--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' local ffi = shared.ffi local cast = ffi.cast ffi.cdef[[ typedef struct CWeaponEffects CWeaponEffects; typedef struct CVehicle CVehicle; typedef struct CCamera CCamera; typedef struct CPool CPool; typedef struct CPed CPed; ]] local function PBOOL(x) return cast('bool *', x) end local function PPOOL(x) return cast('CPool **', x) end return { _ver = '1.0.4.2'; cast = cast; require = shared.require; code_pause = PBOOL(0x00B7CB48); user_pause = PBOOL(0x00B7CB49); nullptr = cast('void *', 0x00000000); camera = cast('CCamera *', 0x00B6F028); -- array[2] crosshairs = cast('CWeaponEffects *', 0x00C8A838); player_ped = cast('CPed **', 0x00B6F5F0); player_vehicle = cast('CVehicle **', 0x00BA18FC); -- pools (CPool) ptrNodeSinglePool = PPOOL(0x00B74484); ptrNodeDoublePool = PPOOL(0x00B74488); ped_pool = PPOOL(0x00B74490); vehicle_pool = PPOOL(0x00B74494); building_pool = PPOOL(0x00B74498); object_pool = PPOOL(0x00B7449C); dummy_pool = PPOOL(0x00B744A0); colModelPool = PPOOL(0x00B744A4); task_pool = PPOOL(0x00B744A8); pedIntelligencePool = PPOOL(0x00B744C0); }