-- This file is part of the SAMP.Lua project. -- Licensed under the MIT License. -- Copyright (c) 2016, FYP @ BlastHack Team -- https://github.com/THE-FYP/SAMP.Lua local Vector3D = require "lib.vector3d" local BitStreamIO = {} BitStreamIO.bool = { write = function(bs, value) return raknetBitStreamWriteBool(bs, value) end } BitStreamIO.int8 = { write = function(bs, value) return raknetBitStreamWriteInt8(bs, value) end } BitStreamIO.int16 = { write = function(bs, value) return raknetBitStreamWriteInt16(bs, value) end } BitStreamIO.int32 = { write = function(bs, value) return raknetBitStreamWriteInt32(bs, value) end } BitStreamIO.float = { write = function(bs, value) return raknetBitStreamWriteFloat(bs, value) end } BitStreamIO.string8 = { write = function(bs, value) raknetBitStreamWriteInt8(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.string = { write = function(bs, value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.string16 = { write = function(bs, value) raknetBitStreamWriteInt16(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.string32 = { write = function(bs, value) raknetBitStreamWriteInt32(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.bool8 = { write = function(bs, value) raknetBitStreamWriteInt8(bs, value == true and 1 or 0) end } BitStreamIO.bool32 = { write = function(bs, value) raknetBitStreamWriteInt32(bs, value == true and 1 or 0) end } BitStreamIO.int1 = { write = function(bs, value) raknetBitStreamWriteBool(bs, value ~= 0 and true or false) end } BitStreamIO.string256 = { write = function(bs, value) if #value >= 32 then raknetBitStreamWriteString(bs, value:sub(1, 32)) else raknetBitStreamWriteString(bs, value .. string.rep("\0", 32 - #value)) end end } BitStreamIO.encodedString2048 = { write = function(bs, value) raknetBitStreamEncodeString(bs, value) end } BitStreamIO.encodedString4096 = { write = function(bs, value) raknetBitStreamEncodeString(bs, value) end } BitStreamIO.compressedFloat = { write = function(bs, value) if value < -1 then value = -1 elseif value > 1 then value = 1 end raknetBitStreamWriteInt16(bs, (value + 1) * 32767.5) end } BitStreamIO.compressedVector = { write = function(bs, data) local x, y, z = data.x, data.y, data.z local magnitude = math.sqrt(x * x + y * y + z * z) raknetBitStreamWriteFloat(bs, magnitude) if magnitude > 0 then local writeCf = BitStreamIO.compressedFloat.write writeCf(bs, x / magnitude) writeCf(bs, y / magnitude) writeCf(bs, z / magnitude) end end } BitStreamIO.normQuat = { write = function(bs, value) local w, x, y, z = value[1], value[2], value[3], value[4] raknetBitStreamWriteBool(bs, w < 0) raknetBitStreamWriteBool(bs, x < 0) raknetBitStreamWriteBool(bs, y < 0) raknetBitStreamWriteBool(bs, z < 0) raknetBitStreamWriteInt16(bs, math.abs(x) * 65535) raknetBitStreamWriteInt16(bs, math.abs(y) * 65535) raknetBitStreamWriteInt16(bs, math.abs(z) * 65535) -- w is calculates on the target end } BitStreamIO.Int32Array3 = { write = function(bs, value) raknetBitStreamWriteInt32(bs, value.v[1]) raknetBitStreamWriteInt32(bs, value.v[2]) raknetBitStreamWriteInt32(bs, value.v[3]) end } BitStreamIO.vector3d = { write = function(bs, value) raknetBitStreamWriteFloat(bs, value.x) raknetBitStreamWriteFloat(bs, value.y) raknetBitStreamWriteFloat(bs, value.z) end } BitStreamIO.vector2d = { write = function(bs, value) raknetBitStreamWriteFloat(bs, value.x) raknetBitStreamWriteFloat(bs, value.y) end } BitStreamIO.floatQuat = { write = function(bs, value) raknetBitStreamWriteFloat(bs, value[1]) raknetBitStreamWriteFloat(bs, value[2]) raknetBitStreamWriteFloat(bs, value[3]) raknetBitStreamWriteFloat(bs, value[4]) end } function bitstream_io_interface(field) return setmetatable( {}, { __index = function(t, index) return BitStreamIO[index][field] end } ) end BitStreamIO.bs_read = bitstream_io_interface("read") BitStreamIO.bs_write = bitstream_io_interface("write") return BitStreamIO