; }
|
| 9 |
+
T[] roots { get; }
|
| 10 |
+
}
|
| 11 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/ITransformSelection.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 08c104e7d99d71c4eb0702b4e3e4b7d5
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/SerializableSelection.cs
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
|
| 5 |
+
namespace UnityEditor.U2D.Animation
|
| 6 |
+
{
|
| 7 |
+
[Serializable]
|
| 8 |
+
internal abstract class SerializableSelection<T> : ISelection<T>, ISerializationCallbackReceiver
|
| 9 |
+
{
|
| 10 |
+
internal readonly static int kInvalidID = -1;
|
| 11 |
+
|
| 12 |
+
[SerializeField]
|
| 13 |
+
private T[] m_Keys = new T[0];
|
| 14 |
+
|
| 15 |
+
private HashSet<T> m_Selection = new HashSet<T>();
|
| 16 |
+
private HashSet<T> m_TemporalSelection = new HashSet<T>();
|
| 17 |
+
private bool m_SelectionInProgress = false;
|
| 18 |
+
|
| 19 |
+
public int Count
|
| 20 |
+
{
|
| 21 |
+
get { return m_Selection.Count + m_TemporalSelection.Count; }
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
public T activeElement
|
| 25 |
+
{
|
| 26 |
+
get { return First(); }
|
| 27 |
+
set
|
| 28 |
+
{
|
| 29 |
+
Clear();
|
| 30 |
+
Select(value, true);
|
| 31 |
+
}
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
public T[] elements
|
| 35 |
+
{
|
| 36 |
+
get
|
| 37 |
+
{
|
| 38 |
+
var set = m_Selection;
|
| 39 |
+
|
| 40 |
+
if (m_SelectionInProgress)
|
| 41 |
+
{
|
| 42 |
+
var union = new HashSet<T>(m_Selection);
|
| 43 |
+
union.UnionWith(m_TemporalSelection);
|
| 44 |
+
set = union;
|
| 45 |
+
}
|
| 46 |
+
|
| 47 |
+
return new List<T>(set).ToArray();
|
| 48 |
+
}
|
| 49 |
+
set
|
| 50 |
+
{
|
| 51 |
+
Clear();
|
| 52 |
+
foreach(var element in value)
|
| 53 |
+
Select(element, true);
|
| 54 |
+
}
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
protected abstract T GetInvalidElement();
|
| 58 |
+
|
| 59 |
+
public void Clear()
|
| 60 |
+
{
|
| 61 |
+
GetSelection().Clear();
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
public void BeginSelection()
|
| 65 |
+
{
|
| 66 |
+
m_SelectionInProgress = true;
|
| 67 |
+
Clear();
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
public void EndSelection(bool select)
|
| 71 |
+
{
|
| 72 |
+
m_SelectionInProgress = false;
|
| 73 |
+
|
| 74 |
+
if (select)
|
| 75 |
+
m_Selection.UnionWith(m_TemporalSelection);
|
| 76 |
+
else
|
| 77 |
+
m_Selection.ExceptWith(m_TemporalSelection);
|
| 78 |
+
|
| 79 |
+
m_TemporalSelection.Clear();
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
public void Select(T element, bool select)
|
| 83 |
+
{
|
| 84 |
+
if(EqualityComparer<T>.Default.Equals(element, GetInvalidElement()))
|
| 85 |
+
return;
|
| 86 |
+
|
| 87 |
+
if (select)
|
| 88 |
+
GetSelection().Add(element);
|
| 89 |
+
else if (Contains(element))
|
| 90 |
+
GetSelection().Remove(element);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
public bool Contains(T element)
|
| 94 |
+
{
|
| 95 |
+
return m_Selection.Contains(element) || m_TemporalSelection.Contains(element);
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
private HashSet<T> GetSelection()
|
| 99 |
+
{
|
| 100 |
+
if (m_SelectionInProgress)
|
| 101 |
+
return m_TemporalSelection;
|
| 102 |
+
|
| 103 |
+
return m_Selection;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
private T First()
|
| 107 |
+
{
|
| 108 |
+
T element = First(m_Selection);
|
| 109 |
+
|
| 110 |
+
if(EqualityComparer<T>.Default.Equals(element, GetInvalidElement()))
|
| 111 |
+
element = First(m_TemporalSelection);
|
| 112 |
+
|
| 113 |
+
return element;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
private T First(HashSet<T> set)
|
| 117 |
+
{
|
| 118 |
+
if(set.Count == 0)
|
| 119 |
+
return GetInvalidElement();
|
| 120 |
+
|
| 121 |
+
using (var enumerator = set.GetEnumerator())
|
| 122 |
+
{
|
| 123 |
+
Debug.Assert(enumerator.MoveNext());
|
| 124 |
+
return enumerator.Current;
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
| 129 |
+
{
|
| 130 |
+
m_Keys = new List<T>(m_Selection).ToArray();
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
| 134 |
+
{
|
| 135 |
+
elements = m_Keys;
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Editor/SkinningModule/Selection/SerializableSelection.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 3fe89a573a78649d2856fde6fc441e38
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/EdgeIterator.cs
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// -----------------------------------------------------------------------
|
| 2 |
+
// <copyright file="EdgeEnumerator.cs" company="">
|
| 3 |
+
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
|
| 4 |
+
// </copyright>
|
| 5 |
+
// -----------------------------------------------------------------------
|
| 6 |
+
|
| 7 |
+
namespace UnityEngine.U2D.Animation.TriangleNet
|
| 8 |
+
.Meshing.Iterators
|
| 9 |
+
{
|
| 10 |
+
using System.Collections.Generic;
|
| 11 |
+
using Animation.TriangleNet.Topology;
|
| 12 |
+
using Animation.TriangleNet.Geometry;
|
| 13 |
+
|
| 14 |
+
/// <summary>
|
| 15 |
+
/// Enumerates the edges of a triangulation.
|
| 16 |
+
/// </summary>
|
| 17 |
+
internal class EdgeIterator : IEnumerator<Edge>
|
| 18 |
+
{
|
| 19 |
+
IEnumerator<Triangle> triangles;
|
| 20 |
+
Otri tri = default(Otri);
|
| 21 |
+
Otri neighbor = default(Otri);
|
| 22 |
+
Osub sub = default(Osub);
|
| 23 |
+
Edge current;
|
| 24 |
+
Vertex p1, p2;
|
| 25 |
+
|
| 26 |
+
/// <summary>
|
| 27 |
+
/// Initializes a new instance of the <see cref="EdgeIterator" /> class.
|
| 28 |
+
/// </summary>
|
| 29 |
+
public EdgeIterator(Mesh mesh)
|
| 30 |
+
{
|
| 31 |
+
triangles = mesh.triangles.GetEnumerator();
|
| 32 |
+
triangles.MoveNext();
|
| 33 |
+
|
| 34 |
+
tri.tri = triangles.Current;
|
| 35 |
+
tri.orient = 0;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
public Edge Current
|
| 39 |
+
{
|
| 40 |
+
get { return current; }
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
public void Dispose()
|
| 44 |
+
{
|
| 45 |
+
this.triangles.Dispose();
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
object System.Collections.IEnumerator.Current
|
| 49 |
+
{
|
| 50 |
+
get { return current; }
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
public bool MoveNext()
|
| 54 |
+
{
|
| 55 |
+
if (tri.tri == null)
|
| 56 |
+
{
|
| 57 |
+
return false;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
current = null;
|
| 61 |
+
|
| 62 |
+
while (current == null)
|
| 63 |
+
{
|
| 64 |
+
if (tri.orient == 3)
|
| 65 |
+
{
|
| 66 |
+
if (triangles.MoveNext())
|
| 67 |
+
{
|
| 68 |
+
tri.tri = triangles.Current;
|
| 69 |
+
tri.orient = 0;
|
| 70 |
+
}
|
| 71 |
+
else
|
| 72 |
+
{
|
| 73 |
+
// Finally no more triangles
|
| 74 |
+
return false;
|
| 75 |
+
}
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
tri.Sym(ref neighbor);
|
| 79 |
+
|
| 80 |
+
if ((tri.tri.id < neighbor.tri.id) || (neighbor.tri.id == Mesh.DUMMY))
|
| 81 |
+
{
|
| 82 |
+
p1 = tri.Org();
|
| 83 |
+
p2 = tri.Dest();
|
| 84 |
+
|
| 85 |
+
tri.Pivot(ref sub);
|
| 86 |
+
|
| 87 |
+
// Boundary mark of dummysub is 0, so we don't need to worry about that.
|
| 88 |
+
current = new Edge(p1.id, p2.id, sub.seg.boundary);
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
tri.orient++;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
return true;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
public void Reset()
|
| 98 |
+
{
|
| 99 |
+
this.triangles.Reset();
|
| 100 |
+
}
|
| 101 |
+
}
|
| 102 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/EdgeIterator.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 43e16ced10076476cafe049a9a276377
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.animation@5.0.4/Runtime/Triangle/Meshing/Iterators/RegionIterator.cs
ADDED
|
@@ -0,0 +1,123 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// -----------------------------------------------------------------------
|
| 2 |
+
// <copyright file="RegionIterator.cs" company="">
|
| 3 |
+
// Original Matlab code by John Burkardt, Florida State University
|
| 4 |
+
// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
|
| 5 |
+
// </copyright>
|
| 6 |
+
// -----------------------------------------------------------------------
|
| 7 |
+
namespace UnityEngine.U2D.Animation.TriangleNet
|
| 8 |
+
.Meshing.Iterators
|
| 9 |
+
{
|
| 10 |
+
using System;
|
| 11 |
+
using System.Collections.Generic;
|
| 12 |
+
using Animation.TriangleNet.Topology;
|
| 13 |
+
/// <summary>
|
| 14 |
+
/// Iterates the region a given triangle belongs to and applies an action
|
| 15 |
+
/// to each connected trianlge in that region.
|
| 16 |
+
/// </summary>
|
| 17 |
+
/// <remarks>
|
| 18 |
+
/// The default action is to set the region id and area constraint.
|
| 19 |
+
/// </remarks>
|
| 20 |
+
internal class RegionIterator
|
| 21 |
+
{
|
| 22 |
+
List<Triangle> region;
|
| 23 |
+
public RegionIterator(Mesh mesh)
|
| 24 |
+
{
|
| 25 |
+
this.region = new List<Triangle>();
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
/// <summary>
|
| 29 |
+
/// Set the region attribute of all trianlges connected to given triangle.
|
| 30 |
+
/// </summary>
|
| 31 |
+
/// <param name="triangle">The triangle seed.</param>
|
| 32 |
+
/// <param name="boundary">If non-zero, process all triangles of the
|
| 33 |
+
/// region that is enclosed by segments with given boundary label.</param>
|
| 34 |
+
public void Process(Triangle triangle, int boundary = 0)
|
| 35 |
+
{
|
| 36 |
+
this.Process(triangle, (tri) =>
|
| 37 |
+
{
|
| 38 |
+
// Set the region id and area constraint.
|
| 39 |
+
tri.label = triangle.label;
|
| 40 |
+
tri.area = triangle.area;
|
| 41 |
+
}, boundary);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
/// <summary>
|
| 45 |
+
/// Process all trianlges connected to given triangle and apply given action.
|
| 46 |
+
/// </summary>
|
| 47 |
+
/// <param name="triangle">The seeding triangle.</param>
|
| 48 |
+
/// <param name="action">The action to apply to each triangle.</param>
|
| 49 |
+
/// <param name="boundary">If non-zero, process all triangles of the
|
| 50 |
+
/// region that is enclosed by segments with given boundary label.</param>
|
| 51 |
+
public void Process(Triangle triangle, Action<Triangle> action, int boundary = 0)
|
| 52 |
+
{
|
| 53 |
+
// Make sure the triangle under consideration still exists.
|
| 54 |
+
// It may have been eaten by the virus.
|
| 55 |
+
if (triangle.id == Mesh.DUMMY || Otri.IsDead(triangle))
|
| 56 |
+
{
|
| 57 |
+
return;
|
| 58 |
+
}
|
| 59 |
+
// Add the seeding triangle to the region.
|
| 60 |
+
region.Add(triangle);
|
| 61 |
+
triangle.infected = true;
|
| 62 |
+
if (boundary == 0)
|
| 63 |
+
{
|
| 64 |
+
// Stop at any subsegment.
|
| 65 |
+
ProcessRegion(action, seg => seg.hash == Mesh.DUMMY);
|
| 66 |
+
}
|
| 67 |
+
else
|
| 68 |
+
{
|
| 69 |
+
// Stop at segments that have the given boundary label.
|
| 70 |
+
ProcessRegion(action, seg => seg.boundary != boundary);
|
| 71 |
+
}
|
| 72 |
+
// Free up memory (virus pool should be empty anyway).
|
| 73 |
+
region.Clear();
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
/// <summary>
|
| 77 |
+
/// Apply given action to each triangle of selected region.
|
| 78 |
+
/// </summary>
|
| 79 |
+
/// <param name="action"></param>
|
| 80 |
+
/// <param name="protector"></param>
|
| 81 |
+
void ProcessRegion(Action<Triangle> action, Func<SubSegment, bool> protector)
|
| 82 |
+
{
|
| 83 |
+
Otri testtri = default(Otri);
|
| 84 |
+
Otri neighbor = default(Otri);
|
| 85 |
+
Osub neighborsubseg = default(Osub);
|
| 86 |
+
// Loop through all the infected triangles, spreading the attribute
|
| 87 |
+
// and/or area constraint to their neighbors, then to their neighbors'
|
| 88 |
+
// neighbors.
|
| 89 |
+
for (int i = 0; i < region.Count; i++)
|
| 90 |
+
{
|
| 91 |
+
// WARNING: Don't use foreach, viri list gets modified.
|
| 92 |
+
testtri.tri = region[i];
|
| 93 |
+
// Apply function.
|
| 94 |
+
action(testtri.tri);
|
| 95 |
+
// Check each of the triangle's three neighbors.
|
| 96 |
+
for (testtri.orient = 0; testtri.orient < 3; testtri.orient++)
|
| 97 |
+
{
|
| 98 |
+
// Find the neighbor.
|
| 99 |
+
testtri.Sym(ref neighbor);
|
| 100 |
+
// Check for a subsegment between the triangle and its neighbor.
|
| 101 |
+
testtri.Pivot(ref neighborsubseg);
|
| 102 |
+
// Make sure the neighbor exists, is not already infected, and
|
| 103 |
+
// isn't protected by a subsegment.
|
| 104 |
+
if ((neighbor.tri.id != Mesh.DUMMY) && !neighbor.IsInfected()
|
| 105 |
+
&& protector(neighborsubseg.seg))
|
| 106 |
+
{
|
| 107 |
+
// Infect the neighbor.
|
| 108 |
+
neighbor.Infect();
|
| 109 |
+
// Ensure that the neighbor's neighbors will be infected.
|
| 110 |
+
region.Add(neighbor.tri);
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
// Uninfect all triangles.
|
| 115 |
+
foreach (var virus in region)
|
| 116 |
+
{
|
| 117 |
+
virus.infected = false;
|
| 118 |
+
}
|
| 119 |
+
// Empty the virus pool.
|
| 120 |
+
region.Clear();
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/Noise.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: abc6c021d7cd541b3956a3969c8c3ccb
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/PropertyAttributes.cs
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
namespace Unity.Mathematics
|
| 2 |
+
{
|
| 3 |
+
public class PostNormalizeAttribute : UnityEngine.PropertyAttribute {}
|
| 4 |
+
|
| 5 |
+
public class DoNotNormalizeAttribute : UnityEngine.PropertyAttribute {}
|
| 6 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/PropertyAttributes.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 61cbbdd02bb00406b94029228cb3b73b
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x2.gen.cs
ADDED
|
@@ -0,0 +1,468 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
|
|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float2x2 : System.IEquatable<float2x2>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float2 c0;
|
| 20 |
+
public float2 c1;
|
| 21 |
+
|
| 22 |
+
/// <summary>float2x2 identity transform.</summary>
|
| 23 |
+
public static readonly float2x2 identity = new float2x2(1.0f, 0.0f, 0.0f, 1.0f);
|
| 24 |
+
|
| 25 |
+
/// <summary>float2x2 zero value.</summary>
|
| 26 |
+
public static readonly float2x2 zero;
|
| 27 |
+
|
| 28 |
+
/// <summary>Constructs a float2x2 matrix from two float2 vectors.</summary>
|
| 29 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 30 |
+
public float2x2(float2 c0, float2 c1)
|
| 31 |
+
{
|
| 32 |
+
this.c0 = c0;
|
| 33 |
+
this.c1 = c1;
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
/// <summary>Constructs a float2x2 matrix from 4 float values given in row-major order.</summary>
|
| 37 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 38 |
+
public float2x2(float m00, float m01,
|
| 39 |
+
float m10, float m11)
|
| 40 |
+
{
|
| 41 |
+
this.c0 = new float2(m00, m10);
|
| 42 |
+
this.c1 = new float2(m01, m11);
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
/// <summary>Constructs a float2x2 matrix from a single float value by assigning it to every component.</summary>
|
| 46 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 47 |
+
public float2x2(float v)
|
| 48 |
+
{
|
| 49 |
+
this.c0 = v;
|
| 50 |
+
this.c1 = v;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
/// <summary>Constructs a float2x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 54 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 55 |
+
public float2x2(bool v)
|
| 56 |
+
{
|
| 57 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 58 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
/// <summary>Constructs a float2x2 matrix from a bool2x2 matrix by componentwise conversion.</summary>
|
| 62 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 63 |
+
public float2x2(bool2x2 v)
|
| 64 |
+
{
|
| 65 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
| 66 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
/// <summary>Constructs a float2x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 70 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 71 |
+
public float2x2(int v)
|
| 72 |
+
{
|
| 73 |
+
this.c0 = v;
|
| 74 |
+
this.c1 = v;
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
/// <summary>Constructs a float2x2 matrix from a int2x2 matrix by componentwise conversion.</summary>
|
| 78 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 79 |
+
public float2x2(int2x2 v)
|
| 80 |
+
{
|
| 81 |
+
this.c0 = v.c0;
|
| 82 |
+
this.c1 = v.c1;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
/// <summary>Constructs a float2x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 86 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 87 |
+
public float2x2(uint v)
|
| 88 |
+
{
|
| 89 |
+
this.c0 = v;
|
| 90 |
+
this.c1 = v;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
/// <summary>Constructs a float2x2 matrix from a uint2x2 matrix by componentwise conversion.</summary>
|
| 94 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 95 |
+
public float2x2(uint2x2 v)
|
| 96 |
+
{
|
| 97 |
+
this.c0 = v.c0;
|
| 98 |
+
this.c1 = v.c1;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
/// <summary>Constructs a float2x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 102 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 103 |
+
public float2x2(double v)
|
| 104 |
+
{
|
| 105 |
+
this.c0 = (float2)v;
|
| 106 |
+
this.c1 = (float2)v;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
/// <summary>Constructs a float2x2 matrix from a double2x2 matrix by componentwise conversion.</summary>
|
| 110 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 111 |
+
public float2x2(double2x2 v)
|
| 112 |
+
{
|
| 113 |
+
this.c0 = (float2)v.c0;
|
| 114 |
+
this.c1 = (float2)v.c1;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
|
| 118 |
+
/// <summary>Implicitly converts a single float value to a float2x2 matrix by assigning it to every component.</summary>
|
| 119 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 120 |
+
public static implicit operator float2x2(float v) { return new float2x2(v); }
|
| 121 |
+
|
| 122 |
+
/// <summary>Explicitly converts a single bool value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 123 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 124 |
+
public static explicit operator float2x2(bool v) { return new float2x2(v); }
|
| 125 |
+
|
| 126 |
+
/// <summary>Explicitly converts a bool2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
| 127 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 128 |
+
public static explicit operator float2x2(bool2x2 v) { return new float2x2(v); }
|
| 129 |
+
|
| 130 |
+
/// <summary>Implicitly converts a single int value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 131 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 132 |
+
public static implicit operator float2x2(int v) { return new float2x2(v); }
|
| 133 |
+
|
| 134 |
+
/// <summary>Implicitly converts a int2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
| 135 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 136 |
+
public static implicit operator float2x2(int2x2 v) { return new float2x2(v); }
|
| 137 |
+
|
| 138 |
+
/// <summary>Implicitly converts a single uint value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 139 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 140 |
+
public static implicit operator float2x2(uint v) { return new float2x2(v); }
|
| 141 |
+
|
| 142 |
+
/// <summary>Implicitly converts a uint2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
| 143 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 144 |
+
public static implicit operator float2x2(uint2x2 v) { return new float2x2(v); }
|
| 145 |
+
|
| 146 |
+
/// <summary>Explicitly converts a single double value to a float2x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 147 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 148 |
+
public static explicit operator float2x2(double v) { return new float2x2(v); }
|
| 149 |
+
|
| 150 |
+
/// <summary>Explicitly converts a double2x2 matrix to a float2x2 matrix by componentwise conversion.</summary>
|
| 151 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 152 |
+
public static explicit operator float2x2(double2x2 v) { return new float2x2(v); }
|
| 153 |
+
|
| 154 |
+
|
| 155 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float2x2 matrices.</summary>
|
| 156 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 157 |
+
public static float2x2 operator * (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
| 158 |
+
|
| 159 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float2x2 matrix and a float value.</summary>
|
| 160 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 161 |
+
public static float2x2 operator * (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
| 162 |
+
|
| 163 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x2 matrix.</summary>
|
| 164 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 165 |
+
public static float2x2 operator * (float lhs, float2x2 rhs) { return new float2x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
| 166 |
+
|
| 167 |
+
|
| 168 |
+
/// <summary>Returns the result of a componentwise addition operation on two float2x2 matrices.</summary>
|
| 169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 170 |
+
public static float2x2 operator + (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
| 171 |
+
|
| 172 |
+
/// <summary>Returns the result of a componentwise addition operation on a float2x2 matrix and a float value.</summary>
|
| 173 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 174 |
+
public static float2x2 operator + (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
| 175 |
+
|
| 176 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x2 matrix.</summary>
|
| 177 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 178 |
+
public static float2x2 operator + (float lhs, float2x2 rhs) { return new float2x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float2x2 matrices.</summary>
|
| 182 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 183 |
+
public static float2x2 operator - (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
| 184 |
+
|
| 185 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float2x2 matrix and a float value.</summary>
|
| 186 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 187 |
+
public static float2x2 operator - (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
| 188 |
+
|
| 189 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x2 matrix.</summary>
|
| 190 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 191 |
+
public static float2x2 operator - (float lhs, float2x2 rhs) { return new float2x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
| 192 |
+
|
| 193 |
+
|
| 194 |
+
/// <summary>Returns the result of a componentwise division operation on two float2x2 matrices.</summary>
|
| 195 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 196 |
+
public static float2x2 operator / (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
| 197 |
+
|
| 198 |
+
/// <summary>Returns the result of a componentwise division operation on a float2x2 matrix and a float value.</summary>
|
| 199 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 200 |
+
public static float2x2 operator / (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
| 201 |
+
|
| 202 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x2 matrix.</summary>
|
| 203 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 204 |
+
public static float2x2 operator / (float lhs, float2x2 rhs) { return new float2x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float2x2 matrices.</summary>
|
| 208 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 209 |
+
public static float2x2 operator % (float2x2 lhs, float2x2 rhs) { return new float2x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
| 210 |
+
|
| 211 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float2x2 matrix and a float value.</summary>
|
| 212 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 213 |
+
public static float2x2 operator % (float2x2 lhs, float rhs) { return new float2x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
| 214 |
+
|
| 215 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x2 matrix.</summary>
|
| 216 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 217 |
+
public static float2x2 operator % (float lhs, float2x2 rhs) { return new float2x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
| 218 |
+
|
| 219 |
+
|
| 220 |
+
/// <summary>Returns the result of a componentwise increment operation on a float2x2 matrix.</summary>
|
| 221 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 222 |
+
public static float2x2 operator ++ (float2x2 val) { return new float2x2 (++val.c0, ++val.c1); }
|
| 223 |
+
|
| 224 |
+
|
| 225 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float2x2 matrix.</summary>
|
| 226 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 227 |
+
public static float2x2 operator -- (float2x2 val) { return new float2x2 (--val.c0, --val.c1); }
|
| 228 |
+
|
| 229 |
+
|
| 230 |
+
/// <summary>Returns the result of a componentwise less than operation on two float2x2 matrices.</summary>
|
| 231 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 232 |
+
public static bool2x2 operator < (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
| 233 |
+
|
| 234 |
+
/// <summary>Returns the result of a componentwise less than operation on a float2x2 matrix and a float value.</summary>
|
| 235 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 236 |
+
public static bool2x2 operator < (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
| 237 |
+
|
| 238 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x2 matrix.</summary>
|
| 239 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 240 |
+
public static bool2x2 operator < (float lhs, float2x2 rhs) { return new bool2x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
| 241 |
+
|
| 242 |
+
|
| 243 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float2x2 matrices.</summary>
|
| 244 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 245 |
+
public static bool2x2 operator <= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
| 246 |
+
|
| 247 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float2x2 matrix and a float value.</summary>
|
| 248 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 249 |
+
public static bool2x2 operator <= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
| 250 |
+
|
| 251 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x2 matrix.</summary>
|
| 252 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 253 |
+
public static bool2x2 operator <= (float lhs, float2x2 rhs) { return new bool2x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
| 254 |
+
|
| 255 |
+
|
| 256 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float2x2 matrices.</summary>
|
| 257 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 258 |
+
public static bool2x2 operator > (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
| 259 |
+
|
| 260 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float2x2 matrix and a float value.</summary>
|
| 261 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 262 |
+
public static bool2x2 operator > (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
| 263 |
+
|
| 264 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x2 matrix.</summary>
|
| 265 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 266 |
+
public static bool2x2 operator > (float lhs, float2x2 rhs) { return new bool2x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
| 267 |
+
|
| 268 |
+
|
| 269 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x2 matrices.</summary>
|
| 270 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 271 |
+
public static bool2x2 operator >= (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
| 272 |
+
|
| 273 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x2 matrix and a float value.</summary>
|
| 274 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 275 |
+
public static bool2x2 operator >= (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
| 276 |
+
|
| 277 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x2 matrix.</summary>
|
| 278 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 279 |
+
public static bool2x2 operator >= (float lhs, float2x2 rhs) { return new bool2x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
| 280 |
+
|
| 281 |
+
|
| 282 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float2x2 matrix.</summary>
|
| 283 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 284 |
+
public static float2x2 operator - (float2x2 val) { return new float2x2 (-val.c0, -val.c1); }
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float2x2 matrix.</summary>
|
| 288 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 289 |
+
public static float2x2 operator + (float2x2 val) { return new float2x2 (+val.c0, +val.c1); }
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
/// <summary>Returns the result of a componentwise equality operation on two float2x2 matrices.</summary>
|
| 293 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 294 |
+
public static bool2x2 operator == (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
| 295 |
+
|
| 296 |
+
/// <summary>Returns the result of a componentwise equality operation on a float2x2 matrix and a float value.</summary>
|
| 297 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 298 |
+
public static bool2x2 operator == (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
| 299 |
+
|
| 300 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x2 matrix.</summary>
|
| 301 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 302 |
+
public static bool2x2 operator == (float lhs, float2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
| 303 |
+
|
| 304 |
+
|
| 305 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float2x2 matrices.</summary>
|
| 306 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 307 |
+
public static bool2x2 operator != (float2x2 lhs, float2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
| 308 |
+
|
| 309 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float2x2 matrix and a float value.</summary>
|
| 310 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 311 |
+
public static bool2x2 operator != (float2x2 lhs, float rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
| 312 |
+
|
| 313 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x2 matrix.</summary>
|
| 314 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 315 |
+
public static bool2x2 operator != (float lhs, float2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
| 316 |
+
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
/// <summary>Returns the float2 element at a specified index.</summary>
|
| 320 |
+
unsafe public ref float2 this[int index]
|
| 321 |
+
{
|
| 322 |
+
get
|
| 323 |
+
{
|
| 324 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 325 |
+
if ((uint)index >= 2)
|
| 326 |
+
throw new System.ArgumentException("index must be between[0...1]");
|
| 327 |
+
#endif
|
| 328 |
+
fixed (float2x2* array = &this) { return ref ((float2*)array)[index]; }
|
| 329 |
+
}
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
| 333 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 334 |
+
public bool Equals(float2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
| 335 |
+
|
| 336 |
+
/// <summary>Returns true if the float2x2 is equal to a given float2x2, false otherwise.</summary>
|
| 337 |
+
public override bool Equals(object o) { return Equals((float2x2)o); }
|
| 338 |
+
|
| 339 |
+
|
| 340 |
+
/// <summary>Returns a hash code for the float2x2.</summary>
|
| 341 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 342 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 343 |
+
|
| 344 |
+
|
| 345 |
+
/// <summary>Returns a string representation of the float2x2.</summary>
|
| 346 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 347 |
+
public override string ToString()
|
| 348 |
+
{
|
| 349 |
+
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x, c1.x, c0.y, c1.y);
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
/// <summary>Returns a string representation of the float2x2 using a specified format and culture-specific format information.</summary>
|
| 353 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 354 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 355 |
+
{
|
| 356 |
+
return string.Format("float2x2({0}f, {1}f, {2}f, {3}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider));
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
public static partial class math
|
| 362 |
+
{
|
| 363 |
+
/// <summary>Returns a float2x2 matrix constructed from two float2 vectors.</summary>
|
| 364 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 365 |
+
public static float2x2 float2x2(float2 c0, float2 c1) { return new float2x2(c0, c1); }
|
| 366 |
+
|
| 367 |
+
/// <summary>Returns a float2x2 matrix constructed from from 4 float values given in row-major order.</summary>
|
| 368 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 369 |
+
public static float2x2 float2x2(float m00, float m01,
|
| 370 |
+
float m10, float m11)
|
| 371 |
+
{
|
| 372 |
+
return new float2x2(m00, m01,
|
| 373 |
+
m10, m11);
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
/// <summary>Returns a float2x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 378 |
+
public static float2x2 float2x2(float v) { return new float2x2(v); }
|
| 379 |
+
|
| 380 |
+
/// <summary>Returns a float2x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 381 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 382 |
+
public static float2x2 float2x2(bool v) { return new float2x2(v); }
|
| 383 |
+
|
| 384 |
+
/// <summary>Return a float2x2 matrix constructed from a bool2x2 matrix by componentwise conversion.</summary>
|
| 385 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 386 |
+
public static float2x2 float2x2(bool2x2 v) { return new float2x2(v); }
|
| 387 |
+
|
| 388 |
+
/// <summary>Returns a float2x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 389 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 390 |
+
public static float2x2 float2x2(int v) { return new float2x2(v); }
|
| 391 |
+
|
| 392 |
+
/// <summary>Return a float2x2 matrix constructed from a int2x2 matrix by componentwise conversion.</summary>
|
| 393 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 394 |
+
public static float2x2 float2x2(int2x2 v) { return new float2x2(v); }
|
| 395 |
+
|
| 396 |
+
/// <summary>Returns a float2x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 397 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 398 |
+
public static float2x2 float2x2(uint v) { return new float2x2(v); }
|
| 399 |
+
|
| 400 |
+
/// <summary>Return a float2x2 matrix constructed from a uint2x2 matrix by componentwise conversion.</summary>
|
| 401 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 402 |
+
public static float2x2 float2x2(uint2x2 v) { return new float2x2(v); }
|
| 403 |
+
|
| 404 |
+
/// <summary>Returns a float2x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 405 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 406 |
+
public static float2x2 float2x2(double v) { return new float2x2(v); }
|
| 407 |
+
|
| 408 |
+
/// <summary>Return a float2x2 matrix constructed from a double2x2 matrix by componentwise conversion.</summary>
|
| 409 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 410 |
+
public static float2x2 float2x2(double2x2 v) { return new float2x2(v); }
|
| 411 |
+
|
| 412 |
+
/// <summary>Return the float2x2 transpose of a float2x2 matrix.</summary>
|
| 413 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 414 |
+
public static float2x2 transpose(float2x2 v)
|
| 415 |
+
{
|
| 416 |
+
return float2x2(
|
| 417 |
+
v.c0.x, v.c0.y,
|
| 418 |
+
v.c1.x, v.c1.y);
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
/// <summary>Returns the float2x2 full inverse of a float2x2 matrix.</summary>
|
| 422 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 423 |
+
public static float2x2 inverse(float2x2 m)
|
| 424 |
+
{
|
| 425 |
+
float a = m.c0.x;
|
| 426 |
+
float b = m.c1.x;
|
| 427 |
+
float c = m.c0.y;
|
| 428 |
+
float d = m.c1.y;
|
| 429 |
+
|
| 430 |
+
float det = a * d - b * c;
|
| 431 |
+
|
| 432 |
+
return float2x2(d, -b, -c, a) * (1.0f / det);
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
/// <summary>Returns the determinant of a float2x2 matrix.</summary>
|
| 436 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 437 |
+
public static float determinant(float2x2 m)
|
| 438 |
+
{
|
| 439 |
+
float a = m.c0.x;
|
| 440 |
+
float b = m.c1.x;
|
| 441 |
+
float c = m.c0.y;
|
| 442 |
+
float d = m.c1.y;
|
| 443 |
+
|
| 444 |
+
return a * d - b * c;
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
/// <summary>Returns a uint hash code of a float2x2 vector.</summary>
|
| 448 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 449 |
+
public static uint hash(float2x2 v)
|
| 450 |
+
{
|
| 451 |
+
return csum(asuint(v.c0) * uint2(0x9C9F0823u, 0x5A9CA13Bu) +
|
| 452 |
+
asuint(v.c1) * uint2(0xAFCDD5EFu, 0xA88D187Du)) + 0xCF6EBA1Du;
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
/// <summary>
|
| 456 |
+
/// Returns a uint2 vector hash code of a float2x2 vector.
|
| 457 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 458 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 459 |
+
/// </summary>
|
| 460 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 461 |
+
public static uint2 hashwide(float2x2 v)
|
| 462 |
+
{
|
| 463 |
+
return (asuint(v.c0) * uint2(0x9D88E5A1u, 0xEADF0775u) +
|
| 464 |
+
asuint(v.c1) * uint2(0x747A9D7Bu, 0x4111F799u)) + 0xB5F05AF1u;
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
}
|
| 468 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x2.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 93080f7a13fd743e3aaaac6fee9f12b6
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x3.gen.cs
ADDED
|
@@ -0,0 +1,454 @@
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|
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| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float2x3 : System.IEquatable<float2x3>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float2 c0;
|
| 20 |
+
public float2 c1;
|
| 21 |
+
public float2 c2;
|
| 22 |
+
|
| 23 |
+
/// <summary>float2x3 zero value.</summary>
|
| 24 |
+
public static readonly float2x3 zero;
|
| 25 |
+
|
| 26 |
+
/// <summary>Constructs a float2x3 matrix from three float2 vectors.</summary>
|
| 27 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 28 |
+
public float2x3(float2 c0, float2 c1, float2 c2)
|
| 29 |
+
{
|
| 30 |
+
this.c0 = c0;
|
| 31 |
+
this.c1 = c1;
|
| 32 |
+
this.c2 = c2;
|
| 33 |
+
}
|
| 34 |
+
|
| 35 |
+
/// <summary>Constructs a float2x3 matrix from 6 float values given in row-major order.</summary>
|
| 36 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 37 |
+
public float2x3(float m00, float m01, float m02,
|
| 38 |
+
float m10, float m11, float m12)
|
| 39 |
+
{
|
| 40 |
+
this.c0 = new float2(m00, m10);
|
| 41 |
+
this.c1 = new float2(m01, m11);
|
| 42 |
+
this.c2 = new float2(m02, m12);
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
/// <summary>Constructs a float2x3 matrix from a single float value by assigning it to every component.</summary>
|
| 46 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 47 |
+
public float2x3(float v)
|
| 48 |
+
{
|
| 49 |
+
this.c0 = v;
|
| 50 |
+
this.c1 = v;
|
| 51 |
+
this.c2 = v;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
/// <summary>Constructs a float2x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 55 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 56 |
+
public float2x3(bool v)
|
| 57 |
+
{
|
| 58 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 59 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 60 |
+
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
/// <summary>Constructs a float2x3 matrix from a bool2x3 matrix by componentwise conversion.</summary>
|
| 64 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 65 |
+
public float2x3(bool2x3 v)
|
| 66 |
+
{
|
| 67 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
| 68 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
| 69 |
+
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2);
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
/// <summary>Constructs a float2x3 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 73 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 74 |
+
public float2x3(int v)
|
| 75 |
+
{
|
| 76 |
+
this.c0 = v;
|
| 77 |
+
this.c1 = v;
|
| 78 |
+
this.c2 = v;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
/// <summary>Constructs a float2x3 matrix from a int2x3 matrix by componentwise conversion.</summary>
|
| 82 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 83 |
+
public float2x3(int2x3 v)
|
| 84 |
+
{
|
| 85 |
+
this.c0 = v.c0;
|
| 86 |
+
this.c1 = v.c1;
|
| 87 |
+
this.c2 = v.c2;
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
/// <summary>Constructs a float2x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 91 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 92 |
+
public float2x3(uint v)
|
| 93 |
+
{
|
| 94 |
+
this.c0 = v;
|
| 95 |
+
this.c1 = v;
|
| 96 |
+
this.c2 = v;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
/// <summary>Constructs a float2x3 matrix from a uint2x3 matrix by componentwise conversion.</summary>
|
| 100 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 101 |
+
public float2x3(uint2x3 v)
|
| 102 |
+
{
|
| 103 |
+
this.c0 = v.c0;
|
| 104 |
+
this.c1 = v.c1;
|
| 105 |
+
this.c2 = v.c2;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
/// <summary>Constructs a float2x3 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 109 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 110 |
+
public float2x3(double v)
|
| 111 |
+
{
|
| 112 |
+
this.c0 = (float2)v;
|
| 113 |
+
this.c1 = (float2)v;
|
| 114 |
+
this.c2 = (float2)v;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
/// <summary>Constructs a float2x3 matrix from a double2x3 matrix by componentwise conversion.</summary>
|
| 118 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 119 |
+
public float2x3(double2x3 v)
|
| 120 |
+
{
|
| 121 |
+
this.c0 = (float2)v.c0;
|
| 122 |
+
this.c1 = (float2)v.c1;
|
| 123 |
+
this.c2 = (float2)v.c2;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
|
| 127 |
+
/// <summary>Implicitly converts a single float value to a float2x3 matrix by assigning it to every component.</summary>
|
| 128 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 129 |
+
public static implicit operator float2x3(float v) { return new float2x3(v); }
|
| 130 |
+
|
| 131 |
+
/// <summary>Explicitly converts a single bool value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 132 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 133 |
+
public static explicit operator float2x3(bool v) { return new float2x3(v); }
|
| 134 |
+
|
| 135 |
+
/// <summary>Explicitly converts a bool2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
| 136 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 137 |
+
public static explicit operator float2x3(bool2x3 v) { return new float2x3(v); }
|
| 138 |
+
|
| 139 |
+
/// <summary>Implicitly converts a single int value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 140 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 141 |
+
public static implicit operator float2x3(int v) { return new float2x3(v); }
|
| 142 |
+
|
| 143 |
+
/// <summary>Implicitly converts a int2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
| 144 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 145 |
+
public static implicit operator float2x3(int2x3 v) { return new float2x3(v); }
|
| 146 |
+
|
| 147 |
+
/// <summary>Implicitly converts a single uint value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 148 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 149 |
+
public static implicit operator float2x3(uint v) { return new float2x3(v); }
|
| 150 |
+
|
| 151 |
+
/// <summary>Implicitly converts a uint2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
| 152 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 153 |
+
public static implicit operator float2x3(uint2x3 v) { return new float2x3(v); }
|
| 154 |
+
|
| 155 |
+
/// <summary>Explicitly converts a single double value to a float2x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 156 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 157 |
+
public static explicit operator float2x3(double v) { return new float2x3(v); }
|
| 158 |
+
|
| 159 |
+
/// <summary>Explicitly converts a double2x3 matrix to a float2x3 matrix by componentwise conversion.</summary>
|
| 160 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 161 |
+
public static explicit operator float2x3(double2x3 v) { return new float2x3(v); }
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float2x3 matrices.</summary>
|
| 165 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 166 |
+
public static float2x3 operator * (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
| 167 |
+
|
| 168 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float2x3 matrix and a float value.</summary>
|
| 169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 170 |
+
public static float2x3 operator * (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
| 171 |
+
|
| 172 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x3 matrix.</summary>
|
| 173 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 174 |
+
public static float2x3 operator * (float lhs, float2x3 rhs) { return new float2x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
| 175 |
+
|
| 176 |
+
|
| 177 |
+
/// <summary>Returns the result of a componentwise addition operation on two float2x3 matrices.</summary>
|
| 178 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 179 |
+
public static float2x3 operator + (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
| 180 |
+
|
| 181 |
+
/// <summary>Returns the result of a componentwise addition operation on a float2x3 matrix and a float value.</summary>
|
| 182 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 183 |
+
public static float2x3 operator + (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
| 184 |
+
|
| 185 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x3 matrix.</summary>
|
| 186 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 187 |
+
public static float2x3 operator + (float lhs, float2x3 rhs) { return new float2x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
| 188 |
+
|
| 189 |
+
|
| 190 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float2x3 matrices.</summary>
|
| 191 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 192 |
+
public static float2x3 operator - (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
| 193 |
+
|
| 194 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float2x3 matrix and a float value.</summary>
|
| 195 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 196 |
+
public static float2x3 operator - (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
| 197 |
+
|
| 198 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x3 matrix.</summary>
|
| 199 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 200 |
+
public static float2x3 operator - (float lhs, float2x3 rhs) { return new float2x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
| 201 |
+
|
| 202 |
+
|
| 203 |
+
/// <summary>Returns the result of a componentwise division operation on two float2x3 matrices.</summary>
|
| 204 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 205 |
+
public static float2x3 operator / (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
| 206 |
+
|
| 207 |
+
/// <summary>Returns the result of a componentwise division operation on a float2x3 matrix and a float value.</summary>
|
| 208 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 209 |
+
public static float2x3 operator / (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
| 210 |
+
|
| 211 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x3 matrix.</summary>
|
| 212 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 213 |
+
public static float2x3 operator / (float lhs, float2x3 rhs) { return new float2x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
| 214 |
+
|
| 215 |
+
|
| 216 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float2x3 matrices.</summary>
|
| 217 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 218 |
+
public static float2x3 operator % (float2x3 lhs, float2x3 rhs) { return new float2x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
| 219 |
+
|
| 220 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float2x3 matrix and a float value.</summary>
|
| 221 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 222 |
+
public static float2x3 operator % (float2x3 lhs, float rhs) { return new float2x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
| 223 |
+
|
| 224 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x3 matrix.</summary>
|
| 225 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 226 |
+
public static float2x3 operator % (float lhs, float2x3 rhs) { return new float2x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
| 227 |
+
|
| 228 |
+
|
| 229 |
+
/// <summary>Returns the result of a componentwise increment operation on a float2x3 matrix.</summary>
|
| 230 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 231 |
+
public static float2x3 operator ++ (float2x3 val) { return new float2x3 (++val.c0, ++val.c1, ++val.c2); }
|
| 232 |
+
|
| 233 |
+
|
| 234 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float2x3 matrix.</summary>
|
| 235 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 236 |
+
public static float2x3 operator -- (float2x3 val) { return new float2x3 (--val.c0, --val.c1, --val.c2); }
|
| 237 |
+
|
| 238 |
+
|
| 239 |
+
/// <summary>Returns the result of a componentwise less than operation on two float2x3 matrices.</summary>
|
| 240 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 241 |
+
public static bool2x3 operator < (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
| 242 |
+
|
| 243 |
+
/// <summary>Returns the result of a componentwise less than operation on a float2x3 matrix and a float value.</summary>
|
| 244 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 245 |
+
public static bool2x3 operator < (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
| 246 |
+
|
| 247 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x3 matrix.</summary>
|
| 248 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 249 |
+
public static bool2x3 operator < (float lhs, float2x3 rhs) { return new bool2x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float2x3 matrices.</summary>
|
| 253 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 254 |
+
public static bool2x3 operator <= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
| 255 |
+
|
| 256 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float2x3 matrix and a float value.</summary>
|
| 257 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 258 |
+
public static bool2x3 operator <= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
| 259 |
+
|
| 260 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x3 matrix.</summary>
|
| 261 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 262 |
+
public static bool2x3 operator <= (float lhs, float2x3 rhs) { return new bool2x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
| 263 |
+
|
| 264 |
+
|
| 265 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float2x3 matrices.</summary>
|
| 266 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 267 |
+
public static bool2x3 operator > (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
| 268 |
+
|
| 269 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float2x3 matrix and a float value.</summary>
|
| 270 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 271 |
+
public static bool2x3 operator > (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
| 272 |
+
|
| 273 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x3 matrix.</summary>
|
| 274 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 275 |
+
public static bool2x3 operator > (float lhs, float2x3 rhs) { return new bool2x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
| 276 |
+
|
| 277 |
+
|
| 278 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x3 matrices.</summary>
|
| 279 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 280 |
+
public static bool2x3 operator >= (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
| 281 |
+
|
| 282 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x3 matrix and a float value.</summary>
|
| 283 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 284 |
+
public static bool2x3 operator >= (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
| 285 |
+
|
| 286 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x3 matrix.</summary>
|
| 287 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 288 |
+
public static bool2x3 operator >= (float lhs, float2x3 rhs) { return new bool2x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
| 289 |
+
|
| 290 |
+
|
| 291 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float2x3 matrix.</summary>
|
| 292 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 293 |
+
public static float2x3 operator - (float2x3 val) { return new float2x3 (-val.c0, -val.c1, -val.c2); }
|
| 294 |
+
|
| 295 |
+
|
| 296 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float2x3 matrix.</summary>
|
| 297 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 298 |
+
public static float2x3 operator + (float2x3 val) { return new float2x3 (+val.c0, +val.c1, +val.c2); }
|
| 299 |
+
|
| 300 |
+
|
| 301 |
+
/// <summary>Returns the result of a componentwise equality operation on two float2x3 matrices.</summary>
|
| 302 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 303 |
+
public static bool2x3 operator == (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
| 304 |
+
|
| 305 |
+
/// <summary>Returns the result of a componentwise equality operation on a float2x3 matrix and a float value.</summary>
|
| 306 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 307 |
+
public static bool2x3 operator == (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
| 308 |
+
|
| 309 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x3 matrix.</summary>
|
| 310 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 311 |
+
public static bool2x3 operator == (float lhs, float2x3 rhs) { return new bool2x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
| 312 |
+
|
| 313 |
+
|
| 314 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float2x3 matrices.</summary>
|
| 315 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 316 |
+
public static bool2x3 operator != (float2x3 lhs, float2x3 rhs) { return new bool2x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
| 317 |
+
|
| 318 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float2x3 matrix and a float value.</summary>
|
| 319 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 320 |
+
public static bool2x3 operator != (float2x3 lhs, float rhs) { return new bool2x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
| 321 |
+
|
| 322 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x3 matrix.</summary>
|
| 323 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 324 |
+
public static bool2x3 operator != (float lhs, float2x3 rhs) { return new bool2x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
| 325 |
+
|
| 326 |
+
|
| 327 |
+
|
| 328 |
+
/// <summary>Returns the float2 element at a specified index.</summary>
|
| 329 |
+
unsafe public ref float2 this[int index]
|
| 330 |
+
{
|
| 331 |
+
get
|
| 332 |
+
{
|
| 333 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 334 |
+
if ((uint)index >= 3)
|
| 335 |
+
throw new System.ArgumentException("index must be between[0...2]");
|
| 336 |
+
#endif
|
| 337 |
+
fixed (float2x3* array = &this) { return ref ((float2*)array)[index]; }
|
| 338 |
+
}
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
/// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary>
|
| 342 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 343 |
+
public bool Equals(float2x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
| 344 |
+
|
| 345 |
+
/// <summary>Returns true if the float2x3 is equal to a given float2x3, false otherwise.</summary>
|
| 346 |
+
public override bool Equals(object o) { return Equals((float2x3)o); }
|
| 347 |
+
|
| 348 |
+
|
| 349 |
+
/// <summary>Returns a hash code for the float2x3.</summary>
|
| 350 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 351 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 352 |
+
|
| 353 |
+
|
| 354 |
+
/// <summary>Returns a string representation of the float2x3.</summary>
|
| 355 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 356 |
+
public override string ToString()
|
| 357 |
+
{
|
| 358 |
+
return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y);
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
/// <summary>Returns a string representation of the float2x3 using a specified format and culture-specific format information.</summary>
|
| 362 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 363 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 364 |
+
{
|
| 365 |
+
return string.Format("float2x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider));
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
public static partial class math
|
| 371 |
+
{
|
| 372 |
+
/// <summary>Returns a float2x3 matrix constructed from three float2 vectors.</summary>
|
| 373 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 374 |
+
public static float2x3 float2x3(float2 c0, float2 c1, float2 c2) { return new float2x3(c0, c1, c2); }
|
| 375 |
+
|
| 376 |
+
/// <summary>Returns a float2x3 matrix constructed from from 6 float values given in row-major order.</summary>
|
| 377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 378 |
+
public static float2x3 float2x3(float m00, float m01, float m02,
|
| 379 |
+
float m10, float m11, float m12)
|
| 380 |
+
{
|
| 381 |
+
return new float2x3(m00, m01, m02,
|
| 382 |
+
m10, m11, m12);
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
/// <summary>Returns a float2x3 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 386 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 387 |
+
public static float2x3 float2x3(float v) { return new float2x3(v); }
|
| 388 |
+
|
| 389 |
+
/// <summary>Returns a float2x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 390 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 391 |
+
public static float2x3 float2x3(bool v) { return new float2x3(v); }
|
| 392 |
+
|
| 393 |
+
/// <summary>Return a float2x3 matrix constructed from a bool2x3 matrix by componentwise conversion.</summary>
|
| 394 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 395 |
+
public static float2x3 float2x3(bool2x3 v) { return new float2x3(v); }
|
| 396 |
+
|
| 397 |
+
/// <summary>Returns a float2x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 398 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 399 |
+
public static float2x3 float2x3(int v) { return new float2x3(v); }
|
| 400 |
+
|
| 401 |
+
/// <summary>Return a float2x3 matrix constructed from a int2x3 matrix by componentwise conversion.</summary>
|
| 402 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 403 |
+
public static float2x3 float2x3(int2x3 v) { return new float2x3(v); }
|
| 404 |
+
|
| 405 |
+
/// <summary>Returns a float2x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 406 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 407 |
+
public static float2x3 float2x3(uint v) { return new float2x3(v); }
|
| 408 |
+
|
| 409 |
+
/// <summary>Return a float2x3 matrix constructed from a uint2x3 matrix by componentwise conversion.</summary>
|
| 410 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 411 |
+
public static float2x3 float2x3(uint2x3 v) { return new float2x3(v); }
|
| 412 |
+
|
| 413 |
+
/// <summary>Returns a float2x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 414 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 415 |
+
public static float2x3 float2x3(double v) { return new float2x3(v); }
|
| 416 |
+
|
| 417 |
+
/// <summary>Return a float2x3 matrix constructed from a double2x3 matrix by componentwise conversion.</summary>
|
| 418 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 419 |
+
public static float2x3 float2x3(double2x3 v) { return new float2x3(v); }
|
| 420 |
+
|
| 421 |
+
/// <summary>Return the float3x2 transpose of a float2x3 matrix.</summary>
|
| 422 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 423 |
+
public static float3x2 transpose(float2x3 v)
|
| 424 |
+
{
|
| 425 |
+
return float3x2(
|
| 426 |
+
v.c0.x, v.c0.y,
|
| 427 |
+
v.c1.x, v.c1.y,
|
| 428 |
+
v.c2.x, v.c2.y);
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
/// <summary>Returns a uint hash code of a float2x3 vector.</summary>
|
| 432 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 433 |
+
public static uint hash(float2x3 v)
|
| 434 |
+
{
|
| 435 |
+
return csum(asuint(v.c0) * uint2(0xE857DCE1u, 0xF62213C5u) +
|
| 436 |
+
asuint(v.c1) * uint2(0x9CDAA959u, 0xAA269ABFu) +
|
| 437 |
+
asuint(v.c2) * uint2(0xD54BA36Fu, 0xFD0847B9u)) + 0x8189A683u;
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
/// <summary>
|
| 441 |
+
/// Returns a uint2 vector hash code of a float2x3 vector.
|
| 442 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 443 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 444 |
+
/// </summary>
|
| 445 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 446 |
+
public static uint2 hashwide(float2x3 v)
|
| 447 |
+
{
|
| 448 |
+
return (asuint(v.c0) * uint2(0xB139D651u, 0xE7579997u) +
|
| 449 |
+
asuint(v.c1) * uint2(0xEF7D56C7u, 0x66F38F0Bu) +
|
| 450 |
+
asuint(v.c2) * uint2(0x624256A3u, 0x5292ADE1u)) + 0xD2E590E5u;
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
}
|
| 454 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x3.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: f6047b8d8f85d4465b798320ea146853
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x4.gen.cs
ADDED
|
@@ -0,0 +1,469 @@
|
|
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|
|
|
|
|
|
|
|
|
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| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float2x4 : System.IEquatable<float2x4>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float2 c0;
|
| 20 |
+
public float2 c1;
|
| 21 |
+
public float2 c2;
|
| 22 |
+
public float2 c3;
|
| 23 |
+
|
| 24 |
+
/// <summary>float2x4 zero value.</summary>
|
| 25 |
+
public static readonly float2x4 zero;
|
| 26 |
+
|
| 27 |
+
/// <summary>Constructs a float2x4 matrix from four float2 vectors.</summary>
|
| 28 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 29 |
+
public float2x4(float2 c0, float2 c1, float2 c2, float2 c3)
|
| 30 |
+
{
|
| 31 |
+
this.c0 = c0;
|
| 32 |
+
this.c1 = c1;
|
| 33 |
+
this.c2 = c2;
|
| 34 |
+
this.c3 = c3;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
/// <summary>Constructs a float2x4 matrix from 8 float values given in row-major order.</summary>
|
| 38 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 39 |
+
public float2x4(float m00, float m01, float m02, float m03,
|
| 40 |
+
float m10, float m11, float m12, float m13)
|
| 41 |
+
{
|
| 42 |
+
this.c0 = new float2(m00, m10);
|
| 43 |
+
this.c1 = new float2(m01, m11);
|
| 44 |
+
this.c2 = new float2(m02, m12);
|
| 45 |
+
this.c3 = new float2(m03, m13);
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
/// <summary>Constructs a float2x4 matrix from a single float value by assigning it to every component.</summary>
|
| 49 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 50 |
+
public float2x4(float v)
|
| 51 |
+
{
|
| 52 |
+
this.c0 = v;
|
| 53 |
+
this.c1 = v;
|
| 54 |
+
this.c2 = v;
|
| 55 |
+
this.c3 = v;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
/// <summary>Constructs a float2x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 59 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 60 |
+
public float2x4(bool v)
|
| 61 |
+
{
|
| 62 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 63 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 64 |
+
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 65 |
+
this.c3 = math.select(new float2(0.0f), new float2(1.0f), v);
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
/// <summary>Constructs a float2x4 matrix from a bool2x4 matrix by componentwise conversion.</summary>
|
| 69 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 70 |
+
public float2x4(bool2x4 v)
|
| 71 |
+
{
|
| 72 |
+
this.c0 = math.select(new float2(0.0f), new float2(1.0f), v.c0);
|
| 73 |
+
this.c1 = math.select(new float2(0.0f), new float2(1.0f), v.c1);
|
| 74 |
+
this.c2 = math.select(new float2(0.0f), new float2(1.0f), v.c2);
|
| 75 |
+
this.c3 = math.select(new float2(0.0f), new float2(1.0f), v.c3);
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
/// <summary>Constructs a float2x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 79 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 80 |
+
public float2x4(int v)
|
| 81 |
+
{
|
| 82 |
+
this.c0 = v;
|
| 83 |
+
this.c1 = v;
|
| 84 |
+
this.c2 = v;
|
| 85 |
+
this.c3 = v;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
/// <summary>Constructs a float2x4 matrix from a int2x4 matrix by componentwise conversion.</summary>
|
| 89 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 90 |
+
public float2x4(int2x4 v)
|
| 91 |
+
{
|
| 92 |
+
this.c0 = v.c0;
|
| 93 |
+
this.c1 = v.c1;
|
| 94 |
+
this.c2 = v.c2;
|
| 95 |
+
this.c3 = v.c3;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
/// <summary>Constructs a float2x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 99 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 100 |
+
public float2x4(uint v)
|
| 101 |
+
{
|
| 102 |
+
this.c0 = v;
|
| 103 |
+
this.c1 = v;
|
| 104 |
+
this.c2 = v;
|
| 105 |
+
this.c3 = v;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
/// <summary>Constructs a float2x4 matrix from a uint2x4 matrix by componentwise conversion.</summary>
|
| 109 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 110 |
+
public float2x4(uint2x4 v)
|
| 111 |
+
{
|
| 112 |
+
this.c0 = v.c0;
|
| 113 |
+
this.c1 = v.c1;
|
| 114 |
+
this.c2 = v.c2;
|
| 115 |
+
this.c3 = v.c3;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
/// <summary>Constructs a float2x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 119 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 120 |
+
public float2x4(double v)
|
| 121 |
+
{
|
| 122 |
+
this.c0 = (float2)v;
|
| 123 |
+
this.c1 = (float2)v;
|
| 124 |
+
this.c2 = (float2)v;
|
| 125 |
+
this.c3 = (float2)v;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
/// <summary>Constructs a float2x4 matrix from a double2x4 matrix by componentwise conversion.</summary>
|
| 129 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 130 |
+
public float2x4(double2x4 v)
|
| 131 |
+
{
|
| 132 |
+
this.c0 = (float2)v.c0;
|
| 133 |
+
this.c1 = (float2)v.c1;
|
| 134 |
+
this.c2 = (float2)v.c2;
|
| 135 |
+
this.c3 = (float2)v.c3;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
|
| 139 |
+
/// <summary>Implicitly converts a single float value to a float2x4 matrix by assigning it to every component.</summary>
|
| 140 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 141 |
+
public static implicit operator float2x4(float v) { return new float2x4(v); }
|
| 142 |
+
|
| 143 |
+
/// <summary>Explicitly converts a single bool value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 144 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 145 |
+
public static explicit operator float2x4(bool v) { return new float2x4(v); }
|
| 146 |
+
|
| 147 |
+
/// <summary>Explicitly converts a bool2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
| 148 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 149 |
+
public static explicit operator float2x4(bool2x4 v) { return new float2x4(v); }
|
| 150 |
+
|
| 151 |
+
/// <summary>Implicitly converts a single int value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 152 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 153 |
+
public static implicit operator float2x4(int v) { return new float2x4(v); }
|
| 154 |
+
|
| 155 |
+
/// <summary>Implicitly converts a int2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
| 156 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 157 |
+
public static implicit operator float2x4(int2x4 v) { return new float2x4(v); }
|
| 158 |
+
|
| 159 |
+
/// <summary>Implicitly converts a single uint value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 160 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 161 |
+
public static implicit operator float2x4(uint v) { return new float2x4(v); }
|
| 162 |
+
|
| 163 |
+
/// <summary>Implicitly converts a uint2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
| 164 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 165 |
+
public static implicit operator float2x4(uint2x4 v) { return new float2x4(v); }
|
| 166 |
+
|
| 167 |
+
/// <summary>Explicitly converts a single double value to a float2x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 168 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 169 |
+
public static explicit operator float2x4(double v) { return new float2x4(v); }
|
| 170 |
+
|
| 171 |
+
/// <summary>Explicitly converts a double2x4 matrix to a float2x4 matrix by componentwise conversion.</summary>
|
| 172 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 173 |
+
public static explicit operator float2x4(double2x4 v) { return new float2x4(v); }
|
| 174 |
+
|
| 175 |
+
|
| 176 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float2x4 matrices.</summary>
|
| 177 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 178 |
+
public static float2x4 operator * (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
| 179 |
+
|
| 180 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float2x4 matrix and a float value.</summary>
|
| 181 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 182 |
+
public static float2x4 operator * (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
| 183 |
+
|
| 184 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2x4 matrix.</summary>
|
| 185 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 186 |
+
public static float2x4 operator * (float lhs, float2x4 rhs) { return new float2x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
| 187 |
+
|
| 188 |
+
|
| 189 |
+
/// <summary>Returns the result of a componentwise addition operation on two float2x4 matrices.</summary>
|
| 190 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 191 |
+
public static float2x4 operator + (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
| 192 |
+
|
| 193 |
+
/// <summary>Returns the result of a componentwise addition operation on a float2x4 matrix and a float value.</summary>
|
| 194 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 195 |
+
public static float2x4 operator + (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
| 196 |
+
|
| 197 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float2x4 matrix.</summary>
|
| 198 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 199 |
+
public static float2x4 operator + (float lhs, float2x4 rhs) { return new float2x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float2x4 matrices.</summary>
|
| 203 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 204 |
+
public static float2x4 operator - (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
| 205 |
+
|
| 206 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float2x4 matrix and a float value.</summary>
|
| 207 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 208 |
+
public static float2x4 operator - (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
| 209 |
+
|
| 210 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2x4 matrix.</summary>
|
| 211 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 212 |
+
public static float2x4 operator - (float lhs, float2x4 rhs) { return new float2x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
| 213 |
+
|
| 214 |
+
|
| 215 |
+
/// <summary>Returns the result of a componentwise division operation on two float2x4 matrices.</summary>
|
| 216 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 217 |
+
public static float2x4 operator / (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
| 218 |
+
|
| 219 |
+
/// <summary>Returns the result of a componentwise division operation on a float2x4 matrix and a float value.</summary>
|
| 220 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 221 |
+
public static float2x4 operator / (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
| 222 |
+
|
| 223 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float2x4 matrix.</summary>
|
| 224 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 225 |
+
public static float2x4 operator / (float lhs, float2x4 rhs) { return new float2x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
| 226 |
+
|
| 227 |
+
|
| 228 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float2x4 matrices.</summary>
|
| 229 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 230 |
+
public static float2x4 operator % (float2x4 lhs, float2x4 rhs) { return new float2x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
| 231 |
+
|
| 232 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float2x4 matrix and a float value.</summary>
|
| 233 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 234 |
+
public static float2x4 operator % (float2x4 lhs, float rhs) { return new float2x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
| 235 |
+
|
| 236 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float2x4 matrix.</summary>
|
| 237 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 238 |
+
public static float2x4 operator % (float lhs, float2x4 rhs) { return new float2x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
| 239 |
+
|
| 240 |
+
|
| 241 |
+
/// <summary>Returns the result of a componentwise increment operation on a float2x4 matrix.</summary>
|
| 242 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 243 |
+
public static float2x4 operator ++ (float2x4 val) { return new float2x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
| 244 |
+
|
| 245 |
+
|
| 246 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float2x4 matrix.</summary>
|
| 247 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 248 |
+
public static float2x4 operator -- (float2x4 val) { return new float2x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
| 249 |
+
|
| 250 |
+
|
| 251 |
+
/// <summary>Returns the result of a componentwise less than operation on two float2x4 matrices.</summary>
|
| 252 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 253 |
+
public static bool2x4 operator < (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
| 254 |
+
|
| 255 |
+
/// <summary>Returns the result of a componentwise less than operation on a float2x4 matrix and a float value.</summary>
|
| 256 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 257 |
+
public static bool2x4 operator < (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
| 258 |
+
|
| 259 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float2x4 matrix.</summary>
|
| 260 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 261 |
+
public static bool2x4 operator < (float lhs, float2x4 rhs) { return new bool2x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
| 262 |
+
|
| 263 |
+
|
| 264 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float2x4 matrices.</summary>
|
| 265 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 266 |
+
public static bool2x4 operator <= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
| 267 |
+
|
| 268 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float2x4 matrix and a float value.</summary>
|
| 269 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 270 |
+
public static bool2x4 operator <= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
| 271 |
+
|
| 272 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2x4 matrix.</summary>
|
| 273 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 274 |
+
public static bool2x4 operator <= (float lhs, float2x4 rhs) { return new bool2x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
| 275 |
+
|
| 276 |
+
|
| 277 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float2x4 matrices.</summary>
|
| 278 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 279 |
+
public static bool2x4 operator > (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
| 280 |
+
|
| 281 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float2x4 matrix and a float value.</summary>
|
| 282 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 283 |
+
public static bool2x4 operator > (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
| 284 |
+
|
| 285 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float2x4 matrix.</summary>
|
| 286 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 287 |
+
public static bool2x4 operator > (float lhs, float2x4 rhs) { return new bool2x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
| 288 |
+
|
| 289 |
+
|
| 290 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float2x4 matrices.</summary>
|
| 291 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 292 |
+
public static bool2x4 operator >= (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
| 293 |
+
|
| 294 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float2x4 matrix and a float value.</summary>
|
| 295 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 296 |
+
public static bool2x4 operator >= (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
| 297 |
+
|
| 298 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2x4 matrix.</summary>
|
| 299 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 300 |
+
public static bool2x4 operator >= (float lhs, float2x4 rhs) { return new bool2x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
| 301 |
+
|
| 302 |
+
|
| 303 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float2x4 matrix.</summary>
|
| 304 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 305 |
+
public static float2x4 operator - (float2x4 val) { return new float2x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
| 306 |
+
|
| 307 |
+
|
| 308 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float2x4 matrix.</summary>
|
| 309 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 310 |
+
public static float2x4 operator + (float2x4 val) { return new float2x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
| 311 |
+
|
| 312 |
+
|
| 313 |
+
/// <summary>Returns the result of a componentwise equality operation on two float2x4 matrices.</summary>
|
| 314 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 315 |
+
public static bool2x4 operator == (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
| 316 |
+
|
| 317 |
+
/// <summary>Returns the result of a componentwise equality operation on a float2x4 matrix and a float value.</summary>
|
| 318 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 319 |
+
public static bool2x4 operator == (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
| 320 |
+
|
| 321 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float2x4 matrix.</summary>
|
| 322 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 323 |
+
public static bool2x4 operator == (float lhs, float2x4 rhs) { return new bool2x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
| 324 |
+
|
| 325 |
+
|
| 326 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float2x4 matrices.</summary>
|
| 327 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 328 |
+
public static bool2x4 operator != (float2x4 lhs, float2x4 rhs) { return new bool2x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
| 329 |
+
|
| 330 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float2x4 matrix and a float value.</summary>
|
| 331 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 332 |
+
public static bool2x4 operator != (float2x4 lhs, float rhs) { return new bool2x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
| 333 |
+
|
| 334 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float2x4 matrix.</summary>
|
| 335 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 336 |
+
public static bool2x4 operator != (float lhs, float2x4 rhs) { return new bool2x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
| 337 |
+
|
| 338 |
+
|
| 339 |
+
|
| 340 |
+
/// <summary>Returns the float2 element at a specified index.</summary>
|
| 341 |
+
unsafe public ref float2 this[int index]
|
| 342 |
+
{
|
| 343 |
+
get
|
| 344 |
+
{
|
| 345 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 346 |
+
if ((uint)index >= 4)
|
| 347 |
+
throw new System.ArgumentException("index must be between[0...3]");
|
| 348 |
+
#endif
|
| 349 |
+
fixed (float2x4* array = &this) { return ref ((float2*)array)[index]; }
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
/// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
|
| 354 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 355 |
+
public bool Equals(float2x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
| 356 |
+
|
| 357 |
+
/// <summary>Returns true if the float2x4 is equal to a given float2x4, false otherwise.</summary>
|
| 358 |
+
public override bool Equals(object o) { return Equals((float2x4)o); }
|
| 359 |
+
|
| 360 |
+
|
| 361 |
+
/// <summary>Returns a hash code for the float2x4.</summary>
|
| 362 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 363 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 364 |
+
|
| 365 |
+
|
| 366 |
+
/// <summary>Returns a string representation of the float2x4.</summary>
|
| 367 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 368 |
+
public override string ToString()
|
| 369 |
+
{
|
| 370 |
+
return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y);
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
/// <summary>Returns a string representation of the float2x4 using a specified format and culture-specific format information.</summary>
|
| 374 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 375 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 376 |
+
{
|
| 377 |
+
return string.Format("float2x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider));
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
public static partial class math
|
| 383 |
+
{
|
| 384 |
+
/// <summary>Returns a float2x4 matrix constructed from four float2 vectors.</summary>
|
| 385 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 386 |
+
public static float2x4 float2x4(float2 c0, float2 c1, float2 c2, float2 c3) { return new float2x4(c0, c1, c2, c3); }
|
| 387 |
+
|
| 388 |
+
/// <summary>Returns a float2x4 matrix constructed from from 8 float values given in row-major order.</summary>
|
| 389 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 390 |
+
public static float2x4 float2x4(float m00, float m01, float m02, float m03,
|
| 391 |
+
float m10, float m11, float m12, float m13)
|
| 392 |
+
{
|
| 393 |
+
return new float2x4(m00, m01, m02, m03,
|
| 394 |
+
m10, m11, m12, m13);
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
/// <summary>Returns a float2x4 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 398 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 399 |
+
public static float2x4 float2x4(float v) { return new float2x4(v); }
|
| 400 |
+
|
| 401 |
+
/// <summary>Returns a float2x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 402 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 403 |
+
public static float2x4 float2x4(bool v) { return new float2x4(v); }
|
| 404 |
+
|
| 405 |
+
/// <summary>Return a float2x4 matrix constructed from a bool2x4 matrix by componentwise conversion.</summary>
|
| 406 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 407 |
+
public static float2x4 float2x4(bool2x4 v) { return new float2x4(v); }
|
| 408 |
+
|
| 409 |
+
/// <summary>Returns a float2x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 410 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 411 |
+
public static float2x4 float2x4(int v) { return new float2x4(v); }
|
| 412 |
+
|
| 413 |
+
/// <summary>Return a float2x4 matrix constructed from a int2x4 matrix by componentwise conversion.</summary>
|
| 414 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 415 |
+
public static float2x4 float2x4(int2x4 v) { return new float2x4(v); }
|
| 416 |
+
|
| 417 |
+
/// <summary>Returns a float2x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 418 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 419 |
+
public static float2x4 float2x4(uint v) { return new float2x4(v); }
|
| 420 |
+
|
| 421 |
+
/// <summary>Return a float2x4 matrix constructed from a uint2x4 matrix by componentwise conversion.</summary>
|
| 422 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 423 |
+
public static float2x4 float2x4(uint2x4 v) { return new float2x4(v); }
|
| 424 |
+
|
| 425 |
+
/// <summary>Returns a float2x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 426 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 427 |
+
public static float2x4 float2x4(double v) { return new float2x4(v); }
|
| 428 |
+
|
| 429 |
+
/// <summary>Return a float2x4 matrix constructed from a double2x4 matrix by componentwise conversion.</summary>
|
| 430 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 431 |
+
public static float2x4 float2x4(double2x4 v) { return new float2x4(v); }
|
| 432 |
+
|
| 433 |
+
/// <summary>Return the float4x2 transpose of a float2x4 matrix.</summary>
|
| 434 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 435 |
+
public static float4x2 transpose(float2x4 v)
|
| 436 |
+
{
|
| 437 |
+
return float4x2(
|
| 438 |
+
v.c0.x, v.c0.y,
|
| 439 |
+
v.c1.x, v.c1.y,
|
| 440 |
+
v.c2.x, v.c2.y,
|
| 441 |
+
v.c3.x, v.c3.y);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
/// <summary>Returns a uint hash code of a float2x4 vector.</summary>
|
| 445 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 446 |
+
public static uint hash(float2x4 v)
|
| 447 |
+
{
|
| 448 |
+
return csum(asuint(v.c0) * uint2(0xD35C9B2Du, 0xA10D9E27u) +
|
| 449 |
+
asuint(v.c1) * uint2(0x568DAAA9u, 0x7530254Fu) +
|
| 450 |
+
asuint(v.c2) * uint2(0x9F090439u, 0x5E9F85C9u) +
|
| 451 |
+
asuint(v.c3) * uint2(0x8C4CA03Fu, 0xB8D969EDu)) + 0xAC5DB57Bu;
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
/// <summary>
|
| 455 |
+
/// Returns a uint2 vector hash code of a float2x4 vector.
|
| 456 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 457 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 458 |
+
/// </summary>
|
| 459 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 460 |
+
public static uint2 hashwide(float2x4 v)
|
| 461 |
+
{
|
| 462 |
+
return (asuint(v.c0) * uint2(0xA91A02EDu, 0xB3C49313u) +
|
| 463 |
+
asuint(v.c1) * uint2(0xF43A9ABBu, 0x84E7E01Bu) +
|
| 464 |
+
asuint(v.c2) * uint2(0x8E055BE5u, 0x6E624EB7u) +
|
| 465 |
+
asuint(v.c3) * uint2(0x7383ED49u, 0xDD49C23Bu)) + 0xEBD0D005u;
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
}
|
| 469 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float2x4.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 70c2d51ac2a824bdb88b239c4fa6122c
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3.gen.cs
ADDED
|
@@ -0,0 +1,1538 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
using System.Diagnostics;
|
| 12 |
+
|
| 13 |
+
#pragma warning disable 0660, 0661
|
| 14 |
+
|
| 15 |
+
namespace Unity.Mathematics
|
| 16 |
+
{
|
| 17 |
+
[DebuggerTypeProxy(typeof(float3.DebuggerProxy))]
|
| 18 |
+
[System.Serializable]
|
| 19 |
+
public partial struct float3 : System.IEquatable<float3>, IFormattable
|
| 20 |
+
{
|
| 21 |
+
public float x;
|
| 22 |
+
public float y;
|
| 23 |
+
public float z;
|
| 24 |
+
|
| 25 |
+
/// <summary>float3 zero value.</summary>
|
| 26 |
+
public static readonly float3 zero;
|
| 27 |
+
|
| 28 |
+
/// <summary>Constructs a float3 vector from three float values.</summary>
|
| 29 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 30 |
+
public float3(float x, float y, float z)
|
| 31 |
+
{
|
| 32 |
+
this.x = x;
|
| 33 |
+
this.y = y;
|
| 34 |
+
this.z = z;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
/// <summary>Constructs a float3 vector from a float value and a float2 vector.</summary>
|
| 38 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 39 |
+
public float3(float x, float2 yz)
|
| 40 |
+
{
|
| 41 |
+
this.x = x;
|
| 42 |
+
this.y = yz.x;
|
| 43 |
+
this.z = yz.y;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
/// <summary>Constructs a float3 vector from a float2 vector and a float value.</summary>
|
| 47 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 48 |
+
public float3(float2 xy, float z)
|
| 49 |
+
{
|
| 50 |
+
this.x = xy.x;
|
| 51 |
+
this.y = xy.y;
|
| 52 |
+
this.z = z;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
/// <summary>Constructs a float3 vector from a float3 vector.</summary>
|
| 56 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 57 |
+
public float3(float3 xyz)
|
| 58 |
+
{
|
| 59 |
+
this.x = xyz.x;
|
| 60 |
+
this.y = xyz.y;
|
| 61 |
+
this.z = xyz.z;
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
/// <summary>Constructs a float3 vector from a single float value by assigning it to every component.</summary>
|
| 65 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 66 |
+
public float3(float v)
|
| 67 |
+
{
|
| 68 |
+
this.x = v;
|
| 69 |
+
this.y = v;
|
| 70 |
+
this.z = v;
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
/// <summary>Constructs a float3 vector from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 74 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 75 |
+
public float3(bool v)
|
| 76 |
+
{
|
| 77 |
+
this.x = v ? 1.0f : 0.0f;
|
| 78 |
+
this.y = v ? 1.0f : 0.0f;
|
| 79 |
+
this.z = v ? 1.0f : 0.0f;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
/// <summary>Constructs a float3 vector from a bool3 vector by componentwise conversion.</summary>
|
| 83 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 84 |
+
public float3(bool3 v)
|
| 85 |
+
{
|
| 86 |
+
this.x = v.x ? 1.0f : 0.0f;
|
| 87 |
+
this.y = v.y ? 1.0f : 0.0f;
|
| 88 |
+
this.z = v.z ? 1.0f : 0.0f;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
/// <summary>Constructs a float3 vector from a single int value by converting it to float and assigning it to every component.</summary>
|
| 92 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 93 |
+
public float3(int v)
|
| 94 |
+
{
|
| 95 |
+
this.x = v;
|
| 96 |
+
this.y = v;
|
| 97 |
+
this.z = v;
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
/// <summary>Constructs a float3 vector from a int3 vector by componentwise conversion.</summary>
|
| 101 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 102 |
+
public float3(int3 v)
|
| 103 |
+
{
|
| 104 |
+
this.x = v.x;
|
| 105 |
+
this.y = v.y;
|
| 106 |
+
this.z = v.z;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
/// <summary>Constructs a float3 vector from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 110 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 111 |
+
public float3(uint v)
|
| 112 |
+
{
|
| 113 |
+
this.x = v;
|
| 114 |
+
this.y = v;
|
| 115 |
+
this.z = v;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
/// <summary>Constructs a float3 vector from a uint3 vector by componentwise conversion.</summary>
|
| 119 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 120 |
+
public float3(uint3 v)
|
| 121 |
+
{
|
| 122 |
+
this.x = v.x;
|
| 123 |
+
this.y = v.y;
|
| 124 |
+
this.z = v.z;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
/// <summary>Constructs a float3 vector from a single half value by converting it to float and assigning it to every component.</summary>
|
| 128 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 129 |
+
public float3(half v)
|
| 130 |
+
{
|
| 131 |
+
this.x = v;
|
| 132 |
+
this.y = v;
|
| 133 |
+
this.z = v;
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
/// <summary>Constructs a float3 vector from a half3 vector by componentwise conversion.</summary>
|
| 137 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 138 |
+
public float3(half3 v)
|
| 139 |
+
{
|
| 140 |
+
this.x = v.x;
|
| 141 |
+
this.y = v.y;
|
| 142 |
+
this.z = v.z;
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
/// <summary>Constructs a float3 vector from a single double value by converting it to float and assigning it to every component.</summary>
|
| 146 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 147 |
+
public float3(double v)
|
| 148 |
+
{
|
| 149 |
+
this.x = (float)v;
|
| 150 |
+
this.y = (float)v;
|
| 151 |
+
this.z = (float)v;
|
| 152 |
+
}
|
| 153 |
+
|
| 154 |
+
/// <summary>Constructs a float3 vector from a double3 vector by componentwise conversion.</summary>
|
| 155 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 156 |
+
public float3(double3 v)
|
| 157 |
+
{
|
| 158 |
+
this.x = (float)v.x;
|
| 159 |
+
this.y = (float)v.y;
|
| 160 |
+
this.z = (float)v.z;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
|
| 164 |
+
/// <summary>Implicitly converts a single float value to a float3 vector by assigning it to every component.</summary>
|
| 165 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 166 |
+
public static implicit operator float3(float v) { return new float3(v); }
|
| 167 |
+
|
| 168 |
+
/// <summary>Explicitly converts a single bool value to a float3 vector by converting it to float and assigning it to every component.</summary>
|
| 169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 170 |
+
public static explicit operator float3(bool v) { return new float3(v); }
|
| 171 |
+
|
| 172 |
+
/// <summary>Explicitly converts a bool3 vector to a float3 vector by componentwise conversion.</summary>
|
| 173 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 174 |
+
public static explicit operator float3(bool3 v) { return new float3(v); }
|
| 175 |
+
|
| 176 |
+
/// <summary>Implicitly converts a single int value to a float3 vector by converting it to float and assigning it to every component.</summary>
|
| 177 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 178 |
+
public static implicit operator float3(int v) { return new float3(v); }
|
| 179 |
+
|
| 180 |
+
/// <summary>Implicitly converts a int3 vector to a float3 vector by componentwise conversion.</summary>
|
| 181 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 182 |
+
public static implicit operator float3(int3 v) { return new float3(v); }
|
| 183 |
+
|
| 184 |
+
/// <summary>Implicitly converts a single uint value to a float3 vector by converting it to float and assigning it to every component.</summary>
|
| 185 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 186 |
+
public static implicit operator float3(uint v) { return new float3(v); }
|
| 187 |
+
|
| 188 |
+
/// <summary>Implicitly converts a uint3 vector to a float3 vector by componentwise conversion.</summary>
|
| 189 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 190 |
+
public static implicit operator float3(uint3 v) { return new float3(v); }
|
| 191 |
+
|
| 192 |
+
/// <summary>Implicitly converts a single half value to a float3 vector by converting it to float and assigning it to every component.</summary>
|
| 193 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 194 |
+
public static implicit operator float3(half v) { return new float3(v); }
|
| 195 |
+
|
| 196 |
+
/// <summary>Implicitly converts a half3 vector to a float3 vector by componentwise conversion.</summary>
|
| 197 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 198 |
+
public static implicit operator float3(half3 v) { return new float3(v); }
|
| 199 |
+
|
| 200 |
+
/// <summary>Explicitly converts a single double value to a float3 vector by converting it to float and assigning it to every component.</summary>
|
| 201 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 202 |
+
public static explicit operator float3(double v) { return new float3(v); }
|
| 203 |
+
|
| 204 |
+
/// <summary>Explicitly converts a double3 vector to a float3 vector by componentwise conversion.</summary>
|
| 205 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 206 |
+
public static explicit operator float3(double3 v) { return new float3(v); }
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float3 vectors.</summary>
|
| 210 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 211 |
+
public static float3 operator * (float3 lhs, float3 rhs) { return new float3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); }
|
| 212 |
+
|
| 213 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float3 vector and a float value.</summary>
|
| 214 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 215 |
+
public static float3 operator * (float3 lhs, float rhs) { return new float3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); }
|
| 216 |
+
|
| 217 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3 vector.</summary>
|
| 218 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 219 |
+
public static float3 operator * (float lhs, float3 rhs) { return new float3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); }
|
| 220 |
+
|
| 221 |
+
|
| 222 |
+
/// <summary>Returns the result of a componentwise addition operation on two float3 vectors.</summary>
|
| 223 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 224 |
+
public static float3 operator + (float3 lhs, float3 rhs) { return new float3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); }
|
| 225 |
+
|
| 226 |
+
/// <summary>Returns the result of a componentwise addition operation on a float3 vector and a float value.</summary>
|
| 227 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 228 |
+
public static float3 operator + (float3 lhs, float rhs) { return new float3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); }
|
| 229 |
+
|
| 230 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3 vector.</summary>
|
| 231 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 232 |
+
public static float3 operator + (float lhs, float3 rhs) { return new float3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); }
|
| 233 |
+
|
| 234 |
+
|
| 235 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float3 vectors.</summary>
|
| 236 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 237 |
+
public static float3 operator - (float3 lhs, float3 rhs) { return new float3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); }
|
| 238 |
+
|
| 239 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float3 vector and a float value.</summary>
|
| 240 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 241 |
+
public static float3 operator - (float3 lhs, float rhs) { return new float3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); }
|
| 242 |
+
|
| 243 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3 vector.</summary>
|
| 244 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 245 |
+
public static float3 operator - (float lhs, float3 rhs) { return new float3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); }
|
| 246 |
+
|
| 247 |
+
|
| 248 |
+
/// <summary>Returns the result of a componentwise division operation on two float3 vectors.</summary>
|
| 249 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 250 |
+
public static float3 operator / (float3 lhs, float3 rhs) { return new float3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); }
|
| 251 |
+
|
| 252 |
+
/// <summary>Returns the result of a componentwise division operation on a float3 vector and a float value.</summary>
|
| 253 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 254 |
+
public static float3 operator / (float3 lhs, float rhs) { return new float3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); }
|
| 255 |
+
|
| 256 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float3 vector.</summary>
|
| 257 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 258 |
+
public static float3 operator / (float lhs, float3 rhs) { return new float3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); }
|
| 259 |
+
|
| 260 |
+
|
| 261 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float3 vectors.</summary>
|
| 262 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 263 |
+
public static float3 operator % (float3 lhs, float3 rhs) { return new float3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); }
|
| 264 |
+
|
| 265 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float3 vector and a float value.</summary>
|
| 266 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 267 |
+
public static float3 operator % (float3 lhs, float rhs) { return new float3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); }
|
| 268 |
+
|
| 269 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3 vector.</summary>
|
| 270 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 271 |
+
public static float3 operator % (float lhs, float3 rhs) { return new float3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); }
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
/// <summary>Returns the result of a componentwise increment operation on a float3 vector.</summary>
|
| 275 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 276 |
+
public static float3 operator ++ (float3 val) { return new float3 (++val.x, ++val.y, ++val.z); }
|
| 277 |
+
|
| 278 |
+
|
| 279 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float3 vector.</summary>
|
| 280 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 281 |
+
public static float3 operator -- (float3 val) { return new float3 (--val.x, --val.y, --val.z); }
|
| 282 |
+
|
| 283 |
+
|
| 284 |
+
/// <summary>Returns the result of a componentwise less than operation on two float3 vectors.</summary>
|
| 285 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 286 |
+
public static bool3 operator < (float3 lhs, float3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); }
|
| 287 |
+
|
| 288 |
+
/// <summary>Returns the result of a componentwise less than operation on a float3 vector and a float value.</summary>
|
| 289 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 290 |
+
public static bool3 operator < (float3 lhs, float rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); }
|
| 291 |
+
|
| 292 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3 vector.</summary>
|
| 293 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 294 |
+
public static bool3 operator < (float lhs, float3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); }
|
| 295 |
+
|
| 296 |
+
|
| 297 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float3 vectors.</summary>
|
| 298 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 299 |
+
public static bool3 operator <= (float3 lhs, float3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); }
|
| 300 |
+
|
| 301 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float3 vector and a float value.</summary>
|
| 302 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 303 |
+
public static bool3 operator <= (float3 lhs, float rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); }
|
| 304 |
+
|
| 305 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3 vector.</summary>
|
| 306 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 307 |
+
public static bool3 operator <= (float lhs, float3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); }
|
| 308 |
+
|
| 309 |
+
|
| 310 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float3 vectors.</summary>
|
| 311 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 312 |
+
public static bool3 operator > (float3 lhs, float3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); }
|
| 313 |
+
|
| 314 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float3 vector and a float value.</summary>
|
| 315 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 316 |
+
public static bool3 operator > (float3 lhs, float rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); }
|
| 317 |
+
|
| 318 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3 vector.</summary>
|
| 319 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 320 |
+
public static bool3 operator > (float lhs, float3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); }
|
| 321 |
+
|
| 322 |
+
|
| 323 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float3 vectors.</summary>
|
| 324 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 325 |
+
public static bool3 operator >= (float3 lhs, float3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); }
|
| 326 |
+
|
| 327 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float3 vector and a float value.</summary>
|
| 328 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 329 |
+
public static bool3 operator >= (float3 lhs, float rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); }
|
| 330 |
+
|
| 331 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3 vector.</summary>
|
| 332 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 333 |
+
public static bool3 operator >= (float lhs, float3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); }
|
| 334 |
+
|
| 335 |
+
|
| 336 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float3 vector.</summary>
|
| 337 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 338 |
+
public static float3 operator - (float3 val) { return new float3 (-val.x, -val.y, -val.z); }
|
| 339 |
+
|
| 340 |
+
|
| 341 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float3 vector.</summary>
|
| 342 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 343 |
+
public static float3 operator + (float3 val) { return new float3 (+val.x, +val.y, +val.z); }
|
| 344 |
+
|
| 345 |
+
|
| 346 |
+
/// <summary>Returns the result of a componentwise equality operation on two float3 vectors.</summary>
|
| 347 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 348 |
+
public static bool3 operator == (float3 lhs, float3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); }
|
| 349 |
+
|
| 350 |
+
/// <summary>Returns the result of a componentwise equality operation on a float3 vector and a float value.</summary>
|
| 351 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 352 |
+
public static bool3 operator == (float3 lhs, float rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); }
|
| 353 |
+
|
| 354 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3 vector.</summary>
|
| 355 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 356 |
+
public static bool3 operator == (float lhs, float3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); }
|
| 357 |
+
|
| 358 |
+
|
| 359 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float3 vectors.</summary>
|
| 360 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 361 |
+
public static bool3 operator != (float3 lhs, float3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); }
|
| 362 |
+
|
| 363 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float3 vector and a float value.</summary>
|
| 364 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 365 |
+
public static bool3 operator != (float3 lhs, float rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); }
|
| 366 |
+
|
| 367 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3 vector.</summary>
|
| 368 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 369 |
+
public static bool3 operator != (float lhs, float3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); }
|
| 370 |
+
|
| 371 |
+
|
| 372 |
+
|
| 373 |
+
|
| 374 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 375 |
+
public float4 xxxx
|
| 376 |
+
{
|
| 377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 378 |
+
get { return new float4(x, x, x, x); }
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
|
| 382 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 383 |
+
public float4 xxxy
|
| 384 |
+
{
|
| 385 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 386 |
+
get { return new float4(x, x, x, y); }
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
|
| 390 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 391 |
+
public float4 xxxz
|
| 392 |
+
{
|
| 393 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 394 |
+
get { return new float4(x, x, x, z); }
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
|
| 398 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 399 |
+
public float4 xxyx
|
| 400 |
+
{
|
| 401 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 402 |
+
get { return new float4(x, x, y, x); }
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
|
| 406 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 407 |
+
public float4 xxyy
|
| 408 |
+
{
|
| 409 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 410 |
+
get { return new float4(x, x, y, y); }
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
|
| 414 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 415 |
+
public float4 xxyz
|
| 416 |
+
{
|
| 417 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 418 |
+
get { return new float4(x, x, y, z); }
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
|
| 422 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 423 |
+
public float4 xxzx
|
| 424 |
+
{
|
| 425 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 426 |
+
get { return new float4(x, x, z, x); }
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
|
| 430 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 431 |
+
public float4 xxzy
|
| 432 |
+
{
|
| 433 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 434 |
+
get { return new float4(x, x, z, y); }
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
|
| 438 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 439 |
+
public float4 xxzz
|
| 440 |
+
{
|
| 441 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 442 |
+
get { return new float4(x, x, z, z); }
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
|
| 446 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 447 |
+
public float4 xyxx
|
| 448 |
+
{
|
| 449 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 450 |
+
get { return new float4(x, y, x, x); }
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
|
| 454 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 455 |
+
public float4 xyxy
|
| 456 |
+
{
|
| 457 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 458 |
+
get { return new float4(x, y, x, y); }
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
|
| 462 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 463 |
+
public float4 xyxz
|
| 464 |
+
{
|
| 465 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 466 |
+
get { return new float4(x, y, x, z); }
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
|
| 470 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 471 |
+
public float4 xyyx
|
| 472 |
+
{
|
| 473 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 474 |
+
get { return new float4(x, y, y, x); }
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
|
| 478 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 479 |
+
public float4 xyyy
|
| 480 |
+
{
|
| 481 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 482 |
+
get { return new float4(x, y, y, y); }
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
|
| 486 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 487 |
+
public float4 xyyz
|
| 488 |
+
{
|
| 489 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 490 |
+
get { return new float4(x, y, y, z); }
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
|
| 494 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 495 |
+
public float4 xyzx
|
| 496 |
+
{
|
| 497 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 498 |
+
get { return new float4(x, y, z, x); }
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
|
| 502 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 503 |
+
public float4 xyzy
|
| 504 |
+
{
|
| 505 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 506 |
+
get { return new float4(x, y, z, y); }
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
|
| 510 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 511 |
+
public float4 xyzz
|
| 512 |
+
{
|
| 513 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 514 |
+
get { return new float4(x, y, z, z); }
|
| 515 |
+
}
|
| 516 |
+
|
| 517 |
+
|
| 518 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 519 |
+
public float4 xzxx
|
| 520 |
+
{
|
| 521 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 522 |
+
get { return new float4(x, z, x, x); }
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
|
| 526 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 527 |
+
public float4 xzxy
|
| 528 |
+
{
|
| 529 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 530 |
+
get { return new float4(x, z, x, y); }
|
| 531 |
+
}
|
| 532 |
+
|
| 533 |
+
|
| 534 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 535 |
+
public float4 xzxz
|
| 536 |
+
{
|
| 537 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 538 |
+
get { return new float4(x, z, x, z); }
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
|
| 542 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 543 |
+
public float4 xzyx
|
| 544 |
+
{
|
| 545 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 546 |
+
get { return new float4(x, z, y, x); }
|
| 547 |
+
}
|
| 548 |
+
|
| 549 |
+
|
| 550 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 551 |
+
public float4 xzyy
|
| 552 |
+
{
|
| 553 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 554 |
+
get { return new float4(x, z, y, y); }
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
|
| 558 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 559 |
+
public float4 xzyz
|
| 560 |
+
{
|
| 561 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 562 |
+
get { return new float4(x, z, y, z); }
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
|
| 566 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 567 |
+
public float4 xzzx
|
| 568 |
+
{
|
| 569 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 570 |
+
get { return new float4(x, z, z, x); }
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
|
| 574 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 575 |
+
public float4 xzzy
|
| 576 |
+
{
|
| 577 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 578 |
+
get { return new float4(x, z, z, y); }
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
+
|
| 582 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 583 |
+
public float4 xzzz
|
| 584 |
+
{
|
| 585 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 586 |
+
get { return new float4(x, z, z, z); }
|
| 587 |
+
}
|
| 588 |
+
|
| 589 |
+
|
| 590 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 591 |
+
public float4 yxxx
|
| 592 |
+
{
|
| 593 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 594 |
+
get { return new float4(y, x, x, x); }
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
|
| 598 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 599 |
+
public float4 yxxy
|
| 600 |
+
{
|
| 601 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 602 |
+
get { return new float4(y, x, x, y); }
|
| 603 |
+
}
|
| 604 |
+
|
| 605 |
+
|
| 606 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 607 |
+
public float4 yxxz
|
| 608 |
+
{
|
| 609 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 610 |
+
get { return new float4(y, x, x, z); }
|
| 611 |
+
}
|
| 612 |
+
|
| 613 |
+
|
| 614 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 615 |
+
public float4 yxyx
|
| 616 |
+
{
|
| 617 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 618 |
+
get { return new float4(y, x, y, x); }
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
|
| 622 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 623 |
+
public float4 yxyy
|
| 624 |
+
{
|
| 625 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 626 |
+
get { return new float4(y, x, y, y); }
|
| 627 |
+
}
|
| 628 |
+
|
| 629 |
+
|
| 630 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 631 |
+
public float4 yxyz
|
| 632 |
+
{
|
| 633 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 634 |
+
get { return new float4(y, x, y, z); }
|
| 635 |
+
}
|
| 636 |
+
|
| 637 |
+
|
| 638 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 639 |
+
public float4 yxzx
|
| 640 |
+
{
|
| 641 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 642 |
+
get { return new float4(y, x, z, x); }
|
| 643 |
+
}
|
| 644 |
+
|
| 645 |
+
|
| 646 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 647 |
+
public float4 yxzy
|
| 648 |
+
{
|
| 649 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 650 |
+
get { return new float4(y, x, z, y); }
|
| 651 |
+
}
|
| 652 |
+
|
| 653 |
+
|
| 654 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 655 |
+
public float4 yxzz
|
| 656 |
+
{
|
| 657 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 658 |
+
get { return new float4(y, x, z, z); }
|
| 659 |
+
}
|
| 660 |
+
|
| 661 |
+
|
| 662 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 663 |
+
public float4 yyxx
|
| 664 |
+
{
|
| 665 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 666 |
+
get { return new float4(y, y, x, x); }
|
| 667 |
+
}
|
| 668 |
+
|
| 669 |
+
|
| 670 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 671 |
+
public float4 yyxy
|
| 672 |
+
{
|
| 673 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 674 |
+
get { return new float4(y, y, x, y); }
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
|
| 678 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 679 |
+
public float4 yyxz
|
| 680 |
+
{
|
| 681 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 682 |
+
get { return new float4(y, y, x, z); }
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
|
| 686 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 687 |
+
public float4 yyyx
|
| 688 |
+
{
|
| 689 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 690 |
+
get { return new float4(y, y, y, x); }
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
|
| 694 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 695 |
+
public float4 yyyy
|
| 696 |
+
{
|
| 697 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 698 |
+
get { return new float4(y, y, y, y); }
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
|
| 702 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 703 |
+
public float4 yyyz
|
| 704 |
+
{
|
| 705 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 706 |
+
get { return new float4(y, y, y, z); }
|
| 707 |
+
}
|
| 708 |
+
|
| 709 |
+
|
| 710 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 711 |
+
public float4 yyzx
|
| 712 |
+
{
|
| 713 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 714 |
+
get { return new float4(y, y, z, x); }
|
| 715 |
+
}
|
| 716 |
+
|
| 717 |
+
|
| 718 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 719 |
+
public float4 yyzy
|
| 720 |
+
{
|
| 721 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 722 |
+
get { return new float4(y, y, z, y); }
|
| 723 |
+
}
|
| 724 |
+
|
| 725 |
+
|
| 726 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 727 |
+
public float4 yyzz
|
| 728 |
+
{
|
| 729 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 730 |
+
get { return new float4(y, y, z, z); }
|
| 731 |
+
}
|
| 732 |
+
|
| 733 |
+
|
| 734 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 735 |
+
public float4 yzxx
|
| 736 |
+
{
|
| 737 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 738 |
+
get { return new float4(y, z, x, x); }
|
| 739 |
+
}
|
| 740 |
+
|
| 741 |
+
|
| 742 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 743 |
+
public float4 yzxy
|
| 744 |
+
{
|
| 745 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 746 |
+
get { return new float4(y, z, x, y); }
|
| 747 |
+
}
|
| 748 |
+
|
| 749 |
+
|
| 750 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 751 |
+
public float4 yzxz
|
| 752 |
+
{
|
| 753 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 754 |
+
get { return new float4(y, z, x, z); }
|
| 755 |
+
}
|
| 756 |
+
|
| 757 |
+
|
| 758 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 759 |
+
public float4 yzyx
|
| 760 |
+
{
|
| 761 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 762 |
+
get { return new float4(y, z, y, x); }
|
| 763 |
+
}
|
| 764 |
+
|
| 765 |
+
|
| 766 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 767 |
+
public float4 yzyy
|
| 768 |
+
{
|
| 769 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 770 |
+
get { return new float4(y, z, y, y); }
|
| 771 |
+
}
|
| 772 |
+
|
| 773 |
+
|
| 774 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 775 |
+
public float4 yzyz
|
| 776 |
+
{
|
| 777 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 778 |
+
get { return new float4(y, z, y, z); }
|
| 779 |
+
}
|
| 780 |
+
|
| 781 |
+
|
| 782 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 783 |
+
public float4 yzzx
|
| 784 |
+
{
|
| 785 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 786 |
+
get { return new float4(y, z, z, x); }
|
| 787 |
+
}
|
| 788 |
+
|
| 789 |
+
|
| 790 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 791 |
+
public float4 yzzy
|
| 792 |
+
{
|
| 793 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 794 |
+
get { return new float4(y, z, z, y); }
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
|
| 798 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 799 |
+
public float4 yzzz
|
| 800 |
+
{
|
| 801 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 802 |
+
get { return new float4(y, z, z, z); }
|
| 803 |
+
}
|
| 804 |
+
|
| 805 |
+
|
| 806 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 807 |
+
public float4 zxxx
|
| 808 |
+
{
|
| 809 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 810 |
+
get { return new float4(z, x, x, x); }
|
| 811 |
+
}
|
| 812 |
+
|
| 813 |
+
|
| 814 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 815 |
+
public float4 zxxy
|
| 816 |
+
{
|
| 817 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 818 |
+
get { return new float4(z, x, x, y); }
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
|
| 822 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 823 |
+
public float4 zxxz
|
| 824 |
+
{
|
| 825 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 826 |
+
get { return new float4(z, x, x, z); }
|
| 827 |
+
}
|
| 828 |
+
|
| 829 |
+
|
| 830 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 831 |
+
public float4 zxyx
|
| 832 |
+
{
|
| 833 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 834 |
+
get { return new float4(z, x, y, x); }
|
| 835 |
+
}
|
| 836 |
+
|
| 837 |
+
|
| 838 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 839 |
+
public float4 zxyy
|
| 840 |
+
{
|
| 841 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 842 |
+
get { return new float4(z, x, y, y); }
|
| 843 |
+
}
|
| 844 |
+
|
| 845 |
+
|
| 846 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 847 |
+
public float4 zxyz
|
| 848 |
+
{
|
| 849 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 850 |
+
get { return new float4(z, x, y, z); }
|
| 851 |
+
}
|
| 852 |
+
|
| 853 |
+
|
| 854 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 855 |
+
public float4 zxzx
|
| 856 |
+
{
|
| 857 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 858 |
+
get { return new float4(z, x, z, x); }
|
| 859 |
+
}
|
| 860 |
+
|
| 861 |
+
|
| 862 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 863 |
+
public float4 zxzy
|
| 864 |
+
{
|
| 865 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 866 |
+
get { return new float4(z, x, z, y); }
|
| 867 |
+
}
|
| 868 |
+
|
| 869 |
+
|
| 870 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 871 |
+
public float4 zxzz
|
| 872 |
+
{
|
| 873 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 874 |
+
get { return new float4(z, x, z, z); }
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
|
| 878 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 879 |
+
public float4 zyxx
|
| 880 |
+
{
|
| 881 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 882 |
+
get { return new float4(z, y, x, x); }
|
| 883 |
+
}
|
| 884 |
+
|
| 885 |
+
|
| 886 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 887 |
+
public float4 zyxy
|
| 888 |
+
{
|
| 889 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 890 |
+
get { return new float4(z, y, x, y); }
|
| 891 |
+
}
|
| 892 |
+
|
| 893 |
+
|
| 894 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 895 |
+
public float4 zyxz
|
| 896 |
+
{
|
| 897 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 898 |
+
get { return new float4(z, y, x, z); }
|
| 899 |
+
}
|
| 900 |
+
|
| 901 |
+
|
| 902 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 903 |
+
public float4 zyyx
|
| 904 |
+
{
|
| 905 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 906 |
+
get { return new float4(z, y, y, x); }
|
| 907 |
+
}
|
| 908 |
+
|
| 909 |
+
|
| 910 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 911 |
+
public float4 zyyy
|
| 912 |
+
{
|
| 913 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 914 |
+
get { return new float4(z, y, y, y); }
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
|
| 918 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 919 |
+
public float4 zyyz
|
| 920 |
+
{
|
| 921 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 922 |
+
get { return new float4(z, y, y, z); }
|
| 923 |
+
}
|
| 924 |
+
|
| 925 |
+
|
| 926 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 927 |
+
public float4 zyzx
|
| 928 |
+
{
|
| 929 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 930 |
+
get { return new float4(z, y, z, x); }
|
| 931 |
+
}
|
| 932 |
+
|
| 933 |
+
|
| 934 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 935 |
+
public float4 zyzy
|
| 936 |
+
{
|
| 937 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 938 |
+
get { return new float4(z, y, z, y); }
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
|
| 942 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 943 |
+
public float4 zyzz
|
| 944 |
+
{
|
| 945 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 946 |
+
get { return new float4(z, y, z, z); }
|
| 947 |
+
}
|
| 948 |
+
|
| 949 |
+
|
| 950 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 951 |
+
public float4 zzxx
|
| 952 |
+
{
|
| 953 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 954 |
+
get { return new float4(z, z, x, x); }
|
| 955 |
+
}
|
| 956 |
+
|
| 957 |
+
|
| 958 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 959 |
+
public float4 zzxy
|
| 960 |
+
{
|
| 961 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 962 |
+
get { return new float4(z, z, x, y); }
|
| 963 |
+
}
|
| 964 |
+
|
| 965 |
+
|
| 966 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 967 |
+
public float4 zzxz
|
| 968 |
+
{
|
| 969 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 970 |
+
get { return new float4(z, z, x, z); }
|
| 971 |
+
}
|
| 972 |
+
|
| 973 |
+
|
| 974 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 975 |
+
public float4 zzyx
|
| 976 |
+
{
|
| 977 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 978 |
+
get { return new float4(z, z, y, x); }
|
| 979 |
+
}
|
| 980 |
+
|
| 981 |
+
|
| 982 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 983 |
+
public float4 zzyy
|
| 984 |
+
{
|
| 985 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 986 |
+
get { return new float4(z, z, y, y); }
|
| 987 |
+
}
|
| 988 |
+
|
| 989 |
+
|
| 990 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 991 |
+
public float4 zzyz
|
| 992 |
+
{
|
| 993 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 994 |
+
get { return new float4(z, z, y, z); }
|
| 995 |
+
}
|
| 996 |
+
|
| 997 |
+
|
| 998 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 999 |
+
public float4 zzzx
|
| 1000 |
+
{
|
| 1001 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1002 |
+
get { return new float4(z, z, z, x); }
|
| 1003 |
+
}
|
| 1004 |
+
|
| 1005 |
+
|
| 1006 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1007 |
+
public float4 zzzy
|
| 1008 |
+
{
|
| 1009 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1010 |
+
get { return new float4(z, z, z, y); }
|
| 1011 |
+
}
|
| 1012 |
+
|
| 1013 |
+
|
| 1014 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1015 |
+
public float4 zzzz
|
| 1016 |
+
{
|
| 1017 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1018 |
+
get { return new float4(z, z, z, z); }
|
| 1019 |
+
}
|
| 1020 |
+
|
| 1021 |
+
|
| 1022 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1023 |
+
public float3 xxx
|
| 1024 |
+
{
|
| 1025 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1026 |
+
get { return new float3(x, x, x); }
|
| 1027 |
+
}
|
| 1028 |
+
|
| 1029 |
+
|
| 1030 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1031 |
+
public float3 xxy
|
| 1032 |
+
{
|
| 1033 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1034 |
+
get { return new float3(x, x, y); }
|
| 1035 |
+
}
|
| 1036 |
+
|
| 1037 |
+
|
| 1038 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1039 |
+
public float3 xxz
|
| 1040 |
+
{
|
| 1041 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1042 |
+
get { return new float3(x, x, z); }
|
| 1043 |
+
}
|
| 1044 |
+
|
| 1045 |
+
|
| 1046 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1047 |
+
public float3 xyx
|
| 1048 |
+
{
|
| 1049 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1050 |
+
get { return new float3(x, y, x); }
|
| 1051 |
+
}
|
| 1052 |
+
|
| 1053 |
+
|
| 1054 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1055 |
+
public float3 xyy
|
| 1056 |
+
{
|
| 1057 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1058 |
+
get { return new float3(x, y, y); }
|
| 1059 |
+
}
|
| 1060 |
+
|
| 1061 |
+
|
| 1062 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1063 |
+
public float3 xyz
|
| 1064 |
+
{
|
| 1065 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1066 |
+
get { return new float3(x, y, z); }
|
| 1067 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1068 |
+
set { x = value.x; y = value.y; z = value.z; }
|
| 1069 |
+
}
|
| 1070 |
+
|
| 1071 |
+
|
| 1072 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1073 |
+
public float3 xzx
|
| 1074 |
+
{
|
| 1075 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1076 |
+
get { return new float3(x, z, x); }
|
| 1077 |
+
}
|
| 1078 |
+
|
| 1079 |
+
|
| 1080 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1081 |
+
public float3 xzy
|
| 1082 |
+
{
|
| 1083 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1084 |
+
get { return new float3(x, z, y); }
|
| 1085 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1086 |
+
set { x = value.x; z = value.y; y = value.z; }
|
| 1087 |
+
}
|
| 1088 |
+
|
| 1089 |
+
|
| 1090 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1091 |
+
public float3 xzz
|
| 1092 |
+
{
|
| 1093 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1094 |
+
get { return new float3(x, z, z); }
|
| 1095 |
+
}
|
| 1096 |
+
|
| 1097 |
+
|
| 1098 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1099 |
+
public float3 yxx
|
| 1100 |
+
{
|
| 1101 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1102 |
+
get { return new float3(y, x, x); }
|
| 1103 |
+
}
|
| 1104 |
+
|
| 1105 |
+
|
| 1106 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1107 |
+
public float3 yxy
|
| 1108 |
+
{
|
| 1109 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1110 |
+
get { return new float3(y, x, y); }
|
| 1111 |
+
}
|
| 1112 |
+
|
| 1113 |
+
|
| 1114 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1115 |
+
public float3 yxz
|
| 1116 |
+
{
|
| 1117 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1118 |
+
get { return new float3(y, x, z); }
|
| 1119 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1120 |
+
set { y = value.x; x = value.y; z = value.z; }
|
| 1121 |
+
}
|
| 1122 |
+
|
| 1123 |
+
|
| 1124 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1125 |
+
public float3 yyx
|
| 1126 |
+
{
|
| 1127 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1128 |
+
get { return new float3(y, y, x); }
|
| 1129 |
+
}
|
| 1130 |
+
|
| 1131 |
+
|
| 1132 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1133 |
+
public float3 yyy
|
| 1134 |
+
{
|
| 1135 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1136 |
+
get { return new float3(y, y, y); }
|
| 1137 |
+
}
|
| 1138 |
+
|
| 1139 |
+
|
| 1140 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1141 |
+
public float3 yyz
|
| 1142 |
+
{
|
| 1143 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1144 |
+
get { return new float3(y, y, z); }
|
| 1145 |
+
}
|
| 1146 |
+
|
| 1147 |
+
|
| 1148 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1149 |
+
public float3 yzx
|
| 1150 |
+
{
|
| 1151 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1152 |
+
get { return new float3(y, z, x); }
|
| 1153 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1154 |
+
set { y = value.x; z = value.y; x = value.z; }
|
| 1155 |
+
}
|
| 1156 |
+
|
| 1157 |
+
|
| 1158 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1159 |
+
public float3 yzy
|
| 1160 |
+
{
|
| 1161 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1162 |
+
get { return new float3(y, z, y); }
|
| 1163 |
+
}
|
| 1164 |
+
|
| 1165 |
+
|
| 1166 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1167 |
+
public float3 yzz
|
| 1168 |
+
{
|
| 1169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1170 |
+
get { return new float3(y, z, z); }
|
| 1171 |
+
}
|
| 1172 |
+
|
| 1173 |
+
|
| 1174 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1175 |
+
public float3 zxx
|
| 1176 |
+
{
|
| 1177 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1178 |
+
get { return new float3(z, x, x); }
|
| 1179 |
+
}
|
| 1180 |
+
|
| 1181 |
+
|
| 1182 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1183 |
+
public float3 zxy
|
| 1184 |
+
{
|
| 1185 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1186 |
+
get { return new float3(z, x, y); }
|
| 1187 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1188 |
+
set { z = value.x; x = value.y; y = value.z; }
|
| 1189 |
+
}
|
| 1190 |
+
|
| 1191 |
+
|
| 1192 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1193 |
+
public float3 zxz
|
| 1194 |
+
{
|
| 1195 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1196 |
+
get { return new float3(z, x, z); }
|
| 1197 |
+
}
|
| 1198 |
+
|
| 1199 |
+
|
| 1200 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1201 |
+
public float3 zyx
|
| 1202 |
+
{
|
| 1203 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1204 |
+
get { return new float3(z, y, x); }
|
| 1205 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1206 |
+
set { z = value.x; y = value.y; x = value.z; }
|
| 1207 |
+
}
|
| 1208 |
+
|
| 1209 |
+
|
| 1210 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1211 |
+
public float3 zyy
|
| 1212 |
+
{
|
| 1213 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1214 |
+
get { return new float3(z, y, y); }
|
| 1215 |
+
}
|
| 1216 |
+
|
| 1217 |
+
|
| 1218 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1219 |
+
public float3 zyz
|
| 1220 |
+
{
|
| 1221 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1222 |
+
get { return new float3(z, y, z); }
|
| 1223 |
+
}
|
| 1224 |
+
|
| 1225 |
+
|
| 1226 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1227 |
+
public float3 zzx
|
| 1228 |
+
{
|
| 1229 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1230 |
+
get { return new float3(z, z, x); }
|
| 1231 |
+
}
|
| 1232 |
+
|
| 1233 |
+
|
| 1234 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1235 |
+
public float3 zzy
|
| 1236 |
+
{
|
| 1237 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1238 |
+
get { return new float3(z, z, y); }
|
| 1239 |
+
}
|
| 1240 |
+
|
| 1241 |
+
|
| 1242 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1243 |
+
public float3 zzz
|
| 1244 |
+
{
|
| 1245 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1246 |
+
get { return new float3(z, z, z); }
|
| 1247 |
+
}
|
| 1248 |
+
|
| 1249 |
+
|
| 1250 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1251 |
+
public float2 xx
|
| 1252 |
+
{
|
| 1253 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1254 |
+
get { return new float2(x, x); }
|
| 1255 |
+
}
|
| 1256 |
+
|
| 1257 |
+
|
| 1258 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1259 |
+
public float2 xy
|
| 1260 |
+
{
|
| 1261 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1262 |
+
get { return new float2(x, y); }
|
| 1263 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1264 |
+
set { x = value.x; y = value.y; }
|
| 1265 |
+
}
|
| 1266 |
+
|
| 1267 |
+
|
| 1268 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1269 |
+
public float2 xz
|
| 1270 |
+
{
|
| 1271 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1272 |
+
get { return new float2(x, z); }
|
| 1273 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1274 |
+
set { x = value.x; z = value.y; }
|
| 1275 |
+
}
|
| 1276 |
+
|
| 1277 |
+
|
| 1278 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1279 |
+
public float2 yx
|
| 1280 |
+
{
|
| 1281 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1282 |
+
get { return new float2(y, x); }
|
| 1283 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1284 |
+
set { y = value.x; x = value.y; }
|
| 1285 |
+
}
|
| 1286 |
+
|
| 1287 |
+
|
| 1288 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1289 |
+
public float2 yy
|
| 1290 |
+
{
|
| 1291 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1292 |
+
get { return new float2(y, y); }
|
| 1293 |
+
}
|
| 1294 |
+
|
| 1295 |
+
|
| 1296 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1297 |
+
public float2 yz
|
| 1298 |
+
{
|
| 1299 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1300 |
+
get { return new float2(y, z); }
|
| 1301 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1302 |
+
set { y = value.x; z = value.y; }
|
| 1303 |
+
}
|
| 1304 |
+
|
| 1305 |
+
|
| 1306 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1307 |
+
public float2 zx
|
| 1308 |
+
{
|
| 1309 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1310 |
+
get { return new float2(z, x); }
|
| 1311 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1312 |
+
set { z = value.x; x = value.y; }
|
| 1313 |
+
}
|
| 1314 |
+
|
| 1315 |
+
|
| 1316 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1317 |
+
public float2 zy
|
| 1318 |
+
{
|
| 1319 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1320 |
+
get { return new float2(z, y); }
|
| 1321 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1322 |
+
set { z = value.x; y = value.y; }
|
| 1323 |
+
}
|
| 1324 |
+
|
| 1325 |
+
|
| 1326 |
+
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
|
| 1327 |
+
public float2 zz
|
| 1328 |
+
{
|
| 1329 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1330 |
+
get { return new float2(z, z); }
|
| 1331 |
+
}
|
| 1332 |
+
|
| 1333 |
+
|
| 1334 |
+
|
| 1335 |
+
/// <summary>Returns the float element at a specified index.</summary>
|
| 1336 |
+
unsafe public float this[int index]
|
| 1337 |
+
{
|
| 1338 |
+
get
|
| 1339 |
+
{
|
| 1340 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 1341 |
+
if ((uint)index >= 3)
|
| 1342 |
+
throw new System.ArgumentException("index must be between[0...2]");
|
| 1343 |
+
#endif
|
| 1344 |
+
fixed (float3* array = &this) { return ((float*)array)[index]; }
|
| 1345 |
+
}
|
| 1346 |
+
set
|
| 1347 |
+
{
|
| 1348 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 1349 |
+
if ((uint)index >= 3)
|
| 1350 |
+
throw new System.ArgumentException("index must be between[0...2]");
|
| 1351 |
+
#endif
|
| 1352 |
+
fixed (float* array = &x) { array[index] = value; }
|
| 1353 |
+
}
|
| 1354 |
+
}
|
| 1355 |
+
|
| 1356 |
+
/// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary>
|
| 1357 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1358 |
+
public bool Equals(float3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; }
|
| 1359 |
+
|
| 1360 |
+
/// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary>
|
| 1361 |
+
public override bool Equals(object o) { return Equals((float3)o); }
|
| 1362 |
+
|
| 1363 |
+
|
| 1364 |
+
/// <summary>Returns a hash code for the float3.</summary>
|
| 1365 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1366 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 1367 |
+
|
| 1368 |
+
|
| 1369 |
+
/// <summary>Returns a string representation of the float3.</summary>
|
| 1370 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1371 |
+
public override string ToString()
|
| 1372 |
+
{
|
| 1373 |
+
return string.Format("float3({0}f, {1}f, {2}f)", x, y, z);
|
| 1374 |
+
}
|
| 1375 |
+
|
| 1376 |
+
/// <summary>Returns a string representation of the float3 using a specified format and culture-specific format information.</summary>
|
| 1377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1378 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 1379 |
+
{
|
| 1380 |
+
return string.Format("float3({0}f, {1}f, {2}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider));
|
| 1381 |
+
}
|
| 1382 |
+
|
| 1383 |
+
internal sealed class DebuggerProxy
|
| 1384 |
+
{
|
| 1385 |
+
public float x;
|
| 1386 |
+
public float y;
|
| 1387 |
+
public float z;
|
| 1388 |
+
public DebuggerProxy(float3 v)
|
| 1389 |
+
{
|
| 1390 |
+
x = v.x;
|
| 1391 |
+
y = v.y;
|
| 1392 |
+
z = v.z;
|
| 1393 |
+
}
|
| 1394 |
+
}
|
| 1395 |
+
|
| 1396 |
+
}
|
| 1397 |
+
|
| 1398 |
+
public static partial class math
|
| 1399 |
+
{
|
| 1400 |
+
/// <summary>Returns a float3 vector constructed from three float values.</summary>
|
| 1401 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1402 |
+
public static float3 float3(float x, float y, float z) { return new float3(x, y, z); }
|
| 1403 |
+
|
| 1404 |
+
/// <summary>Returns a float3 vector constructed from a float value and a float2 vector.</summary>
|
| 1405 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1406 |
+
public static float3 float3(float x, float2 yz) { return new float3(x, yz); }
|
| 1407 |
+
|
| 1408 |
+
/// <summary>Returns a float3 vector constructed from a float2 vector and a float value.</summary>
|
| 1409 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1410 |
+
public static float3 float3(float2 xy, float z) { return new float3(xy, z); }
|
| 1411 |
+
|
| 1412 |
+
/// <summary>Returns a float3 vector constructed from a float3 vector.</summary>
|
| 1413 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1414 |
+
public static float3 float3(float3 xyz) { return new float3(xyz); }
|
| 1415 |
+
|
| 1416 |
+
/// <summary>Returns a float3 vector constructed from a single float value by assigning it to every component.</summary>
|
| 1417 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1418 |
+
public static float3 float3(float v) { return new float3(v); }
|
| 1419 |
+
|
| 1420 |
+
/// <summary>Returns a float3 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 1421 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1422 |
+
public static float3 float3(bool v) { return new float3(v); }
|
| 1423 |
+
|
| 1424 |
+
/// <summary>Return a float3 vector constructed from a bool3 vector by componentwise conversion.</summary>
|
| 1425 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1426 |
+
public static float3 float3(bool3 v) { return new float3(v); }
|
| 1427 |
+
|
| 1428 |
+
/// <summary>Returns a float3 vector constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 1429 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1430 |
+
public static float3 float3(int v) { return new float3(v); }
|
| 1431 |
+
|
| 1432 |
+
/// <summary>Return a float3 vector constructed from a int3 vector by componentwise conversion.</summary>
|
| 1433 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1434 |
+
public static float3 float3(int3 v) { return new float3(v); }
|
| 1435 |
+
|
| 1436 |
+
/// <summary>Returns a float3 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 1437 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1438 |
+
public static float3 float3(uint v) { return new float3(v); }
|
| 1439 |
+
|
| 1440 |
+
/// <summary>Return a float3 vector constructed from a uint3 vector by componentwise conversion.</summary>
|
| 1441 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1442 |
+
public static float3 float3(uint3 v) { return new float3(v); }
|
| 1443 |
+
|
| 1444 |
+
/// <summary>Returns a float3 vector constructed from a single half value by converting it to float and assigning it to every component.</summary>
|
| 1445 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1446 |
+
public static float3 float3(half v) { return new float3(v); }
|
| 1447 |
+
|
| 1448 |
+
/// <summary>Return a float3 vector constructed from a half3 vector by componentwise conversion.</summary>
|
| 1449 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1450 |
+
public static float3 float3(half3 v) { return new float3(v); }
|
| 1451 |
+
|
| 1452 |
+
/// <summary>Returns a float3 vector constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 1453 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1454 |
+
public static float3 float3(double v) { return new float3(v); }
|
| 1455 |
+
|
| 1456 |
+
/// <summary>Return a float3 vector constructed from a double3 vector by componentwise conversion.</summary>
|
| 1457 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1458 |
+
public static float3 float3(double3 v) { return new float3(v); }
|
| 1459 |
+
|
| 1460 |
+
/// <summary>Returns a uint hash code of a float3 vector.</summary>
|
| 1461 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1462 |
+
public static uint hash(float3 v)
|
| 1463 |
+
{
|
| 1464 |
+
return csum(asuint(v) * uint3(0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u;
|
| 1465 |
+
}
|
| 1466 |
+
|
| 1467 |
+
/// <summary>
|
| 1468 |
+
/// Returns a uint3 vector hash code of a float3 vector.
|
| 1469 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 1470 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 1471 |
+
/// </summary>
|
| 1472 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1473 |
+
public static uint3 hashwide(float3 v)
|
| 1474 |
+
{
|
| 1475 |
+
return (asuint(v) * uint3(0x5AB3E8CDu, 0x676E8407u, 0xB36DE767u)) + 0x6FCA387Du;
|
| 1476 |
+
}
|
| 1477 |
+
|
| 1478 |
+
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float value.</summary>
|
| 1479 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1480 |
+
public static float shuffle(float3 a, float3 b, ShuffleComponent x)
|
| 1481 |
+
{
|
| 1482 |
+
return select_shuffle_component(a, b, x);
|
| 1483 |
+
}
|
| 1484 |
+
|
| 1485 |
+
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float2 vector.</summary>
|
| 1486 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1487 |
+
public static float2 shuffle(float3 a, float3 b, ShuffleComponent x, ShuffleComponent y)
|
| 1488 |
+
{
|
| 1489 |
+
return float2(
|
| 1490 |
+
select_shuffle_component(a, b, x),
|
| 1491 |
+
select_shuffle_component(a, b, y));
|
| 1492 |
+
}
|
| 1493 |
+
|
| 1494 |
+
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float3 vector.</summary>
|
| 1495 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1496 |
+
public static float3 shuffle(float3 a, float3 b, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
|
| 1497 |
+
{
|
| 1498 |
+
return float3(
|
| 1499 |
+
select_shuffle_component(a, b, x),
|
| 1500 |
+
select_shuffle_component(a, b, y),
|
| 1501 |
+
select_shuffle_component(a, b, z));
|
| 1502 |
+
}
|
| 1503 |
+
|
| 1504 |
+
/// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float4 vector.</summary>
|
| 1505 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1506 |
+
public static float4 shuffle(float3 a, float3 b, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
|
| 1507 |
+
{
|
| 1508 |
+
return float4(
|
| 1509 |
+
select_shuffle_component(a, b, x),
|
| 1510 |
+
select_shuffle_component(a, b, y),
|
| 1511 |
+
select_shuffle_component(a, b, z),
|
| 1512 |
+
select_shuffle_component(a, b, w));
|
| 1513 |
+
}
|
| 1514 |
+
|
| 1515 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 1516 |
+
internal static float select_shuffle_component(float3 a, float3 b, ShuffleComponent component)
|
| 1517 |
+
{
|
| 1518 |
+
switch(component)
|
| 1519 |
+
{
|
| 1520 |
+
case ShuffleComponent.LeftX:
|
| 1521 |
+
return a.x;
|
| 1522 |
+
case ShuffleComponent.LeftY:
|
| 1523 |
+
return a.y;
|
| 1524 |
+
case ShuffleComponent.LeftZ:
|
| 1525 |
+
return a.z;
|
| 1526 |
+
case ShuffleComponent.RightX:
|
| 1527 |
+
return b.x;
|
| 1528 |
+
case ShuffleComponent.RightY:
|
| 1529 |
+
return b.y;
|
| 1530 |
+
case ShuffleComponent.RightZ:
|
| 1531 |
+
return b.z;
|
| 1532 |
+
default:
|
| 1533 |
+
throw new System.ArgumentException("Invalid shuffle component: " + component);
|
| 1534 |
+
}
|
| 1535 |
+
}
|
| 1536 |
+
|
| 1537 |
+
}
|
| 1538 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 6e8e5da9e769595428f8f1f51e642dd3
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x2.gen.cs
ADDED
|
@@ -0,0 +1,442 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
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|
|
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|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float3x2 : System.IEquatable<float3x2>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float3 c0;
|
| 20 |
+
public float3 c1;
|
| 21 |
+
|
| 22 |
+
/// <summary>float3x2 zero value.</summary>
|
| 23 |
+
public static readonly float3x2 zero;
|
| 24 |
+
|
| 25 |
+
/// <summary>Constructs a float3x2 matrix from two float3 vectors.</summary>
|
| 26 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 27 |
+
public float3x2(float3 c0, float3 c1)
|
| 28 |
+
{
|
| 29 |
+
this.c0 = c0;
|
| 30 |
+
this.c1 = c1;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
/// <summary>Constructs a float3x2 matrix from 6 float values given in row-major order.</summary>
|
| 34 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 35 |
+
public float3x2(float m00, float m01,
|
| 36 |
+
float m10, float m11,
|
| 37 |
+
float m20, float m21)
|
| 38 |
+
{
|
| 39 |
+
this.c0 = new float3(m00, m10, m20);
|
| 40 |
+
this.c1 = new float3(m01, m11, m21);
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
/// <summary>Constructs a float3x2 matrix from a single float value by assigning it to every component.</summary>
|
| 44 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 45 |
+
public float3x2(float v)
|
| 46 |
+
{
|
| 47 |
+
this.c0 = v;
|
| 48 |
+
this.c1 = v;
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
/// <summary>Constructs a float3x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 52 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 53 |
+
public float3x2(bool v)
|
| 54 |
+
{
|
| 55 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 56 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
/// <summary>Constructs a float3x2 matrix from a bool3x2 matrix by componentwise conversion.</summary>
|
| 60 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 61 |
+
public float3x2(bool3x2 v)
|
| 62 |
+
{
|
| 63 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
| 64 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
/// <summary>Constructs a float3x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 68 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 69 |
+
public float3x2(int v)
|
| 70 |
+
{
|
| 71 |
+
this.c0 = v;
|
| 72 |
+
this.c1 = v;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
/// <summary>Constructs a float3x2 matrix from a int3x2 matrix by componentwise conversion.</summary>
|
| 76 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 77 |
+
public float3x2(int3x2 v)
|
| 78 |
+
{
|
| 79 |
+
this.c0 = v.c0;
|
| 80 |
+
this.c1 = v.c1;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
/// <summary>Constructs a float3x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 84 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 85 |
+
public float3x2(uint v)
|
| 86 |
+
{
|
| 87 |
+
this.c0 = v;
|
| 88 |
+
this.c1 = v;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
/// <summary>Constructs a float3x2 matrix from a uint3x2 matrix by componentwise conversion.</summary>
|
| 92 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 93 |
+
public float3x2(uint3x2 v)
|
| 94 |
+
{
|
| 95 |
+
this.c0 = v.c0;
|
| 96 |
+
this.c1 = v.c1;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
/// <summary>Constructs a float3x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 100 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 101 |
+
public float3x2(double v)
|
| 102 |
+
{
|
| 103 |
+
this.c0 = (float3)v;
|
| 104 |
+
this.c1 = (float3)v;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
/// <summary>Constructs a float3x2 matrix from a double3x2 matrix by componentwise conversion.</summary>
|
| 108 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 109 |
+
public float3x2(double3x2 v)
|
| 110 |
+
{
|
| 111 |
+
this.c0 = (float3)v.c0;
|
| 112 |
+
this.c1 = (float3)v.c1;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
/// <summary>Implicitly converts a single float value to a float3x2 matrix by assigning it to every component.</summary>
|
| 117 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 118 |
+
public static implicit operator float3x2(float v) { return new float3x2(v); }
|
| 119 |
+
|
| 120 |
+
/// <summary>Explicitly converts a single bool value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 121 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 122 |
+
public static explicit operator float3x2(bool v) { return new float3x2(v); }
|
| 123 |
+
|
| 124 |
+
/// <summary>Explicitly converts a bool3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
| 125 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 126 |
+
public static explicit operator float3x2(bool3x2 v) { return new float3x2(v); }
|
| 127 |
+
|
| 128 |
+
/// <summary>Implicitly converts a single int value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 129 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 130 |
+
public static implicit operator float3x2(int v) { return new float3x2(v); }
|
| 131 |
+
|
| 132 |
+
/// <summary>Implicitly converts a int3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
| 133 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 134 |
+
public static implicit operator float3x2(int3x2 v) { return new float3x2(v); }
|
| 135 |
+
|
| 136 |
+
/// <summary>Implicitly converts a single uint value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 137 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 138 |
+
public static implicit operator float3x2(uint v) { return new float3x2(v); }
|
| 139 |
+
|
| 140 |
+
/// <summary>Implicitly converts a uint3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
| 141 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 142 |
+
public static implicit operator float3x2(uint3x2 v) { return new float3x2(v); }
|
| 143 |
+
|
| 144 |
+
/// <summary>Explicitly converts a single double value to a float3x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 145 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 146 |
+
public static explicit operator float3x2(double v) { return new float3x2(v); }
|
| 147 |
+
|
| 148 |
+
/// <summary>Explicitly converts a double3x2 matrix to a float3x2 matrix by componentwise conversion.</summary>
|
| 149 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 150 |
+
public static explicit operator float3x2(double3x2 v) { return new float3x2(v); }
|
| 151 |
+
|
| 152 |
+
|
| 153 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float3x2 matrices.</summary>
|
| 154 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 155 |
+
public static float3x2 operator * (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
| 156 |
+
|
| 157 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float3x2 matrix and a float value.</summary>
|
| 158 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 159 |
+
public static float3x2 operator * (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
| 160 |
+
|
| 161 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x2 matrix.</summary>
|
| 162 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 163 |
+
public static float3x2 operator * (float lhs, float3x2 rhs) { return new float3x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
/// <summary>Returns the result of a componentwise addition operation on two float3x2 matrices.</summary>
|
| 167 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 168 |
+
public static float3x2 operator + (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
| 169 |
+
|
| 170 |
+
/// <summary>Returns the result of a componentwise addition operation on a float3x2 matrix and a float value.</summary>
|
| 171 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 172 |
+
public static float3x2 operator + (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
| 173 |
+
|
| 174 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x2 matrix.</summary>
|
| 175 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 176 |
+
public static float3x2 operator + (float lhs, float3x2 rhs) { return new float3x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
| 177 |
+
|
| 178 |
+
|
| 179 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float3x2 matrices.</summary>
|
| 180 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 181 |
+
public static float3x2 operator - (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
| 182 |
+
|
| 183 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float3x2 matrix and a float value.</summary>
|
| 184 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 185 |
+
public static float3x2 operator - (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
| 186 |
+
|
| 187 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x2 matrix.</summary>
|
| 188 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 189 |
+
public static float3x2 operator - (float lhs, float3x2 rhs) { return new float3x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
| 190 |
+
|
| 191 |
+
|
| 192 |
+
/// <summary>Returns the result of a componentwise division operation on two float3x2 matrices.</summary>
|
| 193 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 194 |
+
public static float3x2 operator / (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
| 195 |
+
|
| 196 |
+
/// <summary>Returns the result of a componentwise division operation on a float3x2 matrix and a float value.</summary>
|
| 197 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 198 |
+
public static float3x2 operator / (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
| 199 |
+
|
| 200 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x2 matrix.</summary>
|
| 201 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 202 |
+
public static float3x2 operator / (float lhs, float3x2 rhs) { return new float3x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
| 203 |
+
|
| 204 |
+
|
| 205 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float3x2 matrices.</summary>
|
| 206 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 207 |
+
public static float3x2 operator % (float3x2 lhs, float3x2 rhs) { return new float3x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
| 208 |
+
|
| 209 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float3x2 matrix and a float value.</summary>
|
| 210 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 211 |
+
public static float3x2 operator % (float3x2 lhs, float rhs) { return new float3x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
| 212 |
+
|
| 213 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x2 matrix.</summary>
|
| 214 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 215 |
+
public static float3x2 operator % (float lhs, float3x2 rhs) { return new float3x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
/// <summary>Returns the result of a componentwise increment operation on a float3x2 matrix.</summary>
|
| 219 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 220 |
+
public static float3x2 operator ++ (float3x2 val) { return new float3x2 (++val.c0, ++val.c1); }
|
| 221 |
+
|
| 222 |
+
|
| 223 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float3x2 matrix.</summary>
|
| 224 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 225 |
+
public static float3x2 operator -- (float3x2 val) { return new float3x2 (--val.c0, --val.c1); }
|
| 226 |
+
|
| 227 |
+
|
| 228 |
+
/// <summary>Returns the result of a componentwise less than operation on two float3x2 matrices.</summary>
|
| 229 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 230 |
+
public static bool3x2 operator < (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
| 231 |
+
|
| 232 |
+
/// <summary>Returns the result of a componentwise less than operation on a float3x2 matrix and a float value.</summary>
|
| 233 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 234 |
+
public static bool3x2 operator < (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
| 235 |
+
|
| 236 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x2 matrix.</summary>
|
| 237 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 238 |
+
public static bool3x2 operator < (float lhs, float3x2 rhs) { return new bool3x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
| 239 |
+
|
| 240 |
+
|
| 241 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float3x2 matrices.</summary>
|
| 242 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 243 |
+
public static bool3x2 operator <= (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
| 244 |
+
|
| 245 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float3x2 matrix and a float value.</summary>
|
| 246 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 247 |
+
public static bool3x2 operator <= (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
| 248 |
+
|
| 249 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x2 matrix.</summary>
|
| 250 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 251 |
+
public static bool3x2 operator <= (float lhs, float3x2 rhs) { return new bool3x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
| 252 |
+
|
| 253 |
+
|
| 254 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float3x2 matrices.</summary>
|
| 255 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 256 |
+
public static bool3x2 operator > (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
| 257 |
+
|
| 258 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float3x2 matrix and a float value.</summary>
|
| 259 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 260 |
+
public static bool3x2 operator > (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
| 261 |
+
|
| 262 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x2 matrix.</summary>
|
| 263 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 264 |
+
public static bool3x2 operator > (float lhs, float3x2 rhs) { return new bool3x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
| 265 |
+
|
| 266 |
+
|
| 267 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x2 matrices.</summary>
|
| 268 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 269 |
+
public static bool3x2 operator >= (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
| 270 |
+
|
| 271 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x2 matrix and a float value.</summary>
|
| 272 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 273 |
+
public static bool3x2 operator >= (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
| 274 |
+
|
| 275 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x2 matrix.</summary>
|
| 276 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 277 |
+
public static bool3x2 operator >= (float lhs, float3x2 rhs) { return new bool3x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
| 278 |
+
|
| 279 |
+
|
| 280 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float3x2 matrix.</summary>
|
| 281 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 282 |
+
public static float3x2 operator - (float3x2 val) { return new float3x2 (-val.c0, -val.c1); }
|
| 283 |
+
|
| 284 |
+
|
| 285 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float3x2 matrix.</summary>
|
| 286 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 287 |
+
public static float3x2 operator + (float3x2 val) { return new float3x2 (+val.c0, +val.c1); }
|
| 288 |
+
|
| 289 |
+
|
| 290 |
+
/// <summary>Returns the result of a componentwise equality operation on two float3x2 matrices.</summary>
|
| 291 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 292 |
+
public static bool3x2 operator == (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
| 293 |
+
|
| 294 |
+
/// <summary>Returns the result of a componentwise equality operation on a float3x2 matrix and a float value.</summary>
|
| 295 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 296 |
+
public static bool3x2 operator == (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
| 297 |
+
|
| 298 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x2 matrix.</summary>
|
| 299 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 300 |
+
public static bool3x2 operator == (float lhs, float3x2 rhs) { return new bool3x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
| 301 |
+
|
| 302 |
+
|
| 303 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float3x2 matrices.</summary>
|
| 304 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 305 |
+
public static bool3x2 operator != (float3x2 lhs, float3x2 rhs) { return new bool3x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
| 306 |
+
|
| 307 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float3x2 matrix and a float value.</summary>
|
| 308 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 309 |
+
public static bool3x2 operator != (float3x2 lhs, float rhs) { return new bool3x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
| 310 |
+
|
| 311 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x2 matrix.</summary>
|
| 312 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 313 |
+
public static bool3x2 operator != (float lhs, float3x2 rhs) { return new bool3x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
| 314 |
+
|
| 315 |
+
|
| 316 |
+
|
| 317 |
+
/// <summary>Returns the float3 element at a specified index.</summary>
|
| 318 |
+
unsafe public ref float3 this[int index]
|
| 319 |
+
{
|
| 320 |
+
get
|
| 321 |
+
{
|
| 322 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 323 |
+
if ((uint)index >= 2)
|
| 324 |
+
throw new System.ArgumentException("index must be between[0...1]");
|
| 325 |
+
#endif
|
| 326 |
+
fixed (float3x2* array = &this) { return ref ((float3*)array)[index]; }
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
/// <summary>Returns true if the float3x2 is equal to a given float3x2, false otherwise.</summary>
|
| 331 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 332 |
+
public bool Equals(float3x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
| 333 |
+
|
| 334 |
+
/// <summary>Returns true if the float3x2 is equal to a given float3x2, false otherwise.</summary>
|
| 335 |
+
public override bool Equals(object o) { return Equals((float3x2)o); }
|
| 336 |
+
|
| 337 |
+
|
| 338 |
+
/// <summary>Returns a hash code for the float3x2.</summary>
|
| 339 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 340 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 341 |
+
|
| 342 |
+
|
| 343 |
+
/// <summary>Returns a string representation of the float3x2.</summary>
|
| 344 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 345 |
+
public override string ToString()
|
| 346 |
+
{
|
| 347 |
+
return string.Format("float3x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z);
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
/// <summary>Returns a string representation of the float3x2 using a specified format and culture-specific format information.</summary>
|
| 351 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 352 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 353 |
+
{
|
| 354 |
+
return string.Format("float3x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider));
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
public static partial class math
|
| 360 |
+
{
|
| 361 |
+
/// <summary>Returns a float3x2 matrix constructed from two float3 vectors.</summary>
|
| 362 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 363 |
+
public static float3x2 float3x2(float3 c0, float3 c1) { return new float3x2(c0, c1); }
|
| 364 |
+
|
| 365 |
+
/// <summary>Returns a float3x2 matrix constructed from from 6 float values given in row-major order.</summary>
|
| 366 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 367 |
+
public static float3x2 float3x2(float m00, float m01,
|
| 368 |
+
float m10, float m11,
|
| 369 |
+
float m20, float m21)
|
| 370 |
+
{
|
| 371 |
+
return new float3x2(m00, m01,
|
| 372 |
+
m10, m11,
|
| 373 |
+
m20, m21);
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
/// <summary>Returns a float3x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 378 |
+
public static float3x2 float3x2(float v) { return new float3x2(v); }
|
| 379 |
+
|
| 380 |
+
/// <summary>Returns a float3x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 381 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 382 |
+
public static float3x2 float3x2(bool v) { return new float3x2(v); }
|
| 383 |
+
|
| 384 |
+
/// <summary>Return a float3x2 matrix constructed from a bool3x2 matrix by componentwise conversion.</summary>
|
| 385 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 386 |
+
public static float3x2 float3x2(bool3x2 v) { return new float3x2(v); }
|
| 387 |
+
|
| 388 |
+
/// <summary>Returns a float3x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 389 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 390 |
+
public static float3x2 float3x2(int v) { return new float3x2(v); }
|
| 391 |
+
|
| 392 |
+
/// <summary>Return a float3x2 matrix constructed from a int3x2 matrix by componentwise conversion.</summary>
|
| 393 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 394 |
+
public static float3x2 float3x2(int3x2 v) { return new float3x2(v); }
|
| 395 |
+
|
| 396 |
+
/// <summary>Returns a float3x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 397 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 398 |
+
public static float3x2 float3x2(uint v) { return new float3x2(v); }
|
| 399 |
+
|
| 400 |
+
/// <summary>Return a float3x2 matrix constructed from a uint3x2 matrix by componentwise conversion.</summary>
|
| 401 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 402 |
+
public static float3x2 float3x2(uint3x2 v) { return new float3x2(v); }
|
| 403 |
+
|
| 404 |
+
/// <summary>Returns a float3x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 405 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 406 |
+
public static float3x2 float3x2(double v) { return new float3x2(v); }
|
| 407 |
+
|
| 408 |
+
/// <summary>Return a float3x2 matrix constructed from a double3x2 matrix by componentwise conversion.</summary>
|
| 409 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 410 |
+
public static float3x2 float3x2(double3x2 v) { return new float3x2(v); }
|
| 411 |
+
|
| 412 |
+
/// <summary>Return the float2x3 transpose of a float3x2 matrix.</summary>
|
| 413 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 414 |
+
public static float2x3 transpose(float3x2 v)
|
| 415 |
+
{
|
| 416 |
+
return float2x3(
|
| 417 |
+
v.c0.x, v.c0.y, v.c0.z,
|
| 418 |
+
v.c1.x, v.c1.y, v.c1.z);
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
/// <summary>Returns a uint hash code of a float3x2 vector.</summary>
|
| 422 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 423 |
+
public static uint hash(float3x2 v)
|
| 424 |
+
{
|
| 425 |
+
return csum(asuint(v.c0) * uint3(0xE121E6ADu, 0xC9CA1249u, 0x69B60C81u) +
|
| 426 |
+
asuint(v.c1) * uint3(0xE0EB6C25u, 0xF648BEABu, 0x6BDB2B07u)) + 0xEF63C699u;
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
/// <summary>
|
| 430 |
+
/// Returns a uint3 vector hash code of a float3x2 vector.
|
| 431 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 432 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 433 |
+
/// </summary>
|
| 434 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 435 |
+
public static uint3 hashwide(float3x2 v)
|
| 436 |
+
{
|
| 437 |
+
return (asuint(v.c0) * uint3(0x9001903Fu, 0xA895B9CDu, 0x9D23B201u) +
|
| 438 |
+
asuint(v.c1) * uint3(0x4B01D3E1u, 0x7461CA0Du, 0x79725379u)) + 0xD6258E5Bu;
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
}
|
| 442 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x2.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: d20ff0b41ab5f4071b3d6ec3442fb2f7
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x3.gen.cs
ADDED
|
@@ -0,0 +1,494 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float3x3 : System.IEquatable<float3x3>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float3 c0;
|
| 20 |
+
public float3 c1;
|
| 21 |
+
public float3 c2;
|
| 22 |
+
|
| 23 |
+
/// <summary>float3x3 identity transform.</summary>
|
| 24 |
+
public static readonly float3x3 identity = new float3x3(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
|
| 25 |
+
|
| 26 |
+
/// <summary>float3x3 zero value.</summary>
|
| 27 |
+
public static readonly float3x3 zero;
|
| 28 |
+
|
| 29 |
+
/// <summary>Constructs a float3x3 matrix from three float3 vectors.</summary>
|
| 30 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 31 |
+
public float3x3(float3 c0, float3 c1, float3 c2)
|
| 32 |
+
{
|
| 33 |
+
this.c0 = c0;
|
| 34 |
+
this.c1 = c1;
|
| 35 |
+
this.c2 = c2;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
/// <summary>Constructs a float3x3 matrix from 9 float values given in row-major order.</summary>
|
| 39 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 40 |
+
public float3x3(float m00, float m01, float m02,
|
| 41 |
+
float m10, float m11, float m12,
|
| 42 |
+
float m20, float m21, float m22)
|
| 43 |
+
{
|
| 44 |
+
this.c0 = new float3(m00, m10, m20);
|
| 45 |
+
this.c1 = new float3(m01, m11, m21);
|
| 46 |
+
this.c2 = new float3(m02, m12, m22);
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
/// <summary>Constructs a float3x3 matrix from a single float value by assigning it to every component.</summary>
|
| 50 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 51 |
+
public float3x3(float v)
|
| 52 |
+
{
|
| 53 |
+
this.c0 = v;
|
| 54 |
+
this.c1 = v;
|
| 55 |
+
this.c2 = v;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
/// <summary>Constructs a float3x3 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 59 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 60 |
+
public float3x3(bool v)
|
| 61 |
+
{
|
| 62 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 63 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 64 |
+
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
/// <summary>Constructs a float3x3 matrix from a bool3x3 matrix by componentwise conversion.</summary>
|
| 68 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 69 |
+
public float3x3(bool3x3 v)
|
| 70 |
+
{
|
| 71 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
| 72 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
| 73 |
+
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2);
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
/// <summary>Constructs a float3x3 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 77 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 78 |
+
public float3x3(int v)
|
| 79 |
+
{
|
| 80 |
+
this.c0 = v;
|
| 81 |
+
this.c1 = v;
|
| 82 |
+
this.c2 = v;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
/// <summary>Constructs a float3x3 matrix from a int3x3 matrix by componentwise conversion.</summary>
|
| 86 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 87 |
+
public float3x3(int3x3 v)
|
| 88 |
+
{
|
| 89 |
+
this.c0 = v.c0;
|
| 90 |
+
this.c1 = v.c1;
|
| 91 |
+
this.c2 = v.c2;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
/// <summary>Constructs a float3x3 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 95 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 96 |
+
public float3x3(uint v)
|
| 97 |
+
{
|
| 98 |
+
this.c0 = v;
|
| 99 |
+
this.c1 = v;
|
| 100 |
+
this.c2 = v;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
/// <summary>Constructs a float3x3 matrix from a uint3x3 matrix by componentwise conversion.</summary>
|
| 104 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 105 |
+
public float3x3(uint3x3 v)
|
| 106 |
+
{
|
| 107 |
+
this.c0 = v.c0;
|
| 108 |
+
this.c1 = v.c1;
|
| 109 |
+
this.c2 = v.c2;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
/// <summary>Constructs a float3x3 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 113 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 114 |
+
public float3x3(double v)
|
| 115 |
+
{
|
| 116 |
+
this.c0 = (float3)v;
|
| 117 |
+
this.c1 = (float3)v;
|
| 118 |
+
this.c2 = (float3)v;
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
/// <summary>Constructs a float3x3 matrix from a double3x3 matrix by componentwise conversion.</summary>
|
| 122 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 123 |
+
public float3x3(double3x3 v)
|
| 124 |
+
{
|
| 125 |
+
this.c0 = (float3)v.c0;
|
| 126 |
+
this.c1 = (float3)v.c1;
|
| 127 |
+
this.c2 = (float3)v.c2;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
|
| 131 |
+
/// <summary>Implicitly converts a single float value to a float3x3 matrix by assigning it to every component.</summary>
|
| 132 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 133 |
+
public static implicit operator float3x3(float v) { return new float3x3(v); }
|
| 134 |
+
|
| 135 |
+
/// <summary>Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 136 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 137 |
+
public static explicit operator float3x3(bool v) { return new float3x3(v); }
|
| 138 |
+
|
| 139 |
+
/// <summary>Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
| 140 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 141 |
+
public static explicit operator float3x3(bool3x3 v) { return new float3x3(v); }
|
| 142 |
+
|
| 143 |
+
/// <summary>Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 144 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 145 |
+
public static implicit operator float3x3(int v) { return new float3x3(v); }
|
| 146 |
+
|
| 147 |
+
/// <summary>Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
| 148 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 149 |
+
public static implicit operator float3x3(int3x3 v) { return new float3x3(v); }
|
| 150 |
+
|
| 151 |
+
/// <summary>Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 152 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 153 |
+
public static implicit operator float3x3(uint v) { return new float3x3(v); }
|
| 154 |
+
|
| 155 |
+
/// <summary>Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
| 156 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 157 |
+
public static implicit operator float3x3(uint3x3 v) { return new float3x3(v); }
|
| 158 |
+
|
| 159 |
+
/// <summary>Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component.</summary>
|
| 160 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 161 |
+
public static explicit operator float3x3(double v) { return new float3x3(v); }
|
| 162 |
+
|
| 163 |
+
/// <summary>Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion.</summary>
|
| 164 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 165 |
+
public static explicit operator float3x3(double3x3 v) { return new float3x3(v); }
|
| 166 |
+
|
| 167 |
+
|
| 168 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float3x3 matrices.</summary>
|
| 169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 170 |
+
public static float3x3 operator * (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); }
|
| 171 |
+
|
| 172 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float3x3 matrix and a float value.</summary>
|
| 173 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 174 |
+
public static float3x3 operator * (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); }
|
| 175 |
+
|
| 176 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x3 matrix.</summary>
|
| 177 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 178 |
+
public static float3x3 operator * (float lhs, float3x3 rhs) { return new float3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); }
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
/// <summary>Returns the result of a componentwise addition operation on two float3x3 matrices.</summary>
|
| 182 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 183 |
+
public static float3x3 operator + (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); }
|
| 184 |
+
|
| 185 |
+
/// <summary>Returns the result of a componentwise addition operation on a float3x3 matrix and a float value.</summary>
|
| 186 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 187 |
+
public static float3x3 operator + (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); }
|
| 188 |
+
|
| 189 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x3 matrix.</summary>
|
| 190 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 191 |
+
public static float3x3 operator + (float lhs, float3x3 rhs) { return new float3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); }
|
| 192 |
+
|
| 193 |
+
|
| 194 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float3x3 matrices.</summary>
|
| 195 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 196 |
+
public static float3x3 operator - (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); }
|
| 197 |
+
|
| 198 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float3x3 matrix and a float value.</summary>
|
| 199 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 200 |
+
public static float3x3 operator - (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); }
|
| 201 |
+
|
| 202 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x3 matrix.</summary>
|
| 203 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 204 |
+
public static float3x3 operator - (float lhs, float3x3 rhs) { return new float3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); }
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
/// <summary>Returns the result of a componentwise division operation on two float3x3 matrices.</summary>
|
| 208 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 209 |
+
public static float3x3 operator / (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); }
|
| 210 |
+
|
| 211 |
+
/// <summary>Returns the result of a componentwise division operation on a float3x3 matrix and a float value.</summary>
|
| 212 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 213 |
+
public static float3x3 operator / (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); }
|
| 214 |
+
|
| 215 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x3 matrix.</summary>
|
| 216 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 217 |
+
public static float3x3 operator / (float lhs, float3x3 rhs) { return new float3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); }
|
| 218 |
+
|
| 219 |
+
|
| 220 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float3x3 matrices.</summary>
|
| 221 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 222 |
+
public static float3x3 operator % (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); }
|
| 223 |
+
|
| 224 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float3x3 matrix and a float value.</summary>
|
| 225 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 226 |
+
public static float3x3 operator % (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); }
|
| 227 |
+
|
| 228 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x3 matrix.</summary>
|
| 229 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 230 |
+
public static float3x3 operator % (float lhs, float3x3 rhs) { return new float3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); }
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
/// <summary>Returns the result of a componentwise increment operation on a float3x3 matrix.</summary>
|
| 234 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 235 |
+
public static float3x3 operator ++ (float3x3 val) { return new float3x3 (++val.c0, ++val.c1, ++val.c2); }
|
| 236 |
+
|
| 237 |
+
|
| 238 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float3x3 matrix.</summary>
|
| 239 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 240 |
+
public static float3x3 operator -- (float3x3 val) { return new float3x3 (--val.c0, --val.c1, --val.c2); }
|
| 241 |
+
|
| 242 |
+
|
| 243 |
+
/// <summary>Returns the result of a componentwise less than operation on two float3x3 matrices.</summary>
|
| 244 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 245 |
+
public static bool3x3 operator < (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); }
|
| 246 |
+
|
| 247 |
+
/// <summary>Returns the result of a componentwise less than operation on a float3x3 matrix and a float value.</summary>
|
| 248 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 249 |
+
public static bool3x3 operator < (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); }
|
| 250 |
+
|
| 251 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x3 matrix.</summary>
|
| 252 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 253 |
+
public static bool3x3 operator < (float lhs, float3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); }
|
| 254 |
+
|
| 255 |
+
|
| 256 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float3x3 matrices.</summary>
|
| 257 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 258 |
+
public static bool3x3 operator <= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); }
|
| 259 |
+
|
| 260 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float3x3 matrix and a float value.</summary>
|
| 261 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 262 |
+
public static bool3x3 operator <= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); }
|
| 263 |
+
|
| 264 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x3 matrix.</summary>
|
| 265 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 266 |
+
public static bool3x3 operator <= (float lhs, float3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); }
|
| 267 |
+
|
| 268 |
+
|
| 269 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float3x3 matrices.</summary>
|
| 270 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 271 |
+
public static bool3x3 operator > (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); }
|
| 272 |
+
|
| 273 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float3x3 matrix and a float value.</summary>
|
| 274 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 275 |
+
public static bool3x3 operator > (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); }
|
| 276 |
+
|
| 277 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x3 matrix.</summary>
|
| 278 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 279 |
+
public static bool3x3 operator > (float lhs, float3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); }
|
| 280 |
+
|
| 281 |
+
|
| 282 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x3 matrices.</summary>
|
| 283 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 284 |
+
public static bool3x3 operator >= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); }
|
| 285 |
+
|
| 286 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x3 matrix and a float value.</summary>
|
| 287 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 288 |
+
public static bool3x3 operator >= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); }
|
| 289 |
+
|
| 290 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x3 matrix.</summary>
|
| 291 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 292 |
+
public static bool3x3 operator >= (float lhs, float3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); }
|
| 293 |
+
|
| 294 |
+
|
| 295 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float3x3 matrix.</summary>
|
| 296 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 297 |
+
public static float3x3 operator - (float3x3 val) { return new float3x3 (-val.c0, -val.c1, -val.c2); }
|
| 298 |
+
|
| 299 |
+
|
| 300 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float3x3 matrix.</summary>
|
| 301 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 302 |
+
public static float3x3 operator + (float3x3 val) { return new float3x3 (+val.c0, +val.c1, +val.c2); }
|
| 303 |
+
|
| 304 |
+
|
| 305 |
+
/// <summary>Returns the result of a componentwise equality operation on two float3x3 matrices.</summary>
|
| 306 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 307 |
+
public static bool3x3 operator == (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); }
|
| 308 |
+
|
| 309 |
+
/// <summary>Returns the result of a componentwise equality operation on a float3x3 matrix and a float value.</summary>
|
| 310 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 311 |
+
public static bool3x3 operator == (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); }
|
| 312 |
+
|
| 313 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x3 matrix.</summary>
|
| 314 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 315 |
+
public static bool3x3 operator == (float lhs, float3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); }
|
| 316 |
+
|
| 317 |
+
|
| 318 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float3x3 matrices.</summary>
|
| 319 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 320 |
+
public static bool3x3 operator != (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); }
|
| 321 |
+
|
| 322 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value.</summary>
|
| 323 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 324 |
+
public static bool3x3 operator != (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); }
|
| 325 |
+
|
| 326 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix.</summary>
|
| 327 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 328 |
+
public static bool3x3 operator != (float lhs, float3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); }
|
| 329 |
+
|
| 330 |
+
|
| 331 |
+
|
| 332 |
+
/// <summary>Returns the float3 element at a specified index.</summary>
|
| 333 |
+
unsafe public ref float3 this[int index]
|
| 334 |
+
{
|
| 335 |
+
get
|
| 336 |
+
{
|
| 337 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 338 |
+
if ((uint)index >= 3)
|
| 339 |
+
throw new System.ArgumentException("index must be between[0...2]");
|
| 340 |
+
#endif
|
| 341 |
+
fixed (float3x3* array = &this) { return ref ((float3*)array)[index]; }
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
/// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary>
|
| 346 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 347 |
+
public bool Equals(float3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); }
|
| 348 |
+
|
| 349 |
+
/// <summary>Returns true if the float3x3 is equal to a given float3x3, false otherwise.</summary>
|
| 350 |
+
public override bool Equals(object o) { return Equals((float3x3)o); }
|
| 351 |
+
|
| 352 |
+
|
| 353 |
+
/// <summary>Returns a hash code for the float3x3.</summary>
|
| 354 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 355 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 356 |
+
|
| 357 |
+
|
| 358 |
+
/// <summary>Returns a string representation of the float3x3.</summary>
|
| 359 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 360 |
+
public override string ToString()
|
| 361 |
+
{
|
| 362 |
+
return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z);
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
/// <summary>Returns a string representation of the float3x3 using a specified format and culture-specific format information.</summary>
|
| 366 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 367 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 368 |
+
{
|
| 369 |
+
return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider));
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
public static partial class math
|
| 375 |
+
{
|
| 376 |
+
/// <summary>Returns a float3x3 matrix constructed from three float3 vectors.</summary>
|
| 377 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 378 |
+
public static float3x3 float3x3(float3 c0, float3 c1, float3 c2) { return new float3x3(c0, c1, c2); }
|
| 379 |
+
|
| 380 |
+
/// <summary>Returns a float3x3 matrix constructed from from 9 float values given in row-major order.</summary>
|
| 381 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 382 |
+
public static float3x3 float3x3(float m00, float m01, float m02,
|
| 383 |
+
float m10, float m11, float m12,
|
| 384 |
+
float m20, float m21, float m22)
|
| 385 |
+
{
|
| 386 |
+
return new float3x3(m00, m01, m02,
|
| 387 |
+
m10, m11, m12,
|
| 388 |
+
m20, m21, m22);
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
/// <summary>Returns a float3x3 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 392 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 393 |
+
public static float3x3 float3x3(float v) { return new float3x3(v); }
|
| 394 |
+
|
| 395 |
+
/// <summary>Returns a float3x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 396 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 397 |
+
public static float3x3 float3x3(bool v) { return new float3x3(v); }
|
| 398 |
+
|
| 399 |
+
/// <summary>Return a float3x3 matrix constructed from a bool3x3 matrix by componentwise conversion.</summary>
|
| 400 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 401 |
+
public static float3x3 float3x3(bool3x3 v) { return new float3x3(v); }
|
| 402 |
+
|
| 403 |
+
/// <summary>Returns a float3x3 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 404 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 405 |
+
public static float3x3 float3x3(int v) { return new float3x3(v); }
|
| 406 |
+
|
| 407 |
+
/// <summary>Return a float3x3 matrix constructed from a int3x3 matrix by componentwise conversion.</summary>
|
| 408 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 409 |
+
public static float3x3 float3x3(int3x3 v) { return new float3x3(v); }
|
| 410 |
+
|
| 411 |
+
/// <summary>Returns a float3x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 412 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 413 |
+
public static float3x3 float3x3(uint v) { return new float3x3(v); }
|
| 414 |
+
|
| 415 |
+
/// <summary>Return a float3x3 matrix constructed from a uint3x3 matrix by componentwise conversion.</summary>
|
| 416 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 417 |
+
public static float3x3 float3x3(uint3x3 v) { return new float3x3(v); }
|
| 418 |
+
|
| 419 |
+
/// <summary>Returns a float3x3 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 420 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 421 |
+
public static float3x3 float3x3(double v) { return new float3x3(v); }
|
| 422 |
+
|
| 423 |
+
/// <summary>Return a float3x3 matrix constructed from a double3x3 matrix by componentwise conversion.</summary>
|
| 424 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 425 |
+
public static float3x3 float3x3(double3x3 v) { return new float3x3(v); }
|
| 426 |
+
|
| 427 |
+
/// <summary>Return the float3x3 transpose of a float3x3 matrix.</summary>
|
| 428 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 429 |
+
public static float3x3 transpose(float3x3 v)
|
| 430 |
+
{
|
| 431 |
+
return float3x3(
|
| 432 |
+
v.c0.x, v.c0.y, v.c0.z,
|
| 433 |
+
v.c1.x, v.c1.y, v.c1.z,
|
| 434 |
+
v.c2.x, v.c2.y, v.c2.z);
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
/// <summary>Returns the float3x3 full inverse of a float3x3 matrix.</summary>
|
| 438 |
+
public static float3x3 inverse(float3x3 m)
|
| 439 |
+
{
|
| 440 |
+
float3 c0 = m.c0;
|
| 441 |
+
float3 c1 = m.c1;
|
| 442 |
+
float3 c2 = m.c2;
|
| 443 |
+
|
| 444 |
+
float3 t0 = float3(c1.x, c2.x, c0.x);
|
| 445 |
+
float3 t1 = float3(c1.y, c2.y, c0.y);
|
| 446 |
+
float3 t2 = float3(c1.z, c2.z, c0.z);
|
| 447 |
+
|
| 448 |
+
float3 m0 = t1 * t2.yzx - t1.yzx * t2;
|
| 449 |
+
float3 m1 = t0.yzx * t2 - t0 * t2.yzx;
|
| 450 |
+
float3 m2 = t0 * t1.yzx - t0.yzx * t1;
|
| 451 |
+
|
| 452 |
+
float rcpDet = 1.0f / csum(t0.zxy * m0);
|
| 453 |
+
return float3x3(m0, m1, m2) * rcpDet;
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
/// <summary>Returns the determinant of a float3x3 matrix.</summary>
|
| 457 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 458 |
+
public static float determinant(float3x3 m)
|
| 459 |
+
{
|
| 460 |
+
float3 c0 = m.c0;
|
| 461 |
+
float3 c1 = m.c1;
|
| 462 |
+
float3 c2 = m.c2;
|
| 463 |
+
|
| 464 |
+
float m00 = c1.y * c2.z - c1.z * c2.y;
|
| 465 |
+
float m01 = c0.y * c2.z - c0.z * c2.y;
|
| 466 |
+
float m02 = c0.y * c1.z - c0.z * c1.y;
|
| 467 |
+
|
| 468 |
+
return c0.x * m00 - c1.x * m01 + c2.x * m02;
|
| 469 |
+
}
|
| 470 |
+
|
| 471 |
+
/// <summary>Returns a uint hash code of a float3x3 vector.</summary>
|
| 472 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 473 |
+
public static uint hash(float3x3 v)
|
| 474 |
+
{
|
| 475 |
+
return csum(asuint(v.c0) * uint3(0x713BD06Fu, 0x753AD6ADu, 0xD19764C7u) +
|
| 476 |
+
asuint(v.c1) * uint3(0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu) +
|
| 477 |
+
asuint(v.c2) * uint3(0x56A1530Du, 0x804B722Du, 0x738E50E5u)) + 0x4FC93C25u;
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
/// <summary>
|
| 481 |
+
/// Returns a uint3 vector hash code of a float3x3 vector.
|
| 482 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 483 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 484 |
+
/// </summary>
|
| 485 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 486 |
+
public static uint3 hashwide(float3x3 v)
|
| 487 |
+
{
|
| 488 |
+
return (asuint(v.c0) * uint3(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du) +
|
| 489 |
+
asuint(v.c1) * uint3(0xA10D9E27u, 0x568DAAA9u, 0x7530254Fu) +
|
| 490 |
+
asuint(v.c2) * uint3(0x9F090439u, 0x5E9F85C9u, 0x8C4CA03Fu)) + 0xB8D969EDu;
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
}
|
| 494 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x3.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
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|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 3ad77e7310a1e44499f09a51a558bb01
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x4.gen.cs
ADDED
|
@@ -0,0 +1,489 @@
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float3x4 : System.IEquatable<float3x4>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float3 c0;
|
| 20 |
+
public float3 c1;
|
| 21 |
+
public float3 c2;
|
| 22 |
+
public float3 c3;
|
| 23 |
+
|
| 24 |
+
/// <summary>float3x4 zero value.</summary>
|
| 25 |
+
public static readonly float3x4 zero;
|
| 26 |
+
|
| 27 |
+
/// <summary>Constructs a float3x4 matrix from four float3 vectors.</summary>
|
| 28 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 29 |
+
public float3x4(float3 c0, float3 c1, float3 c2, float3 c3)
|
| 30 |
+
{
|
| 31 |
+
this.c0 = c0;
|
| 32 |
+
this.c1 = c1;
|
| 33 |
+
this.c2 = c2;
|
| 34 |
+
this.c3 = c3;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
/// <summary>Constructs a float3x4 matrix from 12 float values given in row-major order.</summary>
|
| 38 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 39 |
+
public float3x4(float m00, float m01, float m02, float m03,
|
| 40 |
+
float m10, float m11, float m12, float m13,
|
| 41 |
+
float m20, float m21, float m22, float m23)
|
| 42 |
+
{
|
| 43 |
+
this.c0 = new float3(m00, m10, m20);
|
| 44 |
+
this.c1 = new float3(m01, m11, m21);
|
| 45 |
+
this.c2 = new float3(m02, m12, m22);
|
| 46 |
+
this.c3 = new float3(m03, m13, m23);
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
/// <summary>Constructs a float3x4 matrix from a single float value by assigning it to every component.</summary>
|
| 50 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 51 |
+
public float3x4(float v)
|
| 52 |
+
{
|
| 53 |
+
this.c0 = v;
|
| 54 |
+
this.c1 = v;
|
| 55 |
+
this.c2 = v;
|
| 56 |
+
this.c3 = v;
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
/// <summary>Constructs a float3x4 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 60 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 61 |
+
public float3x4(bool v)
|
| 62 |
+
{
|
| 63 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 64 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 65 |
+
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 66 |
+
this.c3 = math.select(new float3(0.0f), new float3(1.0f), v);
|
| 67 |
+
}
|
| 68 |
+
|
| 69 |
+
/// <summary>Constructs a float3x4 matrix from a bool3x4 matrix by componentwise conversion.</summary>
|
| 70 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 71 |
+
public float3x4(bool3x4 v)
|
| 72 |
+
{
|
| 73 |
+
this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0);
|
| 74 |
+
this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1);
|
| 75 |
+
this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2);
|
| 76 |
+
this.c3 = math.select(new float3(0.0f), new float3(1.0f), v.c3);
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
/// <summary>Constructs a float3x4 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 80 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 81 |
+
public float3x4(int v)
|
| 82 |
+
{
|
| 83 |
+
this.c0 = v;
|
| 84 |
+
this.c1 = v;
|
| 85 |
+
this.c2 = v;
|
| 86 |
+
this.c3 = v;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
/// <summary>Constructs a float3x4 matrix from a int3x4 matrix by componentwise conversion.</summary>
|
| 90 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 91 |
+
public float3x4(int3x4 v)
|
| 92 |
+
{
|
| 93 |
+
this.c0 = v.c0;
|
| 94 |
+
this.c1 = v.c1;
|
| 95 |
+
this.c2 = v.c2;
|
| 96 |
+
this.c3 = v.c3;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
/// <summary>Constructs a float3x4 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 100 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 101 |
+
public float3x4(uint v)
|
| 102 |
+
{
|
| 103 |
+
this.c0 = v;
|
| 104 |
+
this.c1 = v;
|
| 105 |
+
this.c2 = v;
|
| 106 |
+
this.c3 = v;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
/// <summary>Constructs a float3x4 matrix from a uint3x4 matrix by componentwise conversion.</summary>
|
| 110 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 111 |
+
public float3x4(uint3x4 v)
|
| 112 |
+
{
|
| 113 |
+
this.c0 = v.c0;
|
| 114 |
+
this.c1 = v.c1;
|
| 115 |
+
this.c2 = v.c2;
|
| 116 |
+
this.c3 = v.c3;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
/// <summary>Constructs a float3x4 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 120 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 121 |
+
public float3x4(double v)
|
| 122 |
+
{
|
| 123 |
+
this.c0 = (float3)v;
|
| 124 |
+
this.c1 = (float3)v;
|
| 125 |
+
this.c2 = (float3)v;
|
| 126 |
+
this.c3 = (float3)v;
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
/// <summary>Constructs a float3x4 matrix from a double3x4 matrix by componentwise conversion.</summary>
|
| 130 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 131 |
+
public float3x4(double3x4 v)
|
| 132 |
+
{
|
| 133 |
+
this.c0 = (float3)v.c0;
|
| 134 |
+
this.c1 = (float3)v.c1;
|
| 135 |
+
this.c2 = (float3)v.c2;
|
| 136 |
+
this.c3 = (float3)v.c3;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
|
| 140 |
+
/// <summary>Implicitly converts a single float value to a float3x4 matrix by assigning it to every component.</summary>
|
| 141 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 142 |
+
public static implicit operator float3x4(float v) { return new float3x4(v); }
|
| 143 |
+
|
| 144 |
+
/// <summary>Explicitly converts a single bool value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 145 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 146 |
+
public static explicit operator float3x4(bool v) { return new float3x4(v); }
|
| 147 |
+
|
| 148 |
+
/// <summary>Explicitly converts a bool3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
| 149 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 150 |
+
public static explicit operator float3x4(bool3x4 v) { return new float3x4(v); }
|
| 151 |
+
|
| 152 |
+
/// <summary>Implicitly converts a single int value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 153 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 154 |
+
public static implicit operator float3x4(int v) { return new float3x4(v); }
|
| 155 |
+
|
| 156 |
+
/// <summary>Implicitly converts a int3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
| 157 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 158 |
+
public static implicit operator float3x4(int3x4 v) { return new float3x4(v); }
|
| 159 |
+
|
| 160 |
+
/// <summary>Implicitly converts a single uint value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 161 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 162 |
+
public static implicit operator float3x4(uint v) { return new float3x4(v); }
|
| 163 |
+
|
| 164 |
+
/// <summary>Implicitly converts a uint3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
| 165 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 166 |
+
public static implicit operator float3x4(uint3x4 v) { return new float3x4(v); }
|
| 167 |
+
|
| 168 |
+
/// <summary>Explicitly converts a single double value to a float3x4 matrix by converting it to float and assigning it to every component.</summary>
|
| 169 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 170 |
+
public static explicit operator float3x4(double v) { return new float3x4(v); }
|
| 171 |
+
|
| 172 |
+
/// <summary>Explicitly converts a double3x4 matrix to a float3x4 matrix by componentwise conversion.</summary>
|
| 173 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 174 |
+
public static explicit operator float3x4(double3x4 v) { return new float3x4(v); }
|
| 175 |
+
|
| 176 |
+
|
| 177 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float3x4 matrices.</summary>
|
| 178 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 179 |
+
public static float3x4 operator * (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2, lhs.c3 * rhs.c3); }
|
| 180 |
+
|
| 181 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float3x4 matrix and a float value.</summary>
|
| 182 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 183 |
+
public static float3x4 operator * (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs, lhs.c3 * rhs); }
|
| 184 |
+
|
| 185 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3x4 matrix.</summary>
|
| 186 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 187 |
+
public static float3x4 operator * (float lhs, float3x4 rhs) { return new float3x4 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2, lhs * rhs.c3); }
|
| 188 |
+
|
| 189 |
+
|
| 190 |
+
/// <summary>Returns the result of a componentwise addition operation on two float3x4 matrices.</summary>
|
| 191 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 192 |
+
public static float3x4 operator + (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2, lhs.c3 + rhs.c3); }
|
| 193 |
+
|
| 194 |
+
/// <summary>Returns the result of a componentwise addition operation on a float3x4 matrix and a float value.</summary>
|
| 195 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 196 |
+
public static float3x4 operator + (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs, lhs.c3 + rhs); }
|
| 197 |
+
|
| 198 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float3x4 matrix.</summary>
|
| 199 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 200 |
+
public static float3x4 operator + (float lhs, float3x4 rhs) { return new float3x4 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2, lhs + rhs.c3); }
|
| 201 |
+
|
| 202 |
+
|
| 203 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float3x4 matrices.</summary>
|
| 204 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 205 |
+
public static float3x4 operator - (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2, lhs.c3 - rhs.c3); }
|
| 206 |
+
|
| 207 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float3x4 matrix and a float value.</summary>
|
| 208 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 209 |
+
public static float3x4 operator - (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs, lhs.c3 - rhs); }
|
| 210 |
+
|
| 211 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3x4 matrix.</summary>
|
| 212 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 213 |
+
public static float3x4 operator - (float lhs, float3x4 rhs) { return new float3x4 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2, lhs - rhs.c3); }
|
| 214 |
+
|
| 215 |
+
|
| 216 |
+
/// <summary>Returns the result of a componentwise division operation on two float3x4 matrices.</summary>
|
| 217 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 218 |
+
public static float3x4 operator / (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2, lhs.c3 / rhs.c3); }
|
| 219 |
+
|
| 220 |
+
/// <summary>Returns the result of a componentwise division operation on a float3x4 matrix and a float value.</summary>
|
| 221 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 222 |
+
public static float3x4 operator / (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs, lhs.c3 / rhs); }
|
| 223 |
+
|
| 224 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float3x4 matrix.</summary>
|
| 225 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 226 |
+
public static float3x4 operator / (float lhs, float3x4 rhs) { return new float3x4 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2, lhs / rhs.c3); }
|
| 227 |
+
|
| 228 |
+
|
| 229 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float3x4 matrices.</summary>
|
| 230 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 231 |
+
public static float3x4 operator % (float3x4 lhs, float3x4 rhs) { return new float3x4 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2, lhs.c3 % rhs.c3); }
|
| 232 |
+
|
| 233 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float3x4 matrix and a float value.</summary>
|
| 234 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 235 |
+
public static float3x4 operator % (float3x4 lhs, float rhs) { return new float3x4 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs, lhs.c3 % rhs); }
|
| 236 |
+
|
| 237 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float3x4 matrix.</summary>
|
| 238 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 239 |
+
public static float3x4 operator % (float lhs, float3x4 rhs) { return new float3x4 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2, lhs % rhs.c3); }
|
| 240 |
+
|
| 241 |
+
|
| 242 |
+
/// <summary>Returns the result of a componentwise increment operation on a float3x4 matrix.</summary>
|
| 243 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 244 |
+
public static float3x4 operator ++ (float3x4 val) { return new float3x4 (++val.c0, ++val.c1, ++val.c2, ++val.c3); }
|
| 245 |
+
|
| 246 |
+
|
| 247 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float3x4 matrix.</summary>
|
| 248 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 249 |
+
public static float3x4 operator -- (float3x4 val) { return new float3x4 (--val.c0, --val.c1, --val.c2, --val.c3); }
|
| 250 |
+
|
| 251 |
+
|
| 252 |
+
/// <summary>Returns the result of a componentwise less than operation on two float3x4 matrices.</summary>
|
| 253 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 254 |
+
public static bool3x4 operator < (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2, lhs.c3 < rhs.c3); }
|
| 255 |
+
|
| 256 |
+
/// <summary>Returns the result of a componentwise less than operation on a float3x4 matrix and a float value.</summary>
|
| 257 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 258 |
+
public static bool3x4 operator < (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs, lhs.c3 < rhs); }
|
| 259 |
+
|
| 260 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float3x4 matrix.</summary>
|
| 261 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 262 |
+
public static bool3x4 operator < (float lhs, float3x4 rhs) { return new bool3x4 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2, lhs < rhs.c3); }
|
| 263 |
+
|
| 264 |
+
|
| 265 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float3x4 matrices.</summary>
|
| 266 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 267 |
+
public static bool3x4 operator <= (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2, lhs.c3 <= rhs.c3); }
|
| 268 |
+
|
| 269 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float3x4 matrix and a float value.</summary>
|
| 270 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 271 |
+
public static bool3x4 operator <= (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs, lhs.c3 <= rhs); }
|
| 272 |
+
|
| 273 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3x4 matrix.</summary>
|
| 274 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 275 |
+
public static bool3x4 operator <= (float lhs, float3x4 rhs) { return new bool3x4 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2, lhs <= rhs.c3); }
|
| 276 |
+
|
| 277 |
+
|
| 278 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float3x4 matrices.</summary>
|
| 279 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 280 |
+
public static bool3x4 operator > (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2, lhs.c3 > rhs.c3); }
|
| 281 |
+
|
| 282 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float3x4 matrix and a float value.</summary>
|
| 283 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 284 |
+
public static bool3x4 operator > (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs, lhs.c3 > rhs); }
|
| 285 |
+
|
| 286 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float3x4 matrix.</summary>
|
| 287 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 288 |
+
public static bool3x4 operator > (float lhs, float3x4 rhs) { return new bool3x4 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2, lhs > rhs.c3); }
|
| 289 |
+
|
| 290 |
+
|
| 291 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float3x4 matrices.</summary>
|
| 292 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 293 |
+
public static bool3x4 operator >= (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2, lhs.c3 >= rhs.c3); }
|
| 294 |
+
|
| 295 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float3x4 matrix and a float value.</summary>
|
| 296 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 297 |
+
public static bool3x4 operator >= (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs, lhs.c3 >= rhs); }
|
| 298 |
+
|
| 299 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3x4 matrix.</summary>
|
| 300 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 301 |
+
public static bool3x4 operator >= (float lhs, float3x4 rhs) { return new bool3x4 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2, lhs >= rhs.c3); }
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float3x4 matrix.</summary>
|
| 305 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 306 |
+
public static float3x4 operator - (float3x4 val) { return new float3x4 (-val.c0, -val.c1, -val.c2, -val.c3); }
|
| 307 |
+
|
| 308 |
+
|
| 309 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float3x4 matrix.</summary>
|
| 310 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 311 |
+
public static float3x4 operator + (float3x4 val) { return new float3x4 (+val.c0, +val.c1, +val.c2, +val.c3); }
|
| 312 |
+
|
| 313 |
+
|
| 314 |
+
/// <summary>Returns the result of a componentwise equality operation on two float3x4 matrices.</summary>
|
| 315 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 316 |
+
public static bool3x4 operator == (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2, lhs.c3 == rhs.c3); }
|
| 317 |
+
|
| 318 |
+
/// <summary>Returns the result of a componentwise equality operation on a float3x4 matrix and a float value.</summary>
|
| 319 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 320 |
+
public static bool3x4 operator == (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs, lhs.c3 == rhs); }
|
| 321 |
+
|
| 322 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float3x4 matrix.</summary>
|
| 323 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 324 |
+
public static bool3x4 operator == (float lhs, float3x4 rhs) { return new bool3x4 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2, lhs == rhs.c3); }
|
| 325 |
+
|
| 326 |
+
|
| 327 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float3x4 matrices.</summary>
|
| 328 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 329 |
+
public static bool3x4 operator != (float3x4 lhs, float3x4 rhs) { return new bool3x4 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2, lhs.c3 != rhs.c3); }
|
| 330 |
+
|
| 331 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float3x4 matrix and a float value.</summary>
|
| 332 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 333 |
+
public static bool3x4 operator != (float3x4 lhs, float rhs) { return new bool3x4 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs, lhs.c3 != rhs); }
|
| 334 |
+
|
| 335 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float3x4 matrix.</summary>
|
| 336 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 337 |
+
public static bool3x4 operator != (float lhs, float3x4 rhs) { return new bool3x4 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2, lhs != rhs.c3); }
|
| 338 |
+
|
| 339 |
+
|
| 340 |
+
|
| 341 |
+
/// <summary>Returns the float3 element at a specified index.</summary>
|
| 342 |
+
unsafe public ref float3 this[int index]
|
| 343 |
+
{
|
| 344 |
+
get
|
| 345 |
+
{
|
| 346 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 347 |
+
if ((uint)index >= 4)
|
| 348 |
+
throw new System.ArgumentException("index must be between[0...3]");
|
| 349 |
+
#endif
|
| 350 |
+
fixed (float3x4* array = &this) { return ref ((float3*)array)[index]; }
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
/// <summary>Returns true if the float3x4 is equal to a given float3x4, false otherwise.</summary>
|
| 355 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 356 |
+
public bool Equals(float3x4 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2) && c3.Equals(rhs.c3); }
|
| 357 |
+
|
| 358 |
+
/// <summary>Returns true if the float3x4 is equal to a given float3x4, false otherwise.</summary>
|
| 359 |
+
public override bool Equals(object o) { return Equals((float3x4)o); }
|
| 360 |
+
|
| 361 |
+
|
| 362 |
+
/// <summary>Returns a hash code for the float3x4.</summary>
|
| 363 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 364 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 365 |
+
|
| 366 |
+
|
| 367 |
+
/// <summary>Returns a string representation of the float3x4.</summary>
|
| 368 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 369 |
+
public override string ToString()
|
| 370 |
+
{
|
| 371 |
+
return string.Format("float3x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x, c1.x, c2.x, c3.x, c0.y, c1.y, c2.y, c3.y, c0.z, c1.z, c2.z, c3.z);
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
/// <summary>Returns a string representation of the float3x4 using a specified format and culture-specific format information.</summary>
|
| 375 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 376 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 377 |
+
{
|
| 378 |
+
return string.Format("float3x4({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f, {9}f, {10}f, {11}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c3.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c3.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider), c3.z.ToString(format, formatProvider));
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
public static partial class math
|
| 384 |
+
{
|
| 385 |
+
/// <summary>Returns a float3x4 matrix constructed from four float3 vectors.</summary>
|
| 386 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 387 |
+
public static float3x4 float3x4(float3 c0, float3 c1, float3 c2, float3 c3) { return new float3x4(c0, c1, c2, c3); }
|
| 388 |
+
|
| 389 |
+
/// <summary>Returns a float3x4 matrix constructed from from 12 float values given in row-major order.</summary>
|
| 390 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 391 |
+
public static float3x4 float3x4(float m00, float m01, float m02, float m03,
|
| 392 |
+
float m10, float m11, float m12, float m13,
|
| 393 |
+
float m20, float m21, float m22, float m23)
|
| 394 |
+
{
|
| 395 |
+
return new float3x4(m00, m01, m02, m03,
|
| 396 |
+
m10, m11, m12, m13,
|
| 397 |
+
m20, m21, m22, m23);
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
/// <summary>Returns a float3x4 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 401 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 402 |
+
public static float3x4 float3x4(float v) { return new float3x4(v); }
|
| 403 |
+
|
| 404 |
+
/// <summary>Returns a float3x4 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 405 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 406 |
+
public static float3x4 float3x4(bool v) { return new float3x4(v); }
|
| 407 |
+
|
| 408 |
+
/// <summary>Return a float3x4 matrix constructed from a bool3x4 matrix by componentwise conversion.</summary>
|
| 409 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 410 |
+
public static float3x4 float3x4(bool3x4 v) { return new float3x4(v); }
|
| 411 |
+
|
| 412 |
+
/// <summary>Returns a float3x4 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 413 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 414 |
+
public static float3x4 float3x4(int v) { return new float3x4(v); }
|
| 415 |
+
|
| 416 |
+
/// <summary>Return a float3x4 matrix constructed from a int3x4 matrix by componentwise conversion.</summary>
|
| 417 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 418 |
+
public static float3x4 float3x4(int3x4 v) { return new float3x4(v); }
|
| 419 |
+
|
| 420 |
+
/// <summary>Returns a float3x4 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 421 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 422 |
+
public static float3x4 float3x4(uint v) { return new float3x4(v); }
|
| 423 |
+
|
| 424 |
+
/// <summary>Return a float3x4 matrix constructed from a uint3x4 matrix by componentwise conversion.</summary>
|
| 425 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 426 |
+
public static float3x4 float3x4(uint3x4 v) { return new float3x4(v); }
|
| 427 |
+
|
| 428 |
+
/// <summary>Returns a float3x4 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 429 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 430 |
+
public static float3x4 float3x4(double v) { return new float3x4(v); }
|
| 431 |
+
|
| 432 |
+
/// <summary>Return a float3x4 matrix constructed from a double3x4 matrix by componentwise conversion.</summary>
|
| 433 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 434 |
+
public static float3x4 float3x4(double3x4 v) { return new float3x4(v); }
|
| 435 |
+
|
| 436 |
+
/// <summary>Return the float4x3 transpose of a float3x4 matrix.</summary>
|
| 437 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 438 |
+
public static float4x3 transpose(float3x4 v)
|
| 439 |
+
{
|
| 440 |
+
return float4x3(
|
| 441 |
+
v.c0.x, v.c0.y, v.c0.z,
|
| 442 |
+
v.c1.x, v.c1.y, v.c1.z,
|
| 443 |
+
v.c2.x, v.c2.y, v.c2.z,
|
| 444 |
+
v.c3.x, v.c3.y, v.c3.z);
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
// Fast matrix inverse for rigid transforms (Orthonormal basis and translation)
|
| 448 |
+
public static float3x4 fastinverse(float3x4 m)
|
| 449 |
+
{
|
| 450 |
+
float3 c0 = m.c0;
|
| 451 |
+
float3 c1 = m.c1;
|
| 452 |
+
float3 c2 = m.c2;
|
| 453 |
+
float3 pos = m.c3;
|
| 454 |
+
|
| 455 |
+
float3 r0 = float3(c0.x, c1.x, c2.x);
|
| 456 |
+
float3 r1 = float3(c0.y, c1.y, c2.y);
|
| 457 |
+
float3 r2 = float3(c0.z, c1.z, c2.z);
|
| 458 |
+
|
| 459 |
+
pos = -(r0 * pos.x + r1 * pos.y + r2 * pos.z);
|
| 460 |
+
|
| 461 |
+
return float3x4(r0, r1, r2, pos);
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
/// <summary>Returns a uint hash code of a float3x4 vector.</summary>
|
| 465 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 466 |
+
public static uint hash(float3x4 v)
|
| 467 |
+
{
|
| 468 |
+
return csum(asuint(v.c0) * uint3(0xF9EA92D5u, 0xC2FAFCB9u, 0x616E9CA1u) +
|
| 469 |
+
asuint(v.c1) * uint3(0xC5C5394Bu, 0xCAE78587u, 0x7A1541C9u) +
|
| 470 |
+
asuint(v.c2) * uint3(0xF83BD927u, 0x6A243BCBu, 0x509B84C9u) +
|
| 471 |
+
asuint(v.c3) * uint3(0x91D13847u, 0x52F7230Fu, 0xCF286E83u)) + 0xE121E6ADu;
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
/// <summary>
|
| 475 |
+
/// Returns a uint3 vector hash code of a float3x4 vector.
|
| 476 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 477 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 478 |
+
/// </summary>
|
| 479 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 480 |
+
public static uint3 hashwide(float3x4 v)
|
| 481 |
+
{
|
| 482 |
+
return (asuint(v.c0) * uint3(0xC9CA1249u, 0x69B60C81u, 0xE0EB6C25u) +
|
| 483 |
+
asuint(v.c1) * uint3(0xF648BEABu, 0x6BDB2B07u, 0xEF63C699u) +
|
| 484 |
+
asuint(v.c2) * uint3(0x9001903Fu, 0xA895B9CDu, 0x9D23B201u) +
|
| 485 |
+
asuint(v.c3) * uint3(0x4B01D3E1u, 0x7461CA0Du, 0x79725379u)) + 0xD6258E5Bu;
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
}
|
| 489 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float3x4.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 8e85ad7d883b9468da066c1ad9de70d0
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4.gen.cs
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4.gen.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9c9ea498ec5f4a443830f78ebf231f3e
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.mathematics@1.1.0/Unity.Mathematics/float4x2.gen.cs
ADDED
|
@@ -0,0 +1,445 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 1 |
+
//------------------------------------------------------------------------------
|
| 2 |
+
// <auto-generated>
|
| 3 |
+
// This code was generated by a tool.
|
| 4 |
+
//
|
| 5 |
+
// Changes to this file may cause incorrect behavior and will be lost if
|
| 6 |
+
// the code is regenerated.
|
| 7 |
+
// </auto-generated>
|
| 8 |
+
//------------------------------------------------------------------------------
|
| 9 |
+
using System;
|
| 10 |
+
using System.Runtime.CompilerServices;
|
| 11 |
+
|
| 12 |
+
#pragma warning disable 0660, 0661
|
| 13 |
+
|
| 14 |
+
namespace Unity.Mathematics
|
| 15 |
+
{
|
| 16 |
+
[System.Serializable]
|
| 17 |
+
public partial struct float4x2 : System.IEquatable<float4x2>, IFormattable
|
| 18 |
+
{
|
| 19 |
+
public float4 c0;
|
| 20 |
+
public float4 c1;
|
| 21 |
+
|
| 22 |
+
/// <summary>float4x2 zero value.</summary>
|
| 23 |
+
public static readonly float4x2 zero;
|
| 24 |
+
|
| 25 |
+
/// <summary>Constructs a float4x2 matrix from two float4 vectors.</summary>
|
| 26 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 27 |
+
public float4x2(float4 c0, float4 c1)
|
| 28 |
+
{
|
| 29 |
+
this.c0 = c0;
|
| 30 |
+
this.c1 = c1;
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
/// <summary>Constructs a float4x2 matrix from 8 float values given in row-major order.</summary>
|
| 34 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 35 |
+
public float4x2(float m00, float m01,
|
| 36 |
+
float m10, float m11,
|
| 37 |
+
float m20, float m21,
|
| 38 |
+
float m30, float m31)
|
| 39 |
+
{
|
| 40 |
+
this.c0 = new float4(m00, m10, m20, m30);
|
| 41 |
+
this.c1 = new float4(m01, m11, m21, m31);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
/// <summary>Constructs a float4x2 matrix from a single float value by assigning it to every component.</summary>
|
| 45 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 46 |
+
public float4x2(float v)
|
| 47 |
+
{
|
| 48 |
+
this.c0 = v;
|
| 49 |
+
this.c1 = v;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
/// <summary>Constructs a float4x2 matrix from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 53 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 54 |
+
public float4x2(bool v)
|
| 55 |
+
{
|
| 56 |
+
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v);
|
| 57 |
+
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v);
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
/// <summary>Constructs a float4x2 matrix from a bool4x2 matrix by componentwise conversion.</summary>
|
| 61 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 62 |
+
public float4x2(bool4x2 v)
|
| 63 |
+
{
|
| 64 |
+
this.c0 = math.select(new float4(0.0f), new float4(1.0f), v.c0);
|
| 65 |
+
this.c1 = math.select(new float4(0.0f), new float4(1.0f), v.c1);
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
/// <summary>Constructs a float4x2 matrix from a single int value by converting it to float and assigning it to every component.</summary>
|
| 69 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 70 |
+
public float4x2(int v)
|
| 71 |
+
{
|
| 72 |
+
this.c0 = v;
|
| 73 |
+
this.c1 = v;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
/// <summary>Constructs a float4x2 matrix from a int4x2 matrix by componentwise conversion.</summary>
|
| 77 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 78 |
+
public float4x2(int4x2 v)
|
| 79 |
+
{
|
| 80 |
+
this.c0 = v.c0;
|
| 81 |
+
this.c1 = v.c1;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
/// <summary>Constructs a float4x2 matrix from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 85 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 86 |
+
public float4x2(uint v)
|
| 87 |
+
{
|
| 88 |
+
this.c0 = v;
|
| 89 |
+
this.c1 = v;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
/// <summary>Constructs a float4x2 matrix from a uint4x2 matrix by componentwise conversion.</summary>
|
| 93 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 94 |
+
public float4x2(uint4x2 v)
|
| 95 |
+
{
|
| 96 |
+
this.c0 = v.c0;
|
| 97 |
+
this.c1 = v.c1;
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
/// <summary>Constructs a float4x2 matrix from a single double value by converting it to float and assigning it to every component.</summary>
|
| 101 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 102 |
+
public float4x2(double v)
|
| 103 |
+
{
|
| 104 |
+
this.c0 = (float4)v;
|
| 105 |
+
this.c1 = (float4)v;
|
| 106 |
+
}
|
| 107 |
+
|
| 108 |
+
/// <summary>Constructs a float4x2 matrix from a double4x2 matrix by componentwise conversion.</summary>
|
| 109 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 110 |
+
public float4x2(double4x2 v)
|
| 111 |
+
{
|
| 112 |
+
this.c0 = (float4)v.c0;
|
| 113 |
+
this.c1 = (float4)v.c1;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
|
| 117 |
+
/// <summary>Implicitly converts a single float value to a float4x2 matrix by assigning it to every component.</summary>
|
| 118 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 119 |
+
public static implicit operator float4x2(float v) { return new float4x2(v); }
|
| 120 |
+
|
| 121 |
+
/// <summary>Explicitly converts a single bool value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 122 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 123 |
+
public static explicit operator float4x2(bool v) { return new float4x2(v); }
|
| 124 |
+
|
| 125 |
+
/// <summary>Explicitly converts a bool4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
| 126 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 127 |
+
public static explicit operator float4x2(bool4x2 v) { return new float4x2(v); }
|
| 128 |
+
|
| 129 |
+
/// <summary>Implicitly converts a single int value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 130 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 131 |
+
public static implicit operator float4x2(int v) { return new float4x2(v); }
|
| 132 |
+
|
| 133 |
+
/// <summary>Implicitly converts a int4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
| 134 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 135 |
+
public static implicit operator float4x2(int4x2 v) { return new float4x2(v); }
|
| 136 |
+
|
| 137 |
+
/// <summary>Implicitly converts a single uint value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 138 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 139 |
+
public static implicit operator float4x2(uint v) { return new float4x2(v); }
|
| 140 |
+
|
| 141 |
+
/// <summary>Implicitly converts a uint4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
| 142 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 143 |
+
public static implicit operator float4x2(uint4x2 v) { return new float4x2(v); }
|
| 144 |
+
|
| 145 |
+
/// <summary>Explicitly converts a single double value to a float4x2 matrix by converting it to float and assigning it to every component.</summary>
|
| 146 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 147 |
+
public static explicit operator float4x2(double v) { return new float4x2(v); }
|
| 148 |
+
|
| 149 |
+
/// <summary>Explicitly converts a double4x2 matrix to a float4x2 matrix by componentwise conversion.</summary>
|
| 150 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 151 |
+
public static explicit operator float4x2(double4x2 v) { return new float4x2(v); }
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
/// <summary>Returns the result of a componentwise multiplication operation on two float4x2 matrices.</summary>
|
| 155 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 156 |
+
public static float4x2 operator * (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1); }
|
| 157 |
+
|
| 158 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float4x2 matrix and a float value.</summary>
|
| 159 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 160 |
+
public static float4x2 operator * (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 * rhs, lhs.c1 * rhs); }
|
| 161 |
+
|
| 162 |
+
/// <summary>Returns the result of a componentwise multiplication operation on a float value and a float4x2 matrix.</summary>
|
| 163 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 164 |
+
public static float4x2 operator * (float lhs, float4x2 rhs) { return new float4x2 (lhs * rhs.c0, lhs * rhs.c1); }
|
| 165 |
+
|
| 166 |
+
|
| 167 |
+
/// <summary>Returns the result of a componentwise addition operation on two float4x2 matrices.</summary>
|
| 168 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 169 |
+
public static float4x2 operator + (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1); }
|
| 170 |
+
|
| 171 |
+
/// <summary>Returns the result of a componentwise addition operation on a float4x2 matrix and a float value.</summary>
|
| 172 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 173 |
+
public static float4x2 operator + (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 + rhs, lhs.c1 + rhs); }
|
| 174 |
+
|
| 175 |
+
/// <summary>Returns the result of a componentwise addition operation on a float value and a float4x2 matrix.</summary>
|
| 176 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 177 |
+
public static float4x2 operator + (float lhs, float4x2 rhs) { return new float4x2 (lhs + rhs.c0, lhs + rhs.c1); }
|
| 178 |
+
|
| 179 |
+
|
| 180 |
+
/// <summary>Returns the result of a componentwise subtraction operation on two float4x2 matrices.</summary>
|
| 181 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 182 |
+
public static float4x2 operator - (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1); }
|
| 183 |
+
|
| 184 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float4x2 matrix and a float value.</summary>
|
| 185 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 186 |
+
public static float4x2 operator - (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 - rhs, lhs.c1 - rhs); }
|
| 187 |
+
|
| 188 |
+
/// <summary>Returns the result of a componentwise subtraction operation on a float value and a float4x2 matrix.</summary>
|
| 189 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 190 |
+
public static float4x2 operator - (float lhs, float4x2 rhs) { return new float4x2 (lhs - rhs.c0, lhs - rhs.c1); }
|
| 191 |
+
|
| 192 |
+
|
| 193 |
+
/// <summary>Returns the result of a componentwise division operation on two float4x2 matrices.</summary>
|
| 194 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 195 |
+
public static float4x2 operator / (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1); }
|
| 196 |
+
|
| 197 |
+
/// <summary>Returns the result of a componentwise division operation on a float4x2 matrix and a float value.</summary>
|
| 198 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 199 |
+
public static float4x2 operator / (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 / rhs, lhs.c1 / rhs); }
|
| 200 |
+
|
| 201 |
+
/// <summary>Returns the result of a componentwise division operation on a float value and a float4x2 matrix.</summary>
|
| 202 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 203 |
+
public static float4x2 operator / (float lhs, float4x2 rhs) { return new float4x2 (lhs / rhs.c0, lhs / rhs.c1); }
|
| 204 |
+
|
| 205 |
+
|
| 206 |
+
/// <summary>Returns the result of a componentwise modulus operation on two float4x2 matrices.</summary>
|
| 207 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 208 |
+
public static float4x2 operator % (float4x2 lhs, float4x2 rhs) { return new float4x2 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1); }
|
| 209 |
+
|
| 210 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float4x2 matrix and a float value.</summary>
|
| 211 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 212 |
+
public static float4x2 operator % (float4x2 lhs, float rhs) { return new float4x2 (lhs.c0 % rhs, lhs.c1 % rhs); }
|
| 213 |
+
|
| 214 |
+
/// <summary>Returns the result of a componentwise modulus operation on a float value and a float4x2 matrix.</summary>
|
| 215 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 216 |
+
public static float4x2 operator % (float lhs, float4x2 rhs) { return new float4x2 (lhs % rhs.c0, lhs % rhs.c1); }
|
| 217 |
+
|
| 218 |
+
|
| 219 |
+
/// <summary>Returns the result of a componentwise increment operation on a float4x2 matrix.</summary>
|
| 220 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 221 |
+
public static float4x2 operator ++ (float4x2 val) { return new float4x2 (++val.c0, ++val.c1); }
|
| 222 |
+
|
| 223 |
+
|
| 224 |
+
/// <summary>Returns the result of a componentwise decrement operation on a float4x2 matrix.</summary>
|
| 225 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 226 |
+
public static float4x2 operator -- (float4x2 val) { return new float4x2 (--val.c0, --val.c1); }
|
| 227 |
+
|
| 228 |
+
|
| 229 |
+
/// <summary>Returns the result of a componentwise less than operation on two float4x2 matrices.</summary>
|
| 230 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 231 |
+
public static bool4x2 operator < (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1); }
|
| 232 |
+
|
| 233 |
+
/// <summary>Returns the result of a componentwise less than operation on a float4x2 matrix and a float value.</summary>
|
| 234 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 235 |
+
public static bool4x2 operator < (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 < rhs, lhs.c1 < rhs); }
|
| 236 |
+
|
| 237 |
+
/// <summary>Returns the result of a componentwise less than operation on a float value and a float4x2 matrix.</summary>
|
| 238 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 239 |
+
public static bool4x2 operator < (float lhs, float4x2 rhs) { return new bool4x2 (lhs < rhs.c0, lhs < rhs.c1); }
|
| 240 |
+
|
| 241 |
+
|
| 242 |
+
/// <summary>Returns the result of a componentwise less or equal operation on two float4x2 matrices.</summary>
|
| 243 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 244 |
+
public static bool4x2 operator <= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1); }
|
| 245 |
+
|
| 246 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float4x2 matrix and a float value.</summary>
|
| 247 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 248 |
+
public static bool4x2 operator <= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 <= rhs, lhs.c1 <= rhs); }
|
| 249 |
+
|
| 250 |
+
/// <summary>Returns the result of a componentwise less or equal operation on a float value and a float4x2 matrix.</summary>
|
| 251 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 252 |
+
public static bool4x2 operator <= (float lhs, float4x2 rhs) { return new bool4x2 (lhs <= rhs.c0, lhs <= rhs.c1); }
|
| 253 |
+
|
| 254 |
+
|
| 255 |
+
/// <summary>Returns the result of a componentwise greater than operation on two float4x2 matrices.</summary>
|
| 256 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 257 |
+
public static bool4x2 operator > (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1); }
|
| 258 |
+
|
| 259 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float4x2 matrix and a float value.</summary>
|
| 260 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 261 |
+
public static bool4x2 operator > (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 > rhs, lhs.c1 > rhs); }
|
| 262 |
+
|
| 263 |
+
/// <summary>Returns the result of a componentwise greater than operation on a float value and a float4x2 matrix.</summary>
|
| 264 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 265 |
+
public static bool4x2 operator > (float lhs, float4x2 rhs) { return new bool4x2 (lhs > rhs.c0, lhs > rhs.c1); }
|
| 266 |
+
|
| 267 |
+
|
| 268 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on two float4x2 matrices.</summary>
|
| 269 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 270 |
+
public static bool4x2 operator >= (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1); }
|
| 271 |
+
|
| 272 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float4x2 matrix and a float value.</summary>
|
| 273 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 274 |
+
public static bool4x2 operator >= (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 >= rhs, lhs.c1 >= rhs); }
|
| 275 |
+
|
| 276 |
+
/// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float4x2 matrix.</summary>
|
| 277 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 278 |
+
public static bool4x2 operator >= (float lhs, float4x2 rhs) { return new bool4x2 (lhs >= rhs.c0, lhs >= rhs.c1); }
|
| 279 |
+
|
| 280 |
+
|
| 281 |
+
/// <summary>Returns the result of a componentwise unary minus operation on a float4x2 matrix.</summary>
|
| 282 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 283 |
+
public static float4x2 operator - (float4x2 val) { return new float4x2 (-val.c0, -val.c1); }
|
| 284 |
+
|
| 285 |
+
|
| 286 |
+
/// <summary>Returns the result of a componentwise unary plus operation on a float4x2 matrix.</summary>
|
| 287 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 288 |
+
public static float4x2 operator + (float4x2 val) { return new float4x2 (+val.c0, +val.c1); }
|
| 289 |
+
|
| 290 |
+
|
| 291 |
+
/// <summary>Returns the result of a componentwise equality operation on two float4x2 matrices.</summary>
|
| 292 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 293 |
+
public static bool4x2 operator == (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
|
| 294 |
+
|
| 295 |
+
/// <summary>Returns the result of a componentwise equality operation on a float4x2 matrix and a float value.</summary>
|
| 296 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 297 |
+
public static bool4x2 operator == (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
|
| 298 |
+
|
| 299 |
+
/// <summary>Returns the result of a componentwise equality operation on a float value and a float4x2 matrix.</summary>
|
| 300 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 301 |
+
public static bool4x2 operator == (float lhs, float4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
/// <summary>Returns the result of a componentwise not equal operation on two float4x2 matrices.</summary>
|
| 305 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 306 |
+
public static bool4x2 operator != (float4x2 lhs, float4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
|
| 307 |
+
|
| 308 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float4x2 matrix and a float value.</summary>
|
| 309 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 310 |
+
public static bool4x2 operator != (float4x2 lhs, float rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
|
| 311 |
+
|
| 312 |
+
/// <summary>Returns the result of a componentwise not equal operation on a float value and a float4x2 matrix.</summary>
|
| 313 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 314 |
+
public static bool4x2 operator != (float lhs, float4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
|
| 315 |
+
|
| 316 |
+
|
| 317 |
+
|
| 318 |
+
/// <summary>Returns the float4 element at a specified index.</summary>
|
| 319 |
+
unsafe public ref float4 this[int index]
|
| 320 |
+
{
|
| 321 |
+
get
|
| 322 |
+
{
|
| 323 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 324 |
+
if ((uint)index >= 2)
|
| 325 |
+
throw new System.ArgumentException("index must be between[0...1]");
|
| 326 |
+
#endif
|
| 327 |
+
fixed (float4x2* array = &this) { return ref ((float4*)array)[index]; }
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
/// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary>
|
| 332 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 333 |
+
public bool Equals(float4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
|
| 334 |
+
|
| 335 |
+
/// <summary>Returns true if the float4x2 is equal to a given float4x2, false otherwise.</summary>
|
| 336 |
+
public override bool Equals(object o) { return Equals((float4x2)o); }
|
| 337 |
+
|
| 338 |
+
|
| 339 |
+
/// <summary>Returns a hash code for the float4x2.</summary>
|
| 340 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 341 |
+
public override int GetHashCode() { return (int)math.hash(this); }
|
| 342 |
+
|
| 343 |
+
|
| 344 |
+
/// <summary>Returns a string representation of the float4x2.</summary>
|
| 345 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 346 |
+
public override string ToString()
|
| 347 |
+
{
|
| 348 |
+
return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
/// <summary>Returns a string representation of the float4x2 using a specified format and culture-specific format information.</summary>
|
| 352 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 353 |
+
public string ToString(string format, IFormatProvider formatProvider)
|
| 354 |
+
{
|
| 355 |
+
return string.Format("float4x2({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c0.w.ToString(format, formatProvider), c1.w.ToString(format, formatProvider));
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
public static partial class math
|
| 361 |
+
{
|
| 362 |
+
/// <summary>Returns a float4x2 matrix constructed from two float4 vectors.</summary>
|
| 363 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 364 |
+
public static float4x2 float4x2(float4 c0, float4 c1) { return new float4x2(c0, c1); }
|
| 365 |
+
|
| 366 |
+
/// <summary>Returns a float4x2 matrix constructed from from 8 float values given in row-major order.</summary>
|
| 367 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 368 |
+
public static float4x2 float4x2(float m00, float m01,
|
| 369 |
+
float m10, float m11,
|
| 370 |
+
float m20, float m21,
|
| 371 |
+
float m30, float m31)
|
| 372 |
+
{
|
| 373 |
+
return new float4x2(m00, m01,
|
| 374 |
+
m10, m11,
|
| 375 |
+
m20, m21,
|
| 376 |
+
m30, m31);
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
/// <summary>Returns a float4x2 matrix constructed from a single float value by assigning it to every component.</summary>
|
| 380 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 381 |
+
public static float4x2 float4x2(float v) { return new float4x2(v); }
|
| 382 |
+
|
| 383 |
+
/// <summary>Returns a float4x2 matrix constructed from a single bool value by converting it to float and assigning it to every component.</summary>
|
| 384 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 385 |
+
public static float4x2 float4x2(bool v) { return new float4x2(v); }
|
| 386 |
+
|
| 387 |
+
/// <summary>Return a float4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.</summary>
|
| 388 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 389 |
+
public static float4x2 float4x2(bool4x2 v) { return new float4x2(v); }
|
| 390 |
+
|
| 391 |
+
/// <summary>Returns a float4x2 matrix constructed from a single int value by converting it to float and assigning it to every component.</summary>
|
| 392 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 393 |
+
public static float4x2 float4x2(int v) { return new float4x2(v); }
|
| 394 |
+
|
| 395 |
+
/// <summary>Return a float4x2 matrix constructed from a int4x2 matrix by componentwise conversion.</summary>
|
| 396 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 397 |
+
public static float4x2 float4x2(int4x2 v) { return new float4x2(v); }
|
| 398 |
+
|
| 399 |
+
/// <summary>Returns a float4x2 matrix constructed from a single uint value by converting it to float and assigning it to every component.</summary>
|
| 400 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 401 |
+
public static float4x2 float4x2(uint v) { return new float4x2(v); }
|
| 402 |
+
|
| 403 |
+
/// <summary>Return a float4x2 matrix constructed from a uint4x2 matrix by componentwise conversion.</summary>
|
| 404 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 405 |
+
public static float4x2 float4x2(uint4x2 v) { return new float4x2(v); }
|
| 406 |
+
|
| 407 |
+
/// <summary>Returns a float4x2 matrix constructed from a single double value by converting it to float and assigning it to every component.</summary>
|
| 408 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 409 |
+
public static float4x2 float4x2(double v) { return new float4x2(v); }
|
| 410 |
+
|
| 411 |
+
/// <summary>Return a float4x2 matrix constructed from a double4x2 matrix by componentwise conversion.</summary>
|
| 412 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 413 |
+
public static float4x2 float4x2(double4x2 v) { return new float4x2(v); }
|
| 414 |
+
|
| 415 |
+
/// <summary>Return the float2x4 transpose of a float4x2 matrix.</summary>
|
| 416 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 417 |
+
public static float2x4 transpose(float4x2 v)
|
| 418 |
+
{
|
| 419 |
+
return float2x4(
|
| 420 |
+
v.c0.x, v.c0.y, v.c0.z, v.c0.w,
|
| 421 |
+
v.c1.x, v.c1.y, v.c1.z, v.c1.w);
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
/// <summary>Returns a uint hash code of a float4x2 vector.</summary>
|
| 425 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 426 |
+
public static uint hash(float4x2 v)
|
| 427 |
+
{
|
| 428 |
+
return csum(asuint(v.c0) * uint4(0xAAC3C25Du, 0xD21D0945u, 0x88FCAB2Du, 0x614DA60Du) +
|
| 429 |
+
asuint(v.c1) * uint4(0x5BA2C50Bu, 0x8C455ACBu, 0xCD266C89u, 0xF1852A33u)) + 0x77E35E77u;
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
/// <summary>
|
| 433 |
+
/// Returns a uint4 vector hash code of a float4x2 vector.
|
| 434 |
+
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
|
| 435 |
+
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
|
| 436 |
+
/// </summary>
|
| 437 |
+
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
| 438 |
+
public static uint4 hashwide(float4x2 v)
|
| 439 |
+
{
|
| 440 |
+
return (asuint(v.c0) * uint4(0x863E3729u, 0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u) +
|
| 441 |
+
asuint(v.c1) * uint4(0xCB634F4Du, 0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u;
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
}
|
| 445 |
+
}
|