--[[ Project: SF.lua License: MIT License Author: imring ]] local sampapi = require 'sampapi' local shared = require 'sampapi.shared' local ffi = shared.ffi local netgame = sampapi.require('CNetGame', true) sampapi.require('CVehiclePool', true) local function vehiclepool() return netgame.RefNetGame().m_pPools.m_pVehicle end function sampGetVehiclePoolPtr() return shared.get_pointer(vehiclepool()) end jit.off(sampGetVehiclePoolPtr, true) function sampGetCarHandleBySampVehicleId(id) if sampIsVehicleDefined(id) then return true, getVehiclePointerHandle(shared.get_pointer(vehiclepool().m_pGameObject[id])) end return false, -1 end jit.off(sampGetCarHandleBySampVehicleId, true) function sampGetVehicleIdByCarHandle(car) for i = 0, ffi.C.MAX_VEHICLES - 1 do local res, handle = sampGetCarHandleBySampVehicleId(i) if res and handle == car then return true, i end end end -- New functions function sampIsVehicleDefined(id) return vehiclepool().m_bNotEmpty[id] == 1 and vehiclepool().m_pObject[id] ~= nil and vehiclepool().m_pGameObject[id] ~= nil end jit.off(sampIsVehicleDefined, true)