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README.md
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path: data/train-*
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- split: test
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path: data/test-*
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---
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path: data/train-*
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- split: test
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path: data/test-*
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license: mit
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tags:
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- countdown
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- math
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- reasoning
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pretty_name: Countdown Numbers Game (uniformly random puzzles using countdown rules)
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size_categories:
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- 100K<n<1M
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---
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# Countdown Numbers Game Dataset
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This dataset contains configurations and solutions for variations of the Countdown numbers game. Each example comprises a sequence of numbers, a target number, the computed solution (closest value), the arithmetic expression that achieves that value, the difference between the target and the computed value, and the final Countdown score.
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## HuggingFace Download Links
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<div align="center">
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| **Dataset Variant** | **Dataset Name** | **Download** |
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| ------------------- | -------------------------- | --------------------------------------------------------------------------------------- |
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| Random | `countdown-numbers-3-8` | [🤗 HuggingFace](https://huggingface.co/datasets/alexjackson17/countdown-numbers-3-8) |
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| Random Solvable | `countdown-numbers-3-8-nz` | [🤗 HuggingFace](https://huggingface.co/datasets/alexjackson17/countdown-numbers-3-8-nz) |
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| Coundown Game Rules | `countdown-numbers-6-gr` | [🤗 HuggingFace](https://huggingface.co/datasets/alexjackson17/countdown-numbers-6-gr) |
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</div>
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---
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## Dataset Overview
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Each data point in the dataset includes:
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- **Numbers:**
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A sequence of $n$ integers $s_1, s_2, \ldots, s_n$ where $s_i \in \{1, 2, \ldots, 100\}$ for all $i \in \{1, 2, \ldots, n\}$, and $n \in \{3, 4, \ldots, 8\}$.
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(Note: In the traditional Countdown game, the numbers are subject to more specific restrictions.)
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- **Target:**
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An integer $t \in \{1, 2, \ldots, 999\}$. (For context, the standard Countdown game usually features targets from 101 and above.)
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- **Closest:**
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The value computed by a solver $r \in \{1, 2, \ldots, 999\}$ that is closest to the target number.
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- **Expression:**
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The arithmetic expression used to compute the closest value.
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For instance, $((2 + 48) \times 5) \div 10$
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- **Delta:**
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The absolute difference between the target and the closest value, i.e. $|t - r|$.
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- **Score:**
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The Countdown score calculated as $\max(0, 10 - |t - r|)$.
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This score reflects how close the computed value is to the target.
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---
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## Dataset Variants
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This dataset is provided in three variants:
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1. **Random:**
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Configurations and solutions generated by uniformly sampling and solving one million game instances, without additional restrictions.
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1. **Random Solvable (Score > 0):**
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Configurations are generated by uniformly sampling numbers and then **rejecting** any sample that results in an unsolvable instance (i.e., a score of 0). This variant ensures that each instance has a solution that yields a positive score.
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1. **Countdown:**
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Configurations generated by sampling **6 numbers** in the style of the British TV show *Countdown*.
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### Score Distributions
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The following histograms show the distribution of scores for each dataset variant:
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#### Random Variant
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<img src="random_3_8_1m_score_distribution.png" width="600"/>
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#### Random Solvable (Score > 0) Variant
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<img src="random_solvable_3_8_1m_score_distribution.png" width="600" />
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#### Countdown Game Rules
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<img src="countdown_score_distribution.png" width="500"/>
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---
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## Generation Process
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The dataset was created by:
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- Uniformly sampling numbers within the specified ranges.
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- Solving each sampled instance to determine the closest value, the corresponding expression, the difference from the target, and the score.
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- For the **Random Solvable (Score > 0)** variant, rejection sampling was applied: instances that did not yield a positive score were discarded.
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The train and test splits were created by randomly partitioning the instances into 80% training and 20% testing, using a stratified split based on the score and number of starting values.
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### Split Score/Size Distributions
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The final distributions of scores and numbers are shown in the following histograms:
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#### Random Variant
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<img src="random_3_8_1m_distribution_comparison.png" width="600" />
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#### Random Solvable (Score > 0) Variant
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<img src="random_solvable_3_8_1m_distribution_comparison.png" width="600" />
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#### Countdown Game Rules
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<img src="countdown_random_1m_distribution_comparison.png" width="600" />
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---
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## How to Use the Dataset
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You can load and use this dataset with the Hugging Face `datasets` library. For example:
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```python
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from datasets import load_dataset
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dataset = load_dataset("alexjackson17/countdown-numbers-6-gr")
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# Example: Access the first entry in the training split
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example = dataset["train"][0]
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print("Numbers: ", example["starting"])
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print("Target: ", example["target"])
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print("Closest: ", example["closest"])
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print("Expression: ", example["expression"])
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print("Difference: ", example["delta"])
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print("Score: ", example["score"])
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```
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---
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## Citation
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If you use this dataset in your research or projects, please cite it as follows:
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```bibtex
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@misc{jackson2025countdown,
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title = {Countdown Numbers Game Dataset},
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author = {Alex Jackson},
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year = {2025},
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note = {Released under the MIT License},
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}
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```
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---
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## Funding Attribution
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This work was supported by UK Research and Innovation [grant number EP/S023356/1], in the UKRI Centre for Doctoral Training in Safe and Trusted Artificial Intelligence ([www.safeandtrustedai.org](https://www.safeandtrustedai.org)).
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---
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## License
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This dataset is released under the MIT License. See the [LICENSE](LICENSE) file for more information.
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For questions, feedback, or further information, please contact [Alex Jackson](mailto:mail@alexjackson.uk).
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