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10,539 | https://devpost.com/software/paddona | Login Screen in Hindi
Home Screen in Hindi
Home Screen
Login Screen
Inspiration
We are a group of five girls from Bangalore, India, who wish to help women overcome the problems they face regarding menstrual hygiene so we came up with Paddona.
What it does
Paddona serves as an interface between buyers and sellers of sanitary napkins such as low-cost sanitary napkin manufacturers.
Using Paddona, you can also buy raw materials like cotton and cloth to make sanitary napkins.
Paddona also accepts donations to help this cause.
How we built it
We built the app using MIT App Inventor and it is still at its prototype stage.
Challenges we ran into
We were unsure of how to incorporate a database in our app and we had similar problems with other components but we figured out some of it and are still figuring out the rest.
What we learned
We learnt a great deal about coding, app development, and entrepreneurship. This project also improved our critical thinking and problem solving skills.
What's next for Paddona
In the future, we hope to integrate Paddona in the Public Distribution System of India and therefore reach out to more rural women.
Built With
mit-app-inventor
Try it out
github.com | Paddona | One click towards menstrual hygiene! | ['Shreya V'] | [] | ['mit-app-inventor'] | 97 |
10,539 | https://devpost.com/software/re-fashion-ksm1pv | Inspiration
Sustainability is a pressing issue, especially for the fashion industry. We found that 80% of discarded clothing items end up in landfills and many fashion brands use unethical labor practices. Oftentimes while shopping, we are not aware of the sustainable credibility of specific brands. We decided to design an app that helps you make more educated choices when it comes to purchasing items and discarding items in your wardrobe.
What it does
Re fashion is an ios/android app that aims to educate users on fashion brands, promote sustainable options for buying and discarding clothes and assist in wardrobe organization. In the app, users can add and categorize items in their closet. Scores are given to each closet item, depending on the brand and how the item was obtained. The user's overall closet is given a score to show their progress towards a green wardrobe. Within the app, users also have the option to explore different brands, learn about their closet ratings and learn about local places to shop sustainably, clothing donation centres and platforms where they can resell clothing.
How I built it
The first step in building this app was doing extensive brand research. Inspired by brand ratings from
https://goodonyou.eco/
and the 2020 Fashion Transparency Index Review (
https://issuu.com/fashionrevolution/docs/fr_fashiontransparencyindex2020?fr=sNmI5NzYxMDk0OA
), we created our own algorithm for scoring users wardrobes based on a sample of our favourite fashion brands.
The next step in the process was to design the app flow, which we did on Figma, allowing us to discuss and decide on our vision for the app. We aimed for a clean, minimal design with a simple color scheme.
Following the app mock-up, we began coding the app functionality and features using React-Native and we began to familiarize ourselves with Firebase to store app data.
Challenges & Accomplishments
As beginners with React-Native it was challenging to get our project started. We initially ran into issues simulating and debugging our design, however as time went on the process became easier. Furthermore, it was our first time using Firebase, so it was a steep learning curve trying to integrate it with our React-Native app. Due to time constraints, we were unable to add and test our final feature which was adding images to the closet database. Despite the challenges, we were able to accomplish the majority of our app and learn a significant amount about software design!
What's next for re fashion
In the future, we hope to implement and test the photo feature and expand our database to support more clothing brands and to have more information on shopping and donating. With more time, we hope to make our interface more streamlined and improve our algorithm’s efficiency. We really enjoyed learning more about ways to practice sustainability in fashion, and we hope this app will also inspire you to
refashion
your own closet.
Built With
android-studio
figma
firebase
javascript
react-native
xcode
Try it out
github.com
www.figma.com | re fashion | In the fashion industry, sustainability is a big issue as clothing ends up in landfills and unethical labour practices are used. re fashion inspires you to think twice about future wardrobe choices! | ['Veronica Nguyen', 'Emily Lukas'] | [] | ['android-studio', 'figma', 'firebase', 'javascript', 'react-native', 'xcode'] | 98 |
10,539 | https://devpost.com/software/ipickto-vj6dbt | Logo
Inspiration: The lack of communication with classmates made us realize how much we depend on each other to understand the information being taught to us.
What it does: Our website offers a platform for students all over the world to connect to each other while sharing notes, asking questions, and learning from videos.
How we built it: We used Visual Studio Code by Microsoft implementing only HTML, CSS, and Javascript. We also used Procreate to design the logos and images.
Challenges we ran into: We had problems with trying to create a database.
Accomplishments that we're proud of: The format of the website exceeded our expectations. The login/signup also seemed legitimate and we were also able to upload our own personal video.
What we learned: We learned the process of building something that can help others. We also learned how to position items as well as get our website to be responsive.
What's next for IPICKTO: In the future we hope to add many more courses as well as create a working database so people can login. We also hope to create a simple way for people to chat to each other.
Built With
css
html
javascript
Try it out
github.com | IPICKTO | Students realize that learning from their peers is much easier than learning from a teacher. IPICKTO offers a way for students to upload their notes and help their peers in any specific course. | ['Priya Vyas', 'Vidhi Bhargava'] | [] | ['css', 'html', 'javascript'] | 99 |
10,539 | https://devpost.com/software/virtualab | Logo
Inspiration
The awakening of the recent COVID-19 pandemic has crippled multiple sectors that are essential parts of living. One of such sectors is the Science, Technology, Engineering and Mathematics (STEM) education industry. In light of this event, students, teachers and researchers alike have been denied access to their so-called
‘Garden of Eden’
that is crucial to them, their laboratories. The term ‘Work from home’ has now taken precedence and although this has made living and working somewhat manageable for some, we could not say the same for others, especially those in STEM.
Being tethered to the internet and online resources alone is not meeting all the requirements of the members of STEM, such as the need for a full-blown laboratory.
We noticed that this issue was evident in our alma mater, Monash University and decided to investigate further by conducting questionnaires in the form of a survey. In respect to Garuda Hacks, we narrowed our demographic to Indonesians pursuing tertiary education locally and abroad. Some of the key problems faced by our demographic:
Conducting laboratory experiments may require
costly equipment and apparatuses
(e.g. platinum electrodes in electrolysis).
Certain laboratory experiments
may be dangerous
, especially those involving materials that are corrosive, explosive, radioactive etc.
Radioactive materials are also expensive and may need to be replaced from time to time (depending on the half-life of the materials concerned – some such as iodine-131 has a half-life of a few minutes, meaning that they have to be replaced often).
Storing hazardous materials may be costly.
Not all schools/educational institutions have access to laboratories or laboratory equipment
, especially in rural areas given the high cost of setting up and maintaining a laboratory. These include licensing issues as well.
Certain schools may not store or use laboratory equipment properly and may lead to some form of damage (e.g. contaminated chemicals, zero-errors on measuring equipment etc.).
Laboratory equipment may be outdated. Although in certain places school curricula may also be similarly outdated, this can potentially cause problems if the curricula is updated.
Although not fundamental to the experiments itself, some students may find it uncomfortable to work in the laboratory due to malfunctioning air conditioning or projectors.
What it does
VirtuaLab stays true to its name in that it puts a completely immersive Laboratory Environment in Virtual Reality right to your fingertips. Although it was engineered for the members of STEM education for the sake of Garuda Hacks, it is truly an innovation by us to everyone keen in STEM and wish to conduct experiments & more with our multifaceted laboratory modules.
VirtuaLab consists of multiple subjects with multiple labs in respect to the subjects. It is tailored for STEM students to perform experiment virtually by just using virtual reality powered Amazon Sumerian.
Key Features:
A fully interactable lab environment for you to do your experiments.
A screen to play videos about how to conduct the experiment. Teachers and other members of the teaching staff may upload their own videos as well.
Videos may include other technical details about the experiments when conducted in the real world (e.g. hazards that one must consider). This helps students to transfer their skills from this online laboratory to the real world.
Seamless integration between platforms.
How we built it
Our implementation consists of the web pages for users to understand our solution and the labs.
The web pages consist of landing page, subject page and lab pages.
Our web page can be seen here:
https://feliren88.github.io/VirtuaLab/
In this minimum viable product, we have 2 labs. The chemistry lab is responsible to set up an environment for qualitative testing while the biology lab is used for flower dissection.
In the qualitative testing lab, we currently simulate the test for cations, specifically for the reaction on NaOH+Zn
2+
. To interact with the lab, click the sign on the whiteboard. The interactivity was done by using state machine, the visual programming platform within Amazon Sumerian.
We used Blender to create the 3D assets for test tube and the container for NaOH. These assets are used for Qualitative testing lab.
Challenges we ran into
Being first timers at working with Virtual Reality based solution for the Hackathon, we had to take some time familiarizing ourselves with different software (we found Amazon Sumerian to best suit our need).
It was especially difficult to not prepare anything beforehand except for brainstorming our ideas as per the Hackathon guidelines.
Being perfectionists, we had to re-complete science course lessons and study laboratory environments to fully understand the lab modules we were building to ensure our laboratories had a more accurate representation of the actual physical laboratories.
Social distancing and border lockdowns due to the pandemic has restricted us to keep track of work and communicate freely, so we had to get creative by making schedules and using Agile Scrum methodologies to keep each other in check and conduct meetings online.
Poor internet connection and stability increases the difficulty of communication as well.
With no expertise in 3D modelling, we picked up Blender to quickly learn to build our assets within Amazon Sumerian. Online 3D models required payments, so once again we had to get creative.
The lack of tutorials for Amazon Sumerian from other developers (unlike Unity). The tutorials were mainly published by AWS documentations, so it was a challenge for us to fully utilize the tool itself.
Due to the time constraint, we didn’t manage to have all the modules fully functional within Amazon Sumerian, but we managed to still produce a great minimum viable product (MVP).
Accomplishments that we're proud of
Producing a fully functional Laboratory Environment in Virtual Reality seemed impossible but having accomplished it, we knew we had to give credit where credit is due.
After planning to provide only 1 completed laboratory module for the MVP, we are proud to have successfully implemented 2 laboratory very technical laboratory modules as prototypes.
It was very important to us to be honourable and stay true to the guidelines of the Hackathon by only working during the allocated time, which initially worried us that the lack of time may affect our productivity but being a strong team of close friends, we managed to successfully implement most of our ideas.
The Chemistry laboratory module for qualitative testing is fully functional as per our expectations and the Biology laboratory module served as a bonus and a surprise added module much to our surprise.
Given the constraints we are also proud that on top of the core product, we managed to build a full-blown website with landing pages, laboratory modules and multiple features and functions to assist our users to seamlessly navigate through VirtuaLab.
All that being said, we are extremely satisfied and proud with our final minimum viable product (MVP).
What we learned
Being newbies at Virtual Reality and still being able to produce an amazing MVP taught us that no matter how intimidating a new venture might seem, we should be sure to give it our best.
It was an exhilarating experience to have been given the opportunity to work with our closest friends in producing a product that could change the lives of our users.
Being Computer Science students and graduates, we learnt the importance of additional aspects such as design implementation and usability needed to be paid attention to for a successful product implementation. We also turned to the problems faced by society to produce a solution that caters them the best.
We adapt ourselves to effectively collaborate remotely in the given time by conducting online meetings, research and constantly keeping each other informed.
We learnt how to utilise Bootstrap templates and HTML and CSS for fine tuning, which helped us with quick prototyping for our MVP.
We picked up Blender in a short period of time to help us with 3D modelling given that most 3D modelling tools require payment.
A successful Venture Capitalist once personally told us that having a great team is as important if not more important than having a great idea and in this Hackathon we learned that to be true because without any one of us, we would not have been able to accomplish what we have today.
What's next for VirtuaLab
Our vision for VirtuaLab is to provide a sustainable solution that alters the lives of users who experience it. Although VirtuaLab was conceived due to the needs posed by the current pandemic, it solves problems that date back decades and still continue being a pain point for laboratory users. We also implemented additional features that provide users Which is why the brilliant solution we have proposed is not just a fluke, but an idea that comes by once in a lifetime (and yes, we’re looking for investors).
We can scale it into more lab modules from a variety of subjects. Developers would be able to create their own lab modules. All modules created will also be checked for scientific correctness to prevent people from uploading experiments that show scientifically incorrect results.
We may
support multiple languages
for the end product (Bahasa Indonesia, English, etc) due to the importance of
localization
.
We can have a virtual avatar as a guide in Bahasa or English how to demonstrate step-by-step the lab module for education purposes. This is for attractiveness and usability. Multiple users will be able to use the same virtual environment. Each user will have their own interact-able virtual avatar as well. This enables lab activities that require group work. To do this, we can increase the size of labs to accommodate a minimum of 20 to 30 students in the same environment (so that it looks similar to a high school/university laboratory environment). Option for third-person view when personal virtual avatars are available. Some people may find it more comfortable to use a third-person view of their avatar when communicating with their peers.
We can integrate the system into some universities for research purposes (Ex: Electrical Engineering research that may require an oscillator, etc).
We can extend this to multiple platforms other than PCs, especially mobile and VR devices.
The scalability of the system would be quite large, where there are thousands of modules per subject. A search feature would be useful in this case. Each module will have a unique module ID. Module developers may choose to include tags for modules so that one can search for tags instead (e.g. for experiments of rates of enzyme reaction, one can search for “[chicken liver] [catalase] [hydrogen peroxide]”.)
Built With
amazon-sumerian
amazon-web-services
blender
bootstrap
css
html
javascript
Try it out
github.com
feliren88.github.io
us-east-1.sumerian.aws
32671430ff71454dbf39a299a34213bb.us-east-1.sumerian.aws | VirtuaLab | Cutting-edge multifaceted immersive virtual science lab right at your fingertips. | ['Vicky Feliren', 'William Susanto', 'Sharsindra Pratheen', 'winson121 Wijaya'] | [] | ['amazon-sumerian', 'amazon-web-services', 'blender', 'bootstrap', 'css', 'html', 'javascript'] | 100 |
10,539 | https://devpost.com/software/global-info-plate | One of the options for the Health & Wellness Section.
One of the options for the Environment Section.
One of the options for the Environment Section.
Games section and closing section.
global-info-plate
First Hackathon Project, created for TecHacks.
Global Info Plate is a one stop educational resource for major world events or topics. It is a kid-friendly website created with HTML, CSS, and Bootstrap.
What Inspired Me:
I noticed that everyday news channels are getting flooded with major events, and it isn't easy to stay in the loop. Global Info Plate holds information from a number of sources, discussing a number of world events or topics. It is also kid-friendly, so a young person can easily navigate through it. This project is a part of the education track, since its main goal is to educate others about what's happening in the world, while providing links to extra resources.
What I Learnt:
This is my first Hackathon and I didn't think I would actually be able to create a tangible object through code, but during the process, I pushed myself and realized that as long as I try, I can be able get a result. While creating this project, I learnt more about Bootstrap features, such as the carousel and resizing elements to fit different screen sizes.
Challenges I Faced:
My biggest challenge was creating the carousels because my arrows wouldn't work. I spent a while trying to work it out and eventually realized the issue was with my ID's. Another issue was selecting elements the CSS part since it took me a while to figure out how to combine selectors. I've only started coding recently and C is my first language, so I thought it would be hard to make the transition to web development.
How I Built It:
I built it using HTML, CSS, and Bootstrap. I am fairly new to these languages, so I often had to refer to the documentation, but I'm happy I finished it :)
Built With
bootstrap
css
html
Try it out
achirasarker.github.io | Global Info Plate | A one stop educational resource that will help you stay informed about major world events. | ['Achira Sarker'] | [] | ['bootstrap', 'css', 'html'] | 101 |
10,539 | https://devpost.com/software/self-care-quarantine | Home Page
Mental Health Home Page
Mood Tracker Option
Mood Tracker in Action + Chords/Music
Meditation Option
Meditator in Action + Chords/Music
Physical Health Home Page
Option to Take Body Type Quiz
Body Type Quiz
Example Option to Choose Specific Body Type Workouts
Mesomorph Workout Plans
Interactive Location
List of Possible Snacks
List of Chip Alternatives
List of Chip Alternatives
Resources Page
As Generation Z, wse’re always talking about helping other people. But when do we spend anytime thinking about how to help ourselves?
Every year, the percentage of young adults in the United States who have poor mental and physical health rises rapidly. For example, the percentage of adolescents experiencing depressive symptoms in the last year increased from 52% during the previous year to a 63% in the next. The same trend can be seen in the nation’s physical health. The prevalence of obesity in the population increased from 30.5% to 42.2% from 1999 to 2018.
Suffice to say, COVID-19 does not help these dismal numbers. The virus doesn’t discriminate. Even people in perfect health of mind and body face the sweeping fear of unemployment, a shaky financial situation and the uncertain safety of their loved ones. These fears have a huge impact on our collective mental health, ruining sleeping patterns and creating severe shifts in our mood. Many people also find physical interactions a vital step in staying mentally healthy. Without physical interactions, many lost their outlet of talking about their emotions and coping with changes.
Another side effect of bad mental health is the decreasing motivation to stay physically healthy and eat the best food at the right time. Many lost their motivation to stay active and healthy.
By ignoring our old healthy habits, we are all leading to a future of unchangeable mental and physical health. With a decreased mental and physical health we will lose immunity, lose motivation, lose friendships, and many more. We will lead to our own demise.
That is why we created a website that is vital during such unprecedented and unpredictable times. It targets improving the users’ mental health and physical health through features such as mood trackers, exercise plans, healthy snack alternatives, and breathing trackers all to make sure the user develops healthy habits and takes good care of themselves.
Built With
css
css3
glitch
html
html5
javascript
mit-scratch
qoom
Try it out
github.com
spikyonion64.qoom.space | Self Care Quarantine | Self Care Quarantine aims to provide users with the necessary tools to stay mentally and physically healthy during quarantine, with features like mood trackers, meditation guides and fitness plans. | ['Vijaya Vegesna', 'je lg'] | [] | ['css', 'css3', 'glitch', 'html', 'html5', 'javascript', 'mit-scratch', 'qoom'] | 102 |
10,539 | https://devpost.com/software/covid-community-connections | Home page with menu bar open.
Experiences page where you can view people's stories of dealing with COVID-19.
A sample experience.
The form where people can submit their experiences.
The Statistics page that includes graphs that illustrate the data collected by the forms.
Another type of graph on the Statistics page.
A clickable map showing up to date data on COVID-19 for each country.
Inspiration
When the world shut down in March 2020 due to the COVID-19 pandemic, no one had any answers for what lay ahead. Exacerbated social and economic problems only amplified the calls for help. From historic unemployment, to a greater reliance on food banks, to an increase in divorces, the coronavirus has taught us to lean on each other a little more at a distance and to be wary of fake news. With community spirit and a need for trustworthy news sources in mind, we decided to create a website from scratch addressing these two central issues.
While the world is on pause, so many of us are hopelessly scrolling through our news feeds from home. People are frantically trying to decipher what is true and what is false in these times of uncertainty. As a new pandemic, there are many blanks in our understanding of the virus leading to misconceptions and fear.
It can be lonely for those affected who are quarantining alone or who don’t know anyone else going through what they are. Our professionals don’t know everything about the coronavirus yet, so having people telling their stories can help others. In order to help our community, we want to provide a safe space where people who have been affected by COVID can share their experiences, connect, give tips and positive words. People’s inputs will then be translated into our statistics page to show the percentage of people that have had each symptom shown below.
The internet is filled with false information. We are here to demystify them to educate people and spread safety.
What it does
COVID Community Connections is a website that allows people to connect around the world by sharing their experiences with COVID-19. On the website, you can view other’s stories and read how their lives were impacted by the pandemic. You can also share your own story by filling out the form on the website.
COVID Community Connections is both a tool for connecting and a tool for educating. Aside from the Experiences feature, the data collected from the forms is also compiled into graphs on the Statistics page. This allows for people to see and interpret crowdsourced information about COVID-19 and its most common symptoms. Additionally, on the Information page, there is a clickable world map that displays up-to-date data relating to COVID-19 cases for every country. On this page, there is also a Fact Checker section that displays common misconceptions about the pandemic and offers credible sources and articles to educate people on the realities of COVID-19.
How we built it
The website was built with HTML, CSS, and JavaScript and most of the development was done on Glitch. We also made use of Google’s Firebase RealTime Database and an API for COVID-19 data. The p5.js library was also used to create the animations of the loading screen, which were recorded and put into a GIF and of the home page and headers, which are live and randomized sketches. Other tools and programs used include Photoshop and GitHub.
After deciding on an idea, we divided our tasks and spent the first day trying to complete as much as possible. By the end of the day, most of the UI was done, the database was created, and the graphs were added to the page. The second day was dedicated to connecting the database to the forms and graphs and fixing any bugs that came up. Also, this was when the UI was cleaned up and styling for the mobile website was made.
Challenges we ran into
Most of the challenges we ran into were related to using the database since we are fairly new to it. One of our bugs would be that the graphs on Statistics and the experiences on Experiences would only load and show after the page was refreshed for a second time. After reading through the code, we realized that the functions calling for the drawing of the graphs or showing of the experiences were being called before the appropriate data was being retrieved from the database. To fix this, we called these functions after getting what we needed from the database. Another problem we ran into was updating statistics information when a form was filled out because we were having difficulty with finding the right branches and using parse to be able to use the data how we wanted it to be used.
Accomplishments that we're proud of
We’re proud of the product of this weekend because it is the culmination all of the hard work, dedication and skills we’ve learned. To see it pay off as a tangible and deliverable project feels amazing, especially considering that we were able to complete it in one weekend. In particular, most of us have never worked with an api before and are pleased to have been able to integrate it smoothly into our interface.
What we learned
We learned a lot, not only about how to make a website and the many, many things required to build one, but also about how to work together as a team (especially during the hard times) and create something bigger than ourselves. Through every glitch and setback, we used our skills and each other to come out the other side.
On the technical side, we were excited to further our knowledge of Google Firebase as we have worked with it once before. We also got more comfortable with designing UIs and optimizing our code so that we can quickly adapt it should any change arise.
What's next for COVID Community Connections
Future plans for the website include adding a discussion forum where people can have conversations in real time and be able to reply to people’s Experiences. We would also like to add other language options to make Covid Community Connections more accessible.
Built With
apis
css
firebase
html
javascript
p5.js
Try it out
covidcommunityconnections.github.io
github.com | COVID Community Connections | Connect with people around the globe to share your experiences with COVID-19 | ['Janvi Patel', 'Camilla Sophie Djamalov', 'Laurel Xiang'] | ["People's Choice", 'Honorable Mention', 'Re-Flatten the Curve'] | ['apis', 'css', 'firebase', 'html', 'javascript', 'p5.js'] | 103 |
10,539 | https://devpost.com/software/techacks-2020 | Title Scene
Washing Hands!
Lunch Time
Social Distancing
Java Code using the Processing Library
Incomplete drawing of Stacy in Krita
Inspiration
Both of us have cousins and younger siblings that are returning back to school during the COVID-19 pandemic. We both know the difficulties of getting young children to retain "boring" information such as procedures. We wanted to create an interactive game to help young students better remember COVID-19 safety procedures.
What it does
Our project is a game for young students and children to learn about the necessary precautions to take when going back to school when the COVID-19 pandemic is still happening. It follows a young girl named Sarah as she prepares for COVID-19 at home and how she interacts safely with other students at her school.
How we built it
We built this app with Java using the Processing graphic library. In addition, many of the items and all the characters were drawn by hand on Krita as well. For the background music that is heard in the game, we imported the sound library from Processing in order to play it.
Challenges we ran into
The hardest challenge we ran into was figuring out how to code this project. We were thinking of making an informational website, but thought that a game would be much more helpful in getting children to retain the information.
Accomplishments that we're proud of
We are so proud to have accomplished such a great-looking and easy-to-use game for all students to use and we are excited to we have coded more than nine fully interactive scenes which make students care about Sarah and empathize with her as she goes throughout her day with this pandemic going on.
What we learned
Not only did we learn more about coding and how to create a game that can also educate, but also entertain students, we learned much more about COVID-19 and the precautions and challenges students face when going back to school.
What's next for Back to School with COVID-19
We hope to continue to improve back to school with COVID-19 to make it more accessible, informational, and even more straightforward. Since this game was coded on Processing, it is extremely intuitive to convert this code into p5.js and use this script to input the game into a website. After the website is created with the game, we hope to send this to schools in our community, our city and even our country so that these schools are equipped with technology to effectively teach kids how to be safe in school and overall public areas. Additionally, As safety guidelines for going back to school during COVID-19 continue to evolve, we plan to update this game to better reflect updated guidelines.
Built With
java
krita
processing
sound
Try it out
github.com | Back to School with COVID-19 | A fun interactive game for kids to play to learn the necessary precautions when coming back to school during COVID-19 | ['Ai-Linh T', 'Mei Hou'] | [] | ['java', 'krita', 'processing', 'sound'] | 104 |
10,539 | https://devpost.com/software/femed-org | Our page, FemEd is dedicated to honouring the overlooked contributions of strong women in the past.
Made from HTML and CSS, website was created entirely from scratch
Who are we?
FemEd is an NGO dedicated to helping women around the world find their voice, aiming to educate individuals on inspiring stories of women who made history to empower the next generation of female leaders.
Inspiration
What can a couple of beginner coders accomplish over the course of two days?
That was the question I asked myself after attending the opening ceremony, as this was
our first hackathon
. We knew we wanted to tackle issues women were facing in society and starting brainstorming immediately. Soon we had come up with a very long list of ideas, but both felt inclined towards one particular problem. While women have been a part of our world since the very beginning, they are given very little representation in both history and media.
Recorded history has been dominated disproportionately by men. It’s very easy to forget that women were also an active part of it. While it has gotten better today, there is still long ways to go before we can effectively bridge the gender gap. Our team decided to
address this problem by creating a website
where people of all age and race could read and share stories of incredible women. Later, it expanded to include promoting and sharing nonprofits and accessing online resources.
Challenges
Unfortunately, we were at a disadvantage, two of the four members of our team did not show up to the hackathon. The two of us remaining had limited experience in HTML and were unfamiliar with the IDEs. Despite these setbacks, we got to work straight away by first sketching out what we wanted the website to look like. Then, we coded the skeleton of the site. We initially found
collaborating online to be quite difficult but found a solution by splitting up the work.
One member worked mainly on the code in HTML while the other worked mainly on formatting in CSS.
What's next for FemEd?
These past couple of days have been full of learning experiences. We still can’t believe we managed to code a functioning website completely from scratch. If we were given more time, we would most definitely refine the look and add more interactive features. While our project may not be the most impressive, hours upon hours of work was put into this final submission and we are beyond proud to have created the site with the limited time and experience we held. We hope you enjoy our demo site.
Thank You
We would like to give a huge thank you to all the organizers and staff at this Hackathon who spent countless hours preparing for this amazing event, we are incredibly grateful for the opportunity to attend all these webinars and compete in this hackathon.
Built With
css
html
javascript
Try it out
smallonion60.qoom.space
github.com | FemEd - Femme Education. | FemEd is an NGO dedicated to helping women around the world find their voice, aiming to educate individuals on the stories of women who made history to inspire the next generation of female leaders. | ['Virginia Xie', 'Stuti Garg'] | [] | ['css', 'html', 'javascript'] | 105 |
10,539 | https://devpost.com/software/virtual-community-f8o27u | Inspiration
I wanted to make an app that can help to build a community which can communicate with each other for business and health purpose.
What it does
In business section , the startup company and individual people who is looking for loan can discuss their idea so that anyone can be interested in their project give them loan. In the health section, people can see doctors's list and their expertise field, can see nearby doctors and can chat with them for taking suggestion.
How I built it
I built it in android studio. I used firebase,googlemap and back4app in this regard.
Challenges I ran into
I did not work on google map before,so it took me some time to implement the thing I wanted to do
Accomplishments that I'm proud of
I have successfully made an app that can be used for various purposes like chatting ,post sharing ,see nearby doctors
What I learned
I have learned a lot. Basically my knowledge about using google map and firebase database has been developed.
What's next for Virtual Community
I will use machine learning in various sector and will enhance its section from business,health to education,recreation section.
Built With
android-studio
firebase
Try it out
github.com | Virtual Community | My app can be used for business and health purpose. In business , people can share idea to take loan. In health,see nearby doctors and their list and can chat with them for suggestions. | ['Nishat Aurora', 'Michelle Chen'] | [] | ['android-studio', 'firebase'] | 106 |
10,539 | https://devpost.com/software/distance-learning-for-asd-students | Inspiration
Students with ASD, or autism spectrum disorder, are used to specialized curriculums. In the classroom, they have access to many tools and visuals that can help enrich their learning; however, distance learning changes all of that. Many students no longer have access to these resources. It is also difficult for parents who have to actively monitor their children while doing their own work, and for teachers who have to develop a new curriculum while still keeping students in a somewhat familiar and friendly environment. For this, I have created a friendly distance learning model for ASD students.
What it does
This is an interactive website that utilizes visuals for lessons and assignments. All of the lessons/assignments are listed in a visual schedule that is interactive so that the student can check off items that they have completed. The last item on the visual schedule promises a reward after completion of all assignments for motivation. The assignments are automatically changed everyday based on an external database of assignments that a teacher can regularly update according to their curriculum. Each student has their own account so that the website can fit their preferences. Some things they can alter are the order in which their subjects appear in their visual schedule and the visual supports so that they are most helpful for them. As of now, there are tabs for english, math, and science. The english tab has exercises for writing sentences using visuals and a memory card game to reinforce vocabulary. The math tab has resources such as an abacus so that students can reinforce concepts such as counting and simple addition. The science tab has interactive lessons to teach concepts such as the rain cycle and others. All of these assignments can be submitted with the click of a button and are updated to an external database that a teacher can look over so that they can review the progress of all of their students. Upon submission, students are redirected to a rewards page, which for now is an interactive drawing resource. If students wish to look at/do past or future assignments, they can do so on the home page.
How I built it
I made the website layout using html, css, and javascript. I used processing for the abacus on the math tab, the interactive rain lesson on the science tab, and the interactive drawing on the rewards tab after submission. I used php and mysql for the database connections.
Challenges I ran into
The CSS was probably the hardest part of this project. The elements were hard to organize on the pages and often didn't work the way i wanted/expected them to.
Accomplishments that I'm proud of
I am proud of the way the website turned out in the end. I am especially happy about the interactive bits that I made using processing (the abacus, rain lesson, and interactive drawing tool). I am also happy that the php and mysql parts worked out.
What I learned
I got to reinforce my knowledge of php and mysql, which is something I haven't worked a lot with in the past.
What's next for Distance Learning for ASD Students
I hope to add many more lessons and make it even more user friendly by having a registration tab on the page and allowing the user to control more aspects of the website, such as background color, types of assignments, etc. I also look forward to incorporating some kind of adaptive learning model to this website to make it more user friendly.
Built With
css
html
javascript
mysql
php
processing
Try it out
github.com | Distance Learning for ASD Students | A distance learning model for ASD students with resources/visual tools that may not be available to students because of school closures. | ['Priyanka Jakka'] | [] | ['css', 'html', 'javascript', 'mysql', 'php', 'processing'] | 107 |
10,539 | https://devpost.com/software/rundown-970j5s | Rundown Logo
Rundown Main Screen
Rundown Help Screen
Rundown Main Search
Rundown Results Screen
Inspiration
When learning about new concepts on your own, it can be difficult to know where to begin. Finding complex information can be discouraging for beginners starting to learn something new. We thought of an application that narrows a broad topic down to keywords, and similar articles that help students and researchers. Essentially Rundown will guide users to simpler related topics, and provide suggestions on what academic articles to start exploring. Rundown is great for the early stages of brainstorming, finding and learning more about topics and the final stretch to completing a reseach project.
What it does
Rundown uses a series of input words to provide the most related and frequently referenced academic keywords and articles. Our project is useful for finding related topics to explore research options given a broad topic. This web application provides suggestions on where to start exploring when learning about new concepts. Using an API, our website searches through Google Scholar and tailors your results based on the most relevant article. Rundown finds articles which cite or are cited by the root article (the most relevant article), and distills the articles into the most frequently appearing keywords to best tailor to your search.
How we built it
We started Rundown by prototyping and designing the UI/UX in
Figma
. After the designing process, we used
HTML
,
CSS
and
JavaScript
for the frontend part which was simply displaying the colours, images and taking the input from the textbox. Our backend part was built with
Python
which included implementing the scraping capabilities and using the API to find the most relevent artilces according to Google Scholar. This web application is hosted in
glitch
.
Challenges we ran into
While constructing the web-scraper, we ran into problems with Google Scholar as it was unable to handle the number of requests we were making with our web-scraper and thus had to use a proxy (crawlera) to bypass this hurdle. Additionally, joining the front-end and back-end was a challenge for us as we did not have experience with this before.
Accomplishments that we're proud of
Our team is proud of bringing an idea from concept to creation and challenging ourselves with new tools and concepts we had never fully implemented before. Each of us went out of our comfort zone to learn more about different tools and aid one another in creating this project.
What we learned
We learned how to use Figma, an interface design tool that we used to create our prototype at UI/UX. In our prototyping stage, we learned more about creating a simple design and user friendly application. In our backend development, we learned how to use API's and incorporate them into our own project.
While a couple of us have some programming experience, translating that experience into something actionable and presentable through a UI was particularly challenging. We had experience with front-end development and scripting, but no experience joining the two. Learning about different APIs available and what tools we really needed to master to get the job done was something we all learned along the way.
What's next for Rundown
In the future, we plan to include search features for specific articles in rundown. Through this, populating related keywords and articles will be easier with this feature. This would allow users to specify their searches even further than just three key words. In addition to this, we hope to include a suggested search bar. Currently, our search bar relies on the user only to input specific search words. Many other search engines and websites include this feature and we aim to do the same.
Built With
crawlera
css
glitch
html
json
python
scholarly
scrapy
Try it out
github.com | Rundown | A simple webapp that produces most frequently appearing contextual keywords, suggested related/fundamental contextual reading, and suggested exploratory reading from user-specified keywords. | ['Anaïs Rojas', 'Abigail Wong'] | [] | ['crawlera', 'css', 'glitch', 'html', 'json', 'python', 'scholarly', 'scrapy'] | 108 |
10,539 | https://devpost.com/software/maptivist | all code used in app
Inspiration
My work with the Virginia Youth Climate Cooperative has shown me the importance of local, grassroots activism, and this was at odds with what I saw people in my social circles promoting on social media in support of Black Lives Matter -- they largely promoted national petitions, and writing to national leaders (like representatives and senators), even though we can be much more effective on a local scale.
Additionally, as someone interested in activism, I've noticed that information is very decentralized -- most information about specific chapters is found on organization sites or on networks of
some
groups, like the Action Network.
What it does
The app uses a user's location to shift the map and show chapters of popular organizations for a variety of causes -- for this hackathon, I included BLM, Generation Ratify, and Extinction Rebellion as they represent three major social issues -- racial justice, feminism, and environmentalism. Because it is a starting place for people, it also has more information about these organizations as well as information on safety and rights for protesters.
How I built it
I built this app on MIT App Inventor, but I also used geojson.io to make geojson files for the various chapter locations of all of the organizations. I used a map component and FeatureCollection components to import the geojsons as layers in the app.
Because I had over 100 unique markers in my application, I made use of the AnyComponent capabilities of AppInventor to ensure that I could effectively account for all unique chapters without tediously hardcoding every possible event that could occur.
Challenges I ran into
Initially, I had planned to use zip codes as a means of locating the user -- however, App Inventor's map component works purely off of coordinates, so I had to switch to using a location sensor for identifying the user's location.
Additionally, configuring the UI so that it looked proportional on my phone (which is longer and thinner than most phones) was challenging as what looks normal on my phone looks completely out of line in the online emulator -- I had to make minute adjustments to the UI while my phone was connected to App Inventor.
There is also a glitch I struggled with in the app with the map, as when tapped, it resized into a much smaller window despite none of my code changing the size of the map beforehand -- to guarantee usability, I added a safeguard by making it so that the map resizes to its original size whenever it is double-tapped.
Though it wasn't very challenging, hardcoding each chapter locations into geojsons was very time consuming and took multiple hours.
Accomplishments that I'm proud of
I initially struggled to figure out how to code for each of the features/markers and was at one point seriously contemplating hardcoding all marker presses as individual events -- however, I then figured out how to use the AnyComponent feature -- which I had never used before -- and successfully streamlined over 100 individual markers/potential events into a single event handler.
I'm also proud of myself for using the WebViewer component for the first time, which involved me looking deep into App Inventor FAQs/resources to figure out the appropriate command for opening an external browser.
What I learned
I learned so much about geojsons -- this is my first time working with them so closely -- as well as maps on App Inventor. Though I've used maps in other applications before, never has an app of mine been so map-focused. Additionally, I learned about AnyComponent features for the first time, which was incredibly helpful in keeping my code efficient.
What's next for Maptivist
As I learn more about how to use Android Studio, and transfer what I've learned about Java in AP Computer Science, I hope to be able to code a more advanced version of this app in Android Studio, possibly with zip code compatibility as well as a newsfeed with relevant information about issues in a user's area.
Built With
geojson
mit-app-inventor | Maptivist | Find activist chapters near you! | ['Lalitha Aiyar'] | [] | ['geojson', 'mit-app-inventor'] | 109 |
10,539 | https://devpost.com/software/changehub | Sign Up for ChangeHub
Log In for ChangeHub
View, add, or submit petitions on User portal
Accept or reject new entries on Admin portal
Team
Tech Challenge
Proposed Solution
Tech Stack
Inspiration
Sign the Justice for Breonna Taylor petition!
Text “FLOYD” To 55156!
Email the Baltimore Police Department!
With the several injustices in our world today from racism to sexism to classism, social activism is important more than ever now. However, with so many links, emails, and numbers, it can be difficult keeping track of all of it and making sure everything related to your views gets noticed and signed.
With this problem in mind, our team created ChangeHub—an all-in-one platform to sign petitions, email representatives, and text important bots!
What it does
ChangeHub has two main points of view: users and admin.
Users are able to:
Sign up with personal information
Allow ChangeHub to sign, text, and email on behalf of them
Subscribe to and view topics and sign related petitions
Users mark off petitions to sign and service signs them all at once
Submit petitions, emails for representatives, and texting representatives through an easy form
View all previous petitions
Admins are able to:
View a portal for admins to approve petitions
How we built it
For our frontend, we designed with Figma for our wireframes and mockups and React.js to create a responsive web application along with components from the Material-UI. Our backend is developed with Python and Flask for three main aspects:
Signing Petitions
: With web automation using Selenium and a ChromeDriver, we are able to mimic signing petitions on the behalf of our users. Additionally, we were able to gather all of the petitions through scraping petition sites with beautifulsoup with websites like
Color of Change
, a nonprofit civil rights advocacy organization in the United States
Texting Representatives
: We utilized the Twilio API to send SMS messages
Emailing Representatives
: Through the SendGrid API, we send emails to people with templates grabbed from cardd sites like the
Black Lives Matter site
With important user and petition information, we stored everything into Google Firebase.
Challenges we ran into
Unfortunately, one of the biggest petition platforms does not allow programs like ChromeDrivers to mimic signing petitions.
Accomplishments that we're proud of
Although this is our first hackathon together and the first virtual event, we were still able to come up with an idea and bring it to life!
Built With
beautiful-soup
firebase
flask
python
react
sendgrid
twilio
Try it out
www.figma.com
github.com
personalmicrosoftsoftware-my.sharepoint.com
uci.zoom.us
drive.google.com | ChangeHub | Sign petitions, email your representatives, and text to petitions all in one place. | ['Areeta Wong', 'Lily Pham'] | [] | ['beautiful-soup', 'firebase', 'flask', 'python', 'react', 'sendgrid', 'twilio'] | 110 |
10,539 | https://devpost.com/software/stand-with-breonna-vy4h19 | How to take action and what to do.
A passage from the about section.
The script that you can read when you call.
The home page.
Inspiration
The recent events of the Black Lives Matter protests really struck a chord in me. Since as a girl of color myself I went about researching ways that I could further advocate for the cause. I stumbled upon the story of Breonna Taylor one day. The story of a strong and powerful woman who was murdered in her own home. There were no repercussions for her murderers, simply a paid leave. Therefore I wanted to spread awareness and show activism by making a website dedicated to her. To the black lives matter movement.
What it does
The home pages talks about what happened to Breonna Taylor. To educate others about what really happened to her. The take action page shows activism, where you can take action to help get her justice. Where anyone can go and make a change. It includes a script that you can read off when you call anyone that is listed. Therefore making it easier to advocate for breonna Taylor with less stress.
How I built it
I first used HTML to make the website's guidelines. To make sure that everything was connected. I didn't know much about coding but I researched on my own and watched the recordings of the workshops. I figured a way to make a website from basically no coding skills prior.
Challenges I ran into
I was a total beginner, I didn't have any experience beforehand. I also was just coding by myself since I am here for the learning experience by myself. Therefore I ran into a lot of challenges. For one, getting the CSS elements to do what I wanted to was hard in itself. Also a small detail of when you click on an item in the checklist it gets crossed out. There is a small amount of java just to give life to the site. But the whole project overall was such a challenge because of my lack of experience.
Accomplishments that I'm proud of
I am extremely proud of the website since I had no coding experience prior to this. I am especially proud of the take action page since I think that it is easy to use and friendly for anyone who goes on it. Considering I knew nothing it made me feel accomplished.
What I learned
I learned so many things that I could go all day. I learned about things not only from the workshops but from coding and learning skills. I learned the basics of html and tried to develop more and more to make the site have more functionality.
What's next for Stand with Breonna
I would like to add a widget but it is still in progress. I was trying to code it but there were still bugs. Therefore if I have more time I would like to add that!
Built With
css
html
javascript
Try it out
justice-for-breonna.glitch.me
glitch.com | Justice for Breonna | A website advocating for justice for Breonna Taylor and how to take action. | ['Katherine Xu'] | [] | ['css', 'html', 'javascript'] | 111 |
10,539 | https://devpost.com/software/ancient-civilization-explorer | An interactive map where users can click on the different icons to learn more
A satellite image view of the map
A pop up window with more information that appears when an icon is clicked
Inspiration
It's said that familiarity breeds contempt - but unfamiliarity does too. Too often we view past civilizations or cultures though a lens of exoticism at best, and superiority or condemnation at worst. We believe it's important to study these cultures with an intent to learn, analyze, and understand, and not to judge.
Ancient civilizations are among the furthest removed cultures from our own, and the distance of time means that much information about them has not reached us today. This makes ancient civilizations a particularly interesting and challenging topic for us. In this project, our aim was to learn about these unfamiliar cultures and to present our findings in a fair and interesting way. After all, these civilizations are the foundations upon which our present societies are built!
What it does
This is an interactive map that illustrates the location of early civilizations on the world map. The different regions are highlighted in purple for perspective on the size and influence of each ancient civilization. When the icons are clicked a tab will pop up with a slideshow of pictures and information on that specific civilization. Links are provided for the user to do further research.
How we built it
The website consists of html files hosted using GitHub Pages. The interactive map is generated through the Google Maps JavaScript API. We used Google My Maps to create outlines of the regions spanned by the ancient civilizations, then extracted the KML file data and parsed it with Excel to overlay onto our map. The individual markers were customized into JavaScript objects. The information on the civilizations was researched over the course of the weekend by our team members.
Challenges we ran into
This was our first time working with the Google Maps API so it was difficult to get get past the steep learning curve.
We tried to get the Google Maps API to display data from a KML file that we generated, but we ran into challenges with using locally saved KML files. After some struggles and lack of success, we decided to create our own KML files and parse the coordinate data of the KML file directly to the script.
Accomplishments that we're proud of
Learning JavaScript
Solving issues involving reading KML files
Solving merge conflicts
Learning how to use BootStrap
What we learned
How to use the Google Maps API
How to use JavaScript
What a KML file is and how to create one and use it
How to use GitHub
How to use Bootstrap
What's next for Ancient Civilization Explorer
The civilizations that we featured spanned enormously long and disparate eras. We hope to add an interactive timeline that can show how the civilizations evolved over time.
After a weekend of research, we've barely broached the surface of these civilizations! Each civilization includes many cultures, and each culture has its own art, literature, architecture, languages, and religions...
We're happy with the start we made during this project, but there's still so much more learning to add to our Explorer.
Built With
bootstrap
css
excel
google-cloud
google-maps
html
javascript
kml
Try it out
github.com
jane-dong.github.io | Ancient Civilization Explorer | Explore ancient civilizations through this interactive map! | ['Calista Abuan', 'Grace Z', 'Michelle Li', 'Jane Dong'] | [] | ['bootstrap', 'css', 'excel', 'google-cloud', 'google-maps', 'html', 'javascript', 'kml'] | 112 |
10,539 | https://devpost.com/software/yourspeaker | Home Page/Main Screen
Add Customizations
Voice Audio Preferences
Filming
I wasn't able to put my face in the video, here is a separate link of just my face xD:
https://drive.google.com/file/d/1E980SZMdbyhC4AVKEmYnbPiNlhnmZkwM/view
Why I made it
I made YourSpeaker because I wanted my hack to have a tangible impact on the community. This app can bring real change to peoples' lives, which was my primary motivation for making it.
What it does
The app acts as a conversational aid to individuals who suffer from mutism. It essentially acts as their voice. A user enters the desired message into the text box, and upon clicked the "Say it!" button, the app will speak the text. There are other features to app, including adding customizations and voice audio preferences.
How I built it
I built app from scratch entirely using the Xcode environment supplied by Apple. The language I used was Swift 4.0.
Accomplishments that I'm proud of
I'm particularly proud of the data persistence in this app. Using NSUserDefaults, I was able to save all the user data into a standard plist, and constantly just reuse that plist. Getting that to work properly was definitely a big milestone.
What I learned
This project helped me learn how to use AVFoundation, and overall broadened my coding experience and knowledge. I also was able to gain some insight into mutism and the affected parties.
What's next for YourSpeaker
I believe YourSpeaker has the potential to become so much more than just a mutism aid. In the future, I plan to add features for deaf people to use the app as well. The added feature will register someone else's speech and convert it to text for any deaf individual to read and respond to. I also want to add more languages to the app in the future. Hopefully, with consistent effort, I will be able to publish this app onto the App Store.
Built With
avfoundation
nsuserdefaults
swift
uikit
xcode
Try it out
github.com | YourSpeaker | Your personalized conversational aid! | ['Shruti Agarwal'] | [] | ['avfoundation', 'nsuserdefaults', 'swift', 'uikit', 'xcode'] | 113 |
10,539 | https://devpost.com/software/educology | logo
Calendology
Goalogy
Knowology
Main
Welcome
Inspiration
A quality education is not just for the privileged. Although the numbers of low income households keeps increasing, the number of underprivileged high schoolers that attend schools keeps dropping lower and lower each year. This is because many students opt out of seeking higher education in favor of immediately joining the workforce, believing that going to college or high school won’t get them anywhere. We were both inspired by the quality of education in low income communities, as well as the state of classrooms during quarantine. We built Educology to target some of the main problems we researched.
What it does
Educology has a few main features - 1) Knowology, 2) Calendology, 3) Goalogy, 4) Breakology, and 5) Infology.
Knowology is designed for students in classroom environments that have a very high student to teacher ratio, where the number of students outnumbers the number of teachers in a classroom by a landslide. In this kind of environment, it’s easy for the students’ voice to go unheard and for them to not understand the material being taught. It is also targeted towards shy students who have trouble speaking up in general. Therefore, Knowology displays a button that makes a sound so that the teacher is notified efficiently that someone didn’t understand the concept, so it has to be reviewed again.
Goalogy: This feature is aimed towards those who feel unmotivated. It’s a platform for them to post their own dreams and keep track of them, even after exiting the feature. The average age of people who enter the workforce is steadily decreasing, especially in these kinds of poorer environments due to children dropping out of school to help the family in some sort of physical labor usually. However, Goalogy seeks to help students realise that there’s always a place for them and their dreams in the world.
Calendology helps students organize their tasks in an easy, readable way that is different from other online calendars. This way, they can easily reset their tasks per week and put however many tasks they want per day, all on one simple platform! They can also view their tasks for the day in a seamlessly integrated way to schedule all of their events, school related or extracurricular.
Breakology is a good feature for students to take a break and relieve stress. Whatever issues they are dealing with, they can put them aside to play a simple game and relax.
Infology displays the uses for all our features and how they are supposed to be used. The users always have access to this page if they are confused or need help.
How we built it
We built it using MIT App Inventor's revolutionary platform. We were able to complete so many features in such a short amount of time due to its complete and readable coding.
Challenges I ran into
We had a lot of trouble with the database info, but we eventually figured it out with the help of youtube tutorials. We also had minor issues with UI/UX design for some of the screens but were able to explore more features of MIT App Inventor through this.
Accomplishments that we're proud of
We're proud we were able to create an MVP of Educology in such a short amount of time, and we're really proud of the feature ideas we came up with. We're also proud of our logo :)
What I learned
We learned a lot about app development, and hope to translate this into other softwares like Swift and/or Android Studio.
What's next for Educology
We want to build upon our Goalogy feature, as it could be an extremely valuable feature if it was converted into a community goal space.
Built With
mit-app-inventor
Try it out
github.com | Educology | Targeted towards those studying in low-income communities as well as virtual classrooms around the world, Educology embraces the new era of education through its revolutionary features. | ['Sanya Gupta', 'Arushi Tyagi'] | [] | ['mit-app-inventor'] | 114 |
10,539 | https://devpost.com/software/mario | Mario Smash Brothers Pyramid Creation
Screen Shot
Inspiration
When I looked at the Mario Smash brothers game it inspired me to make one of their pyramid using c, a computer language.
What it does
It prompts the user to type in a number from 1-8 and that will determine how high the pyramid will be.
How I built it
I built it with the computer language, c.
Challenges I ran into
Compiling the code each time I modified the code.
Accomplishments that I'm proud of
I am proud that I replicated the Mario Smash brothers pyramid from the game.
What I learned
I learned how to use c to make this program
What's next for Mario
To make and add more features from the game.
Built With
c
Try it out
ide.cs50.io
devpost.com | Mario | This program prompt the user how high they want a Mario smash brothers pyramid they want it to be. | ['Annette Evelynn Paul'] | [] | ['c'] | 115 |
10,539 | https://devpost.com/software/tideman | Screen 1
Screen 4
Screen 2
Screen 6
Screen 3
Screen 8
Screen 5
Screen 7
Inspiration
Recently, I have realized how important and complicated the election process is. So I decided to code a program that determine the winner based on data collected from voters.
What it does
Out of responses collected from the voters, Tideman calculates who is the winner in that election.
How I built it
I used the language, c, to make Tideman possible.
Challenges I ran into
It was hard to compile the code every now and then
Each time I put in a new line of code an error pops up and I worked hard to create this program so I really hope its worth it.
Accomplishments that I'm proud of
I am proud of finishing the program, which is 225 lines of code, literally
I am proud of being able to contribute to the world using this program, potentially for the next American presidental election with a little bit of modification to my current code.
What I learned
I learned how to correctly use c to invest in the world's future.
What's next for Tideman
Tideman will be upgraded to use in future elections with more variables and to hold more voters without crashing.
Built With
c
Try it out
ide.cs50.io
devpost.com | Tideman | This program can be tool in major government elections to determine a winning candidate. | ['Annette Evelynn Paul'] | [] | ['c'] | 116 |
10,539 | https://devpost.com/software/story-time-hnvf9m | Language Stories Page
Home Button Code
Language Stories Page
Home Page
Log-In
Splash Screen
Language Stories Page
Inspiration
So many children in the United States suffer from illiteracy. In the United States, approximately 14,000,000 adults are illiterate. 65% of all fourth graders are considered ‘below proficient’ for their grade. Children with parents with low literacy rates have a 72% of having extremely low literacy rates. Due to this cycle of illiteracy, so many of those stuck in poverty are unable to ever change their lives for the better. This must be changed immediately.
What it does
For this, we built our app, Story Time. Our app will increase literacy in younger children as listening to bedtime stories has proven to do so. It helps bridge the gap between low income and high income families. Many low-income families cannot afford the same resources as high income families, causing their children to become set-back in learning. Our app provides them with such. Immigrant children in the United States are not provided with accessible resources due to their language setbacks. Our app ensures they are not far behind education wise compared to their peers regardless of the inability to fluently speak English. All of this is done by reading a child stories and asking them fun trivia! With the fun stickers the child gets after certain benchmarks, the literacy improvement will be radical! (Sadly we could not get all of this done with the time constraint and each other’s schedules.)
How we built it
We designed our app in Canva and built it in MIT App Inventor. We plan to rebuild it on a platform that supports both Android and iOS after gaining further technical knowledge.
Challenges we ran into
We had many technical difficulties when making our app and video. One major challenge was when we had to record our presentation for a video. Our teammates' microphone was not working so we had to work around it by calling each other and saying the lines through a different microphone. Another challenge was combining our app. The app merger we downloaded was not working. We had to design and recode the entire app again on the same project.
Accomplishments that we're proud of
We did it! The fact that we were able to accomplish all of this on an extreme time crunch is amazing! This made us feel so accomplished since we didn’t expect to get as much done as we did.
What we learned
We learned how to manage our time effectively and use different platforms to create our app and video. We also learned that the harder we tried to overcome problems, the quicker we overcame them.
What's next for Story Time
In the future, we plan on adding more stories and more languages, so that many more kids will be able to benefit from our app. We will also try coding it on a different platform because MIT app inventor is only compatible on android and we want everyone to be able to access the app.
Built With
mit
mit-app-inventor
tinydb | Story Time | Open the doors to a whole new world! | ['A M', 'Sailaja Kadali'] | [] | ['mit', 'mit-app-inventor', 'tinydb'] | 117 |
10,539 | https://devpost.com/software/techacks-memoria-team-iridescence | Initializes stored data variables + buttons to timer/flashcards/how it works
Initializing boxes + button to create + back button to home + alternating study and break timers
Finding out which boxes to run when flashcard page opens, and running through the needed cards
(1) Checkmark and X buttons: finding out what is the current box and moving the card appropriately
(2) Checkmark and X buttons: finds the next box that has cards
(3) Checkmark and X buttons: continuation as (2) and changing card colour
Deleting a card with a pop-up alert asking whether the user is sure they want to delete the card
Creating a new card with the text input from the user
Initializes mins and secs for timer + back button to home + setting visibility of UI elements
Function to make the user's time input into an integer to use for the timer + initializing local variables
Starting the timer when start is clicked + time countdown
Study timer and break timer alternate + randomized messages during break
How it works screen goes back to home screen
Inspiration
Our inspiration for creating this app is the experience that all students go through. The process of studying for tests and exams takes up a significant amount of time, and it is a struggle to memorize so many important facts and formulas. Even after putting in so much effort to remember everything, in just a moment you can forget what you studied during the test and your mind can go blank. These challenges that we personally go through, and also watch our classmates go through, are what motivated us to code Memoria.
What it does
Memoria consists of two parts: flashcards and a timer. The flashcards are reviewed in a certain manner to reduce the rate of decay of memory based off of The Forgetting Curve discovered by Herman Ebbinghaus, a German psychologist. The timer plans out certain periods of studying with rest periods in between. Studies show that we concentrate best during these short bursts of time. The amount of time pre-set in the timer is based on the Pomodoro technique.
How we built it
We used Thunkable to code this app. We created a minimalistic user interface, with a soothing green/blue colour scheme. We also designed a logo/app icon for Memoria. It uses logical block code to start events with sophisticated algorithms, and the use of functions.
Challenges we ran into
One of the most prominent challenges was that Thunkable, although containing text input, does not have any numerical input, and it cannot automatically typecast. Because of this, we had to manually write a function that would convert the text input for the amount of minutes in the timer and turn it into an integer.
Accomplishments that we're proud of
We are extremely proud that we managed to fully complete this app, especially as it contains two different functions (the flashcards and timer). Even with these two functions, we found the time to put more effort into the app's design, and ensure the optimal user experience.
What we learned
During the workshops and opening ceremony, we got to hear from many different people. It was so inspirational for us to hear the perspective and journey of so many successful women in the STEM industry.
What's next for TecHacks Memoria - Team Iridescence
After working on it more and perfecting it, we hope to officially publish Memoria in the Google Play Store and App Store. We also look forward to creating more apps to help the student community.
Built With
thunkable | TecHacks Memoria - Team Iridescence | Memoria is an app that revolutionizes studying through the use of flashcards and a timer. Remember, Review, Repeat. | ['Halley Halim', 'Emily Wan'] | [] | ['thunkable'] | 118 |
10,547 | https://devpost.com/software/polyglass-95mnx4 | Inspiration
While brainstorming, we decided we wanted to create a product which would allow people everywhere to solve social inequalities and injustice within their own communities through communication and political transparency. We were inspired by the First Principles method and searched for a fundamental issue which allowed social injustice to plague our country while continuously being overlooked. Voter turnout, especially among younger generations, has become a fundamental issue damaging democracy. For example, one of the most popular names in Congress, Nancy Pelosi, received only 89,460 votes in California’s 12th Congressional District’s 2020 election out of the district population of 700,000. This means that a whopping 88% decided to not take part in the democratic process. From our own personal experience, we found that many young adults, especially those just now entering the voting pool, often cite disinterest in voting and politics for reasons including voting complexity, and a lack of objective and readily available information about the candidates. Most are entirely unaware of the legislation introduced and passed by Congress and have a difficult time tracking which members of Congress support the same social justice issues they are passionate about.
What it does
Enter Polyglass, the website we have designed to tackle these issues of low voter turnout and political confusion. With a simple and sleek user interface, Polyglass allows visitors to view recent legislation introduced and passed by Congress, along with a visual breakdown of the vote in familiar thumbs-up and thumbs-down styling. Additionally, search functionality allows users to quickly look up specific politicians to see all of their actions (“yay” or “nay”) on recent bills. Polyglass’ modern UI and clean organization of congressional data demystifies the actions of our government and allows users to see whether their interests are truly being pursued by their congressmen. We no longer need to depend on traditional media where politicians have mastered the game of manipulation and exaggerated support for the policies we demand. As voters, we must come together to solve issues such as police brutality and equal rights by using the system designed by the Founding Fathers- the democratic process. With Polyglass, we make the process of forming opinions and voting decisions as simple as possible for not only all voters, but especially so with the young generation most familiar with Polyglass’ modern look and least familiar with the process of government.
How I built it
For our front-end website, we experimented with the Vue.js library for creating a simple and easy-to-navigate user interface to load the data from our back-end API without having to render files on a server. We had never used Vue.js before, but we did not end up having a difficult time integrating the library into our project. This allowed us to host our final project demonstration on GitHub pages and also allows users to switch between pages and specific Congress members and legislation without having to send a new HTTP request.
As for the back end of the website, we used the explanations provided through the API microservices workshop to build a FastAPI server to return data via the Congress API, essentially acting as a bridge between the API and our Vue.js front end web app (although for the demonstration, we instead put everything on the front end as to be able to host the site on GitHub Pages). Building on top of Bootstrap 5 turned out to be a successful design decision, as it provided the sleek and modern look that proved to be so important to the effectiveness of Polyglass.
Challenges I ran into
The creation of the app was a tremendous learning experience for all of us on the team. Originally, we used the lessons learned from the API microservices workshop to create a mockup of an SQL database consisting of a three-way joined table that would store the data regarding congressmen, recent legislation, and votes. To gather this data, we began building a python web scraper that would then gather information from the official congress.gov website, and automatically populate the SQL database. However, half way through this process, we discovered the ProPublica Congress API, an existing API that covered this exact functionality. Lesson learned: check if an API already exists! Seeing as it was designed by a reputable source (NY Times), we decided to switch our backend to interact with this API instead, as it would likely provide more accurate information and stay up to date overtime.
Accomplishments that I'm proud of
Overall, three strangers coming together and building a whole website in under one day was an incredible experience. Starting as a simultaneous race of one member learning how to and building a web scraper on the spot, another using their Javascript skills to create a stunning front end UI, and the other learning how to implement FastAPI to tie together the client and server sides together, we’re incredibly proud not only of the product we were able to put together in such a short period of time, but also of the depth of knowledge we were able to learn and share with each other during the process, and the friendship we’ve made along the way.
What I learned
Throughout this project, we had the opportunity to build a web application with separate front-end and back-end apps that communicated seamlessly together to retrieve and display data from an external API. Though we ended up using direct requests for our demonstration website, our back-end relay API for gathering data from the external API and acting as a middleman allowed us to learn a lot about building RESTful APIs. We all used FastAPI for the first time and also first thought about using JSON files to hold our data. This original idea gave us the opportunity to use Python file system modules to learn about accessing files directly. Additionally, we were originally going to use a web scraper to gather data about legislation and Congress members. We learned that creating a web scraper was not as hard as we thought and, though we did not end up using it in our final project, it was a fantastic way to start learning about web scraping as a whole and how it can be used to gather data which is not so programmatically accessible.
What's next for Polyglass
There are many more ideas that we have regarding the future of Polyglass. For example, one big project we would like to work on in the future is adding support for other countries. While we are fortunate that the US Congress data is relatively accessible, many other countries do not make this data as easy to find. Retrieving that data and making it accessible to the public would thus be a great public service for many people across the world, making it a great addition to the website that we are heavily interested in. We are also looking into adding features to make activism more easily possible from within the platform. For example, we would like to add features where users can automatically copy and send generated email scripts from various movements directly inside the website via an “Action” tab located under congressmen profiles. Currently, email scripts are scattered across individual movement websites, and often don’t specify where your emails are going to. By adding the same email functionality natively into Polyglass, we could make it much easier for users to communicate their concerns and demands to members of Congress. This would further improve people’s ability to quickly spur impactful social good, and also grow a better connection between them and their representative. And while there is the potential for many new features, we are proud to say that our demo is already very close to a final release. Though we did not expect to from the beginning, seeing the app function in front of us made us realize that we are closer than expected to being able to release the website to the world in a final form. As such, we now plan to continue working on this project after this event, and soon making it accessible to the public.
Let us end this seemingly indefinite cycle of ineffective lawmakers being continuously voted into office regardless of their inability to serve our needs and respond to our movements and tireless protests. We are optimistic that with tools such as Polyglass, this can become a reality.
Thank you to PlexTech for hosting this event, and making this project possible!
Built With
congressapi
fastapi
javascript
propublica
python
vue.js
Try it out
mathhulk.github.io | Polyglass | Polyglass- Political Transparency for the modern American. Skip the confusion and clearly visualize the voting patterns of all members of Congress surrounding the issues that matter to you most. | ['Daniel Gushchyan', 'Isaac Castillo', 'Matthew Rowland'] | ['First Place'] | ['congressapi', 'fastapi', 'javascript', 'propublica', 'python', 'vue.js'] | 0 |
10,547 | https://devpost.com/software/supply | Color Palette
The Problem
At the start of COVID-19, there was a shortage of essential supplies. Although there were many community leaders who led the way for donations, the process of this distribution chain can be confusing, disorganized and slow. Oftentimes, an individual relies on a donation from an organization, and then that organization relies on donations from another individual and so on. The side effects of this distribution chain cause people to receive their donations either late or not at all. It is important for people to have their basic needs fulfilled. In addition, these problems do not just occur during a pandemic. These issues arise in protests that need first aid kits, women’s shelters that need toothbrushes, or a man that needs new clothes. A person’s basic necessities should not be compromised due to the side effects of a good deed.
Inspiration
There are a lot of people among us, especially during quarantine, contributing to others in need. We have each worked alongside people who sew masks at home, donate gear to hospitals, and volunteer at homeless shelters (pre-Covid). As a team of students who are familiar with performing acts of charity and donation, we believe that essential goods are basic necessities, and that everyone is entitled to them regardless of their background, views, or socioeconomic status.
Our Vision
In order to reach more people in need, we decided to create a platform for donating essential goods to make it simpler to give to others. The goal of Supply. is to be able to flawlessly connect voluntary donors to people (or organizations) that are in need of specific supplies. With this user-friendly app, we aim to encourage users to give to others by showing them just how easy it is to donate, and to increase the supply of essential products.
How It Works
We wanted Supply. to be clear and easy to navigate. So, it has four main screens (functions) accessible from the bottom tap bar: Home, Create a Listing, Notifications & Messages, and Profile.
Home: On the home page, users can search for an essential product by using the search bar and/or choosing its respective category. To make it simple, we have five categories that an essential good can belong in: Medical, Hygiene, Water, Food, Clothing. Then, users can view posts of donors and requesters of that item. If they are interested in donating or requesting, they will be able to view more by just tapping on the post.
Create a Listing: Users can create a post as a donor or requester. Donors can post a picture, write a description, and set a time for when the item needs to be donated on the donor listing page. On the requester listing, requesters can post what item they need, the quantity of the item, and whether they can pick up the item.
Notifications/Messages: Users can accept or decline requests and donations in the notifications, as well as open or delete messages. The purpose of messages is to give an extra layer of clarification between donors and requesters.
Profile: On their profile page, users can view their current listings and their upcoming requests or donations that they have already agreed to.
Our Design
The logo of Supply. was inspired by a price tag to signify the exchange of goods. However, instead of a price, we centered our design and logo around hearts to symbolize kindness, since donations stem from the heart. The string going through the tag also doubles as “S.”, which is short for Supply. For our color scheme, we chose a color palette revolving around a pastel grey-purple (#DBCBD8) as it is a soft and warm color.
How we built it
We first used Figma to prototype the application and figure out what we wanted the application to look like to the end user. Based on these designs, we coded the application in Xcode using SwiftUI to power the backend logic and designs.
Challenges we ran into
Many of our challenges came from learning how to use SwiftUI and trying to untangle ourselves from merge conflicts.
(Just for context, UIKit is an older UI toolkit for iOS apps. At WWDC 2019, Apple introduced SwiftUI which is a newer UI toolkit based on declarative programming)
When we started the project, we decided to use UIKit to create our app since we were more familiar with the framework. However, due to UIKit’s API complexity, we ended up with several code conflict problems in git and created an even bigger problem for ourselves after a series of unsuccessful merges and checkouts.
We realized that we were heading into a dead end, and that SwiftUI’s simpler interface would help alleviate our problems. We took about 5 hours to speedrun through SwiftUI tutorials and get as familiar as we could with this new framework. We recreated the project in SwiftUI and even figured out how to recycle our UIKit code in combination with our new SwiftUI setup.
Accomplishments that we're proud of
Designing and prototyping our entire app interface on Figma to guide software development
Using Swift and Xcode to create an iOS application
Learning the SwiftUI framework
Solving the problems we faced regarding git and UI
Using React to build a landing page to promote our project
What we learned
We learned how to prototype our designs/ideas in Figma
We learned how to build iOS apps using the Swift UI framework
We learned how to create a landing page using React
What's next for Supply.
Continue improving the UI and fleshing out more features in the backend
Built With
figma
github
heroku
react
swift
swiftui
uikit
Try it out
github.com
glacial-eyrie-51974.herokuapp.com
www.figma.com | Supply. | Donate and request essential goods from your local community! | ['Joseph Yeh', 'Michael Zhu', 'Lewana Su', 'Malia Jiang'] | ['Second Place'] | ['figma', 'github', 'heroku', 'react', 'swift', 'swiftui', 'uikit'] | 1 |
10,547 | https://devpost.com/software/mobileeyes-qgkafe | MobileEyes
Quick Summary
We are living in a crucial point in time, where more people than ever are organizing to overturn old structures and establish new ones that secure social, environmental and economic justice. We need our technology to meet the moment, allowing activists to spread the word and assemble for change while protecting them from surveillance and threats to their privacy. Introducing MobileEyes, a mobile app powered by the Flutter framework. MobileEyes makes it easy to discover upcoming protests, rallies, or activism events—known simply as "Springs" within the app. Users can see where and when nearby Springs will begin and learn about their missions and background. On the day of the event, when users arrive at the listed location, the app will allow them to "Check In", which adds a flower to the Spring's visual garden. As more and more activists assemble, the Spring thrives, which encourages even more people to join in and grow the movement. Those wanting to create events themselves can use MobileEyes to "Seed a Spring" in just a few taps. After filling out information about the Spring, they can plant the seeds for a brand new movement. Users can also view Springs they've shown interest in, attended, or created in the past with a quick calendar view. With options to create, browse, and join grassroots movements and even more features on the horizon, we'll watch activism bloom with MobileEyes.
Inspiration
The United States was founded with the belief that we the people have the right to peacefully assemble. Our country has progressed countless times because of this fundamental principle, with peaceful protests pushing forward the Civil Rights movement, improving working conditions for America’s factory workers, and earning equal rights for women in the workplace. And in the current era, the right to protest is more important than ever. Even in the past few months, nationwide protests occurred in almost every major city to protest police brutality and the countless deaths of unarmed black people by police. America’s youth has protested for the introduction of new gun control measures to help prevent more mass shootings. And the women’s march aimed to help achieve gender equality. As is evidence by all of these current protests, it is clear that protesting is still a major part of American society. However, we believe that organizing protests is too challenging as of right now. Current methods of bringing awareness to your protest include flyers, social media, and word of mouth. However, these are not always enough to draw attention to your cause and connect likeminded individuals passionate about organizing for action. Therefore, we decided to make a mobile application with the purpose of helping people more easily and efficiently organize and find protests they would like to participate in. The right to peacefully assemble is one that is vital for the survival of a democracy, as it enables those previously unheard to get their voices out and cause real change.
Functionality
MobileEyes is an app that is meant to bring eyes to your movement. It wants to get people engaged in the issues that matter to them. It accomplishes this through a mobile app where protest organizers can share their event, with details regarding time, location, purpose, etc… When a protest is made, it is given a virtual “garden”. The garden begins almost entirely empty, except for one flower that represents the protest organizer. Then, other users on the platform are able to see the event and if they are interested in the cause and want to mark that they are going to the protest, they can “Check In” to the protest, which will add flowers to the garden. As more and more users “Check In” to a protest, the protest’s garden will blossom into a garden that is beautiful and full of life. Checking in also adds the protest to the user’s person “Events Calendar”, which is a calendar view of all the protests that the user has “Checked In” to.
Development
We began with a brainstorming session right after the opening ceremonies, beginning with trying to list as many broad social justice themes as we could such as racial justice, LGBTQ+ rights, environmentalism, etc... We then enumerated subproblems that each movement is trying to tackle. For example, environmentalism is an umbrella for people trying to solve problems of clean water, fight climate change, saving endangered species, etc... Third, we then listed ways we believed technology could bring a solution to the problems on our list. The problem we decided to tackle was the unorganized fashion in which protests for many movements are formed. The next morning, the entire team got into a Figma design session and created designs for all the pages we wanted, and we used this throughout the rest of the project as the guide for the user interface. Once the wireframing was done, we started learning how to create mobile apps through Flutter. This included having to learn Dart, which was a new programming language for all of us. After being able to create a functioning Hello World type app, we proceeded development on the project. We split up the coding primarily on the basis of the three main screens in our app: join a protest page, create a protest page, and the protest calendar page. The way we decided to do simultaneous development together was through a feature in the VSCode editor called live share. Live share created a private room for our team where we could all edit the code in a similar fashion to Google Docs. This made it easier to do fast development because we didn't have to wait for one member to push their feature to git and worry about merge conflicts. Using Flutter, we were testing our code in Android Emulators throughout the development process, checking all the changes we made worked correctly and no bugs were introduced. At the end of the night, we pushed our final version to Github.
Initially, we started by brainstorming ideas on a live google doc while on a Zoom call. Then, after deciding the general idea of our app and its purpose, we developed a prototype on Figma to plan out the UX...
Challenges
Only a couple members of our team had mobile development experience, and none had experience with Flutter. Having no familiarity with Flutter and it’s associated language, Dart, caused a lot of initial confusion and forced us to spend a lot of time getting used to how the events and classes were structured. Even just installing the necessary packages, code editor plugins, and emulator took up a significant portion of time. On the fly, we had to learn all of the features we wanted to use and implement them for the first time while making the actual app. But, as we got more and more experience with Flutter, the development became faster and faster. We feel that the hackathon was the perfect environment to dip our toes into Flutter for the first time. Another challenge was that we needed a way to code together in a very fast manner. We thought that Github would be too slow and might lead to a lot of merge conflicts. So, we had to come up with another solution that would allow us to rapidly write code together. What we found was VSCode’s LiveShare that let us create a session together and edit the code like Google Doc. However, a challenge with this was that we could only run and test the code on the session’s host device. This meant that during the project, whenever a change needed to be testing, the host would have to screen share their emulator and try out the new features.
Accomplishments
We are proud that our team went from no experience with any of the technologies used for the mobile development (Flutter, Dart) and some having no experience in mobile development, to ending up with a great minimal viable product for our app. There was a lot of learning while working during this hackathon and we are proud of how well we were learning new things on the fly. Also, our team had a range of hackathon experience, ranging from previous winners to first-time hackers. This could have been a challenge because the team might not have been able to adapt to each other’s needs. However, we are extremely proud of how our team handled this, and we actually used the experience of our more experienced hackers to our advantage by following good hackathon practices they had used in past hackathons.
Learnings
We learned how to make a fully functioning cross-platform mobile app from scratch using Flutter. We also learned about geocoding and geolocation with the Google Maps API. We also found out how to more effectively collaborate on a project in which many of us would work on the same files with VS Code’s Live Share plugin. For some of us who had never done a hackathon, we learned about how they work and why they are so much fun.
What's Next
MobileEyes’s current features are that of a minimal viable product. Features that we would add to make the app more complete would include adding a search to the “Join a Protest” page so that users could find the protests they find the most interesting (searching could be done by name, distance from the user, or by tags the protest is under), being able to add a protest to your personal calendars like iCal or Google Calendar, getting a notification a few hours before the protest begins, give users a rough estimate of how many people have checked-in to the protest already, and for users to be able to customize the flower that they add to a protest’s garden. Some extra touches would also be to have buttons on the protest’s details page that give you directions from Google Maps telling you how to get to the protest, allowing users to upload pictures related to their protest when they create new protests on the app. While some protests are mobile, incorporating a way for people to post planned routes would be helpful in letting protesters know what to expect in the protest.
Built With
dart
figma
flutter
google-maps
syncfusion
Try it out
github.com | MobileEyes | Watch activism bloom with MobileEyes. | ['Maryam Azmandian', 'Imran Khaliq', 'Noor Mahini', 'Kartik Chugh'] | ['Third Place'] | ['dart', 'figma', 'flutter', 'google-maps', 'syncfusion'] | 2 |
10,547 | https://devpost.com/software/together-we-can-qfkg1y | Page to view Petitions
Page to view Protests
Profile Page
Inspiration
We were inspired by the George Floyd protests when the whole country stood up against racial discrimination. Protests bring people together to support their beliefs and get justice for those who deserve it. We developed this app to spread information as well as organize protests. You can even make a difference sitting in your home by signing a petition through the app. No matter how small the issue, if it is important to you, the app gives you the resources to fight for it.
What it does
'Together We Can' acts as a social media advocacy platform to get people engaged via protests and petitions. The app allows users to organize events for causes that they are passionate about and gather support for it. For those who might not be able to make it to some protests, we also have petitions that people can sign, since change is made through action and policy. For the protection of our protestors, we also include links to the protestor rights for each state so that people know what to carry with them and what they can do and be protected under the law.
Challenges we ran into
We tried pulling directly from change.org for the petitions page, but they discontinued their API in 2017 so we could not do that. We also tried integrating our maps with the Google Maps API but had to go with MapBox instead.
Accomplishments that we're proud of
The UI for the app looks really good and we learned how to link the profiles with a one to many relationship with the posts and petitions.
What's next for Together We Can
If we can manage to integrate the app with a Facebook events API, we can make invite links for protests and reminders for when the protest is upcoming. Hopefully this will allow people who want to get active and engaged but lacked the information to do so.
Try it out
greedy-songs-8516.glideapp.io | Together We Can | A social media app that allows users to spread/gain information about nearby protests that allow them to actively support their beliefs and contribute to relevant petitions. | ['Karan Dhir', 'Iniyaal Kannan'] | ['Honorable Mention: 4th Place'] | [] | 3 |
10,547 | https://devpost.com/software/phloem-kcfq59 | Phloem Home Screen
Login Page with Error Checking
User Profile
Job
Job description
Course Search
About Page
Python file using FastAPI, sqlite3, pydantic, and more
Our Database
Inspiration
Mallika’s passion about the economy and automation-induced job loss served as the foundation for our team to build upon. Brian’s work in Autism self-advocacy inspired the consideration for neurodiversity, and their Animal Rights work helped bring in the Green New Deal framework. Zaina’s belief that a company’s moral standpoints and the organizations they support must also be ethically good lead our team to make sure the database only included morally good businesses. Isha’s interest in minimizing COVID related impacts on our economy and finding better alternatives helped inform the user experience of the website.
What it Does
Phloem is Phloem is a job searching tool that caters towards the user’s unique learning ability. After the user inputs their skills and dream job, we will find the skills that are missing and provide them with educational resources that will help fill in the gap. We especially hope to help those who may have lost their careers to automation or the COVID pandemic, including industries such as the food industry, transportation, manufacturing and hospitality. We are also committed to supporting good in the world. That's why all the companies and job opportunities in our database are environmentally sustainable and have no ties to any form of oppressive government , racism, sexism, religious intolerance, and homophobia.
How we built it/What we accomplished
In order to create Phloem, we used Python for the back end component and HTML/CSS for the front end component; we connected both aspects using Fast API. We called values from a database and created objects for each person. The program will look at the skills the user has, the skills the job requires and provide resources for any missing skills based on the user’s learning style. The website showcases our team’s vision and contact information. When the user enters their user id, their profile will come up. When the user searches for a job, the job information will be shown.
Challenges:
The most difficult part about this project, and possibly one of the most rewarding, was connecting the back end to the front end using API. While we were able to successfully connect the SQL database to display on the website using FAST API, we ran into problems while connecting front-end to back-end, so had to keep that last part separate. After the hackathon ends we’ll work on finishing that up!
What we learned
This was the first hackathon for most of us, and each member learned a lot of new skills in the process. While Zaina knew some basic HTML and CSS previously, she expanded her knowledge and learned some more advanced features of HTML and CSS for the website. Isha learned how to use FastAPI, how to build a database, how to use SQL to filter through the data, and how to connect backend (FastAPI) to frontend (HTML and CSS).
Mallika had never used html before, and gained experience using it for our website while helping Zaina and Isha. She also learned how to switch between SQL database tables (another new technology for the team) and python while doing the back end for sending users tailored recommendations. She also learned about Fast API while connecting back-end to front-end
Brian, who studies math and biology and has minimal experience in CS, gained a lot from watching the rest of the team code and was inspired to get more serious about coding, and learned to create graphics and organize a presentation.
What’s next
In order to expand Phloem, we want to upload more jobs and courses to our database. We also want to connect the back end and front end for the Courses Search and database to display courses according to different learning styles. We’d also like to add a function in which a user searches a company and we provide alternative morally good businesses to work with.
Built With
css
fastapi
html
python
sql
Try it out
github.com | Phloem | New Skills. Your Learning Style. Your Dream Career. | ['Isha R', 'Mallika Parulekar', 'Brian Liu', 'Zaina Shaik'] | ['Honorable Mention: 5th Place'] | ['css', 'fastapi', 'html', 'python', 'sql'] | 4 |
10,547 | https://devpost.com/software/serenity-vd98bc | Inspiration
Over 5% of people each year die due to depression. This is a major problem and an indirect problem that has started since the past and has not stopped but increased massively. There have been numerous studies however on detecting symptoms and signs of early depression as it is hard to find.
What it does
This webapp uses machine learning to analyze typing and words written and asks other questions to find out if you have the majority of early symptoms of depression or not. There is also a section where a chatbot can answer any questions. It's voice powered too! :)
How I built it
I used flask html css and python and learned js and machine learning and ai for this hackathon
Accomplishments that I'm proud of
I'm extremely proud for being able to make a website an algorithm and multiple ui's as a solo hacker. Im also proud of learning machine learning and javascript two very advanced and integral concepts for this hackathon.
What's next for Serenity
I want to hopefully make a better UI and be able to deploy it so everyone can use it!
Built With
ai
api
css3
flask
html5
java
javascript
ml
Try it out
github.com | Serenity | Using artificial intelligence to detect early symptoms of depression | ['Neeral Bhalgat'] | ['Best Website-Sublime Text Personal Licenses'] | ['ai', 'api', 'css3', 'flask', 'html5', 'java', 'javascript', 'ml'] | 5 |
10,547 | https://devpost.com/software/equiscan | Inspiration
Education is the main pathway toward upward mobility, yet our current education system persists of many inequities, which disproportionally impact socioeconomically disadvantaged students. These disparities have been further exacerbated by virtual classes of the current pandemic and brought to light by the Black Lives Matter movement. One of the main issues is lack of access to technology; since amount of funding and student demographics vary greatly across schools around the country, schools in low-income areas are at a major disadvantage because they have less money to spend on the latest, most advanced technologies. As a result, we wanted to use our coding skills to create a free, accessible product to improve education quality for all.
What it does
The website requests the user to upload the images for the test answer key and the students’ responses. The images then get passed to a Java program that uses the OpenCV library that processes them and extracts the answers. The student responses are compared to the answer key and are marked as correct or incorrect. The answer key and student responses, as well as a table showing which problems students got correct and incorrect are written to CSVs and downloaded to the user.
How I built it
Our front-end consisted mainly of
HTML
and
CSS
. We used some
Thymeleaf
templating, which was built into
Spring
. To navigate, we created buttons, one to the upload subpage, and one to the Equiscan template. Under the file upload page, we used HTML to take the file uploads. Spring was used as the backend, and connected the user’s inputted files to the
OpenCV
processing.
The images are first converted into binary images. Then, image contours are drawn and the extraneous ones are filtered off, leaving only the answer boxes. Then, the number of non-zero pixels in each zone are counted and compared to the other boxes within each problem. The zone with the largest percent of non-zero pixels is then determined to be the marked answer.
Tablesaw
was used as data processing, storing the extracted answers and also comparing the student responses to the answer key to determine correctness. Tablesaw also exported them to CSVs.
Challenges I ran into
We had difficulty with sorting the detected contours. Although the program was able to accurately detect the shaded portions in some images, the same settings would not work for another image. There were also issues with the hierarchy. Due to the fact that contours would overlap, we had to use the contour retrieval mode that only returned external contours. However, this would cause some images that had the paper border visible to only return one contour. These issues force us to require a relatively specific/similar type of image from the user.
While we used Spring for the backend, which was quite effective at implementing the OpenCV image processing, we struggled with returning information back to the frontend. We initially hoped to display graphics of various student results and statistics, but were unable to complete this in time.
Accomplishments that I'm proud of
We are proud of our OpenCV program. The program was able to read in answers with a high degree of accuracy, and we learned a lot about the OpenCV library along the way.
We are also proud of the file upload feature on the website. Not only were we able to incorporate the file upload, we were also able to edit the specifications of the upload to allow it to upload multiple files at once. We replaced the outdated radio buttons with functional, user-friendly buttons that serve the same function,
We learned how to use Spring.io and Spring Boot to create a microservice with a functional frontend and backend.
What I learned
When we began this project, we had virtually no knowledge of how to use OpenCV. By developing equiScan, we learned how the OpenCV library operates our Java program by essentially testing how it functions to create contours on JPEG images and how to implement it into our program. We learned about the usage of contours and masking to study and section off an image to gather its data. Additionally, we got to study the functionality of Spring.io and its attributes to create a file upload program.
What's next for equiScan
We aim to develop the analytics further so that the user can have more information about their students’ performances and about the quality of the tests given. We could use some plotting software such as Plot.ly to create graphs such as bar graphs of the number of questions each student got right, or what percentage of students got each question correct. We would also integrate that with the frontend, likely in the submission page. We could also use another frontend framework, such as React to compliment our Spring backend and make transferring information between the two better.
We also hope to improve the program so that a greater variety of images can be uploaded. Currently, only images with consistent lighting and taken with a scanning app are likely to work. This may be able to be done by processing the image further (automatic cropping, blurring, removing image noise) before finding the contours.
Built With
css
html
java
opencv
spring
Try it out
github.com | equiScan | equiScan is a free test grader that allows teachers to grade multiple tests efficiently. Using image recognition software, equiScan dismantles educational barriers one bubble at a time. | ['Lucinda Zhou', 'Ashley Ye', 'jz367132 Zhang', 'Shrestha Vatsala'] | [] | ['css', 'html', 'java', 'opencv', 'spring'] | 6 |
10,547 | https://devpost.com/software/movementspace | Explore Current Movements
Create your Movement
Movement Space
Inspiration:
When problems in our political system become more and more apparent each day, our ability to remember and be consciously aware of social movements from the past and around us is constantly being limited. The sheer volume of new movements which gives voices to many around the world is a great development but can also be problematic, as people find themselves coming in and out of movements like trends - a phenomenon for which the term “slacktivism” has been invented. For that reason, we sought to create an app which would help to combat these impediments.
We believe that when people come together within a social movement, they are capable of evoking great change - something which we have seen time and again, from the ALS Ice Bucket Challenge, to the MeToo movement. We envision our hack becoming a nursery for nascent movements to take flight, as well as an educational and enlightening platform upon which people can engage more deeply in the social justice issues that inspire them most.
What it does:
Our web app is based around keeping people partaking in movements related to social justice connected and communicating. Users may join social movements or create their own, where they will be receiving and sending articles, posts, and media related to the movements in which they belong to. The app also allows people to discover new social movements or learn about social movements, giving voices to those silenced before.
How we built it:
The app was created using a PostgreSQL database and Ruby on Rails for our backend and using ReactJS to create our frontend.
Challenges we ran into:
This was collectively our first web app project, so we ran into many problems and challenges throughout the process. One issue was that we were constantly overly ambitious with our ideas, and having to downscale our ideas. Another challenge was learning the vast amount of syntax it took to integrate all of these languages into our web app. It was definitely a painstaking, but immensely educational project for us.
Accomplishments that we're proud of:
For three inexperienced web developers who had little backend and frontend experience, we’re definitely proud of how we were able to create a professional looking webapp. We had little experience with either ReactJS or Ruby on Rails, so we’re proud of overcoming the many bugs and technical problems we encountered by working as a team and collaborating.
What we learned:
We learned a lot about making webapps which connect a front end and back end. Ruby, React, and Postgres were all very new to us, so just being able to create a functional application was an incredible learning experience for all of us.
What's next for MovementSpace
We would like to be able to deploy user accounts and allow data to be seamlessly transmitted between the backend and frontend. We also plan on integrating the posting feature, which will make MovementSpace a real social network, as well as providing more statistics on the popularity of certain movements, and even utilizing data science/ML models to project the lifetime of current movements.
Built With
css
html
javascript
react
ruby
ruby-on-rails
Try it out
www.movementspace.tech | MovementSpace | Create and explore social movements. Give life to movements both old and new. | ['Eric Lu', 'brandonshen', 'Evan Hu'] | [] | ['css', 'html', 'javascript', 'react', 'ruby', 'ruby-on-rails'] | 7 |
10,547 | https://devpost.com/software/blast-krv7td | Welcome to blast!
Configure accounts
Make a post to multiple social media networks with a single click
View Analytics for your posts
Inspiration
Do you remember George Floyd's death? Do you remember how responsive the nation was with #BlackLivesMatter on social media?
There you go... one of the largest ways to make an impact in this modern world: social media. Social media is extremely powerful in spreading messages about social justice around the world. But how could we take this service to the next level?
Think about it. Imagine a more politically active populous. Imagine a world full of much more passionate and responsive people, cognizant of themselves and the people around them.
We live in a turbulent world, and it's more important than ever before that we make our voices heard to the entire globe.
Social media is evolving, and more people are using their social media platforms platforms to spread news and calls to action. Writing posts and switching between platforms can be cumbersome. Additionally, not all social media websites provide efficient, organized, and comprehensive feedback on the reach of your posts.
Help us
promote
social justice by helping creators and influencers spread their voices.
Wait... no... help us
blast their voices
!
What it does
Blast offers a unified interface for making synchronous posts to multiple social media websites. Blast logs in on your behalf and submits your content
across all your platforms
in seconds.
On a separate tab, Blast keeps a record of all of your posts. You can browse through and
find core analytics
about the audience and popularity your posts have reached.
Why do we want analytics?
Think about this. You want to make a post about the recent income inequality gap that you want to reduce. But how do you know who is and isn't taking action. How do you know which friends responded and which friends did not? How do you know if you could've
blasted
better?
Exactly, we use analytics to make your
blast
much more impactful.
Blast supports Reddit, Twitter, and LinkedIn currently.
How we built it
The Frontend
The frontend was entirely built with html, css, and javascript. We created live animations purely with css. We also incorporated a library, chart.js for displaying our analytics. We developed all our pages to be static. The frontend communicates with both Firebase and the Flask API. The frontend updates dynamically to changes requested in the backend. The front end is also made to be mobile responsive with the use of media queries.
The Backend
The backend was constructed with a combination of Firebase and Python. For the Firebase, we conduct authentication for users. We also use it as our database for the users and their specific credentials and data. Firebase firestore is a No-SQL database which we used to save unstructured data. We also use Flask as part of our backend api. The reasons we have this Flask API is because we want to get live data from different user posts. We do this with Selenium, a python library. Python was our choice for webscraping tweets and posts. This was mainly because of libraries such as Beautiful-Soup. This was also the language of commonality in our team which made this an effective choice.
Challenges we ran into
We had to get resourceful in establishing data communication with Facebook and Instagram. Literally, Instagram wanted images, but Selenium was mainly text-based. Uploading from a file system with selenium is a yucky mess. We hope to incorporate this in the future to allow for Instagram integration.
We had some trouble getting into Facebook with our data extractors! Facebook kept shutting down our test accounts. We tried to make alternate accounts, but somehow, Facebook kept tracking us. How do they have all this data? The world will never know...
Twitter has a very long documentation. Who wants to read long confusing documentation? Just get straight to the point. Give us what we want so we can get our project done. Twitter, why?
Finally, ChromeDriver takes longer than we'd hope to handle data requests.
Accomplishments that we're proud of
We are proud of being able to incorporate three different platforms within our project: Twitter, Reddit, and LinkedIn within our given timeframe. We were originally planning on sticking with only one platform, but due to our high efficiency of teamwork and constant communication, we were able to get a huge amount of work done.
We are also proud of the user interface that we have created. The color scheme to the animations to the charts.... everything was phenomenally designed. In fact, the animations created more interactivity to the page. We also made sure the pages were mobile-responsive which indicates that the website could be used on both a phone, tablets, or even a laptop. We are proud that we were able to get a materialistic design that would help users easily adjust to the platform.
What we learned
We gained in experience using social media APIs as well as selenium and data scraping. We increased our skills with JavaScript, website creation, Python, and HTML. We gained experience working with large codebases and unfamiliar libraries.
What's next for blast
We would like to expand the analytics we provide to users and expand on the currently supported social media platforms, including Facebook and Instagram. We would also like to increase the speed and efficiency of our website.
We would also like to add categories of social justice events/actions, such as #BlackLivesMatter or LGBTQ rights, so there could be more awareness toward these movements.
Finally, we would also like to add the functionality of sending images/fliers across for Instagram. Infographics are very powerful in the case of spreading messages.
How to run the project
Note: project is not hosted anywhere, so local setup is required.
Step 1: Download the latest version of ChromeDriver corresponding to your installed version of Google Chrome.
Step 2: Update python directories for
PATH
variable for Chrome Driver. Modify:
linkedin_post.py;
login_post_reddit.py;
post_reddit.py;
reddit_post_data.py;
reddit_post_link.py;
twitter_api.py;
twitter_post.py;
twitter_post_data.py;
Step 3: Run:
python server.py
to start the API.
Step 4: Open index.html.
Step 5: Create new user!
Step 6: Log into social media networks inside blast.
STEP 7: BLAST YOUR VOICE!
Built With
beautiful-soup
chart.js
css3
firebase
flask
html5
javascript
python
selenium
Try it out
github.com | blast | Blast your voice worldwide. | ['Abinavraj Ganesh Sudhakar', 'Wish Wang', 'Brian Taylor', 'Spencer Jenkins'] | [] | ['beautiful-soup', 'chart.js', 'css3', 'firebase', 'flask', 'html5', 'javascript', 'python', 'selenium'] | 8 |
10,547 | https://devpost.com/software/electronic-mask-e-mask-y04wvr | Inspiration
In recent days, the COVID-19 pandemic has affected the world negatively. Shelter-in-place and social distance have become a need for every country to fight against and stop spreading the COVID-19 in society.
Today, we introduce a mobile app - named E-Mask. Through Bluetooth, E-mask can help you scan and check whether there is an infected patient around you or not.
This app will also provide a set of questions to collect information as well as to detect whether you may have COVID-19 and will provide guidance to go to local hospitals for testing.
Users can also report to the system if they are infected so the system can help provide the most up-to-date and realtime data.
What it does
By enabling Bluetooth and press "scan". E-Mask will scan, spot, and notify if there is an infected patient near you. If you were near to an infected user, the app will mark you at risk.
Then it shows CDC's guidelines and recommendations such as wear your mask, wash your hand.
If users are infected or highly at risk or feel unwell, they can take a survey in the app to check if they are really infected
Testing assessment will suggest if you need to take the COVID test or not based on your given information.
The app will guide you to the nearest Covid-19 testing facility using Google's Map
How I built it
We started with the architecture of the app. First of all, based on the idea we raised, we came up with an agreement that the app basically just needs to function, I will call it ScanCovid, ReportMyInfection, and SelfAssessmentSurvey
Users have to signup to be able to use these functions via Gmail as it allows the system to recognize who users are and automatically assign a new device ID to your account that we could use in our scanning system.
When users report their infection status, the system will update the status of other users who previously contacted that infected user in the app's history and notify them to take the COVID-19 testing.
Our system will suggest the nearest Testing site via our location fragment.
For users that use the ScanCovid function, it will return the list of devices ID, representing nearby users that reported to the system previously.
Challenges I ran into
Graphics, UI as we don’t have any experienced designer.
Determine how the ScanCovid and ReportMyInfection are connected to the database and upload
the information to the database via ReportMyInfection will sync to the ScanCovid of other users.
Struggle to determine whether ScanCovid functions should be realtime or not.
Struggle with NoSQL via FirebaseDB
Since Google does not allow us to use their device ID system, we have to create our unique device ID based on the user's generated ID for Bluetooth mapping.
Accomplishments that I'm proud of
We’ve created a fully functional product and make it works within 36 hours! : )
Develop our team-working skills.
Become more familiar with Android applications and Firebase service.
Learning new tools, and making an app that we think will very beneficial to the community.
What I learned
Android app, Firebase, Graphics/UI design, Kotlin.
What's next for E-Mask?
Improve the Bluetooth tracking system
iOS app, a Web-based version.
Improving the UI.
Built With
android
firebase
google
gradle
kotlin
Try it out
github.com | Electronic Mask (E-Mask) | An realtime mobile app that scan, spot and notify users if they were close to a COVID-19 infected user. | ['Loc Tran', 'Hoan Pham', 'Minh Nguyen Le', 'Nhat Nguyen', 'Hung Pham'] | [] | ['android', 'firebase', 'google', 'gradle', 'kotlin'] | 9 |
10,547 | https://devpost.com/software/foodprint-3r5gz1 | Inspiration
13.7 billion metric tons.
Every year, the world produces 13.7 billion metric tons of carbon dioxide emissions through the food that it consumes. Our carbon footprint has been on an upward trajectory and the effects are evident: the IPCC claims that the planet will cross a threshold into environmental ruin by 2036. It is past time that we take serious precautions to curb our CO2 emissions by being conscientious of the foods we are eating every day, and Foodprints is here to help with just that.
Foodprint helps take away the visceral distaste that many have when it comes to making significant changes to their diets. Our goal is to help the world’s citizens do their part to prevent climate change from making our planet inhabitable, and to gradually allow the food supply chain to decrease the overall production of such foods and make the Earth an eco-friendly home for future generations.
What it does
Foodprint is a software that allows the user to progressively decrease their carbon footprint by tracking the amount of carbon emissions their diet is producing on a daily basis. Users simply input the foods they are eating and the software develops a comparison platform for the following weeks that would help the user decrease their carbon footprint by 33% after only a few months.
How we built it
We built this website using Python, Html, CSS, and Javascript. We didn't have much experience with Python and had limited experience with the other languages so it was a great learning experience!
Challenges we ran into
Although it was difficult to learn the ins-and-outs of Python, one of the biggest challenges was figuring out how to integrate the Python into the website without compromising the code. We tried a variety of different methods and finally decided on using the Repl.it platform as seen on our final product.
Accomplishments that we're proud of
We are definitely proud of getting through the past thirty-six hours and creating a functioning product! We all truly feel that we've gained a stronger grasp of Python and love the professional vibes of our website. Also, our logo is hands-down
a d o r a b l e.
What's next for Foodprint
We really love this topic and believe this is a niche in the tech world that has yet to be worked upon! We would love to expand this into a Fitbit-esque competitive mode where users can compete with friends for the lowest weekly CO2 emissions.
Built With
css
html
javascript
python
Try it out
github.com | Foodprint | Tracking CO2 emissions in your diet! | ['Amisha Jain', 'Austen Liao', 'Samik Pradhan'] | [] | ['css', 'html', 'javascript', 'python'] | 10 |
10,547 | https://devpost.com/software/parsepd | ParsePD Home Page
Prompt to Contact Local Representatives
List of Local Representatives and Tips to Contact Them
Maryland Police Funding Data
Inspiration
The Black Lives Matter movement and the "defund the police" slogan.
What it does
ParsePD visualizes police funding data for all US states and gives users easier access to contact their respective local representatives based on their location.
How we built it
We pulled data from the Lincoln Institute about state expenditure on police, as well as the national average. After cleaning it up with javascript, we used chart.js to represent the data for each state in a Handlebar template. We designed the landing page to show all the US States colored by their political affiliation (according to the 2016 election) with a mini-version of their police funding chart, so users could compare the curve of different states. Then, we used the Google Civic Information API to link people to their representatives' contact information.
Challenges we ran into
The government's open information database, just like any other large set of information, is disorganized and non-standardized. It took us a while to be able to find a set of data that's slightly more workable, and we wrote code to programmatically parse a few thousand lines of CSV into standard JSON with hierarchy. This took a lot longer than building and designing the site itself, but the data collection process was fruitful.
Accomplishments that we're proud of
We're proud of the final visuals of our website, especially our charts. It was also a big moment when we figured out how to use a program to clean up the data from multiple sources and pick out the statistics we needed.
What we learned
We did a lot of research on BLM and the history of the "defund the police" slogan. Also, we learned how to pull in data and represent it as a chart. Half of the team also learned a lot about how to deal use Handlebar to lessen the work in making a web app.
What's next for ParsePD
We could make and link sister web apps for other social problems that users can reach out to their congressional representatives about, and we can import more data to showcase specific cities' police spending data.
Source Code
GitHub
Built With
chart.js
express.js
google-civic-information
handlebars.js
node.js
Try it out
parsepd.mingjie.dev | ParsePD | A curated visualization of police funding across the United States. | ['Mingjie Jiang', 'Larissa Tsai'] | [] | ['chart.js', 'express.js', 'google-civic-information', 'handlebars.js', 'node.js'] | 11 |
10,547 | https://devpost.com/software/the-3-amigos-nbc6j7 | Inspiration
Eachother + current situation
What it does
information into diagram representations.
How we built it
It's a secret
Challenges we ran into
getting permission to use Twitter Developer, numpy dataset used the wrong information + having no coordinates included in the dataset where we needed to generate the US heatmap for coronavirus + Different timezones + working on things that we have never done before.
Accomplishments that we're proud of
please refer to what we learned for what we are proud of, we are proud to learn everything and work together to complete this project
What we learned
Patty: how to write documentation in scripting language + how to use wireframe + Framerx + how to connect twitter API+ using Jupyter Notebook
Yuvraj: How to write a query + retrieve data from Twitter endpoint + Http request filters + how to visualize heatmaps using plotly and leaflet + how to organize data
Mia: How to write a query + retrieve data from Twitter endpoint + Http request filters + how to visualize heatmaps using plotly and leaflet + how to organize data + learned numpy + pandas + How to use twitter developer
we all learned: + working remotely with people from different locations + negotiations + how to use Teamviewer + read and explain code to others
What's next for The 3 amigos
We will be competing in the hackathon for university of Illinois! We will also be using our data analysis to help people inform them about which places is safe for them to protest. It should also bring awareness to what risks that individuals will be taking while protesting.
Built With
anaconda
barchart
framerx
heatmap
html
http
jupyter
linearplot
matplotlib
numpy
orca
pandas
plotly
python
sunburst
twitter
Try it out
github.com | The 3 amigos | Social Justice through data Via determining peoples sentiment to Black Lives matter and finding safe places to protest based on coronavirus statistics | ['Mia Baden', 'Yuvraj Chauhan', 'Porntip(Patty) Gurusvasti', 'Yuvraj Chauhan'] | [] | ['anaconda', 'barchart', 'framerx', 'heatmap', 'html', 'http', 'jupyter', 'linearplot', 'matplotlib', 'numpy', 'orca', 'pandas', 'plotly', 'python', 'sunburst', 'twitter'] | 12 |
10,547 | https://devpost.com/software/plex_project | Faux & Friends
Faux and Friends is a Shiny web app designed to help users easily check whether a certain Twitter handle has been spreading fake news and/or other forms of misinformation about Covid-19. Since the start of the pandemic, rumors about the virus have spread like wildfire through social media sites. The rampant politicization of the pandemic has only exacerbated this problem. We wanted to build something that might help people conveniently check whether covid-related tweets from a certain Twitter user have been accurate or not, allowing them to see whether their friends or followers are correctly informed when it comes to the pandemic.
We built Faux and Friends around a GLM neural network based classifier, which we trained to detect fake news by feeding it covid-related article titles from both reputable and disreputable news sources. For the reputable sources, we used the rTweet API to pull tweets from professional newspapers like Reuters, AP, and the BBC. The disreputable sources came from the Hoaxy API, a fake news database containing tweets that linked to websites previously flagged for spreading misinformation. Once trained, the classifier was able to give covid-related tweets a trustworthiness rating from 0-1, where anything below 0.5 was essentially fake news. When a user inputs a Twitter handle, Faux and Friends pulls every covid-related tweet from that handle’s timeline, and runs it through the classifier to create a listing of individual tweets showing their status ID and trustworthiness rating. It then creates a few simple visualizations, including a bar chart of the most commonly used words within the tweets, and a scatterplot of every tweet and its trustworthiness rating, which allows users to see at a glance the distribution of trustworthiness ratings across every covid-related tweet in a handle’s timeline. It also visualizes the proportion of real and fake news tweeted by this twitter account, so that the user can make an informed decision on the validity of this account as a source of information.
With this tool, it is now possible for anyone to quickly and simply check the amount of covid misinformation a certain twitter user has been spreading through their tweets. Our hope is that this might make it easier for people to make decisions about whether to openly trust a friend’s information about covid by seeing whether that friends’ tweet history has been accurate or not when it comes to the pandemic. It’s easy to assume that information coming from friendly individuals is accurate, bypassing the usual layers of scrutiny we apply to more foreign sources. With Faux and Friends, you can now get a fast overview of just how accurate your friend’s information might be, solving the problem of unconditional trust without forcing you to fact check individual tweets.
Built With
glmnet
hoaxy
r
rtweet
shiny
Try it out
rammkripa.shinyapps.io | Faux & Friends | Is your friend spreading COVID misinformation? Find out NOW! | ['Ram Kripa', 'Allen Chen'] | [] | ['glmnet', 'hoaxy', 'r', 'rtweet', 'shiny'] | 13 |
10,547 | https://devpost.com/software/helping-hands-rx6zbe | Webpage - Home Page
Help Submission Form
Volunteer Submission Form
Inspiration
Forever in history books to come, COVID-19 will mark the year of 2020. The incredibly destructive pandemic made entire social and economic structures crumble. With social distancing in most of the world, communities and personal feelings of connection felt lost. Under quarantine orders, the already overworked middle class was unable to work. Amidst all the chaos, particular groups of individuals face higher risks and stakes associated with a potential contraction of COVID-19 and thus must take extra precautions to limit exposure. Among these groups include adults 65 and older, individuals with respiratory diseases, those with diabetes, and more.
What it does
Our project aims to match volunteers with people at higher risk for severe illness due to COVID-19 in order to fulfill basic services such as grocery delivery and tutoring.
How we built it
Dividing up the project into three modules, each team member took a crash course in back-end microservices, database management, and front-end web development. We built APIs that when invoked with information from someone seeking help, would add their name to a database. Similarly, another API adds volunteer information to its respective database. By parsing the database, we matched up volunteers and individuals needing assistance based on criteria such as services requested/offered and location relative to each other and returned that list to the volunteer who may fulfill the request.
Challenges we ran into
The biggest challenge was the limited time in which we all had to learn our respective parts. Preethi (me), Aishwarya, and Raymond had to take a crash course on how to build and scale a web application, along with relevant coding in JavaScript, Python, HTML, CSS, and working with neDB along the way.
Accomplishments that we're proud of
We are immensely proud to put together a minimum viable product in such a short period of time. It took a lot of fast-paced innovation, learning, and building. Additionally, our great communication skills allowed us to help each other and make sure that our project was on track for completion. Finally, our resolve to help our communities in this time of great need motivates us to continue working on this project in order well past the PlexHacks Hackathon.
What we learned
Along with our newfound full-stack technical skills and the ability to build/scale web applications, we improved our skills on adaptability. We understand that one of the most important qualities of a computer scientist and developer is the ability to learn on the job and get work done on a deadline. These were put to the test, along with our ability to openly communicate, and we managed to pull through.
What's next for Helping Hands
As previously mentioned, our resolve to helping our communities, especially members whom are most vulnerable, will drive us to continue working on this project. Shortly, we hope to deploy and put this product to use. Finally, post-pandemic, we believe that this technology and application can be adapted to suit the needs of the ever-changing world by continually providing our community with the help it needs.
Built With
css
flask
html
javascript
nedb
python
rest
Try it out
github.com | Helping Hands | A webapplication that matches volunteers with individuals at high-risk for severe illness due to COVID-19 to fulfill basic services. | ['Preethi Muthukumaran', 'Aishwarya Sitaraman', 'RaymondMoo'] | [] | ['css', 'flask', 'html', 'javascript', 'nedb', 'python', 'rest'] | 14 |
10,547 | https://devpost.com/software/sentiment-analysis-of-covid-19-tweets-dashboard | Inspiration
Our objective is to ensure people’s mental health in the special COVID-19 pandemic. And we will give detailed suggestions to people who feel mental discomfort during the quarantine period. This is the logic of our project : Our data source is Tweets with the hashtag #StayHome on Twitter, and our main analysis method is to understand the emotions of people and identify possible factors that influence their emotions, like a specific topic or activity. The main tool we use is NLP, including sentiment analysis, word clouds, and topic modeling.
Presentation:
Twitter Sentiment Analysis-COVID-19-Visual Dashboard
What it does
Based on the analysis on topics and single word, we give the following suggestions to people who feel mentally discomfort. There are several popular that are proved to be very positive: including listening to and singing songs, watch movies or TV series, virtually connecting with your closed ones even though you are physically distant, and workout. Besides, we also found several activities that are surprisingly very helpful to your emotions:
First, help others, whether sharing free food or donating money helps you feel better
Second, say a prayer does help release your emotional discomfort
Third, ordering food online rather than cooking has a more positive effect on your emotion, where you can enjoy more delicious food
Last but not the least, Stop playing games all day. It’s not a very good way to make you happy.
Social Impact:
Besides the sentiment of topics, we are also curious about what activities people do across different cities. So we listed the top3 activities in each city based on the number of tweets related to the topic. We got several interesting findings:
Watch videos, workout and delivery are the popular activities in many cities.
People in New York prefer staying with their friends and family, people in LA most like watching shows and movies
Communication through word, message and picture is very popular in Boston. People in different cities do have preferred activities!
Accomplishments that I'm proud of
Analyses twits classify it to Positive negative and neutral, Processed data using Natural Language Processing and Used various analysis methods to show in graps
Scope:
We started from conducting sentiment analysis on our data. We analyzed the tweets and tried to understand people’s opinion expressed by the text. Using the textblob library in Python, we can quantify the sentiment behind each tweet with a positive or negative value, called polarity. We also plotted the average sentiment score over time, and we can see that generally people’s tweets are becoming more and more positive.
After dividing the tweets into positive, negative, and neutral categories based on polarity, we calculated the word frequencies for positive tweets and negative tweets separately and drew a word cloud for each of the two categories.
From the first word cloud, we can see that positive tweets often contain positive words like “safe”, “great”, “happy”. There are also words like “video”, “music” that imply positive activities.
Built With
data-science-toolkit
natural-language-processing
python
testblob
twitter
voila
Try it out
drive.google.com
drive.google.com | Sentiment Analysis of Covid-19 Tweets- Visual Dashboard | Our objective is to ensure people’s mental health in the special COVID-19 pandemic. And we will give detailed suggestions to people who feel mental discomfort during the quarantine period. | ['Pramod Paratabadi', 'Supriya Shivanand Madiwal .'] | [] | ['data-science-toolkit', 'natural-language-processing', 'python', 'testblob', 'twitter', 'voila'] | 15 |
10,547 | https://devpost.com/software/deep-surveillance-using-a-i-deep-learning | On finding the suspect it will store the image of suspect to the database and inform to cops or personal security
Inspiration
Increasing the security to women and children in public areas and can detect a missing children
spot the suspicious and most wanted criminals wandering around especially in Airports/Public places
surveillance of militant activities at the borders
Securing home by identifying the visitors
Making offices more secured by detecting unknown people moving around
What it does
This is a project on building an A.I cam for the detection of the suspicious activities/people around us
If it finds the suspect it will store the image of suspect to the database and inform to cops or personal security
How I built it
Using a Deep Learning Model Trained on my own by using 35,887 data set of images to predict the suspicious activities.
Challenges I ran into
Collection of a data set of 35,887 data set of images
Training the model using CNN Algorithm
Accomplishments that I'm proud of
It finds the suspect it will store the image of suspect to the database and inform to cops or personal security
What I learned
A.I is boon to world if used in right way to add humongous results for our daily activities
What's next for Deep Surveillance using A.I & Deep Learning
Using my skills, knowledge and expertise in the field of deep learning to build a better/innovative society.
Built With
cnn
deeplearning
keras
machine-learning
opencv
python
tensorflow
Try it out
github.com | Deep Surveillance using A.I & Deep Learning | This is a project on building an A.I cam for the detection of the suspicious people/activities in public areas/home | ['Mohit Venkata Krishna Ch'] | [] | ['cnn', 'deeplearning', 'keras', 'machine-learning', 'opencv', 'python', 'tensorflow'] | 16 |
10,551 | https://devpost.com/software/ninja-zoomies-durjam-hackathon-game | Ninja-Zoomies
Race to the end and try to beat the other players! If you fall out of the screen, you are eliminated!
Made by Kristy Lau, Varshaa Maxwell, Erin Lee, and Evan Zheng.
Built with Unity and C# with original sprites and animations.
Published:
https://connect.unity.com/mg/2d/untitled-16550
Inspiration
For this hackathon, we wanted to make a fast-paced, competitive, and enjoyable party game for friends. We were especially inspired by platformers like
Super Mario Bros
. We eventually settled on creating a racing-based game with Mario-like powerups, physics, and obstacles, in order to promote friendly competition. That’s how Ninja Zoomies was born!
What it does
Ninja Zoomies is a 2D multiplayer platformer game where 4 individuals race against each other to reach the end of the map first. The objective of the game is twofold, don’t fall off the screen, and/or be the first ninja to finish the race. The map is riddled with many obstacles and powerups to keep players engaged throughout. These obstacles include crates that block the players’ path and lasers that stun on contact. Question-mark boxes conceal a variety of power ups including speed ups, low gravity, and double jumps. The players can also collect energy, which compiles and allows them to travel faster on the map. The ultimate purpose of Ninja Zoomies is to make players crack a smile and (maybe even) shed a few tears.
How we built it
Before beginning any programming, we created a list of tasks that needed to be completed, and delegated certain tasks to each team member. We used a Unity 2D platformer game asset to create a basic framework for the tilemap, players, and some elements of the built-in code. Next, we coded sections of the game to make it function similar to a race: locking the camera position to the frontmost player, setting winning and losing conditions, and setting keybindings for a 4-player game. Following the code, we played with the graphics. This included utilizing the tile map and tile palette to create a basic course, creating character/token sprites for animations, and the design for the background. After importing the graphics, we spliced the sprites and created the animations. When the main graphics were completed, we created functions so that the powerups and obstacles could interact with the characters, then added in the necessary sprites and animations to make the components come to life. Finally, we created a start menu to display the title, instructions, credits, and choices of starting or quitting the game. Then, we added the end menu that stated the winner and gave a choice to play again or to quit. By the end, after adding audio, we had a fully functional, epic game!
Challenges we ran into
Throughout the game-making process, we faced many challenges. Being new to the software, there were challenges at almost every point in the creation process. Some of which included coding with an unfamiliar language and navigating a new software. We had to learn how to share and work on the same Unity file using git. Most of us were new to the software and we sometimes faced merge errors, and problems with pushing and pulling. However, we resolved any git-related problems by communicating and deciding who would work on the file at certain times.
Accomplishments that we're proud of
These past 4 days have given all of us a chance to explore a new software and look into game development. Despite being first-time users, we were able to create a fully functional game that is bug-free. We created all the animations from scratch, adding our personal aesthetics directly into the game. Formulating the correct functions to allow the power-ups we imagined to come to life, is something that we were worried about but in the end turned out amazing. Most of all, we are happy that despite current circumstances (only interacting digitally) we were able to work as a team to overcome any challenges that came our way.
What we learned
We learned how to use many of the features Unity provides, gaining experience in animating, designing, and coding. Besides being able to manipulate individual aspects, we also learned how things come together. For example, altering code specifically so that designs can run seamlessly in the game scenes.
What's next for Ninja Zoomies - DurJam Hackathon Game
To heighten the competitive experience, we would love to create an online version of Ninja Zoomies so that players can play with friends from anywhere. This would also allow more space than cramming everyone onto one keyboard. Additionally, we would like to implement the option of 2-4 players. Outside of the time limit, creating multiple designs for the map would allow for players to have different game experiences while still enjoying the same gameplay. To create a more user-friendly interface, we are also looking to create an options/settings menu, as well as a pause menu. For some extra fancy details, composing our own music/sound effects is something we are also interested in adding.
Built With
adobe-illustrator
c#
photoshop
unity
visual-studio
Try it out
dev.azure.com
connect.unity.com
github.com | Ninja Zoomies - DurJam Hackathon Game | Race to the end and try to beat the other players! If you fall out of the screen, you are eliminated! | ['Kristy L', 'Evan Zheng', 'Erin Lee', 'Varshaa M'] | ['1st'] | ['adobe-illustrator', 'c#', 'photoshop', 'unity', 'visual-studio'] | 0 |
10,551 | https://devpost.com/software/slimes-against-humanity | Play Here (itch.io)
Github Link
Inspiration
The brainstorming process started with the prompt "Shrinking Resources", we came up with a bunch of ideas but we really like the idea of using the enemy as a resource (thereby "shrinking" the enemy into ammo).
The enemies were the first port of call as they were the key to the game loop. We decided on some cute physics based slime blocks. We thought this was both very fun to make, but also quite subversive to the gritty battle royale environment.
We decided we wanted fast and jumpy gameplay, similar to games such as Karlson or Borderlands, where you are encouraged to jump around and not stop moving. We thought this would contribute to the fast based combo system of the game.
We also liked the idea of having some sort of hoover item to capture the enemies, similar to the weapon in Luigi's mansion. We decided to go with a grapple hook that you could reel in and out to catch the slimes.
After an hour of brainstorming, we got a trello board together and got to work prototyping.
I (Charlie) started off by working on the slime physics. By building a subdivided cube in blender with armature bones on each corner. I then built an internal spring system, connecting each bone. This resulted in a bouncy and pretty realistic slime cube. I then added a pathing system by calculating the path on a navmesh towards the player.
Matt started on the first person controller and the grapple gun. Matt got the grapple system working with a clever aim assist which locks onto the closest slime. After some tuning this felt amazingly smooth.
One of the first road bumps was the parabola system. Matt wrote a fantastic script which projects a 2D parabola onto a 3D plan. We ended up using this universally for this project for everything from slimes, to the player, to the slime cannons (a little on this later).
The slimes were now able to climb up the ramp and jump around to find the player. I then built the slime state machine, which handled whether they were in their attack or move state.
When making the slime types we wanted to ensure we had varied gameplay, we decided to create 2 attack slimes (wind and fire), and 2 disabling slimes (ice and earth). Our first main type was the wind slime, knocked the player back if they are in front of them. The fire slimes fire projectiles that knock the player black. The earth slimes knocks the player up and the ice slime slows the player down, which make the player vulnerable. This took a while but finally had 4 "working" slime types.
Matt then started hooking up the grapple system. We ran into a few issues working out how to connect our two systems, but Matt finally cracked it by playing with the collider type. He also finished the PlayerHandler script which was acting as the main driver for gameplay system communications working as an extension to the FPS Controller we were using.
I next started to investigated JSONs which I had never used before. We used JSON files to store wave information, which means we could essentially edit the waves from the outside easily. After a fiasco with Unity not allowing JSON arrays to be read, we found a great nugget of code that allowed this.
In this time I also made prototype models for the grapple gun, as well as the slime center which looks towards you.
After a stress test for the slime amount, we found our code to be quite efficient. We could fit as many as 200 slimes before it got to below 60fps.
Matt started working on the grapple gun to slime interactions. Now we had a working gun as well as a cute little slime spinning at the end of it and also implemented the wind type grapple functionality. Next he polished the system, and introduced a slime grinder with a score system for the core game loop.
I started working on the art for the game. I started off modelling the map. I took some inspiration from World of Warcraft arenas. I liked the symmetrical nature of Temple of Kotmogu. I got the map designed and started building some pagodas. As soon as I finished them something didn't feel right. We both agreed that it should be more fun to reflect the nature of the slimes. I instead took inspiration from the classic fair ground blow up assault courses and contrasted it with the dark and gritty slime grinders. The bright colour palette of the environment really brought the best of the style out. I also modeled these scary looking cannons that gave me "fairground meets the Incredibles" vibes.
Matt then started working on implementing the slime attacks onto the player and vice versa. The wind slime worked fantastically. He then got to work on the post processing stack and the lighting. This is when it started to feel like a game. During the time he also added particle effects for all the attacks.
Next I got working on the music. I wanted to create two contrasting pieces for the menu and battle arena respectively. They can seamlessly move between each other, as I composed them side by side. This meant I could manually crank the intensity of the stems between waves if I wanted to.
After finishing all slime telegraphs, Matt started bug fixing and refactoring. He also worked on the ammo system which took the form of a ball of liquid on the back of the gun. This meant the player could easily track how much of the respective slime they had left to use.
I started on the menu screen. I wanted this to be a world space menu, as it's a physics based game. I added slimes that would follow the cursor around and attack it. I also used procedural nodes in Blender to create a scene transition animation. I also started to build our actual waves for the game.
Matt now started to polish towards making a playable game build that we could send to friends for play testing.
We then spent Sunday morning finalizing game-play and producing the video and this page!
Both Matt & I have learned so much over the past few days. This is the first time I personally have worked with another member on a jam, and it was a fantastic experience. Durjam has been such a great opportunity for both us.
Thanks for reading and I hope you enjoy our game,
Charlie & Matt
Built With
ableton
adobe
blender
csharp
unity
Try it out
madalaski.itch.io | Slimes Against Humanity | A cute first-person physics based slime arena shooter game. | ['Charlie Fletcher', 'Matthew Redmond'] | ['2nd'] | ['ableton', 'adobe', 'blender', 'csharp', 'unity'] | 1 |
10,551 | https://devpost.com/software/tutl-battle | First
Performance
Blue vs Red
Main Menu
Cup
Credits
Enemy
Inspiration:
It appeared during immersion in yourself and memories of childhood
What does it do:
2D Top Down Shooter
How I built it:
Custom code, graphics, and patience.
The problem I encountered:
Lack of development experience
Achievements that I am proud of:
We were able to make a working concept!
What I learned:
I got to know my team and Game DEV better
What's next for TUTL BATTLE:
We have developed this game in tree days without any experience in Game DEV. This was extremely stressful experience, but we like it.
There are two different teams : reddlers and blues, so there also a green ones, but they dont fight with blues. One day reddlers have attacked greens and you have to figure out why they did it.
The project we made is a Demo Version of the game that we want to create!
We will bring it to release!
https://vk.com/exclamationdev
Built With
unity
windows-10
Try it out
drive.google.com
drive.google.com | TUTL BATTLE | Have you ever played soldiers on a copybook with your friends? So i've always thought how will it be cool to make game like that. And me with my team made visualisation of that idea! | ['Леонид Овсянников', 'Leroli Rules', 'Dmitriy Stepanov'] | ['3rd'] | ['unity', 'windows-10'] | 2 |
10,551 | https://devpost.com/software/guard-the-towers | Introduction Graphics
Home Page
Controls
Character Selection
Arena Mode
Face to face battle
Attack reducing the health
Winner
Inspiration
We were inspired like games such as Super Smah Bros for the fighting section of this game, and for the other part, we were inspired by games such as Dungeons and Dragons where you have to travel across land and fight enemies along the way. We decided to combine these two elements into a game
What it does
In this game, you choose three different characters, each with different attack patterns, to fight the other side. Your main goal is to capture all three castles of the other side, while also defeat your enemies in battle. This game requires a lot of skill and strategy
How we built it
For the map area where you move your player, each position of the map that a character to go to at any time is in a list, and the position of your three character are each stored in a separate list, and the position of the enemy's characters are also stored in a separate list. When either you or the enemy move, if the new position is in the list of all possible positions, and it will check if you are not in the position of another character. If these statement's are true, then it will check to see if your new position is in the same position as an enemy, if that is true, then a battle will start. It will also check if a character is touching a castle, changing the castle to be shown as it being conquered. When you are in battle, the system will spawn the two characters that clashed which each other on the map, start the fight. If a character gets hit but is in defense mode, it won't take damage, otherwise it will take damage. The character who looses will be deleted from the map after the battle is over. The way the CPU works in battle is if you are playing single player, it will try to run after you and if it is range it will start to shoot at you, but it is randomized so the player has a chance of beating the CPU. The way the CPU works on the map is that it will try to move one character as close as possible to the other side's castle, and will have the two other characters fight and defend the castle if the other side get's too close
Challenges we ran into
One of the big things we did in this game was add the single player option, which meant we had to have the enemy as a CPU, meaning that we had to write code for the CPU to fight the enemy. This was very difficult because we have never done this kind of thing before, and was very difficult to do since there are many difficult characters, and we had to write different code for the CPU for each different character. Another challenge was trying to transition from the map scene to the fighting scene, since the map scene would keep on running while you were fighting the enemy, making the game run slowly
What we learned and Accomplishments that we're proud of
As mention above we learned how to make a CPU character in Scratch and we were able to improve our artistic abilities
What's next for Guard The Towers
We might add different maps and maybe more characters you can choose from
Built With
css
html
scratch
Try it out
hariom987.github.io | Guard The Towers | In this two-player game, try to capture the enemy's castle while also fighting them in battle! The best part of this game is that you can play wit your friend sitting side by side on the same system. | ['HariOm Dwivedi'] | ['Best User Experience'] | ['css', 'html', 'scratch'] | 3 |
10,551 | https://devpost.com/software/durjam2020 | geese protestors
DurJam2020
AGSS_GOOSE --> AGSS.EXE
Our team consists of Priyanka Jhooty, Danica Davies and Eman Abbasi. We are all students at Aston University going into our second year of study. For our submission we decided to use Unity, coding in C#, to create a game which has been named 'GOOSE' for some reason (although even stranger, the executable file of our game is AGSS.exe and I cannot, for the life of me, remember what AGSS stands for :/ )
All files and assets used (and not used) have been uploaded - except for the main menu music, because the file is too big and GitHub doesn't like it.
Story
Set in a world where geese are (EA:rightfully, in my opinion) hated, we follow the story of one brave goose called Paul.
Paul the Goose has been captured by the evil krone Karen and is set to be cooked and eaten by her gang of entitled Boomers. Seeing his demise fast approaching, Paul makes one last daring move to escape. Wriggling out of Karen's grasp, he makes a mad dash outside. While hiding from an enraged Karen, the wind suddenly blows a flyer his way. What's this! A Geese Rescue Center? Now knowing where he must go, Paul makes his way out into the city in hopes of finding sanctuary.
How to Play
GOOSE is effectively an endless runner type game. While Paul makes his way to the Geese Rescue Center, he will have to duck underneath protestors and jump over children. Colliding with any obstacle in his way will lead to an instant Game Over. The game is time controlled - right now you will have to surviive for 30 seconds before the gates to the Goose Rescue Center will appear. Once they do, just hop on over! (Note: timer was set to 30 seconds for demo purposes - ordinarily it would be longer)
Inspiration
Inspiration for the game came from both the geese that can be found on Aston campus, but also the Goose we adopted for Danica's birthday called Paul! Paul the goose was severely mistreated before hatching his own escape plan and taken to an animal sanctuary, and so we decided to base our character on him :)
Special Thanks To
Toby Cotton for letting us use his GCSE Music compositions as background music for our game!
Note
Please do not use any of the images or audio files uploaded. Thank You :)
Built With
asp.net
c#
Try it out
github.com | GOOSE | Paul the Goose has been captured and needs to escape to the Geese Rescue Center. | ['Eman Abbasi', 'Danica Davies'] | ['Funniest Game'] | ['asp.net', 'c#'] | 4 |
10,551 | https://devpost.com/software/beanhunter | Inspiration
Beans. Everyone knows of them but there are not enough games representing them.
What it does
Hunt beans and defeat the boss
How I built it
Apart from Alexander the team learnt unity from scratch whilst also producing groundbreaking bean visuals never before seen on desktop with quality audio engineering 👌
Challenges I ran into
Most of the team wasn't familiar with working with Unity and a few technical issues prevented some team members from contributing as much as they would've liked
Accomplishments that I'm proud of
Literally the whole game
What I learned
Unity and how to cram a days worth of development into the final 10 minutes
What's next for beanhunter
Optimise it and get it on steam
Built With
unity
Try it out
drive.google.com | beanhunter | bean hunting | ['Jack Byrne', 'Eduard Lavrishchev', 'AlexanderTeaH', 'Rebecca Willis'] | ['Funniest Game Runner-Up'] | ['unity'] | 5 |
10,551 | https://devpost.com/software/space-hunters | Inspiration
So we decided to make this game after 2 of our group members had played celeste. Growing up playing platformers like Mario and after playing celeste we got motivated to make a platformer. We definitely wanted to do more such as adding a boss a storyline and just make it more fun with more interesting jumps and moves but we really did not have lots of time or the skills to work very quickly.
What it does
So its just a fun platformer showcasing our ideas and how we can take that idea and expand it to create a new great platformer.
How I built it
We built it all in unity!
Challenges I ran into
Time and we did not have the skills to do what we wanted to do.
Accomplishments that I'm proud of
All the stuff I learnt and working in a team it was fun. Happy I learnt a lot by taking a part of this game jam!
What I learned
I learned how to code a lot more and in general more on how unity works. I think il probably take a break from a game jam and try to practice my skills and then come back to one to make a great game.
What's next for Space Hunters
This games story will probably end here but I would plan to come back after some learning to make a new and improved version of this game within a year. With the same name of course!
Built With
c#
photoshop
piskel
unity
Try it out
drive.google.com
drive.google.com | Space Hunters | A short platformer with a goal of getting past the ghosts and reaching to the moon! | ['Jaspreet Johar', 'notadidas Khehra', 'Jaspreet Singh Kohli', 'Bharat Bhargava'] | [] | ['c#', 'photoshop', 'piskel', 'unity'] | 6 |
10,551 | https://devpost.com/software/team-purewater | Inspiration
We were inspired by the lack of pure drinking water in countries such as Nepal, Bhutan, and Uganda.
What it does
Our game is designed to allow gamers to save a victim poisoned by contaminated water. To begin, the player will be “sent” down through the human body in an attempt to get to the source of the virus and “remove” it from the body to save the victim in time.
How we built it
We built Team Pure Water using Unity as a base to piece together and create our game. After developing the building blocks of our game, we used C# to edit and enhance the code to get our final personalized product. Thereafter, we used Krita to build the main design elements of our game such as backgrounds, characters, animations, and more. Finally, we added music made using Chrome Music Lab to bring an enhanced and interactive touch to our game.
Challenges we ran into
We faced many challenges during the creation of Team Pure Water including understanding C# which was new to both of us, such as learning how to use applications (like Unity) in which we had very basic prior experience. Also, it was difficult to work over zoom and google hangouts instead of in person as it is not as easy to collaborate and communicate with one another.
Accomplishments that we're proud of
We are proud of being able to present a functional complete game that represents our values and ideas by the deadline. We are also very proud of the music and think it complements the game perfectly. We are also proud of the
What we learned
We learned many game design techniques including how to design a game in Unity and insight on how to code in C#. In addition, we both learned a lot about digital design and its impact as well as value on a game overall through this hackathon. This hackathon was a valuable experience for us as we learned a lot of new things about designing a game.
What's next for Team PureWater
We are looking to publish our game and use it as a symbol of the value of pure drinking water. Also, we are looking to adding multiple new levels which include a variety of different experiences such as puzzles and logic problems. This was just Level 1.
Built With
krita
unity
visual-studio
Try it out
github.com
drive.google.com | Team-PureWater | A game where you save patients one at a time by saving them from bacteria inside them! Singleplayer. | ['Harika Akundi', 'Shivani Kanjerla'] | [] | ['krita', 'unity', 'visual-studio'] | 7 |
10,551 | https://devpost.com/software/stay-healthy-during-covid-19 | Inspiration
My Inspiration to make this game was the current situation we are all in. We are fighting a battle against COVID-19, trying to use Soap and Masks to protect ourselves. However, some people have not yet been informed about the virus and ways to protect against it.
What it does
My game simulates a person in a spaceship trying to reach home without getting COVID-19. In the game, Coronaviruses spawn from all four sides to try and infect you. Masks and Soap also spawn from all four sides to heal you or protect you. Masks protect you from COVID-19 for 8 seconds, and Soap heals 1/5 of your health. If you get COVID-19 when you don't have a mask, you will be infected anywhere between 0.5 seconds and 1.5 seconds. During this time, your health will deplete way faster than usual, and you will need to use a lot of Soap and Masks to survive.
How I built it
I built this game using the Pygame software of Python. I used Python classes for the Player, Virus, Mask, and Soap, and I used pygame events, rectangles, and so much more. Most game engines involve very simple coding or even no coding at all. I, however, wanted to have some fun and practice coding. So, I chose Pygame as a challenge instead of Unreal Engine or other cool 3D software.
Challenges I ran into
Some challenges I ran into includes not being able to display Unicode Characters on a Pygame window. I wanted to put emojis at the end of the status messages, but couldn't due to there not being support for Unicode Characters in PyCharm, the editor I used. After researching this for a long time, I finally found this out. I uploaded this code to Repl.it and it worked fine.
Accomplishments that I'm proud of
I am very proud of incorporating the countdown timer for Masks in my game. It took a long time, and changing text in Pygame is not as easy as many other games. I am also very proud of my entire game in general, and how it turned out. I never expected to be able to do such a project for any Hackathon.
What I learned
I learned that sometimes you should not spend too much time on small details. I, for example, spent too much time on editing the spaceship image to have the thrusters change intensity. This took away a lot of time that I could have used for adding new features to the project.
What's next for Stay Healthy During COVID-19
Next for Stay Healthy during COVID-19 is a website version. I am planning on copying this version to JavaScript, using some JavaScript Game Engines like Phaser. I am also thinking about bringing this game into a Flutter app.
Built With
pygame
python
Try it out
github.com | Stay Healthy During COVID-19 | A Game where you battle the Coronavirus to stay healthy by wearing masks and using soap. | ['Krishnan Shankar'] | [] | ['pygame', 'python'] | 8 |
10,551 | https://devpost.com/software/alpharacing | Inspiration
The game is designed to be our take on a racing game, we have chosen two cars, the player drives a red Ferrari Materazzi, whereas the AI drives our unique F1 car AlphaF1, against it.
How we built it
Using the Unity Game Engine for the racing game, Fusion 360 was used for our car: AlphaF1, and C# was used in conjunction with unity to write the code.
Challenges I ran into
The complexity of the map was the main difficulty as it was long and featured a plethora of twists and turns, this made the Unity standard assets waypoint circuit script extremely 'fiddly' and thus we had to spent countless hours (around 30 hours) tweaking it to the point that it somewhat worked.
Important issue to be noted
The build with good quality lighting could easily take 12 hours on its own, and so the WebGL playable build does not feature the same quality of lighting as the video or the downloadable drive, the realtime illumination can be visible if the drive project is opened in unity 2020
Accomplishments that I'm proud of
The music player allows you to switch songs by either using Tab or waiting till it finishes. This allows the player to choose between (an albeit limited) list of songs that are tailored to the atmosphere of this game.
What we learned
The game development experience was not new for part of the team, however we are inexperienced with collaboration and cloud tools, this meant that our team was able to learn a lot about the unity collaborative program as well as the lighting and rendering tools for unity
What's next for AlphaRacing
We want to take the game to the next level through the implementation of photorealism using HDRP and improve the basic unity AI using the ML agents toolkit
Play the game by downloading it from the google file and opening it with UNITY 2020 or a lite version (which is having issues loading) on sharemygame
Built With
autodesk-fusion-360
c#
unity
Try it out
drive.google.com
sharemygame.com | AlphaRacing | A PvE racing game where two opponents can race each other along an extremely long track to win | ['Harsh Kumar', 'Vedaangh Rungta', 'Manav Jaya patel'] | [] | ['autodesk-fusion-360', 'c#', 'unity'] | 9 |
10,551 | https://devpost.com/software/unknown-world | Title
Gameplay
Inspiration
Inspired from Undertale
What it does
A simple game focusing on a story line (not yet implemented) and cute graphics
How I built it
Using Python, pygames library
Challenges I ran into
Finding a suitable audio track (I've used the Undertale OST for now, will change in the future!)
Importing sounds files, making the right sized tilemap.
Accomplishments that I'm proud of
I set up a basic game! In python on top of that :)
What I learned
Basic of Pygame library
What's next for Unknown World
A full 2D RPG!
Built With
pygame
python
Try it out
github.com | Unknown World | A simple 2D RPG, couldn't finish it, but I have some great ideas! | ['Varun K Gupta'] | [] | ['pygame', 'python'] | 10 |
10,551 | https://devpost.com/software/gimmelife | Inspiration
Playing RPG and Roguelike games growing up, such as Binding of Issac.
What it does
Currently, you are able to render an animation on screen and move the map up, down, left, right as well as zoom in and out.
How I built it
Using LIBGDX and Java.
Challenges I ran into
Team and I have never coded in Java before, so trying to understand the syntax of the language as well as how it functions was by far the hardest part.
Accomplishments that I'm proud of
Working as a team and utilising each person's strengths to more effectively create the game.
What I learned
Java isn't too difficult, but there is definitely a learning curve and it helps to really plan out everything beforehand.
What's next for GimmeLife
Moving the character, the camera zooms into character, adding enemies and attacking animations etc.
Built With
java
libgdx
Try it out
github.com | GimmeLife | Humans need life force to function but monsters are hoarding it, hoard off monsters while maintaining your stamina to survive. | ['Ella Ancheta', 'Shaw Chifamba'] | [] | ['java', 'libgdx'] | 11 |
10,551 | https://devpost.com/software/durjam-tired | DurJam: TIRED
Built With
gdscript
godot
Try it out
github.com | DurJam-TIRED | A game showing simple life of a sad university student | ['Premsupapong Vanitcharenthum', 'William McFarlane'] | [] | ['gdscript', 'godot'] | 12 |
10,551 | https://devpost.com/software/durjam_booster_game | DurJam_Booster_Game
Basic 2d vertical jetpack style game - submission for DurJam game jam hackathon. Made with mobile in mind, however, the up button replaces the touch screen.
Disclaimer:
The sprites are only for comedic purposes and are no expressions of our true opinions on the people concerned.
Summary
In the repository you will find well documented code, as well as source images - but most importantly a .exe file that you can download to play the game.
Originally, there was 5 teammates, but 3 turns out to be free rider. The remaining two teammates have close to zero coding experience and learnt pygame and python within 4 days. Unfortunately, they failed to identify the one key bug that has broken the game, despite spending an entire day rewriting and reviewing.
The two teammates are thankful for the chance as they have learnt a lot in the process. Here, they present their broken game and they hope that they can get feedbacks on the major bug.
Built With
python | Coin Collector | Basic 2d jetpack style game | ['mc1017 Chan', 'Nikhil Narayanan'] | [] | ['python'] | 13 |
10,551 | https://devpost.com/software/dart-game | You throw a dart.
Onto a dartboard.
Built With
python
Try it out
github.com | Dart Game | A minimalistic dart game to chill with | ['Kevin Roice'] | [] | ['python'] | 14 |
10,551 | https://devpost.com/software/durjam | Demo video available in DevPost submission
Running the game
Open the command line and
cd
into this repository,
durjam
.
Start a server, e.g. by
python -m SimpleHTTPServer
.
Open your browser and load "localhost:8000".
Play the game and enjoy!
Controls
Title Screen
↑
Start
In-game
↑
Jump
← → Move
↓
Shoot
Gallery
Built With
html
javascript
Try it out
github.com | Durham Nukem | Fight bosses in Durham scenery | ['Matthew Chapman', 'Alex Garcia', 'adamcread Read'] | [] | ['html', 'javascript'] | 15 |
10,551 | https://devpost.com/software/re-sources | Icy Planet
Inventory
Blast Off!
Underground
Dying
Inspiration
Terraria,Minecraft
What it does
A person is able to play as a character, collecting resources and processing them.
How I built it
We collaborated over Glitch to writing scripts for our game.
Challenges I ran into
Writing scripts for hitboxes
Accomplishments that I'm proud of
All the bugs we troubleshooted and solved. Rotating the planets. Mining and mouse interaction. Naming the project.
What I learned
Hitboxes suck to write.
What's next for Re: Sources
No hitboxes
Built With
css3
github
glitch
html5
javascript
p5.collide2d
p5.js
p5.sound
Try it out
the85thletter.github.io | Re: Sources | A lonely person wanders through space trying to achieve self sufficiency | ['Oliver Hopkins-Burke', 'Jerry Li', 'MithkaReece Waite', 'Brian Mei'] | [] | ['css3', 'github', 'glitch', 'html5', 'javascript', 'p5.collide2d', 'p5.js', 'p5.sound'] | 16 |
10,551 | https://devpost.com/software/pablo-the-pandemic-pug | If you want to go straight to the game zip: You can find it here:
https://drive.google.com/file/d/1U1ARlGs2OeKbmSNlSllv24d84gHwJHx2/view?usp=sharing
Inspiration
This game was inspired by
this article
about dogs being used to sniff out covid. I began thinking These good boys are heroes, and where else do you find heroes? In video games! This is why I thought about making a game about virus sniffing dogs.
What it all about
In the future a new virus is discovered, with no vaccine in sight. Scientists from Doxbridge university are training dogs through the PUPS program. Pups being “Pandemic use of Peripheral scent”. These dogs are deployed to sniff out and eradicate viruses.
Pablo can sniff the virus using his "Smellovision". Once a target is located, he can bite and remove the virus from the individual.
This is a narrative game with a lot of familiar locations!
How I built it
The game was made in Unity using the Universal Render Pipeline. Models and animations were made by me in blender. I created the music from scratch using Mixcraft 7
I started by making the dog model, getting the core mechanics down. I then went on to working on the cutscenes and intro sequence, before making the rest of the levels and places to visit. Finally, I composed and added all the music into the game
Challenges and innovation
The main challenge I faced was how to display the central mechanic of the game: the "smellovision". The smell had to be visible through walls, and look like a noticeable change from the standard view. I achieved the final iteration by using Camera Layering, and having a secondary camera render an unaltered view of the smell particles over a post-processed layer of the rest of the screen. This was quite difficult to implement but in the end I think I managed to come up with a creative and snazzy looking solution.
Accomplishments that I'm proud of
I'm proud that unlike my previous game jam attempts, I tried my best to deliver a complete game experience, including some "nice-to-haves" which aren't usually seen in 4-day games. I made a title screen and pause menu all from scratch, with the ability to restart levels and retry them once you've completed. I added a ranking screen which rates how you did in the game (shoutout to all of the "Best Boy" S-ranking players!). I think that especially is important, as I wanted to give a reason for people to come back to the game even though it's a linear and story based experience.
I'm also really proud of the story I managed to create. I wanted to have a defined start, middle and end, and I think I achieved this!
What I learned
I learned so much over these past 4 days! In order to implement the camera solution I had to experiment with render textures and scriptable render pipelines, which I didn’t have much experience in previously. I also had to use pathfinding for the humans. I had never tried this before, so it took a lot of trial and error in order to make the humans look… well human!
And on the none-programming side, I’d never really been able to make a good looking animal model, so making Pablo was a challenge. This is also the first game jam I ever completed by myself in under a week, so time management was a big problem that I had to overcome.
Built With
blender
c#
unity
urp
Try it out
github.com | Pablo the Pandemic Pug | Play as a good boy trying to prevent a new pandemic! | ['Ned Reid'] | [] | ['blender', 'c#', 'unity', 'urp'] | 17 |
10,551 | https://devpost.com/software/ambulance-driving-2d-real-life-heroes | Inspiration Ambulance Drivers deserve Respect
What it does Game Dev
How I built it Unity and C
Challenges I ran into Bugs, Lagging PC
Accomplishments that I'm proud of
What I learned
What's next for Ambulance Driving 2D: Real Life Heroes
Built With
c#
unity
Try it out
github.com | Ambulance Driving 2D: Real Life Heroes | 2D topview Ambulance driving game developed using Unity and C#. The goal should to be to score maximum points by bypassing the incoming traffic on a fast endless road whilst avoiding collision. | ['Soham Patil'] | [] | ['c#', 'unity'] | 18 |
10,551 | https://devpost.com/software/kill-the-slime | Editor View of the Game (1)
Editor View of the Game (2)
Game View
Inspiration
Going into a Masters in Computer Graphics, what better challenge the Game Development? This summer I have spent my Covid-homebound time reading up on blender, unity, Maya, Unreal Engine.... This is a perfect way for me apply these newly acquired skills toward a cohesive project.
When building a game, there are three criteria to consider: Narrative, Mechanics, Graphics. Given a 96 hour deadline, I choose to focus on one criteria instead of spreading myself too thin on all three. I choose to make a game that has advanced graphics.
What it does
In this little game you control an katana-wielding avatar from another dimension. To save his world he must kill a cute little ball of slime... Will he be able to go through with this or will he succumb to its cuteness?
How I built it
First of all, I hand-created such the island and the slime (inc. all its animations). I then went to Mixamo, Unity Asset Store, and TurboSquid to get additional pre-existing assets. I then created and imported pre-existing special effects to enhance the world these assets where going to populate.
Next, I wanted grass. So using a combination of C# and HLSL I created a grass mesh generator and shader to make it responsive to wind and trampling.
Link to video on GGDrive:
https://drive.google.com/drive/folders/1oFGaj7Vfi6swq9jlbZ_kIv13z_3_Y6dG?usp=sharing
But what is a game without even the simplest Gameplay? By stitching together hand-written script and unity-engine features I created a simple movement and combat system.
Challenges I ran into
My editor broke randomly in the middle of day 2 so I had to re-download an alternative editor. Additionally, I had a hard time finding assets that where geometrically simple enough to be handled by the engine but still looked good. And finally, there is every programmer's all-time favorite: debugging....
Accomplishments that I'm proud of
Two things:
The Slime. Despite being simple, the slime moves in an organic manner and looks quite good. I am very proud of how I modeled, rigged, and animated it.
Furthermore, from a coding perspective, I am very proud of my grass. Being the first time I actually used HLSL to do GPU programming, and considering that I didn't follow any tutorials (as everything I found related to Geometry shader instead of Compute shaders).
What I learned
Game Development requires a true blend of the arts industry and the CS industry. I found myself many times wishing I had an in-house artist who could design assets for me to fit the envisioned 'genre' of my game; instead I settled for 'satisfactory' online assets
What's next for Kill The Slime
I will definitely be working not this game after the end of DurJam! I want to implement an ability system to make game play more interesting with various abilities.
Built With
c#
hlsl
unity | Slime Dispatch | Enter the World of Slimola and kill the wretched slime that lives in it | ['AXGreenen Greenen'] | [] | ['c#', 'hlsl', 'unity'] | 19 |
10,551 | https://devpost.com/software/wolfie | Wrath of AI
Level optimization
Promise of Wolfie
Inspiration
During these morose times I want to do my share of
spreading joy and fun across the world
.
I wanted to make a game to try my hand in advanced AI and spawn optimization techniques and at the same time share the fun with the rest of the world.
What it does
The AI is based on a statistical model which helps predict the optimum position for a hit.
The spawn optimization techniques allows infinite level without causing any major lagging.
Character customization and a kill-based ranking system has been implemented.
The UX/UI has been designed so as to make game play intuitive.
Above all, it does it's bit in adding joy to the world !!!
How I built it
The game-play was implemented using Unreal Engine with the assets created using Blender, Photoshop and Illustrator.
My experience in AI helped in modelling the optimum position seeking algorithms.
Challenges I ran into
The spawn optimization was very challenging. Initially the calculations for the navigation mesh to be built exceeded 10 million as I didn't have time to increase the functionality for level streaming. As my computer is in no way capable of doing that in a day I had to come up with an entirely different algorithm to enable infinite level without using level streaming.
Accomplishments that I'm proud of
The AI is pretty good considering this was my first AI project from a game development perspective.
The level number is infinite which was done without using level streaming and no additional trade-offs and that was some cool last minute thinking.
The greatest achievement of all is the smile I saw on my loved one's faces as they enjoyed playing the game !!!
What I learned
I've have tasted the fruits of game-development and will definitely be back for more.
I've learned the do's and don'ts of game optimization.
I am left with a new outlook on statistical ML models.
What's next for Wolfie
Wolfie will be released on Windows, Android and iOS
for free
of-course.
The main goal of Wolfie has always been to
give joy to all people no matter what their financial status is
.
Wolfie will serve as the
quirky debut of a very quirky animal RPG series
which I hope will be a cult game someday.
Built With
adobe-illustrator
c++
photoshop
unreal-engine
Try it out
github.com
drive.google.com | Wolfie | An animal RPG that uses AI search techniques and spawn optimization | ['Hrishikesh P'] | ['Gaming Theme Winner'] | ['adobe-illustrator', 'c++', 'photoshop', 'unreal-engine'] | 20 |
10,551 | https://devpost.com/software/jamgame | We have always loved video games as a means to pass the time, and to have fun among friends. Video games have been an irreplaceable part of our lives. We still look back to the days we bonded over our common love for games such as Pokemon, Legend of Zelda, and recently Dota2. So, as Gamers and as people who love Games, we thought it would be an amazing experience to be involved in making an actual game.
Basically our game, the project being called JamGame, for obvious reasons. In our game the player controls a character which can switch sizes between two states. One where it is shrunk, and another in which it is enlarged. The aim of the game is to unlock and pass through the gates, while avoiding dangerous lava on the game floor.
We built this game using the Dart programming language, and Flutter framework. We used the flame library as a game engine to render common game objects and implement physics in our simulation. We used flutter as the same code base can target Android, iOS and Web platforms.
The primary challenge we faced was familiarizing ourselves with the flame-engine, as this is the first time we have used it. Rendering parallax components proved to be especially challenging. Further the design of platforms in the game world proved to be tricky.
Further, we would like to turn this into a full fledged game, with great music score, better graphics, and more tricky and challenging levels. Hope you enjoyed our game!!!!
Built With
android
dart
flame
flutter
Try it out
fluttertest89.firebaseapp.com | Little Dracula (小さい ドラキュラ) | Shrink and Solve! | ['Atul Khatri', 'Neon Render'] | [] | ['android', 'dart', 'flame', 'flutter'] | 21 |
10,551 | https://devpost.com/software/pacmaze-let-me-in | A ScreenShot of the game being played
Inspiration
The recent pandemic inspired me to create a game which was fun and would be relatable to every user, such as having to scavenge for canned food (because people stockpiled) and constantly needing to avoid others. Also making a game sounded very cool and I wanted to try it.
What it does
It's a game in which the user controls a character to traverse a maze and collect items to be able to enter the safe house whilst avoiding enemies, there are a variety of items which effects the mobs in different ways and would ultimately help you win.
How I built it
The program was built using Unity (with C# scripts), and some drawings made on an app called Procreate.
Challenges I ran into
Learning how to use Unity's features were very difficult, as it is my first time encountering any game developing engines and so I learned everything from scratch. It was also very hard to find a way to put in objects and import packages as we had a very specific theme so we ended up making our own background and animations which was very challenging too. The biggest trouble we ran into was getting the game to change scenes such as from the main menu to the game scene to the win/lose scene
Accomplishments that I'm proud of
As the first game (/project) I have built, I am very proud that I was able to create a whole game that actually works, including making sick animations and backgrounds. But I am most happy about being able to bring my idea to the table and actually motivate someone to help me create this, despite me being new to coding.
What I learned
I learnt how to use unity for creating basic 2D games with certain features like how to allow you to move a character and how to make objects have certain features. On top of that, I had a brief exposure to a completely new language C# which was very interesting and exciting to use.
What's next for PacMaze: Let Me In
The game was designed to have the goal to be a building that looks and sounds similar to one in Warwick Campus. We will be expanding this game to contain more levels with increasing difficulty (such as faster-moving mobs and more of them) where each destination to be a different building(which may also look and sound similar to other ones in Warwick Campus :) ), also we will make some improvements on the current game, like making the mobs follow the player to increase the difficulty and adding in other features, items and music.
Built With
c#
unity
Try it out
github.com | PacMaze: Let Me In | A pandemic themed maze game | ['Jonathan Cordell', 'Kim Ta'] | [] | ['c#', 'unity'] | 22 |
10,551 | https://devpost.com/software/tower-fall | Inspiration
originally i had envisioned this project as an AR app, but after running into issues with my AR compatible device, I decided to change the project to a regular Unity game. The other reason I chose to transition the project to be a regular Unity game was because of the addition of 3 new group members. The new members had no prior Unity experience, so I thought I could use this hackathon experience to teach my group members how to develop using Unity.
What it does
The win condition of the game is to find the King hidden inside the castle and knock him to the ground. Once you defeat the king, you win the game.
In Tower Fall, the player fires projectiles at structures made of block to gain points.
The player has access to 2 different projectiles: a boulder and a piano (requested by our team member Anthony). Players can switch between the projectiles by using the menu screen.
How I built it
Tower Fall was developed using Unity game engine, and written in C#.
Challenges I ran into
The greatest challenge i faced was being the mentor/teacher for my other group members. Since I was the only team member who had a sufficient amount of experience developing using Unity, I taught the other members as well as worked on my own part of the project. Communication was also a little difficult because of the remote setting.
A challenge i faced with Unity, was the fact that Unity's free collaboration program, Unity Teams, limited the number of people who could actively push/pull changes to only 3 members at a time. Each time a member needed access to pushing/pulling project updates we had to swap access from one member to the other each time.
Accomplishments that I'm proud of
I am proud that I was able to guide my teammates over the course of the hackathon, and complete the game before the deadline. I am also proud that I was able to help my teammates learn Unity over the course of these 4 days.
What I learned
I learned how difficult it was to work/teach remotely. It was especially difficult when debugging the project, since I had to communicate the best I could to understand the error my teammate was seeing.
What's next for Tower Fall
Each team member can expand on the game in their own way, either as a team or individually, to expand the game or create something entirely new. As for myself, I am interested in continuing the project in my own time, and may also use Tower Fall as a reference when working on future projects.
Built With
blender
c#
unity
Try it out
drive.google.com | Tower Fall | Knock down the king to end his reign of terror in Tower Fall! | ['Kyle Lam', 'sbai83100 Bai', 'Anthony Tu', 'Vicki Zhang', 'justinsher1111'] | [] | ['blender', 'c#', 'unity'] | 23 |
10,556 | https://devpost.com/software/not-only-a-number | Inspiration
Com o aumento com os casos de COVID-19 e a falta de consciência da população, é de extrema importância criar-se um meio para conscientizar que o que passa nos jornais não são apenas estatísticas e sim pessoas, famílias e amigos.
What it does
Nessa Aplicação, o usuário poderá obter informações sobre como conter o contágio e aprender mais sobre práticas de higiene de forma interativa. Na página é possível interagir com um Quiz que avalia se o usuário consegue tomar decisões corretas em diversos cenários.
How we built it
Inicialmente, o grupo se reuniu através do App Discord para discutir as tecnologias que usaríamos no Projeto, foi combinado que seria construída uma Aplicação Web. Após isso, montamos um plano de projeto pelo App Trello, onde era possível separar as tarefas de cada integrante e acompanhar o desenvolvimento em geral. Na escolha da Tecnologia, o Framework VueJS tem sido bastante recomendado no mercado, e como sua documentação é bastante didática foi possível que os integrantes do grupo aprendessem rapidamente sua implementação.
Challenges we ran into
O maior desafio foi aprender em pouco tempo todos os componentes necessários para que nossa Aplicação pudesse solucionar o tema em questão.
Accomplishments that we're proud of
A integração e colaboração de todos nós foi essencial para a entrega completa do Projeto, é de se orgulhar a maneira em que um ajudou e aprendeu com o outro.
What we learned
Aprendemos que um trabalho em grupo é muito mais vantajoso para o crescimento de um Projeto.
What's next for Not Only a Number
Esperamos engajamento nas redes sociais, onde o usuário possa convidar seus amigos a aprender e talvez disputar a pontuação conquistada.
Built With
bootstrapvue
css
firebase
html
javascript
vuejs
Try it out
github.com
not-only-a-number.herokuapp.com | Not Only a Number | É uma Aplicação no formato de Quiz, com o intuito de conscientizar as pessoas a reduzir o contágio pelo COVID-19. Not Only a Number faz referência às vítimas serem pessoas, e não somente números. | ['Renato Knauer', 'Yakson Chan', 'Vanessa Velasco'] | [] | ['bootstrapvue', 'css', 'firebase', 'html', 'javascript', 'vuejs'] | 0 |
10,556 | https://devpost.com/software/feira-em-casa | Inspiration
What it does
How I built it
Challenges I ran into
A dificuldade de lidar com os imprevistos do Hackathon, a pressão gerada pelo desconhecimento pleno das tecnologias a serem usadas.
Accomplishments that I'm proud of
Terminamos 3 páginas, sendo 2 completamente funcionais, mesmo tendo iniciado o Hackathon com conhecimento quase nulo nas tecnologias utilizadas.
What I learned
Novas tecnologias: HTML, CSS, Bootstrap, JavaScript.
What's next for Feira em casa
Built With
bootstrap
css
datamocking
html
javascript
Try it out
github.com | Feira em casa | Solução para o comércio no âmbito dos feirantes | ['Michelangelo Lopes'] | [] | ['bootstrap', 'css', 'datamocking', 'html', 'javascript'] | 1 |
10,556 | https://devpost.com/software/limit-59k7px | aaa
Built With
react
spring
Try it out
github.com
github.com | Limit | Limitar a quantidade de pessoas em uma loja fisica | ['Luiz Felipe'] | [] | ['react', 'spring'] | 2 |
10,556 | https://devpost.com/software/alo-comunidade | Inspiration
What it does
How I built it
Challenges I ran into
Accomplishments that I'm proud of
What I learned
What's next for Alô Comunidade
O Hackathon foi uma experiência única para todos nós, assim que foi dada a largada, parecia que só tinha conhecido no grupo, de inicio foi difícil para achar o tema, mas assim que decidimos e com algumas pequenas experiências que tínhamos, conseguimos realizar com calma o que planejamos, tivemos dificuldade com alguns updates da ferramenta Android Studio, tivemos que refazer o código em cima da hora por conta que ele desconfigurou todo, mas no final de tudo, a melhor sensação foi ver o código funcionando em todos os aspectos, foi uma explosão de sentimentos de uma só vez. Extraordinário.
Built With
android-studio
firebase
java | Alô Comunidade | Alô Comunidade! | ['Filipe Isquierdo'] | [] | ['android-studio', 'firebase', 'java'] | 3 |
10,556 | https://devpost.com/software/educatodos-grupo-4 | Inspiration
Atualmente, nosso país sofre muito com a desigualdade social e a falta de estrutura, tanto para o estudo quanto para o mercado de trabalho, e como consequência disso, quanto menos condições uma família tiver, mais difícil será sair dessa situação. Com isso em vista, criamos o EducaTodos, um programa social que dará acesso ao conhecimento seja por mídia física, ou forma digital. Todos os os jovens que possuem idade entre 13 e 24 anos e possuem uma renda de até um salário minimo serão elegíveis ao programa.
What it does
O candidato terá que efetuar o cadastro no site, e por meio desse cadastro teremos a avaliação se ele será elegível ou não para o programa. Caso ele seja, ele terá a opção de receber livros por meio digital, ou os livros físicos serão entregues em uma unidade escolar no seu CEP ou próximo. Caso o usuário não possua uma maneira de acessar a internet, ele receberá um tablet com internet que somente terá acesso ao sistema operacional durante os horários de suas aulas.
How I built it No Front-End
usamos html5, css e Javascript para a criação, estilização e eventos do site.
Para a parte de back-end nós utilizamos o xampp, uma aplicação que contem diversas ferramentas. Para a alimentação dele, usamos o PHP para a comunicação com o banco de dados mysql.
Após isso, fizemos uma integração do site com o banco de dados, logo, todas as informações inseridas serão armazenadas no banco de dados, e caso necessário, serão submetidas para o site novamente.
Challenges I ran into
Nosso grupo possui um bom conhecimento técnico em front-end, mas não tínhamos muita experiência em back-end. Passamos por alguns problemas técnicos, mas levamos em consideração as sugestões dos nossos mentores, e com isso nós conseguimos finalizar o projeto.
Accomplishments that I'm proud of
Estamos bastante orgulhos da integração com o banco de dados. Foi nosso maior desafio.
What I learned
Aprendemos que com bastante comunicação e trabalho em equipe, podemos alcançar níveis totalmente diferentes de projetos.
Built With
css3
html5
javascript
mysql
php
phpmyadmin
xampp
Try it out
github.com | EducaTodos | Um programa social que leva educação e oportunidades aos jovens! | ['MarcoDias159 Dias'] | [] | ['css3', 'html5', 'javascript', 'mysql', 'php', 'phpmyadmin', 'xampp'] | 4 |
10,556 | https://devpost.com/software/comunidade-ativa | Ver diariamente, noticias de precariedade por todo o Brasil é algo que choca a qualquer um. Com nosso grupo não foi diferente, então resolvemos tomar uma ação a favor das pessoas que sofrem com isso, montando um sistema web que funcione do cidadão para o cidadão.
Built With
apache
css3
html5
javascript
mysql
php5
xampp
Try it out
github.com | Comunidade-ativa | Um projeto de como dar a voz a pessoas que sofrem diariamente com a falta de saneamento. | ['PaivaH Paiva', 'Nicolly Rocha'] | [] | ['apache', 'css3', 'html5', 'javascript', 'mysql', 'php5', 'xampp'] | 5 |
10,556 | https://devpost.com/software/mercado-do-amanha | A inspiração foi a necessidade de manter o isolamento durante a pandemia
o aplicativo ajuda os estabelecimentos a definir um numero X de pessoas que podem circular por ele , mantendo isolamento.
O aplicativo foi feito com HTML , CSS , PHP e MySQL.
Foram muitas , mas a mais dificil foi integrar o DataBase no HTML.
O trabalho inteiro, acho que fizemos um otimo trabalho em grupo
Nós aprendemos PHP e HTML, já que eramos todos iniciantes nessas linguagens.
Built With
css
html
mysql
php
phpmyadmin
sublime-text
xampp
Try it out
github.com | Mercado Do Amanhã | Evitar a aglomeração nesses tempos de pandemia dentro de estabelecimentos. | ['Gabriel Carvalho'] | [] | ['css', 'html', 'mysql', 'php', 'phpmyadmin', 'sublime-text', 'xampp'] | 6 |
10,556 | https://devpost.com/software/onde-tem-incendio-1n9uiv | Fomos e somos inspirados por soluçoes tecnologicas que possam contribuir positivamente com meio ambiente.
Nossa aplicação é voltada ao trackeamento de focos de incendio e queimadas com a ajuda do usuário, para auxilio no combate as chamas.
Foi construido com as ferramentas HTML5,CSS3, JavaScript, Bootstrap,SVG.
Encontramos um pouco de dificuldade ao usar ferramentas do javascript e JSON.
Orgulhosos por conseguir fazer a entrega em tão pouco tempo e por ter conseguido trabalhar em grupo/a distância sem nos conhecermos previamente e conseguir alinhar as ideias rapidamente.
Aprendemos, como um grupo, muitas utilidades de JavaScript e JSON.
Queremos escalar o sistema, apresentando no próprio mapa os focos existentes, ao invés de mostrar em uma lista.
Try it out
github.com | Onde Tem Incendio | Ajudar a manutençao do meio ambiente | ['Vitor Indio Do Brasil Ambrosio'] | [] | [] | 7 |
10,556 | https://devpost.com/software/bairro-buddy | diagrama UML
diagrama e dados
Inspiration
Nossa inspiração veio da viabilidade que um aplicativo desse teria durante o momento em que estamos com a pandemia. Dar visibilidade aos pequenos comércios e desafogar os grandes.
What it does
A ideia do site é que um usuário possa encontrar um estabelecimento dentro ou perto do seu bairro que supra uma necessidade dele antes dele cogitar visitar um estabelecimento grande, onde provavelmente já vai ter um fluxo mais forte pela mudança na demanda.
How I built it
-- Aurélio: Usei PHP pra realizar a conversa entre front-end no usuário e o banco de dados com registros que sejam direcionados pro usuário de acordo com o interesse dele. Login e cadastro típicos, uma forma de entregar os dados filtrados e um sistema de recompensa por check-ins nesses estabelecimentos.
-- Roberto: O banco foi projetado via software brmodelo, sua versão final está desenhada no modelo entidade relacionamento. Desenvolvido em MySQL, projetei chaves estrangeiras únicas para fácil busca em dicionário de dados e também configurei views para facilitar quem for gerir o banco.
-- Wander: Usei HTML5 para a estruturação de todo o site ja deixando tags especificas para uso do back-end, Css3 com bootstrap4 para estilização do site com algumas costumizações especificas em certos pontos da página e Javascript para implementação de mascaras em certos campos, validação do campo email, validação do campo cep consultando a API via cep e ordenação de forma crescente e decrescente na tabela de resultados
Challenges I ran into
-- Aurélio: Eu já conhecia PHP, mas me foi muito difícil utilizar ele pensando na arquitetura toda que um back-ender precisa compreender. Não é apenas saber fazer script.
-- Roberto: trabalhar em grupo foi essencial, o que eu achei que seria um desafio, foi na verdade um baita facilitador. Os membros da equipe estão de parabéns.
-- Wander: Já participei de outros projetos em frontend, porem nunca participei de um que tivesse um prazo tão curto,como tambem tive que aprender como utilizar API's
Accomplishments that I'm proud of
-- Aurélio: Consegui ver um raio de luz em todos os desafios, mesmo cortando alguns tanto pelo tempo quanto pela inviabilidade.
-- Roberto: Feliz de trabalhar com o banco de dados, apesar de estar estudando sobre, sempre preferi desenvolvimento em java. Fazer a modelagem e ver a integração com o backend funcionar foi maravilhoso.
-- Wander: Conseguir realizar tarefas em um curto prazo devido ao tempo estipulado, como tambem saber quais documentos verificar dado o problema enfrentado no front-end
What I learned
-- Aurélio: A coordenação foi extremamente essencial pra mim, e o trabalho dos meus colegas foi de ótima qualidade! A minha produtividade e evolução tem relação direta com esse dinamismo!
-- Roberto: Dividir as tarefas e o feedback entre as áreas de desenvolvimento. Hoje percebo como é fundamental.
-- Wander: A boa distribuição de tarefas,como tambem a bela execução das tarefas por parte de cada integrante do grupo foi essencial para a entrega do projeto.Portanto vejo que o trabalho em grupo é essencial para o sucesso do projeto
What's next for Bairro Buddy
Cadastrar empresas, usar geolocalização, coupons....
Built With
api-ou-framework-consultas:-w3schools
bootstrap4
google
mysql
mysql-e-phpmyadmin)-e-visual-studio-code.-biblioteca:-nao-utilizei-nenhuma-biblioteca
php7
phpmyadmin
stack-overflow
viacep
vscode
xampp
youtube
Try it out
www.magnumlab.com.br | Bairro Buddy | Ajudar pessoas a encontrarem estabelecimentos pequenos e médios, especialmente durante períodos difíceis como o da pandemia, promovendo pequenas recompensas para usuários cadastrados. | ['Aurélio Magno Cunha'] | [] | ['api-ou-framework-consultas:-w3schools', 'bootstrap4', 'google', 'mysql', 'mysql-e-phpmyadmin)-e-visual-studio-code.-biblioteca:-nao-utilizei-nenhuma-biblioteca', 'php7', 'phpmyadmin', 'stack-overflow', 'viacep', 'vscode', 'xampp', 'youtube'] | 8 |
10,556 | https://devpost.com/software/grupo-17 | Inspiration
A inspiração para a solução veio da pesquisa que fizemos sobre os problemas relacionados a fila do SUS, onde percebemos que as filas começam com o cadastro, que é feito de forma burocrática, atém da marcação de uma consulta, que é igualmente travada, fora a falta de orientação em relação a qual unidade se deslocar.
What it does
Um sistema digital para cadastrar o paciente no sistema, além de permitir que ele marque uma consulta e recebe orientação em relação a qual unidade se dirigir.
Built With
bootstrap
node.js
react.js
sqlite
Try it out
github.com
github.com | Grupo 17 | Uma solução que visa digitalizar o cadastro e atendimento no SUS | ['Pedro Santos'] | [] | ['bootstrap', 'node.js', 'react.js', 'sqlite'] | 9 |
10,556 | https://devpost.com/software/programa-amigo-da-comunidade-pramic | O desafio proposto foi uma grande experiência em grupo.
Nosso maior desafio foi a administração de tempo.
Como o projeto possui diversas funcionalidades aplicáveis selecionar as mais essenciais e executar no tempo proposto foi bem desafiador mesmo.
Mas ficamos bem felizes com o resultado.
Todas as funcionalidades essenciais foram aplicadas de certa forma.
A equipe trabalhou como uma unica mente, se comunicou bastante nesses dias de hackathon o que favoreceu pro desenvolvimento do projeto.
Built With
css3
discord
git
github
html5
javascript
mysqlyog
photoshop
php
sonyvegas
whatsapp
youtube | Programa Amigo da Comunidade - PRAMIC | Uma ligação entre voluntários interessados no serviço comunitário em prol do saneamento com associações de comunidades carentes. | ['Danilo Murilo'] | [] | ['css3', 'discord', 'git', 'github', 'html5', 'javascript', 'mysqlyog', 'photoshop', 'php', 'sonyvegas', 'whatsapp', 'youtube'] | 10 |
10,556 | https://devpost.com/software/grupo-7-storeweb | Nós trabalhamos com o desafio de como atuar em áreas de comércio e serviços de lojas físicas impactadas pela pandemia do corona vírus. Nossa maior dificuldade foi integrar as tecnologias que um sabia mas o outro não. Felizmente, deu certo no final, e conseguimos apresentar algo para vocês.
O impacto que a gente espera que este projeto possa ter no cenário atual é que o cliente não perca sua fonte de renda por não ser familiarizado com o ambiente virtual, além de diminuir o tráfego em comércios parcialmente abertos, já que caso opte por buscar no local, o cliente iria apenas para pegar seu produto e já iria embora.
Aprendemos a lidar melhor com imprevistos e a importância de trabalhar em equipe, já que caíram 2 membros de para quedas que largaram seu projeto inicial para se dedicar ao nosso. Revisamos os nossos códigos e tentamos fazer uma melhoria visual .
Grupo 7 - StoreWeb
Link --->
https://projetobndesgrupo5.000webhostapp.com/
Built With
bootstrap
css3
html5
javascript
php
sql
Try it out
github.com
projetobndesgrupo5.000webhostapp.com
drive.google.com | Grupo 7 - StoreWeb | Nosso site é a sua vitrine em todos os lugares!!! | ['Larissa Souza', 'Jonathan Florencio'] | [] | ['bootstrap', 'css3', 'html5', 'javascript', 'php', 'sql'] | 11 |
10,556 | https://devpost.com/software/safe-place-do9y4i | conseguimos aprender novas tecnologias que nunca tínhamos usado, e esse foi o grande desafio, assim como por em conjunto as que já tínhamos um contato
Built With
android-studio
kotlin
room
Try it out
github.com | Safe Place | Um app que permite você frequentar comercio de maneira segua | ['Guilherme Menezes'] | [] | ['android-studio', 'kotlin', 'room'] | 12 |
10,556 | https://devpost.com/software/sos-queimadas | Darlan
Fiquei feliz por participar da solução desafio junto com o grupo, foi bastante divertido e produtivo. E conseguimos aprender a como utilizar uma API pública do Google, além de implementar a IDE com o banco de dados e fazer a persistência de dados.
Lucas Dos Santos
Fiquei feliz que o hackaton superou e muito as minhas expectativas, foi um evento bem divertido e de grande aprendizado e inspiração para mim, aprendi como lidar com uma API e aprendi bastante coisa da IDE, o evento me motivou muito mais a estudar programação de agora em diante
Lucas Alves
Gostei muito de trabalhar em grupo e lidar com os desafios que tem que ser resolvidos de forma rápida, isso exigiu de mim dedidação e paciência. Não consegui programar do jeito que queria e isso é a minha única frustração.
Built With
android-studio
firebase
java | SOS queimadas | aplicativo de baixo custo para diminuir as queimadas no Brasil. | ['HackatonGrupo10 Costa'] | [] | ['android-studio', 'firebase', 'java'] | 13 |
10,556 | https://devpost.com/software/diploma-de-bolso | Mobile
Web
Página de lições
Página de visualizar e ler a lição
Inspiration
A ideia para o Diploma de Bolso veio do Leonardo e logo de cara o grupo gostou da ideia. Nós tinhamos outras ideias mas resolvemos que iriamos fazer um aplicativo que permitiria os alunos a ler e estudar lições pelo celular.
What it does
O Diploma de Bolso é uma plataforma web e um aplicativo para smartphone que permite que os alunos leiam e visualizem lições de diversas matérias.
How I built it
Nós construímos a plataforma web em React. Esse web app consome uma API feita em node com Express que se comunica com um banco de dados mongodb para armazenar e enviar as lições. O front end foi hospedado no Vercel e o back end foi hospedado no heroku. Para o banco de dados foi utilizado o mongodb atlas.
O aplicativo foi feito em Flutter que utiliza a linguagem Dart.
Challenges I ran into
Um dos desafios que enfrentamos foi para implementar a funcionalidade de envio de SMS direto de dentro no aplicativo. Porém o Leonardo conseguiu resolver e implementar depois de uma noite mal dormida :-)
Accomplishments that I'm proud of
A plataforma web ficou muito bonita e responsiva e o aplicativo com as lições e envio de mensagem para os professores ficou muito show.
What I learned
Nós aprendemos a fazer uma marca que tem mais de uma plataforma e aplicação em um tempo bastante pequeno.
What's next for Diploma de Bolso
Os proximos para o Diploma de Bolso seriam construir uma dashboard para que os professores consigam criar suas lições e editar as lições que eles criaram.
Built With
dart
express.js
flutter
heroku
mongodb
node.js
react
vercel
Try it out
diploma-de-bolso.com.br
github.com | Diploma de Bolso | Diploma de Bolso é uma plataforma que permite que alunos aprendam de forma totalmente online por uma plataforma web ou um aplicativo mobile. | ['Conrado Oliveira', 'Leonardo Pereira Dos Santos'] | [] | ['dart', 'express.js', 'flutter', 'heroku', 'mongodb', 'node.js', 'react', 'vercel'] | 14 |
10,556 | https://devpost.com/software/saneometro | Saneômetro
Inspiration
conscientizar a população sobre os problemas de saneamento básico e como eles se classificam, mapeando com os principais problemas de sua localidade e como deve prosseguir para resolver!
What it does
Aprendemos a site que faz mapeamento de onde à problemas de saneamento, a lidar com os problemas de equipe, Aprendemos a trabalhar com maps e API's
How we built it
Usamos um servidor apache com mysql para construir uma aplicação em php e outras bibliotecas.
Challenges we ran into
Encontrar bibliotecas de mapa e geolocalização open-source que cumprissem o papel que gostaríamos.
Accomplishments that we're proud of
Conseguir entregar tudo que pensamos fazer em um site responsivo que pode ser acessado por qualquer dispositivo
What we learned
Aprendemos a trabalhar com maps e API's, alem de tudo a lidar com trabalho em equipe!
What's next for Saneômetro
Como o Saneômetro esta no GitHub e é open-source esperamos que a aplicação se desenvolva mais e se torne cada vez mais completa!
Built With
blade
bootstrap
javascript
laravel
mysql
php7
Try it out
estagio.duckdns.org
saneatometro.tk
github.com | Saneômetro | Saneômetro por um mundo mais sustentavel | ['Francisco Araujo', 'Luana Custodio de Oliveira', 'Caio Henrique Guterres Alexandrino Borges'] | [] | ['blade', 'bootstrap', 'javascript', 'laravel', 'mysql', 'php7'] | 15 |
10,556 | https://devpost.com/software/ajudemeunegocio | Para mim, a parte mais difícil foi em um prazo bastante apertado, pensar e desenvolver uma ideia para resolver o problema proposto pelo bnds, visto que o desenvolvimento de aplicações leva tempo e bastante esforço.
O que me causou bastante satisfação foi conseguir dividir as tarefas, de acordo com o conhecimento previo de cada um.
Além disso eu aprendi que trabalhar sob a pressão de um prazo curto pode trazer resultados melhores do que você esperava, mostrando que o poder de se manter calmo sob pressão, pode fazer a diferença.
Built With
bootstrap
html
php
Try it out
github.com | Ajude meu negocio | Um site que mostre ao pequeno empreendedor, ideias de pessoas que revolucionaram seu negocio e um passo a passo de como replica-las | ['Carolinne Genn', 'Otton Sierpe'] | [] | ['bootstrap', 'html', 'php'] | 16 |
10,558 | https://devpost.com/software/blockstack-wallet | Dark / light theme
Take a look at the
README of the project
to see more information about it.
Get the latest APK
https://github.com/pradel/blockstack-wallet/releases
- assets section of the release.
Philosophy
The aim of the project is to enable people to use the Stacks blockchain easily and without a strong technical knowledge. All the interactions should be able to be done via an easy to use and nice looking interface without compromising on security.
What it does
Generate a new private key
Send an receive Stacks
List the transactions and display current balance
Stacking dashboard
Stake Stacks
View the price of the Stacks token
On testnet receive tokens from the faucet
The private keys are stored securely in the "secure hardware enclave" of the device and can be accessed using FaceId or TouchId only
Beautiful UI
Light / dark mode
Accomplishments that I'm proud of
I managed to create the first mobile wallet for blockstack 🎉. It was a lot of work, but I was surprised by the development going pretty smoothly. There is still a lot of work needed to make it the best experience possible, but I am really happy with what I did for this release.
How I built it
react-native- framework
react-native-paper - UI components
react-navigation - routing
expo - native modules
typescript
blockstack SDK
What's next for blockstack-wallet
Push notifications for operations related to this wallet
Native integration of some apps via smart contract
Delegated stacking
Built With
blockstack
expo.io
react-native
react-native-paper
Try it out
github.com | blockstack-wallet | The open source mobile wallet that enables STX holders to send, receive and stack their tokens. | ['Léo Pradel'] | ['#HackStacks Grande Prize'] | ['blockstack', 'expo.io', 'react-native', 'react-native-paper'] | 0 |
10,558 | https://devpost.com/software/stx-node-map | STX Node Map
STX node map retrieves current node ip addresses from stacks blockchain's core api
/v2/neighbors
, detects locations of those ip addresses and visualizes final data on a world map.
I launched initial version yesterday (29 oct 20)
here
Initial name was "stx miners map" but i am changing it to "stx node map" since it shows all nodes not only miners node (sounds like better option).
It started as a quick hobby project but people liked it. So i decided to submit it to the hackathon and improve it within the next few days. Here is the development list:
Bug fixes. I received some from the community.
Implementation of a better node discovery algorithm (got some suggestions from Diwaker).
Making it more visually appealing.
I will keep community updated about the project and update this doc with developments.
Built With
react
scss
typescript
Try it out
stxnodemap.runkodapps.com | STX Node Map | Locations of stacks blockchain peer nodes on a world map. | ['Talha Buğra Bulut'] | ['Mining 1st Place'] | ['react', 'scss', 'typescript'] | 1 |
10,558 | https://devpost.com/software/pietron | Pietron landing page - share your PoX award
The Pietron app can be used on mobiles and desktop computers.
Build a pie of causes you support
Pietron is a decentralized network of generous givers and worthy beneficiaries.
Build a pie of receivers that each get a slice of your PoX award according to your preferences.
Create a link from the
Pietron landing page
that your supporters can use to add you to
their
donation pie.
Business Model
We charge no fee. Instead, we encourage users to include us in their donations by leaving a slice for us. This business model is a good fit for our product.
Dappyness
Pietron is a good example of a decentralized app. We don't maintain a centralized register of donors or receivers. Each donor keeps their own information in Gaia.
Support us with a slice on Pietron!
Built With
blockstack
bootstrap
clojure
react
Try it out
pietron.app
github.com | Pietron | Share your PoX award | ['Terje Norderhaug'] | ['Stacking 1st Place'] | ['blockstack', 'bootstrap', 'clojure', 'react'] | 2 |
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Inspiration
Stacks developers.
What it does
Enables user world wide to participate in the Stacks network.
How I built it
Forked Raspbian and built custom server config for Stacks mining.
Challenges I ran into
Building for multiple architectures.
Accomplishments that I'm proud of
Building for multiple architectures.
What I learned
Building an OS, even with a headstart is hard af.
What's next for StacksPack
GUI tools, easier onboarding.
Built With
blockstack
debian
raspbian
Try it out
gitlab.com | StacksPack | Stacks Miner for Raspberry Pi | ['Dan Trevino'] | ['Mining 2nd Place'] | ['blockstack', 'debian', 'raspbian'] | 3 |
10,558 | https://devpost.com/software/warrennet | Activities App Local Build using ToDo Template
Code Base
Inspiration
Clarity Language Syntax
Clarity Language Modularity
BlockStack Ecosystem
What it does
A Social Network with Authenticator and Activity Tracker Smart Contracts. Authenticator consists of Authentication Counter and Authentication Registry with a Key Value Store. Authentication Activity Tracker is based on the ToDo List Template.
How I built it
Clarity Smart Contract Language
NodeJS Package Manager
Mocha Framework Testing
Challenges I ran into
Limited clarity starter kits
Limited exposure to clarity programming
Accomplishments that I'm proud of
Familiarity with Clarity Programming.
What I learned
Clarity Programming Language
What's next for WarrenNet
Adding Activity Expiry and Activity Privacy
Adding One Time Authentication
Adding Proof of Transfer for Data Sharing
Built With
blockstack
clarity
javascript
node.js
stack
typescript
Try it out
github.com | WarrenNet | Secure Streamlined Social Network on Clarity without Clutter and Chaos | ['Gokul Alex'] | [] | ['blockstack', 'clarity', 'javascript', 'node.js', 'stack', 'typescript'] | 4 |
10,558 | https://devpost.com/software/stx-gui-miner | Lot of people may not have coding and terminal knowledge but may want to mine STX.
Users need easy to use STX miner.
Hence we made this GUI miner.
Blockstack mining does not require heavy computation or special hardware. It requires BTC and this miner app.
Built With
bash
blockstack
electron
Try it out
github.com | STX GUI Miner | Mine STX without any coding or terminal knowledge. | ['namelessperson0 Human'] | [] | ['bash', 'blockstack', 'electron'] | 5 |
10,558 | https://devpost.com/software/stacks-book | There is too much noise on social media because it is free to post content.
Hence we made Blockstack based social media platform. The data is stored on Blockstack Blockchain ,so any developer can use this data to build their own social media platform
Built With
blockstack
node.js
react
Try it out
github.com | Stacks Book | Stake/Pay STX crypto to post message to the world. Live in a spam free and less noisy world | ['Agnel Vishal'] | [] | ['blockstack', 'node.js', 'react'] | 6 |
10,558 | https://devpost.com/software/epoxy | Inspiration
What it does
ePoXy
is the “glue” or social network that holds the
STX
community together with
Proof of Stacking
login and authentication.
ePoXy
is a social network for Stackers that contains the following components:
Login and authentication via
Proof of Stacking
RESIN (Request Enabled Stacker Individual Network)
contains a Stacker's profile [description and info] which is searchable by tags and accessible by friend request
Resinate
, a fundraiser for
STX
projects
ePoXy wallet
for
STX
Talus
is a tool that automates mining and stacking
STX
from
BTC
earnings
How I built it
Challenges I ran into
Accomplishments that I'm proud of
What I learned
What's next for ePoXy
Built With
javascript
react
Try it out
bitbucket.org | ePoXy | ePoXy is the “glue” or social network that holds the STX community together with Proof of Stacking login and authentication. | ['Warp Smith'] | [] | ['javascript', 'react'] | 7 |
10,568 | https://devpost.com/software/hacktheculture | Diversity, Equity, & Inclusion
Team CommunicAid hails from 4 different states and 3 different time zones. While we are all black designers, developers, and engineers, we come from diverse backgrounds. Our parents are natives to France, Nigeria, North America, and Kenya. Additionally, our team has a mix between middle aged tech professionals and up-and-rising college students, both male and female. For our project, we divided work based on skill set and ability. Everyone did not receive the same level or amount of work, but we all played our part exceptionally well to the best of our ability. Together, we form a very unique, powerful, and innovative team.
Technology
This app includes the ability to make end to end messaging between two parties by creating a unique session that is embedded with credentials in a QR code. Libraries and methods used include AWS, REACT, CRUD application design, User Validation, User Authentication, User encryption, and Message Volleying. The project used several layers of new UX/UI design and backend technologies. We also partially implemented at this time, but soon the front and back end will be talking together with React and AWS.
Design
The user interface is designed to be sleek and forward. This allows for easy access to the QR code in the mobile application, smooth redirection to the chat in the web browser, and easy readability of the conversation. Additionally, there is a uniform color scheme throughout the mobile application for visual appeal.
Adherence to Theme
Our project is a dual initiative to combat issues that come along with health and social inequality and equity. CommunicAid aims to break down that barrier that stands between conversation and safety. With the pandemic raging stronger everyday, it is critical that people protect themselves with social distancing and face coverings. This approach hinders the hearing impaired’ s ability to read lips or have close contact. As a result, the ability to effectively communicate is compromised unless someone removes their masks, leaving them vulnerable. With CommunicAid, the hearing impaired are able to engage in conversation without having to comprise their health.
Learning
During this hackathon, we all stretched ourselves. We worked with people we have never met under the unprecedented circumstance of a global pandemic. We have all dabbled in the role that we fulfilled, but never to this capacity and with this much of a time constraint. This was the first hackathon for half of our team and the other half only competed in two or three hackathons. This was Miracle’s first time creating a UI/UX design. This was Dan’s first time using REACT Native. This was Chris’s first time building a database in less than 24 hours and translations.
Originality
This is an original idea derived from hours of research and conversation. Each member brought unique ideas to the table and we were able to add and edit features as we went along. This being said, the project we began on Saturday is not the same project that we submitted today. We wanted to insure that our users had options when it came to how they are able to use the product. The QR code can be wearable on a wrist band or Apple watch. Also it can simply be used on the mobile app. Additionally, we wanted to ensure real time communication while also protecting privacy by making sure the databases are “clean” at all times.
Completion
CommunicAid is a product in the works. Our front and back end work separately but they have not been integrated to work within our prototype. Additionally, our prototype is functional and shows all of the elements that are available at this time. Moving forward, we would like to add features that include safety measures that allow for effective communication between EMS and Law Enforcement when necessary.
Video
https://clipchamp.com/watch/nBLKHvk8YtT
Prototype:
https://www.justinmind.com/usernote/tests/48433745/48433803/48444483/index.html
Built With
.net-framwork
amazon
amazon-web-service
bucket
c#
css
html
javascript
react
s3
sql
sql-server
wpf
Try it out
github.com | CommunicAid | CommunicAid is a application that connects people by removing barriers of communication with the hearing impaired. | ['Miracle Etim-Andy', 'Dan Chepkwony', 'Ukamaka Ezimora', 'James Valery'] | ['First Place - Overall HackThe Culture 2020', 'Community Favorite'] | ['.net-framwork', 'amazon', 'amazon-web-service', 'bucket', 'c#', 'css', 'html', 'javascript', 'react', 's3', 'sql', 'sql-server', 'wpf'] | 0 |
10,568 | https://devpost.com/software/spanish-chatbot-for-hispanic-immigrants | Inspiration
Stepping out of their comfort zone to build something we can use every day. Wanting to prove that Hispanic immigrants can not only learn a new verbal language but code many! It is called La Platica because it translates to "the conversation" in Spanish and that is what we want to promote to the people who want to learn English.
What it does
The User types out a question in Spanish and the chatbox answers the question on the interface and says it verbally back in Spanish.
How I built it
I used python and downloaded some python modules such as tkinter for the GUI and chatterbox, spacy for training the chatbot to answer the questions in Spanish verbally.
Challenges I ran into
Module error installing Spacy. Could not seem to fix the error and would mess up running the GUI. Family time, working together with someone who has mother responsibilities was difficult because we had to allocate time.
Accomplishments that I'm proud of
I was so nervous in entering a hackathon but entering it with a parent made it not so scary anymore. I'm glad both of us got to learn python in almost a matter of 2 days! We became Latins in tech!
What I learned
Looking up some installation errors on stack overflow is helpful. Updating software can make a difference on how fast the program can run. Python has so many libraries that make it easy to use. I am used to coding in C++ or C#.
What's next for Spanish Chatbot for Hispanic Immigrants
Teaching immigrants to code in Spanish! Translating all the coding language will be a challenge we are up to!
Built With
chatterbox
python
spacy
Try it out
github.com | La Platica | Spanish Chatbot for Hispanic Immigrants | ['diana rodarte', 'Adelina Alvarez'] | ['Second Place - Overall HackThe Culture 2020'] | ['chatterbox', 'python', 'spacy'] | 1 |
10,568 | https://devpost.com/software/flavor-flight-i0vmg5 | Home Screen
Checkout
Inspiration
The inspiration for this project comes from seeing the extent of how the food industry has been affected by Covid 19. The world is changing everyday and the food and delivery industries need to modify and adapt in order to be prepared for the future. During this pandemic, many restaurants had to shut down and were only able to serve to customer through delivery. Drone technology has been increasing in recent years and I believe that introducing and implementing this technology in the food delivery industry will help prepare us for social and economic challenges in the future.
What it does
This application Flavor Flight would deliver meals from restaurants and grocery stores through flight technology.
Users can place orders from local restaurants and they will be delivered by drones!
How I built it
I built this application using Swift 5/ SwiftUI and the IDE I used was Xcode. All this code is live in my GitHub repository.
Challenges I ran into
Some challenges I ran into included working with SwiftUI which is very new technology, I had to learn how to create with it and be able to build a visual representation. Also, I had some challenges with source control and git but I was able to overcome these by debugging.
What's next for Flavor Flight
The next steps for Flavor Flight include adding the Google Maps API to be able to scale to working with companies and establish a communicative pathway for bagging and delivering customers orders. Additionally, I would like to implement the Stripe API to be able to process transactions. Lastly, I would love to ship to users and see how the world views Flavor Flight!
Built With
google-maps
stripe
swift
Try it out
docs.google.com | Flavor Flight | I want to optimize food delivery for the future by implementing drone technology. | ['Kabsa Abdi'] | [] | ['google-maps', 'stripe', 'swift'] | 2 |
10,568 | https://devpost.com/software/senior-care-hub | I met with strangers in the beginning of the hackathon and at the end I felt that we bonded over the development of this app. We wanted to build a web application that housed the variety of services that seniors utilize. I learned a lot about UI design. We would be interested in working together in the future to improve the app.
Built With
appgyver
Try it out
seniorcarehub.appgyverapp.com | Senior Care Hub | Helping seniors find resources more easily | ['Andrea Ortiz', 'Anita Gaikwad', 'Akshita Korwar', 'Chaithra Pabbathi'] | [] | ['appgyver'] | 3 |
10,568 | https://devpost.com/software/vote-za4xe1 | What it does
This webapp does the following : --- allow users to make new friends --- allow users to stay up to date on the news ---- allow users to engage in group political discussions ---- allow people to vote for propositions and petitions.
How I built it
I used python, flask, html, and css to make this
Challenges I ran into
I tried learning google firebase for this project for backend; however I didnt have enough time. I also didnt have time to finish part of the UI
Accomplishments that I'm proud of
Im proud of finishing this in 5 hours and writing over 1000 lines of code
What's next for #VOTE
Would like to use google firebase for backend
Built With
css3
flask
htm
ml
Try it out
github.com | #Vote | Allowing users to make friends while also staying update to date about politics, and helping out their community by voting | ['Neeral Bhalgat'] | ['The Wolfram Award'] | ['css3', 'flask', 'htm', 'ml'] | 4 |
10,568 | https://devpost.com/software/food-database-resources-for-dfw-and-beyond | main page
Inspiration
What it does
Website Database that is community sourced to collect and share resources to decrease food insecurity and petitions to help push change.
How I built it
Challenges I ran into
Accomplishments that I'm proud of
Jenny Finch - My first hackathon.
What I learned
What's next for Food Database - Resources for DFW and Beyond
Github link
https://github.com/hdemos/hack-the-culture
Here is the link for our slides answering these questions.
https://docs.google.com/presentation/d/1CzpjhxgSE_sewkKtWu5RZX0sdMVg3G9g1zDvtdKvKSc/edit#slide=id.gd251bb473_0_600
loom link
https://www.loom.com/share/91a9182ab100462085f083070ebe7c9e
Built With
css
html5
javascript
Try it out
github.com | Food Database - Resources for DFW and Beyond | Food insecurity has become increasingly challenging in the age of covid. It isn't solved by food donations alone. This is a database both for resources and action! | ['Jenny Finch', 'Andrea Sharpless', 'Haley Demos'] | [] | ['css', 'html5', 'javascript'] | 5 |
10,568 | https://devpost.com/software/pollodium | Students view: voting on picture answers
List of quizzes on the teacher's home page
Students view: submitting text answer
Students view: voting on an text answers
Teachers view: realtime student answers
Slide deck (research, problem statement, and features)
Inspiration
In many academic institutions, teachers and professors are scrambling to adapt their curriculum into a remote learning format. However, this change isn’t easy, and early surveys suggest that it has hurt the quality of education.
When teachers were asked about the issues they faced, the number one response was the lack of strategies for keeping students engaged and motivated during remote learning. We wanted to give instructors a new avenue to foster classroom engagement by developing the webapp Pollodium.
What it does
Pollodium is a learning platform that is designed to foster friendly competition among peers. Students fight to claim their spot at the top of the podium through a series of questions created by the instructor. The instructor has the option to ask for typed responses or illustrated responses. After a poll, the students can look through their peers’ answers and anonymously vote on the best response. Students whose responses are positively received by their peers will get points, and those with the most points at the end of the lesson will be at the top of the Podium!
How we built it
Back End
We used express for our API endpoints. We also used socket.io for real-time bidirectional communication between the server and its users.
Front End
We used React.js to modularize components of our website in order to make it easy to navigate through and also improve organization for us as developers. We used socket.io for communication and used event listeners to wait for triggers to update the webpage.
Challenges and Learning
One of the challenges we ran into was figuring out how to get all of the front-end components to update on new information from the server. Since our project displays real-time votes and answer submissions, we needed to be constantly updating all of the connected clients with the same voting data.
We decided to use websocket based communication, the coolest technical piece of this project. It was difficult to learn the new paradigm and figure out room-based communication, but the result was fast and with no noticeable lag.
What's next for Pollodium
We planned for an area for teachers to create/edit quizzes, but we didn’t have enough time to finish it, so in the demo, there are only premade quizzes. We also want to add the UI for a better authentication system, so that teachers can make sure only their students join their online quiz.
Built With
express.js
heroku
netlify
react
socket.io
Try it out
pollodium.netlify.app
github.com | Pollodium | Friendly competition amongst students | ['Vishal Devireddy', 'Jeremy Gunawan', 'Roy Liu', 'Byron Jin'] | [] | ['express.js', 'heroku', 'netlify', 'react', 'socket.io'] | 6 |
10,568 | https://devpost.com/software/eduar-rs6v2n | Inspiration
While coronavirus continues to spread across the globe, many countries have decided to close schools as part of a social distancing policy in order to slow transmission of the virus.
However, these closure of schools has affected the education of more than 1.5 billion children and youth worldwide due to the coronavirus (COVID-19) pandemic.
My little sister is one of them because of Covid19, she couldn't attend her classes, while later on, her school started doing video call classes but it was far less effective because of the missing practical experience, which is like the heart of teaching children.
Covid19 has been very tough for everyone but it can have an even severe effect if we let it to continue hampering the education of kids.
So I thought how can I help narrow the learning gap?
Being a CSC student, I decided to make this app which can get the practical element back into teaching while being in a video call.
What it does
Augmented reality can help make classes more interactive and allow learners to focus more on practice instead of just theory. As AR adds virtual objects to the real world, it lets students train skills using physical devices.
Our app essentially does that it helps students learn about things like shapes, colour etc using AR. Helping children get the basic practical experience they are missing right now in their video call class
How I built it
I used for Flutter with Agora SDK for video call and ARCore for the Augmented Reality.
I chose Flutter as it helps in development of mobile apps that allow lightning speed transitions and it comes packed with design elements that are known to fit right into the native self of both Android and iOS.
Challenges I ran into
It was fun to carefully design the UI/UX of our app keeping children's as our target customer. Selecting icons or pictures that feel more appealing to children or making sure the interactive objects are big enough for small hands etc. Also integrating AR into the video call was pretty challenging.
Accomplishments that I'm proud of
I am super proud to say that I showed this app to Mr Manish who is the head of a school called Wisdom and got valuable feedback to work further on the app like adding the name tags and showed his interest in helping us integrate our app in their school.
What I learned
Honestly, it was a roller coaster ride and I would like to thank Agora team as this project helped me push my limits as working on app catering to children can be pretty challenging while I also learned the implementation of AR and the impact it can have on our education system
What's next for EduAR
We want to launch it in the play store and tie-up with a school to implement our product. We are awestruck with our product's future potential and would like to be one of the pioneers of bringing change in children's education especially during these testing times
Built With
firebase
flutter
googlearcore
Try it out
drive.google.com | EduAR | An app that uses the power of Augmented Reality to help kids get the practical experience while learning while in a video call. | ['Aditya Jain'] | [] | ['firebase', 'flutter', 'googlearcore'] | 7 |
10,568 | https://devpost.com/software/brains-storm | Brains storms logo
NLP used for categorization for idea input
Inspiration
As the pandemic continues and as we are pulled farther apart from human interaction, there are many downsides; however, people are collaborating more than ever with people all around the world, attending meetings and sessions they could have never done otherwise, and collaborating in ways that once seemed impossible, all from the comfort of their own homes. We wanted to foster online collaborations that may have dulled due to difficulty visualizing as a group, lack of physical collaboration, slow typing skills, and anything else that may be making online brainstorming worse.
What it does
Our web app lets users focus on coming up with ideas and brainstorming rather than the little details like taking meeting notes or creating visual graphics to explain ideas. Our app allows users to quickly jot down ideas with a simple click, which will convert their speech to text and be placed accordingly. Using NLP, the idea will be categorized into categories that best suit the main points of the idea, and an image of the idea will display. The user can continue to speak into the site and branch out their ideas visually as they wish. Although we focused on brainstorming being the main use case, this app can be used for a variety of reasons, such as keeping track of thoughts with a cluttered mind, listing and categorizing ideas when preparing a speech, discussing political topics, listing the pros and cons to an idea, and the list goes on.
How we built it
We used Microsoft Azure's speech to text API, choosing it primarily because it was offered in client-side Javascript, for the transcription of the user's thoughts. We used Google Cloud NLP API to categorize the user's words and Google Cloud Platform to host our site. Additionally, we used HTML, CSS, Javascript, and Node.js.
Challenges we ran into
It was our first time using certain libraries and APIs, so it was initially difficult navigating through the new concepts.
Accomplishments that we're proud of
We are proud of spinning out a functional app that we were all excited about!
What we learned
We learned about APIs and libraries.
What's next for Brains Storm
We plan on creating functionality to automize brainstorming further and to make brainstorming a more hands-off experience and more focused on ideation. This would be done by allowing speech-to-text capabilities to run for as long as the user would like, while the website captures and notes ideas whenever it seems appropriate and then automatically connects ideas that seem to be related. We would also like to make it multi-user friendly, so that multiple people can work on the same "mind map" at once. We would also like to look into generating these maps in realtime.
Built With
azure
css
google-cloud
html
javascript
natural-language-processing
node.js
speech-to-text
Try it out
github.com
34.121.43.100
brainsstorms.tech | Brains Storm | ML/AI +Communication Tracks | Focus on the thinking. Let us do the rest. | ['Sai Vamsi Alisetti', 'Oran C', 'Mythili Karra', 'pWr1ght Wright'] | [] | ['azure', 'css', 'google-cloud', 'html', 'javascript', 'natural-language-processing', 'node.js', 'speech-to-text'] | 8 |
10,568 | https://devpost.com/software/binge-6hzr90 | Binge
Inspiration
Having to take online school and experiencing first hand all the struggles and hardships that go into making zoom work properly, my team decided to make an app based on the same concepts, but additional features such as a friends list, and a past meetings page to make it faster and more convenient.
Furthermore, most businesses, in general, are being forced to go virtual, as according to forbes.com "virtual events [have] grown by 1000%. At these times there is an unprecedented need for virtual technology and we believe that Binge takes a current solution and improves on it.
What it does
My team wanted to retain all the features that zoom has, such as making private meetings and being able to record live what was happening, however, we felt we could improve on it. We figured one way we could make a better app is to make in-app friends and community system that allows you to track who you've been in a meeting with, and send them an invitation from the app itself. Having this feature brings an extra level of convenience when it comes to setting up meetings, as you would no longer need to spend tons and tons of emails since you can now just invite them in-app. Binge still carries over features such as a customizable profile page and profile picture.
How I built it
We used Flutter, a dart SDK that allows for rapid mobile development. My group uses flutter because it allows us to build on both Ios and Android devices simultaneously all while getting hot-reload, so we don't have to redeploy on every test.
We also used a video calling service called Agora for streaming the video. Due to its compatibility with Flutter, the were able to achieve a good amount of utilization of the service. For the majority of the backend, we used Firebase. This was because the database had various convenient management features and integrated well with Flutter with FlutterFire. We used Agora to handle the video and voice while database tasks like storing and searching rooms, history and friends list, messaging and user data were handled by Firebase.
Challenges I ran into
This hackathon was the first for two of our members, so getting them set up and rolling was a struggle, and for them to learn enough to contribute while just getting to know the ins and outs of a hackathon was a great challenge.
For our experienced members, on the other hand, we also had a set of problems. From issues like spending too much time on fixing the camera on the wrong version of the dependency to the relearning of FlutterFire because an update changed many things, it was a frustrating, yet great learning experience.
Accomplishments that I'm proud of
This was my first time trying to utilize video calling. I'm very surprised that it all went smoothly and successfully. Although we may have hit some barriers, once we went through it, we got through it. The UI also turned out better than we thought and the backend worked as we expected.
As a team, we're happy to have built this app especially, mainly because it is something we can genuinely see ourselves using in the future if we continue to grow it. It is clear the COVID isn't going anywhere and if we can make an improved version of zoom, there is no limit to what success Binge could achieve.
What I learned
There was a lot we learned about this weekend. I especially learned about utilizing video chatting and more useful features that might come useful later on. I was able to improve on Flutter backend and Firebase in general. It was especially a very fun experience as we got in a group to make what we call a project.
This hackathon was an awesome experience. We learned a lot about team-building, ideating, and creating effective solutions to real-world problems with our tech skills. Our UI guys learned a LOT about new widgets, designing different navigation systems, and creating stateless widgets, all of which were firsts for two of our members.
Built With
android-studio
dart
firebase
flutter
Try it out
github.com | Binge | A virtual chat room convenient for businesses and friends | ['Michael Mohn', 'Ian Kim', 'Arnav Sood', 'Seohyeon Lee'] | [] | ['android-studio', 'dart', 'firebase', 'flutter'] | 9 |
10,568 | https://devpost.com/software/express-98vrdl | Circuit Design
Model
Model
Inspiration
Nearly everyone faces hardships and difficulties at one time or another. But for people with disabilities, barriers can be more frequent and have greater impact.
I got the inspiration from the device Stephen Hawkins had to use to communicate when he was diagnosed with motor neurone disease. He was able to move only one finger and he had to tap on a key to form words which were then spelled through a screen and speaker.
During this hack, I had a idea to relate this to people with mutism where people. In this case, people could use their complete hand and finger movements which could make communicating a lot faster.
This hack reminded me of the physically disabled in our community who are still not benefitted by technology, even some the students from our university whom I used to see daily.
Stephen Hawkin is a true example that even people with disabilities are equally capable and deserve to be treated equally and have equal opportunities.
What it does
The user has to wear this device and tap on his finger with other fingers. Just like tapping on a virtual keyboard that is present on your hand. These key presses are then converted into characters with which could be seen on the screen present on the back of the users' hand. Autocomplete algorithm is used which can be used to complete words or even sentences.
The image below shows the key-points (circles) where the user can touch to register a keypress. This shows a possible combination of 20+ keys.
Sign Language Recognition:
Flex sensors are placed on the back of each finger to measure each finger's bending. Measurement from flex sensor and gyroscope (hand-rotation) can be used as an input into our recurrent neural network to predict the sign language and it's meaning.
How I built it
This device is build by 3D printing it and attaching hardware to it. Code for the hardware is provided in the repository above. This code needs to be uploaded to an ESP32 development board which has to be attached to the components below.
For the simulation I used the following tools:
Circuito
for designing the circuit.
Tinkercad
to simulate the designed circuit
Sketched and ideas are drawn showing the core functionalities of the device.
The circuit requirements:
ESP32 - DevKitC [Qty: 1]
LCD Display 20x4 I2C [Qty: 1]
SparkFun MPU-6050 - Accelerometer and Gyro [Qty: 1]
Lithium Polymer Battery - 3.7v [Qty: 1]
Mini Pushbutton Switch [Qty: 8]
10K Ohm Resistor [Qty: 8]
USB micro-B Cable - 6 Foot [Qty: 1]
Lipo Battery Charger Module 3.7v Step Up to 5v [Qty: 1]
BreadBoard [Qty: 1]
Jumper Wires Pack - M/M [Qty: 1]
Jumper Wires Pack - M/F [Qty: 2]
Male Headers Pack- Break-Away [Qty: 1]
Flex Sensor [Qty: 5]
Challenges I ran into
Electronics or any kind of hardware is not currently available from where I come, stores and shops are closed and even Amazon is not able to deliver any as my city is in a complete lockdown and is having the worst COVID condition in the world right now. Without having the hardware, I had to sketch out all the circuit diagrams and models and create a simulation.
Accomplishments that I'm proud of
I am proud that this device could bring a change in the world and can help people who cannot speak for themselves. The circuit that I have build and the code I've written is working properly. This device shall be able hamper individuals’ ability to have full participation in society, the same as people without disabilities.
What I learned
Pixel Art
Tinkercad Simulation
3D modelling
What's next for Express
I am looking forward to use the prizes that I win from this hackathon to 3D print this device and buy the hardware to have a working prototype. I shall test this on people with mutism and have their feedback and work on improving it. I know this is not a perfect device but this is not the final version yet too. I am sure I would be able to take this project forward by getting more people interested and taking this in the market.
This device shall further promote inclusion among our community by:
Getting fair treatment from others (nondiscrimination);
Making products, communications, and the physical environment more usable by as many people as possible (universal design);
Modifying items, procedures, or systems to enable a person with a disability to use them to the maximum extent possible (reasonable accommodations); and
Eliminating the belief that people with disabilities are unhealthy or less capable of doing things (stigma, stereotypes).
Built With
arduino
blender
embedded-c
esp32
pixelart
tinkercad
Try it out
github.com | Community Service - Express | This device would let people with mutism to express themselves quickly like never before. Wearing this device will give them back the ability to talk to everyone. | ['Prasad Kumkar'] | [] | ['arduino', 'blender', 'embedded-c', 'esp32', 'pixelart', 'tinkercad'] | 10 |
10,568 | https://devpost.com/software/radar-67pamt | React Native Project
Built With
react-native | React Native Project | React Native Project | ['Om Joshi'] | [] | ['react-native'] | 11 |
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