--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'matrix' shared.require 'CEntity' shared.require 'CPlaceable' shared.require 'CCam' shared.require 'CCamPathSplines' shared.require 'CQueuedMode' shared.require 'vector3d' shared.ffi.cdef[[ typedef struct CCamera : CPlaceable { bool bAboveGroundTrainNodesLoaded; bool bBelowGroundTrainNodesLoaded; bool bCamDirectlyBehind; bool bCamDirectlyInFront; bool bCameraJustRestored; bool bcutsceneFinished; bool bCullZoneChecksOn; bool bFirstPersonBeingUsed; bool bJustJumpedOutOf1stPersonBecauseOfTarget; bool bIdleOn; bool bInATunnelAndABigVehicle; bool bInitialNodeFound; bool bInitialNoNodeStaticsSet; bool bIgnoreFadingStuffForMusic; bool bPlayerIsInGarage; bool bPlayerWasOnBike; bool bJustCameOutOfGarage; bool bJustInitalised; bool bJust_Switched; bool bLookingAtPlayer; bool bLookingAtVector; bool bMoveCamToAvoidGeom; bool bObbeCinematicPedCamOn; bool bObbeCinematicCarCamOn; bool bRestoreByJumpCut; bool bUseNearClipScript; bool bStartInterScript; bool bStartingSpline; bool bTargetJustBeenOnTrain; bool bTargetJustCameOffTrain; bool bUseSpecialFovTrain; bool bUseTransitionBeta; bool bUseScriptZoomValuePed; bool bUseScriptZoomValueCar; bool bWaitForInterpolToFinish; bool bItsOkToLookJustAtThePlayer; bool bWantsToSwitchWidescreenOff; bool bWideScreenOn; bool b1rstPersonRunCloseToAWall; bool bHeadBob; bool bVehicleSuspenHigh; bool bEnable1rstPersonCamCntrlsScript; bool bAllow1rstPersonWeaponsCamera; bool bCooperativeCamMode; bool bAllowShootingWith2PlayersInCar; bool bDisableFirstPersonInCar; unsigned short nModeForTwoPlayersSeparateCars; unsigned short nModeForTwoPlayersSameCarShootingAllowed; unsigned short nModeForTwoPlayersSameCarShootingNotAllowed; unsigned short nModeForTwoPlayersNotBothInCar; bool bGarageFixedCamPositionSet; bool bDoingSpecialInterPolation; bool bScriptParametersSetForInterPol; bool bFading; bool bMusicFading; bool bMusicFadedOut; bool bFailedCullZoneTestPreviously; bool bFadeTargetIsSplashScreen; bool bWorldViewerBeingUsed; bool bTransitionJUSTStarted; bool bTransitionState; bool nActiveCam; char pad0[2]; unsigned int nCamShakeStart; unsigned int nFirstPersonCamLastInputTime; unsigned int nLongestTimeInMill; unsigned int nNumberOfTrainCamNodes; unsigned int nTimeLastChange; unsigned int nTimeWeLeftIdle_StillNoInput; unsigned int nTimeWeEnteredIdle; unsigned int nTimeTransitionStart; unsigned int nTransitionDuration; unsigned int nTransitionDurationTargetCoors; unsigned int nBlurBlue; unsigned int nBlurGreen; unsigned int nBlurRed; unsigned int nBlurType; unsigned int nWorkOutSpeedThisNumFrames; unsigned int nNumFramesSoFar; unsigned int nCurrentTrainCamNode; unsigned int nMotionBlur; unsigned int nMotionBlurAddAlpha; unsigned int nCheckCullZoneThisNumFrames; unsigned int nZoneCullFrameNumWereAt; unsigned int nWhoIsInControlOfTheCamera; unsigned int nCarZoom; float fCarZoomBase; float fCarZoomTotal; float fCarZoomSmoothed; float fCarZoomValueScript; float fPedZoom; float fPedZoomBase; float fPedZoomTotal; float fPedZoomSmoothed; float fPedZoomValueScript; float fCamFrontXNorm; float fCamFrontYNorm; float fDistanceToWater; float fHeightOfNearestWater; float fFOVDuringInter; float fLODDistMultiplier; float fGenerationDistMultiplier; float fAlphaSpeedAtStartInter; float fAlphaWhenInterPol; float fAlphaDuringInterPol; float fBetaDuringInterPol; float fBetaSpeedAtStartInter; float fBetaWhenInterPol; float fFOVWhenInterPol; float fFOVSpeedAtStartInter; float fStartingBetaForInterPol; float fStartingAlphaForInterPol; float fPedOrientForBehindOrInFront; float fCameraAverageSpeed; float fCameraSpeedSoFar; float fCamShakeForce; float fFovForTrain; float fFOV_Wide_Screen; float fNearClipScript; float fOldBetaDiff; float fPositionAlongSpline; float fScreenReductionPercentage; float fScreenReductionSpeed; float fAlphaForPlayerAnim1rstPerson; float fOrientation; float fPlayerExhaustion; float fSoundDistUp; float fSoundDistUpAsRead; float fSoundDistUpAsReadOld; float fAvoidTheGeometryProbsTimer; unsigned short nAvoidTheGeometryProbsDirn; char pad1[2]; float fWideScreenReductionAmount; float fStartingFOVForInterPol; CCam aCams[3]; void *pToGarageWeAreIn; void *pToGarageWeAreInForHackAvoidFirstPerson; CQueuedMode PlayerMode; CQueuedMode PlayerWeaponMode; vector3d vecPreviousCameraPosition; vector3d vecRealPreviousCameraPosition; vector3d vecAimingTargetCoors; vector3d vecFixedModeVector; vector3d vecFixedModeSource; vector3d vecFixedModeUpOffSet; vector3d vecCutSceneOffset; vector3d vecStartingSourceForInterPol; vector3d vecStartingTargetForInterPol; vector3d vecStartingUpForInterPol; vector3d vecSourceSpeedAtStartInter; vector3d vecTargetSpeedAtStartInter; vector3d vecUpSpeedAtStartInter; vector3d vecSourceWhenInterPol; vector3d vecTargetWhenInterPol; vector3d vecUpWhenInterPol; vector3d vecClearGeometryVec; vector3d vecGameCamPos; vector3d vecSourceDuringInter; vector3d vecTargetDuringInter; vector3d vecUpDuringInter; vector3d vecAttachedCamOffset; vector3d vecAttachedCamLookAt; float fAttachedCamAngle; RwCamera *pRwCamera; CEntity *pTargetEntity; CEntity *pAttachedEntity; CCamPathSplines aPathArray[4]; bool bMirrorActive; bool bResetOldMatrix; char pad2[2]; matrix mCameraMatrix; matrix mCameraMatrixOld; matrix mViewMatrix; matrix mMatInverse; matrix mMatMirrorInverse; matrix mMatMirror; vector3d avecFrustumNormals[4]; vector3d field_B54[4]; vector3d field_B84[4]; float field_BB4[4]; float field_BC4[4]; vector3d field_BD4; int field_BE0; int field_BE4; int field_BE8; int field_BEC; int field_BF0; int field_BF4; int field_BF8; float fFadeAlpha; int field_C00; float fFadeDuration; int field_C08; int field_C0C; int field_C10; int field_C14; int field_C18; int field_C1C; int field_C20; int field_C24; int field_C28; int field_C2C; unsigned short nFadeInOutFlag; short field_C32; int field_C34; short field_C38; short field_C3A; short field_C3C; short field_C3E; unsigned int nFadeStartTime; int field_C44; int field_C48; int field_C4C; int field_C50; int field_C54; int field_C58; unsigned int nTransverseStartTime; unsigned int nTransverseEndTime; vector3d vecTransverseEndPoint; vector3d vecTransverseStartPoint; unsigned char nTransverseMode; char field_C7D; char field_C7E; char field_C7F; vector3d field_C80; char field_C8C; char field_C8D; char field_C8E; char field_C8F; int field_C90; unsigned int nStartJiggleTime; unsigned int nEndJiggleTime; int field_C9C; int field_CA0; unsigned int nStartZoomTime; unsigned int nEndZoomTime; float fZoomInFactor; float fZoomOutFactor; unsigned char nZoomMode; char field_CB5; char field_CB6; char field_CB7; int field_CB8; int field_CBC; int field_CC0; vector3d field_CC4; vector3d field_CD0; char field_CDC; char field_CDD; char field_CDE; char field_CDF; vector3d field_CE0; char field_CEC; bool bBlockZoom; char field_CEE; char field_CEF; char field_CF0; char field_CF1; char field_CF2; char field_CF3; char field_CF4[80]; int field_D44; int field_D48; int field_D4C; int field_D50; int field_D54; int field_D58; int field_D5C; int field_D60; int field_D64; int field_D68; int field_D6C; int field_D70; int field_D74; } CCamera; ]] shared.validate_size('CCamera', 0xD78)