hackathon_id int64 1.57k 23.4k | project_link stringlengths 30 96 | full_desc stringlengths 1 547k ⌀ | title stringlengths 1 60 ⌀ | brief_desc stringlengths 1 200 ⌀ | team_members stringlengths 2 870 | prize stringlengths 2 792 | tags stringlengths 2 4.47k | __index_level_0__ int64 0 695 |
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10,493 | https://devpost.com/software/sea-l6ynh1 | Inspiration
Immersive immersion
What it does
Bubbles from mouth, blue based color change
How I built it
built with render pass, 3d obj and segmentation, all from sketchfab
Challenges I ran into
simulate anti-gravity of air in water, many fishes in few megabytes, i'd also like to give it a water movement effect on skin but i had few time
Accomplishments that I'm proud of
found something to put on plane tracker without a complete nonsense
What I learned
render pass is powerful
What's next for SEA
still have to decide if publish it with or without sea guardians because of the hot part
Built With
windows
Try it out
www.instagram.com | SEA | in da water | ['Marco Moscardi'] | [] | ['windows'] | 77 |
10,493 | https://devpost.com/software/the-magic-teleporter | Inspiration
I have been inspired by the teleportation machines of science fiction movies that we would like to have so much.
What it does
It is a filter with which you can show a video or photograph of your gallery, for this you just have to add it and click on the screen, then a teleporter effect will appear and the photo or video that you chose previously will appear.
It is optimized for instagram reels you can have fun with your followers showing them your memories, telling them stories, making jokes ... let your imagination fly!
How I built it
To make the filter work, using the patch editor and segmentation I have created transitions that make everything melt and take you from one screen to the other through a transition effect.
Challenges I ran into
To achieve a simple effect, but to which to give many uses oriented to reels.
Achievements I'm proud of
This time I managed to make a filter easy to use, in the previous hackathon, I made a filter that people did not know how to use without a previous explanation.
What I learned
I learned to analyze and find what people want to see in this new feature of reels.
What's next for the magic teleporter?
I would like when this function is implemented that it can take you to several photos or videos at the same time.
Built With
photoshop
sparkar
Try it out
www.instagram.com | The magic teleporter | With this effect you can teleport in time and to different places. | ['Paula Casado'] | [] | ['photoshop', 'sparkar'] | 78 |
10,493 | https://devpost.com/software/my-time-is | Inspiration
Matri.x code
What it does
How I built it
Challenges I ran into
Accomplishments that I'm proud of
What I learned
What's next for My time is more descripton about eatch Team.
Built With
particle
Try it out
www.instagram.com | My time is | What the color of your Team?Great idéias, help tô create great tecnologies. But Amazing teans building perfect thinks. | ['Josue Junior'] | [] | ['particle'] | 79 |
10,493 | https://devpost.com/software/embark-the-landmark | A great way to experience the many wonderous landmarks of the world from wherever you are
Having the world at your fingertips
Take memories, leave footprints.
What's on my bucket list? Everywhere
I've found my happy place.
Inspiration
Travelling around the world inspires us the most,we want each person around the globe who has wish to visit
different places around the world but due to financial crisis, health issues and also due current pandemic can use
AR to click some pics. So this was our motto.
What it does
It has a Landmarks with face textures like Arab gulf hat for Burj khalifa and traditional classic music of that country.
So user can basically interact with these models and can create a IG story by enabling music,face texture and
landmarks with them and post them in their story.
How we built it
We built our project using Spark AR and 3D models from sketch fab
Challenges we ran into
Our main challenge was compressing we need to fit all our models,face textures,music within the file limit size and
also the editing them accordingly
Accomplishments that we're proud of
Our main accomplishment would be we could make our project as we thought and we could build friendly relations and coordination among us. VR gives the real experience but we cant create a memories in VR by clicking some photos, but our project gives the experience and also memories using AR.
What we learned
We learnt how to design 3d models and implementing them in Spark AR and testing its look and feel.
What's next for Embark the Landmark
We are trying to add seven wonders of the world with 360 deg background so user can enjoy view also
Built With
audioplaybackcontroller
facetracker
javascript
planetracker
Try it out
www.instagram.com | Embark the Landmark | A great way to experience the many wonderous landmarks of the world from wherever you are | ['K Shyam Sundar', 'Niyati Vyas', 'Akshita Sakshi'] | [] | ['audioplaybackcontroller', 'facetracker', 'javascript', 'planetracker'] | 80 |
10,493 | https://devpost.com/software/virtual-piano-arena |
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Inspiration
My Love towards music inspired me to create something that i have ever used only. Creating Instruments from scratch is a really enjoyable process.
What it does
This is Virtual Piano Arena where one can play with piano and stage lights. But Due to Optimization Issues I have kept few options only.
How I built it
I have sampled all the grand piano note from fl studio then exported them into .m4a. Created Grand Piano 3D Model, Textured it , Rigged it and then added triggers in Spark AR Studio. All the arena light animations are creating using sdf shapes , gallery texture and colors.
Challenges I ran into
Using 84 Triggers for Grand Piano was really challenging and it was a painful process to connect everything correctly.
Accomplishments that I'm proud of
I am proud of my hard work and it is just an entry from my side which may or may not be catchy for everyone. I am here to learn only so i am really happy to share something new.
What I learned
I have learned how to optimize projects when 3d object is included in the scene.
What's next for Virtual Piano Arena
Looking forward for a positive response on this project that will encourage me to make more things like this.
Built With
4d
after
cinema
effects
photoshop
sparkar
Try it out
www.instagram.com
github.com | Virtual Piano Arena | A Virtual Place where you can play tunes | ['Naman Sharma'] | [] | ['4d', 'after', 'cinema', 'effects', 'photoshop', 'sparkar'] | 81 |
10,493 | https://devpost.com/software/neon-lightning | I used the face tracker to create custom body landmarks (neck, chest and belly button)
When the two lightning bolts touch each other it creates an explosion of sparks
Here's the patch editor of the project in Spark AR
Inspiration
Since I started creating filters with
Spark AR
a few months ago, I've developed a whole aesthetic around
neon lights
. I called my style
chiaroscuro cyberpunk
because I like to create strong contrasts using dark backgrounds and futuristic bright lights.
For this particular filter, I was inspired by the electric effects of 80s movies. Below you can see an example from
Ghostbusters
.
What it does
With Neon Lightning you find yourself stuck in the middle of a neon storm. This filter adds two clouds above your head that follow you around. Lightning flashes from the clouds to strike your body, and an electric arc is forming around you. If the two lightning bolts touch each other, it creates an
explosion of sparks
.
The purpose of this effect is to add a touch of craziness when people record themselves dancing.
How I built it
Positioning points to create a skeleton for the lightning bolts
I started by positioning three points. The first, which is the point of origin, is located in the clouds. The second acts as a joint and is between the person and the clouds. And the third point, which is the target, is positioned on the person. Each point is animated randomly. For the first two, I put fixed values, but for the third I used the built-in face landmarks. I also created three
custom landmarks located on the body
. One for the neck, one for the chest, and one for the belly button.
Connecting the points with a 3D object
To connect the points, I used a 3D object with a skeleton. I calculated the distance between each point, and divided the result by the number of joints. I then animated each joint to create this electric effect. Finally, I used the
lookAt function
to rotate the 3D object in the right direction.
Creating an electric arc around everything
As for the electric arc around the body, I created it with an
edge detector
. I put some noise on it, and used
segmentation
to make it only appear on the person. I then applied this electric shader on the clouds and the lightning bolts using
render passes
.
Challenges I ran into
After publishing the effect, I discovered two bugs by looking at how people used my filter. The first one was very simple, some people used Neon Lightning to put an electric shader around their hands. In this case, clouds and lightning were not necessary. So I made sure to remove them if the camera doesn't detect a face.
The second bug was a little more complicated. I discovered that the face landmarks were not working properly on the rear camera. So I had to separate the position values for the rear and the front camera.
Conclusion
My goal was to create a fun filter for
Instagram Reels
, and I have to admit that I'm really proud of the final look. This is the first time I have to work with the whole body and not just the face or a plane tracker. Creating the lightning bolts and custom landmarks on the body was a challenge, but
with Spark AR Studio you can do anything if you put in enough time and creativity
. The fact that the entire project fits in less than 600KB is also something I'm happy with. I always learn new things about the software when I finish a filter, and Neon Lightning was no exception.
Links
Try the filter on Instagram
Demo video on Vimeo
My Instagram profile
All my other links
Built With
augmented-reality
javascript
spark-ar
Try it out
www.instagram.com | Neon Lightning | For the launch of Reels, Charly Bourgain created an Instagram filter that puts you in the middle of a neon storm. Use this AR effect to show off your dance moves. | [] | [] | ['augmented-reality', 'javascript', 'spark-ar'] | 82 |
10,493 | https://devpost.com/software/partyon | Keep the party mood on!
Inspiration
During this pandemic, we can't party outside so I felt this filter would give the same
What it does
The background changes to a party scene and the face glitters with lights which gives party mood.
How I built it
Using Spark AR Studio.
Challenges I ran into
Segmentation was kind of challenging in making this effect.
Accomplishments that I'm proud of
I made this effect in a short time.
What I learned
I learned how to use segmentation and patch editor.
What's next for PartyOn
PartyOn 2.0
Try it out
github.com | PartyOn | Just Chillaxxx! | ['Bhavana Padala', 'kushwanth sai'] | [] | [] | 83 |
10,493 | https://devpost.com/software/p-l-u-r | Inspiration
Why do we dance? Whether you're groovin' to make the day-to-day routine more enjoyable, bouncing with your friends, or just plain losing yourself without a care in the world, it’s an important part of our self identity and culture. To bring this love for music and dance together, we built a World AR effect that uses Spark AR to foster a fun, shareable and gamified dance experience on Reels. We hope you have fun playing around with this effect and remember to always live your life with a little P.L.U.R.
What it does
P.L.U.R is a one of a kind AR Dance Arcade. Users can either choose the default character or play themselves by capturing their own freestyle moves with a segmentation sprite sheet tool. Once the character is captured, the audio reactive game begins. A dance floor is placed in your environment and the user controls their character with an on-screen slider making them dance to the beat. As you dance, the effect utilizes processed midi data to generate falling notes that you catch as the beats drop. The more notes you catch, the higher your score gets. Share your game with friends using Reels or use the effect with your own music to record a unique dance experience.
How we built it
Music
Music gives rythamatic movement meaning. It helps build anticipation for that first note, carries you side-to-side with arpeggiated chord progressions, and gives you that enjoyable feeling of unlocking patterns in a musical journey. Team member Riley Deang, aka Monro, created these top vibes using Ableton Live and loads of experience in sound design and music production. Along with the audio track, Riley provided the midi structure which was interpreted into the game structure.
Listen to her latest EP.
Midi Processing Tool
Once the midi file was recorded, it was processed using a custom processing and export tool. The ThreeJS library was used to extract note data and transform it into cube geometry based on note position and duration. Two files were created. The first geometry structure is used for the visualization of notes and the second was null objects that acted as monitor values for scoring logic. The geometry was then exported to a 3D file format and imported into Spark.
Export tool
is available on GitHub.
Spark AR
Spark AR is magic unto itself so it didn’t take much to bring all these assets together to develop this unique augmentation. Plane tracking was used to setup the dance floor. Background segmentation and Delay Frame was used to capture users dance moves into a 36 frame sprite sheet. Render Pass also provided the ability to render a canvas layer onto the dance floor. This Render Pass approach can also be used to apply dynamic textures to any mesh surface or even project a pseudo-shadow for an animated 3D object. Finally, a variety of logic was hosted within Patch and Script to coordinate interactivity and animations.
Full project
available on GitHub.
Challenges we ran into
Anytime you include this level of gamification into an effect, it requires many features and can push some of those features to the edge of their capabilities.
Delay Frame
When using Delay Frame to store the dance moves, it required storing many frames. Currently the effect generates a 36 frame sprite sheet and then uses UV offsets to animate through them. To keep the memory footprint low, the sprite sheet is stored in a single Delay Frame pass that uses a 2x on a screen sizing mode. Unfortunately as the sprite is generated, older sprite images lose some image quality causing pixelation. As features are enhanced around render pass, we hope to enhance the effect with optimized memory management or multiple passes.
Transform Monitoring
Reactive Programming is built for optimized performance but doesn’t lend itself well to consistent frame interval logic. Since notes are falling at a relatively high velocity, this can cause lower-end devices to not count as many scoring opportunities or miss short notes all together. To help the situation we made sure to lengthen note duration while taking game play into consideration, as well as developed an asynchronous function that scores on a 300ms interval to iron out device capabilities.
Script Size
A recent Spark Hub report that larger script files had issues uploading really forced us to organize. When a build is free flowing and not totally clear, it’s easier to use a single script.js but it can quickly become large and unruly. This event gave us the perfect opportunity to re-organize for the better and use a script architecture that we could benefit from moving forward.
What's next for P.L.U.R
We had a ton of fun making this effect, learned many things along the way, and pushed some features to the edge of their current capabilities. Now that we have a fully functioning piece, it’s ready to be released out in the real world. You never know how an effect will be received but it would be nice to eventually enhance with more music and dance features.
Our hope is that future iterations either use full body tracking, or interactive approaches that are similar to Beat Saber, once Facebook Reality Labs has a release of their AR glasses.
Resources
Instagram Effect Link:
https://www.instagram.com/ar/330180728028971/?ch=ZDE5ZjI1MmIxNzc1NjFjNzBiNDdiOGUzOTc5ZDcxMTc%3D
GitHub Repo:
https://github.com/benursu/Afrosquared-PLUR
Demo Video:
https://youtu.be/iHCXFk0-GQU
Built With
3dsmax
ar
javascript
sparkar
three.js
Try it out
www.instagram.com | P.L.U.R | Freestyle in this AR Dance Arcade! | ['Riley Deang', 'jallen125', 'Ben Ursu'] | [] | ['3dsmax', 'ar', 'javascript', 'sparkar', 'three.js'] | 84 |
10,493 | https://devpost.com/software/playfootbal-in-worldar | Inspiration
Our team is actively working in Augmented Reality domain and social media filters are very trending now a days. So we got this unique opportunity where we can showcase our AR skills in creative manners.
What it does
Simple it will provide you a world AR Effect.
How I built it
Made it Using SparkAR Studio and SparkAR Player.
Challenges I ran into
Actually the big challenge was to learn SparkAR Studio as we never used it.
What I learned
Learned to use SparkAR.
What's next for Emitter Frezee in worldAR
We will try to add more effect to make it more Interactive.
Built With
instagram
sparkar
Try it out
github.com
www.instagram.com | Emitter Frezee in worldAR | The More You Go The Less You Reach. | ['Mahesh Gavhane', 'Anup Rao', 'Gayatri Sankpal', 'Rushikesh Kumavat'] | [] | ['instagram', 'sparkar'] | 85 |
10,493 | https://devpost.com/software/grow-a-tree-5mzc7b | Inspiration
We’re losing 18.6 million acres of forest annually and equal to 27 soccer fields of forest per minute. So I wanted to inspire people to plant trees.
What it does
A virtual tree can be grown in the surroundings. I want to convey the message that if a tree can look so beautiful virtually then imagine how much beautiful it will look in real world.
How I built it
I built it using sparkAR
Challenges I ran into
My effect size was more than the recommended size so I had to optimize it.
Built With
sparkar
Try it out
github.com | Grow a tree | Keep calm and plant a tree | ['Manan Vanawat'] | [] | ['sparkar'] | 86 |
10,493 | https://devpost.com/software/space-debris-hunter | Place to Start
World Saver Swag
Floating 3D object in your space
Booooooom
Inspiration
Space, Space is the boundless 3D area, and we are exploring it day by day. from the first foot on the moon to exploring mars. And maybe we can take an apartment on another planet in the future. But from the first launch of the first satellite, the space debris, the junk in the Space which is not functioning is still there. Because It is a non-functional object in Space, it can harm our new space missions or some operational satellites.
So the thought of this project, to spread awareness about this issue. Maybe it is not affecting in person but maybe in the future. The inspiration for the project is one day, if possible, I want to live on the moon. And for that, we have to think about that junk.
What it does
Space Debris hunter starts with the world effect where some non-functional objects are placed in the real world with the feel of Space like floating objects. To destroy that thing, you have to tap on that object where you find that. It will add a point to your score. And last but not least, it gives you swag for saving the world.
How we built it
First, we researched space debris, how a non-functioning object looks, and how dangerous it can be. We built some assets in Blender with references of images on the internet and added it into the Spark AR studio to construct a space-like environment for the user. And finally, We added some features like object tap, face tracker, timer, score counter, etc. And in the end, Tested on the spark ar player app.
Challenges we ran into
In spark AR Studio, Finding a way to switch between 3D object and animation sequence take time to understand how to set up that.
Accomplishments that we're proud of
I feel proud when I do something towards the community or spread awareness about the future.
What we learned
I learned that I still have a lot to learn. To get more attention from the users, you have to build an exciting thing. What makes them crazy about that. And I'm still on it.
What's next for Space Debris Hunter
In Space debris hunter, we add some functional objects with non-functioning objects. And differentiating between working and non-working objects grab more attention from users in the game.
Built With
blender
sparkar
Try it out
www.instagram.com
github.com | Space Debris Hunter | Destroy the Junk of Space and Save the World. | ['Rohit Kansara', 'Renu Kansara'] | [] | ['blender', 'sparkar'] | 87 |
10,493 | https://devpost.com/software/stickman-augmented-reality | Tested on Spark AR Player
Inspiration
Actually whenever we see stickman its normally on TV or on some YouTube video. But I wanted to fell it in reality (Augmented Reality) and also wanna make it possible for others. To do that I think Instagram is the best platform.
What it does
Will provide an option to users to see stickman in AR
How we built it
Made it Using SparkAR Studio and maxima. Also some modifications in the blender.
Challenges we ran into
Actually the big challenge was to learn SparkAR Studio as we never used it and while installing it had to face many difficulties.
What we learned
Learned to use SparkAR as it was our first time.
What's next for Stickman (Augmented Reality)
We will try to add more characters
Built With
sparkar
Try it out
bit.ly
www.instagram.com
github.com | Stickman (Augmented Reality) | Explore StickMan in AR with Instagram Reels | ['Sanket Patil', 'Chinmay Pardhikar', 'Prasad Wakchoure', 'Chaitanya Abhang'] | [] | ['sparkar'] | 88 |
10,493 | https://devpost.com/software/endroit-facile | main
Inspiration
I moved to a new city and we were renovating our house, just then I realized how frustrating it is to match the furniture settings to your decor. We had to go through a series of trying and replacement of furniture before we were able to find the right match. Just then the idea popped up of placing virtual furniture. There are a lot of existing solutions but the ease of placing it through Instagram as well as sharing and getting reviews from friends and family through the social platform would make it so less frustrating. Hence we decided to build "endroit facile".
What it does
It lets you try out different furniture in real time right through your Instagram camera while being able to resize, scale, position, and rotate. At the same time it displays the scale of the placed 3D furniture in percentage proportionate to 50%.
How I built it
The theme for this Hackathon was "World AR Effects", in that we specifically focused on plane tracking. We are basically placing 3D models of furniture on the tracked plane. We are also facilitating the user to resize, scale, position, and rotate the placed 3D object via Screen Pan, Screen Pinch and Screen Rotate patches attached with the specific properties of the furniture models. Also we are using the Native UI Picker provided by the Spark AR Studios to switch between different 3D models.
Challenges I ran into
One of the key challenge that we ran into was bring the size of are project to fit for Instagram, because we are using multiple 3D models in the project the size of the project was way too big.
We didn't want the user to try just one furniture in the filter so we had to figure out a way to give multiple choices of furniture to the user.
We wanted to give the user a rough idea of the size of the furniture, so we had to display a number to represent the scale but dealing with signals were causing an issue. The 2D text receives a string input but the scale output was of type number.
What I learned
Reducing the size of the 3D models to fit the effect.
How to use Native UI picker.
How to convert a number data type to string data using basic scripting techniques.
What's next for Endroit Facile
Improving texture in 3D Models.
Giving choice to user of changing material/texture/polish of the furniture.
Making efficient 3D Models to allow them to choose from more variety of furniture.
Built With
javascript
sparkar
sparkarstudio
sparkarstudios
Try it out
www.instagram.com
github.com | endroit facile | Place your furnitures in personalised environments and find the right combination of furnitures for your home decor. | ['Sanskriti Agrawal', 'anirudhchauhan10', 'Barun Acharya'] | [] | ['javascript', 'sparkar', 'sparkarstudio', 'sparkarstudios'] | 89 |
10,493 | https://devpost.com/software/enime | Inspiration
We have spent a lot of time discussing with one another about what we should use to express our feeling? emoji...😃 YES!! We decided to make a filter with emoji and anime. 😝
What it does
So, User have to open his rear camera.. the first thing he would see is a custom instruction saying smile. as soon as he smiles😃, he will see some anime blush and lots of emoji's floating in the air. 😎
well not only smile.... He can also check various emotions with this filter... like anger 😠.. when the user makes an angry face, he will see angry emojis with angry anime characteristics on his face. And also, he can make a surprising face too, which will show a floating surprised emoji with characteristics of surprised anime on his face.😯 All these cases have a different background attached to it.
How we built it
Firstly we made a small storyboard about what should we built for the filter, and then we collected assets .. collecting emoji's textures and using them in particle emitter was quite easy, then we searched for some other useful assets for the project like background texture and went through many anime and their posters to decide what should we use and add to the face. then using SparkAR, we used a face tracker and interaction patches to detect various faces like a smile, surprised face, to add various background and face assets to the user's face.
Challenges we ran into
Well, it was quite difficult to use the patch editor at first, we have used too many things in the project and the patch editor had became quite messy.
Also detecting an angry face was not that easy, so we came up with an easy idea of using eyebrows lowered as a sign of having an angry face.
Accomplishments that we're proud of
What we’re most proud of is the fact that we worked together as a team so effectively despite being separated due to COVID-19. This was really the first time anyone of us had worked collaboratively on a big and new project like this. Learning to use GitHub to make sure all of our additions merged smoothly was a huge learning curve, but we stuck it out and we were all able to flex our developer's muscles.
We also worked hard doing a detailed reading of the documentation. And as it being a new technology, there are a few Spark AR Studio tutorials to be found online, especially regarding advanced scripting.
What we learned
First and foremost that we learned is how to use SparkAR altogether. This was our first time using such a tool. We learnt all about patch editor. But most of all, we learned that teamwork really does make the dream work. Or, maybe it was just tremendous amounts of caffeine.😝
What's next for Enime
Well, we have planned to make this filter even bigger, we would be adding support for more facial expression, so more people can express them self as anime and emojis. And we will also look for more assets that suits this filter.
Built With
sparkar
Try it out
www.instagram.com | Enime | This project is based on expressing thoughts of people using anime looks and emoji. various facial expressions can be used to express their emotions. | ['Gaurav Tewari', 'Shubhank Singhal'] | [] | ['sparkar'] | 90 |
10,493 | https://devpost.com/software/sds-az3trv | realistic studio lights
Inspiration
It started out as a way to replicate the "Hole in the Wall" TV show and have users pose to fit the hole. The photos taken at the moment of contact between the wall and the user would then be displayed as a gif probably comprising of funny instances. This however morphed into a form of gif making too but with nicer backgrounds and filters to match the aesthetic environment of Instagram. To add that additional realism we finally reached the stage that we are in now where the user can set up an AR studio with the cameras and pose while it takes the three shots and makes a gif out of it.
What it does
The effect is essentially a photo-studio. The back camera mode enables the user to place flash strobes and reflectors to appear as if the user were in a studio themselves. The user can drag and resize the flash objects in the scene to match the layout. The front camera is like a simple selfie view with a timer on the side. Both these views enable the user to choose from a range of backgrounds with the last background having a few extremely hard hip hop poses that the user can try to imitate. A checkbox is provided that switches on/off the poses game. This becomes active during recording and provides three random poses that the user can again imitate. These are easy. On recording the effect begins and the timer starts. The timer tells the user when the shutter/flash/clicking operation is going to be carried out thereby telling the user when to pose. An audible shutter along with a flash is seen which is common to both the front camera view as well as the back camera view, the only difference being that the flash objects in the scene light up too. Once the three poses are done, a segmentation effect places the user with a filter applied in the form of a gif from the three photos taken with the chosen backgrounds. The effect enables the use of Instagram Music too. The important aspect is that it can be used to take a video but it is mostly applicable to Reels. The gif effect is seen for 9-10 seconds which combined with the image capturing fits into the 15 seconds time frame of Reels.
How we built it
Initially we started off with a simple way of cutting the current frame using the Delay frame patch in SparkAR and testing the gif effect. Slight changes were made to loop the images and obtain the maximum yet feasible speed. Then the poses were made and added along with the timer and the flash. The poses however were in the form of white frames that the user was supposed to fit into which did not look easy to use, nor imitate. The backgrounds were then added in the form of animation sequences and the filters along with the orange and red halo effects were added.
The camera shutters were incorporated with the pose cards and the basic functionality to utilize these objects. Finally the flash modules were built using blender by projecting images onto shapes and then imported along with the associated code to move it around. Fine tuning was required in certain cases to align the various components and handle the transparency effects.
Challenges we ran into
Alignment of the various components
Use of the segmentation with segmentation textures and three frames for each photo image.
Timing in certain cases
Finding a way to fit our effects to the requirements of Reels and how people would use them.
To find a way to gel all the different components together and make sense of what the effect represents
Accomplishments that we're proud of
The timing is perfect. The lighting with the lighting probe 3D objects that provide a very high level of realism and matches the backgrounds perfectly. Makes the entire effect look real. It is essentially a simple way of taking photos and combining the video taking process as well as the editing.
What we learned
The delay frame component of SparkAR provides a robust method of interacting with the environment and 3D space. Most of the time the Patches have greater flexibility than the javascript code in interacting with positions, scaling and yet it is necessary to add the additional functionality that
What's next for LazyShoot
Provide a more immersive experience with lots of backgrounds and face filters. Also to some extent try to use the segmentation to make it look like the user is in the studio without shading defects and with shadows that will provide a different experience of being in a studio than having the studio at home/local environment.
Built With
javascript
sparkar
Try it out
github.com
www.instagram.com | LazyShoot | Provide a means of having a virtual photo studio in one case and a game of trying to imitate the provided poses to take photos and make an aesthetic gif out of it. | ['Aditya Jeppu', 'Natasha Jeppu', 'Yogananda Jeppu', 'Mamatha Jeppu'] | [] | ['javascript', 'sparkar'] | 91 |
10,493 | https://devpost.com/software/windowtravel | Inspiration
I love traveling, but the travel memories seem so distant during COVID-19. Some friends shared their travel memories on Instagram, and some Photoshopped themselves on scenic spots in different countries. This inspired me to create an interesting and interactive filter that my friends and I can still have fun when staying at home.
What it does
Just a tap away, this filter can take you to different countries.
1) Tap on the button of Russia (RU), you can look around the 360-degree Red Square in Moscow.
2) In the US, apart from the background of the classic Brooklyn Bridge, tap on anywhere of the picture, you can take a selfie or video of your interaction with the animated Statue of Liberty. You can dance, act, talk to her. Anything.
3) Tap on the button of Japan (JP), the filter will take you to appreciate cherry blossom in Kyoto.
4) In Mexico (MX), your face will be a colorful skull.
5) In the UK, tap on anywhere of Big Bang background, a phone booth will start moving. Tap again, it will stop.
How I built it
I started with background segmentation and used Picker UI to create the five-country settings. Then I tried to add some fun in each setting. A sphere was used to create a sense of panorama. The Statue of Liberty and the phone booth used Plane Tracker. The cherry blossom was generated with Particle Systems, while the skull used Face Tracker. For the assets, I used license-free pictures and 3D objects
Challenges I ran into
The main challenge was I did not know how to put a 3D object in a certain setting. For example, the Statue of Liberty appeared in every setting. At first, I thought I needed layers for 3D objects to separate them, but it did not work. I watched many tutorials and tried to write scripts, but in vain. Then I tried to connect Visible of 3D objects to Picker UI, it just worked!
Another challenge was I did not know Picker UI can be used to change backgrounds. At first, I used Animation Sequence, but I could not interact with the background. It just kept changing. After searching and watching some tutorials, it occurred to me I could use Picker UI.
Accomplishments that I'm proud of
I’m proud that I deliver my idea quite completely because of many functions I never use before. I was really happy when I realized how to make 3D objects visible and invisible because I was stuck by that for a long time.
My second hurdle was how to animate 3D objects. At first, I tried to modify others’ scripts for many times, but they just didn’t work. Then I watched a few materials, just to have a general idea. After that, I learned from scratch on SparkAR tutorials (Procedural Animation & Thumbs Up). With trial and error on the patch editor, I make 3D objects move!
What I learned
One of the most important things I learned was to keep logical. Sometimes, when I focused too much on how to use a function, I forgot my purpose and need. For example, when I was learning Picker UI, I was distracted by Slider UI, which I didn’t need for this filter.
Another thing I learned was to keep trying. Picker UI, making 3D objects appear in different settings, and animate 3D objects were the three major functions I learned. It took a while, but it’s worth it!
What's next for WindowTravel?
I hope to add more countries and interactive objects. If the file is too big, I may create version 2.0 or separate for different continents, such as WindowTravel Asia. Also, I hope users can customize their travel destinations, such as set their own background.
Built With
javascript
sparkar
Try it out
www.instagram.com
www.instagram.com | WindowTravel | Window shopping isn't new. WindowTravel makes you cool! | ['Chia-Chi Lin'] | [] | ['javascript', 'sparkar'] | 92 |
10,493 | https://devpost.com/software/ar_football | Football Fan
It makes a football appear in Augmented Reality
Using Spark AR
Plane Tracking in SparkAR
Built With
particle
sparkar
Try it out
www.instagram.com
github.com | AR_Football | I have created this project for promoting physical games like football | ['Hamza Shabbir'] | [] | ['particle', 'sparkar'] | 93 |
10,493 | https://devpost.com/software/twist-dance | Twist Dance
Inspiration
I recently saw a lot of filters and effects on Instagram and Facebook and I got an Inspiration after seen the one Filter zombie and I thought why don't I make my own filter with some playback music.
What it does
Our idea innovates the way how animation can reach thoughts by creating an innovative idea of animated Twist Dance with the music and also doing some action with the hands.
How I built it
1) Face the camera to the real world
2) Add a PlaneTracker to the scene
3) Import the animated FBX file from Mixamo and make it a child under PlaneTracker
https://www.mixamo.com
4) Add a PlaybackControllers
5) Attach the animation clip to the controller
6) Attach the controller for the object inside the scene
7) Attach the audio playback controller and import the audio file from your computer
8)Add a Speaker to the audio playback controller and select the audio file and select the file name of music.
Accomplishments that we're proud of
We are proud of the idea we've developed which can impact the animation technology on a large scale. the filter help to think about some new creative filters and also helps the animation industry to develop the latest World AR objects.
What I learned -
In developing up an application for this hackathon, we got good exposure with some tools like Spark AR and Animations We've also learned how to manage work among the team members and make things work out well.
What's next
We would like to add some more improvements in the future to make the Real World AR objects. and try to add features to improve it more.
Built With
sparkar
Try it out
www.instagram.com | Twist Dance | Place a 3D animated object in the real world with Twist Dance with the audio music | [] | [] | ['sparkar'] | 94 |
10,493 | https://devpost.com/software/penguin-s-world | Inspiration
We inspired more from the spark AR tutorials in youtube.
What it does
Penguin's World will show you the snow world in front of your camera.
How we built it
We practice more and more tutorial videos from the youtube and spark AR webpage.
Challenges we ran into
We faced the big challenge is learning because we are all don't know basic knowledge of AR. In a short period of time, we learned it quickly.
What we learned
We learned lot of techniques in AR such as filters, animated 3d objects, 360degree AR effect.
Built With
sparkar
Try it out
github.com | Penguin's World | This effects shows the snow world | ['Bhavishna Murugan', 'Karthick Raja PM', 'siva ganesh'] | [] | ['sparkar'] | 95 |
10,493 | https://devpost.com/software/pokemood | PokeMood
GIF
PokeMood
Virtual Room
Jigglypuff
Togepi
Inspiration
Moods have a direct link to the emotional and physical wellbeing of a person. This Augmented Reality effect makes use of all-time popular Pokemon- Togepi and Jigglypuff to reflect the user's mood in a fun and intuitive manner!
What it does
This Augmented Reality effect reflects the mood of the users.
How we built it
This Augmented Reality effect was created using Spark AR.
Challenges we ran into
Switching between the two effects was a bit of a challenge.
Accomplishments that we're proud of
Learning how to use a number of features of Spark AR in such a short duration is an accomplishment that we are proud of.
What we learned
Key concepts of face recognition, plane tracking and segmentation were learnt during the course of this project.
What's next for PokeMood
Getting more Pokemon on board!
Built With
sparkar
Try it out
github.com | PokeMood | Your Mood is going to rub off on your Pokemon! | ['Prerita Kalra', 'Pratyaksh Kalra'] | [] | ['sparkar'] | 96 |
10,493 | https://devpost.com/software/whack-a-ghost | Inspiration
we had a brainstorming session between the two of us where we were pitching ideas to each other at one point we came down to ghost busters and whack-a-mole and then we just decided to make both and Whac-a- ghost was born
What it does
Basically it is a game in which you are supposed to "Whac" ghosts (Skulls) to increase your score within a time frame.it also applies a ghost filter to a people who enter the scene
How we built it
We built it using SparkAR. and used the spark AR library for the 3d models, blender for retouching the models and the sounds were made with voice maker and edited with audacity
the skull model was originally made by
link
Challenges we ran into
The timer bar was a little bit of challenge and also the sound.
the main challenge was to build the entire effect in the patch editor only
we did cheat a bit with the number to text conversion and score counter
What we learned
We got more familier with Spark AR and also with git version control.
What's next for Whack a Ghost
Next, we will try to make small changes to make it more snappy and less sluggish, perhaps a scoreboard, different difficulty modes,
Built With
audacity
blender
javascript
sketchfab
sparkar
Try it out
www.instagram.com | Whac a Ghost | Whac a mole with another dimension | ['rahul ghosh', 'Parvesh Kumar'] | [] | ['audacity', 'blender', 'javascript', 'sketchfab', 'sparkar'] | 97 |
10,493 | https://devpost.com/software/save-tree-and-save-life | Scene_001
Inspiration
Trees have long been a subject of interest and a topic of discussion and it's no wonder ,
they represent life, growth, peace, and nature.
That's why i made this filter.
What it does
well this filter can remind people that trees are not servants , they are your life partner
this filter will remind you what man kind did to trees and why they are so important in your life.
filter goes like a story.
How I built it
Asset creation
1.downloaded 3d model from sketch fab via in-build AR Library {CC licence}
2. created images using Gimp
3.created audio using text to speech using https://www.naturalreaders.com/online/
audio compressed using 3rd party online service https://www.compresss.com/compress-audio.html
In Spark AR
1. used patch editor to change 3d object and audio playing in background
2. used particle system for oxygen and carbon dioxide in filter
3. used patch editor for animations , instructions and so on.
4. images compressed manually for better experience
Challenges I ran into
Spark AR BUG
worst bug :- when i export it to spark hub and clicked on submit button then it says not uploading #error
in spark ar everything is good to upload 1-2 mb file size , tried several times. Didn't uploaded
Then after several days of hangover , i replaced my assets this time removed high-low-poly 3d object
to low-lowpoly 3d object , then i'm able to submit it.
Bug :- Its not showing correct project size , In my case my project size shown in spark ar in asset summery is
10mb but actual size is more than 40 mb , that is the reason i cant submit it in hub
Still this Bug is alive
Accomplishments that I'm proud of
we need to take care , who cared us , who protected us ..... most of the time history says man kind didn't protected
people who raised them . i'm happy if some one tried/watched this filter , at-least one moment they will think
about it.
What I learned
every time its a improvement , tried somany patch even i dont know how to use them , its like a jigsaw puzzle
connecting one node end up with errors then try next one until it solves . spark ar community is always helpful
for content creation , tips , cool developers...etc
What's next for Save Tree and Save Life
creating visual effects and improved visual experience .
Built With
gimp
naturalreaders
particle
sketchfab
Try it out
github.com | Save Tree and Save Life | #Save_Tree_and_Save_Life #Mother_Earth | ['Christopher Shaju'] | [] | ['gimp', 'naturalreaders', 'particle', 'sketchfab'] | 98 |
10,493 | https://devpost.com/software/time-tracer | Move It effect in action
Inspiration
I was inspired by Reels videos of people dancing or doing acrobatics and wanted to create an easy to use and entertaining effect for them to apply to their videos.
What it does
A series of snapshots (neon silhouettes of the person) are created at a set interval and the images are placed in relation to a plane tracker so that the snapshots appear to stand at a fixed position in space even when the camera is moving.
How I built it
I used segmentation features of Spark AR Studio to cut out the outline of the person in the camera image. I used Render passes to create a series of snapshots of the person. I then used the plane tracker to create a 3d coordinate system in which to place the snapshots. I used a hit test to fix the snapshot images to a point on the tracked plane and did my own calculations to place, scale and rotate the snapshots to match the person moving.
Challenges I ran into
It was quite hard to test the effect myself as the effect uses the rear camera and a part of the effect comes from the device not being fixed on a tripod but I managed to do some tests using a mirror. However the final test only came when I filmed my model doing the acrobatics you see in the video.
Accomplishments that I'm proud of
I may have taken a roundabout approach as I am no expert in 3d calculations but I managed to calculate the camera frustum in order to place and scale the neon silhouettes in 3d space. That was the first time I've tried this and I did many tests step by step to ensure my calculations were correct.
What I learned
I've learned quite a few things relating to scripting and asynchronous vs synchronous execution.
What's next for Move It
I am looking forward to releasing it on Instagram and see what people do with it.
Built With
sparkarstudio
Try it out
www.instagram.com | Move it | Shoot your best moves and see your silhouette linger behind you like a trace | ['Vibeke Bertelsen /Udart'] | [] | ['sparkarstudio'] | 99 |
10,493 | https://devpost.com/software/where-u-wanna-go | Inspiration
During this lockdown period people cannot go out to different location and click pictures so we came up with this idea
What it does
It helps the user to click pictures with the background of different places like beach,forest,mountain,etc.
How we built it
We built this effect using spark ar studio and for the effect we used background segmentation and particle emitter effect for the falling leave kind of effect .
Challenges we ran into
We tried to add a 3d object with the background segmentation but it did not work out as we thought so later on we dropped its idea.
Accomplishments that we're proud of
Seeing the final effect and having our family members enjoy it made us very proud of what we created.
What we learned
We learned about segmentation and how to create an emitter effect and also the use of patch editor was a great experience.
What's next for where u wanna go
To add more beautiful images for background.
Built With
sparkar
Try it out
github.com
www.facebook.com
www.instagram.com | where u wanna go virtually? | Here the person can virtually go to different place and click photos with that background. | ['Dhruv Shah', 'Dhwani Anjirwala'] | [] | ['sparkar'] | 100 |
10,493 | https://devpost.com/software/secret-superstar | Inspiration
We all know the famous Music producer and DJ Marshmello . He always wear his iconic Helmet to hide his face. When someone asked him that why he hie his face then he said “I don't take my helmet off because I don't want or need fame. I'm genuinely trying to create something positive for people to connect with.”
Those words are inspiration for me to make this effect.
One of the Indian movie called “Secret Superstar” inspired me.
That’s why I thought , New generation will like this trend of hiding face.
What it does
When we turn on our camera either front or back. We will see Paper Bag on our face . We will also able to see Facial expression of our own on this Paper Bag.
We can make different expression Like if we raise our eyebrows and then our pupil will appear big.
When we open our mouth , we can see upper teeth.
How I built it
We built it on Spark Ar . We assign users face mesh to the animated eyes and mouth. Then We added some interactions to it .
In Segmentation part , we added Gif file at the backfground.
Challenges I ran into
Assigning face mesh to the expressions or animated eyes and mouth is quite challenging for us. Also putting expression on a paper bag was difficult for us.
Accomplishments that I'm proud of
Uniqueness in effect
What I learned
To built effect for instagram
What's next for Secret Superstar
We will try to add some more details to this effect for enthusiastic artist users.
Built With
patcheditor
sparkar
Try it out
github.com
www.instagram.com | Secret Superstar | What's in the face , when talent says it all !! | ['pratik bhongale', 'Shreyas Patil'] | [] | ['patcheditor', 'sparkar'] | 101 |
10,493 | https://devpost.com/software/sakura-kawht1 | Inspiration
Visuals were inspired by the beauty and impermanence of cherry blossom petals falling from the trees. In terms of technology use, the source of information was
this Spark AR Studio tutorial
.
What it does
Designed to use with front camera in open space areas, this effect creates two streams of cherry blossom petals falling, as if pushed by wind. Bigger one acts as a background while the other subtly flows in front of the user.
How we built it
We made a simple texture for a cherry blossom petal. In Spark AR Studio, we created two particle systems. We set the background in world space and the foreground part in camera space. We used segmentation to hide the background behind the user.
Challenges we ran into
The biggest issue was finding the right idea - something simple enough for us to build, but nice to look at as well.
Accomplishments that we're proud of
Completing this entry and creating a ready to use effect is a win for us.
What we learned
A big part was learning the interface and basic operations inside of Spark AR Studio. Fortunately, we found the tutorials that showed us the way to go.
What's next for Sakura
There are currently no plans for further development of this effect.
Try it out
github.com
www.instagram.com | Sakura | Cherry blossom petals falling | ['Jan Smolarczyk', 'Agata Stawoska'] | [] | [] | 102 |
10,493 | https://devpost.com/software/the-world-of-magical-corner | WORKING ON MODEL
a bird view of our effect
love this flowers
Inspiration
For the past months, Our team have been experimenting on how we can get users to interact with augmented reality experiences in the real world. I love to visit different wonderland and experience the same as a fairy tale with all sparkles and glitters as small as Galaxie and creating Magic Space like a small kid who always aspires to visit and to experience it
What it does
It enables the user to tap on-screen on your back camera at any place or surface then the screen appears to Sparkle and it interacts with you, with full of shine, flowers and butterflies and much more and this effect is simple and attractive for the users.
How I built it
Adding small interactive things which make our Filter attractive. We have added lights to the trunk of a tree which revolves up and down and added a galaxy world with small tiny stars which make look beautiful
Using different particles, Spotlights, null objects and adding 3d models , interactive butterflies using scripts and different patches in our project
The main base is our project is Plane Tracker where we added all our models
And used many patches to connect each other
Challenges I ran into
I have faced issues related particles which we have to show like galaxy world and using spotlight with null objects.
At the time of making a filter of just 4mb makes a tough to compress it and without reducing the quality and needs of our filter
Accomplishments that I'm proud of
And we are proud of completing the project successfully with our basic skills and knowledge of Augmented Reality. Enjoyed in participation in this world Ar Hackathon
What I learned
We all learned about many connections of patches and scripts about our filter,
we basically learned how to create a World Effect using Spark AR
What's next for The World Of Magical Corner
Next version may be the doing a portal of this world to experience in a much better way. And we are hoping to do it as early as possible. And much more to come ahead
Built With
ar
blender
block
particle
scripted
sketchfab
sparkar
Try it out
www.instagram.com
github.com | The World Of Magical Corner | A small Fairy Land with Magical Space in a Big World of Devils | ['Ashish Tripathy', 'sanjana voona', 'Rupashree Sahoo'] | [] | ['ar', 'blender', 'block', 'particle', 'scripted', 'sketchfab', 'sparkar'] | 103 |
10,493 | https://devpost.com/software/project-qxdlpf764jtz | What do superheros do when they're not saving the world? They dance!
Inspiration
When we heard Drax the Destroyer say "There are two types of beings in the universe. Those who dance, and those who do not." to Star-Lord we decided we wanted to see our beloved characters dance. We then decided we wanted to dance with them.
What it does
You can place the character wherever you want on the screen and pick the dance you want to do with it- A dance-off, a tutorial or a follow along!
The cute character forces a person to want to try it out and dance with them.
How we built it
We used Spark AR, JavaScript, Mixamo, and Blender.
Spark AR & JavaScript- Creating the filter by using plane tracker, Native picker, animation sequences, and various other features.
Blender- Character development and animation.
Mixamo- Character animation
Challenges we ran into
Since we both are new in blender and we never had transferred an object with animation in blender to spark AR. Hence we were facing a lot of issues like the model was deforming or animation wasn't working. Then while we provided the test link it worked for few and for a few the filter was taking time to load hence we had a tough time with this.
Accomplishments that we're proud of
We are proud that the filter came out well as we had expected and designed while discussing. From this, we learned a lot in spark AR like picker, plane tracking, and various other topics. We also learned to work around objects and animation in blender.
What we learned
From this, we learned a lot in spark AR like picker, plane tracking, and various other topics. We also learned to work around objects and animation in blender.
What's next for .
Create multiple superhero characters and in the future body tracking too.
Built With
blender
javascript
mixamo
sparkar
Try it out
www.instagram.com | Dancing with Superheroes! | What do superheros do when they're not saving the world? They dance! | ['shubham goyal', 'Sristi Sinha'] | [] | ['blender', 'javascript', 'mixamo', 'sparkar'] | 104 |
10,493 | https://devpost.com/software/early-90-s-printer-spark-ar-filter | 1990's in full effect
lets remember the 90's
having fun
Filter Icon - Early 90's
Inspiration:
The Spark AR Filter Created was inspired by original 90's TV shows intros, users enjoy sharing pics and videos and wanted to provide something new and fun
What it does
With the filter, there is a interaction of just tapping the screen and allows you to swap through 3 90's themed backgrounds
How I built it
Using the Spark AR tools we were able to create a AR Filter Segmentation
Challenges I ran into
There were additional items attempting to add but was unsuccessful, adding a Comic Book pantone to the masked camera filter there seemed not to be a easier way to do this even with layers, also wanted to add long playing audio clips seems there is a file size limit, with segmentation face tracking slows performance was not able to get the face track to trigger particles with segmentation would have to do some additional planning
Accomplishments that I'm proud of
was able to get things up and running and at least capture the core concept of the filter
What I learned
Initial goal was to do plane tracking AR with Spark AR but needed a bit more time, for submission purposes and timeline went with Segmentation really great tools need more time to experiment more
What's next for Early 90's Printer Spark AR Filter
Hopefully approval to publish the filter and see users actually use it
Built With
photoshop
sparkar
Try it out
www.facebook.com
github.com | Early 90's Printer Spark AR Filter | This is a early 90's style Spark AR Filter which allows you to swap out stylized backgrounds of 90's based theme, whether people are looking to create short videos or take photo's | ['Jason Huff'] | [] | ['photoshop', 'sparkar'] | 105 |
10,493 | https://devpost.com/software/follow-me-rainbow | GIF
GIF
GIF
GIF
Inspiration
Roller skating has become very popular during the pandemic, mostly due to people sharing videos on Instagram. I even decided to start skating myself, but I'm just beginning and I can't do anything cool yet. I wanted to create an effect that could make even the most mundane movements look impressive. I believe it's an effect that can really elevate anyone's reel creation.
What it does
This effect generates a soft trail of pastel colors behind you as you move your body around.
How I built it
The effect is built in Spark AR and uses segmentation and the Shader Render Pass patch to created delayed copies of a person.
Challenges I ran into
My biggest challenge was learning to use segmentation and Shader Render Pass. I'm relatively new to Spark AR and have never used either of those before.
Accomplishments that I'm proud of
I'm proud to have published my first personal effect!
What I learned
I learned to group patches! I didn't realize that was possible before.
What's next for Follow Me Rainbow
Now that I've published my first effect, I hope to start creating more effects that people find fun and useful!
Built With
sparkar
Try it out
www.instagram.com | Follow Me Rainbow | Make even the most mundane movements look remarkable by generating a trail of pastel colors behind you! | ['Samantha Garner'] | [] | ['sparkar'] | 106 |
10,493 | https://devpost.com/software/facebook-ar-project-2020 | Inspiration
What it does
How I built it
Built with Spark AR Studio
Challenges I ran into
Accomplishments that I'm proud of
What I learned
What's next for Facebook AR project 2020
Built With
sparkar
Try it out
github.com | Facebook AR project 2020 | A Facebook AR project using Spark AR Studio. | ['David Yu'] | [] | ['sparkar'] | 107 |
10,493 | https://devpost.com/software/the-dance-face-off | Shrek v/s ?
Inspiration : I am always fascinated with fictional characters. I have tried to put one of them in my Instagram filter .
What it does : As the back camera is opened it displays the 3D model of character Shrek . You can adjust the size and the position of Shrek accordingly. Now if you bring face in front of your back camera ,it displays the panel on your head saying " Shrek v/s ? " , You have to tap and hold record button to start . I will randomly show different characters and will stop on one of these characters ,then you have to gve a dance face off to our beloved Shrek acting and dancing like the character chosen for you.
How I built it : It is built using Spark AR and Patches.
Challenges I ran into : I was unable to adjust the 3D model and make the interactions but I was able to complete it on time.
Accomplishments that I'm proud of : I have completed it within time and challenged myself to try something different from my domain.
What I learned : How to use Spark AR and Patches
What's next for The Dance Face off : I will add scores and crowns for the winner of dance face off.
Built With
3d
javascript
model
sparkar
Try it out
github.com | The Dance Face off | Shrek is challenging you to have a dance face off with him . He is master at hip hop . | ['Muskaan Mittal'] | [] | ['3d', 'javascript', 'model', 'sparkar'] | 108 |
10,493 | https://devpost.com/software/flames-gub3n8 | I've seen a lot of filters with the render pass and they really inspired me, I really wanted to learn that feature and I've to thanks many people that shared their projects that really helped me to learn
Another important part for me was the music, I love music, I always listen to it while I'm working so I really wanted my filter to be audio responsive
This filters shows some flames behind the user (using the scene render pass and the delay frame patches), the flames follow the user using the segmentation feature.
I've used an UI picker to allow the user to choose if he wants the flames to have a standard height of if they should react to music (I've used the audio analyzer path for that)
There are also a pair of 3D glasses that I've realized that the user can move or hide using the UI slider
The user can change the color of the flames and of the flames just by tapping the screen
There is a LUT on the screen to change the color of the filter and make them warmer :)
I really think that this filter could be perfect for reels since the users can dance while the flames react to the music, or it could also be used for funny videos to make an angry character ;)
Thanks for attention, I really hope you like my filter :)
Github link:
https://github.com/LucaMor28/Flames
Test link:
https://www.instagram.com/ar/345344269845648/?ch=MjE1ZDgzMTJjOTU3YTdkM2UxOWFmYjkxNjQ5MTcxNWE%3D
https://www.instagram.com/ar/345344269845648/
https://www.instagram.com/ar/334943344386934/?ch=NWUwN2I4YzcyZjdjMTI1YjhhMDk0YTBhZDUyMTg5MTE%3D
Built With
particle
Try it out
www.instagram.com
github.com | flames 火 遁 | Hi ;) I'm Luca Morello, from Italy, and I've realized a filter that shows some flames behind the user and it reacts to music | ['Luca Morello'] | [] | ['particle'] | 109 |
10,493 | https://devpost.com/software/green-sheet-effect | Freezing is always Fun!
Inspiration
Got inspired by flash effects and VFX for lut
What it does
It will allow the user to capture the frame by the delay sequence and create all freeze frames.
How I built it
I build it using spark AR studio, used canvas, and added rectangles to add capturing frames or video, another rectangle for human segmentation, and added the third layer for the frame Outlook.
Challenges I ran int.
I faced the challenge to align the rectangles and setting a proper aspect ratio for all the devices. Then at human segmentation face the challenge in adding lut to the camera texture.
Accomplishments that I'm proud of
I am proud that I achieved the quality and aspect ratio which suits every device and the camera texture merged with the different types of luts very well. And learned very well on how to use RenderPass.
What I learned
I learned how to set the aspect ratio for all devices and lut handler and implementing the render pass
What's next for Freeze Frames
Delay frames will get automatic shutters once the face detected instead of holding on the record button so that the user can record freely.
Built With
canvas
human
humansegmentation
lut
renderpass
segment.io
sparkar
Try it out
www.instagram.com | Freeze Frames | To freeze each frame using human segmentation and Render Pass to capture the expression and get a cool effect. | ['Gayathri Shri'] | [] | ['canvas', 'human', 'humansegmentation', 'lut', 'renderpass', 'segment.io', 'sparkar'] | 110 |
10,493 | https://devpost.com/software/black-rainbow | Black rainbow
Black rainbow
Black rainbow
Inspiration
For us, Reels is a new round and new format in Instagram, it opens up huge opportunities for creativity. We really wanted to create a vivid effect that allows us to forget for a while about the situation in the world with COVID-19. Take a break from this theme, immerse yourself in the world of AR and enjoy the dance rhythm they create in dance. Since dancing is always movement, life, they give all of us a surge of energy, mood and help to express our feelings.
What it does
The filter follows your silhouette with neon lines and fills it with chaotic bright elements. The broken glass effect is surprising. With it, you can enjoy dancing and amaze your followers.
How I built it
This effect was created with Spark AR Studio and actually in the patch editor.
Challenges I ran into
The difficulty arose mainly in the concept and visualization of the effect, so that the effect was harmoniously displayed in combination with other elements of the effect, since internal chaotic particles were used, which had to be transformed by neon lines
Accomplishments that I'm proud of
We are proud that people are very fond of our effect and more and more often shoot with it their incendiary dances, dances of relatives and friends. We receive a lot of positive feedback to support the effect. This gives us motivation to create further and create new bright effects, try to make people happier and bring a piece of positive to the circle of their relatives and friends, since the world is not always bright, and we all lack this kindness, positive. and respect for each other.
What I learned
When creating any effect, it is also important to study every detail, element, and optimization. As of today, the effect may not work correctly on some Android models. Unfortunately, we cannot influence this, but we speak about it openly and truthfully. We learned how to manage segmentation and combine the necessary elements with a recent feature, the render pass.
What's next for Black Rainbow
Spark AR is getting more features and integrations, and new creative possibilities are opening up for developers.
Try it out
www.instagram.com | Black Rainbow | Effect with incendiary dances | ['Paramonovkos Kostiantyn', 'Alex Dushko'] | [] | [] | 111 |
10,493 | https://devpost.com/software/privacy-background | Blur your background
Pixelate your background
Add noise to your background
Darken your background
Inspiration
Sometimes when you are telling a story, you don't want to show your background. Maybe there is some secret project that you don't want to reveal to your audience just yet, or maybe you just don't want to clean up the room. We thought that this problem was lacking a proper solution, so we've created one! We've named it Privacy Background.
What it does
Privacy Background filter allows you to hide your background partially or completely by choosing from 5 different styles: pixelation, blur, noise, darkening, and brightening. You can adjust the level visibility of the background with slider and tap to instantly reveal or hide it. It can be used simply for utilitarian use: to hide a mess behind you, but it can also be used as a storytelling tool. Epic reveals, stylish transitions, an additional mystery in the story — those are just some examples. We are sure that creative bloggers will find way more ways to use it than we can think of at the moment.
How we built it
First, we've learned how patches work and found ready implementations for blur and pixelation in the AR Library. We were very hopeful for easy implementation. After finding some limitations, we've decided to invest time in learning Scripting APIs. This turned out to be the suited approach. We ended up creating a custom shader for each of the effects.
To build the UI we decided to stick with native components and use Picker to change the selected effect and Slider to adjust its strength.
Challenges we ran into
Each of the effects brought its own, unique challenges.
A simple version of
Pixelate
was easy to develop, but since each "big pixel" used as a source pixel in one corner, it created a skin-colored row of pixels on one side of the head. To battle this, we've added the logic to always try to use pixel that is not part of the segmentation mask. It helped greatly, and now we always have a pixelated background looking like a person's head was never even there.
Blur
turned out to be the hardest. Even though a basic implementation of blur is pretty straightforward, it was hard to develop a version that would blur the whole background significantly. With the increase of blur radius, the number of texture samples grew too much, and our phones simply couldn't sustain 30 FPS. More efficient blur algorithms didn't seem to work as those rely on frame buffers and the creation of resulting picture in steps. With SparkAR's shaders, it does not seem to be possible at the moment (or at least we didn't find how to do it). So we went the other route: downsampling source texture, blurring it, and upsampling it back. As those operations are also not really supported by SparkAR, all resizing is done virtually. The end result does not look exactly like a classic box blur nor like a gaussian blur (it looks more like if you had four eyes and got hit on the head really hard), but it does translate the intent well and works at 30FPS.
Add noise
brought a different set of problems. Generating randomness in a frame for each pixel is quite challenging. It seems that true randomness is just impossible and pseudo-random solutions, suggested in the community, didn't work well. Either they were not random enough, which resulted in clear visual patterns, or they didn't work at all. One of the solutions worked well in SparkAR emulator, but on the device, some kind of number overflow error happened and lead to the background turning grey after just a couple of seconds of runtime. The path to a solution was a path of many trials and errors: combining all possible values through many different functions. In the end, we got a pretty good result, but even this implementation works differently on different phones.
For
darken
and
brighten
effects we started with an easy linear change in brightness. This variant worked well but seemed not that useful. The background was truly hidden only when the effect was at 95%. We spent some time trying to make it better and came up with formulas that adjust the brightness of the source image based on the brightness of each pixel. For example, for
darken
, bright parts of the image will stay bright for the most range of the effect, while darker parts will shift to black very fast. This hides details first but keeps some information from the original image visible, leading to more uses of the effect.
Accomplishments that we're proud of
We made a filter that solves a problem and it works exactly as we envisioned it. With are in love with how it looks and works and can't wait for others to try it out.
What we learned
We've learned a lot about how shaders work. SparkAR's documentation on this topic is pretty much missing, so we had to go deeper and look into OpenGL Shaders and try to translate learned concepts to JavaScript APIs. While challenging at times, it was a fun and rewarding process.
What's next for Privacy Background
We are looking into further optimizing how
blur
works, and we are also thinking of adding more creative options for background styles: volumetric fog, tropical rains, kaleidoscopes, and many more. Possibilities are limitless.
Attributions
Title picture
Dawson Lovell from Unsplash
Music
Adding The Sun by Kevin MacLeod
Gothamlicious by Kevin MacLeod
License
Built With
ar
javascript
sparkar
Try it out
www.instagram.com
github.com | Privacy Background | Filter to hide or dramatically reveal your current background | ['Alexander Golubev', 'Regina Siminderova'] | [] | ['ar', 'javascript', 'sparkar'] | 112 |
10,493 | https://devpost.com/software/vhs-dreams | Inspiration
This year, due to the lockdown I've noticed that the artists in the music industry started to depend on VFX to make their music videos stand out. That's why I wanted to create a filter that can look like a music video simulation to the user. Moreover, I think such a filter would be exciting and fun to use as an Instagram Reel with all the new trends going around. This way everyone can create a fun, creative video in their home safely.
What it does
It's an immersive filter with person segmentation to add a unique color to the main person, which is accompanied by two smaller duplicates of the person in a negative color. There are a sum of 8 rectangles for the persons, the RGB shift/VHS look, transparent background, and for the grain. The transparent background with person segmentation scales up and down with an audio analyzer according to the sound.
How I built it
Built with Spark AR, Adobe Lightroom for the color Lut and Picsart for the background transparent image.
What I learned
Even in hard times like these creativity and inspiration can be found in every little thing, people have the ability to make the most out of things and brighten the day of others by providing a little fun.
What's next for VHS Dreams
I'd like to transform the shape of the thunderbolt to other geometric or abstract shapes with an audio analyzer.
Built With
adobe-lightroom
picsart
sparkar
Try it out
www.instagram.com | VHS Dreams | A VHS project with multiple rectangles and person segmentation to achieve an 90s music video look. | [] | [] | ['adobe-lightroom', 'picsart', 'sparkar'] | 113 |
10,493 | https://devpost.com/software/anywhere-anydoor | Travel to the falls
Inspiration
Inspired from a Tiktok filter from where new contents developed using green sheet effect
What it does
We can add an image or video to the background we want and can create our own content
How I built it
I build it using spark AR studio, used canvas, and added rectangles to add gallery image or video, another rectangle for human segmentation, and added the third layer for the default green sheet layer, to add media.
Challenges I ran into
Faced little struggle to add gallery media, and invert in human segmentation
Accomplishments that I'm proud of
Created a picture perfect flawless green sheet media addable filter.
What I learned
Learned about adding layers and segmentation because this is the first time using segmentation layer.
What's next for Anywhere! Anydoor!
Splash effect to look like travelling like a portal
Built With
segmentation
sparkar
Try it out
www.instagram.com | Anywhere! Anydoor! | You can take a selfie or video with your favorite place or character with the help of this filter. Let you upload a video as well in the background for more immersive experience. | ['Pradeepa Anandhi', 'Gayathri Shri'] | [] | ['segmentation', 'sparkar'] | 114 |
10,493 | https://devpost.com/software/graffiti-time-capsule | Spark AR Studio preview
Blender preview
Self-published Graffiti Journal
Inspiration
Location-based AR and local graffiti.
What it does
This filter shows the potential for communities to preserve street art that constantly changes over time. By capturing different iterations of graffiti murals, users can virtually rewind or fast-forward to artwork based on a specific landmark.
How I built it
This proof-of-concept was created using Spark AR Studio and Blender.
Challenges I ran into
Spark does not currently support Location/GPS based markers. I am using a planar tracker to fix the 3D model in place,
Accomplishments that I'm proud of
I am proud of the script I manipulated to allow Native UI buttons to update the textures on my model when users tap on the screen to select a specific year, effectively retrieving the artwork for that time period.
What I learned
Location-based features are very important to AR and should be added to Spark AR Studio as other platforms have currently capitalized on this option.
What's next for Graffiti Time Capsule
I want to create an AR version of a self-published journal documenting local graffiti via a cross-browser solution that can handle location GPS data coordinates to trigger AR versions of the murals. Using javascript buttons I'd like users to interactively update the textures of the modeled locations and enjoy present artworks along with others that are no longer available, and possibly works that don't yet exist.
Built With
blender
particle
photoshop
Try it out
www.instagram.com | Graffiti Time Capsule | Spark filter that allow users the experience of viewing graffiti murals of past, present, and future. Proof-of-concept inspired on “location-based AR” prototype. | ['Juan Nicolas Lockheimers'] | [] | ['blender', 'particle', 'photoshop'] | 115 |
10,493 | https://devpost.com/software/blue-tunes | User chooses a song from library
Music starts playing and the lights and contours change
Musical notes appears on the screen as they blink
Inspiration
Music is an extremely powerful tool for stories and Instagram Reels, besides being something that motivates me a lot to be creative. So I wanted to create an interactive and customizable filter by the users so that they could interact with the music and create light effects synchronized to the beat.
What it does
This effect asks the user to choose any song from library and creates contours and light effects synchronized with the music while music notes appears as they blink. The lights and contours alternate according to the rhythm of the chosen song.
How I built it
The effect was created with camera segmentation and particle emission in Spark AR. I replicated the contours of the user and selected the colors to switch, I also defined particles to be emitted as musical notes when the user blinks and the rotation of the light to rotate confronts the music.
Challenges I ran into
I had to find out how to synchronize a song in the library with the effects I selected, in addition to discovering the look I would like to apply to the effect and how to make the general idea work.
Accomplishments that I'm proud of
I managed to turn my idea into the expected effect and make the experience interactive and fun.
What I learned
How to multiply the segmentation and how to make the effect interact with the music selected by the user.
What's next for Blue Tunes
I would be very happy to see users from different places using the personalized effect according to the chosen song and generating new content from my creation.
Built With
sparkar
Try it out
www.instagram.com | Blue Tunes | This effect asks the user to choose any song from library and creates contours and light effects synchronized with the music while music notes appears as they blink | ['Bruno Ribeiro'] | [] | ['sparkar'] | 116 |
10,493 | https://devpost.com/software/vibe-along | Some Examples.
Some pics of the Laboratory.
Hey there...lets vibe along ✌.
Inspiration
I always wanted to create a Instagram effect that potentially millions of people around the world can use, but I was somewhat reluctant to start. This hackathon gave me the motivation I needed .For the idea,I thought, during these tough times where meeting people is still not okay, why not let our AR friends bring some smiles on our faces ?!
What it does
In This Instagram effect you can vibe along with Riley or Drift. Also to make the vibes more visual there is some RGB magic .Come on who doesn't love some RGB !!
How I built it
I built it using Facebook's amazing SparkAR studio.For Riley and Drift I used Blender and some open sourcing.
In Spark i used the plane tracking module for the placing the models and used segmentation for the _ RGB magic _ .
The RGB is reactive, that is it will vibe with the music, that it can hear.
I also used some JavaScript for the movement of the models.
Challenges I ran into
Well I was completely new to this zone and in the beginning I was completely clueless on how to implement the idea.I had no idea about how 3D objects worked,animations and stuff.So I got stuck in a lot of places but luckily I started quite early and had about 30 days to implement this.I found myself visiting the Spark AR community Facebook page very frequently. The people there are just awesome.As my project used 2 models it was a little hard to stay under the memory constraints.For that I had to learn different types of compressions.
Accomplishments that I'm proud of
I am happy that I was able to implement my idea just as I wanted.The learning curve was steep but I did it.
What I learned
I learned a lot about AR and 3d models.I also learned that the best way to learn something is to just dive right into it.I am excited and can't wait to create some more IG effects in the coming times.
What's next for Vibe Along
I cant wait to bring some more characters to the Vibe along family.Also I will make sure they learn some new moves ;-) .
Built With
blender
javascript
sparkar
Try it out
www.instagram.com | Vibe Along | Your AR buddies are here to vibe with you. | ['Kartik Kumar Thakur'] | [] | ['blender', 'javascript', 'sparkar'] | 117 |
10,493 | https://devpost.com/software/fortune-today | Inspiration
No one hates fortune cookies. But it's hard to get one after Covid. I wanted to give fortune cookies to friends through AR. It contains hopeful messages.
What it does
AR effect will give you fortune messages for today
How I built it
Spark AR
Challenges I ran into
handling 3D object with pinch and tap gestures. still a lot of room to improve the performance and gesture.
Accomplishments that I'm proud of
it's still have some bug with a couple of cases. but I made it!
What I learned
working with patch editor in spark AR
What's next for Fortune today
need to fix that some gestures doesn't work properly
Built With
sparkar
Try it out
www.instagram.com | Fortune today | You don't have a fortune cookie but want to check your message for today? Here are your fortune cookie messages and you can put in the real world! | ['Jiyeon Seo', 'joonsuk lim'] | [] | ['sparkar'] | 118 |
10,493 | https://devpost.com/software/crackers | Inspiration
The Diwali cracker
What it does
the burn cracker virtually
How we built it
SprkAR
Challenges we ran into
Accomplishments that we're proud of
What we learned
What's next for Crackers
Built With
java
sparkar
Try it out
github.com | Crackers | The Diwali will come soon so let's burn the crackers. | ['Ruchi Kushwaha'] | [] | ['java', 'sparkar'] | 119 |
10,493 | https://devpost.com/software/happy-teachers-day | Logo for the Filter
View of the Effect
Inspiration A show of thanking to all our teachers till now my life who helped me a lot in developing my personality.
What it does Record your video using play button with our filter , stickers and audio will start playing.
How I built it I built this by using SparkAR software for the Instagram app.
Challenges I ran into The addition of audio and stickers took a little bit of time as I have not used them before.
Accomplishments that I'm proud of I was able to complete it on time and was able to implement all the features I thought.
What I learned I learned that this particular software is highly effective with this I will surely create more filters in upcoming days.
What's next for Happy Teachers Day The text feature and the interaction with the world objects would be added in next update.
Built With
3dcart
ar
audio
paint3d
sparkar
Try it out
github.com | Happy Teachers Day | Teachers are the backbone of every profession in the society - Celebrating their Day with Immense Proud | ['Uddeshya .'] | [] | ['3dcart', 'ar', 'audio', 'paint3d', 'sparkar'] | 120 |
10,493 | https://devpost.com/software/tag-yourself-ig-filter | Inspiration
We are millennials who simply cannot walk past a weird occurrence without saying "That's me" or "What a mood." We decided to make this trend into a filter that users can place using World AR in order to visually convey that same joke or sense of identity.
What it does
The Tag Yourself filter lets users add a simple text tag to their environment that says "mood", "me", "you", "us", or "vibes". This filter uses Spark AR's plane tracker to place the tag in the user's world. The Native UI picker allows users to pick which tag they want to add to their world and the Native UI slider allows them to adjust the height so they can apply it to anything, from a ladybug to a building. Users can also tap to move the tag and pinch to scale it so that it can fit perfectly into their environment.
How we built it
For this filter, we created our 3D models in Maya and textured them in Photoshop. Once we put those models into Spark AR, we added customization options using the Native UI picker and slider via javascript. We also added some animation via patches to give the tags life and energy for a little extra polish.
Challenges we ran into
One of the biggest challenges for this project was finding a color scheme that allowed the words to be legible on any background while still being fun and engaging. We addressed this with a combination of several tactics: first was to use bright, bold colors not commonly found in the world around us. We also added an outline on the text so that even if the text color matched the background it was placed on, it would still be discernible. The last step to make the text clear and legible was to use flat, unlit materials. This gave the text a bright and cartoony style that easily separates it from the real world.
Accomplishments that we're proud of
We are really pleased with how this filter came out. We loved our idea as soon as we sent the first test of it in our group chat- the word "me" pointing to a 12 foot tall skeleton at Home Depot. We're proud that we were able to successfully turn our favorite type of humor into an easy to use filter that conveys the concept clearly and visually.
What we learned
We've played around with the Native UI slider in the past, but this was our first filter where we were able to really successfully integrate it into the concept. It works perfectly for adjusting the height of the tag without changing the size of the text itself. Users can still pinch to scale the tag, but the slider allows them to place the tag over something short or tall without the text being too small or too big. This combination of UI allows the user to easily place the tag exactly how they want it.
What's next for Tag Yourself IG Filter
There's a limitless amount of things we can add to this filter. Some of higher priority include adding more words, colors, and animations to allow users to truly customize this filter to fit whatever aesthetic they'd like.
Built With
javascript
particle
patches
spark-ar
sparkar
Try it out
www.instagram.com
github.com | Tag Yourself IG Filter | Tag Yourself is a filter that plays on both our natural inclination to identify with the world around us and classic millennial humor by allowing users to add a fun tag to their environment. | ['Emily Haldeman', 'Cameron Czadzeck', 'Bailey Gribben', 'Tim Stringer'] | [] | ['javascript', 'particle', 'patches', 'spark-ar', 'sparkar'] | 121 |
10,493 | https://devpost.com/software/clouds-are-everywhere | ☁️Clouds are Everywhere ☁️
You can also see the repository here ⚡️
https://github.com/ivansanguezax/Clouds-are-Everywhere
Clouds follows the man everywhere even day or night.☁️
Inspiration
The team is made up of people from different countries such as Bolivia and India and in a first meeting we decided to see what it was that united us for at least a moment and that is the sun and the moon but much more than that are the clouds. that's why we decided to name the project like this
Clouds are Everywhere
What it does
It is an effect where you will have the sun and the moon behind and you can have a cloud above your head
How we built it
We did it in Spark first learning with the documentation that they implement then seeing how the background and the transition would be, then we thought about how it could be done that a cloud is on top of us, we did several tests and we were able to achieve it.
Challenges we ran into
nobody knew how to use spark, as a team we decided to learn and see how to do something not so complex but pleasant to the person
Accomplishments that we're proud of
Language was one of the biggest problems we had when we carried out the project
What we learned
We learn too much, Spark is a very good tool and also very intuitive, we hope to be able to work with this tool in the future and continue learning
What's next for Clouds are Everywhere
Improving the user experience, which is the most important thing for us as a team, this is not the end, we want to do something much bigger
Built With
particle
Try it out
www.instagram.com | Clouds are Everywhere | Clouds follows the man everywhere even day or night | ['Ivan Limberth Sangueza Alarcon', 'Umang Patel'] | [] | ['particle'] | 122 |
10,493 | https://devpost.com/software/psychedelic-twist | Camera Preview
Pattern Rendered Preview
Inspiration
I love music and I wanted to make an effect that responds to it. I always see segmentation effects that change the background and I have never seen a segmentation effect that puts something over the segmented person.
What it does
The effect puts a transparent colored pattern over the body. When the user picks a music track, the pattern starts to rotate, twist and shift its colors with the music.
How I built it
I used the SDF patches to create the pattern. That allowed me to control different aspects of the pattern in real-time that I can attach to the audio analyzer. Then I selected three features of the pattern to animate and I used a script to make the audio signals control the speed of these features. Finally, I used segmentation to show the pattern inside the user's silhouette.
Update 09/04/2020
I recently realized that Instagram Reels don't accept effects that use the "Instagram music" patch. As a workaround, I made another version that uses the input from the microphone as suggested in the spark ar community group on Facebook. I included the original version link as well just for fun.
Challenges I ran into
I've never used SDF patches before and they are a little bit hard to understand. But the hardest challenge was to use the audio analyzer and the energy meter to take the signals I wanted.
Accomplishments that I'm proud of
The huge complex multicolor pattern I produced with SDF patches and the math I used to convert the audio signal into three numeric signals.
What I learned
I learned to analyze audio, to use scripts to control the speed of animations, and to draw cool stuff with SDF patches.
What's next for Psychedelic Twist
I was thinking of adding preset color palettes to a UI picker so the user can choose a different set of colors for the pattern.
Built With
sparkar
Try it out
www.instagram.com
github.com
www.instagram.com | Psychedelic Twist | Instagram camera effect that shows a colorful pattern over the user that moves with the music. | ['Sergio Robles'] | [] | ['sparkar'] | 123 |
10,493 | https://devpost.com/software/breakfast-for-bird | Instagram World AR
It shows a World AR 3D Model
I built it with Spark AR Studio
This is my second effect for Instagram
I learned to use 3D model in Spark AR Studio
Built With
sparkarstudio
Try it out
www.instagram.com | Breakfast for Bird | This AR shows a 3D lowpoly breakfast table | ['MD Abu Siyam'] | [] | ['sparkarstudio'] | 124 |
10,493 | https://devpost.com/software/wiggler | GIF
GIF
Inspiration
I wanted to create a filter for people who might be camera shy or not comfortable showing their body in front of the camera but still wanted to perform or show movement in an interesting or unusual way. I wanted to create an effect that would add just enough distortion without explicitly showing the body, or create opportunities for interesting distortion to happen with movement that would inspire a creative, funny or shareable moment.
What it does
The filter wiggles your body movement.
How I built it
I built the filter using Spark AR and the patch editor, specifically by using render pass and delay frames with sdf rectangles.
Challenges I ran into
The challenge was to add enough rectangles for interesting delay and distortion to occur while not adding too many frames that would cause the filter to crash. Also, it was my first time experimenting with render pass, so there's always a fun challenge in learning how to use and combine patches.
Accomplishments that I'm proud of
I love how this filter turned out. It's simple but opens up a new style of creative performance that is funny and unusual.
What I learned
I learned how to use render pass, and how to be more organized in the patch editor. I learned how to group patches, add comments, and create patch asset groups to more easily make edits without having to manually edit values.
What's next for Wiggler
Wiggler works so well with music and performance, so I'd love to collaborate with dancers and musicians to create wiggly content.
Built With
sparkar
Try it out
www.instagram.com | Wiggler | Wiggle your body | ['Jenny Yoo'] | [] | ['sparkar'] | 125 |
10,493 | https://devpost.com/software/order-66-spark-ar | Reference Image
Command to execute the order
Executing Order
Inspiration
It was inspired by the Star Wars Episode III: Revenge of the Sith.I'm a big fan of star wars universe. Order 66 results in Fall of the Jedi Order in the Star Wars Universe.
What it does
It shows Order 66 of the Star Wars Episode III: Revenge of the Sith in the Instagram App using Spark AR. During Order 66 are ordered to end the Jedi. In this effect, we can see a hologram of sith lord Palpatine and See him commanding to execute the order. Then a Star Wars Blaster appears that was used to shoot the Jedi during the clone wars.
How I built it
I built it using the Spark AR Plane tracking and Spark AR Particle System. I used Autodesk Fusion 360 and Blender for the model of Palpatine and Clone Blaster.
Challenges I ran into
I'm quite new into Spark AR so I have to watch lots of tutorials for making anything in it. I had a lot of fun making it as I made something related to something I like.
Accomplishments that I'm proud of
That I completed it on time and Showed Loyalty to the Republic as a Clone Trooper
What I learned
Gained more experience in Spark AR. I learned how to use different effects like particle systems properly. I also learned to use the Plane Tracking
What's next for Order 66 Spark AR
I'm gonna add more effects to make it look more realistic
Built With
autodesk-fusion-360
blender
sparkar | Order 66 Spark AR | Fall of the Jedi Order | ['Harsh Kumar'] | [] | ['autodesk-fusion-360', 'blender', 'sparkar'] | 126 |
10,493 | https://devpost.com/software/dancing-mouse | Inspiration I made this filter because I'm fascinated by Instagram effects which involve dancing characters.
What it does Whenever the user opens the camera and a face is detected, it places a mouse over the head which has dancing animation.
How I built it I used Spark AR for the creation of this effect.
Challenges I ran into Proper placement of the mouse on the head.
Accomplishments that I'm proud of Proper working of the animation on the 3D mouse.
What I learned Placing 3D character on the head and adding animation to it.
What's next for Dancing Mouse I can add different types of dances to it.
Built With
javascript
sparkar
Try it out
www.instagram.com | Dancing Mouse | A super cute Instagram effect which has a 3D mouse dancing over head. | ['Saumya Bathla'] | [] | ['javascript', 'sparkar'] | 127 |
10,493 | https://devpost.com/software/wfh | Halloween Face Mask
Inspiration
In this fast-moving world, technology is the key and AR is one of the immersive technology which inspired me a lot to dive into this field and explore more and more. Where Spark AR comes into play it has a very user-friendly UI which is best for beginners. After joining Spark AR community I get to know about this hackathon and now I am participating in it. It's really inspiring and motivating for me.
What it does
This is a face mask filter which changes the background and face of the user and makes him/her a scary ghost. Its idea comes from Halloween day.
How I built it
I built it using Spark AR, here I used facial segmentation and particle spreading.
Challenges I ran into
As I was new in this AR technology so, firstly I was lack of idea and development. But after watching a few tutorials from Spark AR. I have a few ideas for the same which I applied here.
Accomplishments that I'm proud of
I get to know about Spark AR and Facebook AR community which motivates me a lot. I meet awesome people there.
What I learned
I learned to use Spark AR, now I am able to make a few basic AR filters.
What's next for WFH
Going to learn and explore more on this technology and looking forward to participating more and more hackathons like this. Thanks for this opportunity.
Built With
face-mask
sparkar
Try it out
www.instagram.com | Halloween Face Mask | It's as much fun to scare as to be scared | ['Manish Kumar Barnwal'] | [] | ['face-mask', 'sparkar'] | 128 |
10,493 | https://devpost.com/software/futuristic-ar-smartphone-launch | Inspiration
A product launch is extremely necessary step taken by any industry and due to COVID-19 pandemic hosting an product launch along with social distancing is not possible. This project demonstrates a smartphone launch event helping companies to help reach customers while making profit to the digital advertisement companies such as Facebook, Instagram.
What it does
Hosts a smartphone launch using WorldAR where user can see animations and can interact with the smartphone.
How I built it
The model was made with the help of a 3D modelling software Blender while for textures Adobe Photoshop was used. Once completed model was then imported to SparkAR where lighting, shader, animations and user interactive objects were added into the scene.
Challenges I ran into
Designing a 3D model which can fit into the 4MB allotted space for instagram filters while keeping an eye over the performance of the filter.
Accomplishments that I'm proud of
This is the first project i have ever made using blender and Spark AR. While making this project i got to learn a lot of new things.
What I learned
What's next for Futuristic AR Smartphone Launch
Built With
blender
sparkar
Try it out
www.instagram.com | Futuristic AR Smartphone Launch | This project shows a smartphone product launch using Augmented Reality to boost product launches in this COVID-19 Pandemic. | ['Safdar Ali'] | [] | ['blender', 'sparkar'] | 129 |
10,493 | https://devpost.com/software/matchstick-dance |
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Matchstick Dance
Taken inspiration from other developers having their own AR effect on Instagram
Its a world AR effect i which a matchstick dances
I built it using Blender and Spark AR studio
Now i am also have a AR effect developed by me on Instagram
Built With
blender
Try it out
github.com | Matchstick Dance | See a matching dancing in AR live through the camera | ['Manmeet Kumar'] | [] | ['blender'] | 130 |
10,493 | https://devpost.com/software/david-inside-us | GIF
DAVID INSIDE US gif
Inspiration
Inspiration of this project comes from the feeling of art inside my body.
What it does
It shows a statue head inside your head. You can see it when you move your head. It follows your movement.
How I built it
It wasn't hard to build it for me. At that time while I was working on this filter there was not enough sources to learn about Occluder shaders. It was a great experiment for me.
Challenges I ran into
It was a good challenge for me to create something very basic with occluders but hard to understand from the user at the same time. It was a good trick at that moment.
Accomplishments that I'm proud of
This filter I prepared was the pioneer of a great filter movement. Now I can see the same concept every single day from 2019 till now. This style I created is still popular.
What I learned
How to create a basic filter with the key features but hard to understand the way I do at the same time.
What's next for DAVID INSIDE US
Improved design versions with the new features.
Built With
blender
Try it out
www.instagram.com | DAVID INSIDE US | This filter I prepared was the pioneer of a great filter movement. I wanted to symbolize the expression of the spirit of art within us with the statue of David belonging to Michelangelo. | ['Ege Islekel'] | [] | ['blender'] | 131 |
10,493 | https://devpost.com/software/disco-lights-vs14lu | GIF
GIF
GIF
Inspiration
Many people use Short-Form videos, like Instagram Reels, to share with their friends funny moments, like a dance or karaoke time. I think Disco Lights is a fun and simple way to add a festive context to a video.
What it does
Adds a "lights" effect to the image, if there's a user in front of the camera it adds a bounce effect using a 2D transformation patch.
How I built it
With Spark AR Studio. This effect works with Background Segmentation, in order to create a Bounce effect along with the User Segmentation Mask Texture. The Bounce effect was adjusted using the Spark AR Studio Patch Editor and the color-changing lights effect was created using an Animation Sequence of 5 PNG color frames. I’ve also added a custom instruction on opening to warn the user that this effect contains flashing images.
Challenges I ran into
Making an effect that's simple but fun at the same time.
Accomplishments that I'm proud of
The size of this project is only 4.4 kB
What I learned
I've learned that even if an effect looks complicated, the compression tools in Spark AR Hub reduces the file size.
What's next for Disco Lights
I think this effect is a great Reels complement because it’s simple, lightweight and very easy to use so I think it could be a success 😄
Built With
animation
editor
mask
particle
patch
segmentation
sequence
Try it out
github.com
www.instagram.com | Disco Lights | Spark AR Effect for Instagram Reels 🕺 | [] | [] | ['animation', 'editor', 'mask', 'particle', 'patch', 'segmentation', 'sequence'] | 132 |
10,493 | https://devpost.com/software/love-for-everyone | Inspiration :
I am fascinated with Instagram filters which involves emoji and other fun activities. This Instagram filter is inspired by the concept to love each other and stay connected. I have tried making an AR effect displaying Love
What it does :
It displays hearts around your head
How I built it :
I built it using Spark AR
Challenges I ran into :
The challenge I faced in applying the patches. It was a bit complicated but was fun.
Accomplishments that I'm proud of: That I have built what I wanted.
What I learned: How to use Spark AR. How to apply different animations and effects.
What's next for This or That: In next update, I will add some more items, particle effects and sound.
Built With
ar
javascript
particle
Try it out
www.instagram.com | Love for Everyone | https://www.instagram.com/ar/2679514958973985/?ch=ZjkzODczY2NlMDkwODMzMDFkZjc4NjQ3OTU3YmU0Y2Q%3Dthis is the test link for the filter | ['Muskaan Mittal'] | [] | ['ar', 'javascript', 'particle'] | 133 |
10,493 | https://devpost.com/software/stars-reels |
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Inspiration
DANCE IN NATURE
What it does
Inspire to dance in nature
How I built it
segmentation, plane tracker, plane, emitter
Challenges I ran into
It's a simple filter, sometimes simplicity is enough to keep users entertained
Accomplishments that I'm proud of
The three segmentation
What I learned
Devote time only to one project
What's next for STARS REELS
I hope to improve to propose more beautiful projects
Try it out
www.facebook.com | STARS REELS | Dance in nature | ['DAMIANO MANSI'] | [] | [] | 134 |
10,493 | https://devpost.com/software/my-india | Inspiration
Learning new technologies and using different tools have always attracted us. We saw this as a great opportunity, to our journey in AR.
What we learned
Got introduced to AR and Spark AR, created several effects, for this effect we learned
Segmentation
and
Face-tracking.
It was fun building it and learning using Spark AR for the effects.
Built With
sparkar
Try it out
github.com
www.facebook.com | My India | Our obligations to our country never cease, but with our lives! | [] | [] | ['sparkar'] | 135 |
10,493 | https://devpost.com/software/exploring-space | Inspiration
Learning new technologies and using different tools have always attracted us. We saw this as a great opportunity, to our journey in AR.
What we learned
Got introduced to AR and Spark AR, created several effects, for this effect we learned
plane tracking, particle effect, 3-D Models, textures
It was fun building it and learning using Spark AR for the effects.
Built With
sparkar
Try it out
www.instagram.com
github.com | Exploring Space | Explore the magnificent space in the comfort of your home. | [] | [] | ['sparkar'] | 136 |
10,493 | https://devpost.com/software/abx | Inspiration
Built With
html5
Try it out
www.instagram.com | . | . | [] | [] | ['html5'] | 137 |
10,493 | https://devpost.com/software/nucleon | Yoga
Inspiration
The theme being Instagram Reels, I wanted to make something out of the box which can get viral. In this Covid-19 situation, everyone is bored at home and trying something new. I thought of making something which can be used by a lot of users.
What it does
The filter gives you a nucleon alien look and gives you the ability to show off your moves without getting camera conscious.
How I built it
The effect was made with the help of Spark AR studio, using patch editor. Firstly, I made an outline to the body then replaced the person with a stock image and then with the help of patch I added the option to choose your music from Instagram.
Challenges I ran into
It was very difficult for me to pick a background track, after watching some tutorials I realized that I can use Instagram Music and people can choose a number for themselves which makes it customizable.
Accomplishments that I'm proud of
I think the way it looks is really cool and with the ability to choose a song makes it unique.
What I learned
Patience is very important when you have to dwell something new along with experiments.
What's next for Nucleon
As Spark AR would be getting more features and integration, there will be a lot of opportunities for the developers to show their creativity. There are some minor improvements to make it sharper.
Try it out
www.instagram.com | Nucleon | Love to dance? but camera shy? Here is a filter for you where you can show off your moves without being camera ready. Not only that, you can pick your number to dance on. | ['Ishanika Sehgal'] | [] | [] | 138 |
10,493 | https://devpost.com/software/raininglightning | Thunder Effect
Inspiration
Raining is the best gift from nature, So I think to create an effect on raining.
What it does
Raining . Thunder . Ripples
How I built it
I Added particles for rain and thunder with textures . In plan Tracker, I added ripples effect with scale and texture distortion shader to get a smooth ripple effect . At the end I add sounds for better effect.
Challenges I ran into
Normally to show ripples on the ground is very hard . Same way Lighting Thunder with particles for a particular second is quite difficult and challenging for me
What's next for RainingLightning
Raining storm . Thunder storm
Built With
particle
sparkar
Try it out
www.instagram.com | Raining . Lightning | Raining & Lighting Effect | ['Prenik Shah'] | [] | ['particle', 'sparkar'] | 139 |
10,493 | https://devpost.com/software/tropical-fish-experience | Process screenshot
Process screenshot
Inspiration
I was inspired by my love of nature and tropical fish to build an interactive aquarium I could share as a virtual experience allowing others to swim underwater with popular tropical fish species.
What it does
The filter allows users to immerse themselves inside of a 360 degree underwater panorama and enjoy 14 animated species swimming around them in an endless loop.
How I built it
I used Blender to animate individual fish and a turtle. Once I exported all of the animals I created a virtual 360 degree environment and combined the models using Spark AR. Finally, once the models were looping and animating correctly I added interactive controls and audio.
Challenges I ran into
The most challenging obstacle for me was creating individual animations in Blender and linking each looped clip to play seamlessly, along with patching the network of interactive controls.
Accomplishments that I'm proud of
I am most proud to share my love of nature and underwater sea life with others. To bring awareness and appreciation to a fragile eco system that is threatened by pollution, and hopefully spark the public's interest in preserving and nurturing reef environments around the world.
What I learned
I learned about the many limitations of the FBX format and Spark's animation controller. I also learned about combining 3d animated models in Spark AR and 360 planar trackers.
What's next for Tropical Fish Experience
This framework can be used to create many other 360 degree experiences that allow users to travel virtually in AR or VR. Other applications can include eco-systems, planetary exploration, chemistry, biology or dna visualizations, or even historical tours and entertainment!
Built With
blender
particle
photoshop
Try it out
www.instagram.com | Tropical Fish Experience | AR virtual aquarium showcasing 14 animated tropical fish and turtle species swimming in their natural reef habitat. Users can immerse themselves in a 360 degree underwater panorama using their device. | ['Juan Nicolas Lockheimers'] | [] | ['blender', 'particle', 'photoshop'] | 140 |
10,493 | https://devpost.com/software/dragon-house | Filter Logo
This was my first AR
In this Augmented Reality user see a dragon flying above a house
I built it with Spark AR Studio
I used Spark Library for the 3D objects
I am looking forward to creating more effects with my creativity
I have learned to use Spark AR Studio
Try it out
www.instagram.com
anonfiles.com | Dragon House | In this AR user see a dragon flying above a small house | ['MD Abu Siyam'] | [] | [] | 141 |
10,493 | https://devpost.com/software/ocean-wz741e | Inspiration
Even if you never have the chance to see or touch the ocean, it touches you with every breath you take, every drop of water you drink, every bite you consume. Everyone, everywhere is inextricably connected to and utterly dependent upon the existence of the sea.
What it does
The AR effect is telling them not to throw garbage inside the ocean.
How I built it
I build this project with help of SparkAR and sketchfab for 3D objects
Challenges I ran into
How to lower the 3D object compression.
How to move objects from one place to another
Accomplishments that I'm proud of
Moving animation.
water bubbles.
Little small fish.
What I learned
I learned World AR effect.
transition where to add and end.
What's next for Ocean
I wanted to add ocean grass more fish toxic water and rocks,sands and etc.
Soon i will add position drag with Screen Tap.
Built With
sparkar
Try it out
www.instagram.com | Ocean | Save ocean. | ['Maninder Singh'] | [] | ['sparkar'] | 142 |
10,493 | https://devpost.com/software/space-galaxy | Inspiration
working of=n ar filters is awesome
What it does
filter with space effect
How I built it
using spark ar
Challenges I ran into
making it to available to all devices
Accomplishments that I'm proud of
it worked on most of the phones
What I learned
I learned to use new features on spark ar
What's next for space galaxy
further more filters with different idea
Built With
sparkar | space galaxy | space where no space suit is required | ['Vishal Kumar Singh'] | [] | ['sparkar'] | 143 |
10,493 | https://devpost.com/software/covid-19-detector | Inspiration
In light of the ever-evolving Covid-19 situation.
One day I was reading the news that CoronaVirus is spreading very quickly and highly developed countries like the USA and Italy are not capable of handling this virus. Most striking news was earlier it takes up to 2 days for just testing whether the patient is COVID positive or not. Then after some advancements also, it is taking some hours to test. So, I thought there should be the minimum time to test this virus so that actions can be taken as soon as possible because of its highly contagious nature.
What it does
This project is my contribution to helping to analyze the probability of a person having the infection. Technologies that were made to convert information so that it can be accessible to computers are used to aid people and I can contribute to a social cause.
COVID 19 Detector is a Web Application Prototype Developed by ME and built for Doctors to find out whom to test for the infection first under a limited testing capacity by finding out the probability of a person having the infection. It takes the symptoms of the patient and within seconds it will try to predict the probability whether the patient may be positive for coronavirus or not.
How I built it
This Web App is a dashboard developed in Flask (Python), HTML, Bootstrap/CSS and using Machine Learning. World map is created using Mapbox-Map-GL. Currently, I'm using pythonanywhere.com 's server for the deployment of this web app.
Challenges I ran into
Accuracy was the greatest challenge because symptoms of a pneumonic patient and a person having COVID can be similar. After all, pneumonia can be a symptom of COVID-19. So, to classify COVID cases from pneumonic cases separate was a big challenge in itself.
Accomplishments that I'm proud of
What makes my model different from other detectors out there is I didn't use transfer learning for training my model.
This model uses a technique called Logistic regression. By training the Database and import the machine learning model into an HTML file with the Flask (web framework).Data to be randomly generated for this Prototype. I tested my model the data and achieved 81% accuracy on training set and 80% accuracy on the test set.
What I learned
During developing this system, I learned how new technologies like AI and ML can be helpful in any field like healthcare. Understand the important effect that technology has on the medical facility today.
What's next for COVID-19-Detector
For future work
This model allows better priority to certain people who are affected by the virus.
Right now I have designed the project for One Disease but it can be designed for more number of diseases.
It acts as a life-saving device.
-All the tools and technologies used for developing COVID-19 detector are free hence the cost of production and development is close to NULL.
All COVID-19 detector required is an internet connection which makes it affordable for everyone.
Also, I am doing more research on how to make this system even more accurate so that govt. and hospitals can make use of this system at a higher scale and people can be benefited from this.
GitHub Repository
MY_Repo
Built With
bootstrap
flask
html5
mapbox
numpy
pandas
python
sklearn
Try it out
ayushman17.pythonanywhere.com | COVID-19-Detector | A Web Application Prototype built for Doctors to find out whom to test for the infection first under a limited testing capacity by finding out the probability of a person having the infection. | ['Ayushman Singh Chauhan'] | [] | ['bootstrap', 'flask', 'html5', 'mapbox', 'numpy', 'pandas', 'python', 'sklearn'] | 144 |
10,493 | https://devpost.com/software/harry-potter | Inspiration
this filter will inspire with Harry Potter movie
What it does
It augments a cap that used in the Harry Potter movie
How I built it
it builds with Spark AR
Challenges I ran into
Accomplishments that I'm proud of
What I learned
3D model on head
What's next for Harry Potter
I will add music and animations
Built With
java
particle
Try it out
github.com | Harry Potter | This filter is especially for Harry Potter fans. You look yourself with a magic cap of the Harry Potter movie | ['Ruchi Kushwaha'] | [] | ['java', 'particle'] | 145 |
10,493 | https://devpost.com/software/rave_ar | Shot_2
Shot_1
Inspiration
To create something fun and lively in these time of lockdown. I started looking through the AR projects over the internet and I did not come across any project that utilizes pixel art as a theme. This inspired me to make a pixel art style WorldAR.
.## What it does
It lets you groove around with fun little minions on your table using plane tracking feature at the back of the mobile camera.
How I built it
I made all the arts using Aseprite, Affinity Designer. Animated them using Juice FX. I used Spark AR for augmenting these virtual art into the real life. I used the music from spark AR library.
Challenges I ran into
I had zero experience in pixel arts and animation but that was the whole gist of the project that I was getting into. So I buckled up learned by hit and trial method and honestly it was fun getting into learning pixel art. Next challenge was to animate these art and I have no knowledge in animation so I took a help of a fun little software "Juice FX" to animate my pixel art in no time. In all it was a fun experience where I learned something new along the way.
Accomplishments that I'm proud of
Made my first pixel art and animation and a got a better understanding of the pipeline used in different environments.
What I learned
Pixel art, some animations and a better understanding of pipelines.
What's next for Rave_AR
I am looking forward to add a emissive dancing floor, add some drinks and table or maybe adding a little animation which tells a fun little story.
Built With
sparkar | Rave_AR | Express your jovial mood with the hoard of pixelated minions dancing in front of you on your table, manor or whatever suits your demeanor. | ['Ashutosh Sharma'] | [] | ['sparkar'] | 146 |
10,493 | https://devpost.com/software/game-e7uvjz | Inspiration
The AR technology and virtual reality inspired me
What it does
Its a game and also helpa in excersize neck.
How I built it
Using Spark AR software
Challenges I ran into
Patch addition is very difficult
Accomplishments that I'm proud of
What I learned
What's next for Game
Try it out
www.instagram.com | Game | Counting Stars Game | ['Aalesh Patil'] | [] | [] | 147 |
10,493 | https://devpost.com/software/supporting-kenyan-marathoners | Me being #teamKenya
Inspiration
When Kenyan Athletes run in international marathon, millions of us Kenyans tune in and cheer in, every second of the marathon, even the 2hr+ ones. What would be more uniting than having a filter that shows support to our atheletes, which can bring together friends and fellow countrymen into the experience and cheering?
What it does
The product paints the Kenyan flag colors in faces. This
How I built it
I used SparkAR and resources available for free on the web
Challenges I ran into
I was unable to use a background segmentation and facetrack at once. The Facemesh appeared behind the layer front layer that I was using
Accomplishments that I'm proud of
Entering the competition late and learning so much about sparkar as well as having fun with it
What I learned
I learnt how to use SparkAR and facetracking
What's next for Supporting Kenyan Marathoners
Adding objects that users can interact with. Like bowls of popcorn and vuvuzelas (cheering horns)
Built With
sparkar
Try it out
www.facebook.com | Supporting Kenyan Marathoners | Kenya is known for winning marathons, what better way for Kenyans on social media to show their unity and support by having our Kenyan flag as a face filter during these global events eg. the Olympics | ['Peter Wachira'] | [] | ['sparkar'] | 148 |
10,493 | https://devpost.com/software/learn-russian | Standard position
Yeah!
False answer and true pops up!
Right answer
Right answer
Thinking :D
False answer
Inspiration
To begin with, I noticed that most of the foreigners in our city tried to get into communication with the locals, but they succeeded with difficulty. For this reason, I decided to make an application available to them that will teach them to memorise phrases that will be needed on a daily basis!
What it does
The application shows a lot of flashcards with useful phrases that you can easily remember and use every day!
How I built it
To begin with, it was difficult for me to get comfortable with the Spark AR platform since I was a real beginner. However, online lessons and information collected by me on the Internet helped me to realize this project!
Challenges I ran into
It was difficult to follow the code and not get confused and I think this is an extremely common problem for all programmers.
Accomplishments that I'm proud of
I was proud that after 12 hours of work I was able to create a complete application and I think it is really amazing!
What I learned
I learned to program on a new platform to create augmented reality and in fact it helped me a lot to understand the basic principles of programming!
What's next for LEARN RUSSIAN
I will release several updates to add more features like voice recognition for language learning like Duolingo and will make more flashcards!
Built With
particle
Try it out
drive.google.com | LEARN RUSSIAN! | Develop basic communication skills If you want to come to the CIS countries where Russian is an extremely important communication tool. Learn to speak Russian now! | ['DANIYAR KUZEKOV'] | [] | ['particle'] | 149 |
10,493 | https://devpost.com/software/effect-of-change | Color Effect
Inspiration
We all have experienced in this lockdown that the color of nature is changing due to our deed.
What it does
It filters the color of surrounding by detecting them and then providing some attractive color by its detection, the color are set in such a manner that they don't irritate the user's eyes.
How I built it
I build this filter using SparkAR by FACEBOOK.
Challenges I ran into
Firstly the thought process for which thing to start with like the type of filter and Secondly the suitable color for the user and its surrounding so that none of the user is left behind.
Accomplishments that I'm proud of
Finally I've released my first filter on INSTAGRAM and taken the first of the following steps in reaching my goal of an FILTER EXPERT which I aim on.
What I learned
From not having the basic knowledge of SparkAR to a person creating filter on that platform, I really feel proud to have created the color filter lens and published it.
What's next for Effect of Change
An update with an animation of various colors would be coming as I've started working on it , it will surely increase the interest of users.
Built With
color
facebook
instagram
reality
sparkar
Try it out
www.instagram.com | Effect of Change (Color Effect) | All Time Usable - Its a color filter providing attractive color to the user when user opens the front or the rear camera. | ['Uddeshya .'] | [] | ['color', 'facebook', 'instagram', 'reality', 'sparkar'] | 150 |
10,493 | https://devpost.com/software/league-of-legends-ar-puzzle-game | Volibear Tracking Image
Garen Tracking Image
Ashe Tracking Image
Volibear Attack Animation
Garen Attack Animation
Ashe Attack Animation
Inspiration
I really think AR is a tool that bridges the old and the new. And some classic board games and puzzles are still really fun, but they shouldn't be discounted because they were created before the digital age. I think adding new components to established games could breathe new life into them. People wrote Tetris off as an old school game until they developed a competitive mode. People laughed at the concept of Wizard Chess in Harry Potter when the pieces attacked each other, and everyone loved the idea of their Pokemon and Yu-gi-oh cards coming to life and now with AR this is all possible. It just surprises me that companies with successful IP's haven't made these features accessible to the mass casual gaming market, especially after the monumental success of Pokemon GO.
What it does
The camera searches for the allocated image, that being of a correctly completed rubik's cube side. Once it recognises the target image, the animation is triggered and the League of Legends character pops up and attacks.
How I built it
There's Windows friendly software call Obsidian, which allows you to fish out the various animations from League of Legends once you download it, I then imported the models and animations into Blender or Maya, scale the animations and check the imported textures, import the reworks into SparkAR Studio, apply the animation controller (for a final working version probably turn off loop animation) and set the target image tracker to a captured photo of the rubik's cube's completed sides.
(Disclaimer: The image Tracking tends to work best with iPhones, and the test links and videos are in order they're posted. 1st link being for the yellow side which is Volibear, 2nd link being for the red side which is Garen and the 3rd link being for the blue side which is Ashe).
Challenges I ran into
I'm still yet to find animation software that imports 3D animations with the textures and materials, the champion textures and materials have a lot more parts so finding what goes where can be a bit of a mission sometimes. Also turns out image tracking works best for iPhones.
Accomplishments that I'm proud of
Learning about AR and building a filter portfolio with 90 million impressions, when I have an arts degree, not one in engineering or computer sciences.
What I learned
That I enjoy interactive, physically engaging games, that just sitting at a PC clicking a mouse isn't too enjoyable for me. Hopefully I find a market of people out there that think differently in what types of play and entertainment there is out there.
What's next for League of Legends AR Puzzle game
I developed a fully fledged demo for mobile in Unity with 2D puzzles, a life counter, timer, marketing plan and rules which I sent to Riot Forge, Riot Gaming's Indie publishing branch but never received a response, I'd love to get their attention so that Augmented Reality Puzzle Games could maybe become a game category moving forward. If I continue with the concept of a Rubik's cube, maybe it'll be cool to get to a point where different pattens play different animations as well, like if you make an X pattern it heals you or certain colour combinations do more damage, that way it becomes a memory game as well, so that just memorising the algorithm to solve one side of the rubik's cube won't guarantee a win. I'm honestly just experimenting with games I would like to see in the market with the hopes of gaining the attention of either Riot or Wizards of the coast.
Built With
blender
cinema4d
maya
odsidian
sparkar
Try it out
www.instagram.com
www.instagram.com
www.instagram.com | League of Legends AR Puzzle game | Integrating the old and the new, I take a classic puzzle and turn it into an AR battle game featuring Riot Gaming's League of Legends characters. | ['Luke Draper'] | [] | ['blender', 'cinema4d', 'maya', 'odsidian', 'sparkar'] | 151 |
10,493 | https://devpost.com/software/stay-safe-world-ar | Selfie Mode View and Features
Real World View and Features
Wear Mask
Do not forget to wear mask
Inspiration :
The biggest inspiration to me was creating something new and especially with the Instagram Reel which is trending currently.
What it does
As covid cases are increasing day by day and people love to take the selfies and make the reels, this Filter helps people to remember that they have to wear mask and keep the social distance as COVID-19 is everywhere.
When you start the filter and if you are on the selfie mode it will show Mask on your face and a banner above your head indicating you that Be safe wear Mask and COVID virus around you.
And when you switch to the world it will display you that the virus is all around and you will see in the world that it show you indications that you have to wear the mask, stay home stay safe, what is the current date and day and multiple things which will always indicate that you have to stay safe.
How I built it
The software I used to build was Spark AR and Photoshop.
I was just looking in the news that the COVID-19 cases are increasing day by day all over the world and there is no cure people are just suffering, that because either people forget to wear a mask or do not maintain social distance.
At the same time, I also found many people are just roaming around making videos and enjoying the new feature of Instagram which is Reels.
So I got an Idea why not make something which reminds people while taking selfies also and while looking into the real world also that COVID Virus is everywhere and they have to wear mask and maintain social distance.
So I created this filter.
Challenges I ran into
There was one challenge about the language in the real world that to wear mask, as there are many countries where people do not understand English. So I thought why not insert the image of the mask on face in the Selfie mode and Image of Mask on the real-world mode also so that people can come to know that it is giving them a notification that they have to wear masks. The mask is the most important thing which can help to stop COVID-19 and save someone life.
Accomplishments that I'm proud of
It helps people to remember people that they have to wear mask and Maintain social Distance.
What I learned
A lot of things were there to learn especially In the world AR the placement and using the Particles effects.
What's next for STAY SAFE World AR
Next, I am planing if we can just insert the graph that indicates what is the real-time situation of the area, the country that how many COVID cases are found it will make them more attract and well informed about the current situation.
Built With
photoshop
sparkar
Try it out
www.instagram.com | STAY SAFE World AR | Stay Home Stay Safe and If you go out then do not forget to wear a mask | ['Jigar Chawda'] | [] | ['photoshop', 'sparkar'] | 152 |
10,493 | https://devpost.com/software/love-for-india | Inspiration
inspiring with the lovers of India
What it does
it augments the particle in the color of the Indian flag
How I built it
Spark AR
Challenges I ran into
Accomplishments that I'm proud of
What I learned
manipulation of particle system
What's next for love for India
Built With
java
particle
png
Try it out
github.com | love for India | This filter is contained the deep filling of indians by showing india flag colour | ['Ruchi Kushwaha'] | [] | ['java', 'particle', 'png'] | 153 |
10,493 | https://devpost.com/software/i-need-space | Inspiration
I love astronomy and so wanted to blend it with technology in some way.
What it does
It fills your surrounding with planets from our solar system.
How I built it
I built it with spark AR studio v82.
Challenges I ran into
It was my first experiment with the particle systems in spark studio so managing how much particles to show and for how long for different emitters was a little challenging
Accomplishments that I'm proud of
It wasn't really looking like a 3d planet in the beginning but after tweaking a few things, it's working now.
What I learned
I learned about the particle systems in the studio and about packaging and publishing effects
What's next for I need Space!
More planets can be added. Maybe few asteroids as well.
Built With
blender
particle
Try it out
www.instagram.com
github.com | I need Space! | Solar system planets gone rouge | ['Shashi Ranjan'] | [] | ['blender', 'particle'] | 154 |
10,493 | https://devpost.com/software/sailor-moon-ar | Update: Dynamic text removed to adhere to Spark AR Policy 2.4.
3D Object Moon Stick
Submitted by Loren Rachelle Hicks
Inspiration
The inspiration for the Sailor Moon AR project came from thinking about plane tracking and what type of worlds/objects I would enjoy. Many people around the world identify with and/or enjoy the Sailor Moon series. The character of Sailor Moon is recognized as one of the most important female superheroes of all time.
Sailor Moon is also one of the most popular manga series of all time and continues to enjoy high readership worldwide. The manga has sold over 35 million copies in over fifty countries, and the franchise has generated upwards of $13 billion in worldwide merchandise sales. The English adaptations of both the manga and the anime series became the first successful shōjo title in the United States.
What it does
This is a Sailor Moon themed augmented reality effect. The effect was created using Spark AR software. Features included segmentation-the process of separating a person from their environment – and plane tracking- in which an object appears when the desired surface is detected.
The particle system was also utilized to create dynamic Moondust effects that were controlled for shape, size, speed, opacity, birth, and lifespan. Additional effects include: a high poly count 3D crescent moon wand model, plane tracking attached to a face mesh for positioning, golden directional light, as well as looped thematic audio.
How I built it
Utilizing three separate Spark AR tutorials I created the Sailor Moon AR effect.
Adding and positioning lights
,
adding audio to your effects
, and
immersive floating particles
.
I replaced the 3D object flashlight from the adding and positioning lights tutorial with the high poly count crescent moon wand 3D object. The model contains 4,000+ triangles and 2,000+ vertices. It is composed of multiple textual components including emission, transparency, roughness and metality layers. The 3D object file was free to use for commercial purposes from a website called Sketchfab and was created by contributor feryzapata.
Challenges I ran into
Some of the more difficult aspects of creating this effect included finding a way to create an effect with an object meant for a comic or cartoon in the real world. Finding the right balance between colorization and light intensity for directional lighting took a bit of trial and error before finding the right harmony between color vibrancy and light intensity.
Applying a texture-based material to the particle system was also difficult due to the significant transformations and scaling I needed to create the moon dust effect. Finding the right blending mode allowed the material to project on the moon dust consistently throughout its path of travel and achieve the desired effect.
Another challenging technical aspect came from compressing my file for export and eventual application across multiple devices. When the file size was too large I found compression tips online. After following all of the suggestions I still had a massive file size that refused to compress.
Only after exploring the individual components of my file did I find that it was not my texture files that needed to be compressed, which were the file types being cited in the compression tutorials, but my audio file that was in need of compression. I edited the file to contain a small refrain of the instrumentals containing the Sailor Moon chorus and was able to easily export my effect.
Accomplishments I'm proud of
I am mostly proud of how dynamic the Sailor Moon wand looks in the environment. I owe much of its success to its creator feryzapata but I feel the lighting chosen and the dimmed foreground mat controlled for opacity creates a tangible and emissive almost watercolor-like 3D object within a real environment.
What I learned
I’ve learned to seek the support of my community when rendering with unfamiliar software. When I needed creativity I sought out tutorials by the Spark AR team and reminisced with my friends about Sailor Moon. When I needed audio application assistance I sought out YouTube videos alongside Spark AR tutorials. The patch system was similar to software I had worked with in the past but was still something I challenged myself to learn due to its complexity of application.
What's next for Sailor Moon AR
The sky is the limit! I would love to find or render all of the Sailor Soldier items and add them to a UI picker. The actor could then choose their own specific item. Directional lighting in the future could correlate with the color scheme specific to the Sailor Moon item in the series.
Instagram Testing Link
Facebook Testing Link
Github Repo
Built With
sparkar
Try it out
www.instagram.com | Sailor Moon AR | Moon Prism Power! | ['Loren Hicks'] | [] | ['sparkar'] | 155 |
10,493 | https://devpost.com/software/song-association | spark ar
figma
Inspiration
As a music lover, you've probably come up with a game where, given a time limit, you have to sing a song that includes a random word that is given to you. With many variations of this out there in the world, I thought I'd create
an interactive filter based off the game
!
What it does
Once the user starts recording, the filter will display a randomly generated word, promoting the user to sing a song that includes that word in under 10 seconds!
How I built it
I used
Figma
to design the assets (which were custom made), which are inspired by Spotify's mobile app. The main reason why I based my design off of Spotify is b/c their design is recognized globally, which can ease users into using the effect - even potentially increasing overall usage!
The effect was built in
Spark AR
using the patch editor and a
script
, written in
JS
.
Challenges I ran into
A challenge that I ran into was making the
size and scale of the assets appear normal
in a variety of phone screen sizes. I actually needed to update my asset designs to make this easier.
Accomplishments that I'm proud of
Before submitting on Spark AR, I sent test links to a bunch of my friends/followers. And based on the feedback, I was able to update my assets to be borderless and edit the countdown sounds to be less intrusive. As an aspiring product manager, this
iterative implementation of feedback
was something I was super proud of.
I also found out that people REALLY enjoyed using it!
The effect is fun & challenging, prompts reactions & creative performances from users, and the resulting videos are perfect for posting on both Instagram Story and Reels!
What I learned
I learned that is important to make sure that my effects have the
same user experience
on a variety of phones. Most people don't have the newest iPhone or Android.
What's next for song association
Potentially
partnering with a music company/brand
to increase exposure! I've already initiated a few dm conversations!
Other
Just wanted to note that the video is a compilation of various demo videos I made for my effect submission in the Spark AR dashboard.
Built With
figma
javascript
sparkar
Try it out
www.instagram.com | song association | given a randomly generated word, you must sing a song that includes that word within 10 seconds! | ['Christopher Gu'] | [] | ['figma', 'javascript', 'sparkar'] | 156 |
10,493 | https://devpost.com/software/lucky-number-8pyemg | Inspiration
Every moment of our life is picking something. especially the numbers. I want to give a hint of personal lucky number everyday.
What it does
randomly picking number between 0 to 9 which will bring luck
How I built it
Spark AR and javascript
Challenges I ran into
This is my first effect using Spark AR. got help from my friend.
Accomplishments that I'm proud of
I made it!
What I learned
Spark AR itself. it's very fun and easy
What's next for lucky number !!
something more advanced | lucky number !! | awesome!! | ['joonsuk lim'] | [] | [] | 157 |
10,493 | https://devpost.com/software/your-color-of-today-0f2kqt | Inspiration
Color is everywhere. We should choose color every day for anything including clothing , shoes or, maybe masks
What it does
Camera effect will find the user's face and pick a color for today
How I built it
Spark AR
Challenges I ran into
making proper assets like images
Accomplishments that I'm proud of
it's working haha
What I learned
learned the latest Spark AR API
What's next for your color of today
want to make an advanced game AR effects
Try it out
www.instagram.com | your color of today | your color that will bring you happy | ['Jiyeon Seo'] | [] | [] | 158 |
10,493 | https://devpost.com/software/swimming-cool | Underwater
Inspiration
The idea was simulate a swimming situation in your office after holidays.
What it does
The filter simulate the
underwater
situation, with water displacement and lights
How I built it
I built it in Spark AR, I use render pass for getting the difference between the previous frame and use it as displacement simulating water effect. Also I use segmentation for separating the person to the background and adding lights glare water lights.
Challenges I ran into
Getting the simulation real as possible
Accomplishments that I'm proud of
The good simulation of the water thanks to displacement and render pass.
What I learned
I learned different ways to use Spark AR tools and some tricks like perling noise, and texture scrolling
Built With
photoshop
sparkar
Try it out
www.instagram.com | Swimming Cool | Swimming in your office is always Cool | ['Dario Marturano'] | [] | ['photoshop', 'sparkar'] | 159 |
10,493 | https://devpost.com/software/london-dreams | London dreams
Inspiration
Always learning new things with facebook
What it does
Gets you to the streets of london
How I built it
Using spark ar software
Challenges I ran into
Creating a 360° photo.
Accomplishments that I'm proud of
I completed it in 7 days
What I learned
How to be creative
What's next for London dream
An original app for virtual London travel.
Try it out
www.instagram.com | London dreams | London in lockdown | ['Vishwas Wardhani', 'Yashasvi Singh'] | [] | [] | 160 |
10,493 | https://devpost.com/software/of-course-i-love-mars-filter | 360 Degree Panoramic View of Mars
Astronaut Helmet using Face Tracker
One with the Drone where I can tap it to see where it goes
Selfie using this filter
The Space Ship "Discovery"
Introduction
Greetings! I am Shubham Jain, a 22-year-old from India. I have graduated with my Bachelor’s Degree in Engineering and have been enrolled as a student for doing Masters in Computer Science at North Carolina State University, USA. I would like to thank you for providing me with this opportunity for participating in this AR-Hackathon.
My passion is coming up with creative ways to express a message, and innovative ideas that people share on social media. I have a personal interest in Augmented Reality, Artificial intelligence and I like discovering about the concepts of astrophysics as a hobby.
Inspiration
During this pandemic, we all are stuck between four walls, missing on what lies outside. How about an idea where we could visit some place outside these walls? Well, we might be able to achieve that soon when this pandemic ends. However, how about a place that can lie only in our imagination, with no means to reach there? How about Mars?
I really got inspired by two gentlemen, Mr. Mark Zuckerberg for doing everything he has done in recent years for creating AR-AI related applications and secondly, Mr. Elon Musk, the man who is on a mission to colonize Mars by 2050.
Personally, I have always had a hobby of learning about Astrophysics. So, when I got mail from Facebook that they are conducting an AR-Based Hackathon, it really inspired me to create something that would actually transfer people into the surroundings of Mars and make Instagram Reels there. So, thus introducing "Of Course I Love Mars" Instagram filter for Instagram Reels.
What it does
The filter contains following features built in consideration for optimising the same on Instagram Reels:
Panoramic 360-Degree World Experience: This filter basically immerses the user into completely new surroundings of Mars planet thus giving its users an amazing out of the world experience. As the user moves, the background in the filter moves accordingly or in other words, it gives user a panoramic 360-degree world experience.
Astronaut Helmet: The filter augments the user’s reality by adding an astronaut helmet on the user’s face which moves and responds according to user’s head movement.
Animated Drones: If the user taps on the drones present in the scene, the drones change their location thereby creating a user-friendly experience.
Dust Particles: The filter contains dust particles throughout the screen to give users World AR immersive exposure.
Background Audio: This filter has a background audio associated with it which can be heard whenever user operates the filter.
User Voice Modulation: It has an interesting feature where the filter basically modulates the user’s voice if he/she speaks whist recording the video using the filter.
How I built it
The filter was developed in the Spark AR Studio and its whole idea of build and development for the features mentioned above are as follows:
Panoramic 360-Degree World Experience: This feature was accomplished using a 3D sphere which I created by myself using Blender Software Tool. Moreover, I added the image of Mars surroundings as textures in the sphere to create panoramic effect.
Astronaut Helmet: I used Face Tracker feature in Spark AR Studio to create this effect. As the name suggests, it basically tracks the face of the user using the filter.
Animated Drones: The drone movement was basically done in two parts. The first, where I used animation playback controller to rotate the fan of drones. Second, where I created patches for the same in the patch editor so that as soon as the user taps onto the drones, they change their respective positions.
Dust Particles: The dust particles were added into the scene using Particle System in Spark AR Studio. I also edited their birth rate, material, speed and rotation to create the effect.
Background Audio: The background audio effect was added using the Audio Playback Controller and Speaker Asset of Spark AR Library. The audio was also imported from the same library.
User Voice Modulation: This effect was added using the Patch Editor where I took the input from the user’s microphone and provided it to Distortion patch and then finally sending it to the speaker.
Challenges I ran into
The challenges I ran into are as follows:
Difficulty in Background Picture Quality: This was the major problem I faced since the texture on Spark AR’s Sphere which I used earlier was not giving a proper user experience. Thus, I resolved the same issue by creating my own 3D Sphere inside Blender Software and gave it two textures instead of one to improve quality.
Face Tracker Problem: I had a hard time while adjusting the astronaut helmet properly on the user’s face which I resolved eventually by taking help from Spark AR Tutorials.
Accomplishments that I'm proud of
The accomplishment that I’m most contended about is that I have finally learned how to immerse users into 360-degree panoramic view with face texture segmentation. And it is truly an honour to create a filter which can be used for something as good as Instagram Reels that can truly embark users to new journey and possibilities.
What I learned
There were a lot of new things that I learnt during the project:
Learnt how to immerse users into 360-degree Panoramic experience and using Blender Software.
How to do proper adjustment of the face tracker and face mesh.
Animating and Moving 3D Objects.
Adding Custom Instructions.
What's next for Of Course I Love Mars Filter
I have thought for developing the same effect filter for more different surroundings like Hilly Regions with Snowfall, Beaches, Deep Water & Sky Diving Experience. I believe that such an effect like “Of Course I love Mars” has endless possibilities if we want to create something new and innovative for Instagram Reels.
Thanks a lot for taking time to review my submission!
Try this Effect on Instagram:
https://www.instagram.com/ar/1248659558804298/
Built With
ar
augmented-reality
particle
Try it out
www.instagram.com | Of Course I Love Mars Filter | During this pandemic, we all are stuck between four walls missing on what lies outside. How about an idea based that takes you to a different planet using AR for making Instagram Reels?How about Mars? | ['Shubham Jain'] | [] | ['ar', 'augmented-reality', 'particle'] | 161 |
10,493 | https://devpost.com/software/crash-site | Inspiration
Sci-fi movies show UFO and other objects crashing on the earth all the time.It was time we did too.
What it does
It uses AR powers provided by the Instagram platform to view an outer space object only visible through the phone's camera.
How I built it
It is built on SparkAR using free assets from the asset store
Challenges I ran into
To make it as realistic as possible.
Accomplishments that I'm proud of
It looks pretty good and realistic (or unrealistic) enough.
What I learned
Making effects for reels which provide good content for given time limit.
What's next for Crash site
More outer space objects.
Built With
sparkar | Crash site | I heard something from outer space crashed nearby... | ['Apoorv Goyal'] | [] | ['sparkar'] | 162 |
10,493 | https://devpost.com/software/chalk-circles | Initial sketches
Testing the concept out with a physical prototype
The Happiness Here circle
The Snack Here circle
Chalk Circles
Context
I've always been a doodler, whether its ink to skin, pencil to paper, or chalk to pavement. Filling up the driveway with chalk murals as a child and then watching them wash a way in the rain was a kind of catharsis that my little brain probably didn't fully understand yet.
Now, living in New York City, one of my favorite things to stumble upon is a sidewalk filled with colorful chalk drawings. A common occurrence around parks as well are these little instructional chalk circles. Some are cure, like a "hug" spot, while others are ominous like the large circles that are drawn with "bad luck spot" written in the middle.
Functionality
Chalk Circles is an AR activation that takes inspiration from those city wide doodles, and creates little prompts for users to utilize and guide their content. Need to get something off of your chest? Set up the "rant here" circle and sit down in the middle and vent. Want to share your latest culinary endeavor? Highlight your fancy sandwich with the "snack here" option! We limited this build to 8 types, to add some constraints (but not too many) and ease choice making.
Creation
The goal of this activation was to let the users guide how much the effect shines. Simplicity was key, but to create realistic chalk drawings I did the obvious, and drew the circles out by hand! With the help of Photoshop I upped the legibility and create some transparency, and then put it all together in spark. I choose to use a UI picker instead of tap to chance since there are over 5 options, and segmentation is the cherry on top that helps make it really look like that chalk drawing is in your living room when you step over it!
Challenges
Chalk isn't the most contrast heavy medium, so bringing these into the digital space and testing it on a range of color surfaces made me realize I would need to add some shadowing and tweaks to the drawings, so no matter where they're placed you can still read the messages. It actually took quite a while to touch up and edit the physical drawings. Initially I wanted to create a ground occluder where the floor was still visible but then a 3D "moat" sank down around the user. Without floor segmentation this was a bit too hard to hack sadly. But when I saw some chalk hearts on my walk I realized that 3D wasn't needed to make something cool and realistic.
Looking ahead
I would love to see how people get creative with these cute circular guides, and I hope that it brightens at least a few peoples days! Even just filming the demos made me smile, before I realized you should mark out where to stand with a physical object, there were a lot of blooper shots of me standing way outside of my designated circles.
Built With
photoshop
sparkar
Try it out
www.instagram.com | Chalk Circles | Dance, smile, snack, relax. Users step inside digital "chalk" circles drawn on the floor of their space, and follow the prompts of each circe. It's cute way to guide creativity and spread smiles. | ['Alexis Zerafa'] | [] | ['photoshop', 'sparkar'] | 163 |
10,493 | https://devpost.com/software/indian-kathakali | Inspiration
Kathakali is a major form of classical Indian dance. It is a "story play" genre of art, but one distinguished by the elaborately colorful make-up, costumes and face masks that the traditionally male actor-dancers wear. Kathakali is a Hindu performance art in the Malayalam-speaking southwestern region of India.
What it does
It will remind people how was our culture looks like.
How we built it
I use sparkAR to built this filter
Challenges we ran into
I created icons many type.
Adjust 3D object many time.
Accomplishments that we're proud of
It exactly come-up as i looking for it took so much hour to make it so perfect.
What we learned
I learned lots of things in SparkAR.
What's next for Indian kathakali
I will hand hand gestures so they can learn difficult classical hand signs dance.
Built With
sparkar
Try it out
www.instagram.com | Indian kathakali | Classical dance | ['Maninder Singh', 'Tarvinder Singh'] | [] | ['sparkar'] | 164 |
10,493 | https://devpost.com/software/election-2020 | Political Art - Public domain
Political Art - Public domain
Screenshot of app
Screenshot. Tap to place 2d picture
Screenshot
Inspiration
In 2020, Covid hit and the exciting Presidential Election had to adapt. Politicians and rallies are becoming more virtual. Candidates can't meet or
listen to the people
. There must be a great way to use Reels to talk to your politicians or just help bring more excitement about the election to people.
What it does
The app allows users to select from four different pictures which can be placed using the instagram Augmented Reality filter in their home, outside, or anywhere. The picture can be shrunk down to small size or made larger than life. The photo can be placed on walls or let it bounce on the floor.
This will let people be creative by showing a photo of Joe Biden or Trump. Users can talk to them, share their problems, or just complain. Users can also choose a Teddy Roosevelt classic election cartoon or a piece of public domain art around voting.
How I built it
This app was built by using Spark AR v.95. Photoshop was used to create transparent backgrounds and remove backgrounds from images found in the public domain at the library of congress
Challenges I ran into
It was difficult finding public domain art. I first contacted CSPAN, but they said not for this media. I learned to use the patch editor in Spark AR. I also learned how to change the motion of objects and a lot more about how Spark AR works. I had some issues with version control as I constantly packaged and resaved the project creating multiple versions with the same name but with a (1) or (2). Please note the photograph version of people was rejected and a new more cartoon/art like version was submitted instead.
Accomplishments that I'm proud of
I'm proud of the fact that the app works well and that I learned how to change the Patch editor code items.
What I learned
I learned how to use the Patch editor and improved my photoshop skills.
What's next for Election 2020
I am tempted to add more features like particle effects or design virtual art work talking about political matters. I may also create an app that lets you put BLack Lives Matter or other slogan virtually on any street. A useful tool for those living in high rise buildings.
Built With
augmented-reality
javascript
json
Try it out
www.instagram.com
github.com
www.instagram.com | Election Day 2020 - speak truth to power | Be sure to vote on November 3rd. Even while social distancing, you can bring AR Presidential candidates or political art into your living room, the street, or anywhere else. Speak your truth to power. | ['K Chatterjee'] | [] | ['augmented-reality', 'javascript', 'json'] | 165 |
10,493 | https://devpost.com/software/backdrop-pxa74k | Spark AR Studio showing effect
Spark AR Studio showing effect and change background controls
Inspiration
Traveling to and recording at locations is now a risky proposition. Video meetings with virtual backgrounds have replaced many in-person meetings. I wanted to re-create that experience for social video recordings.
What it does
Backdrop comes with many built-in virtual 360-degree backgrounds. Tapping the screen brings up controls to change the background and adjust your lighting to more closely match the lighting in the background scene. The controls fade away after a few seconds of non-use so they don't interfere with the recording. Backdrop cuts out your outline from your physical background and replaces the background with the 360-degree virtual image, so that it appears like you're at that location. You can move around and adjust the camera to get the just the right look for your video shoot. Backdrop comes with a wide-variety of virtual backgrounds.
How I built it
I used Spark AR Studio to create the app. It uses segmentation to extract your image from the rest of the video. Your image is shown on a plane. I created a sphere around the plane, and project the 360-degree virtual background onto the sphere. Initial instructions to use the rear camera and to tap the screen for controls are initially displayed. When the screen is tapped, I initiate an animation to dismiss the instructions and display the on-screen controls for changing the background with a forward and back button, and a slider to adjust the lighting level that is applied to you. The forward and back buttons will cycle through all the available backgrounds and wrap around the sequence. I also created logic to fade out the controls after several seconds of inactivity. All of the logic for Backdrop was created in the patch editor.
Challenges I ran into
The platform was new to me, so I had a lot to learn. Getting the spherical display of a 360-degree panorama took a lot of work to figure out. Getting familiar with the patch editor to create effects and interactive elements was also a learning process.
Accomplishments that I'm proud of
The app works exactly like I planned, and I think it will be useful for many people to create interesting videos.
What I learned
I learned a lot about creating an AR app in Spark AR Studio and getting it ready for deployment. The patch editor took a lot of experimentation to achieve the logic and effects for the app, but I'm getting more comfortable with it. Several elements went through numerous attempts using different methods to get right.
What's next for Backdrop
I'd like to find a way for people to load their own 360-degree backdrops and save them for future use.
Built With
sparkar
Try it out
github.com | Backdrop | Backdrop provides virtual 360 backgrounds and adjustable lighting for your video shoots. | ['Ed Arenberg'] | [] | ['sparkar'] | 166 |
10,493 | https://devpost.com/software/expace-ar | Inspiration
I've always wanted to blend my love for astronomy with technology in some way and surely this is the main inspiration behind this work.
What it does
This ExPace AR lets you explore our solar system up close. It also contains a few asteroids.
How I built it
I built it using spark AR studio on windows. I've created 3D models of planets, sun, rings, and asteroids using Blender and I've also added few bits of Javascript to control their rotations.
Challenges I ran into
I'd say the main challenge for me was to control their rotations. It took me a while to get it done.
Accomplishments that I'm proud of
I finally made it to work with each planet having their specific rotations, that's a huge accomplishment for me. Yay!
What I learned
I'm still quite new to Spark AR studio plus I'm also not very good at blender either so yeah, I learned how you can make amazing stuff with spark AR. Apart from learning, I also got to know some awesome people from the community and got to learn a lot from them.
What's next for ExPace AR
I started this work with a thought to allow the user to go to different planets and explore then even up closer. Maybe options to go to different solar systems. But I think these are quite far away for me now. My next work would be to allow users to explore individual planets or at least show planet specific information in fun ways.
Built With
blender
javascript
sparkar
Try it out
www.facebook.com
github.com | ExPace AR | Explore Solar System Upclose | ['Shashi Ranjan'] | [] | ['blender', 'javascript', 'sparkar'] | 167 |
10,493 | https://devpost.com/software/ndbm-logo | Liahona
Inspiration
I love the gospel of Jesus Christ I wanted to create a way to share the truth and give a visual representation to others.
What it does
This project has a 3D object and gives a visual representation of the Liahona from the Book of Mormon
How I built it
I created a plane tracker then dropped I used fusion 360 to create a 3D model then I added the file to the project
Challenges I ran into
Just getting the image to show on top of the surface rather than within.
Accomplishments that I'm proud of
I am just happy with the learning experience I was especially proud that I could incorporate my hobby in 3D designing to AR.
What I learned
I learned about AR and the capabilities and how I can apply it to my interest in creating 3D objects.
What's next for Liahona
I hope to find a way to animate the hand on the compass.
Built With
javascript
json
Try it out
www.facebook.com | Liahona | I want to make a prototype of how companies can better use there logos to grow an audience through social media using Spark AR | ['Travis Brown'] | [] | ['javascript', 'json'] | 168 |
10,493 | https://devpost.com/software/i-can-be-a-policeman-too | Snap 3
Snap 2
Snap 1
Inspiration
Since time immemorial, being a policeman has been the dream for kids all over the world. This project brings that image into focus.
Seeing themselves in a cool police cap and matching black goggles will serve as fun motivation for kids to go pursue their dream, and someday wear the uniform for real.
What it does
Detects and tracks the face in the camera and places a police cap on the head as well as black goggles on the eyes.
How I built it
Using Facebook's Spark Studio, I added a face tracker and a face mesh on top. The movements of the face thus get tracked automatically. I then imported 3-D models of police cap and googles, corrected placement, orientation and dimensions so as to fit on the face properly.
Challenges I ran into
Started from scratch, so had to go through numerous tutorials in order to figure out how to use spark studio.
Accomplishments that I'm proud of
Could come up with this effect as a beginner in AR development.
What I learned
How to use facebook's spark studio software, linking with sketchfab AR library to import 3-D models, adding objects and assets to the model. Changing and aligning 3-D models to fit the requirement.
What's next for I can be a policeman too!
Add custom audio effects to make it more realistic. Other interesting objects like toy-guns or clothing effect can also be added.
Built With
particle
Try it out
github.com | I can be a policeman too! | Imagine a dashing cop coming to rescue and saving the day! Well, this Instagram effect turns you into that very dashing policeman in virtual reality! | ['Swati Gupta'] | [] | ['particle'] | 169 |
10,493 | https://devpost.com/software/9-frames-delayed |
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Inspiration I have inspiration on all spark ar groups
What it does You have 9 frames with delayed time and differents colors to play with music
How I built it spark ar
Challenges I ran into learned render pass
Accomplishments that I'm proud of I always try to do something different
What I learned render pass
What's next for 9 FRAMES DELAYED, put more art so artist used on video clips of his/her music..
Built With
editor
particle
patch
renderpass
Try it out
www.instagram.com | 9 FRAMES DELAYED | Since Instagram implemented Reels, and you can use many filters on the reels, you can make video clips with many filters, so my filterworks with delay time and you can play with the beat of the music. | ['Florencia Raffa'] | [] | ['editor', 'particle', 'patch', 'renderpass'] | 170 |
10,493 | https://devpost.com/software/fall-leaves | Fall Leaves
Inspiration
The inspiration came from the central idea of using a particle system base for the effect. Since this is my first effect I've created, I wanted to keep it simple. With that thought, I figured a theme would be nice, and since fall is coming and we likely won't be outside as much as usual - I chose to bring the fall leaves inside.
What it does
The effect itself is a few simple particle systems that either:
a. are always on..
b. are on but get modified when the mouthOpeness variable is >= .35.
c. turn visible when the mouthOpeness variable is >= .35.
How I built it
The effect heavily leaned on some tutorials, though I did branch off a little bit when I wanted to occlude the leaves to give depth to the scene. I always really wanted to actually use scripting instead of the node-based graph since I am a computer science student.
Challenges I ran into
For sure the biggest challenges I ran into was encountering the reactive programming paradigm. As I noted about, I am a CS student and have never really dealt with event based programming aside from signal catching in *nix OS. This was frustrating but also fun to dig into. The next challenge I ran into was occlusion. I used the head occuler and midwifed the shape to get the results I wanted but I'm positive there was a better way of accomplishing the occlusion. You live you learn.
Accomplishments that I'm proud of
I'm most proud of just finishing. Often times I (and many others) start things without completing them. I wanted to see this one through since the subject matter is something I'm very interested in.
What I learned
I learned about the reactive programing paradigm as well as dipping my feet into sparkAR engine. It was quite easy to learn since I use the Unity3D game engine quite a bit.
What's next for Fall Leaves
Two things. I would like to get smarter about the leave occlusion and I would like to introduce more of a blowing in the wind type reaction to the particles.
Built With
ios
javascript
sparkar
Try it out
github.com
github.com | Fall Leaves | Fall is coming! Since we may not be outside as much as previous falls, I thought I would replicate fall indoors. See leaves fall in front and behind you, and if you're really risky, open your mouth! | ['C N'] | [] | ['ios', 'javascript', 'sparkar'] | 171 |
10,493 | https://devpost.com/software/smile-for-everyone | Demo picture
Used by Marcell Darwin, Indonesian actor
Effect thumbnail
Especially in this period, everyone wears masks to protect themselves but we do not see if people are in a good mood. So I thought about how to allow instagram users to show in Story or in their Reels that they are happy. This idea of adding facial features and a smile came right away
I am used to conceiving much more complicated effects in terms of mechanics and realization on Spark AR. "Smile" is over the effect that asked me the least thought in its implementation because it is very basic.
the challenge here is that the idea came to me while the deformation was still forbidden by instagram. So I was happy to learn that the deformation would be accepted again at the same time as the launch of Reels
my accomplishment on this effect is that the filter works very well, the community is very receptive to it. In just 1 week he made more than 300K impressions. Marcell Darwin an Indonesian actor followed by more than a million people on instagram also served the filter several times in the first days
I learned that it is not necessarily the most complicated filters to make that will appeal the most to the community.
the following is a massive use of my filter in the world I hope! I have the ambition to want to give a smile to everyone
Built With
ar
patch
patcheditor
sparkar
Try it out
www.instagram.com | Smile for everyone | it is a project that wants to give smiles to all users! | ['Maxime Gomes'] | [] | ['ar', 'patch', 'patcheditor', 'sparkar'] | 172 |
10,493 | https://devpost.com/software/mix-color-face | Mix Color Face
Inspiration
I joined the Facebook hackathon, inspired by an Instagram developer who shared the first filter effect on Instagram called Glasses. And it really makes me want to try to be able to make Instagram effects myself and be worthy of being used for myself and for others.
What it does
I did various search sources on how to make the best filter effects on Instagram via Youtube. And I tried to make my effect for the first time in Spark AR until now, I'm still working on developing the best Instagram filter effects in the future.
How I built it
I built a simple filter effect using Spark AR and could not be separated from that, a lot of support came to me to be able to follow this HackAthon Facebook event like family, close relatives, relatives.
Challenges I ran into
The challenges I face are the increasing competition for filter effects, many young people who use Instagram, especially in filter effects to style and share their beautiful moments, and increasingly advanced technology makes me have to update on the latest technological developments.
Accomplishments that I'm proud of
I can make my own filter effects, I can find out about the latest technology world by joining workshops and training
What I learned
I can make my own filter effects both on Facebook and Instagram well in the hope that I can make my own money from my hard work making these filters.
What's next for Mix Color Face
The hope in the future for Mix Color Face is that this filter effect can be used comfortably for Facebook and Instagram users so that this filter is suitable for use by the wider community, especially for the younger generation.
Built With
amdquadcoree2
english
sparkarhub
Try it out
www.instagram.com | Mix Color Face | Mix Color Face is an effect where we can change the color of our face with various colors that support the AR effect. Mix Color Face is same as while we use a mask and our face can be detect properly. | [] | [] | ['amdquadcoree2', 'english', 'sparkarhub'] | 173 |
10,493 | https://devpost.com/software/flight-simulator-ft-emirates | Inspiration
During my second semester of the second year, our professor in the course Advanced Programming gave us a three parts project which eventually determined our grade in the course. All three parts involved aircrafts. I knew from an early stage that I want to collaborate with the best airlines in the world and taking advantage of my passion to aviation and travel.
For the first part I featured QATAR Airways, the world’s best airline for 2019 and its home hub, the city of Doha.
For the second part I collaborated with Cathay Pacific, and used the opportunity to feature the world’s tallest hotel, the RITZ-CARLTON in Hong Kong.
Finally, for the third part I featured Emirates and Dubai, and a week after my app published at the Google Play Store, The UAE and ISRAEL, my home country signed a peace treaty!
Because the first two parts scored enough points to pass the course, I could do whatever I wanted in the third part, and let my imagination goes wild.
What it does
For now, you can fly the Emirates A380 right next to you, using a controls system, and even make it bigger, until you reach the size of the actual thing! But I plan to release another mode before I will call it a day. Talking about videos, I tested the flight simulator in Tel Aviv’s beach and it was simply breathtaking. I invite all to download the app for absolutely free, enjoy the world and send me pictures of giants A380 from landmarks across the world!
Extra:
Following the guidelines of this Hackathon, the Instagram effect I created, allows you to add the Emirates Cabin Crew hat, using face tracking. This feature will later added to the app already available at the Google Play Store.
How I built it
Using Unity with AR Foundation, and Spark
Challenges I ran into
So many to list here:
Getting a cabin crew hat. Since I begun before the treaty, I had difficulties getting what I need, eventually I bought the hat from Ebay.
Designing the UI and working with Android. I am an iPhone user.
Adding listeners and getting the desired behavior from the controls.
Interacting with the internal storage, to save some settings.
Strict space limits. Qualified effects for Instagram must be smaller than 4MB. I realized this limit only after the effect was ready, and I had to make some changes, by adding the texture manually. As a result, the object isn't look as good as I wanted it to be. I am sure though, that my object will only becomes better when I improve my Spark skills.
And many, many more.
Accomplishments that I'm proud of
I finally uploaded an app to the Google Play Store, and people actually downloading it and love it. Also being do persistent and insist working with Emirates and not a different 5 star carrier.
What I learned
A lot.
How to design user interface in mobile apps
How to create AR experiences
How to interact with devices permissions
4, How to interact with internal storage of mobile devices
Improved my Unity skills
How to upload apps to the Google Play Store
Learned about Spark.
Learned about Blender
Learned how to publish Instagram effects.
And many more!
What's next for Flight Simulator Ft. Emirates
A new game mode!
Built With
ar
ar-foundation
c#
unity
Try it out
play.google.com
www.youtube.com
www.instagram.com | Flight Simulator Ft. Emirates | Our professor gave us an assignment involving aircrafts. To enhance the theme, I decided to make something completely unique and bring Emirates A380 to the surface. You can download the app for free. | ['Or Shaltiel Naim'] | [] | ['ar', 'ar-foundation', 'c#', 'unity'] | 174 |
10,493 | https://devpost.com/software/education-lab-project | Inspiration
This helped me to support Rural education in this pandemic era.
What it does
Connecting to schools and rural communities to code and get educational resources through our application.
How I built it
Using PHP and wordpress for CMS and also Connecting through Computers and web Applications.
Challenges I ran into
By Connecting through Internet.
Accomplishments that I'm proud of
Able to train more people in the rural areas through this project.
What I learned
Becoming great impact to the society
What's next for EDUCATION LAB PROJECT
Built With
bootstrap
css
facebook
html
javacript
php
wordpress | EDUCATION LAB PROJECT | An online system that connects with rural community schools to learn and explore more through social sharing and AR services. | ['FIIFI MENSAH SELBY'] | [] | ['bootstrap', 'css', 'facebook', 'html', 'javacript', 'php', 'wordpress'] | 175 |
10,493 | https://devpost.com/software/trap-style-world-particles | Front Camera
Back Camera
Inspiration
I am an avid Playboi Carti fan, I listen to his songs every day and many times fan-made remixes. These remixes often come with cool edited videos that resemble VCR cameras and integrates many of playboi's symbolism into it. The symbols range from cash stacks to smiley faces and are quite popular around teen-culture. Thinking about the targeted audience of the preferred platform for this hackathon, I decided to pay homage to this great artist.
What it does
The effect has a VCR style overlay and sends particles around the user that can be interacted with by head movements. Also, you can tap the screen to change between a few classic playboi carti's symbols. If the user opens his mouth above a threshold or he reaches 12s recording gravity force is applied and the particles fall. The particles react to sound energy! Making it a good companion for dance videos.
How I built it, challenges I ran into, and accomplishments that I'm proud of:
For this project, I used many technics to achieve my goal.
First I needed to build my own 3D particle system as the esthetic is built around PlayStation 1 style graphics.
For that, I grabbed some 3D objects from the AR library and the newly released Render Pass (update came in handy).
By nesting nullObjects I was able to send the object render as a texture to the regular 2D particle system, I also added a little bit of rotation, a sum of a transition between values and head rotation, to make the fake3D particles believable.
The next step was to add interactivity. Parametrical design is all about controlled random input values, and what's more random than life?
Having the effect react to the world around the user was a must. So I made the particles bounce with the sound energy meter, which listens to the microphone and turns the input into a manageable value to be worked with.
To finish off I had to make everything blend really well together.
The render feed and the camera feed are two sides of the same coin. Making the particles (render) blend in together with the real world (camera) is really hard to do. My main challenges were: dealing with noise from the camera input, the hard edges from the objects, and the depth of field.
To solve that I rendered together the camera feed and the particles render, added a soft blur on top of it and sent it through a framebuffer to add some motion blur, that way I got rid of the camera noise and hard edges and also got a slight DoF effect by the particles on the background moving slower than the ones in front.
To wrap it up, I added a custom noise overlay with VCR scanlines and a color preset on the whole scene.
I am really happy with the result, the particles sometimes can be mistaken with real-world objects and the effect definitely feels like something a Carti fan would create!
What I learned
Throughout the process, I realized many shortcomings Spark AR still has.
My fake3D particle solution lacked something really important to AR: lighting. Since I was passing a rendered image of the 3D objects, all the lighting had to be done to the objects themselves, the particles wouldn't react to the lights as they should because they behaved like 2D planes.
The planeTracker is good but has some erratic behaviors while working with particles. Sometimes it would change the focal plane position and bug out the particle's position, making them really big or really small. Damaging the experience.
The device motion fed to the program only goes as far as 180 degrees. Which sometimes makes the rotation jump from 180 to -180 breaking the immersion a little bit.
Render passes are great, but the performance hit is real! Fortunately, we have the option to reduce the render size.
But after, I saw the work done and was mesmerized:
The included AR Library is very very rich in content. You can edit whatever you get from there to have it your way and call it a day.
Spark AR is the EASIEST, BY FAR, AR software to create on. I was able to achieve this without a single line of code, which is amazing, to say the least.
You can have a particle systemception. Having a particle system as a texture for another particle system!
What's next for TRAP STYLE WORLD PARTICLES
In the future, I want to be able to add more renders from the same object to feed more particle systems.
I went for one particle system for each 3D object and only instanced each of them once due to performance reasons.
Also, I'd like to have this effect working properly on the planeTracker and with real 3D particles reacting to lights!
Adding Instagram Music support will be great! I haven't done it because I couldn't test it with my account.
Beauty effects like retouch aren't working with render passes. I'm sure in the future, ill be adding it.
Built With
ar
javascript
particle
Try it out
www.instagram.com
www.instagram.com | TRAP STYLE WORLD PARTICLES | This effect is inspired by the most influential music genre of the decade. All aspects of it scream Trap music. The user is surrounded by elements present in this culture and can interact with them! | ['Pedro Henz'] | [] | ['ar', 'javascript', 'particle'] | 176 |
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