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- .gitattributes +698 -0
- Luar/$fastman92limitAdjuster.asi +3 -0
- Luar/$fastman92limitAdjuster.exp +0 -0
- Luar/$fastman92limitAdjuster.lib +0 -0
- Luar/(fix dependencies)/(remove GameUX)/Leiame (ou morra).txt +33 -0
- Luar/(fix dependencies)/(remove GameUX)/Readme (or die).txt +33 -0
- Luar/(fix dependencies)/Redistributables, DirectX etc.url +5 -0
- Luar/BikeHookByMusaigen.asi +0 -0
- Luar/CLEO.asi +3 -0
- Luar/CrashInfo.SA.asi +3 -0
- Luar/CrashInfo.ini +24 -0
- Luar/CrashList.txt +0 -0
- Luar/DllTricks.dll +0 -0
- Luar/FPSBOOST.asi +3 -0
- Luar/FPSBOOST.ini +37 -0
- Luar/FastCrosshair.asi +0 -0
- Luar/FramerateVigilante.SA.asi +3 -0
- Luar/FramerateVigilante.ini +15 -0
- Luar/FullStreamRadar.asi +3 -0
- Luar/GTAINTERFACE.dll +3 -0
- Luar/ImprovedStreaming.SA.asi +3 -0
- Luar/ImprovedStreaming.ini +156 -0
- Luar/ImprovedStreaming.log +11 -0
- Luar/KillListMove.sf +0 -0
- Luar/MapFix.asi +0 -0
- Luar/MapZoomFixerByDarkP1xel.ASI +0 -0
- Luar/MinHook.x86.dll +0 -0
- Luar/MixSets.asi +3 -0
- Luar/MixSets.ini +479 -0
- Luar/MixSets.log +83 -0
- Luar/MoneySeparator.asi +0 -0
- Luar/MoonLoader.asi +3 -0
- Luar/NoAnimationMoney.asi +0 -0
- Luar/PrefabPics/1308.jpg +3 -0
- Luar/PrefabPics/19324.jpg +3 -0
- Luar/PrefabPics/50.jpg +3 -0
- Luar/PrefabPics/500.jpg +3 -0
- Luar/ReadMe/Readme.txt +0 -0
- Luar/RefreshRateFixByDarkP1xel32.ASI +0 -0
- Luar/RefreshRateFixByDarkP1xel32.LOG +1 -0
- Luar/RemovedPlayerFIX.ASI +0 -0
- Luar/SAMP/CUSTOM.ide +0 -0
- Luar/SAMP/SAMP.ide +2069 -0
- Luar/SAMP/SAMP.img +3 -0
- Luar/SAMP/SAMP.ipl +63 -0
- Luar/SAMP/SAMPCOL.img +3 -0
- Luar/SAMP/blanktex.txd +0 -0
- Luar/SAMP/custom.img +0 -0
- Luar/SAMP/samaps.txd +3 -0
- Luar/SAMPCursorPatch.asi +0 -0
.gitattributes
CHANGED
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@@ -57,3 +57,701 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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# Video files - compressed
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.webm filter=lfs diff=lfs merge=lfs -text
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| 57 |
# Video files - compressed
|
| 58 |
*.mp4 filter=lfs diff=lfs merge=lfs -text
|
| 59 |
*.webm filter=lfs diff=lfs merge=lfs -text
|
| 60 |
+
Luar/$fastman92limitAdjuster.asi filter=lfs diff=lfs merge=lfs -text
|
| 61 |
+
Luar/anim/anim.img filter=lfs diff=lfs merge=lfs -text
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| 62 |
+
Luar/anim/ped.ifp filter=lfs diff=lfs merge=lfs -text
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| 63 |
+
Luar/audio/CONFIG/BankSlot.dat filter=lfs diff=lfs merge=lfs -text
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| 64 |
+
Luar/audio/SFX/FEET filter=lfs diff=lfs merge=lfs -text
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| 65 |
+
Luar/audio/SFX/GENRL filter=lfs diff=lfs merge=lfs -text
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| 66 |
+
Luar/audio/SFX/PAIN_A filter=lfs diff=lfs merge=lfs -text
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| 67 |
+
Luar/audio/streams/AA filter=lfs diff=lfs merge=lfs -text
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| 68 |
+
Luar/audio/streams/AMBIENCE filter=lfs diff=lfs merge=lfs -text
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| 69 |
+
Luar/background.txd filter=lfs diff=lfs merge=lfs -text
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| 70 |
+
Luar/bass.dll filter=lfs diff=lfs merge=lfs -text
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| 71 |
+
Luar/cef.asi filter=lfs diff=lfs merge=lfs -text
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| 72 |
+
Luar/cef/cache/Cache/data_1 filter=lfs diff=lfs merge=lfs -text
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| 73 |
+
Luar/cef/cache/Cache/data_2 filter=lfs diff=lfs merge=lfs -text
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| 74 |
+
Luar/cef/cache/Cache/data_3 filter=lfs diff=lfs merge=lfs -text
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| 75 |
+
Luar/cef/cache/Cache/f_000002 filter=lfs diff=lfs merge=lfs -text
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| 76 |
+
Luar/cef/cache/Cache/f_000007 filter=lfs diff=lfs merge=lfs -text
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| 77 |
+
Luar/cef/cache/Cache/index filter=lfs diff=lfs merge=lfs -text
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| 78 |
+
Luar/cef/cache/GPUCache/data_1 filter=lfs diff=lfs merge=lfs -text
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| 79 |
+
Luar/cef/cache/GPUCache/index filter=lfs diff=lfs merge=lfs -text
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| 80 |
+
Luar/cef/cache/Visited[[:space:]]Links filter=lfs diff=lfs merge=lfs -text
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Luar/modloader/10.MAPA/MAPA/1-PRASSA/gen_roadsign1.dff filter=lfs diff=lfs merge=lfs -text
|
| 278 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/gnhtelgrnd_lvs.dff filter=lfs diff=lfs merge=lfs -text
|
| 279 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/gnhtelgrnd_lvs.txd filter=lfs diff=lfs merge=lfs -text
|
| 280 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/gta_deserttrees.txd filter=lfs diff=lfs merge=lfs -text
|
| 281 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/Locust_hi.dff filter=lfs diff=lfs merge=lfs -text
|
| 282 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/MED_BED_8.dff filter=lfs diff=lfs merge=lfs -text
|
| 283 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/PROC_RUB.txd filter=lfs diff=lfs merge=lfs -text
|
| 284 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/roadsign.txd filter=lfs diff=lfs merge=lfs -text
|
| 285 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/sm_des_agave2.dff filter=lfs diff=lfs merge=lfs -text
|
| 286 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/trackshad05.dff filter=lfs diff=lfs merge=lfs -text
|
| 287 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/trackshad05.txd filter=lfs diff=lfs merge=lfs -text
|
| 288 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/tree2.txd filter=lfs diff=lfs merge=lfs -text
|
| 289 |
+
Luar/modloader/10.MAPA/MAPA/1-PRASSA/treeshad.txd filter=lfs diff=lfs merge=lfs -text
|
| 290 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/2notherbuildsfe.txd filter=lfs diff=lfs merge=lfs -text
|
| 291 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Airport_14C_SFSe.dff filter=lfs diff=lfs merge=lfs -text
|
| 292 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/airportgnd_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 293 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/airprtgnd_01_SFSe.dff filter=lfs diff=lfs merge=lfs -text
|
| 294 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/airprtrunway_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 295 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/B490DD2C.dff filter=lfs diff=lfs merge=lfs -text
|
| 296 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/badlands.txd filter=lfs diff=lfs merge=lfs -text
|
| 297 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ballysign01.txd filter=lfs diff=lfs merge=lfs -text
|
| 298 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/BeachBlok01_LAe2.dff filter=lfs diff=lfs merge=lfs -text
|
| 299 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/box_hse_13_SFXRF.dff filter=lfs diff=lfs merge=lfs -text
|
| 300 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/boxhses_SFSX.txd filter=lfs diff=lfs merge=lfs -text
|
| 301 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/boxybld_sfw.txd filter=lfs diff=lfs merge=lfs -text
|
| 302 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CE_grndPALCST10.dff filter=lfs diff=lfs merge=lfs -text
|
| 303 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CE_ground03.txd filter=lfs diff=lfs merge=lfs -text
|
| 304 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/chateau_lawn.txd filter=lfs diff=lfs merge=lfs -text
|
| 305 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cityhall_lan.txd filter=lfs diff=lfs merge=lfs -text
|
| 306 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/civic01_lan.txd filter=lfs diff=lfs merge=lfs -text
|
| 307 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_AMMO_POSTERS.txd filter=lfs diff=lfs merge=lfs -text
|
| 308 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_ICE_FRIDGE_2.dff filter=lfs diff=lfs merge=lfs -text
|
| 309 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_MEDIUMPOTS1.dff filter=lfs diff=lfs merge=lfs -text
|
| 310 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_TARGET6.dff filter=lfs diff=lfs merge=lfs -text
|
| 311 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/CJTEMP.txd filter=lfs diff=lfs merge=lfs -text
|
| 312 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/compapart_la.txd filter=lfs diff=lfs merge=lfs -text
|
| 313 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/compbigho2_LAe.dff filter=lfs diff=lfs merge=lfs -text
|
| 314 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cs_landbit_50b.dff filter=lfs diff=lfs merge=lfs -text
|
| 315 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cs_town.txd filter=lfs diff=lfs merge=lfs -text
|
| 316 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cstguard_SFN01.dff filter=lfs diff=lfs merge=lfs -text
|
| 317 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cunteroads5.txd filter=lfs diff=lfs merge=lfs -text
|
| 318 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/cxref_desert.txd filter=lfs diff=lfs merge=lfs -text
|
| 319 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/demolished1_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 320 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_cen.txd filter=lfs diff=lfs merge=lfs -text
|
| 321 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_n.txd filter=lfs diff=lfs merge=lfs -text
|
| 322 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_ne.txd filter=lfs diff=lfs merge=lfs -text
|
| 323 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_quarrybits.txd filter=lfs diff=lfs merge=lfs -text
|
| 324 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_quarryhut1.dff filter=lfs diff=lfs merge=lfs -text
|
| 325 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_rockgp1_02.dff filter=lfs diff=lfs merge=lfs -text
|
| 326 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_rockgp2_19.dff filter=lfs diff=lfs merge=lfs -text
|
| 327 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/des_ruin2_.dff filter=lfs diff=lfs merge=lfs -text
|
| 328 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/desert.txd filter=lfs diff=lfs merge=lfs -text
|
| 329 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/docks2_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 330 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/dt1_18_build1.dff filter=lfs diff=lfs merge=lfs -text
|
| 331 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/eastbeach8_lae2.txd filter=lfs diff=lfs merge=lfs -text
|
| 332 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/fishwarf.txd filter=lfs diff=lfs merge=lfs -text
|
| 333 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/fwy_01_rd_36.dff filter=lfs diff=lfs merge=lfs -text
|
| 334 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ganghous01_LAx.dff filter=lfs diff=lfs merge=lfs -text
|
| 335 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ganghouse1_lax.txd filter=lfs diff=lfs merge=lfs -text
|
| 336 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/gasstatiohut.dff filter=lfs diff=lfs merge=lfs -text
|
| 337 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/genroads_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 338 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/glenpark1x_lae.txd filter=lfs diff=lfs merge=lfs -text
|
| 339 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ground5_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 340 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/gta_tree_boak.txd filter=lfs diff=lfs merge=lfs -text
|
| 341 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/gta_tree_oldpine.txd filter=lfs diff=lfs merge=lfs -text
|
| 342 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/gtatreesh.txd filter=lfs diff=lfs merge=lfs -text
|
| 343 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/gtatreesh04.txd filter=lfs diff=lfs merge=lfs -text
|
| 344 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/hanger01.dff filter=lfs diff=lfs merge=lfs -text
|
| 345 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/hillhouse01_LA.dff filter=lfs diff=lfs merge=lfs -text
|
| 346 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/hillhousex_la1_2.txd filter=lfs diff=lfs merge=lfs -text
|
| 347 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Hotelexterior1_LAn.dff filter=lfs diff=lfs merge=lfs -text
|
| 348 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/hub_SFS.dff filter=lfs diff=lfs merge=lfs -text
|
| 349 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/hub_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 350 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/idlewood6_lae.txd filter=lfs diff=lfs merge=lfs -text
|
| 351 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/LAcityhall1_LAn.dff filter=lfs diff=lfs merge=lfs -text
|
| 352 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2_ground15b.dff filter=lfs diff=lfs merge=lfs -text
|
| 353 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Lae2_roads15.dff filter=lfs diff=lfs merge=lfs -text
|
| 354 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Lae2_roads82.dff filter=lfs diff=lfs merge=lfs -text
|
| 355 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2newtempbx.txd filter=lfs diff=lfs merge=lfs -text
|
| 356 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2roads.txd filter=lfs diff=lfs merge=lfs -text
|
| 357 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2roadshub.txd filter=lfs diff=lfs merge=lfs -text
|
| 358 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/laelasjmscubit.dff filter=lfs diff=lfs merge=lfs -text
|
| 359 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/laenwblkB1.dff filter=lfs diff=lfs merge=lfs -text
|
| 360 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/laeroad16.dff filter=lfs diff=lfs merge=lfs -text
|
| 361 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/laeroads2s.txd filter=lfs diff=lfs merge=lfs -text
|
| 362 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/landlae2c.txd filter=lfs diff=lfs merge=lfs -text
|
| 363 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lasrnway3_LAS.dff filter=lfs diff=lfs merge=lfs -text
|
| 364 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lasroads_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 365 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/law2_roadsb.txd filter=lfs diff=lfs merge=lfs -text
|
| 366 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lawborder2a_LAW2.dff filter=lfs diff=lfs merge=lfs -text
|
| 367 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lawland2.txd filter=lfs diff=lfs merge=lfs -text
|
| 368 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/lawroads_law17.dff filter=lfs diff=lfs merge=lfs -text
|
| 369 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/market1_lae.dff filter=lfs diff=lfs merge=lfs -text
|
| 370 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/miragecasino2.txd filter=lfs diff=lfs merge=lfs -text
|
| 371 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/mission_13_SFS.dff filter=lfs diff=lfs merge=lfs -text
|
| 372 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/n_bit_04.dff filter=lfs diff=lfs merge=lfs -text
|
| 373 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/navyroad_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 374 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ne_bit_20.dff filter=lfs diff=lfs merge=lfs -text
|
| 375 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/pinetree01.dff filter=lfs diff=lfs merge=lfs -text
|
| 376 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/pinetree06.dff filter=lfs diff=lfs merge=lfs -text
|
| 377 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/pinkcarpark_SFS.dff filter=lfs diff=lfs merge=lfs -text
|
| 378 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/pinkcarpark_sfs.txd filter=lfs diff=lfs merge=lfs -text
|
| 379 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/preshoos03_SFN04.dff filter=lfs diff=lfs merge=lfs -text
|
| 380 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/presidio01_SFN.txd filter=lfs diff=lfs merge=lfs -text
|
| 381 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/road_SFW25.dff filter=lfs diff=lfs merge=lfs -text
|
| 382 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/road12_LAn2.dff filter=lfs diff=lfs merge=lfs -text
|
| 383 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/road29_sfe.dff filter=lfs diff=lfs merge=lfs -text
|
| 384 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/roadlan2.txd filter=lfs diff=lfs merge=lfs -text
|
| 385 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/roads_law.txd filter=lfs diff=lfs merge=lfs -text
|
| 386 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Roads21_LAw2.dff filter=lfs diff=lfs merge=lfs -text
|
| 387 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Roads27_LAw2.dff filter=lfs diff=lfs merge=lfs -text
|
| 388 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/roadsfe.txd filter=lfs diff=lfs merge=lfs -text
|
| 389 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/ROADSsfs20.dff filter=lfs diff=lfs merge=lfs -text
|
| 390 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/roadsSFSE47.dff filter=lfs diff=lfs merge=lfs -text
|
| 391 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/rubbled03_SFS.dff filter=lfs diff=lfs merge=lfs -text
|
| 392 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sbObject05.dff filter=lfs diff=lfs merge=lfs -text
|
| 393 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sboxbld4_sfwa.dff filter=lfs diff=lfs merge=lfs -text
|
| 394 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/scum2_sfs.txd filter=lfs diff=lfs merge=lfs -text
|
| 395 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/seabed.txd filter=lfs diff=lfs merge=lfs -text
|
| 396 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sfn_helipad.txd filter=lfs diff=lfs merge=lfs -text
|
| 397 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sfsroads.txd filter=lfs diff=lfs merge=lfs -text
|
| 398 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sfvictorian.txd filter=lfs diff=lfs merge=lfs -text
|
| 399 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Shopping_acc.txd filter=lfs diff=lfs merge=lfs -text
|
| 400 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/Shopping.txd filter=lfs diff=lfs merge=lfs -text
|
| 401 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/skyscrap3_lan2.txd filter=lfs diff=lfs merge=lfs -text
|
| 402 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sm_bush_large_1.dff filter=lfs diff=lfs merge=lfs -text
|
| 403 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sm_veg_tree4_vbig.dff filter=lfs diff=lfs merge=lfs -text
|
| 404 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/snpedland2_LAS.dff filter=lfs diff=lfs merge=lfs -text
|
| 405 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sunset19_LAwN.dff filter=lfs diff=lfs merge=lfs -text
|
| 406 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sw_block04.dff filter=lfs diff=lfs merge=lfs -text
|
| 407 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/sw_block04.txd filter=lfs diff=lfs merge=lfs -text
|
| 408 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/traintrack_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 409 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/traintrack_las2.txd filter=lfs diff=lfs merge=lfs -text
|
| 410 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/tramstop_SF.dff filter=lfs diff=lfs merge=lfs -text
|
| 411 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/tramstop.txd filter=lfs diff=lfs merge=lfs -text
|
| 412 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/tree_hipoly11.dff filter=lfs diff=lfs merge=lfs -text
|
| 413 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/TRNTRK2_las2.dff filter=lfs diff=lfs merge=lfs -text
|
| 414 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/TRNTRK7_LAS.dff filter=lfs diff=lfs merge=lfs -text
|
| 415 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/VegasEroad140.dff filter=lfs diff=lfs merge=lfs -text
|
| 416 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasgolfcrs01.dff filter=lfs diff=lfs merge=lfs -text
|
| 417 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegashse4.txd filter=lfs diff=lfs merge=lfs -text
|
| 418 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasNroad19.dff filter=lfs diff=lfs merge=lfs -text
|
| 419 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasNroad39.dff filter=lfs diff=lfs merge=lfs -text
|
| 420 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasS_hanger2.dff filter=lfs diff=lfs merge=lfs -text
|
| 421 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasSedge23.dff filter=lfs diff=lfs merge=lfs -text
|
| 422 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasshangar.txd filter=lfs diff=lfs merge=lfs -text
|
| 423 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasWedge06.dff filter=lfs diff=lfs merge=lfs -text
|
| 424 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasWedge11.dff filter=lfs diff=lfs merge=lfs -text
|
| 425 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasxrexhse1.dff filter=lfs diff=lfs merge=lfs -text
|
| 426 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnglfcrse1.txd filter=lfs diff=lfs merge=lfs -text
|
| 427 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnhsegate1.dff filter=lfs diff=lfs merge=lfs -text
|
| 428 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnhseland.txd filter=lfs diff=lfs merge=lfs -text
|
| 429 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnland.txd filter=lfs diff=lfs merge=lfs -text
|
| 430 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnorthcoast05.dff filter=lfs diff=lfs merge=lfs -text
|
| 431 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnretail6.txd filter=lfs diff=lfs merge=lfs -text
|
| 432 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsEland17_lvs.dff filter=lfs diff=lfs merge=lfs -text
|
| 433 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgseroads.txd filter=lfs diff=lfs merge=lfs -text
|
| 434 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsmotelgrnd.txd filter=lfs diff=lfs merge=lfs -text
|
| 435 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsN_portaloo.dff filter=lfs diff=lfs merge=lfs -text
|
| 436 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsncircon.txd filter=lfs diff=lfs merge=lfs -text
|
| 437 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsSairportland09.dff filter=lfs diff=lfs merge=lfs -text
|
| 438 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsselecfence.txd filter=lfs diff=lfs merge=lfs -text
|
| 439 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsSelecfence16.dff filter=lfs diff=lfs merge=lfs -text
|
| 440 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgssland01.txd filter=lfs diff=lfs merge=lfs -text
|
| 441 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgssland02.txd filter=lfs diff=lfs merge=lfs -text
|
| 442 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestabats.txd filter=lfs diff=lfs merge=lfs -text
|
| 443 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestbillbrd16.dff filter=lfs diff=lfs merge=lfs -text
|
| 444 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestcoast.txd filter=lfs diff=lfs merge=lfs -text
|
| 445 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestground.txd filter=lfs diff=lfs merge=lfs -text
|
| 446 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwstdirtyrd.txd filter=lfs diff=lfs merge=lfs -text
|
| 447 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwsthiway1.txd filter=lfs diff=lfs merge=lfs -text
|
| 448 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vicstuff_sfe45.dff filter=lfs diff=lfs merge=lfs -text
|
| 449 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/vicstuff_sfe67.dff filter=lfs diff=lfs merge=lfs -text
|
| 450 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/weemap.txd filter=lfs diff=lfs merge=lfs -text
|
| 451 |
+
Luar/modloader/10.MAPA/MAPA/2-MAPA/xenon_sfse.txd filter=lfs diff=lfs merge=lfs -text
|
| 452 |
+
Luar/modloader/10.MAPA/MAPA/3-OBJETOS/1-PORTA/int_doors.txd filter=lfs diff=lfs merge=lfs -text
|
| 453 |
+
Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/CJ_OFFICE.txd filter=lfs diff=lfs merge=lfs -text
|
| 454 |
+
Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/MED_OFFICE_UNIT_1.dff filter=lfs diff=lfs merge=lfs -text
|
| 455 |
+
Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/nightclub02_lvs.dff filter=lfs diff=lfs merge=lfs -text
|
| 456 |
+
Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/vgs_shops.txd filter=lfs diff=lfs merge=lfs -text
|
| 457 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]BOPE[[:space:]]-[[:space:]]BRANCA[[:space:]]FEMININA/wfycllv.dff filter=lfs diff=lfs merge=lfs -text
|
| 458 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]BOPE[[:space:]]-[[:space:]]BRANCA[[:space:]]FEMININA/wfycllv.txd filter=lfs diff=lfs merge=lfs -text
|
| 459 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]KATARINA/cat.dff filter=lfs diff=lfs merge=lfs -text
|
| 460 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]KATARINA/cat.txd filter=lfs diff=lfs merge=lfs -text
|
| 461 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](SETADA)/male01.dff filter=lfs diff=lfs merge=lfs -text
|
| 462 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](SETADA)/male01.txd filter=lfs diff=lfs merge=lfs -text
|
| 463 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](YOUTUBERS)/TUPAC/bmybe.dff filter=lfs diff=lfs merge=lfs -text
|
| 464 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](YOUTUBERS)/TUPAC/bmybe.txd filter=lfs diff=lfs merge=lfs -text
|
| 465 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OS[[:space:]]CHEFES/wuzimu.dff filter=lfs diff=lfs merge=lfs -text
|
| 466 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]OS[[:space:]]CHEFES/wuzimu.txd filter=lfs diff=lfs merge=lfs -text
|
| 467 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]PM[[:space:]]-[[:space:]]RUSSA[[:space:]]SHERIFFY/WFYCLLV.dff filter=lfs diff=lfs merge=lfs -text
|
| 468 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]PM[[:space:]]-[[:space:]]RUSSA[[:space:]]SHERIFFY/WFYCLLV.txd filter=lfs diff=lfs merge=lfs -text
|
| 469 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]RADIO[[:space:]]FM/LSV1.txd filter=lfs diff=lfs merge=lfs -text
|
| 470 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]SYLE[[:space:]]136/sbmytr3.dff filter=lfs diff=lfs merge=lfs -text
|
| 471 |
+
Luar/modloader/2.SKINS/SKIN[[:space:]]SYLE[[:space:]]136/sbmytr3.txd filter=lfs diff=lfs merge=lfs -text
|
| 472 |
+
Luar/modloader/3.OBJETOS/Celular_HZPhone/MobilePhone2.txd filter=lfs diff=lfs merge=lfs -text
|
| 473 |
+
Luar/modloader/3.OBJETOS/MOCHILA[[:space:]]-[[:space:]]DINHEIRO[[:space:]]SUJO/cj_money_bag.dff filter=lfs diff=lfs merge=lfs -text
|
| 474 |
+
Luar/modloader/3.OBJETOS/MOCHILA[[:space:]]-[[:space:]]DINHEIRO[[:space:]]SUJO/CJ_MONEY_BAGS.txd.txd filter=lfs diff=lfs merge=lfs -text
|
| 475 |
+
Luar/modloader/3.OBJETOS/PLACA[[:space:]]-[[:space:]]EMPRESA[[:space:]]E[[:space:]]POSTO/lawnbillbrd.txd filter=lfs diff=lfs merge=lfs -text
|
| 476 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbox.txd filter=lfs diff=lfs merge=lfs -text
|
| 477 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrd01_lan.txd filter=lfs diff=lfs merge=lfs -text
|
| 478 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrd01_lan2.txd filter=lfs diff=lfs merge=lfs -text
|
| 479 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrdlawn.txd filter=lfs diff=lfs merge=lfs -text
|
| 480 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/glenpark7_lae.txd filter=lfs diff=lfs merge=lfs -text
|
| 481 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/ground3_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 482 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/ground5_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 483 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/idlewood6_lae.txd filter=lfs diff=lfs merge=lfs -text
|
| 484 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/lae2billboards.txd filter=lfs diff=lfs merge=lfs -text
|
| 485 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/telewirelawn.txd filter=lfs diff=lfs merge=lfs -text
|
| 486 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/wiresetc_las.txd filter=lfs diff=lfs merge=lfs -text
|
| 487 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/sultan.dff filter=lfs diff=lfs merge=lfs -text
|
| 488 |
+
Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/sultan.txd filter=lfs diff=lfs merge=lfs -text
|
| 489 |
+
Luar/modloader/4.VEICULOS/CARRO-FORTE/securica.dff filter=lfs diff=lfs merge=lfs -text
|
| 490 |
+
Luar/modloader/4.VEICULOS/CARRO-FORTE/securica.txd filter=lfs diff=lfs merge=lfs -text
|
| 491 |
+
Luar/modloader/4.VEICULOS/CARROS[[:space:]]A[[:space:]]SUBISTITUIR[[:space:]]ALPHA/elegy.dff filter=lfs diff=lfs merge=lfs -text
|
| 492 |
+
Luar/modloader/4.VEICULOS/CARROS[[:space:]]A[[:space:]]SUBISTITUIR[[:space:]]ALPHA/elegy.txd filter=lfs diff=lfs merge=lfs -text
|
| 493 |
+
Luar/modloader/4.VEICULOS/CAVEIRAO/Enforcer.dff filter=lfs diff=lfs merge=lfs -text
|
| 494 |
+
Luar/modloader/4.VEICULOS/CAVEIRAO/Enforcer.txd filter=lfs diff=lfs merge=lfs -text
|
| 495 |
+
Luar/modloader/4.VEICULOS/CHEETAH[[:space:]]-[[:space:]]R34[[:space:]]DRIZY/cheetah.dff filter=lfs diff=lfs merge=lfs -text
|
| 496 |
+
Luar/modloader/4.VEICULOS/CHEETAH[[:space:]]-[[:space:]]R34[[:space:]]DRIZY/cheetah.txd filter=lfs diff=lfs merge=lfs -text
|
| 497 |
+
Luar/modloader/4.VEICULOS/HELICOPTERO-MILITAR/Hunter.dff filter=lfs diff=lfs merge=lfs -text
|
| 498 |
+
Luar/modloader/4.VEICULOS/HELICOPTERO-MILITAR/Hunter.txd filter=lfs diff=lfs merge=lfs -text
|
| 499 |
+
Luar/modloader/4.VEICULOS/INFERNUS[[:space:]]-Cadillac[[:space:]]CTS/infernus.dff filter=lfs diff=lfs merge=lfs -text
|
| 500 |
+
Luar/modloader/4.VEICULOS/INFERNUS[[:space:]]-Cadillac[[:space:]]CTS/infernus.txd filter=lfs diff=lfs merge=lfs -text
|
| 501 |
+
Luar/modloader/4.VEICULOS/MAVERICK/maverick.dff filter=lfs diff=lfs merge=lfs -text
|
| 502 |
+
Luar/modloader/4.VEICULOS/MAVERICK/maverick.txd filter=lfs diff=lfs merge=lfs -text
|
| 503 |
+
Luar/modloader/4.VEICULOS/Nitro[[:space:]]fogo/Models/effectsPC.txd filter=lfs diff=lfs merge=lfs -text
|
| 504 |
+
Luar/modloader/4.VEICULOS/Nitro[[:space:]]fogo/Models/particle.txd filter=lfs diff=lfs merge=lfs -text
|
| 505 |
+
Luar/modloader/4.VEICULOS/ONIBUS/BUS.dff filter=lfs diff=lfs merge=lfs -text
|
| 506 |
+
Luar/modloader/4.VEICULOS/ONIBUS/bus.txd filter=lfs diff=lfs merge=lfs -text
|
| 507 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copbike.dff filter=lfs diff=lfs merge=lfs -text
|
| 508 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copbike.txd filter=lfs diff=lfs merge=lfs -text
|
| 509 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarsf.dff filter=lfs diff=lfs merge=lfs -text
|
| 510 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarsf.txd filter=lfs diff=lfs merge=lfs -text
|
| 511 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarvg.dff filter=lfs diff=lfs merge=lfs -text
|
| 512 |
+
Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarvg.txd filter=lfs diff=lfs merge=lfs -text
|
| 513 |
+
Luar/modloader/4.VEICULOS/POLICE-MAVERICK/polmav.dff filter=lfs diff=lfs merge=lfs -text
|
| 514 |
+
Luar/modloader/4.VEICULOS/POLICE-MAVERICK/polmav.txd filter=lfs diff=lfs merge=lfs -text
|
| 515 |
+
Luar/modloader/4.VEICULOS/SAMU/ambulan.dff filter=lfs diff=lfs merge=lfs -text
|
| 516 |
+
Luar/modloader/4.VEICULOS/SAMU/ambulan.txd filter=lfs diff=lfs merge=lfs -text
|
| 517 |
+
Luar/modloader/4.VEICULOS/VTR-ROTAM/fbiranch.dff filter=lfs diff=lfs merge=lfs -text
|
| 518 |
+
Luar/modloader/4.VEICULOS/VTR-ROTAM/fbiranch.txd filter=lfs diff=lfs merge=lfs -text
|
| 519 |
+
Luar/modloader/7.GRAFICOS/Mod[[:space:]]remover[[:space:]]nuvens/particle.txd filter=lfs diff=lfs merge=lfs -text
|
| 520 |
+
Luar/modloader/7.GRAFICOS/Skybox/gta_int_img/lee_bdupsmain.txd filter=lfs diff=lfs merge=lfs -text
|
| 521 |
+
Luar/modloader/7.GRAFICOS/Skybox/Gta3.img/graffiti_lan01.txd filter=lfs diff=lfs merge=lfs -text
|
| 522 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar00.txd filter=lfs diff=lfs merge=lfs -text
|
| 523 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar01.txd filter=lfs diff=lfs merge=lfs -text
|
| 524 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar02.txd filter=lfs diff=lfs merge=lfs -text
|
| 525 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar03.txd filter=lfs diff=lfs merge=lfs -text
|
| 526 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar04.txd filter=lfs diff=lfs merge=lfs -text
|
| 527 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar05.txd filter=lfs diff=lfs merge=lfs -text
|
| 528 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar06.txd filter=lfs diff=lfs merge=lfs -text
|
| 529 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar07.txd filter=lfs diff=lfs merge=lfs -text
|
| 530 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar08.txd filter=lfs diff=lfs merge=lfs -text
|
| 531 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar09.txd filter=lfs diff=lfs merge=lfs -text
|
| 532 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar10.txd filter=lfs diff=lfs merge=lfs -text
|
| 533 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar100.txd filter=lfs diff=lfs merge=lfs -text
|
| 534 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar101.txd filter=lfs diff=lfs merge=lfs -text
|
| 535 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar102.txd filter=lfs diff=lfs merge=lfs -text
|
| 536 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar103.txd filter=lfs diff=lfs merge=lfs -text
|
| 537 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar104.txd filter=lfs diff=lfs merge=lfs -text
|
| 538 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar105.txd filter=lfs diff=lfs merge=lfs -text
|
| 539 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar106.txd filter=lfs diff=lfs merge=lfs -text
|
| 540 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar107.txd filter=lfs diff=lfs merge=lfs -text
|
| 541 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar108.txd filter=lfs diff=lfs merge=lfs -text
|
| 542 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar109.txd filter=lfs diff=lfs merge=lfs -text
|
| 543 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar11.txd filter=lfs diff=lfs merge=lfs -text
|
| 544 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar110.txd filter=lfs diff=lfs merge=lfs -text
|
| 545 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar111.txd filter=lfs diff=lfs merge=lfs -text
|
| 546 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar112.txd filter=lfs diff=lfs merge=lfs -text
|
| 547 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar113.txd filter=lfs diff=lfs merge=lfs -text
|
| 548 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar114.txd filter=lfs diff=lfs merge=lfs -text
|
| 549 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar115.txd filter=lfs diff=lfs merge=lfs -text
|
| 550 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar116.txd filter=lfs diff=lfs merge=lfs -text
|
| 551 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar117.txd filter=lfs diff=lfs merge=lfs -text
|
| 552 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar118.txd filter=lfs diff=lfs merge=lfs -text
|
| 553 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar119.txd filter=lfs diff=lfs merge=lfs -text
|
| 554 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar12.txd filter=lfs diff=lfs merge=lfs -text
|
| 555 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar120.txd filter=lfs diff=lfs merge=lfs -text
|
| 556 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar121.txd filter=lfs diff=lfs merge=lfs -text
|
| 557 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar122.txd filter=lfs diff=lfs merge=lfs -text
|
| 558 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar123.txd filter=lfs diff=lfs merge=lfs -text
|
| 559 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar124.txd filter=lfs diff=lfs merge=lfs -text
|
| 560 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar125.txd filter=lfs diff=lfs merge=lfs -text
|
| 561 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar126.txd filter=lfs diff=lfs merge=lfs -text
|
| 562 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar127.txd filter=lfs diff=lfs merge=lfs -text
|
| 563 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar128.txd filter=lfs diff=lfs merge=lfs -text
|
| 564 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar129.txd filter=lfs diff=lfs merge=lfs -text
|
| 565 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar13.txd filter=lfs diff=lfs merge=lfs -text
|
| 566 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar130.txd filter=lfs diff=lfs merge=lfs -text
|
| 567 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar131.txd filter=lfs diff=lfs merge=lfs -text
|
| 568 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar132.txd filter=lfs diff=lfs merge=lfs -text
|
| 569 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar133.txd filter=lfs diff=lfs merge=lfs -text
|
| 570 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar134.txd filter=lfs diff=lfs merge=lfs -text
|
| 571 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar135.txd filter=lfs diff=lfs merge=lfs -text
|
| 572 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar136.txd filter=lfs diff=lfs merge=lfs -text
|
| 573 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar137.txd filter=lfs diff=lfs merge=lfs -text
|
| 574 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar138.txd filter=lfs diff=lfs merge=lfs -text
|
| 575 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar139.txd filter=lfs diff=lfs merge=lfs -text
|
| 576 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar14.txd filter=lfs diff=lfs merge=lfs -text
|
| 577 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar140.txd filter=lfs diff=lfs merge=lfs -text
|
| 578 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar141.txd filter=lfs diff=lfs merge=lfs -text
|
| 579 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar142.txd filter=lfs diff=lfs merge=lfs -text
|
| 580 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar143.txd filter=lfs diff=lfs merge=lfs -text
|
| 581 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar15.txd filter=lfs diff=lfs merge=lfs -text
|
| 582 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar16.txd filter=lfs diff=lfs merge=lfs -text
|
| 583 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar17.txd filter=lfs diff=lfs merge=lfs -text
|
| 584 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar18.txd filter=lfs diff=lfs merge=lfs -text
|
| 585 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar19.txd filter=lfs diff=lfs merge=lfs -text
|
| 586 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar20.txd filter=lfs diff=lfs merge=lfs -text
|
| 587 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar21.txd filter=lfs diff=lfs merge=lfs -text
|
| 588 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar22.txd filter=lfs diff=lfs merge=lfs -text
|
| 589 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar23.txd filter=lfs diff=lfs merge=lfs -text
|
| 590 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar24.txd filter=lfs diff=lfs merge=lfs -text
|
| 591 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar25.txd filter=lfs diff=lfs merge=lfs -text
|
| 592 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar26.txd filter=lfs diff=lfs merge=lfs -text
|
| 593 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar27.txd filter=lfs diff=lfs merge=lfs -text
|
| 594 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar28.txd filter=lfs diff=lfs merge=lfs -text
|
| 595 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar29.txd filter=lfs diff=lfs merge=lfs -text
|
| 596 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar30.txd filter=lfs diff=lfs merge=lfs -text
|
| 597 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar31.txd filter=lfs diff=lfs merge=lfs -text
|
| 598 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar32.txd filter=lfs diff=lfs merge=lfs -text
|
| 599 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar33.txd filter=lfs diff=lfs merge=lfs -text
|
| 600 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar34.txd filter=lfs diff=lfs merge=lfs -text
|
| 601 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar35.txd filter=lfs diff=lfs merge=lfs -text
|
| 602 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar36.txd filter=lfs diff=lfs merge=lfs -text
|
| 603 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar37.txd filter=lfs diff=lfs merge=lfs -text
|
| 604 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar38.txd filter=lfs diff=lfs merge=lfs -text
|
| 605 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar39.txd filter=lfs diff=lfs merge=lfs -text
|
| 606 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar40.txd filter=lfs diff=lfs merge=lfs -text
|
| 607 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar41.txd filter=lfs diff=lfs merge=lfs -text
|
| 608 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar42.txd filter=lfs diff=lfs merge=lfs -text
|
| 609 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar43.txd filter=lfs diff=lfs merge=lfs -text
|
| 610 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar44.txd filter=lfs diff=lfs merge=lfs -text
|
| 611 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar45.txd filter=lfs diff=lfs merge=lfs -text
|
| 612 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar46.txd filter=lfs diff=lfs merge=lfs -text
|
| 613 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar47.txd filter=lfs diff=lfs merge=lfs -text
|
| 614 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar48.txd filter=lfs diff=lfs merge=lfs -text
|
| 615 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar49.txd filter=lfs diff=lfs merge=lfs -text
|
| 616 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar50.txd filter=lfs diff=lfs merge=lfs -text
|
| 617 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar51.txd filter=lfs diff=lfs merge=lfs -text
|
| 618 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar52.txd filter=lfs diff=lfs merge=lfs -text
|
| 619 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar53.txd filter=lfs diff=lfs merge=lfs -text
|
| 620 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar54.txd filter=lfs diff=lfs merge=lfs -text
|
| 621 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar55.txd filter=lfs diff=lfs merge=lfs -text
|
| 622 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar56.txd filter=lfs diff=lfs merge=lfs -text
|
| 623 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar57.txd filter=lfs diff=lfs merge=lfs -text
|
| 624 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar58.txd filter=lfs diff=lfs merge=lfs -text
|
| 625 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar59.txd filter=lfs diff=lfs merge=lfs -text
|
| 626 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar60.txd filter=lfs diff=lfs merge=lfs -text
|
| 627 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar61.txd filter=lfs diff=lfs merge=lfs -text
|
| 628 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar62.txd filter=lfs diff=lfs merge=lfs -text
|
| 629 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar63.txd filter=lfs diff=lfs merge=lfs -text
|
| 630 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar64.txd filter=lfs diff=lfs merge=lfs -text
|
| 631 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar65.txd filter=lfs diff=lfs merge=lfs -text
|
| 632 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar66.txd filter=lfs diff=lfs merge=lfs -text
|
| 633 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar67.txd filter=lfs diff=lfs merge=lfs -text
|
| 634 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar68.txd filter=lfs diff=lfs merge=lfs -text
|
| 635 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar69.txd filter=lfs diff=lfs merge=lfs -text
|
| 636 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar70.txd filter=lfs diff=lfs merge=lfs -text
|
| 637 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar71.txd filter=lfs diff=lfs merge=lfs -text
|
| 638 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar72.txd filter=lfs diff=lfs merge=lfs -text
|
| 639 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar73.txd filter=lfs diff=lfs merge=lfs -text
|
| 640 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar74.txd filter=lfs diff=lfs merge=lfs -text
|
| 641 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar75.txd filter=lfs diff=lfs merge=lfs -text
|
| 642 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar76.txd filter=lfs diff=lfs merge=lfs -text
|
| 643 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar77.txd filter=lfs diff=lfs merge=lfs -text
|
| 644 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar78.txd filter=lfs diff=lfs merge=lfs -text
|
| 645 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar79.txd filter=lfs diff=lfs merge=lfs -text
|
| 646 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar80.txd filter=lfs diff=lfs merge=lfs -text
|
| 647 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar81.txd filter=lfs diff=lfs merge=lfs -text
|
| 648 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar82.txd filter=lfs diff=lfs merge=lfs -text
|
| 649 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar83.txd filter=lfs diff=lfs merge=lfs -text
|
| 650 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar84.txd filter=lfs diff=lfs merge=lfs -text
|
| 651 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar85.txd filter=lfs diff=lfs merge=lfs -text
|
| 652 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar86.txd filter=lfs diff=lfs merge=lfs -text
|
| 653 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar87.txd filter=lfs diff=lfs merge=lfs -text
|
| 654 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar88.txd filter=lfs diff=lfs merge=lfs -text
|
| 655 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar89.txd filter=lfs diff=lfs merge=lfs -text
|
| 656 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar90.txd filter=lfs diff=lfs merge=lfs -text
|
| 657 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar91.txd filter=lfs diff=lfs merge=lfs -text
|
| 658 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar92.txd filter=lfs diff=lfs merge=lfs -text
|
| 659 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar93.txd filter=lfs diff=lfs merge=lfs -text
|
| 660 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar94.txd filter=lfs diff=lfs merge=lfs -text
|
| 661 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar95.txd filter=lfs diff=lfs merge=lfs -text
|
| 662 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar96.txd filter=lfs diff=lfs merge=lfs -text
|
| 663 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar97.txd filter=lfs diff=lfs merge=lfs -text
|
| 664 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar98.txd filter=lfs diff=lfs merge=lfs -text
|
| 665 |
+
Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar99.txd filter=lfs diff=lfs merge=lfs -text
|
| 666 |
+
Luar/modloader/8.HUD/REMOCAO[[:space:]]DE[[:space:]]ESTRELA/fonts.txd filter=lfs diff=lfs merge=lfs -text
|
| 667 |
+
Luar/modloader/8.HUD/SKULL[[:space:]]EFFECT/icons5.txd filter=lfs diff=lfs merge=lfs -text
|
| 668 |
+
Luar/modloader/9.MODS[[:space:]]BASE/Animação/ped.ifp filter=lfs diff=lfs merge=lfs -text
|
| 669 |
+
Luar/modloader/BMW[[:space:]]FORÇA[[:space:]]TATICA[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
|
| 670 |
+
Luar/modloader/BMW[[:space:]]FORÇA[[:space:]]TATICA[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
|
| 671 |
+
Luar/modloader/BMW[[:space:]]MDT[[:space:]]SA[[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
|
| 672 |
+
Luar/modloader/BMW[[:space:]]MDT[[:space:]]SA[[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
|
| 673 |
+
Luar/modloader/cd10c.txd filter=lfs diff=lfs merge=lfs -text
|
| 674 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/badlands.txd filter=lfs diff=lfs merge=lfs -text
|
| 675 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/bistro_plants.txd filter=lfs diff=lfs merge=lfs -text
|
| 676 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_deserttrees.txd filter=lfs diff=lfs merge=lfs -text
|
| 677 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_potplantsaa.txd filter=lfs diff=lfs merge=lfs -text
|
| 678 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_procdesert.txd filter=lfs diff=lfs merge=lfs -text
|
| 679 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_bevhills.txd filter=lfs diff=lfs merge=lfs -text
|
| 680 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_boak.txd filter=lfs diff=lfs merge=lfs -text
|
| 681 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_oldpine.txd filter=lfs diff=lfs merge=lfs -text
|
| 682 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_palm.txd filter=lfs diff=lfs merge=lfs -text
|
| 683 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_pine.txd filter=lfs diff=lfs merge=lfs -text
|
| 684 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtarock_deserts.txd filter=lfs diff=lfs merge=lfs -text
|
| 685 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtatreesh.txd filter=lfs diff=lfs merge=lfs -text
|
| 686 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtatreeshi9.txd filter=lfs diff=lfs merge=lfs -text
|
| 687 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree1.txd filter=lfs diff=lfs merge=lfs -text
|
| 688 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree2.txd filter=lfs diff=lfs merge=lfs -text
|
| 689 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree3.txd filter=lfs diff=lfs merge=lfs -text
|
| 690 |
+
Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/veg_leaves.txd filter=lfs diff=lfs merge=lfs -text
|
| 691 |
+
Luar/modloader/R34[[:space:]]FAEL[[:space:]]CHEFE[[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
|
| 692 |
+
Luar/modloader/R34[[:space:]]FAEL[[:space:]]CHEFE[[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
|
| 693 |
+
Luar/modloader/VTR[[:space:]]R34[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
|
| 694 |
+
Luar/modloader/VTR[[:space:]]R34[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
|
| 695 |
+
Luar/MoonLoader.asi filter=lfs diff=lfs merge=lfs -text
|
| 696 |
+
Luar/moonloader/lib/cjson.dll filter=lfs diff=lfs merge=lfs -text
|
| 697 |
+
Luar/moonloader/lib/cjson/cjson.dll filter=lfs diff=lfs merge=lfs -text
|
| 698 |
+
Luar/moonloader/lib/discord-rpc.dll filter=lfs diff=lfs merge=lfs -text
|
| 699 |
+
Luar/moonloader/lib/fa-solid-900.ttf filter=lfs diff=lfs merge=lfs -text
|
| 700 |
+
Luar/moonloader/lib/fa5.ttf filter=lfs diff=lfs merge=lfs -text
|
| 701 |
+
Luar/moonloader/lib/fontawesome-webfont.ttf filter=lfs diff=lfs merge=lfs -text
|
| 702 |
+
Luar/moonloader/lib/iconv.dll filter=lfs diff=lfs merge=lfs -text
|
| 703 |
+
Luar/moonloader/lib/lanes/core.dll filter=lfs diff=lfs merge=lfs -text
|
| 704 |
+
Luar/moonloader/lib/lanes/lanes/core.dll filter=lfs diff=lfs merge=lfs -text
|
| 705 |
+
Luar/moonloader/lib/lfs.dll filter=lfs diff=lfs merge=lfs -text
|
| 706 |
+
Luar/moonloader/lib/libeffil.dll filter=lfs diff=lfs merge=lfs -text
|
| 707 |
+
Luar/moonloader/lib/libstd/iconv.dll filter=lfs diff=lfs merge=lfs -text
|
| 708 |
+
Luar/moonloader/lib/libstd/ssl.dll filter=lfs diff=lfs merge=lfs -text
|
| 709 |
+
Luar/moonloader/lib/lrexlib-pcre/rex_pcre.dll filter=lfs diff=lfs merge=lfs -text
|
| 710 |
+
Luar/moonloader/lib/luafilesystem/lfs.dll filter=lfs diff=lfs merge=lfs -text
|
| 711 |
+
Luar/moonloader/lib/luajit/bin/lua51.dll filter=lfs diff=lfs merge=lfs -text
|
| 712 |
+
Luar/moonloader/lib/luarocks/systree/rocks-5.1/luasocket/3.0rc1-2/doc/lua05.ppt filter=lfs diff=lfs merge=lfs -text
|
| 713 |
+
Luar/moonloader/lib/luasocket/socket/core.dll filter=lfs diff=lfs merge=lfs -text
|
| 714 |
+
Luar/moonloader/lib/luasql-sqlite/luasql/sqlite3.dll filter=lfs diff=lfs merge=lfs -text
|
| 715 |
+
Luar/moonloader/lib/mimgui/cimguidx9.dll filter=lfs diff=lfs merge=lfs -text
|
| 716 |
+
Luar/moonloader/lib/mimgui/cimguidx9.dll~ filter=lfs diff=lfs merge=lfs -text
|
| 717 |
+
Luar/moonloader/lib/MoonAdditions.dll filter=lfs diff=lfs merge=lfs -text
|
| 718 |
+
Luar/moonloader/lib/MoonImGui.dll filter=lfs diff=lfs merge=lfs -text
|
| 719 |
+
Luar/moonloader/lib/samp/MoonImGui.dll filter=lfs diff=lfs merge=lfs -text
|
| 720 |
+
Luar/moonloader/lib/SAMPFUNCS.asi filter=lfs diff=lfs merge=lfs -text
|
| 721 |
+
Luar/moonloader/lib/socket/core.dll filter=lfs diff=lfs merge=lfs -text
|
| 722 |
+
Luar/moonloader/lib/ssl.dll filter=lfs diff=lfs merge=lfs -text
|
| 723 |
+
Luar/moonloader/lib/tdeditor/styles.lua filter=lfs diff=lfs merge=lfs -text
|
| 724 |
+
Luar/moonloader/lib/Trebucbd.ttf filter=lfs diff=lfs merge=lfs -text
|
| 725 |
+
Luar/moonloader/lib/xml/core.dll filter=lfs diff=lfs merge=lfs -text
|
| 726 |
+
Luar/moonloader/libstd/iconv.dll filter=lfs diff=lfs merge=lfs -text
|
| 727 |
+
Luar/moonloader/libstd/ssl.dll filter=lfs diff=lfs merge=lfs -text
|
| 728 |
+
Luar/moonloader/luajit/bin/lua51.dll filter=lfs diff=lfs merge=lfs -text
|
| 729 |
+
Luar/moonloader/resource/fonts/fa-solid-900.ttf filter=lfs diff=lfs merge=lfs -text
|
| 730 |
+
Luar/moonloader/resource/resource/txd/horizonte.txd filter=lfs diff=lfs merge=lfs -text
|
| 731 |
+
Luar/moonloader/resource/txd/horizonte.txd filter=lfs diff=lfs merge=lfs -text
|
| 732 |
+
Luar/moonloader/resource/txd/horizonte1.txd filter=lfs diff=lfs merge=lfs -text
|
| 733 |
+
Luar/moonloader/resource/txd/imagekill.txd filter=lfs diff=lfs merge=lfs -text
|
| 734 |
+
Luar/moonloader/resource/txd/miracentralizada.txd filter=lfs diff=lfs merge=lfs -text
|
| 735 |
+
Luar/moonloader/SA_Bind.luac filter=lfs diff=lfs merge=lfs -text
|
| 736 |
+
Luar/msvcr100d.dll filter=lfs diff=lfs merge=lfs -text
|
| 737 |
+
Luar/newton.dll filter=lfs diff=lfs merge=lfs -text
|
| 738 |
+
Luar/plugin.dll filter=lfs diff=lfs merge=lfs -text
|
| 739 |
+
Luar/samp_debug.exe filter=lfs diff=lfs merge=lfs -text
|
| 740 |
+
Luar/samp.dll filter=lfs diff=lfs merge=lfs -text
|
| 741 |
+
Luar/samp.exe filter=lfs diff=lfs merge=lfs -text
|
| 742 |
+
Luar/samp.saa filter=lfs diff=lfs merge=lfs -text
|
| 743 |
+
Luar/SAMP/samaps.txd filter=lfs diff=lfs merge=lfs -text
|
| 744 |
+
Luar/SAMP/SAMP.img filter=lfs diff=lfs merge=lfs -text
|
| 745 |
+
Luar/SAMP/SAMPCOL.img filter=lfs diff=lfs merge=lfs -text
|
| 746 |
+
Luar/SAMPFUNCS.asi filter=lfs diff=lfs merge=lfs -text
|
| 747 |
+
Luar/SAMPFUNCS/ChatID.sf filter=lfs diff=lfs merge=lfs -text
|
| 748 |
+
Luar/sensfix.asi filter=lfs diff=lfs merge=lfs -text
|
| 749 |
+
Luar/SilentPatchSA.asi filter=lfs diff=lfs merge=lfs -text
|
| 750 |
+
Luar/text/american.gxt filter=lfs diff=lfs merge=lfs -text
|
| 751 |
+
Luar/text/french.gxt filter=lfs diff=lfs merge=lfs -text
|
| 752 |
+
Luar/text/german.gxt filter=lfs diff=lfs merge=lfs -text
|
| 753 |
+
Luar/text/italian.gxt filter=lfs diff=lfs merge=lfs -text
|
| 754 |
+
Luar/text/spanish.gxt filter=lfs diff=lfs merge=lfs -text
|
| 755 |
+
Luar/vorbis.dll filter=lfs diff=lfs merge=lfs -text
|
| 756 |
+
Luar/WeaponTrails.SA.asi filter=lfs diff=lfs merge=lfs -text
|
| 757 |
+
Luar/zlib1.dll filter=lfs diff=lfs merge=lfs -text
|
Luar/$fastman92limitAdjuster.asi
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:323f552c167ad705310118b5fcce91d3af4004016c11112a1a83cf4711c908ed
|
| 3 |
+
size 11273728
|
Luar/$fastman92limitAdjuster.exp
ADDED
|
Binary file (5.03 kB). View file
|
|
|
Luar/$fastman92limitAdjuster.lib
ADDED
|
Binary file (9.27 kB). View file
|
|
|
Luar/(fix dependencies)/(remove GameUX)/Leiame (ou morra).txt
ADDED
|
@@ -0,0 +1,33 @@
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|
|
|
| 1 |
+
__ __ _ __ __ _
|
| 2 |
+
| \/ (_) | \/ | | | 2020
|
| 3 |
+
| \ / |___ _| \ / | ___ __| |___
|
| 4 |
+
| |\/| | \ \/ / |\/| |/ _ \ / _` / __|
|
| 5 |
+
| | | | |> <| | | | (_) | (_| \__ \
|
| 6 |
+
|_| |_|_/_/\_\_| |_|\___/ \__,_|___/
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
======= MixMods.com.br ======= - Melhor visualiz�vel em fontes mono-espa�adas, como "Consolas".
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
------- Instru��es:
|
| 13 |
+
|
| 14 |
+
GameUX.dll se comunica � procura de atualiza��es, o que causa problema ao tentar executar algum jogo antigo.
|
| 15 |
+
|
| 16 |
+
Aten��o: Isto ir� remover completamente o GameUX.dll e alterar registros de compatibilidade.
|
| 17 |
+
Aparentemente GameUX.dll n�o � utilizada no Windows 10, somente no Windows 7 pra baixo, mas ela ainda existe.
|
| 18 |
+
Voc� ainda tem a op��o de executar o .bat no Windows 10 para remov�-la mesmo assim, � seguro.
|
| 19 |
+
|
| 20 |
+
Extraia tudo para alguma pasta no seu PC.
|
| 21 |
+
|
| 22 |
+
Execute o arquivo "gameux_delet.bat" EM MODO DE ADMINISTRADOR.
|
| 23 |
+
Verifique se n�o houve nenhuma mensagem de "acesso" negado ou algo assim.
|
| 24 |
+
|
| 25 |
+
Estando tudo certo, voc� tamb�m pode executar o "GameUX_DisableShims.reg", basta confirmar.
|
| 26 |
+
|
| 27 |
+
Portanto, provavelmente voc� N�O precisa mais do "rundll32exefix.asi".
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
==== MixMods.com.br ====
|
| 31 |
+
==== fb.com/FamiliaMixMods ====
|
| 32 |
+
==== youtube.com/JuniorDjjrMixMods ====
|
| 33 |
+
|
Luar/(fix dependencies)/(remove GameUX)/Readme (or die).txt
ADDED
|
@@ -0,0 +1,33 @@
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|
|
|
| 1 |
+
__ __ _ __ __ _
|
| 2 |
+
| \/ (_) | \/ | | | 2020
|
| 3 |
+
| \ / |___ _| \ / | ___ __| |___
|
| 4 |
+
| |\/| | \ \/ / |\/| |/ _ \ / _` / __|
|
| 5 |
+
| | | | |> <| | | | (_) | (_| \__ \
|
| 6 |
+
|_| |_|_/_/\_\_| |_|\___/ \__,_|___/
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
======= MixMods.com.br ======= - Best visualization with monospaced fonts, like "Consolas".
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
------- Instructions:
|
| 13 |
+
|
| 14 |
+
GameUX.dll communicates for updates, which causes problems when trying to run an old game.
|
| 15 |
+
|
| 16 |
+
Attention: This will completely remove GameUX.dll and change compatibility registry.
|
| 17 |
+
Looks like GameUX.dll isn't used on Windows 10, only on Windows 7 bellow, but it still exists.
|
| 18 |
+
You still have the option of running .bat on Windows 10 to remove it anyway, it's safe.
|
| 19 |
+
|
| 20 |
+
Extract everything to a folder on your PC.
|
| 21 |
+
|
| 22 |
+
Run the file "gameux_delet.bat" IN ADMINISTRATOR MODE.
|
| 23 |
+
Check that there was no "access" denied message or anything.
|
| 24 |
+
|
| 25 |
+
Once everything is right, you can also run "GameUX_DisableShims.reg", just confirm.
|
| 26 |
+
|
| 27 |
+
Then, maybe you DON'T need "rundll32exefix.asi" anymore.
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
==== MixMods.com.br ====
|
| 31 |
+
==== fb.com/FamiliaMixMods ====
|
| 32 |
+
==== youtube.com/JuniorDjjrMixMods ====
|
| 33 |
+
|
Luar/(fix dependencies)/Redistributables, DirectX etc.url
ADDED
|
@@ -0,0 +1,5 @@
|
|
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|
|
|
|
|
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|
| 1 |
+
[{000214A0-0000-0000-C000-000000000046}]
|
| 2 |
+
Prop3=19,11
|
| 3 |
+
[InternetShortcut]
|
| 4 |
+
IDList=
|
| 5 |
+
URL=https://www.mixmods.com.br/2015/08/download-de-todas-as-dll-que-voce-precisa/
|
Luar/BikeHookByMusaigen.asi
ADDED
|
Binary file (90.6 kB). View file
|
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Luar/CLEO.asi
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:748ea0b36a1580652146c8b443066bdd81ef14556431805b2102f0f1f44caa08
|
| 3 |
+
size 325120
|
Luar/CrashInfo.SA.asi
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7a79ddabb470b20a1aa0652980d4efeaec54e7cea4d57713b7d4571b76d0241c
|
| 3 |
+
size 462824
|
Luar/CrashInfo.ini
ADDED
|
@@ -0,0 +1,24 @@
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|
| 1 |
+
#----------------------------------------------
|
| 2 |
+
# CrashInfo Mod por Junior_Djjr - MixMods.com.br
|
| 3 |
+
#----------------------------------------------
|
| 4 |
+
|
| 5 |
+
[Settings]
|
| 6 |
+
|
| 7 |
+
# 0 para desativar o mod
|
| 8 |
+
Enabled = 1
|
| 9 |
+
|
| 10 |
+
# -1 = AUTO (idioma da UI do Windows) / 0 = EN / 1 = PT
|
| 11 |
+
Language = -1
|
| 12 |
+
|
| 13 |
+
[Update]
|
| 14 |
+
|
| 15 |
+
# Atualizar a lista (0 = não; 1 = atualizar automaticamente; 2 = forçar atualização na próxima vez)
|
| 16 |
+
Update = 1
|
| 17 |
+
|
| 18 |
+
# Data da última atualização (YYY-MM-DD)
|
| 19 |
+
LastUpdate=2026-01-10
|
| 20 |
+
|
| 21 |
+
# Tempo limite (em segundos) - Se sua conexão é muito muito lenta, tente aumentar eles.
|
| 22 |
+
ConnectionTimeout = 3
|
| 23 |
+
DownloadTimeout = 4
|
| 24 |
+
|
Luar/CrashList.txt
ADDED
|
The diff for this file is too large to render.
See raw diff
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|
|
Luar/DllTricks.dll
ADDED
|
Binary file (33.8 kB). View file
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|
Luar/FPSBOOST.asi
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6124a5fdd62933bcbebd07f9af18890bf61e1e4b5e94a9deb63195ac9469f34e
|
| 3 |
+
size 253952
|
Luar/FPSBOOST.ini
ADDED
|
@@ -0,0 +1,37 @@
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|
| 1 |
+
[SilentPatch]
|
| 2 |
+
; Enables an experimental two-pass rendering for objects with alpha
|
| 3 |
+
; This will significantly improve the way alpha blending looks and solve most of so-called 'alpha bugs'
|
| 4 |
+
; HOWEVER it might introduce several other bugs AND have a negative performance impact
|
| 5 |
+
; Setting this option to 1 will enable Silent's twopass, which addresses vegetation blending issues but
|
| 6 |
+
; causes more rendering bugs
|
| 7 |
+
; Setting this option to 2 will enable aap's (The Hero) twopass, which is meant to emulate the way PS2 handles
|
| 8 |
+
; transparent pixels - comes with less bugs, but does not address the vegetation issues fully
|
| 9 |
+
TwoPassRendering=0
|
| 10 |
+
; This enables SCM-related fixes
|
| 11 |
+
; Currently, it includes Gym Glitch fix, Basketball Glitch fix
|
| 12 |
+
; It also fixes an issue in Mountain Cloud Boys where the player freezes in the initial part of the mission
|
| 13 |
+
EnableScriptFixes=1
|
| 14 |
+
; This enables shader-based Night Vertex Colours
|
| 15 |
+
; Disabled automatically for SA-MP
|
| 16 |
+
NVCShader=1
|
| 17 |
+
; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version
|
| 18 |
+
; NOTE: Has no effect when used with Steam EXE
|
| 19 |
+
SkipIntroSplashes=1
|
| 20 |
+
; This resizes subtitles and radio station name to be in line with a Steam version
|
| 21 |
+
; Setting this to 1 when using 1.0/1.01 makes the texts match 3.0 size, while setting this to 0
|
| 22 |
+
; when using 3.0 makes the text match 1.0/1.01 size
|
| 23 |
+
SmallSteamTexts=1
|
| 24 |
+
; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang
|
| 25 |
+
; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game
|
| 26 |
+
ColouredZoneNames=0
|
| 27 |
+
; This setting increases sun size a bit
|
| 28 |
+
; While it's fine to use with a stock game, it's recommended to turn this option off when using
|
| 29 |
+
; a custom seabed.ipl or timecyc.dat
|
| 30 |
+
SunSizeHack=1
|
| 31 |
+
|
| 32 |
+
[RotorFixExceptions]
|
| 33 |
+
; Put model IDs (one ID per line) here to exclude them from using blurred rotors
|
| 34 |
+
; This way mods which don't have moving rotors done properly can still be used without bugs
|
| 35 |
+
|
| 36 |
+
; By default we exclude Maverick, since its textures are corrupted
|
| 37 |
+
487
|
Luar/FastCrosshair.asi
ADDED
|
Binary file (8.19 kB). View file
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|
|
Luar/FramerateVigilante.SA.asi
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0f51e170a89361ff65b8fbb339312e392a7cc83b3d1128de0f04413f92abb599
|
| 3 |
+
size 254440
|
Luar/FramerateVigilante.ini
ADDED
|
@@ -0,0 +1,15 @@
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|
| 1 |
+
; Framerate Vigilante Mod by Junior_Djjr - MixMods.com.br
|
| 2 |
+
[Settings]
|
| 3 |
+
|
| 4 |
+
; (default: 30) FPS limit when limiter is turned on. Other mods like MixSets also changes this.
|
| 5 |
+
; It also removes a 14 ms delay on SA, just like SilentPatch.
|
| 6 |
+
; Avoid using more than 60 FPS.
|
| 7 |
+
FPSlimit = 150
|
| 8 |
+
|
| 9 |
+
; (default: 60) Screen refresh rate in hz.
|
| 10 |
+
; Tip: If you use 144hz monitor, try half (72) FPS for a good stable gameplay.
|
| 11 |
+
RefreshRate = 60
|
| 12 |
+
|
| 13 |
+
; Automatically limits framerate during some activities on SA, like pool minigame and driving/boat/bike school.
|
| 14 |
+
; This is because this mod doesn't fixes all physics issues yet. Not critical.
|
| 15 |
+
AutoLimitFPS = 0
|
Luar/FullStreamRadar.asi
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:40c54da3e7bb080c485d6ff88fbc1950661e3be299f1b8a2bf4e7fb3d775e466
|
| 3 |
+
size 110592
|
Luar/GTAINTERFACE.dll
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
|
|
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|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:55e7974519205f1f2039fa5b3bcc9c64f5808f841baa9101844605cd09333df4
|
| 3 |
+
size 100864
|
Luar/ImprovedStreaming.SA.asi
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ba915514b914a206b47105ee23ce32b19d3cf75c12bb6133c5aa467daa5fb38f
|
| 3 |
+
size 332584
|
Luar/ImprovedStreaming.ini
ADDED
|
@@ -0,0 +1,156 @@
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|
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|
|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
;---------------------------------------------------
|
| 2 |
+
;
|
| 3 |
+
; Improved Streaming by Junior_Djjr - MixMods.com.br
|
| 4 |
+
;
|
| 5 |
+
;---------------------------------------------------
|
| 6 |
+
; Configura��es gerais
|
| 7 |
+
; Dica: Segure SHIFT antes do jogo iniciar para ignorar este mod.
|
| 8 |
+
;---------------------------------------------------
|
| 9 |
+
|
| 10 |
+
[Settings]
|
| 11 |
+
; For�a este limite de streaming memory (o limite de mem�ria usada para guardar os arquivos carregados na RAM, como ve�culos, cen�rio etc).
|
| 12 |
+
; Em MB; o padr�o � 50. O jogo suporta at� 2048 (2 GB) mas este mod usa at� 2000 para uma folga para carregar outras coisas (como o menu). N�o use 2000 (ou pr�ximo) sem ter "largeaddress" instalado.
|
| 13 |
+
; Voc� encontra mais informa��es no .ini do MixSets, mas em resumo voc� deve configurar este n�mero para m�nimo necess�rio, com folga. Precisa de mais caso use mods de texturas HD etc.
|
| 14 |
+
; � exatamente o mesmo que MixSets e outros mods fazem. Necess�rio MixSets v4.0 Final 5 ou mais novo, caso contr�rio ser� usado o valor do MixSets.
|
| 15 |
+
; Est� aqui por conveni�ncia, pois normalmente tendo este mod instalado voc� precisar� usar um limite acima do normal, portanto voc� pode querer configurar um n�mero diferente aqui.
|
| 16 |
+
; NOVIDADE: Em alguns casos, caso necess�rio, este mod aumentar� este valor automaticamente para voc�, mas � recomendado voc� definir. Ele N�O diminui (caso esteja configurado maior no MixSets ou outro).
|
| 17 |
+
StreamMemoryForced = 1024
|
| 18 |
+
|
| 19 |
+
; Pr�-carrega todos os LODs (objetos de baixa defini��o vistos de longe).
|
| 20 |
+
; Isto corrige buracos no mapa causados pelo atraso no carregamento dos modelos.
|
| 21 |
+
PreLoadLODs = 1
|
| 22 |
+
|
| 23 |
+
; Pr�-carrega todas as anima��es (arquivos .ifp).
|
| 24 |
+
; N�o t�o �til para um jogo normal, mas pode ser �til para SAMP.
|
| 25 |
+
PreLoadAnims = 1
|
| 26 |
+
|
| 27 |
+
; Caso o uso de mem�ria streaming ultrapassar esta porcentagem, o mod ir� come�ar a descarregar gradualmente os modelos n�o usados para liberar mem�ria.
|
| 28 |
+
; Originalmente o jogo descarrega somente ao atingir o limite (o que aumenta o trabalho do streaming, atrasando e causando engasgos), esta fun��o evita que o limite seja atingido.
|
| 29 |
+
RemoveUnusedWhenPercent = 80
|
| 30 |
+
|
| 31 |
+
; Tempo de atraso (delay) para descarregar cada modelo n�o mais usado ao atingir "RemoveUnusedWhenPercent".
|
| 32 |
+
; Caso o uso de mem�ria esteja pr�ximo do limite, o mod diminuir� o atraso pela metade automaticamente.
|
| 33 |
+
; Voc� pode usar "0" para descarregar a cada frame, mas isso tamb�m pode aumentar o trabalho do streaming.
|
| 34 |
+
RemoveUnusedIntervalMs = 60
|
| 35 |
+
|
| 36 |
+
; 1 = Lista no arquivo .log todos os modelos sendo carregados. Vai atrasar o carregamento do jogo. Use caso voc� ache que algum modelo esteja causando crash ao carreg�-lo, de prefer�ncia com "LoadEach = 1" nos ranges abaixo.
|
| 37 |
+
; 0 = Arquivo .log pequeno com poucas informa��es (como avisos).
|
| 38 |
+
; -1 = N�o gera .log.
|
| 39 |
+
LogMode = 0
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
;---------------------------------------------------
|
| 43 |
+
; Preload Ranges
|
| 44 |
+
; Pr�-carrega alguns modelos para n�o precisar carregar durante o jogo. Aumenta o uso de RAM mas diminui o uso de disco e trabalho de streaming de arquivos.
|
| 45 |
+
; Sinta-se � vontade em configur�-los ou desativ�-los ao seu gosto e necessidade, ou criar mais deles.
|
| 46 |
+
;---------------------------------------------------
|
| 47 |
+
|
| 48 |
+
;--- Descri��es:
|
| 49 |
+
; - Enabled
|
| 50 |
+
; Ativa/desativa o carregamento deste intervalo.
|
| 51 |
+
; - LoadEach
|
| 52 |
+
; Carregar os arquivos a cada tantos. Usar 0 ou 1 pode atrasar um pouco a inicializa��o do jogo. Algo entre 10 e 50 � bom.
|
| 53 |
+
; - KeepLoaded
|
| 54 |
+
; For�a a continuar carregado pra sempre, assim por exemplo n�o sendo descarregado com "RemoveUnusedWhenPercent" etc.
|
| 55 |
+
; - Start
|
| 56 |
+
; ID do modelo inicial a ser carregado. Voc� encontra a defini��o dos IDs nos arquivos .ide do seu jogo.
|
| 57 |
+
; - End
|
| 58 |
+
; ID do modelo final a ser carregado.
|
| 59 |
+
; - IfBiggerThan
|
| 60 |
+
; Somente carregar caso o arquivo seja MAIOR do que esta quantidade de KB. Use 0 para desativar. Algo acima de 1000 carregar� somente arquivos com mais de 1 MB (normalmente mods HD).
|
| 61 |
+
; - IfSmallerThan
|
| 62 |
+
; Somente carregar caso o arquivo seja MENOR do que esta quantidade de KB. Use 0 para desativar. Algo abaixo de 6 carregar� somente LODs e modelos leves. Detalhe que os .txd necess�rios s�o carregados juntos com os .dff.
|
| 63 |
+
; - IgnorePedGroup
|
| 64 |
+
; Para pedestres. Ignora o carregamento do modelo caso seja deste n�mero de pedgroup. �til para ignorar vendedores de drogas (pedgroup 29) pois o jogo sempre cria o �ltimo modelo de vendedor carregado. Deixe 0 em intervalos de modelos n�o-pedestres.
|
| 65 |
+
;---
|
| 66 |
+
|
| 67 |
+
;---------------------------------------------------
|
| 68 |
+
; Mapa
|
| 69 |
+
; EXPERIMENTAL: Pode causar problemas.
|
| 70 |
+
; CUIDADO! Neste est� configurado praticamente todos os arquivos do seu jogo.
|
| 71 |
+
; � recomendado definir "IfSmallerThan" ou "IfBiggerThan", caso contr�rio, no jogo vanilla sem mods precisar� de no m�nimo 1024 de streaming memory, e caso use mods de arquivos grandes como RoSA, mesmo 2048 pode n�o ser o suficiente.
|
| 72 |
+
; Com "IfSmallerThan = 6" no jogo vanilla precisar� de pelo menos 512 MB.
|
| 73 |
+
; Pode atrasar o carregamento do jogo. Voc� pode querer desativ�-lo com "Enabled = 0".
|
| 74 |
+
[Range1]
|
| 75 |
+
Enabled = 1
|
| 76 |
+
LoadEach = 50
|
| 77 |
+
KeepLoaded = 1
|
| 78 |
+
Start = 2900
|
| 79 |
+
End = 18630
|
| 80 |
+
IgnoreStart = 14300 ; In�cio para ignorar alguns objetos de interiores
|
| 81 |
+
IgnoreEnd = 15100 ; Fim dos objetos de interiores
|
| 82 |
+
IfBiggerThan = 0
|
| 83 |
+
IfSmallerThan = 6
|
| 84 |
+
IgnorePedGroup = 0
|
| 85 |
+
|
| 86 |
+
; Ve�culos.
|
| 87 |
+
; ATEN��O: Necess�rio algum limit adjuster, como o Open Limit Adjuster, para aumentar o limite de Vehicle Structs.
|
| 88 |
+
; AVISO: No momento causa problemas de n�o aparecer ve�culos em certas �reas, "Streaming_DesiredNumberOfVehiclesLoaded" do f92la no momento melhora mas n�o resolve totalmente. S� ative caso exista uma solu��o.
|
| 89 |
+
; Dica: Caso voc� tenha alguns carros pesados que estejam criando lag spike durante o gameplay, voc� pode querer carregar somente eles configurando o IfBiggerThan para algo como "IfBiggerThan = 20000".
|
| 90 |
+
[Range2]
|
| 91 |
+
Enabled = 0
|
| 92 |
+
LoadEach = 10
|
| 93 |
+
KeepLoaded = 1
|
| 94 |
+
Start = 400
|
| 95 |
+
End = 611
|
| 96 |
+
IgnoreStart = 0
|
| 97 |
+
IgnoreEnd = 0
|
| 98 |
+
IfBiggerThan = 0
|
| 99 |
+
IfSmallerThan = 0
|
| 100 |
+
IgnorePedGroup = 0
|
| 101 |
+
|
| 102 |
+
; Pedestres
|
| 103 |
+
[Range3]
|
| 104 |
+
Enabled = 1
|
| 105 |
+
LoadEach = 10
|
| 106 |
+
KeepLoaded = 1
|
| 107 |
+
Start = 9
|
| 108 |
+
End = 288
|
| 109 |
+
IgnoreStart = 0
|
| 110 |
+
IgnoreEnd = 0
|
| 111 |
+
IfBiggerThan = 0
|
| 112 |
+
IfSmallerThan = 0
|
| 113 |
+
IgnorePedGroup = 29 ; Ignorar vendedores de drogas (29), pois o jogo cria sempre o �ltimo carregado.
|
| 114 |
+
|
| 115 |
+
; Vegeta��o.
|
| 116 |
+
; H� outras em outros IDs, mas aqui cobre quase todas.
|
| 117 |
+
[Range4]
|
| 118 |
+
Enabled = 1
|
| 119 |
+
LoadEach = 10
|
| 120 |
+
KeepLoaded = 1
|
| 121 |
+
Start = 615
|
| 122 |
+
End = 792
|
| 123 |
+
IgnoreStart = 0
|
| 124 |
+
IgnoreEnd = 0
|
| 125 |
+
IfBiggerThan = 0
|
| 126 |
+
IfSmallerThan = 0
|
| 127 |
+
IgnorePedGroup = 0
|
| 128 |
+
|
| 129 |
+
; Objetos procedurais
|
| 130 |
+
; Algumas plantas, pedras etc.
|
| 131 |
+
[Range5]
|
| 132 |
+
Enabled = 1
|
| 133 |
+
LoadEach = 10
|
| 134 |
+
KeepLoaded = 1
|
| 135 |
+
Start = 800
|
| 136 |
+
End = 906
|
| 137 |
+
IgnoreStart = 0
|
| 138 |
+
IgnoreEnd = 0
|
| 139 |
+
IfBiggerThan = 0
|
| 140 |
+
IfSmallerThan = 0
|
| 141 |
+
IgnorePedGroup = 0
|
| 142 |
+
|
| 143 |
+
; Objetos props
|
| 144 |
+
; Lixeiras, postes etc.
|
| 145 |
+
[Range6]
|
| 146 |
+
Enabled = 1
|
| 147 |
+
LoadEach = 10
|
| 148 |
+
KeepLoaded = 1
|
| 149 |
+
Start = 1207
|
| 150 |
+
End = 1698
|
| 151 |
+
IgnoreStart = 0
|
| 152 |
+
IgnoreEnd = 0
|
| 153 |
+
IfBiggerThan = 0
|
| 154 |
+
IfSmallerThan = 0
|
| 155 |
+
IgnorePedGroup = 0
|
| 156 |
+
|
Luar/ImprovedStreaming.log
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
v1.0.1
|
| 2 |
+
Start loading ID Range: 1
|
| 3 |
+
Finished loading ID Range: 1
|
| 4 |
+
Start loading ID Range: 3
|
| 5 |
+
Finished loading ID Range: 3
|
| 6 |
+
Start loading ID Range: 4
|
| 7 |
+
Finished loading ID Range: 4
|
| 8 |
+
Start loading ID Range: 5
|
| 9 |
+
Finished loading ID Range: 5
|
| 10 |
+
Start loading ID Range: 6
|
| 11 |
+
Finished loading ID Range: 6
|
Luar/KillListMove.sf
ADDED
|
Binary file (95.2 kB). View file
|
|
|
Luar/MapFix.asi
ADDED
|
Binary file (9.22 kB). View file
|
|
|
Luar/MapZoomFixerByDarkP1xel.ASI
ADDED
|
Binary file (7.68 kB). View file
|
|
|
Luar/MinHook.x86.dll
ADDED
|
Binary file (14.8 kB). View file
|
|
|
Luar/MixSets.asi
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ffee9f32cbd3af9925807b2c0fac0f172d7c73e20610717692f878b16b3cb348
|
| 3 |
+
size 532888
|
Luar/MixSets.ini
ADDED
|
@@ -0,0 +1,479 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
###################################################################################################
|
| 2 |
+
# Mod MixSets v4.3 por Junior_Djjr e toda comunidade GTA Era 3D #
|
| 3 |
+
# MixMods.com.br #
|
| 4 |
+
# #
|
| 5 |
+
# Melhor visualiz�vel no Notepad++ � https://notepad-plus-plus.org/download/ #
|
| 6 |
+
# Use e abuse do CTRL+F para encontrar o que precisa. #
|
| 7 |
+
#
|
| 8 |
+
# Exemplos de como configurar:
|
| 9 |
+
ExampleBool = 1 # (0|1) Neste exemplo, n�s usamos "1" para ativar e "0" para desativar a fun��o.
|
| 10 |
+
ExampleInt = 100 # (50; 0-200) Neste exemplo, por padr�o � "50" e voc� pode usar um n�mero entre "0" e "200". Usando "-1" o MixSets n�o far� nada (a configura��o � desativada).
|
| 11 |
+
ExampleFloat = 20.0 # (10.0) Neste exemplo, por padr�o � "10.0", e voc� pode usar qualquer n�mero. Usando "-1" o MixSets n�o far� nada. Lembre-se que "-1.0" � considerado "-1", portanto n�o use exatamente "-1.0".
|
| 12 |
+
#
|
| 13 |
+
# Voc� tamb�m pode colocar "#" no in�cio da linha para desativar as configura��es do mod, ou at� mesmo apagar as linhas deste arquivo.
|
| 14 |
+
#
|
| 15 |
+
###################################################################################################
|
| 16 |
+
|
| 17 |
+
|
| 18 |
+
[Mod]
|
| 19 |
+
Enabled = 1 # (0|1) Ativar este mod. Coloque "0" para o MixSets n�o ser carregado.
|
| 20 |
+
|
| 21 |
+
Language = 1 # (1 = Portugu�s | 2 = English) Idioma dos avisos in-game. (remember, there is an english version of this files in download).
|
| 22 |
+
|
| 23 |
+
# Digitar o comando abaixo durante o jogo ir� recarregar este .ini.
|
| 24 |
+
# No entanto, tenha em mente que muitas coisas n�o podem ser recarregadas, por exemplo comandos de ativar/desativar algo, normalmente ap�s ativar n�o h� como desativar at� que voc� reinicie o jogo.
|
| 25 |
+
ReloadCommand = SETS
|
| 26 |
+
|
| 27 |
+
# (0|1) N�o carregar configura��es da se��o "Densities". Isto � s� uma maneira r�pida de desativar o aumento de n�mero de carros, dist�ncia de vis�o etc.
|
| 28 |
+
# Lembre-se: voc� tamb�m pode configurar para diminuir dist�ncias etc em vez de aumentar.
|
| 29 |
+
NoDensities = 0
|
| 30 |
+
|
| 31 |
+
# (0|1) Carregar fun��es que s�o consideradas DESVANTAGENS no SAMP. N�o recomendado para mata-mata, mas voc� pode preferir para roleplay.
|
| 32 |
+
# Nota: todas as fun��es que s�o consideradas vantagens (cheating) NUNCA S�O CARREGADAS! MixSets n�o causa cheating no SAMP, questione servidores que pro�bem!
|
| 33 |
+
SAMPdisadvantage = 0
|
| 34 |
+
|
| 35 |
+
# (0|1) Carregar configura��es de dist�ncia de vis�o no SAMP.
|
| 36 |
+
# Alguns servidores consideram que isto � cheating, portanto est� aqui a op��o.
|
| 37 |
+
# Coisas obviamente inofensivas, como dist�ncia de sombras e LOD dos carros, n�o est�o inclu�dos (sempre s�o carregados).
|
| 38 |
+
LoadDistancesOnSAMP = 1
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
[System]
|
| 44 |
+
# (30) Limite de FPS quando o limitador de frames estiver ativado no menu. N�o h� mais a op��o "FPSlimit = AUTO" devido a exist�ncia do mod Framerate Vigilante.
|
| 45 |
+
# Acima de 30 FPS o jogo apresenta bugs, � recomendado usar no m�ximo 60 FPS com o mod Framerate Vigilante: https://www.mixmods.com.br/2019/06/framerate-vigilante.html
|
| 46 |
+
FPSlimit = 100
|
| 47 |
+
|
| 48 |
+
# (3; 1-6) Prioridade do processo do execut�vel do jogo. Use um n�mero entre 1 e 5, sendo 3 prioridade normal. N�o � recomendado usar "6" pois os inputs podem falhar ou atrasar.
|
| 49 |
+
# Valores altos podem aumentar o FPS em processadores fracos, como um "game booster".
|
| 50 |
+
# Quando configurado, MixSets ir� diminuir a prioridade para "1" quando o jogo ser desfocado (por exemplo, ao minimizar).
|
| 51 |
+
ProcessPriority = 5
|
| 52 |
+
|
| 53 |
+
# (50; at� 2048) Mem�ria usada para streaming, em MB (sendo 2048 = 2 GB). Streaming � o processo de carregar modelos, texturas etc do disco para a mem�ria RAM.
|
| 54 |
+
# Aumentar: Possibilitar� o uso de modelos e texturas em HD, maior n�mero de objetos carregados etc sem causar o mapa sumindo. Al�m disso, diminuir� o uso de disco, mas aumentar� o uso de mem�ria RAM.
|
| 55 |
+
# Dimniuir: Diminuir� o uso de mem�ria RAM mas aumentar� o uso de disco. Os objetos do mapa podem sumir ou piscar, ao contr�rio do caso acima.
|
| 56 |
+
# Tente aumentar somente o necess�rio para o seu jogo. 128 ou 256 � adequado para a maioria dos casos, 512 caso use muitos mods de modelos e texturas HD. Evite valores acima de 1024 caso voc� n�o use execut�vel com LargeAddress: mixmods.com.br/2016/09/largeaddress-reconhecer-4-gb-ram.html
|
| 57 |
+
StreamMemory = 2048
|
| 58 |
+
|
| 59 |
+
MouseFix = 1 # (0|1) Corrige o mouse parando de funcionar aleatoriamente ao despausar o jogo. J� inclu�do no SilentPatch.
|
| 60 |
+
FrameDelay = 0 # (14) Deixe "0" para aumentar 20% de FPS. J� inclu�do no SilentPatch.
|
| 61 |
+
SkipShutdown = 1 # (0|1) Corrige as mensagens de erro que aparecem ao fechar o jogo.
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
[Gameplay]
|
| 66 |
+
|
| 67 |
+
# Corre��es e melhorias
|
| 68 |
+
HostileGangs = 0 # (0|1) Faz com que a qualquer momento apare�a gangues empurrando e chutando o seu carro. Anteriormente isto s� acontecia em casos muito espec�ficos. {Silent}
|
| 69 |
+
ParaLandingFix = 1 # (0|1) Corrige a anima��o de pouso do para-quedas.
|
| 70 |
+
NoGarageRadioChange = 0 # (0|1) N�o mudar a esta��o de r�dio ao entrar numa garagem tuning.
|
| 71 |
+
NoEmergencyMisWanted = 0 # (0|1) Sem n�vel de procurado ao fazer trabalho de pol�cia, ambul�ncia e bombeiros.
|
| 72 |
+
NoWheelTurnBack = 1 # (0|1) A roda continua virada quando voc� sai do ve�culo.
|
| 73 |
+
BrakeReverseFix = 0 # (0|1) Voc� precisar� soltar o freio e pressionar de novo para engatar a marcha r�, como em v�rios jogos de corrida. {LINK/2012, Israel}
|
| 74 |
+
RandWheelDettach = 1 # (0|1) Durante a explos�o de um carro, uma roda aleat�ria ser� solta, em vez de sempre a mesma.
|
| 75 |
+
FixTwoPlayerVehSound = 1 # (0|1) Corrige um bug no som do motor do carro quando 2 jogadores coop local dirigirem carros separados. Ainda n�o totalmente corrigido.
|
| 76 |
+
ScrollReloadFix = 0 # (0|1) Corrige a arma recarregando ao troc�-la.
|
| 77 |
+
VehFlipDontBurn = 1 # (0|1) Carros capotados n�o ir�o pegar fogo. {LINK/2012}
|
| 78 |
+
VehFlipDamage = -1 # Dano que os ocupantes sofrem enquanto o carro est� capotado. Use algo em torno de "0.8".
|
| 79 |
+
EnableTrainCams = 0 # (0|1) Ativa c�mera de carros em trens.
|
| 80 |
+
FixMouseSensibility = 1 # (0|1) Corrige a sensibilidade vertical do mouse. � uma corre��o real, baseada na do Wesser.
|
| 81 |
+
DeadPedFreezeDelay = -1 # (2000 ms) Tempo para o pedestre morto "ficar no ch�o" - Aumentando este valor ir� corrigir o bug do pedestre ficar flutuando no ar depois de morrer atropelado.
|
| 82 |
+
MaxStarToCreateEmVeh = -1 # (3) N�mero limite de estrelas de persegui��o para criar ambul�ncias e bombeiros.
|
| 83 |
+
VehBurnEngineBroke = 0 # (0|1) O motor do ve�culo ir� parar de funcionar quando come�ar a pegar fogo. {Israel, HybridTheory, Junior_Djjr}
|
| 84 |
+
NoPedVehDive = 0 # (0|1) Pedestres n�o se jogam para desviar de carros (pois n�o funciona bem e normalmente eles se jogam na frente do carro). {Israel}
|
| 85 |
+
NoPedVehHandsUp = 0 # (0|1) Pedestres n�o levantam as duas m�os para carros (pois � sem sentido).
|
| 86 |
+
NoWayForSiren = 0 # (0|1) Carros n�o desviam do seu carro de pol�cia com sirene ligada.
|
| 87 |
+
FixMouseStuck = 1 # (0|1) Corrigir o mouse preso sem poder movimentar na �rea de trabalho quando o jogo estiver rodando em segundo plano. Funciona melhor do que o atual Windowed Mode.
|
| 88 |
+
VehCamHeightOffset = 0.4 # (0.0) Altura adicional para a c�mera dos ve�culos.
|
| 89 |
+
DuckAnyWeapon = 0 # (0|1) Se agachar com qualquer arma (como c�mera e granada). Desativado para anima��es "rocket" e "flame" (minigun etc) devido � bugs.
|
| 90 |
+
GetOffJetpackOnAir = 0 # (0|1) Poder pular do jetpack mesmo durante o voo.
|
| 91 |
+
SCMfixes = 1 # (0|1) Algumas corre��es de SCM, como miss�es. No momento: Reativa��o de v�rias legendas na miss�o "Reuniting The Families" (Reunindo As Fam�lias).
|
| 92 |
+
UseLureRancher = 1 # (0|1) Usar a vers�o "rnchlure" da Rancher para a miss�o Lure.
|
| 93 |
+
SmoothAimIK = 0 # (0|1) Movimenta��o suave para o bra�o com a mira por IK (pistola, uzi etc).
|
| 94 |
+
FixBoatRadioAnim = 1 # (0|1) Corrige a anima��o de trocar esta��o de r�dio em barcos. Agradecimentos ao Wesser.
|
| 95 |
+
TuningChoose2colors = 0 # (0|1) Possibilita escolher duas cores em qualquer ve�culos nas lojas tuning.
|
| 96 |
+
FixDoubleSkidmark = 1 # (0|1) Corrige a falta de marcas de pneu e part�culas para as rodas detr�s duplas (Yosemite e caminh�es). Tenha o SilentPatch instalado.
|
| 97 |
+
Fix247Randomness = 1 # (0|1) Corrige a varia��o aleat�ria dos interiores dos mercados 24/7. Agora o mesmo local de entrada ter� sempre o mesmo interior, e melhor variado.
|
| 98 |
+
|
| 99 |
+
# Desativa��es
|
| 100 |
+
NoCheats = 0 # (0|1) Desativa todos os cheats do jogo.
|
| 101 |
+
NoTutorials = 1 # (0|1) Desativa mensagens de tutoriais.
|
| 102 |
+
NoReplay = 1 # (0|1) Desativa replays. Al�m de liberar teclas, pode ajudar um pouco no FPS.
|
| 103 |
+
NoSteerSpeedLimit = 0 # (0|1) Desativa o limite de �ngulo da roda do ve�culo em alta velocidade. �til para ter melhor controle com gamepads, principalmente volantes.
|
| 104 |
+
NoPauseWhenUnfocus = 0 # (0|1) Desativa o jogo pausando ao perder foco, como ao minimizar. �til para multimonitores e modo janela, como o mod Windowed Mode.
|
| 105 |
+
NoIdleCam = 0 # (0|1) Desativa a c�mera autom�tica ap�s deixar o player parado durante muito tempo.
|
| 106 |
+
NoPedsTalkingToYou = 0 # (0|1) Desativa pessoas conversando com o CJ.
|
| 107 |
+
NoInteriorMusic = 0 # (0|1) Desativa m�sicas em interiores.
|
| 108 |
+
KeepLightEngineOff = 0 # (0|1) As luzes dos ve�culos n�o s�o desligadas junto com o motor.
|
| 109 |
+
NoPaintjobToWhite = 0 # (0|1) A cor do carro n�o � resetada para branca ao trocar paintjob.
|
| 110 |
+
NoDoorCamera = 0 # (0|1) Desativa a c�mera mudando enquanto entra num interior.
|
| 111 |
+
NoCinematicCam = 1 # (0|1) Desativa a op��o de c�mera cinematogr�fica.
|
| 112 |
+
NoTrainDerail = 0 # (0|1) Desativa trem descarrilhando.
|
| 113 |
+
EnableCensorship = 0 # (0|1) Ativa a censura (remove sangue, headshots, dinheiro de pedestres mortos etc). Fica no seu jogo salvo.
|
| 114 |
+
NoFixHandsToBars = 0 # (0|1) Faz os bra�os dos peds n�o se esticarem para encaixar no guid�o da bicicleta ou moto. � a mesma coisa do bikearmfix.asi do Ryosuke839.
|
| 115 |
+
NoSamSite = 0 # (0|1) Desativa bases de lan�a-m�sseis, como na �rea 69.
|
| 116 |
+
|
| 117 |
+
# F�sica de atropelamento
|
| 118 |
+
CarPedImpact = -1 # (-0.5) For�a de impacto no carro em pedestres normais. (Lembre-se de nunca usar "-1.0" pois o MixSets tratar� como "desativado")
|
| 119 |
+
BikePedImpact = -1 # (-0.75) For�a de impacto na moto em pedestres normais.
|
| 120 |
+
VehPedImpactUpForce = -1 # (0.25) For�a para levantar a frente do ve�culo. � multiplicado pelas for�as acima. Perceba que valores negativos abaixar� em vez de levantar.
|
| 121 |
+
|
| 122 |
+
# Danos de ve�culos. Desativado em carros de controle remoto e controlados por script que tamb�m tenham motorista controlado por script (para n�o atrapalhar miss�es)
|
| 123 |
+
VehBulletDamage = -1 # (1.0) Multiplicador de dano causado por tiros em ve�culos.
|
| 124 |
+
VehFireDamage = -1 # (1.0) Multiplicador de dano causado por fogo em ve�culos.
|
| 125 |
+
VehExploDamage = -1 # (1.0) Multiplicador de dano causado por explos�es em ve�culos.
|
| 126 |
+
|
| 127 |
+
# Dirigibilidade
|
| 128 |
+
WheelTurnSpeed = -1 # (0.2) Velocidade de rota��o do volante. Diminuir deixa a dirigibilidade do jogo mais realista e firme.
|
| 129 |
+
BrakePower = -1 # (1.0) Multiplicador da pot�ncia dos freios dos ve�culos. Por exemplo, 0.5 para os freios ficarem com a metade da pot�ncia original.
|
| 130 |
+
BrakeMin = -1 # Limite m�nimo para o freio quando usar "BrakePower". �til se voc� quer diminuir a pot�ncia dos freios mas j� t�m carros com freios fracos, assim n�o ficar�o fracos demais. 0.2 parece bom.
|
| 131 |
+
HeliSensibility = -1 # (0.00392) Sensibilidade de movimento do helic�ptero. Diminuir deixa-o menos �gil.
|
| 132 |
+
HeliRotorSpeed = -1 # (0.22) Velocidade de rota��o da h�lice dos helic�pteros. Recomendado usar junto com o mod FramerateVigilante.
|
| 133 |
+
|
| 134 |
+
# Limite de altura
|
| 135 |
+
NoFlyHeightLimit = 0 # (0|1) Desativar limite de altura de voo.
|
| 136 |
+
JetpackHeightLimit = -1 # (100.0) Limite de altura do jetpack.
|
| 137 |
+
|
| 138 |
+
# Stunts
|
| 139 |
+
NoUniqueJumps = 0 # (0|1) Desativa completamente os "saltos �nicos".
|
| 140 |
+
NoUniqueJumpsCam = 0 # (0|1) Desativa a c�mera mudando nos "saltos �nicos".
|
| 141 |
+
NoUniqueJumpsSlow = 0 # (0|1) Desativa o jogo ficando em c�mera lenta durante "saltos �nicos".
|
| 142 |
+
NoStuntReward = 0 # (0|1) Desativa recompensas ao realizar saltos, empinar motos etc.
|
| 143 |
+
|
| 144 |
+
# Armas
|
| 145 |
+
SniperBulletLife = -1 # (1000) Tempo de vida da bala da sniper. Basicamente a dist�ncia que atinge.
|
| 146 |
+
RocketLife = -1 # (3000) Tempo de vida dos m�sseis n�o-guiados.
|
| 147 |
+
HSRocketLife = -1 # (10000) Tempo de vida dos m�sseis guiados.
|
| 148 |
+
RocketSpeed = -1 # (0.4) Velocidade dos m�sseis n�o-guiados.
|
| 149 |
+
HSRocketSpeed = -1 # (0.2) Velocidade dos m�sseis guiados.
|
| 150 |
+
|
| 151 |
+
# Outros
|
| 152 |
+
OpenedHouses = 0 # (0|1) Todas as casas abertas, como em miss�es de arrombamento.
|
| 153 |
+
PassTimeSaved = -1 # (360; em minutos) Adiantamento do rel�gio ap�s salvar o jogo.
|
| 154 |
+
PassTimeWasted = -1 # (720; em minutos) Adiantamento do rel�gio ap�s morrer.
|
| 155 |
+
PassTimeBusted = -1 # (720; em minutos) Adiantamento do rel�gio ap�s ser preso.
|
| 156 |
+
|
| 157 |
+
|
| 158 |
+
[Graphics]
|
| 159 |
+
|
| 160 |
+
# Configura��es de qualidade
|
| 161 |
+
ForceAnisotropic = 1 # (0|1) For�ar o uso de anisotropic filtering mesmo com gr�ficos "Low" ("Baixo"). Isto faz com que texturas com mip-mapping fiquem mais n�tidas em dist�ncia ou �ngulo, � um baixo custo de FPS.
|
| 162 |
+
Anisotropic = 4 # (2, 4, 8, 16) N�vel de anisotropic filtering a ser usado. Originalmente o jogo sempre usa o m�ximo dispon�vel na placa de v�deo (normalmente 16x). Voc� pode abaixar para s� o necess�rio (4x � o bastante) assim evitando perda de FPS com baixo custo.
|
| 163 |
+
NoGrass = 0 # (0|1) Desativar grama mesmo com gr�ficos "Medium" ("M�dio") ou maior.
|
| 164 |
+
NoStencilShadows = 1 # (0|1) Desativar sombras stencil (sombras din�micas de ve�culos e mapa). Assim usar� as sombras est�ticas do "Low" ("Baixo").
|
| 165 |
+
NoLowPoleShadows = 1 # (0|1) Desativa completamente as sombras dos postes nos gr�ficos baixos. Veja tamb�m "ShadDist_Poles".
|
| 166 |
+
UseHighPedShadows = -1 # (-1 = Fazer nada; 0 = Sombra est�tica; 1 = Sombra din�mica) Modo de sombra para os pedestres e CJ.
|
| 167 |
+
StaticPedShadOnBike = 0 # (0|1) A sombra est�tica (low) das pessoas continuam mesmo numa moto ou bicicleta. De certo modo, faz mais sentido.
|
| 168 |
+
MediumGrassDistMult = -1 # (0.5) Multiplicador de dist�ncia de vis�o da grama dos gr�ficos abaixo do High (Alto). Por padr�o usa 0.5 para metade da dist�ncia (que � configurada em 'MaxGrassDist').
|
| 169 |
+
FxEmissionRateMult = -1 # (1.0) Multiplica a quantidade de emiss�es que efeitos especiais emitem. Abaixe para aumentar o FPS do seu jogo em efeitos especiais, como fuma�as e explos�es. Aumentar deixa mais realista.
|
| 170 |
+
FxEmissionRateShare = 0 # (0|1) Usar a mesma quantidade de emiss�es que efeitos especiais emitem n�o importa a qualidade gr�fica escolhida no menu do jogo (usa o valor da "Medium" ("M�dio")). Originalmente o jogo aumenta em gr�ficos altos, algo que causa perda de FPS em fuma�as e explos�es.
|
| 171 |
+
FxDistanceMult = -1 # (1.0) Multiplica a dist�ncia de vis�o dos efeitos especiais.
|
| 172 |
+
ForceHighMirrorRes = 1 # (0|1) For�ar o uso de espelhos em alta defini��o mesmo nos gr�ficos baixos.
|
| 173 |
+
|
| 174 |
+
# Cor da sombra stencil
|
| 175 |
+
StencilShadowR = -1 # (0; 0-255) Vermelho.
|
| 176 |
+
StencilShadowG = -1 # (0; 0-255) Verde.
|
| 177 |
+
StencilShadowB = -1 # (0; 0-255) Azul.
|
| 178 |
+
StencilShadowA = -1 # (60; 0-255) Opacidade.
|
| 179 |
+
|
| 180 |
+
# Desativa��es
|
| 181 |
+
NoHeatEffect = 1 # (0|1) Desativa o efeito de calor que borra toda a tela.
|
| 182 |
+
NoMovingFog = 1 # (0|1) Desativa texturas simulando n�voa. Ajuda no FPS em climas de n�voa.
|
| 183 |
+
NoMirrors = 0 # (0|1) Desativa espelhos.
|
| 184 |
+
NoMotionBlur = 0 # (0|1) Desativa o efeito de desfoque de movimento.
|
| 185 |
+
MotionBlurAlpha = 25 # (36; 0-255) Opacidade do efeito de desfoque de movimento.
|
| 186 |
+
NoVertigoEffect = 1 # (0|1) Desativa a altera��o do campo de vis�o quando em velocidade.
|
| 187 |
+
NoNitroBlur = 0 # (0|1) Desativa efeito de desfoque durante o nitro.
|
| 188 |
+
NoGoggleNoise = 0 # (0|1) Desativa o efeito de ruidos ao usar os �culos de vis�o noturna e t�rmica.
|
| 189 |
+
NoCoronas = 0 # (0|1) Desativa texturas de brilhos de luz. N�o recomendado mas ajuda no FPS.
|
| 190 |
+
NoPointLights = 0 # (0|1) Desativa ilumina��o din�mica em pedestres, ve�culos etc causadadas por luzes, como postes e far�is.
|
| 191 |
+
NoCopHeliLight = 0 # (0|1) Desativa a luz do helic�ptero da pol�cia.
|
| 192 |
+
NoWaterFog = 0 # (0|1) Desativa o efeito de n�voa em cima da �gua, especialmente no clima de n�voa de San Fierro. S�o "paredes" brancas, normalmente feias.
|
| 193 |
+
WaterFogDensity = 10 # (26) Intensidade do efeito de n�voa em cima da �gua.
|
| 194 |
+
NoDismemberment = 0 # (0|1) N�o remover a cabe�a ap�s um headshot.
|
| 195 |
+
NoEnexCones = 0 # (0|1) Desativar a visualiza��o das marcas amarelas nas portas de casas, lojas etc. Ainda � poss�vel entrar.
|
| 196 |
+
HideWeaponsOnVehicle = 0 # (0|1) Esconde as armas caso esteja dentro de um ve�culo. Ela reaparece ao mirar e atirar; mudan�a somente visual.
|
| 197 |
+
|
| 198 |
+
# Fogo
|
| 199 |
+
FireLensflare = 1 # (2; 0=Sem, 1=Corrige IMFX, 2=Padr�o) Modo de lensflare (reflexo de lente) do brilho de luz dos fogos.
|
| 200 |
+
NoFireCoronas = 1 # (0|1) Desativa o brilho de luz que fica em cima de um fogo alto.
|
| 201 |
+
FireCoronaSize = -1 # (0.5) Tamanho do brilho de luz que fica em cima de um fogo alto. Originalmente � pequeno demais e parecem bolas de luz.
|
| 202 |
+
FireGroundLight = 1 # (0|1) Ativar ilumina��o do fogo no ch�o. Sempre esteve l� mas invis�vel (pra qu�, Rockstar?).
|
| 203 |
+
|
| 204 |
+
# Decals e sombras
|
| 205 |
+
HeadlightSmoothMov = 1 # (0|1) Faz com que a textura de farol dos carros dos NPCs se mova suavemente.
|
| 206 |
+
VehShadowSmoothMov = 1 # (0|1) Faz com que a textura de sombra dos carros dos NPCs se mova suavemente.
|
| 207 |
+
ShadowsHeight = -1 # (0.06) Altura das sombras est�ticas (e outros decals). {aap}
|
| 208 |
+
ShadowsHeightHack = -1 # (2.0) Basicamente aumenta o valor do ShadowsHeight baseado na dist�ncia, para tentar corrigir z-fighting. {aap}
|
| 209 |
+
|
| 210 |
+
# Ilumina��o de ve�culos (SkyGfx pode substituir isto)
|
| 211 |
+
NoVehSpecular = 0 # (0|1) Desativa brilho especular nos ve�culos.
|
| 212 |
+
NoVehLighting = 0 # (0|1) Desativa a ilumina��o dos ve�culos.
|
| 213 |
+
|
| 214 |
+
# Chuva
|
| 215 |
+
NoRainStreaks = 0 # (0|1) Desativa tra�os de pingos de chuva.
|
| 216 |
+
NoRainNoise = 0 # (0|1) Desativa efeito de ru�do na tela durante chuva.
|
| 217 |
+
RainGroundSplashNum = -1 # (5.0) Quantidade de gotas de chuva no ch�o. Coloque "0.0" para n�o cri�-las (pode ajudar no FPS).
|
| 218 |
+
RainGroundSplashSize = -1 # (0.02) Tamanho das gotas de chuva no ch�o.
|
| 219 |
+
RainGroundSplashArea = -1 # (30.0) Tamanho da �rea para criar as gotas de chuva no ch�o.
|
| 220 |
+
NoRainSteam = 0 # (0|1) Desativa nuvens de �gua pelo mapa durante a chuva. Pode ajudar no FPS.
|
| 221 |
+
NoSandstormSteam = 0 # (0|1) Desativa nuvens de poeira pelo mapa durante tempestade de areia.
|
| 222 |
+
|
| 223 |
+
# C�u
|
| 224 |
+
SunSize = -1 # (6.0) Tamanho do Sol.
|
| 225 |
+
SunBlockedByVehicles = 1 # (0|1) Ve�culos bloqueiam o Sol.
|
| 226 |
+
SunBlockedByPeds = 0 # (0|1) Pessoas bloqueiam o Sol.
|
| 227 |
+
SunBlockedByObjects = 0 # (0|1) Objetos bloqueiam o Sol.
|
| 228 |
+
NoSun = 0 # (0|1) Desativa o Sol.
|
| 229 |
+
NoSkyStuff = 0 # (0|1) Desativa nuvens, lua e estrelas. �til para mods de skybox.
|
| 230 |
+
NoBirds = 0 # (0|1) Desativa p�ssaros.
|
| 231 |
+
NoLowClouds = 0 # (0|1) Desativa nuvens baixas. Pode ajudar no FPS.
|
| 232 |
+
NoVolumetricClouds = 1 # (0|1) Desativa nuvens volum�tricas dos gr�ficos altos enquanto voando de avi�o em grande altitude. Normalmente elas causam lag.
|
| 233 |
+
NoPlaneTrails = 0 # (0|1) Desativa as linhas atr�s dos avi�es distantes.
|
| 234 |
+
PlaneTrailsSegments = 1000 # (2000) Tempo para ser criado um novo segmento da linha atr�s de avi�es distantes. N�meros baixos deixar�o a linha mais redonda, mas durando menos.
|
| 235 |
+
|
| 236 |
+
# �gua
|
| 237 |
+
WaterWavesRadius = -1 # (48) Dist�ncia das ondas. Dist�ncia alta afeta muito o FPS.
|
| 238 |
+
NoWavesIfCamHeight = 150.0 # Caso ativado, n�o processar� as ondas acima desta altura de c�mera. � uma otimiza��o de desempenho, principalmente quando voc� est� voando de avi�o em cima da �gua. Note que em Tierra Robada a �gua fica na altura 40.0.
|
| 239 |
+
WaveLightingCamHei = 0.1 # Quando ativado, diminui a intensidade do efeito de brilho e sombra das ondas baseado na altura da c�mera. Ajuda a deixar a repeti��o das ondas pr�ximas invis�vel quando visto de cima, principalmente em ondas altas. 0.1 � um bom n�mero.
|
| 240 |
+
WaveLightingMult = -1 # (1.0) Multiplica��o final para o efeito de luz e sombra das ondas. Intensifica a ilumina��o das ondas deixando-os mais vis�veis.
|
| 241 |
+
BoatFoamLightingFix = 1.0 # Quando ativado, o rastro que barcos deixam na �gua usar� a ilumina��o da cor da �gua, isto corrige o efeito claro demais quando a �gua � escura (noite). E quanto maior este valor, mais brilhante o resultado final.
|
| 242 |
+
|
| 243 |
+
# Qualidade
|
| 244 |
+
CameraPhotoQuality = 90 # (0-100) Qualidade jpeg do arquivo de uma foto tirada.
|
| 245 |
+
TextureFilterMin = 3 # (2; 0-3) Filtro de textura m�nimo.
|
| 246 |
+
TextureFilterMax = 3 # (3; 0-3) Filtro de textura m�ximo.
|
| 247 |
+
LicenseTextFilter = 3 # (1; 0-3) Filtro de textura para as placas dos carros. SilentPatch j� melhora para "3".
|
| 248 |
+
|
| 249 |
+
# Postfx
|
| 250 |
+
UnderwaterEffect = 0 # (0|1) For�ar o efeito de c�mera debaixo d'�gua. Dica: use junto com "FreezeWeather".
|
| 251 |
+
NoColorFilter = 0 # (0|1) Desativa o filtro de cor dos gr�ficos. �til para utilizar mods gr�ficos (como ReShade) para recriar a cor do jogo. Inclu�do no SkyGfx e parte do Real Linear Graphics.
|
| 252 |
+
|
| 253 |
+
# Efeitos especiais
|
| 254 |
+
No3DGunflash = 1 # (0|1) Desativa o efeito 3D de tiro das armas, for�ando o uso do efeito especial do effects.fxp e mods de efeitos especiais, como IMFX. Recomendado 'Fix2DGunflash' abaixo.
|
| 255 |
+
Fix2DGunflash = 1 # (0|1) Corrige os problemas do efeito especial 2D de tiro das armas. Utiliza um novo sistema criado originalmente para o IMFX (mas com corre��es). � ignorado caso voc� use IMFX com "ENABLE_GUNFLASHES YES". {DK22Pac, Junior_Djjr}
|
| 256 |
+
GunflashEmissionMult = -1 # (1.0) Multiplicador de emiss�es para o efeito 2D de tiro das armas. Necess�rio "Fix2DGunflash = 1".
|
| 257 |
+
VehSparkSpread = -1 # (0.1) Espalhamento das fa�scas de impacto dos ve�culos.
|
| 258 |
+
BulletSparkForce = -1 # (3.0) For�a das fa�scas dos tiros.
|
| 259 |
+
BulletSparkSpread = -1 # (0.4) Espalhamento das fa�scas dos tiros.
|
| 260 |
+
BulletDustSize = -1 # (0.4) Tamanho da poeira de impacto de tiro.
|
| 261 |
+
BulletTraceThickness = -1 # (0.1) Espessura dos tra�antes dos tiros.
|
| 262 |
+
BulletTraceRGB = -1 # (0xFFFF80; RGB em hexadecimal iniciado com "0x") Cor dos tracentes dos tiros.
|
| 263 |
+
BulletTraceAlpha = -1 # (70; 0-255) Opacidade dos tracentes dos tiros.
|
| 264 |
+
|
| 265 |
+
# Efeitos no pneu
|
| 266 |
+
# Dica: Diminuir o tamanho corrige lag ao frear, derrapar etc.
|
| 267 |
+
TireSmk_StartSize = 0.5 # (1.0) Tamanho para o arranque e burnout.
|
| 268 |
+
TireSmk_DriftSize = 0.6 # (0.5) Tamanho durante um drift, multiplicado pelo 'TireSmk_StartSize'.
|
| 269 |
+
TireSmk_BrakeSize = 0.3 # (1.0) Tamanho enquanto freia.
|
| 270 |
+
TireSmk_Life = 0.6 # (0.5) Tempo de vida.
|
| 271 |
+
TireSmk_UpForce = 0.2 # (0.8) For�a para levantar. Dica: diminua caso voc� aumente o 'TireSmk_Life'.
|
| 272 |
+
TireSmk_LumMax = 1.0 # (1.0) Valor m�ximo da aleatoriedade do tom (brilho) da fuma�a (quanto maior, mais branca).
|
| 273 |
+
TireSmk_LumMin = 0.8 # (0.5) Valor m�nimo (idem acima).
|
| 274 |
+
TireSmk_Alpha = 0.6 # (0.5) Opacidade (durante freios etc).
|
| 275 |
+
TireSmk_DriftAlpha = 0.5 # (0.3) Opacidade (durante drift).
|
| 276 |
+
TireEff_DustSize = 0.5 # (0.9) Tamanho da poeira de areia e terra.
|
| 277 |
+
TireEff_DustLife = 0.17 # (0.1) Tempo de vida.
|
| 278 |
+
TireEff_DustUpForce = 0.7 # (0.8) For�a para levantar. Dica: diminua caso voc� aumente o 'TireEff_DustLife'.
|
| 279 |
+
|
| 280 |
+
# Outros
|
| 281 |
+
FOV = -1 # (1.0) Aumentar ou diminuir o FOV (Field Of View). Multiplica��o. Necess�rio Widescreen Fix do ThirteenAG.
|
| 282 |
+
TaxiLights = 1 # (0|1) Ativar o efeito de luz nas placas de todos os taxis do jogo durante a noite.
|
| 283 |
+
PlaneSmokeLife = -1 # (0.3) Tempo de vida da fuma�a dos avi�es Stuntplane e Cropduster.
|
| 284 |
+
RopeAlpha = -1 # (128) Opacidade das cordas (por exemplo dos helic�pteros da pol�cia).
|
| 285 |
+
DisplayDialogAnyAR = 1 # (0|1) Mostrar qualquer aspect ratio na sele��o de dispositivo quando com mais de um monitor.
|
| 286 |
+
|
| 287 |
+
|
| 288 |
+
[Densities]
|
| 289 |
+
# Nota: Voc� pode desativar o carregamento desta se��o rapidamente com "NoDensities = 1".
|
| 290 |
+
|
| 291 |
+
# Ve�culos
|
| 292 |
+
VehDensity = -1 # (1.0) Densidade do tr�fego de ve�culos. Junto com "VehPopulationMult" voc� pode aumentar o n�mero de ve�culos, mas pode ser necess�rio Open Limit Adjuster para evitar bater limites do jogo.
|
| 293 |
+
VehPopulationMult = -1 # (1.0) Multiplicador do n�mero total de ve�culos NPCs. Multiplica o valor do popcycle.dat, assim voc� pode aumentar o total sem a necessidade de editar o arquivo.
|
| 294 |
+
VehLimit = -1 # (45; 0-255) Limite de ve�culos aleat�rios para serem criados. Aumentar n�o necessariamente far� aparecer mais.
|
| 295 |
+
|
| 296 |
+
# Aumentar o n�mero de modelos aumenta a variedade de ve�culos com um pouco de custo de mem�ria. Se voc� aumentar os n�meros sem Open Limit Adjuster ou outro limiter que aumente o "VehicleStructs", o MixSets ajustar� o limite automaticamente pra voc�.
|
| 297 |
+
MinDesiredLoadedVeh = 4 # (2) M�nimo de varia��es de modelos de ve�culos carregados na mem�ria.
|
| 298 |
+
NumDesiredLoadedVeh = 28 # (22) Quantas varia��es de modelos de ve�culos desejadas carregados na mem�ria.
|
| 299 |
+
DelayLoadDesiredVeh = 250 # (350) Tempo de atraso (em n�mero de frames) para carregar uma nova varia��o de modelo de ve�culo.
|
| 300 |
+
MinLoadedGangVeh = 2 # (1) M�nimo de modelos de ve�culos de gangue carregados na mem�ria.
|
| 301 |
+
|
| 302 |
+
VehDespawnOnScr = -1 # (170.0) Dist�ncia para os carros serem DELETADOS DENTRO da c�mera.
|
| 303 |
+
VehDespawnOffScr = -1 # (75.0) Dist�ncia para os carros serem DELETADOS FORA da c�mera.
|
| 304 |
+
|
| 305 |
+
VehLodDist = -1 # (70.0) Dist�ncia de vis�o para o LOD (modelo de baixa defini��o visto de longe).
|
| 306 |
+
VehDrawDist = -1 # (150.0) Dist�ncia de vis�o m�xima dos ve�culos.
|
| 307 |
+
|
| 308 |
+
CullDistNormalComps = -1 # (20.0) Dist�ncia de vis�o para componentes pequenos, como portas.
|
| 309 |
+
CullDistBigComps = -1 # (50.0) Dist�ncia de vis�o para componentes grandes, como h�lices.
|
| 310 |
+
|
| 311 |
+
VehMultiPassDist = -1 # (45.0) A partir desta dist�ncia o ve�culo ser� renderizado sem reflexos, corre��o de transpar�ncia etc.
|
| 312 |
+
VehOccupDrawDist = -1 # (25.0) Dist�ncia de vis�o dos ocupantes dos ve�culos.
|
| 313 |
+
|
| 314 |
+
# Pessoas
|
| 315 |
+
PedDensityExt = -1 # (1.0) Densidade dos pedestres no exterior. Junto com "PedPopulationMult" voc� pode aumentar o n�mero de pedestres, mas pode ser necess�rio Open Limit Adjuster para evitar bater limites do jogo.
|
| 316 |
+
PedDensityInt = -1 # (1.0; 0.0-1.0) Densidade dos pedestres nos interiores. Acima de 1.0 pode causar crash, portanto o mod limita em 1.0.
|
| 317 |
+
PedPopulationMult = -1 # (1.0) Multiplicador do n�mero total de pedestres NPCs. Multiplica o valor do popcycle.dat, assim voc� pode aumentar o total sem a necessidade de editar o arquivo.
|
| 318 |
+
PedLimit = -1 # (25) Limite de pedestres aleat�rios para serem criados. Aumentar n�o necessariamente far� aparecer mais.
|
| 319 |
+
|
| 320 |
+
PedSpawnOnScr = -1 # (50.5) Dist�ncia para os pedestres serem CRIADOS DENTRO da c�mera.
|
| 321 |
+
PedSpawnOffScr = -1 # (42.5) Dist�ncia para os pedestres serem CRIADOS FORA da c�mera.
|
| 322 |
+
PedDespawnOnScr = -1 # (65.0) Dist�ncia para os pedestres serem DELETADOS DENTRO da c�mera.
|
| 323 |
+
PedDespawnOffScr = -1 # (54.5) Dist�ncia para os pedestres serem DELETADOS FORA da c�mera.
|
| 324 |
+
|
| 325 |
+
PedDrawDist = -1 # (60.0) Dist�ncia de vis�o das pessoas.
|
| 326 |
+
PedWeaponDrawDist = -1 # (1.0) Multiplicador da dist�ncia de vis�o das armas na m�o das pessoas.
|
| 327 |
+
|
| 328 |
+
# Gangues
|
| 329 |
+
GangWaveMinSpawnDist = -1 # (15.0) Dist�ncia m�nima para gangues serem criadas durante a guerra de gangues.
|
| 330 |
+
GangWaveMaxSpawnDist = -1 # (50.0) Dist�ncia m�xima (idem).
|
| 331 |
+
|
| 332 |
+
# Toalhas
|
| 333 |
+
TowelDespawnOnScr = -1 # (35.0) Dist�ncia para as toalhas na praia serem DELETADAS DENTRO da c�mera. Quem cria � "PedSpawn*".
|
| 334 |
+
TowelDespawnOffScr = -1 # (64.5) Dist�ncia para as toalhas na praia serem DELETADAS FORA da c�mera. Quem cria � "PedSpawn*".
|
| 335 |
+
|
| 336 |
+
# Grama
|
| 337 |
+
MinGrassDist = -1 # (3.0) Dist�ncia de vis�o m�nima para as gramas.
|
| 338 |
+
MaxGrassDist = -1 # (60.0) Dist�ncia de vis�o m�xima para as gramas. Note que ainda h� outros limites que impossibilitam aumentar a dist�ncia.
|
| 339 |
+
|
| 340 |
+
# Tempos
|
| 341 |
+
DeadPedDeleteDelay = -1 # (30000) Tempo para desaparecer o pedestre morto.
|
| 342 |
+
TimeBloodpoolTex = -1 # (40000) Tempo de vida da po�a de sangue no ch�o de um pedestre morto.
|
| 343 |
+
TimeBloodstainNPC = -1 # (2000) Tempo de vida de gotas de sangue no ch�o causadas por impactos (NPC).
|
| 344 |
+
TimeBloodstainPlayer = -1 # (8000) Tempo de vida de gotas de sangue no ch�o causadas por impactos (player).
|
| 345 |
+
TimeBleedingTex = -1 # (2000) Tempo de vida de gotas de sangue no ch�o causadas por armas cortantes.
|
| 346 |
+
TimeExplosionTex = -1 # (30000) Tempo de vida da textura de explos�o no ch�o.
|
| 347 |
+
|
| 348 |
+
# Pegadas
|
| 349 |
+
FootstepsDist = -1 # (10.0) Dist�ncia de vis�o das pegadas no ch�o.
|
| 350 |
+
FootstepsTime = -1 # (2000) Tempo de vida de pegadas (por exemplo em praias). O player tem 3 segundos adicionais.
|
| 351 |
+
FootstepsTimeBlood = -1 # (3000) Tempo de vida de pegadas de sangue.
|
| 352 |
+
|
| 353 |
+
# Sombras e luzes
|
| 354 |
+
ShadDist_AllPerm = 50.0 # (40.0) Dist�ncia de vis�o de decals permanentes, como po�a de sangue e marca de explos�es.
|
| 355 |
+
LighDist_TrafficL = -1 # (40.0) Dist�ncia de vis�o da ilumina��o dos sem�foros.
|
| 356 |
+
LighDist_Fire = -1 # (40.0) Dist�ncia de vis�o da ilumina��o de fogos (veja "FireGroundLight").
|
| 357 |
+
LighDist_Entities = -1 # (40.0) Dist�ncia de vis�o da ilumina��o de outros objetos.
|
| 358 |
+
LighDist_VehLight = 35.0 # (27.0) Dist�ncia de vis�o das luzes dos carros. J� inclu�do no ECG / Enhanced ParticleTXD.
|
| 359 |
+
ShadDist_Vehicles = 30.0 # (18.0) Dist�ncia de vis�o das sombras dos ve�culos.
|
| 360 |
+
ShadDist_Peds = 25.0 # (15.0) Dist�ncia de vis�o das sombras das pessoas.
|
| 361 |
+
ShadDist_SmallPlanes = -1 # (144.0) Dist�ncia de vis�o das sombras de avi�es pequenos.
|
| 362 |
+
ShadDist_BigPlanes = -1 # (288.0) Dist�ncia de vis�o das sombras de avi�es grandes.
|
| 363 |
+
ShadDist_Poles = -1 # (40.0) Dist�ncia de vis�o da sombra dos postes (gr�ficos baixos). Veja tamb�m "NoLowPoleShadows".
|
| 364 |
+
# Limite de altura
|
| 365 |
+
ShadHeiLim_HeadLight = -1 # (6.0) Limite de altura para o farol do ve�culo ser renderizado no ch�o. Isto tamb�m impacta a luz aparecendo embaixo das pontes.
|
| 366 |
+
ShadHeiLim_Vehicles = -1 # (4.5) Limite de altura para a sombra dos ve�culos serem renderizadas no ch�o. Idem.
|
| 367 |
+
ShadHeiLim_Aircraft = -1 # (50.0) Limite de altura para a sombra dos avi�es serem renderizadas no ch�o.
|
| 368 |
+
|
| 369 |
+
# Pickups
|
| 370 |
+
PickupsDrawDist = -1 # (100.0) Dist�ncia de vis�o para pickups.
|
| 371 |
+
TimePickupShort = -1 # (20000) Tempo de vida para pickups b�sicos (como armas).
|
| 372 |
+
TimePickupLong = -1 # (120000) Tempo de vida para pickups de longo tempo.
|
| 373 |
+
TimePickupMoney = -1 # (30000) Tempo de vida para pickups de dinheiro.
|
| 374 |
+
|
| 375 |
+
# Outros
|
| 376 |
+
TrainSpawnDistance = -1 # (220.0) Dist�ncia para os trens serem criados.
|
| 377 |
+
NoLODduringFly = 0 # (0|1) Usar modelos de alta defini��o mesmo enquanto voando (mais qualidade mas menos FPS). Mesmo do binthesky do DK22Pac.
|
| 378 |
+
RoadblockSpawnDist = 180.0 # (90.0) Dist�ncia para gerar bloqueios de rua.
|
| 379 |
+
|
| 380 |
+
|
| 381 |
+
[Skid Marks]
|
| 382 |
+
|
| 383 |
+
# Marcas de pneu
|
| 384 |
+
SkidRate = 70 # (100) Tempo para ser criado um novo segmento no desenho da marca. Diminuindo ter� marcas de derrape mais redondas, mas pode bater os limites e fazer as marcas pararem de serem criadas at� que as antigas sejam apagadas.
|
| 385 |
+
SkidHeight = -1 # (0.1) Altura das marcas a partir do ch�o. Tente n�o diminuir demais, pois pode causar z-fighting (piscando) ou ficarem enfiadas em alguns ch�os. Somente funciona em marcas de derrapagem.
|
| 386 |
+
|
| 387 |
+
# Fades
|
| 388 |
+
# FadeStr: Tempo em milissegundos para come�ar a desaparecer; FadeEnd: Tempo em milissegundos para terminar de desaparecer � N�O USE O MESMO N�MERO EM AMBOS, causar� crash.
|
| 389 |
+
# O limite de tempo � de 65000 (65 segundos), n�o use n�meros altos (principalmente se voc� diminuir o SkidRate) pois pode bater os limites e fazer as marcas pararem de serem criadas at� que as antigas sejam apagadas.
|
| 390 |
+
#- Muito curta
|
| 391 |
+
SkdVeryShort_FadeStr = -1 # (2500)
|
| 392 |
+
SkdVeryShort_FadeEnd = -1 # (5000)
|
| 393 |
+
#- Curta
|
| 394 |
+
SkdShort_FadeStr = -1 # (5000)
|
| 395 |
+
SkdShort_FadeEnd = -1 # (10000)
|
| 396 |
+
#- M�dia
|
| 397 |
+
SkdMedium_FadeStr = -1 # (10000)
|
| 398 |
+
SkdMedium_FadeEnd = -1 # (20000)
|
| 399 |
+
#- Longa
|
| 400 |
+
SkdLong_FadeStr = -1 # (10000)
|
| 401 |
+
SkdLong_FadeEnd = -1 # (20000)
|
| 402 |
+
#- Rastro (terra, areia etc)
|
| 403 |
+
SkdThread_FadeStr = -1 # (10000)
|
| 404 |
+
SkdThread_FadeEnd = -1 # (20000)
|
| 405 |
+
|
| 406 |
+
|
| 407 |
+
[Interface]
|
| 408 |
+
NoMoneyZeros = 1 # (0|1) Remover zeros do in�cio do valor do dinheiro no hud.
|
| 409 |
+
NoTargetBlip = 0 # (0|1) Remover marcador de vida em cima das pessoas ao mirar nelas.
|
| 410 |
+
NoCrosshair = 0 # (0|1) Remover a mira da arma no hud.
|
| 411 |
+
NoStatsUpdateBox = 0 # (0|1) Desativar notifica��es de atualiza��o de stats, como de m�sculo etc.
|
| 412 |
+
ColorableRadarDisc = 1 # (0|1) Possibilita usar imagens coloridas no disco do radar ("radardisc" do hud.txd).
|
| 413 |
+
WeaponIconScaleFix = 0 # (0|1) Corrige o �cone de arma esticado verticalmente no hud. Agora mostrar� a propor��o correta presente na imagem do .txd (1:1).
|
| 414 |
+
VehColorGridSize = 0.7 # (1.0) Multiplicar o tamanho da grade de escolha de cor do carro em lojas tuning. Diminuir corrige a grade n�o cabendo em monitores ultra widescreen.
|
| 415 |
+
NoMinimapOnInteriors = 0 # (0|1) Desativa o minimapa/radar dentro de interiores (fora de miss�o).
|
| 416 |
+
|
| 417 |
+
|
| 418 |
+
[Audio]
|
| 419 |
+
NoHelpBoxSound = 0 # (0|1) Desativar som de notifica��o das caixas de mensagem.
|
| 420 |
+
NoAmbientGuns = 1 # (0|1) Desativar sons ambiente de tiros distantes.
|
| 421 |
+
SirenOnWithoutDriver = 1 # (0|1) A sirene da pol�cia continua tocando mesmo sem motorista. {Israel}
|
| 422 |
+
|
| 423 |
+
|
| 424 |
+
[Rhino]
|
| 425 |
+
RhinoFireDelay = -1 # (800) Limite de tempo para cada tiro.
|
| 426 |
+
RhinoFirePush = -1 # (0.1) For�a de impulso que o Rhino sofre a cada tiro. Dica: diminua para uns 0.05 ou 0.02.
|
| 427 |
+
RhinoFireRange = -1 # (60.0) Dist�ncia de alcance do tiro do Rhino. Aumentar demais pode causar falhas.
|
| 428 |
+
RhinoFireType = -1 # (10; 0-12) Tipo de explos�o que o tiro do Rhino gera. - https://gtagmodding.com/sanandreas/explosions/
|
| 429 |
+
|
| 430 |
+
|
| 431 |
+
[Hydra]
|
| 432 |
+
NoHydraSpeedLimit = 0 # (0|1) Desativar limite de velocidade do Hydra.
|
| 433 |
+
HydraRocketDelay = -1 # (500) Limite de tempo para cada foguete.
|
| 434 |
+
HydraFlareDelay = -1 # (1500) Limite de tempo para cada flare.
|
| 435 |
+
HydraLockDelay = -1 # (1000) Limite de tempo para travar a mira do Hydra.
|
| 436 |
+
|
| 437 |
+
|
| 438 |
+
[Wanted]
|
| 439 |
+
MaxHydras = -1 # (2) N�mero m�ximo de Hydras te perseguindo com 5 ou mais estrelas.
|
| 440 |
+
DelayHydras = -1 # (6000) Tempo em milissegundos para a cria��o de cada Hydra.
|
| 441 |
+
NoCopHeliShots = 0 # (0|1) Helic�pteros da pol�cia n�o atiram em voc�.
|
| 442 |
+
RandomHeliFireTime = -1 # (0.15) Aleatorizador do tempo para o helic�ptero atirar em voc�. Quanto maior o n�mero, mais raramente ele atirar�.
|
| 443 |
+
|
| 444 |
+
MilitaryZoneStar = -1 # (5) Quantidade de estrelas ao entrar numa zona militar.
|
| 445 |
+
BannedSFZoneLevel = -1 # (4) Quantidade de estrelas ao ir para a zona de SF sem permiss�o.
|
| 446 |
+
BannedLVZoneLevel = -1 # (4) Quantidade de estrelas ao ir para a zona de LV sem permiss�o.
|
| 447 |
+
|
| 448 |
+
|
| 449 |
+
[World]
|
| 450 |
+
Gravity = -1 # (0.008) For�a da gravidade.
|
| 451 |
+
HowManyMinsInDay = -1 # (24) Quantos minutos (reais) para passar 1 dia de jogo. Use "48" para ficar igual � jogos modernos como GTA V.
|
| 452 |
+
LockHour = 0 # (0|1) Travar completamente o rel�gio.
|
| 453 |
+
FreezeWeather = -1 # (0-22) Travar um clima espec�fico. https://wiki.multitheftauto.com/wiki/Weather
|
| 454 |
+
NoWaterPhysics = 0 # (0|1) Desativar f�sica de �gua.
|
| 455 |
+
|
| 456 |
+
|
| 457 |
+
[Simple Limit Adjuster]
|
| 458 |
+
# O valor aqui configurado � uma multiplica��o para o valor original. Por exemplo, use "2" para duplicar o limite.
|
| 459 |
+
# Para n�o causar conflitos, MixSets ignorar� caso outro mod de limit adjuster usou um n�mero maior.
|
| 460 |
+
EnexEntries = -1 # Limite de entradas-e-sa�das de interiores. Aumentar pode corrigir as marcas nas portas n�o aparecendo para interiores adicionados.
|
| 461 |
+
CarMatPipeDataPool = 4 # Limites relacionados com efeitos de materiais de ve�culos. Aumentar pode corrigir ve�culos �s vezes aparecendo sem reflexos.
|
| 462 |
+
VehicleStructs = 2 # Limite de diferentes modelos de ve�culos carregados na mem�ria (muito impactado pelo "DesiredLoadedVeh"). Ignorar� caso Open Limit Adjuster esteja instalado, visto que ele aumenta automaticamente.
|
| 463 |
+
|
| 464 |
+
|
| 465 |
+
[Experimental]
|
| 466 |
+
NoTextures = 0 # (0|1) Desativa todas as texturas. Excelente para testar ambient occlusion. Se n�o funcionar, troque a resolu��o do jogo para que ele seja atualizado.
|
| 467 |
+
NoPostFx = 0 # (0|1) Desativa todos os p�s-efeitos, como filtro de cor e alguns efeitos especiais da tela. N�o � adequado para o gameplay mas pode ser �til para um FPS extra. Voc� pode preferir "NoColorFilter".
|
| 468 |
+
NoSound = 0 # (0|1) Desativa o processamento de sons. N�o � adequado para o gameplay pois causa bugs, como miss�es e mods n�o identificarem que o CJ est� num ve�culo e m�quinas de refrigerante n�o funcionando. Pode ser �til para um bom aumento de FPS.
|
| 469 |
+
NoParticles = 0 # (0|1) Desativa diversos efeitos especiais. N�o � adequado para o gameplay mas pode ser �til para um FPS extra.
|
| 470 |
+
ForceIPLcarSection = 0 # (0|1) For�a os ve�culos da se��o "car" dos arquivos .ipl a serem sempre gerados. �til para testes. N�o salve o jogo com isto ativado. {LINK/2012}
|
| 471 |
+
|
| 472 |
+
|
| 473 |
+
###################################################################################################
|
| 474 |
+
# Mod MixSets por Junior_Djjr e toda comunidade GTA Era 3D #
|
| 475 |
+
# MixMods.com.br #
|
| 476 |
+
# Diferente de vers�es antigas, v�rios cr�ditos n�o foram dados pois eram coisas simples demais. #
|
| 477 |
+
# As fun��es deste mod geralmente foram feitas por mim a partir de documenta��es da comunidade. #
|
| 478 |
+
# Em suma, nada disso seria poss�vel sem os contribuidores do .IDB e plugin-sdk. #
|
| 479 |
+
###################################################################################################
|
Luar/MixSets.log
ADDED
|
@@ -0,0 +1,83 @@
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
| 1 |
+
v4.3.7
|
| 2 |
+
SAMP = true
|
| 3 |
+
|
| 4 |
+
Mod: Language = 1
|
| 5 |
+
Mod: Enabled = true
|
| 6 |
+
Mod: LoadDistancesOnSAMP = true
|
| 7 |
+
System: ProcessPriority = 5
|
| 8 |
+
System: FPSlimit = 100
|
| 9 |
+
Gameplay: FixMouseStuck = true
|
| 10 |
+
Graphics: DisplayDialogAnyAR = true
|
| 11 |
+
Graphics: ForceAnisotropic = true
|
| 12 |
+
Graphics: Anisotropic = 4
|
| 13 |
+
Graphics: ForceHighMirrorRes = true
|
| 14 |
+
Graphics: NoStencilShadows = true
|
| 15 |
+
Simple Limit Adjuster: VehicleStructs = 2
|
| 16 |
+
Simple Limit Adjuster: CarMatPipeDataPool = 4
|
| 17 |
+
Densities: MinDesiredLoadedVeh = 4
|
| 18 |
+
Densities: NumDesiredLoadedVeh = 28
|
| 19 |
+
Densities: DelayLoadDesiredVeh = 250
|
| 20 |
+
Densities: MinLoadedGangVeh = 2
|
| 21 |
+
Interface: VehColorGridSize = 0.700000
|
| 22 |
+
|
| 23 |
+
Terminado de ler o ini na inicializa��o do jogo
|
| 24 |
+
|
| 25 |
+
System: StreamMemory = 2048
|
| 26 |
+
System: FPSlimit = 100
|
| 27 |
+
System: MouseFix = true
|
| 28 |
+
System: SkipShutdown = true
|
| 29 |
+
Graphics: MotionBlurAlpha = 25
|
| 30 |
+
Graphics: NoVertigoEffect = true
|
| 31 |
+
Graphics: NoHeatEffect = true
|
| 32 |
+
Graphics: LicenseTextFilter = 3
|
| 33 |
+
Graphics: TextureFilterMin = 3
|
| 34 |
+
Graphics: TextureFilterMax = 3
|
| 35 |
+
Graphics: NoLowPoleShadows = true
|
| 36 |
+
Graphics: No3DGunflash = true
|
| 37 |
+
Graphics: Fix2DGunflash = true
|
| 38 |
+
Graphics: PlaneTrailsSegments = 1000
|
| 39 |
+
Graphics: HeadlightSmoothMov = true
|
| 40 |
+
Graphics: VehShadowSmoothMov = true
|
| 41 |
+
Graphics: SunBlockedByVehicles = true
|
| 42 |
+
Graphics: TireSmk_StartSize = 0.500000
|
| 43 |
+
Graphics: TireSmk_DriftSize = 0.600000
|
| 44 |
+
Graphics: TireSmk_BrakeSize = 0.300000
|
| 45 |
+
Graphics: TireSmk_Life = 0.600000
|
| 46 |
+
Graphics: TireSmk_UpForce = 0.200000
|
| 47 |
+
Graphics: TireSmk_LumMin = 0.800000
|
| 48 |
+
Graphics: TireSmk_LumMax = 1.000000
|
| 49 |
+
Graphics: TireSmk_Alpha = 0.600000
|
| 50 |
+
Graphics: TireSmk_DriftAlpha = 0.500000
|
| 51 |
+
Graphics: TireEff_DustLife = 0.170000
|
| 52 |
+
Graphics: TireEff_DustSize = 0.500000
|
| 53 |
+
Graphics: TireEff_DustUpForce = 0.700000
|
| 54 |
+
Graphics: TaxiLights = true
|
| 55 |
+
Graphics: WaterFogDensity = 10
|
| 56 |
+
Graphics: CameraPhotoQuality = 90
|
| 57 |
+
Graphics: NoVolumetricClouds = true
|
| 58 |
+
Graphics: FireLensflare = 1
|
| 59 |
+
Graphics: NoFireCoronas = true
|
| 60 |
+
Graphics: WaveLightingCamHei = 0.100000
|
| 61 |
+
Graphics: BoatFoamLightingFix = 1.000000
|
| 62 |
+
Graphics: NoWavesIfCamHeight = 150.000000
|
| 63 |
+
Gameplay: NoWheelTurnBack = true
|
| 64 |
+
Gameplay: FixMouseSensibility = true
|
| 65 |
+
Gameplay: RandWheelDettach = true
|
| 66 |
+
Gameplay: Fix247Randomness = true
|
| 67 |
+
Gameplay: FixBoatRadioAnim = true
|
| 68 |
+
Gameplay: FixTwoPlayerVehSound = true
|
| 69 |
+
Gameplay: NoCinematicCam = true
|
| 70 |
+
Gameplay: VehCamHeightOffset = 0.400000
|
| 71 |
+
Gameplay: FixDoubleSkidmark = true
|
| 72 |
+
Densities: ShadDist_Vehicles = 30.000000
|
| 73 |
+
Densities: ShadDist_Peds = 25.000000
|
| 74 |
+
Densities: LighDist_VehLight = 35.000000
|
| 75 |
+
Densities: ShadDist_AllPerm = 50.000000
|
| 76 |
+
Skid Marks: SkidRate = 70
|
| 77 |
+
Interface: NoMoneyZeros = true
|
| 78 |
+
Interface: ColorableRadarDisc = true
|
| 79 |
+
Audio: NoAmbientGuns = true
|
| 80 |
+
Audio: SirenOnWithoutDriver = true
|
| 81 |
+
|
| 82 |
+
Terminado de ler o ini no primeiro frame.
|
| 83 |
+
|
Luar/MoneySeparator.asi
ADDED
|
Binary file (89.6 kB). View file
|
|
|
Luar/MoonLoader.asi
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2395c039a13cb484342e2f9b4fb6e1da092e1f27abe209994ea27e4bc7762875
|
| 3 |
+
size 1729536
|
Luar/NoAnimationMoney.asi
ADDED
|
Binary file (73.2 kB). View file
|
|
|
Luar/PrefabPics/1308.jpg
ADDED
|
Git LFS Details
|
Luar/PrefabPics/19324.jpg
ADDED
|
Git LFS Details
|
Luar/PrefabPics/50.jpg
ADDED
|
Git LFS Details
|
Luar/PrefabPics/500.jpg
ADDED
|
Git LFS Details
|
Luar/ReadMe/Readme.txt
ADDED
|
Binary file (35.4 kB). View file
|
|
|
Luar/RefreshRateFixByDarkP1xel32.ASI
ADDED
|
Binary file (75.3 kB). View file
|
|
|
Luar/RefreshRateFixByDarkP1xel32.LOG
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
[OK] > RefreshRateFix | V1.0.0 | Made by DarkP1xel.
|
Luar/RemovedPlayerFIX.ASI
ADDED
|
Binary file (8.19 kB). View file
|
|
|
Luar/SAMP/CUSTOM.ide
ADDED
|
File without changes
|
Luar/SAMP/SAMP.ide
ADDED
|
@@ -0,0 +1,2069 @@
|
|
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|
| 1 |
+
# ------------------------------------------------------
|
| 2 |
+
# ------------------------------------------------------
|
| 3 |
+
# SA:MP IDE File
|
| 4 |
+
# --------------
|
| 5 |
+
# Objects in this file were created and/or edited by (in alphabetical order):
|
| 6 |
+
# cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
|
| 7 |
+
#
|
| 8 |
+
# Go to the SA:MP wiki for information about this file:
|
| 9 |
+
# http://wiki.sa-mp.com
|
| 10 |
+
# ------------------------------------------------------
|
| 11 |
+
#
|
| 12 |
+
# IMG File Fixes in SA:MP 0.3.7:
|
| 13 |
+
# * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
|
| 14 |
+
# * Fixed the missing metal grating texture for AnimTube (ID:19901)
|
| 15 |
+
# * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
|
| 16 |
+
# * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
|
| 17 |
+
# * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
|
| 18 |
+
# * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
|
| 19 |
+
# * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
|
| 20 |
+
# * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
|
| 21 |
+
# Note: if you want a non-dynamic mine use ID:19589
|
| 22 |
+
# * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
|
| 23 |
+
# * Fixed the container COL brightness (ID:19321 - was 0 brightness)
|
| 24 |
+
# * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
|
| 25 |
+
# * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
|
| 26 |
+
# * Added the UFO model to old unused object ID slot (ID:18846)
|
| 27 |
+
# * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
|
| 28 |
+
# * Added the security keypad 2 model to old unused object ID slot (ID:19305)
|
| 29 |
+
# * Added the red flag model to old unused object ID slot (ID:19306)
|
| 30 |
+
# * Added the blue flag model to old unused object ID slot (ID:19307)
|
| 31 |
+
# * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
|
| 32 |
+
# * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
|
| 33 |
+
# * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
|
| 34 |
+
# * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
|
| 35 |
+
# * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
|
| 36 |
+
# * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
|
| 37 |
+
# * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
|
| 38 |
+
#
|
| 39 |
+
#
|
| 40 |
+
# ------------------------------------------------------
|
| 41 |
+
# The objects defined below have been added by SA:MP.
|
| 42 |
+
# You can replace them to define new objects
|
| 43 |
+
# (but they will only be visible to you).
|
| 44 |
+
#
|
| 45 |
+
# Usable object IDs are:
|
| 46 |
+
# * 18631 to 19999 (1369 total) reserved for SAMP.IDE
|
| 47 |
+
# * 11682 to 12799 (1118 total) reserved for SAMP.IDE
|
| 48 |
+
# * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
|
| 49 |
+
# ------------------------------------------------------
|
| 50 |
+
#
|
| 51 |
+
objs
|
| 52 |
+
# ------------------------------------------------------
|
| 53 |
+
# No Model File (used internally by SA:MP - do not remove or replace this model)
|
| 54 |
+
18631, NoModelFile, NoModelFile, 50, 0
|
| 55 |
+
# ------------------------------------------------------
|
| 56 |
+
# Holding Objects
|
| 57 |
+
18632, FishingRod, FishingRod, 100, 0
|
| 58 |
+
18633, GTASAWrench1, MatTextures, 100, 0
|
| 59 |
+
18634, GTASACrowbar1, MatTextures, 100, 0
|
| 60 |
+
18635, GTASAHammer1, MatTextures, 100, 0
|
| 61 |
+
18636, PoliceCap1, MatTextures, 100, 2097152
|
| 62 |
+
18637, PoliceShield1, MatTextures, 100, 4
|
| 63 |
+
18638, HardHat1, wmycon, 100, 2097152
|
| 64 |
+
18639, BlackHat1, dwmolc2, 100, 2097152
|
| 65 |
+
18640, Hair1, smyst, 100, 2097152
|
| 66 |
+
18641, Flashlight1, Flashlight1, 100, 0
|
| 67 |
+
18642, Taser1, Taser1, 100, 0
|
| 68 |
+
18643, LaserPointer1, LaserPointer1, 100, 4
|
| 69 |
+
18644, Screwdriver1, MatTextures, 100, 0
|
| 70 |
+
18645, MotorcycleHelmet1, MatClothes, 100, 2097152
|
| 71 |
+
# ------------------------------------------------------
|
| 72 |
+
# Lights
|
| 73 |
+
18646, PoliceLight1, MatColours, 150, 0
|
| 74 |
+
18647, RedNeonTube1, MatTextures, 150, 0
|
| 75 |
+
18648, BlueNeonTube1, MatTextures, 150, 0
|
| 76 |
+
18649, GreenNeonTube1, MatTextures, 150, 0
|
| 77 |
+
18650, YellowNeonTube1, MatTextures, 150, 0
|
| 78 |
+
18651, PinkNeonTube1, MatTextures, 150, 0
|
| 79 |
+
18652, WhiteNeonTube1, MatTextures, 150, 0
|
| 80 |
+
18653, DiscoLightRed, Carter_block, 150, 0
|
| 81 |
+
18654, DiscoLightGreen, Carter_block, 150, 0
|
| 82 |
+
18655, DiscoLightBlue, Carter_block, 150, 0
|
| 83 |
+
18656, LightBeamWhite, LightBeams, 200, 2097156
|
| 84 |
+
18657, LightBeamRed, LightBeams, 200, 2097156
|
| 85 |
+
18658, LightBeamBlue, LightBeams, 200, 2097156
|
| 86 |
+
# ------------------------------------------------------
|
| 87 |
+
# Spray Tags
|
| 88 |
+
18659, SprayTag1, SprayTags, 50, 4
|
| 89 |
+
18660, SprayTag2, SprayTags, 50, 4
|
| 90 |
+
18661, SprayTag3, SprayTags, 50, 4
|
| 91 |
+
18662, SprayTag4, SprayTags, 50, 4
|
| 92 |
+
18663, SprayTag5, SprayTags, 50, 4
|
| 93 |
+
18664, SprayTag6, SprayTags, 50, 4
|
| 94 |
+
18665, SprayTag7, SprayTags, 50, 4
|
| 95 |
+
18666, SprayTag8, SprayTags, 50, 4
|
| 96 |
+
18667, SprayTag9, SprayTags, 50, 4
|
| 97 |
+
# ------------------------------------------------------
|
| 98 |
+
# Particle Effects
|
| 99 |
+
18668, blood_heli, MatTextures, 100, 0
|
| 100 |
+
18669, boat_prop, MatTextures, 100, 0
|
| 101 |
+
18670, camflash, MatTextures, 100, 0
|
| 102 |
+
18671, carwashspray, MatTextures, 100, 0
|
| 103 |
+
18672, cementp, MatTextures, 100, 0
|
| 104 |
+
18673, cigarette_smoke, MatTextures, 100, 0
|
| 105 |
+
18674, cloudfast, MatTextures, 100, 0
|
| 106 |
+
18675, coke_puff, MatTextures, 100, 0
|
| 107 |
+
18676, coke_trail, MatTextures, 100, 0
|
| 108 |
+
18677, exhale, MatTextures, 100, 0
|
| 109 |
+
18678, explosion_barrel, MatTextures, 100, 0
|
| 110 |
+
18679, explosion_crate, MatTextures, 100, 0
|
| 111 |
+
18680, explosion_door, MatTextures, 100, 0
|
| 112 |
+
18681, explosion_fuel_car, MatTextures, 100, 0
|
| 113 |
+
18682, explosion_large, MatTextures, 100, 0
|
| 114 |
+
18683, explosion_medium, MatTextures, 100, 0
|
| 115 |
+
18684, explosion_molotov, MatTextures, 100, 0
|
| 116 |
+
18685, explosion_small, MatTextures, 100, 0
|
| 117 |
+
18686, explosion_tiny, MatTextures, 100, 0
|
| 118 |
+
18687, extinguisher, MatTextures, 100, 0
|
| 119 |
+
18688, fire, MatTextures, 150, 0
|
| 120 |
+
18689, fire_bike, MatTextures, 100, 0
|
| 121 |
+
18690, fire_car, MatTextures, 100, 0
|
| 122 |
+
18691, fire_large, MatTextures, 100, 0
|
| 123 |
+
18692, fire_med, MatTextures, 100, 0
|
| 124 |
+
18693, Flame99, MatTextures, 100, 0
|
| 125 |
+
18694, flamethrowerp, MatTextures, 100, 0
|
| 126 |
+
18695, gunflash, MatTextures, 100, 0
|
| 127 |
+
18696, gunsmoke, MatTextures, 100, 0
|
| 128 |
+
18697, heli_dust, MatTextures, 100, 0
|
| 129 |
+
18698, insects, MatTextures, 100, 0
|
| 130 |
+
18699, jetpackp, MatTextures, 100, 0
|
| 131 |
+
18700, jetthrust, MatTextures, 100, 0
|
| 132 |
+
18701, molotov_flame, MatTextures, 100, 0
|
| 133 |
+
18702, nitrop, MatTextures, 100, 0
|
| 134 |
+
18703, overheat_car, MatTextures, 100, 0
|
| 135 |
+
18704, overheat_car_elec, MatTextures, 100, 0
|
| 136 |
+
18705, petrolcan, MatTextures, 100, 0
|
| 137 |
+
18706, prt_blood, MatTextures, 100, 0
|
| 138 |
+
18707, prt_boatsplash, MatTextures, 100, 0
|
| 139 |
+
18708, prt_bubble, MatTextures, 100, 0
|
| 140 |
+
18709, prt_cardebris, MatTextures, 100, 0
|
| 141 |
+
18710, prt_collisionsmoke, MatTextures, 100, 0
|
| 142 |
+
18711, prt_glass, MatTextures, 100, 0
|
| 143 |
+
18712, prt_gunshell, MatTextures, 100, 0
|
| 144 |
+
18713, prt_sand2, MatTextures, 100, 0
|
| 145 |
+
18714, prt_sand, MatTextures, 100, 0
|
| 146 |
+
18715, prt_smoke_huge, MatTextures, 150, 0
|
| 147 |
+
18716, prt_smoke_expand, MatTextures, 100, 0
|
| 148 |
+
18717, prt_spark, MatTextures, 100, 0
|
| 149 |
+
18718, prt_spark_2, MatTextures, 100, 0
|
| 150 |
+
18719, prt_wake, MatTextures, 100, 0
|
| 151 |
+
18720, prt_watersplash, MatTextures, 100, 0
|
| 152 |
+
18721, prt_wheeldirt, MatTextures, 100, 0
|
| 153 |
+
18722, puke, MatTextures, 100, 0
|
| 154 |
+
18723, riot_smoke, MatTextures, 100, 0
|
| 155 |
+
18724, shootlight, MatTextures, 100, 0
|
| 156 |
+
18725, smoke30lit, MatTextures, 100, 0
|
| 157 |
+
18726, smoke30m, MatTextures, 100, 0
|
| 158 |
+
18727, smoke50lit, MatTextures, 100, 0
|
| 159 |
+
18728, smoke_flare, MatTextures, 100, 0
|
| 160 |
+
18729, spraycanp, MatTextures, 100, 0
|
| 161 |
+
18730, tank_fire, MatTextures, 100, 0
|
| 162 |
+
18731, teargas99, MatTextures, 100, 0
|
| 163 |
+
18732, teargasAD, MatTextures, 100, 0
|
| 164 |
+
18733, tree_hit_fir, MatTextures, 100, 0
|
| 165 |
+
18734, tree_hit_palm, MatTextures, 100, 0
|
| 166 |
+
18735, vent2, MatTextures, 100, 0
|
| 167 |
+
18736, vent, MatTextures, 100, 0
|
| 168 |
+
18737, wallbust, MatTextures, 100, 0
|
| 169 |
+
18738, water_fnt_tme, MatTextures, 100, 0
|
| 170 |
+
18739, water_fountain, MatTextures, 100, 0
|
| 171 |
+
18740, water_hydrant, MatTextures, 100, 0
|
| 172 |
+
18741, water_ripples, MatTextures, 100, 0
|
| 173 |
+
18742, water_speed, MatTextures, 100, 0
|
| 174 |
+
18743, water_splash, MatTextures, 100, 0
|
| 175 |
+
18744, water_splash_big, MatTextures, 100, 0
|
| 176 |
+
18745, water_splsh_sml, MatTextures, 100, 0
|
| 177 |
+
18746, water_swim, MatTextures, 100, 0
|
| 178 |
+
18747, waterfall_end, MatTextures, 100, 0
|
| 179 |
+
18748, WS_factorysmoke, MatTextures, 100, 0
|
| 180 |
+
# ------------------------------------------------------
|
| 181 |
+
# SA:MP Logos
|
| 182 |
+
18749, SAMPLogoSmall, MatTextures, 150, 0
|
| 183 |
+
18750, SAMPLogoBig, MatTextures, 299, 0
|
| 184 |
+
# ------------------------------------------------------
|
| 185 |
+
# Land Masses
|
| 186 |
+
18751, IslandBase1, MatTextures, 299, 0
|
| 187 |
+
18752, Volcano, Volcano, 299, 4
|
| 188 |
+
# ------------------------------------------------------
|
| 189 |
+
# Base Sections
|
| 190 |
+
18753, Base125mx125m1, BaseSections, 299, 2097156
|
| 191 |
+
18754, Base250mx250m1, BaseSections, 299, 2097156
|
| 192 |
+
# ------------------------------------------------------
|
| 193 |
+
# Elevator from VC
|
| 194 |
+
18755, VCElevator1, VCInteriors, 50, 2097152
|
| 195 |
+
18756, ElevatorDoor1, VCInteriors, 50, 0
|
| 196 |
+
18757, ElevatorDoor2, VCInteriors, 50, 0
|
| 197 |
+
18758, VCElevatorFront1, VCInteriors, 50, 2097152
|
| 198 |
+
# ------------------------------------------------------
|
| 199 |
+
# DM Cages
|
| 200 |
+
18759, DMCage1, DMCages, 250, 2097156
|
| 201 |
+
18760, DMCage2, DMCages, 250, 2097156
|
| 202 |
+
# ------------------------------------------------------
|
| 203 |
+
# Racing
|
| 204 |
+
18761, RaceFinishLine1, MatRacing, 220, 2097156
|
| 205 |
+
# ------------------------------------------------------
|
| 206 |
+
# Parkour
|
| 207 |
+
18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
|
| 208 |
+
18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
|
| 209 |
+
18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
|
| 210 |
+
18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
|
| 211 |
+
18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
|
| 212 |
+
18767, ConcreteStair1, ConcreteBits, 150, 0
|
| 213 |
+
# ------------------------------------------------------
|
| 214 |
+
# Sky Diving Platforms
|
| 215 |
+
18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
|
| 216 |
+
18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
|
| 217 |
+
18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
|
| 218 |
+
18771, SpiralStair1, MatStairs, 299, 0
|
| 219 |
+
# ------------------------------------------------------
|
| 220 |
+
# Tunnel Sections
|
| 221 |
+
18772, TunnelSection1, TunnelSections, 299, 4
|
| 222 |
+
18773, TunnelJoinSection1, TunnelSections, 299, 4
|
| 223 |
+
18774, TunnelJoinSection2, TunnelSections, 299, 4
|
| 224 |
+
18775, TunnelJoinSection3, TunnelSections, 299, 4
|
| 225 |
+
18776, TunnelJoinSection4, TunnelSections, 299, 4
|
| 226 |
+
18777, TunnelSpiral1, TunnelSections, 299, 4
|
| 227 |
+
# ------------------------------------------------------
|
| 228 |
+
# Ramps
|
| 229 |
+
18778, RampT1, landjump, 220, 0
|
| 230 |
+
18779, RampT2, MatRamps, 280, 0
|
| 231 |
+
18780, RampT3, MatRamps, 280, 0
|
| 232 |
+
18781, MeshRampBig, MatRamps, 220, 4
|
| 233 |
+
18782, CookieRamp1, CookieRamp1, 220, 0
|
| 234 |
+
18783, FunBoxTop1, MatRamps, 220, 2097284
|
| 235 |
+
18784, FunBoxRamp1, MatRamps, 220, 2097284
|
| 236 |
+
18785, FunBoxRamp2, MatRamps, 220, 2097284
|
| 237 |
+
18786, FunBoxRamp3, MatRamps, 220, 2097284
|
| 238 |
+
18787, FunBoxRamp4, MatRamps, 220, 2097284
|
| 239 |
+
# ------------------------------------------------------
|
| 240 |
+
# Modular Road Sections
|
| 241 |
+
18788, MRoad40m, cs_ebridge, 250, 0
|
| 242 |
+
18789, MRoad150m, cs_ebridge, 299, 0
|
| 243 |
+
18790, MRoadBend180Deg1, cs_ebridge, 250, 0
|
| 244 |
+
18791, MRoadBend45Deg, cs_ebridge, 250, 0
|
| 245 |
+
18792, MRoadTwist15DegL, cs_ebridge, 250, 0
|
| 246 |
+
18793, MRoadTwist15DegR, cs_ebridge, 250, 0
|
| 247 |
+
18794, MRoadBend15Deg1, cs_ebridge, 250, 0
|
| 248 |
+
18795, MRoadBend15Deg2, cs_ebridge, 250, 0
|
| 249 |
+
18796, MRoadBend15Deg3, cs_ebridge, 250, 0
|
| 250 |
+
18797, MRoadBend15Deg4, cs_ebridge, 250, 0
|
| 251 |
+
18798, MRoadB45T15DegL, cs_ebridge, 250, 0
|
| 252 |
+
18799, MRoadB45T15DegR, cs_ebridge, 250, 0
|
| 253 |
+
18800, MRoadHelix1, MRoadHelix1, 250, 0
|
| 254 |
+
18801, MRoadLoop1, cs_ebridge, 250, 0
|
| 255 |
+
# ------------------------------------------------------
|
| 256 |
+
# Modular Bridge Sections
|
| 257 |
+
18802, MBridgeRamp1, cs_ebridge, 200, 0
|
| 258 |
+
18803, MBridge150m1, cs_ebridge, 250, 0
|
| 259 |
+
18804, MBridge150m2, cs_ebridge, 250, 0
|
| 260 |
+
18805, MBridge150m3, cs_ebridge, 250, 0
|
| 261 |
+
18806, MBridge150m4, cs_ebridge, 250, 0
|
| 262 |
+
18807, MBridge75mHalf, cs_ebridge, 250, 0
|
| 263 |
+
# ------------------------------------------------------
|
| 264 |
+
# Tubes and Funnels
|
| 265 |
+
18808, Tube50m1, MatTextures, 299, 0
|
| 266 |
+
18809, Tube50mGlass1, MatTextures, 299, 4
|
| 267 |
+
18810, Tube50mBulge1, MatTextures, 299, 0
|
| 268 |
+
18811, Tube50mGlassBulge1, MatTextures, 299, 4
|
| 269 |
+
18812, Tube50mFunnel1, MatTextures, 299, 0
|
| 270 |
+
18813, Tube50mGlassFunnel1, MatTextures, 299, 4
|
| 271 |
+
18814, Tube50mFunnel2, MatTextures, 299, 0
|
| 272 |
+
18815, Tube50mFunnel3, MatTextures, 299, 0
|
| 273 |
+
18816, Tube50mFunnel4, MatTextures, 299, 0
|
| 274 |
+
18817, Tube50mTSection1, MatTextures, 299, 0
|
| 275 |
+
18818, Tube50mGlassT1, MatTextures, 299, 4
|
| 276 |
+
18819, Tube50mPlus1, MatTextures, 299, 0
|
| 277 |
+
18820, Tube50mGlassPlus1, MatTextures, 299, 4
|
| 278 |
+
18821, Tube50m45Bend1, MatTextures, 299, 0
|
| 279 |
+
18822, Tube50mGlass45Bend1, MatTextures, 299, 4
|
| 280 |
+
18823, Tube50m90Bend1, MatTextures, 299, 0
|
| 281 |
+
18824, Tube50mGlass90Bend1, MatTextures, 299, 4
|
| 282 |
+
18825, Tube50m180Bend1, MatTextures, 299, 0
|
| 283 |
+
18826, Tube50mGlass180Bend, MatTextures, 299, 4
|
| 284 |
+
18827, Tube100m2, MatTextures, 299, 0
|
| 285 |
+
18828, SpiralTube1, MatRamps, 299, 2097156
|
| 286 |
+
18829, RTexturetube, MickyTextures, 299, 0
|
| 287 |
+
18830, RTexturebridge, MickyTextures, 299, 0
|
| 288 |
+
18831, RT25mBend90Tube1, MickyTextures, 299, 0
|
| 289 |
+
18832, RT25mBend180Tube1, MickyTextures, 299, 0
|
| 290 |
+
18833, RT50mBend45Tube1, MickyTextures, 299, 0
|
| 291 |
+
18834, RT50mBend180Tube1, MickyTextures, 299, 0
|
| 292 |
+
18835, RBFunnel, MickyTextures, 299, 0
|
| 293 |
+
18836, RBHalfpipe, MickyTextures, 299, 0
|
| 294 |
+
18837, RB25mBend90Tube, MickyTextures, 299, 0
|
| 295 |
+
18838, RB25mBend180Tube, MickyTextures, 299, 0
|
| 296 |
+
18839, RB50mBend45Tube, MickyTextures, 299, 0
|
| 297 |
+
18840, RB50mBend90Tube, MickyTextures, 299, 0
|
| 298 |
+
18841, RB50mBend180Tube, MickyTextures, 299, 0
|
| 299 |
+
18842, RB50mTube, MickyTextures, 299, 0
|
| 300 |
+
# ------------------------------------------------------
|
| 301 |
+
# Spheres
|
| 302 |
+
18843, GlassSphere1, MatTextures, 299, 4
|
| 303 |
+
18844, WaterUVAnimSphere1, MatTextures, 280, 4
|
| 304 |
+
18845, RTexturesphere, MickyTextures, 299, 0
|
| 305 |
+
# ------------------------------------------------------
|
| 306 |
+
# Extracted UFO
|
| 307 |
+
# -------------
|
| 308 |
+
18846, UFO, des_ufoinn, 299, 0
|
| 309 |
+
# ------------------------------------------------------
|
| 310 |
+
# More Stuff
|
| 311 |
+
18847, HugeHalfPipe1, glenpark7_lae, 299, 0
|
| 312 |
+
18848, SamSiteNonDynamic, milbase, 150, 0
|
| 313 |
+
18849, ParaDropNonDynamic, kmb_chute, 150, 0
|
| 314 |
+
18850, HeliPad1, sfe_copchop, 200, 4
|
| 315 |
+
# ------------------------------------------------------
|
| 316 |
+
# Objects added in Beta Team IMG 1 (154 Objects)
|
| 317 |
+
18851, TubeToRoad1, MatTextures, 299, 0
|
| 318 |
+
18852, Tube100m1, MatTextures, 299, 0
|
| 319 |
+
18853, Tube100m45Bend1, MatTextures, 299, 0
|
| 320 |
+
18854, Tube100m90Bend1, MatTextures, 299, 0
|
| 321 |
+
18855, Tube100m180Bend1, MatTextures, 299, 0
|
| 322 |
+
18856, Cage5mx5mx3m, MatTextures, 200, 4
|
| 323 |
+
18857, Cage20mx20mx10m, MatTextures, 250, 4
|
| 324 |
+
18858, FoamHoop1, MatRamps, 250, 0
|
| 325 |
+
18859, QuarterPipe1, glenpark7_lae, 250, 0
|
| 326 |
+
#18860, skyscrpunbuilt2, buildsite, 299, 0
|
| 327 |
+
#18861, scaffoldlift, buildsite, 150, 0
|
| 328 |
+
18862, GarbagePileRamp1, MatTextures, 250, 2097152
|
| 329 |
+
18863, SnowArc1, FakeSnow1, 299, 2097156
|
| 330 |
+
18864, FakeSnow1, FakeSnow1, 299, 2097156
|
| 331 |
+
18865, MobilePhone1, MobilePhone1, 100, 0
|
| 332 |
+
18866, MobilePhone2, MobilePhone2, 100, 0
|
| 333 |
+
18867, MobilePhone3, MobilePhone3, 100, 0
|
| 334 |
+
18868, MobilePhone4, MobilePhone4, 100, 0
|
| 335 |
+
18869, MobilePhone5, MobilePhone5, 100, 0
|
| 336 |
+
18870, MobilePhone6, MobilePhone6, 100, 0
|
| 337 |
+
18871, MobilePhone7, MobilePhone7, 100, 0
|
| 338 |
+
18872, MobilePhone8, MobilePhone8, 100, 0
|
| 339 |
+
18873, MobilePhone9, MobilePhone9, 100, 0
|
| 340 |
+
18874, MobilePhone10, MobilePhone10, 100, 0
|
| 341 |
+
18875, Pager1, Pager1, 100, 0
|
| 342 |
+
18876, BigGreenGloop1, gloopX, 200, 2097152
|
| 343 |
+
18877, FerrisWheelBit, FerrisWheel, 299, 4
|
| 344 |
+
18878, FerrisBaseBit, FerrisWheel, 299, 2097156
|
| 345 |
+
18879, FerrisCageBit, FerrisWheel, 200, 0
|
| 346 |
+
18880, SpeedCamera1, SpeedCamera1, 150, 0
|
| 347 |
+
18881, SkyDivePlatform2, MatRacing, 299, 2097152
|
| 348 |
+
18882, HugeBowl1, HugeBowls, 299, 0
|
| 349 |
+
18883, HugeBowl2, HugeBowls, 299, 0
|
| 350 |
+
18884, HugeBowl3, HugeBowls, 299, 4
|
| 351 |
+
18885, GunVendingMachine1, GunVendingMachine1, 50, 0
|
| 352 |
+
18886, ElectroMagnet1, ElectroMagnet1, 150, 0
|
| 353 |
+
18887, ForceField1, ForceFields, 150, 4
|
| 354 |
+
18888, ForceField2, ForceFields, 150, 4
|
| 355 |
+
18889, ForceField3, ForceFields, 150, 4
|
| 356 |
+
18890, Rake1, Rake1, 50, 0
|
| 357 |
+
18891, Bandana1, MatClothes, 100, 2097152
|
| 358 |
+
18892, Bandana2, MatClothes, 100, 2097152
|
| 359 |
+
18893, Bandana3, MatClothes, 100, 2097152
|
| 360 |
+
18894, Bandana4, MatClothes, 100, 2097152
|
| 361 |
+
18895, Bandana5, MatClothes, 100, 2097152
|
| 362 |
+
18896, Bandana6, MatClothes, 100, 2097152
|
| 363 |
+
18897, Bandana7, MatClothes, 100, 2097152
|
| 364 |
+
18898, Bandana8, MatClothes, 100, 2097152
|
| 365 |
+
18899, Bandana9, MatClothes, 100, 2097152
|
| 366 |
+
18900, Bandana10, MatClothes, 100, 2097152
|
| 367 |
+
18901, Bandana11, MatClothes, 100, 2097152
|
| 368 |
+
18902, Bandana12, MatClothes, 100, 2097152
|
| 369 |
+
18903, Bandana13, MatClothes, 100, 2097152
|
| 370 |
+
18904, Bandana14, MatClothes, 100, 2097152
|
| 371 |
+
18905, Bandana15, MatClothes, 100, 2097152
|
| 372 |
+
18906, Bandana16, MatClothes, 100, 2097152
|
| 373 |
+
18907, Bandana17, MatClothes, 100, 2097152
|
| 374 |
+
18908, Bandana18, MatClothes, 100, 2097152
|
| 375 |
+
18909, Bandana19, MatClothes, 100, 2097152
|
| 376 |
+
18910, Bandana20, MatClothes, 100, 2097152
|
| 377 |
+
18911, Mask1, MatClothes, 100, 2097152
|
| 378 |
+
18912, Mask2, MatClothes, 100, 2097152
|
| 379 |
+
18913, Mask3, MatClothes, 100, 2097152
|
| 380 |
+
18914, Mask4, MatClothes, 100, 2097152
|
| 381 |
+
18915, Mask5, MatClothes, 100, 2097152
|
| 382 |
+
18916, Mask6, MatClothes, 100, 2097152
|
| 383 |
+
18917, Mask7, MatClothes, 100, 2097152
|
| 384 |
+
18918, Mask8, MatClothes, 100, 2097152
|
| 385 |
+
18919, Mask9, MatClothes, 100, 2097152
|
| 386 |
+
18920, Mask10, MatClothes, 100, 2097152
|
| 387 |
+
18921, Beret1, MatClothes, 100, 2097152
|
| 388 |
+
18922, Beret2, MatClothes, 100, 2097152
|
| 389 |
+
18923, Beret3, MatClothes, 100, 2097152
|
| 390 |
+
18924, Beret4, MatClothes, 100, 2097152
|
| 391 |
+
18925, Beret5, MatClothes, 100, 2097152
|
| 392 |
+
18926, Hat1, MatClothes, 100, 2097152
|
| 393 |
+
18927, Hat2, MatClothes, 100, 2097152
|
| 394 |
+
18928, Hat3, MatClothes, 100, 2097152
|
| 395 |
+
18929, Hat4, MatClothes, 100, 2097152
|
| 396 |
+
18930, Hat5, MatClothes, 100, 2097152
|
| 397 |
+
18931, Hat6, MatClothes, 100, 2097152
|
| 398 |
+
18932, Hat7, MatClothes, 100, 2097152
|
| 399 |
+
18933, Hat8, MatClothes, 100, 2097152
|
| 400 |
+
18934, Hat9, MatClothes, 100, 2097152
|
| 401 |
+
18935, Hat10, MatClothes, 100, 2097152
|
| 402 |
+
18936, Helmet1, MatClothes, 100, 2097152
|
| 403 |
+
18937, Helmet2, MatClothes, 100, 2097152
|
| 404 |
+
18938, Helmet3, MatClothes, 100, 2097152
|
| 405 |
+
18939, CapBack1, MatClothes, 100, 2097152
|
| 406 |
+
18940, CapBack2, MatClothes, 100, 2097152
|
| 407 |
+
18941, CapBack3, MatClothes, 100, 2097152
|
| 408 |
+
18942, CapBack4, MatClothes, 100, 2097152
|
| 409 |
+
18943, CapBack5, MatClothes, 100, 2097152
|
| 410 |
+
18944, HatBoater1, MatClothes, 100, 2097152
|
| 411 |
+
18945, HatBoater2, MatClothes, 100, 2097152
|
| 412 |
+
18946, HatBoater3, MatClothes, 100, 2097152
|
| 413 |
+
18947, HatBowler1, MatClothes, 100, 2097152
|
| 414 |
+
18948, HatBowler2, MatClothes, 100, 2097152
|
| 415 |
+
18949, HatBowler3, MatClothes, 100, 2097152
|
| 416 |
+
18950, HatBowler4, MatClothes, 100, 2097152
|
| 417 |
+
18951, HatBowler5, MatClothes, 100, 2097152
|
| 418 |
+
18952, BoxingHelmet1, MatClothes, 100, 2097152
|
| 419 |
+
18953, CapKnit1, MatClothes, 100, 2097152
|
| 420 |
+
18954, CapKnit2, MatClothes, 100, 2097152
|
| 421 |
+
18955, CapOverEye1, MatClothes, 100, 2097152
|
| 422 |
+
18956, CapOverEye2, MatClothes, 100, 2097152
|
| 423 |
+
18957, CapOverEye3, MatClothes, 100, 2097152
|
| 424 |
+
18958, CapOverEye4, MatClothes, 100, 2097152
|
| 425 |
+
18959, CapOverEye5, MatClothes, 100, 2097152
|
| 426 |
+
18960, CapRimUp1, MatClothes, 100, 2097152
|
| 427 |
+
18961, CapTrucker1, MatClothes, 100, 2097152
|
| 428 |
+
18962, CowboyHat2, CowboyHats, 100, 2097152
|
| 429 |
+
18963, CJElvisHead, MatClothes, 100, 2097152
|
| 430 |
+
18964, SkullyCap1, MatClothes, 100, 2097152
|
| 431 |
+
18965, SkullyCap2, MatClothes, 100, 2097152
|
| 432 |
+
18966, SkullyCap3, MatClothes, 100, 2097152
|
| 433 |
+
18967, HatMan1, MatClothes, 100, 2097152
|
| 434 |
+
18968, HatMan2, MatClothes, 100, 2097152
|
| 435 |
+
18969, HatMan3, MatClothes, 100, 2097152
|
| 436 |
+
18970, HatTiger1, MatClothes, 100, 2097152
|
| 437 |
+
18971, HatCool1, MatClothes, 100, 2097152
|
| 438 |
+
18972, HatCool2, MatClothes, 100, 2097152
|
| 439 |
+
18973, HatCool3, MatClothes, 100, 2097152
|
| 440 |
+
18974, MaskZorro1, MatClothes, 100, 2097152
|
| 441 |
+
18975, Hair2, Hair2, 100, 2097152
|
| 442 |
+
18976, MotorcycleHelmet2, MatClothes, 100, 2097152
|
| 443 |
+
18977, MotorcycleHelmet3, MatClothes, 100, 2097152
|
| 444 |
+
18978, MotorcycleHelmet4, noncolored, 100, 2097152
|
| 445 |
+
18979, MotorcycleHelmet5, MatClothes, 100, 2097152
|
| 446 |
+
18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
|
| 447 |
+
18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
|
| 448 |
+
18982, Tube100m3, MatTextures, 299, 0
|
| 449 |
+
18983, Tube100m4, MatTextures, 299, 0
|
| 450 |
+
18984, Tube100m5, MatTextures, 299, 0
|
| 451 |
+
18985, Tube100m6, MatTextures, 299, 0
|
| 452 |
+
18986, TubeToPipe1, MatTextures, 299, 0
|
| 453 |
+
18987, Tube25m1, MatTextures, 299, 0
|
| 454 |
+
18988, Tube25mCutEnd1, MatTextures, 299, 0
|
| 455 |
+
18989, Tube25m45Bend1, MatTextures, 299, 0
|
| 456 |
+
18990, Tube25m90Bend1, MatTextures, 299, 0
|
| 457 |
+
18991, Tube25m180Bend1, MatTextures, 299, 0
|
| 458 |
+
18992, Tube10m45Bend1, MatTextures, 299, 0
|
| 459 |
+
18993, Tube10m90Bend1, MatTextures, 299, 0
|
| 460 |
+
18994, Tube10m180Bend1, MatTextures, 299, 0
|
| 461 |
+
18995, Tube5m1, MatTextures, 299, 0
|
| 462 |
+
18996, Tube5m45Bend1, MatTextures, 299, 0
|
| 463 |
+
18997, Tube1m1, MatTextures, 299, 0
|
| 464 |
+
18998, Tube200m1, MatTextures, 299, 0
|
| 465 |
+
18999, Tube200mBendy1, MatTextures, 299, 0
|
| 466 |
+
19000, Tube200mBulge1, MatTextures, 299, 0
|
| 467 |
+
19001, VCWideLoop1, MatRamps, 250, 0
|
| 468 |
+
19002, FireHoop1, MatRamps, 250, 0
|
| 469 |
+
19003, RampT5, MatRamps, 280, 0
|
| 470 |
+
19004, RoundBuilding1, RoundBuilding1, 299, 2097156
|
| 471 |
+
19005, RampT4, MatRamps, 280, 0
|
| 472 |
+
19006, GlassesType1, MatGlasses, 100, 2097156
|
| 473 |
+
19007, GlassesType2, MatGlasses, 100, 2097156
|
| 474 |
+
19008, GlassesType3, MatGlasses, 100, 2097156
|
| 475 |
+
19009, GlassesType4, MatGlasses, 100, 2097156
|
| 476 |
+
19010, GlassesType5, MatGlasses, 100, 2097156
|
| 477 |
+
19011, GlassesType6, MatGlasses, 100, 2097156
|
| 478 |
+
19012, GlassesType7, MatGlasses, 100, 2097156
|
| 479 |
+
19013, GlassesType8, MatGlasses, 100, 2097156
|
| 480 |
+
19014, GlassesType9, MatGlasses, 100, 2097156
|
| 481 |
+
19015, GlassesType10, MatGlasses, 100, 2097156
|
| 482 |
+
19016, GlassesType11, MatGlasses, 100, 2097156
|
| 483 |
+
19017, GlassesType12, MatGlasses, 100, 2097156
|
| 484 |
+
19018, GlassesType13, MatGlasses, 100, 2097156
|
| 485 |
+
19019, GlassesType14, MatGlasses, 100, 2097156
|
| 486 |
+
19020, GlassesType15, MatGlasses, 100, 2097156
|
| 487 |
+
19021, GlassesType16, MatGlasses, 100, 2097156
|
| 488 |
+
19022, GlassesType17, MatGlasses, 100, 2097156
|
| 489 |
+
19023, GlassesType18, MatGlasses, 100, 2097156
|
| 490 |
+
19024, GlassesType19, MatGlasses, 100, 2097156
|
| 491 |
+
19025, GlassesType20, MatGlasses, 100, 2097156
|
| 492 |
+
19026, GlassesType21, MatGlasses, 100, 2097156
|
| 493 |
+
19027, GlassesType22, MatGlasses, 100, 2097156
|
| 494 |
+
19028, GlassesType23, MatGlasses, 100, 2097156
|
| 495 |
+
19029, GlassesType24, MatGlasses, 100, 2097156
|
| 496 |
+
19030, GlassesType25, MatGlasses, 100, 2097156
|
| 497 |
+
19031, GlassesType26, MatGlasses, 100, 2097156
|
| 498 |
+
19032, GlassesType27, MatGlasses, 100, 2097156
|
| 499 |
+
19033, GlassesType28, MatGlasses, 100, 2097156
|
| 500 |
+
19034, GlassesType29, MatGlasses, 100, 2097156
|
| 501 |
+
19035, GlassesType30, MatGlasses, 100, 2097156
|
| 502 |
+
19036, HockeyMask1, MatHockey, 100, 2097156
|
| 503 |
+
19037, HockeyMask2, MatHockey, 100, 2097156
|
| 504 |
+
19038, HockeyMask3, MatHockey, 100, 2097156
|
| 505 |
+
19039, WatchType1, MatWatches, 100, 2097156
|
| 506 |
+
19040, WatchType2, MatWatches, 100, 2097156
|
| 507 |
+
19041, WatchType3, MatWatches, 100, 2097156
|
| 508 |
+
19042, WatchType4, MatWatches, 100, 2097156
|
| 509 |
+
19043, WatchType5, MatWatches, 100, 2097156
|
| 510 |
+
19044, WatchType6, MatWatches, 100, 2097156
|
| 511 |
+
19045, WatchType7, MatWatches, 100, 2097156
|
| 512 |
+
19046, WatchType8, MatWatches, 100, 2097156
|
| 513 |
+
19047, WatchType9, MatWatches, 100, 2097156
|
| 514 |
+
19048, WatchType10, MatWatches, 100, 2097156
|
| 515 |
+
19049, WatchType11, MatWatches, 100, 2097156
|
| 516 |
+
19050, WatchType12, MatWatches, 100, 2097156
|
| 517 |
+
19051, WatchType13, MatWatches, 100, 2097156
|
| 518 |
+
19052, WatchType14, MatWatches, 100, 2097156
|
| 519 |
+
19053, WatchType15, MatWatches, 100, 2097156
|
| 520 |
+
# ------------------------------------------------------
|
| 521 |
+
# Objects added in RC4 (109 Objects)
|
| 522 |
+
19054, XmasBox1, XmasBoxes, 100, 0
|
| 523 |
+
19055, XmasBox2, XmasBoxes, 100, 0
|
| 524 |
+
19056, XmasBox3, XmasBoxes, 100, 0
|
| 525 |
+
19057, XmasBox4, XmasBoxes, 100, 0
|
| 526 |
+
19058, XmasBox5, XmasBoxes, 100, 0
|
| 527 |
+
19059, XmasOrb1, XmasOrbs, 100, 0
|
| 528 |
+
19060, XmasOrb2, XmasOrbs, 100, 0
|
| 529 |
+
19061, XmasOrb3, XmasOrbs, 100, 0
|
| 530 |
+
19062, XmasOrb4, XmasOrbs, 100, 0
|
| 531 |
+
19063, XmasOrb5, XmasOrbs, 100, 0
|
| 532 |
+
19064, SantaHat1, SantaHats, 100, 2097152
|
| 533 |
+
19065, SantaHat2, SantaHats, 100, 2097152
|
| 534 |
+
19066, SantaHat3, SantaHats, 100, 2097152
|
| 535 |
+
19067, HoodyHat1, HoodyHats, 100, 2097152
|
| 536 |
+
19068, HoodyHat2, HoodyHats, 100, 2097152
|
| 537 |
+
19069, HoodyHat3, HoodyHats, 100, 2097152
|
| 538 |
+
19070, WSDown1, WSSections, 299, 2097156
|
| 539 |
+
19071, WSStraight1, WSSections, 299, 2097156
|
| 540 |
+
19072, WSBend45Deg1, WSSections, 299, 2097156
|
| 541 |
+
19073, WSRocky1, WSSections, 299, 2097156
|
| 542 |
+
19074, Cage20mx20mx10mv2, MatTextures, 250, 4
|
| 543 |
+
19075, Cage5mx5mx3mv2, MatTextures, 250, 4
|
| 544 |
+
19076, XmasTree1, XmasTree1, 200, 2097156
|
| 545 |
+
19077, Hair3, Hair3, 100, 2097152
|
| 546 |
+
19078, TheParrot1, TheParrot, 100, 0
|
| 547 |
+
19079, TheParrot2, TheParrot, 100, 0
|
| 548 |
+
19080, LaserPointer2, LaserPointer2, 100, 4
|
| 549 |
+
19081, LaserPointer3, LaserPointer3, 100, 4
|
| 550 |
+
19082, LaserPointer4, LaserPointer4, 100, 4
|
| 551 |
+
19083, LaserPointer5, LaserPointer5, 100, 4
|
| 552 |
+
19084, LaserPointer6, LaserPointer6, 100, 4
|
| 553 |
+
19085, EyePatch1, EyePatch1, 100, 2097152
|
| 554 |
+
19086, ChainsawDildo1, sexdetail, 100, 2097152
|
| 555 |
+
19087, Rope1, MatRopes, 150, 0
|
| 556 |
+
19088, Rope2, MatRopes, 150, 0
|
| 557 |
+
19089, Rope3, MatRopes, 150, 0
|
| 558 |
+
19090, PomPomBlue, PomPoms, 100, 0
|
| 559 |
+
19091, PomPomRed, PomPoms, 100, 0
|
| 560 |
+
19092, PomPomGreen, PomPoms, 100, 0
|
| 561 |
+
19093, HardHat2, NewHardHats, 100, 2097152
|
| 562 |
+
19094, BurgerShotHat1, wfyburg, 100, 0
|
| 563 |
+
19095, CowboyHat1, CowboyHats, 100, 2097152
|
| 564 |
+
19096, CowboyHat3, CowboyHats, 100, 2097152
|
| 565 |
+
19097, CowboyHat4, CowboyHats, 100, 2097152
|
| 566 |
+
19098, CowboyHat5, CowboyHats, 100, 2097152
|
| 567 |
+
19099, PoliceCap2, PoliceCaps, 100, 2097152
|
| 568 |
+
19100, PoliceCap3, PoliceCaps, 100, 2097152
|
| 569 |
+
19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
|
| 570 |
+
19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
|
| 571 |
+
19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
|
| 572 |
+
19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
|
| 573 |
+
19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
|
| 574 |
+
19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
|
| 575 |
+
19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
|
| 576 |
+
19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
|
| 577 |
+
19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
|
| 578 |
+
19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
|
| 579 |
+
19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
|
| 580 |
+
19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
|
| 581 |
+
19113, SillyHelmet1, SillyHelmets, 100, 2097152
|
| 582 |
+
19114, SillyHelmet2, SillyHelmets, 100, 2097152
|
| 583 |
+
19115, SillyHelmet3, SillyHelmets, 100, 2097152
|
| 584 |
+
19116, PlainHelmet1, PlainHelmets, 100, 2097152
|
| 585 |
+
19117, PlainHelmet2, PlainHelmets, 100, 2097152
|
| 586 |
+
19118, PlainHelmet3, PlainHelmets, 100, 2097152
|
| 587 |
+
19119, PlainHelmet4, PlainHelmets, 100, 2097152
|
| 588 |
+
19120, PlainHelmet5, PlainHelmets, 100, 2097152
|
| 589 |
+
19121, BollardLight1, metal, 200, 2097156
|
| 590 |
+
19122, BollardLight2, metal, 200, 2097156
|
| 591 |
+
19123, BollardLight3, metal, 200, 2097156
|
| 592 |
+
19124, BollardLight4, metal, 200, 2097156
|
| 593 |
+
19125, BollardLight5, metal, 200, 2097156
|
| 594 |
+
19126, BollardLight6, metal, 200, 2097156
|
| 595 |
+
19127, BollardLight7, metal, 200, 2097156
|
| 596 |
+
19128, DanceFloor1, DanceFloors, 250, 0
|
| 597 |
+
19129, DanceFloor2, DanceFloors, 250, 0
|
| 598 |
+
19130, ArrowType1, MatArrows, 120, 0
|
| 599 |
+
19131, ArrowType2, MatArrows, 120, 0
|
| 600 |
+
19132, ArrowType3, MatArrows, 120, 0
|
| 601 |
+
19133, ArrowType4, MatArrows, 120, 0
|
| 602 |
+
19134, ArrowType5, MatArrows, 120, 0
|
| 603 |
+
19135, EnExMarker1, EnExMarkers, 150, 0
|
| 604 |
+
19136, Hair4, smyst2, 100, 0
|
| 605 |
+
19137, CluckinBellHat1, wmybell, 100, 2097152
|
| 606 |
+
19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
|
| 607 |
+
19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
|
| 608 |
+
19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
|
| 609 |
+
19141, SWATHelmet1, swat, 100, 2097152
|
| 610 |
+
19142, SWATArmour1, swat, 100, 2097152
|
| 611 |
+
19143, PinSpotLight1, PinSpotLights, 150, 0
|
| 612 |
+
19144, PinSpotLight2, PinSpotLights, 150, 0
|
| 613 |
+
19145, PinSpotLight3, PinSpotLights, 150, 0
|
| 614 |
+
19146, PinSpotLight4, PinSpotLights, 150, 0
|
| 615 |
+
19147, PinSpotLight5, PinSpotLights, 150, 0
|
| 616 |
+
19148, PinSpotLight6, PinSpotLights, 150, 0
|
| 617 |
+
19149, PinSpotLight7, PinSpotLights, 150, 0
|
| 618 |
+
19150, PinSpotLight8, PinSpotLights, 150, 0
|
| 619 |
+
19151, PinSpotLight9, PinSpotLights, 150, 0
|
| 620 |
+
19152, PinSpotLight10, PinSpotLights, 150, 0
|
| 621 |
+
19153, PinSpotLight11, PinSpotLights, 150, 0
|
| 622 |
+
19154, PinSpotLight12, PinSpotLights, 150, 0
|
| 623 |
+
19155, PinSpotLight13, PinSpotLights, 150, 0
|
| 624 |
+
19156, PinSpotLight14, PinSpotLights, 150, 0
|
| 625 |
+
19157, MetalLightBars1, MetalLightBars, 150, 0
|
| 626 |
+
19158, MetalLightBars2, MetalLightBars, 150, 0
|
| 627 |
+
19159, MirrorBall1, MirrorBall1, 150, 0
|
| 628 |
+
19160, HardHat3, NewHardHats, 100, 2097152
|
| 629 |
+
19161, PoliceHat1, NewPoliceHats, 100, 2097152
|
| 630 |
+
19162, PoliceHat2, NewPoliceHats, 100, 2097152
|
| 631 |
+
19163, GimpMask1, GimpMask1, 100, 0
|
| 632 |
+
# ------------------------------------------------------
|
| 633 |
+
# Objects added in RC5 (143 Objects)
|
| 634 |
+
19164, GTASAMap1, gtamap, 150, 0
|
| 635 |
+
19165, GTASAMap2, gtamap, 150, 0
|
| 636 |
+
19166, GTASAMap3, gtamap, 100, 0
|
| 637 |
+
19167, GTASAMap4, gtamap, 100, 0
|
| 638 |
+
19168, GTASAMap5, gtamap, 100, 0
|
| 639 |
+
19169, GTASAMap6, gtamap, 100, 0
|
| 640 |
+
19170, GTASAMap7, gtamap, 100, 0
|
| 641 |
+
19171, GTASAMap8, gtamap, 100, 0
|
| 642 |
+
19172, SAMPPicture1, SAMPPictures, 100, 0
|
| 643 |
+
19173, SAMPPicture2, SAMPPictures, 100, 0
|
| 644 |
+
19174, SAMPPicture3, SAMPPictures, 100, 0
|
| 645 |
+
19175, SAMPPicture4, SAMPPictures, 100, 0
|
| 646 |
+
19176, LSOffice1Door1, skyscrapelan2, 150, 0
|
| 647 |
+
19177, MapMarkerNew1, MapMarkers, 50, 0
|
| 648 |
+
19178, MapMarkerNew2, MapMarkers, 50, 0
|
| 649 |
+
19179, MapMarkerNew3, MapMarkers, 50, 0
|
| 650 |
+
19180, MapMarkerNew4, MapMarkers, 50, 0
|
| 651 |
+
19181, MapMarkerNew5, MapMarkers, 50, 0
|
| 652 |
+
19182, MapMarkerNew6, MapMarkers, 50, 0
|
| 653 |
+
19183, MapMarkerNew7, MapMarkers, 50, 0
|
| 654 |
+
19184, MapMarkerNew8, MapMarkers, 50, 0
|
| 655 |
+
19185, MapMarkerNew9, MapMarkers, 50, 0
|
| 656 |
+
19186, MapMarkerNew10, MapMarkers, 50, 0
|
| 657 |
+
19187, MapMarkerNew11, MapMarkers, 50, 0
|
| 658 |
+
19188, MapMarkerNew12, MapMarkers, 50, 0
|
| 659 |
+
19189, MapMarkerNew13, MapMarkers, 50, 0
|
| 660 |
+
19190, MapMarkerNew14, MapMarkers, 50, 0
|
| 661 |
+
19191, MapMarkerNew15, MapMarkers, 50, 0
|
| 662 |
+
19192, MapMarkerNew16, MapMarkers, 50, 0
|
| 663 |
+
19193, MapMarkerNew17, MapMarkers, 50, 0
|
| 664 |
+
19194, MapMarkerNew18, MapMarkers, 50, 0
|
| 665 |
+
19195, MapMarkerNew19, MapMarkers, 50, 0
|
| 666 |
+
19196, MapMarkerNew20, MapMarkers, 50, 0
|
| 667 |
+
19197, EnExMarker2, EnExMarkers, 150, 2097220
|
| 668 |
+
19198, EnExMarker3, EnExMarkers, 150, 2097220
|
| 669 |
+
19200, PoliceHelmet1, lapdm1, 100, 2097152
|
| 670 |
+
19201, MapMarker1, MapMarkers, 50, 0
|
| 671 |
+
19202, MapMarker2, MapMarkers, 50, 0
|
| 672 |
+
19203, MapMarker3, MapMarkers, 50, 0
|
| 673 |
+
19204, MapMarker4, MapMarkers, 50, 0
|
| 674 |
+
19205, MapMarker5, MapMarkers, 50, 0
|
| 675 |
+
19206, MapMarker6, MapMarkers, 50, 0
|
| 676 |
+
19207, MapMarker7, MapMarkers, 50, 0
|
| 677 |
+
19208, MapMarker8, MapMarkers, 50, 0
|
| 678 |
+
19209, MapMarker9, MapMarkers, 50, 0
|
| 679 |
+
19210, MapMarker10, MapMarkers, 50, 0
|
| 680 |
+
19211, MapMarker11, MapMarkers, 50, 0
|
| 681 |
+
19212, MapMarker12, MapMarkers, 50, 0
|
| 682 |
+
19213, MapMarker13, MapMarkers, 50, 0
|
| 683 |
+
19214, MapMarker14, MapMarkers, 50, 0
|
| 684 |
+
19215, MapMarker15, MapMarkers, 50, 0
|
| 685 |
+
19216, MapMarker16, MapMarkers, 50, 0
|
| 686 |
+
19217, MapMarker17, MapMarkers, 50, 0
|
| 687 |
+
19218, MapMarker18, MapMarkers, 50, 0
|
| 688 |
+
19219, MapMarker19, MapMarkers, 50, 0
|
| 689 |
+
19220, MapMarker20, MapMarkers, 50, 0
|
| 690 |
+
19221, MapMarker21, MapMarkers, 50, 0
|
| 691 |
+
19222, MapMarker22, MapMarkers, 50, 0
|
| 692 |
+
19223, MapMarker23, MapMarkers, 50, 0
|
| 693 |
+
19224, MapMarker24, MapMarkers, 50, 0
|
| 694 |
+
19225, MapMarker25, MapMarkers, 50, 0
|
| 695 |
+
19226, MapMarker26, MapMarkers, 50, 0
|
| 696 |
+
19227, MapMarker27, MapMarkers, 50, 0
|
| 697 |
+
19228, MapMarker28, MapMarkers, 50, 0
|
| 698 |
+
19229, MapMarker29, MapMarkers, 50, 0
|
| 699 |
+
19230, MapMarker30, MapMarkers, 50, 0
|
| 700 |
+
19231, MapMarker31, MapMarkers, 50, 0
|
| 701 |
+
19232, MapMarker32, MapMarkers, 50, 0
|
| 702 |
+
19233, MapMarker33, MapMarkers, 50, 0
|
| 703 |
+
19234, MapMarker34, MapMarkers, 50, 0
|
| 704 |
+
19235, MapMarker35, MapMarkers, 50, 0
|
| 705 |
+
19236, MapMarker36, MapMarkers, 50, 0
|
| 706 |
+
19237, MapMarker37, MapMarkers, 50, 0
|
| 707 |
+
19238, MapMarker38, MapMarkers, 50, 0
|
| 708 |
+
19239, MapMarker39, MapMarkers, 50, 0
|
| 709 |
+
19240, MapMarker40, MapMarkers, 50, 0
|
| 710 |
+
19241, MapMarker41, MapMarkers, 50, 0
|
| 711 |
+
19242, MapMarker42, MapMarkers, 50, 0
|
| 712 |
+
19243, MapMarker43, MapMarkers, 50, 0
|
| 713 |
+
19244, MapMarker44, MapMarkers, 50, 0
|
| 714 |
+
19245, MapMarker45, MapMarkers, 50, 0
|
| 715 |
+
19246, MapMarker46, MapMarkers, 50, 0
|
| 716 |
+
19247, MapMarker47, MapMarkers, 50, 0
|
| 717 |
+
19248, MapMarker48, MapMarkers, 50, 0
|
| 718 |
+
19249, MapMarker49, MapMarkers, 50, 0
|
| 719 |
+
19250, MapMarker50, MapMarkers, 50, 0
|
| 720 |
+
19251, MapMarker51, MapMarkers, 50, 0
|
| 721 |
+
19252, MapMarker52, MapMarkers, 50, 0
|
| 722 |
+
19253, MapMarker53, MapMarkers, 50, 0
|
| 723 |
+
19254, MapMarker54, MapMarkers, 50, 0
|
| 724 |
+
19255, MapMarker55, MapMarkers, 50, 0
|
| 725 |
+
19256, MapMarker56, MapMarkers, 50, 0
|
| 726 |
+
19257, MapMarker57, MapMarkers, 50, 0
|
| 727 |
+
19258, MapMarker58, MapMarkers, 50, 0
|
| 728 |
+
19259, MapMarker59, MapMarkers, 50, 0
|
| 729 |
+
19260, MapMarker60, MapMarkers, 50, 0
|
| 730 |
+
19261, MapMarker61, MapMarkers, 50, 0
|
| 731 |
+
19262, MapMarker62, MapMarkers, 50, 0
|
| 732 |
+
19263, MapMarker63, MapMarkers, 50, 0
|
| 733 |
+
19264, MapMarker1a, MapMarkers, 50, 0
|
| 734 |
+
19265, MapMarker1b, MapMarkers, 50, 0
|
| 735 |
+
19266, MapMarker31a, MapMarkers, 50, 0
|
| 736 |
+
19267, MapMarker31b, MapMarkers, 50, 0
|
| 737 |
+
19268, MapMarker31c, MapMarkers, 50, 0
|
| 738 |
+
19269, MapMarker31d, MapMarkers, 50, 0
|
| 739 |
+
19270, MapMarkerFire1, MapMarkers, 50, 0
|
| 740 |
+
19271, MapMarkerLight1, MapMarkers, 50, 0
|
| 741 |
+
19272, DMCage3, DMCages, 250, 2097156
|
| 742 |
+
19273, KeypadNonDynamic, keypad, 100, 2097152
|
| 743 |
+
19274, Hair5, wmoice, 100, 2097152
|
| 744 |
+
#19275, SAMPLogo2, SAMPLogos, 100, 0
|
| 745 |
+
#19276, SAMPLogo3, SAMPLogos, 100, 0
|
| 746 |
+
19277, LiftType1, MatLifts, 200, 4
|
| 747 |
+
19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
|
| 748 |
+
19279, LCSmallLight1, MatLights, 120, 0
|
| 749 |
+
19280, CarRoofLight1, MatLights, 120, 0
|
| 750 |
+
19281, PointLight1, MatLights, 120, 4
|
| 751 |
+
19282, PointLight2, MatLights, 120, 4
|
| 752 |
+
19283, PointLight3, MatLights, 120, 4
|
| 753 |
+
19284, PointLight4, MatLights, 120, 4
|
| 754 |
+
19285, PointLight5, MatLights, 120, 4
|
| 755 |
+
19286, PointLight6, MatLights, 120, 4
|
| 756 |
+
19287, PointLight7, MatLights, 120, 4
|
| 757 |
+
19288, PointLight8, MatLights, 120, 4
|
| 758 |
+
19289, PointLight9, MatLights, 120, 4
|
| 759 |
+
19290, PointLight10, MatLights, 120, 4
|
| 760 |
+
19291, PointLight11, MatLights, 120, 4
|
| 761 |
+
19292, PointLight12, MatLights, 120, 4
|
| 762 |
+
19293, PointLight13, MatLights, 120, 4
|
| 763 |
+
19294, PointLight14, MatLights, 120, 4
|
| 764 |
+
19295, PointLight15, MatLights, 120, 4
|
| 765 |
+
19296, PointLight16, MatLights, 120, 4
|
| 766 |
+
19297, PointLight17, MatLights, 120, 4
|
| 767 |
+
19298, PointLight18, MatLights, 120, 4
|
| 768 |
+
19299, PointLightMoon1, MatLights, 170, 4
|
| 769 |
+
19300, blankmodel, MatTextures, 100, 0
|
| 770 |
+
# ------------------------------------------------------
|
| 771 |
+
# Objects added by cessil (Late 2011)
|
| 772 |
+
# -----------------------------------
|
| 773 |
+
# Replacement sfpd interior without cell doors
|
| 774 |
+
19301, mp_sfpd_nocell, mp_policeSF, 100, 0
|
| 775 |
+
# Cell door components that can be used in all PDs
|
| 776 |
+
19302, pd_jail_door01, pd_jail_door01, 299, 2097284
|
| 777 |
+
19303, pd_jail_door02, pd_jail_door02, 299, 2097284
|
| 778 |
+
19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
|
| 779 |
+
# ------------------------------------------------------
|
| 780 |
+
# The three objects below were missing in 0.3z and
|
| 781 |
+
# have been added in SA:MP 0.3.7 by Matite
|
| 782 |
+
# ----------------------------------------
|
| 783 |
+
# This security keypad is the same as ID 2886 except it has
|
| 784 |
+
# a back on it so it can be used as a pickup.
|
| 785 |
+
# It also has no collision.
|
| 786 |
+
19305, sec_keypad2, keypad, 100, 0
|
| 787 |
+
# This flag is the same as object ID 2993 except it is red.
|
| 788 |
+
19306, kmb_goflag2, goflagx2, 100, 0
|
| 789 |
+
# This flag is the same as object ID 2993 except it is blue.
|
| 790 |
+
19307, kmb_goflag3, goflagx2, 100, 0
|
| 791 |
+
# ------------------------------------------------------
|
| 792 |
+
# Taxi signs which can be attached to vehicles
|
| 793 |
+
19308, taxi01, taxi01, 150, 0
|
| 794 |
+
19309, taxi02, taxi02, 150, 0
|
| 795 |
+
19310, taxi03, taxi03, 150, 0
|
| 796 |
+
19311, taxi04, taxi04, 150, 0
|
| 797 |
+
# Area 51 fencing as seperate objects
|
| 798 |
+
19312, a51fencing, a51fencing, 200, 2097156
|
| 799 |
+
19313, a51fensin, a51fencing, 200, 2097156
|
| 800 |
+
# Car bullhorns
|
| 801 |
+
19314, bullhorns01, bullhorns01, 100, 0
|
| 802 |
+
# Deer
|
| 803 |
+
19315, deer01, deer01, 100, 0
|
| 804 |
+
# Ferris wheel cage with no roof
|
| 805 |
+
19316, FerrisCageBit01, FerrisWheel, 200, 0
|
| 806 |
+
# Guitars
|
| 807 |
+
19317, bassguitar01, bassguitar01, 100, 0
|
| 808 |
+
19318, flyingv01, flyingv01, 100, 0
|
| 809 |
+
19319, warlock01, warlock01, 100, 0
|
| 810 |
+
# Pumpkin
|
| 811 |
+
19320, pumpkin01, pumpkin01, 100, 0
|
| 812 |
+
19321, cuntainer, continX, 100, 2097152
|
| 813 |
+
# LS Mall Replacement
|
| 814 |
+
19322, mallb_laW02, mall_law, 200, 0
|
| 815 |
+
19323, lsmall_shop01, lsmall_shops, 200, 0
|
| 816 |
+
# ------------------------------------------------------
|
| 817 |
+
# The object below was missing in 0.3z and
|
| 818 |
+
# has been added in SA:MP 0.3.7 by Matite
|
| 819 |
+
# ---------------------------------------
|
| 820 |
+
# This ATM is the same as object ID 2942 except it is
|
| 821 |
+
# not dynamic and the texture on the back has been
|
| 822 |
+
# fixed.
|
| 823 |
+
19324, kmb_atm1_2, kmb_atmx, 100, 0
|
| 824 |
+
# ------------------------------------------------------
|
| 825 |
+
19325, lsmall_window01, lsmall_shops, 200, 2097220
|
| 826 |
+
19326, 7_11_sign01, 7_11_posters, 100, 0
|
| 827 |
+
19327, 7_11_sign02, 7_11_posters, 100, 0
|
| 828 |
+
19328, 7_11_sign03, 7_11_posters, 100, 0
|
| 829 |
+
19329, 7_11_sign04, 7_11_posters, 100, 0
|
| 830 |
+
# Fireman hats
|
| 831 |
+
19330, fire_hat01, firehats, 100, 0
|
| 832 |
+
19331, fire_hat02, firehats, 100, 0
|
| 833 |
+
# Hot air balloons
|
| 834 |
+
19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
|
| 835 |
+
19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
|
| 836 |
+
19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
|
| 837 |
+
19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
|
| 838 |
+
19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
|
| 839 |
+
19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
|
| 840 |
+
19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
|
| 841 |
+
# Coffin
|
| 842 |
+
19339, coffin01, coffin01, 200, 0
|
| 843 |
+
# concrete slab for SF
|
| 844 |
+
19340, cslab01, carshow_sfse, 200, 0
|
| 845 |
+
# Easter eggs
|
| 846 |
+
19341, easter_egg01, egg_texts, 100, 0
|
| 847 |
+
19342, easter_egg02, egg_texts, 100, 0
|
| 848 |
+
19343, easter_egg03, egg_texts, 100, 0
|
| 849 |
+
19344, easter_egg04, egg_texts, 100, 0
|
| 850 |
+
19345, easter_egg05, egg_texts, 100, 0
|
| 851 |
+
# Hotdog
|
| 852 |
+
19346, hotdog01, hotdog01, 100, 0
|
| 853 |
+
# Made by cessil 03-2012
|
| 854 |
+
19347, badge01, police_things, 100, 0
|
| 855 |
+
19348, cane01, classy, 100, 0
|
| 856 |
+
19349, monocle01, classy, 100, 2097156
|
| 857 |
+
19350, moustache01, classy, 100, 0
|
| 858 |
+
19351, moustache02, classy, 100, 0
|
| 859 |
+
19352, tophat01, classy, 100, 0
|
| 860 |
+
# Textured wall sections
|
| 861 |
+
19353, wall001, all_walls, 100, 0
|
| 862 |
+
19354, wall002, all_walls, 100, 0
|
| 863 |
+
19355, wall003, all_walls, 100, 0
|
| 864 |
+
19356, wall004, all_walls, 100, 0
|
| 865 |
+
19357, wall005, all_walls, 100, 0
|
| 866 |
+
19358, wall006, all_walls, 100, 0
|
| 867 |
+
19359, wall007, all_walls, 100, 0
|
| 868 |
+
19360, wall008, all_walls, 100, 0
|
| 869 |
+
19361, wall009, all_walls, 100, 0
|
| 870 |
+
19362, wall010, all_walls, 100, 0
|
| 871 |
+
19363, wall011, all_walls, 100, 0
|
| 872 |
+
19364, wall012, all_walls, 100, 0
|
| 873 |
+
19365, wall013, all_walls, 100, 0
|
| 874 |
+
19366, wall014, all_walls, 100, 0
|
| 875 |
+
19367, wall015, all_walls, 100, 0
|
| 876 |
+
19368, wall016, all_walls, 100, 0
|
| 877 |
+
19369, wall017, all_walls, 100, 0
|
| 878 |
+
19370, wall018, all_walls, 100, 0
|
| 879 |
+
19371, wall019, all_walls, 100, 0
|
| 880 |
+
19372, wall020, all_walls, 100, 0
|
| 881 |
+
19373, wall021, all_walls, 100, 0
|
| 882 |
+
19374, wall022, all_walls, 100, 0
|
| 883 |
+
19375, wall023, all_walls, 100, 0
|
| 884 |
+
19376, wall024, all_walls, 100, 0
|
| 885 |
+
19377, wall025, all_walls, 100, 0
|
| 886 |
+
19378, wall026, all_walls, 100, 0
|
| 887 |
+
19379, wall027, all_walls, 100, 0
|
| 888 |
+
19380, wall028, all_walls, 100, 0
|
| 889 |
+
19381, wall029, all_walls, 100, 0
|
| 890 |
+
19382, wall030, all_walls, 100, 0
|
| 891 |
+
19383, wall031, all_walls, 100, 0
|
| 892 |
+
19384, wall032, all_walls, 100, 0
|
| 893 |
+
19385, wall033, all_walls, 100, 0
|
| 894 |
+
19386, wall034, all_walls, 100, 0
|
| 895 |
+
19387, wall035, all_walls, 100, 0
|
| 896 |
+
19388, wall036, all_walls, 100, 0
|
| 897 |
+
19389, wall037, all_walls, 100, 0
|
| 898 |
+
19390, wall038, all_walls, 100, 0
|
| 899 |
+
19391, wall039, all_walls, 100, 0
|
| 900 |
+
19392, wall040, all_walls, 100, 0
|
| 901 |
+
19393, wall041, all_walls, 100, 0
|
| 902 |
+
19394, wall042, all_walls, 100, 0
|
| 903 |
+
19395, wall043, all_walls, 100, 0
|
| 904 |
+
19396, wall044, all_walls, 100, 0
|
| 905 |
+
19397, wall045, all_walls, 100, 0
|
| 906 |
+
19398, wall046, all_walls, 100, 0
|
| 907 |
+
19399, wall047, all_walls, 100, 0
|
| 908 |
+
19400, wall048, all_walls, 100, 0
|
| 909 |
+
19401, wall049, all_walls, 100, 0
|
| 910 |
+
19402, wall050, all_walls, 100, 0
|
| 911 |
+
19403, wall051, all_walls, 100, 0
|
| 912 |
+
19404, wall052, all_walls, 100, 0
|
| 913 |
+
19405, wall053, all_walls, 100, 0
|
| 914 |
+
19406, wall054, all_walls, 100, 0
|
| 915 |
+
19407, wall055, all_walls, 100, 0
|
| 916 |
+
19408, wall056, all_walls, 100, 0
|
| 917 |
+
19409, wall057, all_walls, 100, 0
|
| 918 |
+
19410, wall058, all_walls, 100, 0
|
| 919 |
+
19411, wall059, all_walls, 100, 0
|
| 920 |
+
19412, wall060, all_walls, 100, 0
|
| 921 |
+
19413, wall061, all_walls, 100, 0
|
| 922 |
+
19414, wall062, all_walls, 100, 0
|
| 923 |
+
19415, wall063, all_walls, 100, 0
|
| 924 |
+
19416, wall064, all_walls, 100, 0
|
| 925 |
+
19417, wall065, all_walls, 100, 0
|
| 926 |
+
19418, handcuffs01, police_things, 100, 0
|
| 927 |
+
19419, police_lights01, police_things, 100, 0
|
| 928 |
+
19420, police_lights02, police_things, 100, 0
|
| 929 |
+
19421, headphones01, headphones, 100, 0
|
| 930 |
+
19422, headphones02, headphones, 100, 0
|
| 931 |
+
19423, headphones03, headphones, 100, 0
|
| 932 |
+
19424, headphones04, headphones, 100, 0
|
| 933 |
+
19425, speed_bump01, speed_bumps, 100, 0
|
| 934 |
+
19426, wall066, all_walls, 100, 0
|
| 935 |
+
19427, wall067, all_walls, 100, 0
|
| 936 |
+
19428, wall068, all_walls, 100, 0
|
| 937 |
+
19429, wall069, all_walls, 100, 0
|
| 938 |
+
19430, wall070, all_walls, 100, 0
|
| 939 |
+
19431, wall071, all_walls, 100, 0
|
| 940 |
+
19432, wall072, all_walls, 100, 0
|
| 941 |
+
19433, wall073, all_walls, 100, 0
|
| 942 |
+
19434, wall074, all_walls, 100, 0
|
| 943 |
+
19435, wall075, all_walls, 100, 0
|
| 944 |
+
19436, wall076, all_walls, 100, 0
|
| 945 |
+
19437, wall077, all_walls, 100, 0
|
| 946 |
+
19438, wall078, all_walls, 100, 0
|
| 947 |
+
19439, wall079, all_walls, 100, 0
|
| 948 |
+
19440, wall080, all_walls, 100, 0
|
| 949 |
+
19441, wall081, all_walls, 100, 0
|
| 950 |
+
19442, wall082, all_walls, 100, 0
|
| 951 |
+
19443, wall083, all_walls, 100, 0
|
| 952 |
+
19444, wall084, all_walls, 100, 0
|
| 953 |
+
19445, wall085, all_walls, 100, 0
|
| 954 |
+
19446, wall086, all_walls, 100, 0
|
| 955 |
+
19447, wall087, all_walls, 100, 0
|
| 956 |
+
19448, wall088, all_walls, 100, 0
|
| 957 |
+
19449, wall089, all_walls, 100, 0
|
| 958 |
+
19450, wall090, all_walls, 100, 0
|
| 959 |
+
19451, wall091, all_walls, 100, 0
|
| 960 |
+
19452, wall092, all_walls, 100, 0
|
| 961 |
+
19453, wall093, all_walls, 100, 0
|
| 962 |
+
19454, wall094, all_walls, 100, 0
|
| 963 |
+
19455, wall095, all_walls, 100, 0
|
| 964 |
+
19456, wall096, all_walls, 100, 0
|
| 965 |
+
19457, wall097, all_walls, 100, 0
|
| 966 |
+
19458, wall098, all_walls, 100, 0
|
| 967 |
+
19459, wall099, all_walls, 100, 0
|
| 968 |
+
19460, wall100, all_walls, 100, 0
|
| 969 |
+
19461, wall101, all_walls, 100, 0
|
| 970 |
+
19462, wall102, all_walls, 100, 0
|
| 971 |
+
19463, wall103, all_walls, 100, 0
|
| 972 |
+
19464, wall104, all_walls, 100, 0
|
| 973 |
+
19465, wall105, all_walls, 100, 0
|
| 974 |
+
19466, window001, lsmall_shops, 100, 2097220
|
| 975 |
+
19467, vehicle_barrier01, speed_bumps, 100, 0
|
| 976 |
+
19468, bucket01, bucket01, 100, 2097152
|
| 977 |
+
19469, scarf01, classy, 100, 2097152
|
| 978 |
+
19470, forsale01, forsale01, 100, 2097152
|
| 979 |
+
19471, forsale02, forsale01, 100, 2097152
|
| 980 |
+
19472, gasmask01, gasmask01, 100, 0
|
| 981 |
+
19473, grassplant01, grasshouse, 100, 2097156
|
| 982 |
+
19474, pokertable01, kbroul1, 100, 0
|
| 983 |
+
#-----------------------------------------------------------------
|
| 984 |
+
# Blank planes for text signs
|
| 985 |
+
19475, Plane001, signsurf, 299, 2097284
|
| 986 |
+
19476, Plane002, signsurf, 299, 2097284
|
| 987 |
+
19477, Plane003, signsurf, 299, 2097284
|
| 988 |
+
19478, Plane004, signsurf, 299, 2097284
|
| 989 |
+
19479, Plane005, signsurf, 299, 2097284
|
| 990 |
+
19480, Plane006, signsurf, 299, 2097284
|
| 991 |
+
19481, Plane007, signsurf, 299, 2097284
|
| 992 |
+
19482, Plane008, signsurf, 299, 2097284
|
| 993 |
+
19483, Plane009, signsurf, 299, 2097284
|
| 994 |
+
#-----------------------------------------------------------------
|
| 995 |
+
19484, landbit01_01, bakerybit2_sfse, 200, 0
|
| 996 |
+
19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
|
| 997 |
+
#-----------------------------------------------------------------
|
| 998 |
+
# SF Harry Plums Building
|
| 999 |
+
# -----------------------
|
| 1000 |
+
# Updated the object below in 0.3.7 (side doors now open and
|
| 1001 |
+
# interior vertex colour fixes).
|
| 1002 |
+
19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
|
| 1003 |
+
#-----------------------------------------------------------------
|
| 1004 |
+
# Non-coloured hats #1
|
| 1005 |
+
19487, tophat02, noncolored, 200, 0
|
| 1006 |
+
19488, HatBowler6, noncolored, 200, 0
|
| 1007 |
+
#-----------------------------------------------------------------
|
| 1008 |
+
19489, sfhouse1, boxhses_sfsx, 200, 2097280
|
| 1009 |
+
19490, sfhouse1int, all_walls, 200, 128
|
| 1010 |
+
19491, sfhouse2, boxhses_sfsx, 200, 128
|
| 1011 |
+
19492, sfhouse2int, all_walls, 200, 128
|
| 1012 |
+
19493, sfhouse3, boxhses_sfsx, 200, 128
|
| 1013 |
+
19494, sfhouse3int, all_walls, 200, 128
|
| 1014 |
+
19495, sfhouse4, boxhses_sfsx, 200, 2097280
|
| 1015 |
+
19496, sfhouse4int, all_walls, 200, 128
|
| 1016 |
+
19497, lvhouse1, vegashse2, 200, 2097280
|
| 1017 |
+
19498, lvhouse1int, all_walls, 200, 128
|
| 1018 |
+
19499, lvhouse2, vegashse3, 200, 2097280
|
| 1019 |
+
19500, lvhouse2int, all_walls, 200, 128
|
| 1020 |
+
19501, lvhouse3, vegashse6, 200, 2097280
|
| 1021 |
+
19502, lvhouse3int, all_walls, 200, 128
|
| 1022 |
+
19503, lvhouse4, vegashse4, 200, 128
|
| 1023 |
+
19504, lvhouse4int, all_walls, 200, 128
|
| 1024 |
+
19505, lshouse1, ganghouse1_lax, 200, 128
|
| 1025 |
+
19506, lshouse1int, all_walls, 200, 128
|
| 1026 |
+
19507, lshouse2, ganghouse1_lax, 200, 128
|
| 1027 |
+
19508, lshouse2int, all_walls, 200, 128
|
| 1028 |
+
19509, lshouse3, comedhos1_la, 200, 128
|
| 1029 |
+
19510, lshouse3int, all_walls, 200, 128
|
| 1030 |
+
19511, lshouse4, glenphouse_lax, 200, 128
|
| 1031 |
+
19512, lshouse4int, all_walls, 200, 128
|
| 1032 |
+
19513, whitephone, whitephone, 100, 0
|
| 1033 |
+
19514, SWATHgrey, swatgrey, 100, 2097152
|
| 1034 |
+
19515, SWATAgrey, swatgrey, 100, 2097152
|
| 1035 |
+
#-----------------------------------------------------------------
|
| 1036 |
+
# Non-coloured hair #1
|
| 1037 |
+
19516, Hair2_nc, noncolored, 200, 0
|
| 1038 |
+
19517, Hair3_nc, noncolored, 200, 0
|
| 1039 |
+
19518, Hair5_nc, noncolored, 200, 0
|
| 1040 |
+
19519, Hair1_nc, noncolored, 200, 0
|
| 1041 |
+
19520, pilotHat01, pilotPoliceHat, 200, 0
|
| 1042 |
+
19521, policeHat01, pilotPoliceHat, 200, 0
|
| 1043 |
+
#-----------------------------------------------------------------
|
| 1044 |
+
#-----------------------------------------------------------------
|
| 1045 |
+
# Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
|
| 1046 |
+
# ----------------------------------------------------------------
|
| 1047 |
+
# Property Icons
|
| 1048 |
+
# --------------
|
| 1049 |
+
19522, property_red, SAMPIcons, 200, 128
|
| 1050 |
+
19523, property_orange, SAMPIcons, 200, 128
|
| 1051 |
+
19524, property_yellow, SAMPIcons, 200, 128
|
| 1052 |
+
#-----------------------------------------------------------------
|
| 1053 |
+
# Wedding Cake
|
| 1054 |
+
# ------------
|
| 1055 |
+
19525, WeddingCake1, WeddingCake1, 100, 0
|
| 1056 |
+
#-----------------------------------------------------------------
|
| 1057 |
+
# ATM Fixed (previously it was black during the night)
|
| 1058 |
+
# ----------------------------------------------------
|
| 1059 |
+
19526, ATMFixed, CJ_CASINO_prop, 100, 0
|
| 1060 |
+
#-----------------------------------------------------------------
|
| 1061 |
+
# Halloween Stuff
|
| 1062 |
+
# ---------------
|
| 1063 |
+
19527, Cauldron1, Cauldron1, 100, 0
|
| 1064 |
+
19528, WitchesHat1, WitchesHat1, 100, 0
|
| 1065 |
+
#-----------------------------------------------------------------
|
| 1066 |
+
# Modular Island (grass, sand, concrete and roads)
|
| 1067 |
+
# ------------------------------------------------
|
| 1068 |
+
19529, Plane125x125Grass1, beach_sfs, 599, 2097152
|
| 1069 |
+
19530, Plane125x125Sand1, beach_sfs, 599, 2097152
|
| 1070 |
+
19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
|
| 1071 |
+
19532, 15x125Road1, cs_ebridge, 599, 2097152
|
| 1072 |
+
19533, 15x62_5Road1, cs_ebridge, 599, 2097152
|
| 1073 |
+
19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
|
| 1074 |
+
19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
|
| 1075 |
+
19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
|
| 1076 |
+
19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
|
| 1077 |
+
19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
|
| 1078 |
+
19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
|
| 1079 |
+
19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
|
| 1080 |
+
19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
|
| 1081 |
+
19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
|
| 1082 |
+
19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
|
| 1083 |
+
19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
|
| 1084 |
+
19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
|
| 1085 |
+
19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
|
| 1086 |
+
19547, Hill125x125Grass1, beach_sfs, 599, 2097152
|
| 1087 |
+
19548, Hill125x125Sand1, beach_sfs, 599, 2097152
|
| 1088 |
+
19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
|
| 1089 |
+
# The three planes below are the same as the other
|
| 1090 |
+
# 125x125 planes above except they have some random
|
| 1091 |
+
# lighter areas visible during the night.
|
| 1092 |
+
19550, Plane125x125Grass2, beach_sfs, 599, 2097152
|
| 1093 |
+
19551, Plane125x125Sand2, beach_sfs, 599, 2097152
|
| 1094 |
+
19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
|
| 1095 |
+
#-----------------------------------------------------------------
|
| 1096 |
+
# Extracted from Skins (hats, mask, boxing gloves and backpack)
|
| 1097 |
+
# -------------------------------------------------------------
|
| 1098 |
+
19553, StrawHat1, CWMOFR, 100, 2097152
|
| 1099 |
+
19554, Beanie1, ogloc, 100, 2097152
|
| 1100 |
+
19555, BoxingGloveL, vbmybox, 100, 2097152
|
| 1101 |
+
19556, BoxingGloveR, vbmybox, 100, 2097152
|
| 1102 |
+
19557, SexyMask1, wfysex, 100, 2097152
|
| 1103 |
+
19558, PizzaHat1, wmypizz, 100, 2097152
|
| 1104 |
+
19559, HikerBackpack1, wmybp, 100, 2097152
|
| 1105 |
+
#-----------------------------------------------------------------
|
| 1106 |
+
# Extracted from Supermarket Items
|
| 1107 |
+
# --------------------------------
|
| 1108 |
+
19560, MeatTray1, MeatTray1, 100, 0
|
| 1109 |
+
19561, CerealBox1, cj_ss_1, 100, 0
|
| 1110 |
+
19562, CerealBox2, cj_ss_1, 100, 0
|
| 1111 |
+
19563, JuiceBox1, cj_ss_1, 100, 0
|
| 1112 |
+
19564, JuiceBox2, cj_ss_1, 100, 0
|
| 1113 |
+
19565, IceCreamBarsBox1, cj_ss_4, 100, 0
|
| 1114 |
+
19566, FishFingersBox1, cj_ss_4, 100, 0
|
| 1115 |
+
19567, IcecreamContainer1, cj_ss_4, 100, 0
|
| 1116 |
+
19568, IcecreamContainer2, cj_ss_4, 100, 0
|
| 1117 |
+
19569, MilkCarton1, cj_ss_2, 100, 0
|
| 1118 |
+
19570, MilkBottle1, cj_ss_2, 100, 0
|
| 1119 |
+
19571, PizzaBox1, cj_ss_2, 100, 0
|
| 1120 |
+
19572, PisshBox1, cj_ss_1, 100, 0
|
| 1121 |
+
19573, BriquettesBag1, cj_ss_1, 100, 0
|
| 1122 |
+
#-----------------------------------------------------------------
|
| 1123 |
+
# Fruit
|
| 1124 |
+
# -----
|
| 1125 |
+
19574, Orange1, SAMPFruits, 100, 0
|
| 1126 |
+
19575, Apple1, SAMPFruits, 100, 0
|
| 1127 |
+
19576, Apple2, SAMPFruits, 100, 0
|
| 1128 |
+
19577, Tomato1, SAMPFruits, 100, 0
|
| 1129 |
+
19578, Banana1, SAMPFruits, 100, 0
|
| 1130 |
+
#-----------------------------------------------------------------
|
| 1131 |
+
# Loaf of Bread
|
| 1132 |
+
# -------------
|
| 1133 |
+
19579, BreadLoaf1, BreadLoaf1, 100, 0
|
| 1134 |
+
#-----------------------------------------------------------------
|
| 1135 |
+
# Extracted Pepperoni Pizza
|
| 1136 |
+
# -------------------------
|
| 1137 |
+
19580, Pizza1, cj_ff_acc1, 100, 0
|
| 1138 |
+
#-----------------------------------------------------------------
|
| 1139 |
+
# Extracted from Marco's Bistro Kitchen
|
| 1140 |
+
# -------------------------------------
|
| 1141 |
+
19581, MarcosFryingPan1, lee_kitch, 100, 0
|
| 1142 |
+
19582, MarcosSteak1, lee_kitch, 100, 0
|
| 1143 |
+
19583, MarcosKnife1, lee_kitch, 100, 0
|
| 1144 |
+
19584, MarcosSaucepan1, lee_kitch, 100, 0
|
| 1145 |
+
19585, MarcosPan1, lee_kitch, 100, 0
|
| 1146 |
+
19586, MarcosSpatula1, lee_kitch, 100, 4
|
| 1147 |
+
#-----------------------------------------------------------------
|
| 1148 |
+
# Extracted from a Stack of Plastic Trays and Edited
|
| 1149 |
+
# --------------------------------------------------
|
| 1150 |
+
19587, PlasticTray1, labins01_la, 100, 2097156
|
| 1151 |
+
#-----------------------------------------------------------------
|
| 1152 |
+
# Wooden Foot Bridge
|
| 1153 |
+
# ------------------
|
| 1154 |
+
19588, FootBridge1, FootBridge1, 299, 0
|
| 1155 |
+
#-----------------------------------------------------------------
|
| 1156 |
+
# Extracted and Edited Rubbish Skip
|
| 1157 |
+
# ---------------------------------
|
| 1158 |
+
19589, RubbishSkipEmpty1, break_s_bins, 100, 0
|
| 1159 |
+
#-----------------------------------------------------------------
|
| 1160 |
+
# Extracted from Woozie's Apartment
|
| 1161 |
+
# ---------------------------------
|
| 1162 |
+
19590, WooziesSword1, ab_wooziec, 100, 0
|
| 1163 |
+
19591, WooziesHandFan1, ab_wooziec, 100, 2097152
|
| 1164 |
+
#-----------------------------------------------------------------
|
| 1165 |
+
# Extracted from a Stack of Baskets and Edited
|
| 1166 |
+
# --------------------------------------------
|
| 1167 |
+
19592, ShopBasket1, temp_shop, 100, 2097152
|
| 1168 |
+
#-----------------------------------------------------------------
|
| 1169 |
+
# SF ZomboTech Building and Lab
|
| 1170 |
+
# -----------------------------
|
| 1171 |
+
# These objects can be used to replace the ZomboTech building in SF.
|
| 1172 |
+
# The filterscript called sf_zombotech can be used to remove the
|
| 1173 |
+
# existing GTASA map objects, replace the building, add the new lab
|
| 1174 |
+
# building below the ground and add an elevator.
|
| 1175 |
+
19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
|
| 1176 |
+
19594, ZomboTechLab1, ZomboTechLab1, 299, 0
|
| 1177 |
+
#-----------------------------------------------------------------
|
| 1178 |
+
# LS Apartments
|
| 1179 |
+
# -------------
|
| 1180 |
+
# This object can be used to replace a block of apartments in LS.
|
| 1181 |
+
# The filterscript called ls_apartments1 can be used to remove the
|
| 1182 |
+
# existing GTASA map objects, replace the building and add an
|
| 1183 |
+
# elevator.
|
| 1184 |
+
# There is also a matching car park object (ID:19798).
|
| 1185 |
+
19595, LSAppartments1, LSAppartments1, 299, 2097156
|
| 1186 |
+
#-----------------------------------------------------------------
|
| 1187 |
+
# LS BeachSide
|
| 1188 |
+
# ------------
|
| 1189 |
+
# These objects can be used to replace a block of apartments on the
|
| 1190 |
+
# beach in LS. The filterscript called ls_beachside can be used to
|
| 1191 |
+
# add an elevator.
|
| 1192 |
+
# note: 19596 has been moved to model ID 6391 to replace the existing building
|
| 1193 |
+
# 19596, LSBeachSide, LSBeachSide, 299, 2097156
|
| 1194 |
+
19597, LSBeachSideInsides, LSBeachSide, 125, 0
|
| 1195 |
+
#-----------------------------------------------------------------
|
| 1196 |
+
# SF Building 1
|
| 1197 |
+
# -------------
|
| 1198 |
+
# These objects can be used to replace a building near the hospital
|
| 1199 |
+
# in SF. The filterscript called sf_building1 can be used to remove
|
| 1200 |
+
# the existing GTASA map objects and replace the building.
|
| 1201 |
+
19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
|
| 1202 |
+
19599, SFBuilding1Inside, SFBuilding1, 125, 0
|
| 1203 |
+
19600, SFBuilding1Land, SFBuilding1, 299, 0
|
| 1204 |
+
#-----------------------------------------------------------------
|
| 1205 |
+
# Snow Plow
|
| 1206 |
+
# ---------
|
| 1207 |
+
# Attach to the front of the Barracks vehicle for best results.
|
| 1208 |
+
19601, SnowPlow1, SnowPlow1, 150, 0
|
| 1209 |
+
#-----------------------------------------------------------------
|
| 1210 |
+
# Landmine Edited
|
| 1211 |
+
# ---------------
|
| 1212 |
+
# Removed the red light at night and dynamic property.
|
| 1213 |
+
19602, Landmine1, mine, 150, 0
|
| 1214 |
+
#-----------------------------------------------------------------
|
| 1215 |
+
# Water Plane
|
| 1216 |
+
# -----------
|
| 1217 |
+
# A 5m by 5m plane with semi-transparent water texture.
|
| 1218 |
+
19603, WaterPlane1, ballyswater, 150, 2097156
|
| 1219 |
+
# A 5m x 10m plane with semi transparent and animated water texture.
|
| 1220 |
+
19604, WaterPlane2, ballyswater, 150, 2097156
|
| 1221 |
+
#-----------------------------------------------------------------
|
| 1222 |
+
# Different Coloured EnEx Markers
|
| 1223 |
+
# -------------------------------
|
| 1224 |
+
# Red, Green and Blue.
|
| 1225 |
+
19605, EnExMarker4-2, EnExMarkers, 150, 68
|
| 1226 |
+
19606, EnExMarker4-3, EnExMarkers, 150, 68
|
| 1227 |
+
19607, EnExMarker4-4, EnExMarkers, 150, 68
|
| 1228 |
+
#-----------------------------------------------------------------
|
| 1229 |
+
# Stage and Music Equipment
|
| 1230 |
+
# -------------------------
|
| 1231 |
+
19608, WoodenStage1, WoodenStage1, 299, 0
|
| 1232 |
+
19609, DrumKit1, dr_gsstudio, 100, 2097156
|
| 1233 |
+
19610, Microphone1, Microphone1, 100, 0
|
| 1234 |
+
19611, MicrophoneStand1, Microphone1, 100, 2097156
|
| 1235 |
+
19612, GuitarAmp1, dr_gsstudio, 100, 0
|
| 1236 |
+
19613, GuitarAmp2, dr_gsstudio, 100, 0
|
| 1237 |
+
19614, GuitarAmp3, dr_gsstudio, 100, 0
|
| 1238 |
+
19615, GuitarAmp4, dr_gsstudio, 100, 0
|
| 1239 |
+
19616, GuitarAmp5, dr_gsstudio, 100, 0
|
| 1240 |
+
19617, GoldRecord1, dr_gsstudio, 100, 0
|
| 1241 |
+
#-----------------------------------------------------------------
|
| 1242 |
+
# Safe with Seperate Door
|
| 1243 |
+
# -----------------------
|
| 1244 |
+
# You can use the MoveObject() function to make the safe door
|
| 1245 |
+
# open and close. The safe_animated filterscript shows you an
|
| 1246 |
+
# example of how to do it.
|
| 1247 |
+
19618, Safe1, kbmiscfrn2, 100, 0
|
| 1248 |
+
19619, SafeDoor1, kbmiscfrn2, 100, 0
|
| 1249 |
+
#-----------------------------------------------------------------
|
| 1250 |
+
# New Police Light Bar Model
|
| 1251 |
+
# --------------------------
|
| 1252 |
+
# Uses UV animation so it works during the day too.
|
| 1253 |
+
19620, LightBar1, LightBar1, 200, 0
|
| 1254 |
+
#-----------------------------------------------------------------
|
| 1255 |
+
# Extracted from Cutscene IMG and Edited
|
| 1256 |
+
# --------------------------------------
|
| 1257 |
+
19621, OilCan1, OilCan1, 100, 0
|
| 1258 |
+
19622, Broom1, Broom1, 100, 0
|
| 1259 |
+
19623, Camera1, Camera1, 100, 0
|
| 1260 |
+
19624, Case1, Case1, 100, 0
|
| 1261 |
+
19625, Ciggy1, Ciggy1, 50, 0
|
| 1262 |
+
19626, Spade1, Spade1, 100, 0
|
| 1263 |
+
19627, Wrench1, Wrench1, 100, 0
|
| 1264 |
+
#-----------------------------------------------------------------
|
| 1265 |
+
# Modular Road Banked Corners
|
| 1266 |
+
# ---------------------------
|
| 1267 |
+
19628, MRoadBend90Banked1, cs_ebridge, 250, 5
|
| 1268 |
+
19629, MRoadBend90Banked2, cs_ebridge, 250, 5
|
| 1269 |
+
#-----------------------------------------------------------------
|
| 1270 |
+
# 3D Fish (Bream)
|
| 1271 |
+
# ---------------
|
| 1272 |
+
19630, Fish1, Fish1SAMP, 100, 4
|
| 1273 |
+
#-----------------------------------------------------------------
|
| 1274 |
+
# Sledge Hammer
|
| 1275 |
+
# -------------
|
| 1276 |
+
19631, SledgeHammer1, SledgeHammer1, 100, 0
|
| 1277 |
+
#-----------------------------------------------------------------
|
| 1278 |
+
# Burning Logs
|
| 1279 |
+
# ------------
|
| 1280 |
+
19632, FireWood1, FireWood1, 100, 0
|
| 1281 |
+
#-----------------------------------------------------------------
|
| 1282 |
+
# 360 Degree Ramps
|
| 1283 |
+
# ----------------
|
| 1284 |
+
19633, Ramp360Degree1, landjump, 200, 0
|
| 1285 |
+
19634, Ramp360Degree2, landjump, 299, 0
|
| 1286 |
+
19635, Ramp360Degree3, landjump, 299, 0
|
| 1287 |
+
#-----------------------------------------------------------------
|
| 1288 |
+
# Fruit Crates
|
| 1289 |
+
# ------------
|
| 1290 |
+
# For transporting on a truck or adding to the shop shelf below.
|
| 1291 |
+
19636, RedApplesCrate1, FruitCrates1, 100, 2097156
|
| 1292 |
+
19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
|
| 1293 |
+
19638, OrangesCrate1, FruitCrates1, 100, 2097156
|
| 1294 |
+
19639, EmptyCrate1, FruitCrates1, 100, 0
|
| 1295 |
+
#-----------------------------------------------------------------
|
| 1296 |
+
# Empty Shop Shelf
|
| 1297 |
+
# ----------------
|
| 1298 |
+
# Stock it with your preferred items. Three fruit crates will fit
|
| 1299 |
+
# side by side on the bottom shelf.
|
| 1300 |
+
19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
|
| 1301 |
+
#-----------------------------------------------------------------
|
| 1302 |
+
# Wooden Fence Section
|
| 1303 |
+
# --------------------
|
| 1304 |
+
19641, FenceSection1, FenceSection1, 250, 4
|
| 1305 |
+
#-----------------------------------------------------------------
|
| 1306 |
+
# Half Tube Objects
|
| 1307 |
+
# -----------------
|
| 1308 |
+
# The MatTubes TXD file contains different coloured textures
|
| 1309 |
+
# (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
|
| 1310 |
+
# that can be used to re-colour the tubes below by using the
|
| 1311 |
+
# SetObjectMaterial or SetPlayerObjectMaterial functions.
|
| 1312 |
+
# Re-colouring the tubes this way preserves the shading (the
|
| 1313 |
+
# vertex colours and vertex illumination).
|
| 1314 |
+
#
|
| 1315 |
+
# The tubes are available in three sizes... normal (100%),
|
| 1316 |
+
# medium (50%) and small (25%).
|
| 1317 |
+
# ------------------------------------------
|
| 1318 |
+
# The tubes in this section are normal size:
|
| 1319 |
+
19642, TubeSeg10m1, MatTubes, 299, 0
|
| 1320 |
+
19643, TubeSeg10m2a, MatTubes, 299, 0
|
| 1321 |
+
19644, TubeSeg10m2b, MatTubes, 299, 0
|
| 1322 |
+
19645, TubeSeg25m1, MatTubes, 299, 0
|
| 1323 |
+
19646, TubeHalf10m1, MatTubes, 299, 0
|
| 1324 |
+
19647, TubeHalf10mJoin1a, MatTubes, 299, 0
|
| 1325 |
+
19648, TubeHalf10mJoin1b, MatTubes, 299, 0
|
| 1326 |
+
19649, TubeHalf50m1, MatTubes, 299, 0
|
| 1327 |
+
19650, TubeFlat25x25m1, MatTubes, 299, 0
|
| 1328 |
+
19651, TubeHalfSpiral1a, MatTubes, 299, 0
|
| 1329 |
+
19652, TubeHalfSpiral1b, MatTubes, 299, 0
|
| 1330 |
+
19653, TubeHalfSpiral2a, MatTubes, 299, 0
|
| 1331 |
+
19654, TubeHalfSpiral2b, MatTubes, 299, 0
|
| 1332 |
+
19655, TubeHalfSpiral3a, MatTubes, 299, 0
|
| 1333 |
+
19656, TubeHalfSpiral3b, MatTubes, 299, 0
|
| 1334 |
+
19657, TubeHalfSpiral4a, MatTubes, 299, 0
|
| 1335 |
+
19658, TubeHalfSpiral4b, MatTubes, 299, 0
|
| 1336 |
+
19659, TubeHalf180Bend1a, MatTubes, 299, 0
|
| 1337 |
+
19660, TubeHalf180Bend1b, MatTubes, 299, 0
|
| 1338 |
+
19661, TubeHalf90Bend1a, MatTubes, 299, 0
|
| 1339 |
+
19662, TubeHalf90Bend1b, MatTubes, 299, 0
|
| 1340 |
+
19663, TubeHalf50mDip1, MatTubes, 299, 0
|
| 1341 |
+
19664, TubeHalf50mBump1, MatTubes, 299, 0
|
| 1342 |
+
19665, TubeHalfLoop1a, MatTubes, 299, 0
|
| 1343 |
+
19666, TubeHalfLoop1b, MatTubes, 299, 0
|
| 1344 |
+
19667, TubeHalfLoop2a, MatTubes, 299, 0
|
| 1345 |
+
19668, TubeHalfLoop2b, MatTubes, 299, 0
|
| 1346 |
+
19669, TubeHalfBowl1, MatTubes, 299, 0
|
| 1347 |
+
19670, TubeSupport1, dynsigns, 299, 0
|
| 1348 |
+
19671, TubeSupport2, dynsigns, 299, 0
|
| 1349 |
+
19672, TubeHalfLight1, dynsigns, 299, 0
|
| 1350 |
+
19673, TubeHalf5Bend1a, MatTubes, 299, 0
|
| 1351 |
+
19674, TubeHalf5Bend1b, MatTubes, 299, 0
|
| 1352 |
+
19675, TubeHalf5Bend2a, MatTubes, 299, 0
|
| 1353 |
+
19676, TubeHalf5Bend2b, MatTubes, 299, 0
|
| 1354 |
+
19677, TubeHalfTwist1a, MatTubes, 299, 0
|
| 1355 |
+
19678, TubeHalfTwist1b, MatTubes, 299, 0
|
| 1356 |
+
19679, TubeHalfTwist2a, MatTubes, 299, 0
|
| 1357 |
+
19680, TubeHalfTwist2b, MatTubes, 299, 0
|
| 1358 |
+
19681, TubeHalf45Bend1a, MatTubes, 299, 0
|
| 1359 |
+
19682, TubeHalf45Bend1b, MatTubes, 299, 0
|
| 1360 |
+
19683, TubeHalf15Bend1a, MatTubes, 299, 0
|
| 1361 |
+
19684, TubeHalf15Bend1b, MatTubes, 299, 0
|
| 1362 |
+
19685, TubeHalf15Bend2a, MatTubes, 299, 0
|
| 1363 |
+
19686, TubeHalf15Bend2b, MatTubes, 299, 0
|
| 1364 |
+
19687, TubeHalf25m1, MatTubes, 299, 0
|
| 1365 |
+
19688, TubeHalf45Bend3, MatTubes, 299, 0
|
| 1366 |
+
19689, TubeHalf45Bend4, MatTubes, 299, 0
|
| 1367 |
+
# ------------------------------------------
|
| 1368 |
+
# The tubes in this section join normal
|
| 1369 |
+
# tubes (above) to medium tubes (below):
|
| 1370 |
+
19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
|
| 1371 |
+
19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
|
| 1372 |
+
# ------------------------------------------
|
| 1373 |
+
# The tubes in this section are medium size:
|
| 1374 |
+
19692, MTubeSeg5m1, MatTubes, 299, 0
|
| 1375 |
+
19693, MTubeSeg5m2a, MatTubes, 299, 0
|
| 1376 |
+
19694, MTubeSeg5m2b, MatTubes, 299, 0
|
| 1377 |
+
19695, MTubeSeg12_5m1, MatTubes, 299, 0
|
| 1378 |
+
19696, MTubeHalf10m1, MatTubes, 299, 0
|
| 1379 |
+
19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
|
| 1380 |
+
19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
|
| 1381 |
+
19699, MTubeHalf25m1, MatTubes, 299, 0
|
| 1382 |
+
19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
|
| 1383 |
+
19701, MTubeHalfSpiral1a, MatTubes, 299, 0
|
| 1384 |
+
19702, MTubeHalfSpiral1b, MatTubes, 299, 0
|
| 1385 |
+
19703, MTubeHalfSpiral2a, MatTubes, 299, 0
|
| 1386 |
+
19704, MTubeHalfSpiral2b, MatTubes, 299, 0
|
| 1387 |
+
19705, MTubeHalfSpiral3a, MatTubes, 299, 0
|
| 1388 |
+
19706, MTubeHalfSpiral3b, MatTubes, 299, 0
|
| 1389 |
+
19707, MTubeHalfSpiral4a, MatTubes, 299, 0
|
| 1390 |
+
19708, MTubeHalfSpiral4b, MatTubes, 299, 0
|
| 1391 |
+
19709, MTubeHalf180Bend1a, MatTubes, 299, 0
|
| 1392 |
+
19710, MTubeHalf180Bend1b, MatTubes, 299, 0
|
| 1393 |
+
19711, MTubeHalf90Bend1a, MatTubes, 299, 0
|
| 1394 |
+
19712, MTubeHalf90Bend1b, MatTubes, 299, 0
|
| 1395 |
+
19713, MTubeHalf25mDip1, MatTubes, 299, 0
|
| 1396 |
+
19714, MTubeHalf25mBump1, MatTubes, 299, 0
|
| 1397 |
+
19715, MTubeHalfBowl1, MatTubes, 299, 0
|
| 1398 |
+
19716, MTubeSupport1, dynsigns, 299, 0
|
| 1399 |
+
19717, MTubeSupport2, dynsigns, 299, 0
|
| 1400 |
+
19718, MTubeHalfLight1, dynsigns, 299, 0
|
| 1401 |
+
19719, MTubeHalf5Bend1a, MatTubes, 299, 0
|
| 1402 |
+
19720, MTubeHalf5Bend1b, MatTubes, 299, 0
|
| 1403 |
+
19721, MTubeHalf5Bend2a, MatTubes, 299, 0
|
| 1404 |
+
19722, MTubeHalf5Bend2b, MatTubes, 299, 0
|
| 1405 |
+
19723, MTubeHalf45Bend1a, MatTubes, 299, 0
|
| 1406 |
+
19724, MTubeHalf45Bend1b, MatTubes, 299, 0
|
| 1407 |
+
19725, MTubeHalf15Bend1a, MatTubes, 299, 0
|
| 1408 |
+
19726, MTubeHalf15Bend1b, MatTubes, 299, 0
|
| 1409 |
+
19727, MTubeHalf15Bend2a, MatTubes, 299, 0
|
| 1410 |
+
19728, MTubeHalf15Bend2b, MatTubes, 299, 0
|
| 1411 |
+
19729, MTubeHalf45Bend3, MatTubes, 299, 0
|
| 1412 |
+
19730, MTubeHalf45Bend4, MatTubes, 299, 0
|
| 1413 |
+
# ------------------------------------------
|
| 1414 |
+
# The tubes in this section join medium
|
| 1415 |
+
# tubes (above) to small tubes (below):
|
| 1416 |
+
19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
|
| 1417 |
+
19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
|
| 1418 |
+
# ------------------------------------------
|
| 1419 |
+
# The tubes in this section are small size:
|
| 1420 |
+
19733, STubeSeg5m1, MatTubes, 299, 0
|
| 1421 |
+
19734, STubeSeg5m2a, MatTubes, 299, 0
|
| 1422 |
+
19735, STubeSeg5m2b, MatTubes, 299, 0
|
| 1423 |
+
19736, STubeSeg6_25m1, MatTubes, 299, 0
|
| 1424 |
+
19737, STubeHalf10m1, MatTubes, 299, 0
|
| 1425 |
+
19738, STubeHalf5mJoin1a, MatTubes, 299, 0
|
| 1426 |
+
19739, STubeHalf5mJoin1b, MatTubes, 299, 0
|
| 1427 |
+
19740, STubeHalf12_5m1, MatTubes, 299, 0
|
| 1428 |
+
19741, STubeFlat6_25m1, MatTubes, 299, 0
|
| 1429 |
+
19742, STubeHalfSpiral1a, MatTubes, 299, 0
|
| 1430 |
+
19743, STubeHalfSpiral1b, MatTubes, 299, 0
|
| 1431 |
+
19744, STubeHalfSpiral2a, MatTubes, 299, 0
|
| 1432 |
+
19745, STubeHalfSpiral2b, MatTubes, 299, 0
|
| 1433 |
+
19746, STubeHalfSpiral3a, MatTubes, 299, 0
|
| 1434 |
+
19747, STubeHalfSpiral3b, MatTubes, 299, 0
|
| 1435 |
+
19748, STubeHalfSpiral4a, MatTubes, 299, 0
|
| 1436 |
+
19749, STubeHalfSpiral4b, MatTubes, 299, 0
|
| 1437 |
+
19750, STubeHalf180Bend1a, MatTubes, 299, 0
|
| 1438 |
+
19751, STubeHalf180Bend1b, MatTubes, 299, 0
|
| 1439 |
+
19752, STubeHalf90Bend1a, MatTubes, 299, 0
|
| 1440 |
+
19753, STubeHalf90Bend1b, MatTubes, 299, 0
|
| 1441 |
+
19754, STubeHalf12_5mDip1, MatTubes, 299, 0
|
| 1442 |
+
19755, STubeHalf12_5mBump1, MatTubes, 299, 0
|
| 1443 |
+
19756, STubeHalfBowl1, MatTubes, 299, 0
|
| 1444 |
+
19757, STubeSupport1, dynsigns, 299, 0
|
| 1445 |
+
19758, STubeSupport2, dynsigns, 299, 0
|
| 1446 |
+
19759, STubeHalfLight1, dynsigns, 299, 0
|
| 1447 |
+
19760, STubeHalf5Bend1a, MatTubes, 299, 0
|
| 1448 |
+
19761, STubeHalf5Bend1b, MatTubes, 299, 0
|
| 1449 |
+
19762, STubeHalf5Bend2a, MatTubes, 299, 0
|
| 1450 |
+
19763, STubeHalf5Bend2b, MatTubes, 299, 0
|
| 1451 |
+
19764, STubeHalf45Bend1a, MatTubes, 299, 0
|
| 1452 |
+
19765, STubeHalf45Bend1b, MatTubes, 299, 0
|
| 1453 |
+
19766, STubeHalf15Bend1a, MatTubes, 299, 0
|
| 1454 |
+
19767, STubeHalf15Bend1b, MatTubes, 299, 0
|
| 1455 |
+
19768, STubeHalf15Bend2a, MatTubes, 299, 0
|
| 1456 |
+
19769, STubeHalf15Bend2b, MatTubes, 299, 0
|
| 1457 |
+
19770, STubeHalf45Bend3, MatTubes, 299, 0
|
| 1458 |
+
19771, STubeHalf45Bend4, MatTubes, 299, 0
|
| 1459 |
+
#-----------------------------------------------------------------
|
| 1460 |
+
# Crushed Car Cube
|
| 1461 |
+
# ----------------
|
| 1462 |
+
19772, CrushedCarCube1, CrushedCarCube1, 100, 0
|
| 1463 |
+
# ----------------------------------------------------------------
|
| 1464 |
+
# Police and FBI Stuff
|
| 1465 |
+
# --------------------
|
| 1466 |
+
19773, GunHolster1, MatCopStuff, 100, 0
|
| 1467 |
+
19774, PoliceBadge2, MatCopStuff, 100, 2097152
|
| 1468 |
+
19775, PoliceBadge3, MatCopStuff, 100, 2097152
|
| 1469 |
+
19776, FBIIDCard1, MatCopStuff, 100, 2097152
|
| 1470 |
+
19777, FBILogo1, MatCopStuff, 100, 2097156
|
| 1471 |
+
19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
|
| 1472 |
+
19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
|
| 1473 |
+
19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
|
| 1474 |
+
19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
|
| 1475 |
+
19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
|
| 1476 |
+
19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
|
| 1477 |
+
19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
|
| 1478 |
+
19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
|
| 1479 |
+
# ----------------------------------------------------------------
|
| 1480 |
+
# LCD TVs
|
| 1481 |
+
# -------
|
| 1482 |
+
# Material index 1 is the LCD screen... it can be used to put
|
| 1483 |
+
# any picture from a TXD file on the screen.
|
| 1484 |
+
19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
|
| 1485 |
+
19787, LCDTV1, SAMPLCDTVs1, 100, 0
|
| 1486 |
+
#-----------------------------------------------------------------
|
| 1487 |
+
#-----------------------------------------------------------------
|
| 1488 |
+
# Objects Added by Matite in SA:MP 0.3.7 RC2
|
| 1489 |
+
# ------------------------------------------
|
| 1490 |
+
# Modular Island Road Corner
|
| 1491 |
+
# --------------------------
|
| 1492 |
+
# This road corner is designed to work with the other modular
|
| 1493 |
+
# island road objects above (IDs:19529 to 19552).
|
| 1494 |
+
19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
|
| 1495 |
+
# ----------------------------------------------------------------
|
| 1496 |
+
# Cubes
|
| 1497 |
+
# -----
|
| 1498 |
+
# The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
|
| 1499 |
+
# and 10mx10m cubes have faces inside so a player can be within
|
| 1500 |
+
# them.
|
| 1501 |
+
19789, Cube1mx1m, cs_ebridge, 150, 0
|
| 1502 |
+
19790, Cube5mx5m, cs_ebridge, 299, 0
|
| 1503 |
+
19791, Cube10mx10m, cs_ebridge, 299, 0
|
| 1504 |
+
# ----------------------------------------------------------------
|
| 1505 |
+
# Normal Sized Keycard
|
| 1506 |
+
# --------------------
|
| 1507 |
+
19792, SAMPKeycard1, SAMPKeycard1, 50, 0
|
| 1508 |
+
#-----------------------------------------------------------------
|
| 1509 |
+
# Fire Wood Log
|
| 1510 |
+
# -------------
|
| 1511 |
+
19793, FireWoodLog1, FireWood1, 100, 0
|
| 1512 |
+
#-----------------------------------------------------------------
|
| 1513 |
+
# LS Prison Walls and Gates
|
| 1514 |
+
# -------------------------
|
| 1515 |
+
# These objects are designed to replace the walls and gates at
|
| 1516 |
+
# the LS Prison so you can add your own working gates. Use the
|
| 1517 |
+
# new filterscript called ls_prisonwalls to see an example.
|
| 1518 |
+
19794, LSPrisonWalls1, civic04_lan, 299, 128
|
| 1519 |
+
19795, LSPrisonGateEast, civic04_lan, 299, 128
|
| 1520 |
+
19796, LSPrisonGateSouth, civic04_lan, 299, 128
|
| 1521 |
+
#-----------------------------------------------------------------
|
| 1522 |
+
# Police Visor Strobe
|
| 1523 |
+
# -------------------
|
| 1524 |
+
# Uses UV animation so it works during the day too.
|
| 1525 |
+
19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
|
| 1526 |
+
#-----------------------------------------------------------------
|
| 1527 |
+
# LS Apartments Car Park
|
| 1528 |
+
# ----------------------
|
| 1529 |
+
# This car park object can be used along with the replacement
|
| 1530 |
+
# block of LS apartments (ID:19595).
|
| 1531 |
+
# The filterscript called ls_apartments1 shows an example of how
|
| 1532 |
+
# it can be used.
|
| 1533 |
+
19798, LSACarPark1, LSACarPark1, 150, 0
|
| 1534 |
+
# ----------------------------------------------------------------
|
| 1535 |
+
# Caligulas Casino Vault Door Edited
|
| 1536 |
+
# ----------------------------------
|
| 1537 |
+
# Edited to fix the pivot so it can be used with MoveObject() and
|
| 1538 |
+
# also fixed the night vertex colours. Original object ID is 2634.
|
| 1539 |
+
19799, CaligulasVaultDoor, all_vault, 150, 0
|
| 1540 |
+
#-----------------------------------------------------------------
|
| 1541 |
+
# LS BeachSide Car Park
|
| 1542 |
+
# ---------------------
|
| 1543 |
+
# This car park object can be used along with the replacement
|
| 1544 |
+
# LS BeachSide building (IDs 19596 and 19597).
|
| 1545 |
+
# The filterscript called ls_beachside shows an example of how
|
| 1546 |
+
# it can be used.
|
| 1547 |
+
19800, LSBCarPark1, LSACarPark1, 150, 0
|
| 1548 |
+
#-----------------------------------------------------------------
|
| 1549 |
+
# Balaclava
|
| 1550 |
+
# ---------
|
| 1551 |
+
19801, Balaclava1, Balaclava1, 100, 2097152
|
| 1552 |
+
#-----------------------------------------------------------------
|
| 1553 |
+
# Static Door
|
| 1554 |
+
# -----------
|
| 1555 |
+
# This door is the same as object ID 1502 except it is static.
|
| 1556 |
+
# You can animate it opening and closing with the MoveObject()
|
| 1557 |
+
# function.
|
| 1558 |
+
19802, GenDoorINT04Static, int_doors, 50, 128
|
| 1559 |
+
#-----------------------------------------------------------------
|
| 1560 |
+
# Tow Truck Lights
|
| 1561 |
+
# ----------------
|
| 1562 |
+
# These lights can be used on top of the tow truck. The light
|
| 1563 |
+
# configuration was created by Vince.
|
| 1564 |
+
# Note that they will only be visible at night.
|
| 1565 |
+
19803, TowTruckLights1, MatTextures, 150, 0
|
| 1566 |
+
#-----------------------------------------------------------------
|
| 1567 |
+
# Padlock
|
| 1568 |
+
# -------
|
| 1569 |
+
19804, Padlock1, Padlock1, 50, 0
|
| 1570 |
+
#-----------------------------------------------------------------
|
| 1571 |
+
# Extracted Items
|
| 1572 |
+
# ---------------
|
| 1573 |
+
# This whiteboard has a transparent material overlay (index 1)
|
| 1574 |
+
# so you can use it with the SetObjectMaterialText() or
|
| 1575 |
+
# SetPlayerObjectMaterialText() functions
|
| 1576 |
+
19805, Whiteboard1, Whiteboard1, 50, 2097152
|
| 1577 |
+
19806, Chandelier1, svbits, 50, 0
|
| 1578 |
+
19807, Telephone1, Telephone1, 50, 0
|
| 1579 |
+
19808, Keyboard1, Keyboard1, 50, 0
|
| 1580 |
+
19809, MetalTray1, MetalTray1, 50, 2097152
|
| 1581 |
+
19810, StaffOnlySign1, StaffOnlySign1, 50, 0
|
| 1582 |
+
19811, BurgerBox1, BurgerBox1, 50, 0
|
| 1583 |
+
19812, BeerKeg1, ce_breweryref, 100, 0
|
| 1584 |
+
19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
|
| 1585 |
+
19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
|
| 1586 |
+
19815, ToolBoard1, ToolBoard1, 50, 0
|
| 1587 |
+
19816, OxygenCylinder1, OxygenCylinder1, 50, 0
|
| 1588 |
+
19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
|
| 1589 |
+
19818, WineGlass1, lee_strip2_1, 50, 2097152
|
| 1590 |
+
19819, CocktailGlass1, lee_strip2_1, 50, 2097152
|
| 1591 |
+
19820, AlcoholBottle1, lee_strip2_1, 50, 0
|
| 1592 |
+
19821, AlcoholBottle2, lee_strip2_1, 50, 0
|
| 1593 |
+
19822, AlcoholBottle3, lee_strip2_1, 50, 0
|
| 1594 |
+
19823, AlcoholBottle4, lee_strip2_1, 50, 0
|
| 1595 |
+
19824, AlcoholBottle5, lee_strip2_1, 50, 0
|
| 1596 |
+
19825, SprunkClock1, SprunkClock1, 50, 0
|
| 1597 |
+
19826, LightSwitch1, LightSwitches, 50, 0
|
| 1598 |
+
19827, LightSwitch2, LightSwitches, 50, 0
|
| 1599 |
+
19828, LightSwitch3Off, LightSwitches, 50, 0
|
| 1600 |
+
19829, LightSwitch3On, LightSwitches, 50, 0
|
| 1601 |
+
19830, Blender1, csblender, 50, 0
|
| 1602 |
+
19831, Barbeque1, csbarbq, 50, 0
|
| 1603 |
+
19832, AmmoBox1, csammobox, 50, 0
|
| 1604 |
+
19833, Cow1, Cow1, 150, 0
|
| 1605 |
+
19834, PoliceLineTape1, PoliceLineTape1, 50, 0
|
| 1606 |
+
19835, CoffeeCup1, d_s, 50, 0
|
| 1607 |
+
#-----------------------------------------------------------------
|
| 1608 |
+
# Objects That Use Particle.TXD
|
| 1609 |
+
# -----------------------------
|
| 1610 |
+
19836, BloodPool1, particle, 50, 2097156
|
| 1611 |
+
19837, GrassClump1, particle, 50, 2097156
|
| 1612 |
+
19838, GrassClump2, particle, 50, 2097156
|
| 1613 |
+
19839, GrassClump3, particle, 50, 2097156
|
| 1614 |
+
#-----------------------------------------------------------------
|
| 1615 |
+
# Animated Waterfalls
|
| 1616 |
+
# -------------------
|
| 1617 |
+
19840, WaterFall1, vegaswaterfall, 150, 2097284
|
| 1618 |
+
19841, WaterFall2, vegaswaterfall, 150, 2097284
|
| 1619 |
+
19842, WaterFallWater1, vegaswaterfall, 150, 2097284
|
| 1620 |
+
#-----------------------------------------------------------------
|
| 1621 |
+
# Metal Panels
|
| 1622 |
+
# ------------
|
| 1623 |
+
19843, MetalPanel1, MetalPanels, 100, 0
|
| 1624 |
+
19844, MetalPanel2, MetalPanels, 100, 0
|
| 1625 |
+
19845, MetalPanel3, MetalPanels, 100, 0
|
| 1626 |
+
19846, MetalPanel4, MetalPanels, 100, 0
|
| 1627 |
+
#-----------------------------------------------------------------
|
| 1628 |
+
# Leg of Ham
|
| 1629 |
+
# ----------
|
| 1630 |
+
19847, LegHam1, LegHam1, 50, 0
|
| 1631 |
+
#-----------------------------------------------------------------
|
| 1632 |
+
# CargoBob Platform
|
| 1633 |
+
# -----------------
|
| 1634 |
+
# This platform is designed to attach to the side of the CargoBob
|
| 1635 |
+
# helicopter using the AttachObjectToVehicle function so you can
|
| 1636 |
+
# carry people around.
|
| 1637 |
+
19848, CargoBobPlatform1, ab_cargo_int, 150, 0
|
| 1638 |
+
#-----------------------------------------------------------------
|
| 1639 |
+
# Modular Island House 1
|
| 1640 |
+
# ----------------------
|
| 1641 |
+
# These objects are designed to work with the other modular
|
| 1642 |
+
# island objects above (IDs:19529 to 19552). Use the new
|
| 1643 |
+
# filterscript called modular_houses to see an example.
|
| 1644 |
+
19849, MIHouse1Land, MIHouse1, 599, 4
|
| 1645 |
+
19850, MIHouse1Land2, MIHouse1, 599, 0
|
| 1646 |
+
19851, MIHouse1Land3, MIHouse1, 599, 0
|
| 1647 |
+
19852, MIHouse1Land4, MIHouse1, 599, 0
|
| 1648 |
+
19853, MIHouse1Land5, MIHouse1, 599, 0
|
| 1649 |
+
19854, MIHouse1Outside, MIHouse1, 599, 4
|
| 1650 |
+
19855, MIHouse1Inside, MIHouse1, 150, 0
|
| 1651 |
+
19856, MIHouse1IntWalls1, MIHouse1, 150, 0
|
| 1652 |
+
19857, MIHouse1Door1, MIHouse1, 50, 132
|
| 1653 |
+
19858, MIHouse1Door2, vegashse2, 50, 132
|
| 1654 |
+
19859, MIHouse1Door3, vegashse3, 50, 132
|
| 1655 |
+
19860, MIHouse1Door4, vegashse5, 50, 132
|
| 1656 |
+
19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
|
| 1657 |
+
19862, MIHouse1GarageDoor2, vegashse3, 50, 128
|
| 1658 |
+
19863, MIHouse1GarageDoor3, vegashse5, 50, 128
|
| 1659 |
+
19864, MIHouse1GarageDoor4, vegashse6, 50, 128
|
| 1660 |
+
19865, MIFenceWood1, vegashse2, 100, 132
|
| 1661 |
+
19866, MIFenceBlocks1, vegashse2, 100, 128
|
| 1662 |
+
#-----------------------------------------------------------------
|
| 1663 |
+
# Non-Breakable Mail Box
|
| 1664 |
+
# ----------------------
|
| 1665 |
+
# This mail box is same as object ID 1478 except it is not
|
| 1666 |
+
# dynamic (breakable) and the night vertex colours (NVC)
|
| 1667 |
+
# have been fixed.
|
| 1668 |
+
19867, MailBox1, break_garden, 100, 0
|
| 1669 |
+
#-----------------------------------------------------------------
|
| 1670 |
+
# Non-Breakable Mesh Fences and Gate
|
| 1671 |
+
# ----------------------------------
|
| 1672 |
+
# These fence sections are the same as object IDs 1411 and 1412
|
| 1673 |
+
# except they are not dynamic (breakable).
|
| 1674 |
+
19868, MeshFence1, break_fen_mesh2, 100, 132
|
| 1675 |
+
19869, MeshFence2, break_fen_mesh2, 100, 132
|
| 1676 |
+
# This metal gate is the same as object ID 3036 except it is not
|
| 1677 |
+
# dynamic (breakable).
|
| 1678 |
+
19870, MetalGate1, ctgtxx, 100, 132
|
| 1679 |
+
#-----------------------------------------------------------------
|
| 1680 |
+
#-----------------------------------------------------------------
|
| 1681 |
+
# Objects Added by Matite in SA:MP 0.3.7 RC3
|
| 1682 |
+
# ------------------------------------------
|
| 1683 |
+
19871, CordonStand1, airp_prop, 50, 0
|
| 1684 |
+
19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
|
| 1685 |
+
19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
|
| 1686 |
+
19874, SoapBar1, BathroomStuff1, 50, 0
|
| 1687 |
+
# This door is the same as object ID 2947 except it is not
|
| 1688 |
+
# dynamic (breakable) and the pivot point has been moved.
|
| 1689 |
+
19875, CRDoor01New, sw_doors, 50, 128
|
| 1690 |
+
#-----------------------------------------------------------------
|
| 1691 |
+
# Dillimore Gas Station
|
| 1692 |
+
# ---------------------
|
| 1693 |
+
# Replaces object IDs 12853 and 12854 with an enterable version
|
| 1694 |
+
# of the Dillimore Gas Station. Use the new filterscript called
|
| 1695 |
+
# dillimore_gas to see an example.
|
| 1696 |
+
19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
|
| 1697 |
+
19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
|
| 1698 |
+
#-----------------------------------------------------------------
|
| 1699 |
+
# GTASA Skateboard
|
| 1700 |
+
# ----------------
|
| 1701 |
+
# Edited to work as a normal object and added vertex colours.
|
| 1702 |
+
19878, Skateboard1, skateboard, 100, 0
|
| 1703 |
+
#-----------------------------------------------------------------
|
| 1704 |
+
# LS Wells Fargo Building
|
| 1705 |
+
# -----------------------
|
| 1706 |
+
# This building is a replacement for the LS Wells Fargo building
|
| 1707 |
+
# (object ID 4007). Use the new filterscript called ls_wellsfargo
|
| 1708 |
+
# to see an example.
|
| 1709 |
+
19879, WellsFargoBuild1, lanblokc, 299, 0
|
| 1710 |
+
19880, WellsFargoGrgDoor1, lanblokc, 100, 0
|
| 1711 |
+
#-----------------------------------------------------------------
|
| 1712 |
+
# Kylie's Barn Fixed
|
| 1713 |
+
# ------------------
|
| 1714 |
+
# This barn is the same as object ID 14871 except the collision
|
| 1715 |
+
# (COL) has been fixed. Use the new filterscript called kylies_barn
|
| 1716 |
+
# to see an example.
|
| 1717 |
+
19881, KylieBarnFixed1, gf3, 50, 0
|
| 1718 |
+
#-----------------------------------------------------------------
|
| 1719 |
+
# Marco's Steak Cooked
|
| 1720 |
+
# --------------------
|
| 1721 |
+
# This steak is the same as object ID 19582 except it is cooked.
|
| 1722 |
+
19882, MarcosSteak2, MarcosSteak2, 100, 0
|
| 1723 |
+
#-----------------------------------------------------------------
|
| 1724 |
+
# Slice of Bread
|
| 1725 |
+
# --------------
|
| 1726 |
+
19883, BreadSlice1, BreadSlice1, 50, 0
|
| 1727 |
+
#-----------------------------------------------------------------
|
| 1728 |
+
# More Water Slide Sections
|
| 1729 |
+
# -------------------------
|
| 1730 |
+
# These objects are designed to work with the old existing object
|
| 1731 |
+
# IDs 19070 to 19073.
|
| 1732 |
+
19884, WSBend45Deg2, WSSections, 299, 2097156
|
| 1733 |
+
19885, WSStraight2, WSSections, 299, 2097156
|
| 1734 |
+
19886, WSStraight3, WSSections, 299, 2097156
|
| 1735 |
+
19887, WSStart1, WSSections, 299, 2097156
|
| 1736 |
+
19888, WSBend45Deg3, WSSections, 299, 2097156
|
| 1737 |
+
19889, WSBend45Deg4, WSSections, 299, 2097156
|
| 1738 |
+
19890, WSStraight4, WSSections, 299, 2097156
|
| 1739 |
+
19891, WSTubeJoiner1, WSSections, 299, 2097156
|
| 1740 |
+
19892, WSRoadJoiner1, WSSections, 299, 2097156
|
| 1741 |
+
#-----------------------------------------------------------------
|
| 1742 |
+
# Laptop (Old Style)
|
| 1743 |
+
# ------------------
|
| 1744 |
+
# Same laptop in open and closed positions. You can change the
|
| 1745 |
+
# screen using the SetObjectMaterial() function on index 1.
|
| 1746 |
+
# There are three screen variations in the TXD file:
|
| 1747 |
+
# * LaptopScreen1 = GTASA map screen (default)
|
| 1748 |
+
# * LaptopScreen2 = Text screen
|
| 1749 |
+
# * LaptopScreen3 = Police database screen
|
| 1750 |
+
19893, LaptopSAMP1, LaptopSAMP1, 50, 0
|
| 1751 |
+
19894, LaptopSAMP2, LaptopSAMP1, 50, 0
|
| 1752 |
+
#-----------------------------------------------------------------
|
| 1753 |
+
# Ladder Fire Truck Lights
|
| 1754 |
+
# ------------------------
|
| 1755 |
+
# These lights can be used on top of the ladder fire truck.
|
| 1756 |
+
# Note that they will only be visible at night.
|
| 1757 |
+
19895, LadderFireTruckLts1, MatTextures, 150, 0
|
| 1758 |
+
#-----------------------------------------------------------------
|
| 1759 |
+
# Misc Items
|
| 1760 |
+
# ----------
|
| 1761 |
+
19896, CigarettePack1, CigarettePacks, 50, 0
|
| 1762 |
+
19897, CigarettePack2, CigarettePacks, 50, 0
|
| 1763 |
+
19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
|
| 1764 |
+
19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
|
| 1765 |
+
19900, ToolCabinet2, hubprops2_sfse, 50, 0
|
| 1766 |
+
# 19901 = Anim Tube ANIM object
|
| 1767 |
+
# 19902 = EnEx Marker ANIM object
|
| 1768 |
+
19903, MechanicComputer1, hubprops2_sfse, 50, 4
|
| 1769 |
+
19904, ConstructionVest1, bmyap, 100, 2097152
|
| 1770 |
+
#-----------------------------------------------------------------
|
| 1771 |
+
# Area 51 (69) Buildings
|
| 1772 |
+
# ----------------------
|
| 1773 |
+
# Same as the original buildings but now with an interior.
|
| 1774 |
+
19905, A51Building1, a51_ext, 299, 0
|
| 1775 |
+
19906, A51Building1GrgDoor, a51_ext, 50, 0
|
| 1776 |
+
19907, A51Building2, a51_ext, 299, 0
|
| 1777 |
+
19908, A51Building2GrgDoor, a51_ext, 50, 0
|
| 1778 |
+
19909, A51Building3, a51_ext, 299, 0
|
| 1779 |
+
19910, A51Building3GrgDoor, a51_ext, 50, 0
|
| 1780 |
+
# The door below is designed to fit on the A51/69 Military Hangar
|
| 1781 |
+
# (object ID 3268). It takes two doors to close the entrance.
|
| 1782 |
+
19911, A51HangarDoor1, a51_ext, 100, 0
|
| 1783 |
+
#-----------------------------------------------------------------
|
| 1784 |
+
# Metal Gate and Big Fence
|
| 1785 |
+
# ------------------------
|
| 1786 |
+
# This gate is the same as object ID 980 except it has no signs
|
| 1787 |
+
# on it and the pivot point is on the edge.
|
| 1788 |
+
19912, SAMPMetalGate1, electricgate, 100, 4
|
| 1789 |
+
# Big metal fence.
|
| 1790 |
+
19913, SAMPBigFence1, electricgate, 299, 4
|
| 1791 |
+
#-----------------------------------------------------------------
|
| 1792 |
+
# Extracted from Cutscene IMG and Edited
|
| 1793 |
+
# --------------------------------------
|
| 1794 |
+
19914, CutsceneBat1, csbat, 50, 0
|
| 1795 |
+
19915, CutsceneCooker1, cscooker, 50, 0
|
| 1796 |
+
19916, CutsceneFridge1, csfridge, 50, 0
|
| 1797 |
+
19917, CutsceneEngine1, csengine, 50, 0
|
| 1798 |
+
19918, CutsceneBox1, csheistbox, 50, 0
|
| 1799 |
+
19919, CutscenePerch1, csparrotperch, 50, 0
|
| 1800 |
+
19920, CutsceneRemote1, csremote, 50, 0
|
| 1801 |
+
19921, CutsceneToolBox1, cstoolkit, 50, 0
|
| 1802 |
+
#-----------------------------------------------------------------
|
| 1803 |
+
# Modular Kitchen
|
| 1804 |
+
# ---------------
|
| 1805 |
+
19922, MKTable1, cswzkitch, 50, 0
|
| 1806 |
+
19923, MKIslandCooker1, cswzkitch, 50, 0
|
| 1807 |
+
19924, MKExtractionHood1, cswzkitch, 50, 0
|
| 1808 |
+
19925, MKWorkTop1, cswzkitch, 50, 0
|
| 1809 |
+
19926, MKWorkTop2, cswzkitch, 50, 0
|
| 1810 |
+
19927, MKWorkTop3, cswzkitch, 50, 0
|
| 1811 |
+
19928, MKWorkTop4, cswzkitch, 50, 0
|
| 1812 |
+
19929, MKWorkTop5, cswzkitch, 50, 0
|
| 1813 |
+
19930, MKWorkTop6, cswzkitch, 50, 0
|
| 1814 |
+
19931, MKWorkTop7, cswzkitch, 50, 0
|
| 1815 |
+
19932, MKWallOvenCabinet1, cswzkitch, 50, 0
|
| 1816 |
+
19933, MKWallOven1, MKWallOven1, 50, 0
|
| 1817 |
+
19934, MKCupboard1, cswzkitch, 50, 0
|
| 1818 |
+
19935, MKCupboard2, cswzkitch, 50, 0
|
| 1819 |
+
19936, MKCupboard3, cswzkitch, 50, 0
|
| 1820 |
+
19937, MKCupboard4, cswzkitch, 50, 0
|
| 1821 |
+
19938, MKShelf1, cswzkitch, 50, 0
|
| 1822 |
+
19939, MKShelf2, cswzkitch, 50, 0
|
| 1823 |
+
19940, MKShelf3, cswzkitch, 50, 0
|
| 1824 |
+
#-----------------------------------------------------------------
|
| 1825 |
+
# Misc Items
|
| 1826 |
+
# ----------
|
| 1827 |
+
19941, GoldBar1, GoldBar1, 50, 0
|
| 1828 |
+
19942, PoliceRadio1, PoliceRadio1, 50, 0
|
| 1829 |
+
19943, StonePillar1, ab_pillartemp, 150, 0
|
| 1830 |
+
19944, BodyBag1, des_cen, 50, 0
|
| 1831 |
+
#-----------------------------------------------------------------
|
| 1832 |
+
# Checkpoints
|
| 1833 |
+
# -----------
|
| 1834 |
+
19945, CPSize16Red, EnExMarkers, 299, 2097220
|
| 1835 |
+
19946, CPSize16Green, EnExMarkers, 299, 2097220
|
| 1836 |
+
19947, CPSize16Blue, EnExMarkers, 299, 2097220
|
| 1837 |
+
#-----------------------------------------------------------------
|
| 1838 |
+
# Road Signs
|
| 1839 |
+
# ----------
|
| 1840 |
+
# Misc road signs
|
| 1841 |
+
19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
|
| 1842 |
+
19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
|
| 1843 |
+
19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
|
| 1844 |
+
19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
|
| 1845 |
+
19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
|
| 1846 |
+
19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
|
| 1847 |
+
19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
|
| 1848 |
+
19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
|
| 1849 |
+
19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
|
| 1850 |
+
19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
|
| 1851 |
+
19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
|
| 1852 |
+
19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
|
| 1853 |
+
19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
|
| 1854 |
+
19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
|
| 1855 |
+
19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
|
| 1856 |
+
19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
|
| 1857 |
+
19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
|
| 1858 |
+
19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
|
| 1859 |
+
19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
|
| 1860 |
+
19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
|
| 1861 |
+
19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
|
| 1862 |
+
19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
|
| 1863 |
+
19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
|
| 1864 |
+
19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
|
| 1865 |
+
19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
|
| 1866 |
+
19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
|
| 1867 |
+
19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
|
| 1868 |
+
19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
|
| 1869 |
+
19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
|
| 1870 |
+
19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
|
| 1871 |
+
19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
|
| 1872 |
+
19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
|
| 1873 |
+
# The two signs below have a transparent material overlay (index 3)
|
| 1874 |
+
# so you can use it with the SetObjectMaterialText() or
|
| 1875 |
+
# SetPlayerObjectMaterialText() functions
|
| 1876 |
+
19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
|
| 1877 |
+
19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
|
| 1878 |
+
# Speed limit signs
|
| 1879 |
+
19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
|
| 1880 |
+
19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
|
| 1881 |
+
19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
|
| 1882 |
+
19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
|
| 1883 |
+
19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
|
| 1884 |
+
19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
|
| 1885 |
+
19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
|
| 1886 |
+
19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
|
| 1887 |
+
19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
|
| 1888 |
+
19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
|
| 1889 |
+
19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128
|
| 1890 |
+
#-----------------------------------------------------------------
|
| 1891 |
+
# Extracted from Cutscene IMG and Edited
|
| 1892 |
+
# --------------------------------------
|
| 1893 |
+
19993, CutsceneBowl1, csbowl, 50, 0
|
| 1894 |
+
19994, CutsceneChair1, cschair, 50, 0
|
| 1895 |
+
19995, CutsceneAmmoClip1, csclip, 50, 0
|
| 1896 |
+
19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
|
| 1897 |
+
19997, CutsceneGrgTable1, csgrgtable, 50, 0
|
| 1898 |
+
19998, CutsceneLighterFl, cslighterfluid, 50, 0
|
| 1899 |
+
19999, CutsceneChair2, csrcrdchair, 50, 0
|
| 1900 |
+
#-----------------------------------------------------------------
|
| 1901 |
+
#-----------------------------------------------------------------
|
| 1902 |
+
# 11682 to 12799 ID Range
|
| 1903 |
+
# -----------------------
|
| 1904 |
+
# Extracted and edited cutscene objects continued from above
|
| 1905 |
+
11682, CutsceneCouch1, csmafcouch, 50, 0
|
| 1906 |
+
11683, CutsceneCouch2, csmafcouch, 50, 0
|
| 1907 |
+
11684, CutsceneCouch3, csmafcouch, 50, 0
|
| 1908 |
+
11685, CutsceneCouch4, csmafcouch, 50, 0
|
| 1909 |
+
#-----------------------------------------------------------------
|
| 1910 |
+
# Redsands West Casino Extracted and Edited Items
|
| 1911 |
+
# -----------------------------------------------
|
| 1912 |
+
11686, CBarSection1, int_casinoint3, 50, 0
|
| 1913 |
+
11687, CBarStool1, int_casinoint3, 50, 0
|
| 1914 |
+
11688, CWorkTop1, int_casinoint3, 50, 0
|
| 1915 |
+
11689, CBoothSeat1, int_casinoint3, 50, 0
|
| 1916 |
+
11690, CTable1, int_casinoint3, 50, 0
|
| 1917 |
+
11691, CTable2, int_casinoint3, 50, 0
|
| 1918 |
+
#-----------------------------------------------------------------
|
| 1919 |
+
#-----------------------------------------------------------------
|
| 1920 |
+
# Objects Added by Matite in SA:MP 0.3.7 RC4
|
| 1921 |
+
# ------------------------------------------
|
| 1922 |
+
# A51 Replacement Land Bit
|
| 1923 |
+
# ------------------------
|
| 1924 |
+
# This object is designed to replace the land section at the
|
| 1925 |
+
# Area 51 (69) Base (object ID 16203). Use the new filterscript
|
| 1926 |
+
# called a51_base to see an example.
|
| 1927 |
+
11692, A51LandBit1, a51_ext, 599, 0
|
| 1928 |
+
#-----------------------------------------------------------------
|
| 1929 |
+
# Hills
|
| 1930 |
+
# -----
|
| 1931 |
+
11693, Hills250x250Grass1, beach_sfs, 599, 0
|
| 1932 |
+
11694, Hill250x250Rocky1, des_sw, 599, 0
|
| 1933 |
+
11695, Hill250x250Rocky2, des_sw, 599, 0
|
| 1934 |
+
11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
|
| 1935 |
+
#-----------------------------------------------------------------
|
| 1936 |
+
# Modular Rope Bridge
|
| 1937 |
+
# -------------------
|
| 1938 |
+
11697, RopeBridgePart1, RopeBridge, 299, 0
|
| 1939 |
+
11698, RopeBridgePart2, RopeBridge, 299, 0
|
| 1940 |
+
#-----------------------------------------------------------------
|
| 1941 |
+
# More Road Signs
|
| 1942 |
+
# ---------------
|
| 1943 |
+
# The speed limit sign below has a transparent material overlay
|
| 1944 |
+
# (index 3) so you can use it with the SetObjectMaterialText()
|
| 1945 |
+
# or SetPlayerObjectMaterialText() functions
|
| 1946 |
+
11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
|
| 1947 |
+
11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
|
| 1948 |
+
#-----------------------------------------------------------------
|
| 1949 |
+
# Ambulance Lights
|
| 1950 |
+
# ----------------
|
| 1951 |
+
# First object is with lights on and second is with lights off.
|
| 1952 |
+
11701, AmbulanceLights1, AmbulanceLights1, 150, 0
|
| 1953 |
+
11702, AmbulanceLights2, AmbulanceLights1, 150, 0
|
| 1954 |
+
#-----------------------------------------------------------------
|
| 1955 |
+
# Magnetic Crane Object
|
| 1956 |
+
# ---------------------
|
| 1957 |
+
# This object is the same as object ID 1382 except GTASA will not
|
| 1958 |
+
# automatically attach the crane cable and magnet to it.
|
| 1959 |
+
11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
|
| 1960 |
+
#-----------------------------------------------------------------
|
| 1961 |
+
# Extracted Items
|
| 1962 |
+
# ---------------
|
| 1963 |
+
11704, BDupsMask1, bdupsnew, 100, 2097152
|
| 1964 |
+
11705, BlackTelephone1, cuntcuts, 50, 0
|
| 1965 |
+
11706, SmallWasteBin1, cuntcuts, 50, 0
|
| 1966 |
+
11707, TowelRack1, cuntcuts, 50, 0
|
| 1967 |
+
11708, BrickSingle1, sw_well1, 50, 0
|
| 1968 |
+
11709, AbattoirSink1, ab_abbatoir01, 50, 0
|
| 1969 |
+
11710, FireExitSign1, eastbeach8_lae2, 75, 0
|
| 1970 |
+
11711, ExitSign1, eastbeach8_lae2, 75, 0
|
| 1971 |
+
11712, Cross1, Cross1, 50, 0
|
| 1972 |
+
11713, FireExtPanel1, maint1, 50, 0
|
| 1973 |
+
11714, MaintenanceDoors1, maint1, 50, 0
|
| 1974 |
+
11715, MetalFork1, gb_dirtycrock01, 50, 0
|
| 1975 |
+
11716, MetalKnife1, gb_dirtycrock01, 50, 0
|
| 1976 |
+
11717, WooziesCouch1, ab_wooziec, 50, 0
|
| 1977 |
+
11718, SweetsSaucepan1, SweetsStuff1, 50, 0
|
| 1978 |
+
11719, SweetsSaucepan2, SweetsStuff1, 50, 0
|
| 1979 |
+
11720, SweetsBed1, SweetsStuff1, 50, 0
|
| 1980 |
+
11721, Radiator1, lahss2_2int2, 50, 0
|
| 1981 |
+
11722, SauceBottle1, ab_trukstpb, 50, 0
|
| 1982 |
+
11723, SauceBottle2, ab_trukstpb, 50, 0
|
| 1983 |
+
11724, FireplaceSurround1, svcunthoose, 50, 0
|
| 1984 |
+
11725, Fireplace1, svcunthoose, 50, 0
|
| 1985 |
+
11726, HangingLight1, sfhosemed2, 50, 0
|
| 1986 |
+
11727, PaperChaseLight1, papaerchaseoffice, 50, 0
|
| 1987 |
+
11728, PaperChasePhone1, papaerchaseoffice, 50, 0
|
| 1988 |
+
11729, GymLockerClosed1, intring_gymint3, 50, 0
|
| 1989 |
+
11730, GymLockerOpen1, intring_gymint3, 50, 0
|
| 1990 |
+
11731, WHeartBed1, whore_rms, 50, 4
|
| 1991 |
+
11732, WHeartBath1, whore_rms, 50, 0
|
| 1992 |
+
11733, WRockingHorse1, whore_rms, 50, 0
|
| 1993 |
+
11734, WRockingChair1, whore_rms, 50, 0
|
| 1994 |
+
11735, WBoot1, whore_rms, 50, 0
|
| 1995 |
+
11736, MedicalSatchel1, paperchase_bits2, 50, 0
|
| 1996 |
+
11737, RockstarMat1, carter_block_2, 50, 0
|
| 1997 |
+
11738, MedicCase1, MedicCase1, 50, 0
|
| 1998 |
+
#-----------------------------------------------------------------
|
| 1999 |
+
# Extracted from Marco's Bistro
|
| 2000 |
+
# -----------------------------
|
| 2001 |
+
11739, MCake1, MarcosStuff1, 50, 0
|
| 2002 |
+
11740, MCake2, MarcosStuff1, 50, 0
|
| 2003 |
+
11741, MCake3, MarcosStuff1, 50, 0
|
| 2004 |
+
11742, MCakeSlice1, MarcosStuff1, 50, 0
|
| 2005 |
+
11743, MCoffeeMachine1, MarcosStuff1, 50, 0
|
| 2006 |
+
11744, MPlate1, MarcosStuff1, 50, 0
|
| 2007 |
+
#-----------------------------------------------------------------
|
| 2008 |
+
# Hold All (Carry Bag) Edited
|
| 2009 |
+
# ---------------------------
|
| 2010 |
+
# This object is the same as ID 2919 except it is smaller and
|
| 2011 |
+
# not dynamic.
|
| 2012 |
+
11745, HoldAllEdited1, kmb_chute, 50, 4
|
| 2013 |
+
#-----------------------------------------------------------------
|
| 2014 |
+
# Misc
|
| 2015 |
+
# ----
|
| 2016 |
+
11746, DoorKey1, DoorKey1, 50, 0
|
| 2017 |
+
11747, Bandage1, Bandages, 50, 0
|
| 2018 |
+
11748, BandagePack1, Bandages, 50, 0
|
| 2019 |
+
#-----------------------------------------------------------------
|
| 2020 |
+
# Cutscene Handcuffs
|
| 2021 |
+
# ------------------
|
| 2022 |
+
11749, CSHandcuffs1, CSHandcuffs1, 50, 0
|
| 2023 |
+
# The handcuffs below are the same as above except they are folded
|
| 2024 |
+
# in half so they can be attached to an officers belt.
|
| 2025 |
+
11750, CSHandcuffs2, CSHandcuffs1, 50, 0
|
| 2026 |
+
#-----------------------------------------------------------------
|
| 2027 |
+
# Area Boundaries
|
| 2028 |
+
# ---------------
|
| 2029 |
+
11751, AreaBoundary50m, EnExMarkers, 599, 2097220
|
| 2030 |
+
11752, AreaBoundary10m, EnExMarkers, 599, 2097220
|
| 2031 |
+
11753, AreaBoundary1m, EnExMarkers, 599, 2097220
|
| 2032 |
+
#-----------------------------------------------------------------
|
| 2033 |
+
#-----------------------------------------------------------------
|
| 2034 |
+
end
|
| 2035 |
+
tobj
|
| 2036 |
+
end
|
| 2037 |
+
path
|
| 2038 |
+
end
|
| 2039 |
+
2dfx
|
| 2040 |
+
end
|
| 2041 |
+
#-----------------------------------------------------------------
|
| 2042 |
+
# Animated (ANIM) Objects
|
| 2043 |
+
# -----------------------
|
| 2044 |
+
# Note: You cannot have more than three ANIM objects in total
|
| 2045 |
+
# listed below and/or in the Custom.IDE file.
|
| 2046 |
+
#-----------------------------------------------------------------
|
| 2047 |
+
anim
|
| 2048 |
+
19901, AnimTube, MatTextures, AnimTube, 299, 0
|
| 2049 |
+
19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68
|
| 2050 |
+
end
|
| 2051 |
+
txdp
|
| 2052 |
+
end
|
| 2053 |
+
#-----------------------------------------------------------------
|
| 2054 |
+
# Ped skin variants added for 0.3.7
|
| 2055 |
+
#-----------------------------------------------------------------
|
| 2056 |
+
peds
|
| 2057 |
+
300, lapdna, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
| 2058 |
+
301, sfpdna, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_SFPD1 ,VOICE_EMG_SFPD5
|
| 2059 |
+
302, lvpdna, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
|
| 2060 |
+
303, lapdpc, lapdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
| 2061 |
+
304, lapdpd, lapdpd, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
|
| 2062 |
+
305, lvpdpc, lvpdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
|
| 2063 |
+
306, WFYCLPD, WFYCLPD, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
|
| 2064 |
+
307, VBFYCPD, VBFYCPD, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C,0, null,3,7,PED_TYPE_GEN,VOICE_GEN_BFYCRP ,VOICE_GEN_BFYCRP
|
| 2065 |
+
308, WFYCLEM, WFYCLEM, CIVFEMALE, STAT_STREET_GIRL, sexywoman,1983,1, null,4,6,PED_TYPE_GEN,VOICE_GEN_WFYST,VOICE_GEN_WFYST
|
| 2066 |
+
309, WFYCLLV, WFYCLLV, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
|
| 2067 |
+
310, csherna, csherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
|
| 2068 |
+
311, dsherna, dsherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
|
| 2069 |
+
end
|
Luar/SAMP/SAMP.img
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7755badde82981616e6cdfe7f4be37ded413979f7c881e35ad63b758ca787d2f
|
| 3 |
+
size 47261696
|
Luar/SAMP/SAMP.ipl
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# ------------------------------------------------------
|
| 2 |
+
# ------------------------------------------------------
|
| 3 |
+
# SA:MP IPL File
|
| 4 |
+
# --------------
|
| 5 |
+
# This file was added to SA:MP to create some new cull
|
| 6 |
+
# zones for the enterable buildings. The cull zones
|
| 7 |
+
# prevent weather from appearing inside them.
|
| 8 |
+
#
|
| 9 |
+
# You should not need to edit this file.
|
| 10 |
+
#
|
| 11 |
+
# Cull zones in this file were created by:
|
| 12 |
+
# Matite (January and February 2015)
|
| 13 |
+
#
|
| 14 |
+
# Go to the SA:MP wiki for information about this file:
|
| 15 |
+
# http://wiki.sa-mp.com
|
| 16 |
+
# ------------------------------------------------------
|
| 17 |
+
inst
|
| 18 |
+
# LS BeachSide interior object
|
| 19 |
+
19597, SanCliffI05_LAw2, 0, 280.29688, -1606.20313, 72.39844, 0.00000, 0.00000, 0.00000, 1.00000, -1
|
| 20 |
+
# LS BeachSide carpark object
|
| 21 |
+
19800, SanCliffc05_LAw2, 0, 280.297, -1606.2, 22.3984, 0.00000, 0.00000, 0.00000, 1.00000, -1
|
| 22 |
+
end
|
| 23 |
+
cull
|
| 24 |
+
# ----------------------------------------------------------------------------------------
|
| 25 |
+
# CenterX, CenterY, CenterZ, SkewX, DistanceY, Bottom, DistanceX, SkewY, Top, Flag, 0
|
| 26 |
+
# ----------------------------------------------------------------------------------------
|
| 27 |
+
# LS BeachSide
|
| 28 |
+
287.916, -1608.9, 30.9127, 2.62643, 15.1336, 30.9127, 20.0683, -3.48285, 113.6127, 8, 0
|
| 29 |
+
# ----------------------------------------------------------------------------------------
|
| 30 |
+
# LS BeachSide Underground Car Park
|
| 31 |
+
275.75, -1621.74, 10.0, 0, 40.0, 10.0, 40.0, 0, 30.0, 8, 0
|
| 32 |
+
# ----------------------------------------------------------------------------------------
|
| 33 |
+
# LS Office
|
| 34 |
+
1803.7078, -1294.0806, 10.0, 0, 26.5, 10.0, 33.0, 0, 130.0, 8, 0
|
| 35 |
+
# ----------------------------------------------------------------------------------------
|
| 36 |
+
# LS Mall
|
| 37 |
+
1117.59, -1490.01, 10.0, 0, 77.0, 10.0, 73.0, 0, 29.0, 8, 0
|
| 38 |
+
# ----------------------------------------------------------------------------------------
|
| 39 |
+
# LS Apartments
|
| 40 |
+
1164.96, -1180.58, 15.0, 0, 21.0, 15.0, 44.0, 0, 92.0, 8, 0
|
| 41 |
+
# ----------------------------------------------------------------------------------------
|
| 42 |
+
# SF Building 1
|
| 43 |
+
-2712.04, 859.58, 65.0, 0, 8.0, 65.0, 13.0, 0, 80.0, 8, 0
|
| 44 |
+
# ----------------------------------------------------------------------------------------
|
| 45 |
+
end
|
| 46 |
+
path
|
| 47 |
+
end
|
| 48 |
+
grge
|
| 49 |
+
end
|
| 50 |
+
enex
|
| 51 |
+
end
|
| 52 |
+
pick
|
| 53 |
+
end
|
| 54 |
+
cars
|
| 55 |
+
end
|
| 56 |
+
jump
|
| 57 |
+
end
|
| 58 |
+
tcyc
|
| 59 |
+
end
|
| 60 |
+
auzo
|
| 61 |
+
end
|
| 62 |
+
mult
|
| 63 |
+
end
|
Luar/SAMP/SAMPCOL.img
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:aa6dabfb4b38e3b79949bbb3aa4f90c7e4fd3909feed37335b2d656e73089490
|
| 3 |
+
size 3305472
|
Luar/SAMP/blanktex.txd
ADDED
|
Binary file (33.3 kB). View file
|
|
|
Luar/SAMP/custom.img
ADDED
|
Binary file (8.19 kB). View file
|
|
|
Luar/SAMP/samaps.txd
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0daa47f17c3256ec501b4c4a09e19b6e4466512ebcb0235be4203cd17efc43ca
|
| 3 |
+
size 874740
|
Luar/SAMPCursorPatch.asi
ADDED
|
Binary file (16.9 kB). View file
|
|
|