Add files using upload-large-folder tool
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImportPostProcessor.cs +85 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImporterEditor.cs +1126 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImporterEditor.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/Shaders/Sprites-Inspector.shader +83 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures/Sprite Shape Corner.png.meta +130 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures/Sprite Shape Fill.png.meta +130 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Dict.cs +107 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Dict.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Geom.cs +301 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Geom.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/LICENSE.txt +25 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/ArraySlice.cs +165 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/ArraySlice.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/Tessellator.cs +1117 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/Tessellator.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/Colliders.unity.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/ConformingSplineScene.unity +528 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/ConformingSplineScene.unity.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimpleDrawScene.unity +326 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimpleDrawScene.unity.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimplifiedSpriteShape.unity +382 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimplifiedSpriteShape.unity.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SprinklePrefabs.unity +373 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SprinklePrefabs.unity.meta +7 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Clipper.cs +0 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Clipper.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/ConformingSpline.cs +58 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/ConformingSpline.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GenerateSpriteShapes.cs +43 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GenerateSpriteShapes.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GeometryCollider.cs +171 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GeometryCollider.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/LegacyCollider.cs +159 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/LegacyCollider.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/SimpleDraw.cs +59 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/SimpleDraw.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Sprinkler.cs +53 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Sprinkler.cs.meta +11 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Branch.asset +48 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Branch.asset.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Castle Wall.asset +64 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Castle Wall.asset.meta +10 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple1.asset +48 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple1.asset.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple2.asset +49 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple2.asset.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple3.asset +48 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple3.asset.meta +8 -0
- benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Tree A.asset +43 -0
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImportPostProcessor.cs
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections.Generic;
|
| 2 |
+
using System.Linq;
|
| 3 |
+
using UnityEditor.U2D;
|
| 4 |
+
using UnityEditor.U2D.Sprites;
|
| 5 |
+
using UnityEngine;
|
| 6 |
+
|
| 7 |
+
namespace UnityEditor.U2D.PSD
|
| 8 |
+
{
|
| 9 |
+
internal class PSDImportPostProcessor : AssetPostprocessor
|
| 10 |
+
{
|
| 11 |
+
private static string s_CurrentApplyAssetPath = null;
|
| 12 |
+
|
| 13 |
+
void OnPostprocessSprites(Texture2D texture, Sprite[] sprites)
|
| 14 |
+
{
|
| 15 |
+
var dataProviderFactories = new SpriteDataProviderFactories();
|
| 16 |
+
dataProviderFactories.Init();
|
| 17 |
+
PSDImporter psd = AssetImporter.GetAtPath(assetPath) as PSDImporter;
|
| 18 |
+
if (psd == null)
|
| 19 |
+
return;
|
| 20 |
+
ISpriteEditorDataProvider importer = dataProviderFactories.GetSpriteEditorDataProviderFromObject(psd);
|
| 21 |
+
if (importer != null)
|
| 22 |
+
{
|
| 23 |
+
importer.InitSpriteEditorDataProvider();
|
| 24 |
+
var physicsOutlineDataProvider = importer.GetDataProvider<ISpritePhysicsOutlineDataProvider>();
|
| 25 |
+
var textureDataProvider = importer.GetDataProvider<ITextureDataProvider>();
|
| 26 |
+
int actualWidth = 0, actualHeight = 0;
|
| 27 |
+
textureDataProvider.GetTextureActualWidthAndHeight(out actualWidth, out actualHeight);
|
| 28 |
+
float definitionScaleW = (float)texture.width / actualWidth;
|
| 29 |
+
float definitionScaleH = (float)texture.height / actualHeight;
|
| 30 |
+
float definitionScale = Mathf.Min(definitionScaleW, definitionScaleH);
|
| 31 |
+
foreach (var sprite in sprites)
|
| 32 |
+
{
|
| 33 |
+
var guid = sprite.GetSpriteID();
|
| 34 |
+
var outline = physicsOutlineDataProvider.GetOutlines(guid);
|
| 35 |
+
var outlineOffset = sprite.rect.size / 2;
|
| 36 |
+
if (outline != null && outline.Count > 0)
|
| 37 |
+
{
|
| 38 |
+
// Ensure that outlines are all valid.
|
| 39 |
+
int validOutlineCount = 0;
|
| 40 |
+
for (int i = 0; i < outline.Count; ++i)
|
| 41 |
+
validOutlineCount = validOutlineCount + ( (outline[i].Length > 2) ? 1 : 0 );
|
| 42 |
+
|
| 43 |
+
int index = 0;
|
| 44 |
+
var convertedOutline = new Vector2[validOutlineCount][];
|
| 45 |
+
for (int i = 0; i < outline.Count; ++i)
|
| 46 |
+
{
|
| 47 |
+
if (outline[i].Length > 2)
|
| 48 |
+
{
|
| 49 |
+
convertedOutline[index] = new Vector2[outline[i].Length];
|
| 50 |
+
for (int j = 0; j < outline[i].Length; ++j)
|
| 51 |
+
{
|
| 52 |
+
convertedOutline[index][j] = outline[i][j] * definitionScale + outlineOffset;
|
| 53 |
+
}
|
| 54 |
+
index++;
|
| 55 |
+
}
|
| 56 |
+
}
|
| 57 |
+
sprite.OverridePhysicsShape(convertedOutline);
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
public static string currentApplyAssetPath
|
| 64 |
+
{
|
| 65 |
+
set { s_CurrentApplyAssetPath = value; }
|
| 66 |
+
}
|
| 67 |
+
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromPath)
|
| 68 |
+
{
|
| 69 |
+
if (!string.IsNullOrEmpty(s_CurrentApplyAssetPath))
|
| 70 |
+
{
|
| 71 |
+
foreach (var asset in importedAssets)
|
| 72 |
+
{
|
| 73 |
+
if (asset == s_CurrentApplyAssetPath)
|
| 74 |
+
{
|
| 75 |
+
var obj = AssetDatabase.LoadMainAssetAtPath(asset);
|
| 76 |
+
Selection.activeObject = obj;
|
| 77 |
+
Unsupported.SceneTrackerFlushDirty();
|
| 78 |
+
s_CurrentApplyAssetPath = null;
|
| 79 |
+
break;
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
}
|
| 85 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImporterEditor.cs
ADDED
|
@@ -0,0 +1,1126 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using System.IO;
|
| 4 |
+
using PhotoshopFile;
|
| 5 |
+
using UnityEditor.AssetImporters;
|
| 6 |
+
using UnityEditor.U2D.Animation;
|
| 7 |
+
using UnityEditor.U2D.Common;
|
| 8 |
+
using UnityEditor.U2D.Sprites;
|
| 9 |
+
using UnityEngine;
|
| 10 |
+
using UnityEngine.Scripting.APIUpdating;
|
| 11 |
+
|
| 12 |
+
namespace UnityEditor.U2D.PSD
|
| 13 |
+
{
|
| 14 |
+
/// <summary>
|
| 15 |
+
/// Inspector for PSDImporter
|
| 16 |
+
/// </summary>
|
| 17 |
+
[CustomEditor(typeof(PSDImporter))]
|
| 18 |
+
[MovedFrom("UnityEditor.Experimental.AssetImporters")]
|
| 19 |
+
public class PSDImporterEditor : ScriptedImporterEditor, ITexturePlatformSettingsDataProvider
|
| 20 |
+
{
|
| 21 |
+
SerializedProperty m_TextureType;
|
| 22 |
+
SerializedProperty m_TextureShape;
|
| 23 |
+
SerializedProperty m_SpriteMode;
|
| 24 |
+
SerializedProperty m_SpritePixelsToUnits;
|
| 25 |
+
SerializedProperty m_SpriteMeshType;
|
| 26 |
+
SerializedProperty m_SpriteExtrude;
|
| 27 |
+
SerializedProperty m_Alignment;
|
| 28 |
+
SerializedProperty m_SpritePivot;
|
| 29 |
+
SerializedProperty m_NPOTScale;
|
| 30 |
+
SerializedProperty m_IsReadable;
|
| 31 |
+
SerializedProperty m_sRGBTexture;
|
| 32 |
+
SerializedProperty m_AlphaSource;
|
| 33 |
+
SerializedProperty m_MipMapMode;
|
| 34 |
+
SerializedProperty m_EnableMipMap;
|
| 35 |
+
SerializedProperty m_FadeOut;
|
| 36 |
+
SerializedProperty m_BorderMipMap;
|
| 37 |
+
SerializedProperty m_MipMapsPreserveCoverage;
|
| 38 |
+
SerializedProperty m_AlphaTestReferenceValue;
|
| 39 |
+
SerializedProperty m_MipMapFadeDistanceStart;
|
| 40 |
+
SerializedProperty m_MipMapFadeDistanceEnd;
|
| 41 |
+
SerializedProperty m_AlphaIsTransparency;
|
| 42 |
+
SerializedProperty m_FilterMode;
|
| 43 |
+
SerializedProperty m_Aniso;
|
| 44 |
+
|
| 45 |
+
SerializedProperty m_WrapU;
|
| 46 |
+
SerializedProperty m_WrapV;
|
| 47 |
+
SerializedProperty m_WrapW;
|
| 48 |
+
SerializedProperty m_ConvertToNormalMap;
|
| 49 |
+
SerializedProperty m_MosaicLayers;
|
| 50 |
+
SerializedProperty m_ImportHiddenLayers;
|
| 51 |
+
SerializedProperty m_ResliceFromLayer;
|
| 52 |
+
SerializedProperty m_CharacterMode;
|
| 53 |
+
SerializedProperty m_DocumentPivot;
|
| 54 |
+
SerializedProperty m_DocumentAlignment;
|
| 55 |
+
SerializedProperty m_GenerateGOHierarchy;
|
| 56 |
+
SerializedProperty m_PaperDollMode;
|
| 57 |
+
SerializedProperty m_KeepDupilcateSpriteName;
|
| 58 |
+
|
| 59 |
+
readonly int[] m_FilterModeOptions = (int[])(Enum.GetValues(typeof(FilterMode)));
|
| 60 |
+
|
| 61 |
+
bool m_IsPOT = false;
|
| 62 |
+
bool m_ShowAdvanced = false;
|
| 63 |
+
bool m_ShowExperimental = false;
|
| 64 |
+
Dictionary<TextureImporterType, Action[]> m_AdvanceInspectorGUI = new Dictionary<TextureImporterType, Action[]>();
|
| 65 |
+
int m_PlatformSettingsIndex;
|
| 66 |
+
bool m_ShowPerAxisWrapModes = false;
|
| 67 |
+
|
| 68 |
+
TexturePlatformSettingsHelper m_TexturePlatformSettingsHelper;
|
| 69 |
+
|
| 70 |
+
TexturePlatformSettingsView m_TexturePlatformSettingsView = new TexturePlatformSettingsView();
|
| 71 |
+
TexturePlatformSettingsController m_TexturePlatformSettingsController = new TexturePlatformSettingsController();
|
| 72 |
+
|
| 73 |
+
/// <summary>
|
| 74 |
+
/// Implementation of AssetImporterEditor.OnEnable
|
| 75 |
+
/// </summary>
|
| 76 |
+
public override void OnEnable()
|
| 77 |
+
{
|
| 78 |
+
base.OnEnable();
|
| 79 |
+
m_MosaicLayers = serializedObject.FindProperty("m_MosaicLayers");
|
| 80 |
+
m_ImportHiddenLayers = serializedObject.FindProperty("m_ImportHiddenLayers");
|
| 81 |
+
m_ResliceFromLayer = serializedObject.FindProperty("m_ResliceFromLayer");
|
| 82 |
+
m_CharacterMode = serializedObject.FindProperty("m_CharacterMode");
|
| 83 |
+
m_DocumentPivot = serializedObject.FindProperty("m_DocumentPivot");
|
| 84 |
+
m_DocumentAlignment = serializedObject.FindProperty("m_DocumentAlignment");
|
| 85 |
+
m_GenerateGOHierarchy = serializedObject.FindProperty("m_GenerateGOHierarchy");
|
| 86 |
+
m_PaperDollMode = serializedObject.FindProperty("m_PaperDollMode");
|
| 87 |
+
m_KeepDupilcateSpriteName = serializedObject.FindProperty("m_KeepDupilcateSpriteName");
|
| 88 |
+
|
| 89 |
+
var textureImporterSettingsSP = serializedObject.FindProperty("m_TextureImporterSettings");
|
| 90 |
+
m_TextureType = textureImporterSettingsSP.FindPropertyRelative("m_TextureType");
|
| 91 |
+
m_TextureShape = textureImporterSettingsSP.FindPropertyRelative("m_TextureShape");
|
| 92 |
+
m_ConvertToNormalMap = textureImporterSettingsSP.FindPropertyRelative("m_ConvertToNormalMap");
|
| 93 |
+
m_SpriteMode = textureImporterSettingsSP.FindPropertyRelative("m_SpriteMode");
|
| 94 |
+
m_SpritePixelsToUnits = textureImporterSettingsSP.FindPropertyRelative("m_SpritePixelsToUnits");
|
| 95 |
+
m_SpriteMeshType = textureImporterSettingsSP.FindPropertyRelative("m_SpriteMeshType");
|
| 96 |
+
m_SpriteExtrude = textureImporterSettingsSP.FindPropertyRelative("m_SpriteExtrude");
|
| 97 |
+
m_Alignment = textureImporterSettingsSP.FindPropertyRelative("m_Alignment");
|
| 98 |
+
m_SpritePivot = textureImporterSettingsSP.FindPropertyRelative("m_SpritePivot");
|
| 99 |
+
m_NPOTScale = textureImporterSettingsSP.FindPropertyRelative("m_NPOTScale");
|
| 100 |
+
m_IsReadable = textureImporterSettingsSP.FindPropertyRelative("m_IsReadable");
|
| 101 |
+
m_sRGBTexture = textureImporterSettingsSP.FindPropertyRelative("m_sRGBTexture");
|
| 102 |
+
m_AlphaSource = textureImporterSettingsSP.FindPropertyRelative("m_AlphaSource");
|
| 103 |
+
m_MipMapMode = textureImporterSettingsSP.FindPropertyRelative("m_MipMapMode");
|
| 104 |
+
m_EnableMipMap = textureImporterSettingsSP.FindPropertyRelative("m_EnableMipMap");
|
| 105 |
+
m_FadeOut = textureImporterSettingsSP.FindPropertyRelative("m_FadeOut");
|
| 106 |
+
m_BorderMipMap = textureImporterSettingsSP.FindPropertyRelative("m_BorderMipMap");
|
| 107 |
+
m_MipMapsPreserveCoverage = textureImporterSettingsSP.FindPropertyRelative("m_MipMapsPreserveCoverage");
|
| 108 |
+
m_AlphaTestReferenceValue = textureImporterSettingsSP.FindPropertyRelative("m_AlphaTestReferenceValue");
|
| 109 |
+
m_MipMapFadeDistanceStart = textureImporterSettingsSP.FindPropertyRelative("m_MipMapFadeDistanceStart");
|
| 110 |
+
m_MipMapFadeDistanceEnd = textureImporterSettingsSP.FindPropertyRelative("m_MipMapFadeDistanceEnd");
|
| 111 |
+
m_AlphaIsTransparency = textureImporterSettingsSP.FindPropertyRelative("m_AlphaIsTransparency");
|
| 112 |
+
m_FilterMode = textureImporterSettingsSP.FindPropertyRelative("m_FilterMode");
|
| 113 |
+
m_Aniso = textureImporterSettingsSP.FindPropertyRelative("m_Aniso");
|
| 114 |
+
m_WrapU = textureImporterSettingsSP.FindPropertyRelative("m_WrapU");
|
| 115 |
+
m_WrapV = textureImporterSettingsSP.FindPropertyRelative("m_WrapV");
|
| 116 |
+
m_WrapW = textureImporterSettingsSP.FindPropertyRelative("m_WrapW");
|
| 117 |
+
|
| 118 |
+
var textureWidth = serializedObject.FindProperty("m_TextureActualWidth");
|
| 119 |
+
var textureHeight = serializedObject.FindProperty("m_TextureActualHeight");
|
| 120 |
+
m_IsPOT = Mathf.IsPowerOfTwo(textureWidth.intValue) && Mathf.IsPowerOfTwo(textureHeight.intValue);
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
var advanceGUIAction = new Action[]
|
| 124 |
+
{
|
| 125 |
+
ColorSpaceGUI,
|
| 126 |
+
AlphaHandlingGUI,
|
| 127 |
+
POTScaleGUI,
|
| 128 |
+
ReadableGUI,
|
| 129 |
+
MipMapGUI
|
| 130 |
+
};
|
| 131 |
+
m_AdvanceInspectorGUI.Add(TextureImporterType.Sprite, advanceGUIAction);
|
| 132 |
+
|
| 133 |
+
advanceGUIAction = new Action[]
|
| 134 |
+
{
|
| 135 |
+
POTScaleGUI,
|
| 136 |
+
ReadableGUI,
|
| 137 |
+
MipMapGUI
|
| 138 |
+
};
|
| 139 |
+
m_AdvanceInspectorGUI.Add(TextureImporterType.Default, advanceGUIAction);
|
| 140 |
+
LoadPlatformSettings();
|
| 141 |
+
m_TexturePlatformSettingsHelper = new TexturePlatformSettingsHelper(this);
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
/// <summary>
|
| 145 |
+
/// Implementation of AssetImporterEditor.OnInspectorGUI
|
| 146 |
+
/// </summary>
|
| 147 |
+
public override void OnInspectorGUI()
|
| 148 |
+
{
|
| 149 |
+
serializedObject.Update();
|
| 150 |
+
if (s_Styles == null)
|
| 151 |
+
s_Styles = new Styles();
|
| 152 |
+
|
| 153 |
+
EditorGUI.showMixedValue = m_TextureType.hasMultipleDifferentValues;
|
| 154 |
+
m_TextureType.intValue = EditorGUILayout.IntPopup(s_Styles.textureTypeTitle, m_TextureType.intValue, s_Styles.textureTypeOptions, s_Styles.textureTypeValues);
|
| 155 |
+
EditorGUI.showMixedValue = false;
|
| 156 |
+
|
| 157 |
+
switch ((TextureImporterType)m_TextureType.intValue)
|
| 158 |
+
{
|
| 159 |
+
case TextureImporterType.Sprite:
|
| 160 |
+
DoSpriteInspector();
|
| 161 |
+
break;
|
| 162 |
+
case TextureImporterType.Default:
|
| 163 |
+
DoTextureDefaultInspector();
|
| 164 |
+
break;
|
| 165 |
+
default:
|
| 166 |
+
Debug.LogWarning("We only support Default or Sprite texture type for now. Texture type is set to default.");
|
| 167 |
+
m_TextureType.intValue = (int)TextureImporterType.Default;
|
| 168 |
+
break;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
DoAdvanceInspector();
|
| 172 |
+
CommonTextureSettingsGUI();
|
| 173 |
+
GUILayout.Space(10);
|
| 174 |
+
DoPlatformSettings();
|
| 175 |
+
serializedObject.ApplyModifiedProperties();
|
| 176 |
+
ApplyRevertGUI();
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
/// <summary>
|
| 180 |
+
/// Implementation of AssetImporterEditor.Apply
|
| 181 |
+
/// </summary>
|
| 182 |
+
protected override void Apply()
|
| 183 |
+
{
|
| 184 |
+
FileStream fileStream = new FileStream(((AssetImporter)target).assetPath, FileMode.Open, FileAccess.Read);
|
| 185 |
+
var doc = PaintDotNet.Data.PhotoshopFileType.PsdLoad.Load(fileStream, ELoadFlag.Header | ELoadFlag.ColorMode);
|
| 186 |
+
|
| 187 |
+
PSDApplyEvent evt = new PSDApplyEvent()
|
| 188 |
+
{
|
| 189 |
+
instance_id = target.GetInstanceID(),
|
| 190 |
+
texture_type = m_TextureType.intValue,
|
| 191 |
+
sprite_mode = m_SpriteMode.intValue,
|
| 192 |
+
mosaic_layer = m_MosaicLayers.boolValue,
|
| 193 |
+
import_hidden_layer = m_ImportHiddenLayers.boolValue,
|
| 194 |
+
character_mode = m_CharacterMode.boolValue,
|
| 195 |
+
generate_go_hierarchy = m_GenerateGOHierarchy.boolValue,
|
| 196 |
+
reslice_from_layer = m_ResliceFromLayer.boolValue,
|
| 197 |
+
is_character_rigged = IsCharacterRigged(),
|
| 198 |
+
is_psd = IsPSD(doc),
|
| 199 |
+
color_mode = FileColorMode(doc)
|
| 200 |
+
};
|
| 201 |
+
doc.Cleanup();
|
| 202 |
+
AnalyticFactory.analytics.SendApplyEvent(evt);
|
| 203 |
+
m_TexturePlatformSettingsHelper.Apply();
|
| 204 |
+
base.Apply();
|
| 205 |
+
Selection.activeObject = null;
|
| 206 |
+
Unsupported.SceneTrackerFlushDirty();
|
| 207 |
+
PSDImportPostProcessor.currentApplyAssetPath = ((PSDImporter) target).assetPath;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
static bool IsPSD(PsdFile doc)
|
| 211 |
+
{
|
| 212 |
+
return !doc.IsLargeDocument;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
static PsdColorMode FileColorMode(PsdFile doc)
|
| 216 |
+
{
|
| 217 |
+
return doc.ColorMode;
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
bool IsCharacterRigged()
|
| 221 |
+
{
|
| 222 |
+
var importer = target as PSDImporter;
|
| 223 |
+
if (importer != null)
|
| 224 |
+
{
|
| 225 |
+
var characterProvider = importer.GetDataProvider<ICharacterDataProvider>();
|
| 226 |
+
var meshDataProvider = importer.GetDataProvider<ISpriteMeshDataProvider>();
|
| 227 |
+
if (characterProvider != null && meshDataProvider != null)
|
| 228 |
+
{
|
| 229 |
+
var character = characterProvider.GetCharacterData();
|
| 230 |
+
foreach (var parts in character.parts)
|
| 231 |
+
{
|
| 232 |
+
var vert = meshDataProvider.GetVertices(new GUID(parts.spriteId));
|
| 233 |
+
var indices = meshDataProvider.GetIndices(new GUID(parts.spriteId));
|
| 234 |
+
if (parts.bones != null && parts.bones.Length > 0 &&
|
| 235 |
+
vert != null && vert.Length > 0 &&
|
| 236 |
+
indices != null && indices.Length > 0)
|
| 237 |
+
return true;
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
return false;
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
Dictionary<string, List<TextureImporterPlatformSettings>> m_PlatfromSettings = new Dictionary<string, List<TextureImporterPlatformSettings>>();
|
| 245 |
+
void LoadPlatformSettings()
|
| 246 |
+
{
|
| 247 |
+
foreach (var t in targets)
|
| 248 |
+
{
|
| 249 |
+
var importer = ((PSDImporter)t);
|
| 250 |
+
var importerPlatformSettings = importer.GetAllPlatformSettings();
|
| 251 |
+
for (int i = 0; i < importerPlatformSettings.Length; ++i)
|
| 252 |
+
{
|
| 253 |
+
var tip = importerPlatformSettings[i];
|
| 254 |
+
List<TextureImporterPlatformSettings> platformSettings = null;
|
| 255 |
+
m_PlatfromSettings.TryGetValue(tip.name, out platformSettings);
|
| 256 |
+
if (platformSettings == null)
|
| 257 |
+
{
|
| 258 |
+
platformSettings = new List<TextureImporterPlatformSettings>();
|
| 259 |
+
m_PlatfromSettings.Add(tip.name, platformSettings);
|
| 260 |
+
}
|
| 261 |
+
platformSettings.Add(tip);
|
| 262 |
+
}
|
| 263 |
+
}
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
void StorePlatformSettings()
|
| 267 |
+
{
|
| 268 |
+
var platformSettingsSP = serializedObject.FindProperty("m_PlatformSettings");
|
| 269 |
+
platformSettingsSP.ClearArray();
|
| 270 |
+
foreach (var keyValue in m_PlatfromSettings)
|
| 271 |
+
{
|
| 272 |
+
if (!keyValue.Value[0].overridden)
|
| 273 |
+
continue;
|
| 274 |
+
|
| 275 |
+
SerializedProperty platformSettingSP = null;
|
| 276 |
+
for (int i = 0; i < platformSettingsSP.arraySize; ++i)
|
| 277 |
+
{
|
| 278 |
+
var sp = platformSettingsSP.GetArrayElementAtIndex(i);
|
| 279 |
+
if (sp.FindPropertyRelative("m_Name").stringValue == keyValue.Key)
|
| 280 |
+
platformSettingSP = sp;
|
| 281 |
+
}
|
| 282 |
+
if (platformSettingSP == null)
|
| 283 |
+
{
|
| 284 |
+
platformSettingsSP.InsertArrayElementAtIndex(platformSettingsSP.arraySize);
|
| 285 |
+
platformSettingSP = platformSettingsSP.GetArrayElementAtIndex(platformSettingsSP.arraySize - 1);
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
var tip = keyValue.Value[0];
|
| 289 |
+
platformSettingSP.FindPropertyRelative("m_Name").stringValue = tip.name;
|
| 290 |
+
platformSettingSP.FindPropertyRelative("m_Overridden").intValue = tip.overridden ? 1 : 0;
|
| 291 |
+
platformSettingSP.FindPropertyRelative("m_MaxTextureSize").intValue = tip.maxTextureSize;
|
| 292 |
+
platformSettingSP.FindPropertyRelative("m_ResizeAlgorithm").intValue = (int)tip.resizeAlgorithm;
|
| 293 |
+
platformSettingSP.FindPropertyRelative("m_TextureFormat").intValue = (int)tip.format;
|
| 294 |
+
platformSettingSP.FindPropertyRelative("m_TextureCompression").intValue = (int)tip.textureCompression;
|
| 295 |
+
platformSettingSP.FindPropertyRelative("m_CompressionQuality").intValue = tip.compressionQuality;
|
| 296 |
+
platformSettingSP.FindPropertyRelative("m_CrunchedCompression").intValue = tip.crunchedCompression ? 1 : 0;
|
| 297 |
+
platformSettingSP.FindPropertyRelative("m_AllowsAlphaSplitting").intValue = tip.allowsAlphaSplitting ? 1 : 0;
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
void DoPlatformSettings()
|
| 302 |
+
{
|
| 303 |
+
m_TexturePlatformSettingsHelper.ShowPlatformSpecificSettings();
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
void DoAdvanceInspector()
|
| 307 |
+
{
|
| 308 |
+
if (!m_TextureType.hasMultipleDifferentValues)
|
| 309 |
+
{
|
| 310 |
+
if (m_AdvanceInspectorGUI.ContainsKey((TextureImporterType)m_TextureType.intValue))
|
| 311 |
+
{
|
| 312 |
+
EditorGUILayout.Space();
|
| 313 |
+
|
| 314 |
+
m_ShowAdvanced = EditorGUILayout.Foldout(m_ShowAdvanced, s_Styles.showAdvanced, true);
|
| 315 |
+
if (m_ShowAdvanced)
|
| 316 |
+
{
|
| 317 |
+
foreach (var action in m_AdvanceInspectorGUI[(TextureImporterType)m_TextureType.intValue])
|
| 318 |
+
{
|
| 319 |
+
action();
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
EditorGUILayout.Space();
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
void CommonTextureSettingsGUI()
|
| 328 |
+
{
|
| 329 |
+
EditorGUI.BeginChangeCheck();
|
| 330 |
+
|
| 331 |
+
// Wrap mode
|
| 332 |
+
bool isVolume = false;
|
| 333 |
+
WrapModePopup(m_WrapU, m_WrapV, m_WrapW, isVolume, ref m_ShowPerAxisWrapModes);
|
| 334 |
+
|
| 335 |
+
|
| 336 |
+
// Display warning about repeat wrap mode on restricted npot emulation
|
| 337 |
+
if (m_NPOTScale.intValue == (int)TextureImporterNPOTScale.None &&
|
| 338 |
+
(m_WrapU.intValue == (int)TextureWrapMode.Repeat || m_WrapV.intValue == (int)TextureWrapMode.Repeat) &&
|
| 339 |
+
!InternalEditorBridge.DoesHardwareSupportsFullNPOT())
|
| 340 |
+
{
|
| 341 |
+
bool displayWarning = false;
|
| 342 |
+
foreach (var target in targets)
|
| 343 |
+
{
|
| 344 |
+
var imp = (PSDImporter)target;
|
| 345 |
+
int w = imp.textureActualWidth;
|
| 346 |
+
int h = imp.textureActualHeight;
|
| 347 |
+
if (!Mathf.IsPowerOfTwo(w) || !Mathf.IsPowerOfTwo(h))
|
| 348 |
+
{
|
| 349 |
+
displayWarning = true;
|
| 350 |
+
break;
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
if (displayWarning)
|
| 355 |
+
{
|
| 356 |
+
EditorGUILayout.HelpBox(s_Styles.warpNotSupportWarning.text, MessageType.Warning, true);
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
// Filter mode
|
| 361 |
+
EditorGUI.showMixedValue = m_FilterMode.hasMultipleDifferentValues;
|
| 362 |
+
FilterMode filter = (FilterMode)m_FilterMode.intValue;
|
| 363 |
+
if ((int)filter == -1)
|
| 364 |
+
{
|
| 365 |
+
if (m_FadeOut.intValue > 0 || m_ConvertToNormalMap.intValue > 0)
|
| 366 |
+
filter = FilterMode.Trilinear;
|
| 367 |
+
else
|
| 368 |
+
filter = FilterMode.Bilinear;
|
| 369 |
+
}
|
| 370 |
+
filter = (FilterMode)EditorGUILayout.IntPopup(s_Styles.filterMode, (int)filter, s_Styles.filterModeOptions, m_FilterModeOptions);
|
| 371 |
+
EditorGUI.showMixedValue = false;
|
| 372 |
+
if (EditorGUI.EndChangeCheck())
|
| 373 |
+
m_FilterMode.intValue = (int)filter;
|
| 374 |
+
|
| 375 |
+
// Aniso
|
| 376 |
+
bool showAniso = (FilterMode)m_FilterMode.intValue != FilterMode.Point
|
| 377 |
+
&& m_EnableMipMap.intValue > 0
|
| 378 |
+
&& (TextureImporterShape)m_TextureShape.intValue != TextureImporterShape.TextureCube;
|
| 379 |
+
using (new EditorGUI.DisabledScope(!showAniso))
|
| 380 |
+
{
|
| 381 |
+
EditorGUI.BeginChangeCheck();
|
| 382 |
+
EditorGUI.showMixedValue = m_Aniso.hasMultipleDifferentValues;
|
| 383 |
+
int aniso = m_Aniso.intValue;
|
| 384 |
+
if (aniso == -1)
|
| 385 |
+
aniso = 1;
|
| 386 |
+
aniso = EditorGUILayout.IntSlider(s_Styles.anisoLevelLabel, aniso, 0, 16);
|
| 387 |
+
EditorGUI.showMixedValue = false;
|
| 388 |
+
if (EditorGUI.EndChangeCheck())
|
| 389 |
+
m_Aniso.intValue = aniso;
|
| 390 |
+
|
| 391 |
+
if (aniso > 1)
|
| 392 |
+
{
|
| 393 |
+
if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.Disable)
|
| 394 |
+
EditorGUILayout.HelpBox(s_Styles.anisotropicDisableInfo.text, MessageType.Info);
|
| 395 |
+
else if (QualitySettings.anisotropicFiltering == AnisotropicFiltering.ForceEnable)
|
| 396 |
+
EditorGUILayout.HelpBox(s_Styles.anisotropicForceEnableInfo.text, MessageType.Info);
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
private static bool IsAnyTextureObjectUsingPerAxisWrapMode(UnityEngine.Object[] objects, bool isVolumeTexture)
|
| 402 |
+
{
|
| 403 |
+
foreach (var o in objects)
|
| 404 |
+
{
|
| 405 |
+
int u = 0, v = 0, w = 0;
|
| 406 |
+
// the objects can be Textures themselves, or texture-related importers
|
| 407 |
+
if (o is Texture)
|
| 408 |
+
{
|
| 409 |
+
var ti = (Texture)o;
|
| 410 |
+
u = (int)ti.wrapModeU;
|
| 411 |
+
v = (int)ti.wrapModeV;
|
| 412 |
+
w = (int)ti.wrapModeW;
|
| 413 |
+
}
|
| 414 |
+
if (o is TextureImporter)
|
| 415 |
+
{
|
| 416 |
+
var ti = (TextureImporter)o;
|
| 417 |
+
u = (int)ti.wrapModeU;
|
| 418 |
+
v = (int)ti.wrapModeV;
|
| 419 |
+
w = (int)ti.wrapModeW;
|
| 420 |
+
}
|
| 421 |
+
if (o is IHVImageFormatImporter)
|
| 422 |
+
{
|
| 423 |
+
var ti = (IHVImageFormatImporter)o;
|
| 424 |
+
u = (int)ti.wrapModeU;
|
| 425 |
+
v = (int)ti.wrapModeV;
|
| 426 |
+
w = (int)ti.wrapModeW;
|
| 427 |
+
}
|
| 428 |
+
u = Mathf.Max(0, u);
|
| 429 |
+
v = Mathf.Max(0, v);
|
| 430 |
+
w = Mathf.Max(0, w);
|
| 431 |
+
if (u != v)
|
| 432 |
+
{
|
| 433 |
+
return true;
|
| 434 |
+
}
|
| 435 |
+
if (isVolumeTexture)
|
| 436 |
+
{
|
| 437 |
+
if (u != w || v != w)
|
| 438 |
+
{
|
| 439 |
+
return true;
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
}
|
| 443 |
+
return false;
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// showPerAxisWrapModes is state of whether "Per-Axis" mode should be active in the main dropdown.
|
| 447 |
+
// It is set automatically if wrap modes in UVW are different, or if user explicitly picks "Per-Axis" option -- when that one is picked,
|
| 448 |
+
// then it should stay true even if UVW wrap modes will initially be the same.
|
| 449 |
+
//
|
| 450 |
+
// Note: W wrapping mode is only shown when isVolumeTexture is true.
|
| 451 |
+
internal static void WrapModePopup(SerializedProperty wrapU, SerializedProperty wrapV, SerializedProperty wrapW, bool isVolumeTexture, ref bool showPerAxisWrapModes)
|
| 452 |
+
{
|
| 453 |
+
if (s_Styles == null)
|
| 454 |
+
s_Styles = new Styles();
|
| 455 |
+
|
| 456 |
+
// In texture importer settings, serialized properties for things like wrap modes can contain -1;
|
| 457 |
+
// that seems to indicate "use defaults, user has not changed them to anything" but not totally sure.
|
| 458 |
+
// Show them as Repeat wrap modes in the popups.
|
| 459 |
+
var wu = (TextureWrapMode)Mathf.Max(wrapU.intValue, 0);
|
| 460 |
+
var wv = (TextureWrapMode)Mathf.Max(wrapV.intValue, 0);
|
| 461 |
+
var ww = (TextureWrapMode)Mathf.Max(wrapW.intValue, 0);
|
| 462 |
+
|
| 463 |
+
// automatically go into per-axis mode if values are already different
|
| 464 |
+
if (wu != wv)
|
| 465 |
+
showPerAxisWrapModes = true;
|
| 466 |
+
if (isVolumeTexture)
|
| 467 |
+
{
|
| 468 |
+
if (wu != ww || wv != ww)
|
| 469 |
+
showPerAxisWrapModes = true;
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
// It's not possible to determine whether any single texture in the whole selection is using per-axis wrap modes
|
| 473 |
+
// just from SerializedProperty values. They can only tell if "some values in whole selection are different" (e.g.
|
| 474 |
+
// wrap value on U axis is not the same among all textures), and can return value of "some" object in the selection
|
| 475 |
+
// (typically based on object loading order). So in order for more intuitive behavior with multi-selection,
|
| 476 |
+
// we go over the actual objects when there's >1 object selected and some wrap modes are different.
|
| 477 |
+
if (!showPerAxisWrapModes)
|
| 478 |
+
{
|
| 479 |
+
if (wrapU.hasMultipleDifferentValues || wrapV.hasMultipleDifferentValues || (isVolumeTexture && wrapW.hasMultipleDifferentValues))
|
| 480 |
+
{
|
| 481 |
+
if (IsAnyTextureObjectUsingPerAxisWrapMode(wrapU.serializedObject.targetObjects, isVolumeTexture))
|
| 482 |
+
{
|
| 483 |
+
showPerAxisWrapModes = true;
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
int value = showPerAxisWrapModes ? -1 : (int)wu;
|
| 489 |
+
|
| 490 |
+
// main wrap mode popup
|
| 491 |
+
EditorGUI.BeginChangeCheck();
|
| 492 |
+
EditorGUI.showMixedValue = !showPerAxisWrapModes && (wrapU.hasMultipleDifferentValues || wrapV.hasMultipleDifferentValues || (isVolumeTexture && wrapW.hasMultipleDifferentValues));
|
| 493 |
+
value = EditorGUILayout.IntPopup(s_Styles.wrapModeLabel, value, s_Styles.wrapModeContents, s_Styles.wrapModeValues);
|
| 494 |
+
if (EditorGUI.EndChangeCheck() && value != -1)
|
| 495 |
+
{
|
| 496 |
+
// assign the same wrap mode to all axes, and hide per-axis popups
|
| 497 |
+
wrapU.intValue = value;
|
| 498 |
+
wrapV.intValue = value;
|
| 499 |
+
wrapW.intValue = value;
|
| 500 |
+
showPerAxisWrapModes = false;
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
// show per-axis popups if needed
|
| 504 |
+
if (value == -1)
|
| 505 |
+
{
|
| 506 |
+
showPerAxisWrapModes = true;
|
| 507 |
+
EditorGUI.indentLevel++;
|
| 508 |
+
WrapModeAxisPopup(s_Styles.wrapU, wrapU);
|
| 509 |
+
WrapModeAxisPopup(s_Styles.wrapV, wrapV);
|
| 510 |
+
if (isVolumeTexture)
|
| 511 |
+
{
|
| 512 |
+
WrapModeAxisPopup(s_Styles.wrapW, wrapW);
|
| 513 |
+
}
|
| 514 |
+
EditorGUI.indentLevel--;
|
| 515 |
+
}
|
| 516 |
+
EditorGUI.showMixedValue = false;
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
static void WrapModeAxisPopup(GUIContent label, SerializedProperty wrapProperty)
|
| 520 |
+
{
|
| 521 |
+
// In texture importer settings, serialized properties for wrap modes can contain -1, which means "use default".
|
| 522 |
+
var wrap = (TextureWrapMode)Mathf.Max(wrapProperty.intValue, 0);
|
| 523 |
+
Rect rect = EditorGUILayout.GetControlRect();
|
| 524 |
+
EditorGUI.BeginChangeCheck();
|
| 525 |
+
EditorGUI.BeginProperty(rect, label, wrapProperty);
|
| 526 |
+
wrap = (TextureWrapMode)EditorGUI.EnumPopup(rect, label, wrap);
|
| 527 |
+
EditorGUI.EndProperty();
|
| 528 |
+
if (EditorGUI.EndChangeCheck())
|
| 529 |
+
{
|
| 530 |
+
wrapProperty.intValue = (int)wrap;
|
| 531 |
+
}
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
void DoWrapModePopup()
|
| 535 |
+
{
|
| 536 |
+
WrapModePopup(m_WrapU, m_WrapV, m_WrapW, IsVolume(), ref m_ShowPerAxisWrapModes);
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
bool IsVolume()
|
| 540 |
+
{
|
| 541 |
+
var t = target as Texture;
|
| 542 |
+
return t != null && t.dimension == UnityEngine.Rendering.TextureDimension.Tex3D;
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
void DoSpriteInspector()
|
| 546 |
+
{
|
| 547 |
+
EditorGUI.BeginChangeCheck();
|
| 548 |
+
EditorGUILayout.IntPopup(m_SpriteMode, s_Styles.spriteModeOptions, new[] { 1, 2, 3 }, s_Styles.spriteMode);
|
| 549 |
+
|
| 550 |
+
// Ensure that PropertyField focus will be cleared when we change spriteMode.
|
| 551 |
+
if (EditorGUI.EndChangeCheck())
|
| 552 |
+
{
|
| 553 |
+
GUIUtility.keyboardControl = 0;
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
EditorGUI.indentLevel++;
|
| 557 |
+
|
| 558 |
+
// Show generic attributes
|
| 559 |
+
if (m_SpriteMode.intValue != 0)
|
| 560 |
+
{
|
| 561 |
+
EditorGUILayout.PropertyField(m_SpritePixelsToUnits, s_Styles.spritePixelsPerUnit);
|
| 562 |
+
|
| 563 |
+
if (m_SpriteMode.intValue != (int)SpriteImportMode.Polygon && !m_SpriteMode.hasMultipleDifferentValues)
|
| 564 |
+
{
|
| 565 |
+
EditorGUILayout.IntPopup(m_SpriteMeshType, s_Styles.spriteMeshTypeOptions, new[] { 0, 1 }, s_Styles.spriteMeshType);
|
| 566 |
+
}
|
| 567 |
+
|
| 568 |
+
EditorGUILayout.IntSlider(m_SpriteExtrude, 0, 32, s_Styles.spriteExtrude);
|
| 569 |
+
|
| 570 |
+
if (m_SpriteMode.intValue == 1)
|
| 571 |
+
{
|
| 572 |
+
EditorGUILayout.IntPopup(m_Alignment, s_Styles.spriteAlignmentOptions, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s_Styles.spriteAlignment);
|
| 573 |
+
|
| 574 |
+
if (m_Alignment.intValue == (int)SpriteAlignment.Custom)
|
| 575 |
+
{
|
| 576 |
+
GUILayout.BeginHorizontal();
|
| 577 |
+
EditorGUILayout.PropertyField(m_SpritePivot, new GUIContent());
|
| 578 |
+
GUILayout.EndHorizontal();
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
EditorGUILayout.PropertyField(m_ImportHiddenLayers, s_Styles.importHiddenLayer);
|
| 584 |
+
if (m_SpriteMode.intValue == (int)SpriteImportMode.Multiple && !m_SpriteMode.hasMultipleDifferentValues)
|
| 585 |
+
{
|
| 586 |
+
EditorGUILayout.PropertyField(m_MosaicLayers, s_Styles.mosaicLayers);
|
| 587 |
+
using (new EditorGUI.DisabledScope(!m_MosaicLayers.boolValue))
|
| 588 |
+
{
|
| 589 |
+
EditorGUILayout.PropertyField(m_CharacterMode, s_Styles.characterMode);
|
| 590 |
+
using (new EditorGUI.DisabledScope(!m_CharacterMode.boolValue))
|
| 591 |
+
{
|
| 592 |
+
EditorGUILayout.PropertyField(m_GenerateGOHierarchy, s_Styles.generateGOHierarchy);
|
| 593 |
+
EditorGUILayout.IntPopup(m_DocumentAlignment, s_Styles.spriteAlignmentOptions, new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, s_Styles.characterAlignment);
|
| 594 |
+
if (m_DocumentAlignment.intValue == (int)SpriteAlignment.Custom)
|
| 595 |
+
{
|
| 596 |
+
GUILayout.BeginHorizontal();
|
| 597 |
+
GUILayout.Space(EditorGUIUtility.labelWidth);
|
| 598 |
+
EditorGUILayout.PropertyField(m_DocumentPivot, new GUIContent());
|
| 599 |
+
GUILayout.EndHorizontal();
|
| 600 |
+
}
|
| 601 |
+
//EditorGUILayout.PropertyField(m_PaperDollMode, s_Styles.paperDollMode);
|
| 602 |
+
}
|
| 603 |
+
|
| 604 |
+
|
| 605 |
+
EditorGUILayout.PropertyField(m_ResliceFromLayer, s_Styles.resliceFromLayer);
|
| 606 |
+
if (m_ResliceFromLayer.boolValue)
|
| 607 |
+
{
|
| 608 |
+
EditorGUILayout.HelpBox(s_Styles.resliceFromLayerWarning.text, MessageType.Info, true);
|
| 609 |
+
}
|
| 610 |
+
}
|
| 611 |
+
m_ShowExperimental = EditorGUILayout.Foldout(m_ShowExperimental, s_Styles.experimental, true);
|
| 612 |
+
if (m_ShowExperimental)
|
| 613 |
+
{
|
| 614 |
+
EditorGUI.indentLevel++;
|
| 615 |
+
EditorGUILayout.PropertyField(m_KeepDupilcateSpriteName, s_Styles.keepDuplicateSpriteName);
|
| 616 |
+
EditorGUI.indentLevel--;
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
|
| 620 |
+
using (new EditorGUI.DisabledScope(targets.Length != 1))
|
| 621 |
+
{
|
| 622 |
+
GUILayout.BeginHorizontal();
|
| 623 |
+
|
| 624 |
+
GUILayout.FlexibleSpace();
|
| 625 |
+
if (GUILayout.Button(s_Styles.spriteEditorButtonLabel))
|
| 626 |
+
{
|
| 627 |
+
if (HasModified())
|
| 628 |
+
{
|
| 629 |
+
// To ensure Sprite Editor Window to have the latest texture import setting,
|
| 630 |
+
// We must applied those modified values first.
|
| 631 |
+
string dialogText = string.Format(s_Styles.unappliedSettingsDialogContent.text, ((AssetImporter)target).assetPath);
|
| 632 |
+
if (EditorUtility.DisplayDialog(s_Styles.unappliedSettingsDialogTitle.text,
|
| 633 |
+
dialogText, s_Styles.applyButtonLabel.text, s_Styles.revertButtonLabel.text))
|
| 634 |
+
{
|
| 635 |
+
ApplyAndImport();
|
| 636 |
+
InternalEditorBridge.ShowSpriteEditorWindow(this.assetTarget);
|
| 637 |
+
|
| 638 |
+
// We reimported the asset which destroyed the editor, so we can't keep running the UI here.
|
| 639 |
+
GUIUtility.ExitGUI();
|
| 640 |
+
}
|
| 641 |
+
}
|
| 642 |
+
else
|
| 643 |
+
{
|
| 644 |
+
InternalEditorBridge.ShowSpriteEditorWindow(this.assetTarget);
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
GUILayout.EndHorizontal();
|
| 648 |
+
}
|
| 649 |
+
EditorGUI.indentLevel--;
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
void DoTextureDefaultInspector()
|
| 653 |
+
{
|
| 654 |
+
ColorSpaceGUI();
|
| 655 |
+
AlphaHandlingGUI();
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
void ColorSpaceGUI()
|
| 659 |
+
{
|
| 660 |
+
ToggleFromInt(m_sRGBTexture, s_Styles.sRGBTexture);
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
void POTScaleGUI()
|
| 664 |
+
{
|
| 665 |
+
using (new EditorGUI.DisabledScope(m_IsPOT || m_TextureType.intValue == (int)TextureImporterType.Sprite))
|
| 666 |
+
{
|
| 667 |
+
EnumPopup(m_NPOTScale, typeof(TextureImporterNPOTScale), s_Styles.npot);
|
| 668 |
+
}
|
| 669 |
+
}
|
| 670 |
+
|
| 671 |
+
void ReadableGUI()
|
| 672 |
+
{
|
| 673 |
+
ToggleFromInt(m_IsReadable, s_Styles.readWrite);
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
void AlphaHandlingGUI()
|
| 677 |
+
{
|
| 678 |
+
EditorGUI.showMixedValue = m_AlphaSource.hasMultipleDifferentValues;
|
| 679 |
+
EditorGUI.BeginChangeCheck();
|
| 680 |
+
int newAlphaUsage = EditorGUILayout.IntPopup(s_Styles.alphaSource, m_AlphaSource.intValue, s_Styles.alphaSourceOptions, s_Styles.alphaSourceValues);
|
| 681 |
+
|
| 682 |
+
EditorGUI.showMixedValue = false;
|
| 683 |
+
if (EditorGUI.EndChangeCheck())
|
| 684 |
+
{
|
| 685 |
+
m_AlphaSource.intValue = newAlphaUsage;
|
| 686 |
+
}
|
| 687 |
+
|
| 688 |
+
bool showAlphaIsTransparency = (TextureImporterAlphaSource)m_AlphaSource.intValue != TextureImporterAlphaSource.None;
|
| 689 |
+
using (new EditorGUI.DisabledScope(!showAlphaIsTransparency))
|
| 690 |
+
{
|
| 691 |
+
ToggleFromInt(m_AlphaIsTransparency, s_Styles.alphaIsTransparency);
|
| 692 |
+
}
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
void MipMapGUI()
|
| 696 |
+
{
|
| 697 |
+
ToggleFromInt(m_EnableMipMap, s_Styles.generateMipMaps);
|
| 698 |
+
|
| 699 |
+
if (m_EnableMipMap.boolValue && !m_EnableMipMap.hasMultipleDifferentValues)
|
| 700 |
+
{
|
| 701 |
+
EditorGUI.indentLevel++;
|
| 702 |
+
ToggleFromInt(m_BorderMipMap, s_Styles.borderMipMaps);
|
| 703 |
+
EditorGUILayout.Popup(s_Styles.mipMapFilter, m_MipMapMode.intValue, s_Styles.mipMapFilterOptions);
|
| 704 |
+
|
| 705 |
+
ToggleFromInt(m_MipMapsPreserveCoverage, s_Styles.mipMapsPreserveCoverage);
|
| 706 |
+
if (m_MipMapsPreserveCoverage.intValue != 0 && !m_MipMapsPreserveCoverage.hasMultipleDifferentValues)
|
| 707 |
+
{
|
| 708 |
+
EditorGUI.indentLevel++;
|
| 709 |
+
EditorGUILayout.PropertyField(m_AlphaTestReferenceValue, s_Styles.alphaTestReferenceValue);
|
| 710 |
+
EditorGUI.indentLevel--;
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
// Mipmap fadeout
|
| 714 |
+
ToggleFromInt(m_FadeOut, s_Styles.mipmapFadeOutToggle);
|
| 715 |
+
if (m_FadeOut.intValue > 0)
|
| 716 |
+
{
|
| 717 |
+
EditorGUI.indentLevel++;
|
| 718 |
+
EditorGUI.BeginChangeCheck();
|
| 719 |
+
float min = m_MipMapFadeDistanceStart.intValue;
|
| 720 |
+
float max = m_MipMapFadeDistanceEnd.intValue;
|
| 721 |
+
EditorGUILayout.MinMaxSlider(s_Styles.mipmapFadeOut, ref min, ref max, 0, 10);
|
| 722 |
+
if (EditorGUI.EndChangeCheck())
|
| 723 |
+
{
|
| 724 |
+
m_MipMapFadeDistanceStart.intValue = Mathf.RoundToInt(min);
|
| 725 |
+
m_MipMapFadeDistanceEnd.intValue = Mathf.RoundToInt(max);
|
| 726 |
+
}
|
| 727 |
+
EditorGUI.indentLevel--;
|
| 728 |
+
}
|
| 729 |
+
EditorGUI.indentLevel--;
|
| 730 |
+
}
|
| 731 |
+
}
|
| 732 |
+
|
| 733 |
+
void ToggleFromInt(SerializedProperty property, GUIContent label)
|
| 734 |
+
{
|
| 735 |
+
EditorGUI.BeginChangeCheck();
|
| 736 |
+
EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
|
| 737 |
+
int value = EditorGUILayout.Toggle(label, property.intValue > 0) ? 1 : 0;
|
| 738 |
+
EditorGUI.showMixedValue = false;
|
| 739 |
+
if (EditorGUI.EndChangeCheck())
|
| 740 |
+
property.intValue = value;
|
| 741 |
+
}
|
| 742 |
+
|
| 743 |
+
void EnumPopup(SerializedProperty property, System.Type type, GUIContent label)
|
| 744 |
+
{
|
| 745 |
+
EditorGUILayout.IntPopup(label.text, property.intValue,
|
| 746 |
+
System.Enum.GetNames(type),
|
| 747 |
+
System.Enum.GetValues(type) as int[]);
|
| 748 |
+
}
|
| 749 |
+
|
| 750 |
+
void ExportMosaicTexture()
|
| 751 |
+
{
|
| 752 |
+
var assetPath = ((AssetImporter)target).assetPath;
|
| 753 |
+
var texture2D = AssetDatabase.LoadAssetAtPath<Texture2D>(assetPath);
|
| 754 |
+
if (texture2D == null)
|
| 755 |
+
return;
|
| 756 |
+
if (!texture2D.isReadable)
|
| 757 |
+
texture2D = InternalEditorBridge.CreateTemporaryDuplicate(texture2D, texture2D.width, texture2D.height);
|
| 758 |
+
var pixelData = texture2D.GetPixels();
|
| 759 |
+
texture2D = new Texture2D(texture2D.width, texture2D.height);
|
| 760 |
+
texture2D.SetPixels(pixelData);
|
| 761 |
+
texture2D.Apply();
|
| 762 |
+
byte[] bytes = texture2D.EncodeToPNG();
|
| 763 |
+
var fileName = Path.GetFileNameWithoutExtension(assetPath);
|
| 764 |
+
var filePath = Path.GetDirectoryName(assetPath);
|
| 765 |
+
var savePath = Path.Combine(filePath, fileName + ".png");
|
| 766 |
+
File.WriteAllBytes(savePath, bytes);
|
| 767 |
+
AssetDatabase.Refresh();
|
| 768 |
+
}
|
| 769 |
+
|
| 770 |
+
protected override void ResetValues()
|
| 771 |
+
{
|
| 772 |
+
base.ResetValues();
|
| 773 |
+
LoadPlatformSettings();
|
| 774 |
+
m_TexturePlatformSettingsHelper = new TexturePlatformSettingsHelper(this);
|
| 775 |
+
}
|
| 776 |
+
|
| 777 |
+
public int GetTargetCount()
|
| 778 |
+
{
|
| 779 |
+
return targets.Length;
|
| 780 |
+
}
|
| 781 |
+
|
| 782 |
+
public TextureImporterPlatformSettings GetPlatformTextureSettings(int i, string name)
|
| 783 |
+
{
|
| 784 |
+
if(m_PlatfromSettings.ContainsKey(name))
|
| 785 |
+
if(m_PlatfromSettings[name].Count > i)
|
| 786 |
+
return m_PlatfromSettings[name][i];
|
| 787 |
+
return new TextureImporterPlatformSettings()
|
| 788 |
+
{
|
| 789 |
+
name = name,
|
| 790 |
+
overridden = false
|
| 791 |
+
};
|
| 792 |
+
}
|
| 793 |
+
|
| 794 |
+
public bool ShowPresetSettings()
|
| 795 |
+
{
|
| 796 |
+
return assetTarget == null;
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
public bool DoesSourceTextureHaveAlpha(int v)
|
| 800 |
+
{
|
| 801 |
+
return true;
|
| 802 |
+
}
|
| 803 |
+
|
| 804 |
+
public bool IsSourceTextureHDR(int v)
|
| 805 |
+
{
|
| 806 |
+
return false;
|
| 807 |
+
}
|
| 808 |
+
|
| 809 |
+
public void SetPlatformTextureSettings(int i, TextureImporterPlatformSettings platformSettings)
|
| 810 |
+
{
|
| 811 |
+
var psdImporter = ((PSDImporter)targets[i]);
|
| 812 |
+
psdImporter.SetPlatformTextureSettings(platformSettings);
|
| 813 |
+
psdImporter.Apply();
|
| 814 |
+
}
|
| 815 |
+
|
| 816 |
+
public void GetImporterSettings(int i, TextureImporterSettings settings)
|
| 817 |
+
{
|
| 818 |
+
((PSDImporter)targets[i]).ReadTextureSettings(settings);
|
| 819 |
+
// Get settings that have been changed in the inspector
|
| 820 |
+
GetSerializedPropertySettings(settings);
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
internal TextureImporterSettings GetSerializedPropertySettings(TextureImporterSettings settings)
|
| 824 |
+
{
|
| 825 |
+
if (!m_AlphaSource.hasMultipleDifferentValues)
|
| 826 |
+
settings.alphaSource = (TextureImporterAlphaSource)m_AlphaSource.intValue;
|
| 827 |
+
|
| 828 |
+
if (!m_ConvertToNormalMap.hasMultipleDifferentValues)
|
| 829 |
+
settings.convertToNormalMap = m_ConvertToNormalMap.intValue > 0;
|
| 830 |
+
|
| 831 |
+
if (!m_BorderMipMap.hasMultipleDifferentValues)
|
| 832 |
+
settings.borderMipmap = m_BorderMipMap.intValue > 0;
|
| 833 |
+
|
| 834 |
+
if (!m_MipMapsPreserveCoverage.hasMultipleDifferentValues)
|
| 835 |
+
settings.mipMapsPreserveCoverage = m_MipMapsPreserveCoverage.intValue > 0;
|
| 836 |
+
|
| 837 |
+
if (!m_AlphaTestReferenceValue.hasMultipleDifferentValues)
|
| 838 |
+
settings.alphaTestReferenceValue = m_AlphaTestReferenceValue.floatValue;
|
| 839 |
+
|
| 840 |
+
if (!m_NPOTScale.hasMultipleDifferentValues)
|
| 841 |
+
settings.npotScale = (TextureImporterNPOTScale)m_NPOTScale.intValue;
|
| 842 |
+
|
| 843 |
+
if (!m_IsReadable.hasMultipleDifferentValues)
|
| 844 |
+
settings.readable = m_IsReadable.intValue > 0;
|
| 845 |
+
|
| 846 |
+
if (!m_sRGBTexture.hasMultipleDifferentValues)
|
| 847 |
+
settings.sRGBTexture = m_sRGBTexture.intValue > 0;
|
| 848 |
+
|
| 849 |
+
if (!m_EnableMipMap.hasMultipleDifferentValues)
|
| 850 |
+
settings.mipmapEnabled = m_EnableMipMap.intValue > 0;
|
| 851 |
+
|
| 852 |
+
if (!m_MipMapMode.hasMultipleDifferentValues)
|
| 853 |
+
settings.mipmapFilter = (TextureImporterMipFilter)m_MipMapMode.intValue;
|
| 854 |
+
|
| 855 |
+
if (!m_FadeOut.hasMultipleDifferentValues)
|
| 856 |
+
settings.fadeOut = m_FadeOut.intValue > 0;
|
| 857 |
+
|
| 858 |
+
if (!m_MipMapFadeDistanceStart.hasMultipleDifferentValues)
|
| 859 |
+
settings.mipmapFadeDistanceStart = m_MipMapFadeDistanceStart.intValue;
|
| 860 |
+
|
| 861 |
+
if (!m_MipMapFadeDistanceEnd.hasMultipleDifferentValues)
|
| 862 |
+
settings.mipmapFadeDistanceEnd = m_MipMapFadeDistanceEnd.intValue;
|
| 863 |
+
|
| 864 |
+
if (!m_SpriteMode.hasMultipleDifferentValues)
|
| 865 |
+
settings.spriteMode = m_SpriteMode.intValue;
|
| 866 |
+
|
| 867 |
+
if (!m_SpritePixelsToUnits.hasMultipleDifferentValues)
|
| 868 |
+
settings.spritePixelsPerUnit = m_SpritePixelsToUnits.floatValue;
|
| 869 |
+
|
| 870 |
+
if (!m_SpriteExtrude.hasMultipleDifferentValues)
|
| 871 |
+
settings.spriteExtrude = (uint)m_SpriteExtrude.intValue;
|
| 872 |
+
|
| 873 |
+
if (!m_SpriteMeshType.hasMultipleDifferentValues)
|
| 874 |
+
settings.spriteMeshType = (SpriteMeshType)m_SpriteMeshType.intValue;
|
| 875 |
+
|
| 876 |
+
if (!m_Alignment.hasMultipleDifferentValues)
|
| 877 |
+
settings.spriteAlignment = m_Alignment.intValue;
|
| 878 |
+
|
| 879 |
+
if (!m_SpritePivot.hasMultipleDifferentValues)
|
| 880 |
+
settings.spritePivot = m_SpritePivot.vector2Value;
|
| 881 |
+
|
| 882 |
+
if (!m_WrapU.hasMultipleDifferentValues)
|
| 883 |
+
settings.wrapModeU = (TextureWrapMode)m_WrapU.intValue;
|
| 884 |
+
if (!m_WrapV.hasMultipleDifferentValues)
|
| 885 |
+
settings.wrapModeU = (TextureWrapMode)m_WrapV.intValue;
|
| 886 |
+
if (!m_WrapW.hasMultipleDifferentValues)
|
| 887 |
+
settings.wrapModeU = (TextureWrapMode)m_WrapW.intValue;
|
| 888 |
+
|
| 889 |
+
if (!m_FilterMode.hasMultipleDifferentValues)
|
| 890 |
+
settings.filterMode = (FilterMode)m_FilterMode.intValue;
|
| 891 |
+
|
| 892 |
+
if (!m_Aniso.hasMultipleDifferentValues)
|
| 893 |
+
settings.aniso = m_Aniso.intValue;
|
| 894 |
+
|
| 895 |
+
|
| 896 |
+
if (!m_AlphaIsTransparency.hasMultipleDifferentValues)
|
| 897 |
+
settings.alphaIsTransparency = m_AlphaIsTransparency.intValue > 0;
|
| 898 |
+
|
| 899 |
+
if (!m_TextureType.hasMultipleDifferentValues)
|
| 900 |
+
settings.textureType = (TextureImporterType)m_TextureType.intValue;
|
| 901 |
+
|
| 902 |
+
if (!m_TextureShape.hasMultipleDifferentValues)
|
| 903 |
+
settings.textureShape = (TextureImporterShape)m_TextureShape.intValue;
|
| 904 |
+
|
| 905 |
+
return settings;
|
| 906 |
+
}
|
| 907 |
+
/// <summary>
|
| 908 |
+
/// Override of AssetImporterEditor.showImportedObject
|
| 909 |
+
/// The property always returns false so that imported objects does not show up in the Inspector.
|
| 910 |
+
/// </summary>
|
| 911 |
+
/// <returns>false</returns>
|
| 912 |
+
public override bool showImportedObject
|
| 913 |
+
{
|
| 914 |
+
get { return false; }
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
public bool textureTypeHasMultipleDifferentValues
|
| 918 |
+
{
|
| 919 |
+
get { return m_TextureType.hasMultipleDifferentValues; }
|
| 920 |
+
}
|
| 921 |
+
|
| 922 |
+
public TextureImporterType textureType
|
| 923 |
+
{
|
| 924 |
+
get { return (TextureImporterType)m_TextureType.intValue; }
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
public SpriteImportMode spriteImportMode
|
| 928 |
+
{
|
| 929 |
+
get { return (SpriteImportMode)m_SpriteMode.intValue; }
|
| 930 |
+
}
|
| 931 |
+
|
| 932 |
+
public override bool HasModified()
|
| 933 |
+
{
|
| 934 |
+
if (base.HasModified())
|
| 935 |
+
return true;
|
| 936 |
+
|
| 937 |
+
return m_TexturePlatformSettingsHelper.HasModified();
|
| 938 |
+
}
|
| 939 |
+
|
| 940 |
+
internal class Styles
|
| 941 |
+
{
|
| 942 |
+
public readonly GUIContent textureTypeTitle = new GUIContent("Texture Type", "What will this texture be used for?");
|
| 943 |
+
public readonly GUIContent[] textureTypeOptions =
|
| 944 |
+
{
|
| 945 |
+
new GUIContent("Default", "Texture is a normal image such as a diffuse texture or other."),
|
| 946 |
+
new GUIContent("Sprite (2D and UI)", "Texture is used for a sprite."),
|
| 947 |
+
};
|
| 948 |
+
public readonly int[] textureTypeValues =
|
| 949 |
+
{
|
| 950 |
+
(int)TextureImporterType.Default,
|
| 951 |
+
(int)TextureImporterType.Sprite,
|
| 952 |
+
};
|
| 953 |
+
|
| 954 |
+
public readonly GUIContent textureShape = new GUIContent("Texture Shape", "What shape is this texture?");
|
| 955 |
+
private readonly GUIContent textureShape2D = new GUIContent("2D, Texture is 2D.");
|
| 956 |
+
private readonly GUIContent textureShapeCube = new GUIContent("Cube", "Texture is a Cubemap.");
|
| 957 |
+
public readonly Dictionary<TextureImporterShape, GUIContent[]> textureShapeOptionsDictionnary = new Dictionary<TextureImporterShape, GUIContent[]>();
|
| 958 |
+
public readonly Dictionary<TextureImporterShape, int[]> textureShapeValuesDictionnary = new Dictionary<TextureImporterShape, int[]>();
|
| 959 |
+
|
| 960 |
+
|
| 961 |
+
public readonly GUIContent filterMode = new GUIContent("Filter Mode");
|
| 962 |
+
public readonly GUIContent[] filterModeOptions =
|
| 963 |
+
{
|
| 964 |
+
new GUIContent("Point (no filter)"),
|
| 965 |
+
new GUIContent("Bilinear"),
|
| 966 |
+
new GUIContent("Trilinear")
|
| 967 |
+
};
|
| 968 |
+
|
| 969 |
+
public readonly GUIContent textureFormat = new GUIContent("Format");
|
| 970 |
+
|
| 971 |
+
public readonly GUIContent defaultPlatform = new GUIContent("Default");
|
| 972 |
+
public readonly GUIContent mipmapFadeOutToggle = new GUIContent("Fadeout Mip Maps");
|
| 973 |
+
public readonly GUIContent mipmapFadeOut = new GUIContent("Fade Range");
|
| 974 |
+
public readonly GUIContent readWrite = new GUIContent("Read/Write Enabled", "Enable to be able to access the raw pixel data from code.");
|
| 975 |
+
|
| 976 |
+
public readonly GUIContent alphaSource = new GUIContent("Alpha Source", "How is the alpha generated for the imported texture.");
|
| 977 |
+
public readonly GUIContent[] alphaSourceOptions =
|
| 978 |
+
{
|
| 979 |
+
new GUIContent("None", "No Alpha will be used."),
|
| 980 |
+
new GUIContent("Input Texture Alpha", "Use Alpha from the input texture if one is provided."),
|
| 981 |
+
new GUIContent("From Gray Scale", "Generate Alpha from image gray scale."),
|
| 982 |
+
};
|
| 983 |
+
public readonly int[] alphaSourceValues =
|
| 984 |
+
{
|
| 985 |
+
(int)TextureImporterAlphaSource.None,
|
| 986 |
+
(int)TextureImporterAlphaSource.FromInput,
|
| 987 |
+
(int)TextureImporterAlphaSource.FromGrayScale,
|
| 988 |
+
};
|
| 989 |
+
|
| 990 |
+
public readonly GUIContent generateMipMaps = new GUIContent("Generate Mip Maps");
|
| 991 |
+
public readonly GUIContent sRGBTexture = new GUIContent("sRGB (Color Texture)", "Texture content is stored in gamma space. Non-HDR color textures should enable this flag (except if used for IMGUI).");
|
| 992 |
+
public readonly GUIContent borderMipMaps = new GUIContent("Border Mip Maps");
|
| 993 |
+
public readonly GUIContent mipMapsPreserveCoverage = new GUIContent("Mip Maps Preserve Coverage", "The alpha channel of generated Mip Maps will preserve coverage during the alpha test.");
|
| 994 |
+
public readonly GUIContent alphaTestReferenceValue = new GUIContent("Alpha Cutoff Value", "The reference value used during the alpha test. Controls Mip Map coverage.");
|
| 995 |
+
public readonly GUIContent mipMapFilter = new GUIContent("Mip Map Filtering");
|
| 996 |
+
public readonly GUIContent[] mipMapFilterOptions =
|
| 997 |
+
{
|
| 998 |
+
new GUIContent("Box"),
|
| 999 |
+
new GUIContent("Kaiser"),
|
| 1000 |
+
};
|
| 1001 |
+
public readonly GUIContent npot = new GUIContent("Non Power of 2", "How non-power-of-two textures are scaled on import.");
|
| 1002 |
+
|
| 1003 |
+
public readonly GUIContent compressionQuality = new GUIContent("Compressor Quality");
|
| 1004 |
+
public readonly GUIContent compressionQualitySlider = new GUIContent("Compressor Quality", "Use the slider to adjust compression quality from 0 (Fastest) to 100 (Best)");
|
| 1005 |
+
public readonly GUIContent[] mobileCompressionQualityOptions =
|
| 1006 |
+
{
|
| 1007 |
+
new GUIContent("Fast"),
|
| 1008 |
+
new GUIContent("Normal"),
|
| 1009 |
+
new GUIContent("Best")
|
| 1010 |
+
};
|
| 1011 |
+
|
| 1012 |
+
public readonly GUIContent spriteMode = new GUIContent("Sprite Mode");
|
| 1013 |
+
public readonly GUIContent[] spriteModeOptions =
|
| 1014 |
+
{
|
| 1015 |
+
new GUIContent("Single"),
|
| 1016 |
+
new GUIContent("Multiple"),
|
| 1017 |
+
new GUIContent("Polygon"),
|
| 1018 |
+
};
|
| 1019 |
+
public readonly GUIContent[] spriteMeshTypeOptions =
|
| 1020 |
+
{
|
| 1021 |
+
new GUIContent("Full Rect"),
|
| 1022 |
+
new GUIContent("Tight"),
|
| 1023 |
+
};
|
| 1024 |
+
|
| 1025 |
+
public readonly GUIContent spritePackingTag = new GUIContent("Packing Tag", "Tag for the Sprite Packing system.");
|
| 1026 |
+
public readonly GUIContent spritePixelsPerUnit = new GUIContent("Pixels Per Unit", "How many pixels in the sprite correspond to one unit in the world.");
|
| 1027 |
+
public readonly GUIContent spriteExtrude = new GUIContent("Extrude Edges", "How much empty area to leave around the sprite in the generated mesh.");
|
| 1028 |
+
public readonly GUIContent spriteMeshType = new GUIContent("Mesh Type", "Type of sprite mesh to generate.");
|
| 1029 |
+
public readonly GUIContent spriteAlignment = new GUIContent("Pivot", "Sprite pivot point in its local space. May be used for syncing animation frames of different sizes.");
|
| 1030 |
+
public readonly GUIContent characterAlignment = new GUIContent("Pivot", "Character pivot point in its local space using normalized value i.e. 0 - 1");
|
| 1031 |
+
|
| 1032 |
+
public readonly GUIContent[] spriteAlignmentOptions =
|
| 1033 |
+
{
|
| 1034 |
+
new GUIContent("Center"),
|
| 1035 |
+
new GUIContent("Top Left"),
|
| 1036 |
+
new GUIContent("Top"),
|
| 1037 |
+
new GUIContent("Top Right"),
|
| 1038 |
+
new GUIContent("Left"),
|
| 1039 |
+
new GUIContent("Right"),
|
| 1040 |
+
new GUIContent("Bottom Left"),
|
| 1041 |
+
new GUIContent("Bottom"),
|
| 1042 |
+
new GUIContent("Bottom Right"),
|
| 1043 |
+
new GUIContent("Custom"),
|
| 1044 |
+
};
|
| 1045 |
+
|
| 1046 |
+
public readonly GUIContent warpNotSupportWarning = new GUIContent("Graphics device doesn't support Repeat wrap mode on NPOT textures. Falling back to Clamp.");
|
| 1047 |
+
public readonly GUIContent anisoLevelLabel = new GUIContent("Aniso Level");
|
| 1048 |
+
public readonly GUIContent anisotropicDisableInfo = new GUIContent("Anisotropic filtering is disabled for all textures in Quality Settings.");
|
| 1049 |
+
public readonly GUIContent anisotropicForceEnableInfo = new GUIContent("Anisotropic filtering is enabled for all textures in Quality Settings.");
|
| 1050 |
+
public readonly GUIContent unappliedSettingsDialogTitle = new GUIContent("Unapplied import settings");
|
| 1051 |
+
public readonly GUIContent unappliedSettingsDialogContent = new GUIContent("Unapplied import settings for \'{0}\'.\nApply and continue to sprite editor or cancel.");
|
| 1052 |
+
public readonly GUIContent applyButtonLabel = new GUIContent("Apply");
|
| 1053 |
+
public readonly GUIContent revertButtonLabel = new GUIContent("Revert");
|
| 1054 |
+
public readonly GUIContent spriteEditorButtonLabel = new GUIContent("Sprite Editor");
|
| 1055 |
+
public readonly GUIContent resliceFromLayerWarning = new GUIContent("This will reinitialize and recreate all Sprites based on the file’s layer data. Existing Sprite metadata from previously generated Sprites are copied over.");
|
| 1056 |
+
public readonly GUIContent alphaIsTransparency = new GUIContent("Alpha Is Transparency", "If the provided alpha channel is transparency, enable this to pre-filter the color to avoid texture filtering artifacts. This is not supported for HDR textures.");
|
| 1057 |
+
public readonly GUIContent etc1Compression = new GUIContent("Compress using ETC1 (split alpha channel)|Alpha for this texture will be preserved by splitting the alpha channel to another texture, and both resulting textures will be compressed using ETC1.");
|
| 1058 |
+
public readonly GUIContent crunchedCompression = new GUIContent("Use Crunch Compression", "Texture is crunch-compressed to save space on disk when applicable.");
|
| 1059 |
+
|
| 1060 |
+
public readonly GUIContent showAdvanced = new GUIContent("Advanced", "Show advanced settings.");
|
| 1061 |
+
|
| 1062 |
+
public readonly GUIContent platformSettingsLabel = new GUIContent("Platform Setttings");
|
| 1063 |
+
|
| 1064 |
+
public readonly GUIContent[] platformSettingsSelection;
|
| 1065 |
+
|
| 1066 |
+
public readonly GUIContent wrapModeLabel = new GUIContent("Wrap Mode");
|
| 1067 |
+
public readonly GUIContent wrapU = new GUIContent("U axis");
|
| 1068 |
+
public readonly GUIContent wrapV = new GUIContent("V axis");
|
| 1069 |
+
public readonly GUIContent wrapW = new GUIContent("W axis");
|
| 1070 |
+
|
| 1071 |
+
|
| 1072 |
+
public readonly GUIContent[] wrapModeContents =
|
| 1073 |
+
{
|
| 1074 |
+
new GUIContent("Repeat"),
|
| 1075 |
+
new GUIContent("Clamp"),
|
| 1076 |
+
new GUIContent("Mirror"),
|
| 1077 |
+
new GUIContent("Mirror Once"),
|
| 1078 |
+
new GUIContent("Per-axis")
|
| 1079 |
+
};
|
| 1080 |
+
public readonly int[] wrapModeValues =
|
| 1081 |
+
{
|
| 1082 |
+
(int)TextureWrapMode.Repeat,
|
| 1083 |
+
(int)TextureWrapMode.Clamp,
|
| 1084 |
+
(int)TextureWrapMode.Mirror,
|
| 1085 |
+
(int)TextureWrapMode.MirrorOnce,
|
| 1086 |
+
-1
|
| 1087 |
+
};
|
| 1088 |
+
|
| 1089 |
+
public readonly GUIContent importHiddenLayer = new GUIContent(L10n.Tr("Import Hidden"), L10n.Tr("Import hidden layers"));
|
| 1090 |
+
public readonly GUIContent mosaicLayers = new GUIContent(L10n.Tr("Mosaic"), L10n.Tr("Layers will be imported as individual Sprites"));
|
| 1091 |
+
public readonly GUIContent characterMode = new GUIContent(L10n.Tr("Character Rig"), L10n.Tr("Enable to support 2D Animation character rigging"));
|
| 1092 |
+
public readonly GUIContent generateGOHierarchy = new GUIContent(L10n.Tr("Use Layer Grouping"), L10n.Tr("GameObjects are grouped according to source file layer grouping"));
|
| 1093 |
+
public readonly GUIContent resliceFromLayer = new GUIContent(L10n.Tr("Reslice"), L10n.Tr("Recreate Sprite rects from file"));
|
| 1094 |
+
public readonly GUIContent paperDollMode = new GUIContent(L10n.Tr("Paper Doll Mode"), L10n.Tr("Special mode to generate a Prefab for Paper Doll use case"));
|
| 1095 |
+
public readonly GUIContent experimental = new GUIContent(L10n.Tr("Experimental"));
|
| 1096 |
+
public readonly GUIContent keepDuplicateSpriteName = new GUIContent(L10n.Tr("Keep Duplicate Name"), L10n.Tr("Keep Sprite name same as Layer Name even if there are duplicated Layer Name"));
|
| 1097 |
+
|
| 1098 |
+
public Styles()
|
| 1099 |
+
{
|
| 1100 |
+
// This is far from ideal, but it's better than having tons of logic in the GUI code itself.
|
| 1101 |
+
// The combination should not grow too much anyway since only Texture3D will be added later.
|
| 1102 |
+
GUIContent[] s2D_Options = { textureShape2D };
|
| 1103 |
+
GUIContent[] sCube_Options = { textureShapeCube };
|
| 1104 |
+
GUIContent[] s2D_Cube_Options = { textureShape2D, textureShapeCube };
|
| 1105 |
+
textureShapeOptionsDictionnary.Add(TextureImporterShape.Texture2D, s2D_Options);
|
| 1106 |
+
textureShapeOptionsDictionnary.Add(TextureImporterShape.TextureCube, sCube_Options);
|
| 1107 |
+
textureShapeOptionsDictionnary.Add(TextureImporterShape.Texture2D | TextureImporterShape.TextureCube, s2D_Cube_Options);
|
| 1108 |
+
|
| 1109 |
+
int[] s2D_Values = { (int)TextureImporterShape.Texture2D };
|
| 1110 |
+
int[] sCube_Values = { (int)TextureImporterShape.TextureCube };
|
| 1111 |
+
int[] s2D_Cube_Values = { (int)TextureImporterShape.Texture2D, (int)TextureImporterShape.TextureCube };
|
| 1112 |
+
textureShapeValuesDictionnary.Add(TextureImporterShape.Texture2D, s2D_Values);
|
| 1113 |
+
textureShapeValuesDictionnary.Add(TextureImporterShape.TextureCube, sCube_Values);
|
| 1114 |
+
textureShapeValuesDictionnary.Add(TextureImporterShape.Texture2D | TextureImporterShape.TextureCube, s2D_Cube_Values);
|
| 1115 |
+
|
| 1116 |
+
platformSettingsSelection = new GUIContent[TexturePlatformSettingsModal.kValidBuildPlatform.Length];
|
| 1117 |
+
for (int i = 0; i < TexturePlatformSettingsModal.kValidBuildPlatform.Length; ++i)
|
| 1118 |
+
{
|
| 1119 |
+
platformSettingsSelection[i] = new GUIContent(TexturePlatformSettingsModal.kValidBuildPlatform[i].buildTargetName);
|
| 1120 |
+
}
|
| 1121 |
+
}
|
| 1122 |
+
}
|
| 1123 |
+
|
| 1124 |
+
internal static Styles s_Styles;
|
| 1125 |
+
}
|
| 1126 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.psdimporter@4.0.2/Editor/PSDImporterEditor.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 18bf2b24e4cf52b4db1d73f71d4bd76b
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/Handles/Shaders/Sprites-Inspector.shader
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
// Texture is forced to be in Gamma space regardless of the active ColorSpace.
|
| 2 |
+
Shader "Hidden/InternalSpritesInspector"
|
| 3 |
+
{
|
| 4 |
+
Properties
|
| 5 |
+
{
|
| 6 |
+
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
| 7 |
+
_Color("Tint", Color) = (1, 1, 1, 1)
|
| 8 |
+
[MaterialToggle] PixelSnap("Pixel snap", Float) = 0
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
SubShader
|
| 12 |
+
{
|
| 13 |
+
Tags
|
| 14 |
+
{
|
| 15 |
+
"Queue" = "Transparent"
|
| 16 |
+
"IgnoreProjector" = "True"
|
| 17 |
+
"RenderType" = "Transparent"
|
| 18 |
+
"PreviewType" = "Plane"
|
| 19 |
+
"CanUseSpriteAtlas" = "True"
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
Cull Off
|
| 23 |
+
Lighting Off
|
| 24 |
+
ZWrite Off
|
| 25 |
+
Fog{ Mode Off }
|
| 26 |
+
Blend SrcAlpha OneMinusSrcAlpha
|
| 27 |
+
|
| 28 |
+
Pass
|
| 29 |
+
{
|
| 30 |
+
|
| 31 |
+
CGPROGRAM
|
| 32 |
+
#pragma vertex vert
|
| 33 |
+
#pragma fragment frag
|
| 34 |
+
#pragma multi_compile DUMMY PIXELSNAP_ON
|
| 35 |
+
#include "UnityCG.cginc"
|
| 36 |
+
|
| 37 |
+
uniform bool _AdjustLinearForGamma;
|
| 38 |
+
|
| 39 |
+
struct appdata_t
|
| 40 |
+
{
|
| 41 |
+
float4 vertex : POSITION;
|
| 42 |
+
float4 color : COLOR;
|
| 43 |
+
float2 texcoord : TEXCOORD0;
|
| 44 |
+
};
|
| 45 |
+
|
| 46 |
+
struct v2f
|
| 47 |
+
{
|
| 48 |
+
float4 vertex : SV_POSITION;
|
| 49 |
+
fixed4 color : COLOR;
|
| 50 |
+
half2 texcoord : TEXCOORD0;
|
| 51 |
+
float2 clipUV : TEXCOORD1;
|
| 52 |
+
};
|
| 53 |
+
|
| 54 |
+
fixed4 _Color;
|
| 55 |
+
uniform float4x4 unity_GUIClipTextureMatrix;
|
| 56 |
+
|
| 57 |
+
v2f vert(appdata_t IN)
|
| 58 |
+
{
|
| 59 |
+
float3 screenUV = UnityObjectToViewPos(IN.vertex);
|
| 60 |
+
v2f OUT;
|
| 61 |
+
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
| 62 |
+
OUT.texcoord = IN.texcoord;
|
| 63 |
+
OUT.color = IN.color * _Color;
|
| 64 |
+
OUT.clipUV = mul(unity_GUIClipTextureMatrix, float4(screenUV.xy, 0, 1.0));
|
| 65 |
+
return OUT;
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
sampler2D _MainTex;
|
| 69 |
+
sampler2D _GUIClipTexture;
|
| 70 |
+
|
| 71 |
+
fixed4 frag(v2f IN) : COLOR
|
| 72 |
+
{
|
| 73 |
+
fixed4 col = tex2D(_MainTex, IN.texcoord);
|
| 74 |
+
fixed alpha = col.a;
|
| 75 |
+
if (_AdjustLinearForGamma)
|
| 76 |
+
col.rgb = LinearToGammaSpace(col.rgb);
|
| 77 |
+
col.a = alpha * tex2D(_GUIClipTexture, IN.clipUV).a;
|
| 78 |
+
return col * IN.color;
|
| 79 |
+
}
|
| 80 |
+
ENDCG
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures/Sprite Shape Corner.png.meta
ADDED
|
@@ -0,0 +1,130 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 608e61deb05c54660bebf5a4dd2ee02d
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 11
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
vTOnly: 0
|
| 27 |
+
grayScaleToAlpha: 0
|
| 28 |
+
generateCubemap: 6
|
| 29 |
+
cubemapConvolution: 0
|
| 30 |
+
seamlessCubemap: 0
|
| 31 |
+
textureFormat: 1
|
| 32 |
+
maxTextureSize: 2048
|
| 33 |
+
textureSettings:
|
| 34 |
+
serializedVersion: 2
|
| 35 |
+
filterMode: -1
|
| 36 |
+
aniso: -1
|
| 37 |
+
mipBias: -100
|
| 38 |
+
wrapU: 1
|
| 39 |
+
wrapV: 1
|
| 40 |
+
wrapW: 1
|
| 41 |
+
nPOTScale: 0
|
| 42 |
+
lightmap: 0
|
| 43 |
+
compressionQuality: 50
|
| 44 |
+
spriteMode: 1
|
| 45 |
+
spriteExtrude: 1
|
| 46 |
+
spriteMeshType: 0
|
| 47 |
+
alignment: 0
|
| 48 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 49 |
+
spritePixelsToUnits: 256
|
| 50 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 51 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 52 |
+
alphaUsage: 1
|
| 53 |
+
alphaIsTransparency: 1
|
| 54 |
+
spriteTessellationDetail: -1
|
| 55 |
+
textureType: 8
|
| 56 |
+
textureShape: 1
|
| 57 |
+
singleChannelComponent: 0
|
| 58 |
+
maxTextureSizeSet: 0
|
| 59 |
+
compressionQualitySet: 0
|
| 60 |
+
textureFormatSet: 0
|
| 61 |
+
ignorePngGamma: 0
|
| 62 |
+
applyGammaDecoding: 0
|
| 63 |
+
platformSettings:
|
| 64 |
+
- serializedVersion: 3
|
| 65 |
+
buildTarget: DefaultTexturePlatform
|
| 66 |
+
maxTextureSize: 2048
|
| 67 |
+
resizeAlgorithm: 0
|
| 68 |
+
textureFormat: -1
|
| 69 |
+
textureCompression: 1
|
| 70 |
+
compressionQuality: 50
|
| 71 |
+
crunchedCompression: 0
|
| 72 |
+
allowsAlphaSplitting: 0
|
| 73 |
+
overridden: 0
|
| 74 |
+
androidETC2FallbackOverride: 0
|
| 75 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 76 |
+
- serializedVersion: 3
|
| 77 |
+
buildTarget: Standalone
|
| 78 |
+
maxTextureSize: 2048
|
| 79 |
+
resizeAlgorithm: 0
|
| 80 |
+
textureFormat: -1
|
| 81 |
+
textureCompression: 1
|
| 82 |
+
compressionQuality: 50
|
| 83 |
+
crunchedCompression: 0
|
| 84 |
+
allowsAlphaSplitting: 0
|
| 85 |
+
overridden: 0
|
| 86 |
+
androidETC2FallbackOverride: 0
|
| 87 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 88 |
+
- serializedVersion: 3
|
| 89 |
+
buildTarget: iPhone
|
| 90 |
+
maxTextureSize: 2048
|
| 91 |
+
resizeAlgorithm: 0
|
| 92 |
+
textureFormat: -1
|
| 93 |
+
textureCompression: 1
|
| 94 |
+
compressionQuality: 50
|
| 95 |
+
crunchedCompression: 0
|
| 96 |
+
allowsAlphaSplitting: 0
|
| 97 |
+
overridden: 0
|
| 98 |
+
androidETC2FallbackOverride: 0
|
| 99 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 100 |
+
- serializedVersion: 3
|
| 101 |
+
buildTarget: Android
|
| 102 |
+
maxTextureSize: 2048
|
| 103 |
+
resizeAlgorithm: 0
|
| 104 |
+
textureFormat: -1
|
| 105 |
+
textureCompression: 1
|
| 106 |
+
compressionQuality: 50
|
| 107 |
+
crunchedCompression: 0
|
| 108 |
+
allowsAlphaSplitting: 0
|
| 109 |
+
overridden: 0
|
| 110 |
+
androidETC2FallbackOverride: 0
|
| 111 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 112 |
+
spriteSheet:
|
| 113 |
+
serializedVersion: 2
|
| 114 |
+
sprites: []
|
| 115 |
+
outline: []
|
| 116 |
+
physicsShape: []
|
| 117 |
+
bones: []
|
| 118 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 119 |
+
internalID: 0
|
| 120 |
+
vertices: []
|
| 121 |
+
indices:
|
| 122 |
+
edges: []
|
| 123 |
+
weights: []
|
| 124 |
+
secondaryTextures: []
|
| 125 |
+
spritePackingTag:
|
| 126 |
+
pSDRemoveMatte: 0
|
| 127 |
+
pSDShowRemoveMatteOption: 0
|
| 128 |
+
userData:
|
| 129 |
+
assetBundleName:
|
| 130 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Editor/ObjectMenuCreation/DefaultAssets/Textures/Sprite Shape Fill.png.meta
ADDED
|
@@ -0,0 +1,130 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: b281b91a70a624a0da1c43adc1c30c7b
|
| 3 |
+
TextureImporter:
|
| 4 |
+
internalIDToNameTable: []
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
serializedVersion: 11
|
| 7 |
+
mipmaps:
|
| 8 |
+
mipMapMode: 0
|
| 9 |
+
enableMipMap: 0
|
| 10 |
+
sRGBTexture: 1
|
| 11 |
+
linearTexture: 0
|
| 12 |
+
fadeOut: 0
|
| 13 |
+
borderMipMap: 0
|
| 14 |
+
mipMapsPreserveCoverage: 0
|
| 15 |
+
alphaTestReferenceValue: 0.5
|
| 16 |
+
mipMapFadeDistanceStart: 1
|
| 17 |
+
mipMapFadeDistanceEnd: 3
|
| 18 |
+
bumpmap:
|
| 19 |
+
convertToNormalMap: 0
|
| 20 |
+
externalNormalMap: 0
|
| 21 |
+
heightScale: 0.25
|
| 22 |
+
normalMapFilter: 0
|
| 23 |
+
isReadable: 0
|
| 24 |
+
streamingMipmaps: 0
|
| 25 |
+
streamingMipmapsPriority: 0
|
| 26 |
+
vTOnly: 0
|
| 27 |
+
grayScaleToAlpha: 0
|
| 28 |
+
generateCubemap: 6
|
| 29 |
+
cubemapConvolution: 0
|
| 30 |
+
seamlessCubemap: 0
|
| 31 |
+
textureFormat: 1
|
| 32 |
+
maxTextureSize: 2048
|
| 33 |
+
textureSettings:
|
| 34 |
+
serializedVersion: 2
|
| 35 |
+
filterMode: -1
|
| 36 |
+
aniso: -1
|
| 37 |
+
mipBias: -100
|
| 38 |
+
wrapU: 0
|
| 39 |
+
wrapV: 0
|
| 40 |
+
wrapW: 0
|
| 41 |
+
nPOTScale: 0
|
| 42 |
+
lightmap: 0
|
| 43 |
+
compressionQuality: 50
|
| 44 |
+
spriteMode: 1
|
| 45 |
+
spriteExtrude: 1
|
| 46 |
+
spriteMeshType: 0
|
| 47 |
+
alignment: 0
|
| 48 |
+
spritePivot: {x: 0.5, y: 0.5}
|
| 49 |
+
spritePixelsToUnits: 256
|
| 50 |
+
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
| 51 |
+
spriteGenerateFallbackPhysicsShape: 1
|
| 52 |
+
alphaUsage: 1
|
| 53 |
+
alphaIsTransparency: 1
|
| 54 |
+
spriteTessellationDetail: -1
|
| 55 |
+
textureType: 8
|
| 56 |
+
textureShape: 1
|
| 57 |
+
singleChannelComponent: 0
|
| 58 |
+
maxTextureSizeSet: 0
|
| 59 |
+
compressionQualitySet: 0
|
| 60 |
+
textureFormatSet: 0
|
| 61 |
+
ignorePngGamma: 0
|
| 62 |
+
applyGammaDecoding: 0
|
| 63 |
+
platformSettings:
|
| 64 |
+
- serializedVersion: 3
|
| 65 |
+
buildTarget: DefaultTexturePlatform
|
| 66 |
+
maxTextureSize: 2048
|
| 67 |
+
resizeAlgorithm: 0
|
| 68 |
+
textureFormat: -1
|
| 69 |
+
textureCompression: 1
|
| 70 |
+
compressionQuality: 50
|
| 71 |
+
crunchedCompression: 0
|
| 72 |
+
allowsAlphaSplitting: 0
|
| 73 |
+
overridden: 0
|
| 74 |
+
androidETC2FallbackOverride: 0
|
| 75 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 76 |
+
- serializedVersion: 3
|
| 77 |
+
buildTarget: Standalone
|
| 78 |
+
maxTextureSize: 2048
|
| 79 |
+
resizeAlgorithm: 0
|
| 80 |
+
textureFormat: -1
|
| 81 |
+
textureCompression: 1
|
| 82 |
+
compressionQuality: 50
|
| 83 |
+
crunchedCompression: 0
|
| 84 |
+
allowsAlphaSplitting: 0
|
| 85 |
+
overridden: 0
|
| 86 |
+
androidETC2FallbackOverride: 0
|
| 87 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 88 |
+
- serializedVersion: 3
|
| 89 |
+
buildTarget: iPhone
|
| 90 |
+
maxTextureSize: 2048
|
| 91 |
+
resizeAlgorithm: 0
|
| 92 |
+
textureFormat: -1
|
| 93 |
+
textureCompression: 1
|
| 94 |
+
compressionQuality: 50
|
| 95 |
+
crunchedCompression: 0
|
| 96 |
+
allowsAlphaSplitting: 0
|
| 97 |
+
overridden: 0
|
| 98 |
+
androidETC2FallbackOverride: 0
|
| 99 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 100 |
+
- serializedVersion: 3
|
| 101 |
+
buildTarget: Android
|
| 102 |
+
maxTextureSize: 2048
|
| 103 |
+
resizeAlgorithm: 0
|
| 104 |
+
textureFormat: -1
|
| 105 |
+
textureCompression: 1
|
| 106 |
+
compressionQuality: 50
|
| 107 |
+
crunchedCompression: 0
|
| 108 |
+
allowsAlphaSplitting: 0
|
| 109 |
+
overridden: 0
|
| 110 |
+
androidETC2FallbackOverride: 0
|
| 111 |
+
forceMaximumCompressionQuality_BC6H_BC7: 0
|
| 112 |
+
spriteSheet:
|
| 113 |
+
serializedVersion: 2
|
| 114 |
+
sprites: []
|
| 115 |
+
outline: []
|
| 116 |
+
physicsShape: []
|
| 117 |
+
bones: []
|
| 118 |
+
spriteID: 5e97eb03825dee720800000000000000
|
| 119 |
+
internalID: 0
|
| 120 |
+
vertices: []
|
| 121 |
+
indices:
|
| 122 |
+
edges: []
|
| 123 |
+
weights: []
|
| 124 |
+
secondaryTextures: []
|
| 125 |
+
spritePackingTag:
|
| 126 |
+
pSDRemoveMatte: 0
|
| 127 |
+
pSDShowRemoveMatteOption: 0
|
| 128 |
+
userData:
|
| 129 |
+
assetBundleName:
|
| 130 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 9214d94ab547c5447a11c7a7c6a59482
|
| 3 |
+
folderAsset: yes
|
| 4 |
+
DefaultImporter:
|
| 5 |
+
externalObjects: {}
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Dict.cs
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 3 |
+
** Copyright (C) 2011 Silicon Graphics, Inc.
|
| 4 |
+
** All Rights Reserved.
|
| 5 |
+
**
|
| 6 |
+
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 7 |
+
** of this software and associated documentation files (the "Software"), to deal
|
| 8 |
+
** in the Software without restriction, including without limitation the rights
|
| 9 |
+
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 10 |
+
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 11 |
+
** subject to the following conditions:
|
| 12 |
+
**
|
| 13 |
+
** The above copyright notice including the dates of first publication and either this
|
| 14 |
+
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 15 |
+
** included in all copies or substantial portions of the Software.
|
| 16 |
+
**
|
| 17 |
+
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 18 |
+
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 19 |
+
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 20 |
+
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 21 |
+
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 22 |
+
** OR OTHER DEALINGS IN THE SOFTWARE.
|
| 23 |
+
**
|
| 24 |
+
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 25 |
+
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 26 |
+
** this Software without prior written authorization from Silicon Graphics, Inc.
|
| 27 |
+
*/
|
| 28 |
+
/*
|
| 29 |
+
** Original Author: Eric Veach, July 1994.
|
| 30 |
+
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
|
| 31 |
+
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
|
| 32 |
+
*/
|
| 33 |
+
|
| 34 |
+
namespace Unity.SpriteShape.External
|
| 35 |
+
{
|
| 36 |
+
|
| 37 |
+
namespace LibTessDotNet
|
| 38 |
+
{
|
| 39 |
+
internal class Dict<TValue> where TValue : class
|
| 40 |
+
{
|
| 41 |
+
public class Node
|
| 42 |
+
{
|
| 43 |
+
internal TValue _key;
|
| 44 |
+
internal Node _prev, _next;
|
| 45 |
+
|
| 46 |
+
public TValue Key { get { return _key; } }
|
| 47 |
+
public Node Prev { get { return _prev; } }
|
| 48 |
+
public Node Next { get { return _next; } }
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
public delegate bool LessOrEqual(TValue lhs, TValue rhs);
|
| 52 |
+
|
| 53 |
+
private LessOrEqual _leq;
|
| 54 |
+
Node _head;
|
| 55 |
+
|
| 56 |
+
public Dict(LessOrEqual leq)
|
| 57 |
+
{
|
| 58 |
+
_leq = leq;
|
| 59 |
+
|
| 60 |
+
_head = new Node { _key = null };
|
| 61 |
+
_head._prev = _head;
|
| 62 |
+
_head._next = _head;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
public Node Insert(TValue key)
|
| 66 |
+
{
|
| 67 |
+
return InsertBefore(_head, key);
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
public Node InsertBefore(Node node, TValue key)
|
| 71 |
+
{
|
| 72 |
+
do {
|
| 73 |
+
node = node._prev;
|
| 74 |
+
} while (node._key != null && !_leq(node._key, key));
|
| 75 |
+
|
| 76 |
+
var newNode = new Node { _key = key };
|
| 77 |
+
newNode._next = node._next;
|
| 78 |
+
node._next._prev = newNode;
|
| 79 |
+
newNode._prev = node;
|
| 80 |
+
node._next = newNode;
|
| 81 |
+
|
| 82 |
+
return newNode;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
public Node Find(TValue key)
|
| 86 |
+
{
|
| 87 |
+
var node = _head;
|
| 88 |
+
do {
|
| 89 |
+
node = node._next;
|
| 90 |
+
} while (node._key != null && !_leq(key, node._key));
|
| 91 |
+
return node;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
public Node Min()
|
| 95 |
+
{
|
| 96 |
+
return _head._next;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
public void Remove(Node node)
|
| 100 |
+
{
|
| 101 |
+
node._next._prev = node._prev;
|
| 102 |
+
node._prev._next = node._next;
|
| 103 |
+
}
|
| 104 |
+
}
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
} // namespace Unity.VectorGraphics.External
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Dict.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: d1f51a5b71c3ce943b689d3664e4d5fd
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Geom.cs
ADDED
|
@@ -0,0 +1,301 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/*
|
| 2 |
+
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 3 |
+
** Copyright (C) 2011 Silicon Graphics, Inc.
|
| 4 |
+
** All Rights Reserved.
|
| 5 |
+
**
|
| 6 |
+
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 7 |
+
** of this software and associated documentation files (the "Software"), to deal
|
| 8 |
+
** in the Software without restriction, including without limitation the rights
|
| 9 |
+
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 10 |
+
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 11 |
+
** subject to the following conditions:
|
| 12 |
+
**
|
| 13 |
+
** The above copyright notice including the dates of first publication and either this
|
| 14 |
+
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 15 |
+
** included in all copies or substantial portions of the Software.
|
| 16 |
+
**
|
| 17 |
+
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 18 |
+
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 19 |
+
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 20 |
+
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 21 |
+
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 22 |
+
** OR OTHER DEALINGS IN THE SOFTWARE.
|
| 23 |
+
**
|
| 24 |
+
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 25 |
+
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 26 |
+
** this Software without prior written authorization from Silicon Graphics, Inc.
|
| 27 |
+
*/
|
| 28 |
+
/*
|
| 29 |
+
** Original Author: Eric Veach, July 1994.
|
| 30 |
+
** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
|
| 31 |
+
** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
|
| 32 |
+
*/
|
| 33 |
+
|
| 34 |
+
using System;
|
| 35 |
+
using System.Diagnostics;
|
| 36 |
+
|
| 37 |
+
namespace Unity.SpriteShape.External
|
| 38 |
+
{
|
| 39 |
+
|
| 40 |
+
using Real = System.Single;
|
| 41 |
+
namespace LibTessDotNet
|
| 42 |
+
{
|
| 43 |
+
internal static class Geom
|
| 44 |
+
{
|
| 45 |
+
public static bool IsWindingInside(WindingRule rule, int n)
|
| 46 |
+
{
|
| 47 |
+
switch (rule)
|
| 48 |
+
{
|
| 49 |
+
case WindingRule.EvenOdd:
|
| 50 |
+
return (n & 1) == 1;
|
| 51 |
+
case WindingRule.NonZero:
|
| 52 |
+
return n != 0;
|
| 53 |
+
case WindingRule.Positive:
|
| 54 |
+
return n > 0;
|
| 55 |
+
case WindingRule.Negative:
|
| 56 |
+
return n < 0;
|
| 57 |
+
case WindingRule.AbsGeqTwo:
|
| 58 |
+
return n >= 2 || n <= -2;
|
| 59 |
+
}
|
| 60 |
+
throw new Exception("Wrong winding rule");
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
public static bool VertCCW(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
|
| 64 |
+
{
|
| 65 |
+
return (u._s * (v._t - w._t) + v._s * (w._t - u._t) + w._s * (u._t - v._t)) >= 0.0f;
|
| 66 |
+
}
|
| 67 |
+
public static bool VertEq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
|
| 68 |
+
{
|
| 69 |
+
return lhs._s == rhs._s && lhs._t == rhs._t;
|
| 70 |
+
}
|
| 71 |
+
public static bool VertLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
|
| 72 |
+
{
|
| 73 |
+
return (lhs._s < rhs._s) || (lhs._s == rhs._s && lhs._t <= rhs._t);
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
/// <summary>
|
| 77 |
+
/// Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
|
| 78 |
+
/// evaluates the t-coord of the edge uw at the s-coord of the vertex v.
|
| 79 |
+
/// Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
|
| 80 |
+
/// If uw is vertical (and thus passes thru v), the result is zero.
|
| 81 |
+
///
|
| 82 |
+
/// The calculation is extremely accurate and stable, even when v
|
| 83 |
+
/// is very close to u or w. In particular if we set v->t = 0 and
|
| 84 |
+
/// let r be the negated result (this evaluates (uw)(v->s)), then
|
| 85 |
+
/// r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
|
| 86 |
+
/// </summary>
|
| 87 |
+
public static Real EdgeEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
|
| 88 |
+
{
|
| 89 |
+
Debug.Assert(VertLeq(u, v) && VertLeq(v, w));
|
| 90 |
+
|
| 91 |
+
var gapL = v._s - u._s;
|
| 92 |
+
var gapR = w._s - v._s;
|
| 93 |
+
|
| 94 |
+
if (gapL + gapR > 0.0f)
|
| 95 |
+
{
|
| 96 |
+
if (gapL < gapR)
|
| 97 |
+
{
|
| 98 |
+
return (v._t - u._t) + (u._t - w._t) * (gapL / (gapL + gapR));
|
| 99 |
+
}
|
| 100 |
+
else
|
| 101 |
+
{
|
| 102 |
+
return (v._t - w._t) + (w._t - u._t) * (gapR / (gapL + gapR));
|
| 103 |
+
}
|
| 104 |
+
}
|
| 105 |
+
/* vertical line */
|
| 106 |
+
return 0;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
/// <summary>
|
| 110 |
+
/// Returns a number whose sign matches EdgeEval(u,v,w) but which
|
| 111 |
+
/// is cheaper to evaluate. Returns > 0, == 0 , or < 0
|
| 112 |
+
/// as v is above, on, or below the edge uw.
|
| 113 |
+
/// </summary>
|
| 114 |
+
public static Real EdgeSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
|
| 115 |
+
{
|
| 116 |
+
Debug.Assert(VertLeq(u, v) && VertLeq(v, w));
|
| 117 |
+
|
| 118 |
+
var gapL = v._s - u._s;
|
| 119 |
+
var gapR = w._s - v._s;
|
| 120 |
+
|
| 121 |
+
if (gapL + gapR > 0.0f)
|
| 122 |
+
{
|
| 123 |
+
return (v._t - w._t) * gapL + (v._t - u._t) * gapR;
|
| 124 |
+
}
|
| 125 |
+
/* vertical line */
|
| 126 |
+
return 0;
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
public static bool TransLeq(MeshUtils.Vertex lhs, MeshUtils.Vertex rhs)
|
| 130 |
+
{
|
| 131 |
+
return (lhs._t < rhs._t) || (lhs._t == rhs._t && lhs._s <= rhs._s);
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
public static Real TransEval(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
|
| 135 |
+
{
|
| 136 |
+
Debug.Assert(TransLeq(u, v) && TransLeq(v, w));
|
| 137 |
+
|
| 138 |
+
var gapL = v._t - u._t;
|
| 139 |
+
var gapR = w._t - v._t;
|
| 140 |
+
|
| 141 |
+
if (gapL + gapR > 0.0f)
|
| 142 |
+
{
|
| 143 |
+
if (gapL < gapR)
|
| 144 |
+
{
|
| 145 |
+
return (v._s - u._s) + (u._s - w._s) * (gapL / (gapL + gapR));
|
| 146 |
+
}
|
| 147 |
+
else
|
| 148 |
+
{
|
| 149 |
+
return (v._s - w._s) + (w._s - u._s) * (gapR / (gapL + gapR));
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
/* vertical line */
|
| 153 |
+
return 0;
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
public static Real TransSign(MeshUtils.Vertex u, MeshUtils.Vertex v, MeshUtils.Vertex w)
|
| 157 |
+
{
|
| 158 |
+
Debug.Assert(TransLeq(u, v) && TransLeq(v, w));
|
| 159 |
+
|
| 160 |
+
var gapL = v._t - u._t;
|
| 161 |
+
var gapR = w._t - v._t;
|
| 162 |
+
|
| 163 |
+
if (gapL + gapR > 0.0f)
|
| 164 |
+
{
|
| 165 |
+
return (v._s - w._s) * gapL + (v._s - u._s) * gapR;
|
| 166 |
+
}
|
| 167 |
+
/* vertical line */
|
| 168 |
+
return 0;
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
public static bool EdgeGoesLeft(MeshUtils.Edge e)
|
| 172 |
+
{
|
| 173 |
+
return VertLeq(e._Dst, e._Org);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
public static bool EdgeGoesRight(MeshUtils.Edge e)
|
| 177 |
+
{
|
| 178 |
+
return VertLeq(e._Org, e._Dst);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
public static Real VertL1dist(MeshUtils.Vertex u, MeshUtils.Vertex v)
|
| 182 |
+
{
|
| 183 |
+
return Math.Abs(u._s - v._s) + Math.Abs(u._t - v._t);
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
public static void AddWinding(MeshUtils.Edge eDst, MeshUtils.Edge eSrc)
|
| 187 |
+
{
|
| 188 |
+
eDst._winding += eSrc._winding;
|
| 189 |
+
eDst._Sym._winding += eSrc._Sym._winding;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
public static Real Interpolate(Real a, Real x, Real b, Real y)
|
| 193 |
+
{
|
| 194 |
+
if (a < 0.0f)
|
| 195 |
+
{
|
| 196 |
+
a = 0.0f;
|
| 197 |
+
}
|
| 198 |
+
if (b < 0.0f)
|
| 199 |
+
{
|
| 200 |
+
b = 0.0f;
|
| 201 |
+
}
|
| 202 |
+
return ((a <= b) ? ((b == 0.0f) ? ((x+y) / 2.0f)
|
| 203 |
+
: (x + (y-x) * (a/(a+b))))
|
| 204 |
+
: (y + (x-y) * (b/(a+b))));
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
static void Swap(ref MeshUtils.Vertex a, ref MeshUtils.Vertex b)
|
| 208 |
+
{
|
| 209 |
+
var tmp = a;
|
| 210 |
+
a = b;
|
| 211 |
+
b = tmp;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
/// <summary>
|
| 215 |
+
/// Given edges (o1,d1) and (o2,d2), compute their point of intersection.
|
| 216 |
+
/// The computed point is guaranteed to lie in the intersection of the
|
| 217 |
+
/// bounding rectangles defined by each edge.
|
| 218 |
+
/// </summary>
|
| 219 |
+
public static void EdgeIntersect(MeshUtils.Vertex o1, MeshUtils.Vertex d1, MeshUtils.Vertex o2, MeshUtils.Vertex d2, MeshUtils.Vertex v)
|
| 220 |
+
{
|
| 221 |
+
// This is certainly not the most efficient way to find the intersection
|
| 222 |
+
// of two line segments, but it is very numerically stable.
|
| 223 |
+
//
|
| 224 |
+
// Strategy: find the two middle vertices in the VertLeq ordering,
|
| 225 |
+
// and interpolate the intersection s-value from these. Then repeat
|
| 226 |
+
// using the TransLeq ordering to find the intersection t-value.
|
| 227 |
+
|
| 228 |
+
if (!VertLeq(o1, d1)) { Swap(ref o1, ref d1); }
|
| 229 |
+
if (!VertLeq(o2, d2)) { Swap(ref o2, ref d2); }
|
| 230 |
+
if (!VertLeq(o1, o2)) { Swap(ref o1, ref o2); Swap(ref d1, ref d2); }
|
| 231 |
+
|
| 232 |
+
if (!VertLeq(o2, d1))
|
| 233 |
+
{
|
| 234 |
+
// Technically, no intersection -- do our best
|
| 235 |
+
v._s = (o2._s + d1._s) / 2.0f;
|
| 236 |
+
}
|
| 237 |
+
else if (VertLeq(d1, d2))
|
| 238 |
+
{
|
| 239 |
+
// Interpolate between o2 and d1
|
| 240 |
+
var z1 = EdgeEval(o1, o2, d1);
|
| 241 |
+
var z2 = EdgeEval(o2, d1, d2);
|
| 242 |
+
if (z1 + z2 < 0.0f)
|
| 243 |
+
{
|
| 244 |
+
z1 = -z1;
|
| 245 |
+
z2 = -z2;
|
| 246 |
+
}
|
| 247 |
+
v._s = Interpolate(z1, o2._s, z2, d1._s);
|
| 248 |
+
}
|
| 249 |
+
else
|
| 250 |
+
{
|
| 251 |
+
// Interpolate between o2 and d2
|
| 252 |
+
var z1 = EdgeSign(o1, o2, d1);
|
| 253 |
+
var z2 = -EdgeSign(o1, d2, d1);
|
| 254 |
+
if (z1 + z2 < 0.0f)
|
| 255 |
+
{
|
| 256 |
+
z1 = -z1;
|
| 257 |
+
z2 = -z2;
|
| 258 |
+
}
|
| 259 |
+
v._s = Interpolate(z1, o2._s, z2, d2._s);
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
// Now repeat the process for t
|
| 263 |
+
|
| 264 |
+
if (!TransLeq(o1, d1)) { Swap(ref o1, ref d1); }
|
| 265 |
+
if (!TransLeq(o2, d2)) { Swap(ref o2, ref d2); }
|
| 266 |
+
if (!TransLeq(o1, o2)) { Swap(ref o1, ref o2); Swap(ref d1, ref d2); }
|
| 267 |
+
|
| 268 |
+
if (!TransLeq(o2, d1))
|
| 269 |
+
{
|
| 270 |
+
// Technically, no intersection -- do our best
|
| 271 |
+
v._t = (o2._t + d1._t) / 2.0f;
|
| 272 |
+
}
|
| 273 |
+
else if (TransLeq(d1, d2))
|
| 274 |
+
{
|
| 275 |
+
// Interpolate between o2 and d1
|
| 276 |
+
var z1 = TransEval(o1, o2, d1);
|
| 277 |
+
var z2 = TransEval(o2, d1, d2);
|
| 278 |
+
if (z1 + z2 < 0.0f)
|
| 279 |
+
{
|
| 280 |
+
z1 = -z1;
|
| 281 |
+
z2 = -z2;
|
| 282 |
+
}
|
| 283 |
+
v._t = Interpolate(z1, o2._t, z2, d1._t);
|
| 284 |
+
}
|
| 285 |
+
else
|
| 286 |
+
{
|
| 287 |
+
// Interpolate between o2 and d2
|
| 288 |
+
var z1 = TransSign(o1, o2, d1);
|
| 289 |
+
var z2 = -TransSign(o1, d2, d1);
|
| 290 |
+
if (z1 + z2 < 0.0f)
|
| 291 |
+
{
|
| 292 |
+
z1 = -z1;
|
| 293 |
+
z2 = -z2;
|
| 294 |
+
}
|
| 295 |
+
v._t = Interpolate(z1, o2._t, z2, d2._t);
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
} // namespace Unity.VectorGraphics.External
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/Geom.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 8eb4e2609b653584b88dc0ee64a2ba24
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/External/LibTessDotNet/LICENSE.txt
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
| 2 |
+
** Copyright (C) 2011 Silicon Graphics, Inc.
|
| 3 |
+
** All Rights Reserved.
|
| 4 |
+
**
|
| 5 |
+
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
| 6 |
+
** of this software and associated documentation files (the "Software"), to deal
|
| 7 |
+
** in the Software without restriction, including without limitation the rights
|
| 8 |
+
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
| 9 |
+
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
| 10 |
+
** subject to the following conditions:
|
| 11 |
+
**
|
| 12 |
+
** The above copyright notice including the dates of first publication and either this
|
| 13 |
+
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
| 14 |
+
** included in all copies or substantial portions of the Software.
|
| 15 |
+
**
|
| 16 |
+
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
| 17 |
+
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
| 18 |
+
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
| 19 |
+
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| 20 |
+
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
| 21 |
+
** OR OTHER DEALINGS IN THE SOFTWARE.
|
| 22 |
+
**
|
| 23 |
+
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
| 24 |
+
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
| 25 |
+
** this Software without prior written authorization from Silicon Graphics, Inc.
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/ArraySlice.cs
ADDED
|
@@ -0,0 +1,165 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Diagnostics;
|
| 3 |
+
using System.Runtime.InteropServices;
|
| 4 |
+
using Unity.Collections;
|
| 5 |
+
using Unity.Collections.LowLevel.Unsafe;
|
| 6 |
+
|
| 7 |
+
namespace UnityEngine.U2D
|
| 8 |
+
{
|
| 9 |
+
|
| 10 |
+
namespace UTess
|
| 11 |
+
{
|
| 12 |
+
|
| 13 |
+
[StructLayout(LayoutKind.Sequential)]
|
| 14 |
+
[DebuggerDisplay("Length = {Length}")]
|
| 15 |
+
internal unsafe struct ArraySlice<T> : System.IEquatable<ArraySlice<T>> where T : struct
|
| 16 |
+
{
|
| 17 |
+
[NativeDisableUnsafePtrRestriction] internal byte* m_Buffer;
|
| 18 |
+
internal int m_Stride;
|
| 19 |
+
internal int m_Length;
|
| 20 |
+
|
| 21 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 22 |
+
internal int m_MinIndex;
|
| 23 |
+
internal int m_MaxIndex;
|
| 24 |
+
internal AtomicSafetyHandle m_Safety;
|
| 25 |
+
#endif
|
| 26 |
+
|
| 27 |
+
public ArraySlice(NativeArray<T> array, int start, int length)
|
| 28 |
+
{
|
| 29 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 30 |
+
if (start < 0)
|
| 31 |
+
throw new ArgumentOutOfRangeException(nameof(start), $"Slice start {start} < 0.");
|
| 32 |
+
if (length < 0)
|
| 33 |
+
throw new ArgumentOutOfRangeException(nameof(length), $"Slice length {length} < 0.");
|
| 34 |
+
if (start + length > array.Length)
|
| 35 |
+
throw new ArgumentException(
|
| 36 |
+
$"Slice start + length ({start + length}) range must be <= array.Length ({array.Length})");
|
| 37 |
+
m_MinIndex = 0;
|
| 38 |
+
m_MaxIndex = length - 1;
|
| 39 |
+
m_Safety = Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
|
| 40 |
+
#endif
|
| 41 |
+
|
| 42 |
+
m_Stride = UnsafeUtility.SizeOf<T>();
|
| 43 |
+
var ptr = (byte*) array.GetUnsafePtr() + m_Stride * start;
|
| 44 |
+
m_Buffer = ptr;
|
| 45 |
+
m_Length = length;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
public bool Equals(ArraySlice<T> other)
|
| 49 |
+
{
|
| 50 |
+
return m_Buffer == other.m_Buffer && m_Stride == other.m_Stride && m_Length == other.m_Length;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
public override bool Equals(object obj)
|
| 54 |
+
{
|
| 55 |
+
if (ReferenceEquals(null, obj)) return false;
|
| 56 |
+
return obj is ArraySlice<T> && Equals((ArraySlice<T>) obj);
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
public override int GetHashCode()
|
| 60 |
+
{
|
| 61 |
+
unchecked
|
| 62 |
+
{
|
| 63 |
+
var hashCode = (int) m_Buffer;
|
| 64 |
+
hashCode = (hashCode * 397) ^ m_Stride;
|
| 65 |
+
hashCode = (hashCode * 397) ^ m_Length;
|
| 66 |
+
return hashCode;
|
| 67 |
+
}
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
public static bool operator ==(ArraySlice<T> left, ArraySlice<T> right)
|
| 71 |
+
{
|
| 72 |
+
return left.Equals(right);
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
public static bool operator !=(ArraySlice<T> left, ArraySlice<T> right)
|
| 76 |
+
{
|
| 77 |
+
return !left.Equals(right);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 81 |
+
// These are double-whammy excluded to we can elide bounds checks in the Burst disassembly view
|
| 82 |
+
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
| 83 |
+
void CheckReadIndex(int index)
|
| 84 |
+
{
|
| 85 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 86 |
+
if (index < m_MinIndex || index > m_MaxIndex)
|
| 87 |
+
FailOutOfRangeError(index);
|
| 88 |
+
#endif
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
| 92 |
+
void CheckWriteIndex(int index)
|
| 93 |
+
{
|
| 94 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 95 |
+
if (index < m_MinIndex || index > m_MaxIndex)
|
| 96 |
+
FailOutOfRangeError(index);
|
| 97 |
+
#endif
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
| 101 |
+
private void FailOutOfRangeError(int index)
|
| 102 |
+
{
|
| 103 |
+
if (index < Length && (m_MinIndex != 0 || m_MaxIndex != Length - 1))
|
| 104 |
+
throw new System.IndexOutOfRangeException(
|
| 105 |
+
$"Index {index} is out of restricted IJobParallelFor range [{m_MinIndex}...{m_MaxIndex}] in ReadWriteBuffer.\n" +
|
| 106 |
+
"ReadWriteBuffers are restricted to only read & write the element at the job index. " +
|
| 107 |
+
"You can use double buffering strategies to avoid race conditions due to " +
|
| 108 |
+
"reading & writing in parallel to the same elements from a job.");
|
| 109 |
+
|
| 110 |
+
throw new System.IndexOutOfRangeException($"Index {index} is out of range of '{Length}' Length.");
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
#endif
|
| 114 |
+
|
| 115 |
+
public static unsafe ArraySlice<T> ConvertExistingDataToArraySlice(void* dataPointer, int stride, int length)
|
| 116 |
+
{
|
| 117 |
+
if (length < 0)
|
| 118 |
+
throw new System.ArgumentException($"Invalid length of '{length}'. It must be greater than 0.",
|
| 119 |
+
nameof(length));
|
| 120 |
+
if (stride < 0)
|
| 121 |
+
throw new System.ArgumentException($"Invalid stride '{stride}'. It must be greater than 0.",
|
| 122 |
+
nameof(stride));
|
| 123 |
+
|
| 124 |
+
var newSlice = new ArraySlice<T>
|
| 125 |
+
{
|
| 126 |
+
m_Stride = stride,
|
| 127 |
+
m_Buffer = (byte*) dataPointer,
|
| 128 |
+
m_Length = length,
|
| 129 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 130 |
+
m_MinIndex = 0,
|
| 131 |
+
m_MaxIndex = length - 1,
|
| 132 |
+
#endif
|
| 133 |
+
};
|
| 134 |
+
|
| 135 |
+
return newSlice;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
public T this[int index]
|
| 139 |
+
{
|
| 140 |
+
get
|
| 141 |
+
{
|
| 142 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 143 |
+
CheckReadIndex(index);
|
| 144 |
+
#endif
|
| 145 |
+
return UnsafeUtility.ReadArrayElementWithStride<T>(m_Buffer, index, m_Stride);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
[WriteAccessRequired]
|
| 149 |
+
set
|
| 150 |
+
{
|
| 151 |
+
#if ENABLE_UNITY_COLLECTIONS_CHECKS
|
| 152 |
+
CheckWriteIndex(index);
|
| 153 |
+
#endif
|
| 154 |
+
UnsafeUtility.WriteArrayElementWithStride(m_Buffer, index, m_Stride, value);
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
public int Stride => m_Stride;
|
| 159 |
+
public int Length => m_Length;
|
| 160 |
+
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/ArraySlice.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 39b2d71389cf61842bdac5523826301a
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/Tessellator.cs
ADDED
|
@@ -0,0 +1,1117 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using Unity.Collections;
|
| 4 |
+
using Unity.Mathematics;
|
| 5 |
+
using Unity.Collections.LowLevel.Unsafe;
|
| 6 |
+
|
| 7 |
+
namespace UnityEngine.U2D
|
| 8 |
+
{
|
| 9 |
+
|
| 10 |
+
namespace UTess
|
| 11 |
+
{
|
| 12 |
+
|
| 13 |
+
enum TessEventType
|
| 14 |
+
{
|
| 15 |
+
EVENT_POINT = 0,
|
| 16 |
+
EVENT_END = 1,
|
| 17 |
+
EVENT_START = 2,
|
| 18 |
+
};
|
| 19 |
+
|
| 20 |
+
struct TessEdge
|
| 21 |
+
{
|
| 22 |
+
public int a;
|
| 23 |
+
public int b;
|
| 24 |
+
};
|
| 25 |
+
|
| 26 |
+
struct TessEvent
|
| 27 |
+
{
|
| 28 |
+
public float2 a;
|
| 29 |
+
public float2 b;
|
| 30 |
+
public int idx;
|
| 31 |
+
public int type;
|
| 32 |
+
};
|
| 33 |
+
|
| 34 |
+
struct TessHull
|
| 35 |
+
{
|
| 36 |
+
public float2 a;
|
| 37 |
+
public float2 b;
|
| 38 |
+
public int idx;
|
| 39 |
+
|
| 40 |
+
public ArraySlice<int> ilarray;
|
| 41 |
+
public int ilcount;
|
| 42 |
+
public ArraySlice<int> iuarray;
|
| 43 |
+
public int iucount;
|
| 44 |
+
};
|
| 45 |
+
|
| 46 |
+
struct TessCell
|
| 47 |
+
{
|
| 48 |
+
public int a;
|
| 49 |
+
public int b;
|
| 50 |
+
public int c;
|
| 51 |
+
};
|
| 52 |
+
|
| 53 |
+
struct TessStar
|
| 54 |
+
{
|
| 55 |
+
public ArraySlice<int> points;
|
| 56 |
+
public int pointCount;
|
| 57 |
+
};
|
| 58 |
+
|
| 59 |
+
internal struct TessUtils
|
| 60 |
+
{
|
| 61 |
+
|
| 62 |
+
// From https://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c and is public domain. Can't find one within Unity.
|
| 63 |
+
public static float OrientFast(float2 a, float2 b, float2 c)
|
| 64 |
+
{
|
| 65 |
+
float epsilon = 1.1102230246251565e-16f;
|
| 66 |
+
float errbound3 = (3.0f + 16.0f * epsilon) * epsilon;
|
| 67 |
+
float l = (a.y - c.y) * (b.x - c.x);
|
| 68 |
+
float r = (a.x - c.x) * (b.y - c.y);
|
| 69 |
+
float det = l - r;
|
| 70 |
+
float s = 0;
|
| 71 |
+
if (l > 0)
|
| 72 |
+
{
|
| 73 |
+
if (r <= 0)
|
| 74 |
+
{
|
| 75 |
+
return det;
|
| 76 |
+
}
|
| 77 |
+
else
|
| 78 |
+
{
|
| 79 |
+
s = l + r;
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
else if (l < 0)
|
| 83 |
+
{
|
| 84 |
+
if (r >= 0)
|
| 85 |
+
{
|
| 86 |
+
return det;
|
| 87 |
+
}
|
| 88 |
+
else
|
| 89 |
+
{
|
| 90 |
+
s = -(l + r);
|
| 91 |
+
}
|
| 92 |
+
}
|
| 93 |
+
else
|
| 94 |
+
{
|
| 95 |
+
return det;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
float tol = errbound3 * s;
|
| 99 |
+
if (det >= tol || det <= -tol)
|
| 100 |
+
{
|
| 101 |
+
return det;
|
| 102 |
+
}
|
| 103 |
+
|
| 104 |
+
return epsilon;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
public static float Norm(float2 cV)
|
| 108 |
+
{
|
| 109 |
+
return cV.x * cV.x + cV.y * cV.y;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
public static float Dist(float2 cV1, float2 cV2)
|
| 113 |
+
{
|
| 114 |
+
return (cV1.x - cV2.x) * (cV1.x - cV2.x) + (cV1.y - cV2.y) * (cV1.y - cV2.y);
|
| 115 |
+
}
|
| 116 |
+
public static bool IsInsideCircle(float2 a, float2 b, float2 c, float2 p)
|
| 117 |
+
{
|
| 118 |
+
float ab = Norm(a);
|
| 119 |
+
float cd = Norm(b);
|
| 120 |
+
float ef = Norm(c);
|
| 121 |
+
|
| 122 |
+
float ax = a.x;
|
| 123 |
+
float ay = a.y;
|
| 124 |
+
float bx = b.x;
|
| 125 |
+
float by = b.y;
|
| 126 |
+
float cx = c.x;
|
| 127 |
+
float cy = c.y;
|
| 128 |
+
|
| 129 |
+
float circum_x = (ab * (cy - by) + cd * (ay - cy) + ef * (by - ay)) /
|
| 130 |
+
(ax * (cy - by) + bx * (ay - cy) + cx * (by - ay));
|
| 131 |
+
float circum_y = (ab * (cx - bx) + cd * (ax - cx) + ef * (bx - ax)) /
|
| 132 |
+
(ay * (cx - bx) + by * (ax - cx) + cy * (bx - ax));
|
| 133 |
+
|
| 134 |
+
float2 circum = new float2();
|
| 135 |
+
circum.x = circum_x / 2;
|
| 136 |
+
circum.y = circum_y / 2;
|
| 137 |
+
float circum_radius = Dist(a, circum);
|
| 138 |
+
float dist = Dist(p, circum);
|
| 139 |
+
return circum_radius - dist > 0.00001f;
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
public unsafe static void InsertionSort<T, U>(void* array, int lo, int hi, U comp)
|
| 143 |
+
where T : struct where U : IComparer<T>
|
| 144 |
+
{
|
| 145 |
+
int i, j;
|
| 146 |
+
T t;
|
| 147 |
+
for (i = lo; i < hi; i++)
|
| 148 |
+
{
|
| 149 |
+
j = i;
|
| 150 |
+
t = UnsafeUtility.ReadArrayElement<T>(array, i + 1);
|
| 151 |
+
while (j >= lo && comp.Compare(t, UnsafeUtility.ReadArrayElement<T>(array, j)) < 0)
|
| 152 |
+
{
|
| 153 |
+
UnsafeUtility.WriteArrayElement<T>(array, j + 1, UnsafeUtility.ReadArrayElement<T>(array, j));
|
| 154 |
+
j--;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
UnsafeUtility.WriteArrayElement<T>(array, j + 1, t);
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
struct TessEventCompare : IComparer<TessEvent>
|
| 164 |
+
{
|
| 165 |
+
public int Compare(TessEvent a, TessEvent b)
|
| 166 |
+
{
|
| 167 |
+
float f = (a.a.x - b.a.x);
|
| 168 |
+
if (0 != f)
|
| 169 |
+
return (f > 0) ? 1 : -1;
|
| 170 |
+
|
| 171 |
+
f = (a.a.y - b.a.y);
|
| 172 |
+
if (0 != f)
|
| 173 |
+
return (f > 0) ? 1 : -1;
|
| 174 |
+
|
| 175 |
+
int i = a.type - b.type;
|
| 176 |
+
if (0 != i)
|
| 177 |
+
return i;
|
| 178 |
+
|
| 179 |
+
if (a.type != (int) TessEventType.EVENT_POINT)
|
| 180 |
+
{
|
| 181 |
+
float o = TessUtils.OrientFast(a.a, a.b, b.b);
|
| 182 |
+
if (0 != o)
|
| 183 |
+
{
|
| 184 |
+
return (o > 0) ? 1 : -1;
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
return a.idx - b.idx;
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
struct TessEdgeCompare : IComparer<TessEdge>
|
| 193 |
+
{
|
| 194 |
+
public int Compare(TessEdge a, TessEdge b)
|
| 195 |
+
{
|
| 196 |
+
int i = a.a - b.a;
|
| 197 |
+
if (0 != i)
|
| 198 |
+
return i;
|
| 199 |
+
i = a.b - b.b;
|
| 200 |
+
return i;
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
struct TessCellCompare : IComparer<TessCell>
|
| 205 |
+
{
|
| 206 |
+
public int Compare(TessCell a, TessCell b)
|
| 207 |
+
{
|
| 208 |
+
int i = a.a - b.a;
|
| 209 |
+
if (0 != i)
|
| 210 |
+
return i;
|
| 211 |
+
i = a.b - b.b;
|
| 212 |
+
if (0 != i)
|
| 213 |
+
return i;
|
| 214 |
+
i = a.c - b.c;
|
| 215 |
+
return i;
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
internal struct Tessellator
|
| 220 |
+
{
|
| 221 |
+
// For Processing.
|
| 222 |
+
NativeArray<TessEdge> m_Edges;
|
| 223 |
+
NativeArray<TessStar> m_Stars;
|
| 224 |
+
NativeArray<TessCell> m_Cells;
|
| 225 |
+
int m_CellCount;
|
| 226 |
+
|
| 227 |
+
// For Storage.
|
| 228 |
+
NativeArray<int> m_ILArray;
|
| 229 |
+
NativeArray<int> m_IUArray;
|
| 230 |
+
NativeArray<int> m_SPArray;
|
| 231 |
+
int m_NumPoints;
|
| 232 |
+
int m_StarCount;
|
| 233 |
+
|
| 234 |
+
// Intermediates.
|
| 235 |
+
NativeArray<int> m_Flags;
|
| 236 |
+
NativeArray<int> m_Neighbors;
|
| 237 |
+
NativeArray<int> m_Constraints;
|
| 238 |
+
|
| 239 |
+
static float TestPoint(TessHull hull, float2 point)
|
| 240 |
+
{
|
| 241 |
+
return TessUtils.OrientFast(hull.a, hull.b, point);
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
static int GetLowerHullForVector(NativeArray<TessHull> hulls, int hullCount, float2 p)
|
| 245 |
+
{
|
| 246 |
+
int i;
|
| 247 |
+
int l = 0;
|
| 248 |
+
int h = hullCount - 1;
|
| 249 |
+
i = l - 1;
|
| 250 |
+
while (l <= h)
|
| 251 |
+
{
|
| 252 |
+
int m;
|
| 253 |
+
m = ((int) (l + h)) >> 1;
|
| 254 |
+
if (TestPoint(hulls[m], p) < 0)
|
| 255 |
+
{
|
| 256 |
+
i = m;
|
| 257 |
+
l = m + 1;
|
| 258 |
+
}
|
| 259 |
+
else
|
| 260 |
+
h = m - 1;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
return i;
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
static int GetUpperHullForVector(NativeArray<TessHull> hulls, int hullCount, float2 p)
|
| 267 |
+
{
|
| 268 |
+
int i;
|
| 269 |
+
int l = 0;
|
| 270 |
+
int h = hullCount - 1;
|
| 271 |
+
i = h + 1;
|
| 272 |
+
while (l <= h)
|
| 273 |
+
{
|
| 274 |
+
int m;
|
| 275 |
+
m = ((int) (l + h)) >> 1;
|
| 276 |
+
if (TestPoint(hulls[m], p) > 0)
|
| 277 |
+
{
|
| 278 |
+
i = m;
|
| 279 |
+
h = m - 1;
|
| 280 |
+
}
|
| 281 |
+
else
|
| 282 |
+
l = m + 1;
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
return i;
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
static float FindSplit(TessHull hull, TessEvent edge)
|
| 289 |
+
{
|
| 290 |
+
float d = 0;
|
| 291 |
+
if (hull.a.x < edge.a.x)
|
| 292 |
+
{
|
| 293 |
+
d = TessUtils.OrientFast(hull.a, hull.b, edge.a);
|
| 294 |
+
}
|
| 295 |
+
else
|
| 296 |
+
{
|
| 297 |
+
d = TessUtils.OrientFast(edge.b, edge.a, hull.a);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
if (0 != d)
|
| 301 |
+
{
|
| 302 |
+
return d;
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
if (edge.b.x < hull.b.x)
|
| 306 |
+
{
|
| 307 |
+
d = TessUtils.OrientFast(hull.a, hull.b, edge.b);
|
| 308 |
+
}
|
| 309 |
+
else
|
| 310 |
+
{
|
| 311 |
+
d = TessUtils.OrientFast(edge.b, edge.a, hull.b);
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
if (0 != d)
|
| 315 |
+
{
|
| 316 |
+
return d;
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
return hull.idx - edge.idx;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
static int GetLowerEqualHullForEvent(NativeArray<TessHull> hulls, int hullCount, TessEvent p)
|
| 323 |
+
{
|
| 324 |
+
int i;
|
| 325 |
+
int l = 0;
|
| 326 |
+
int h = hullCount - 1;
|
| 327 |
+
i = l - 1;
|
| 328 |
+
while (l <= h)
|
| 329 |
+
{
|
| 330 |
+
int m;
|
| 331 |
+
m = ((int) (l + h)) >> 1;
|
| 332 |
+
if (FindSplit(hulls[m], p) <= 0)
|
| 333 |
+
{
|
| 334 |
+
i = m;
|
| 335 |
+
l = m + 1;
|
| 336 |
+
}
|
| 337 |
+
else
|
| 338 |
+
h = m - 1;
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
return i;
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
static int GetEqualHullForEvent(NativeArray<TessHull> hulls, int hullCount, TessEvent p)
|
| 345 |
+
{
|
| 346 |
+
int l = 0;
|
| 347 |
+
int h = hullCount - 1;
|
| 348 |
+
while (l <= h)
|
| 349 |
+
{
|
| 350 |
+
int m;
|
| 351 |
+
m = ((int) (l + h)) >> 1;
|
| 352 |
+
float f = FindSplit(hulls[m], p);
|
| 353 |
+
if (f == 0)
|
| 354 |
+
{
|
| 355 |
+
return m;
|
| 356 |
+
}
|
| 357 |
+
else if (f <= 0)
|
| 358 |
+
{
|
| 359 |
+
l = m + 1;
|
| 360 |
+
}
|
| 361 |
+
else
|
| 362 |
+
h = m - 1;
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
return -1;
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
void AddPoint(NativeArray<TessHull> hulls, int hullCount, NativeArray<float2> points, float2 p,
|
| 369 |
+
int idx)
|
| 370 |
+
{
|
| 371 |
+
int l = GetLowerHullForVector(hulls, hullCount, p);
|
| 372 |
+
int u = GetUpperHullForVector(hulls, hullCount, p);
|
| 373 |
+
for (int i = l; i < u; ++i)
|
| 374 |
+
{
|
| 375 |
+
TessHull hull = hulls[i];
|
| 376 |
+
|
| 377 |
+
int m = hull.ilcount;
|
| 378 |
+
while (m > 1 && TessUtils.OrientFast(points[hull.ilarray[m - 2]], points[hull.ilarray[m - 1]], p) >
|
| 379 |
+
0)
|
| 380 |
+
{
|
| 381 |
+
TessCell c = new TessCell();
|
| 382 |
+
c.a = hull.ilarray[m - 1];
|
| 383 |
+
c.b = hull.ilarray[m - 2];
|
| 384 |
+
c.c = idx;
|
| 385 |
+
m_Cells[m_CellCount++] = c;
|
| 386 |
+
m -= 1;
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
hull.ilcount = m + 1;
|
| 390 |
+
hull.ilarray[m] = idx;
|
| 391 |
+
|
| 392 |
+
m = hull.iucount;
|
| 393 |
+
while (m > 1 && TessUtils.OrientFast(points[hull.iuarray[m - 2]], points[hull.iuarray[m - 1]], p) <
|
| 394 |
+
0)
|
| 395 |
+
{
|
| 396 |
+
TessCell c = new TessCell();
|
| 397 |
+
c.a = hull.iuarray[m - 2];
|
| 398 |
+
c.b = hull.iuarray[m - 1];
|
| 399 |
+
c.c = idx;
|
| 400 |
+
m_Cells[m_CellCount++] = c;
|
| 401 |
+
m -= 1;
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
hull.iucount = m + 1;
|
| 405 |
+
hull.iuarray[m] = idx;
|
| 406 |
+
|
| 407 |
+
hulls[i] = hull;
|
| 408 |
+
}
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
static void InsertHull(NativeArray<TessHull> Hulls, int Pos, ref int Count, TessHull Value)
|
| 412 |
+
{
|
| 413 |
+
if (Count < Hulls.Length - 1)
|
| 414 |
+
{
|
| 415 |
+
for (int i = Count; i > Pos; --i)
|
| 416 |
+
Hulls[i] = Hulls[i - 1];
|
| 417 |
+
Hulls[Pos] = Value;
|
| 418 |
+
Count++;
|
| 419 |
+
}
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
static void EraseHull(NativeArray<TessHull> Hulls, int Pos, ref int Count)
|
| 423 |
+
{
|
| 424 |
+
if (Count < Hulls.Length)
|
| 425 |
+
{
|
| 426 |
+
for (int i = Pos; i < Count - 1; ++i)
|
| 427 |
+
Hulls[i] = Hulls[i + 1];
|
| 428 |
+
Count--;
|
| 429 |
+
}
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
void SplitHulls(NativeArray<TessHull> hulls, ref int hullCount, NativeArray<float2> points,
|
| 433 |
+
TessEvent evt)
|
| 434 |
+
{
|
| 435 |
+
int index = GetLowerEqualHullForEvent(hulls, hullCount, evt);
|
| 436 |
+
TessHull hull = hulls[index];
|
| 437 |
+
|
| 438 |
+
TessHull newHull;
|
| 439 |
+
newHull.a = evt.a;
|
| 440 |
+
newHull.b = evt.b;
|
| 441 |
+
newHull.idx = evt.idx;
|
| 442 |
+
|
| 443 |
+
int y = hull.iuarray[hull.iucount - 1];
|
| 444 |
+
newHull.iuarray = new ArraySlice<int>(m_IUArray, newHull.idx * m_NumPoints, m_NumPoints);
|
| 445 |
+
newHull.iucount = hull.iucount;
|
| 446 |
+
for (int i = 0; i < newHull.iucount; ++i)
|
| 447 |
+
newHull.iuarray[i] = hull.iuarray[i];
|
| 448 |
+
hull.iuarray[0] = y;
|
| 449 |
+
hull.iucount = 1;
|
| 450 |
+
hulls[index] = hull;
|
| 451 |
+
|
| 452 |
+
newHull.ilarray = new ArraySlice<int>(m_ILArray, newHull.idx * m_NumPoints, m_NumPoints);
|
| 453 |
+
newHull.ilarray[0] = y;
|
| 454 |
+
newHull.ilcount = 1;
|
| 455 |
+
|
| 456 |
+
InsertHull(hulls, index + 1, ref hullCount, newHull);
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
void MergeHulls(NativeArray<TessHull> hulls, ref int hullCount, NativeArray<float2> points,
|
| 460 |
+
TessEvent evt)
|
| 461 |
+
{
|
| 462 |
+
float2 temp = evt.a;
|
| 463 |
+
evt.a = evt.b;
|
| 464 |
+
evt.b = temp;
|
| 465 |
+
int index = GetEqualHullForEvent(hulls, hullCount, evt);
|
| 466 |
+
|
| 467 |
+
TessHull upper = hulls[index];
|
| 468 |
+
TessHull lower = hulls[index - 1];
|
| 469 |
+
|
| 470 |
+
lower.iucount = upper.iucount;
|
| 471 |
+
for (int i = 0; i < lower.iucount; ++i)
|
| 472 |
+
lower.iuarray[i] = upper.iuarray[i];
|
| 473 |
+
|
| 474 |
+
hulls[index - 1] = lower;
|
| 475 |
+
EraseHull(hulls, index, ref hullCount);
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
internal void Triangulate(NativeArray<float2> points, NativeArray<TessEdge> edgesIn)
|
| 479 |
+
{
|
| 480 |
+
int numEdges = edgesIn.Length;
|
| 481 |
+
const int kStarEdges = 16;
|
| 482 |
+
|
| 483 |
+
m_NumPoints = points.Length;
|
| 484 |
+
m_StarCount = m_NumPoints > kStarEdges ? m_NumPoints : kStarEdges;
|
| 485 |
+
m_StarCount = m_StarCount * 2;
|
| 486 |
+
m_CellCount = 0;
|
| 487 |
+
m_Cells = new NativeArray<TessCell>(m_NumPoints * (m_NumPoints + 1), Allocator.Temp);
|
| 488 |
+
m_ILArray = new NativeArray<int>(m_NumPoints * (m_NumPoints + 1), Allocator.Temp); // Make room for -1 node.
|
| 489 |
+
m_IUArray = new NativeArray<int>(m_NumPoints * (m_NumPoints + 1), Allocator.Temp); // Make room for -1 node.
|
| 490 |
+
m_SPArray = new NativeArray<int>(m_NumPoints * (m_StarCount), Allocator.Temp); // Make room for -1 node.
|
| 491 |
+
|
| 492 |
+
NativeArray<TessHull> hulls = new NativeArray<TessHull>(m_NumPoints * 8, Allocator.Temp);
|
| 493 |
+
int hullCount = 0;
|
| 494 |
+
|
| 495 |
+
NativeArray<TessEvent> events = new NativeArray<TessEvent>(m_NumPoints + (numEdges * 2), Allocator.Temp);
|
| 496 |
+
int eventCount = 0;
|
| 497 |
+
|
| 498 |
+
for (int i = 0; i < m_NumPoints; ++i)
|
| 499 |
+
{
|
| 500 |
+
TessEvent evt = new TessEvent();
|
| 501 |
+
evt.a = points[i];
|
| 502 |
+
evt.b = new float2();
|
| 503 |
+
evt.idx = i;
|
| 504 |
+
evt.type = (int) TessEventType.EVENT_POINT;
|
| 505 |
+
events[eventCount++] = evt;
|
| 506 |
+
}
|
| 507 |
+
|
| 508 |
+
for (int i = 0; i < numEdges; ++i)
|
| 509 |
+
{
|
| 510 |
+
TessEdge e = edgesIn[i];
|
| 511 |
+
float2 a = points[e.a];
|
| 512 |
+
float2 b = points[e.b];
|
| 513 |
+
if (a.x < b.x)
|
| 514 |
+
{
|
| 515 |
+
TessEvent _s = new TessEvent();
|
| 516 |
+
_s.a = a;
|
| 517 |
+
_s.b = b;
|
| 518 |
+
_s.idx = i;
|
| 519 |
+
_s.type = (int) TessEventType.EVENT_START;
|
| 520 |
+
|
| 521 |
+
TessEvent _e = new TessEvent();
|
| 522 |
+
_e.a = b;
|
| 523 |
+
_e.b = a;
|
| 524 |
+
_e.idx = i;
|
| 525 |
+
_e.type = (int) TessEventType.EVENT_END;
|
| 526 |
+
|
| 527 |
+
events[eventCount++] = _s;
|
| 528 |
+
events[eventCount++] = _e;
|
| 529 |
+
}
|
| 530 |
+
else if (a.x > b.x)
|
| 531 |
+
{
|
| 532 |
+
TessEvent _s = new TessEvent();
|
| 533 |
+
_s.a = b;
|
| 534 |
+
_s.b = a;
|
| 535 |
+
_s.idx = i;
|
| 536 |
+
_s.type = (int) TessEventType.EVENT_START;
|
| 537 |
+
|
| 538 |
+
TessEvent _e = new TessEvent();
|
| 539 |
+
_e.a = a;
|
| 540 |
+
_e.b = b;
|
| 541 |
+
_e.idx = i;
|
| 542 |
+
_e.type = (int) TessEventType.EVENT_END;
|
| 543 |
+
|
| 544 |
+
events[eventCount++] = _s;
|
| 545 |
+
events[eventCount++] = _e;
|
| 546 |
+
}
|
| 547 |
+
}
|
| 548 |
+
|
| 549 |
+
unsafe
|
| 550 |
+
{
|
| 551 |
+
TessUtils.InsertionSort<TessEvent, TessEventCompare>(
|
| 552 |
+
NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(events), 0, eventCount - 1,
|
| 553 |
+
new TessEventCompare());
|
| 554 |
+
;
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
float minX = events[0].a.x - (1 + math.abs(events[0].a.x)) * math.pow(2.0f, -16.0f);
|
| 558 |
+
TessHull hull;
|
| 559 |
+
hull.a.x = minX;
|
| 560 |
+
hull.a.y = 1;
|
| 561 |
+
hull.b.x = minX;
|
| 562 |
+
hull.b.y = 0;
|
| 563 |
+
hull.idx = -1;
|
| 564 |
+
hull.ilarray = new ArraySlice<int>(m_ILArray, m_NumPoints * m_NumPoints, m_NumPoints); // Last element
|
| 565 |
+
hull.iuarray = new ArraySlice<int>(m_IUArray, m_NumPoints * m_NumPoints, m_NumPoints);
|
| 566 |
+
hull.ilcount = 0;
|
| 567 |
+
hull.iucount = 0;
|
| 568 |
+
hulls[hullCount++] = hull;
|
| 569 |
+
|
| 570 |
+
for (int i = 0, numEvents = eventCount; i < numEvents; ++i)
|
| 571 |
+
{
|
| 572 |
+
switch (events[i].type)
|
| 573 |
+
{
|
| 574 |
+
case (int) TessEventType.EVENT_POINT:
|
| 575 |
+
{
|
| 576 |
+
AddPoint(hulls, hullCount, points, events[i].a, events[i].idx);
|
| 577 |
+
}
|
| 578 |
+
break;
|
| 579 |
+
|
| 580 |
+
case (int) TessEventType.EVENT_START:
|
| 581 |
+
{
|
| 582 |
+
SplitHulls(hulls, ref hullCount, points, events[i]);
|
| 583 |
+
}
|
| 584 |
+
break;
|
| 585 |
+
|
| 586 |
+
default:
|
| 587 |
+
{
|
| 588 |
+
MergeHulls(hulls, ref hullCount, points, events[i]);
|
| 589 |
+
}
|
| 590 |
+
break;
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
|
| 594 |
+
hulls.Dispose();
|
| 595 |
+
events.Dispose();
|
| 596 |
+
}
|
| 597 |
+
|
| 598 |
+
|
| 599 |
+
void Prepare(NativeArray<TessEdge> edgesIn)
|
| 600 |
+
{
|
| 601 |
+
m_Stars = new NativeArray<TessStar>(edgesIn.Length, Allocator.Temp);
|
| 602 |
+
|
| 603 |
+
for (int i = 0; i < edgesIn.Length; ++i)
|
| 604 |
+
{
|
| 605 |
+
TessEdge e = edgesIn[i];
|
| 606 |
+
e.a = (edgesIn[i].a < edgesIn[i].b) ? edgesIn[i].a : edgesIn[i].b;
|
| 607 |
+
e.b = (edgesIn[i].a > edgesIn[i].b) ? edgesIn[i].a : edgesIn[i].b;
|
| 608 |
+
edgesIn[i] = e;
|
| 609 |
+
TessStar s = m_Stars[i];
|
| 610 |
+
s.points = new ArraySlice<int>(m_SPArray, i * m_StarCount, m_StarCount);
|
| 611 |
+
s.pointCount = 0;
|
| 612 |
+
m_Stars[i] = s;
|
| 613 |
+
}
|
| 614 |
+
|
| 615 |
+
unsafe
|
| 616 |
+
{
|
| 617 |
+
TessUtils.InsertionSort<TessEdge, TessEdgeCompare>(
|
| 618 |
+
NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(edgesIn), 0, edgesIn.Length - 1,
|
| 619 |
+
new TessEdgeCompare());
|
| 620 |
+
}
|
| 621 |
+
|
| 622 |
+
m_Edges = new NativeArray<TessEdge>(edgesIn.Length, Allocator.Temp);
|
| 623 |
+
m_Edges.CopyFrom(edgesIn);
|
| 624 |
+
|
| 625 |
+
// Fill stars.
|
| 626 |
+
for (int i = 0; i < m_CellCount; ++i)
|
| 627 |
+
{
|
| 628 |
+
int a = m_Cells[i].a;
|
| 629 |
+
int b = m_Cells[i].b;
|
| 630 |
+
int c = m_Cells[i].c;
|
| 631 |
+
TessStar sa = m_Stars[a];
|
| 632 |
+
TessStar sb = m_Stars[b];
|
| 633 |
+
TessStar sc = m_Stars[c];
|
| 634 |
+
sa.points[sa.pointCount++] = b;
|
| 635 |
+
sa.points[sa.pointCount++] = c;
|
| 636 |
+
sb.points[sb.pointCount++] = c;
|
| 637 |
+
sb.points[sb.pointCount++] = a;
|
| 638 |
+
sc.points[sc.pointCount++] = a;
|
| 639 |
+
sc.points[sc.pointCount++] = b;
|
| 640 |
+
m_Stars[a] = sa;
|
| 641 |
+
m_Stars[b] = sb;
|
| 642 |
+
m_Stars[c] = sc;
|
| 643 |
+
}
|
| 644 |
+
}
|
| 645 |
+
|
| 646 |
+
int OppositeOf(int a, int b)
|
| 647 |
+
{
|
| 648 |
+
ArraySlice<int> points = m_Stars[b].points;
|
| 649 |
+
for (int k = 1, n = m_Stars[b].pointCount; k < n; k += 2)
|
| 650 |
+
{
|
| 651 |
+
if (points[k] == a)
|
| 652 |
+
{
|
| 653 |
+
return points[k - 1];
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
return -1;
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
static int GetEqualHullForEdges(NativeArray<TessEdge> edges, TessEdge p)
|
| 661 |
+
{
|
| 662 |
+
int l = 0;
|
| 663 |
+
int h = edges.Length - 1;
|
| 664 |
+
TessEdgeCompare tec = new TessEdgeCompare();
|
| 665 |
+
while (l <= h)
|
| 666 |
+
{
|
| 667 |
+
int m;
|
| 668 |
+
m = ((int) (l + h)) >> 1;
|
| 669 |
+
int f = tec.Compare(edges[m], p);
|
| 670 |
+
if (f == 0)
|
| 671 |
+
{
|
| 672 |
+
return m;
|
| 673 |
+
}
|
| 674 |
+
else if (f <= 0)
|
| 675 |
+
{
|
| 676 |
+
l = m + 1;
|
| 677 |
+
}
|
| 678 |
+
else
|
| 679 |
+
h = m - 1;
|
| 680 |
+
}
|
| 681 |
+
|
| 682 |
+
return -1;
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
int FindConstraint(int a, int b)
|
| 686 |
+
{
|
| 687 |
+
TessEdge e;
|
| 688 |
+
e.a = a < b ? a : b;
|
| 689 |
+
e.b = a > b ? a : b;
|
| 690 |
+
return GetEqualHullForEdges(m_Edges, e);
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
void AddTriangle(int i, int j, int k)
|
| 694 |
+
{
|
| 695 |
+
TessStar si = m_Stars[i];
|
| 696 |
+
TessStar sj = m_Stars[j];
|
| 697 |
+
TessStar sk = m_Stars[k];
|
| 698 |
+
si.points[si.pointCount++] = j;
|
| 699 |
+
si.points[si.pointCount++] = k;
|
| 700 |
+
sj.points[sj.pointCount++] = k;
|
| 701 |
+
sj.points[sj.pointCount++] = i;
|
| 702 |
+
sk.points[sk.pointCount++] = i;
|
| 703 |
+
sk.points[sk.pointCount++] = j;
|
| 704 |
+
m_Stars[i] = si;
|
| 705 |
+
m_Stars[j] = sj;
|
| 706 |
+
m_Stars[k] = sk;
|
| 707 |
+
}
|
| 708 |
+
|
| 709 |
+
void RemovePair(int r, int j, int k)
|
| 710 |
+
{
|
| 711 |
+
TessStar s = m_Stars[r];
|
| 712 |
+
ArraySlice<int> points = s.points;
|
| 713 |
+
for (int i = 1, n = s.pointCount; i < n; i += 2)
|
| 714 |
+
{
|
| 715 |
+
if (points[i - 1] == j && points[i] == k)
|
| 716 |
+
{
|
| 717 |
+
points[i - 1] = points[n - 2];
|
| 718 |
+
points[i] = points[n - 1];
|
| 719 |
+
s.points = points;
|
| 720 |
+
s.pointCount = s.pointCount - 2;
|
| 721 |
+
m_Stars[r] = s;
|
| 722 |
+
return;
|
| 723 |
+
}
|
| 724 |
+
}
|
| 725 |
+
}
|
| 726 |
+
|
| 727 |
+
void RemoveTriangle(int i, int j, int k)
|
| 728 |
+
{
|
| 729 |
+
RemovePair(i, j, k);
|
| 730 |
+
RemovePair(j, k, i);
|
| 731 |
+
RemovePair(k, i, j);
|
| 732 |
+
}
|
| 733 |
+
|
| 734 |
+
void EdgeFlip(int i, int j)
|
| 735 |
+
{
|
| 736 |
+
int a = OppositeOf(i, j);
|
| 737 |
+
int b = OppositeOf(j, i);
|
| 738 |
+
RemoveTriangle(i, j, a);
|
| 739 |
+
RemoveTriangle(j, i, b);
|
| 740 |
+
AddTriangle(i, b, a);
|
| 741 |
+
AddTriangle(j, a, b);
|
| 742 |
+
}
|
| 743 |
+
|
| 744 |
+
void Flip(NativeArray<float2> points, ref NativeArray<int> stack, ref int stackCount,
|
| 745 |
+
int a, int b, int x)
|
| 746 |
+
{
|
| 747 |
+
int y = OppositeOf(a, b);
|
| 748 |
+
|
| 749 |
+
if (y < 0)
|
| 750 |
+
{
|
| 751 |
+
return;
|
| 752 |
+
}
|
| 753 |
+
|
| 754 |
+
if (b < a)
|
| 755 |
+
{
|
| 756 |
+
int tmp = a;
|
| 757 |
+
a = b;
|
| 758 |
+
b = tmp;
|
| 759 |
+
tmp = x;
|
| 760 |
+
x = y;
|
| 761 |
+
y = tmp;
|
| 762 |
+
}
|
| 763 |
+
|
| 764 |
+
if (FindConstraint(a, b) != -1)
|
| 765 |
+
{
|
| 766 |
+
return;
|
| 767 |
+
}
|
| 768 |
+
|
| 769 |
+
if (TessUtils.IsInsideCircle(points[a], points[b], points[x], points[y]))
|
| 770 |
+
{
|
| 771 |
+
stack[stackCount++] = a;
|
| 772 |
+
stack[stackCount++] = b;
|
| 773 |
+
}
|
| 774 |
+
}
|
| 775 |
+
|
| 776 |
+
NativeArray<TessCell> GetCells(ref int count)
|
| 777 |
+
{
|
| 778 |
+
NativeArray<TessCell> cellsOut = new NativeArray<TessCell>(m_NumPoints * (m_NumPoints + 1), Allocator.Temp);
|
| 779 |
+
count = 0;
|
| 780 |
+
for (int i = 0, n = m_Stars.Length; i < n; ++i)
|
| 781 |
+
{
|
| 782 |
+
ArraySlice<int> points = m_Stars[i].points;
|
| 783 |
+
for (int j = 0, m = m_Stars[i].pointCount; j < m; j += 2)
|
| 784 |
+
{
|
| 785 |
+
int s = points[j];
|
| 786 |
+
int t = points[j + 1];
|
| 787 |
+
if (i < math.min(s, t))
|
| 788 |
+
{
|
| 789 |
+
TessCell c = new TessCell();
|
| 790 |
+
c.a = i;
|
| 791 |
+
c.b = s;
|
| 792 |
+
c.c = t;
|
| 793 |
+
cellsOut[count++] = c;
|
| 794 |
+
}
|
| 795 |
+
}
|
| 796 |
+
}
|
| 797 |
+
|
| 798 |
+
return cellsOut;
|
| 799 |
+
}
|
| 800 |
+
|
| 801 |
+
internal void ApplyDelaunay(NativeArray<float2> points, NativeArray<TessEdge> edgesIn)
|
| 802 |
+
{
|
| 803 |
+
|
| 804 |
+
NativeArray<int> stack = new NativeArray<int>(m_NumPoints * (m_NumPoints + 1), Allocator.Temp);
|
| 805 |
+
int stackCount = 0;
|
| 806 |
+
|
| 807 |
+
Prepare(edgesIn);
|
| 808 |
+
for (int a = 0; a < m_NumPoints; ++a)
|
| 809 |
+
{
|
| 810 |
+
TessStar star = m_Stars[a];
|
| 811 |
+
for (int j = 1; j < star.pointCount; j += 2)
|
| 812 |
+
{
|
| 813 |
+
int b = star.points[j];
|
| 814 |
+
|
| 815 |
+
if (b < a)
|
| 816 |
+
{
|
| 817 |
+
continue;
|
| 818 |
+
}
|
| 819 |
+
|
| 820 |
+
if (FindConstraint(a, b) >= 0)
|
| 821 |
+
{
|
| 822 |
+
continue;
|
| 823 |
+
}
|
| 824 |
+
|
| 825 |
+
int x = star.points[j - 1], y = -1;
|
| 826 |
+
for (int k = 1; k < star.pointCount; k += 2)
|
| 827 |
+
{
|
| 828 |
+
if (star.points[k - 1] == b)
|
| 829 |
+
{
|
| 830 |
+
y = star.points[k];
|
| 831 |
+
break;
|
| 832 |
+
}
|
| 833 |
+
}
|
| 834 |
+
|
| 835 |
+
if (y < 0)
|
| 836 |
+
{
|
| 837 |
+
continue;
|
| 838 |
+
}
|
| 839 |
+
|
| 840 |
+
if (TessUtils.IsInsideCircle(points[a], points[b], points[x], points[y]))
|
| 841 |
+
{
|
| 842 |
+
stack[stackCount++] = a;
|
| 843 |
+
stack[stackCount++] = b;
|
| 844 |
+
}
|
| 845 |
+
}
|
| 846 |
+
}
|
| 847 |
+
|
| 848 |
+
while (stackCount > 0)
|
| 849 |
+
{
|
| 850 |
+
int b = stack[stackCount - 1];
|
| 851 |
+
stackCount--;
|
| 852 |
+
int a = stack[stackCount - 1];
|
| 853 |
+
stackCount--;
|
| 854 |
+
|
| 855 |
+
int x = -1, y = -1;
|
| 856 |
+
TessStar star = m_Stars[a];
|
| 857 |
+
for (int i = 1; i < star.pointCount; i += 2)
|
| 858 |
+
{
|
| 859 |
+
int s = star.points[i - 1];
|
| 860 |
+
int t = star.points[i];
|
| 861 |
+
if (s == b)
|
| 862 |
+
{
|
| 863 |
+
y = t;
|
| 864 |
+
}
|
| 865 |
+
else if (t == b)
|
| 866 |
+
{
|
| 867 |
+
x = s;
|
| 868 |
+
}
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
if (x < 0 || y < 0)
|
| 872 |
+
{
|
| 873 |
+
continue;
|
| 874 |
+
}
|
| 875 |
+
|
| 876 |
+
if (!TessUtils.IsInsideCircle(points[a], points[b], points[x], points[y]))
|
| 877 |
+
{
|
| 878 |
+
continue;
|
| 879 |
+
}
|
| 880 |
+
|
| 881 |
+
EdgeFlip(a, b);
|
| 882 |
+
|
| 883 |
+
Flip(points, ref stack, ref stackCount, x, a, y);
|
| 884 |
+
Flip(points, ref stack, ref stackCount, a, y, x);
|
| 885 |
+
Flip(points, ref stack, ref stackCount, y, b, x);
|
| 886 |
+
Flip(points, ref stack, ref stackCount, b, x, y);
|
| 887 |
+
}
|
| 888 |
+
|
| 889 |
+
stack.Dispose();
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
int GetEqualCellForCells(NativeArray<TessCell> cells, int count, TessCell p)
|
| 893 |
+
{
|
| 894 |
+
int l = 0;
|
| 895 |
+
int h = count - 1;
|
| 896 |
+
TessCellCompare tcc = new TessCellCompare();
|
| 897 |
+
while (l <= h)
|
| 898 |
+
{
|
| 899 |
+
int m;
|
| 900 |
+
m = ((int) (l + h)) >> 1;
|
| 901 |
+
int f = tcc.Compare(cells[m], p);
|
| 902 |
+
if (f == 0)
|
| 903 |
+
{
|
| 904 |
+
return m;
|
| 905 |
+
}
|
| 906 |
+
else if (f <= 0)
|
| 907 |
+
{
|
| 908 |
+
l = m + 1;
|
| 909 |
+
}
|
| 910 |
+
else
|
| 911 |
+
h = m - 1;
|
| 912 |
+
}
|
| 913 |
+
|
| 914 |
+
return -1;
|
| 915 |
+
}
|
| 916 |
+
|
| 917 |
+
int FindNeighbor(NativeArray<TessCell> cells, int count, int a, int b, int c)
|
| 918 |
+
{
|
| 919 |
+
int x = a, y = b, z = c;
|
| 920 |
+
if (b < c)
|
| 921 |
+
{
|
| 922 |
+
if (b < a)
|
| 923 |
+
{
|
| 924 |
+
x = b;
|
| 925 |
+
y = c;
|
| 926 |
+
z = a;
|
| 927 |
+
}
|
| 928 |
+
}
|
| 929 |
+
else if (c < a)
|
| 930 |
+
{
|
| 931 |
+
x = c;
|
| 932 |
+
y = a;
|
| 933 |
+
z = b;
|
| 934 |
+
}
|
| 935 |
+
|
| 936 |
+
if (x < 0)
|
| 937 |
+
{
|
| 938 |
+
return -1;
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
TessCell key;
|
| 942 |
+
key.a = x;
|
| 943 |
+
key.b = y;
|
| 944 |
+
key.c = z;
|
| 945 |
+
return GetEqualCellForCells(cells, count, key);
|
| 946 |
+
}
|
| 947 |
+
|
| 948 |
+
NativeArray<TessCell> Constrain(ref int count)
|
| 949 |
+
{
|
| 950 |
+
var cells = GetCells(ref count);
|
| 951 |
+
int nc = count;
|
| 952 |
+
for (int i = 0; i < nc; ++i)
|
| 953 |
+
{
|
| 954 |
+
TessCell c = cells[i];
|
| 955 |
+
int x = c.a, y = c.b, z = c.c;
|
| 956 |
+
if (y < z)
|
| 957 |
+
{
|
| 958 |
+
if (y < x)
|
| 959 |
+
{
|
| 960 |
+
c.a = y;
|
| 961 |
+
c.b = z;
|
| 962 |
+
c.c = x;
|
| 963 |
+
}
|
| 964 |
+
}
|
| 965 |
+
else if (z < x)
|
| 966 |
+
{
|
| 967 |
+
c.a = z;
|
| 968 |
+
c.b = x;
|
| 969 |
+
c.c = y;
|
| 970 |
+
}
|
| 971 |
+
|
| 972 |
+
cells[i] = c;
|
| 973 |
+
}
|
| 974 |
+
|
| 975 |
+
unsafe
|
| 976 |
+
{
|
| 977 |
+
TessUtils.InsertionSort<TessCell, TessCellCompare>(
|
| 978 |
+
NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(cells), 0, m_CellCount - 1,
|
| 979 |
+
new TessCellCompare());
|
| 980 |
+
}
|
| 981 |
+
|
| 982 |
+
// Out
|
| 983 |
+
m_Flags = new NativeArray<int>(nc, Allocator.Temp);
|
| 984 |
+
m_Neighbors = new NativeArray<int>(nc * 3, Allocator.Temp);
|
| 985 |
+
m_Constraints = new NativeArray<int>(nc * 3, Allocator.Temp);
|
| 986 |
+
var next = new NativeArray<int>(nc * 3, Allocator.Temp);
|
| 987 |
+
var active = new NativeArray<int>(nc * 3, Allocator.Temp);
|
| 988 |
+
|
| 989 |
+
int side = 1, nextCount = 0, activeCount = 0;
|
| 990 |
+
|
| 991 |
+
for (int i = 0; i < nc; ++i)
|
| 992 |
+
{
|
| 993 |
+
TessCell c = cells[i];
|
| 994 |
+
for (int j = 0; j < 3; ++j)
|
| 995 |
+
{
|
| 996 |
+
int x = j, y = (j + 1) % 3;
|
| 997 |
+
x = (x == 0) ? c.a : (j == 1) ? c.b : c.c;
|
| 998 |
+
y = (y == 0) ? c.a : (y == 1) ? c.b : c.c;
|
| 999 |
+
|
| 1000 |
+
int o = OppositeOf(y, x);
|
| 1001 |
+
int a = m_Neighbors[3 * i + j] = FindNeighbor(cells, count, y, x, o);
|
| 1002 |
+
int b = m_Constraints[3 * i + j] = (-1 != FindConstraint(x, y)) ? 1 : 0;
|
| 1003 |
+
if (a < 0)
|
| 1004 |
+
{
|
| 1005 |
+
if (0 != b)
|
| 1006 |
+
{
|
| 1007 |
+
next[nextCount++] = i;
|
| 1008 |
+
}
|
| 1009 |
+
else
|
| 1010 |
+
{
|
| 1011 |
+
active[activeCount++] = i;
|
| 1012 |
+
m_Flags[i] = 1;
|
| 1013 |
+
}
|
| 1014 |
+
}
|
| 1015 |
+
}
|
| 1016 |
+
}
|
| 1017 |
+
|
| 1018 |
+
while (activeCount > 0 || nextCount > 0)
|
| 1019 |
+
{
|
| 1020 |
+
while (activeCount > 0)
|
| 1021 |
+
{
|
| 1022 |
+
int t = active[activeCount - 1];
|
| 1023 |
+
activeCount--;
|
| 1024 |
+
if (m_Flags[t] == -side)
|
| 1025 |
+
{
|
| 1026 |
+
continue;
|
| 1027 |
+
}
|
| 1028 |
+
|
| 1029 |
+
m_Flags[t] = side;
|
| 1030 |
+
TessCell c = cells[t];
|
| 1031 |
+
for (int j = 0; j < 3; ++j)
|
| 1032 |
+
{
|
| 1033 |
+
int f = m_Neighbors[3 * t + j];
|
| 1034 |
+
if (f >= 0 && m_Flags[f] == 0)
|
| 1035 |
+
{
|
| 1036 |
+
if (0 != m_Constraints[3 * t + j])
|
| 1037 |
+
{
|
| 1038 |
+
next[nextCount++] = f;
|
| 1039 |
+
}
|
| 1040 |
+
else
|
| 1041 |
+
{
|
| 1042 |
+
active[activeCount++] = f;
|
| 1043 |
+
m_Flags[f] = side;
|
| 1044 |
+
}
|
| 1045 |
+
}
|
| 1046 |
+
}
|
| 1047 |
+
}
|
| 1048 |
+
|
| 1049 |
+
for (int e = 0; e < nextCount; e++)
|
| 1050 |
+
active[e] = next[e];
|
| 1051 |
+
activeCount = nextCount;
|
| 1052 |
+
nextCount = 0;
|
| 1053 |
+
side = -side;
|
| 1054 |
+
}
|
| 1055 |
+
|
| 1056 |
+
active.Dispose();
|
| 1057 |
+
next.Dispose();
|
| 1058 |
+
return cells;
|
| 1059 |
+
}
|
| 1060 |
+
|
| 1061 |
+
internal NativeArray<TessCell> RemoveExterior(ref int cellCount)
|
| 1062 |
+
{
|
| 1063 |
+
int constrainedCount = 0;
|
| 1064 |
+
NativeArray<TessCell> constrained = Constrain(ref constrainedCount);
|
| 1065 |
+
|
| 1066 |
+
NativeArray<TessCell> cellsOut = new NativeArray<TessCell>(constrainedCount, Allocator.Temp);
|
| 1067 |
+
cellCount = 0;
|
| 1068 |
+
for (int i = 0; i < constrainedCount; ++i)
|
| 1069 |
+
{
|
| 1070 |
+
if (m_Flags[i] == -1)
|
| 1071 |
+
{
|
| 1072 |
+
cellsOut[cellCount++] = constrained[i];
|
| 1073 |
+
}
|
| 1074 |
+
}
|
| 1075 |
+
|
| 1076 |
+
constrained.Dispose();
|
| 1077 |
+
return cellsOut;
|
| 1078 |
+
}
|
| 1079 |
+
|
| 1080 |
+
internal NativeArray<TessCell> RemoveInterior(int cellCount)
|
| 1081 |
+
{
|
| 1082 |
+
int constrainedCount = 0;
|
| 1083 |
+
NativeArray<TessCell> constrained = Constrain(ref constrainedCount);
|
| 1084 |
+
|
| 1085 |
+
NativeArray<TessCell> cellsOut = new NativeArray<TessCell>(constrainedCount, Allocator.Temp);
|
| 1086 |
+
cellCount = 0;
|
| 1087 |
+
for (int i = 0; i < constrainedCount; ++i)
|
| 1088 |
+
{
|
| 1089 |
+
if (m_Flags[i] == 1)
|
| 1090 |
+
{
|
| 1091 |
+
cellsOut[cellCount++] = constrained[i];
|
| 1092 |
+
}
|
| 1093 |
+
}
|
| 1094 |
+
|
| 1095 |
+
constrained.Dispose();
|
| 1096 |
+
return cellsOut;
|
| 1097 |
+
}
|
| 1098 |
+
|
| 1099 |
+
internal void Cleanup()
|
| 1100 |
+
{
|
| 1101 |
+
m_Edges.Dispose();
|
| 1102 |
+
m_Stars.Dispose();
|
| 1103 |
+
m_ILArray.Dispose();
|
| 1104 |
+
m_IUArray.Dispose();
|
| 1105 |
+
m_SPArray.Dispose();
|
| 1106 |
+
m_Cells.Dispose();
|
| 1107 |
+
|
| 1108 |
+
m_Flags.Dispose();
|
| 1109 |
+
m_Neighbors.Dispose();
|
| 1110 |
+
m_Constraints.Dispose();
|
| 1111 |
+
}
|
| 1112 |
+
|
| 1113 |
+
}
|
| 1114 |
+
|
| 1115 |
+
}
|
| 1116 |
+
|
| 1117 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Runtime/UTess2D/Tessellator.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: d8287b2baa933c3439b7138b01b09648
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/Colliders.unity.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 299e0b891b406a8409a068bd55ee5a1f
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/ConformingSplineScene.unity
ADDED
|
@@ -0,0 +1,528 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!29 &1
|
| 4 |
+
OcclusionCullingSettings:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
serializedVersion: 2
|
| 7 |
+
m_OcclusionBakeSettings:
|
| 8 |
+
smallestOccluder: 5
|
| 9 |
+
smallestHole: 0.25
|
| 10 |
+
backfaceThreshold: 100
|
| 11 |
+
m_SceneGUID: 00000000000000000000000000000000
|
| 12 |
+
m_OcclusionCullingData: {fileID: 0}
|
| 13 |
+
--- !u!104 &2
|
| 14 |
+
RenderSettings:
|
| 15 |
+
m_ObjectHideFlags: 0
|
| 16 |
+
serializedVersion: 9
|
| 17 |
+
m_Fog: 0
|
| 18 |
+
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
| 19 |
+
m_FogMode: 3
|
| 20 |
+
m_FogDensity: 0.01
|
| 21 |
+
m_LinearFogStart: 0
|
| 22 |
+
m_LinearFogEnd: 300
|
| 23 |
+
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
| 24 |
+
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
| 25 |
+
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
| 26 |
+
m_AmbientIntensity: 1
|
| 27 |
+
m_AmbientMode: 0
|
| 28 |
+
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
| 29 |
+
m_SkyboxMaterial: {fileID: 0}
|
| 30 |
+
m_HaloStrength: 0.5
|
| 31 |
+
m_FlareStrength: 1
|
| 32 |
+
m_FlareFadeSpeed: 3
|
| 33 |
+
m_HaloTexture: {fileID: 0}
|
| 34 |
+
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
| 35 |
+
m_DefaultReflectionMode: 0
|
| 36 |
+
m_DefaultReflectionResolution: 128
|
| 37 |
+
m_ReflectionBounces: 1
|
| 38 |
+
m_ReflectionIntensity: 1
|
| 39 |
+
m_CustomReflection: {fileID: 0}
|
| 40 |
+
m_Sun: {fileID: 0}
|
| 41 |
+
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
| 42 |
+
m_UseRadianceAmbientProbe: 0
|
| 43 |
+
--- !u!157 &3
|
| 44 |
+
LightmapSettings:
|
| 45 |
+
m_ObjectHideFlags: 0
|
| 46 |
+
serializedVersion: 11
|
| 47 |
+
m_GIWorkflowMode: 0
|
| 48 |
+
m_GISettings:
|
| 49 |
+
serializedVersion: 2
|
| 50 |
+
m_BounceScale: 1
|
| 51 |
+
m_IndirectOutputScale: 1
|
| 52 |
+
m_AlbedoBoost: 1
|
| 53 |
+
m_EnvironmentLightingMode: 0
|
| 54 |
+
m_EnableBakedLightmaps: 1
|
| 55 |
+
m_EnableRealtimeLightmaps: 1
|
| 56 |
+
m_LightmapEditorSettings:
|
| 57 |
+
serializedVersion: 12
|
| 58 |
+
m_Resolution: 2
|
| 59 |
+
m_BakeResolution: 40
|
| 60 |
+
m_AtlasSize: 1024
|
| 61 |
+
m_AO: 0
|
| 62 |
+
m_AOMaxDistance: 1
|
| 63 |
+
m_CompAOExponent: 1
|
| 64 |
+
m_CompAOExponentDirect: 0
|
| 65 |
+
m_ExtractAmbientOcclusion: 0
|
| 66 |
+
m_Padding: 2
|
| 67 |
+
m_LightmapParameters: {fileID: 0}
|
| 68 |
+
m_LightmapsBakeMode: 1
|
| 69 |
+
m_TextureCompression: 1
|
| 70 |
+
m_FinalGather: 0
|
| 71 |
+
m_FinalGatherFiltering: 1
|
| 72 |
+
m_FinalGatherRayCount: 256
|
| 73 |
+
m_ReflectionCompression: 2
|
| 74 |
+
m_MixedBakeMode: 2
|
| 75 |
+
m_BakeBackend: 0
|
| 76 |
+
m_PVRSampling: 1
|
| 77 |
+
m_PVRDirectSampleCount: 32
|
| 78 |
+
m_PVRSampleCount: 500
|
| 79 |
+
m_PVRBounces: 2
|
| 80 |
+
m_PVREnvironmentSampleCount: 500
|
| 81 |
+
m_PVREnvironmentReferencePointCount: 2048
|
| 82 |
+
m_PVRFilteringMode: 2
|
| 83 |
+
m_PVRDenoiserTypeDirect: 0
|
| 84 |
+
m_PVRDenoiserTypeIndirect: 0
|
| 85 |
+
m_PVRDenoiserTypeAO: 0
|
| 86 |
+
m_PVRFilterTypeDirect: 0
|
| 87 |
+
m_PVRFilterTypeIndirect: 0
|
| 88 |
+
m_PVRFilterTypeAO: 0
|
| 89 |
+
m_PVREnvironmentMIS: 0
|
| 90 |
+
m_PVRCulling: 1
|
| 91 |
+
m_PVRFilteringGaussRadiusDirect: 1
|
| 92 |
+
m_PVRFilteringGaussRadiusIndirect: 5
|
| 93 |
+
m_PVRFilteringGaussRadiusAO: 2
|
| 94 |
+
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
| 95 |
+
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
| 96 |
+
m_PVRFilteringAtrousPositionSigmaAO: 1
|
| 97 |
+
m_ShowResolutionOverlay: 1
|
| 98 |
+
m_ExportTrainingData: 0
|
| 99 |
+
m_LightingDataAsset: {fileID: 0}
|
| 100 |
+
m_UseShadowmask: 1
|
| 101 |
+
--- !u!196 &4
|
| 102 |
+
NavMeshSettings:
|
| 103 |
+
serializedVersion: 2
|
| 104 |
+
m_ObjectHideFlags: 0
|
| 105 |
+
m_BuildSettings:
|
| 106 |
+
serializedVersion: 2
|
| 107 |
+
agentTypeID: 0
|
| 108 |
+
agentRadius: 0.5
|
| 109 |
+
agentHeight: 2
|
| 110 |
+
agentSlope: 45
|
| 111 |
+
agentClimb: 0.4
|
| 112 |
+
ledgeDropHeight: 0
|
| 113 |
+
maxJumpAcrossDistance: 0
|
| 114 |
+
minRegionArea: 2
|
| 115 |
+
manualCellSize: 0
|
| 116 |
+
cellSize: 0.16666667
|
| 117 |
+
manualTileSize: 0
|
| 118 |
+
tileSize: 256
|
| 119 |
+
accuratePlacement: 0
|
| 120 |
+
debug:
|
| 121 |
+
m_Flags: 0
|
| 122 |
+
m_NavMeshData: {fileID: 0}
|
| 123 |
+
--- !u!1 &400039572
|
| 124 |
+
GameObject:
|
| 125 |
+
m_ObjectHideFlags: 0
|
| 126 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 127 |
+
m_PrefabInstance: {fileID: 0}
|
| 128 |
+
m_PrefabAsset: {fileID: 0}
|
| 129 |
+
serializedVersion: 6
|
| 130 |
+
m_Component:
|
| 131 |
+
- component: {fileID: 400039576}
|
| 132 |
+
- component: {fileID: 400039575}
|
| 133 |
+
- component: {fileID: 400039574}
|
| 134 |
+
m_Layer: 0
|
| 135 |
+
m_Name: Top
|
| 136 |
+
m_TagString: Untagged
|
| 137 |
+
m_Icon: {fileID: 0}
|
| 138 |
+
m_NavMeshLayer: 0
|
| 139 |
+
m_StaticEditorFlags: 0
|
| 140 |
+
m_IsActive: 1
|
| 141 |
+
--- !u!114 &400039574
|
| 142 |
+
MonoBehaviour:
|
| 143 |
+
m_ObjectHideFlags: 0
|
| 144 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 145 |
+
m_PrefabInstance: {fileID: 0}
|
| 146 |
+
m_PrefabAsset: {fileID: 0}
|
| 147 |
+
m_GameObject: {fileID: 400039572}
|
| 148 |
+
m_Enabled: 1
|
| 149 |
+
m_EditorHideFlags: 0
|
| 150 |
+
m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
|
| 151 |
+
m_Name:
|
| 152 |
+
m_EditorClassIdentifier:
|
| 153 |
+
m_LegacyGenerator: 0
|
| 154 |
+
m_Spline:
|
| 155 |
+
m_IsOpenEnded: 1
|
| 156 |
+
m_ControlPoints:
|
| 157 |
+
- position: {x: 0.37061024, y: 7.517852, z: 0}
|
| 158 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 159 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 160 |
+
mode: 0
|
| 161 |
+
height: 1
|
| 162 |
+
bevelCutoff: 0
|
| 163 |
+
bevelSize: 0
|
| 164 |
+
spriteIndex: 0
|
| 165 |
+
corner: 0
|
| 166 |
+
- position: {x: 0.41290092, y: -1.8726089, z: 0}
|
| 167 |
+
leftTangent: {x: -3.4678102, y: 1.8794639, z: 0}
|
| 168 |
+
rightTangent: {x: 3.4678102, y: -1.8794639, z: 0}
|
| 169 |
+
mode: 1
|
| 170 |
+
height: 1
|
| 171 |
+
bevelCutoff: 0
|
| 172 |
+
bevelSize: 0
|
| 173 |
+
spriteIndex: 0
|
| 174 |
+
corner: 0
|
| 175 |
+
- position: {x: 7.9664383, y: -6.63839, z: 0}
|
| 176 |
+
leftTangent: {x: -4.8397465, y: -0.030138493, z: 0}
|
| 177 |
+
rightTangent: {x: 4.8397465, y: 0.030138493, z: 0}
|
| 178 |
+
mode: 1
|
| 179 |
+
height: 1
|
| 180 |
+
bevelCutoff: 0
|
| 181 |
+
bevelSize: 0
|
| 182 |
+
spriteIndex: 0
|
| 183 |
+
corner: 0
|
| 184 |
+
- position: {x: 15, y: -1, z: 0}
|
| 185 |
+
leftTangent: {x: -3.2519875, y: -2.4569178, z: 0}
|
| 186 |
+
rightTangent: {x: 3.2519875, y: 2.4569178, z: 0}
|
| 187 |
+
mode: 1
|
| 188 |
+
height: 1
|
| 189 |
+
bevelCutoff: 0
|
| 190 |
+
bevelSize: 0
|
| 191 |
+
spriteIndex: 0
|
| 192 |
+
corner: 0
|
| 193 |
+
- position: {x: 14.186232, y: 7.786347, z: 0}
|
| 194 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 195 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 196 |
+
mode: 0
|
| 197 |
+
height: 1
|
| 198 |
+
bevelCutoff: 0
|
| 199 |
+
bevelSize: 0
|
| 200 |
+
spriteIndex: 0
|
| 201 |
+
corner: 0
|
| 202 |
+
m_SpriteShape: {fileID: 11400000, guid: 541c57e7ddb8adc46b7ca9573818a619, type: 2}
|
| 203 |
+
m_FillPixelPerUnit: 100
|
| 204 |
+
m_StretchTiling: 1
|
| 205 |
+
m_SplineDetail: 16
|
| 206 |
+
m_AdaptiveUV: 1
|
| 207 |
+
m_StretchUV: 0
|
| 208 |
+
m_WorldSpaceUV: 0
|
| 209 |
+
m_ColliderDetail: 4
|
| 210 |
+
m_ColliderOffset: 0
|
| 211 |
+
m_UpdateCollider: 0
|
| 212 |
+
m_OptimizeCollider: 1
|
| 213 |
+
--- !u!1971053207 &400039575
|
| 214 |
+
SpriteShapeRenderer:
|
| 215 |
+
m_ObjectHideFlags: 0
|
| 216 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 217 |
+
m_PrefabInstance: {fileID: 0}
|
| 218 |
+
m_PrefabAsset: {fileID: 0}
|
| 219 |
+
m_GameObject: {fileID: 400039572}
|
| 220 |
+
m_Enabled: 1
|
| 221 |
+
m_CastShadows: 1
|
| 222 |
+
m_ReceiveShadows: 1
|
| 223 |
+
m_DynamicOccludee: 0
|
| 224 |
+
m_MotionVectors: 1
|
| 225 |
+
m_LightProbeUsage: 1
|
| 226 |
+
m_ReflectionProbeUsage: 1
|
| 227 |
+
m_RenderingLayerMask: 4294967295
|
| 228 |
+
m_RendererPriority: 0
|
| 229 |
+
m_Materials:
|
| 230 |
+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
| 231 |
+
m_StaticBatchInfo:
|
| 232 |
+
firstSubMesh: 0
|
| 233 |
+
subMeshCount: 0
|
| 234 |
+
m_StaticBatchRoot: {fileID: 0}
|
| 235 |
+
m_ProbeAnchor: {fileID: 0}
|
| 236 |
+
m_LightProbeVolumeOverride: {fileID: 0}
|
| 237 |
+
m_ScaleInLightmap: 1
|
| 238 |
+
m_PreserveUVs: 0
|
| 239 |
+
m_IgnoreNormalsForChartDetection: 0
|
| 240 |
+
m_ImportantGI: 0
|
| 241 |
+
m_StitchLightmapSeams: 0
|
| 242 |
+
m_SelectedEditorRenderState: 0
|
| 243 |
+
m_MinimumChartSize: 4
|
| 244 |
+
m_AutoUVMaxDistance: 0.5
|
| 245 |
+
m_AutoUVMaxAngle: 89
|
| 246 |
+
m_LightmapParameters: {fileID: 0}
|
| 247 |
+
m_SortingLayerID: 0
|
| 248 |
+
m_SortingLayer: 0
|
| 249 |
+
m_SortingOrder: 0
|
| 250 |
+
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
| 251 |
+
m_MaskInteraction: 0
|
| 252 |
+
m_ShapeTexture: {fileID: 0}
|
| 253 |
+
m_Sprites:
|
| 254 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 255 |
+
m_LocalAABB:
|
| 256 |
+
m_Center: {x: 7.558513, y: 0.5739784, z: -0.005}
|
| 257 |
+
m_Extent: {x: 8.697825, y: 7.2123685, z: 0.005}
|
| 258 |
+
--- !u!4 &400039576
|
| 259 |
+
Transform:
|
| 260 |
+
m_ObjectHideFlags: 0
|
| 261 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 262 |
+
m_PrefabInstance: {fileID: 0}
|
| 263 |
+
m_PrefabAsset: {fileID: 0}
|
| 264 |
+
m_GameObject: {fileID: 400039572}
|
| 265 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 266 |
+
m_LocalPosition: {x: -7.61, y: -0.47, z: 0}
|
| 267 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 268 |
+
m_Children:
|
| 269 |
+
- {fileID: 1865283555}
|
| 270 |
+
m_Father: {fileID: 0}
|
| 271 |
+
m_RootOrder: 1
|
| 272 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
| 273 |
+
--- !u!1 &1865283552
|
| 274 |
+
GameObject:
|
| 275 |
+
m_ObjectHideFlags: 0
|
| 276 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 277 |
+
m_PrefabInstance: {fileID: 0}
|
| 278 |
+
m_PrefabAsset: {fileID: 0}
|
| 279 |
+
serializedVersion: 6
|
| 280 |
+
m_Component:
|
| 281 |
+
- component: {fileID: 1865283555}
|
| 282 |
+
- component: {fileID: 1865283554}
|
| 283 |
+
- component: {fileID: 1865283553}
|
| 284 |
+
- component: {fileID: 1865283556}
|
| 285 |
+
m_Layer: 0
|
| 286 |
+
m_Name: Bottom
|
| 287 |
+
m_TagString: Untagged
|
| 288 |
+
m_Icon: {fileID: 0}
|
| 289 |
+
m_NavMeshLayer: 0
|
| 290 |
+
m_StaticEditorFlags: 0
|
| 291 |
+
m_IsActive: 1
|
| 292 |
+
--- !u!114 &1865283553
|
| 293 |
+
MonoBehaviour:
|
| 294 |
+
m_ObjectHideFlags: 0
|
| 295 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 296 |
+
m_PrefabInstance: {fileID: 0}
|
| 297 |
+
m_PrefabAsset: {fileID: 0}
|
| 298 |
+
m_GameObject: {fileID: 1865283552}
|
| 299 |
+
m_Enabled: 1
|
| 300 |
+
m_EditorHideFlags: 0
|
| 301 |
+
m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
|
| 302 |
+
m_Name:
|
| 303 |
+
m_EditorClassIdentifier:
|
| 304 |
+
m_LegacyGenerator: 0
|
| 305 |
+
m_Spline:
|
| 306 |
+
m_IsOpenEnded: 1
|
| 307 |
+
m_ControlPoints:
|
| 308 |
+
- position: {x: 0.37061024, y: 7.517852, z: 0}
|
| 309 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 310 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 311 |
+
mode: 0
|
| 312 |
+
height: 1
|
| 313 |
+
bevelCutoff: 0
|
| 314 |
+
bevelSize: 0
|
| 315 |
+
spriteIndex: 0
|
| 316 |
+
corner: 0
|
| 317 |
+
- position: {x: 0.41290092, y: -1.8726089, z: 0}
|
| 318 |
+
leftTangent: {x: -3.4678102, y: 1.8794639, z: 0}
|
| 319 |
+
rightTangent: {x: 3.4678102, y: -1.8794639, z: 0}
|
| 320 |
+
mode: 1
|
| 321 |
+
height: 1
|
| 322 |
+
bevelCutoff: 0
|
| 323 |
+
bevelSize: 0
|
| 324 |
+
spriteIndex: 0
|
| 325 |
+
corner: 0
|
| 326 |
+
- position: {x: 7.9664383, y: -6.63839, z: 0}
|
| 327 |
+
leftTangent: {x: -4.8397465, y: -0.030138493, z: 0}
|
| 328 |
+
rightTangent: {x: 4.8397465, y: 0.030138493, z: 0}
|
| 329 |
+
mode: 1
|
| 330 |
+
height: 1
|
| 331 |
+
bevelCutoff: 0
|
| 332 |
+
bevelSize: 0
|
| 333 |
+
spriteIndex: 0
|
| 334 |
+
corner: 0
|
| 335 |
+
- position: {x: 15, y: -1, z: 0}
|
| 336 |
+
leftTangent: {x: -3.2519875, y: -2.4569178, z: 0}
|
| 337 |
+
rightTangent: {x: 3.2519875, y: 2.4569178, z: 0}
|
| 338 |
+
mode: 1
|
| 339 |
+
height: 1
|
| 340 |
+
bevelCutoff: 0
|
| 341 |
+
bevelSize: 0
|
| 342 |
+
spriteIndex: 0
|
| 343 |
+
corner: 0
|
| 344 |
+
- position: {x: 14.186232, y: 7.786347, z: 0}
|
| 345 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 346 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 347 |
+
mode: 0
|
| 348 |
+
height: 1
|
| 349 |
+
bevelCutoff: 0
|
| 350 |
+
bevelSize: 0
|
| 351 |
+
spriteIndex: 0
|
| 352 |
+
corner: 0
|
| 353 |
+
m_SpriteShape: {fileID: 11400000, guid: e03579ec9d1b6c54ea364bd8ee0bcfd8, type: 2}
|
| 354 |
+
m_FillPixelPerUnit: 100
|
| 355 |
+
m_StretchTiling: 1
|
| 356 |
+
m_SplineDetail: 16
|
| 357 |
+
m_AdaptiveUV: 1
|
| 358 |
+
m_StretchUV: 0
|
| 359 |
+
m_WorldSpaceUV: 0
|
| 360 |
+
m_ColliderDetail: 4
|
| 361 |
+
m_ColliderOffset: 0
|
| 362 |
+
m_UpdateCollider: 0
|
| 363 |
+
m_OptimizeCollider: 1
|
| 364 |
+
--- !u!1971053207 &1865283554
|
| 365 |
+
SpriteShapeRenderer:
|
| 366 |
+
m_ObjectHideFlags: 0
|
| 367 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 368 |
+
m_PrefabInstance: {fileID: 0}
|
| 369 |
+
m_PrefabAsset: {fileID: 0}
|
| 370 |
+
m_GameObject: {fileID: 1865283552}
|
| 371 |
+
m_Enabled: 1
|
| 372 |
+
m_CastShadows: 1
|
| 373 |
+
m_ReceiveShadows: 1
|
| 374 |
+
m_DynamicOccludee: 0
|
| 375 |
+
m_MotionVectors: 1
|
| 376 |
+
m_LightProbeUsage: 1
|
| 377 |
+
m_ReflectionProbeUsage: 1
|
| 378 |
+
m_RenderingLayerMask: 4294967295
|
| 379 |
+
m_RendererPriority: 0
|
| 380 |
+
m_Materials:
|
| 381 |
+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
| 382 |
+
m_StaticBatchInfo:
|
| 383 |
+
firstSubMesh: 0
|
| 384 |
+
subMeshCount: 0
|
| 385 |
+
m_StaticBatchRoot: {fileID: 0}
|
| 386 |
+
m_ProbeAnchor: {fileID: 0}
|
| 387 |
+
m_LightProbeVolumeOverride: {fileID: 0}
|
| 388 |
+
m_ScaleInLightmap: 1
|
| 389 |
+
m_PreserveUVs: 0
|
| 390 |
+
m_IgnoreNormalsForChartDetection: 0
|
| 391 |
+
m_ImportantGI: 0
|
| 392 |
+
m_StitchLightmapSeams: 0
|
| 393 |
+
m_SelectedEditorRenderState: 0
|
| 394 |
+
m_MinimumChartSize: 4
|
| 395 |
+
m_AutoUVMaxDistance: 0.5
|
| 396 |
+
m_AutoUVMaxAngle: 89
|
| 397 |
+
m_LightmapParameters: {fileID: 0}
|
| 398 |
+
m_SortingLayerID: 0
|
| 399 |
+
m_SortingLayer: 0
|
| 400 |
+
m_SortingOrder: 0
|
| 401 |
+
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
| 402 |
+
m_MaskInteraction: 0
|
| 403 |
+
m_ShapeTexture: {fileID: 0}
|
| 404 |
+
m_Sprites:
|
| 405 |
+
- {fileID: 21300000, guid: 418ab5c27d3054eb89959d9c715e00c9, type: 3}
|
| 406 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 407 |
+
m_LocalAABB:
|
| 408 |
+
m_Center: {x: 7.5582957, y: 0.47995615, z: -0.005}
|
| 409 |
+
m_Extent: {x: 9.09759, y: 7.5183325, z: 0.005}
|
| 410 |
+
--- !u!4 &1865283555
|
| 411 |
+
Transform:
|
| 412 |
+
m_ObjectHideFlags: 0
|
| 413 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 414 |
+
m_PrefabInstance: {fileID: 0}
|
| 415 |
+
m_PrefabAsset: {fileID: 0}
|
| 416 |
+
m_GameObject: {fileID: 1865283552}
|
| 417 |
+
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
| 418 |
+
m_LocalPosition: {x: 0, y: 0, z: 0}
|
| 419 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 420 |
+
m_Children: []
|
| 421 |
+
m_Father: {fileID: 400039576}
|
| 422 |
+
m_RootOrder: 0
|
| 423 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
| 424 |
+
--- !u!114 &1865283556
|
| 425 |
+
MonoBehaviour:
|
| 426 |
+
m_ObjectHideFlags: 0
|
| 427 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 428 |
+
m_PrefabInstance: {fileID: 0}
|
| 429 |
+
m_PrefabAsset: {fileID: 0}
|
| 430 |
+
m_GameObject: {fileID: 1865283552}
|
| 431 |
+
m_Enabled: 1
|
| 432 |
+
m_EditorHideFlags: 0
|
| 433 |
+
m_Script: {fileID: 11500000, guid: db6f6067a1e6dd34ca4e2c4b7145e79b, type: 3}
|
| 434 |
+
m_Name:
|
| 435 |
+
m_EditorClassIdentifier:
|
| 436 |
+
m_ParentObject: {fileID: 400039572}
|
| 437 |
+
--- !u!1 &1990748034
|
| 438 |
+
GameObject:
|
| 439 |
+
m_ObjectHideFlags: 0
|
| 440 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 441 |
+
m_PrefabInstance: {fileID: 0}
|
| 442 |
+
m_PrefabAsset: {fileID: 0}
|
| 443 |
+
serializedVersion: 6
|
| 444 |
+
m_Component:
|
| 445 |
+
- component: {fileID: 1990748038}
|
| 446 |
+
- component: {fileID: 1990748037}
|
| 447 |
+
- component: {fileID: 1990748036}
|
| 448 |
+
- component: {fileID: 1990748035}
|
| 449 |
+
m_Layer: 0
|
| 450 |
+
m_Name: Main Camera
|
| 451 |
+
m_TagString: MainCamera
|
| 452 |
+
m_Icon: {fileID: 0}
|
| 453 |
+
m_NavMeshLayer: 0
|
| 454 |
+
m_StaticEditorFlags: 0
|
| 455 |
+
m_IsActive: 1
|
| 456 |
+
--- !u!81 &1990748035
|
| 457 |
+
AudioListener:
|
| 458 |
+
m_ObjectHideFlags: 0
|
| 459 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 460 |
+
m_PrefabInstance: {fileID: 0}
|
| 461 |
+
m_PrefabAsset: {fileID: 0}
|
| 462 |
+
m_GameObject: {fileID: 1990748034}
|
| 463 |
+
m_Enabled: 1
|
| 464 |
+
--- !u!124 &1990748036
|
| 465 |
+
Behaviour:
|
| 466 |
+
m_ObjectHideFlags: 0
|
| 467 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 468 |
+
m_PrefabInstance: {fileID: 0}
|
| 469 |
+
m_PrefabAsset: {fileID: 0}
|
| 470 |
+
m_GameObject: {fileID: 1990748034}
|
| 471 |
+
m_Enabled: 1
|
| 472 |
+
--- !u!20 &1990748037
|
| 473 |
+
Camera:
|
| 474 |
+
m_ObjectHideFlags: 0
|
| 475 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 476 |
+
m_PrefabInstance: {fileID: 0}
|
| 477 |
+
m_PrefabAsset: {fileID: 0}
|
| 478 |
+
m_GameObject: {fileID: 1990748034}
|
| 479 |
+
m_Enabled: 1
|
| 480 |
+
serializedVersion: 2
|
| 481 |
+
m_ClearFlags: 2
|
| 482 |
+
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
| 483 |
+
m_projectionMatrixMode: 1
|
| 484 |
+
m_GateFitMode: 2
|
| 485 |
+
m_FOVAxisMode: 0
|
| 486 |
+
m_SensorSize: {x: 36, y: 24}
|
| 487 |
+
m_LensShift: {x: 0, y: 0}
|
| 488 |
+
m_FocalLength: 50
|
| 489 |
+
m_NormalizedViewPortRect:
|
| 490 |
+
serializedVersion: 2
|
| 491 |
+
x: 0
|
| 492 |
+
y: 0
|
| 493 |
+
width: 1
|
| 494 |
+
height: 1
|
| 495 |
+
near clip plane: 0.3
|
| 496 |
+
far clip plane: 1000
|
| 497 |
+
field of view: 60
|
| 498 |
+
orthographic: 1
|
| 499 |
+
orthographic size: 15
|
| 500 |
+
m_Depth: -1
|
| 501 |
+
m_CullingMask:
|
| 502 |
+
serializedVersion: 2
|
| 503 |
+
m_Bits: 4294967295
|
| 504 |
+
m_RenderingPath: -1
|
| 505 |
+
m_TargetTexture: {fileID: 0}
|
| 506 |
+
m_TargetDisplay: 0
|
| 507 |
+
m_TargetEye: 3
|
| 508 |
+
m_HDR: 1
|
| 509 |
+
m_AllowMSAA: 1
|
| 510 |
+
m_AllowDynamicResolution: 0
|
| 511 |
+
m_ForceIntoRT: 0
|
| 512 |
+
m_OcclusionCulling: 1
|
| 513 |
+
m_StereoConvergence: 10
|
| 514 |
+
m_StereoSeparation: 0.022
|
| 515 |
+
--- !u!4 &1990748038
|
| 516 |
+
Transform:
|
| 517 |
+
m_ObjectHideFlags: 0
|
| 518 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 519 |
+
m_PrefabInstance: {fileID: 0}
|
| 520 |
+
m_PrefabAsset: {fileID: 0}
|
| 521 |
+
m_GameObject: {fileID: 1990748034}
|
| 522 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 523 |
+
m_LocalPosition: {x: 0, y: 1, z: -10}
|
| 524 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 525 |
+
m_Children: []
|
| 526 |
+
m_Father: {fileID: 0}
|
| 527 |
+
m_RootOrder: 0
|
| 528 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/ConformingSplineScene.unity.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: b8529774cb716f645b682951a7aae689
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimpleDrawScene.unity
ADDED
|
@@ -0,0 +1,326 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!29 &1
|
| 4 |
+
OcclusionCullingSettings:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
serializedVersion: 2
|
| 7 |
+
m_OcclusionBakeSettings:
|
| 8 |
+
smallestOccluder: 5
|
| 9 |
+
smallestHole: 0.25
|
| 10 |
+
backfaceThreshold: 100
|
| 11 |
+
m_SceneGUID: 00000000000000000000000000000000
|
| 12 |
+
m_OcclusionCullingData: {fileID: 0}
|
| 13 |
+
--- !u!104 &2
|
| 14 |
+
RenderSettings:
|
| 15 |
+
m_ObjectHideFlags: 0
|
| 16 |
+
serializedVersion: 9
|
| 17 |
+
m_Fog: 0
|
| 18 |
+
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
| 19 |
+
m_FogMode: 3
|
| 20 |
+
m_FogDensity: 0.01
|
| 21 |
+
m_LinearFogStart: 0
|
| 22 |
+
m_LinearFogEnd: 300
|
| 23 |
+
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
| 24 |
+
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
| 25 |
+
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
| 26 |
+
m_AmbientIntensity: 1
|
| 27 |
+
m_AmbientMode: 0
|
| 28 |
+
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
| 29 |
+
m_SkyboxMaterial: {fileID: 0}
|
| 30 |
+
m_HaloStrength: 0.5
|
| 31 |
+
m_FlareStrength: 1
|
| 32 |
+
m_FlareFadeSpeed: 3
|
| 33 |
+
m_HaloTexture: {fileID: 0}
|
| 34 |
+
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
| 35 |
+
m_DefaultReflectionMode: 0
|
| 36 |
+
m_DefaultReflectionResolution: 128
|
| 37 |
+
m_ReflectionBounces: 1
|
| 38 |
+
m_ReflectionIntensity: 1
|
| 39 |
+
m_CustomReflection: {fileID: 0}
|
| 40 |
+
m_Sun: {fileID: 0}
|
| 41 |
+
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
| 42 |
+
m_UseRadianceAmbientProbe: 0
|
| 43 |
+
--- !u!157 &3
|
| 44 |
+
LightmapSettings:
|
| 45 |
+
m_ObjectHideFlags: 0
|
| 46 |
+
serializedVersion: 11
|
| 47 |
+
m_GIWorkflowMode: 0
|
| 48 |
+
m_GISettings:
|
| 49 |
+
serializedVersion: 2
|
| 50 |
+
m_BounceScale: 1
|
| 51 |
+
m_IndirectOutputScale: 1
|
| 52 |
+
m_AlbedoBoost: 1
|
| 53 |
+
m_TemporalCoherenceThreshold: 1
|
| 54 |
+
m_EnvironmentLightingMode: 0
|
| 55 |
+
m_EnableBakedLightmaps: 1
|
| 56 |
+
m_EnableRealtimeLightmaps: 1
|
| 57 |
+
m_LightmapEditorSettings:
|
| 58 |
+
serializedVersion: 10
|
| 59 |
+
m_Resolution: 2
|
| 60 |
+
m_BakeResolution: 40
|
| 61 |
+
m_AtlasSize: 1024
|
| 62 |
+
m_AO: 0
|
| 63 |
+
m_AOMaxDistance: 1
|
| 64 |
+
m_CompAOExponent: 1
|
| 65 |
+
m_CompAOExponentDirect: 0
|
| 66 |
+
m_Padding: 2
|
| 67 |
+
m_LightmapParameters: {fileID: 0}
|
| 68 |
+
m_LightmapsBakeMode: 1
|
| 69 |
+
m_TextureCompression: 1
|
| 70 |
+
m_FinalGather: 0
|
| 71 |
+
m_FinalGatherFiltering: 1
|
| 72 |
+
m_FinalGatherRayCount: 256
|
| 73 |
+
m_ReflectionCompression: 2
|
| 74 |
+
m_MixedBakeMode: 2
|
| 75 |
+
m_BakeBackend: 1
|
| 76 |
+
m_PVRSampling: 1
|
| 77 |
+
m_PVRDirectSampleCount: 32
|
| 78 |
+
m_PVRSampleCount: 500
|
| 79 |
+
m_PVRBounces: 2
|
| 80 |
+
m_PVRFilterTypeDirect: 0
|
| 81 |
+
m_PVRFilterTypeIndirect: 0
|
| 82 |
+
m_PVRFilterTypeAO: 0
|
| 83 |
+
m_PVRFilteringMode: 1
|
| 84 |
+
m_PVRCulling: 1
|
| 85 |
+
m_PVRFilteringGaussRadiusDirect: 1
|
| 86 |
+
m_PVRFilteringGaussRadiusIndirect: 5
|
| 87 |
+
m_PVRFilteringGaussRadiusAO: 2
|
| 88 |
+
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
| 89 |
+
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
| 90 |
+
m_PVRFilteringAtrousPositionSigmaAO: 1
|
| 91 |
+
m_ShowResolutionOverlay: 1
|
| 92 |
+
m_LightingDataAsset: {fileID: 0}
|
| 93 |
+
m_UseShadowmask: 1
|
| 94 |
+
--- !u!196 &4
|
| 95 |
+
NavMeshSettings:
|
| 96 |
+
serializedVersion: 2
|
| 97 |
+
m_ObjectHideFlags: 0
|
| 98 |
+
m_BuildSettings:
|
| 99 |
+
serializedVersion: 2
|
| 100 |
+
agentTypeID: 0
|
| 101 |
+
agentRadius: 0.5
|
| 102 |
+
agentHeight: 2
|
| 103 |
+
agentSlope: 45
|
| 104 |
+
agentClimb: 0.4
|
| 105 |
+
ledgeDropHeight: 0
|
| 106 |
+
maxJumpAcrossDistance: 0
|
| 107 |
+
minRegionArea: 2
|
| 108 |
+
manualCellSize: 0
|
| 109 |
+
cellSize: 0.16666667
|
| 110 |
+
manualTileSize: 0
|
| 111 |
+
tileSize: 256
|
| 112 |
+
accuratePlacement: 0
|
| 113 |
+
debug:
|
| 114 |
+
m_Flags: 0
|
| 115 |
+
m_NavMeshData: {fileID: 0}
|
| 116 |
+
--- !u!1 &1048079211
|
| 117 |
+
GameObject:
|
| 118 |
+
m_ObjectHideFlags: 0
|
| 119 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 120 |
+
m_PrefabInternal: {fileID: 0}
|
| 121 |
+
serializedVersion: 6
|
| 122 |
+
m_Component:
|
| 123 |
+
- component: {fileID: 1048079214}
|
| 124 |
+
- component: {fileID: 1048079213}
|
| 125 |
+
- component: {fileID: 1048079212}
|
| 126 |
+
m_Layer: 0
|
| 127 |
+
m_Name: Main Camera
|
| 128 |
+
m_TagString: MainCamera
|
| 129 |
+
m_Icon: {fileID: 0}
|
| 130 |
+
m_NavMeshLayer: 0
|
| 131 |
+
m_StaticEditorFlags: 0
|
| 132 |
+
m_IsActive: 1
|
| 133 |
+
--- !u!81 &1048079212
|
| 134 |
+
AudioListener:
|
| 135 |
+
m_ObjectHideFlags: 0
|
| 136 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 137 |
+
m_PrefabInternal: {fileID: 0}
|
| 138 |
+
m_GameObject: {fileID: 1048079211}
|
| 139 |
+
m_Enabled: 1
|
| 140 |
+
--- !u!20 &1048079213
|
| 141 |
+
Camera:
|
| 142 |
+
m_ObjectHideFlags: 0
|
| 143 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 144 |
+
m_PrefabInternal: {fileID: 0}
|
| 145 |
+
m_GameObject: {fileID: 1048079211}
|
| 146 |
+
m_Enabled: 1
|
| 147 |
+
serializedVersion: 2
|
| 148 |
+
m_ClearFlags: 2
|
| 149 |
+
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
| 150 |
+
m_projectionMatrixMode: 1
|
| 151 |
+
m_SensorSize: {x: 36, y: 24}
|
| 152 |
+
m_LensShift: {x: 0, y: 0}
|
| 153 |
+
m_FocalLength: 50
|
| 154 |
+
m_NormalizedViewPortRect:
|
| 155 |
+
serializedVersion: 2
|
| 156 |
+
x: 0
|
| 157 |
+
y: 0
|
| 158 |
+
width: 1
|
| 159 |
+
height: 1
|
| 160 |
+
near clip plane: 0.3
|
| 161 |
+
far clip plane: 1000
|
| 162 |
+
field of view: 60
|
| 163 |
+
orthographic: 1
|
| 164 |
+
orthographic size: 5
|
| 165 |
+
m_Depth: -1
|
| 166 |
+
m_CullingMask:
|
| 167 |
+
serializedVersion: 2
|
| 168 |
+
m_Bits: 4294967295
|
| 169 |
+
m_RenderingPath: -1
|
| 170 |
+
m_TargetTexture: {fileID: 0}
|
| 171 |
+
m_TargetDisplay: 0
|
| 172 |
+
m_TargetEye: 3
|
| 173 |
+
m_HDR: 1
|
| 174 |
+
m_AllowMSAA: 1
|
| 175 |
+
m_AllowDynamicResolution: 0
|
| 176 |
+
m_ForceIntoRT: 0
|
| 177 |
+
m_OcclusionCulling: 1
|
| 178 |
+
m_StereoConvergence: 10
|
| 179 |
+
m_StereoSeparation: 0.022
|
| 180 |
+
--- !u!4 &1048079214
|
| 181 |
+
Transform:
|
| 182 |
+
m_ObjectHideFlags: 0
|
| 183 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 184 |
+
m_PrefabInternal: {fileID: 0}
|
| 185 |
+
m_GameObject: {fileID: 1048079211}
|
| 186 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 187 |
+
m_LocalPosition: {x: 0, y: 1, z: -10}
|
| 188 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 189 |
+
m_Children: []
|
| 190 |
+
m_Father: {fileID: 0}
|
| 191 |
+
m_RootOrder: 0
|
| 192 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
| 193 |
+
--- !u!1 &1480543089
|
| 194 |
+
GameObject:
|
| 195 |
+
m_ObjectHideFlags: 0
|
| 196 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 197 |
+
m_PrefabInternal: {fileID: 0}
|
| 198 |
+
serializedVersion: 6
|
| 199 |
+
m_Component:
|
| 200 |
+
- component: {fileID: 1480543093}
|
| 201 |
+
- component: {fileID: 1480543092}
|
| 202 |
+
- component: {fileID: 1480543091}
|
| 203 |
+
- component: {fileID: 1480543090}
|
| 204 |
+
m_Layer: 0
|
| 205 |
+
m_Name: SpriteShape
|
| 206 |
+
m_TagString: Untagged
|
| 207 |
+
m_Icon: {fileID: 0}
|
| 208 |
+
m_NavMeshLayer: 0
|
| 209 |
+
m_StaticEditorFlags: 0
|
| 210 |
+
m_IsActive: 1
|
| 211 |
+
--- !u!114 &1480543090
|
| 212 |
+
MonoBehaviour:
|
| 213 |
+
m_ObjectHideFlags: 0
|
| 214 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 215 |
+
m_PrefabInternal: {fileID: 0}
|
| 216 |
+
m_GameObject: {fileID: 1480543089}
|
| 217 |
+
m_Enabled: 1
|
| 218 |
+
m_EditorHideFlags: 0
|
| 219 |
+
m_Script: {fileID: 11500000, guid: 922bb1bbfeaeb9a4c9204b7d0bc3d8c8, type: 3}
|
| 220 |
+
m_Name:
|
| 221 |
+
m_EditorClassIdentifier:
|
| 222 |
+
minimumDistance: 1
|
| 223 |
+
--- !u!114 &1480543091
|
| 224 |
+
MonoBehaviour:
|
| 225 |
+
m_ObjectHideFlags: 0
|
| 226 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 227 |
+
m_PrefabInternal: {fileID: 0}
|
| 228 |
+
m_GameObject: {fileID: 1480543089}
|
| 229 |
+
m_Enabled: 1
|
| 230 |
+
m_EditorHideFlags: 0
|
| 231 |
+
m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
|
| 232 |
+
m_Name:
|
| 233 |
+
m_EditorClassIdentifier:
|
| 234 |
+
m_Spline:
|
| 235 |
+
m_IsOpenEnded: 1
|
| 236 |
+
m_ControlPoints:
|
| 237 |
+
- position: {x: -1, y: 0, z: 0}
|
| 238 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 239 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 240 |
+
mode: 0
|
| 241 |
+
height: 1
|
| 242 |
+
bevelCutoff: 0
|
| 243 |
+
bevelSize: 0
|
| 244 |
+
spriteIndex: 1
|
| 245 |
+
corner: 0
|
| 246 |
+
- position: {x: 1, y: 0, z: 0}
|
| 247 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 248 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 249 |
+
mode: 0
|
| 250 |
+
height: 1
|
| 251 |
+
bevelCutoff: 0
|
| 252 |
+
bevelSize: 0.216
|
| 253 |
+
spriteIndex: 0
|
| 254 |
+
corner: 0
|
| 255 |
+
m_SpriteShape: {fileID: 11400000, guid: e03579ec9d1b6c54ea364bd8ee0bcfd8, type: 2}
|
| 256 |
+
m_SplineDetail: 16
|
| 257 |
+
m_AdaptiveUV: 1
|
| 258 |
+
m_UpdateCollider: 0
|
| 259 |
+
m_ColliderDetail: 4
|
| 260 |
+
m_ColliderOffset: 0
|
| 261 |
+
m_ColliderCornerType: 0
|
| 262 |
+
--- !u!1971053207 &1480543092
|
| 263 |
+
SpriteShapeRenderer:
|
| 264 |
+
m_ObjectHideFlags: 0
|
| 265 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 266 |
+
m_PrefabInternal: {fileID: 0}
|
| 267 |
+
m_GameObject: {fileID: 1480543089}
|
| 268 |
+
m_Enabled: 1
|
| 269 |
+
m_CastShadows: 1
|
| 270 |
+
m_ReceiveShadows: 1
|
| 271 |
+
m_DynamicOccludee: 0
|
| 272 |
+
m_MotionVectors: 1
|
| 273 |
+
m_LightProbeUsage: 1
|
| 274 |
+
m_ReflectionProbeUsage: 1
|
| 275 |
+
m_RenderingLayerMask: 4294967295
|
| 276 |
+
m_Materials:
|
| 277 |
+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
| 278 |
+
m_StaticBatchInfo:
|
| 279 |
+
firstSubMesh: 0
|
| 280 |
+
subMeshCount: 0
|
| 281 |
+
m_StaticBatchRoot: {fileID: 0}
|
| 282 |
+
m_ProbeAnchor: {fileID: 0}
|
| 283 |
+
m_LightProbeVolumeOverride: {fileID: 0}
|
| 284 |
+
m_ScaleInLightmap: 1
|
| 285 |
+
m_PreserveUVs: 0
|
| 286 |
+
m_IgnoreNormalsForChartDetection: 0
|
| 287 |
+
m_ImportantGI: 0
|
| 288 |
+
m_StitchLightmapSeams: 0
|
| 289 |
+
m_SelectedEditorRenderState: 0
|
| 290 |
+
m_MinimumChartSize: 4
|
| 291 |
+
m_AutoUVMaxDistance: 0.5
|
| 292 |
+
m_AutoUVMaxAngle: 89
|
| 293 |
+
m_LightmapParameters: {fileID: 0}
|
| 294 |
+
m_SortingLayerID: 0
|
| 295 |
+
m_SortingLayer: 0
|
| 296 |
+
m_SortingOrder: 0
|
| 297 |
+
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
| 298 |
+
m_MaskInteraction: 0
|
| 299 |
+
m_ShapeTexture: {fileID: 0}
|
| 300 |
+
m_Sprites:
|
| 301 |
+
- {fileID: 21300000, guid: 418ab5c27d3054eb89959d9c715e00c9, type: 3}
|
| 302 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 303 |
+
- {fileID: 0}
|
| 304 |
+
- {fileID: 0}
|
| 305 |
+
- {fileID: 0}
|
| 306 |
+
- {fileID: 0}
|
| 307 |
+
- {fileID: 0}
|
| 308 |
+
- {fileID: 0}
|
| 309 |
+
- {fileID: 0}
|
| 310 |
+
- {fileID: 0}
|
| 311 |
+
m_LocalAABB:
|
| 312 |
+
m_Center: {x: 0, y: 0.20000002, z: 0}
|
| 313 |
+
m_Extent: {x: 1, y: 0.20000002, z: 0}
|
| 314 |
+
--- !u!4 &1480543093
|
| 315 |
+
Transform:
|
| 316 |
+
m_ObjectHideFlags: 0
|
| 317 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 318 |
+
m_PrefabInternal: {fileID: 0}
|
| 319 |
+
m_GameObject: {fileID: 1480543089}
|
| 320 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 321 |
+
m_LocalPosition: {x: 0, y: 0, z: 0}
|
| 322 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 323 |
+
m_Children: []
|
| 324 |
+
m_Father: {fileID: 0}
|
| 325 |
+
m_RootOrder: 1
|
| 326 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimpleDrawScene.unity.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: e182160e1c8c64844872387ebf59c6e9
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimplifiedSpriteShape.unity
ADDED
|
@@ -0,0 +1,382 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!29 &1
|
| 4 |
+
OcclusionCullingSettings:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
serializedVersion: 2
|
| 7 |
+
m_OcclusionBakeSettings:
|
| 8 |
+
smallestOccluder: 5
|
| 9 |
+
smallestHole: 0.25
|
| 10 |
+
backfaceThreshold: 100
|
| 11 |
+
m_SceneGUID: 00000000000000000000000000000000
|
| 12 |
+
m_OcclusionCullingData: {fileID: 0}
|
| 13 |
+
--- !u!104 &2
|
| 14 |
+
RenderSettings:
|
| 15 |
+
m_ObjectHideFlags: 0
|
| 16 |
+
serializedVersion: 9
|
| 17 |
+
m_Fog: 0
|
| 18 |
+
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
| 19 |
+
m_FogMode: 3
|
| 20 |
+
m_FogDensity: 0.01
|
| 21 |
+
m_LinearFogStart: 0
|
| 22 |
+
m_LinearFogEnd: 300
|
| 23 |
+
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
| 24 |
+
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
| 25 |
+
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
| 26 |
+
m_AmbientIntensity: 1
|
| 27 |
+
m_AmbientMode: 0
|
| 28 |
+
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
| 29 |
+
m_SkyboxMaterial: {fileID: 0}
|
| 30 |
+
m_HaloStrength: 0.5
|
| 31 |
+
m_FlareStrength: 1
|
| 32 |
+
m_FlareFadeSpeed: 3
|
| 33 |
+
m_HaloTexture: {fileID: 0}
|
| 34 |
+
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
| 35 |
+
m_DefaultReflectionMode: 0
|
| 36 |
+
m_DefaultReflectionResolution: 128
|
| 37 |
+
m_ReflectionBounces: 1
|
| 38 |
+
m_ReflectionIntensity: 1
|
| 39 |
+
m_CustomReflection: {fileID: 0}
|
| 40 |
+
m_Sun: {fileID: 0}
|
| 41 |
+
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
| 42 |
+
m_UseRadianceAmbientProbe: 0
|
| 43 |
+
--- !u!157 &3
|
| 44 |
+
LightmapSettings:
|
| 45 |
+
m_ObjectHideFlags: 0
|
| 46 |
+
serializedVersion: 11
|
| 47 |
+
m_GIWorkflowMode: 0
|
| 48 |
+
m_GISettings:
|
| 49 |
+
serializedVersion: 2
|
| 50 |
+
m_BounceScale: 1
|
| 51 |
+
m_IndirectOutputScale: 1
|
| 52 |
+
m_AlbedoBoost: 1
|
| 53 |
+
m_EnvironmentLightingMode: 0
|
| 54 |
+
m_EnableBakedLightmaps: 1
|
| 55 |
+
m_EnableRealtimeLightmaps: 1
|
| 56 |
+
m_LightmapEditorSettings:
|
| 57 |
+
serializedVersion: 12
|
| 58 |
+
m_Resolution: 2
|
| 59 |
+
m_BakeResolution: 40
|
| 60 |
+
m_AtlasSize: 1024
|
| 61 |
+
m_AO: 0
|
| 62 |
+
m_AOMaxDistance: 1
|
| 63 |
+
m_CompAOExponent: 1
|
| 64 |
+
m_CompAOExponentDirect: 0
|
| 65 |
+
m_ExtractAmbientOcclusion: 0
|
| 66 |
+
m_Padding: 2
|
| 67 |
+
m_LightmapParameters: {fileID: 0}
|
| 68 |
+
m_LightmapsBakeMode: 1
|
| 69 |
+
m_TextureCompression: 1
|
| 70 |
+
m_FinalGather: 0
|
| 71 |
+
m_FinalGatherFiltering: 1
|
| 72 |
+
m_FinalGatherRayCount: 256
|
| 73 |
+
m_ReflectionCompression: 2
|
| 74 |
+
m_MixedBakeMode: 2
|
| 75 |
+
m_BakeBackend: 1
|
| 76 |
+
m_PVRSampling: 1
|
| 77 |
+
m_PVRDirectSampleCount: 32
|
| 78 |
+
m_PVRSampleCount: 500
|
| 79 |
+
m_PVRBounces: 2
|
| 80 |
+
m_PVREnvironmentSampleCount: 500
|
| 81 |
+
m_PVREnvironmentReferencePointCount: 2048
|
| 82 |
+
m_PVRFilteringMode: 2
|
| 83 |
+
m_PVRDenoiserTypeDirect: 0
|
| 84 |
+
m_PVRDenoiserTypeIndirect: 0
|
| 85 |
+
m_PVRDenoiserTypeAO: 0
|
| 86 |
+
m_PVRFilterTypeDirect: 0
|
| 87 |
+
m_PVRFilterTypeIndirect: 0
|
| 88 |
+
m_PVRFilterTypeAO: 0
|
| 89 |
+
m_PVREnvironmentMIS: 0
|
| 90 |
+
m_PVRCulling: 1
|
| 91 |
+
m_PVRFilteringGaussRadiusDirect: 1
|
| 92 |
+
m_PVRFilteringGaussRadiusIndirect: 5
|
| 93 |
+
m_PVRFilteringGaussRadiusAO: 2
|
| 94 |
+
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
| 95 |
+
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
| 96 |
+
m_PVRFilteringAtrousPositionSigmaAO: 1
|
| 97 |
+
m_ExportTrainingData: 0
|
| 98 |
+
m_TrainingDataDestination: TrainingData
|
| 99 |
+
m_LightingDataAsset: {fileID: 0}
|
| 100 |
+
m_UseShadowmask: 1
|
| 101 |
+
--- !u!196 &4
|
| 102 |
+
NavMeshSettings:
|
| 103 |
+
serializedVersion: 2
|
| 104 |
+
m_ObjectHideFlags: 0
|
| 105 |
+
m_BuildSettings:
|
| 106 |
+
serializedVersion: 2
|
| 107 |
+
agentTypeID: 0
|
| 108 |
+
agentRadius: 0.5
|
| 109 |
+
agentHeight: 2
|
| 110 |
+
agentSlope: 45
|
| 111 |
+
agentClimb: 0.4
|
| 112 |
+
ledgeDropHeight: 0
|
| 113 |
+
maxJumpAcrossDistance: 0
|
| 114 |
+
minRegionArea: 2
|
| 115 |
+
manualCellSize: 0
|
| 116 |
+
cellSize: 0.16666667
|
| 117 |
+
manualTileSize: 0
|
| 118 |
+
tileSize: 256
|
| 119 |
+
accuratePlacement: 0
|
| 120 |
+
debug:
|
| 121 |
+
m_Flags: 0
|
| 122 |
+
m_NavMeshData: {fileID: 0}
|
| 123 |
+
--- !u!1 &53845803
|
| 124 |
+
GameObject:
|
| 125 |
+
m_ObjectHideFlags: 0
|
| 126 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 127 |
+
m_PrefabInstance: {fileID: 0}
|
| 128 |
+
m_PrefabAsset: {fileID: 0}
|
| 129 |
+
serializedVersion: 6
|
| 130 |
+
m_Component:
|
| 131 |
+
- component: {fileID: 53845806}
|
| 132 |
+
- component: {fileID: 53845805}
|
| 133 |
+
- component: {fileID: 53845804}
|
| 134 |
+
m_Layer: 0
|
| 135 |
+
m_Name: SpriteShape
|
| 136 |
+
m_TagString: Untagged
|
| 137 |
+
m_Icon: {fileID: 0}
|
| 138 |
+
m_NavMeshLayer: 0
|
| 139 |
+
m_StaticEditorFlags: 0
|
| 140 |
+
m_IsActive: 1
|
| 141 |
+
--- !u!114 &53845804
|
| 142 |
+
MonoBehaviour:
|
| 143 |
+
m_ObjectHideFlags: 0
|
| 144 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 145 |
+
m_PrefabInstance: {fileID: 0}
|
| 146 |
+
m_PrefabAsset: {fileID: 0}
|
| 147 |
+
m_GameObject: {fileID: 53845803}
|
| 148 |
+
m_Enabled: 1
|
| 149 |
+
m_EditorHideFlags: 0
|
| 150 |
+
m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
|
| 151 |
+
m_Name:
|
| 152 |
+
m_EditorClassIdentifier:
|
| 153 |
+
m_LegacyGenerator: 0
|
| 154 |
+
m_Spline:
|
| 155 |
+
m_IsOpenEnded: 0
|
| 156 |
+
m_ControlPoints:
|
| 157 |
+
- position: {x: 0.12956464, y: 1.8859321, z: 0}
|
| 158 |
+
leftTangent: {x: 0.87607896, y: -0.028361678, z: 0}
|
| 159 |
+
rightTangent: {x: -0.876079, y: 0.028361678, z: 0}
|
| 160 |
+
mode: 1
|
| 161 |
+
height: 1
|
| 162 |
+
bevelCutoff: 180
|
| 163 |
+
bevelSize: 0.5
|
| 164 |
+
spriteIndex: 0
|
| 165 |
+
corner: 0
|
| 166 |
+
- position: {x: -2, y: 0, z: 0}
|
| 167 |
+
leftTangent: {x: 0.7276257, y: 0.5038886, z: 0}
|
| 168 |
+
rightTangent: {x: -0.72762585, y: -0.5038886, z: 0}
|
| 169 |
+
mode: 1
|
| 170 |
+
height: 1
|
| 171 |
+
bevelCutoff: 0
|
| 172 |
+
bevelSize: 0
|
| 173 |
+
spriteIndex: 0
|
| 174 |
+
corner: 0
|
| 175 |
+
- position: {x: -4.370756, y: -1.2540917, z: 0}
|
| 176 |
+
leftTangent: {x: 0.27876043, y: 0.84002125, z: 0}
|
| 177 |
+
rightTangent: {x: -0.27876043, y: -0.84002113, z: 0}
|
| 178 |
+
mode: 1
|
| 179 |
+
height: 1
|
| 180 |
+
bevelCutoff: 180
|
| 181 |
+
bevelSize: 0.424
|
| 182 |
+
spriteIndex: 0
|
| 183 |
+
corner: 0
|
| 184 |
+
- position: {x: -2.9905427, y: -4.1601443, z: 0}
|
| 185 |
+
leftTangent: {x: -1.0090494, y: 0.19818997, z: 0}
|
| 186 |
+
rightTangent: {x: 1.0090494, y: -0.19819021, z: 0}
|
| 187 |
+
mode: 1
|
| 188 |
+
height: 1
|
| 189 |
+
bevelCutoff: 175
|
| 190 |
+
bevelSize: 0.473
|
| 191 |
+
spriteIndex: 0
|
| 192 |
+
corner: 0
|
| 193 |
+
- position: {x: -0.68832755, y: -2.0601013, z: 0}
|
| 194 |
+
leftTangent: {x: -1.020073, y: -0.13004279, z: 0}
|
| 195 |
+
rightTangent: {x: 1.020073, y: 0.13004267, z: 0}
|
| 196 |
+
mode: 1
|
| 197 |
+
height: 1
|
| 198 |
+
bevelCutoff: 0
|
| 199 |
+
bevelSize: 0
|
| 200 |
+
spriteIndex: 0
|
| 201 |
+
corner: 0
|
| 202 |
+
- position: {x: 2.4391866, y: -3.7118704, z: 0}
|
| 203 |
+
leftTangent: {x: -1.0588536, y: -0.24282193, z: 0}
|
| 204 |
+
rightTangent: {x: 1.0588536, y: 0.24282193, z: 0}
|
| 205 |
+
mode: 1
|
| 206 |
+
height: 1
|
| 207 |
+
bevelCutoff: 0
|
| 208 |
+
bevelSize: 0
|
| 209 |
+
spriteIndex: 0
|
| 210 |
+
corner: 0
|
| 211 |
+
- position: {x: 4.389332, y: -1.0597417, z: 0}
|
| 212 |
+
leftTangent: {x: 0.22145462, y: -0.83364165, z: 0}
|
| 213 |
+
rightTangent: {x: -0.22145462, y: 0.83364165, z: 0}
|
| 214 |
+
mode: 1
|
| 215 |
+
height: 1
|
| 216 |
+
bevelCutoff: 180
|
| 217 |
+
bevelSize: 0.407
|
| 218 |
+
spriteIndex: 0
|
| 219 |
+
corner: 0
|
| 220 |
+
- position: {x: 2, y: 0, z: 0}
|
| 221 |
+
leftTangent: {x: 0.71019197, y: -0.4895181, z: 0}
|
| 222 |
+
rightTangent: {x: -0.71019197, y: 0.4895181, z: 0}
|
| 223 |
+
mode: 1
|
| 224 |
+
height: 1
|
| 225 |
+
bevelCutoff: 0
|
| 226 |
+
bevelSize: 0
|
| 227 |
+
spriteIndex: 0
|
| 228 |
+
corner: 0
|
| 229 |
+
m_SpriteShape: {fileID: 11400000, guid: 19b9cf308de41834c9968d12bec673b1, type: 2}
|
| 230 |
+
m_FillPixelPerUnit: 100
|
| 231 |
+
m_StretchTiling: 1
|
| 232 |
+
m_SplineDetail: 16
|
| 233 |
+
m_AdaptiveUV: 1
|
| 234 |
+
m_StretchUV: 0
|
| 235 |
+
m_WorldSpaceUV: 0
|
| 236 |
+
m_ColliderDetail: 4
|
| 237 |
+
m_ColliderOffset: 0
|
| 238 |
+
m_UpdateCollider: 0
|
| 239 |
+
m_OptimizeCollider: 1
|
| 240 |
+
--- !u!1971053207 &53845805
|
| 241 |
+
SpriteShapeRenderer:
|
| 242 |
+
m_ObjectHideFlags: 0
|
| 243 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 244 |
+
m_PrefabInstance: {fileID: 0}
|
| 245 |
+
m_PrefabAsset: {fileID: 0}
|
| 246 |
+
m_GameObject: {fileID: 53845803}
|
| 247 |
+
m_Enabled: 1
|
| 248 |
+
m_CastShadows: 1
|
| 249 |
+
m_ReceiveShadows: 1
|
| 250 |
+
m_DynamicOccludee: 1
|
| 251 |
+
m_MotionVectors: 1
|
| 252 |
+
m_LightProbeUsage: 1
|
| 253 |
+
m_ReflectionProbeUsage: 1
|
| 254 |
+
m_RenderingLayerMask: 4294967295
|
| 255 |
+
m_RendererPriority: 0
|
| 256 |
+
m_Materials:
|
| 257 |
+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
| 258 |
+
m_StaticBatchInfo:
|
| 259 |
+
firstSubMesh: 0
|
| 260 |
+
subMeshCount: 0
|
| 261 |
+
m_StaticBatchRoot: {fileID: 0}
|
| 262 |
+
m_ProbeAnchor: {fileID: 0}
|
| 263 |
+
m_LightProbeVolumeOverride: {fileID: 0}
|
| 264 |
+
m_ScaleInLightmap: 1
|
| 265 |
+
m_ReceiveGI: 1
|
| 266 |
+
m_PreserveUVs: 0
|
| 267 |
+
m_IgnoreNormalsForChartDetection: 0
|
| 268 |
+
m_ImportantGI: 0
|
| 269 |
+
m_StitchLightmapSeams: 0
|
| 270 |
+
m_SelectedEditorRenderState: 0
|
| 271 |
+
m_MinimumChartSize: 4
|
| 272 |
+
m_AutoUVMaxDistance: 0.5
|
| 273 |
+
m_AutoUVMaxAngle: 89
|
| 274 |
+
m_LightmapParameters: {fileID: 0}
|
| 275 |
+
m_SortingLayerID: 0
|
| 276 |
+
m_SortingLayer: 0
|
| 277 |
+
m_SortingOrder: 0
|
| 278 |
+
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
| 279 |
+
m_MaskInteraction: 0
|
| 280 |
+
m_ShapeTexture: {fileID: 0}
|
| 281 |
+
m_Sprites:
|
| 282 |
+
- {fileID: 21300000, guid: c6dabd295b8ab514fa47b5d4e2b0266e, type: 3}
|
| 283 |
+
m_LocalAABB:
|
| 284 |
+
m_Center: {x: -0.009027481, y: -1.1412225, z: -0.005}
|
| 285 |
+
m_Extent: {x: 4.6648436, y: 3.2670288, z: 0.005}
|
| 286 |
+
--- !u!4 &53845806
|
| 287 |
+
Transform:
|
| 288 |
+
m_ObjectHideFlags: 0
|
| 289 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 290 |
+
m_PrefabInstance: {fileID: 0}
|
| 291 |
+
m_PrefabAsset: {fileID: 0}
|
| 292 |
+
m_GameObject: {fileID: 53845803}
|
| 293 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 294 |
+
m_LocalPosition: {x: 0, y: 0, z: 0}
|
| 295 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 296 |
+
m_Children: []
|
| 297 |
+
m_Father: {fileID: 0}
|
| 298 |
+
m_RootOrder: 1
|
| 299 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
| 300 |
+
--- !u!1 &408902805
|
| 301 |
+
GameObject:
|
| 302 |
+
m_ObjectHideFlags: 0
|
| 303 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 304 |
+
m_PrefabInstance: {fileID: 0}
|
| 305 |
+
m_PrefabAsset: {fileID: 0}
|
| 306 |
+
serializedVersion: 6
|
| 307 |
+
m_Component:
|
| 308 |
+
- component: {fileID: 408902808}
|
| 309 |
+
- component: {fileID: 408902807}
|
| 310 |
+
- component: {fileID: 408902806}
|
| 311 |
+
m_Layer: 0
|
| 312 |
+
m_Name: Main Camera
|
| 313 |
+
m_TagString: MainCamera
|
| 314 |
+
m_Icon: {fileID: 0}
|
| 315 |
+
m_NavMeshLayer: 0
|
| 316 |
+
m_StaticEditorFlags: 0
|
| 317 |
+
m_IsActive: 1
|
| 318 |
+
--- !u!81 &408902806
|
| 319 |
+
AudioListener:
|
| 320 |
+
m_ObjectHideFlags: 0
|
| 321 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 322 |
+
m_PrefabInstance: {fileID: 0}
|
| 323 |
+
m_PrefabAsset: {fileID: 0}
|
| 324 |
+
m_GameObject: {fileID: 408902805}
|
| 325 |
+
m_Enabled: 1
|
| 326 |
+
--- !u!20 &408902807
|
| 327 |
+
Camera:
|
| 328 |
+
m_ObjectHideFlags: 0
|
| 329 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 330 |
+
m_PrefabInstance: {fileID: 0}
|
| 331 |
+
m_PrefabAsset: {fileID: 0}
|
| 332 |
+
m_GameObject: {fileID: 408902805}
|
| 333 |
+
m_Enabled: 1
|
| 334 |
+
serializedVersion: 2
|
| 335 |
+
m_ClearFlags: 2
|
| 336 |
+
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
| 337 |
+
m_projectionMatrixMode: 1
|
| 338 |
+
m_GateFitMode: 2
|
| 339 |
+
m_FOVAxisMode: 0
|
| 340 |
+
m_SensorSize: {x: 36, y: 24}
|
| 341 |
+
m_LensShift: {x: 0, y: 0}
|
| 342 |
+
m_FocalLength: 50
|
| 343 |
+
m_NormalizedViewPortRect:
|
| 344 |
+
serializedVersion: 2
|
| 345 |
+
x: 0
|
| 346 |
+
y: 0
|
| 347 |
+
width: 1
|
| 348 |
+
height: 1
|
| 349 |
+
near clip plane: 0.3
|
| 350 |
+
far clip plane: 1000
|
| 351 |
+
field of view: 60
|
| 352 |
+
orthographic: 1
|
| 353 |
+
orthographic size: 5
|
| 354 |
+
m_Depth: -1
|
| 355 |
+
m_CullingMask:
|
| 356 |
+
serializedVersion: 2
|
| 357 |
+
m_Bits: 4294967295
|
| 358 |
+
m_RenderingPath: -1
|
| 359 |
+
m_TargetTexture: {fileID: 0}
|
| 360 |
+
m_TargetDisplay: 0
|
| 361 |
+
m_TargetEye: 3
|
| 362 |
+
m_HDR: 1
|
| 363 |
+
m_AllowMSAA: 1
|
| 364 |
+
m_AllowDynamicResolution: 0
|
| 365 |
+
m_ForceIntoRT: 0
|
| 366 |
+
m_OcclusionCulling: 1
|
| 367 |
+
m_StereoConvergence: 10
|
| 368 |
+
m_StereoSeparation: 0.022
|
| 369 |
+
--- !u!4 &408902808
|
| 370 |
+
Transform:
|
| 371 |
+
m_ObjectHideFlags: 0
|
| 372 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 373 |
+
m_PrefabInstance: {fileID: 0}
|
| 374 |
+
m_PrefabAsset: {fileID: 0}
|
| 375 |
+
m_GameObject: {fileID: 408902805}
|
| 376 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 377 |
+
m_LocalPosition: {x: 0, y: 0, z: -10}
|
| 378 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 379 |
+
m_Children: []
|
| 380 |
+
m_Father: {fileID: 0}
|
| 381 |
+
m_RootOrder: 0
|
| 382 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SimplifiedSpriteShape.unity.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 254bf62203b7710419a1e6283f7e049b
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SprinklePrefabs.unity
ADDED
|
@@ -0,0 +1,373 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!29 &1
|
| 4 |
+
OcclusionCullingSettings:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
serializedVersion: 2
|
| 7 |
+
m_OcclusionBakeSettings:
|
| 8 |
+
smallestOccluder: 5
|
| 9 |
+
smallestHole: 0.25
|
| 10 |
+
backfaceThreshold: 100
|
| 11 |
+
m_SceneGUID: 00000000000000000000000000000000
|
| 12 |
+
m_OcclusionCullingData: {fileID: 0}
|
| 13 |
+
--- !u!104 &2
|
| 14 |
+
RenderSettings:
|
| 15 |
+
m_ObjectHideFlags: 0
|
| 16 |
+
serializedVersion: 9
|
| 17 |
+
m_Fog: 0
|
| 18 |
+
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
| 19 |
+
m_FogMode: 3
|
| 20 |
+
m_FogDensity: 0.01
|
| 21 |
+
m_LinearFogStart: 0
|
| 22 |
+
m_LinearFogEnd: 300
|
| 23 |
+
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
| 24 |
+
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
| 25 |
+
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
| 26 |
+
m_AmbientIntensity: 1
|
| 27 |
+
m_AmbientMode: 0
|
| 28 |
+
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
| 29 |
+
m_SkyboxMaterial: {fileID: 0}
|
| 30 |
+
m_HaloStrength: 0.5
|
| 31 |
+
m_FlareStrength: 1
|
| 32 |
+
m_FlareFadeSpeed: 3
|
| 33 |
+
m_HaloTexture: {fileID: 0}
|
| 34 |
+
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
| 35 |
+
m_DefaultReflectionMode: 0
|
| 36 |
+
m_DefaultReflectionResolution: 128
|
| 37 |
+
m_ReflectionBounces: 1
|
| 38 |
+
m_ReflectionIntensity: 1
|
| 39 |
+
m_CustomReflection: {fileID: 0}
|
| 40 |
+
m_Sun: {fileID: 0}
|
| 41 |
+
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
| 42 |
+
m_UseRadianceAmbientProbe: 0
|
| 43 |
+
--- !u!157 &3
|
| 44 |
+
LightmapSettings:
|
| 45 |
+
m_ObjectHideFlags: 0
|
| 46 |
+
serializedVersion: 11
|
| 47 |
+
m_GIWorkflowMode: 0
|
| 48 |
+
m_GISettings:
|
| 49 |
+
serializedVersion: 2
|
| 50 |
+
m_BounceScale: 1
|
| 51 |
+
m_IndirectOutputScale: 1
|
| 52 |
+
m_AlbedoBoost: 1
|
| 53 |
+
m_TemporalCoherenceThreshold: 1
|
| 54 |
+
m_EnvironmentLightingMode: 0
|
| 55 |
+
m_EnableBakedLightmaps: 1
|
| 56 |
+
m_EnableRealtimeLightmaps: 1
|
| 57 |
+
m_LightmapEditorSettings:
|
| 58 |
+
serializedVersion: 10
|
| 59 |
+
m_Resolution: 2
|
| 60 |
+
m_BakeResolution: 40
|
| 61 |
+
m_AtlasSize: 1024
|
| 62 |
+
m_AO: 0
|
| 63 |
+
m_AOMaxDistance: 1
|
| 64 |
+
m_CompAOExponent: 1
|
| 65 |
+
m_CompAOExponentDirect: 0
|
| 66 |
+
m_Padding: 2
|
| 67 |
+
m_LightmapParameters: {fileID: 0}
|
| 68 |
+
m_LightmapsBakeMode: 1
|
| 69 |
+
m_TextureCompression: 1
|
| 70 |
+
m_FinalGather: 0
|
| 71 |
+
m_FinalGatherFiltering: 1
|
| 72 |
+
m_FinalGatherRayCount: 256
|
| 73 |
+
m_ReflectionCompression: 2
|
| 74 |
+
m_MixedBakeMode: 2
|
| 75 |
+
m_BakeBackend: 1
|
| 76 |
+
m_PVRSampling: 1
|
| 77 |
+
m_PVRDirectSampleCount: 32
|
| 78 |
+
m_PVRSampleCount: 500
|
| 79 |
+
m_PVRBounces: 2
|
| 80 |
+
m_PVRFilterTypeDirect: 0
|
| 81 |
+
m_PVRFilterTypeIndirect: 0
|
| 82 |
+
m_PVRFilterTypeAO: 0
|
| 83 |
+
m_PVRFilteringMode: 1
|
| 84 |
+
m_PVRCulling: 1
|
| 85 |
+
m_PVRFilteringGaussRadiusDirect: 1
|
| 86 |
+
m_PVRFilteringGaussRadiusIndirect: 5
|
| 87 |
+
m_PVRFilteringGaussRadiusAO: 2
|
| 88 |
+
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
| 89 |
+
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
| 90 |
+
m_PVRFilteringAtrousPositionSigmaAO: 1
|
| 91 |
+
m_ShowResolutionOverlay: 1
|
| 92 |
+
m_LightingDataAsset: {fileID: 0}
|
| 93 |
+
m_UseShadowmask: 1
|
| 94 |
+
--- !u!196 &4
|
| 95 |
+
NavMeshSettings:
|
| 96 |
+
serializedVersion: 2
|
| 97 |
+
m_ObjectHideFlags: 0
|
| 98 |
+
m_BuildSettings:
|
| 99 |
+
serializedVersion: 2
|
| 100 |
+
agentTypeID: 0
|
| 101 |
+
agentRadius: 0.5
|
| 102 |
+
agentHeight: 2
|
| 103 |
+
agentSlope: 45
|
| 104 |
+
agentClimb: 0.4
|
| 105 |
+
ledgeDropHeight: 0
|
| 106 |
+
maxJumpAcrossDistance: 0
|
| 107 |
+
minRegionArea: 2
|
| 108 |
+
manualCellSize: 0
|
| 109 |
+
cellSize: 0.16666667
|
| 110 |
+
manualTileSize: 0
|
| 111 |
+
tileSize: 256
|
| 112 |
+
accuratePlacement: 0
|
| 113 |
+
debug:
|
| 114 |
+
m_Flags: 0
|
| 115 |
+
m_NavMeshData: {fileID: 0}
|
| 116 |
+
--- !u!1 &408902805
|
| 117 |
+
GameObject:
|
| 118 |
+
m_ObjectHideFlags: 0
|
| 119 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 120 |
+
m_PrefabInternal: {fileID: 0}
|
| 121 |
+
serializedVersion: 6
|
| 122 |
+
m_Component:
|
| 123 |
+
- component: {fileID: 408902808}
|
| 124 |
+
- component: {fileID: 408902807}
|
| 125 |
+
- component: {fileID: 408902806}
|
| 126 |
+
m_Layer: 0
|
| 127 |
+
m_Name: Main Camera
|
| 128 |
+
m_TagString: MainCamera
|
| 129 |
+
m_Icon: {fileID: 0}
|
| 130 |
+
m_NavMeshLayer: 0
|
| 131 |
+
m_StaticEditorFlags: 0
|
| 132 |
+
m_IsActive: 1
|
| 133 |
+
--- !u!81 &408902806
|
| 134 |
+
AudioListener:
|
| 135 |
+
m_ObjectHideFlags: 0
|
| 136 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 137 |
+
m_PrefabInternal: {fileID: 0}
|
| 138 |
+
m_GameObject: {fileID: 408902805}
|
| 139 |
+
m_Enabled: 1
|
| 140 |
+
--- !u!20 &408902807
|
| 141 |
+
Camera:
|
| 142 |
+
m_ObjectHideFlags: 0
|
| 143 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 144 |
+
m_PrefabInternal: {fileID: 0}
|
| 145 |
+
m_GameObject: {fileID: 408902805}
|
| 146 |
+
m_Enabled: 1
|
| 147 |
+
serializedVersion: 2
|
| 148 |
+
m_ClearFlags: 2
|
| 149 |
+
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
| 150 |
+
m_projectionMatrixMode: 1
|
| 151 |
+
m_SensorSize: {x: 36, y: 24}
|
| 152 |
+
m_LensShift: {x: 0, y: 0}
|
| 153 |
+
m_FocalLength: 50
|
| 154 |
+
m_NormalizedViewPortRect:
|
| 155 |
+
serializedVersion: 2
|
| 156 |
+
x: 0
|
| 157 |
+
y: 0
|
| 158 |
+
width: 1
|
| 159 |
+
height: 1
|
| 160 |
+
near clip plane: 0.3
|
| 161 |
+
far clip plane: 1000
|
| 162 |
+
field of view: 60
|
| 163 |
+
orthographic: 1
|
| 164 |
+
orthographic size: 15
|
| 165 |
+
m_Depth: -1
|
| 166 |
+
m_CullingMask:
|
| 167 |
+
serializedVersion: 2
|
| 168 |
+
m_Bits: 4294967295
|
| 169 |
+
m_RenderingPath: -1
|
| 170 |
+
m_TargetTexture: {fileID: 0}
|
| 171 |
+
m_TargetDisplay: 0
|
| 172 |
+
m_TargetEye: 3
|
| 173 |
+
m_HDR: 1
|
| 174 |
+
m_AllowMSAA: 1
|
| 175 |
+
m_AllowDynamicResolution: 0
|
| 176 |
+
m_ForceIntoRT: 0
|
| 177 |
+
m_OcclusionCulling: 1
|
| 178 |
+
m_StereoConvergence: 10
|
| 179 |
+
m_StereoSeparation: 0.022
|
| 180 |
+
--- !u!4 &408902808
|
| 181 |
+
Transform:
|
| 182 |
+
m_ObjectHideFlags: 0
|
| 183 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 184 |
+
m_PrefabInternal: {fileID: 0}
|
| 185 |
+
m_GameObject: {fileID: 408902805}
|
| 186 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 187 |
+
m_LocalPosition: {x: 0, y: 0, z: -10}
|
| 188 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 189 |
+
m_Children: []
|
| 190 |
+
m_Father: {fileID: 0}
|
| 191 |
+
m_RootOrder: 0
|
| 192 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
| 193 |
+
--- !u!1 &2103414715
|
| 194 |
+
GameObject:
|
| 195 |
+
m_ObjectHideFlags: 0
|
| 196 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 197 |
+
m_PrefabInternal: {fileID: 0}
|
| 198 |
+
serializedVersion: 6
|
| 199 |
+
m_Component:
|
| 200 |
+
- component: {fileID: 2103414719}
|
| 201 |
+
- component: {fileID: 2103414718}
|
| 202 |
+
- component: {fileID: 2103414717}
|
| 203 |
+
- component: {fileID: 2103414716}
|
| 204 |
+
m_Layer: 0
|
| 205 |
+
m_Name: New SpriteShapeController
|
| 206 |
+
m_TagString: Untagged
|
| 207 |
+
m_Icon: {fileID: 0}
|
| 208 |
+
m_NavMeshLayer: 0
|
| 209 |
+
m_StaticEditorFlags: 0
|
| 210 |
+
m_IsActive: 1
|
| 211 |
+
--- !u!114 &2103414716
|
| 212 |
+
MonoBehaviour:
|
| 213 |
+
m_ObjectHideFlags: 0
|
| 214 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 215 |
+
m_PrefabInternal: {fileID: 0}
|
| 216 |
+
m_GameObject: {fileID: 2103414715}
|
| 217 |
+
m_Enabled: 1
|
| 218 |
+
m_EditorHideFlags: 0
|
| 219 |
+
m_Script: {fileID: 11500000, guid: 1c3eb1d33a6f9114bb5b51099948d2ce, type: 3}
|
| 220 |
+
m_Name:
|
| 221 |
+
m_EditorClassIdentifier:
|
| 222 |
+
m_Prefab: {fileID: 1791732276458280, guid: 91b2663493e1ab642b1b60fc7955f947, type: 2}
|
| 223 |
+
m_RandomFactor: 90
|
| 224 |
+
m_UseNormals: 1
|
| 225 |
+
--- !u!114 &2103414717
|
| 226 |
+
MonoBehaviour:
|
| 227 |
+
m_ObjectHideFlags: 0
|
| 228 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 229 |
+
m_PrefabInternal: {fileID: 0}
|
| 230 |
+
m_GameObject: {fileID: 2103414715}
|
| 231 |
+
m_Enabled: 1
|
| 232 |
+
m_EditorHideFlags: 0
|
| 233 |
+
m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
|
| 234 |
+
m_Name:
|
| 235 |
+
m_EditorClassIdentifier:
|
| 236 |
+
m_Spline:
|
| 237 |
+
m_IsOpenEnded: 1
|
| 238 |
+
m_ControlPoints:
|
| 239 |
+
- position: {x: 26.488874, y: -2.6975656, z: 0}
|
| 240 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 241 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 242 |
+
mode: 0
|
| 243 |
+
height: 1
|
| 244 |
+
bevelCutoff: 0
|
| 245 |
+
bevelSize: 0
|
| 246 |
+
spriteIndex: 0
|
| 247 |
+
corner: 0
|
| 248 |
+
- position: {x: 10.016745, y: -9.5673275, z: 0}
|
| 249 |
+
leftTangent: {x: 5.787901, y: 1.0897436, z: -0}
|
| 250 |
+
rightTangent: {x: -5.787901, y: -1.0897436, z: 0}
|
| 251 |
+
mode: 1
|
| 252 |
+
height: 1
|
| 253 |
+
bevelCutoff: 0
|
| 254 |
+
bevelSize: 0
|
| 255 |
+
spriteIndex: 0
|
| 256 |
+
corner: 0
|
| 257 |
+
- position: {x: -9.3538, y: -9.1233, z: 0}
|
| 258 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 259 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 260 |
+
mode: 0
|
| 261 |
+
height: 1
|
| 262 |
+
bevelCutoff: 0
|
| 263 |
+
bevelSize: 0
|
| 264 |
+
spriteIndex: 0
|
| 265 |
+
corner: 0
|
| 266 |
+
- position: {x: -15.8531, y: 1.9792956, z: 0}
|
| 267 |
+
leftTangent: {x: -0.88264585, y: -3.0461369, z: -0}
|
| 268 |
+
rightTangent: {x: 0.88264585, y: 3.0461369, z: 0}
|
| 269 |
+
mode: 1
|
| 270 |
+
height: 1
|
| 271 |
+
bevelCutoff: 0
|
| 272 |
+
bevelSize: 0
|
| 273 |
+
spriteIndex: 0
|
| 274 |
+
corner: 0
|
| 275 |
+
- position: {x: -4.864938, y: 10.117959, z: 0}
|
| 276 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 277 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 278 |
+
mode: 0
|
| 279 |
+
height: 1
|
| 280 |
+
bevelCutoff: 0
|
| 281 |
+
bevelSize: 0
|
| 282 |
+
spriteIndex: 0
|
| 283 |
+
corner: 0
|
| 284 |
+
- position: {x: 10.084305, y: -0.2951008, z: 0}
|
| 285 |
+
leftTangent: {x: -1.3592644, y: -0.46925667, z: -0}
|
| 286 |
+
rightTangent: {x: 1.3592644, y: 0.46925667, z: 0}
|
| 287 |
+
mode: 1
|
| 288 |
+
height: 1
|
| 289 |
+
bevelCutoff: 0
|
| 290 |
+
bevelSize: 0
|
| 291 |
+
spriteIndex: 0
|
| 292 |
+
corner: 0
|
| 293 |
+
- position: {x: 25.481283, y: 4.9277797, z: 0}
|
| 294 |
+
leftTangent: {x: 0, y: 0, z: 0}
|
| 295 |
+
rightTangent: {x: 0, y: 0, z: 0}
|
| 296 |
+
mode: 0
|
| 297 |
+
height: 1
|
| 298 |
+
bevelCutoff: 0
|
| 299 |
+
bevelSize: 0
|
| 300 |
+
spriteIndex: 0
|
| 301 |
+
corner: 0
|
| 302 |
+
m_SpriteShape: {fileID: 11400000, guid: e03579ec9d1b6c54ea364bd8ee0bcfd8, type: 2}
|
| 303 |
+
m_SplineDetail: 16
|
| 304 |
+
m_AdaptiveUV: 1
|
| 305 |
+
m_UpdateCollider: 0
|
| 306 |
+
m_ColliderDetail: 4
|
| 307 |
+
m_ColliderOffset: 0
|
| 308 |
+
m_ColliderCornerType: 0
|
| 309 |
+
--- !u!1971053207 &2103414718
|
| 310 |
+
SpriteShapeRenderer:
|
| 311 |
+
m_ObjectHideFlags: 0
|
| 312 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 313 |
+
m_PrefabInternal: {fileID: 0}
|
| 314 |
+
m_GameObject: {fileID: 2103414715}
|
| 315 |
+
m_Enabled: 1
|
| 316 |
+
m_CastShadows: 1
|
| 317 |
+
m_ReceiveShadows: 1
|
| 318 |
+
m_DynamicOccludee: 1
|
| 319 |
+
m_MotionVectors: 1
|
| 320 |
+
m_LightProbeUsage: 1
|
| 321 |
+
m_ReflectionProbeUsage: 1
|
| 322 |
+
m_RenderingLayerMask: 4294967295
|
| 323 |
+
m_Materials:
|
| 324 |
+
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
| 325 |
+
m_StaticBatchInfo:
|
| 326 |
+
firstSubMesh: 0
|
| 327 |
+
subMeshCount: 0
|
| 328 |
+
m_StaticBatchRoot: {fileID: 0}
|
| 329 |
+
m_ProbeAnchor: {fileID: 0}
|
| 330 |
+
m_LightProbeVolumeOverride: {fileID: 0}
|
| 331 |
+
m_ScaleInLightmap: 1
|
| 332 |
+
m_PreserveUVs: 0
|
| 333 |
+
m_IgnoreNormalsForChartDetection: 0
|
| 334 |
+
m_ImportantGI: 0
|
| 335 |
+
m_StitchLightmapSeams: 0
|
| 336 |
+
m_SelectedEditorRenderState: 0
|
| 337 |
+
m_MinimumChartSize: 4
|
| 338 |
+
m_AutoUVMaxDistance: 0.5
|
| 339 |
+
m_AutoUVMaxAngle: 89
|
| 340 |
+
m_LightmapParameters: {fileID: 0}
|
| 341 |
+
m_SortingLayerID: 0
|
| 342 |
+
m_SortingLayer: 0
|
| 343 |
+
m_SortingOrder: 0
|
| 344 |
+
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
| 345 |
+
m_MaskInteraction: 0
|
| 346 |
+
m_ShapeTexture: {fileID: 0}
|
| 347 |
+
m_Sprites:
|
| 348 |
+
- {fileID: 21300000, guid: 418ab5c27d3054eb89959d9c715e00c9, type: 3}
|
| 349 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 350 |
+
- {fileID: 0}
|
| 351 |
+
- {fileID: 0}
|
| 352 |
+
- {fileID: 0}
|
| 353 |
+
- {fileID: 0}
|
| 354 |
+
- {fileID: 0}
|
| 355 |
+
- {fileID: 0}
|
| 356 |
+
- {fileID: 0}
|
| 357 |
+
- {fileID: 0}
|
| 358 |
+
m_LocalAABB:
|
| 359 |
+
m_Center: {x: 5.282402, y: 0.079841614, z: 0}
|
| 360 |
+
m_Extent: {x: 21.206472, y: 10.038117, z: 0}
|
| 361 |
+
--- !u!4 &2103414719
|
| 362 |
+
Transform:
|
| 363 |
+
m_ObjectHideFlags: 0
|
| 364 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 365 |
+
m_PrefabInternal: {fileID: 0}
|
| 366 |
+
m_GameObject: {fileID: 2103414715}
|
| 367 |
+
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
| 368 |
+
m_LocalPosition: {x: -0.08430457, y: 0.2951008, z: 0}
|
| 369 |
+
m_LocalScale: {x: 1, y: 1, z: 1}
|
| 370 |
+
m_Children: []
|
| 371 |
+
m_Father: {fileID: 0}
|
| 372 |
+
m_RootOrder: 1
|
| 373 |
+
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scenes/SprinklePrefabs.unity.meta
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 486575d9cb65b134fad35b06df9ae993
|
| 3 |
+
DefaultImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
userData:
|
| 6 |
+
assetBundleName:
|
| 7 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Clipper.cs
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Clipper.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: cc4c383146400014d810176d3a637934
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/ConformingSpline.cs
ADDED
|
@@ -0,0 +1,58 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.U2D;
|
| 5 |
+
|
| 6 |
+
#if UNITY_EDITOR
|
| 7 |
+
using UnityEditor;
|
| 8 |
+
#endif
|
| 9 |
+
|
| 10 |
+
// Demo Script Usage:
|
| 11 |
+
// When you want multiple SpriteShapes to share a common Spline,
|
| 12 |
+
// attach this script to the secondary objects you would like to
|
| 13 |
+
// copy the Spline and set the ParentObject to the original object
|
| 14 |
+
// you are copying from.
|
| 15 |
+
|
| 16 |
+
[ExecuteInEditMode]
|
| 17 |
+
public class ConformingSpline : MonoBehaviour
|
| 18 |
+
{
|
| 19 |
+
|
| 20 |
+
public GameObject m_ParentObject;
|
| 21 |
+
private int hashCode;
|
| 22 |
+
|
| 23 |
+
// Use this for initialization
|
| 24 |
+
void Start()
|
| 25 |
+
{
|
| 26 |
+
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
// Update is called once per frame
|
| 30 |
+
void Update()
|
| 31 |
+
{
|
| 32 |
+
if (m_ParentObject != null)
|
| 33 |
+
{
|
| 34 |
+
hashCode = CopySpline(m_ParentObject, gameObject, hashCode);
|
| 35 |
+
}
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
private static int CopySpline(GameObject src, GameObject dst, int hashCode)
|
| 39 |
+
{
|
| 40 |
+
#if UNITY_EDITOR
|
| 41 |
+
var parentSpriteShapeController = src.GetComponent<SpriteShapeController>();
|
| 42 |
+
var mirrorSpriteShapeController = dst.GetComponent<SpriteShapeController>();
|
| 43 |
+
|
| 44 |
+
if (parentSpriteShapeController != null && mirrorSpriteShapeController != null && parentSpriteShapeController.spline.GetHashCode() != hashCode)
|
| 45 |
+
{
|
| 46 |
+
SerializedObject srcController = new SerializedObject(parentSpriteShapeController);
|
| 47 |
+
SerializedObject dstController = new SerializedObject(mirrorSpriteShapeController);
|
| 48 |
+
SerializedProperty srcSpline = srcController.FindProperty("m_Spline");
|
| 49 |
+
dstController.CopyFromSerializedProperty(srcSpline);
|
| 50 |
+
dstController.ApplyModifiedProperties();
|
| 51 |
+
EditorUtility.SetDirty(mirrorSpriteShapeController);
|
| 52 |
+
return parentSpriteShapeController.spline.GetHashCode();
|
| 53 |
+
}
|
| 54 |
+
#endif
|
| 55 |
+
return hashCode;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/ConformingSpline.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: db6f6067a1e6dd34ca4e2c4b7145e79b
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GenerateSpriteShapes.cs
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.Rendering;
|
| 5 |
+
using UnityEngine.U2D;
|
| 6 |
+
|
| 7 |
+
// Please add this Component to Camera or some top level object on each loadable scene.
|
| 8 |
+
public class GenerateSpriteShapes : MonoBehaviour
|
| 9 |
+
{
|
| 10 |
+
|
| 11 |
+
// Once all SpriteShapes are rendered, remove this Component if On or remove it from elsewhere.
|
| 12 |
+
public bool destroyOnCompletion = true;
|
| 13 |
+
|
| 14 |
+
void OnGUI()
|
| 15 |
+
{
|
| 16 |
+
|
| 17 |
+
// Loop all invisible SpriteShapeRenderers and generate geometry.
|
| 18 |
+
SpriteShapeRenderer[] spriteShapeRenderers = (SpriteShapeRenderer[]) GameObject.FindObjectsOfType (typeof(SpriteShapeRenderer));
|
| 19 |
+
CommandBuffer rc = new CommandBuffer();
|
| 20 |
+
rc.GetTemporaryRT(0, 256, 256, 0);
|
| 21 |
+
rc.SetRenderTarget(0);
|
| 22 |
+
foreach (var spriteShapeRenderer in spriteShapeRenderers)
|
| 23 |
+
{
|
| 24 |
+
var spriteShapeController = spriteShapeRenderer.gameObject.GetComponent<SpriteShapeController>();
|
| 25 |
+
if (spriteShapeRenderer != null && spriteShapeController != null)
|
| 26 |
+
{
|
| 27 |
+
if (!spriteShapeRenderer.isVisible)
|
| 28 |
+
{
|
| 29 |
+
spriteShapeController.BakeMesh();
|
| 30 |
+
rc.DrawRenderer(spriteShapeRenderer, spriteShapeRenderer.sharedMaterial);
|
| 31 |
+
// Debug.Log("generating shape for " + spriteShapeRenderer.gameObject.name);
|
| 32 |
+
}
|
| 33 |
+
}
|
| 34 |
+
}
|
| 35 |
+
rc.ReleaseTemporaryRT(0);
|
| 36 |
+
Graphics.ExecuteCommandBuffer(rc);
|
| 37 |
+
|
| 38 |
+
// SpriteShape Renderers are generated. This component is no longer needed. Delete this [or] remove this Component from elsewhere.
|
| 39 |
+
if (destroyOnCompletion)
|
| 40 |
+
Destroy(this);
|
| 41 |
+
|
| 42 |
+
}
|
| 43 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GenerateSpriteShapes.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: fccb8cf469e193a4ea6c24362f061c12
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GeometryCollider.cs
ADDED
|
@@ -0,0 +1,171 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using Unity.Collections;
|
| 4 |
+
using UnityEngine;
|
| 5 |
+
using UnityEngine.Experimental.U2D;
|
| 6 |
+
using UnityEngine.U2D;
|
| 7 |
+
|
| 8 |
+
#if UNITY_EDITOR
|
| 9 |
+
using UnityEditor;
|
| 10 |
+
#endif
|
| 11 |
+
|
| 12 |
+
[ExecuteAlways]
|
| 13 |
+
public class GeometryCollider : MonoBehaviour
|
| 14 |
+
{
|
| 15 |
+
[SerializeField]
|
| 16 |
+
bool m_UpdateCollider = false;
|
| 17 |
+
|
| 18 |
+
int m_HashCode = 0;
|
| 19 |
+
|
| 20 |
+
void Start()
|
| 21 |
+
{
|
| 22 |
+
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
// Update is called once per frame
|
| 26 |
+
void Update()
|
| 27 |
+
{
|
| 28 |
+
if (m_UpdateCollider)
|
| 29 |
+
Bake(gameObject, false);
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
static public void Bake(GameObject go, bool forced)
|
| 33 |
+
{
|
| 34 |
+
var spriteShapeController = go.GetComponent<SpriteShapeController>();
|
| 35 |
+
var spriteShapeRenderer = go.GetComponent<SpriteShapeRenderer>();
|
| 36 |
+
var polyCollider = go.GetComponent<PolygonCollider2D>();
|
| 37 |
+
var geometryCollider = go.GetComponent<GeometryCollider>();
|
| 38 |
+
|
| 39 |
+
if (spriteShapeController != null && polyCollider != null)
|
| 40 |
+
{
|
| 41 |
+
var spline = spriteShapeController.spline;
|
| 42 |
+
if (geometryCollider != null)
|
| 43 |
+
{
|
| 44 |
+
int splineHashCode = spline.GetHashCode();
|
| 45 |
+
if (splineHashCode == geometryCollider.m_HashCode && !forced)
|
| 46 |
+
return;
|
| 47 |
+
geometryCollider.m_HashCode = splineHashCode;
|
| 48 |
+
}
|
| 49 |
+
NativeArray<ushort> indexArray;
|
| 50 |
+
NativeSlice<Vector3> posArray;
|
| 51 |
+
NativeSlice<Vector2> uv0Array;
|
| 52 |
+
NativeArray<SpriteShapeSegment> geomArray;
|
| 53 |
+
spriteShapeRenderer.GetChannels(65536, out indexArray, out posArray, out uv0Array);
|
| 54 |
+
geomArray = spriteShapeRenderer.GetSegments(spline.GetPointCount() * 8);
|
| 55 |
+
|
| 56 |
+
NativeArray<ushort> indexArrayLocal = new NativeArray<ushort>(indexArray.Length, Allocator.Temp);
|
| 57 |
+
|
| 58 |
+
List<Vector2> points = new List<Vector2>();
|
| 59 |
+
int indexCount = 0, vertexCount = 0, counter = 0;
|
| 60 |
+
for (int u = 0; u < geomArray.Length; ++u)
|
| 61 |
+
{
|
| 62 |
+
if (geomArray[u].indexCount > 0)
|
| 63 |
+
{
|
| 64 |
+
for (int i = 0; i < geomArray[u].indexCount; ++i)
|
| 65 |
+
{
|
| 66 |
+
indexArrayLocal[counter] = (ushort)(indexArray[counter] + vertexCount);
|
| 67 |
+
counter++;
|
| 68 |
+
}
|
| 69 |
+
vertexCount += geomArray[u].vertexCount;
|
| 70 |
+
indexCount += geomArray[u].indexCount;
|
| 71 |
+
}
|
| 72 |
+
}
|
| 73 |
+
Debug.Log(go.name + " : " + counter);
|
| 74 |
+
OuterEdges(polyCollider, indexArrayLocal, posArray, indexCount);
|
| 75 |
+
}
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// Generate the outer edges from the Renderer mesh. Based on code from www.h3xed.com
|
| 79 |
+
static void OuterEdges(PolygonCollider2D polygonCollider, NativeArray<ushort> triangles, NativeSlice<Vector3> vertices, int triangleCount)
|
| 80 |
+
{
|
| 81 |
+
// Get just the outer edges from the mesh's triangles (ignore or remove any shared edges)
|
| 82 |
+
Dictionary<string, KeyValuePair<int, int>> edges = new Dictionary<string, KeyValuePair<int, int>>();
|
| 83 |
+
for (int i = 0; i < triangleCount; i += 3)
|
| 84 |
+
{
|
| 85 |
+
for (int e = 0; e < 3; e++)
|
| 86 |
+
{
|
| 87 |
+
int vert1 = triangles[i + e];
|
| 88 |
+
int vert2 = triangles[i + e + 1 > i + 2 ? i : i + e + 1];
|
| 89 |
+
string edge = Mathf.Min(vert1, vert2) + ":" + Mathf.Max(vert1, vert2);
|
| 90 |
+
if (edges.ContainsKey(edge))
|
| 91 |
+
{
|
| 92 |
+
edges.Remove(edge);
|
| 93 |
+
}
|
| 94 |
+
else
|
| 95 |
+
{
|
| 96 |
+
edges.Add(edge, new KeyValuePair<int, int>(vert1, vert2));
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
// Create edge lookup (Key is first vertex, Value is second vertex, of each edge)
|
| 102 |
+
Dictionary<int, int> lookup = new Dictionary<int, int>();
|
| 103 |
+
foreach (KeyValuePair<int, int> edge in edges.Values)
|
| 104 |
+
{
|
| 105 |
+
if (lookup.ContainsKey(edge.Key) == false)
|
| 106 |
+
{
|
| 107 |
+
lookup.Add(edge.Key, edge.Value);
|
| 108 |
+
}
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
// Create empty polygon collider
|
| 112 |
+
polygonCollider.pathCount = 0;
|
| 113 |
+
|
| 114 |
+
// Loop through edge vertices in order
|
| 115 |
+
int startVert = 0;
|
| 116 |
+
int nextVert = startVert;
|
| 117 |
+
int highestVert = startVert;
|
| 118 |
+
List<Vector2> colliderPath = new List<Vector2>();
|
| 119 |
+
while (true)
|
| 120 |
+
{
|
| 121 |
+
|
| 122 |
+
// Add vertex to collider path
|
| 123 |
+
colliderPath.Add(vertices[nextVert]);
|
| 124 |
+
|
| 125 |
+
// Get next vertex
|
| 126 |
+
nextVert = lookup[nextVert];
|
| 127 |
+
|
| 128 |
+
// Store highest vertex (to know what shape to move to next)
|
| 129 |
+
if (nextVert > highestVert)
|
| 130 |
+
{
|
| 131 |
+
highestVert = nextVert;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
// Shape complete
|
| 135 |
+
if (nextVert == startVert)
|
| 136 |
+
{
|
| 137 |
+
|
| 138 |
+
// Add path to polygon collider
|
| 139 |
+
polygonCollider.pathCount++;
|
| 140 |
+
polygonCollider.SetPath(polygonCollider.pathCount - 1, colliderPath.ToArray());
|
| 141 |
+
colliderPath.Clear();
|
| 142 |
+
|
| 143 |
+
// Go to next shape if one exists
|
| 144 |
+
if (lookup.ContainsKey(highestVert + 1))
|
| 145 |
+
{
|
| 146 |
+
|
| 147 |
+
// Set starting and next vertices
|
| 148 |
+
startVert = highestVert + 1;
|
| 149 |
+
nextVert = startVert;
|
| 150 |
+
|
| 151 |
+
// Continue to next loop
|
| 152 |
+
continue;
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
// No more verts
|
| 156 |
+
break;
|
| 157 |
+
}
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
#if UNITY_EDITOR
|
| 162 |
+
|
| 163 |
+
[MenuItem("SpriteShape/Generate Geometry Collider", false, 358)]
|
| 164 |
+
public static void BakeGeometryCollider()
|
| 165 |
+
{
|
| 166 |
+
if (Selection.activeGameObject != null)
|
| 167 |
+
GeometryCollider.Bake(Selection.activeGameObject, true);
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
#endif
|
| 171 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/GeometryCollider.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: e0ecd6fe4dd55d640bd7ef3235e0e425
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/LegacyCollider.cs
ADDED
|
@@ -0,0 +1,159 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.U2D;
|
| 5 |
+
using ExtrasClipperLib;
|
| 6 |
+
|
| 7 |
+
#if UNITY_EDITOR
|
| 8 |
+
using UnityEditor;
|
| 9 |
+
#endif
|
| 10 |
+
|
| 11 |
+
public enum ColliderCornerType
|
| 12 |
+
{
|
| 13 |
+
Square,
|
| 14 |
+
Round,
|
| 15 |
+
Sharp
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
[ExecuteAlways]
|
| 19 |
+
public class LegacyCollider : MonoBehaviour
|
| 20 |
+
{
|
| 21 |
+
[SerializeField]
|
| 22 |
+
ColliderCornerType m_ColliderCornerType = ColliderCornerType.Square;
|
| 23 |
+
[SerializeField]
|
| 24 |
+
float m_ColliderOffset = 1.0f;
|
| 25 |
+
[SerializeField]
|
| 26 |
+
bool m_UpdateCollider = false;
|
| 27 |
+
|
| 28 |
+
const float s_ClipperScale = 100000.0f;
|
| 29 |
+
int m_HashCode = 0;
|
| 30 |
+
|
| 31 |
+
// Start is called before the first frame update
|
| 32 |
+
void Start()
|
| 33 |
+
{
|
| 34 |
+
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
// Update is called once per frame
|
| 38 |
+
void Update()
|
| 39 |
+
{
|
| 40 |
+
if (m_UpdateCollider)
|
| 41 |
+
Bake(gameObject, false);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
static void SampleCurve(float colliderDetail, Vector3 startPoint, Vector3 startTangent, Vector3 endPoint, Vector3 endTangent, ref List<IntPoint> path)
|
| 45 |
+
{
|
| 46 |
+
|
| 47 |
+
if (startTangent.sqrMagnitude > 0f || endTangent.sqrMagnitude > 0f)
|
| 48 |
+
{
|
| 49 |
+
for (int j = 0; j <= colliderDetail; ++j)
|
| 50 |
+
{
|
| 51 |
+
float t = j / (float)colliderDetail;
|
| 52 |
+
Vector3 newPoint = BezierUtility.BezierPoint(startPoint, startTangent + startPoint, endTangent + endPoint, endPoint, t) * s_ClipperScale;
|
| 53 |
+
|
| 54 |
+
path.Add(new IntPoint((System.Int64)newPoint.x, (System.Int64)newPoint.y));
|
| 55 |
+
}
|
| 56 |
+
}
|
| 57 |
+
else
|
| 58 |
+
{
|
| 59 |
+
Vector3 newPoint = startPoint * s_ClipperScale;
|
| 60 |
+
path.Add(new IntPoint((System.Int64)newPoint.x, (System.Int64)newPoint.y));
|
| 61 |
+
|
| 62 |
+
newPoint = endPoint * s_ClipperScale;
|
| 63 |
+
path.Add(new IntPoint((System.Int64)newPoint.x, (System.Int64)newPoint.y));
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
public static void Bake(GameObject go, bool forced)
|
| 68 |
+
{
|
| 69 |
+
var sc = go.GetComponent<SpriteShapeController>();
|
| 70 |
+
var lc = go.GetComponent<LegacyCollider>();
|
| 71 |
+
|
| 72 |
+
if (sc != null)
|
| 73 |
+
{
|
| 74 |
+
List<IntPoint> path = new List<IntPoint>();
|
| 75 |
+
int splinePointCount = sc.spline.GetPointCount();
|
| 76 |
+
int pathPointCount = splinePointCount;
|
| 77 |
+
|
| 78 |
+
ColliderCornerType cct = ColliderCornerType.Square;
|
| 79 |
+
float co = 1.0f;
|
| 80 |
+
|
| 81 |
+
if (lc != null)
|
| 82 |
+
{
|
| 83 |
+
int hashCode = sc.spline.GetHashCode() + lc.m_ColliderCornerType.GetHashCode() + lc.m_ColliderOffset.GetHashCode();
|
| 84 |
+
if (lc.m_HashCode == hashCode && !forced)
|
| 85 |
+
return;
|
| 86 |
+
|
| 87 |
+
lc.m_HashCode = hashCode;
|
| 88 |
+
cct = lc.m_ColliderCornerType;
|
| 89 |
+
co = lc.m_ColliderOffset;
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
if (sc.spline.isOpenEnded)
|
| 93 |
+
pathPointCount--;
|
| 94 |
+
|
| 95 |
+
for (int i = 0; i < pathPointCount; ++i)
|
| 96 |
+
{
|
| 97 |
+
int nextIndex = SplineUtility.NextIndex(i, splinePointCount);
|
| 98 |
+
SampleCurve(sc.colliderDetail, sc.spline.GetPosition(i), sc.spline.GetRightTangent(i), sc.spline.GetPosition(nextIndex), sc.spline.GetLeftTangent(nextIndex), ref path);
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
if (co != 0f)
|
| 102 |
+
{
|
| 103 |
+
List<List<IntPoint>> solution = new List<List<IntPoint>>();
|
| 104 |
+
ClipperOffset clipOffset = new ClipperOffset();
|
| 105 |
+
|
| 106 |
+
EndType endType = EndType.etClosedPolygon;
|
| 107 |
+
|
| 108 |
+
if (sc.spline.isOpenEnded)
|
| 109 |
+
{
|
| 110 |
+
endType = EndType.etOpenSquare;
|
| 111 |
+
|
| 112 |
+
if (cct == ColliderCornerType.Round)
|
| 113 |
+
endType = EndType.etOpenRound;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
clipOffset.ArcTolerance = 200f / sc.colliderDetail;
|
| 117 |
+
clipOffset.AddPath(path, (ExtrasClipperLib.JoinType)cct, endType);
|
| 118 |
+
clipOffset.Execute(ref solution, s_ClipperScale * co);
|
| 119 |
+
|
| 120 |
+
if (solution.Count > 0)
|
| 121 |
+
path = solution[0];
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
List<Vector2> pathPoints = new List<Vector2>(path.Count);
|
| 125 |
+
for (int i = 0; i < path.Count; ++i)
|
| 126 |
+
{
|
| 127 |
+
IntPoint ip = path[i];
|
| 128 |
+
pathPoints.Add(new Vector2(ip.X / s_ClipperScale, ip.Y / s_ClipperScale));
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
var pc = go.GetComponent<PolygonCollider2D>();
|
| 132 |
+
if (pc)
|
| 133 |
+
{
|
| 134 |
+
pc.pathCount = 0;
|
| 135 |
+
pc.SetPath(0, pathPoints.ToArray());
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
var ec = go.GetComponent<EdgeCollider2D>();
|
| 139 |
+
if (ec)
|
| 140 |
+
{
|
| 141 |
+
if (co > 0f || co < 0f && !sc.spline.isOpenEnded)
|
| 142 |
+
pathPoints.Add(pathPoints[0]);
|
| 143 |
+
ec.points = pathPoints.ToArray();
|
| 144 |
+
}
|
| 145 |
+
}
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
#if UNITY_EDITOR
|
| 149 |
+
|
| 150 |
+
[MenuItem("SpriteShape/Generate Legacy Collider", false, 358)]
|
| 151 |
+
public static void BakeLegacyCollider()
|
| 152 |
+
{
|
| 153 |
+
if (Selection.activeGameObject != null)
|
| 154 |
+
LegacyCollider.Bake(Selection.activeGameObject, true);
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
#endif
|
| 158 |
+
}
|
| 159 |
+
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/LegacyCollider.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 6a8e65bafadf93f41a17da25163f2f51
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/SimpleDraw.cs
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.U2D;
|
| 5 |
+
|
| 6 |
+
// Dynamic modification of spline to follow the path of mouse movement.
|
| 7 |
+
// This script is just a simplified demo to demonstrate the idea.
|
| 8 |
+
|
| 9 |
+
public class SimpleDraw : MonoBehaviour
|
| 10 |
+
{
|
| 11 |
+
public float minimumDistance = 1.0f;
|
| 12 |
+
private Vector3 lastPosition;
|
| 13 |
+
|
| 14 |
+
// Use this for initialization
|
| 15 |
+
void Start()
|
| 16 |
+
{
|
| 17 |
+
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
private void Smoothen(SpriteShapeController sc, int pointIndex)
|
| 21 |
+
{
|
| 22 |
+
Vector3 position = sc.spline.GetPosition(pointIndex);
|
| 23 |
+
Vector3 positionNext = sc.spline.GetPosition(SplineUtility.NextIndex(pointIndex, sc.spline.GetPointCount()));
|
| 24 |
+
Vector3 positionPrev = sc.spline.GetPosition(SplineUtility.PreviousIndex(pointIndex, sc.spline.GetPointCount()));
|
| 25 |
+
Vector3 forward = gameObject.transform.forward;
|
| 26 |
+
|
| 27 |
+
float scale = Mathf.Min((positionNext - position).magnitude, (positionPrev - position).magnitude) * 0.33f;
|
| 28 |
+
|
| 29 |
+
Vector3 leftTangent = (positionPrev - position).normalized * scale;
|
| 30 |
+
Vector3 rightTangent = (positionNext - position).normalized * scale;
|
| 31 |
+
|
| 32 |
+
sc.spline.SetTangentMode(pointIndex, ShapeTangentMode.Continuous);
|
| 33 |
+
SplineUtility.CalculateTangents(position, positionPrev, positionNext, forward, scale, out rightTangent, out leftTangent);
|
| 34 |
+
|
| 35 |
+
sc.spline.SetLeftTangent(pointIndex, leftTangent);
|
| 36 |
+
sc.spline.SetRightTangent(pointIndex, rightTangent);
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
// Update is called once per frame
|
| 40 |
+
void Update()
|
| 41 |
+
{
|
| 42 |
+
var mp = Input.mousePosition;
|
| 43 |
+
mp.z = 10.0f;
|
| 44 |
+
mp = Camera.main.ScreenToWorldPoint(mp);
|
| 45 |
+
var dt = Mathf.Abs((mp - lastPosition).magnitude);
|
| 46 |
+
var md = (minimumDistance > 1.0f) ? minimumDistance : 1.0f;
|
| 47 |
+
if (Input.GetMouseButton(0) && dt > md)
|
| 48 |
+
{
|
| 49 |
+
var spriteShapeController = gameObject.GetComponent<SpriteShapeController>();
|
| 50 |
+
var spline = spriteShapeController.spline;
|
| 51 |
+
spline.InsertPointAt(spline.GetPointCount(), mp);
|
| 52 |
+
var newPointIndex = spline.GetPointCount() - 1;
|
| 53 |
+
Smoothen(spriteShapeController, newPointIndex - 1);
|
| 54 |
+
|
| 55 |
+
spline.SetHeight(newPointIndex, UnityEngine.Random.Range(0.1f, 2.0f));
|
| 56 |
+
lastPosition = mp;
|
| 57 |
+
}
|
| 58 |
+
}
|
| 59 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/SimpleDraw.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 922bb1bbfeaeb9a4c9204b7d0bc3d8c8
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Sprinkler.cs
ADDED
|
@@ -0,0 +1,53 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using System.Collections;
|
| 2 |
+
using System.Collections.Generic;
|
| 3 |
+
using UnityEngine;
|
| 4 |
+
using UnityEngine.U2D;
|
| 5 |
+
|
| 6 |
+
public class Sprinkler : MonoBehaviour
|
| 7 |
+
{
|
| 8 |
+
|
| 9 |
+
public GameObject m_Prefab;
|
| 10 |
+
public float m_RandomFactor = 10.0f;
|
| 11 |
+
public bool m_UseNormals = false;
|
| 12 |
+
|
| 13 |
+
float Angle(Vector3 a, Vector3 b)
|
| 14 |
+
{
|
| 15 |
+
float dot = Vector3.Dot(a, b);
|
| 16 |
+
float det = (a.x * b.y) - (b.x * a.y);
|
| 17 |
+
return Mathf.Atan2(det, dot) * Mathf.Rad2Deg;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
// Use this for initialization. Plant the Prefabs on Startup
|
| 21 |
+
void Start ()
|
| 22 |
+
{
|
| 23 |
+
SpriteShapeController ssc = GetComponent<SpriteShapeController>();
|
| 24 |
+
Spline spl = ssc.spline;
|
| 25 |
+
|
| 26 |
+
for (int i = 1; i < spl.GetPointCount() - 1; ++i)
|
| 27 |
+
{
|
| 28 |
+
if (Random.Range(0, 100) > (100 - m_RandomFactor) )
|
| 29 |
+
{
|
| 30 |
+
var go = GameObject.Instantiate(m_Prefab);
|
| 31 |
+
go.transform.position = spl.GetPosition(i);
|
| 32 |
+
|
| 33 |
+
if (m_UseNormals)
|
| 34 |
+
{
|
| 35 |
+
Vector3 lt = Vector3.Normalize(spl.GetPosition(i - 1) - spl.GetPosition(i));
|
| 36 |
+
Vector3 rt = Vector3.Normalize(spl.GetPosition(i + 1) - spl.GetPosition(i));
|
| 37 |
+
float a = Angle(Vector3.up, lt);
|
| 38 |
+
float b = Angle(lt, rt);
|
| 39 |
+
float c = a + (b * 0.5f);
|
| 40 |
+
if (b > 0)
|
| 41 |
+
c = (180 + c);
|
| 42 |
+
go.transform.rotation = Quaternion.Euler(0, 0, c);
|
| 43 |
+
}
|
| 44 |
+
}
|
| 45 |
+
}
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
// Update is called once per frame
|
| 49 |
+
void Update ()
|
| 50 |
+
{
|
| 51 |
+
|
| 52 |
+
}
|
| 53 |
+
}
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Scripts/Sprinkler.cs.meta
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 1c3eb1d33a6f9114bb5b51099948d2ce
|
| 3 |
+
MonoImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
serializedVersion: 2
|
| 6 |
+
defaultReferences: []
|
| 7 |
+
executionOrder: 0
|
| 8 |
+
icon: {instanceID: 0}
|
| 9 |
+
userData:
|
| 10 |
+
assetBundleName:
|
| 11 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Branch.asset
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Branch
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles:
|
| 16 |
+
- m_Start: -180
|
| 17 |
+
m_End: 180
|
| 18 |
+
m_Order: 0
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 21300000, guid: e205c552afc6743cb9c52e5ff6504efc, type: 3}
|
| 21 |
+
m_FillTexture: {fileID: 0}
|
| 22 |
+
m_CornerSprites:
|
| 23 |
+
- m_CornerType: 0
|
| 24 |
+
m_Sprites:
|
| 25 |
+
- {fileID: 0}
|
| 26 |
+
- m_CornerType: 1
|
| 27 |
+
m_Sprites:
|
| 28 |
+
- {fileID: 0}
|
| 29 |
+
- m_CornerType: 2
|
| 30 |
+
m_Sprites:
|
| 31 |
+
- {fileID: 0}
|
| 32 |
+
- m_CornerType: 3
|
| 33 |
+
m_Sprites:
|
| 34 |
+
- {fileID: 0}
|
| 35 |
+
- m_CornerType: 4
|
| 36 |
+
m_Sprites:
|
| 37 |
+
- {fileID: 0}
|
| 38 |
+
- m_CornerType: 5
|
| 39 |
+
m_Sprites:
|
| 40 |
+
- {fileID: 0}
|
| 41 |
+
- m_CornerType: 6
|
| 42 |
+
m_Sprites:
|
| 43 |
+
- {fileID: 0}
|
| 44 |
+
- m_CornerType: 7
|
| 45 |
+
m_Sprites:
|
| 46 |
+
- {fileID: 0}
|
| 47 |
+
m_FillOffset: 0
|
| 48 |
+
m_UseSpriteBorders: 1
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Branch.asset.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 67e0d7ab8806749199e5b764729aa46a
|
| 3 |
+
NativeFormatImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
mainObjectFileID: 11400000
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Castle Wall.asset
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Castle Wall
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles:
|
| 16 |
+
- m_Start: -64
|
| 17 |
+
m_End: 61
|
| 18 |
+
m_Order: 7
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 21300002, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 21 |
+
- {fileID: 21300012, guid: a8321f6fae34f034787010a903e29648, type: 3}
|
| 22 |
+
- m_Start: 61
|
| 23 |
+
m_End: 127
|
| 24 |
+
m_Order: 4
|
| 25 |
+
m_Sprites:
|
| 26 |
+
- {fileID: 21300014, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 27 |
+
- m_Start: 127
|
| 28 |
+
m_End: 233
|
| 29 |
+
m_Order: 8
|
| 30 |
+
m_Sprites:
|
| 31 |
+
- {fileID: 21300010, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 32 |
+
- m_Start: -127
|
| 33 |
+
m_End: -64
|
| 34 |
+
m_Order: 3
|
| 35 |
+
m_Sprites:
|
| 36 |
+
- {fileID: 21300006, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 37 |
+
m_FillTexture: {fileID: 2800000, guid: 7d8cda48c729c46329cd9d3c69a3a4e6, type: 3}
|
| 38 |
+
m_CornerSprites:
|
| 39 |
+
- m_CornerType: 0
|
| 40 |
+
m_Sprites:
|
| 41 |
+
- {fileID: 21300000, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 42 |
+
- m_CornerType: 1
|
| 43 |
+
m_Sprites:
|
| 44 |
+
- {fileID: 21300004, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 45 |
+
- m_CornerType: 2
|
| 46 |
+
m_Sprites:
|
| 47 |
+
- {fileID: 21300012, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 48 |
+
- m_CornerType: 3
|
| 49 |
+
m_Sprites:
|
| 50 |
+
- {fileID: 21300008, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 51 |
+
- m_CornerType: 4
|
| 52 |
+
m_Sprites:
|
| 53 |
+
- {fileID: 0}
|
| 54 |
+
- m_CornerType: 5
|
| 55 |
+
m_Sprites:
|
| 56 |
+
- {fileID: 0}
|
| 57 |
+
- m_CornerType: 6
|
| 58 |
+
m_Sprites:
|
| 59 |
+
- {fileID: 21300012, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 60 |
+
- m_CornerType: 7
|
| 61 |
+
m_Sprites:
|
| 62 |
+
- {fileID: 21300008, guid: 3bc0f8978d0114d568eb440fca26e64b, type: 3}
|
| 63 |
+
m_FillOffset: 0
|
| 64 |
+
m_UseSpriteBorders: 1
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Castle Wall.asset.meta
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: a710fe91ca336478e999261a86254e9f
|
| 3 |
+
timeCreated: 1507533165
|
| 4 |
+
licenseType: Pro
|
| 5 |
+
NativeFormatImporter:
|
| 6 |
+
externalObjects: {}
|
| 7 |
+
mainObjectFileID: 11400000
|
| 8 |
+
userData:
|
| 9 |
+
assetBundleName:
|
| 10 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple1.asset
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Simple1
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles:
|
| 16 |
+
- m_Start: -180
|
| 17 |
+
m_End: 180
|
| 18 |
+
m_Order: 0
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 21 |
+
m_FillTexture: {fileID: 0}
|
| 22 |
+
m_CornerSprites:
|
| 23 |
+
- m_CornerType: 0
|
| 24 |
+
m_Sprites:
|
| 25 |
+
- {fileID: 0}
|
| 26 |
+
- m_CornerType: 1
|
| 27 |
+
m_Sprites:
|
| 28 |
+
- {fileID: 0}
|
| 29 |
+
- m_CornerType: 2
|
| 30 |
+
m_Sprites:
|
| 31 |
+
- {fileID: 0}
|
| 32 |
+
- m_CornerType: 3
|
| 33 |
+
m_Sprites:
|
| 34 |
+
- {fileID: 0}
|
| 35 |
+
- m_CornerType: 4
|
| 36 |
+
m_Sprites:
|
| 37 |
+
- {fileID: 0}
|
| 38 |
+
- m_CornerType: 5
|
| 39 |
+
m_Sprites:
|
| 40 |
+
- {fileID: 0}
|
| 41 |
+
- m_CornerType: 6
|
| 42 |
+
m_Sprites:
|
| 43 |
+
- {fileID: 0}
|
| 44 |
+
- m_CornerType: 7
|
| 45 |
+
m_Sprites:
|
| 46 |
+
- {fileID: 0}
|
| 47 |
+
m_FillOffset: 0
|
| 48 |
+
m_UseSpriteBorders: 1
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple1.asset.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 541c57e7ddb8adc46b7ca9573818a619
|
| 3 |
+
NativeFormatImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
mainObjectFileID: 11400000
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple2.asset
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Simple2
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles:
|
| 16 |
+
- m_Start: -180
|
| 17 |
+
m_End: 180
|
| 18 |
+
m_Order: 0
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 21300000, guid: 418ab5c27d3054eb89959d9c715e00c9, type: 3}
|
| 21 |
+
- {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
|
| 22 |
+
m_FillTexture: {fileID: 0}
|
| 23 |
+
m_CornerSprites:
|
| 24 |
+
- m_CornerType: 0
|
| 25 |
+
m_Sprites:
|
| 26 |
+
- {fileID: 0}
|
| 27 |
+
- m_CornerType: 1
|
| 28 |
+
m_Sprites:
|
| 29 |
+
- {fileID: 0}
|
| 30 |
+
- m_CornerType: 2
|
| 31 |
+
m_Sprites:
|
| 32 |
+
- {fileID: 0}
|
| 33 |
+
- m_CornerType: 3
|
| 34 |
+
m_Sprites:
|
| 35 |
+
- {fileID: 0}
|
| 36 |
+
- m_CornerType: 4
|
| 37 |
+
m_Sprites:
|
| 38 |
+
- {fileID: 0}
|
| 39 |
+
- m_CornerType: 5
|
| 40 |
+
m_Sprites:
|
| 41 |
+
- {fileID: 0}
|
| 42 |
+
- m_CornerType: 6
|
| 43 |
+
m_Sprites:
|
| 44 |
+
- {fileID: 0}
|
| 45 |
+
- m_CornerType: 7
|
| 46 |
+
m_Sprites:
|
| 47 |
+
- {fileID: 0}
|
| 48 |
+
m_FillOffset: 0
|
| 49 |
+
m_UseSpriteBorders: 1
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple2.asset.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: e03579ec9d1b6c54ea364bd8ee0bcfd8
|
| 3 |
+
NativeFormatImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
mainObjectFileID: 11400000
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple3.asset
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Simple3
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles:
|
| 16 |
+
- m_Start: -180
|
| 17 |
+
m_End: 180
|
| 18 |
+
m_Order: 0
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 21300000, guid: c6dabd295b8ab514fa47b5d4e2b0266e, type: 3}
|
| 21 |
+
m_FillTexture: {fileID: 0}
|
| 22 |
+
m_CornerSprites:
|
| 23 |
+
- m_CornerType: 0
|
| 24 |
+
m_Sprites:
|
| 25 |
+
- {fileID: 0}
|
| 26 |
+
- m_CornerType: 1
|
| 27 |
+
m_Sprites:
|
| 28 |
+
- {fileID: 0}
|
| 29 |
+
- m_CornerType: 2
|
| 30 |
+
m_Sprites:
|
| 31 |
+
- {fileID: 0}
|
| 32 |
+
- m_CornerType: 3
|
| 33 |
+
m_Sprites:
|
| 34 |
+
- {fileID: 0}
|
| 35 |
+
- m_CornerType: 4
|
| 36 |
+
m_Sprites:
|
| 37 |
+
- {fileID: 0}
|
| 38 |
+
- m_CornerType: 5
|
| 39 |
+
m_Sprites:
|
| 40 |
+
- {fileID: 0}
|
| 41 |
+
- m_CornerType: 6
|
| 42 |
+
m_Sprites:
|
| 43 |
+
- {fileID: 0}
|
| 44 |
+
- m_CornerType: 7
|
| 45 |
+
m_Sprites:
|
| 46 |
+
- {fileID: 0}
|
| 47 |
+
m_FillOffset: 0
|
| 48 |
+
m_UseSpriteBorders: 1
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Simple3.asset.meta
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fileFormatVersion: 2
|
| 2 |
+
guid: 19b9cf308de41834c9968d12bec673b1
|
| 3 |
+
NativeFormatImporter:
|
| 4 |
+
externalObjects: {}
|
| 5 |
+
mainObjectFileID: 11400000
|
| 6 |
+
userData:
|
| 7 |
+
assetBundleName:
|
| 8 |
+
assetBundleVariant:
|
benchmark/NYU_CTF_Bench/test/2022/CSAW-Quals/rev/AnyaGacha/src/client/Library/PackageCache/com.unity.2d.spriteshape@5.1.1/Samples~/Extras/Sprite Shape Profiles/Tree A.asset
ADDED
|
@@ -0,0 +1,43 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
%YAML 1.1
|
| 2 |
+
%TAG !u! tag:unity3d.com,2011:
|
| 3 |
+
--- !u!114 &11400000
|
| 4 |
+
MonoBehaviour:
|
| 5 |
+
m_ObjectHideFlags: 0
|
| 6 |
+
m_CorrespondingSourceObject: {fileID: 0}
|
| 7 |
+
m_PrefabInstance: {fileID: 0}
|
| 8 |
+
m_PrefabAsset: {fileID: 0}
|
| 9 |
+
m_GameObject: {fileID: 0}
|
| 10 |
+
m_Enabled: 1
|
| 11 |
+
m_EditorHideFlags: 0
|
| 12 |
+
m_Script: {fileID: 11500000, guid: af7181f404f1447c0a7a17b3070b952b, type: 3}
|
| 13 |
+
m_Name: Tree A
|
| 14 |
+
m_EditorClassIdentifier:
|
| 15 |
+
m_Angles: []
|
| 16 |
+
m_FillTexture: {fileID: 2800000, guid: a94adaf94669646788de8f639270804a, type: 3}
|
| 17 |
+
m_CornerSprites:
|
| 18 |
+
- m_CornerType: 0
|
| 19 |
+
m_Sprites:
|
| 20 |
+
- {fileID: 0}
|
| 21 |
+
- m_CornerType: 1
|
| 22 |
+
m_Sprites:
|
| 23 |
+
- {fileID: 0}
|
| 24 |
+
- m_CornerType: 2
|
| 25 |
+
m_Sprites:
|
| 26 |
+
- {fileID: 0}
|
| 27 |
+
- m_CornerType: 3
|
| 28 |
+
m_Sprites:
|
| 29 |
+
- {fileID: 0}
|
| 30 |
+
- m_CornerType: 4
|
| 31 |
+
m_Sprites:
|
| 32 |
+
- {fileID: 0}
|
| 33 |
+
- m_CornerType: 5
|
| 34 |
+
m_Sprites:
|
| 35 |
+
- {fileID: 0}
|
| 36 |
+
- m_CornerType: 6
|
| 37 |
+
m_Sprites:
|
| 38 |
+
- {fileID: 0}
|
| 39 |
+
- m_CornerType: 7
|
| 40 |
+
m_Sprites:
|
| 41 |
+
- {fileID: 0}
|
| 42 |
+
m_FillOffset: 0
|
| 43 |
+
m_UseSpriteBorders: 1
|