"""Particle Burst Effect - Celebration animations""" import sys import time import random import threading from typing import Optional, Tuple from dataclasses import dataclass from .config import DEFAULT_CONFIG, AnimationConfig @dataclass class Particle: """Individual particle for burst effect""" x: float y: float vx: float vy: float char: str color: str lifetime: int class ParticleBurst: """Create particle burst celebration effect""" PARTICLE_CHARS = ["*", "✦", "◆", "●", "○", "✿", "❀", "★", "☆", "◇", "□", "○"] COLORS = [ "\033[91m", "\033[92m", "\033[93m", "\033[94m", "\033[95m", "\033[96m", "\033[97m", ] RESET = "\033[0m" def __init__( self, center_x: Optional[int] = None, center_y: Optional[int] = None, count: int = 50, config: Optional[AnimationConfig] = None, ): self.center_x = center_x or 40 self.center_y = center_y or 10 self.count = count self.config = config or DEFAULT_CONFIG self.particles: list[Particle] = [] self.running = False def _create_particle(self) -> Particle: """Create a single particle""" angle = random.uniform(0, 2 * 3.14159) speed = random.uniform(0.5, 2.0) return Particle( x=self.center_x, y=self.center_y, vx=random.uniform(-1, 1) + (1 if angle < 3.14159 else -1), vy=random.uniform(-2, 0), char=random.choice(self.PARTICLE_CHARS), color=random.choice(self.COLORS), lifetime=random.randint(20, 40), ) def _animate(self): """Animate particle system""" self.particles = [self._create_particle() for _ in range(self.count)] self.running = True while self.running and self.particles: lines = [] max_y = 0 for particle in self.particles[:]: particle.x += particle.vx particle.y += particle.vy particle.vy += 0.1 particle.lifetime -= 1 if particle.lifetime <= 0 or particle.y > 50: self.particles.remove(particle) continue x_pos = max(0, int(particle.x)) y_pos = max(0, int(particle.y)) max_y = max(max_y, y_pos) line_content = " " * x_pos + particle.color + particle.char + self.RESET lines.append((y_pos, line_content)) if not lines: break lines.sort(key=lambda x: x[0]) sys.stdout.write("\033[2J") sys.stdout.write("\033[H") for y, content in lines: sys.stdout.write(content + "\n") for _ in range(max(0, 20 - max_y)): sys.stdout.write("\n") sys.stdout.flush() time.sleep(0.05) sys.stdout.write("\033[2J") sys.stdout.write("\033[H") sys.stdout.flush() def explode(self): """Trigger the burst animation""" thread = threading.Thread(target=self._animate, daemon=True) thread.start() thread.join() @staticmethod def explode_at(message: str, times: int = 3): """Show explosion effect around a message""" for _ in range(times): burst = ParticleBurst(count=30) burst.center_x = 50 burst.center_y = 15 burst.explode() time.sleep(0.3) print(message) class SimpleConfetti: """Lightweight confetti effect""" CONFETTI = ["🎉", "🎊", "✨", "💫", "⭐", "🌟", "🎈", "🎁"] def __init__(self, duration: float = 2.0): self.duration = duration self.end_time = 0 def __iter__(self): """Generate confetti frames""" self.end_time = time.time() + self.duration while time.time() < self.end_time: confetti = " ".join(random.choices(self.CONFETTI, k=random.randint(5, 15))) yield f"\r{confetti}" time.sleep(0.2) yield "\r" + " " * 50 + "\r" def show(self): """Display confetti""" try: for frame in self: sys.stdout.write(frame) sys.stdout.flush() except KeyboardInterrupt: pass class ThankYouBurst: """Special burst for thank you messages""" @staticmethod def show(): """Show thank you burst animation""" ParticleBurst.explode_at("🙏 Thank You! 🙏", times=3) def celebration(message: str = "🎉"): """Quick celebration effect""" SimpleConfetti(duration=1.5).show() print(message)