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"""Particle Burst Effect - Celebration animations"""

import sys
import time
import random
import threading
from typing import Optional, Tuple
from dataclasses import dataclass

from .config import DEFAULT_CONFIG, AnimationConfig


@dataclass
class Particle:
    """Individual particle for burst effect"""

    x: float
    y: float
    vx: float
    vy: float
    char: str
    color: str
    lifetime: int


class ParticleBurst:
    """Create particle burst celebration effect"""

    PARTICLE_CHARS = ["*", "✦", "◆", "●", "○", "✿", "❀", "★", "☆", "◇", "□", "○"]
    COLORS = [
        "\033[91m",
        "\033[92m",
        "\033[93m",
        "\033[94m",
        "\033[95m",
        "\033[96m",
        "\033[97m",
    ]
    RESET = "\033[0m"

    def __init__(
        self,
        center_x: Optional[int] = None,
        center_y: Optional[int] = None,
        count: int = 50,
        config: Optional[AnimationConfig] = None,
    ):
        self.center_x = center_x or 40
        self.center_y = center_y or 10
        self.count = count
        self.config = config or DEFAULT_CONFIG
        self.particles: list[Particle] = []
        self.running = False

    def _create_particle(self) -> Particle:
        """Create a single particle"""
        angle = random.uniform(0, 2 * 3.14159)
        speed = random.uniform(0.5, 2.0)

        return Particle(
            x=self.center_x,
            y=self.center_y,
            vx=random.uniform(-1, 1) + (1 if angle < 3.14159 else -1),
            vy=random.uniform(-2, 0),
            char=random.choice(self.PARTICLE_CHARS),
            color=random.choice(self.COLORS),
            lifetime=random.randint(20, 40),
        )

    def _animate(self):
        """Animate particle system"""
        self.particles = [self._create_particle() for _ in range(self.count)]
        self.running = True

        while self.running and self.particles:
            lines = []
            max_y = 0

            for particle in self.particles[:]:
                particle.x += particle.vx
                particle.y += particle.vy
                particle.vy += 0.1
                particle.lifetime -= 1

                if particle.lifetime <= 0 or particle.y > 50:
                    self.particles.remove(particle)
                    continue

                x_pos = max(0, int(particle.x))
                y_pos = max(0, int(particle.y))
                max_y = max(max_y, y_pos)

                line_content = " " * x_pos + particle.color + particle.char + self.RESET
                lines.append((y_pos, line_content))

            if not lines:
                break

            lines.sort(key=lambda x: x[0])

            sys.stdout.write("\033[2J")
            sys.stdout.write("\033[H")

            for y, content in lines:
                sys.stdout.write(content + "\n")

            for _ in range(max(0, 20 - max_y)):
                sys.stdout.write("\n")

            sys.stdout.flush()
            time.sleep(0.05)

        sys.stdout.write("\033[2J")
        sys.stdout.write("\033[H")
        sys.stdout.flush()

    def explode(self):
        """Trigger the burst animation"""
        thread = threading.Thread(target=self._animate, daemon=True)
        thread.start()
        thread.join()

    @staticmethod
    def explode_at(message: str, times: int = 3):
        """Show explosion effect around a message"""
        for _ in range(times):
            burst = ParticleBurst(count=30)
            burst.center_x = 50
            burst.center_y = 15
            burst.explode()
            time.sleep(0.3)

        print(message)


class SimpleConfetti:
    """Lightweight confetti effect"""

    CONFETTI = ["🎉", "🎊", "✨", "💫", "⭐", "🌟", "🎈", "🎁"]

    def __init__(self, duration: float = 2.0):
        self.duration = duration
        self.end_time = 0

    def __iter__(self):
        """Generate confetti frames"""
        self.end_time = time.time() + self.duration
        while time.time() < self.end_time:
            confetti = " ".join(random.choices(self.CONFETTI, k=random.randint(5, 15)))
            yield f"\r{confetti}"
            time.sleep(0.2)

        yield "\r" + " " * 50 + "\r"

    def show(self):
        """Display confetti"""
        try:
            for frame in self:
                sys.stdout.write(frame)
                sys.stdout.flush()
        except KeyboardInterrupt:
            pass


class ThankYouBurst:
    """Special burst for thank you messages"""

    @staticmethod
    def show():
        """Show thank you burst animation"""
        ParticleBurst.explode_at("🙏 Thank You! 🙏", times=3)


def celebration(message: str = "🎉"):
    """Quick celebration effect"""
    SimpleConfetti(duration=1.5).show()
    print(message)