local sf = require "sampfuncs" local enc = require "encoding" enc.default = "CP1251" local u8 = enc.UTF8 local outcoming_packets = {} outcoming_packets[sf.PACKET_RCON_COMMAND] = { { "commandLen", "int32", { { "Calculate Length By String", {"command"}, function(val, data) val.v = string.len(u8:decode(data[1].v)) end } } }, { "command", "string" } } outcoming_packets[sf.PACKET_STATS_UPDATE] = { {"money", "int32"}, {"drunkLevel", "int32"} } outcoming_packets[sf.PACKET_PLAYER_SYNC] = { {"leftRightKeys", "int16"}, {"upDownKeys", "int16"}, {"keysData", "int16"}, { "position", "vector3d", { { "Get Self Position", function(val) if isPlayerPlaying(playerHandle) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) else return {"You dead. Noob!", 2} end end }, { "Get Target Blip Coordinates", function(val) local result, x, y, z = getTargetBlipCoordinates() if result then val.v[1], val.v[2], val.v[3] = x, y, getGroundZFor3dCoord(x, y, z) else return {"There is no tag on the map", 3} end end } } }, { "quaternion", "floatQuat", { { "Get Self Quaternion", function(val) if isPlayerPlaying(playerHandle) then val.v[1], val.v[2], val.v[3], val.v[4] = getCharQuaternion(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "health", "int8", { { "Get Self Health", function(val) if isPlayerPlaying(playerHandle) then val.v = getCharHealth(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "armor", "int8", { { "Get Self Armour", function(val) if isPlayerPlaying(playerHandle) then val.v = getCharArmour(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "weapon", "int8", { { "Get Self Weapon", function(val) if isPlayerPlaying(playerHandle) then val.v = getCurrentCharWeapon(playerPed) else return {"You dead. Noob!", 2} end end } } }, {"specialAction", "int8"}, {"moveSpeed", "vector3d"}, {"surfingOffsets", "vector3d"}, {"surfingVehicleId", "int16"}, { "animationId", "int16", { { "Get Self AnimationID", function(val) val.v = sampGetPlayerAnimationId(select(2, sampGetPlayerIdByCharHandle(playerPed))) end } } }, {"animationFlags", "int16"} } outcoming_packets[sf.PACKET_VEHICLE_SYNC] = { { "vehicleId", "int16", { { "Get Self Vehicle", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest Vehicle", function(val) local vehicle = storeClosestEntities(playerPed) if doesVehicleExist(vehicle) then val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) else return {"Nearest vehicle doesn't exist", 3} end end } } }, {"leftRightKeys", "int16"}, {"upDownKeys", "int16"}, {"keysData", "int16"}, {"quaternion", "floatQuat"}, {"position", "vector3d"}, {"moveSpeed", "vector3d"}, {"vehicleHealth", "float"}, { "playerHealth", "int8", { { "Get Self Health", function(val) if isPlayerPlaying(playerHandle) then val.v = getCharHealth(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "armor", "int8", { { "Get Self Armour", function(val) if isPlayerPlaying(playerHandle) then val.v = getCharArmour(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "weapon", "int8", { { "Get Self Weapon", function(val) if isPlayerPlaying(playerHandle) then val.v = getCurrentCharWeapon(playerPed) else return {"You dead. Noob!", 2} end end } } }, { "siren", "int8", { { "Get Self Car Siren", function(val) if isCharInAnyCar(playerPed) then val.v = isCarSirenOn(storeCarCharIsInNoSave(playerPed)) and 1 or 0 else return {"You are not in the car", 3} end end }, { "Get Selected Car Siren", {"vehicleId"}, function(val, data) local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) if result then val.v = isCarSirenOn(handle) and 1 or 0 else return {"Car doesn't exist", 3} end end } } }, { "landingGearState", "int8" }, { "trailerId", "int16" }, { "trainSpeed", "float" }, { "hydraThrustAngleX", "int16" }, { "hydraThrustAngleY", "int16" } } outcoming_packets[sf.PACKET_AIM_SYNC] = { {"camMode", "int8"}, { "camFront", "vector3d" }, { "camPos", "vector3d", { { "Get Self Camera Coordinates", function(val) val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() end } } }, {"aimZ", "float"}, {"camExtZoom", "int8"}, {"weaponState", "int8"}, {"unknown", "int8"} } outcoming_packets[sf.PACKET_BULLET_SYNC] = { { "targetType", "int8", { { [[ Air/Ground/Object - 0 Player - 1 Vehicle - 2 Dynamic Object - 3 ]] } } }, {"targetId", "int16"}, { "origin", "vector3d", { { "Get Self Position", function(val) if isPlayerPlaying(playerHandle) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) else return {"You dead. Noob!", 3} end end }, { "Get Self Camera Position", function(val) if isPlayerPlaying(playerHandle) then val.v[1], val.v[2], val.v[3] = getActiveCameraCoordinates() else return {"You dead. Noob!", 3} end end } } }, { "target", "vector3d", { { "Get Target Coordinates", {"targetId"}, function(val, data) local result, handle = sampGetCharHandleBySampPlayerId(data[1].v) if result then val.v[1], val.v[2], val.v[3] = getCharCoordinates(handle) else return {"Target doesn't exist", 3} end end } } }, { "center", "vector3d", { { "Random Offsets", function(val) math.randomseed(os.time()) local x, y, z = math.random(), math.random(), math.random() val.v[1], val.v[2], val.v[3] = x, y, z end } } }, { "weapon", "int8", { { "Get Self Weapon", function(val) if isPlayerPlaying(playerHandle) then val.v = getCurrentCharWeapon(playerPed) else return {"You dead. Noob!", 3} end end } } } } outcoming_packets[sf.PACKET_UNOCCUPIED_SYNC] = { { "vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest Vehicle ID", function(val) local vehicle = storeClosestEntities(playerPed) if doesVehicleExist(vehicle) then val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) else return {"Vehicle doesn't exist", 3} end end } } }, { "seatId", "int8" }, { "roll", "vector3d" }, { "direction", "vector3d" }, { "position", "vector3d", { { "Get Self Coordinates", function(val) if isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) elseif not isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) elseif not isPlayerPlaying(playerHandle) then return {"You are dead. Noob!", 3} end end }, { "Get Selected Car Coordinates", {"vehicleId"}, function(val, data) local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) if result then val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) else return {"Car doesn't exist", 3} end end } } }, { "moveSpeed", "vector3d" }, { "turnSpeed", "vector3d" }, { "vehicleHealth", "float", { { "Get Self Vehicle Health", function(val) if isCharInAnyCar(playerPed) then val.v = getCarHealth(storeCarCharIsInNoSave(playerPed)) else return {"You are not in the car", 3} end end }, { "Get Selected Vehicle Health", {"vehicleId"}, function(val, data) local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) if result then val.v = getCarHealth(handle) else return {"Car doesn't exist", 3} end end } } } } outcoming_packets[sf.PACKET_TRAILER_SYNC] = { { "trailerId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest Vehicle ID", function(val) local vehicle = storeClosestEntities(playerPed) if doesVehicleExist(vehicle) then val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) else return {"Vehicle doesn't exist", 3} end end } } }, { "position", "vector3d", { { "Get Self Coordinates", function(val) if isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) elseif not isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) elseif not isPlayerPlaying(playerHandle) then return {"You are dead. Noob!", 3} end end }, { "Get Selected Car Coordinates", {"trailerId"}, function(val, data) local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) if result then val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) else return {"Car doesn't exist", 3} end end } } }, { "roll", "vector3d" }, { "direction", "vector3d" }, { "speed", "vector3d" }, { "unknown", "int32" } } outcoming_packets[sf.PACKET_PASSENGER_SYNC] = { { "vehicleId", "int16", { { "Get Self Vehicle ID", function(val) if isCharInAnyCar(playerPed) then val.v = select(2, sampGetVehicleIdByCarHandle(storeCarCharIsInNoSave(playerPed))) else return {"You are not in the car", 3} end end }, { "Get Nearest Vehicle ID", function(val) local vehicle = storeClosestEntities(playerPed) if doesVehicleExist(vehicle) then val.v = select(2, sampGetVehicleIdByCarHandle(vehicle)) else return {"Vehicle doesn't exist", 3} end end } } }, { "seatId", "int8" }, { "currentWeapon", "int8", { { "Get Self Weapon", function(val) val.v = getCurrentCharWeapon(playerPed) end } } }, { "health", "int8", { { "Get Self Health", function(val) val.v = getCharHealth(playerPed) end } } }, { "armor", "int8", { { "Get Self Armour", function(val) val.v = getCharArmour(playerPed) end } } }, { "leftRightKeys", "int16" }, { "upDownKeys", "int16" }, { "keysData", "int16" }, { "position", "vector3d", { { "Get Self Coordinates", function(val) if isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) elseif not isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) elseif not isPlayerPlaying(playerHandle) then return {"You are dead. Noob!", 3} end end }, { "Get Selected Car Coordinates", {"vehicleId"}, function(val, data) local result, handle = sampGetCarHandleBySampVehicleId(data[1].v) if result then val.v[1], val.v[2], val.v[3] = getCarCoordinates(handle) else return {"Car doesn't exist", 3} end end } } } } outcoming_packets[sf.PACKET_SPECTATOR_SYNC] = { { "leftRightKeys", "int16" }, { "upDownKeys", "int16" }, { "keysData", "int16" }, { "position", "vector3d", { { "Get Self Coordinates", function(val) if isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(storeCarCharIsInNoSave(playerPed)) elseif not isCharInAnyCar(playerPed) then val.v[1], val.v[2], val.v[3] = getCharCoordinates(playerPed) elseif not isPlayerPlaying(playerHandle) then return {"You are dead. Noob!", 3} end end } } } } return outcoming_packets