--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'eCamMode' shared.require 'CVehicle' shared.require 'CPed' shared.require 'vector3d' shared.ffi.cdef[[ typedef struct CCam { bool bBelowMinDist; bool bBehindPlayerDesired; bool bCamLookingAtVector; bool bCollisionChecksOn; bool bFixingBeta; bool bTheHeightFixerVehicleIsATrain; bool bLookBehindCamWasInFront; bool bLookingBehind; bool bLookingLeft; bool bLookingRight; bool bResetStatics; bool bRotating; eCamMode nMode; unsigned int nFinishTime; unsigned int nDoCollisionChecksOnFrameNum; unsigned int nDoCollisionCheckEveryNumOfFrames; unsigned int nFrameNumWereAt; unsigned int nRunningVectorArrayPos; unsigned int nRunningVectorCounter; unsigned int nDirectionWasLooking; float fMaxRoleAngle; float fRoll; float fRollSpeed; float fSyphonModeTargetZOffSet; float fAmountFractionObscured; float fAlphaSpeedOverOneFrame; float fBetaSpeedOverOneFrame; float fBufferedTargetBeta; float fBufferedTargetOrientation; float fBufferedTargetOrientationSpeed; float fCamBufferedHeight; float fCamBufferedHeightSpeed; float fCloseInPedHeightOffset; float fCloseInPedHeightOffsetSpeed; float fCloseInCarHeightOffset; float fCloseInCarHeightOffsetSpeed; float fDimensionOfHighestNearCar; float fDistanceBeforeChanges; float fFovSpeedOverOneFrame; float fMinDistAwayFromCamWhenInterPolating; float fPedBetweenCameraHeightOffset; float fPlayerInFrontSyphonAngleOffSet; float fRadiusForDead; float fRealGroundDist; float fTargetBeta; float fTimeElapsedFloat; float fTilt; float fTiltSpeed; float fTransitionBeta; float fTrueBeta; float fTrueAlpha; float fInitialPlayerOrientation; float fVerticalAngle; float fAlphaSpeed; float fFOV; float fFOVSpeed; float fHorizontalAngle; float fBetaSpeed; float fDistance; float fDistanceSpeed; float fCaMinDistance; float fCaMaxDistance; float fSpeedVar; float fCameraHeightMultiplier; float fTargetZoomGroundOne; float fTargetZoomGroundTwo; float fTargetZoomGroundThree; float fTargetZoomOneZExtra; float fTargetZoomTwoZExtra; float fTargetZoomTwoInteriorZExtra; float fTargetZoomThreeZExtra; float fTargetZoomZCloseIn; float fMinRealGroundDist; float fTargetCloseInDist; float fBeta_Targeting; float fX_Targetting; float fY_Targetting; CVehicle *pCarWeAreFocussingOn; CVehicle *pCarWeAreFocussingOnI; float fCamBumpedHorz; float fCamBumpedVert; unsigned int nCamBumpedTime; vector3d vecSourceSpeedOverOneFrame; vector3d vecTargetSpeedOverOneFrame; vector3d vecUpOverOneFrame; vector3d vecTargetCoorsForFudgeInter; vector3d vecCamFixedModeVector; vector3d vecCamFixedModeSource; vector3d vecCamFixedModeUpOffSet; vector3d vecLastAboveWaterCamPosition; vector3d vecBufferedPlayerBodyOffset; vector3d vecFront; vector3d vecSource; vector3d vecSourceBeforeLookBehind; vector3d vecUp; vector3d avecPreviousVectors[2]; vector3d avecTargetHistoryPos[4]; unsigned int anTargetHistoryTime[4]; unsigned int nCurrentHistoryPoints; CEntity *pCamTargetEntity; float fCameraDistance; float fIdealAlpha; float fPlayerVelocity; CVehicle *pLastCarEntered; CPed *pLastPedLookedAt; bool bFirstPersonRunAboutActive; } CCam; ]] shared.validate_size('CCam', 0x238)