## http.websocket ### `new_from_uri(uri, protocols)` {#http.websocket.new_from_uri} Creates a new `http.websocket` object of type `"client"` from the given URI. - `protocols` (optional) should be a lua table containing a sequence of protocols to send to the server ### `new_from_stream(stream, headers)` {#http.websocket.new_from_stream} Attempts to create a new `http.websocket` object of type `"server"` from the given request headers and stream. - [`stream`](#http.h1_stream) should be a live HTTP 1 stream of the `"server"` type. - [`headers`](#http.headers) should be headers of a suspected websocket upgrade request from an HTTP 1 client. This function does **not** have side effects, and is hence okay to use tentatively. ### `websocket.close_timeout` {#http.websocket.close_timeout} Amount of time (in seconds) to wait between sending a close frame and actually closing the connection. Defaults to `3` seconds. ### `websocket:accept(options, timeout)` {#http.websocket:accept} Completes negotiation with a websocket client. - `options` is a table containing: - `headers` (optional) a [headers](#http.headers) object to use as a prototype for the response headers - `protocols` (optional) should be a lua table containing a sequence of protocols to allow from the client Usually called after a successful [`new_from_stream`](#http.websocket.new_from_stream) ### `websocket:connect(timeout)` {#http.websocket:connect} Connect to a websocket server. Usually called after a successful [`new_from_uri`](#http.websocket.new_from_uri) ### `websocket:receive(timeout)` {#http.websocket:receive} Reads and returns the next data frame plus its opcode. Any ping frames received while reading will be responded to. The opcode `0x1` will be returned as `"text"` and `0x2` will be returned as `"binary"`. ### `websocket:each()` {#http.websocket:each} Iterator over [`websocket:receive()`](#http.websocket:receive). ### `websocket:send_frame(frame, timeout)` {#http.websocket:send_frame} Low level function to send a raw frame. ### `websocket:send(data, opcode, timeout)` {#http.websocket:send} Send the given `data` as a data frame. - `data` should be a string - `opcode` can be a numeric opcode, `"text"` or `"binary"`. If `nil`, defaults to a text frame. Note this `opcode` is the websocket frame opcode, not an application specific opcode. The opcode should be one from the [IANA registry](https://www.iana.org/assignments/websocket/websocket.xhtml#opcode). ### `websocket:send_ping(data, timeout)` {#http.websocket:send_ping} Sends a ping frame. - `data` is optional ### `websocket:send_pong(data, timeout)` {#http.websocket:send_pong} Sends a pong frame. Works as a unidirectional keep-alive. - `data` is optional ### `websocket:close(code, reason, timeout)` {#http.websocket:close} Closes the websocket connection. - `code` defaults to `1000` - `reason` is an optional string