--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'vector2d' shared.require 'RenderWare' shared.require 'CVehicle' shared.require 'CEntity' shared.require 'CDoor' shared.require 'FxSystem_c' shared.require 'tBoatHandlingData' shared.require 'vector3d' shared.ffi.cdef[[ typedef enum eBoatNodes { BOAT_NODE_NONE = 0, BOAT_MOVING = 1, BOAT_WINDSCREEN = 2, BOAT_RUDDER = 3, BOAT_FLAP_LEFT = 4, BOAT_FLAP_RIGHT = 5, BOAT_REARFLAP_LEFT = 6, BOAT_REARFLAP_RIGHT = 7, BOAT_STATIC_PROP = 8, BOAT_MOVING_PROP = 9, BOAT_STATIC_PROP_2 = 10, BOAT_MOVING_PROP_2 = 11, BOAT_NUM_NODES } eBoatNodes; typedef struct CBoat : CVehicle { float fMovingHiRotation; float fPropSpeed; float fPropRotation; struct { unsigned char bOnWater : 1; unsigned char bMovingOnWater : 1; unsigned char bAnchored : 1; } nBoatFlags; char _pad5AD[3]; RwFrame *pBoatNodes[12]; CDoor boatFlap; tBoatHandlingData *pBoatHandling; float fAnchoredAngle; int nAttackPlayerTime; int field_604; float fBurningTimer; CEntity *pWhoDestroyedMe; vector3d vBoatMoveForce; vector3d vBoatTurnForce; FxSystem_c *apPropSplashFx[2]; vector3d vWaterDamping; char field_63C; unsigned char nPadNumber; char _pad63E[2]; float fWaterResistance; short nNumWaterTrailPoints; char _pad646[2]; vector2d avWakePoints[32]; float afWakePointLifeTime[32]; unsigned char anWakePointIntensity[32]; } CBoat; ]] shared.validate_size('CBoat', 0x7E8)