[SilentPatch] ; Enables an experimental two-pass rendering for objects with alpha ; This will significantly improve the way alpha blending looks and solve most of so-called 'alpha bugs' ; HOWEVER it might introduce several other bugs AND have a negative performance impact ; Setting this option to 1 will enable Silent's twopass, which addresses vegetation blending issues but ; causes more rendering bugs ; Setting this option to 2 will enable aap's (The Hero) twopass, which is meant to emulate the way PS2 handles ; transparent pixels - comes with less bugs, but does not address the vegetation issues fully TwoPassRendering=0 ; This enables SCM-related fixes ; Currently, it includes Gym Glitch fix, Basketball Glitch fix ; It also fixes an issue in Mountain Cloud Boys where the player freezes in the initial part of the mission EnableScriptFixes=1 ; This enables shader-based Night Vertex Colours ; Disabled automatically for SA-MP NVCShader=1 ; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version ; NOTE: Has no effect when used with Steam EXE SkipIntroSplashes=1 ; This resizes subtitles and radio station name to be in line with a Steam version ; Setting this to 1 when using 1.0/1.01 makes the texts match 3.0 size, while setting this to 0 ; when using 3.0 makes the text match 1.0/1.01 size SmallSteamTexts=1 ; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang ; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game ColouredZoneNames=0 ; This setting increases sun size a bit ; While it's fine to use with a stock game, it's recommended to turn this option off when using ; a custom seabed.ipl or timecyc.dat SunSizeHack=1 [RotorFixExceptions] ; Put model IDs (one ID per line) here to exclude them from using blurred rotors ; This way mods which don't have moving rotors done properly can still be used without bugs ; By default we exclude Maverick, since its textures are corrupted 487