--[[ Project: SF.lua License: GNU General Public License v3.0 Authors: look in file . mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/ ]] local ffi = require("ffi") ffi.cdef[[ /*typedef struct SFL_SAMPPools SFL_SAMPPools; typedef struct SFL_SAMP SFL_SAMP; typedef struct SFL_ServerInfo SFL_ServerInfo; typedef struct SFL_ServerPresets SFL_ServerPresets; typedef struct SFL_DialogInfo SFL_DialogInfo; typedef struct SFL_TextDrawTransmit SFL_TextDrawTransmit; typedef struct SFL_Textdraw SFL_Textdraw; typedef struct SFL_TextdrawPool SFL_TextdrawPool; typedef struct SFL_Pickup SFL_Pickup; typedef struct SFL_PickupPool SFL_PickupPool; typedef struct SFL_PlayerPool SFL_PlayerPool; typedef struct SFL_SAMPKeys SFL_SAMPKeys; typedef struct SFL_OnFootData SFL_OnFootData; typedef struct SFL_InCarData SFL_InCarData; typedef struct SFL_AimData SFL_AimData; typedef struct SFL_TrailerData SFL_TrailerData; typedef struct SFL_PassengerData SFL_PassengerData; typedef struct SFL_DamageData SFL_DamageData; typedef struct SFL_SurfData SFL_SurfData; typedef struct SFL_UnoccupiedData SFL_UnoccupiedData; typedef struct SFL_BulletData SFL_BulletData; typedef struct SFL_SpectatorData SFL_SpectatorData; typedef struct SFL_StatsData SFL_StatsData; typedef struct SFL_HeadSync SFL_HeadSync; typedef struct SFL_LocalPlayer SFL_LocalPlayer;*/ typedef struct SFL_RemotePlayerData SFL_RemotePlayerData; /*typedef struct SFL_RemotePlayer SFL_RemotePlayer;*/ typedef struct SFL_SAMPEntity SFL_SAMPEntity; typedef struct SFL_SAMPPed SFL_SAMPPed; /*typedef struct SFL_VehiclePool SFL_VehiclePool; typedef struct SFL_SAMPVehicle SFL_SAMPVehicle; typedef struct SFL_Object SFL_Object; typedef struct SFL_ObjectPool SFL_ObjectPool; typedef struct SFL_Gangzone SFL_Gangzone; typedef struct SFL_GangzonePool SFL_GangzonePool; typedef struct SFL_TextLabel SFL_TextLabel; typedef struct SFL_TextLabelPool SFL_TextLabelPool; typedef struct SFL_ChatEntry SFL_ChatEntry;*/ typedef struct SFL_FontRenderer SFL_FontRenderer; /*typedef struct SFL_ChatInfo SFL_ChatInfo;*/ typedef struct SFL_InputBox SFL_InputBox; /*typedef struct SFL_InputInfo SFL_InputInfo; typedef struct SFL_KillEntry SFL_KillEntry; typedef struct SFL_KillInfo SFL_KillInfo; typedef struct SFL_ChatPlayer SFL_ChatPlayer;*/ typedef struct SFL_Audio SFL_Audio; /*typedef struct SFL_GameInfo SFL_GameInfo; typedef struct SFL_ScoreboardInfo SFL_ScoreboardInfo; typedef struct SFL_ActorPool SFL_ActorPool; typedef struct SFL_ChatBubbleInfo SFL_ChatBubbleInfo; typedef struct SFL_StreamedOutPlayerInfo SFL_StreamedOutPlayerInfo;*/ typedef struct SFL_Camera SFL_Camera; enum Limits { SAMP_MAX_ACTORS = 1000, SAMP_MAX_PLAYERS = 1004, SAMP_MAX_VEHICLES = 2000, SAMP_MAX_PICKUPS = 4096, SAMP_MAX_OBJECTS = 1000, SAMP_MAX_GANGZONES = 1024, SAMP_MAX_3DTEXTS = 2048, SAMP_MAX_TEXTDRAWS = 2048, SAMP_MAX_PLAYERTEXTDRAWS = 256, SAMP_MAX_CLIENTCMDS = 144, SAMP_MAX_MENUS = 128, SAMP_MAX_PLAYER_NAME = 24, SAMP_ALLOWED_PLAYER_NAME_LENGTH = 20, }; #pragma pack(push, 1) struct SFL_SAMPPools { struct SFL_ActorPool *pActor; struct SFL_ObjectPool *pObject; struct SFL_GangzonePool *pGangzone; struct SFL_TextLabelPool *pText3D; struct SFL_TextdrawPool *pTextdraw; void *pPlayerLabels; struct SFL_PlayerPool *pPlayer; struct SFL_VehiclePool *pVehicle; struct SFL_PickupPool *pPickup; }; struct SFL_SAMP { void *pUnk0; struct SFL_ServerInfo *pServerInfo; BYTE byteSpace[24]; char szIP[257]; char szHostname[259]; bool bNametagStatus; // changes by /nametagstatus DWORD ulPort; DWORD ulMapIcons[100]; int iLanMode; int iGameState; DWORD ulConnectTick; struct SFL_ServerPresets *pSettings; void *pRakClientInterface; struct SFL_SAMPPools *pPools; }; struct SFL_ServerInfo { DWORD uiIP; WORD usPort; }; struct SFL_ServerPresets { BYTE byteCJWalk; int m_iDeathDropMoney; float fWorldBoundaries[4]; bool m_bAllowWeapons; float fGravity; BYTE byteDisableInteriorEnterExits; DWORD ulVehicleFriendlyFire; bool m_byteHoldTime; bool m_bInstagib; bool m_bZoneNames; bool m_byteFriendlyFire; int iClassesAvailable; float fNameTagsDistance; bool m_bManualVehicleEngineAndLight; BYTE byteWorldTime_Hour; BYTE byteWorldTime_Minute; BYTE byteWeather; BYTE byteNoNametagsBehindWalls; int iPlayerMarkersMode; float fGlobalChatRadiusLimit; BYTE byteShowNameTags; bool m_bLimitGlobalChatRadius; }; struct SFL_DialogInfo { void *m_pD3DDevice; int iTextPoxX; int iTextPoxY; DWORD uiDialogSizeX; DWORD uiDialogSizeY; int iBtnOffsetX; int iBtnOffsetY; void *pDialog; void *pList; void *pEditBox; int iIsActive; int iType; DWORD DialogID; PCHAR pText; DWORD uiTextWidth; DWORD uiTextHeight; char szCaption[65]; int bServerside; }; struct SFL_TextDrawTransmit { union { BYTE byteFlags; struct { BYTE byteBox : 1; BYTE byteLeft : 1; BYTE byteRight : 1; BYTE byteCenter : 1; BYTE byteProportional : 1; BYTE bytePadding : 3; }; }; float fLetterWidth; float fLetterHeight; DWORD dwLetterColor; float fBoxWidth; float fBoxHeight; DWORD dwBoxColor; BYTE byteShadow; BYTE byteOutline; DWORD dwBackgroundColor; BYTE byteStyle; BYTE byteUNK; float fX; float fY; WORD sModel; float fRot[3]; float fZoom; WORD sColor[2]; }; struct SFL_Textdraw { char szText[800 + 1]; char szString[1600 + 2]; float fLetterWidth; float fLetterHeight; DWORD dwLetterColor; BYTE byte_unk; // always = 01 (?) BYTE byteCenter; BYTE byteBox; float fBoxSizeX; float fBoxSizeY; DWORD dwBoxColor; BYTE byteProportional; DWORD dwShadowColor; BYTE byteShadowSize; BYTE byteOutline; BYTE byteLeft; BYTE byteRight; int iStyle; // font style/texture/model float fX; float fY; BYTE unk[8]; DWORD dword99B; // -1 by default DWORD dword99F; // -1 by default DWORD index; // -1 if bad BYTE byte9A7; // = 1; 0 by default WORD sModel; float fRot[3]; float fZoom; WORD sColor[2]; BYTE f9BE; BYTE byte9BF; BYTE byte9C0; DWORD dword9C1; DWORD dword9C5; DWORD dword9C9; DWORD dword9CD; BYTE byte9D1; DWORD dword9D2; }; struct SFL_TextdrawPool { int iIsListed[SAMP_MAX_TEXTDRAWS]; int iPlayerTextDraw[SAMP_MAX_PLAYERTEXTDRAWS]; struct SFL_Textdraw *textdraw[SAMP_MAX_TEXTDRAWS]; struct SFL_Textdraw *playerTextdraw[SAMP_MAX_PLAYERTEXTDRAWS]; }; struct SFL_Pickup { int iModelID; int iType; float fPosition[3]; }; struct SFL_PickupPool { int iPickupsCount; DWORD ul_GTA_PickupID[SAMP_MAX_PICKUPS]; int iPickupID[SAMP_MAX_PICKUPS]; int iTimePickup[SAMP_MAX_PICKUPS]; BYTE unk[SAMP_MAX_PICKUPS * 3]; struct SFL_Pickup pickup[SAMP_MAX_PICKUPS]; }; struct SFL_PlayerPool { DWORD ulMaxPlayerID; WORD sLocalPlayerID; void *pVTBL_txtHandler; stdstring strLocalPlayerName; struct SFL_LocalPlayer *pLocalPlayer; int iLocalPlayerPing; int iLocalPlayerScore; struct SFL_RemotePlayer *pRemotePlayer[SAMP_MAX_PLAYERS]; int iIsListed[SAMP_MAX_PLAYERS]; DWORD dwPlayerIP[SAMP_MAX_PLAYERS]; // always 0 }; struct SFL_SAMPKeys { BYTE keys_primaryFire : 1; BYTE keys_horn__crouch : 1; BYTE keys_secondaryFire__shoot : 1; BYTE keys_accel__zoomOut : 1; BYTE keys_enterExitCar : 1; BYTE keys_decel__jump : 1; // on foot: jump or zoom in BYTE keys_circleRight : 1; BYTE keys_aim : 1; // hydra auto aim or on foot aim BYTE keys_circleLeft : 1; BYTE keys_landingGear__lookback : 1; BYTE keys_unknown__walkSlow : 1; BYTE keys_specialCtrlUp : 1; BYTE keys_specialCtrlDown : 1; BYTE keys_specialCtrlLeft : 1; BYTE keys_specialCtrlRight : 1; BYTE keys__unused : 1; }; struct SFL_OnFootData { WORD sLeftRightKeys; WORD sUpDownKeys; union { WORD sKeys; struct SFL_SAMPKeys stSampKeys; }; float fPosition[3]; float fQuaternion[4]; BYTE byteHealth; BYTE byteArmor; BYTE byteCurrentWeapon; BYTE byteSpecialAction; float fMoveSpeed[3]; float fSurfingOffsets[3]; WORD sSurfingVehicleID; short sCurrentAnimationID; short sAnimFlags; }; struct SFL_InCarData { WORD sVehicleID; WORD sLeftRightKeys; WORD sUpDownKeys; union { WORD sKeys; struct SFL_SAMPKeys stSampKeys; }; float fQuaternion[4]; float fPosition[3]; float fMoveSpeed[3]; float fVehicleHealth; BYTE bytePlayerHealth; BYTE byteArmor; BYTE byteCurrentWeapon; BYTE byteSiren; BYTE byteLandingGearState; WORD sTrailerID; union { WORD HydraThrustAngle[2]; //nearly same value float fTrainSpeed; }; }; struct SFL_AimData { BYTE byteCamMode; float vecAimf1[3]; float vecAimPos[3]; float fAimZ; BYTE byteCamExtZoom : 6; // 0-63 normalized BYTE byteWeaponState : 2; // see eWeaponState BYTE bUnk; }; struct SFL_TrailerData { WORD sTrailerID; float fPosition[3]; float fQuaternion[4]; float fSpeed[3]; float fSpin[3]; }; struct SFL_PassengerData { WORD sVehicleID; BYTE byteSeatID; BYTE byteCurrentWeapon; BYTE byteHealth; BYTE byteArmor; WORD sLeftRightKeys; WORD sUpDownKeys; union { WORD sKeys; struct SFL_SAMPKeys stSampKeys; }; float fPosition[3]; }; struct SFL_DamageData { WORD sVehicleID_lastDamageProcessed; int iBumperDamage; int iDoorDamage; BYTE byteLightDamage; BYTE byteWheelDamage; }; struct SFL_SurfData { int iIsSurfing; float fSurfPosition[3]; int iUnk0; WORD sSurfingVehicleID; DWORD ulSurfTick; struct SFL_SAMPVehicle *pSurfingVehicle; int iUnk1; int iSurfMode; //0 = not surfing, 1 = moving (unstable surf), 2 = fixed on vehicle }; struct SFL_UnoccupiedData { int16_t sVehicleID; BYTE byteSeatID; float fRoll[3]; float fDirection[3]; float fPosition[3]; float fMoveSpeed[3]; float fTurnSpeed[3]; float fHealth; }; struct SFL_BulletData { BYTE byteType; WORD sTargetID; float fOrigin[3]; float fTarget[3]; float fCenter[3]; BYTE byteWeaponID; }; struct SFL_SpectatorData { WORD sLeftRightKeys; WORD sUpDownKeys; union { WORD sKeys; struct SFL_SAMPKeys stSampKeys; }; float fPosition[3]; }; struct SFL_StatsData { int iMoney; int iAmmo; }; struct SFL_HeadSync { float fHeadSync[3]; int iHeadSyncUpdateTick; int iHeadSyncLookTick; }; struct SFL_LocalPlayer { struct SFL_SAMPPed *pSAMP_Actor; WORD sCurrentAnimID; WORD sAnimFlags; DWORD ulUnk0; int iIsActive; int iIsWasted; WORD sCurrentVehicleID; WORD sLastVehicleID; struct SFL_OnFootData onFootData; struct SFL_PassengerData passengerData; struct SFL_TrailerData trailerData; struct SFL_InCarData inCarData; struct SFL_AimData aimData; BYTE byteTeamID; int iSpawnSkin; BYTE byteUnk1; float fSpawnPos[3]; float fSpawnRot; int iSpawnWeapon[3]; int iSpawnAmmo[3]; int iIsActorAlive; int iSpawnClassLoaded; DWORD ulSpawnSelectionTick; DWORD ulSpawnSelectionStart; int iIsSpectating; BYTE byteTeamID2; WORD usUnk2; DWORD ulSendTick; DWORD ulSpectateTick; DWORD ulAimTick; DWORD ulStatsUpdateTick; DWORD ulWeapUpdateTick; WORD sAimingAtPid; WORD usUnk3; BYTE byteCurrentWeapon; BYTE byteWeaponInventory[13]; int iWeaponAmmo[13]; int iPassengerDriveBy; BYTE byteCurrentInterior; int iIsInRCVehicle; WORD sTargetObjectID; WORD sTargetVehicleID; WORD sTargetPlayerID; struct SFL_HeadSync headSyncData; DWORD ulHeadSyncTick; BYTE byteSpace3[260]; struct SFL_SurfData surfData; int iClassSelectionOnDeath; int iSpawnClassID; int iRequestToSpawn; int iIsInSpawnScreen; DWORD ulUnk4; BYTE byteSpectateMode; // 3 = vehicle, 4 = player, side = 14, fixed = 15 BYTE byteSpectateType; // 0 = none, 1 = player, 2 = vehicle int iSpectateID; int iInitiatedSpectating; struct SFL_DamageData vehicleDamageData; }; struct SFL_RemotePlayerData { struct SFL_SAMPPed *pSAMP_Actor; struct SFL_SAMPVehicle *pSAMP_Vehicle; BYTE byteTeamID; BYTE bytePlayerState; BYTE byteSeatID; DWORD ulUnk3; int iPassengerDriveBy; void *pUnk0; BYTE byteUnk1[60]; float fSomething[3]; float fVehicleRoll[4]; DWORD ulUnk2[3]; float fOnFootPos[3]; float fOnFootMoveSpeed[3]; float fVehiclePosition[3]; float fVehicleMoveSpeed[3]; WORD sPlayerID; WORD sVehicleID; DWORD ulUnk5; int iShowNameTag; int iHasJetPack; BYTE byteSpecialAction; DWORD ulUnk4[3]; struct SFL_OnFootData onFootData; struct SFL_InCarData inCarData; struct SFL_TrailerData trailerData; struct SFL_PassengerData passengerData; struct SFL_AimData aimData; float fActorArmor; float fActorHealth; DWORD ulUnk10; BYTE byteUnk9; DWORD dwTick; DWORD dwLastStreamedInTick; // is 0 when currently streamed in DWORD ulUnk7; int iAFKState; struct SFL_HeadSync headSyncData; int iGlobalMarkerLoaded; int iGlobalMarkerLocation[3]; DWORD ulGlobalMarker_GTAID; }; struct SFL_RemotePlayer { SFL_RemotePlayerData *pPlayerData; int iIsNPC; void *pVTBL_txtHandler; stdstring strPlayerName; int iScore; int iPing; }; struct SFL_SAMPEntity { void *pVTBL; BYTE byteUnk0[60]; // game CEntity object maybe. always empty. void *pGTAEntity; DWORD ulGTAEntityHandle; }; struct SFL_SAMPPed { SFL_SAMPEntity actor_info; int usingCellPhone; BYTE byteUnk0[600]; struct actor_info *pGTA_Ped; BYTE byteUnk1[22]; BYTE byteKeysId; WORD ulGTA_UrinateParticle_ID; int DrinkingOrSmoking; int object_in_hand; int drunkLevel; BYTE byteUnk2[5]; int isDancing; int danceStyle; int danceMove; BYTE byteUnk3[20]; int isUrinating; }; struct SFL_VehiclePool { int iVehicleCount; void *pUnk0; BYTE byteSpace1[0x112C]; struct SFL_SAMPVehicle *pSAMP_Vehicle[SAMP_MAX_VEHICLES]; int iIsListed[SAMP_MAX_VEHICLES]; struct SFL_SAMPVehicle *pGTA_Vehicle[SAMP_MAX_VEHICLES]; BYTE byteSpace2[SAMP_MAX_VEHICLES * 6]; DWORD ulShit[SAMP_MAX_VEHICLES]; int iIsListed2[SAMP_MAX_VEHICLES]; DWORD byteSpace3[SAMP_MAX_VEHICLES * 2]; float fSpawnPos[SAMP_MAX_VEHICLES][3]; int iInitiated; }; struct SFL_SAMPVehicle { SFL_SAMPEntity vehicle_info; DWORD bUnk0; struct vehicle_info *pGTA_Vehicle; BYTE byteUnk1[8]; int bIsMotorOn; int iIsLightsOn; int iIsLocked; BYTE byteIsObjective; int iObjectiveBlipCreated; BYTE byteUnk2[16]; BYTE byteColor[2]; int iColorSync; int iColor_something; }; struct SFL_Object { SFL_SAMPEntity object_info; BYTE byteUnk0[2]; DWORD ulUnk1; int iModel; WORD byteUnk2; float fDrawDistance; float fUnk; float fPos[3]; BYTE byteUnk3[68]; BYTE byteUnk4; float fRot[3]; }; struct SFL_ObjectPool { int iObjectCount; int iIsListed[SAMP_MAX_OBJECTS]; struct SFL_Object *object[SAMP_MAX_OBJECTS]; }; struct SFL_Gangzone { float fPosition[4]; DWORD dwColor; DWORD dwAltColor; }; struct SFL_GangzonePool { struct SFL_Gangzone *pGangzone[SAMP_MAX_GANGZONES]; int iIsListed[SAMP_MAX_GANGZONES]; }; struct SFL_TextLabel { PCHAR pText; DWORD color; float fPosition[3]; float fMaxViewDistance; BYTE byteShowBehindWalls; WORD sAttachedToPlayerID; WORD sAttachedToVehicleID; }; struct SFL_TextLabelPool { struct SFL_TextLabel textLabel[SAMP_MAX_3DTEXTS]; int iIsListed[SAMP_MAX_3DTEXTS]; }; struct SFL_ChatEntry { DWORD SystemTime; char szPrefix[28]; char szText[144]; BYTE unknown[64]; int iType; // 2 - text + prefix, 4 - text (server msg), 8 - text (debug) DWORD clTextColor; DWORD clPrefixColor; // or textOnly colour }; struct SFL_FontRenderer { ID3DXFont *m_pChatFont; ID3DXFont *m_pLittleFont; ID3DXFont *m_pChatShadowFont; ID3DXFont *m_pLittleShadowFont; ID3DXFont *m_pCarNumberFont; void *m_pTempSprite; void *m_pD3DDevice; PCHAR m_pszTextBuffer; }; struct SFL_ChatInfo { int pagesize; PCHAR pLastMsgText; int iChatWindowMode; BYTE bTimestamps; DWORD m_iLogFileExist; char logFilePathChatLog[260 + 1]; void *pGameUI; // CDXUTDialog void *pEditBackground; // CDXUTEditBox void *pDXUTScrollBar; D3DCOLOR clTextColor; D3DCOLOR clInfoColor; D3DCOLOR clDebugColor; DWORD m_lChatWindowBottom; struct SFL_ChatEntry chatEntry[100]; SFL_FontRenderer *m_pFontRenderer; void *m_pChatTextSprite; void *m_pSprite; void *m_pD3DDevice; int m_iRenderMode; // 0 - Direct Mode (slow), 1 - Normal mode void *pID3DXRenderToSurface; void *m_pTexture; void *pSurface; void *pD3DDisplayMode; int iUnk1[3]; int iUnk2; // smth related to drawing in direct mode int m_iRedraw; int m_nPrevScrollBarPosition; int m_iFontSizeY; int m_iTimestampWidth; }; struct SFL_InputBox { void *pUnknown; BYTE bIsChatboxOpen; BYTE bIsMouseInChatbox; BYTE bMouseClick_related; BYTE unk; DWORD dwPosChatInput[2]; BYTE unk2[263]; int iCursorPosition; BYTE unk3; int iMarkedText_startPos; // Highlighted text between this and iCursorPosition BYTE unk4[20]; int iMouseLeftButton; }; struct SFL_InputInfo { void *pD3DDevice; void *pDXUTDialog; SFL_InputBox *pDXUTEditBox; CMDPROC pCMDs[SAMP_MAX_CLIENTCMDS]; char szCMDNames[SAMP_MAX_CLIENTCMDS][33]; int iCMDCount; int iInputEnabled; char szInputBuffer[129]; char szRecallBufffer[10][129]; char szCurrentBuffer[129]; int iCurrentRecall; int iTotalRecalls; CMDPROC pszDefaultCMD; }; struct SFL_KillEntry { char szKiller[25]; char szVictim[25]; D3DCOLOR clKillerColor; D3DCOLOR clVictimColor; BYTE byteType; }; struct SFL_KillInfo { int iEnabled; struct SFL_KillEntry killEntry[5]; int iLongestNickLength; int iOffsetX; int iOffsetY; ID3DXFont *pD3DFont; ID3DXFont *pWeaponFont1; ID3DXFont *pWeaponFont2; void *pSprite; void *pD3DDevice; int iAuxFontInited; ID3DXFont *pAuxFont1; ID3DXFont *pAuxFont2; }; struct SFL_ChatPlayer { int iCreated; char probablyTheText[256]; DWORD dwTickCreated; DWORD dwLiveLength; DWORD dwColor; float fDrawDistance; DWORD dwUnknown; }; struct SFL_Audio { int iSoundState; // 0 - Finished, 1 - Loaded, 2 - Playing }; struct SFL_Camera { void* pEntity; // attached entity void* matrix; }; struct SFL_GameInfo { SFL_Audio* pAudio; SFL_Camera* pCamera; SFL_SAMPPed* pLocalPlayerPed; float fCheckpointPos[3]; float fCheckpointExtent[3]; int bCheckpointsEnabled; // not tested DWORD dwCheckpointMarker; float fRaceCheckpointPos[3]; float fRaceCheckpointNext[3]; float m_fRaceCheckpointSize; BYTE byteRaceType; int bRaceCheckpointsEnabled; DWORD dwRaceCheckpointMarker; DWORD dwRaceCheckpointHandle; int iCursorMode; DWORD ulUnk1; int bClockEnabled; DWORD ulUnk2; int bHeadMove; DWORD ulFpsLimit; BYTE byteUnk3; BYTE byteVehicleModels[212]; }; struct SFL_ScoreboardInfo { int iIsEnabled; int iPlayersCount; float fTextOffset[2]; float fScalar; float fSize[2]; float fUnk0[5]; void *pDirectDevice; void *pDialog; void *pList; int iOffset; // ? int iIsSorted; // ? }; struct SFL_ActorPool { int iLastActorID; SFL_SAMPEntity *pActor[SAMP_MAX_ACTORS]; // ? int iIsListed[SAMP_MAX_ACTORS]; struct SFL_SAMPPed *pGTAPed[SAMP_MAX_ACTORS]; DWORD ulUnk0[SAMP_MAX_ACTORS]; DWORD ulUnk1[SAMP_MAX_ACTORS]; }; struct SFL_ChatBubbleInfo { struct SFL_ChatPlayer chatBubble[SAMP_MAX_PLAYERS]; }; struct SFL_StreamedOutPlayerInfo { bool iIsListed[SAMP_MAX_PLAYERS]; float fPlayerPos[SAMP_MAX_PLAYERS][3]; }; ]]