andy-gg commited on
Commit
7e9dc27
·
verified ·
1 Parent(s): 20ff506

Upload 2477 files

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. .gitattributes +698 -0
  2. Luar/$fastman92limitAdjuster.asi +3 -0
  3. Luar/$fastman92limitAdjuster.exp +0 -0
  4. Luar/$fastman92limitAdjuster.lib +0 -0
  5. Luar/(fix dependencies)/(remove GameUX)/Leiame (ou morra).txt +33 -0
  6. Luar/(fix dependencies)/(remove GameUX)/Readme (or die).txt +33 -0
  7. Luar/(fix dependencies)/Redistributables, DirectX etc.url +5 -0
  8. Luar/BikeHookByMusaigen.asi +0 -0
  9. Luar/CLEO.asi +3 -0
  10. Luar/CrashInfo.SA.asi +3 -0
  11. Luar/CrashInfo.ini +24 -0
  12. Luar/CrashList.txt +0 -0
  13. Luar/DllTricks.dll +0 -0
  14. Luar/FPSBOOST.asi +3 -0
  15. Luar/FPSBOOST.ini +37 -0
  16. Luar/FastCrosshair.asi +0 -0
  17. Luar/FramerateVigilante.SA.asi +3 -0
  18. Luar/FramerateVigilante.ini +15 -0
  19. Luar/FullStreamRadar.asi +3 -0
  20. Luar/GTAINTERFACE.dll +3 -0
  21. Luar/ImprovedStreaming.SA.asi +3 -0
  22. Luar/ImprovedStreaming.ini +156 -0
  23. Luar/ImprovedStreaming.log +11 -0
  24. Luar/KillListMove.sf +0 -0
  25. Luar/MapFix.asi +0 -0
  26. Luar/MapZoomFixerByDarkP1xel.ASI +0 -0
  27. Luar/MinHook.x86.dll +0 -0
  28. Luar/MixSets.asi +3 -0
  29. Luar/MixSets.ini +479 -0
  30. Luar/MixSets.log +83 -0
  31. Luar/MoneySeparator.asi +0 -0
  32. Luar/MoonLoader.asi +3 -0
  33. Luar/NoAnimationMoney.asi +0 -0
  34. Luar/PrefabPics/1308.jpg +3 -0
  35. Luar/PrefabPics/19324.jpg +3 -0
  36. Luar/PrefabPics/50.jpg +3 -0
  37. Luar/PrefabPics/500.jpg +3 -0
  38. Luar/ReadMe/Readme.txt +0 -0
  39. Luar/RefreshRateFixByDarkP1xel32.ASI +0 -0
  40. Luar/RefreshRateFixByDarkP1xel32.LOG +1 -0
  41. Luar/RemovedPlayerFIX.ASI +0 -0
  42. Luar/SAMP/CUSTOM.ide +0 -0
  43. Luar/SAMP/SAMP.ide +2069 -0
  44. Luar/SAMP/SAMP.img +3 -0
  45. Luar/SAMP/SAMP.ipl +63 -0
  46. Luar/SAMP/SAMPCOL.img +3 -0
  47. Luar/SAMP/blanktex.txd +0 -0
  48. Luar/SAMP/custom.img +0 -0
  49. Luar/SAMP/samaps.txd +3 -0
  50. Luar/SAMPCursorPatch.asi +0 -0
.gitattributes CHANGED
@@ -57,3 +57,701 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
57
  # Video files - compressed
58
  *.mp4 filter=lfs diff=lfs merge=lfs -text
59
  *.webm filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
57
  # Video files - compressed
58
  *.mp4 filter=lfs diff=lfs merge=lfs -text
59
  *.webm filter=lfs diff=lfs merge=lfs -text
60
+ Luar/$fastman92limitAdjuster.asi filter=lfs diff=lfs merge=lfs -text
61
+ Luar/anim/anim.img filter=lfs diff=lfs merge=lfs -text
62
+ Luar/anim/ped.ifp filter=lfs diff=lfs merge=lfs -text
63
+ Luar/audio/CONFIG/BankSlot.dat filter=lfs diff=lfs merge=lfs -text
64
+ Luar/audio/SFX/FEET filter=lfs diff=lfs merge=lfs -text
65
+ Luar/audio/SFX/GENRL filter=lfs diff=lfs merge=lfs -text
66
+ Luar/audio/SFX/PAIN_A filter=lfs diff=lfs merge=lfs -text
67
+ Luar/audio/streams/AA filter=lfs diff=lfs merge=lfs -text
68
+ Luar/audio/streams/AMBIENCE filter=lfs diff=lfs merge=lfs -text
69
+ Luar/background.txd filter=lfs diff=lfs merge=lfs -text
70
+ Luar/bass.dll filter=lfs diff=lfs merge=lfs -text
71
+ Luar/cef.asi filter=lfs diff=lfs merge=lfs -text
72
+ Luar/cef/cache/Cache/data_1 filter=lfs diff=lfs merge=lfs -text
73
+ Luar/cef/cache/Cache/data_2 filter=lfs diff=lfs merge=lfs -text
74
+ Luar/cef/cache/Cache/data_3 filter=lfs diff=lfs merge=lfs -text
75
+ Luar/cef/cache/Cache/f_000002 filter=lfs diff=lfs merge=lfs -text
76
+ Luar/cef/cache/Cache/f_000007 filter=lfs diff=lfs merge=lfs -text
77
+ Luar/cef/cache/Cache/index filter=lfs diff=lfs merge=lfs -text
78
+ Luar/cef/cache/GPUCache/data_1 filter=lfs diff=lfs merge=lfs -text
79
+ Luar/cef/cache/GPUCache/index filter=lfs diff=lfs merge=lfs -text
80
+ Luar/cef/cache/Visited[[:space:]]Links filter=lfs diff=lfs merge=lfs -text
81
+ Luar/cef/cef_100_percent.pak filter=lfs diff=lfs merge=lfs -text
82
+ Luar/cef/cef_200_percent.pak filter=lfs diff=lfs merge=lfs -text
83
+ Luar/cef/cef_extensions.pak filter=lfs diff=lfs merge=lfs -text
84
+ Luar/cef/cef.pak filter=lfs diff=lfs merge=lfs -text
85
+ Luar/cef/chrome_elf.dll filter=lfs diff=lfs merge=lfs -text
86
+ Luar/cef/client.dll filter=lfs diff=lfs merge=lfs -text
87
+ Luar/cef/d3dcompiler_47.dll filter=lfs diff=lfs merge=lfs -text
88
+ Luar/cef/devtools_resources.pak filter=lfs diff=lfs merge=lfs -text
89
+ Luar/cef/icudtl.dat filter=lfs diff=lfs merge=lfs -text
90
+ Luar/cef/libcef.dll filter=lfs diff=lfs merge=lfs -text
91
+ Luar/cef/libegl.dll filter=lfs diff=lfs merge=lfs -text
92
+ Luar/cef/libglesv2.dll filter=lfs diff=lfs merge=lfs -text
93
+ Luar/cef/locales/am.pak filter=lfs diff=lfs merge=lfs -text
94
+ Luar/cef/locales/ar.pak filter=lfs diff=lfs merge=lfs -text
95
+ Luar/cef/locales/bg.pak filter=lfs diff=lfs merge=lfs -text
96
+ Luar/cef/locales/bn.pak filter=lfs diff=lfs merge=lfs -text
97
+ Luar/cef/locales/ca.pak filter=lfs diff=lfs merge=lfs -text
98
+ Luar/cef/locales/cs.pak filter=lfs diff=lfs merge=lfs -text
99
+ Luar/cef/locales/da.pak filter=lfs diff=lfs merge=lfs -text
100
+ Luar/cef/locales/de.pak filter=lfs diff=lfs merge=lfs -text
101
+ Luar/cef/locales/el.pak filter=lfs diff=lfs merge=lfs -text
102
+ Luar/cef/locales/en-GB.pak filter=lfs diff=lfs merge=lfs -text
103
+ Luar/cef/locales/en-US.pak filter=lfs diff=lfs merge=lfs -text
104
+ Luar/cef/locales/es-419.pak filter=lfs diff=lfs merge=lfs -text
105
+ Luar/cef/locales/es.pak filter=lfs diff=lfs merge=lfs -text
106
+ Luar/cef/locales/et.pak filter=lfs diff=lfs merge=lfs -text
107
+ Luar/cef/locales/fa.pak filter=lfs diff=lfs merge=lfs -text
108
+ Luar/cef/locales/fi.pak filter=lfs diff=lfs merge=lfs -text
109
+ Luar/cef/locales/fil.pak filter=lfs diff=lfs merge=lfs -text
110
+ Luar/cef/locales/fr.pak filter=lfs diff=lfs merge=lfs -text
111
+ Luar/cef/locales/gu.pak filter=lfs diff=lfs merge=lfs -text
112
+ Luar/cef/locales/he.pak filter=lfs diff=lfs merge=lfs -text
113
+ Luar/cef/locales/hi.pak filter=lfs diff=lfs merge=lfs -text
114
+ Luar/cef/locales/hr.pak filter=lfs diff=lfs merge=lfs -text
115
+ Luar/cef/locales/hu.pak filter=lfs diff=lfs merge=lfs -text
116
+ Luar/cef/locales/id.pak filter=lfs diff=lfs merge=lfs -text
117
+ Luar/cef/locales/it.pak filter=lfs diff=lfs merge=lfs -text
118
+ Luar/cef/locales/ja.pak filter=lfs diff=lfs merge=lfs -text
119
+ Luar/cef/locales/kn.pak filter=lfs diff=lfs merge=lfs -text
120
+ Luar/cef/locales/ko.pak filter=lfs diff=lfs merge=lfs -text
121
+ Luar/cef/locales/lt.pak filter=lfs diff=lfs merge=lfs -text
122
+ Luar/cef/locales/lv.pak filter=lfs diff=lfs merge=lfs -text
123
+ Luar/cef/locales/ml.pak filter=lfs diff=lfs merge=lfs -text
124
+ Luar/cef/locales/mr.pak filter=lfs diff=lfs merge=lfs -text
125
+ Luar/cef/locales/ms.pak filter=lfs diff=lfs merge=lfs -text
126
+ Luar/cef/locales/nb.pak filter=lfs diff=lfs merge=lfs -text
127
+ Luar/cef/locales/nl.pak filter=lfs diff=lfs merge=lfs -text
128
+ Luar/cef/locales/pl.pak filter=lfs diff=lfs merge=lfs -text
129
+ Luar/cef/locales/pt-BR.pak filter=lfs diff=lfs merge=lfs -text
130
+ Luar/cef/locales/pt-PT.pak filter=lfs diff=lfs merge=lfs -text
131
+ Luar/cef/locales/ro.pak filter=lfs diff=lfs merge=lfs -text
132
+ Luar/cef/locales/ru.pak filter=lfs diff=lfs merge=lfs -text
133
+ Luar/cef/locales/sk.pak filter=lfs diff=lfs merge=lfs -text
134
+ Luar/cef/locales/sl.pak filter=lfs diff=lfs merge=lfs -text
135
+ Luar/cef/locales/sr.pak filter=lfs diff=lfs merge=lfs -text
136
+ Luar/cef/locales/sv.pak filter=lfs diff=lfs merge=lfs -text
137
+ Luar/cef/locales/sw.pak filter=lfs diff=lfs merge=lfs -text
138
+ Luar/cef/locales/ta.pak filter=lfs diff=lfs merge=lfs -text
139
+ Luar/cef/locales/te.pak filter=lfs diff=lfs merge=lfs -text
140
+ Luar/cef/locales/th.pak filter=lfs diff=lfs merge=lfs -text
141
+ Luar/cef/locales/tr.pak filter=lfs diff=lfs merge=lfs -text
142
+ Luar/cef/locales/uk.pak filter=lfs diff=lfs merge=lfs -text
143
+ Luar/cef/locales/vi.pak filter=lfs diff=lfs merge=lfs -text
144
+ Luar/cef/locales/zh-CN.pak filter=lfs diff=lfs merge=lfs -text
145
+ Luar/cef/locales/zh-TW.pak filter=lfs diff=lfs merge=lfs -text
146
+ Luar/cef/renderer.exe filter=lfs diff=lfs merge=lfs -text
147
+ Luar/cef/swiftshader/libEGL.dll filter=lfs diff=lfs merge=lfs -text
148
+ Luar/cef/swiftshader/libGLESv2.dll filter=lfs diff=lfs merge=lfs -text
149
+ Luar/CLEO.asi filter=lfs diff=lfs merge=lfs -text
150
+ Luar/cleo/CLEO+.cleo filter=lfs diff=lfs merge=lfs -text
151
+ Luar/cleo/IniFiles.cleo filter=lfs diff=lfs merge=lfs -text
152
+ Luar/clockweatherset.asi filter=lfs diff=lfs merge=lfs -text
153
+ Luar/colormod.asi filter=lfs diff=lfs merge=lfs -text
154
+ Luar/crashes.asi filter=lfs diff=lfs merge=lfs -text
155
+ Luar/CrashInfo.SA.asi filter=lfs diff=lfs merge=lfs -text
156
+ Luar/data/Fonts/ch_font.txd filter=lfs diff=lfs merge=lfs -text
157
+ Luar/data/Paths/carrec.img filter=lfs diff=lfs merge=lfs -text
158
+ Luar/data/Paths/NODES12.DAT filter=lfs diff=lfs merge=lfs -text
159
+ Luar/data/Paths/NODES13.DAT filter=lfs diff=lfs merge=lfs -text
160
+ Luar/data/Paths/NODES14.DAT filter=lfs diff=lfs merge=lfs -text
161
+ Luar/data/Paths/NODES21.DAT filter=lfs diff=lfs merge=lfs -text
162
+ Luar/data/Paths/NODES22.DAT filter=lfs diff=lfs merge=lfs -text
163
+ Luar/data/Paths/NODES32.DAT filter=lfs diff=lfs merge=lfs -text
164
+ Luar/data/Paths/NODES33.DAT filter=lfs diff=lfs merge=lfs -text
165
+ Luar/data/Paths/NODES40.DAT filter=lfs diff=lfs merge=lfs -text
166
+ Luar/data/Paths/NODES41.DAT filter=lfs diff=lfs merge=lfs -text
167
+ Luar/data/Paths/NODES46.DAT filter=lfs diff=lfs merge=lfs -text
168
+ Luar/data/Paths/NODES54.DAT filter=lfs diff=lfs merge=lfs -text
169
+ Luar/data/polydensity.dat filter=lfs diff=lfs merge=lfs -text
170
+ Luar/data/script/main.scm filter=lfs diff=lfs merge=lfs -text
171
+ Luar/data/script/script.img filter=lfs diff=lfs merge=lfs -text
172
+ Luar/eax.dll filter=lfs diff=lfs merge=lfs -text
173
+ Luar/FPSBOOST.asi filter=lfs diff=lfs merge=lfs -text
174
+ Luar/FramerateVigilante.SA.asi filter=lfs diff=lfs merge=lfs -text
175
+ Luar/FullStreamRadar.asi filter=lfs diff=lfs merge=lfs -text
176
+ Luar/gta_sa.exe filter=lfs diff=lfs merge=lfs -text
177
+ Luar/gta_sa.pdb filter=lfs diff=lfs merge=lfs -text
178
+ Luar/GTAINTERFACE.dll filter=lfs diff=lfs merge=lfs -text
179
+ Luar/gtaweap3.ttf filter=lfs diff=lfs merge=lfs -text
180
+ Luar/ImprovedStreaming.SA.asi filter=lfs diff=lfs merge=lfs -text
181
+ Luar/libcurl.dll filter=lfs diff=lfs merge=lfs -text
182
+ Luar/lua51.dll filter=lfs diff=lfs merge=lfs -text
183
+ Luar/MixSets.asi filter=lfs diff=lfs merge=lfs -text
184
+ Luar/models/effectsPC.txd filter=lfs diff=lfs merge=lfs -text
185
+ Luar/models/fonts.txd filter=lfs diff=lfs merge=lfs -text
186
+ Luar/models/fronten1.txd filter=lfs diff=lfs merge=lfs -text
187
+ Luar/models/fronten2.txd filter=lfs diff=lfs merge=lfs -text
188
+ Luar/models/generic/vehicle.txd filter=lfs diff=lfs merge=lfs -text
189
+ Luar/models/generic/wheels.DFF filter=lfs diff=lfs merge=lfs -text
190
+ Luar/models/gta_int.img filter=lfs diff=lfs merge=lfs -text
191
+ Luar/models/gta3.img filter=lfs diff=lfs merge=lfs -text
192
+ Luar/models/hud.txd filter=lfs diff=lfs merge=lfs -text
193
+ Luar/models/particle.txd filter=lfs diff=lfs merge=lfs -text
194
+ Luar/models/player.img filter=lfs diff=lfs merge=lfs -text
195
+ Luar/models/txd/DANGER.txd filter=lfs diff=lfs merge=lfs -text
196
+ Luar/models/txd/intro1.txd filter=lfs diff=lfs merge=lfs -text
197
+ Luar/models/txd/intro2.txd filter=lfs diff=lfs merge=lfs -text
198
+ Luar/models/txd/INTRO3.TXD filter=lfs diff=lfs merge=lfs -text
199
+ Luar/models/txd/intro4.txd filter=lfs diff=lfs merge=lfs -text
200
+ Luar/models/txd/LD_CARD.txd filter=lfs diff=lfs merge=lfs -text
201
+ Luar/models/txd/LD_DRV.txd filter=lfs diff=lfs merge=lfs -text
202
+ Luar/models/txd/LD_DUAL.txd filter=lfs diff=lfs merge=lfs -text
203
+ Luar/models/txd/ld_grav.txd filter=lfs diff=lfs merge=lfs -text
204
+ Luar/models/txd/LD_NONE.txd filter=lfs diff=lfs merge=lfs -text
205
+ Luar/models/txd/LD_OTB.txd filter=lfs diff=lfs merge=lfs -text
206
+ Luar/models/txd/LD_OTB2.txd filter=lfs diff=lfs merge=lfs -text
207
+ Luar/models/txd/LD_POKE.txd filter=lfs diff=lfs merge=lfs -text
208
+ Luar/models/txd/LD_RACE.txd filter=lfs diff=lfs merge=lfs -text
209
+ Luar/models/txd/LD_RCE1.txd filter=lfs diff=lfs merge=lfs -text
210
+ Luar/models/txd/LD_RCE2.txd filter=lfs diff=lfs merge=lfs -text
211
+ Luar/models/txd/LD_RCE3.txd filter=lfs diff=lfs merge=lfs -text
212
+ Luar/models/txd/LD_RCE4.txd filter=lfs diff=lfs merge=lfs -text
213
+ Luar/models/txd/ld_shtr.txd filter=lfs diff=lfs merge=lfs -text
214
+ Luar/models/txd/LD_SPAC.txd filter=lfs diff=lfs merge=lfs -text
215
+ Luar/models/txd/LD_TATT.txd filter=lfs diff=lfs merge=lfs -text
216
+ Luar/models/txd/load0uk.txd filter=lfs diff=lfs merge=lfs -text
217
+ Luar/models/txd/loadsc0.txd filter=lfs diff=lfs merge=lfs -text
218
+ Luar/models/txd/loadsc1.txd filter=lfs diff=lfs merge=lfs -text
219
+ Luar/models/txd/loadsc10.txd filter=lfs diff=lfs merge=lfs -text
220
+ Luar/models/txd/loadsc11.txd filter=lfs diff=lfs merge=lfs -text
221
+ Luar/models/txd/loadsc12.txd filter=lfs diff=lfs merge=lfs -text
222
+ Luar/models/txd/loadsc13.txd filter=lfs diff=lfs merge=lfs -text
223
+ Luar/models/txd/loadsc14.txd filter=lfs diff=lfs merge=lfs -text
224
+ Luar/models/txd/loadsc2.txd filter=lfs diff=lfs merge=lfs -text
225
+ Luar/models/txd/loadsc3.txd filter=lfs diff=lfs merge=lfs -text
226
+ Luar/models/txd/loadsc4.txd filter=lfs diff=lfs merge=lfs -text
227
+ Luar/models/txd/loadsc5.txd filter=lfs diff=lfs merge=lfs -text
228
+ Luar/models/txd/loadsc6.txd filter=lfs diff=lfs merge=lfs -text
229
+ Luar/models/txd/loadsc7.txd filter=lfs diff=lfs merge=lfs -text
230
+ Luar/models/txd/loadsc8.txd filter=lfs diff=lfs merge=lfs -text
231
+ Luar/models/txd/loadsc9.txd filter=lfs diff=lfs merge=lfs -text
232
+ Luar/models/txd/LOADSCS.txd filter=lfs diff=lfs merge=lfs -text
233
+ Luar/models/txd/LOADSUK.txd filter=lfs diff=lfs merge=lfs -text
234
+ Luar/models/txd/outro.txd filter=lfs diff=lfs merge=lfs -text
235
+ Luar/modloader.asi filter=lfs diff=lfs merge=lfs -text
236
+ Luar/modloader/__IMPORTANTE/RepairGTA/RepairGTA.SA.asi filter=lfs diff=lfs merge=lfs -text
237
+ Luar/modloader/__IMPORTANTE/Widescreen[[:space:]]Fix[[:space:]]by[[:space:]]ThirteenAG/GTASA.WidescreenFix.asi filter=lfs diff=lfs merge=lfs -text
238
+ Luar/modloader/__IMPORTANTE/Widescreen[[:space:]]HOR+[[:space:]]Support[[:space:]]by[[:space:]]Wesser/wshps.asi filter=lfs diff=lfs merge=lfs -text
239
+ Luar/modloader/.data/plugins/gta3/std.asi.dll filter=lfs diff=lfs merge=lfs -text
240
+ Luar/modloader/.data/plugins/gta3/std.bank.dll filter=lfs diff=lfs merge=lfs -text
241
+ Luar/modloader/.data/plugins/gta3/std.data.dll filter=lfs diff=lfs merge=lfs -text
242
+ Luar/modloader/.data/plugins/gta3/std.fx.dll filter=lfs diff=lfs merge=lfs -text
243
+ Luar/modloader/.data/plugins/gta3/std.movies.dll filter=lfs diff=lfs merge=lfs -text
244
+ Luar/modloader/.data/plugins/gta3/std.scm.dll filter=lfs diff=lfs merge=lfs -text
245
+ Luar/modloader/.data/plugins/gta3/std.sprites.dll filter=lfs diff=lfs merge=lfs -text
246
+ Luar/modloader/.data/plugins/gta3/std.stream.dll filter=lfs diff=lfs merge=lfs -text
247
+ Luar/modloader/.data/plugins/gta3/std.text.dll filter=lfs diff=lfs merge=lfs -text
248
+ Luar/modloader/.data/plugins/gta3/std.tracks.dll filter=lfs diff=lfs merge=lfs -text
249
+ Luar/modloader/1.ARMAS/ak47.dff filter=lfs diff=lfs merge=lfs -text
250
+ Luar/modloader/1.ARMAS/ak47.txd filter=lfs diff=lfs merge=lfs -text
251
+ Luar/modloader/1.ARMAS/desert_eagle.dff filter=lfs diff=lfs merge=lfs -text
252
+ Luar/modloader/1.ARMAS/desert_eagle.txd filter=lfs diff=lfs merge=lfs -text
253
+ Luar/modloader/1.ARMAS/m4.dff filter=lfs diff=lfs merge=lfs -text
254
+ Luar/modloader/1.ARMAS/m4.txd filter=lfs diff=lfs merge=lfs -text
255
+ Luar/modloader/1.ARMAS/micro_uzi.dff filter=lfs diff=lfs merge=lfs -text
256
+ Luar/modloader/1.ARMAS/micro_uzi.txd filter=lfs diff=lfs merge=lfs -text
257
+ Luar/modloader/1.ARMAS/mp5lng.dff filter=lfs diff=lfs merge=lfs -text
258
+ Luar/modloader/1.ARMAS/mp5lng.txd filter=lfs diff=lfs merge=lfs -text
259
+ Luar/modloader/1.ARMAS/sawnoff.dff filter=lfs diff=lfs merge=lfs -text
260
+ Luar/modloader/1.ARMAS/sawnoff.txd filter=lfs diff=lfs merge=lfs -text
261
+ Luar/modloader/1.ARMAS/shotgspa.dff filter=lfs diff=lfs merge=lfs -text
262
+ Luar/modloader/1.ARMAS/shotgspa.txd filter=lfs diff=lfs merge=lfs -text
263
+ Luar/modloader/1.ARMAS/sniper.dff filter=lfs diff=lfs merge=lfs -text
264
+ Luar/modloader/1.ARMAS/sniper.txd filter=lfs diff=lfs merge=lfs -text
265
+ Luar/modloader/10.MAPA/COLISAO/1.COLISAO.col filter=lfs diff=lfs merge=lfs -text
266
+ Luar/modloader/10.MAPA/COLISAO/2.COLISAO.col filter=lfs diff=lfs merge=lfs -text
267
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/chinatownmall.txd filter=lfs diff=lfs merge=lfs -text
268
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/chnatwnmll15_lvs.dff filter=lfs diff=lfs merge=lfs -text
269
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_food_post4.dff filter=lfs diff=lfs merge=lfs -text
270
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_MED_BEDS.txd filter=lfs diff=lfs merge=lfs -text
271
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_SEX_COUNTER.dff filter=lfs diff=lfs merge=lfs -text
272
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_SEX.txd filter=lfs diff=lfs merge=lfs -text
273
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_SS_3.txd filter=lfs diff=lfs merge=lfs -text
274
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/CJ_SS_4_L.dff filter=lfs diff=lfs merge=lfs -text
275
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/cw_combbarn.dff filter=lfs diff=lfs merge=lfs -text
276
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/cwsbarn.txd filter=lfs diff=lfs merge=lfs -text
277
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/gen_roadsign1.dff filter=lfs diff=lfs merge=lfs -text
278
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/gnhtelgrnd_lvs.dff filter=lfs diff=lfs merge=lfs -text
279
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/gnhtelgrnd_lvs.txd filter=lfs diff=lfs merge=lfs -text
280
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/gta_deserttrees.txd filter=lfs diff=lfs merge=lfs -text
281
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/Locust_hi.dff filter=lfs diff=lfs merge=lfs -text
282
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/MED_BED_8.dff filter=lfs diff=lfs merge=lfs -text
283
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/PROC_RUB.txd filter=lfs diff=lfs merge=lfs -text
284
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/roadsign.txd filter=lfs diff=lfs merge=lfs -text
285
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/sm_des_agave2.dff filter=lfs diff=lfs merge=lfs -text
286
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/trackshad05.dff filter=lfs diff=lfs merge=lfs -text
287
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/trackshad05.txd filter=lfs diff=lfs merge=lfs -text
288
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/tree2.txd filter=lfs diff=lfs merge=lfs -text
289
+ Luar/modloader/10.MAPA/MAPA/1-PRASSA/treeshad.txd filter=lfs diff=lfs merge=lfs -text
290
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/2notherbuildsfe.txd filter=lfs diff=lfs merge=lfs -text
291
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Airport_14C_SFSe.dff filter=lfs diff=lfs merge=lfs -text
292
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/airportgnd_sfse.txd filter=lfs diff=lfs merge=lfs -text
293
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/airprtgnd_01_SFSe.dff filter=lfs diff=lfs merge=lfs -text
294
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/airprtrunway_las.txd filter=lfs diff=lfs merge=lfs -text
295
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/B490DD2C.dff filter=lfs diff=lfs merge=lfs -text
296
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/badlands.txd filter=lfs diff=lfs merge=lfs -text
297
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ballysign01.txd filter=lfs diff=lfs merge=lfs -text
298
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/BeachBlok01_LAe2.dff filter=lfs diff=lfs merge=lfs -text
299
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/box_hse_13_SFXRF.dff filter=lfs diff=lfs merge=lfs -text
300
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/boxhses_SFSX.txd filter=lfs diff=lfs merge=lfs -text
301
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/boxybld_sfw.txd filter=lfs diff=lfs merge=lfs -text
302
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CE_grndPALCST10.dff filter=lfs diff=lfs merge=lfs -text
303
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CE_ground03.txd filter=lfs diff=lfs merge=lfs -text
304
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/chateau_lawn.txd filter=lfs diff=lfs merge=lfs -text
305
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cityhall_lan.txd filter=lfs diff=lfs merge=lfs -text
306
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/civic01_lan.txd filter=lfs diff=lfs merge=lfs -text
307
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_AMMO_POSTERS.txd filter=lfs diff=lfs merge=lfs -text
308
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_ICE_FRIDGE_2.dff filter=lfs diff=lfs merge=lfs -text
309
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_MEDIUMPOTS1.dff filter=lfs diff=lfs merge=lfs -text
310
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CJ_TARGET6.dff filter=lfs diff=lfs merge=lfs -text
311
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/CJTEMP.txd filter=lfs diff=lfs merge=lfs -text
312
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/compapart_la.txd filter=lfs diff=lfs merge=lfs -text
313
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/compbigho2_LAe.dff filter=lfs diff=lfs merge=lfs -text
314
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cs_landbit_50b.dff filter=lfs diff=lfs merge=lfs -text
315
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cs_town.txd filter=lfs diff=lfs merge=lfs -text
316
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cstguard_SFN01.dff filter=lfs diff=lfs merge=lfs -text
317
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cunteroads5.txd filter=lfs diff=lfs merge=lfs -text
318
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/cxref_desert.txd filter=lfs diff=lfs merge=lfs -text
319
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/demolished1_sfse.txd filter=lfs diff=lfs merge=lfs -text
320
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_cen.txd filter=lfs diff=lfs merge=lfs -text
321
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_n.txd filter=lfs diff=lfs merge=lfs -text
322
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_ne.txd filter=lfs diff=lfs merge=lfs -text
323
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_quarrybits.txd filter=lfs diff=lfs merge=lfs -text
324
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_quarryhut1.dff filter=lfs diff=lfs merge=lfs -text
325
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_rockgp1_02.dff filter=lfs diff=lfs merge=lfs -text
326
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_rockgp2_19.dff filter=lfs diff=lfs merge=lfs -text
327
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/des_ruin2_.dff filter=lfs diff=lfs merge=lfs -text
328
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/desert.txd filter=lfs diff=lfs merge=lfs -text
329
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/docks2_sfse.txd filter=lfs diff=lfs merge=lfs -text
330
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/dt1_18_build1.dff filter=lfs diff=lfs merge=lfs -text
331
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/eastbeach8_lae2.txd filter=lfs diff=lfs merge=lfs -text
332
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/fishwarf.txd filter=lfs diff=lfs merge=lfs -text
333
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/fwy_01_rd_36.dff filter=lfs diff=lfs merge=lfs -text
334
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ganghous01_LAx.dff filter=lfs diff=lfs merge=lfs -text
335
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ganghouse1_lax.txd filter=lfs diff=lfs merge=lfs -text
336
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/gasstatiohut.dff filter=lfs diff=lfs merge=lfs -text
337
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/genroads_sfse.txd filter=lfs diff=lfs merge=lfs -text
338
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/glenpark1x_lae.txd filter=lfs diff=lfs merge=lfs -text
339
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ground5_las.txd filter=lfs diff=lfs merge=lfs -text
340
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/gta_tree_boak.txd filter=lfs diff=lfs merge=lfs -text
341
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/gta_tree_oldpine.txd filter=lfs diff=lfs merge=lfs -text
342
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/gtatreesh.txd filter=lfs diff=lfs merge=lfs -text
343
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/gtatreesh04.txd filter=lfs diff=lfs merge=lfs -text
344
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/hanger01.dff filter=lfs diff=lfs merge=lfs -text
345
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/hillhouse01_LA.dff filter=lfs diff=lfs merge=lfs -text
346
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/hillhousex_la1_2.txd filter=lfs diff=lfs merge=lfs -text
347
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Hotelexterior1_LAn.dff filter=lfs diff=lfs merge=lfs -text
348
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/hub_SFS.dff filter=lfs diff=lfs merge=lfs -text
349
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/hub_sfse.txd filter=lfs diff=lfs merge=lfs -text
350
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/idlewood6_lae.txd filter=lfs diff=lfs merge=lfs -text
351
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/LAcityhall1_LAn.dff filter=lfs diff=lfs merge=lfs -text
352
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2_ground15b.dff filter=lfs diff=lfs merge=lfs -text
353
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Lae2_roads15.dff filter=lfs diff=lfs merge=lfs -text
354
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Lae2_roads82.dff filter=lfs diff=lfs merge=lfs -text
355
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2newtempbx.txd filter=lfs diff=lfs merge=lfs -text
356
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2roads.txd filter=lfs diff=lfs merge=lfs -text
357
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lae2roadshub.txd filter=lfs diff=lfs merge=lfs -text
358
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/laelasjmscubit.dff filter=lfs diff=lfs merge=lfs -text
359
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/laenwblkB1.dff filter=lfs diff=lfs merge=lfs -text
360
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/laeroad16.dff filter=lfs diff=lfs merge=lfs -text
361
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/laeroads2s.txd filter=lfs diff=lfs merge=lfs -text
362
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/landlae2c.txd filter=lfs diff=lfs merge=lfs -text
363
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lasrnway3_LAS.dff filter=lfs diff=lfs merge=lfs -text
364
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lasroads_las.txd filter=lfs diff=lfs merge=lfs -text
365
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/law2_roadsb.txd filter=lfs diff=lfs merge=lfs -text
366
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lawborder2a_LAW2.dff filter=lfs diff=lfs merge=lfs -text
367
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lawland2.txd filter=lfs diff=lfs merge=lfs -text
368
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/lawroads_law17.dff filter=lfs diff=lfs merge=lfs -text
369
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/market1_lae.dff filter=lfs diff=lfs merge=lfs -text
370
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/miragecasino2.txd filter=lfs diff=lfs merge=lfs -text
371
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/mission_13_SFS.dff filter=lfs diff=lfs merge=lfs -text
372
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/n_bit_04.dff filter=lfs diff=lfs merge=lfs -text
373
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/navyroad_sfse.txd filter=lfs diff=lfs merge=lfs -text
374
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ne_bit_20.dff filter=lfs diff=lfs merge=lfs -text
375
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/pinetree01.dff filter=lfs diff=lfs merge=lfs -text
376
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/pinetree06.dff filter=lfs diff=lfs merge=lfs -text
377
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/pinkcarpark_SFS.dff filter=lfs diff=lfs merge=lfs -text
378
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/pinkcarpark_sfs.txd filter=lfs diff=lfs merge=lfs -text
379
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/preshoos03_SFN04.dff filter=lfs diff=lfs merge=lfs -text
380
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/presidio01_SFN.txd filter=lfs diff=lfs merge=lfs -text
381
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/road_SFW25.dff filter=lfs diff=lfs merge=lfs -text
382
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/road12_LAn2.dff filter=lfs diff=lfs merge=lfs -text
383
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/road29_sfe.dff filter=lfs diff=lfs merge=lfs -text
384
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/roadlan2.txd filter=lfs diff=lfs merge=lfs -text
385
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/roads_law.txd filter=lfs diff=lfs merge=lfs -text
386
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Roads21_LAw2.dff filter=lfs diff=lfs merge=lfs -text
387
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Roads27_LAw2.dff filter=lfs diff=lfs merge=lfs -text
388
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/roadsfe.txd filter=lfs diff=lfs merge=lfs -text
389
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/ROADSsfs20.dff filter=lfs diff=lfs merge=lfs -text
390
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/roadsSFSE47.dff filter=lfs diff=lfs merge=lfs -text
391
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/rubbled03_SFS.dff filter=lfs diff=lfs merge=lfs -text
392
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sbObject05.dff filter=lfs diff=lfs merge=lfs -text
393
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sboxbld4_sfwa.dff filter=lfs diff=lfs merge=lfs -text
394
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/scum2_sfs.txd filter=lfs diff=lfs merge=lfs -text
395
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/seabed.txd filter=lfs diff=lfs merge=lfs -text
396
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sfn_helipad.txd filter=lfs diff=lfs merge=lfs -text
397
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sfsroads.txd filter=lfs diff=lfs merge=lfs -text
398
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sfvictorian.txd filter=lfs diff=lfs merge=lfs -text
399
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Shopping_acc.txd filter=lfs diff=lfs merge=lfs -text
400
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/Shopping.txd filter=lfs diff=lfs merge=lfs -text
401
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/skyscrap3_lan2.txd filter=lfs diff=lfs merge=lfs -text
402
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sm_bush_large_1.dff filter=lfs diff=lfs merge=lfs -text
403
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sm_veg_tree4_vbig.dff filter=lfs diff=lfs merge=lfs -text
404
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/snpedland2_LAS.dff filter=lfs diff=lfs merge=lfs -text
405
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sunset19_LAwN.dff filter=lfs diff=lfs merge=lfs -text
406
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sw_block04.dff filter=lfs diff=lfs merge=lfs -text
407
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/sw_block04.txd filter=lfs diff=lfs merge=lfs -text
408
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/traintrack_las.txd filter=lfs diff=lfs merge=lfs -text
409
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/traintrack_las2.txd filter=lfs diff=lfs merge=lfs -text
410
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/tramstop_SF.dff filter=lfs diff=lfs merge=lfs -text
411
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/tramstop.txd filter=lfs diff=lfs merge=lfs -text
412
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/tree_hipoly11.dff filter=lfs diff=lfs merge=lfs -text
413
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/TRNTRK2_las2.dff filter=lfs diff=lfs merge=lfs -text
414
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/TRNTRK7_LAS.dff filter=lfs diff=lfs merge=lfs -text
415
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/VegasEroad140.dff filter=lfs diff=lfs merge=lfs -text
416
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasgolfcrs01.dff filter=lfs diff=lfs merge=lfs -text
417
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegashse4.txd filter=lfs diff=lfs merge=lfs -text
418
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasNroad19.dff filter=lfs diff=lfs merge=lfs -text
419
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasNroad39.dff filter=lfs diff=lfs merge=lfs -text
420
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasS_hanger2.dff filter=lfs diff=lfs merge=lfs -text
421
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasSedge23.dff filter=lfs diff=lfs merge=lfs -text
422
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasshangar.txd filter=lfs diff=lfs merge=lfs -text
423
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasWedge06.dff filter=lfs diff=lfs merge=lfs -text
424
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasWedge11.dff filter=lfs diff=lfs merge=lfs -text
425
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vegasxrexhse1.dff filter=lfs diff=lfs merge=lfs -text
426
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnglfcrse1.txd filter=lfs diff=lfs merge=lfs -text
427
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnhsegate1.dff filter=lfs diff=lfs merge=lfs -text
428
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnhseland.txd filter=lfs diff=lfs merge=lfs -text
429
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnland.txd filter=lfs diff=lfs merge=lfs -text
430
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnorthcoast05.dff filter=lfs diff=lfs merge=lfs -text
431
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgnretail6.txd filter=lfs diff=lfs merge=lfs -text
432
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsEland17_lvs.dff filter=lfs diff=lfs merge=lfs -text
433
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgseroads.txd filter=lfs diff=lfs merge=lfs -text
434
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsmotelgrnd.txd filter=lfs diff=lfs merge=lfs -text
435
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsN_portaloo.dff filter=lfs diff=lfs merge=lfs -text
436
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsncircon.txd filter=lfs diff=lfs merge=lfs -text
437
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsSairportland09.dff filter=lfs diff=lfs merge=lfs -text
438
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsselecfence.txd filter=lfs diff=lfs merge=lfs -text
439
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgsSelecfence16.dff filter=lfs diff=lfs merge=lfs -text
440
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgssland01.txd filter=lfs diff=lfs merge=lfs -text
441
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgssland02.txd filter=lfs diff=lfs merge=lfs -text
442
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestabats.txd filter=lfs diff=lfs merge=lfs -text
443
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestbillbrd16.dff filter=lfs diff=lfs merge=lfs -text
444
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestcoast.txd filter=lfs diff=lfs merge=lfs -text
445
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwestground.txd filter=lfs diff=lfs merge=lfs -text
446
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwstdirtyrd.txd filter=lfs diff=lfs merge=lfs -text
447
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vgwsthiway1.txd filter=lfs diff=lfs merge=lfs -text
448
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vicstuff_sfe45.dff filter=lfs diff=lfs merge=lfs -text
449
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/vicstuff_sfe67.dff filter=lfs diff=lfs merge=lfs -text
450
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/weemap.txd filter=lfs diff=lfs merge=lfs -text
451
+ Luar/modloader/10.MAPA/MAPA/2-MAPA/xenon_sfse.txd filter=lfs diff=lfs merge=lfs -text
452
+ Luar/modloader/10.MAPA/MAPA/3-OBJETOS/1-PORTA/int_doors.txd filter=lfs diff=lfs merge=lfs -text
453
+ Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/CJ_OFFICE.txd filter=lfs diff=lfs merge=lfs -text
454
+ Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/MED_OFFICE_UNIT_1.dff filter=lfs diff=lfs merge=lfs -text
455
+ Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/nightclub02_lvs.dff filter=lfs diff=lfs merge=lfs -text
456
+ Luar/modloader/10.MAPA/MAPA/3-OBJETOS/2-ARMAS/vgs_shops.txd filter=lfs diff=lfs merge=lfs -text
457
+ Luar/modloader/2.SKINS/SKIN[[:space:]]BOPE[[:space:]]-[[:space:]]BRANCA[[:space:]]FEMININA/wfycllv.dff filter=lfs diff=lfs merge=lfs -text
458
+ Luar/modloader/2.SKINS/SKIN[[:space:]]BOPE[[:space:]]-[[:space:]]BRANCA[[:space:]]FEMININA/wfycllv.txd filter=lfs diff=lfs merge=lfs -text
459
+ Luar/modloader/2.SKINS/SKIN[[:space:]]KATARINA/cat.dff filter=lfs diff=lfs merge=lfs -text
460
+ Luar/modloader/2.SKINS/SKIN[[:space:]]KATARINA/cat.txd filter=lfs diff=lfs merge=lfs -text
461
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](SETADA)/male01.dff filter=lfs diff=lfs merge=lfs -text
462
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](SETADA)/male01.txd filter=lfs diff=lfs merge=lfs -text
463
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](YOUTUBERS)/TUPAC/bmybe.dff filter=lfs diff=lfs merge=lfs -text
464
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OFICIAL[[:space:]](LUAR)/SKINS[[:space:]](YOUTUBERS)/TUPAC/bmybe.txd filter=lfs diff=lfs merge=lfs -text
465
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OS[[:space:]]CHEFES/wuzimu.dff filter=lfs diff=lfs merge=lfs -text
466
+ Luar/modloader/2.SKINS/SKIN[[:space:]]OS[[:space:]]CHEFES/wuzimu.txd filter=lfs diff=lfs merge=lfs -text
467
+ Luar/modloader/2.SKINS/SKIN[[:space:]]PM[[:space:]]-[[:space:]]RUSSA[[:space:]]SHERIFFY/WFYCLLV.dff filter=lfs diff=lfs merge=lfs -text
468
+ Luar/modloader/2.SKINS/SKIN[[:space:]]PM[[:space:]]-[[:space:]]RUSSA[[:space:]]SHERIFFY/WFYCLLV.txd filter=lfs diff=lfs merge=lfs -text
469
+ Luar/modloader/2.SKINS/SKIN[[:space:]]RADIO[[:space:]]FM/LSV1.txd filter=lfs diff=lfs merge=lfs -text
470
+ Luar/modloader/2.SKINS/SKIN[[:space:]]SYLE[[:space:]]136/sbmytr3.dff filter=lfs diff=lfs merge=lfs -text
471
+ Luar/modloader/2.SKINS/SKIN[[:space:]]SYLE[[:space:]]136/sbmytr3.txd filter=lfs diff=lfs merge=lfs -text
472
+ Luar/modloader/3.OBJETOS/Celular_HZPhone/MobilePhone2.txd filter=lfs diff=lfs merge=lfs -text
473
+ Luar/modloader/3.OBJETOS/MOCHILA[[:space:]]-[[:space:]]DINHEIRO[[:space:]]SUJO/cj_money_bag.dff filter=lfs diff=lfs merge=lfs -text
474
+ Luar/modloader/3.OBJETOS/MOCHILA[[:space:]]-[[:space:]]DINHEIRO[[:space:]]SUJO/CJ_MONEY_BAGS.txd.txd filter=lfs diff=lfs merge=lfs -text
475
+ Luar/modloader/3.OBJETOS/PLACA[[:space:]]-[[:space:]]EMPRESA[[:space:]]E[[:space:]]POSTO/lawnbillbrd.txd filter=lfs diff=lfs merge=lfs -text
476
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbox.txd filter=lfs diff=lfs merge=lfs -text
477
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrd01_lan.txd filter=lfs diff=lfs merge=lfs -text
478
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrd01_lan2.txd filter=lfs diff=lfs merge=lfs -text
479
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/billbrdlawn.txd filter=lfs diff=lfs merge=lfs -text
480
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/glenpark7_lae.txd filter=lfs diff=lfs merge=lfs -text
481
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/ground3_las.txd filter=lfs diff=lfs merge=lfs -text
482
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/ground5_las.txd filter=lfs diff=lfs merge=lfs -text
483
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/idlewood6_lae.txd filter=lfs diff=lfs merge=lfs -text
484
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/lae2billboards.txd filter=lfs diff=lfs merge=lfs -text
485
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/telewirelawn.txd filter=lfs diff=lfs merge=lfs -text
486
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/COLOCAR[[:space:]]NA[[:space:]]MODLOADER/MOD[[:space:]]TETO/wiresetc_las.txd filter=lfs diff=lfs merge=lfs -text
487
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/sultan.dff filter=lfs diff=lfs merge=lfs -text
488
+ Luar/modloader/4.VEICULOS/BMW[[:space:]]TETO[[:space:]]ABRE[[:space:]]E[[:space:]]FECHA[[:space:]]-[[:space:]]BARATO[[:space:]]MODS/sultan.txd filter=lfs diff=lfs merge=lfs -text
489
+ Luar/modloader/4.VEICULOS/CARRO-FORTE/securica.dff filter=lfs diff=lfs merge=lfs -text
490
+ Luar/modloader/4.VEICULOS/CARRO-FORTE/securica.txd filter=lfs diff=lfs merge=lfs -text
491
+ Luar/modloader/4.VEICULOS/CARROS[[:space:]]A[[:space:]]SUBISTITUIR[[:space:]]ALPHA/elegy.dff filter=lfs diff=lfs merge=lfs -text
492
+ Luar/modloader/4.VEICULOS/CARROS[[:space:]]A[[:space:]]SUBISTITUIR[[:space:]]ALPHA/elegy.txd filter=lfs diff=lfs merge=lfs -text
493
+ Luar/modloader/4.VEICULOS/CAVEIRAO/Enforcer.dff filter=lfs diff=lfs merge=lfs -text
494
+ Luar/modloader/4.VEICULOS/CAVEIRAO/Enforcer.txd filter=lfs diff=lfs merge=lfs -text
495
+ Luar/modloader/4.VEICULOS/CHEETAH[[:space:]]-[[:space:]]R34[[:space:]]DRIZY/cheetah.dff filter=lfs diff=lfs merge=lfs -text
496
+ Luar/modloader/4.VEICULOS/CHEETAH[[:space:]]-[[:space:]]R34[[:space:]]DRIZY/cheetah.txd filter=lfs diff=lfs merge=lfs -text
497
+ Luar/modloader/4.VEICULOS/HELICOPTERO-MILITAR/Hunter.dff filter=lfs diff=lfs merge=lfs -text
498
+ Luar/modloader/4.VEICULOS/HELICOPTERO-MILITAR/Hunter.txd filter=lfs diff=lfs merge=lfs -text
499
+ Luar/modloader/4.VEICULOS/INFERNUS[[:space:]]-Cadillac[[:space:]]CTS/infernus.dff filter=lfs diff=lfs merge=lfs -text
500
+ Luar/modloader/4.VEICULOS/INFERNUS[[:space:]]-Cadillac[[:space:]]CTS/infernus.txd filter=lfs diff=lfs merge=lfs -text
501
+ Luar/modloader/4.VEICULOS/MAVERICK/maverick.dff filter=lfs diff=lfs merge=lfs -text
502
+ Luar/modloader/4.VEICULOS/MAVERICK/maverick.txd filter=lfs diff=lfs merge=lfs -text
503
+ Luar/modloader/4.VEICULOS/Nitro[[:space:]]fogo/Models/effectsPC.txd filter=lfs diff=lfs merge=lfs -text
504
+ Luar/modloader/4.VEICULOS/Nitro[[:space:]]fogo/Models/particle.txd filter=lfs diff=lfs merge=lfs -text
505
+ Luar/modloader/4.VEICULOS/ONIBUS/BUS.dff filter=lfs diff=lfs merge=lfs -text
506
+ Luar/modloader/4.VEICULOS/ONIBUS/bus.txd filter=lfs diff=lfs merge=lfs -text
507
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copbike.dff filter=lfs diff=lfs merge=lfs -text
508
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copbike.txd filter=lfs diff=lfs merge=lfs -text
509
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarsf.dff filter=lfs diff=lfs merge=lfs -text
510
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarsf.txd filter=lfs diff=lfs merge=lfs -text
511
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarvg.dff filter=lfs diff=lfs merge=lfs -text
512
+ Luar/modloader/4.VEICULOS/OUTRAS[[:space:]]VIATURAS/copcarvg.txd filter=lfs diff=lfs merge=lfs -text
513
+ Luar/modloader/4.VEICULOS/POLICE-MAVERICK/polmav.dff filter=lfs diff=lfs merge=lfs -text
514
+ Luar/modloader/4.VEICULOS/POLICE-MAVERICK/polmav.txd filter=lfs diff=lfs merge=lfs -text
515
+ Luar/modloader/4.VEICULOS/SAMU/ambulan.dff filter=lfs diff=lfs merge=lfs -text
516
+ Luar/modloader/4.VEICULOS/SAMU/ambulan.txd filter=lfs diff=lfs merge=lfs -text
517
+ Luar/modloader/4.VEICULOS/VTR-ROTAM/fbiranch.dff filter=lfs diff=lfs merge=lfs -text
518
+ Luar/modloader/4.VEICULOS/VTR-ROTAM/fbiranch.txd filter=lfs diff=lfs merge=lfs -text
519
+ Luar/modloader/7.GRAFICOS/Mod[[:space:]]remover[[:space:]]nuvens/particle.txd filter=lfs diff=lfs merge=lfs -text
520
+ Luar/modloader/7.GRAFICOS/Skybox/gta_int_img/lee_bdupsmain.txd filter=lfs diff=lfs merge=lfs -text
521
+ Luar/modloader/7.GRAFICOS/Skybox/Gta3.img/graffiti_lan01.txd filter=lfs diff=lfs merge=lfs -text
522
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar00.txd filter=lfs diff=lfs merge=lfs -text
523
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar01.txd filter=lfs diff=lfs merge=lfs -text
524
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar02.txd filter=lfs diff=lfs merge=lfs -text
525
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar03.txd filter=lfs diff=lfs merge=lfs -text
526
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar04.txd filter=lfs diff=lfs merge=lfs -text
527
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar05.txd filter=lfs diff=lfs merge=lfs -text
528
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar06.txd filter=lfs diff=lfs merge=lfs -text
529
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar07.txd filter=lfs diff=lfs merge=lfs -text
530
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar08.txd filter=lfs diff=lfs merge=lfs -text
531
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar09.txd filter=lfs diff=lfs merge=lfs -text
532
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar10.txd filter=lfs diff=lfs merge=lfs -text
533
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar100.txd filter=lfs diff=lfs merge=lfs -text
534
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar101.txd filter=lfs diff=lfs merge=lfs -text
535
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar102.txd filter=lfs diff=lfs merge=lfs -text
536
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar103.txd filter=lfs diff=lfs merge=lfs -text
537
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar104.txd filter=lfs diff=lfs merge=lfs -text
538
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar105.txd filter=lfs diff=lfs merge=lfs -text
539
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar106.txd filter=lfs diff=lfs merge=lfs -text
540
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar107.txd filter=lfs diff=lfs merge=lfs -text
541
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar108.txd filter=lfs diff=lfs merge=lfs -text
542
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar109.txd filter=lfs diff=lfs merge=lfs -text
543
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar11.txd filter=lfs diff=lfs merge=lfs -text
544
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar110.txd filter=lfs diff=lfs merge=lfs -text
545
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar111.txd filter=lfs diff=lfs merge=lfs -text
546
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar112.txd filter=lfs diff=lfs merge=lfs -text
547
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar113.txd filter=lfs diff=lfs merge=lfs -text
548
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar114.txd filter=lfs diff=lfs merge=lfs -text
549
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar115.txd filter=lfs diff=lfs merge=lfs -text
550
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar116.txd filter=lfs diff=lfs merge=lfs -text
551
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar117.txd filter=lfs diff=lfs merge=lfs -text
552
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar118.txd filter=lfs diff=lfs merge=lfs -text
553
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar119.txd filter=lfs diff=lfs merge=lfs -text
554
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar12.txd filter=lfs diff=lfs merge=lfs -text
555
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar120.txd filter=lfs diff=lfs merge=lfs -text
556
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar121.txd filter=lfs diff=lfs merge=lfs -text
557
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar122.txd filter=lfs diff=lfs merge=lfs -text
558
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar123.txd filter=lfs diff=lfs merge=lfs -text
559
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar124.txd filter=lfs diff=lfs merge=lfs -text
560
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar125.txd filter=lfs diff=lfs merge=lfs -text
561
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar126.txd filter=lfs diff=lfs merge=lfs -text
562
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar127.txd filter=lfs diff=lfs merge=lfs -text
563
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar128.txd filter=lfs diff=lfs merge=lfs -text
564
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar129.txd filter=lfs diff=lfs merge=lfs -text
565
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar13.txd filter=lfs diff=lfs merge=lfs -text
566
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar130.txd filter=lfs diff=lfs merge=lfs -text
567
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar131.txd filter=lfs diff=lfs merge=lfs -text
568
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar132.txd filter=lfs diff=lfs merge=lfs -text
569
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar133.txd filter=lfs diff=lfs merge=lfs -text
570
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar134.txd filter=lfs diff=lfs merge=lfs -text
571
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar135.txd filter=lfs diff=lfs merge=lfs -text
572
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar136.txd filter=lfs diff=lfs merge=lfs -text
573
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar137.txd filter=lfs diff=lfs merge=lfs -text
574
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar138.txd filter=lfs diff=lfs merge=lfs -text
575
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar139.txd filter=lfs diff=lfs merge=lfs -text
576
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar14.txd filter=lfs diff=lfs merge=lfs -text
577
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar140.txd filter=lfs diff=lfs merge=lfs -text
578
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar141.txd filter=lfs diff=lfs merge=lfs -text
579
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar142.txd filter=lfs diff=lfs merge=lfs -text
580
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar143.txd filter=lfs diff=lfs merge=lfs -text
581
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar15.txd filter=lfs diff=lfs merge=lfs -text
582
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar16.txd filter=lfs diff=lfs merge=lfs -text
583
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar17.txd filter=lfs diff=lfs merge=lfs -text
584
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar18.txd filter=lfs diff=lfs merge=lfs -text
585
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar19.txd filter=lfs diff=lfs merge=lfs -text
586
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar20.txd filter=lfs diff=lfs merge=lfs -text
587
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar21.txd filter=lfs diff=lfs merge=lfs -text
588
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar22.txd filter=lfs diff=lfs merge=lfs -text
589
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar23.txd filter=lfs diff=lfs merge=lfs -text
590
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar24.txd filter=lfs diff=lfs merge=lfs -text
591
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar25.txd filter=lfs diff=lfs merge=lfs -text
592
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar26.txd filter=lfs diff=lfs merge=lfs -text
593
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar27.txd filter=lfs diff=lfs merge=lfs -text
594
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar28.txd filter=lfs diff=lfs merge=lfs -text
595
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar29.txd filter=lfs diff=lfs merge=lfs -text
596
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar30.txd filter=lfs diff=lfs merge=lfs -text
597
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar31.txd filter=lfs diff=lfs merge=lfs -text
598
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar32.txd filter=lfs diff=lfs merge=lfs -text
599
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar33.txd filter=lfs diff=lfs merge=lfs -text
600
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar34.txd filter=lfs diff=lfs merge=lfs -text
601
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar35.txd filter=lfs diff=lfs merge=lfs -text
602
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar36.txd filter=lfs diff=lfs merge=lfs -text
603
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar37.txd filter=lfs diff=lfs merge=lfs -text
604
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar38.txd filter=lfs diff=lfs merge=lfs -text
605
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar39.txd filter=lfs diff=lfs merge=lfs -text
606
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar40.txd filter=lfs diff=lfs merge=lfs -text
607
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar41.txd filter=lfs diff=lfs merge=lfs -text
608
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar42.txd filter=lfs diff=lfs merge=lfs -text
609
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar43.txd filter=lfs diff=lfs merge=lfs -text
610
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar44.txd filter=lfs diff=lfs merge=lfs -text
611
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar45.txd filter=lfs diff=lfs merge=lfs -text
612
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar46.txd filter=lfs diff=lfs merge=lfs -text
613
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar47.txd filter=lfs diff=lfs merge=lfs -text
614
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar48.txd filter=lfs diff=lfs merge=lfs -text
615
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar49.txd filter=lfs diff=lfs merge=lfs -text
616
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar50.txd filter=lfs diff=lfs merge=lfs -text
617
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar51.txd filter=lfs diff=lfs merge=lfs -text
618
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar52.txd filter=lfs diff=lfs merge=lfs -text
619
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar53.txd filter=lfs diff=lfs merge=lfs -text
620
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar54.txd filter=lfs diff=lfs merge=lfs -text
621
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar55.txd filter=lfs diff=lfs merge=lfs -text
622
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar56.txd filter=lfs diff=lfs merge=lfs -text
623
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar57.txd filter=lfs diff=lfs merge=lfs -text
624
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar58.txd filter=lfs diff=lfs merge=lfs -text
625
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar59.txd filter=lfs diff=lfs merge=lfs -text
626
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar60.txd filter=lfs diff=lfs merge=lfs -text
627
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar61.txd filter=lfs diff=lfs merge=lfs -text
628
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar62.txd filter=lfs diff=lfs merge=lfs -text
629
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar63.txd filter=lfs diff=lfs merge=lfs -text
630
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar64.txd filter=lfs diff=lfs merge=lfs -text
631
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar65.txd filter=lfs diff=lfs merge=lfs -text
632
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar66.txd filter=lfs diff=lfs merge=lfs -text
633
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar67.txd filter=lfs diff=lfs merge=lfs -text
634
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar68.txd filter=lfs diff=lfs merge=lfs -text
635
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar69.txd filter=lfs diff=lfs merge=lfs -text
636
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar70.txd filter=lfs diff=lfs merge=lfs -text
637
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar71.txd filter=lfs diff=lfs merge=lfs -text
638
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar72.txd filter=lfs diff=lfs merge=lfs -text
639
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar73.txd filter=lfs diff=lfs merge=lfs -text
640
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar74.txd filter=lfs diff=lfs merge=lfs -text
641
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar75.txd filter=lfs diff=lfs merge=lfs -text
642
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar76.txd filter=lfs diff=lfs merge=lfs -text
643
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar77.txd filter=lfs diff=lfs merge=lfs -text
644
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar78.txd filter=lfs diff=lfs merge=lfs -text
645
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar79.txd filter=lfs diff=lfs merge=lfs -text
646
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar80.txd filter=lfs diff=lfs merge=lfs -text
647
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar81.txd filter=lfs diff=lfs merge=lfs -text
648
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar82.txd filter=lfs diff=lfs merge=lfs -text
649
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar83.txd filter=lfs diff=lfs merge=lfs -text
650
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar84.txd filter=lfs diff=lfs merge=lfs -text
651
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar85.txd filter=lfs diff=lfs merge=lfs -text
652
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar86.txd filter=lfs diff=lfs merge=lfs -text
653
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar87.txd filter=lfs diff=lfs merge=lfs -text
654
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar88.txd filter=lfs diff=lfs merge=lfs -text
655
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar89.txd filter=lfs diff=lfs merge=lfs -text
656
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar90.txd filter=lfs diff=lfs merge=lfs -text
657
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar91.txd filter=lfs diff=lfs merge=lfs -text
658
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar92.txd filter=lfs diff=lfs merge=lfs -text
659
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar93.txd filter=lfs diff=lfs merge=lfs -text
660
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar94.txd filter=lfs diff=lfs merge=lfs -text
661
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar95.txd filter=lfs diff=lfs merge=lfs -text
662
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar96.txd filter=lfs diff=lfs merge=lfs -text
663
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar97.txd filter=lfs diff=lfs merge=lfs -text
664
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar98.txd filter=lfs diff=lfs merge=lfs -text
665
+ Luar/modloader/8.HUD/MAPA[[:space:]]-[[:space:]]NOMES[[:space:]]CIDADES/radar99.txd filter=lfs diff=lfs merge=lfs -text
666
+ Luar/modloader/8.HUD/REMOCAO[[:space:]]DE[[:space:]]ESTRELA/fonts.txd filter=lfs diff=lfs merge=lfs -text
667
+ Luar/modloader/8.HUD/SKULL[[:space:]]EFFECT/icons5.txd filter=lfs diff=lfs merge=lfs -text
668
+ Luar/modloader/9.MODS[[:space:]]BASE/Animação/ped.ifp filter=lfs diff=lfs merge=lfs -text
669
+ Luar/modloader/BMW[[:space:]]FORÇA[[:space:]]TATICA[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
670
+ Luar/modloader/BMW[[:space:]]FORÇA[[:space:]]TATICA[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
671
+ Luar/modloader/BMW[[:space:]]MDT[[:space:]]SA[[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
672
+ Luar/modloader/BMW[[:space:]]MDT[[:space:]]SA[[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
673
+ Luar/modloader/cd10c.txd filter=lfs diff=lfs merge=lfs -text
674
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/badlands.txd filter=lfs diff=lfs merge=lfs -text
675
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/bistro_plants.txd filter=lfs diff=lfs merge=lfs -text
676
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_deserttrees.txd filter=lfs diff=lfs merge=lfs -text
677
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_potplantsaa.txd filter=lfs diff=lfs merge=lfs -text
678
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_procdesert.txd filter=lfs diff=lfs merge=lfs -text
679
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_bevhills.txd filter=lfs diff=lfs merge=lfs -text
680
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_boak.txd filter=lfs diff=lfs merge=lfs -text
681
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_oldpine.txd filter=lfs diff=lfs merge=lfs -text
682
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_palm.txd filter=lfs diff=lfs merge=lfs -text
683
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gta_tree_pine.txd filter=lfs diff=lfs merge=lfs -text
684
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtarock_deserts.txd filter=lfs diff=lfs merge=lfs -text
685
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtatreesh.txd filter=lfs diff=lfs merge=lfs -text
686
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/gtatreeshi9.txd filter=lfs diff=lfs merge=lfs -text
687
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree1.txd filter=lfs diff=lfs merge=lfs -text
688
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree2.txd filter=lfs diff=lfs merge=lfs -text
689
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/tree3.txd filter=lfs diff=lfs merge=lfs -text
690
+ Luar/modloader/Mod[[:space:]]Retirar[[:space:]]Folhas[[:space:]]das[[:space:]]Arvores/veg_leaves.txd filter=lfs diff=lfs merge=lfs -text
691
+ Luar/modloader/R34[[:space:]]FAEL[[:space:]]CHEFE[[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
692
+ Luar/modloader/R34[[:space:]]FAEL[[:space:]]CHEFE[[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
693
+ Luar/modloader/VTR[[:space:]]R34[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.dff filter=lfs diff=lfs merge=lfs -text
694
+ Luar/modloader/VTR[[:space:]]R34[[:space:]][[:space:]](BARATO[[:space:]]MODS)/copcarla.txd filter=lfs diff=lfs merge=lfs -text
695
+ Luar/MoonLoader.asi filter=lfs diff=lfs merge=lfs -text
696
+ Luar/moonloader/lib/cjson.dll filter=lfs diff=lfs merge=lfs -text
697
+ Luar/moonloader/lib/cjson/cjson.dll filter=lfs diff=lfs merge=lfs -text
698
+ Luar/moonloader/lib/discord-rpc.dll filter=lfs diff=lfs merge=lfs -text
699
+ Luar/moonloader/lib/fa-solid-900.ttf filter=lfs diff=lfs merge=lfs -text
700
+ Luar/moonloader/lib/fa5.ttf filter=lfs diff=lfs merge=lfs -text
701
+ Luar/moonloader/lib/fontawesome-webfont.ttf filter=lfs diff=lfs merge=lfs -text
702
+ Luar/moonloader/lib/iconv.dll filter=lfs diff=lfs merge=lfs -text
703
+ Luar/moonloader/lib/lanes/core.dll filter=lfs diff=lfs merge=lfs -text
704
+ Luar/moonloader/lib/lanes/lanes/core.dll filter=lfs diff=lfs merge=lfs -text
705
+ Luar/moonloader/lib/lfs.dll filter=lfs diff=lfs merge=lfs -text
706
+ Luar/moonloader/lib/libeffil.dll filter=lfs diff=lfs merge=lfs -text
707
+ Luar/moonloader/lib/libstd/iconv.dll filter=lfs diff=lfs merge=lfs -text
708
+ Luar/moonloader/lib/libstd/ssl.dll filter=lfs diff=lfs merge=lfs -text
709
+ Luar/moonloader/lib/lrexlib-pcre/rex_pcre.dll filter=lfs diff=lfs merge=lfs -text
710
+ Luar/moonloader/lib/luafilesystem/lfs.dll filter=lfs diff=lfs merge=lfs -text
711
+ Luar/moonloader/lib/luajit/bin/lua51.dll filter=lfs diff=lfs merge=lfs -text
712
+ Luar/moonloader/lib/luarocks/systree/rocks-5.1/luasocket/3.0rc1-2/doc/lua05.ppt filter=lfs diff=lfs merge=lfs -text
713
+ Luar/moonloader/lib/luasocket/socket/core.dll filter=lfs diff=lfs merge=lfs -text
714
+ Luar/moonloader/lib/luasql-sqlite/luasql/sqlite3.dll filter=lfs diff=lfs merge=lfs -text
715
+ Luar/moonloader/lib/mimgui/cimguidx9.dll filter=lfs diff=lfs merge=lfs -text
716
+ Luar/moonloader/lib/mimgui/cimguidx9.dll~ filter=lfs diff=lfs merge=lfs -text
717
+ Luar/moonloader/lib/MoonAdditions.dll filter=lfs diff=lfs merge=lfs -text
718
+ Luar/moonloader/lib/MoonImGui.dll filter=lfs diff=lfs merge=lfs -text
719
+ Luar/moonloader/lib/samp/MoonImGui.dll filter=lfs diff=lfs merge=lfs -text
720
+ Luar/moonloader/lib/SAMPFUNCS.asi filter=lfs diff=lfs merge=lfs -text
721
+ Luar/moonloader/lib/socket/core.dll filter=lfs diff=lfs merge=lfs -text
722
+ Luar/moonloader/lib/ssl.dll filter=lfs diff=lfs merge=lfs -text
723
+ Luar/moonloader/lib/tdeditor/styles.lua filter=lfs diff=lfs merge=lfs -text
724
+ Luar/moonloader/lib/Trebucbd.ttf filter=lfs diff=lfs merge=lfs -text
725
+ Luar/moonloader/lib/xml/core.dll filter=lfs diff=lfs merge=lfs -text
726
+ Luar/moonloader/libstd/iconv.dll filter=lfs diff=lfs merge=lfs -text
727
+ Luar/moonloader/libstd/ssl.dll filter=lfs diff=lfs merge=lfs -text
728
+ Luar/moonloader/luajit/bin/lua51.dll filter=lfs diff=lfs merge=lfs -text
729
+ Luar/moonloader/resource/fonts/fa-solid-900.ttf filter=lfs diff=lfs merge=lfs -text
730
+ Luar/moonloader/resource/resource/txd/horizonte.txd filter=lfs diff=lfs merge=lfs -text
731
+ Luar/moonloader/resource/txd/horizonte.txd filter=lfs diff=lfs merge=lfs -text
732
+ Luar/moonloader/resource/txd/horizonte1.txd filter=lfs diff=lfs merge=lfs -text
733
+ Luar/moonloader/resource/txd/imagekill.txd filter=lfs diff=lfs merge=lfs -text
734
+ Luar/moonloader/resource/txd/miracentralizada.txd filter=lfs diff=lfs merge=lfs -text
735
+ Luar/moonloader/SA_Bind.luac filter=lfs diff=lfs merge=lfs -text
736
+ Luar/msvcr100d.dll filter=lfs diff=lfs merge=lfs -text
737
+ Luar/newton.dll filter=lfs diff=lfs merge=lfs -text
738
+ Luar/plugin.dll filter=lfs diff=lfs merge=lfs -text
739
+ Luar/samp_debug.exe filter=lfs diff=lfs merge=lfs -text
740
+ Luar/samp.dll filter=lfs diff=lfs merge=lfs -text
741
+ Luar/samp.exe filter=lfs diff=lfs merge=lfs -text
742
+ Luar/samp.saa filter=lfs diff=lfs merge=lfs -text
743
+ Luar/SAMP/samaps.txd filter=lfs diff=lfs merge=lfs -text
744
+ Luar/SAMP/SAMP.img filter=lfs diff=lfs merge=lfs -text
745
+ Luar/SAMP/SAMPCOL.img filter=lfs diff=lfs merge=lfs -text
746
+ Luar/SAMPFUNCS.asi filter=lfs diff=lfs merge=lfs -text
747
+ Luar/SAMPFUNCS/ChatID.sf filter=lfs diff=lfs merge=lfs -text
748
+ Luar/sensfix.asi filter=lfs diff=lfs merge=lfs -text
749
+ Luar/SilentPatchSA.asi filter=lfs diff=lfs merge=lfs -text
750
+ Luar/text/american.gxt filter=lfs diff=lfs merge=lfs -text
751
+ Luar/text/french.gxt filter=lfs diff=lfs merge=lfs -text
752
+ Luar/text/german.gxt filter=lfs diff=lfs merge=lfs -text
753
+ Luar/text/italian.gxt filter=lfs diff=lfs merge=lfs -text
754
+ Luar/text/spanish.gxt filter=lfs diff=lfs merge=lfs -text
755
+ Luar/vorbis.dll filter=lfs diff=lfs merge=lfs -text
756
+ Luar/WeaponTrails.SA.asi filter=lfs diff=lfs merge=lfs -text
757
+ Luar/zlib1.dll filter=lfs diff=lfs merge=lfs -text
Luar/$fastman92limitAdjuster.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:323f552c167ad705310118b5fcce91d3af4004016c11112a1a83cf4711c908ed
3
+ size 11273728
Luar/$fastman92limitAdjuster.exp ADDED
Binary file (5.03 kB). View file
 
Luar/$fastman92limitAdjuster.lib ADDED
Binary file (9.27 kB). View file
 
Luar/(fix dependencies)/(remove GameUX)/Leiame (ou morra).txt ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ __ __ _ __ __ _
2
+ | \/ (_) | \/ | | | 2020
3
+ | \ / |___ _| \ / | ___ __| |___
4
+ | |\/| | \ \/ / |\/| |/ _ \ / _` / __|
5
+ | | | | |> <| | | | (_) | (_| \__ \
6
+ |_| |_|_/_/\_\_| |_|\___/ \__,_|___/
7
+
8
+
9
+ ======= MixMods.com.br ======= - Melhor visualiz�vel em fontes mono-espa�adas, como "Consolas".
10
+
11
+
12
+ ------- Instru��es:
13
+
14
+ GameUX.dll se comunica � procura de atualiza��es, o que causa problema ao tentar executar algum jogo antigo.
15
+
16
+ Aten��o: Isto ir� remover completamente o GameUX.dll e alterar registros de compatibilidade.
17
+ Aparentemente GameUX.dll n�o � utilizada no Windows 10, somente no Windows 7 pra baixo, mas ela ainda existe.
18
+ Voc� ainda tem a op��o de executar o .bat no Windows 10 para remov�-la mesmo assim, � seguro.
19
+
20
+ Extraia tudo para alguma pasta no seu PC.
21
+
22
+ Execute o arquivo "gameux_delet.bat" EM MODO DE ADMINISTRADOR.
23
+ Verifique se n�o houve nenhuma mensagem de "acesso" negado ou algo assim.
24
+
25
+ Estando tudo certo, voc� tamb�m pode executar o "GameUX_DisableShims.reg", basta confirmar.
26
+
27
+ Portanto, provavelmente voc� N�O precisa mais do "rundll32exefix.asi".
28
+
29
+
30
+ ==== MixMods.com.br ====
31
+ ==== fb.com/FamiliaMixMods ====
32
+ ==== youtube.com/JuniorDjjrMixMods ====
33
+
Luar/(fix dependencies)/(remove GameUX)/Readme (or die).txt ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ __ __ _ __ __ _
2
+ | \/ (_) | \/ | | | 2020
3
+ | \ / |___ _| \ / | ___ __| |___
4
+ | |\/| | \ \/ / |\/| |/ _ \ / _` / __|
5
+ | | | | |> <| | | | (_) | (_| \__ \
6
+ |_| |_|_/_/\_\_| |_|\___/ \__,_|___/
7
+
8
+
9
+ ======= MixMods.com.br ======= - Best visualization with monospaced fonts, like "Consolas".
10
+
11
+
12
+ ------- Instructions:
13
+
14
+ GameUX.dll communicates for updates, which causes problems when trying to run an old game.
15
+
16
+ Attention: This will completely remove GameUX.dll and change compatibility registry.
17
+ Looks like GameUX.dll isn't used on Windows 10, only on Windows 7 bellow, but it still exists.
18
+ You still have the option of running .bat on Windows 10 to remove it anyway, it's safe.
19
+
20
+ Extract everything to a folder on your PC.
21
+
22
+ Run the file "gameux_delet.bat" IN ADMINISTRATOR MODE.
23
+ Check that there was no "access" denied message or anything.
24
+
25
+ Once everything is right, you can also run "GameUX_DisableShims.reg", just confirm.
26
+
27
+ Then, maybe you DON'T need "rundll32exefix.asi" anymore.
28
+
29
+
30
+ ==== MixMods.com.br ====
31
+ ==== fb.com/FamiliaMixMods ====
32
+ ==== youtube.com/JuniorDjjrMixMods ====
33
+
Luar/(fix dependencies)/Redistributables, DirectX etc.url ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ [{000214A0-0000-0000-C000-000000000046}]
2
+ Prop3=19,11
3
+ [InternetShortcut]
4
+ IDList=
5
+ URL=https://www.mixmods.com.br/2015/08/download-de-todas-as-dll-que-voce-precisa/
Luar/BikeHookByMusaigen.asi ADDED
Binary file (90.6 kB). View file
 
Luar/CLEO.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:748ea0b36a1580652146c8b443066bdd81ef14556431805b2102f0f1f44caa08
3
+ size 325120
Luar/CrashInfo.SA.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7a79ddabb470b20a1aa0652980d4efeaec54e7cea4d57713b7d4571b76d0241c
3
+ size 462824
Luar/CrashInfo.ini ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #----------------------------------------------
2
+ # CrashInfo Mod por Junior_Djjr - MixMods.com.br
3
+ #----------------------------------------------
4
+
5
+ [Settings]
6
+
7
+ # 0 para desativar o mod
8
+ Enabled = 1
9
+
10
+ # -1 = AUTO (idioma da UI do Windows) / 0 = EN / 1 = PT
11
+ Language = -1
12
+
13
+ [Update]
14
+
15
+ # Atualizar a lista (0 = não; 1 = atualizar automaticamente; 2 = forçar atualização na próxima vez)
16
+ Update = 1
17
+
18
+ # Data da última atualização (YYY-MM-DD)
19
+ LastUpdate=2026-01-10
20
+
21
+ # Tempo limite (em segundos) - Se sua conexão é muito muito lenta, tente aumentar eles.
22
+ ConnectionTimeout = 3
23
+ DownloadTimeout = 4
24
+
Luar/CrashList.txt ADDED
The diff for this file is too large to render. See raw diff
 
Luar/DllTricks.dll ADDED
Binary file (33.8 kB). View file
 
Luar/FPSBOOST.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6124a5fdd62933bcbebd07f9af18890bf61e1e4b5e94a9deb63195ac9469f34e
3
+ size 253952
Luar/FPSBOOST.ini ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [SilentPatch]
2
+ ; Enables an experimental two-pass rendering for objects with alpha
3
+ ; This will significantly improve the way alpha blending looks and solve most of so-called 'alpha bugs'
4
+ ; HOWEVER it might introduce several other bugs AND have a negative performance impact
5
+ ; Setting this option to 1 will enable Silent's twopass, which addresses vegetation blending issues but
6
+ ; causes more rendering bugs
7
+ ; Setting this option to 2 will enable aap's (The Hero) twopass, which is meant to emulate the way PS2 handles
8
+ ; transparent pixels - comes with less bugs, but does not address the vegetation issues fully
9
+ TwoPassRendering=0
10
+ ; This enables SCM-related fixes
11
+ ; Currently, it includes Gym Glitch fix, Basketball Glitch fix
12
+ ; It also fixes an issue in Mountain Cloud Boys where the player freezes in the initial part of the mission
13
+ EnableScriptFixes=1
14
+ ; This enables shader-based Night Vertex Colours
15
+ ; Disabled automatically for SA-MP
16
+ NVCShader=1
17
+ ; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version
18
+ ; NOTE: Has no effect when used with Steam EXE
19
+ SkipIntroSplashes=1
20
+ ; This resizes subtitles and radio station name to be in line with a Steam version
21
+ ; Setting this to 1 when using 1.0/1.01 makes the texts match 3.0 size, while setting this to 0
22
+ ; when using 3.0 makes the text match 1.0/1.01 size
23
+ SmallSteamTexts=1
24
+ ; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang
25
+ ; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game
26
+ ColouredZoneNames=0
27
+ ; This setting increases sun size a bit
28
+ ; While it's fine to use with a stock game, it's recommended to turn this option off when using
29
+ ; a custom seabed.ipl or timecyc.dat
30
+ SunSizeHack=1
31
+
32
+ [RotorFixExceptions]
33
+ ; Put model IDs (one ID per line) here to exclude them from using blurred rotors
34
+ ; This way mods which don't have moving rotors done properly can still be used without bugs
35
+
36
+ ; By default we exclude Maverick, since its textures are corrupted
37
+ 487
Luar/FastCrosshair.asi ADDED
Binary file (8.19 kB). View file
 
Luar/FramerateVigilante.SA.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0f51e170a89361ff65b8fbb339312e392a7cc83b3d1128de0f04413f92abb599
3
+ size 254440
Luar/FramerateVigilante.ini ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ; Framerate Vigilante Mod by Junior_Djjr - MixMods.com.br
2
+ [Settings]
3
+
4
+ ; (default: 30) FPS limit when limiter is turned on. Other mods like MixSets also changes this.
5
+ ; It also removes a 14 ms delay on SA, just like SilentPatch.
6
+ ; Avoid using more than 60 FPS.
7
+ FPSlimit = 150
8
+
9
+ ; (default: 60) Screen refresh rate in hz.
10
+ ; Tip: If you use 144hz monitor, try half (72) FPS for a good stable gameplay.
11
+ RefreshRate = 60
12
+
13
+ ; Automatically limits framerate during some activities on SA, like pool minigame and driving/boat/bike school.
14
+ ; This is because this mod doesn't fixes all physics issues yet. Not critical.
15
+ AutoLimitFPS = 0
Luar/FullStreamRadar.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:40c54da3e7bb080c485d6ff88fbc1950661e3be299f1b8a2bf4e7fb3d775e466
3
+ size 110592
Luar/GTAINTERFACE.dll ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:55e7974519205f1f2039fa5b3bcc9c64f5808f841baa9101844605cd09333df4
3
+ size 100864
Luar/ImprovedStreaming.SA.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ba915514b914a206b47105ee23ce32b19d3cf75c12bb6133c5aa467daa5fb38f
3
+ size 332584
Luar/ImprovedStreaming.ini ADDED
@@ -0,0 +1,156 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ;---------------------------------------------------
2
+ ;
3
+ ; Improved Streaming by Junior_Djjr - MixMods.com.br
4
+ ;
5
+ ;---------------------------------------------------
6
+ ; Configura��es gerais
7
+ ; Dica: Segure SHIFT antes do jogo iniciar para ignorar este mod.
8
+ ;---------------------------------------------------
9
+
10
+ [Settings]
11
+ ; For�a este limite de streaming memory (o limite de mem�ria usada para guardar os arquivos carregados na RAM, como ve�culos, cen�rio etc).
12
+ ; Em MB; o padr�o � 50. O jogo suporta at� 2048 (2 GB) mas este mod usa at� 2000 para uma folga para carregar outras coisas (como o menu). N�o use 2000 (ou pr�ximo) sem ter "largeaddress" instalado.
13
+ ; Voc� encontra mais informa��es no .ini do MixSets, mas em resumo voc� deve configurar este n�mero para m�nimo necess�rio, com folga. Precisa de mais caso use mods de texturas HD etc.
14
+ ; � exatamente o mesmo que MixSets e outros mods fazem. Necess�rio MixSets v4.0 Final 5 ou mais novo, caso contr�rio ser� usado o valor do MixSets.
15
+ ; Est� aqui por conveni�ncia, pois normalmente tendo este mod instalado voc� precisar� usar um limite acima do normal, portanto voc� pode querer configurar um n�mero diferente aqui.
16
+ ; NOVIDADE: Em alguns casos, caso necess�rio, este mod aumentar� este valor automaticamente para voc�, mas � recomendado voc� definir. Ele N�O diminui (caso esteja configurado maior no MixSets ou outro).
17
+ StreamMemoryForced = 1024
18
+
19
+ ; Pr�-carrega todos os LODs (objetos de baixa defini��o vistos de longe).
20
+ ; Isto corrige buracos no mapa causados pelo atraso no carregamento dos modelos.
21
+ PreLoadLODs = 1
22
+
23
+ ; Pr�-carrega todas as anima��es (arquivos .ifp).
24
+ ; N�o t�o �til para um jogo normal, mas pode ser �til para SAMP.
25
+ PreLoadAnims = 1
26
+
27
+ ; Caso o uso de mem�ria streaming ultrapassar esta porcentagem, o mod ir� come�ar a descarregar gradualmente os modelos n�o usados para liberar mem�ria.
28
+ ; Originalmente o jogo descarrega somente ao atingir o limite (o que aumenta o trabalho do streaming, atrasando e causando engasgos), esta fun��o evita que o limite seja atingido.
29
+ RemoveUnusedWhenPercent = 80
30
+
31
+ ; Tempo de atraso (delay) para descarregar cada modelo n�o mais usado ao atingir "RemoveUnusedWhenPercent".
32
+ ; Caso o uso de mem�ria esteja pr�ximo do limite, o mod diminuir� o atraso pela metade automaticamente.
33
+ ; Voc� pode usar "0" para descarregar a cada frame, mas isso tamb�m pode aumentar o trabalho do streaming.
34
+ RemoveUnusedIntervalMs = 60
35
+
36
+ ; 1 = Lista no arquivo .log todos os modelos sendo carregados. Vai atrasar o carregamento do jogo. Use caso voc� ache que algum modelo esteja causando crash ao carreg�-lo, de prefer�ncia com "LoadEach = 1" nos ranges abaixo.
37
+ ; 0 = Arquivo .log pequeno com poucas informa��es (como avisos).
38
+ ; -1 = N�o gera .log.
39
+ LogMode = 0
40
+
41
+
42
+ ;---------------------------------------------------
43
+ ; Preload Ranges
44
+ ; Pr�-carrega alguns modelos para n�o precisar carregar durante o jogo. Aumenta o uso de RAM mas diminui o uso de disco e trabalho de streaming de arquivos.
45
+ ; Sinta-se � vontade em configur�-los ou desativ�-los ao seu gosto e necessidade, ou criar mais deles.
46
+ ;---------------------------------------------------
47
+
48
+ ;--- Descri��es:
49
+ ; - Enabled
50
+ ; Ativa/desativa o carregamento deste intervalo.
51
+ ; - LoadEach
52
+ ; Carregar os arquivos a cada tantos. Usar 0 ou 1 pode atrasar um pouco a inicializa��o do jogo. Algo entre 10 e 50 � bom.
53
+ ; - KeepLoaded
54
+ ; For�a a continuar carregado pra sempre, assim por exemplo n�o sendo descarregado com "RemoveUnusedWhenPercent" etc.
55
+ ; - Start
56
+ ; ID do modelo inicial a ser carregado. Voc� encontra a defini��o dos IDs nos arquivos .ide do seu jogo.
57
+ ; - End
58
+ ; ID do modelo final a ser carregado.
59
+ ; - IfBiggerThan
60
+ ; Somente carregar caso o arquivo seja MAIOR do que esta quantidade de KB. Use 0 para desativar. Algo acima de 1000 carregar� somente arquivos com mais de 1 MB (normalmente mods HD).
61
+ ; - IfSmallerThan
62
+ ; Somente carregar caso o arquivo seja MENOR do que esta quantidade de KB. Use 0 para desativar. Algo abaixo de 6 carregar� somente LODs e modelos leves. Detalhe que os .txd necess�rios s�o carregados juntos com os .dff.
63
+ ; - IgnorePedGroup
64
+ ; Para pedestres. Ignora o carregamento do modelo caso seja deste n�mero de pedgroup. �til para ignorar vendedores de drogas (pedgroup 29) pois o jogo sempre cria o �ltimo modelo de vendedor carregado. Deixe 0 em intervalos de modelos n�o-pedestres.
65
+ ;---
66
+
67
+ ;---------------------------------------------------
68
+ ; Mapa
69
+ ; EXPERIMENTAL: Pode causar problemas.
70
+ ; CUIDADO! Neste est� configurado praticamente todos os arquivos do seu jogo.
71
+ ; � recomendado definir "IfSmallerThan" ou "IfBiggerThan", caso contr�rio, no jogo vanilla sem mods precisar� de no m�nimo 1024 de streaming memory, e caso use mods de arquivos grandes como RoSA, mesmo 2048 pode n�o ser o suficiente.
72
+ ; Com "IfSmallerThan = 6" no jogo vanilla precisar� de pelo menos 512 MB.
73
+ ; Pode atrasar o carregamento do jogo. Voc� pode querer desativ�-lo com "Enabled = 0".
74
+ [Range1]
75
+ Enabled = 1
76
+ LoadEach = 50
77
+ KeepLoaded = 1
78
+ Start = 2900
79
+ End = 18630
80
+ IgnoreStart = 14300 ; In�cio para ignorar alguns objetos de interiores
81
+ IgnoreEnd = 15100 ; Fim dos objetos de interiores
82
+ IfBiggerThan = 0
83
+ IfSmallerThan = 6
84
+ IgnorePedGroup = 0
85
+
86
+ ; Ve�culos.
87
+ ; ATEN��O: Necess�rio algum limit adjuster, como o Open Limit Adjuster, para aumentar o limite de Vehicle Structs.
88
+ ; AVISO: No momento causa problemas de n�o aparecer ve�culos em certas �reas, "Streaming_DesiredNumberOfVehiclesLoaded" do f92la no momento melhora mas n�o resolve totalmente. S� ative caso exista uma solu��o.
89
+ ; Dica: Caso voc� tenha alguns carros pesados que estejam criando lag spike durante o gameplay, voc� pode querer carregar somente eles configurando o IfBiggerThan para algo como "IfBiggerThan = 20000".
90
+ [Range2]
91
+ Enabled = 0
92
+ LoadEach = 10
93
+ KeepLoaded = 1
94
+ Start = 400
95
+ End = 611
96
+ IgnoreStart = 0
97
+ IgnoreEnd = 0
98
+ IfBiggerThan = 0
99
+ IfSmallerThan = 0
100
+ IgnorePedGroup = 0
101
+
102
+ ; Pedestres
103
+ [Range3]
104
+ Enabled = 1
105
+ LoadEach = 10
106
+ KeepLoaded = 1
107
+ Start = 9
108
+ End = 288
109
+ IgnoreStart = 0
110
+ IgnoreEnd = 0
111
+ IfBiggerThan = 0
112
+ IfSmallerThan = 0
113
+ IgnorePedGroup = 29 ; Ignorar vendedores de drogas (29), pois o jogo cria sempre o �ltimo carregado.
114
+
115
+ ; Vegeta��o.
116
+ ; H� outras em outros IDs, mas aqui cobre quase todas.
117
+ [Range4]
118
+ Enabled = 1
119
+ LoadEach = 10
120
+ KeepLoaded = 1
121
+ Start = 615
122
+ End = 792
123
+ IgnoreStart = 0
124
+ IgnoreEnd = 0
125
+ IfBiggerThan = 0
126
+ IfSmallerThan = 0
127
+ IgnorePedGroup = 0
128
+
129
+ ; Objetos procedurais
130
+ ; Algumas plantas, pedras etc.
131
+ [Range5]
132
+ Enabled = 1
133
+ LoadEach = 10
134
+ KeepLoaded = 1
135
+ Start = 800
136
+ End = 906
137
+ IgnoreStart = 0
138
+ IgnoreEnd = 0
139
+ IfBiggerThan = 0
140
+ IfSmallerThan = 0
141
+ IgnorePedGroup = 0
142
+
143
+ ; Objetos props
144
+ ; Lixeiras, postes etc.
145
+ [Range6]
146
+ Enabled = 1
147
+ LoadEach = 10
148
+ KeepLoaded = 1
149
+ Start = 1207
150
+ End = 1698
151
+ IgnoreStart = 0
152
+ IgnoreEnd = 0
153
+ IfBiggerThan = 0
154
+ IfSmallerThan = 0
155
+ IgnorePedGroup = 0
156
+
Luar/ImprovedStreaming.log ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ v1.0.1
2
+ Start loading ID Range: 1
3
+ Finished loading ID Range: 1
4
+ Start loading ID Range: 3
5
+ Finished loading ID Range: 3
6
+ Start loading ID Range: 4
7
+ Finished loading ID Range: 4
8
+ Start loading ID Range: 5
9
+ Finished loading ID Range: 5
10
+ Start loading ID Range: 6
11
+ Finished loading ID Range: 6
Luar/KillListMove.sf ADDED
Binary file (95.2 kB). View file
 
Luar/MapFix.asi ADDED
Binary file (9.22 kB). View file
 
Luar/MapZoomFixerByDarkP1xel.ASI ADDED
Binary file (7.68 kB). View file
 
Luar/MinHook.x86.dll ADDED
Binary file (14.8 kB). View file
 
Luar/MixSets.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ffee9f32cbd3af9925807b2c0fac0f172d7c73e20610717692f878b16b3cb348
3
+ size 532888
Luar/MixSets.ini ADDED
@@ -0,0 +1,479 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ###################################################################################################
2
+ # Mod MixSets v4.3 por Junior_Djjr e toda comunidade GTA Era 3D #
3
+ # MixMods.com.br #
4
+ # #
5
+ # Melhor visualiz�vel no Notepad++ � https://notepad-plus-plus.org/download/ #
6
+ # Use e abuse do CTRL+F para encontrar o que precisa. #
7
+ #
8
+ # Exemplos de como configurar:
9
+ ExampleBool = 1 # (0|1) Neste exemplo, n�s usamos "1" para ativar e "0" para desativar a fun��o.
10
+ ExampleInt = 100 # (50; 0-200) Neste exemplo, por padr�o � "50" e voc� pode usar um n�mero entre "0" e "200". Usando "-1" o MixSets n�o far� nada (a configura��o � desativada).
11
+ ExampleFloat = 20.0 # (10.0) Neste exemplo, por padr�o � "10.0", e voc� pode usar qualquer n�mero. Usando "-1" o MixSets n�o far� nada. Lembre-se que "-1.0" � considerado "-1", portanto n�o use exatamente "-1.0".
12
+ #
13
+ # Voc� tamb�m pode colocar "#" no in�cio da linha para desativar as configura��es do mod, ou at� mesmo apagar as linhas deste arquivo.
14
+ #
15
+ ###################################################################################################
16
+
17
+
18
+ [Mod]
19
+ Enabled = 1 # (0|1) Ativar este mod. Coloque "0" para o MixSets n�o ser carregado.
20
+
21
+ Language = 1 # (1 = Portugu�s | 2 = English) Idioma dos avisos in-game. (remember, there is an english version of this files in download).
22
+
23
+ # Digitar o comando abaixo durante o jogo ir� recarregar este .ini.
24
+ # No entanto, tenha em mente que muitas coisas n�o podem ser recarregadas, por exemplo comandos de ativar/desativar algo, normalmente ap�s ativar n�o h� como desativar at� que voc� reinicie o jogo.
25
+ ReloadCommand = SETS
26
+
27
+ # (0|1) N�o carregar configura��es da se��o "Densities". Isto � s� uma maneira r�pida de desativar o aumento de n�mero de carros, dist�ncia de vis�o etc.
28
+ # Lembre-se: voc� tamb�m pode configurar para diminuir dist�ncias etc em vez de aumentar.
29
+ NoDensities = 0
30
+
31
+ # (0|1) Carregar fun��es que s�o consideradas DESVANTAGENS no SAMP. N�o recomendado para mata-mata, mas voc� pode preferir para roleplay.
32
+ # Nota: todas as fun��es que s�o consideradas vantagens (cheating) NUNCA S�O CARREGADAS! MixSets n�o causa cheating no SAMP, questione servidores que pro�bem!
33
+ SAMPdisadvantage = 0
34
+
35
+ # (0|1) Carregar configura��es de dist�ncia de vis�o no SAMP.
36
+ # Alguns servidores consideram que isto � cheating, portanto est� aqui a op��o.
37
+ # Coisas obviamente inofensivas, como dist�ncia de sombras e LOD dos carros, n�o est�o inclu�dos (sempre s�o carregados).
38
+ LoadDistancesOnSAMP = 1
39
+
40
+
41
+
42
+
43
+ [System]
44
+ # (30) Limite de FPS quando o limitador de frames estiver ativado no menu. N�o h� mais a op��o "FPSlimit = AUTO" devido a exist�ncia do mod Framerate Vigilante.
45
+ # Acima de 30 FPS o jogo apresenta bugs, � recomendado usar no m�ximo 60 FPS com o mod Framerate Vigilante: https://www.mixmods.com.br/2019/06/framerate-vigilante.html
46
+ FPSlimit = 100
47
+
48
+ # (3; 1-6) Prioridade do processo do execut�vel do jogo. Use um n�mero entre 1 e 5, sendo 3 prioridade normal. N�o � recomendado usar "6" pois os inputs podem falhar ou atrasar.
49
+ # Valores altos podem aumentar o FPS em processadores fracos, como um "game booster".
50
+ # Quando configurado, MixSets ir� diminuir a prioridade para "1" quando o jogo ser desfocado (por exemplo, ao minimizar).
51
+ ProcessPriority = 5
52
+
53
+ # (50; at� 2048) Mem�ria usada para streaming, em MB (sendo 2048 = 2 GB). Streaming � o processo de carregar modelos, texturas etc do disco para a mem�ria RAM.
54
+ # Aumentar: Possibilitar� o uso de modelos e texturas em HD, maior n�mero de objetos carregados etc sem causar o mapa sumindo. Al�m disso, diminuir� o uso de disco, mas aumentar� o uso de mem�ria RAM.
55
+ # Dimniuir: Diminuir� o uso de mem�ria RAM mas aumentar� o uso de disco. Os objetos do mapa podem sumir ou piscar, ao contr�rio do caso acima.
56
+ # Tente aumentar somente o necess�rio para o seu jogo. 128 ou 256 � adequado para a maioria dos casos, 512 caso use muitos mods de modelos e texturas HD. Evite valores acima de 1024 caso voc� n�o use execut�vel com LargeAddress: mixmods.com.br/2016/09/largeaddress-reconhecer-4-gb-ram.html
57
+ StreamMemory = 2048
58
+
59
+ MouseFix = 1 # (0|1) Corrige o mouse parando de funcionar aleatoriamente ao despausar o jogo. J� inclu�do no SilentPatch.
60
+ FrameDelay = 0 # (14) Deixe "0" para aumentar 20% de FPS. J� inclu�do no SilentPatch.
61
+ SkipShutdown = 1 # (0|1) Corrige as mensagens de erro que aparecem ao fechar o jogo.
62
+
63
+
64
+
65
+ [Gameplay]
66
+
67
+ # Corre��es e melhorias
68
+ HostileGangs = 0 # (0|1) Faz com que a qualquer momento apare�a gangues empurrando e chutando o seu carro. Anteriormente isto s� acontecia em casos muito espec�ficos. {Silent}
69
+ ParaLandingFix = 1 # (0|1) Corrige a anima��o de pouso do para-quedas.
70
+ NoGarageRadioChange = 0 # (0|1) N�o mudar a esta��o de r�dio ao entrar numa garagem tuning.
71
+ NoEmergencyMisWanted = 0 # (0|1) Sem n�vel de procurado ao fazer trabalho de pol�cia, ambul�ncia e bombeiros.
72
+ NoWheelTurnBack = 1 # (0|1) A roda continua virada quando voc� sai do ve�culo.
73
+ BrakeReverseFix = 0 # (0|1) Voc� precisar� soltar o freio e pressionar de novo para engatar a marcha r�, como em v�rios jogos de corrida. {LINK/2012, Israel}
74
+ RandWheelDettach = 1 # (0|1) Durante a explos�o de um carro, uma roda aleat�ria ser� solta, em vez de sempre a mesma.
75
+ FixTwoPlayerVehSound = 1 # (0|1) Corrige um bug no som do motor do carro quando 2 jogadores coop local dirigirem carros separados. Ainda n�o totalmente corrigido.
76
+ ScrollReloadFix = 0 # (0|1) Corrige a arma recarregando ao troc�-la.
77
+ VehFlipDontBurn = 1 # (0|1) Carros capotados n�o ir�o pegar fogo. {LINK/2012}
78
+ VehFlipDamage = -1 # Dano que os ocupantes sofrem enquanto o carro est� capotado. Use algo em torno de "0.8".
79
+ EnableTrainCams = 0 # (0|1) Ativa c�mera de carros em trens.
80
+ FixMouseSensibility = 1 # (0|1) Corrige a sensibilidade vertical do mouse. � uma corre��o real, baseada na do Wesser.
81
+ DeadPedFreezeDelay = -1 # (2000 ms) Tempo para o pedestre morto "ficar no ch�o" - Aumentando este valor ir� corrigir o bug do pedestre ficar flutuando no ar depois de morrer atropelado.
82
+ MaxStarToCreateEmVeh = -1 # (3) N�mero limite de estrelas de persegui��o para criar ambul�ncias e bombeiros.
83
+ VehBurnEngineBroke = 0 # (0|1) O motor do ve�culo ir� parar de funcionar quando come�ar a pegar fogo. {Israel, HybridTheory, Junior_Djjr}
84
+ NoPedVehDive = 0 # (0|1) Pedestres n�o se jogam para desviar de carros (pois n�o funciona bem e normalmente eles se jogam na frente do carro). {Israel}
85
+ NoPedVehHandsUp = 0 # (0|1) Pedestres n�o levantam as duas m�os para carros (pois � sem sentido).
86
+ NoWayForSiren = 0 # (0|1) Carros n�o desviam do seu carro de pol�cia com sirene ligada.
87
+ FixMouseStuck = 1 # (0|1) Corrigir o mouse preso sem poder movimentar na �rea de trabalho quando o jogo estiver rodando em segundo plano. Funciona melhor do que o atual Windowed Mode.
88
+ VehCamHeightOffset = 0.4 # (0.0) Altura adicional para a c�mera dos ve�culos.
89
+ DuckAnyWeapon = 0 # (0|1) Se agachar com qualquer arma (como c�mera e granada). Desativado para anima��es "rocket" e "flame" (minigun etc) devido � bugs.
90
+ GetOffJetpackOnAir = 0 # (0|1) Poder pular do jetpack mesmo durante o voo.
91
+ SCMfixes = 1 # (0|1) Algumas corre��es de SCM, como miss�es. No momento: Reativa��o de v�rias legendas na miss�o "Reuniting The Families" (Reunindo As Fam�lias).
92
+ UseLureRancher = 1 # (0|1) Usar a vers�o "rnchlure" da Rancher para a miss�o Lure.
93
+ SmoothAimIK = 0 # (0|1) Movimenta��o suave para o bra�o com a mira por IK (pistola, uzi etc).
94
+ FixBoatRadioAnim = 1 # (0|1) Corrige a anima��o de trocar esta��o de r�dio em barcos. Agradecimentos ao Wesser.
95
+ TuningChoose2colors = 0 # (0|1) Possibilita escolher duas cores em qualquer ve�culos nas lojas tuning.
96
+ FixDoubleSkidmark = 1 # (0|1) Corrige a falta de marcas de pneu e part�culas para as rodas detr�s duplas (Yosemite e caminh�es). Tenha o SilentPatch instalado.
97
+ Fix247Randomness = 1 # (0|1) Corrige a varia��o aleat�ria dos interiores dos mercados 24/7. Agora o mesmo local de entrada ter� sempre o mesmo interior, e melhor variado.
98
+
99
+ # Desativa��es
100
+ NoCheats = 0 # (0|1) Desativa todos os cheats do jogo.
101
+ NoTutorials = 1 # (0|1) Desativa mensagens de tutoriais.
102
+ NoReplay = 1 # (0|1) Desativa replays. Al�m de liberar teclas, pode ajudar um pouco no FPS.
103
+ NoSteerSpeedLimit = 0 # (0|1) Desativa o limite de �ngulo da roda do ve�culo em alta velocidade. �til para ter melhor controle com gamepads, principalmente volantes.
104
+ NoPauseWhenUnfocus = 0 # (0|1) Desativa o jogo pausando ao perder foco, como ao minimizar. �til para multimonitores e modo janela, como o mod Windowed Mode.
105
+ NoIdleCam = 0 # (0|1) Desativa a c�mera autom�tica ap�s deixar o player parado durante muito tempo.
106
+ NoPedsTalkingToYou = 0 # (0|1) Desativa pessoas conversando com o CJ.
107
+ NoInteriorMusic = 0 # (0|1) Desativa m�sicas em interiores.
108
+ KeepLightEngineOff = 0 # (0|1) As luzes dos ve�culos n�o s�o desligadas junto com o motor.
109
+ NoPaintjobToWhite = 0 # (0|1) A cor do carro n�o � resetada para branca ao trocar paintjob.
110
+ NoDoorCamera = 0 # (0|1) Desativa a c�mera mudando enquanto entra num interior.
111
+ NoCinematicCam = 1 # (0|1) Desativa a op��o de c�mera cinematogr�fica.
112
+ NoTrainDerail = 0 # (0|1) Desativa trem descarrilhando.
113
+ EnableCensorship = 0 # (0|1) Ativa a censura (remove sangue, headshots, dinheiro de pedestres mortos etc). Fica no seu jogo salvo.
114
+ NoFixHandsToBars = 0 # (0|1) Faz os bra�os dos peds n�o se esticarem para encaixar no guid�o da bicicleta ou moto. � a mesma coisa do bikearmfix.asi do Ryosuke839.
115
+ NoSamSite = 0 # (0|1) Desativa bases de lan�a-m�sseis, como na �rea 69.
116
+
117
+ # F�sica de atropelamento
118
+ CarPedImpact = -1 # (-0.5) For�a de impacto no carro em pedestres normais. (Lembre-se de nunca usar "-1.0" pois o MixSets tratar� como "desativado")
119
+ BikePedImpact = -1 # (-0.75) For�a de impacto na moto em pedestres normais.
120
+ VehPedImpactUpForce = -1 # (0.25) For�a para levantar a frente do ve�culo. � multiplicado pelas for�as acima. Perceba que valores negativos abaixar� em vez de levantar.
121
+
122
+ # Danos de ve�culos. Desativado em carros de controle remoto e controlados por script que tamb�m tenham motorista controlado por script (para n�o atrapalhar miss�es)
123
+ VehBulletDamage = -1 # (1.0) Multiplicador de dano causado por tiros em ve�culos.
124
+ VehFireDamage = -1 # (1.0) Multiplicador de dano causado por fogo em ve�culos.
125
+ VehExploDamage = -1 # (1.0) Multiplicador de dano causado por explos�es em ve�culos.
126
+
127
+ # Dirigibilidade
128
+ WheelTurnSpeed = -1 # (0.2) Velocidade de rota��o do volante. Diminuir deixa a dirigibilidade do jogo mais realista e firme.
129
+ BrakePower = -1 # (1.0) Multiplicador da pot�ncia dos freios dos ve�culos. Por exemplo, 0.5 para os freios ficarem com a metade da pot�ncia original.
130
+ BrakeMin = -1 # Limite m�nimo para o freio quando usar "BrakePower". �til se voc� quer diminuir a pot�ncia dos freios mas j� t�m carros com freios fracos, assim n�o ficar�o fracos demais. 0.2 parece bom.
131
+ HeliSensibility = -1 # (0.00392) Sensibilidade de movimento do helic�ptero. Diminuir deixa-o menos �gil.
132
+ HeliRotorSpeed = -1 # (0.22) Velocidade de rota��o da h�lice dos helic�pteros. Recomendado usar junto com o mod FramerateVigilante.
133
+
134
+ # Limite de altura
135
+ NoFlyHeightLimit = 0 # (0|1) Desativar limite de altura de voo.
136
+ JetpackHeightLimit = -1 # (100.0) Limite de altura do jetpack.
137
+
138
+ # Stunts
139
+ NoUniqueJumps = 0 # (0|1) Desativa completamente os "saltos �nicos".
140
+ NoUniqueJumpsCam = 0 # (0|1) Desativa a c�mera mudando nos "saltos �nicos".
141
+ NoUniqueJumpsSlow = 0 # (0|1) Desativa o jogo ficando em c�mera lenta durante "saltos �nicos".
142
+ NoStuntReward = 0 # (0|1) Desativa recompensas ao realizar saltos, empinar motos etc.
143
+
144
+ # Armas
145
+ SniperBulletLife = -1 # (1000) Tempo de vida da bala da sniper. Basicamente a dist�ncia que atinge.
146
+ RocketLife = -1 # (3000) Tempo de vida dos m�sseis n�o-guiados.
147
+ HSRocketLife = -1 # (10000) Tempo de vida dos m�sseis guiados.
148
+ RocketSpeed = -1 # (0.4) Velocidade dos m�sseis n�o-guiados.
149
+ HSRocketSpeed = -1 # (0.2) Velocidade dos m�sseis guiados.
150
+
151
+ # Outros
152
+ OpenedHouses = 0 # (0|1) Todas as casas abertas, como em miss�es de arrombamento.
153
+ PassTimeSaved = -1 # (360; em minutos) Adiantamento do rel�gio ap�s salvar o jogo.
154
+ PassTimeWasted = -1 # (720; em minutos) Adiantamento do rel�gio ap�s morrer.
155
+ PassTimeBusted = -1 # (720; em minutos) Adiantamento do rel�gio ap�s ser preso.
156
+
157
+
158
+ [Graphics]
159
+
160
+ # Configura��es de qualidade
161
+ ForceAnisotropic = 1 # (0|1) For�ar o uso de anisotropic filtering mesmo com gr�ficos "Low" ("Baixo"). Isto faz com que texturas com mip-mapping fiquem mais n�tidas em dist�ncia ou �ngulo, � um baixo custo de FPS.
162
+ Anisotropic = 4 # (2, 4, 8, 16) N�vel de anisotropic filtering a ser usado. Originalmente o jogo sempre usa o m�ximo dispon�vel na placa de v�deo (normalmente 16x). Voc� pode abaixar para s� o necess�rio (4x � o bastante) assim evitando perda de FPS com baixo custo.
163
+ NoGrass = 0 # (0|1) Desativar grama mesmo com gr�ficos "Medium" ("M�dio") ou maior.
164
+ NoStencilShadows = 1 # (0|1) Desativar sombras stencil (sombras din�micas de ve�culos e mapa). Assim usar� as sombras est�ticas do "Low" ("Baixo").
165
+ NoLowPoleShadows = 1 # (0|1) Desativa completamente as sombras dos postes nos gr�ficos baixos. Veja tamb�m "ShadDist_Poles".
166
+ UseHighPedShadows = -1 # (-1 = Fazer nada; 0 = Sombra est�tica; 1 = Sombra din�mica) Modo de sombra para os pedestres e CJ.
167
+ StaticPedShadOnBike = 0 # (0|1) A sombra est�tica (low) das pessoas continuam mesmo numa moto ou bicicleta. De certo modo, faz mais sentido.
168
+ MediumGrassDistMult = -1 # (0.5) Multiplicador de dist�ncia de vis�o da grama dos gr�ficos abaixo do High (Alto). Por padr�o usa 0.5 para metade da dist�ncia (que � configurada em 'MaxGrassDist').
169
+ FxEmissionRateMult = -1 # (1.0) Multiplica a quantidade de emiss�es que efeitos especiais emitem. Abaixe para aumentar o FPS do seu jogo em efeitos especiais, como fuma�as e explos�es. Aumentar deixa mais realista.
170
+ FxEmissionRateShare = 0 # (0|1) Usar a mesma quantidade de emiss�es que efeitos especiais emitem n�o importa a qualidade gr�fica escolhida no menu do jogo (usa o valor da "Medium" ("M�dio")). Originalmente o jogo aumenta em gr�ficos altos, algo que causa perda de FPS em fuma�as e explos�es.
171
+ FxDistanceMult = -1 # (1.0) Multiplica a dist�ncia de vis�o dos efeitos especiais.
172
+ ForceHighMirrorRes = 1 # (0|1) For�ar o uso de espelhos em alta defini��o mesmo nos gr�ficos baixos.
173
+
174
+ # Cor da sombra stencil
175
+ StencilShadowR = -1 # (0; 0-255) Vermelho.
176
+ StencilShadowG = -1 # (0; 0-255) Verde.
177
+ StencilShadowB = -1 # (0; 0-255) Azul.
178
+ StencilShadowA = -1 # (60; 0-255) Opacidade.
179
+
180
+ # Desativa��es
181
+ NoHeatEffect = 1 # (0|1) Desativa o efeito de calor que borra toda a tela.
182
+ NoMovingFog = 1 # (0|1) Desativa texturas simulando n�voa. Ajuda no FPS em climas de n�voa.
183
+ NoMirrors = 0 # (0|1) Desativa espelhos.
184
+ NoMotionBlur = 0 # (0|1) Desativa o efeito de desfoque de movimento.
185
+ MotionBlurAlpha = 25 # (36; 0-255) Opacidade do efeito de desfoque de movimento.
186
+ NoVertigoEffect = 1 # (0|1) Desativa a altera��o do campo de vis�o quando em velocidade.
187
+ NoNitroBlur = 0 # (0|1) Desativa efeito de desfoque durante o nitro.
188
+ NoGoggleNoise = 0 # (0|1) Desativa o efeito de ruidos ao usar os �culos de vis�o noturna e t�rmica.
189
+ NoCoronas = 0 # (0|1) Desativa texturas de brilhos de luz. N�o recomendado mas ajuda no FPS.
190
+ NoPointLights = 0 # (0|1) Desativa ilumina��o din�mica em pedestres, ve�culos etc causadadas por luzes, como postes e far�is.
191
+ NoCopHeliLight = 0 # (0|1) Desativa a luz do helic�ptero da pol�cia.
192
+ NoWaterFog = 0 # (0|1) Desativa o efeito de n�voa em cima da �gua, especialmente no clima de n�voa de San Fierro. S�o "paredes" brancas, normalmente feias.
193
+ WaterFogDensity = 10 # (26) Intensidade do efeito de n�voa em cima da �gua.
194
+ NoDismemberment = 0 # (0|1) N�o remover a cabe�a ap�s um headshot.
195
+ NoEnexCones = 0 # (0|1) Desativar a visualiza��o das marcas amarelas nas portas de casas, lojas etc. Ainda � poss�vel entrar.
196
+ HideWeaponsOnVehicle = 0 # (0|1) Esconde as armas caso esteja dentro de um ve�culo. Ela reaparece ao mirar e atirar; mudan�a somente visual.
197
+
198
+ # Fogo
199
+ FireLensflare = 1 # (2; 0=Sem, 1=Corrige IMFX, 2=Padr�o) Modo de lensflare (reflexo de lente) do brilho de luz dos fogos.
200
+ NoFireCoronas = 1 # (0|1) Desativa o brilho de luz que fica em cima de um fogo alto.
201
+ FireCoronaSize = -1 # (0.5) Tamanho do brilho de luz que fica em cima de um fogo alto. Originalmente � pequeno demais e parecem bolas de luz.
202
+ FireGroundLight = 1 # (0|1) Ativar ilumina��o do fogo no ch�o. Sempre esteve l� mas invis�vel (pra qu�, Rockstar?).
203
+
204
+ # Decals e sombras
205
+ HeadlightSmoothMov = 1 # (0|1) Faz com que a textura de farol dos carros dos NPCs se mova suavemente.
206
+ VehShadowSmoothMov = 1 # (0|1) Faz com que a textura de sombra dos carros dos NPCs se mova suavemente.
207
+ ShadowsHeight = -1 # (0.06) Altura das sombras est�ticas (e outros decals). {aap}
208
+ ShadowsHeightHack = -1 # (2.0) Basicamente aumenta o valor do ShadowsHeight baseado na dist�ncia, para tentar corrigir z-fighting. {aap}
209
+
210
+ # Ilumina��o de ve�culos (SkyGfx pode substituir isto)
211
+ NoVehSpecular = 0 # (0|1) Desativa brilho especular nos ve�culos.
212
+ NoVehLighting = 0 # (0|1) Desativa a ilumina��o dos ve�culos.
213
+
214
+ # Chuva
215
+ NoRainStreaks = 0 # (0|1) Desativa tra�os de pingos de chuva.
216
+ NoRainNoise = 0 # (0|1) Desativa efeito de ru�do na tela durante chuva.
217
+ RainGroundSplashNum = -1 # (5.0) Quantidade de gotas de chuva no ch�o. Coloque "0.0" para n�o cri�-las (pode ajudar no FPS).
218
+ RainGroundSplashSize = -1 # (0.02) Tamanho das gotas de chuva no ch�o.
219
+ RainGroundSplashArea = -1 # (30.0) Tamanho da �rea para criar as gotas de chuva no ch�o.
220
+ NoRainSteam = 0 # (0|1) Desativa nuvens de �gua pelo mapa durante a chuva. Pode ajudar no FPS.
221
+ NoSandstormSteam = 0 # (0|1) Desativa nuvens de poeira pelo mapa durante tempestade de areia.
222
+
223
+ # C�u
224
+ SunSize = -1 # (6.0) Tamanho do Sol.
225
+ SunBlockedByVehicles = 1 # (0|1) Ve�culos bloqueiam o Sol.
226
+ SunBlockedByPeds = 0 # (0|1) Pessoas bloqueiam o Sol.
227
+ SunBlockedByObjects = 0 # (0|1) Objetos bloqueiam o Sol.
228
+ NoSun = 0 # (0|1) Desativa o Sol.
229
+ NoSkyStuff = 0 # (0|1) Desativa nuvens, lua e estrelas. �til para mods de skybox.
230
+ NoBirds = 0 # (0|1) Desativa p�ssaros.
231
+ NoLowClouds = 0 # (0|1) Desativa nuvens baixas. Pode ajudar no FPS.
232
+ NoVolumetricClouds = 1 # (0|1) Desativa nuvens volum�tricas dos gr�ficos altos enquanto voando de avi�o em grande altitude. Normalmente elas causam lag.
233
+ NoPlaneTrails = 0 # (0|1) Desativa as linhas atr�s dos avi�es distantes.
234
+ PlaneTrailsSegments = 1000 # (2000) Tempo para ser criado um novo segmento da linha atr�s de avi�es distantes. N�meros baixos deixar�o a linha mais redonda, mas durando menos.
235
+
236
+ # �gua
237
+ WaterWavesRadius = -1 # (48) Dist�ncia das ondas. Dist�ncia alta afeta muito o FPS.
238
+ NoWavesIfCamHeight = 150.0 # Caso ativado, n�o processar� as ondas acima desta altura de c�mera. � uma otimiza��o de desempenho, principalmente quando voc� est� voando de avi�o em cima da �gua. Note que em Tierra Robada a �gua fica na altura 40.0.
239
+ WaveLightingCamHei = 0.1 # Quando ativado, diminui a intensidade do efeito de brilho e sombra das ondas baseado na altura da c�mera. Ajuda a deixar a repeti��o das ondas pr�ximas invis�vel quando visto de cima, principalmente em ondas altas. 0.1 � um bom n�mero.
240
+ WaveLightingMult = -1 # (1.0) Multiplica��o final para o efeito de luz e sombra das ondas. Intensifica a ilumina��o das ondas deixando-os mais vis�veis.
241
+ BoatFoamLightingFix = 1.0 # Quando ativado, o rastro que barcos deixam na �gua usar� a ilumina��o da cor da �gua, isto corrige o efeito claro demais quando a �gua � escura (noite). E quanto maior este valor, mais brilhante o resultado final.
242
+
243
+ # Qualidade
244
+ CameraPhotoQuality = 90 # (0-100) Qualidade jpeg do arquivo de uma foto tirada.
245
+ TextureFilterMin = 3 # (2; 0-3) Filtro de textura m�nimo.
246
+ TextureFilterMax = 3 # (3; 0-3) Filtro de textura m�ximo.
247
+ LicenseTextFilter = 3 # (1; 0-3) Filtro de textura para as placas dos carros. SilentPatch j� melhora para "3".
248
+
249
+ # Postfx
250
+ UnderwaterEffect = 0 # (0|1) For�ar o efeito de c�mera debaixo d'�gua. Dica: use junto com "FreezeWeather".
251
+ NoColorFilter = 0 # (0|1) Desativa o filtro de cor dos gr�ficos. �til para utilizar mods gr�ficos (como ReShade) para recriar a cor do jogo. Inclu�do no SkyGfx e parte do Real Linear Graphics.
252
+
253
+ # Efeitos especiais
254
+ No3DGunflash = 1 # (0|1) Desativa o efeito 3D de tiro das armas, for�ando o uso do efeito especial do effects.fxp e mods de efeitos especiais, como IMFX. Recomendado 'Fix2DGunflash' abaixo.
255
+ Fix2DGunflash = 1 # (0|1) Corrige os problemas do efeito especial 2D de tiro das armas. Utiliza um novo sistema criado originalmente para o IMFX (mas com corre��es). � ignorado caso voc� use IMFX com "ENABLE_GUNFLASHES YES". {DK22Pac, Junior_Djjr}
256
+ GunflashEmissionMult = -1 # (1.0) Multiplicador de emiss�es para o efeito 2D de tiro das armas. Necess�rio "Fix2DGunflash = 1".
257
+ VehSparkSpread = -1 # (0.1) Espalhamento das fa�scas de impacto dos ve�culos.
258
+ BulletSparkForce = -1 # (3.0) For�a das fa�scas dos tiros.
259
+ BulletSparkSpread = -1 # (0.4) Espalhamento das fa�scas dos tiros.
260
+ BulletDustSize = -1 # (0.4) Tamanho da poeira de impacto de tiro.
261
+ BulletTraceThickness = -1 # (0.1) Espessura dos tra�antes dos tiros.
262
+ BulletTraceRGB = -1 # (0xFFFF80; RGB em hexadecimal iniciado com "0x") Cor dos tracentes dos tiros.
263
+ BulletTraceAlpha = -1 # (70; 0-255) Opacidade dos tracentes dos tiros.
264
+
265
+ # Efeitos no pneu
266
+ # Dica: Diminuir o tamanho corrige lag ao frear, derrapar etc.
267
+ TireSmk_StartSize = 0.5 # (1.0) Tamanho para o arranque e burnout.
268
+ TireSmk_DriftSize = 0.6 # (0.5) Tamanho durante um drift, multiplicado pelo 'TireSmk_StartSize'.
269
+ TireSmk_BrakeSize = 0.3 # (1.0) Tamanho enquanto freia.
270
+ TireSmk_Life = 0.6 # (0.5) Tempo de vida.
271
+ TireSmk_UpForce = 0.2 # (0.8) For�a para levantar. Dica: diminua caso voc� aumente o 'TireSmk_Life'.
272
+ TireSmk_LumMax = 1.0 # (1.0) Valor m�ximo da aleatoriedade do tom (brilho) da fuma�a (quanto maior, mais branca).
273
+ TireSmk_LumMin = 0.8 # (0.5) Valor m�nimo (idem acima).
274
+ TireSmk_Alpha = 0.6 # (0.5) Opacidade (durante freios etc).
275
+ TireSmk_DriftAlpha = 0.5 # (0.3) Opacidade (durante drift).
276
+ TireEff_DustSize = 0.5 # (0.9) Tamanho da poeira de areia e terra.
277
+ TireEff_DustLife = 0.17 # (0.1) Tempo de vida.
278
+ TireEff_DustUpForce = 0.7 # (0.8) For�a para levantar. Dica: diminua caso voc� aumente o 'TireEff_DustLife'.
279
+
280
+ # Outros
281
+ FOV = -1 # (1.0) Aumentar ou diminuir o FOV (Field Of View). Multiplica��o. Necess�rio Widescreen Fix do ThirteenAG.
282
+ TaxiLights = 1 # (0|1) Ativar o efeito de luz nas placas de todos os taxis do jogo durante a noite.
283
+ PlaneSmokeLife = -1 # (0.3) Tempo de vida da fuma�a dos avi�es Stuntplane e Cropduster.
284
+ RopeAlpha = -1 # (128) Opacidade das cordas (por exemplo dos helic�pteros da pol�cia).
285
+ DisplayDialogAnyAR = 1 # (0|1) Mostrar qualquer aspect ratio na sele��o de dispositivo quando com mais de um monitor.
286
+
287
+
288
+ [Densities]
289
+ # Nota: Voc� pode desativar o carregamento desta se��o rapidamente com "NoDensities = 1".
290
+
291
+ # Ve�culos
292
+ VehDensity = -1 # (1.0) Densidade do tr�fego de ve�culos. Junto com "VehPopulationMult" voc� pode aumentar o n�mero de ve�culos, mas pode ser necess�rio Open Limit Adjuster para evitar bater limites do jogo.
293
+ VehPopulationMult = -1 # (1.0) Multiplicador do n�mero total de ve�culos NPCs. Multiplica o valor do popcycle.dat, assim voc� pode aumentar o total sem a necessidade de editar o arquivo.
294
+ VehLimit = -1 # (45; 0-255) Limite de ve�culos aleat�rios para serem criados. Aumentar n�o necessariamente far� aparecer mais.
295
+
296
+ # Aumentar o n�mero de modelos aumenta a variedade de ve�culos com um pouco de custo de mem�ria. Se voc� aumentar os n�meros sem Open Limit Adjuster ou outro limiter que aumente o "VehicleStructs", o MixSets ajustar� o limite automaticamente pra voc�.
297
+ MinDesiredLoadedVeh = 4 # (2) M�nimo de varia��es de modelos de ve�culos carregados na mem�ria.
298
+ NumDesiredLoadedVeh = 28 # (22) Quantas varia��es de modelos de ve�culos desejadas carregados na mem�ria.
299
+ DelayLoadDesiredVeh = 250 # (350) Tempo de atraso (em n�mero de frames) para carregar uma nova varia��o de modelo de ve�culo.
300
+ MinLoadedGangVeh = 2 # (1) M�nimo de modelos de ve�culos de gangue carregados na mem�ria.
301
+
302
+ VehDespawnOnScr = -1 # (170.0) Dist�ncia para os carros serem DELETADOS DENTRO da c�mera.
303
+ VehDespawnOffScr = -1 # (75.0) Dist�ncia para os carros serem DELETADOS FORA da c�mera.
304
+
305
+ VehLodDist = -1 # (70.0) Dist�ncia de vis�o para o LOD (modelo de baixa defini��o visto de longe).
306
+ VehDrawDist = -1 # (150.0) Dist�ncia de vis�o m�xima dos ve�culos.
307
+
308
+ CullDistNormalComps = -1 # (20.0) Dist�ncia de vis�o para componentes pequenos, como portas.
309
+ CullDistBigComps = -1 # (50.0) Dist�ncia de vis�o para componentes grandes, como h�lices.
310
+
311
+ VehMultiPassDist = -1 # (45.0) A partir desta dist�ncia o ve�culo ser� renderizado sem reflexos, corre��o de transpar�ncia etc.
312
+ VehOccupDrawDist = -1 # (25.0) Dist�ncia de vis�o dos ocupantes dos ve�culos.
313
+
314
+ # Pessoas
315
+ PedDensityExt = -1 # (1.0) Densidade dos pedestres no exterior. Junto com "PedPopulationMult" voc� pode aumentar o n�mero de pedestres, mas pode ser necess�rio Open Limit Adjuster para evitar bater limites do jogo.
316
+ PedDensityInt = -1 # (1.0; 0.0-1.0) Densidade dos pedestres nos interiores. Acima de 1.0 pode causar crash, portanto o mod limita em 1.0.
317
+ PedPopulationMult = -1 # (1.0) Multiplicador do n�mero total de pedestres NPCs. Multiplica o valor do popcycle.dat, assim voc� pode aumentar o total sem a necessidade de editar o arquivo.
318
+ PedLimit = -1 # (25) Limite de pedestres aleat�rios para serem criados. Aumentar n�o necessariamente far� aparecer mais.
319
+
320
+ PedSpawnOnScr = -1 # (50.5) Dist�ncia para os pedestres serem CRIADOS DENTRO da c�mera.
321
+ PedSpawnOffScr = -1 # (42.5) Dist�ncia para os pedestres serem CRIADOS FORA da c�mera.
322
+ PedDespawnOnScr = -1 # (65.0) Dist�ncia para os pedestres serem DELETADOS DENTRO da c�mera.
323
+ PedDespawnOffScr = -1 # (54.5) Dist�ncia para os pedestres serem DELETADOS FORA da c�mera.
324
+
325
+ PedDrawDist = -1 # (60.0) Dist�ncia de vis�o das pessoas.
326
+ PedWeaponDrawDist = -1 # (1.0) Multiplicador da dist�ncia de vis�o das armas na m�o das pessoas.
327
+
328
+ # Gangues
329
+ GangWaveMinSpawnDist = -1 # (15.0) Dist�ncia m�nima para gangues serem criadas durante a guerra de gangues.
330
+ GangWaveMaxSpawnDist = -1 # (50.0) Dist�ncia m�xima (idem).
331
+
332
+ # Toalhas
333
+ TowelDespawnOnScr = -1 # (35.0) Dist�ncia para as toalhas na praia serem DELETADAS DENTRO da c�mera. Quem cria � "PedSpawn*".
334
+ TowelDespawnOffScr = -1 # (64.5) Dist�ncia para as toalhas na praia serem DELETADAS FORA da c�mera. Quem cria � "PedSpawn*".
335
+
336
+ # Grama
337
+ MinGrassDist = -1 # (3.0) Dist�ncia de vis�o m�nima para as gramas.
338
+ MaxGrassDist = -1 # (60.0) Dist�ncia de vis�o m�xima para as gramas. Note que ainda h� outros limites que impossibilitam aumentar a dist�ncia.
339
+
340
+ # Tempos
341
+ DeadPedDeleteDelay = -1 # (30000) Tempo para desaparecer o pedestre morto.
342
+ TimeBloodpoolTex = -1 # (40000) Tempo de vida da po�a de sangue no ch�o de um pedestre morto.
343
+ TimeBloodstainNPC = -1 # (2000) Tempo de vida de gotas de sangue no ch�o causadas por impactos (NPC).
344
+ TimeBloodstainPlayer = -1 # (8000) Tempo de vida de gotas de sangue no ch�o causadas por impactos (player).
345
+ TimeBleedingTex = -1 # (2000) Tempo de vida de gotas de sangue no ch�o causadas por armas cortantes.
346
+ TimeExplosionTex = -1 # (30000) Tempo de vida da textura de explos�o no ch�o.
347
+
348
+ # Pegadas
349
+ FootstepsDist = -1 # (10.0) Dist�ncia de vis�o das pegadas no ch�o.
350
+ FootstepsTime = -1 # (2000) Tempo de vida de pegadas (por exemplo em praias). O player tem 3 segundos adicionais.
351
+ FootstepsTimeBlood = -1 # (3000) Tempo de vida de pegadas de sangue.
352
+
353
+ # Sombras e luzes
354
+ ShadDist_AllPerm = 50.0 # (40.0) Dist�ncia de vis�o de decals permanentes, como po�a de sangue e marca de explos�es.
355
+ LighDist_TrafficL = -1 # (40.0) Dist�ncia de vis�o da ilumina��o dos sem�foros.
356
+ LighDist_Fire = -1 # (40.0) Dist�ncia de vis�o da ilumina��o de fogos (veja "FireGroundLight").
357
+ LighDist_Entities = -1 # (40.0) Dist�ncia de vis�o da ilumina��o de outros objetos.
358
+ LighDist_VehLight = 35.0 # (27.0) Dist�ncia de vis�o das luzes dos carros. J� inclu�do no ECG / Enhanced ParticleTXD.
359
+ ShadDist_Vehicles = 30.0 # (18.0) Dist�ncia de vis�o das sombras dos ve�culos.
360
+ ShadDist_Peds = 25.0 # (15.0) Dist�ncia de vis�o das sombras das pessoas.
361
+ ShadDist_SmallPlanes = -1 # (144.0) Dist�ncia de vis�o das sombras de avi�es pequenos.
362
+ ShadDist_BigPlanes = -1 # (288.0) Dist�ncia de vis�o das sombras de avi�es grandes.
363
+ ShadDist_Poles = -1 # (40.0) Dist�ncia de vis�o da sombra dos postes (gr�ficos baixos). Veja tamb�m "NoLowPoleShadows".
364
+ # Limite de altura
365
+ ShadHeiLim_HeadLight = -1 # (6.0) Limite de altura para o farol do ve�culo ser renderizado no ch�o. Isto tamb�m impacta a luz aparecendo embaixo das pontes.
366
+ ShadHeiLim_Vehicles = -1 # (4.5) Limite de altura para a sombra dos ve�culos serem renderizadas no ch�o. Idem.
367
+ ShadHeiLim_Aircraft = -1 # (50.0) Limite de altura para a sombra dos avi�es serem renderizadas no ch�o.
368
+
369
+ # Pickups
370
+ PickupsDrawDist = -1 # (100.0) Dist�ncia de vis�o para pickups.
371
+ TimePickupShort = -1 # (20000) Tempo de vida para pickups b�sicos (como armas).
372
+ TimePickupLong = -1 # (120000) Tempo de vida para pickups de longo tempo.
373
+ TimePickupMoney = -1 # (30000) Tempo de vida para pickups de dinheiro.
374
+
375
+ # Outros
376
+ TrainSpawnDistance = -1 # (220.0) Dist�ncia para os trens serem criados.
377
+ NoLODduringFly = 0 # (0|1) Usar modelos de alta defini��o mesmo enquanto voando (mais qualidade mas menos FPS). Mesmo do binthesky do DK22Pac.
378
+ RoadblockSpawnDist = 180.0 # (90.0) Dist�ncia para gerar bloqueios de rua.
379
+
380
+
381
+ [Skid Marks]
382
+
383
+ # Marcas de pneu
384
+ SkidRate = 70 # (100) Tempo para ser criado um novo segmento no desenho da marca. Diminuindo ter� marcas de derrape mais redondas, mas pode bater os limites e fazer as marcas pararem de serem criadas at� que as antigas sejam apagadas.
385
+ SkidHeight = -1 # (0.1) Altura das marcas a partir do ch�o. Tente n�o diminuir demais, pois pode causar z-fighting (piscando) ou ficarem enfiadas em alguns ch�os. Somente funciona em marcas de derrapagem.
386
+
387
+ # Fades
388
+ # FadeStr: Tempo em milissegundos para come�ar a desaparecer; FadeEnd: Tempo em milissegundos para terminar de desaparecer � N�O USE O MESMO N�MERO EM AMBOS, causar� crash.
389
+ # O limite de tempo � de 65000 (65 segundos), n�o use n�meros altos (principalmente se voc� diminuir o SkidRate) pois pode bater os limites e fazer as marcas pararem de serem criadas at� que as antigas sejam apagadas.
390
+ #- Muito curta
391
+ SkdVeryShort_FadeStr = -1 # (2500)
392
+ SkdVeryShort_FadeEnd = -1 # (5000)
393
+ #- Curta
394
+ SkdShort_FadeStr = -1 # (5000)
395
+ SkdShort_FadeEnd = -1 # (10000)
396
+ #- M�dia
397
+ SkdMedium_FadeStr = -1 # (10000)
398
+ SkdMedium_FadeEnd = -1 # (20000)
399
+ #- Longa
400
+ SkdLong_FadeStr = -1 # (10000)
401
+ SkdLong_FadeEnd = -1 # (20000)
402
+ #- Rastro (terra, areia etc)
403
+ SkdThread_FadeStr = -1 # (10000)
404
+ SkdThread_FadeEnd = -1 # (20000)
405
+
406
+
407
+ [Interface]
408
+ NoMoneyZeros = 1 # (0|1) Remover zeros do in�cio do valor do dinheiro no hud.
409
+ NoTargetBlip = 0 # (0|1) Remover marcador de vida em cima das pessoas ao mirar nelas.
410
+ NoCrosshair = 0 # (0|1) Remover a mira da arma no hud.
411
+ NoStatsUpdateBox = 0 # (0|1) Desativar notifica��es de atualiza��o de stats, como de m�sculo etc.
412
+ ColorableRadarDisc = 1 # (0|1) Possibilita usar imagens coloridas no disco do radar ("radardisc" do hud.txd).
413
+ WeaponIconScaleFix = 0 # (0|1) Corrige o �cone de arma esticado verticalmente no hud. Agora mostrar� a propor��o correta presente na imagem do .txd (1:1).
414
+ VehColorGridSize = 0.7 # (1.0) Multiplicar o tamanho da grade de escolha de cor do carro em lojas tuning. Diminuir corrige a grade n�o cabendo em monitores ultra widescreen.
415
+ NoMinimapOnInteriors = 0 # (0|1) Desativa o minimapa/radar dentro de interiores (fora de miss�o).
416
+
417
+
418
+ [Audio]
419
+ NoHelpBoxSound = 0 # (0|1) Desativar som de notifica��o das caixas de mensagem.
420
+ NoAmbientGuns = 1 # (0|1) Desativar sons ambiente de tiros distantes.
421
+ SirenOnWithoutDriver = 1 # (0|1) A sirene da pol�cia continua tocando mesmo sem motorista. {Israel}
422
+
423
+
424
+ [Rhino]
425
+ RhinoFireDelay = -1 # (800) Limite de tempo para cada tiro.
426
+ RhinoFirePush = -1 # (0.1) For�a de impulso que o Rhino sofre a cada tiro. Dica: diminua para uns 0.05 ou 0.02.
427
+ RhinoFireRange = -1 # (60.0) Dist�ncia de alcance do tiro do Rhino. Aumentar demais pode causar falhas.
428
+ RhinoFireType = -1 # (10; 0-12) Tipo de explos�o que o tiro do Rhino gera. - https://gtagmodding.com/sanandreas/explosions/
429
+
430
+
431
+ [Hydra]
432
+ NoHydraSpeedLimit = 0 # (0|1) Desativar limite de velocidade do Hydra.
433
+ HydraRocketDelay = -1 # (500) Limite de tempo para cada foguete.
434
+ HydraFlareDelay = -1 # (1500) Limite de tempo para cada flare.
435
+ HydraLockDelay = -1 # (1000) Limite de tempo para travar a mira do Hydra.
436
+
437
+
438
+ [Wanted]
439
+ MaxHydras = -1 # (2) N�mero m�ximo de Hydras te perseguindo com 5 ou mais estrelas.
440
+ DelayHydras = -1 # (6000) Tempo em milissegundos para a cria��o de cada Hydra.
441
+ NoCopHeliShots = 0 # (0|1) Helic�pteros da pol�cia n�o atiram em voc�.
442
+ RandomHeliFireTime = -1 # (0.15) Aleatorizador do tempo para o helic�ptero atirar em voc�. Quanto maior o n�mero, mais raramente ele atirar�.
443
+
444
+ MilitaryZoneStar = -1 # (5) Quantidade de estrelas ao entrar numa zona militar.
445
+ BannedSFZoneLevel = -1 # (4) Quantidade de estrelas ao ir para a zona de SF sem permiss�o.
446
+ BannedLVZoneLevel = -1 # (4) Quantidade de estrelas ao ir para a zona de LV sem permiss�o.
447
+
448
+
449
+ [World]
450
+ Gravity = -1 # (0.008) For�a da gravidade.
451
+ HowManyMinsInDay = -1 # (24) Quantos minutos (reais) para passar 1 dia de jogo. Use "48" para ficar igual � jogos modernos como GTA V.
452
+ LockHour = 0 # (0|1) Travar completamente o rel�gio.
453
+ FreezeWeather = -1 # (0-22) Travar um clima espec�fico. https://wiki.multitheftauto.com/wiki/Weather
454
+ NoWaterPhysics = 0 # (0|1) Desativar f�sica de �gua.
455
+
456
+
457
+ [Simple Limit Adjuster]
458
+ # O valor aqui configurado � uma multiplica��o para o valor original. Por exemplo, use "2" para duplicar o limite.
459
+ # Para n�o causar conflitos, MixSets ignorar� caso outro mod de limit adjuster usou um n�mero maior.
460
+ EnexEntries = -1 # Limite de entradas-e-sa�das de interiores. Aumentar pode corrigir as marcas nas portas n�o aparecendo para interiores adicionados.
461
+ CarMatPipeDataPool = 4 # Limites relacionados com efeitos de materiais de ve�culos. Aumentar pode corrigir ve�culos �s vezes aparecendo sem reflexos.
462
+ VehicleStructs = 2 # Limite de diferentes modelos de ve�culos carregados na mem�ria (muito impactado pelo "DesiredLoadedVeh"). Ignorar� caso Open Limit Adjuster esteja instalado, visto que ele aumenta automaticamente.
463
+
464
+
465
+ [Experimental]
466
+ NoTextures = 0 # (0|1) Desativa todas as texturas. Excelente para testar ambient occlusion. Se n�o funcionar, troque a resolu��o do jogo para que ele seja atualizado.
467
+ NoPostFx = 0 # (0|1) Desativa todos os p�s-efeitos, como filtro de cor e alguns efeitos especiais da tela. N�o � adequado para o gameplay mas pode ser �til para um FPS extra. Voc� pode preferir "NoColorFilter".
468
+ NoSound = 0 # (0|1) Desativa o processamento de sons. N�o � adequado para o gameplay pois causa bugs, como miss�es e mods n�o identificarem que o CJ est� num ve�culo e m�quinas de refrigerante n�o funcionando. Pode ser �til para um bom aumento de FPS.
469
+ NoParticles = 0 # (0|1) Desativa diversos efeitos especiais. N�o � adequado para o gameplay mas pode ser �til para um FPS extra.
470
+ ForceIPLcarSection = 0 # (0|1) For�a os ve�culos da se��o "car" dos arquivos .ipl a serem sempre gerados. �til para testes. N�o salve o jogo com isto ativado. {LINK/2012}
471
+
472
+
473
+ ###################################################################################################
474
+ # Mod MixSets por Junior_Djjr e toda comunidade GTA Era 3D #
475
+ # MixMods.com.br #
476
+ # Diferente de vers�es antigas, v�rios cr�ditos n�o foram dados pois eram coisas simples demais. #
477
+ # As fun��es deste mod geralmente foram feitas por mim a partir de documenta��es da comunidade. #
478
+ # Em suma, nada disso seria poss�vel sem os contribuidores do .IDB e plugin-sdk. #
479
+ ###################################################################################################
Luar/MixSets.log ADDED
@@ -0,0 +1,83 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ v4.3.7
2
+ SAMP = true
3
+
4
+ Mod: Language = 1
5
+ Mod: Enabled = true
6
+ Mod: LoadDistancesOnSAMP = true
7
+ System: ProcessPriority = 5
8
+ System: FPSlimit = 100
9
+ Gameplay: FixMouseStuck = true
10
+ Graphics: DisplayDialogAnyAR = true
11
+ Graphics: ForceAnisotropic = true
12
+ Graphics: Anisotropic = 4
13
+ Graphics: ForceHighMirrorRes = true
14
+ Graphics: NoStencilShadows = true
15
+ Simple Limit Adjuster: VehicleStructs = 2
16
+ Simple Limit Adjuster: CarMatPipeDataPool = 4
17
+ Densities: MinDesiredLoadedVeh = 4
18
+ Densities: NumDesiredLoadedVeh = 28
19
+ Densities: DelayLoadDesiredVeh = 250
20
+ Densities: MinLoadedGangVeh = 2
21
+ Interface: VehColorGridSize = 0.700000
22
+
23
+ Terminado de ler o ini na inicializa��o do jogo
24
+
25
+ System: StreamMemory = 2048
26
+ System: FPSlimit = 100
27
+ System: MouseFix = true
28
+ System: SkipShutdown = true
29
+ Graphics: MotionBlurAlpha = 25
30
+ Graphics: NoVertigoEffect = true
31
+ Graphics: NoHeatEffect = true
32
+ Graphics: LicenseTextFilter = 3
33
+ Graphics: TextureFilterMin = 3
34
+ Graphics: TextureFilterMax = 3
35
+ Graphics: NoLowPoleShadows = true
36
+ Graphics: No3DGunflash = true
37
+ Graphics: Fix2DGunflash = true
38
+ Graphics: PlaneTrailsSegments = 1000
39
+ Graphics: HeadlightSmoothMov = true
40
+ Graphics: VehShadowSmoothMov = true
41
+ Graphics: SunBlockedByVehicles = true
42
+ Graphics: TireSmk_StartSize = 0.500000
43
+ Graphics: TireSmk_DriftSize = 0.600000
44
+ Graphics: TireSmk_BrakeSize = 0.300000
45
+ Graphics: TireSmk_Life = 0.600000
46
+ Graphics: TireSmk_UpForce = 0.200000
47
+ Graphics: TireSmk_LumMin = 0.800000
48
+ Graphics: TireSmk_LumMax = 1.000000
49
+ Graphics: TireSmk_Alpha = 0.600000
50
+ Graphics: TireSmk_DriftAlpha = 0.500000
51
+ Graphics: TireEff_DustLife = 0.170000
52
+ Graphics: TireEff_DustSize = 0.500000
53
+ Graphics: TireEff_DustUpForce = 0.700000
54
+ Graphics: TaxiLights = true
55
+ Graphics: WaterFogDensity = 10
56
+ Graphics: CameraPhotoQuality = 90
57
+ Graphics: NoVolumetricClouds = true
58
+ Graphics: FireLensflare = 1
59
+ Graphics: NoFireCoronas = true
60
+ Graphics: WaveLightingCamHei = 0.100000
61
+ Graphics: BoatFoamLightingFix = 1.000000
62
+ Graphics: NoWavesIfCamHeight = 150.000000
63
+ Gameplay: NoWheelTurnBack = true
64
+ Gameplay: FixMouseSensibility = true
65
+ Gameplay: RandWheelDettach = true
66
+ Gameplay: Fix247Randomness = true
67
+ Gameplay: FixBoatRadioAnim = true
68
+ Gameplay: FixTwoPlayerVehSound = true
69
+ Gameplay: NoCinematicCam = true
70
+ Gameplay: VehCamHeightOffset = 0.400000
71
+ Gameplay: FixDoubleSkidmark = true
72
+ Densities: ShadDist_Vehicles = 30.000000
73
+ Densities: ShadDist_Peds = 25.000000
74
+ Densities: LighDist_VehLight = 35.000000
75
+ Densities: ShadDist_AllPerm = 50.000000
76
+ Skid Marks: SkidRate = 70
77
+ Interface: NoMoneyZeros = true
78
+ Interface: ColorableRadarDisc = true
79
+ Audio: NoAmbientGuns = true
80
+ Audio: SirenOnWithoutDriver = true
81
+
82
+ Terminado de ler o ini no primeiro frame.
83
+
Luar/MoneySeparator.asi ADDED
Binary file (89.6 kB). View file
 
Luar/MoonLoader.asi ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2395c039a13cb484342e2f9b4fb6e1da092e1f27abe209994ea27e4bc7762875
3
+ size 1729536
Luar/NoAnimationMoney.asi ADDED
Binary file (73.2 kB). View file
 
Luar/PrefabPics/1308.jpg ADDED

Git LFS Details

  • SHA256: fe5372f701e525d3a1a429e772149de08aefb926fec1dc5fe4f6527bfc859a3f
  • Pointer size: 129 Bytes
  • Size of remote file: 7.63 kB
Luar/PrefabPics/19324.jpg ADDED

Git LFS Details

  • SHA256: cd8f534c31dfe871639f5e8ab9c835d0e1adbd55abee178bbbe6f943319c71f8
  • Pointer size: 130 Bytes
  • Size of remote file: 16.4 kB
Luar/PrefabPics/50.jpg ADDED

Git LFS Details

  • SHA256: 396b11fe96077053ed04a19c7d1b0f8e2e9c8ccfdacc320071d75745353e818b
  • Pointer size: 130 Bytes
  • Size of remote file: 12.9 kB
Luar/PrefabPics/500.jpg ADDED

Git LFS Details

  • SHA256: fa61afdf656b5075c431b89f750a36b5bf85d7f8f6fc3337dd10151eeb0f074a
  • Pointer size: 130 Bytes
  • Size of remote file: 18.3 kB
Luar/ReadMe/Readme.txt ADDED
Binary file (35.4 kB). View file
 
Luar/RefreshRateFixByDarkP1xel32.ASI ADDED
Binary file (75.3 kB). View file
 
Luar/RefreshRateFixByDarkP1xel32.LOG ADDED
@@ -0,0 +1 @@
 
 
1
+ [OK] > RefreshRateFix | V1.0.0 | Made by DarkP1xel.
Luar/RemovedPlayerFIX.ASI ADDED
Binary file (8.19 kB). View file
 
Luar/SAMP/CUSTOM.ide ADDED
File without changes
Luar/SAMP/SAMP.ide ADDED
@@ -0,0 +1,2069 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ------------------------------------------------------
2
+ # ------------------------------------------------------
3
+ # SA:MP IDE File
4
+ # --------------
5
+ # Objects in this file were created and/or edited by (in alphabetical order):
6
+ # cessil, Kalcor, Matite and Micky (September 2010 to April 2015)
7
+ #
8
+ # Go to the SA:MP wiki for information about this file:
9
+ # http://wiki.sa-mp.com
10
+ # ------------------------------------------------------
11
+ #
12
+ # IMG File Fixes in SA:MP 0.3.7:
13
+ # * Fixed the elevator COL brightness (ID:18755 - was 0 brightness)
14
+ # * Fixed the missing metal grating texture for AnimTube (ID:19901)
15
+ # * Fixed some of the draw distances (IDs:19475 to 19483 - changed from 300 to 299)
16
+ # * Fixed the flags on one of the walls (ID:19371 - changed from 2097284 to 0)
17
+ # * Fixed the wall sections COL brightness (IDs:19353 to 19465 - was 255 brightness)
18
+ # * Replaced the face COLs with box COLs on many of the wall sections (IDs:19353 to 19465)
19
+ # * Fixed the hot air balloons COL brightness (IDs:19332 to 19338 - was 0 brightness)
20
+ # * Added mine.txd from VC to fix the existing GTASA landmine that had no texture (ID:1213)
21
+ # Note: if you want a non-dynamic mine use ID:19589
22
+ # * Fixed the deer COL brightness (ID:19315 - was 0 brightness)
23
+ # * Fixed the container COL brightness (ID:19321 - was 0 brightness)
24
+ # * Changed the flags on EnExMarker2 (ID:19197 - changed from 2097156 to 2097220)
25
+ # * Changed the flags on EnExMarker3 (ID:19198 - changed from 2097156 to 2097220)
26
+ # * Added the UFO model to old unused object ID slot (ID:18846)
27
+ # * Fixed the pumpkin COL brightness (ID:19320 - was 0 brightness)
28
+ # * Added the security keypad 2 model to old unused object ID slot (ID:19305)
29
+ # * Added the red flag model to old unused object ID slot (ID:19306)
30
+ # * Added the blue flag model to old unused object ID slot (ID:19307)
31
+ # * Added the ATM non-dynamic model to old unused object ID slot (ID:19324)
32
+ # * Updated wall001 (ID:19353) to use vertex colours so it does not respond to dynamic lighting
33
+ # * Updated wall031 (ID:19383) to use vertex colours so it does not respond to dynamic lighting
34
+ # * Updated wall047 (ID:19399) to use vertex colours so it does not respond to dynamic lighting
35
+ # * Updated wall066 (ID:19426) to use vertex colours so it does not respond to dynamic lighting
36
+ # * Updated wall085 (ID:19445) to use vertex colours so it does not respond to dynamic lighting
37
+ # * Updated SF Harry Plums building (ID:19486) to open the side doors, fix vertex colours and COL
38
+ #
39
+ #
40
+ # ------------------------------------------------------
41
+ # The objects defined below have been added by SA:MP.
42
+ # You can replace them to define new objects
43
+ # (but they will only be visible to you).
44
+ #
45
+ # Usable object IDs are:
46
+ # * 18631 to 19999 (1369 total) reserved for SAMP.IDE
47
+ # * 11682 to 12799 (1118 total) reserved for SAMP.IDE
48
+ # * 15065 to 15999 (935 total) reserved for CUSTOM.IDE
49
+ # ------------------------------------------------------
50
+ #
51
+ objs
52
+ # ------------------------------------------------------
53
+ # No Model File (used internally by SA:MP - do not remove or replace this model)
54
+ 18631, NoModelFile, NoModelFile, 50, 0
55
+ # ------------------------------------------------------
56
+ # Holding Objects
57
+ 18632, FishingRod, FishingRod, 100, 0
58
+ 18633, GTASAWrench1, MatTextures, 100, 0
59
+ 18634, GTASACrowbar1, MatTextures, 100, 0
60
+ 18635, GTASAHammer1, MatTextures, 100, 0
61
+ 18636, PoliceCap1, MatTextures, 100, 2097152
62
+ 18637, PoliceShield1, MatTextures, 100, 4
63
+ 18638, HardHat1, wmycon, 100, 2097152
64
+ 18639, BlackHat1, dwmolc2, 100, 2097152
65
+ 18640, Hair1, smyst, 100, 2097152
66
+ 18641, Flashlight1, Flashlight1, 100, 0
67
+ 18642, Taser1, Taser1, 100, 0
68
+ 18643, LaserPointer1, LaserPointer1, 100, 4
69
+ 18644, Screwdriver1, MatTextures, 100, 0
70
+ 18645, MotorcycleHelmet1, MatClothes, 100, 2097152
71
+ # ------------------------------------------------------
72
+ # Lights
73
+ 18646, PoliceLight1, MatColours, 150, 0
74
+ 18647, RedNeonTube1, MatTextures, 150, 0
75
+ 18648, BlueNeonTube1, MatTextures, 150, 0
76
+ 18649, GreenNeonTube1, MatTextures, 150, 0
77
+ 18650, YellowNeonTube1, MatTextures, 150, 0
78
+ 18651, PinkNeonTube1, MatTextures, 150, 0
79
+ 18652, WhiteNeonTube1, MatTextures, 150, 0
80
+ 18653, DiscoLightRed, Carter_block, 150, 0
81
+ 18654, DiscoLightGreen, Carter_block, 150, 0
82
+ 18655, DiscoLightBlue, Carter_block, 150, 0
83
+ 18656, LightBeamWhite, LightBeams, 200, 2097156
84
+ 18657, LightBeamRed, LightBeams, 200, 2097156
85
+ 18658, LightBeamBlue, LightBeams, 200, 2097156
86
+ # ------------------------------------------------------
87
+ # Spray Tags
88
+ 18659, SprayTag1, SprayTags, 50, 4
89
+ 18660, SprayTag2, SprayTags, 50, 4
90
+ 18661, SprayTag3, SprayTags, 50, 4
91
+ 18662, SprayTag4, SprayTags, 50, 4
92
+ 18663, SprayTag5, SprayTags, 50, 4
93
+ 18664, SprayTag6, SprayTags, 50, 4
94
+ 18665, SprayTag7, SprayTags, 50, 4
95
+ 18666, SprayTag8, SprayTags, 50, 4
96
+ 18667, SprayTag9, SprayTags, 50, 4
97
+ # ------------------------------------------------------
98
+ # Particle Effects
99
+ 18668, blood_heli, MatTextures, 100, 0
100
+ 18669, boat_prop, MatTextures, 100, 0
101
+ 18670, camflash, MatTextures, 100, 0
102
+ 18671, carwashspray, MatTextures, 100, 0
103
+ 18672, cementp, MatTextures, 100, 0
104
+ 18673, cigarette_smoke, MatTextures, 100, 0
105
+ 18674, cloudfast, MatTextures, 100, 0
106
+ 18675, coke_puff, MatTextures, 100, 0
107
+ 18676, coke_trail, MatTextures, 100, 0
108
+ 18677, exhale, MatTextures, 100, 0
109
+ 18678, explosion_barrel, MatTextures, 100, 0
110
+ 18679, explosion_crate, MatTextures, 100, 0
111
+ 18680, explosion_door, MatTextures, 100, 0
112
+ 18681, explosion_fuel_car, MatTextures, 100, 0
113
+ 18682, explosion_large, MatTextures, 100, 0
114
+ 18683, explosion_medium, MatTextures, 100, 0
115
+ 18684, explosion_molotov, MatTextures, 100, 0
116
+ 18685, explosion_small, MatTextures, 100, 0
117
+ 18686, explosion_tiny, MatTextures, 100, 0
118
+ 18687, extinguisher, MatTextures, 100, 0
119
+ 18688, fire, MatTextures, 150, 0
120
+ 18689, fire_bike, MatTextures, 100, 0
121
+ 18690, fire_car, MatTextures, 100, 0
122
+ 18691, fire_large, MatTextures, 100, 0
123
+ 18692, fire_med, MatTextures, 100, 0
124
+ 18693, Flame99, MatTextures, 100, 0
125
+ 18694, flamethrowerp, MatTextures, 100, 0
126
+ 18695, gunflash, MatTextures, 100, 0
127
+ 18696, gunsmoke, MatTextures, 100, 0
128
+ 18697, heli_dust, MatTextures, 100, 0
129
+ 18698, insects, MatTextures, 100, 0
130
+ 18699, jetpackp, MatTextures, 100, 0
131
+ 18700, jetthrust, MatTextures, 100, 0
132
+ 18701, molotov_flame, MatTextures, 100, 0
133
+ 18702, nitrop, MatTextures, 100, 0
134
+ 18703, overheat_car, MatTextures, 100, 0
135
+ 18704, overheat_car_elec, MatTextures, 100, 0
136
+ 18705, petrolcan, MatTextures, 100, 0
137
+ 18706, prt_blood, MatTextures, 100, 0
138
+ 18707, prt_boatsplash, MatTextures, 100, 0
139
+ 18708, prt_bubble, MatTextures, 100, 0
140
+ 18709, prt_cardebris, MatTextures, 100, 0
141
+ 18710, prt_collisionsmoke, MatTextures, 100, 0
142
+ 18711, prt_glass, MatTextures, 100, 0
143
+ 18712, prt_gunshell, MatTextures, 100, 0
144
+ 18713, prt_sand2, MatTextures, 100, 0
145
+ 18714, prt_sand, MatTextures, 100, 0
146
+ 18715, prt_smoke_huge, MatTextures, 150, 0
147
+ 18716, prt_smoke_expand, MatTextures, 100, 0
148
+ 18717, prt_spark, MatTextures, 100, 0
149
+ 18718, prt_spark_2, MatTextures, 100, 0
150
+ 18719, prt_wake, MatTextures, 100, 0
151
+ 18720, prt_watersplash, MatTextures, 100, 0
152
+ 18721, prt_wheeldirt, MatTextures, 100, 0
153
+ 18722, puke, MatTextures, 100, 0
154
+ 18723, riot_smoke, MatTextures, 100, 0
155
+ 18724, shootlight, MatTextures, 100, 0
156
+ 18725, smoke30lit, MatTextures, 100, 0
157
+ 18726, smoke30m, MatTextures, 100, 0
158
+ 18727, smoke50lit, MatTextures, 100, 0
159
+ 18728, smoke_flare, MatTextures, 100, 0
160
+ 18729, spraycanp, MatTextures, 100, 0
161
+ 18730, tank_fire, MatTextures, 100, 0
162
+ 18731, teargas99, MatTextures, 100, 0
163
+ 18732, teargasAD, MatTextures, 100, 0
164
+ 18733, tree_hit_fir, MatTextures, 100, 0
165
+ 18734, tree_hit_palm, MatTextures, 100, 0
166
+ 18735, vent2, MatTextures, 100, 0
167
+ 18736, vent, MatTextures, 100, 0
168
+ 18737, wallbust, MatTextures, 100, 0
169
+ 18738, water_fnt_tme, MatTextures, 100, 0
170
+ 18739, water_fountain, MatTextures, 100, 0
171
+ 18740, water_hydrant, MatTextures, 100, 0
172
+ 18741, water_ripples, MatTextures, 100, 0
173
+ 18742, water_speed, MatTextures, 100, 0
174
+ 18743, water_splash, MatTextures, 100, 0
175
+ 18744, water_splash_big, MatTextures, 100, 0
176
+ 18745, water_splsh_sml, MatTextures, 100, 0
177
+ 18746, water_swim, MatTextures, 100, 0
178
+ 18747, waterfall_end, MatTextures, 100, 0
179
+ 18748, WS_factorysmoke, MatTextures, 100, 0
180
+ # ------------------------------------------------------
181
+ # SA:MP Logos
182
+ 18749, SAMPLogoSmall, MatTextures, 150, 0
183
+ 18750, SAMPLogoBig, MatTextures, 299, 0
184
+ # ------------------------------------------------------
185
+ # Land Masses
186
+ 18751, IslandBase1, MatTextures, 299, 0
187
+ 18752, Volcano, Volcano, 299, 4
188
+ # ------------------------------------------------------
189
+ # Base Sections
190
+ 18753, Base125mx125m1, BaseSections, 299, 2097156
191
+ 18754, Base250mx250m1, BaseSections, 299, 2097156
192
+ # ------------------------------------------------------
193
+ # Elevator from VC
194
+ 18755, VCElevator1, VCInteriors, 50, 2097152
195
+ 18756, ElevatorDoor1, VCInteriors, 50, 0
196
+ 18757, ElevatorDoor2, VCInteriors, 50, 0
197
+ 18758, VCElevatorFront1, VCInteriors, 50, 2097152
198
+ # ------------------------------------------------------
199
+ # DM Cages
200
+ 18759, DMCage1, DMCages, 250, 2097156
201
+ 18760, DMCage2, DMCages, 250, 2097156
202
+ # ------------------------------------------------------
203
+ # Racing
204
+ 18761, RaceFinishLine1, MatRacing, 220, 2097156
205
+ # ------------------------------------------------------
206
+ # Parkour
207
+ 18762, Concrete1mx1mx5m, ConcreteBits, 100, 0
208
+ 18763, Concrete3mx3mx5m, ConcreteBits, 100, 0
209
+ 18764, Concrete5mx5mx5m, ConcreteBits, 100, 0
210
+ 18765, Concrete10mx10mx5m, ConcreteBits, 100, 0
211
+ 18766, Concrete10mx1mx5m, ConcreteBits, 100, 0
212
+ 18767, ConcreteStair1, ConcreteBits, 150, 0
213
+ # ------------------------------------------------------
214
+ # Sky Diving Platforms
215
+ 18768, SkyDivePlatform1, SkyDivePlatforms, 299, 2097152
216
+ 18769, SkyDivePlatform1a, SkyDivePlatforms, 299, 2097156
217
+ 18770, SkyDivePlatform1b, SkyDivePlatforms, 299, 0
218
+ 18771, SpiralStair1, MatStairs, 299, 0
219
+ # ------------------------------------------------------
220
+ # Tunnel Sections
221
+ 18772, TunnelSection1, TunnelSections, 299, 4
222
+ 18773, TunnelJoinSection1, TunnelSections, 299, 4
223
+ 18774, TunnelJoinSection2, TunnelSections, 299, 4
224
+ 18775, TunnelJoinSection3, TunnelSections, 299, 4
225
+ 18776, TunnelJoinSection4, TunnelSections, 299, 4
226
+ 18777, TunnelSpiral1, TunnelSections, 299, 4
227
+ # ------------------------------------------------------
228
+ # Ramps
229
+ 18778, RampT1, landjump, 220, 0
230
+ 18779, RampT2, MatRamps, 280, 0
231
+ 18780, RampT3, MatRamps, 280, 0
232
+ 18781, MeshRampBig, MatRamps, 220, 4
233
+ 18782, CookieRamp1, CookieRamp1, 220, 0
234
+ 18783, FunBoxTop1, MatRamps, 220, 2097284
235
+ 18784, FunBoxRamp1, MatRamps, 220, 2097284
236
+ 18785, FunBoxRamp2, MatRamps, 220, 2097284
237
+ 18786, FunBoxRamp3, MatRamps, 220, 2097284
238
+ 18787, FunBoxRamp4, MatRamps, 220, 2097284
239
+ # ------------------------------------------------------
240
+ # Modular Road Sections
241
+ 18788, MRoad40m, cs_ebridge, 250, 0
242
+ 18789, MRoad150m, cs_ebridge, 299, 0
243
+ 18790, MRoadBend180Deg1, cs_ebridge, 250, 0
244
+ 18791, MRoadBend45Deg, cs_ebridge, 250, 0
245
+ 18792, MRoadTwist15DegL, cs_ebridge, 250, 0
246
+ 18793, MRoadTwist15DegR, cs_ebridge, 250, 0
247
+ 18794, MRoadBend15Deg1, cs_ebridge, 250, 0
248
+ 18795, MRoadBend15Deg2, cs_ebridge, 250, 0
249
+ 18796, MRoadBend15Deg3, cs_ebridge, 250, 0
250
+ 18797, MRoadBend15Deg4, cs_ebridge, 250, 0
251
+ 18798, MRoadB45T15DegL, cs_ebridge, 250, 0
252
+ 18799, MRoadB45T15DegR, cs_ebridge, 250, 0
253
+ 18800, MRoadHelix1, MRoadHelix1, 250, 0
254
+ 18801, MRoadLoop1, cs_ebridge, 250, 0
255
+ # ------------------------------------------------------
256
+ # Modular Bridge Sections
257
+ 18802, MBridgeRamp1, cs_ebridge, 200, 0
258
+ 18803, MBridge150m1, cs_ebridge, 250, 0
259
+ 18804, MBridge150m2, cs_ebridge, 250, 0
260
+ 18805, MBridge150m3, cs_ebridge, 250, 0
261
+ 18806, MBridge150m4, cs_ebridge, 250, 0
262
+ 18807, MBridge75mHalf, cs_ebridge, 250, 0
263
+ # ------------------------------------------------------
264
+ # Tubes and Funnels
265
+ 18808, Tube50m1, MatTextures, 299, 0
266
+ 18809, Tube50mGlass1, MatTextures, 299, 4
267
+ 18810, Tube50mBulge1, MatTextures, 299, 0
268
+ 18811, Tube50mGlassBulge1, MatTextures, 299, 4
269
+ 18812, Tube50mFunnel1, MatTextures, 299, 0
270
+ 18813, Tube50mGlassFunnel1, MatTextures, 299, 4
271
+ 18814, Tube50mFunnel2, MatTextures, 299, 0
272
+ 18815, Tube50mFunnel3, MatTextures, 299, 0
273
+ 18816, Tube50mFunnel4, MatTextures, 299, 0
274
+ 18817, Tube50mTSection1, MatTextures, 299, 0
275
+ 18818, Tube50mGlassT1, MatTextures, 299, 4
276
+ 18819, Tube50mPlus1, MatTextures, 299, 0
277
+ 18820, Tube50mGlassPlus1, MatTextures, 299, 4
278
+ 18821, Tube50m45Bend1, MatTextures, 299, 0
279
+ 18822, Tube50mGlass45Bend1, MatTextures, 299, 4
280
+ 18823, Tube50m90Bend1, MatTextures, 299, 0
281
+ 18824, Tube50mGlass90Bend1, MatTextures, 299, 4
282
+ 18825, Tube50m180Bend1, MatTextures, 299, 0
283
+ 18826, Tube50mGlass180Bend, MatTextures, 299, 4
284
+ 18827, Tube100m2, MatTextures, 299, 0
285
+ 18828, SpiralTube1, MatRamps, 299, 2097156
286
+ 18829, RTexturetube, MickyTextures, 299, 0
287
+ 18830, RTexturebridge, MickyTextures, 299, 0
288
+ 18831, RT25mBend90Tube1, MickyTextures, 299, 0
289
+ 18832, RT25mBend180Tube1, MickyTextures, 299, 0
290
+ 18833, RT50mBend45Tube1, MickyTextures, 299, 0
291
+ 18834, RT50mBend180Tube1, MickyTextures, 299, 0
292
+ 18835, RBFunnel, MickyTextures, 299, 0
293
+ 18836, RBHalfpipe, MickyTextures, 299, 0
294
+ 18837, RB25mBend90Tube, MickyTextures, 299, 0
295
+ 18838, RB25mBend180Tube, MickyTextures, 299, 0
296
+ 18839, RB50mBend45Tube, MickyTextures, 299, 0
297
+ 18840, RB50mBend90Tube, MickyTextures, 299, 0
298
+ 18841, RB50mBend180Tube, MickyTextures, 299, 0
299
+ 18842, RB50mTube, MickyTextures, 299, 0
300
+ # ------------------------------------------------------
301
+ # Spheres
302
+ 18843, GlassSphere1, MatTextures, 299, 4
303
+ 18844, WaterUVAnimSphere1, MatTextures, 280, 4
304
+ 18845, RTexturesphere, MickyTextures, 299, 0
305
+ # ------------------------------------------------------
306
+ # Extracted UFO
307
+ # -------------
308
+ 18846, UFO, des_ufoinn, 299, 0
309
+ # ------------------------------------------------------
310
+ # More Stuff
311
+ 18847, HugeHalfPipe1, glenpark7_lae, 299, 0
312
+ 18848, SamSiteNonDynamic, milbase, 150, 0
313
+ 18849, ParaDropNonDynamic, kmb_chute, 150, 0
314
+ 18850, HeliPad1, sfe_copchop, 200, 4
315
+ # ------------------------------------------------------
316
+ # Objects added in Beta Team IMG 1 (154 Objects)
317
+ 18851, TubeToRoad1, MatTextures, 299, 0
318
+ 18852, Tube100m1, MatTextures, 299, 0
319
+ 18853, Tube100m45Bend1, MatTextures, 299, 0
320
+ 18854, Tube100m90Bend1, MatTextures, 299, 0
321
+ 18855, Tube100m180Bend1, MatTextures, 299, 0
322
+ 18856, Cage5mx5mx3m, MatTextures, 200, 4
323
+ 18857, Cage20mx20mx10m, MatTextures, 250, 4
324
+ 18858, FoamHoop1, MatRamps, 250, 0
325
+ 18859, QuarterPipe1, glenpark7_lae, 250, 0
326
+ #18860, skyscrpunbuilt2, buildsite, 299, 0
327
+ #18861, scaffoldlift, buildsite, 150, 0
328
+ 18862, GarbagePileRamp1, MatTextures, 250, 2097152
329
+ 18863, SnowArc1, FakeSnow1, 299, 2097156
330
+ 18864, FakeSnow1, FakeSnow1, 299, 2097156
331
+ 18865, MobilePhone1, MobilePhone1, 100, 0
332
+ 18866, MobilePhone2, MobilePhone2, 100, 0
333
+ 18867, MobilePhone3, MobilePhone3, 100, 0
334
+ 18868, MobilePhone4, MobilePhone4, 100, 0
335
+ 18869, MobilePhone5, MobilePhone5, 100, 0
336
+ 18870, MobilePhone6, MobilePhone6, 100, 0
337
+ 18871, MobilePhone7, MobilePhone7, 100, 0
338
+ 18872, MobilePhone8, MobilePhone8, 100, 0
339
+ 18873, MobilePhone9, MobilePhone9, 100, 0
340
+ 18874, MobilePhone10, MobilePhone10, 100, 0
341
+ 18875, Pager1, Pager1, 100, 0
342
+ 18876, BigGreenGloop1, gloopX, 200, 2097152
343
+ 18877, FerrisWheelBit, FerrisWheel, 299, 4
344
+ 18878, FerrisBaseBit, FerrisWheel, 299, 2097156
345
+ 18879, FerrisCageBit, FerrisWheel, 200, 0
346
+ 18880, SpeedCamera1, SpeedCamera1, 150, 0
347
+ 18881, SkyDivePlatform2, MatRacing, 299, 2097152
348
+ 18882, HugeBowl1, HugeBowls, 299, 0
349
+ 18883, HugeBowl2, HugeBowls, 299, 0
350
+ 18884, HugeBowl3, HugeBowls, 299, 4
351
+ 18885, GunVendingMachine1, GunVendingMachine1, 50, 0
352
+ 18886, ElectroMagnet1, ElectroMagnet1, 150, 0
353
+ 18887, ForceField1, ForceFields, 150, 4
354
+ 18888, ForceField2, ForceFields, 150, 4
355
+ 18889, ForceField3, ForceFields, 150, 4
356
+ 18890, Rake1, Rake1, 50, 0
357
+ 18891, Bandana1, MatClothes, 100, 2097152
358
+ 18892, Bandana2, MatClothes, 100, 2097152
359
+ 18893, Bandana3, MatClothes, 100, 2097152
360
+ 18894, Bandana4, MatClothes, 100, 2097152
361
+ 18895, Bandana5, MatClothes, 100, 2097152
362
+ 18896, Bandana6, MatClothes, 100, 2097152
363
+ 18897, Bandana7, MatClothes, 100, 2097152
364
+ 18898, Bandana8, MatClothes, 100, 2097152
365
+ 18899, Bandana9, MatClothes, 100, 2097152
366
+ 18900, Bandana10, MatClothes, 100, 2097152
367
+ 18901, Bandana11, MatClothes, 100, 2097152
368
+ 18902, Bandana12, MatClothes, 100, 2097152
369
+ 18903, Bandana13, MatClothes, 100, 2097152
370
+ 18904, Bandana14, MatClothes, 100, 2097152
371
+ 18905, Bandana15, MatClothes, 100, 2097152
372
+ 18906, Bandana16, MatClothes, 100, 2097152
373
+ 18907, Bandana17, MatClothes, 100, 2097152
374
+ 18908, Bandana18, MatClothes, 100, 2097152
375
+ 18909, Bandana19, MatClothes, 100, 2097152
376
+ 18910, Bandana20, MatClothes, 100, 2097152
377
+ 18911, Mask1, MatClothes, 100, 2097152
378
+ 18912, Mask2, MatClothes, 100, 2097152
379
+ 18913, Mask3, MatClothes, 100, 2097152
380
+ 18914, Mask4, MatClothes, 100, 2097152
381
+ 18915, Mask5, MatClothes, 100, 2097152
382
+ 18916, Mask6, MatClothes, 100, 2097152
383
+ 18917, Mask7, MatClothes, 100, 2097152
384
+ 18918, Mask8, MatClothes, 100, 2097152
385
+ 18919, Mask9, MatClothes, 100, 2097152
386
+ 18920, Mask10, MatClothes, 100, 2097152
387
+ 18921, Beret1, MatClothes, 100, 2097152
388
+ 18922, Beret2, MatClothes, 100, 2097152
389
+ 18923, Beret3, MatClothes, 100, 2097152
390
+ 18924, Beret4, MatClothes, 100, 2097152
391
+ 18925, Beret5, MatClothes, 100, 2097152
392
+ 18926, Hat1, MatClothes, 100, 2097152
393
+ 18927, Hat2, MatClothes, 100, 2097152
394
+ 18928, Hat3, MatClothes, 100, 2097152
395
+ 18929, Hat4, MatClothes, 100, 2097152
396
+ 18930, Hat5, MatClothes, 100, 2097152
397
+ 18931, Hat6, MatClothes, 100, 2097152
398
+ 18932, Hat7, MatClothes, 100, 2097152
399
+ 18933, Hat8, MatClothes, 100, 2097152
400
+ 18934, Hat9, MatClothes, 100, 2097152
401
+ 18935, Hat10, MatClothes, 100, 2097152
402
+ 18936, Helmet1, MatClothes, 100, 2097152
403
+ 18937, Helmet2, MatClothes, 100, 2097152
404
+ 18938, Helmet3, MatClothes, 100, 2097152
405
+ 18939, CapBack1, MatClothes, 100, 2097152
406
+ 18940, CapBack2, MatClothes, 100, 2097152
407
+ 18941, CapBack3, MatClothes, 100, 2097152
408
+ 18942, CapBack4, MatClothes, 100, 2097152
409
+ 18943, CapBack5, MatClothes, 100, 2097152
410
+ 18944, HatBoater1, MatClothes, 100, 2097152
411
+ 18945, HatBoater2, MatClothes, 100, 2097152
412
+ 18946, HatBoater3, MatClothes, 100, 2097152
413
+ 18947, HatBowler1, MatClothes, 100, 2097152
414
+ 18948, HatBowler2, MatClothes, 100, 2097152
415
+ 18949, HatBowler3, MatClothes, 100, 2097152
416
+ 18950, HatBowler4, MatClothes, 100, 2097152
417
+ 18951, HatBowler5, MatClothes, 100, 2097152
418
+ 18952, BoxingHelmet1, MatClothes, 100, 2097152
419
+ 18953, CapKnit1, MatClothes, 100, 2097152
420
+ 18954, CapKnit2, MatClothes, 100, 2097152
421
+ 18955, CapOverEye1, MatClothes, 100, 2097152
422
+ 18956, CapOverEye2, MatClothes, 100, 2097152
423
+ 18957, CapOverEye3, MatClothes, 100, 2097152
424
+ 18958, CapOverEye4, MatClothes, 100, 2097152
425
+ 18959, CapOverEye5, MatClothes, 100, 2097152
426
+ 18960, CapRimUp1, MatClothes, 100, 2097152
427
+ 18961, CapTrucker1, MatClothes, 100, 2097152
428
+ 18962, CowboyHat2, CowboyHats, 100, 2097152
429
+ 18963, CJElvisHead, MatClothes, 100, 2097152
430
+ 18964, SkullyCap1, MatClothes, 100, 2097152
431
+ 18965, SkullyCap2, MatClothes, 100, 2097152
432
+ 18966, SkullyCap3, MatClothes, 100, 2097152
433
+ 18967, HatMan1, MatClothes, 100, 2097152
434
+ 18968, HatMan2, MatClothes, 100, 2097152
435
+ 18969, HatMan3, MatClothes, 100, 2097152
436
+ 18970, HatTiger1, MatClothes, 100, 2097152
437
+ 18971, HatCool1, MatClothes, 100, 2097152
438
+ 18972, HatCool2, MatClothes, 100, 2097152
439
+ 18973, HatCool3, MatClothes, 100, 2097152
440
+ 18974, MaskZorro1, MatClothes, 100, 2097152
441
+ 18975, Hair2, Hair2, 100, 2097152
442
+ 18976, MotorcycleHelmet2, MatClothes, 100, 2097152
443
+ 18977, MotorcycleHelmet3, MatClothes, 100, 2097152
444
+ 18978, MotorcycleHelmet4, noncolored, 100, 2097152
445
+ 18979, MotorcycleHelmet5, MatClothes, 100, 2097152
446
+ 18980, Concrete1mx1mx25m, ConcreteBits, 150, 0
447
+ 18981, Concrete1mx25mx25m, ConcreteBits, 150, 0
448
+ 18982, Tube100m3, MatTextures, 299, 0
449
+ 18983, Tube100m4, MatTextures, 299, 0
450
+ 18984, Tube100m5, MatTextures, 299, 0
451
+ 18985, Tube100m6, MatTextures, 299, 0
452
+ 18986, TubeToPipe1, MatTextures, 299, 0
453
+ 18987, Tube25m1, MatTextures, 299, 0
454
+ 18988, Tube25mCutEnd1, MatTextures, 299, 0
455
+ 18989, Tube25m45Bend1, MatTextures, 299, 0
456
+ 18990, Tube25m90Bend1, MatTextures, 299, 0
457
+ 18991, Tube25m180Bend1, MatTextures, 299, 0
458
+ 18992, Tube10m45Bend1, MatTextures, 299, 0
459
+ 18993, Tube10m90Bend1, MatTextures, 299, 0
460
+ 18994, Tube10m180Bend1, MatTextures, 299, 0
461
+ 18995, Tube5m1, MatTextures, 299, 0
462
+ 18996, Tube5m45Bend1, MatTextures, 299, 0
463
+ 18997, Tube1m1, MatTextures, 299, 0
464
+ 18998, Tube200m1, MatTextures, 299, 0
465
+ 18999, Tube200mBendy1, MatTextures, 299, 0
466
+ 19000, Tube200mBulge1, MatTextures, 299, 0
467
+ 19001, VCWideLoop1, MatRamps, 250, 0
468
+ 19002, FireHoop1, MatRamps, 250, 0
469
+ 19003, RampT5, MatRamps, 280, 0
470
+ 19004, RoundBuilding1, RoundBuilding1, 299, 2097156
471
+ 19005, RampT4, MatRamps, 280, 0
472
+ 19006, GlassesType1, MatGlasses, 100, 2097156
473
+ 19007, GlassesType2, MatGlasses, 100, 2097156
474
+ 19008, GlassesType3, MatGlasses, 100, 2097156
475
+ 19009, GlassesType4, MatGlasses, 100, 2097156
476
+ 19010, GlassesType5, MatGlasses, 100, 2097156
477
+ 19011, GlassesType6, MatGlasses, 100, 2097156
478
+ 19012, GlassesType7, MatGlasses, 100, 2097156
479
+ 19013, GlassesType8, MatGlasses, 100, 2097156
480
+ 19014, GlassesType9, MatGlasses, 100, 2097156
481
+ 19015, GlassesType10, MatGlasses, 100, 2097156
482
+ 19016, GlassesType11, MatGlasses, 100, 2097156
483
+ 19017, GlassesType12, MatGlasses, 100, 2097156
484
+ 19018, GlassesType13, MatGlasses, 100, 2097156
485
+ 19019, GlassesType14, MatGlasses, 100, 2097156
486
+ 19020, GlassesType15, MatGlasses, 100, 2097156
487
+ 19021, GlassesType16, MatGlasses, 100, 2097156
488
+ 19022, GlassesType17, MatGlasses, 100, 2097156
489
+ 19023, GlassesType18, MatGlasses, 100, 2097156
490
+ 19024, GlassesType19, MatGlasses, 100, 2097156
491
+ 19025, GlassesType20, MatGlasses, 100, 2097156
492
+ 19026, GlassesType21, MatGlasses, 100, 2097156
493
+ 19027, GlassesType22, MatGlasses, 100, 2097156
494
+ 19028, GlassesType23, MatGlasses, 100, 2097156
495
+ 19029, GlassesType24, MatGlasses, 100, 2097156
496
+ 19030, GlassesType25, MatGlasses, 100, 2097156
497
+ 19031, GlassesType26, MatGlasses, 100, 2097156
498
+ 19032, GlassesType27, MatGlasses, 100, 2097156
499
+ 19033, GlassesType28, MatGlasses, 100, 2097156
500
+ 19034, GlassesType29, MatGlasses, 100, 2097156
501
+ 19035, GlassesType30, MatGlasses, 100, 2097156
502
+ 19036, HockeyMask1, MatHockey, 100, 2097156
503
+ 19037, HockeyMask2, MatHockey, 100, 2097156
504
+ 19038, HockeyMask3, MatHockey, 100, 2097156
505
+ 19039, WatchType1, MatWatches, 100, 2097156
506
+ 19040, WatchType2, MatWatches, 100, 2097156
507
+ 19041, WatchType3, MatWatches, 100, 2097156
508
+ 19042, WatchType4, MatWatches, 100, 2097156
509
+ 19043, WatchType5, MatWatches, 100, 2097156
510
+ 19044, WatchType6, MatWatches, 100, 2097156
511
+ 19045, WatchType7, MatWatches, 100, 2097156
512
+ 19046, WatchType8, MatWatches, 100, 2097156
513
+ 19047, WatchType9, MatWatches, 100, 2097156
514
+ 19048, WatchType10, MatWatches, 100, 2097156
515
+ 19049, WatchType11, MatWatches, 100, 2097156
516
+ 19050, WatchType12, MatWatches, 100, 2097156
517
+ 19051, WatchType13, MatWatches, 100, 2097156
518
+ 19052, WatchType14, MatWatches, 100, 2097156
519
+ 19053, WatchType15, MatWatches, 100, 2097156
520
+ # ------------------------------------------------------
521
+ # Objects added in RC4 (109 Objects)
522
+ 19054, XmasBox1, XmasBoxes, 100, 0
523
+ 19055, XmasBox2, XmasBoxes, 100, 0
524
+ 19056, XmasBox3, XmasBoxes, 100, 0
525
+ 19057, XmasBox4, XmasBoxes, 100, 0
526
+ 19058, XmasBox5, XmasBoxes, 100, 0
527
+ 19059, XmasOrb1, XmasOrbs, 100, 0
528
+ 19060, XmasOrb2, XmasOrbs, 100, 0
529
+ 19061, XmasOrb3, XmasOrbs, 100, 0
530
+ 19062, XmasOrb4, XmasOrbs, 100, 0
531
+ 19063, XmasOrb5, XmasOrbs, 100, 0
532
+ 19064, SantaHat1, SantaHats, 100, 2097152
533
+ 19065, SantaHat2, SantaHats, 100, 2097152
534
+ 19066, SantaHat3, SantaHats, 100, 2097152
535
+ 19067, HoodyHat1, HoodyHats, 100, 2097152
536
+ 19068, HoodyHat2, HoodyHats, 100, 2097152
537
+ 19069, HoodyHat3, HoodyHats, 100, 2097152
538
+ 19070, WSDown1, WSSections, 299, 2097156
539
+ 19071, WSStraight1, WSSections, 299, 2097156
540
+ 19072, WSBend45Deg1, WSSections, 299, 2097156
541
+ 19073, WSRocky1, WSSections, 299, 2097156
542
+ 19074, Cage20mx20mx10mv2, MatTextures, 250, 4
543
+ 19075, Cage5mx5mx3mv2, MatTextures, 250, 4
544
+ 19076, XmasTree1, XmasTree1, 200, 2097156
545
+ 19077, Hair3, Hair3, 100, 2097152
546
+ 19078, TheParrot1, TheParrot, 100, 0
547
+ 19079, TheParrot2, TheParrot, 100, 0
548
+ 19080, LaserPointer2, LaserPointer2, 100, 4
549
+ 19081, LaserPointer3, LaserPointer3, 100, 4
550
+ 19082, LaserPointer4, LaserPointer4, 100, 4
551
+ 19083, LaserPointer5, LaserPointer5, 100, 4
552
+ 19084, LaserPointer6, LaserPointer6, 100, 4
553
+ 19085, EyePatch1, EyePatch1, 100, 2097152
554
+ 19086, ChainsawDildo1, sexdetail, 100, 2097152
555
+ 19087, Rope1, MatRopes, 150, 0
556
+ 19088, Rope2, MatRopes, 150, 0
557
+ 19089, Rope3, MatRopes, 150, 0
558
+ 19090, PomPomBlue, PomPoms, 100, 0
559
+ 19091, PomPomRed, PomPoms, 100, 0
560
+ 19092, PomPomGreen, PomPoms, 100, 0
561
+ 19093, HardHat2, NewHardHats, 100, 2097152
562
+ 19094, BurgerShotHat1, wfyburg, 100, 0
563
+ 19095, CowboyHat1, CowboyHats, 100, 2097152
564
+ 19096, CowboyHat3, CowboyHats, 100, 2097152
565
+ 19097, CowboyHat4, CowboyHats, 100, 2097152
566
+ 19098, CowboyHat5, CowboyHats, 100, 2097152
567
+ 19099, PoliceCap2, PoliceCaps, 100, 2097152
568
+ 19100, PoliceCap3, PoliceCaps, 100, 2097152
569
+ 19101, ArmyHelmet1, ArmyHelmets, 100, 2097152
570
+ 19102, ArmyHelmet2, ArmyHelmets, 100, 2097152
571
+ 19103, ArmyHelmet3, ArmyHelmets, 100, 2097152
572
+ 19104, ArmyHelmet4, ArmyHelmets, 100, 2097152
573
+ 19105, ArmyHelmet5, ArmyHelmets, 100, 2097152
574
+ 19106, ArmyHelmet6, ArmyHelmets, 100, 2097152
575
+ 19107, ArmyHelmet7, ArmyHelmets, 100, 2097152
576
+ 19108, ArmyHelmet8, ArmyHelmets, 100, 2097152
577
+ 19109, ArmyHelmet9, ArmyHelmets, 100, 2097152
578
+ 19110, ArmyHelmet10, ArmyHelmets, 100, 2097152
579
+ 19111, ArmyHelmet11, ArmyHelmets, 100, 2097152
580
+ 19112, ArmyHelmet12, ArmyHelmets, 100, 2097152
581
+ 19113, SillyHelmet1, SillyHelmets, 100, 2097152
582
+ 19114, SillyHelmet2, SillyHelmets, 100, 2097152
583
+ 19115, SillyHelmet3, SillyHelmets, 100, 2097152
584
+ 19116, PlainHelmet1, PlainHelmets, 100, 2097152
585
+ 19117, PlainHelmet2, PlainHelmets, 100, 2097152
586
+ 19118, PlainHelmet3, PlainHelmets, 100, 2097152
587
+ 19119, PlainHelmet4, PlainHelmets, 100, 2097152
588
+ 19120, PlainHelmet5, PlainHelmets, 100, 2097152
589
+ 19121, BollardLight1, metal, 200, 2097156
590
+ 19122, BollardLight2, metal, 200, 2097156
591
+ 19123, BollardLight3, metal, 200, 2097156
592
+ 19124, BollardLight4, metal, 200, 2097156
593
+ 19125, BollardLight5, metal, 200, 2097156
594
+ 19126, BollardLight6, metal, 200, 2097156
595
+ 19127, BollardLight7, metal, 200, 2097156
596
+ 19128, DanceFloor1, DanceFloors, 250, 0
597
+ 19129, DanceFloor2, DanceFloors, 250, 0
598
+ 19130, ArrowType1, MatArrows, 120, 0
599
+ 19131, ArrowType2, MatArrows, 120, 0
600
+ 19132, ArrowType3, MatArrows, 120, 0
601
+ 19133, ArrowType4, MatArrows, 120, 0
602
+ 19134, ArrowType5, MatArrows, 120, 0
603
+ 19135, EnExMarker1, EnExMarkers, 150, 0
604
+ 19136, Hair4, smyst2, 100, 0
605
+ 19137, CluckinBellHat1, wmybell, 100, 2097152
606
+ 19138, PoliceGlasses1, PoliceGlasses, 100, 2097152
607
+ 19139, PoliceGlasses2, PoliceGlasses, 100, 2097152
608
+ 19140, PoliceGlasses3, PoliceGlasses, 100, 2097152
609
+ 19141, SWATHelmet1, swat, 100, 2097152
610
+ 19142, SWATArmour1, swat, 100, 2097152
611
+ 19143, PinSpotLight1, PinSpotLights, 150, 0
612
+ 19144, PinSpotLight2, PinSpotLights, 150, 0
613
+ 19145, PinSpotLight3, PinSpotLights, 150, 0
614
+ 19146, PinSpotLight4, PinSpotLights, 150, 0
615
+ 19147, PinSpotLight5, PinSpotLights, 150, 0
616
+ 19148, PinSpotLight6, PinSpotLights, 150, 0
617
+ 19149, PinSpotLight7, PinSpotLights, 150, 0
618
+ 19150, PinSpotLight8, PinSpotLights, 150, 0
619
+ 19151, PinSpotLight9, PinSpotLights, 150, 0
620
+ 19152, PinSpotLight10, PinSpotLights, 150, 0
621
+ 19153, PinSpotLight11, PinSpotLights, 150, 0
622
+ 19154, PinSpotLight12, PinSpotLights, 150, 0
623
+ 19155, PinSpotLight13, PinSpotLights, 150, 0
624
+ 19156, PinSpotLight14, PinSpotLights, 150, 0
625
+ 19157, MetalLightBars1, MetalLightBars, 150, 0
626
+ 19158, MetalLightBars2, MetalLightBars, 150, 0
627
+ 19159, MirrorBall1, MirrorBall1, 150, 0
628
+ 19160, HardHat3, NewHardHats, 100, 2097152
629
+ 19161, PoliceHat1, NewPoliceHats, 100, 2097152
630
+ 19162, PoliceHat2, NewPoliceHats, 100, 2097152
631
+ 19163, GimpMask1, GimpMask1, 100, 0
632
+ # ------------------------------------------------------
633
+ # Objects added in RC5 (143 Objects)
634
+ 19164, GTASAMap1, gtamap, 150, 0
635
+ 19165, GTASAMap2, gtamap, 150, 0
636
+ 19166, GTASAMap3, gtamap, 100, 0
637
+ 19167, GTASAMap4, gtamap, 100, 0
638
+ 19168, GTASAMap5, gtamap, 100, 0
639
+ 19169, GTASAMap6, gtamap, 100, 0
640
+ 19170, GTASAMap7, gtamap, 100, 0
641
+ 19171, GTASAMap8, gtamap, 100, 0
642
+ 19172, SAMPPicture1, SAMPPictures, 100, 0
643
+ 19173, SAMPPicture2, SAMPPictures, 100, 0
644
+ 19174, SAMPPicture3, SAMPPictures, 100, 0
645
+ 19175, SAMPPicture4, SAMPPictures, 100, 0
646
+ 19176, LSOffice1Door1, skyscrapelan2, 150, 0
647
+ 19177, MapMarkerNew1, MapMarkers, 50, 0
648
+ 19178, MapMarkerNew2, MapMarkers, 50, 0
649
+ 19179, MapMarkerNew3, MapMarkers, 50, 0
650
+ 19180, MapMarkerNew4, MapMarkers, 50, 0
651
+ 19181, MapMarkerNew5, MapMarkers, 50, 0
652
+ 19182, MapMarkerNew6, MapMarkers, 50, 0
653
+ 19183, MapMarkerNew7, MapMarkers, 50, 0
654
+ 19184, MapMarkerNew8, MapMarkers, 50, 0
655
+ 19185, MapMarkerNew9, MapMarkers, 50, 0
656
+ 19186, MapMarkerNew10, MapMarkers, 50, 0
657
+ 19187, MapMarkerNew11, MapMarkers, 50, 0
658
+ 19188, MapMarkerNew12, MapMarkers, 50, 0
659
+ 19189, MapMarkerNew13, MapMarkers, 50, 0
660
+ 19190, MapMarkerNew14, MapMarkers, 50, 0
661
+ 19191, MapMarkerNew15, MapMarkers, 50, 0
662
+ 19192, MapMarkerNew16, MapMarkers, 50, 0
663
+ 19193, MapMarkerNew17, MapMarkers, 50, 0
664
+ 19194, MapMarkerNew18, MapMarkers, 50, 0
665
+ 19195, MapMarkerNew19, MapMarkers, 50, 0
666
+ 19196, MapMarkerNew20, MapMarkers, 50, 0
667
+ 19197, EnExMarker2, EnExMarkers, 150, 2097220
668
+ 19198, EnExMarker3, EnExMarkers, 150, 2097220
669
+ 19200, PoliceHelmet1, lapdm1, 100, 2097152
670
+ 19201, MapMarker1, MapMarkers, 50, 0
671
+ 19202, MapMarker2, MapMarkers, 50, 0
672
+ 19203, MapMarker3, MapMarkers, 50, 0
673
+ 19204, MapMarker4, MapMarkers, 50, 0
674
+ 19205, MapMarker5, MapMarkers, 50, 0
675
+ 19206, MapMarker6, MapMarkers, 50, 0
676
+ 19207, MapMarker7, MapMarkers, 50, 0
677
+ 19208, MapMarker8, MapMarkers, 50, 0
678
+ 19209, MapMarker9, MapMarkers, 50, 0
679
+ 19210, MapMarker10, MapMarkers, 50, 0
680
+ 19211, MapMarker11, MapMarkers, 50, 0
681
+ 19212, MapMarker12, MapMarkers, 50, 0
682
+ 19213, MapMarker13, MapMarkers, 50, 0
683
+ 19214, MapMarker14, MapMarkers, 50, 0
684
+ 19215, MapMarker15, MapMarkers, 50, 0
685
+ 19216, MapMarker16, MapMarkers, 50, 0
686
+ 19217, MapMarker17, MapMarkers, 50, 0
687
+ 19218, MapMarker18, MapMarkers, 50, 0
688
+ 19219, MapMarker19, MapMarkers, 50, 0
689
+ 19220, MapMarker20, MapMarkers, 50, 0
690
+ 19221, MapMarker21, MapMarkers, 50, 0
691
+ 19222, MapMarker22, MapMarkers, 50, 0
692
+ 19223, MapMarker23, MapMarkers, 50, 0
693
+ 19224, MapMarker24, MapMarkers, 50, 0
694
+ 19225, MapMarker25, MapMarkers, 50, 0
695
+ 19226, MapMarker26, MapMarkers, 50, 0
696
+ 19227, MapMarker27, MapMarkers, 50, 0
697
+ 19228, MapMarker28, MapMarkers, 50, 0
698
+ 19229, MapMarker29, MapMarkers, 50, 0
699
+ 19230, MapMarker30, MapMarkers, 50, 0
700
+ 19231, MapMarker31, MapMarkers, 50, 0
701
+ 19232, MapMarker32, MapMarkers, 50, 0
702
+ 19233, MapMarker33, MapMarkers, 50, 0
703
+ 19234, MapMarker34, MapMarkers, 50, 0
704
+ 19235, MapMarker35, MapMarkers, 50, 0
705
+ 19236, MapMarker36, MapMarkers, 50, 0
706
+ 19237, MapMarker37, MapMarkers, 50, 0
707
+ 19238, MapMarker38, MapMarkers, 50, 0
708
+ 19239, MapMarker39, MapMarkers, 50, 0
709
+ 19240, MapMarker40, MapMarkers, 50, 0
710
+ 19241, MapMarker41, MapMarkers, 50, 0
711
+ 19242, MapMarker42, MapMarkers, 50, 0
712
+ 19243, MapMarker43, MapMarkers, 50, 0
713
+ 19244, MapMarker44, MapMarkers, 50, 0
714
+ 19245, MapMarker45, MapMarkers, 50, 0
715
+ 19246, MapMarker46, MapMarkers, 50, 0
716
+ 19247, MapMarker47, MapMarkers, 50, 0
717
+ 19248, MapMarker48, MapMarkers, 50, 0
718
+ 19249, MapMarker49, MapMarkers, 50, 0
719
+ 19250, MapMarker50, MapMarkers, 50, 0
720
+ 19251, MapMarker51, MapMarkers, 50, 0
721
+ 19252, MapMarker52, MapMarkers, 50, 0
722
+ 19253, MapMarker53, MapMarkers, 50, 0
723
+ 19254, MapMarker54, MapMarkers, 50, 0
724
+ 19255, MapMarker55, MapMarkers, 50, 0
725
+ 19256, MapMarker56, MapMarkers, 50, 0
726
+ 19257, MapMarker57, MapMarkers, 50, 0
727
+ 19258, MapMarker58, MapMarkers, 50, 0
728
+ 19259, MapMarker59, MapMarkers, 50, 0
729
+ 19260, MapMarker60, MapMarkers, 50, 0
730
+ 19261, MapMarker61, MapMarkers, 50, 0
731
+ 19262, MapMarker62, MapMarkers, 50, 0
732
+ 19263, MapMarker63, MapMarkers, 50, 0
733
+ 19264, MapMarker1a, MapMarkers, 50, 0
734
+ 19265, MapMarker1b, MapMarkers, 50, 0
735
+ 19266, MapMarker31a, MapMarkers, 50, 0
736
+ 19267, MapMarker31b, MapMarkers, 50, 0
737
+ 19268, MapMarker31c, MapMarkers, 50, 0
738
+ 19269, MapMarker31d, MapMarkers, 50, 0
739
+ 19270, MapMarkerFire1, MapMarkers, 50, 0
740
+ 19271, MapMarkerLight1, MapMarkers, 50, 0
741
+ 19272, DMCage3, DMCages, 250, 2097156
742
+ 19273, KeypadNonDynamic, keypad, 100, 2097152
743
+ 19274, Hair5, wmoice, 100, 2097152
744
+ #19275, SAMPLogo2, SAMPLogos, 100, 0
745
+ #19276, SAMPLogo3, SAMPLogos, 100, 0
746
+ 19277, LiftType1, MatLifts, 200, 4
747
+ 19278, LiftPlatform1, SkyDivePlatforms, 299, 2097156
748
+ 19279, LCSmallLight1, MatLights, 120, 0
749
+ 19280, CarRoofLight1, MatLights, 120, 0
750
+ 19281, PointLight1, MatLights, 120, 4
751
+ 19282, PointLight2, MatLights, 120, 4
752
+ 19283, PointLight3, MatLights, 120, 4
753
+ 19284, PointLight4, MatLights, 120, 4
754
+ 19285, PointLight5, MatLights, 120, 4
755
+ 19286, PointLight6, MatLights, 120, 4
756
+ 19287, PointLight7, MatLights, 120, 4
757
+ 19288, PointLight8, MatLights, 120, 4
758
+ 19289, PointLight9, MatLights, 120, 4
759
+ 19290, PointLight10, MatLights, 120, 4
760
+ 19291, PointLight11, MatLights, 120, 4
761
+ 19292, PointLight12, MatLights, 120, 4
762
+ 19293, PointLight13, MatLights, 120, 4
763
+ 19294, PointLight14, MatLights, 120, 4
764
+ 19295, PointLight15, MatLights, 120, 4
765
+ 19296, PointLight16, MatLights, 120, 4
766
+ 19297, PointLight17, MatLights, 120, 4
767
+ 19298, PointLight18, MatLights, 120, 4
768
+ 19299, PointLightMoon1, MatLights, 170, 4
769
+ 19300, blankmodel, MatTextures, 100, 0
770
+ # ------------------------------------------------------
771
+ # Objects added by cessil (Late 2011)
772
+ # -----------------------------------
773
+ # Replacement sfpd interior without cell doors
774
+ 19301, mp_sfpd_nocell, mp_policeSF, 100, 0
775
+ # Cell door components that can be used in all PDs
776
+ 19302, pd_jail_door01, pd_jail_door01, 299, 2097284
777
+ 19303, pd_jail_door02, pd_jail_door02, 299, 2097284
778
+ 19304, pd_jail_door_top01, pd_jail_door_top01, 299, 2097284
779
+ # ------------------------------------------------------
780
+ # The three objects below were missing in 0.3z and
781
+ # have been added in SA:MP 0.3.7 by Matite
782
+ # ----------------------------------------
783
+ # This security keypad is the same as ID 2886 except it has
784
+ # a back on it so it can be used as a pickup.
785
+ # It also has no collision.
786
+ 19305, sec_keypad2, keypad, 100, 0
787
+ # This flag is the same as object ID 2993 except it is red.
788
+ 19306, kmb_goflag2, goflagx2, 100, 0
789
+ # This flag is the same as object ID 2993 except it is blue.
790
+ 19307, kmb_goflag3, goflagx2, 100, 0
791
+ # ------------------------------------------------------
792
+ # Taxi signs which can be attached to vehicles
793
+ 19308, taxi01, taxi01, 150, 0
794
+ 19309, taxi02, taxi02, 150, 0
795
+ 19310, taxi03, taxi03, 150, 0
796
+ 19311, taxi04, taxi04, 150, 0
797
+ # Area 51 fencing as seperate objects
798
+ 19312, a51fencing, a51fencing, 200, 2097156
799
+ 19313, a51fensin, a51fencing, 200, 2097156
800
+ # Car bullhorns
801
+ 19314, bullhorns01, bullhorns01, 100, 0
802
+ # Deer
803
+ 19315, deer01, deer01, 100, 0
804
+ # Ferris wheel cage with no roof
805
+ 19316, FerrisCageBit01, FerrisWheel, 200, 0
806
+ # Guitars
807
+ 19317, bassguitar01, bassguitar01, 100, 0
808
+ 19318, flyingv01, flyingv01, 100, 0
809
+ 19319, warlock01, warlock01, 100, 0
810
+ # Pumpkin
811
+ 19320, pumpkin01, pumpkin01, 100, 0
812
+ 19321, cuntainer, continX, 100, 2097152
813
+ # LS Mall Replacement
814
+ 19322, mallb_laW02, mall_law, 200, 0
815
+ 19323, lsmall_shop01, lsmall_shops, 200, 0
816
+ # ------------------------------------------------------
817
+ # The object below was missing in 0.3z and
818
+ # has been added in SA:MP 0.3.7 by Matite
819
+ # ---------------------------------------
820
+ # This ATM is the same as object ID 2942 except it is
821
+ # not dynamic and the texture on the back has been
822
+ # fixed.
823
+ 19324, kmb_atm1_2, kmb_atmx, 100, 0
824
+ # ------------------------------------------------------
825
+ 19325, lsmall_window01, lsmall_shops, 200, 2097220
826
+ 19326, 7_11_sign01, 7_11_posters, 100, 0
827
+ 19327, 7_11_sign02, 7_11_posters, 100, 0
828
+ 19328, 7_11_sign03, 7_11_posters, 100, 0
829
+ 19329, 7_11_sign04, 7_11_posters, 100, 0
830
+ # Fireman hats
831
+ 19330, fire_hat01, firehats, 100, 0
832
+ 19331, fire_hat02, firehats, 100, 0
833
+ # Hot air balloons
834
+ 19332, Hot_Air_Balloon01, balloon_texts, 200, 2097152
835
+ 19333, Hot_Air_Balloon02, balloon_texts, 200, 2097152
836
+ 19334, Hot_Air_Balloon03, balloon_texts, 200, 2097152
837
+ 19335, Hot_Air_Balloon04, balloon_texts, 200, 2097152
838
+ 19336, Hot_Air_Balloon05, balloon_texts, 200, 2097152
839
+ 19337, Hot_Air_Balloon06, balloon_texts, 200, 2097152
840
+ 19338, Hot_Air_Balloon07, balloon_texts, 200, 2097152
841
+ # Coffin
842
+ 19339, coffin01, coffin01, 200, 0
843
+ # concrete slab for SF
844
+ 19340, cslab01, carshow_sfse, 200, 0
845
+ # Easter eggs
846
+ 19341, easter_egg01, egg_texts, 100, 0
847
+ 19342, easter_egg02, egg_texts, 100, 0
848
+ 19343, easter_egg03, egg_texts, 100, 0
849
+ 19344, easter_egg04, egg_texts, 100, 0
850
+ 19345, easter_egg05, egg_texts, 100, 0
851
+ # Hotdog
852
+ 19346, hotdog01, hotdog01, 100, 0
853
+ # Made by cessil 03-2012
854
+ 19347, badge01, police_things, 100, 0
855
+ 19348, cane01, classy, 100, 0
856
+ 19349, monocle01, classy, 100, 2097156
857
+ 19350, moustache01, classy, 100, 0
858
+ 19351, moustache02, classy, 100, 0
859
+ 19352, tophat01, classy, 100, 0
860
+ # Textured wall sections
861
+ 19353, wall001, all_walls, 100, 0
862
+ 19354, wall002, all_walls, 100, 0
863
+ 19355, wall003, all_walls, 100, 0
864
+ 19356, wall004, all_walls, 100, 0
865
+ 19357, wall005, all_walls, 100, 0
866
+ 19358, wall006, all_walls, 100, 0
867
+ 19359, wall007, all_walls, 100, 0
868
+ 19360, wall008, all_walls, 100, 0
869
+ 19361, wall009, all_walls, 100, 0
870
+ 19362, wall010, all_walls, 100, 0
871
+ 19363, wall011, all_walls, 100, 0
872
+ 19364, wall012, all_walls, 100, 0
873
+ 19365, wall013, all_walls, 100, 0
874
+ 19366, wall014, all_walls, 100, 0
875
+ 19367, wall015, all_walls, 100, 0
876
+ 19368, wall016, all_walls, 100, 0
877
+ 19369, wall017, all_walls, 100, 0
878
+ 19370, wall018, all_walls, 100, 0
879
+ 19371, wall019, all_walls, 100, 0
880
+ 19372, wall020, all_walls, 100, 0
881
+ 19373, wall021, all_walls, 100, 0
882
+ 19374, wall022, all_walls, 100, 0
883
+ 19375, wall023, all_walls, 100, 0
884
+ 19376, wall024, all_walls, 100, 0
885
+ 19377, wall025, all_walls, 100, 0
886
+ 19378, wall026, all_walls, 100, 0
887
+ 19379, wall027, all_walls, 100, 0
888
+ 19380, wall028, all_walls, 100, 0
889
+ 19381, wall029, all_walls, 100, 0
890
+ 19382, wall030, all_walls, 100, 0
891
+ 19383, wall031, all_walls, 100, 0
892
+ 19384, wall032, all_walls, 100, 0
893
+ 19385, wall033, all_walls, 100, 0
894
+ 19386, wall034, all_walls, 100, 0
895
+ 19387, wall035, all_walls, 100, 0
896
+ 19388, wall036, all_walls, 100, 0
897
+ 19389, wall037, all_walls, 100, 0
898
+ 19390, wall038, all_walls, 100, 0
899
+ 19391, wall039, all_walls, 100, 0
900
+ 19392, wall040, all_walls, 100, 0
901
+ 19393, wall041, all_walls, 100, 0
902
+ 19394, wall042, all_walls, 100, 0
903
+ 19395, wall043, all_walls, 100, 0
904
+ 19396, wall044, all_walls, 100, 0
905
+ 19397, wall045, all_walls, 100, 0
906
+ 19398, wall046, all_walls, 100, 0
907
+ 19399, wall047, all_walls, 100, 0
908
+ 19400, wall048, all_walls, 100, 0
909
+ 19401, wall049, all_walls, 100, 0
910
+ 19402, wall050, all_walls, 100, 0
911
+ 19403, wall051, all_walls, 100, 0
912
+ 19404, wall052, all_walls, 100, 0
913
+ 19405, wall053, all_walls, 100, 0
914
+ 19406, wall054, all_walls, 100, 0
915
+ 19407, wall055, all_walls, 100, 0
916
+ 19408, wall056, all_walls, 100, 0
917
+ 19409, wall057, all_walls, 100, 0
918
+ 19410, wall058, all_walls, 100, 0
919
+ 19411, wall059, all_walls, 100, 0
920
+ 19412, wall060, all_walls, 100, 0
921
+ 19413, wall061, all_walls, 100, 0
922
+ 19414, wall062, all_walls, 100, 0
923
+ 19415, wall063, all_walls, 100, 0
924
+ 19416, wall064, all_walls, 100, 0
925
+ 19417, wall065, all_walls, 100, 0
926
+ 19418, handcuffs01, police_things, 100, 0
927
+ 19419, police_lights01, police_things, 100, 0
928
+ 19420, police_lights02, police_things, 100, 0
929
+ 19421, headphones01, headphones, 100, 0
930
+ 19422, headphones02, headphones, 100, 0
931
+ 19423, headphones03, headphones, 100, 0
932
+ 19424, headphones04, headphones, 100, 0
933
+ 19425, speed_bump01, speed_bumps, 100, 0
934
+ 19426, wall066, all_walls, 100, 0
935
+ 19427, wall067, all_walls, 100, 0
936
+ 19428, wall068, all_walls, 100, 0
937
+ 19429, wall069, all_walls, 100, 0
938
+ 19430, wall070, all_walls, 100, 0
939
+ 19431, wall071, all_walls, 100, 0
940
+ 19432, wall072, all_walls, 100, 0
941
+ 19433, wall073, all_walls, 100, 0
942
+ 19434, wall074, all_walls, 100, 0
943
+ 19435, wall075, all_walls, 100, 0
944
+ 19436, wall076, all_walls, 100, 0
945
+ 19437, wall077, all_walls, 100, 0
946
+ 19438, wall078, all_walls, 100, 0
947
+ 19439, wall079, all_walls, 100, 0
948
+ 19440, wall080, all_walls, 100, 0
949
+ 19441, wall081, all_walls, 100, 0
950
+ 19442, wall082, all_walls, 100, 0
951
+ 19443, wall083, all_walls, 100, 0
952
+ 19444, wall084, all_walls, 100, 0
953
+ 19445, wall085, all_walls, 100, 0
954
+ 19446, wall086, all_walls, 100, 0
955
+ 19447, wall087, all_walls, 100, 0
956
+ 19448, wall088, all_walls, 100, 0
957
+ 19449, wall089, all_walls, 100, 0
958
+ 19450, wall090, all_walls, 100, 0
959
+ 19451, wall091, all_walls, 100, 0
960
+ 19452, wall092, all_walls, 100, 0
961
+ 19453, wall093, all_walls, 100, 0
962
+ 19454, wall094, all_walls, 100, 0
963
+ 19455, wall095, all_walls, 100, 0
964
+ 19456, wall096, all_walls, 100, 0
965
+ 19457, wall097, all_walls, 100, 0
966
+ 19458, wall098, all_walls, 100, 0
967
+ 19459, wall099, all_walls, 100, 0
968
+ 19460, wall100, all_walls, 100, 0
969
+ 19461, wall101, all_walls, 100, 0
970
+ 19462, wall102, all_walls, 100, 0
971
+ 19463, wall103, all_walls, 100, 0
972
+ 19464, wall104, all_walls, 100, 0
973
+ 19465, wall105, all_walls, 100, 0
974
+ 19466, window001, lsmall_shops, 100, 2097220
975
+ 19467, vehicle_barrier01, speed_bumps, 100, 0
976
+ 19468, bucket01, bucket01, 100, 2097152
977
+ 19469, scarf01, classy, 100, 2097152
978
+ 19470, forsale01, forsale01, 100, 2097152
979
+ 19471, forsale02, forsale01, 100, 2097152
980
+ 19472, gasmask01, gasmask01, 100, 0
981
+ 19473, grassplant01, grasshouse, 100, 2097156
982
+ 19474, pokertable01, kbroul1, 100, 0
983
+ #-----------------------------------------------------------------
984
+ # Blank planes for text signs
985
+ 19475, Plane001, signsurf, 299, 2097284
986
+ 19476, Plane002, signsurf, 299, 2097284
987
+ 19477, Plane003, signsurf, 299, 2097284
988
+ 19478, Plane004, signsurf, 299, 2097284
989
+ 19479, Plane005, signsurf, 299, 2097284
990
+ 19480, Plane006, signsurf, 299, 2097284
991
+ 19481, Plane007, signsurf, 299, 2097284
992
+ 19482, Plane008, signsurf, 299, 2097284
993
+ 19483, Plane009, signsurf, 299, 2097284
994
+ #-----------------------------------------------------------------
995
+ 19484, landbit01_01, bakerybit2_sfse, 200, 0
996
+ 19485, Groundbit84_SFS_01, skyscrap_sfse, 200, 0
997
+ #-----------------------------------------------------------------
998
+ # SF Harry Plums Building
999
+ # -----------------------
1000
+ # Updated the object below in 0.3.7 (side doors now open and
1001
+ # interior vertex colour fixes).
1002
+ 19486, SFHarryPlums1, burgalrystore_sfse, 299, 4
1003
+ #-----------------------------------------------------------------
1004
+ # Non-coloured hats #1
1005
+ 19487, tophat02, noncolored, 200, 0
1006
+ 19488, HatBowler6, noncolored, 200, 0
1007
+ #-----------------------------------------------------------------
1008
+ 19489, sfhouse1, boxhses_sfsx, 200, 2097280
1009
+ 19490, sfhouse1int, all_walls, 200, 128
1010
+ 19491, sfhouse2, boxhses_sfsx, 200, 128
1011
+ 19492, sfhouse2int, all_walls, 200, 128
1012
+ 19493, sfhouse3, boxhses_sfsx, 200, 128
1013
+ 19494, sfhouse3int, all_walls, 200, 128
1014
+ 19495, sfhouse4, boxhses_sfsx, 200, 2097280
1015
+ 19496, sfhouse4int, all_walls, 200, 128
1016
+ 19497, lvhouse1, vegashse2, 200, 2097280
1017
+ 19498, lvhouse1int, all_walls, 200, 128
1018
+ 19499, lvhouse2, vegashse3, 200, 2097280
1019
+ 19500, lvhouse2int, all_walls, 200, 128
1020
+ 19501, lvhouse3, vegashse6, 200, 2097280
1021
+ 19502, lvhouse3int, all_walls, 200, 128
1022
+ 19503, lvhouse4, vegashse4, 200, 128
1023
+ 19504, lvhouse4int, all_walls, 200, 128
1024
+ 19505, lshouse1, ganghouse1_lax, 200, 128
1025
+ 19506, lshouse1int, all_walls, 200, 128
1026
+ 19507, lshouse2, ganghouse1_lax, 200, 128
1027
+ 19508, lshouse2int, all_walls, 200, 128
1028
+ 19509, lshouse3, comedhos1_la, 200, 128
1029
+ 19510, lshouse3int, all_walls, 200, 128
1030
+ 19511, lshouse4, glenphouse_lax, 200, 128
1031
+ 19512, lshouse4int, all_walls, 200, 128
1032
+ 19513, whitephone, whitephone, 100, 0
1033
+ 19514, SWATHgrey, swatgrey, 100, 2097152
1034
+ 19515, SWATAgrey, swatgrey, 100, 2097152
1035
+ #-----------------------------------------------------------------
1036
+ # Non-coloured hair #1
1037
+ 19516, Hair2_nc, noncolored, 200, 0
1038
+ 19517, Hair3_nc, noncolored, 200, 0
1039
+ 19518, Hair5_nc, noncolored, 200, 0
1040
+ 19519, Hair1_nc, noncolored, 200, 0
1041
+ 19520, pilotHat01, pilotPoliceHat, 200, 0
1042
+ 19521, policeHat01, pilotPoliceHat, 200, 0
1043
+ #-----------------------------------------------------------------
1044
+ #-----------------------------------------------------------------
1045
+ # Objects Added by Matite in SA:MP 0.3.7 (late 2014 to early 2015)
1046
+ # ----------------------------------------------------------------
1047
+ # Property Icons
1048
+ # --------------
1049
+ 19522, property_red, SAMPIcons, 200, 128
1050
+ 19523, property_orange, SAMPIcons, 200, 128
1051
+ 19524, property_yellow, SAMPIcons, 200, 128
1052
+ #-----------------------------------------------------------------
1053
+ # Wedding Cake
1054
+ # ------------
1055
+ 19525, WeddingCake1, WeddingCake1, 100, 0
1056
+ #-----------------------------------------------------------------
1057
+ # ATM Fixed (previously it was black during the night)
1058
+ # ----------------------------------------------------
1059
+ 19526, ATMFixed, CJ_CASINO_prop, 100, 0
1060
+ #-----------------------------------------------------------------
1061
+ # Halloween Stuff
1062
+ # ---------------
1063
+ 19527, Cauldron1, Cauldron1, 100, 0
1064
+ 19528, WitchesHat1, WitchesHat1, 100, 0
1065
+ #-----------------------------------------------------------------
1066
+ # Modular Island (grass, sand, concrete and roads)
1067
+ # ------------------------------------------------
1068
+ 19529, Plane125x125Grass1, beach_sfs, 599, 2097152
1069
+ 19530, Plane125x125Sand1, beach_sfs, 599, 2097152
1070
+ 19531, Plane125x125Conc1, cs_ebridge, 599, 2097152
1071
+ 19532, 15x125Road1, cs_ebridge, 599, 2097152
1072
+ 19533, 15x62_5Road1, cs_ebridge, 599, 2097152
1073
+ 19534, 15x15RoadInters1, MatRoadInters1, 599, 2097152
1074
+ 19535, 15x15RoadInters2, MatRoadInters1, 599, 2097152
1075
+ 19536, Plane62_5x125Grass1, beach_sfs, 599, 2097152
1076
+ 19537, Plane62_5x125Sand1, beach_sfs, 599, 2097152
1077
+ 19538, Plane62_5x125Conc1, cs_ebridge, 599, 2097152
1078
+ 19539, Edge62_5x62_5Grass1, beach_sfs, 599, 2097152
1079
+ 19540, Edge62_5x62_5Grass2, beach_sfs, 599, 2097152
1080
+ 19541, Edge62_5x15Grass1, beach_sfs, 599, 2097152
1081
+ 19542, Edge62_5x125Grass1, beach_sfs, 599, 2097152
1082
+ 19543, Plane62_5x15Grass1, beach_sfs, 599, 2097152
1083
+ 19544, Plane62_5x15Sand1, beach_sfs, 599, 2097152
1084
+ 19545, Plane62_5x15Conc1, cs_ebridge, 599, 2097152
1085
+ 19546, Edge62_5x62_5Grass3, beach_sfs, 599, 2097152
1086
+ 19547, Hill125x125Grass1, beach_sfs, 599, 2097152
1087
+ 19548, Hill125x125Sand1, beach_sfs, 599, 2097152
1088
+ 19549, Edge62_5x32_5Grass1, beach_sfs, 599, 2097152
1089
+ # The three planes below are the same as the other
1090
+ # 125x125 planes above except they have some random
1091
+ # lighter areas visible during the night.
1092
+ 19550, Plane125x125Grass2, beach_sfs, 599, 2097152
1093
+ 19551, Plane125x125Sand2, beach_sfs, 599, 2097152
1094
+ 19552, Plane125x125Conc2, cs_ebridge, 599, 2097152
1095
+ #-----------------------------------------------------------------
1096
+ # Extracted from Skins (hats, mask, boxing gloves and backpack)
1097
+ # -------------------------------------------------------------
1098
+ 19553, StrawHat1, CWMOFR, 100, 2097152
1099
+ 19554, Beanie1, ogloc, 100, 2097152
1100
+ 19555, BoxingGloveL, vbmybox, 100, 2097152
1101
+ 19556, BoxingGloveR, vbmybox, 100, 2097152
1102
+ 19557, SexyMask1, wfysex, 100, 2097152
1103
+ 19558, PizzaHat1, wmypizz, 100, 2097152
1104
+ 19559, HikerBackpack1, wmybp, 100, 2097152
1105
+ #-----------------------------------------------------------------
1106
+ # Extracted from Supermarket Items
1107
+ # --------------------------------
1108
+ 19560, MeatTray1, MeatTray1, 100, 0
1109
+ 19561, CerealBox1, cj_ss_1, 100, 0
1110
+ 19562, CerealBox2, cj_ss_1, 100, 0
1111
+ 19563, JuiceBox1, cj_ss_1, 100, 0
1112
+ 19564, JuiceBox2, cj_ss_1, 100, 0
1113
+ 19565, IceCreamBarsBox1, cj_ss_4, 100, 0
1114
+ 19566, FishFingersBox1, cj_ss_4, 100, 0
1115
+ 19567, IcecreamContainer1, cj_ss_4, 100, 0
1116
+ 19568, IcecreamContainer2, cj_ss_4, 100, 0
1117
+ 19569, MilkCarton1, cj_ss_2, 100, 0
1118
+ 19570, MilkBottle1, cj_ss_2, 100, 0
1119
+ 19571, PizzaBox1, cj_ss_2, 100, 0
1120
+ 19572, PisshBox1, cj_ss_1, 100, 0
1121
+ 19573, BriquettesBag1, cj_ss_1, 100, 0
1122
+ #-----------------------------------------------------------------
1123
+ # Fruit
1124
+ # -----
1125
+ 19574, Orange1, SAMPFruits, 100, 0
1126
+ 19575, Apple1, SAMPFruits, 100, 0
1127
+ 19576, Apple2, SAMPFruits, 100, 0
1128
+ 19577, Tomato1, SAMPFruits, 100, 0
1129
+ 19578, Banana1, SAMPFruits, 100, 0
1130
+ #-----------------------------------------------------------------
1131
+ # Loaf of Bread
1132
+ # -------------
1133
+ 19579, BreadLoaf1, BreadLoaf1, 100, 0
1134
+ #-----------------------------------------------------------------
1135
+ # Extracted Pepperoni Pizza
1136
+ # -------------------------
1137
+ 19580, Pizza1, cj_ff_acc1, 100, 0
1138
+ #-----------------------------------------------------------------
1139
+ # Extracted from Marco's Bistro Kitchen
1140
+ # -------------------------------------
1141
+ 19581, MarcosFryingPan1, lee_kitch, 100, 0
1142
+ 19582, MarcosSteak1, lee_kitch, 100, 0
1143
+ 19583, MarcosKnife1, lee_kitch, 100, 0
1144
+ 19584, MarcosSaucepan1, lee_kitch, 100, 0
1145
+ 19585, MarcosPan1, lee_kitch, 100, 0
1146
+ 19586, MarcosSpatula1, lee_kitch, 100, 4
1147
+ #-----------------------------------------------------------------
1148
+ # Extracted from a Stack of Plastic Trays and Edited
1149
+ # --------------------------------------------------
1150
+ 19587, PlasticTray1, labins01_la, 100, 2097156
1151
+ #-----------------------------------------------------------------
1152
+ # Wooden Foot Bridge
1153
+ # ------------------
1154
+ 19588, FootBridge1, FootBridge1, 299, 0
1155
+ #-----------------------------------------------------------------
1156
+ # Extracted and Edited Rubbish Skip
1157
+ # ---------------------------------
1158
+ 19589, RubbishSkipEmpty1, break_s_bins, 100, 0
1159
+ #-----------------------------------------------------------------
1160
+ # Extracted from Woozie's Apartment
1161
+ # ---------------------------------
1162
+ 19590, WooziesSword1, ab_wooziec, 100, 0
1163
+ 19591, WooziesHandFan1, ab_wooziec, 100, 2097152
1164
+ #-----------------------------------------------------------------
1165
+ # Extracted from a Stack of Baskets and Edited
1166
+ # --------------------------------------------
1167
+ 19592, ShopBasket1, temp_shop, 100, 2097152
1168
+ #-----------------------------------------------------------------
1169
+ # SF ZomboTech Building and Lab
1170
+ # -----------------------------
1171
+ # These objects can be used to replace the ZomboTech building in SF.
1172
+ # The filterscript called sf_zombotech can be used to remove the
1173
+ # existing GTASA map objects, replace the building, add the new lab
1174
+ # building below the ground and add an elevator.
1175
+ 19593, ZomboTechBuilding1, bigwhitesfe, 299, 0
1176
+ 19594, ZomboTechLab1, ZomboTechLab1, 299, 0
1177
+ #-----------------------------------------------------------------
1178
+ # LS Apartments
1179
+ # -------------
1180
+ # This object can be used to replace a block of apartments in LS.
1181
+ # The filterscript called ls_apartments1 can be used to remove the
1182
+ # existing GTASA map objects, replace the building and add an
1183
+ # elevator.
1184
+ # There is also a matching car park object (ID:19798).
1185
+ 19595, LSAppartments1, LSAppartments1, 299, 2097156
1186
+ #-----------------------------------------------------------------
1187
+ # LS BeachSide
1188
+ # ------------
1189
+ # These objects can be used to replace a block of apartments on the
1190
+ # beach in LS. The filterscript called ls_beachside can be used to
1191
+ # add an elevator.
1192
+ # note: 19596 has been moved to model ID 6391 to replace the existing building
1193
+ # 19596, LSBeachSide, LSBeachSide, 299, 2097156
1194
+ 19597, LSBeachSideInsides, LSBeachSide, 125, 0
1195
+ #-----------------------------------------------------------------
1196
+ # SF Building 1
1197
+ # -------------
1198
+ # These objects can be used to replace a building near the hospital
1199
+ # in SF. The filterscript called sf_building1 can be used to remove
1200
+ # the existing GTASA map objects and replace the building.
1201
+ 19598, SFBuilding1Outside, SFBuilding1, 299, 2097156
1202
+ 19599, SFBuilding1Inside, SFBuilding1, 125, 0
1203
+ 19600, SFBuilding1Land, SFBuilding1, 299, 0
1204
+ #-----------------------------------------------------------------
1205
+ # Snow Plow
1206
+ # ---------
1207
+ # Attach to the front of the Barracks vehicle for best results.
1208
+ 19601, SnowPlow1, SnowPlow1, 150, 0
1209
+ #-----------------------------------------------------------------
1210
+ # Landmine Edited
1211
+ # ---------------
1212
+ # Removed the red light at night and dynamic property.
1213
+ 19602, Landmine1, mine, 150, 0
1214
+ #-----------------------------------------------------------------
1215
+ # Water Plane
1216
+ # -----------
1217
+ # A 5m by 5m plane with semi-transparent water texture.
1218
+ 19603, WaterPlane1, ballyswater, 150, 2097156
1219
+ # A 5m x 10m plane with semi transparent and animated water texture.
1220
+ 19604, WaterPlane2, ballyswater, 150, 2097156
1221
+ #-----------------------------------------------------------------
1222
+ # Different Coloured EnEx Markers
1223
+ # -------------------------------
1224
+ # Red, Green and Blue.
1225
+ 19605, EnExMarker4-2, EnExMarkers, 150, 68
1226
+ 19606, EnExMarker4-3, EnExMarkers, 150, 68
1227
+ 19607, EnExMarker4-4, EnExMarkers, 150, 68
1228
+ #-----------------------------------------------------------------
1229
+ # Stage and Music Equipment
1230
+ # -------------------------
1231
+ 19608, WoodenStage1, WoodenStage1, 299, 0
1232
+ 19609, DrumKit1, dr_gsstudio, 100, 2097156
1233
+ 19610, Microphone1, Microphone1, 100, 0
1234
+ 19611, MicrophoneStand1, Microphone1, 100, 2097156
1235
+ 19612, GuitarAmp1, dr_gsstudio, 100, 0
1236
+ 19613, GuitarAmp2, dr_gsstudio, 100, 0
1237
+ 19614, GuitarAmp3, dr_gsstudio, 100, 0
1238
+ 19615, GuitarAmp4, dr_gsstudio, 100, 0
1239
+ 19616, GuitarAmp5, dr_gsstudio, 100, 0
1240
+ 19617, GoldRecord1, dr_gsstudio, 100, 0
1241
+ #-----------------------------------------------------------------
1242
+ # Safe with Seperate Door
1243
+ # -----------------------
1244
+ # You can use the MoveObject() function to make the safe door
1245
+ # open and close. The safe_animated filterscript shows you an
1246
+ # example of how to do it.
1247
+ 19618, Safe1, kbmiscfrn2, 100, 0
1248
+ 19619, SafeDoor1, kbmiscfrn2, 100, 0
1249
+ #-----------------------------------------------------------------
1250
+ # New Police Light Bar Model
1251
+ # --------------------------
1252
+ # Uses UV animation so it works during the day too.
1253
+ 19620, LightBar1, LightBar1, 200, 0
1254
+ #-----------------------------------------------------------------
1255
+ # Extracted from Cutscene IMG and Edited
1256
+ # --------------------------------------
1257
+ 19621, OilCan1, OilCan1, 100, 0
1258
+ 19622, Broom1, Broom1, 100, 0
1259
+ 19623, Camera1, Camera1, 100, 0
1260
+ 19624, Case1, Case1, 100, 0
1261
+ 19625, Ciggy1, Ciggy1, 50, 0
1262
+ 19626, Spade1, Spade1, 100, 0
1263
+ 19627, Wrench1, Wrench1, 100, 0
1264
+ #-----------------------------------------------------------------
1265
+ # Modular Road Banked Corners
1266
+ # ---------------------------
1267
+ 19628, MRoadBend90Banked1, cs_ebridge, 250, 5
1268
+ 19629, MRoadBend90Banked2, cs_ebridge, 250, 5
1269
+ #-----------------------------------------------------------------
1270
+ # 3D Fish (Bream)
1271
+ # ---------------
1272
+ 19630, Fish1, Fish1SAMP, 100, 4
1273
+ #-----------------------------------------------------------------
1274
+ # Sledge Hammer
1275
+ # -------------
1276
+ 19631, SledgeHammer1, SledgeHammer1, 100, 0
1277
+ #-----------------------------------------------------------------
1278
+ # Burning Logs
1279
+ # ------------
1280
+ 19632, FireWood1, FireWood1, 100, 0
1281
+ #-----------------------------------------------------------------
1282
+ # 360 Degree Ramps
1283
+ # ----------------
1284
+ 19633, Ramp360Degree1, landjump, 200, 0
1285
+ 19634, Ramp360Degree2, landjump, 299, 0
1286
+ 19635, Ramp360Degree3, landjump, 299, 0
1287
+ #-----------------------------------------------------------------
1288
+ # Fruit Crates
1289
+ # ------------
1290
+ # For transporting on a truck or adding to the shop shelf below.
1291
+ 19636, RedApplesCrate1, FruitCrates1, 100, 2097156
1292
+ 19637, GreenApplesCrate1, FruitCrates1, 100, 2097156
1293
+ 19638, OrangesCrate1, FruitCrates1, 100, 2097156
1294
+ 19639, EmptyCrate1, FruitCrates1, 100, 0
1295
+ #-----------------------------------------------------------------
1296
+ # Empty Shop Shelf
1297
+ # ----------------
1298
+ # Stock it with your preferred items. Three fruit crates will fit
1299
+ # side by side on the bottom shelf.
1300
+ 19640, EmptyShopShelf1, new_cabinets3, 100, 2097156
1301
+ #-----------------------------------------------------------------
1302
+ # Wooden Fence Section
1303
+ # --------------------
1304
+ 19641, FenceSection1, FenceSection1, 250, 4
1305
+ #-----------------------------------------------------------------
1306
+ # Half Tube Objects
1307
+ # -----------------
1308
+ # The MatTubes TXD file contains different coloured textures
1309
+ # (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1)
1310
+ # that can be used to re-colour the tubes below by using the
1311
+ # SetObjectMaterial or SetPlayerObjectMaterial functions.
1312
+ # Re-colouring the tubes this way preserves the shading (the
1313
+ # vertex colours and vertex illumination).
1314
+ #
1315
+ # The tubes are available in three sizes... normal (100%),
1316
+ # medium (50%) and small (25%).
1317
+ # ------------------------------------------
1318
+ # The tubes in this section are normal size:
1319
+ 19642, TubeSeg10m1, MatTubes, 299, 0
1320
+ 19643, TubeSeg10m2a, MatTubes, 299, 0
1321
+ 19644, TubeSeg10m2b, MatTubes, 299, 0
1322
+ 19645, TubeSeg25m1, MatTubes, 299, 0
1323
+ 19646, TubeHalf10m1, MatTubes, 299, 0
1324
+ 19647, TubeHalf10mJoin1a, MatTubes, 299, 0
1325
+ 19648, TubeHalf10mJoin1b, MatTubes, 299, 0
1326
+ 19649, TubeHalf50m1, MatTubes, 299, 0
1327
+ 19650, TubeFlat25x25m1, MatTubes, 299, 0
1328
+ 19651, TubeHalfSpiral1a, MatTubes, 299, 0
1329
+ 19652, TubeHalfSpiral1b, MatTubes, 299, 0
1330
+ 19653, TubeHalfSpiral2a, MatTubes, 299, 0
1331
+ 19654, TubeHalfSpiral2b, MatTubes, 299, 0
1332
+ 19655, TubeHalfSpiral3a, MatTubes, 299, 0
1333
+ 19656, TubeHalfSpiral3b, MatTubes, 299, 0
1334
+ 19657, TubeHalfSpiral4a, MatTubes, 299, 0
1335
+ 19658, TubeHalfSpiral4b, MatTubes, 299, 0
1336
+ 19659, TubeHalf180Bend1a, MatTubes, 299, 0
1337
+ 19660, TubeHalf180Bend1b, MatTubes, 299, 0
1338
+ 19661, TubeHalf90Bend1a, MatTubes, 299, 0
1339
+ 19662, TubeHalf90Bend1b, MatTubes, 299, 0
1340
+ 19663, TubeHalf50mDip1, MatTubes, 299, 0
1341
+ 19664, TubeHalf50mBump1, MatTubes, 299, 0
1342
+ 19665, TubeHalfLoop1a, MatTubes, 299, 0
1343
+ 19666, TubeHalfLoop1b, MatTubes, 299, 0
1344
+ 19667, TubeHalfLoop2a, MatTubes, 299, 0
1345
+ 19668, TubeHalfLoop2b, MatTubes, 299, 0
1346
+ 19669, TubeHalfBowl1, MatTubes, 299, 0
1347
+ 19670, TubeSupport1, dynsigns, 299, 0
1348
+ 19671, TubeSupport2, dynsigns, 299, 0
1349
+ 19672, TubeHalfLight1, dynsigns, 299, 0
1350
+ 19673, TubeHalf5Bend1a, MatTubes, 299, 0
1351
+ 19674, TubeHalf5Bend1b, MatTubes, 299, 0
1352
+ 19675, TubeHalf5Bend2a, MatTubes, 299, 0
1353
+ 19676, TubeHalf5Bend2b, MatTubes, 299, 0
1354
+ 19677, TubeHalfTwist1a, MatTubes, 299, 0
1355
+ 19678, TubeHalfTwist1b, MatTubes, 299, 0
1356
+ 19679, TubeHalfTwist2a, MatTubes, 299, 0
1357
+ 19680, TubeHalfTwist2b, MatTubes, 299, 0
1358
+ 19681, TubeHalf45Bend1a, MatTubes, 299, 0
1359
+ 19682, TubeHalf45Bend1b, MatTubes, 299, 0
1360
+ 19683, TubeHalf15Bend1a, MatTubes, 299, 0
1361
+ 19684, TubeHalf15Bend1b, MatTubes, 299, 0
1362
+ 19685, TubeHalf15Bend2a, MatTubes, 299, 0
1363
+ 19686, TubeHalf15Bend2b, MatTubes, 299, 0
1364
+ 19687, TubeHalf25m1, MatTubes, 299, 0
1365
+ 19688, TubeHalf45Bend3, MatTubes, 299, 0
1366
+ 19689, TubeHalf45Bend4, MatTubes, 299, 0
1367
+ # ------------------------------------------
1368
+ # The tubes in this section join normal
1369
+ # tubes (above) to medium tubes (below):
1370
+ 19690, TubeHalfNtoMJoin1a, MatTubes, 299, 0
1371
+ 19691, TubeHalfNtoMJoin1b, MatTubes, 299, 0
1372
+ # ------------------------------------------
1373
+ # The tubes in this section are medium size:
1374
+ 19692, MTubeSeg5m1, MatTubes, 299, 0
1375
+ 19693, MTubeSeg5m2a, MatTubes, 299, 0
1376
+ 19694, MTubeSeg5m2b, MatTubes, 299, 0
1377
+ 19695, MTubeSeg12_5m1, MatTubes, 299, 0
1378
+ 19696, MTubeHalf10m1, MatTubes, 299, 0
1379
+ 19697, MTubeHalf5mJoin1a, MatTubes, 299, 0
1380
+ 19698, MTubeHalf5mJoin1b, MatTubes, 299, 0
1381
+ 19699, MTubeHalf25m1, MatTubes, 299, 0
1382
+ 19700, MTubeFlt12_5x12_5m1, MatTubes, 299, 0
1383
+ 19701, MTubeHalfSpiral1a, MatTubes, 299, 0
1384
+ 19702, MTubeHalfSpiral1b, MatTubes, 299, 0
1385
+ 19703, MTubeHalfSpiral2a, MatTubes, 299, 0
1386
+ 19704, MTubeHalfSpiral2b, MatTubes, 299, 0
1387
+ 19705, MTubeHalfSpiral3a, MatTubes, 299, 0
1388
+ 19706, MTubeHalfSpiral3b, MatTubes, 299, 0
1389
+ 19707, MTubeHalfSpiral4a, MatTubes, 299, 0
1390
+ 19708, MTubeHalfSpiral4b, MatTubes, 299, 0
1391
+ 19709, MTubeHalf180Bend1a, MatTubes, 299, 0
1392
+ 19710, MTubeHalf180Bend1b, MatTubes, 299, 0
1393
+ 19711, MTubeHalf90Bend1a, MatTubes, 299, 0
1394
+ 19712, MTubeHalf90Bend1b, MatTubes, 299, 0
1395
+ 19713, MTubeHalf25mDip1, MatTubes, 299, 0
1396
+ 19714, MTubeHalf25mBump1, MatTubes, 299, 0
1397
+ 19715, MTubeHalfBowl1, MatTubes, 299, 0
1398
+ 19716, MTubeSupport1, dynsigns, 299, 0
1399
+ 19717, MTubeSupport2, dynsigns, 299, 0
1400
+ 19718, MTubeHalfLight1, dynsigns, 299, 0
1401
+ 19719, MTubeHalf5Bend1a, MatTubes, 299, 0
1402
+ 19720, MTubeHalf5Bend1b, MatTubes, 299, 0
1403
+ 19721, MTubeHalf5Bend2a, MatTubes, 299, 0
1404
+ 19722, MTubeHalf5Bend2b, MatTubes, 299, 0
1405
+ 19723, MTubeHalf45Bend1a, MatTubes, 299, 0
1406
+ 19724, MTubeHalf45Bend1b, MatTubes, 299, 0
1407
+ 19725, MTubeHalf15Bend1a, MatTubes, 299, 0
1408
+ 19726, MTubeHalf15Bend1b, MatTubes, 299, 0
1409
+ 19727, MTubeHalf15Bend2a, MatTubes, 299, 0
1410
+ 19728, MTubeHalf15Bend2b, MatTubes, 299, 0
1411
+ 19729, MTubeHalf45Bend3, MatTubes, 299, 0
1412
+ 19730, MTubeHalf45Bend4, MatTubes, 299, 0
1413
+ # ------------------------------------------
1414
+ # The tubes in this section join medium
1415
+ # tubes (above) to small tubes (below):
1416
+ 19731, TubeHalfMtoSJoin1a, MatTubes, 299, 0
1417
+ 19732, TubeHalfMtoSJoin1B, MatTubes, 299, 0
1418
+ # ------------------------------------------
1419
+ # The tubes in this section are small size:
1420
+ 19733, STubeSeg5m1, MatTubes, 299, 0
1421
+ 19734, STubeSeg5m2a, MatTubes, 299, 0
1422
+ 19735, STubeSeg5m2b, MatTubes, 299, 0
1423
+ 19736, STubeSeg6_25m1, MatTubes, 299, 0
1424
+ 19737, STubeHalf10m1, MatTubes, 299, 0
1425
+ 19738, STubeHalf5mJoin1a, MatTubes, 299, 0
1426
+ 19739, STubeHalf5mJoin1b, MatTubes, 299, 0
1427
+ 19740, STubeHalf12_5m1, MatTubes, 299, 0
1428
+ 19741, STubeFlat6_25m1, MatTubes, 299, 0
1429
+ 19742, STubeHalfSpiral1a, MatTubes, 299, 0
1430
+ 19743, STubeHalfSpiral1b, MatTubes, 299, 0
1431
+ 19744, STubeHalfSpiral2a, MatTubes, 299, 0
1432
+ 19745, STubeHalfSpiral2b, MatTubes, 299, 0
1433
+ 19746, STubeHalfSpiral3a, MatTubes, 299, 0
1434
+ 19747, STubeHalfSpiral3b, MatTubes, 299, 0
1435
+ 19748, STubeHalfSpiral4a, MatTubes, 299, 0
1436
+ 19749, STubeHalfSpiral4b, MatTubes, 299, 0
1437
+ 19750, STubeHalf180Bend1a, MatTubes, 299, 0
1438
+ 19751, STubeHalf180Bend1b, MatTubes, 299, 0
1439
+ 19752, STubeHalf90Bend1a, MatTubes, 299, 0
1440
+ 19753, STubeHalf90Bend1b, MatTubes, 299, 0
1441
+ 19754, STubeHalf12_5mDip1, MatTubes, 299, 0
1442
+ 19755, STubeHalf12_5mBump1, MatTubes, 299, 0
1443
+ 19756, STubeHalfBowl1, MatTubes, 299, 0
1444
+ 19757, STubeSupport1, dynsigns, 299, 0
1445
+ 19758, STubeSupport2, dynsigns, 299, 0
1446
+ 19759, STubeHalfLight1, dynsigns, 299, 0
1447
+ 19760, STubeHalf5Bend1a, MatTubes, 299, 0
1448
+ 19761, STubeHalf5Bend1b, MatTubes, 299, 0
1449
+ 19762, STubeHalf5Bend2a, MatTubes, 299, 0
1450
+ 19763, STubeHalf5Bend2b, MatTubes, 299, 0
1451
+ 19764, STubeHalf45Bend1a, MatTubes, 299, 0
1452
+ 19765, STubeHalf45Bend1b, MatTubes, 299, 0
1453
+ 19766, STubeHalf15Bend1a, MatTubes, 299, 0
1454
+ 19767, STubeHalf15Bend1b, MatTubes, 299, 0
1455
+ 19768, STubeHalf15Bend2a, MatTubes, 299, 0
1456
+ 19769, STubeHalf15Bend2b, MatTubes, 299, 0
1457
+ 19770, STubeHalf45Bend3, MatTubes, 299, 0
1458
+ 19771, STubeHalf45Bend4, MatTubes, 299, 0
1459
+ #-----------------------------------------------------------------
1460
+ # Crushed Car Cube
1461
+ # ----------------
1462
+ 19772, CrushedCarCube1, CrushedCarCube1, 100, 0
1463
+ # ----------------------------------------------------------------
1464
+ # Police and FBI Stuff
1465
+ # --------------------
1466
+ 19773, GunHolster1, MatCopStuff, 100, 0
1467
+ 19774, PoliceBadge2, MatCopStuff, 100, 2097152
1468
+ 19775, PoliceBadge3, MatCopStuff, 100, 2097152
1469
+ 19776, FBIIDCard1, MatCopStuff, 100, 2097152
1470
+ 19777, FBILogo1, MatCopStuff, 100, 2097156
1471
+ 19778, InsigniaDetective1, MatPoliceInsignias, 100, 2097156
1472
+ 19779, InsigniaDetective2, MatPoliceInsignias, 100, 2097156
1473
+ 19780, InsigniaDetective3, MatPoliceInsignias, 100, 2097156
1474
+ 19781, InsigniaSergeant1, MatPoliceInsignias, 100, 2097156
1475
+ 19782, InsigniaSergeant2, MatPoliceInsignias, 100, 2097156
1476
+ 19783, InsigniaPOfficer2, MatPoliceInsignias, 100, 2097156
1477
+ 19784, InsigniaPOfficer3, MatPoliceInsignias, 100, 2097156
1478
+ 19785, InsigniaSeniorLdOff, MatPoliceInsignias, 100, 2097156
1479
+ # ----------------------------------------------------------------
1480
+ # LCD TVs
1481
+ # -------
1482
+ # Material index 1 is the LCD screen... it can be used to put
1483
+ # any picture from a TXD file on the screen.
1484
+ 19786, LCDTVBig1, SAMPLCDTVs1, 100, 0
1485
+ 19787, LCDTV1, SAMPLCDTVs1, 100, 0
1486
+ #-----------------------------------------------------------------
1487
+ #-----------------------------------------------------------------
1488
+ # Objects Added by Matite in SA:MP 0.3.7 RC2
1489
+ # ------------------------------------------
1490
+ # Modular Island Road Corner
1491
+ # --------------------------
1492
+ # This road corner is designed to work with the other modular
1493
+ # island road objects above (IDs:19529 to 19552).
1494
+ 19788, 15x15RoadCorner1, MatRoadInters1, 599, 2097152
1495
+ # ----------------------------------------------------------------
1496
+ # Cubes
1497
+ # -----
1498
+ # The UV mapping is 1:1 per face to allow re-texturing. The 5mx5m
1499
+ # and 10mx10m cubes have faces inside so a player can be within
1500
+ # them.
1501
+ 19789, Cube1mx1m, cs_ebridge, 150, 0
1502
+ 19790, Cube5mx5m, cs_ebridge, 299, 0
1503
+ 19791, Cube10mx10m, cs_ebridge, 299, 0
1504
+ # ----------------------------------------------------------------
1505
+ # Normal Sized Keycard
1506
+ # --------------------
1507
+ 19792, SAMPKeycard1, SAMPKeycard1, 50, 0
1508
+ #-----------------------------------------------------------------
1509
+ # Fire Wood Log
1510
+ # -------------
1511
+ 19793, FireWoodLog1, FireWood1, 100, 0
1512
+ #-----------------------------------------------------------------
1513
+ # LS Prison Walls and Gates
1514
+ # -------------------------
1515
+ # These objects are designed to replace the walls and gates at
1516
+ # the LS Prison so you can add your own working gates. Use the
1517
+ # new filterscript called ls_prisonwalls to see an example.
1518
+ 19794, LSPrisonWalls1, civic04_lan, 299, 128
1519
+ 19795, LSPrisonGateEast, civic04_lan, 299, 128
1520
+ 19796, LSPrisonGateSouth, civic04_lan, 299, 128
1521
+ #-----------------------------------------------------------------
1522
+ # Police Visor Strobe
1523
+ # -------------------
1524
+ # Uses UV animation so it works during the day too.
1525
+ 19797, PoliceVisorStrobe1, PoliceVisorStrobe1, 200, 0
1526
+ #-----------------------------------------------------------------
1527
+ # LS Apartments Car Park
1528
+ # ----------------------
1529
+ # This car park object can be used along with the replacement
1530
+ # block of LS apartments (ID:19595).
1531
+ # The filterscript called ls_apartments1 shows an example of how
1532
+ # it can be used.
1533
+ 19798, LSACarPark1, LSACarPark1, 150, 0
1534
+ # ----------------------------------------------------------------
1535
+ # Caligulas Casino Vault Door Edited
1536
+ # ----------------------------------
1537
+ # Edited to fix the pivot so it can be used with MoveObject() and
1538
+ # also fixed the night vertex colours. Original object ID is 2634.
1539
+ 19799, CaligulasVaultDoor, all_vault, 150, 0
1540
+ #-----------------------------------------------------------------
1541
+ # LS BeachSide Car Park
1542
+ # ---------------------
1543
+ # This car park object can be used along with the replacement
1544
+ # LS BeachSide building (IDs 19596 and 19597).
1545
+ # The filterscript called ls_beachside shows an example of how
1546
+ # it can be used.
1547
+ 19800, LSBCarPark1, LSACarPark1, 150, 0
1548
+ #-----------------------------------------------------------------
1549
+ # Balaclava
1550
+ # ---------
1551
+ 19801, Balaclava1, Balaclava1, 100, 2097152
1552
+ #-----------------------------------------------------------------
1553
+ # Static Door
1554
+ # -----------
1555
+ # This door is the same as object ID 1502 except it is static.
1556
+ # You can animate it opening and closing with the MoveObject()
1557
+ # function.
1558
+ 19802, GenDoorINT04Static, int_doors, 50, 128
1559
+ #-----------------------------------------------------------------
1560
+ # Tow Truck Lights
1561
+ # ----------------
1562
+ # These lights can be used on top of the tow truck. The light
1563
+ # configuration was created by Vince.
1564
+ # Note that they will only be visible at night.
1565
+ 19803, TowTruckLights1, MatTextures, 150, 0
1566
+ #-----------------------------------------------------------------
1567
+ # Padlock
1568
+ # -------
1569
+ 19804, Padlock1, Padlock1, 50, 0
1570
+ #-----------------------------------------------------------------
1571
+ # Extracted Items
1572
+ # ---------------
1573
+ # This whiteboard has a transparent material overlay (index 1)
1574
+ # so you can use it with the SetObjectMaterialText() or
1575
+ # SetPlayerObjectMaterialText() functions
1576
+ 19805, Whiteboard1, Whiteboard1, 50, 2097152
1577
+ 19806, Chandelier1, svbits, 50, 0
1578
+ 19807, Telephone1, Telephone1, 50, 0
1579
+ 19808, Keyboard1, Keyboard1, 50, 0
1580
+ 19809, MetalTray1, MetalTray1, 50, 2097152
1581
+ 19810, StaffOnlySign1, StaffOnlySign1, 50, 0
1582
+ 19811, BurgerBox1, BurgerBox1, 50, 0
1583
+ 19812, BeerKeg1, ce_breweryref, 100, 0
1584
+ 19813, ElectricalOutlet1, ElectricalOutlets, 50, 0
1585
+ 19814, ElectricalOutlet2, ElectricalOutlets, 50, 0
1586
+ 19815, ToolBoard1, ToolBoard1, 50, 0
1587
+ 19816, OxygenCylinder1, OxygenCylinder1, 50, 0
1588
+ 19817, CarFixerRamp1, CarFixerRamp1, 100, 2097152
1589
+ 19818, WineGlass1, lee_strip2_1, 50, 2097152
1590
+ 19819, CocktailGlass1, lee_strip2_1, 50, 2097152
1591
+ 19820, AlcoholBottle1, lee_strip2_1, 50, 0
1592
+ 19821, AlcoholBottle2, lee_strip2_1, 50, 0
1593
+ 19822, AlcoholBottle3, lee_strip2_1, 50, 0
1594
+ 19823, AlcoholBottle4, lee_strip2_1, 50, 0
1595
+ 19824, AlcoholBottle5, lee_strip2_1, 50, 0
1596
+ 19825, SprunkClock1, SprunkClock1, 50, 0
1597
+ 19826, LightSwitch1, LightSwitches, 50, 0
1598
+ 19827, LightSwitch2, LightSwitches, 50, 0
1599
+ 19828, LightSwitch3Off, LightSwitches, 50, 0
1600
+ 19829, LightSwitch3On, LightSwitches, 50, 0
1601
+ 19830, Blender1, csblender, 50, 0
1602
+ 19831, Barbeque1, csbarbq, 50, 0
1603
+ 19832, AmmoBox1, csammobox, 50, 0
1604
+ 19833, Cow1, Cow1, 150, 0
1605
+ 19834, PoliceLineTape1, PoliceLineTape1, 50, 0
1606
+ 19835, CoffeeCup1, d_s, 50, 0
1607
+ #-----------------------------------------------------------------
1608
+ # Objects That Use Particle.TXD
1609
+ # -----------------------------
1610
+ 19836, BloodPool1, particle, 50, 2097156
1611
+ 19837, GrassClump1, particle, 50, 2097156
1612
+ 19838, GrassClump2, particle, 50, 2097156
1613
+ 19839, GrassClump3, particle, 50, 2097156
1614
+ #-----------------------------------------------------------------
1615
+ # Animated Waterfalls
1616
+ # -------------------
1617
+ 19840, WaterFall1, vegaswaterfall, 150, 2097284
1618
+ 19841, WaterFall2, vegaswaterfall, 150, 2097284
1619
+ 19842, WaterFallWater1, vegaswaterfall, 150, 2097284
1620
+ #-----------------------------------------------------------------
1621
+ # Metal Panels
1622
+ # ------------
1623
+ 19843, MetalPanel1, MetalPanels, 100, 0
1624
+ 19844, MetalPanel2, MetalPanels, 100, 0
1625
+ 19845, MetalPanel3, MetalPanels, 100, 0
1626
+ 19846, MetalPanel4, MetalPanels, 100, 0
1627
+ #-----------------------------------------------------------------
1628
+ # Leg of Ham
1629
+ # ----------
1630
+ 19847, LegHam1, LegHam1, 50, 0
1631
+ #-----------------------------------------------------------------
1632
+ # CargoBob Platform
1633
+ # -----------------
1634
+ # This platform is designed to attach to the side of the CargoBob
1635
+ # helicopter using the AttachObjectToVehicle function so you can
1636
+ # carry people around.
1637
+ 19848, CargoBobPlatform1, ab_cargo_int, 150, 0
1638
+ #-----------------------------------------------------------------
1639
+ # Modular Island House 1
1640
+ # ----------------------
1641
+ # These objects are designed to work with the other modular
1642
+ # island objects above (IDs:19529 to 19552). Use the new
1643
+ # filterscript called modular_houses to see an example.
1644
+ 19849, MIHouse1Land, MIHouse1, 599, 4
1645
+ 19850, MIHouse1Land2, MIHouse1, 599, 0
1646
+ 19851, MIHouse1Land3, MIHouse1, 599, 0
1647
+ 19852, MIHouse1Land4, MIHouse1, 599, 0
1648
+ 19853, MIHouse1Land5, MIHouse1, 599, 0
1649
+ 19854, MIHouse1Outside, MIHouse1, 599, 4
1650
+ 19855, MIHouse1Inside, MIHouse1, 150, 0
1651
+ 19856, MIHouse1IntWalls1, MIHouse1, 150, 0
1652
+ 19857, MIHouse1Door1, MIHouse1, 50, 132
1653
+ 19858, MIHouse1Door2, vegashse2, 50, 132
1654
+ 19859, MIHouse1Door3, vegashse3, 50, 132
1655
+ 19860, MIHouse1Door4, vegashse5, 50, 132
1656
+ 19861, MIHouse1GarageDoor1, MIHouse1, 50, 128
1657
+ 19862, MIHouse1GarageDoor2, vegashse3, 50, 128
1658
+ 19863, MIHouse1GarageDoor3, vegashse5, 50, 128
1659
+ 19864, MIHouse1GarageDoor4, vegashse6, 50, 128
1660
+ 19865, MIFenceWood1, vegashse2, 100, 132
1661
+ 19866, MIFenceBlocks1, vegashse2, 100, 128
1662
+ #-----------------------------------------------------------------
1663
+ # Non-Breakable Mail Box
1664
+ # ----------------------
1665
+ # This mail box is same as object ID 1478 except it is not
1666
+ # dynamic (breakable) and the night vertex colours (NVC)
1667
+ # have been fixed.
1668
+ 19867, MailBox1, break_garden, 100, 0
1669
+ #-----------------------------------------------------------------
1670
+ # Non-Breakable Mesh Fences and Gate
1671
+ # ----------------------------------
1672
+ # These fence sections are the same as object IDs 1411 and 1412
1673
+ # except they are not dynamic (breakable).
1674
+ 19868, MeshFence1, break_fen_mesh2, 100, 132
1675
+ 19869, MeshFence2, break_fen_mesh2, 100, 132
1676
+ # This metal gate is the same as object ID 3036 except it is not
1677
+ # dynamic (breakable).
1678
+ 19870, MetalGate1, ctgtxx, 100, 132
1679
+ #-----------------------------------------------------------------
1680
+ #-----------------------------------------------------------------
1681
+ # Objects Added by Matite in SA:MP 0.3.7 RC3
1682
+ # ------------------------------------------
1683
+ 19871, CordonStand1, airp_prop, 50, 0
1684
+ 19872, CarFixerRamp2, CarFixerRamp1, 100, 2097152
1685
+ 19873, ToiletPaperRoll1, BathroomStuff1, 50, 0
1686
+ 19874, SoapBar1, BathroomStuff1, 50, 0
1687
+ # This door is the same as object ID 2947 except it is not
1688
+ # dynamic (breakable) and the pivot point has been moved.
1689
+ 19875, CRDoor01New, sw_doors, 50, 128
1690
+ #-----------------------------------------------------------------
1691
+ # Dillimore Gas Station
1692
+ # ---------------------
1693
+ # Replaces object IDs 12853 and 12854 with an enterable version
1694
+ # of the Dillimore Gas Station. Use the new filterscript called
1695
+ # dillimore_gas to see an example.
1696
+ 19876, DillimoreGasExt1, cunte_gas01, 299, 2097284
1697
+ 19877, DillimoreGasInt1, cunte_gas01, 100, 2097284
1698
+ #-----------------------------------------------------------------
1699
+ # GTASA Skateboard
1700
+ # ----------------
1701
+ # Edited to work as a normal object and added vertex colours.
1702
+ 19878, Skateboard1, skateboard, 100, 0
1703
+ #-----------------------------------------------------------------
1704
+ # LS Wells Fargo Building
1705
+ # -----------------------
1706
+ # This building is a replacement for the LS Wells Fargo building
1707
+ # (object ID 4007). Use the new filterscript called ls_wellsfargo
1708
+ # to see an example.
1709
+ 19879, WellsFargoBuild1, lanblokc, 299, 0
1710
+ 19880, WellsFargoGrgDoor1, lanblokc, 100, 0
1711
+ #-----------------------------------------------------------------
1712
+ # Kylie's Barn Fixed
1713
+ # ------------------
1714
+ # This barn is the same as object ID 14871 except the collision
1715
+ # (COL) has been fixed. Use the new filterscript called kylies_barn
1716
+ # to see an example.
1717
+ 19881, KylieBarnFixed1, gf3, 50, 0
1718
+ #-----------------------------------------------------------------
1719
+ # Marco's Steak Cooked
1720
+ # --------------------
1721
+ # This steak is the same as object ID 19582 except it is cooked.
1722
+ 19882, MarcosSteak2, MarcosSteak2, 100, 0
1723
+ #-----------------------------------------------------------------
1724
+ # Slice of Bread
1725
+ # --------------
1726
+ 19883, BreadSlice1, BreadSlice1, 50, 0
1727
+ #-----------------------------------------------------------------
1728
+ # More Water Slide Sections
1729
+ # -------------------------
1730
+ # These objects are designed to work with the old existing object
1731
+ # IDs 19070 to 19073.
1732
+ 19884, WSBend45Deg2, WSSections, 299, 2097156
1733
+ 19885, WSStraight2, WSSections, 299, 2097156
1734
+ 19886, WSStraight3, WSSections, 299, 2097156
1735
+ 19887, WSStart1, WSSections, 299, 2097156
1736
+ 19888, WSBend45Deg3, WSSections, 299, 2097156
1737
+ 19889, WSBend45Deg4, WSSections, 299, 2097156
1738
+ 19890, WSStraight4, WSSections, 299, 2097156
1739
+ 19891, WSTubeJoiner1, WSSections, 299, 2097156
1740
+ 19892, WSRoadJoiner1, WSSections, 299, 2097156
1741
+ #-----------------------------------------------------------------
1742
+ # Laptop (Old Style)
1743
+ # ------------------
1744
+ # Same laptop in open and closed positions. You can change the
1745
+ # screen using the SetObjectMaterial() function on index 1.
1746
+ # There are three screen variations in the TXD file:
1747
+ # * LaptopScreen1 = GTASA map screen (default)
1748
+ # * LaptopScreen2 = Text screen
1749
+ # * LaptopScreen3 = Police database screen
1750
+ 19893, LaptopSAMP1, LaptopSAMP1, 50, 0
1751
+ 19894, LaptopSAMP2, LaptopSAMP1, 50, 0
1752
+ #-----------------------------------------------------------------
1753
+ # Ladder Fire Truck Lights
1754
+ # ------------------------
1755
+ # These lights can be used on top of the ladder fire truck.
1756
+ # Note that they will only be visible at night.
1757
+ 19895, LadderFireTruckLts1, MatTextures, 150, 0
1758
+ #-----------------------------------------------------------------
1759
+ # Misc Items
1760
+ # ----------
1761
+ 19896, CigarettePack1, CigarettePacks, 50, 0
1762
+ 19897, CigarettePack2, CigarettePacks, 50, 0
1763
+ 19898, OilFloorStain1, hubprops1_sfse, 50, 2097156
1764
+ 19899, ToolCabinet1, hubprops2_sfse, 50, 2097152
1765
+ 19900, ToolCabinet2, hubprops2_sfse, 50, 0
1766
+ # 19901 = Anim Tube ANIM object
1767
+ # 19902 = EnEx Marker ANIM object
1768
+ 19903, MechanicComputer1, hubprops2_sfse, 50, 4
1769
+ 19904, ConstructionVest1, bmyap, 100, 2097152
1770
+ #-----------------------------------------------------------------
1771
+ # Area 51 (69) Buildings
1772
+ # ----------------------
1773
+ # Same as the original buildings but now with an interior.
1774
+ 19905, A51Building1, a51_ext, 299, 0
1775
+ 19906, A51Building1GrgDoor, a51_ext, 50, 0
1776
+ 19907, A51Building2, a51_ext, 299, 0
1777
+ 19908, A51Building2GrgDoor, a51_ext, 50, 0
1778
+ 19909, A51Building3, a51_ext, 299, 0
1779
+ 19910, A51Building3GrgDoor, a51_ext, 50, 0
1780
+ # The door below is designed to fit on the A51/69 Military Hangar
1781
+ # (object ID 3268). It takes two doors to close the entrance.
1782
+ 19911, A51HangarDoor1, a51_ext, 100, 0
1783
+ #-----------------------------------------------------------------
1784
+ # Metal Gate and Big Fence
1785
+ # ------------------------
1786
+ # This gate is the same as object ID 980 except it has no signs
1787
+ # on it and the pivot point is on the edge.
1788
+ 19912, SAMPMetalGate1, electricgate, 100, 4
1789
+ # Big metal fence.
1790
+ 19913, SAMPBigFence1, electricgate, 299, 4
1791
+ #-----------------------------------------------------------------
1792
+ # Extracted from Cutscene IMG and Edited
1793
+ # --------------------------------------
1794
+ 19914, CutsceneBat1, csbat, 50, 0
1795
+ 19915, CutsceneCooker1, cscooker, 50, 0
1796
+ 19916, CutsceneFridge1, csfridge, 50, 0
1797
+ 19917, CutsceneEngine1, csengine, 50, 0
1798
+ 19918, CutsceneBox1, csheistbox, 50, 0
1799
+ 19919, CutscenePerch1, csparrotperch, 50, 0
1800
+ 19920, CutsceneRemote1, csremote, 50, 0
1801
+ 19921, CutsceneToolBox1, cstoolkit, 50, 0
1802
+ #-----------------------------------------------------------------
1803
+ # Modular Kitchen
1804
+ # ---------------
1805
+ 19922, MKTable1, cswzkitch, 50, 0
1806
+ 19923, MKIslandCooker1, cswzkitch, 50, 0
1807
+ 19924, MKExtractionHood1, cswzkitch, 50, 0
1808
+ 19925, MKWorkTop1, cswzkitch, 50, 0
1809
+ 19926, MKWorkTop2, cswzkitch, 50, 0
1810
+ 19927, MKWorkTop3, cswzkitch, 50, 0
1811
+ 19928, MKWorkTop4, cswzkitch, 50, 0
1812
+ 19929, MKWorkTop5, cswzkitch, 50, 0
1813
+ 19930, MKWorkTop6, cswzkitch, 50, 0
1814
+ 19931, MKWorkTop7, cswzkitch, 50, 0
1815
+ 19932, MKWallOvenCabinet1, cswzkitch, 50, 0
1816
+ 19933, MKWallOven1, MKWallOven1, 50, 0
1817
+ 19934, MKCupboard1, cswzkitch, 50, 0
1818
+ 19935, MKCupboard2, cswzkitch, 50, 0
1819
+ 19936, MKCupboard3, cswzkitch, 50, 0
1820
+ 19937, MKCupboard4, cswzkitch, 50, 0
1821
+ 19938, MKShelf1, cswzkitch, 50, 0
1822
+ 19939, MKShelf2, cswzkitch, 50, 0
1823
+ 19940, MKShelf3, cswzkitch, 50, 0
1824
+ #-----------------------------------------------------------------
1825
+ # Misc Items
1826
+ # ----------
1827
+ 19941, GoldBar1, GoldBar1, 50, 0
1828
+ 19942, PoliceRadio1, PoliceRadio1, 50, 0
1829
+ 19943, StonePillar1, ab_pillartemp, 150, 0
1830
+ 19944, BodyBag1, des_cen, 50, 0
1831
+ #-----------------------------------------------------------------
1832
+ # Checkpoints
1833
+ # -----------
1834
+ 19945, CPSize16Red, EnExMarkers, 299, 2097220
1835
+ 19946, CPSize16Green, EnExMarkers, 299, 2097220
1836
+ 19947, CPSize16Blue, EnExMarkers, 299, 2097220
1837
+ #-----------------------------------------------------------------
1838
+ # Road Signs
1839
+ # ----------
1840
+ # Misc road signs
1841
+ 19948, SAMPRoadSign1, SAMPRoadSigns, 50, 128
1842
+ 19949, SAMPRoadSign2, SAMPRoadSigns, 50, 128
1843
+ 19950, SAMPRoadSign3, SAMPRoadSigns, 50, 128
1844
+ 19951, SAMPRoadSign4, SAMPRoadSigns, 50, 128
1845
+ 19952, SAMPRoadSign5, SAMPRoadSigns, 50, 128
1846
+ 19953, SAMPRoadSign6, SAMPRoadSigns, 50, 128
1847
+ 19954, SAMPRoadSign7, SAMPRoadSigns, 50, 128
1848
+ 19955, SAMPRoadSign8, SAMPRoadSigns, 50, 128
1849
+ 19956, SAMPRoadSign9, SAMPRoadSigns, 50, 128
1850
+ 19957, SAMPRoadSign10, SAMPRoadSigns, 50, 128
1851
+ 19958, SAMPRoadSign11, SAMPRoadSigns, 50, 128
1852
+ 19959, SAMPRoadSign12, SAMPRoadSigns, 50, 128
1853
+ 19960, SAMPRoadSign13, SAMPRoadSigns, 50, 128
1854
+ 19961, SAMPRoadSign14, SAMPRoadSigns, 50, 128
1855
+ 19962, SAMPRoadSign15, SAMPRoadSigns, 50, 128
1856
+ 19963, SAMPRoadSign16, SAMPRoadSigns, 50, 128
1857
+ 19964, SAMPRoadSign17, SAMPRoadSigns, 50, 128
1858
+ 19965, SAMPRoadSign18, SAMPRoadSigns, 50, 128
1859
+ 19966, SAMPRoadSign19, SAMPRoadSigns, 50, 128
1860
+ 19967, SAMPRoadSign20, SAMPRoadSigns, 50, 128
1861
+ 19968, SAMPRoadSign21, SAMPRoadSigns, 50, 128
1862
+ 19969, SAMPRoadSign22, SAMPRoadSigns, 50, 128
1863
+ 19970, SAMPRoadSign23, SAMPRoadSigns, 50, 128
1864
+ 19971, SAMPRoadSign24, SAMPRoadSigns, 50, 128
1865
+ 19972, SAMPRoadSign25, SAMPRoadSigns, 50, 128
1866
+ 19973, SAMPRoadSign26, SAMPRoadSigns, 50, 128
1867
+ 19974, SAMPRoadSign27, SAMPRoadSigns, 50, 128
1868
+ 19975, SAMPRoadSign28, SAMPRoadSigns, 50, 128
1869
+ 19976, SAMPRoadSign29, SAMPRoadSigns, 50, 128
1870
+ 19977, SAMPRoadSign30, SAMPRoadSigns, 50, 128
1871
+ 19978, SAMPRoadSign31, SAMPRoadSigns, 50, 128
1872
+ 19979, SAMPRoadSign32, SAMPRoadSigns, 50, 128
1873
+ # The two signs below have a transparent material overlay (index 3)
1874
+ # so you can use it with the SetObjectMaterialText() or
1875
+ # SetPlayerObjectMaterialText() functions
1876
+ 19980, SAMPRoadSign33, SAMPRoadSigns, 50, 128
1877
+ 19981, SAMPRoadSign34, SAMPRoadSigns, 50, 128
1878
+ # Speed limit signs
1879
+ 19982, SAMPRoadSign35, SAMPRoadSigns, 50, 128
1880
+ 19983, SAMPRoadSign36, SAMPRoadSigns, 50, 128
1881
+ 19984, SAMPRoadSign37, SAMPRoadSigns, 50, 128
1882
+ 19985, SAMPRoadSign38, SAMPRoadSigns, 50, 128
1883
+ 19986, SAMPRoadSign39, SAMPRoadSigns, 50, 128
1884
+ 19987, SAMPRoadSign40, SAMPRoadSigns, 50, 128
1885
+ 19988, SAMPRoadSign41, SAMPRoadSigns, 50, 128
1886
+ 19989, SAMPRoadSign42, SAMPRoadSigns, 50, 128
1887
+ 19990, SAMPRoadSign43, SAMPRoadSigns, 50, 128
1888
+ 19991, SAMPRoadSign44, SAMPRoadSigns, 50, 128
1889
+ 19992, SAMPRoadSign45, SAMPRoadSigns, 50, 128
1890
+ #-----------------------------------------------------------------
1891
+ # Extracted from Cutscene IMG and Edited
1892
+ # --------------------------------------
1893
+ 19993, CutsceneBowl1, csbowl, 50, 0
1894
+ 19994, CutsceneChair1, cschair, 50, 0
1895
+ 19995, CutsceneAmmoClip1, csclip, 50, 0
1896
+ 19996, CutsceneFoldChair1, csfoldchair, 50, 2097152
1897
+ 19997, CutsceneGrgTable1, csgrgtable, 50, 0
1898
+ 19998, CutsceneLighterFl, cslighterfluid, 50, 0
1899
+ 19999, CutsceneChair2, csrcrdchair, 50, 0
1900
+ #-----------------------------------------------------------------
1901
+ #-----------------------------------------------------------------
1902
+ # 11682 to 12799 ID Range
1903
+ # -----------------------
1904
+ # Extracted and edited cutscene objects continued from above
1905
+ 11682, CutsceneCouch1, csmafcouch, 50, 0
1906
+ 11683, CutsceneCouch2, csmafcouch, 50, 0
1907
+ 11684, CutsceneCouch3, csmafcouch, 50, 0
1908
+ 11685, CutsceneCouch4, csmafcouch, 50, 0
1909
+ #-----------------------------------------------------------------
1910
+ # Redsands West Casino Extracted and Edited Items
1911
+ # -----------------------------------------------
1912
+ 11686, CBarSection1, int_casinoint3, 50, 0
1913
+ 11687, CBarStool1, int_casinoint3, 50, 0
1914
+ 11688, CWorkTop1, int_casinoint3, 50, 0
1915
+ 11689, CBoothSeat1, int_casinoint3, 50, 0
1916
+ 11690, CTable1, int_casinoint3, 50, 0
1917
+ 11691, CTable2, int_casinoint3, 50, 0
1918
+ #-----------------------------------------------------------------
1919
+ #-----------------------------------------------------------------
1920
+ # Objects Added by Matite in SA:MP 0.3.7 RC4
1921
+ # ------------------------------------------
1922
+ # A51 Replacement Land Bit
1923
+ # ------------------------
1924
+ # This object is designed to replace the land section at the
1925
+ # Area 51 (69) Base (object ID 16203). Use the new filterscript
1926
+ # called a51_base to see an example.
1927
+ 11692, A51LandBit1, a51_ext, 599, 0
1928
+ #-----------------------------------------------------------------
1929
+ # Hills
1930
+ # -----
1931
+ 11693, Hills250x250Grass1, beach_sfs, 599, 0
1932
+ 11694, Hill250x250Rocky1, des_sw, 599, 0
1933
+ 11695, Hill250x250Rocky2, des_sw, 599, 0
1934
+ 11696, Hill250x250Rocky3, Hill250x250Rocky3, 599, 0
1935
+ #-----------------------------------------------------------------
1936
+ # Modular Rope Bridge
1937
+ # -------------------
1938
+ 11697, RopeBridgePart1, RopeBridge, 299, 0
1939
+ 11698, RopeBridgePart2, RopeBridge, 299, 0
1940
+ #-----------------------------------------------------------------
1941
+ # More Road Signs
1942
+ # ---------------
1943
+ # The speed limit sign below has a transparent material overlay
1944
+ # (index 3) so you can use it with the SetObjectMaterialText()
1945
+ # or SetPlayerObjectMaterialText() functions
1946
+ 11699, SAMPRoadSign46, SAMPRoadSigns, 50, 132
1947
+ 11700, SAMPRoadSign47, SAMPRoadSigns, 50, 128
1948
+ #-----------------------------------------------------------------
1949
+ # Ambulance Lights
1950
+ # ----------------
1951
+ # First object is with lights on and second is with lights off.
1952
+ 11701, AmbulanceLights1, AmbulanceLights1, 150, 0
1953
+ 11702, AmbulanceLights2, AmbulanceLights1, 150, 0
1954
+ #-----------------------------------------------------------------
1955
+ # Magnetic Crane Object
1956
+ # ---------------------
1957
+ # This object is the same as object ID 1382 except GTASA will not
1958
+ # automatically attach the crane cable and magnet to it.
1959
+ 11703, MagnoCrane_03_2, cranes_dyn2_cj, 150, 4
1960
+ #-----------------------------------------------------------------
1961
+ # Extracted Items
1962
+ # ---------------
1963
+ 11704, BDupsMask1, bdupsnew, 100, 2097152
1964
+ 11705, BlackTelephone1, cuntcuts, 50, 0
1965
+ 11706, SmallWasteBin1, cuntcuts, 50, 0
1966
+ 11707, TowelRack1, cuntcuts, 50, 0
1967
+ 11708, BrickSingle1, sw_well1, 50, 0
1968
+ 11709, AbattoirSink1, ab_abbatoir01, 50, 0
1969
+ 11710, FireExitSign1, eastbeach8_lae2, 75, 0
1970
+ 11711, ExitSign1, eastbeach8_lae2, 75, 0
1971
+ 11712, Cross1, Cross1, 50, 0
1972
+ 11713, FireExtPanel1, maint1, 50, 0
1973
+ 11714, MaintenanceDoors1, maint1, 50, 0
1974
+ 11715, MetalFork1, gb_dirtycrock01, 50, 0
1975
+ 11716, MetalKnife1, gb_dirtycrock01, 50, 0
1976
+ 11717, WooziesCouch1, ab_wooziec, 50, 0
1977
+ 11718, SweetsSaucepan1, SweetsStuff1, 50, 0
1978
+ 11719, SweetsSaucepan2, SweetsStuff1, 50, 0
1979
+ 11720, SweetsBed1, SweetsStuff1, 50, 0
1980
+ 11721, Radiator1, lahss2_2int2, 50, 0
1981
+ 11722, SauceBottle1, ab_trukstpb, 50, 0
1982
+ 11723, SauceBottle2, ab_trukstpb, 50, 0
1983
+ 11724, FireplaceSurround1, svcunthoose, 50, 0
1984
+ 11725, Fireplace1, svcunthoose, 50, 0
1985
+ 11726, HangingLight1, sfhosemed2, 50, 0
1986
+ 11727, PaperChaseLight1, papaerchaseoffice, 50, 0
1987
+ 11728, PaperChasePhone1, papaerchaseoffice, 50, 0
1988
+ 11729, GymLockerClosed1, intring_gymint3, 50, 0
1989
+ 11730, GymLockerOpen1, intring_gymint3, 50, 0
1990
+ 11731, WHeartBed1, whore_rms, 50, 4
1991
+ 11732, WHeartBath1, whore_rms, 50, 0
1992
+ 11733, WRockingHorse1, whore_rms, 50, 0
1993
+ 11734, WRockingChair1, whore_rms, 50, 0
1994
+ 11735, WBoot1, whore_rms, 50, 0
1995
+ 11736, MedicalSatchel1, paperchase_bits2, 50, 0
1996
+ 11737, RockstarMat1, carter_block_2, 50, 0
1997
+ 11738, MedicCase1, MedicCase1, 50, 0
1998
+ #-----------------------------------------------------------------
1999
+ # Extracted from Marco's Bistro
2000
+ # -----------------------------
2001
+ 11739, MCake1, MarcosStuff1, 50, 0
2002
+ 11740, MCake2, MarcosStuff1, 50, 0
2003
+ 11741, MCake3, MarcosStuff1, 50, 0
2004
+ 11742, MCakeSlice1, MarcosStuff1, 50, 0
2005
+ 11743, MCoffeeMachine1, MarcosStuff1, 50, 0
2006
+ 11744, MPlate1, MarcosStuff1, 50, 0
2007
+ #-----------------------------------------------------------------
2008
+ # Hold All (Carry Bag) Edited
2009
+ # ---------------------------
2010
+ # This object is the same as ID 2919 except it is smaller and
2011
+ # not dynamic.
2012
+ 11745, HoldAllEdited1, kmb_chute, 50, 4
2013
+ #-----------------------------------------------------------------
2014
+ # Misc
2015
+ # ----
2016
+ 11746, DoorKey1, DoorKey1, 50, 0
2017
+ 11747, Bandage1, Bandages, 50, 0
2018
+ 11748, BandagePack1, Bandages, 50, 0
2019
+ #-----------------------------------------------------------------
2020
+ # Cutscene Handcuffs
2021
+ # ------------------
2022
+ 11749, CSHandcuffs1, CSHandcuffs1, 50, 0
2023
+ # The handcuffs below are the same as above except they are folded
2024
+ # in half so they can be attached to an officers belt.
2025
+ 11750, CSHandcuffs2, CSHandcuffs1, 50, 0
2026
+ #-----------------------------------------------------------------
2027
+ # Area Boundaries
2028
+ # ---------------
2029
+ 11751, AreaBoundary50m, EnExMarkers, 599, 2097220
2030
+ 11752, AreaBoundary10m, EnExMarkers, 599, 2097220
2031
+ 11753, AreaBoundary1m, EnExMarkers, 599, 2097220
2032
+ #-----------------------------------------------------------------
2033
+ #-----------------------------------------------------------------
2034
+ end
2035
+ tobj
2036
+ end
2037
+ path
2038
+ end
2039
+ 2dfx
2040
+ end
2041
+ #-----------------------------------------------------------------
2042
+ # Animated (ANIM) Objects
2043
+ # -----------------------
2044
+ # Note: You cannot have more than three ANIM objects in total
2045
+ # listed below and/or in the Custom.IDE file.
2046
+ #-----------------------------------------------------------------
2047
+ anim
2048
+ 19901, AnimTube, MatTextures, AnimTube, 299, 0
2049
+ 19902, EnExMarker4, EnExMarkers, EnExMarker4, 150, 68
2050
+ end
2051
+ txdp
2052
+ end
2053
+ #-----------------------------------------------------------------
2054
+ # Ped skin variants added for 0.3.7
2055
+ #-----------------------------------------------------------------
2056
+ peds
2057
+ 300, lapdna, lapd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
2058
+ 301, sfpdna, sfpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_SFPD1 ,VOICE_EMG_SFPD5
2059
+ 302, lvpdna, lvpd1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
2060
+ 303, lapdpc, lapdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
2061
+ 304, lapdpd, lapdpd, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LAPD1 ,VOICE_EMG_LAPD8
2062
+ 305, lvpdpc, lvpdpc, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_LVPD1 ,VOICE_EMG_LVPD5
2063
+ 306, WFYCLPD, WFYCLPD, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
2064
+ 307, VBFYCPD, VBFYCPD, CIVFEMALE, STAT_SUIT_GIRL, woman, 130C,0, null,3,7,PED_TYPE_GEN,VOICE_GEN_BFYCRP ,VOICE_GEN_BFYCRP
2065
+ 308, WFYCLEM, WFYCLEM, CIVFEMALE, STAT_STREET_GIRL, sexywoman,1983,1, null,4,6,PED_TYPE_GEN,VOICE_GEN_WFYST,VOICE_GEN_WFYST
2066
+ 309, WFYCLLV, WFYCLLV, CIVFEMALE, STAT_STREET_GIRL, woman, 1FFF,0, null,1,4,PED_TYPE_GFD,VOICE_GFD_WFYCLOT ,VOICE_GFD_WFYCLOT
2067
+ 310, csherna, csherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
2068
+ 311, dsherna, dsherna, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_RCOP1 ,VOICE_EMG_RCOP4
2069
+ end
Luar/SAMP/SAMP.img ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7755badde82981616e6cdfe7f4be37ded413979f7c881e35ad63b758ca787d2f
3
+ size 47261696
Luar/SAMP/SAMP.ipl ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ------------------------------------------------------
2
+ # ------------------------------------------------------
3
+ # SA:MP IPL File
4
+ # --------------
5
+ # This file was added to SA:MP to create some new cull
6
+ # zones for the enterable buildings. The cull zones
7
+ # prevent weather from appearing inside them.
8
+ #
9
+ # You should not need to edit this file.
10
+ #
11
+ # Cull zones in this file were created by:
12
+ # Matite (January and February 2015)
13
+ #
14
+ # Go to the SA:MP wiki for information about this file:
15
+ # http://wiki.sa-mp.com
16
+ # ------------------------------------------------------
17
+ inst
18
+ # LS BeachSide interior object
19
+ 19597, SanCliffI05_LAw2, 0, 280.29688, -1606.20313, 72.39844, 0.00000, 0.00000, 0.00000, 1.00000, -1
20
+ # LS BeachSide carpark object
21
+ 19800, SanCliffc05_LAw2, 0, 280.297, -1606.2, 22.3984, 0.00000, 0.00000, 0.00000, 1.00000, -1
22
+ end
23
+ cull
24
+ # ----------------------------------------------------------------------------------------
25
+ # CenterX, CenterY, CenterZ, SkewX, DistanceY, Bottom, DistanceX, SkewY, Top, Flag, 0
26
+ # ----------------------------------------------------------------------------------------
27
+ # LS BeachSide
28
+ 287.916, -1608.9, 30.9127, 2.62643, 15.1336, 30.9127, 20.0683, -3.48285, 113.6127, 8, 0
29
+ # ----------------------------------------------------------------------------------------
30
+ # LS BeachSide Underground Car Park
31
+ 275.75, -1621.74, 10.0, 0, 40.0, 10.0, 40.0, 0, 30.0, 8, 0
32
+ # ----------------------------------------------------------------------------------------
33
+ # LS Office
34
+ 1803.7078, -1294.0806, 10.0, 0, 26.5, 10.0, 33.0, 0, 130.0, 8, 0
35
+ # ----------------------------------------------------------------------------------------
36
+ # LS Mall
37
+ 1117.59, -1490.01, 10.0, 0, 77.0, 10.0, 73.0, 0, 29.0, 8, 0
38
+ # ----------------------------------------------------------------------------------------
39
+ # LS Apartments
40
+ 1164.96, -1180.58, 15.0, 0, 21.0, 15.0, 44.0, 0, 92.0, 8, 0
41
+ # ----------------------------------------------------------------------------------------
42
+ # SF Building 1
43
+ -2712.04, 859.58, 65.0, 0, 8.0, 65.0, 13.0, 0, 80.0, 8, 0
44
+ # ----------------------------------------------------------------------------------------
45
+ end
46
+ path
47
+ end
48
+ grge
49
+ end
50
+ enex
51
+ end
52
+ pick
53
+ end
54
+ cars
55
+ end
56
+ jump
57
+ end
58
+ tcyc
59
+ end
60
+ auzo
61
+ end
62
+ mult
63
+ end
Luar/SAMP/SAMPCOL.img ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:aa6dabfb4b38e3b79949bbb3aa4f90c7e4fd3909feed37335b2d656e73089490
3
+ size 3305472
Luar/SAMP/blanktex.txd ADDED
Binary file (33.3 kB). View file
 
Luar/SAMP/custom.img ADDED
Binary file (8.19 kB). View file
 
Luar/SAMP/samaps.txd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0daa47f17c3256ec501b4c4a09e19b6e4466512ebcb0235be4203cd17efc43ca
3
+ size 874740
Luar/SAMPCursorPatch.asi ADDED
Binary file (16.9 kB). View file