local sf = require "sampfuncs" local enc = require "encoding" enc.default = "CP1251" local u8 = enc.UTF8 local incoming_rpc = {} incoming_rpc[sf.RPC_SCRSETPLAYERNAME] = { {"playerId", "int16"}, { "nameLen", "int8", { { "Get Name Len", {"name"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "name", "string", { { "Get Name By ID", {"playerId"}, function(val, data) if sampIsPlayerConnected(data[1].v) then val.v = sampGetPlayerNickname(data[1].v) else return {"Player doesn't connected", 3} end end } } }, { "success", "int8", { { "To change nick must be 1" } } } } incoming_rpc[sf.RPC_SCRSETPLAYERPOS] = { { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } } } incoming_rpc[sf.RPC_SCRSETPLAYERPOSFINDZ] = { { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } } } incoming_rpc[sf.RPC_SCRSETPLAYERHEALTH] = { { "health", "float", { { "Get Self Health", function(val) val.v = getCharHealth(playerPed) end } } } } incoming_rpc[sf.RPC_SCRTOGGLEPLAYERCONTROLLABLE] = { { "freeze", "int8", { { "Unfreeze - 0\nFreeze - 1" } } } } incoming_rpc[sf.RPC_SCRPLAYSOUND] = { { "soundId", "int32", { { [[ Name ID SOUND_CEILING_VENT_LAND 1002 SOUND_BONNET_DENT 1009 SOUND_WHEEL_OF_FORTUNE_CLACKER 1027 SOUND_SHUTTER_DOOR_START 1035 SOUND_SHUTTER_DOOR_STOP 1036 SOUND_PARACHUTE_OPEN 1039 SOUND_AMMUNATION_BUY_WEAPON 1052 SOUND_AMMUNATION_BUY_WEAPON_DENIED 1053 SOUND_SHOP_BUY 1054 SOUND_SHOP_BUY_DENIED 1055 SOUND_RACE_321 1056 SOUND_RACE_GO 1057 SOUND_PART_MISSION_COMPLETE 1058 SOUND_GOGO_TRACK_START 1062 (music) SOUND_GOGO_TRACK_STOP 1063 (music) SOUND_DUAL_TRACK_START 1068 (music) SOUND_DUAL_TRACK_STOP 1069 (music) SOUND_BEE_TRACK_START 1076 (music) SOUND_BEE_TRACK_STOP 1077 (music) SOUND_ROULETTE_ADD_CASH 1083 SOUND_ROULETTE_REMOVE_CASH 1084 SOUND_ROULETTE_NO_CASH 1085 SOUND_BIKE_PACKER_CLUNK 1095 SOUND_AWARD_TRACK_START 1097 (music) SOUND_AWARD_TRACK_STOP 1098 (music) SOUND_MESH_GATE_OPEN_START 1100 SOUND_MESH_GATE_OPEN_STOP 1101 SOUND_PUNCH_PED 1130 SOUND_AMMUNATION_GUN_COLLISION 1131 SOUND_CAMERA_SHOT 1132 SOUND_BUY_CAR_MOD 1133 SOUND_BUY_CAR_RESPRAY 1134 SOUND_BASEBALL_BAT_HIT_PED 1135 SOUND_STAMP_PED 1136 SOUND_CHECKPOINT_AMBER 1137 SOUND_CHECKPOINT_GREEN 1138 SOUND_CHECKPOINT_RED 1139 SOUND_CAR_SMASH_CAR 1140 SOUND_CAR_SMASH_GATE 1141 SOUND_OTB_TRACK_START 1142 SOUND_OTB_TRACK_STOP 1143 SOUND_PED_HIT_WATER_SPLASH 1144 SOUND_RESTAURANT_TRAY_COLLISION 1145 SOUND_SWEETS_HORN 1147 SOUND_MAGNET_VEHICLE_COLLISION 1148 SOUND_PROPERTY_PURCHASED 1149 SOUND_PICKUP_STANDARD 1150 SOUND_GARAGE_DOOR_START 1153 SOUND_GARAGE_DOOR_STOP 1154 SOUND_PED_COLLAPSE 1163 SOUND_SHUTTER_DOOR_SLOW_START 1165 SOUND_SHUTTER_DOOR_SLOW_STOP 1166 SOUND_RESTAURANT_CJ_PUKE 1169 SOUND_DRIVING_AWARD_TRACK_START 1183 (music) SOUND_DRIVING_AWARD_TRACK_STOP 1184 SOUND_BIKE_AWARD_TRACK_START 1185 (music) SOUND_BIKE_AWARD_TRACK_STOP 1186 SOUND_PILOT_AWARD_TRACK_START 1187 (music) SOUND_PILOT_AWARD_TRACK_STOP 1188 SOUND_SLAP 1190 ]] } } }, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } } } incoming_rpc[sf.RPC_SCRSETPLAYERWORLDBOUNDS] = { {"maxX", "float"}, {"minX", "float"}, {"maxY", "float"}, {"minX", "float"} } incoming_rpc[sf.RPC_SCRGIVEPLAYERMONEY] = { {"money", "int32"} } incoming_rpc[sf.RPC_SCRSETPLAYERFACINGANGLE] = { { "angle", "float", { { "Angle must be from 0 to 360\n" }, { "Get Self Angle", function(val) val.v = getCharHeading(playerPed) end } } } } incoming_rpc[sf.RPC_SCRRESETPLAYERMONEY] = {} incoming_rpc[sf.RPC_SCRRESETPLAYERWEAPONS] = {} incoming_rpc[sf.RPC_SCRGIVEPLAYERWEAPON] = { {"weaponId", "int32"}, {"ammo", "int32"} } incoming_rpc[sf.RPC_SCRSETVEHICLEPARAMSEX] = { { "vehicleId", "int16", { { "Get Self VehicleID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"Seat In Car", 3} end end } } }, { "params_engine", "int8" }, { "params_lights", "int8" }, { "params_alarm", "int8" }, { "params_doors", "int8" }, { "params_bonnet", "int8" }, { "params_boot", "int8" }, { "params_objective", "int8" }, { "params_unknown", "int8" }, { "doors_driver", "int8" }, { "doors_passenger", "int8" }, { "doors_backleft", "int8" }, { "doors_backright", "int8" }, { "windows_driver", "int8" }, { "windows_passenger", "int8" }, { "windows_backleft", "int8" }, { "windows_backright", "int8" } } incoming_rpc[sf.RPC_SCRCANCELEDIT] = {} incoming_rpc[sf.RPC_SCRSETPLAYERTIME] = { {"hour", "int8"}, {"minute", "int8"} } incoming_rpc[sf.RPC_SCRTOGGLECLOCK] = { {"state", "int8"} } incoming_rpc[sf.RPC_SCRWORLDPLAYERADD] = { {"playerId", "int16"}, {"team", "in8"}, {"model", "int32"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "rotation", "float", { { "Angle must be from 0 to 360\n" }, { "Get Self Angle", function(val) val.v = getCharHeading(playerPed) end } } }, { "color", "int32" }, { "fightingStyle", "int8" } } incoming_rpc[sf.RPC_SCRSETPLAYERSHOPNAME] = { {"shopname", "string256"} } incoming_rpc[sf.RPC_SCRSETPLAYERSKILLLEVEL] = { {"playerId", "int16"}, {"skill", "int32"}, {"level", "int16"} } incoming_rpc[sf.RPC_SCRSETPLAYERDRUNKLEVEL] = { {"drunkLevel", "int32"} } incoming_rpc[sf.RPC_SCRCREATE3DTEXTLABEL] = { {"id", "int16"}, {"color", "int32"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end } } }, { "distance", "float" }, { "testLOS", "int8" }, { "attachedPlayerId", "int16", { { "65535 - to not attach" } } }, { "attachedVehicleId", "int16", { { "65535 - to not attach" } } }, { "text", "encodedString4096" } } incoming_rpc[sf.RPC_SCRDISABLECHECKPOINT] = {} incoming_rpc[sf.RPC_SCRSETRACECHECKPOINT] = { {"type", "int8"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "nextPosition", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "size", "float" } } incoming_rpc[sf.RPC_SCRDISABLERACECHECKPOINT] = {} incoming_rpc[sf.RPC_SCRGAMEMODERESTART] = {} incoming_rpc[sf.RPC_SCRPLAYAUDIOSTREAM] = { { "urlLen", "int8", { { "Get Url Len", {"url"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "url", "string" }, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "radius", "float" }, { "usePosition", "int8" } } incoming_rpc[sf.RPC_SCRSTOPAUDIOSTREAM] = {} incoming_rpc[sf.RPC_SCRREMOVEBUILDINGFORPLAYER] = { { "modelId", "int32" }, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "radius", "float" } } incoming_rpc[sf.RPC_SCRSETOBJECTPOS] = { {"objectId", "int16"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } } } incoming_rpc[sf.RPC_SCRSETOBJECTROT] = { {"objectId", "int16"}, { "rotation", "vector3d" } } incoming_rpc[sf.RPC_SCRDESTROYOBJECT] = { {"objectId", "int16"} } incoming_rpc[sf.RPC_SCRDEATHMESSAGE] = { { "killerId", "int16", { { "Get Self Id", function(val) val.v = select(2, sampGetPlayerIdByCharHandle(playerPed)) end } } }, { "victimId", "int16", { { "Get Self Id", function(val) val.v = select(2, sampGetPlayerIdByCharHandle(playerPed)) end } } }, { "weapon", "int8", { { "Get Weapon From Killer", {"killerId"}, function(val, data) local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) if result then val.v = getCurrentCharWeapon(ped) else return {"Player doesn't streamed", 3} end end }, { "Get Weapon From Victim", {"victimId"}, function(val, data) local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) if result then if ped == playerPed then val.v = getCurrentCharWeapon(playerPed) else val.v = getCurrentCharWeapon(ped) end else return {"Player doesn't streamed", 3} end end } } } } incoming_rpc[sf.RPC_SCRSETPLAYERMAPICON] = { {"iconId", "int8"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "type", "int8" }, { "color", "int32" }, { "style", "int8" } } incoming_rpc[sf.RPC_SCRREMOVEVEHICLECOMPONENT] = { { "vehicleId", "int16", { { "Get Self VehicleID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest VehicleID", function(val) local veh = storeClosestEntities(playerPed) if doesVehicleExist(veh) then val.v = select(2, sampGetVehicleIdByCarHandle(veh)) else return {"No closest vehicles", 3} end end } } }, { "componentId", "int16" } } incoming_rpc[sf.RPC_SCRUPDATE3DTEXTLABEL] = { { "textLabelId", "int16" } } incoming_rpc[sf.RPC_SCRCHATBUBBLE] = { {"playerId", "int16"}, {"color", "int32"}, {"distance", "float"}, {"duration", "int32"}, { "messageLen", "int8", { { "Get Len of Message", {"message"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "message", "string" } } incoming_rpc[sf.RPC_SCRSOMEUPDATE] = { {"time", "int32"} } incoming_rpc[sf.RPC_SCRSHOWDIALOG] = { {"dialogId", "int16"}, {"style", "int8"}, { "titleLen", "int8", { { "Get Len of Message", {"title"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "title", "string" }, { "button1Len", "int8", { { "Get Len of Message", {"button1"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "button1", "string" }, { "button2Len", "int8", { { "Get Len of Message", {"button2"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "button2", "string" }, { "text", "encodedString4096" } } incoming_rpc[sf.RPC_SCRDESTROYPICKUP] = { {"pickupId", "int32"} -- < TODO: Maybe int16? } incoming_rpc[sf.RPC_SCRLINKVEHICLETOINTERIOR] = { { "vehicleId", "int16", { { "Get Self VehicleID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest VehicleID", function(val) local veh = storeClosestEntities(playerPed) if doesVehicleExist(veh) then val.v = select(2, sampGetVehicleIdByCarHandle(veh)) else return {"No closest vehicles", 3} end end } } }, { "interiorId", "int8" } } incoming_rpc[sf.RPC_SCRSETPLAYERARMOUR] = { {"armour", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERARMEDWEAPON] = { {"weaponId", "int32"} -- TODO: Maybe int16? } incoming_rpc[sf.RPC_SCRSETSPAWNINFO] = { {"team", "int8"}, {"skin", "int32", { { "Get Self Skin", function(val) val.v = getCharModel(playerPed) end } } }, {"unk", "int8"}, { "position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } } }, { "rotation", "float", { { "Get Self Heading", function(val) val.v = getCharHeading(playerPed) end } } }, { "weapons", "Int32Array3" }, { "ammo", "Int32Array3" } } incoming_rpc[sf.RPC_SCRSETPLAYERTEAM] = { {"playerId", "int16"}, {"team", "int8"} } incoming_rpc[sf.RPC_SCRPUTPLAYERINVEHICLE] = { {"vehicleId", "int16", { { "Get Self VehicleID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest VehicleID", function(val) local veh = storeClosestEntities(playerPed) if doesVehicleExist(veh) then val.v = select(2, sampGetVehicleIdByCarHandle(veh)) else return {"No closest vehicles", 3} end end } } }, { "seatId", "int8" } } incoming_rpc[sf.RPC_SCRREMOVEPLAYERFROMVEHICLE] = {} incoming_rpc[sf.RPC_SCRSETPLAYERCOLOR] = { {"playerId", "int16"}, {"color", "int32", { { "Get Player Color", {"playerId"}, function(val, data) local id = data[1].v local self_id = select(2, sampGetPlayerIdByCharHandle(playerPed)) if id == self_id then val.v = sampGetPlayerColor(self_id) else if sampIsPlayerConnected(id) then val.v = sampGetPlayerColor(id) else return {"Player not connected", 3} end end end } }} } incoming_rpc[sf.RPC_SCRDISPLAYGAMETEXT] = { {"style", "int32"}, {"time", "int32"}, {"textLen", "int32", { { "Get Text Len", {"text"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"text", "string"} } incoming_rpc[sf.RPC_SCRFORCECLASSSELECTION] = {} incoming_rpc[sf.RPC_SCRATTACHOBJECTTOPLAYER] = { {"objectId", "int16"}, {"playerId", "int16"}, {"offsets", "vector3d"}, {"rotation", "vector3d"} } incoming_rpc[sf.RPC_SCRSHOWMENU] = { {"menuId", "int8"} } incoming_rpc[sf.RPC_SCRHIDEMENU] = { {"menuId", "int8"} } incoming_rpc[sf.RPC_SCRCREATEEXPLOSION] = { {"position", "vector3d", { { "Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end } }}, {"style", "int32"}, {"radius", "float"} } incoming_rpc[sf.RPC_SCRSHOWPLAYERNAMETAGFORPLAYER] = { {"playerId", "int16"}, {"show", "int8", { { "1 - Show\n0 - Hide" } }} } incoming_rpc[sf.RPC_SCRATTACHCAMERATOOBJECT] = { {"objectId", "int16"} } incoming_rpc[sf.RPC_SCRINTERPOLATECAMERA] = { {"setPos", "bool"}, {"fromPos", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, {"destPos", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, {"time", "int32"}, {"mode", "int8"} } incoming_rpc[sf.RPC_SCRGANGZONESTOPFLASH] = { {"zoneId", "int16"} } incoming_rpc[sf.RPC_SCRAPPLYANIMATION] = { {"playerId", "int16"}, {"animLibLen", "int8", { { "Get AnimLib Len", {"animLib"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"animLib", "string"}, {"animNameLen", "int8", { { "Get AnimName Len", {"animName"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"animName", "string"}, {"loop", "bool"}, {"lockX", "bool"}, {"lockY", "bool"}, {"freeze", "bool"}, {"time", "int32"} } incoming_rpc[sf.RPC_SCRCLEARANIMATIONS] = { {"playerId", "int16"}, } incoming_rpc[sf.RPC_SCRSETPLAYERSPECIALACTION] = { {"actionId", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERFIGHTINGSTYLE] = { {"playerId", "int16"}, {"fightingStyle", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERVELOCITY] = { {"velocity", "vector3d"} } incoming_rpc[sf.RPC_SCRSETVEHICLEVELOCITY] = { {"turn", "int8"}, {"velocity", "vector3d"} } incoming_rpc[sf.RPC_SCRCLIENTMESSAGE] = { {"color", "int32"}, {"textLen", "int32", { { "Get Text Len", {"text"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"text", "string"} } incoming_rpc[sf.RPC_SCRSETWORLDTIME] = { {"hour", "int8"} } incoming_rpc[sf.RPC_SCRCREATEPICKUP] = { {"id", "int32"}, {"model", "int32"}, {"pickupType", "int32"}, {"position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }} } incoming_rpc[sf.RPC_SCRMOVEOBJECT] = { {"objectId", "int16"}, {"fromPos", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, {"destPos", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, {"speed", "float"}, {"rotation", "vector3d"} } incoming_rpc[sf.RPC_SCRENABLESTUNTBONUSFORPLAYER] = { {"enable", "bool"} } incoming_rpc[sf.RPC_SCRTEXTDRAWSETSTRING] = { {"id", "int16"}, {"textLen", "int16", { { "Get Text Len", {"text"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"text", "string"} } incoming_rpc[sf.RPC_SCRSETCHECKPOINT] = { {"postion", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, {"radius", "float"} } incoming_rpc[sf.RPC_SCRGANGZONECREATE] = { {"zoneId", "int16"}, {"squareStart", "vector2d"}, {"squareEnd", "vector2d"}, {"color", "int32"} } incoming_rpc[sf.RPC_SCRPLAYCRIMEREPORT] = { {"suspectId", "int16"}, {"unk", "int32"}, {"unk", "int32"}, {"unk", "int32"}, {"crime", "int32"}, {"postion", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }}, } incoming_rpc[sf.RPC_SCRGANGZONEDESTROY] = { {"zoneId", "int16"} } incoming_rpc[sf.RPC_SCRGANGZONEFLASH] = { {"zoneId", "int16"}, {"color", "int32"} } incoming_rpc[sf.RPC_SCRSTOPOBJECT] = { {"objectId", "int16"} } incoming_rpc[sf.RPC_SCRSETNUMBERPLATE] = { {"vehicleId", "int16"}, {"numberPlateLen", "int16", { { "Get NumberPlate Len", {"numberPlate"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"numberPlate", "string"} } incoming_rpc[sf.RPC_SCRTOGGLEPLAYERSPECTATING] = { {"toggle", "int32", { { "0 - Disable\n1 - Enable\nP.S: Maybe" } }} } incoming_rpc[sf.RPC_SCRPLAYERSPECTATEPLAYER] = { {"playerId", "int16"}, {"camType", "int8"} } incoming_rpc[sf.RPC_SCRPLAYERSPECTATEVEHICLE] = { {"vehicleId", "int16"}, {"camType", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERWANTEDLEVEL] = { {"wantedLevel", "int8"} } incoming_rpc[sf.RPC_SCRTEXTDRAWHIDEFORPLAYER] = { {"textdrawId", "int16"} } incoming_rpc[sf.RPC_SCRSERVERJOIN] = { {"playerId", "int16"}, {"color", "int32"}, {"isNpc", "int8", { { "1 - Npc\n0 - Player" } }}, {"nicknameLen", "int8", { { "Get Nickname Len", {"nickname"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } }}, {"nickname", "string"} } incoming_rpc[sf.RPC_SCRSERVERQUIT] = { {"playerId", "int16"}, {"reason", "int8"} -- TODO: find reasons } incoming_rpc[sf.RPC_SCRREMOVEPLAYERMAPICON] = { {"iconId", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERAMMO] = { {"weaponId", "int8"}, {"ammo", "int16"} } incoming_rpc[sf.RPC_SCRSETGRAVITY] = { {"gravity", "float", { { "0.007 or 0.0007 - default gravity" } }} } incoming_rpc[sf.RPC_SCRSETVEHICLEHEALTH] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"SIT IN FUCKING CAR", 3} end end } }}, {"health", "float"} } incoming_rpc[sf.RPC_SCRATTACHTRAILERTOVEHICLE] = { {"trailerId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"omg, maybe u sit in car?", 3} end end } }}, {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"hm... car is not a car...", 3} end end } }} } incoming_rpc[sf.RPC_SCRDETACHTRAILERFROMVEHICLE] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"you don't love cars, yeah?", 3} end end } }} } incoming_rpc[sf.RPC_SCRSETWEATHER] = { {"weatherId", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERSKIN] = { {"playerId", "int16"}, {"skin", "int32", { { "Get Self Skin", function(val) val.v = getCharModel(playerPed) end }, { "Get Player Skin", {"playerId"}, function(val, data) local result, ped = sampGetCharHandleBySampPlayerId(data[1].v) if result then val.v = getCharModel(ped) else return {"Player doesn't exist", 3} end end } }} } incoming_rpc[sf.RPC_SCRSETPLAYERINTERIOR] = { {"interior", "int8"} } incoming_rpc[sf.RPC_SCRSETPLAYERCAMERAPOS] = { {"cameraPos", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Self Camera Position", function(val) val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }} } incoming_rpc[sf.RPC_SCRSETPLAYERCAMERALOOKAT] = { {"lookAt", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Self Camera Position", function(val) val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end }} }, {"cutType", "int8", { { "1 - CAMERA_MOVE\n2 - CAMERA_CUT" } }} } incoming_rpc[sf.RPC_SCRSETVEHICLEPOS] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"sit in car or die", 3} end end } }}, {"position", "vector3d", { { "Get Self Position", function(val) val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) end }, { "Get Self Camera Position", function(val) val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() end }, { "Get Target Blip Position", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"No Target Blip", 3} end end } }} } incoming_rpc[sf.RPC_SCRSETVEHICLEZANGLE] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"sit in car or die", 3} end end } }}, {"angle", "float", { { "From 0 to 360" }, { "Get Self Heading", function(val) val.v = isCharInAnyCar(playerPed) and getCarHeading(storeCarCharIsInNoSave(playerPed)) or getCharHeading(playerPed) end } }} } incoming_rpc[sf.RPC_SCRSETVEHICLEPARAMSFORPLAYER] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"sit in car or die", 3} end end } }}, {"objective", "int8"}, -- TODO: ÷òî çà õóéíÿ {"doorsLocked", "int8", { { "1 - Locked\n0 - Unlocked" } }} } incoming_rpc[sf.RPC_SCRSETCAMERABEHINDPLAYER] = {} incoming_rpc[sf.RPC_SCRWORLDPLAYERREMOVE] = { {"playerId", "int16"} } incoming_rpc[sf.RPC_SCRWORLDVEHICLEREMOVE] = { {"vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"sit in car or die", 3} end end } }} } incoming_rpc[sf.RPC_SCRWORLDPLAYERDEATH] = { {"playerId", "int16"} } return incoming_rpc