# Golden MVS Data — process & provenance note **For: a future Claude (or human) picking this up.** This explains *what* the output is, *how* it was produced, and *how to use it*. It is grounded in the actual run logs in `logs/` and `cuda_golden_data_task.md`. --- ## 1. What this is The CUDA **golden dense-MVS reference** for the macOS/Metal PatchMatch port (Task 1 of `cuda_golden_data_task.md`). It is COLMAP's CUDA `patch_match_stereo` output on the **`south-building`** scene (128 images), to be diffed against a future Metal `patch_match_stereo` port within tolerance. The MVS CUDA code (`patch_match_cuda.cu`) is identical to upstream, so this upstream-COLMAP output is the correct reference. ## 2. Environment it was generated on | Resource | Value | |---|---| | Platform | Google Colab | | GPU | **NVIDIA Tesla T4**, 15 GB, 70 W cap, CUDA arch `75` | | CPU | Intel Xeon @ 2.00 GHz, **2 vCPU** (1 core × 2 threads) | | RAM | **12 GiB** | | COLMAP | 4.0.4 (built with CUDA), `/usr/local/bin/colmap` | | pycolmap | 4.0.4 (for reading depth maps) | ## 3. The pipeline (exactly what ran) Standard, documented COLMAP dense CLI — see `colmap_cuda_golden_data.ipynb`: ``` image_undistorter # sparse SfM + images -> dense workspace (cap 2000 px) ↓ patch_match_stereo # CUDA dense MVS, geom_consistency=true (the GPU step) ↓ --PatchMatchStereo.geom_consistency true (NO max_image_size: runs at ↓ undistorted resolution = default -1) stereo_fusion # geometric depth/normal maps -> fused.ply --input_type geometric ``` The notebook is **idempotent**: each cell skips when its output already exists, so it survives a Colab disconnect and can be re-run cheaply. ### Notes / gotchas baked into the notebook - **Fusion bug (fixed).** An earlier template chained `stereo_fusion` into `poisson_mesher` with a trailing `\`, giving `bash: line 4: : command not found` and no `fused.ply`. Each CLI call is now its own statement. - **Resolution.** `patch_match_stereo` is run *without* `--max_image_size` (COLMAP default −1) to match how this golden set was produced. Undistortion already caps images at `UNDISTORT_MAX_IMAGE_SIZE = 2000`, so memory stays bounded. - The run here resumed an in-progress `patch_match_stereo`; the notebook's skip guards then completed fusion and packaging. ## 4. Outputs (this bundle) ``` colmap_cuda_golden_data.ipynb # the executed, idempotent notebook note.md # this file golden_mvs/dense/ fused.ply # 93 MB, 3,609,743 fused points stereo/depth_maps/ *.geometric.bin # 128 geometric depth maps (the reference) stereo/normal_maps/ *.geometric.bin # 128 geometric normal maps logs/ # undistort / patch_match / fusion logs ``` (The separate `_full.zip` also holds the 128 `*.photometric.bin` maps and consistency graphs; usually not needed.) ### Depth/normal map format — how to read them COLMAP dense binary map: ASCII header `width&height&channels&` then little-endian `float32` in **Fortran (column-major)** order. Reader (matches COLMAP `scripts/python/read_write_dense.py::read_array`, see notebook cell 8): ```python import numpy as np def read_colmap_array(path): with open(path, "rb") as fid: hdr, amp = b"", 0 while amp < 3: ch = fid.read(1); hdr += ch if ch == b"&": amp += 1 w, h, c = (int(x) for x in hdr.decode().split("&")[:3]) data = np.fromfile(fid, np.float32) return np.transpose(data.reshape((w, h, c), order="F"), (1, 0, 2)).squeeze() ``` Depth maps are `H×W` float32; **0 = invalid** (ignore zeros). Normal maps are `H×W×3`. Sanity sample (`P1180141.JPG.geometric.bin`): shape `1196×1600`, 56.3 % valid, depth range `0.880 .. 8.956`. ## 5. How to use on the Mac Drop under `golden_task/golden_mvs/south-building/`. The future Metal MVS validation compares its `patch_match_stereo` depth/normal maps against these **on overlapping valid pixels (ignore zeros)**, within tolerance. CUDA output is itself an approximation — for *accuracy* (vs truth) prefer ETH3D/DTU real GT (Task 3); use these golden maps as the "did I port the *same* algorithm faithfully" diff. ## 6. Performance profile (measured from `logs/`) Wall-clock for the full one-time generation on the T4 box: | Stage | Wall time | Bound by | Notes | |---|---|---|---| | `image_undistorter` | ~10 min | CPU (2 vCPU) | 128 images → dense workspace | | `patch_match_stereo` | **~86 min** (11:25:52 → 12:52:12) | **GPU** | 128 views, photometric + geometric passes, 5 iterations each; ~1.0–1.4 s per CUDA sweep | | `stereo_fusion` | ~5.8 min | CPU (single thread) | 3,609,743 points | | packaging (zip) | ~6 min | CPU + I/O | 4.7 GB full archive | | **Total** | **≈ 1 h 48 m** | — | one-time per session | Peak resource usage **during `patch_match_stereo`** (observed via `nvidia-smi` / `ps`): | Resource | Peak | Of budget | Comment | |---|---|---|---| | GPU utilization | **100 %** | T4 | fully GPU-bound — the step the Mac cannot run | | GPU memory | ~0.9 GB | / 15 GB | small; bounded by the 2000 px undistort cap | | CPU | ~99 % of **1** thread | / 2 vCPU | host side single-threaded per view | | RAM (RSS) | ~5.6 GB | / 12 GiB | comfortably within RAM | | Disk | ~7.4 GB raw maps | / 236 GB | depth 1.9 GB + normals 5.5 GB; fused 93 MB | **Takeaways for re-running / scaling:** - The job is **GPU-bound**; a faster/larger GPU (e.g. A100) is the main lever. More vCPUs mainly speed undistort + fusion + zip, not the MVS step. - T4 memory is *not* the bottleneck here (0.9 GB used). Raising `UNDISTORT_MAX_IMAGE_SIZE` increases both VRAM and time roughly with pixel count — the default 2000 keeps a 128-image scene to ~1.5 h. - Normal maps dominate disk (5.5 GB); the slim geometric reference is what the Mac side actually needs.