local imgui = require 'mimgui' local ffi = require 'ffi' -- \\ ИНФОРМАЦИЯ: local M = {} setmetatable(M, { __index = function(self, index) if index == '_AUTHOR' then return 'Cosmo' elseif index == '_VERSION' then return '1.0' end end }) -- \\ Пулы: local AI_HINTS = {} local AI_MATERIAL = {} local AI_ANIMBUT = {} local AI_TOGGLE = {} local AI_PICTURE = {} local AI_HEADERBUT = {} local AI_PAGE = {} -- \\ ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ: local ToU32 = imgui.ColorConvertFloat4ToU32 local ToVEC = imgui.ColorConvertU32ToFloat4 function limit(v, min, max) -- Ограничение динамического значения min = min or 0.0 max = max or 1.0 return v < min and min or (v > max and max or v) end function bringVec4To(from, to, start_time, duration) local timer = os.clock() - start_time if timer >= 0.00 and timer <= duration then local count = timer / (duration / 100) return imgui.ImVec4( from.x + (count * (to.x - from.x) / 100), from.y + (count * (to.y - from.y) / 100), from.z + (count * (to.z - from.z) / 100), from.w + (count * (to.w - from.w) / 100) ), true end return (timer > duration) and to or from, false end function bringVec2To(from, to, start_time, duration) local timer = os.clock() - start_time if timer >= 0.00 and timer <= duration then local count = timer / (duration / 100) return imgui.ImVec2( from.x + (count * (to.x - from.x) / 100), from.y + (count * (to.y - from.y) / 100) ), true end return (timer > duration) and to or from, false end function bringFloatTo(from, to, start_time, duration) local timer = os.clock() - start_time if timer >= 0.00 and timer <= duration then local count = timer / (duration / 100) return from + (count * (to - from) / 100), true end return (timer > duration) and to or from, false end function isPlaceHovered(a, b) -- Проверка находится ли курсор в указанной области local m = imgui.GetMousePos() if m.x >= a.x and m.y >= a.y then if m.x <= b.x and m.y <= b.y then return true end end return false end function getContrastColor(bg_col, col_1, col_2) -- Получение цвета текста в зависимости от фона col_1 = col_1 or imgui.ImVec4(0.00, 0.00, 0.00, 1.00) col_2 = col_2 or imgui.ImVec4(1.00, 1.00, 1.00, 1.00) local luminance = 1 - (0.299 * bg_col.x + 0.587 * bg_col.y + 0.114 * bg_col.z) return luminance < 0.5 and col_1 or col_2 end function set_alpha(color, alpha) -- Получение цвета с определённой прозрачностью alpha = alpha and limit(alpha, 0.0, 1.0) or 1.0 return imgui.ImVec4(color.x, color.y, color.z, alpha) end M.limit = limit M.bringVec4To = bringVec4To M.bringVec2To = bringVec2To M.bringFloatTo = bringFloatTo M.isPlaceHovered = isPlaceHovered M.getContrastColor = getContrastColor M.set_alpha = set_alpha -- \\ ЭЛЕМЕНТЫ: M.MaterialButton = function(str_id, size, duration) if type(duration) ~= 'table' then duration = { 0.4, 0.2, 0.4 } end local cols = { default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]), hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]), active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive]), window = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.WindowBg]) } local result = false local rounding = imgui.GetStyle().FrameRounding local label = string.gsub(str_id, "##.*$", "") local text_size = imgui.CalcTextSize(label) if not size then local pad = imgui.GetStyle().FramePadding size = imgui.ImVec2(text_size.x + (pad.x * 2), text_size.y + (pad.y * 2)) end if not AI_MATERIAL[str_id] then AI_MATERIAL[str_id] = { hovered = { state = false, before = nil, clock = 0, color = cols.hovered }, radius = 0, clock = {0, 0}, pos = nil, size = nil } end local pool = AI_MATERIAL[str_id] local p = imgui.GetCursorScreenPos() if pool['size'] ~= nil then local DL = imgui.GetWindowDrawList() local s = pool['size'] if os.clock() - pool['hovered']['clock'] <= duration[3] then local start_time = pool['hovered']['clock'] if pool['hovered']['state'] then pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.active, start_time, duration[3]) else pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.hovered, start_time, duration[3]) end elseif pool['hovered']['state'] then pool['hovered']['color'] = cols.active end DL:AddRect( p, imgui.ImVec2(p.x + s.x, p.y + s.y), ToU32(pool['hovered']['color']), rounding, 15 ) end imgui.PushStyleVarFloat(imgui.StyleVar.ChildRounding, rounding) imgui.PushStyleColor(imgui.Col.ChildBg, cols.default) local pos = imgui.GetCursorPos() imgui.SetCursorPos(imgui.ImVec2(pos.x + 1, pos.y + 1)) imgui.BeginChild(str_id .. "_ANIMBUTTON", imgui.ImVec2(size.x - 2, size.y - 2), false) local DL = imgui.GetWindowDrawList() if pool['pos'] ~= nil then local alpha = 0.00 local timer = os.clock() - pool['clock'][2] if timer <= duration[2] then alpha = limit(1.00 - ((1.00 / duration[2]) * timer), 0.0, 1.0) end local timer = os.clock() - pool['clock'][1] if timer <= duration[1] then alpha = limit((1.00 / duration[1]) * timer, 0.0, 1.0) pool['radius'] = (size.x * 1.5 / duration[1]) * timer end local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive] DL:AddCircleFilled( pool['pos'], pool['radius'], ToU32(imgui.ImVec4(col.x, col.y, col.z, alpha)), 64 ) local a, b = p, imgui.ImVec2(p.x + pool['size'].x, p.y + pool['size'].y) local color = ToU32(cols.window) DL:PathLineTo(a) DL:PathArcTo(imgui.ImVec2(a.x + rounding, a.y + rounding), rounding, -3.0, -1.500) DL:PathFillConvex(color) DL:PathLineTo(imgui.ImVec2(b.x, a.y)) DL:PathArcTo(imgui.ImVec2(b.x - rounding, a.y + rounding), rounding, -1.5, -0.205) DL:PathFillConvex(color) DL:PathLineTo(imgui.ImVec2(b.x, b.y)) DL:PathArcTo(imgui.ImVec2(b.x - rounding, b.y - rounding), rounding, 1.5, 0.205) DL:PathFillConvex(color) DL:PathLineTo(imgui.ImVec2(a.x, b.y)) DL:PathArcTo(imgui.ImVec2(a.x + rounding, b.y - rounding), rounding, 3.0, 1.500) DL:PathFillConvex(color) if alpha <= 0 then pool['pos'] = nil end end local ws, al = imgui.GetWindowSize(), imgui.GetStyle().ButtonTextAlign imgui.SetCursorPos(imgui.ImVec2((ws.x - text_size.x) * al.x, (ws.y - text_size.y) * al.y)) imgui.TextUnformatted(label) imgui.EndChild() imgui.PopStyleColor() imgui.PopStyleVar() local size = imgui.GetItemRectSize() pool['size'] = imgui.ImVec2(size.x + 2, size.y + 2) pool['hovered']['state'] = imgui.IsItemHovered() or os.clock() - pool['clock'][2] < 0 if pool['hovered']['state'] ~= pool['hovered']['before'] then pool['hovered']['before'] = pool['hovered']['state'] pool['hovered']['clock'] = os.clock() end if imgui.IsItemClicked() then pool['radius'] = 0 pool['pos'] = imgui.GetMousePos() pool['clock'] = { os.clock(), os.clock() + duration[1] } result = true end return result end M.AnimButton = function(label, size, duration) if type(duration) ~= 'table' then duration = { 1.0, 0.3 } end local cols = { default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]), hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]), active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive]) } if not AI_ANIMBUT[label] then AI_ANIMBUT[label] = { color = cols.default, clicked = { nil, nil }, hovered = { cur = false, old = false, clock = nil, } } end local pool = AI_ANIMBUT[label] if pool['clicked'][1] and pool['clicked'][2] then if os.clock() - pool['clicked'][1] <= duration[2] then pool['color'] = bringVec4To( pool['color'], cols.active, pool['clicked'][1], duration[2] ) goto no_hovered end if os.clock() - pool['clicked'][2] <= duration[2] then pool['color'] = bringVec4To( pool['color'], pool['hovered']['cur'] and cols.hovered or cols.default, pool['clicked'][2], duration[2] ) goto no_hovered end end if pool['hovered']['clock'] ~= nil then if os.clock() - pool['hovered']['clock'] <= duration[1] then pool['color'] = bringVec4To( pool['color'], pool['hovered']['cur'] and cols.hovered or cols.default, pool['hovered']['clock'], duration[1] ) else pool['color'] = pool['hovered']['cur'] and cols.hovered or cols.default end end ::no_hovered:: imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(pool['color'])) imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(pool['color'])) imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(pool['color'])) local result = imgui.Button(label, size or imgui.ImVec2(0, 0)) imgui.PopStyleColor(3) if result then pool['clicked'] = { os.clock(), os.clock() + duration[2] } end pool['hovered']['cur'] = imgui.IsItemHovered() if pool['hovered']['old'] ~= pool['hovered']['cur'] then pool['hovered']['old'] = pool['hovered']['cur'] pool['hovered']['clock'] = os.clock() end return result end M.CloseButton = function(str_id, value, size, rounding) size = size or 40 rounding = rounding or 5 local DL = imgui.GetWindowDrawList() local p = imgui.GetCursorScreenPos() local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size, size)) if result then value[0] = false end local hovered = imgui.IsItemHovered() local col = ToU32(imgui.GetStyle().Colors[imgui.Col.Border]) local col_bg = hovered and 0x50000000 or 0x30000000 local offs = (size / 4) DL:AddRectFilled(p, imgui.ImVec2(p.x + size, p.y + size), col_bg, rounding, 15) DL:AddLine( imgui.ImVec2(p.x + offs, p.y + offs), imgui.ImVec2(p.x + size - offs, p.y + size - offs), col, size / 10 ) DL:AddLine( imgui.ImVec2(p.x + size - offs, p.y + offs), imgui.ImVec2(p.x + offs, p.y + size - offs), col, size / 10 ) return result end M.Hint = function(str_id, hint_text, color, no_center) color = color or imgui.GetStyle().Colors[imgui.Col.PopupBg] local p_orig = imgui.GetCursorPos() local hovered = imgui.IsItemHovered() imgui.SameLine(nil, 0) local duration = 0.2 local show = true if not AI_HINTS[str_id] then AI_HINTS[str_id] = { status = false, timer = 0 } end local pool = AI_HINTS[str_id] if hovered then for k, v in pairs(AI_HINTS) do if k ~= str_id and os.clock() - v.timer <= duration then show = false end end end if show and pool.status ~= hovered then pool.status = hovered pool.timer = os.clock() end local rend_window = function(alpha) local size = imgui.GetItemRectSize() local scrPos = imgui.GetCursorScreenPos() local DL = imgui.GetWindowDrawList() local center = imgui.ImVec2( scrPos.x - (size.x / 2), scrPos.y + (size.y / 2) - (alpha * 4) + 10 ) local a = imgui.ImVec2( center.x - 7, center.y - size.y - 3 ) local b = imgui.ImVec2( center.x + 7, center.y - size.y - 3) local c = imgui.ImVec2( center.x, center.y - size.y + 3 ) local col = ToU32(imgui.ImVec4(color.x, color.y, color.z, alpha)) DL:AddTriangleFilled(a, b, c, col) imgui.SetNextWindowPos(imgui.ImVec2(center.x, center.y - size.y - 3), imgui.Cond.Always, imgui.ImVec2(0.5, 1.0)) imgui.PushStyleColor(imgui.Col.PopupBg, color) imgui.PushStyleColor(imgui.Col.Border, color) imgui.PushStyleColor(imgui.Col.Text, getContrastColor(color)) imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(8, 8)) imgui.PushStyleVarFloat(imgui.StyleVar.WindowRounding, 6) imgui.PushStyleVarFloat(imgui.StyleVar.Alpha, alpha) local max_width = function(text) local result = 0 for line in text:gmatch('[^\r\n]+') do local len = imgui.CalcTextSize(line).x if len > result then result = len end end return result end local hint_width = max_width(hint_text) + (imgui.GetStyle().WindowPadding.x * 2) imgui.SetNextWindowSize(imgui.ImVec2(hint_width, -1), imgui.Cond.Always) imgui.Begin('##' .. str_id, _, imgui.WindowFlags.Tooltip + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoTitleBar) for line in hint_text:gmatch('[^\r\n]+') do if no_center then imgui.Text(line) else imgui.SetCursorPosX((hint_width - imgui.CalcTextSize(line).x) / 2) imgui.Text(line) end end imgui.End() imgui.PopStyleVar(3) imgui.PopStyleColor(3) end if show then local between = os.clock() - pool.timer if between <= duration then local alpha = hovered and limit(between / duration, 0.0, 1.0) or limit(1.00 - between / duration, 0.0, 1.0) rend_window(alpha) elseif hovered then rend_window(1.00) end end imgui.SetCursorPos(p_orig) end M.AlignedText = function(text, align, color) color = color or imgui.GetStyle().Colors[imgui.Col.Text] local width = imgui.GetWindowWidth() for line in text:gmatch('[^\n]+') do local lenght = imgui.CalcTextSize(line).x if align == 2 then imgui.SetCursorPosX((width - lenght) / 2) elseif align == 3 then imgui.SetCursorPosX(width - lenght - imgui.GetStyle().WindowPadding.x) end imgui.TextColored(color, line) end end M.BeginTitleChild = function(str_id, size, thickness, flags) thickness = thickness or 1 local DL = imgui.GetWindowDrawList() local title = str_id:gsub('##.*$', '') local ts = imgui.CalcTextSize(title) local bgColor = ToU32(imgui.GetStyle().Colors[imgui.Col.WindowBg]) local bdColor = ToU32(imgui.GetStyle().Colors[imgui.Col.Border]) local rounding = imgui.GetStyle().ChildRounding local spacing = 5 local pos = imgui.GetCursorPos() local wsize = imgui.GetWindowSize() local padding = imgui.GetStyle().WindowPadding if size.x == -1 then size.x = wsize.x - pos.x - padding.x * 2 end if size.y == -1 then size.y = wsize.y - pos.y - padding.y * 2 end local offset = (size.x - ts.x) / 10 imgui.SetCursorPosY(pos.y + (ts.y / 2)) local p = imgui.GetCursorScreenPos() DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), bdColor, rounding, 15, thickness) DL:AddLine(imgui.ImVec2(p.x + offset, p.y), imgui.ImVec2(p.x + offset + ts.x + (spacing * 2), p.y), bgColor, thickness * 3) DL:AddText(imgui.ImVec2(p.x + offset + spacing, p.y - (ts.y / 2)), bdColor, title) imgui.PushStyleColor(imgui.Col.ChildBg, imgui.ImVec4(0, 0, 0, 0)) imgui.PushStyleColor(imgui.Col.Border, imgui.ImVec4(0, 0, 0, 0)) imgui.BeginChild(str_id, size, true, flags) imgui.SetCursorPosY(imgui.GetCursorPos().y + (ts.y / 2)) end M.EndTitleChild = function() imgui.EndChild() imgui.PopStyleColor(2) end M.CircularProgressBar = function(value, radius, thickness, format) local DL = imgui.GetWindowDrawList() local p = imgui.GetCursorScreenPos() local pos = imgui.GetCursorPos() local ts = nil if type(format) == 'string' then format = string.format(format, value[0]) ts = imgui.CalcTextSize(format) end local side = imgui.ImVec2( radius * 2 + thickness, radius * 2 + thickness + (ts and (ts.y + imgui.GetStyle().ItemSpacing.y) or 0) ) local centre = imgui.ImVec2(p.x + radius + (thickness / 2), p.y + radius + (thickness / 2)) imgui.BeginGroup() imgui.Dummy(side) local corners = radius * 5 local col_bg = ToU32(imgui.GetStyle().Colors[imgui.Col.FrameBg]) local col = ToU32(imgui.GetStyle().Colors[imgui.Col.ButtonActive]) local a1 = 90 - (360 / 100) * (value[0] / 2) local a2 = 90 + (360 / 100) * (value[0] / 2) DL:AddCircle(centre, radius, col_bg, corners, thickness / 2) DL:PathClear() DL:PathArcTo(centre, radius, math.rad(a1), math.rad(a2), corners) DL:PathStroke(col, 0, thickness) if format ~= nil then imgui.SetCursorPos( imgui.ImVec2( pos.x + (side.x - ts.x) / 2, pos.y + radius * 2 + thickness + imgui.GetStyle().FramePadding.y ) ) imgui.Text(format) end imgui.EndGroup() end M.ToggleButton = function(str_id, value) local duration = 0.3 local p = imgui.GetCursorScreenPos() local DL = imgui.GetWindowDrawList() local size = imgui.ImVec2(40, 20) local title = str_id:gsub('##.*$', '') local ts = imgui.CalcTextSize(title) local cols = { enable = imgui.GetStyle().Colors[imgui.Col.ButtonActive], disable = imgui.GetStyle().Colors[imgui.Col.TextDisabled] } local radius = 6 local o = { x = 4, y = p.y + (size.y / 2) } local A = imgui.ImVec2(p.x + radius + o.x, o.y) local B = imgui.ImVec2(p.x + size.x - radius - o.x, o.y) if AI_TOGGLE[str_id] == nil then AI_TOGGLE[str_id] = { clock = nil, color = value[0] and cols.enable or cols.disable, pos = value[0] and B or A } end local pool = AI_TOGGLE[str_id] imgui.BeginGroup() local pos = imgui.GetCursorPos() local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size.x, size.y)) if result then value[0] = not value[0] pool.clock = os.clock() end if #title > 0 then local spc = imgui.GetStyle().ItemSpacing imgui.SetCursorPos(imgui.ImVec2(pos.x + size.x + spc.x, pos.y + ((size.y - ts.y) / 2))) imgui.Text(title) end imgui.EndGroup() if pool.clock and os.clock() - pool.clock <= duration then pool.color = bringVec4To( imgui.ImVec4(pool.color), value[0] and cols.enable or cols.disable, pool.clock, duration ) pool.pos = bringVec2To( imgui.ImVec2(pool.pos), value[0] and B or A, pool.clock, duration ) else pool.color = value[0] and cols.enable or cols.disable pool.pos = value[0] and B or A end DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), ToU32(pool.color), 10, 15, 1) DL:AddCircleFilled(pool.pos, radius, ToU32(pool.color)) return result end M.Picture = function(str_id, image, size, mult, hint) hint = hint or u8'Увеличить изображение' mult = mult and limit(mult, 2, 10) or 5 local duration = { 0.3, 1.0 } local p = imgui.GetCursorScreenPos() imgui.Image(image, imgui.ImVec2(size.x / mult, size.y / mult)) local hovered = imgui.IsItemHovered() local clicked = imgui.IsItemClicked(0) local DL = imgui.GetWindowDrawList() local ws, wh = getScreenResolution() local s = imgui.GetItemRectSize() local ts = imgui.CalcTextSize(hint) local cols = { bg = { hovr = imgui.GetStyle().Colors[imgui.Col.ModalWindowDimBg], idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0) }, t = { hovr = imgui.GetStyle().Colors[imgui.Col.Text], idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0) } } if AI_PICTURE[str_id] == nil then AI_PICTURE[str_id] = { o = { clock = nil, alpha = 0 }, h = { clock = nil, before = false, bg_col = hovered and cols.bg.hovr or cols.bg.idle, t_col = hovered and cols.t.hovr or cols.t.idle } } end local pool = AI_PICTURE[str_id] if hovered ~= pool.h.before then pool.h.before = hovered pool.h.clock = os.clock() end if clicked then pool.o.state = true pool.o.clock = os.clock() end if pool.o.clock ~= nil then local bg_col if os.clock() - pool.o.clock <= duration[2] then local timer = (os.clock() - pool.o.clock) local offset = (1.0 - pool.o.alpha) pool.o.alpha = pool.o.alpha + ((offset / duration[2]) * timer) bg_col = bringVec4To( imgui.ImVec4(0, 0, 0, 0), cols.bg.hovr, pool.o.clock, duration[2] ) else pool.o.alpha = 1.0 bg_col = cols.bg.hovr end local DL = imgui.GetForegroundDrawList() local A = imgui.ImVec2((ws - size.x) / 2, (wh - size.y) / 2) local B = imgui.ImVec2(A.x + size.x, A.y + size.y) DL:AddRectFilled(imgui.ImVec2(0, 0), imgui.ImVec2(ws, wh), ToU32(bg_col)) DL:AddImage(image, A, B, _, _, ToU32(imgui.ImVec4(1, 1, 1, pool.o.alpha))) if imgui.IsMouseClicked(0) and pool.o.alpha >= 0.1 then pool.o.alpha = 0.0 pool.o.clock = nil end goto finish end if pool.h.clock ~= nil then if os.clock() - pool.h.clock <= duration[1] then pool.h.bg_col = bringVec4To( imgui.ImVec4(pool.h.bg_col), hovered and cols.bg.hovr or cols.bg.idle, pool.h.clock, duration[1] ) pool.h.t_col = bringVec4To( imgui.ImVec4(pool.h.t_col), hovered and cols.t.hovr or cols.t.idle, pool.h.clock, duration[1] ) else pool.h.bg_col = hovered and cols.bg.hovr or cols.bg.idle pool.h.t_col = hovered and cols.t.hovr or cols.t.idle if not hovered then pool.h.clock = nil end end DL:AddRectFilled(p, imgui.ImVec2(p.x + s.x, p.y + s.y), ToU32(pool.h.bg_col)) DL:AddText(imgui.ImVec2(p.x + (s.x - ts.x) / 2, p.y + (s.y - ts.y) / 2), ToU32(pool.h.t_col), hint) end ::finish:: return clicked end M.PageButton = function(bool, icon, name, but_wide) but_wide = but_wide or 190 local duration = 0.25 local DL = imgui.GetWindowDrawList() local p1 = imgui.GetCursorScreenPos() local p2 = imgui.GetCursorPos() local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive] if not AI_PAGE[name] then AI_PAGE[name] = { clock = nil } end local pool = AI_PAGE[name] imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) local result = imgui.InvisibleButton(name, imgui.ImVec2(but_wide, 35)) if result and not bool then pool.clock = os.clock() end local pressed = imgui.IsItemActive() imgui.PopStyleColor(3) if bool then if pool.clock and (os.clock() - pool.clock) < duration then local wide = (os.clock() - pool.clock) * (but_wide / duration) DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2((p1.x + 190) - wide, p1.y + 35), 0x10FFFFFF, 15, 10) DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 5, p1.y + 35), ToU32(col)) DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + wide, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10) else DL:AddRectFilled(imgui.ImVec2(p1.x, (pressed and p1.y + 3 or p1.y)), imgui.ImVec2(p1.x + 5, (pressed and p1.y + 32 or p1.y + 35)), ToU32(col)) DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10) end else if imgui.IsItemHovered() then DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), 0x10FFFFFF, 15, 10) end end imgui.SameLine(10); imgui.SetCursorPosY(p2.y + 8) if bool then imgui.Text((' '):rep(3) .. icon) imgui.SameLine(60) imgui.Text(name) else imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), (' '):rep(3) .. icon) imgui.SameLine(60) imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), name) end imgui.SetCursorPosY(p2.y + 40) return result end M.StateButton = function(bool, ...) if bool then return imgui.Button(...) else local but_col = imgui.GetStyle().Colors[imgui.Col.Button] imgui.PushStyleColor(imgui.Col.Text, imgui.GetStyle().Colors[imgui.Col.TextDisabled]) imgui.PushStyleColor(imgui.Col.Button, set_alpha(but_col, 0.2)) imgui.PushStyleColor(imgui.Col.ButtonHovered, set_alpha(but_col, 0.2)) imgui.PushStyleColor(imgui.Col.ButtonActive, set_alpha(but_col, 0.2)) imgui.Button(...) imgui.PopStyleColor(4) end end M.CheckButton = function(str_id, value, size) local pos = imgui.GetCursorPos() local p = imgui.GetCursorScreenPos() local DL = imgui.GetWindowDrawList() imgui.BeginGroup() local result = imgui.InvisibleButton(str_id, size) if result then value[0] = not value[0] end DL:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), 0xFFFFFFFF) imgui.EndGroup() return result end M.HeaderButton = function(bool, str_id) local DL = imgui.GetWindowDrawList() local result = false local label = string.gsub(str_id, "##.*$", "") local duration = { 0.5, 0.3 } local cols = { idle = imgui.GetStyle().Colors[imgui.Col.TextDisabled], hovr = imgui.GetStyle().Colors[imgui.Col.Text], slct = imgui.GetStyle().Colors[imgui.Col.ButtonActive] } if not AI_HEADERBUT[str_id] then AI_HEADERBUT[str_id] = { color = bool and cols.slct or cols.idle, clock = os.clock() + duration[1], h = { state = bool, alpha = bool and 1.00 or 0.00, clock = os.clock() + duration[2], } } end local pool = AI_HEADERBUT[str_id] imgui.BeginGroup() local pos = imgui.GetCursorPos() local p = imgui.GetCursorScreenPos() -- Render Text imgui.TextColored(pool.color, label) local s = imgui.GetItemRectSize() local hovered = isPlaceHovered(p, imgui.ImVec2(p.x + s.x, p.y + s.y)) local clicked = imgui.IsItemClicked() -- Listeners if pool.h.state ~= hovered and not bool then pool.h.state = hovered pool.h.clock = os.clock() end if clicked then pool.clock = os.clock() result = true end if os.clock() - pool.clock <= duration[1] then pool.color = bringVec4To( imgui.ImVec4(pool.color), bool and cols.slct or (hovered and cols.hovr or cols.idle), pool.clock, duration[1] ) else pool.color = bool and cols.slct or (hovered and cols.hovr or cols.idle) end if pool.h.clock ~= nil then if os.clock() - pool.h.clock <= duration[2] then pool.h.alpha = bringFloatTo( pool.h.alpha, pool.h.state and 1.00 or 0.00, pool.h.clock, duration[2] ) else pool.h.alpha = pool.h.state and 1.00 or 0.00 if not pool.h.state then pool.h.clock = nil end end local max = s.x / 2 local Y = p.y + s.y + 3 local mid = p.x + max DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid + (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3) DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid - (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3) end imgui.EndGroup() return result end return M