--[[ Project: SF.lua License: GNU General Public License v3.0 Authors: look in file . ]] local memory = require 'memory' local ffi = require 'ffi' require 'SFlua.037-r1.cdef' local add = require 'SFlua.addition' local bs = require 'SFlua.bitstream' local SAMP_INFO = 0x21A0F8 local SAMP_DIALOG_INFO = 0x21A0B8 local SAMP_MISC_INFO = 0x21A10C local SAMP_INPUIT_INFO = 0x21A0E8 local SAMP_CHAT_INFO = 0x21A0E4 local SAMP_COLOR = 0x216378 local SAMP_KILL_INFO = 0x21A0EC local SAMP_SCOREBOARD_INFO = 0x21A0B4 local SAMP_ANIM = 0xF15B0 local samp_C = { -- stSAMP sendSCM = ffi.cast('void(__cdecl *)(void *this, int type, WORD id, int param1, int param2)', sampGetBase() + 0x1A50), sendGiveDmg = ffi.cast('void(__stdcall *)(WORD id, float damage, DWORD weapon, DWORD bodypart)', sampGetBase() + 0x6770), sendTakeDmg = ffi.cast('void(__stdcall *)(WORD id, float damage, DWORD weapon, DWORD bodypart)', sampGetBase() + 0x6660), sendReqSpwn = ffi.cast('void(__cdecl *)()', sampGetBase() + 0x3A20), -- stDialogInfo showDialog = ffi.cast('void(__thiscall *)(void* this, WORD wID, BYTE iStyle, PCHAR szCaption, PCHAR szText, PCHAR szButton1, PCHAR szButton2, bool bSend)', sampGetBase() + 0x6B9C0), closeDialog = ffi.cast('void(__thiscall *)(void* this, int button)', sampGetBase() + 0x6C040), getElementSturct = ffi.cast('char*(__thiscall *)(void* this, int a, int b)', sampGetBase() + 0x82C50), getEditboxText = ffi.cast('char*(__thiscall *)(void* this)', sampGetBase() + 0x81030), setEditboxText = ffi.cast('void(__thiscall *)(void* this, char* text, int i)', sampGetBase() + 0x80F60), -- stGameInfo showCursor = ffi.cast('void (__thiscall*)(void* this, int type, bool show)', sampGetBase() + 0x9BD30), cursorUnlockActorCam = ffi.cast('void (__thiscall*)(void* this)', sampGetBase() + 0x9BC10), -- stPlayerPool reqSpawn = ffi.cast('void(__thiscall*)(void* this)', sampGetBase() + 0x3EC0), spawn = ffi.cast('void(__thiscall*)(void* this)', sampGetBase() + 0x3AD0), say = ffi.cast('void(__thiscall *)(void* this, PCHAR message)', sampGetBase() + 0x57F0), reqClass = ffi.cast('void(__thiscall *)(void* this, int classId)', sampGetBase() + 0x56A0), sendInt = ffi.cast('void (__thiscall *)(void* this, BYTE interiorID)', sampGetBase() + 0x5740), forceUnocSync = ffi.cast('void (__thiscall *)(void* this, WORD id, BYTE seat)', sampGetBase() + 0x4B30), setAction = ffi.cast('void( __thiscall*)(void* this, BYTE specialActionId)', sampGetBase() + 0x30C0), setName = ffi.cast('void(__thiscall *)(int this, const char *name, int len)', sampGetBase() + 0xB290), sendEnterVehicle = ffi.cast('void (__thiscall*)(void* this, int id, bool passenger)', sampGetBase() + 0x58C0), sendExitVehicle = ffi.cast('void (__thiscall*)(void* this, int id)', sampGetBase() + 0x59E0), -- stInputInfo sendCMD = ffi.cast('void(__thiscall *)(void* this, PCHAR message)', sampGetBase() + 0x65C60), regCMD = ffi.cast('void(__thiscall *)(void* this, PCHAR command, CMDPROC function)', sampGetBase() + 0x65AD0), enableInput = ffi.cast('void(__thiscall *)(void* this)', sampGetBase() + 0x6AD30), disableInput = ffi.cast('void(__thiscall *)(void* this)', sampGetBase() + 0x658E0), -- stTextdrawPool createTextDraw = ffi.cast('void(__thiscall *)(void* this, WORD id, struct SFL_TextDrawTransmit* transmit, PCHAR text)', sampGetBase() + 0x1AE20), deleteTextDraw = ffi.cast('void(__thiscall *)(void* this, WORD id)', sampGetBase() + 0x1AD00), -- stScoreboardInfo enableScoreboard = ffi.cast('void (__thiscall *)(void *this)', sampGetBase() + 0x6AD30), disableScoreboard = ffi.cast('void (__thiscall *)(void* this, bool disableCursor)', sampGetBase() + 0x658E0), -- stTextLabelPool createTextLabel = ffi.cast('int (__thiscall *)(void* this, WORD id, PCHAR text, DWORD color, float x, float y, float z, float dist, bool ignoreWalls, WORD attachPlayerId, WORD attachCarId)', sampGetBase() + 0x11C0), deleteTextLabel = ffi.cast('void(__thiscall *)(void* this, WORD id)', sampGetBase() + 0x12D0), -- stChatInfo addMessage = ffi.cast('void(__thiscall *)(void* this, int Type, PCSTR szString, PCSTR szPrefix, DWORD TextColor, DWORD PrefixColor)', sampGetBase() + 0x64010), -- stKillInfo sendDeathMessage = ffi.cast('void(__thiscall*)(void *this, PCHAR killer, PCHAR killed, DWORD clKiller, DWORD clKilled, BYTE reason)', sampGetBase() + 0x66930), -- BitStream readDecodeString = ffi.cast('void (__thiscall*)(void* this, char* buf, size_t size_buf, SFL_BitStream* bs, int unk)', sampGetBase() + 0x507E0), writeEncodeString = ffi.cast('void (__thiscall*)(void* this, const char* str, size_t size_str, SFL_BitStream* bs, int unk)', sampGetBase() + 0x506B0) } --- Standart functions -- Pointers to structures function sampGetSampInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_INFO ) end function sampGetDialogInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_DIALOG_INFO ) end function sampGetMiscInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_MISC_INFO ) end function sampGetInputInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_INPUIT_INFO ) end function sampGetChatInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_CHAT_INFO ) end function sampGetKillInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_KILL_INFO ) end function sampGetSampPoolsPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.pools) end function sampGetServerSettingsPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.samp.pSettings) end function sampGetTextdrawPoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.textdraw) end function sampGetObjectPoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.object) end function sampGetGangzonePoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.gangzone) end function sampGetTextlabelPoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.text3d) end function sampGetPlayerPoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.player) end function sampGetVehiclePoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.car) end function sampGetPickupPoolPtr() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.pickup) end function sampGetRakclientInterface() assert(isSampAvailable(), 'SA-MP is not available.') return add.GET_POINTER(samp_C.samp.pRakClientInterface) end local availables = { { 'sampGetSampInfoPtr', 'samp', 'SAMP' }, { 'sampGetDialogInfoPtr', 'dialog', 'DialogInfo' }, { 'sampGetMiscInfoPtr', 'misc', 'GameInfo' }, { 'sampGetInputInfoPtr', 'input', 'InputInfo' }, { 'sampGetChatInfoPtr', 'chat', 'ChatInfo' }, { 'sampGetKillInfoPtr', 'killinfo', 'KillInfo' }, { 'sampGetScoreboardInfoPtr', 'scoreboard', 'ScoreboardInfo' } } function isSampAvailable() assert(isSampLoaded(), 'SA-MP is not loaded.') local addr, result = 0, true for i = 1, #availables do local ptr = availables[i] addr = _G[ ptr[1] ]() result = result and addr > 0 if result then samp_C[ ptr[2] ] = ffi.cast('struct SFL_' .. ptr[3] .. '*', addr) else return result end end local anim_list = ffi.new('char[1811][36]') ffi.copy(anim_list, ffi.cast('void*', sampGetBase() + SAMP_ANIM), ffi.sizeof(anim_list)) samp_C.color_table = ffi.cast('DWORD*', sampGetBase() + SAMP_COLOR) samp_C.anim_list = anim_list samp_C.pools = samp_C.samp.pPools samp_C.player = samp_C.pools.pPlayer samp_C.textdraw = samp_C.pools.pTextdraw samp_C.object = samp_C.pools.pObject samp_C.gangzone = samp_C.pools.pGangzone samp_C.text3d = samp_C.pools.pText3D samp_C.car = samp_C.pools.pVehicle samp_C.pickup = samp_C.pools.pPickup return result end -- stSAMP function sampGetCurrentServerName() assert(isSampAvailable(), 'SA-MP is not available.') return ffi.string(samp_C.samp.szHostname) end function sampGetCurrentServerAddress() assert(isSampAvailable(), 'SA-MP is not available.') return ffi.string(samp_C.samp.szIP), samp_C.samp.ulPort end function sampGetGamestate() assert(isSampAvailable(), 'SA-MP is not available.') local states = { [0] = GAMESTATE_NONE, [9] = GAMESTATE_WAIT_CONNECT, [15] = GAMESTATE_AWAIT_JOIN, [14] = GAMESTATE_CONNECTED, [18] = GAMESTATE_RESTARTING, [13] = GAMESTATE_DISCONNECTED } return states[samp_C.samp.iGameState] end function sampSetGamestate(gamestate) assert(isSampAvailable(), 'SA-MP is not available.') gamestate = tonumber(gamestate) or 0 local states = { [0] = 0, 9, 15, 14, 18, 13 } samp_C.samp.iGameState = states[gamestate] end function sampSendScmEvent(event, id, param1, param2) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendSCM(id, event, param1, param1) end function sampSendGiveDamage(id, damage, weapon, bodypart) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendGiveDmg(id, damage, weapon, bodypart) end function sampSendTakeDamage(id, damage, weapon, bodypart) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendTakeDmg(id, damage, weapon, bodypart) end function sampSendRequestSpawn() assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendReqSpwn() end function sampSetSendrate(type, rate) assert(isSampAvailable(), 'SA-MP is not available.') type = tonumber(type) or 0 rate = tonumber(rate) or 0 local addrs = { 0xEC0A8, 0xEC0AC, 0xEC0B0 } if addrs[type] then memory.setuint32(sampGetBase() + addrs[type], rate, true) end end function sampGetAnimationNameAndFile(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 local name, file = ffi.string(samp_C.anim_list[id - 1]):match('(.*):(.*)') return name or '', file or '' end function sampFindAnimationIdByNameAndFile(file, name) assert(isSampAvailable(), 'SA-MP is not available.') for i = 0, ffi.sizeof(samp_C.anim_list) / 36 do local n, f = sampGetAnimationNameAndFile(i) if n == name and f == file then return i end end return -1 end -- stDialogInfo function sampIsDialogActive() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.dialog.iIsActive == 1 end function sampGetDialogCaption() assert(isSampAvailable(), 'SA-MP is not available.') return ffi.string(samp_C.dialog.szCaption) end function sampGetCurrentDialogId() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.dialog.DialogID end function sampGetDialogText() assert(isSampAvailable(), 'SA-MP is not available.') return ffi.string(samp_C.dialog.pText) end function sampGetCurrentDialogType() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.dialog.iType end function sampShowDialog(id, caption, text, button1, button2, style) assert(isSampAvailable(), 'SA-MP is not available.') local caption = ffi.cast('PCHAR', tostring(caption)) local text = ffi.cast('PCHAR', tostring(text)) local button1 = ffi.cast('PCHAR', tostring(button1)) local button2 = ffi.cast('PCHAR', tostring(button2)) samp_C.showDialog(samp_C.dialog, id, style, caption, text, button1, button2, false) end function sampGetCurrentDialogListItem() assert(isSampAvailable(), 'SA-MP is not available.') local list = getStructElement(sampGetDialogInfoPtr(), 0x20, 4) return getStructElement(list, 0x143 --[[m_nSelected]], 4) end function sampSetCurrentDialogListItem(number) assert(isSampAvailable(), 'SA-MP is not available.') local list = getStructElement(sampGetDialogInfoPtr(), 0x20, 4) return setStructElement(list, 0x143 --[[m_nSelected]], 4, tonumber(number) or 0) end function sampCloseCurrentDialogWithButton(button) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.closeDialog(samp_C.dialog, button) end function sampGetCurrentDialogEditboxText() assert(isSampAvailable(), 'SA-MP is not available.') local char = samp_C.getEditboxText(samp_C.dialog.pEditBox) return ffi.string(char) end function sampSetCurrentDialogEditboxText(text) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.setEditboxText(samp_C.dialog.pEditBox, ffi.cast('PCHAR', text), 0) end function sampIsDialogClientside() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.dialog.bServerside ~= 0 end function sampSetDialogClientside(client) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.dialog.bServerside = client and 0 or 1 end function sampGetListboxItemsCount() assert(isSampAvailable(), 'SA-MP is not available.') return memory.getint32(add.GET_POINTER(samp_C.dialog.pList) + 0x150, true) end function sampGetListboxItemText(list) assert(isSampAvailable(), 'SA-MP is not available.') list = tonumber(list) or 0 if list >= 0 and sampGetListboxItemsCount() - 1 >= list then local data = ffi.cast('struct DXUTComboBoxItem**', memory.getuint32(add.GET_POINTER(samp_C.dialog.pList) + 0x14C)) return ffi.string(data[list][0].strText) end return '' end -- stGameInfo function sampToggleCursor(showed) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.showCursor(samp_C.misc, showed == true and CMODE_LOCKCAM or CMODE_DISABLED, showed) if showed ~= true then samp_C.cursorUnlockActorCam(samp_C.misc) end end function sampIsCursorActive() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.misc.iCursorMode > 0 end function sampGetCursorMode() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.misc.iCursorMode end function sampSetCursorMode(mode) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.misc.iCursorMode = tonumber(mode) or 0 end -- stPlayerPool function sampIsPlayerConnected(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id >= 0 and id < MAX_PLAYERS then return samp_C.player.iIsListed[id] == 1 or sampGetLocalPlayerId() == id end return false end function sampGetPlayerNickname(id) assert(isSampAvailable(), 'SA-MP is not available.') local point if sampGetLocalPlayerId() == id then point = samp_C.player.strLocalPlayerName elseif sampIsPlayerConnected(id) then point = samp_C.player.pRemotePlayer[id].strPlayerName end return point and ffi.string(point.str) or '' end function sampSpawnPlayer() assert(isSampAvailable(), 'SA-MP is not available.') samp_C.reqSpawn(samp_C.player.pLocalPlayer) samp_C.spawn(samp_C.player.pLocalPlayer) end function sampSendChat(msg) assert(isSampAvailable(), 'SA-MP is not available.') local char = ffi.cast('PCHAR', tostring(msg)) if char[0] == 47 then -- character "/" samp_C.sendCMD(samp_C.input, char) else samp_C.say(samp_C.player.pLocalPlayer, char) end end function sampIsPlayerNpc(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return sampIsPlayerConnected(id) and samp_C.player.pRemotePlayer[id].iIsNPC == 1 end function sampGetPlayerScore(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 local score = 0 if sampGetLocalPlayerId() == id then score = samp_C.player.iLocalPlayerScore elseif sampIsPlayerConnected(id) then score = samp_C.player.pRemotePlayer[id].iScore end return score end function sampGetPlayerPing(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 local ping = 0 if sampGetLocalPlayerId() == id then ping = samp_C.player.iLocalPlayerPing elseif sampIsPlayerConnected(id) then ping = samp_C.player.pRemotePlayer[id].iPing end return ping end function sampRequestClass(class) assert(isSampAvailable(), 'SA-MP is not available.') class = tonumber(class) or 0 samp_C.reqClass(samp_C.player.pLocalPlayer, class) end function sampGetPlayerColor(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIsPlayerConnected(id) or sampGetLocalPlayerId() == id then return add.convertRGBAToARGB(samp_C.color_table[id]) end end function sampSendInteriorChange(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 samp_C.sendInt(samp_C.player.pLocalPlayer, id) end function sampForceUnoccupiedSyncSeatId(id, seat) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 seat = tonumber(seat) or 0 samp_C.forceUnocSync(samp_C.player.pLocalPlayer, id, seat) end function sampGetCharHandleBySampPlayerId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id == sampGetLocalPlayerId() then return true, playerPed elseif sampIsPlayerDefined(id) then return true, getCharPointerHandle(add.GET_POINTER(samp_C.player.pRemotePlayer[id].pPlayerData.pSAMP_Actor.pGTA_Ped)) end return false, -1 end function sampGetPlayerIdByCharHandle(ped) assert(isSampAvailable(), 'SA-MP is not available.') ped = tonumber(ped) or 0 if ped == playerPed then return true, sampGetLocalPlayerId() end for i = 0, MAX_PLAYERS - 1 do local res, pped = sampGetCharHandleBySampPlayerId(i) if res and pped == ped then return true, i end end return false, -1 end function sampGetPlayerArmor(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIsPlayerDefined(id) then if id == sampGetLocalPlayerId() then return getCharArmour(playerPed) end return samp_C.player.pRemotePlayer[id].pPlayerData.fActorArmor end return 0 end function sampGetPlayerHealth(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIsPlayerDefined(id) then if id == sampGetLocalPlayerId() then return getCharHealth(playerPed) end return samp_C.player.pRemotePlayer[id].pPlayerData.fActorHealth end return 0 end function sampSetSpecialAction(action) assert(isSampAvailable(), 'SA-MP is not available.') action = tonumber(action) or 0 if sampIsPlayerDefined(sampGetLocalPlayerId()) then samp_C.setAction(samp_C.player.pLocalPlayer, action) end end function sampGetPlayerCount(streamed) assert(isSampAvailable(), 'SA-MP is not available.') if not streamed then return samp_C.scoreboard.iPlayersCount - 1 end local players = 0 for i = 0, MAX_PLAYERS - 1 do if i ~= sampGetLocalPlayerId() then local bool = false local res, ped = sampGetCharHandleBySampPlayerId(i) bool = res and doesCharExist(ped) if bool then players = players + 1 end end end return players end function sampGetMaxPlayerId(streamed) assert(isSampAvailable(), 'SA-MP is not available.') local mid = sampGetLocalPlayerId() for i = 0, MAX_PLAYERS - 1 do if i ~= sampGetLocalPlayerId() then local bool = false if streamed then local res, ped = sampGetCharHandleBySampPlayerId(i) bool = res and doesCharExist(ped) else bool = sampIsPlayerConnected(i) end if bool and i > mid then mid = i end end end return mid end function sampGetPlayerSpecialAction(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIsPlayerConnected(id) then return samp_C.player.pRemotePlayer[i].pPlayerData.byteSpecialAction end return -1 end function sampStorePlayerOnfootData(id, data) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 data = tonumber(data) or 0 local struct if id == sampGetLocalPlayerId() then struct = samp_C.player.pLocalPlayer.onFootData elseif sampIsPlayerDefined(id) then struct = samp_C.player.pRemotePlayer[id].pPlayerData.onFootData end if struct then memory.copy(data, add.GET_POINTER(struct), ffi.sizeof('struct onFootData')) end end function sampIsPlayerPaused(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id == sampGetLocalPlayerId() then return false end if sampIsPlayerConnected(id) then return samp_C.player.pRemotePlayer[id].pPlayerData.iAFKState == 0 end end function sampStorePlayerIncarData(id, data) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 data = tonumber(data) or 0 local struct if id == sampGetLocalPlayerId() then struct = samp_C.player.pLocalPlayer.inCarData elseif sampIsPlayerDefined(id) then struct = samp_C.player.pRemotePlayer[id].pPlayerData.inCarData end if struct then memory.copy(data, add.GET_POINTER(struct), ffi.sizeof('struct stInCarData')) end end function sampStorePlayerPassengerData(id, data) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 data = tonumber(data) or 0 local struct if id == sampGetLocalPlayerId() then struct = samp_C.player.pLocalPlayer.passengerData elseif sampIsPlayerDefined(id) then struct = samp_C.player.pRemotePlayer[id].pPlayerData.passengerData end if struct then memory.copy(data, add.GET_POINTER(struct), ffi.sizeof('struct stPassengerData')) end end function sampStorePlayerTrailerData(id, data) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 data = tonumber(data) or 0 local struct if id == sampGetLocalPlayerId() then struct = samp_C.player.pLocalPlayer.trailerData elseif sampIsPlayerDefined(id) then struct = samp_C.player.pRemotePlayer[id].pPlayerData.trailerData end if struct then memory.copy(data, add.GET_POINTER(struct), ffi.sizeof('struct stTrailerData')) end end function sampStorePlayerAimData(id, data) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 data = tonumber(data) or 0 local struct if id == sampGetLocalPlayerId() then struct = samp_C.player.pLocalPlayer.aimData elseif sampIsPlayerDefined(id) then struct = samp_C.player.pRemotePlayer[id].pPlayerData.aimData end if struct then memory.copy(data, add.GET_POINTER(struct), ffi.sizeof('struct stAimData')) end end function sampSendSpawn() assert(isSampAvailable(), 'SA-MP is not available.') samp_C.spawn(samp_C.player.pLocalPlayer) end function sampGetPlayerAnimationId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id == sampGetLocalPlayerId() then return samp_C.player.pLocalPlayer.sCurrentAnimID end if sampIsPlayerConnected(id) then return samp_C.player.pRemotePlayer[id].pPlayerData.onFootData.sCurrentAnimationID end end function sampSetLocalPlayerName(name) assert(isSampAvailable(), 'SA-MP is not available.') local name = tostring(name) assert(#name <= MAX_PLAYER_NAME, 'Limit name - '..MAX_PLAYER_NAME..'.') samp_C.setName(add.GET_POINTER(samp_C.player) + ffi.offsetof('struct stPlayerPool', 'pVTBL_txtHandler'), name, #name) end function sampGetPlayerStructPtr(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id == sampGetLocalPlayerId() then return add.GET_POINTER(samp_C.player.pLocalPlayer) end if sampIsPlayerConnected(id) then return add.GET_POINTER(samp_C.player.pRemotePlayer[id]) end end function sampSendEnterVehicle(id, passenger) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendEnterVehicle(samp_C.player.pLocalPlayer, id, passenger) end function sampSendExitVehicle(id) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.sendExitVehicle(samp_C.player.pLocalPlayer, id) end function sampIsLocalPlayerSpawned() assert(isSampAvailable(), 'SA-MP is not available.') local local_player = samp_C.player.pLocalPlayer return local_player.iSpawnClassLoaded == 1 and local_player.iIsActorAlive == 1 and ( local_player.iIsActive == 1 or isCharDead(playerPed) ) end -- stInputInfo function sampUnregisterChatCommand(name) assert(isSampAvailable(), 'SA-MP is not available.') for i = 0, MAX_CLIENTCMDS - 1 do if ffi.string(samp_C.input.szCMDNames[i]) == tostring(name) then samp_C.input.szCMDNames[i] = ffi.new('char[33]') --ffi.new('char[?]', 33) samp_C.input.pCMDs[i] = nil samp_C.input.iCMDCount = samp_C.input.iCMDCount - 1 return true end end return false end function sampRegisterChatCommand(name, function_) name = tostring(name) assert(isSampAvailable(), 'SA-MP is not available.') assert(type(function_) == 'function', '"'..tostring(function_)..'" is not function.') assert(samp_C.input.iCMDCount < MAX_CLIENTCMDS, 'Couldn\'t initialize "'..name..'". Maximum command amount reached.') assert(#name < 30, 'Command name "'..tostring(name)..'" was too long.') sampUnregisterChatCommand(name) local char = ffi.cast('PCHAR', name) local func = ffi.new('CMDPROC', function(args) function_(ffi.string(args)) end) samp_C.regCMD(samp_C.input, char, func) return true end function sampSetChatInputText(text) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.setEditboxText(samp_C.input.pDXUTEditBox, ffi.cast('PCHAR', text), 0) end function sampGetChatInputText() assert(isSampAvailable(), 'SA-MP is not available.') return ffi.string(samp_C.getEditboxText(samp_C.input.pDXUTEditBox)) end function sampSetChatInputEnabled(enabled) assert(isSampAvailable(), 'SA-MP is not available.') samp_C[enabled and 'enableInput' or 'disableInput'](samp_C.input) end function sampIsChatInputActive() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.input.pDXUTEditBox.bIsChatboxOpen == 1 end function sampIsChatCommandDefined(name) assert(isSampAvailable(), 'SA-MP is not available.') name = tostring(name) for i = 0, MAX_CLIENTCMDS - 1 do if ffi.string(samp_C.input.szCMDNames[i]) == name then return true end end return false end -- stChatInfo function sampAddChatMessage(text, color) assert(isSampAvailable(), 'SA-MP is not available.') sampAddChatMessageEx(CHAT_TYPE_DEBUG, text, '', color, -1) end function sampGetChatDisplayMode() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.chat.iChatWindowMode end function sampSetChatDisplayMode(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 samp_C.chat.iChatWindowMode = id end function sampGetChatString(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return ffi.string(samp_C.chat.chatEntry[id].szText), ffi.string(samp_C.chat.chatEntry[id].szPrefix), samp_C.chat.chatEntry[id].clTextColor, samp_C.chat.chatEntry[id].clPrefixColor end function sampSetChatString(id, text, prefix, color_t, color_p) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 samp_C.chat.chatEntry[id].szText = ffi.new('char[?]', 144, tostring(text)) samp_C.chat.chatEntry[id].szPrefix = ffi.new('char[?]', 28, tostring(prefix)) samp_C.chat.chatEntry[id].clTextColor = color_t samp_C.chat.chatEntry[id].clPrefixColor = color_p end function sampIsChatVisible() assert(isSampAvailable(), 'SA-MP is not available.') return sampGetChatDisplayMode() > 0 end -- stTextdrawPool function sampTextdrawIsExists(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return samp_C.textdraw.iIsListed[id] == 1 end function sampTextdrawCreate(id, text, x, y) assert(isSampAvailable(), 'SA-MP is not available.') local transmit = ffi.new('stTextDrawTransmit[1]', { { fX = x, fY = y } }) samp_C.createTextDraw(samp_C.textdraw, transmit, ffi.cast('PCHAR', tostring(text))) end function sampTextdrawSetBoxColorAndSize(id, box, color, sizeX, sizeY) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].byteBox = box samp_C.textdraw.textdraw[id].dwBoxColor = color samp_C.textdraw.textdraw[id].fBoxSizeX = sizeX samp_C.textdraw.textdraw[id].fBoxSizeY = sizeY end end function sampTextdrawGetString(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].szText end return '' end function sampTextdrawDelete(id) assert(isSampAvailable(), 'SA-MP is not available.') samp_C.deleteTextDraw(samp_C.textdraw, id) end function sampTextdrawGetLetterSizeAndColor(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].fLetterWidth, samp_C.textdraw.textdraw[id].fLetterHeight, add.convertABGRtoARGB(samp_C.textdraw.textdraw[id].dwLetterColor) end end function sampTextdrawGetPos(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].fX, samp_C.textdraw.textdraw[id].fY end end function sampTextdrawGetShadowColor(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].byteShadowSize, samp_C.textdraw.textdraw[id].dwShadowColor end end function sampTextdrawGetOutlineColor(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].byteOutline, samp_C.textdraw.textdraw[id].dwShadowColor end end function sampTextdrawGetStyle(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].iStyle end end function sampTextdrawGetProportional(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].byteProportional end end function sampTextdrawGetAlign(id) if sampTextdrawIsExists(id) then if samp_C.textdraw.textdraw[id].byteLeft == 1 then return 1 elseif samp_C.textdraw.textdraw[id].byteCenter == 1 then return 2 elseif samp_C.textdraw.textdraw[id].byteRight == 1 then return 3 else return 0 end end end function sampTextdrawGetBoxEnabledColorAndSize(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].byteBox, samp_C.textdraw.textdraw[id].dwBoxColor, samp_C.textdraw.textdraw[id].fBoxSizeX, samp_C.textdraw.textdraw[id].fBoxSizeY end end function sampTextdrawGetModelRotationZoomVehColor(id) if sampTextdrawIsExists(id) then return samp_C.textdraw.textdraw[id].sModel, samp_C.textdraw.textdraw[id].fRot[1], samp_C.textdraw.textdraw[id].fRot[2], samp_C.textdraw.textdraw[id].fRot[3], samp_C.textdraw.textdraw[id].fZoom, samp_C.textdraw.textdraw[id].sColor[1], samp_C.textdraw.textdraw[id].sColor[2] end end function sampTextdrawSetLetterSizeAndColor(id, letSizeX, letSizeY, color) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].fLetterWidth = letSizeX samp_C.textdraw.textdraw[id].fLetterHeight = letSizeY samp_C.textdraw.textdraw[id].dwLetterColor = color end end function sampTextdrawSetPos(id, posX, posY) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].fX = posX samp_C.textdraw.textdraw[id].fY = posY end end function sampTextdrawSetString(id, str) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].szText = str end end function sampTextdrawSetModelRotationZoomVehColor(id, model, rotX, rotY, rotZ, zoom, clr1, clr2) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].sModel = model samp_C.textdraw.textdraw[id].fRot[1] = rotX samp_C.textdraw.textdraw[id].fRot[2] = rotY samp_C.textdraw.textdraw[id].fRot[3] = rotZ samp_C.textdraw.textdraw[id].fZoom = zoom samp_C.textdraw.textdraw[id].sColor[1] = clr1 samp_C.textdraw.textdraw[id].sColor[2] = clr2 end end function sampTextdrawSetOutlineColor(id, outline, color) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].byteOutline = outline samp_C.textdraw.textdraw[id].dwShadowColor = color end end function sampTextdrawSetShadow(id, shadow, color) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].byteShadowSize = shadow samp_C.textdraw.textdraw[id].dwShadowColor = color end end function sampTextdrawSetStyle(id, style) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].iStyle = style end end function sampTextdrawSetProportional(id, proportional) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].byteProportional = proportional end end function sampTextdrawSetAlign(id, align) if sampTextdrawIsExists(id) then samp_C.textdraw.textdraw[id].byteLeft = 0 samp_C.textdraw.textdraw[id].byteCenter = 0 samp_C.textdraw.textdraw[id].byteRight = 0 if align == 1 then samp_C.textdraw.textdraw[id].byteLeft = 1 elseif align == 2 then samp_C.textdraw.textdraw[id].byteCenter = 1 elseif align == 3 then samp_C.textdraw.textdraw[id].byteRight = 1 end end end -- stScoreboardInfo function sampToggleScoreboard(showed) assert(isSampAvailable(), 'SA-MP is not available.') if showed then samp_C.enableScoreboard(samp_C.scoreboard) else samp_C.disableScoreboard(samp_C.scoreboard, true) end end function sampIsScoreboardOpen() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.scoreboard.iIsEnabled == 1 end -- stTextLabelPool function sampCreate3dText(text, color, x, y, z, dist, i_walls, id, vid) assert(isSampAvailable(), 'SA-MP is not available.') local text = ffi.cast('PCHAR', tostring(text)) for i = 0, #MAX_3DTEXTS - 1 do if not sampIs3dTextDefined(i) then samp_C.createTextLabel(samp_C.text3d, i, text, color, x, y, z, dist, i_walls, id, vid) return i end end return -1 end function sampIs3dTextDefined(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return samp_C.text3d.iIsListed[id] == 1 end function sampGet3dTextInfoById(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIs3dTextDefined(id) then local t = samp_C.text3d.textLabel[id] return ffi.string(t.pText), t.color, t.fPosition[0], t.fPosition[1], t.fPosition[2], t.fMaxViewDistance, t.byteShowBehindWalls == 1, t.sAttachedToPlayerID, t.sAttachedToVehicleID end end function sampSet3dTextString(id, text) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIs3dTextDefined(id) then samp_C.text3d.textLabel[id].pText = ffi.cast('PCHAR', tostring(text)) end end function sampDestroy3dText(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIs3dTextDefined(id) then samp_C.deleteTextLabel(samp_C.text3d, id) end end function sampCreate3dTextEx(i, text, color, x, y, z, dist, i_walls, id, vid) assert(isSampAvailable(), 'SA-MP is not available.') if sampIs3dTextDefined(i) then sampDestroy3dText(i) end local text = ffi.cast('PCHAR', tostring(text)) samp_C.createTextLabel(samp_C.text3d, id, text, color, x, y, z, dist, i_walls, id, vid) end -- stVehiclePool function sampGetCarHandleBySampVehicleId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if sampIsVehicleDefined(id) then return true, getVehiclePointerHandle(add.GET_POINTER(samp_C.car.pSAMP_Vehicle[id].pGTA_Vehicle)) end return false, -1 end function sampGetVehicleIdByCarHandle(car) assert(isSampAvailable(), 'SA-MP is not available.') car = tonumber(car) or 0 for i = 0, MAX_VEHICLES - 1 do local res, ccar = sampGetCarHandleBySampVehicleId(i) if res and ccar == car then return true, i end end end -- stObjectPool function sampGetObjectHandleBySampId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if samp_C.object.iIsListed[id] == 1 then return getObjectPointerHandle(add.GET_POINTER(samp_C.object[id].object_info)) end end -- stPickupPool function sampGetPickupHandleBySampId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return samp_C.pickup.ul_GTA_PickupID[id] end function sampGetPickupSampIdByHandle(handle) assert(isSampAvailable(), 'SA-MP is not available.') handle = tonumber(handle) or 0 for i = 0, MAX_PICKUPS - 1 do if sampGetPickupHandleBySampId(i) == handle then return i end end return -1 end -- BitStream function raknetBitStreamReadBool(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return bitstream:ReadBit() end function raknetBitStreamReadInt8(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', 1) bitstream:ReadBits(buf, 8, true) return buf[0] end function raknetBitStreamReadInt16(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('WORD[1]') bitstream:ReadBits(buf, 16, true) return buf[0] end function raknetBitStreamReadInt32(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('DWORD[1]') bitstream:ReadBits(buf, 32, true) return buf[0] end function raknetBitStreamReadFloat(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('float[1]') bitstream:ReadBits(buf, 32, true) return buf[0] end function raknetBitStreamReadBuffer(bitstream, dest, size) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:ReadBits(dest, size * 8, true) end function raknetBitStreamReadString(bitstream, size) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', size + 1) bitstream:ReadBits(buf, size * 8, true) return ffi.string(buf) end function raknetBitStreamResetReadPointer(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:ResetReadPointer() end function raknetBitStreamResetWritePointer(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:ResetWritePointer() end function raknetBitStreamIgnoreBits(bitstream, amount) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:IgnoreBits(amount) end function raknetBitStreamSetWriteOffset(bitstream, offset) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:SetWriteOffset(offset) end function raknetBitStreamSetReadOffset(bitstream, offset) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream.readOffset = offset end function raknetBitStreamGetNumberOfBitsUsed(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return bitstream.numberOfBitsUsed end function raknetBitStreamGetNumberOfBytesUsed(bitstream) local bits = raknetBitStreamGetNumberOfBitsUsed(bitstream) return bit.rshift(bits + 7, 3) end function raknetBitStreamGetNumberOfUnreadBits(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return bitstream.numberOfBitsAllocated - bitstream.numberOfBitsUsed end function raknetBitStreamGetWriteOffset(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return bitstream.numberOfBitsUsed end function raknetBitStreamGetReadOffset(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return bitstream.readOffset end function raknetBitStreamGetDataPtr(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) return add.GET_POINTER(bitstream.data) end function raknetNewBitStream() local bitstream = bs() return add.GET_POINTER(bitstream) end function raknetDeleteBitStream(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:__gc() end function raknetResetBitStream(bitstream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:Reset() end function raknetBitStreamWriteBool(bitstream, value) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) if value then bitstream:Write1() else bitstream:Write0() end end function raknetBitStreamWriteInt8(bitstream, value) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', 1, value) bitstream:WriteBits(buf, 8, true) end function raknetBitStreamWriteInt16(bitstream, value) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('WORD[1]', value) bitstream:WriteBits(buf, 16, true) end function raknetBitStreamWriteInt32(bitstream, value) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('DWORD[1]', value) bitstream:WriteBits(buf, 32, true) end function raknetBitStreamWriteFloat(bitstream, value) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('float[1]', value) bitstream:WriteBits(buf, 32, true) end function raknetBitStreamWriteBuffer(bitstream, dest, size) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:WriteBits(dest, size * 8, true) end function raknetBitStreamWriteString(bitstream, str) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', #str + 1, str) bitstream:WriteBits(buf, #str * 8, true) end function raknetBitStreamDecodeString(bitstream, size) assert(isSampAvailable(), 'SA-MP is not available.') bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', size + 1) local this = ffi.cast('void**', sampGetBase() + 0x10D894) samp_C.readDecodeString(this[0], buf, size, bitstream, 0) return ffi.string(buf) end function raknetBitStreamEncodeString(bitstream, str) assert(isSampAvailable(), 'SA-MP is not available.') bitstream = ffi.cast('struct SFL_BitStream*', bitstream) local buf = ffi.new('char[?]', #str + 1, str) local this = ffi.cast('void**', sampGetBase() + 0x10D894) samp_C.writeEncodeString(this[0], buf, #str, bitstream, 0) end function raknetBitStreamWriteBitStream(bitstream, bitStream) bitstream = ffi.cast('struct SFL_BitStream*', bitstream) bitstream:Write(bitStream) end -- RakClient function raknetGetRpcName(id) local tab = { [23] = 'ClickPlayer', [25] = 'ClientJoin', [26] = 'EnterVehicle', [27] = 'EnterEditObject', [31] = 'ScriptCash', [50] = 'ServerCommand', [52] = 'Spawn', [53] = 'Death', [54] = 'NPCJoin', [62] = 'DialogResponse', [83] = 'ClickTextDraw', [96] = 'SCMEvent', [101] = 'Chat', [102] = 'SrvNetStats', [103] = 'ClientCheck', [106] = 'DamageVehicle', [115] = 'GiveTakeDamage', [116] = 'EditAttachedObject', [117] = 'EditObject', [118] = 'SetInteriorId', [119] = 'MapMarker', [128] = 'RequestClass', [129] = 'RequestSpawn', [131] = 'PickedUpPickup', [132] = 'MenuSelect', [136] = 'VehicleDestroyed', [140] = 'MenuQuit', [154] = 'ExitVehicle', [155] = 'UpdateScoresPingsIPs', [11] = 'SetPlayerName', [12] = 'SetPlayerPos', [13] = 'SetPlayerPosFindZ', [14] = 'SetPlayerHealth', [15] = 'TogglePlayerControllable', [16] = 'PlaySound', [17] = 'SetPlayerWorldBounds', [18] = 'GivePlayerMoney', [19] = 'SetPlayerFacingAngle', [20] = 'ResetPlayerMoney', [21] = 'ResetPlayerWeapons', [22] = 'GivePlayerWeapon', [24] = 'SetVehicleParamsEx', [28] = 'CancelEdit', [29] = 'SetPlayerTime', [30] = 'ToggleClock', [32] = 'WorldPlayerAdd', [33] = 'SetPlayerShopName', [34] = 'SetPlayerSkillLevel', [35] = 'SetPlayerDrunkLevel', [36] = 'Create3DTextLabel', [37] = 'DisableCheckpoint', [38] = 'SetRaceCheckpoint', [39] = 'DisableRaceCheckpoint', [40] = 'GameModeRestart', [41] = 'PlayAudioStream', [42] = 'StopAudioStream', [43] = 'RemoveBuildingForPlayer', [44] = 'CreateObject', [45] = 'SetObjectPos', [46] = 'SetObjectRot', [47] = 'DestroyObject', [55] = 'DeathMessage', [56] = 'SetPlayerMapIcon', [57] = 'RemoveVehicleComponent', [58] = 'Update3DTextLabel', [59] = 'ChatBubble', [60] = 'UpdateSystemTime', [61] = 'ShowDialog', [63] = 'DestroyPickup', [64] = 'WeaponPickupDestroy', [65] = 'LinkVehicleToInterior', [66] = 'SetPlayerArmour', [67] = 'SetPlayerArmedWeapon', [68] = 'SetSpawnInfo', [69] = 'SetPlayerTeam', [70] = 'PutPlayerInVehicle', [71] = 'RemovePlayerFromVehicle', [72] = 'SetPlayerColor', [73] = 'DisplayGameText', [74] = 'ForceClassSelection', [75] = 'AttachObjectToPlayer', [76] = 'InitMenu', [77] = 'ShowMenu', [78] = 'HideMenu', [79] = 'CreateExplosion', [80] = 'ShowPlayerNameTagForPlayer', [81] = 'AttachCameraToObject', [82] = 'InterpolateCamera', [84] = 'SetObjectMaterial', [85] = 'GangZoneStopFlash', [86] = 'ApplyAnimation', [87] = 'ClearAnimations', [88] = 'SetPlayerSpecialAction', [89] = 'SetPlayerFightingStyle', [90] = 'SetPlayerVelocity', [91] = 'SetVehicleVelocity', [92] = 'SetPlayerDrunkVisuals', [93] = 'ClientMessage', [94] = 'SetWorldTime', [95] = 'CreatePickup', [98] = 'SetVehicleTireStatus', [99] = 'MoveObject', [104] = 'EnableStuntBonusForPlayer', [105] = 'TextDrawSetString', [107] = 'SetCheckpoint', [108] = 'GangZoneCreate', [112] = 'PlayCrimeReport', [113] = 'SetPlayerAttachedObject', [120] = 'GangZoneDestroy', [121] = 'GangZoneFlash', [122] = 'StopObject', [123] = 'SetNumberPlate', [124] = 'TogglePlayerSpectating', [126] = 'PlayerSpectatePlayer', [127] = 'PlayerSpectateVehicle', [133] = 'SetPlayerWantedLevel', [134] = 'ShowTextDraw', [135] = 'TextDrawHideForPlayer', [137] = 'ServerJoin', [138] = 'ServerQuit', [139] = 'InitGame', [144] = 'RemovePlayerMapIcon', [145] = 'SetPlayerAmmo', [146] = 'SetPlayerGravity', [147] = 'SetVehicleHealth', [148] = 'AttachTrailerToVehicle', [149] = 'DetachTrailerFromVehicle', [150] = 'SetPlayerDrunkHandling', [151] = 'DestroyPickups', [152] = 'SetWeather', [153] = 'SetPlayerSkin', [156] = 'SetPlayerInterior', [157] = 'SetPlayerCameraPos', [158] = 'SetPlayerCameraLookAt', [159] = 'SetVehiclePos', [160] = 'SetVehicleZAngle', [161] = 'SetVehicleParamsForPlayer', [162] = 'SetCameraBehindPlayer', [163] = 'WorldPlayerRemove', [164] = 'WorldVehicleAdd', [165] = 'WorldVehicleRemove', [166] = 'WorldPlayerDeath' } return tab[id] end function raknetGetPacketName(id) local tab = { [6] = 'INTERNAL_PING', [7] = 'PING', [8] = 'PING_OPEN_CONNECTIONS', [9] = 'CONNECTED_PONG', [10] = 'REQUEST_STATIC_DATA', [11] = 'CONNECTION_REQUEST', [12] = 'AUTH_KEY', [14] = 'BROADCAST_PINGS', [15] = 'SECURED_CONNECTION_RESPONSE', [16] = 'SECURED_CONNECTION_CONFIRMATION', [17] = 'RPC_MAPPING', [19] = 'SET_RANDOM_NUMBER_SEED', [20] = 'RPC', [21] = 'RPC_REPLY', [23] = 'DETECT_LOST_CONNECTIONS', [24] = 'OPEN_CONNECTION_REQUEST', [25] = 'OPEN_CONNECTION_REPLY', [26] = 'CONNECTION_COOKIE', [28] = 'RSA_PUBLIC_KEY_MISMATCH', [29] = 'CONNECTION_ATTEMPT_FAILED', [30] = 'NEW_INCOMING_CONNECTION', [31] = 'NO_FREE_INCOMING_CONNECTIONS', [32] = 'DISCONNECTION_NOTIFICATION', [33] = 'CONNECTION_LOST', [34] = 'CONNECTION_REQUEST_ACCEPTED', [35] = 'INITIALIZE_ENCRYPTION', [36] = 'CONNECTION_BANNED', [37] = 'INVALID_PASSWORD', [38] = 'MODIFIED_PACKET', [39] = 'PONG', [40] = 'TIMESTAMP', [41] = 'RECEIVED_STATIC_DATA', [42] = 'REMOTE_DISCONNECTION_NOTIFICATION', [43] = 'REMOTE_CONNECTION_LOST', [44] = 'REMOTE_NEW_INCOMING_CONNECTION', [45] = 'REMOTE_EXISTING_CONNECTION', [46] = 'REMOTE_STATIC_DATA', [56] = 'ADVERTISE_SYSTEM', [200] = 'VEHICLE_SYNC', [201] = 'RCON_COMMAND', [202] = 'RCON_RESPONCE', [203] = 'AIM_SYNC', [204] = 'WEAPONS_UPDATE', [205] = 'STATS_UPDATE', [206] = 'BULLET_SYNC', [207] = 'PLAYER_SYNC', [208] = 'MARKERS_SYNC', [209] = 'UNOCCUPIED_SYNC', [210] = 'TRAILER_SYNC', [211] = 'PASSENGER_SYNC', [212] = 'SPECTATOR_SYNC' } return tab[id] end --- New functions -- stVehiclePool function sampIsVehicleDefined(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 return samp_C.car.iIsListed[id] == 1 and samp_C.car.pSAMP_Vehicle[id] and samp_C.car.pSAMP_Vehicle[id].pGTA_Vehicle end -- stPlayerPool function sampIsPlayerDefined(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if id == sampGetLocalPlayerId() then return samp_C.player.pLocalPlayer ~= nil end return sampIsPlayerConnected(id) and samp_C.player.pRemotePlayer[id] and samp_C.player.pRemotePlayer[id].pPlayerData and samp_C.player.pRemotePlayer[id].pPlayerData.pSAMP_Actor and samp_C.player.pRemotePlayer[id].pPlayerData.pSAMP_Actor.actor_info end function sampGetLocalPlayerNickname() assert(isSampAvailable(), 'SA-MP is not available.') return sampGetPlayerNickname(sampGetLocalPlayerId()) end function sampGetLocalPlayerColor() assert(isSampAvailable(), 'SA-MP is not available.') return sampGetPlayerColor(sampGetLocalPlayerId()) end function sampGetLocalPlayerId() assert(isSampAvailable(), 'SA-MP is not available.') return samp_C.player.sLocalPlayerID end function sampSetPlayerColor(id, color) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) if sampIsPlayerConnected(id) or sampGetLocalPlayerId() == id then color_table[id] = add.convertARGBToRGBA(color) end end -- Pointers to structures function sampGetScoreboardInfoPtr() assert(isSampLoaded(), 'SA-MP is not loaded.') return memory.getint32( sampGetBase() + SAMP_SCOREBOARD_INFO ) end -- stChatInfo function sampAddChatMessageEx(_type, text, prefix, textColor, prefixColor) assert(isSampAvailable(), 'SA-MP is not available.') local char = ffi.cast('PCSTR', tostring(text)) local charPrefix = prefix and ffi.cast('PCSTR', tostring(prefix)) samp_C.addMessage(samp_C.chat, _type, char, charPrefix, tonumber(textColor) or -1, tonumber(prefixColor) or -1) end -- stPickupPool function sampGetPickupModelTypeBySampId(id) assert(isSampAvailable(), 'SA-MP is not available.') id = tonumber(id) or 0 if samp_C.pickup.pickup[id] then return samp_C.pickup.pickup[id].iModelID, samp_C.pickup.pickup[id].iType end return -1, -1 end -- stKillInfo function sampAddDeathMessage(killer, killed, clkiller, clkilled, reason) assert(isSampAvailable(), 'SA-MP is not available.') local killer = ffi.cast('PCHAR', killer) local killed = ffi.cast('PCHAR', killed) samp_C.sendDeathMessage(samp_C.killinfo, killer, killed, clkiller, clkilled, reason) end -- stDialogInfo function sampGetDialogButtons() assert(isSampAvailable(), 'SA-MP is not available.') local dialog = samp_C.dialog.pDialog local b1p = samp_C.getElementSturct(dialog, 20, 0) + 0x4D local b2p = samp_C.getElementSturct(dialog, 21, 0) + 0x4D return ffi.string(b1p), ffi.string(b2p) end