-- This file is part of the SAMP.Lua project. -- Licensed under the MIT License. -- Copyright (c) 2016, FYP @ BlastHack Team -- https://github.com/THE-FYP/SAMP.Lua local Vector3D = require 'lib.vector3d' local BitStreamIO = {} BitStreamIO.bool = { read = function(bs) return raknetBitStreamReadBool(bs) end, write = function(bs, value) return raknetBitStreamWriteBool(bs, value) end } BitStreamIO.int8 = { read = function(bs) return raknetBitStreamReadInt8(bs) end, write = function(bs, value) return raknetBitStreamWriteInt8(bs, value) end } BitStreamIO.int16 = { read = function(bs) return raknetBitStreamReadInt16(bs) end, write = function(bs, value) return raknetBitStreamWriteInt16(bs, value) end } BitStreamIO.int32 = { read = function(bs) return raknetBitStreamReadInt32(bs) end, write = function(bs, value) return raknetBitStreamWriteInt32(bs, value) end } BitStreamIO.float = { read = function(bs) return raknetBitStreamReadFloat(bs) end, write = function(bs, value) return raknetBitStreamWriteFloat(bs, value) end } BitStreamIO.string8 = { read = function(bs) local len = raknetBitStreamReadInt8(bs) if len <= 0 then return '' end return raknetBitStreamReadString(bs, len) end, write = function(bs, value) raknetBitStreamWriteInt8(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.string16 = { read = function(bs) local len = raknetBitStreamReadInt16(bs) if len <= 0 then return '' end return raknetBitStreamReadString(bs, len) end, write = function(bs, value) raknetBitStreamWriteInt16(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.string32 = { read = function(bs) local len = raknetBitStreamReadInt32(bs) if len <= 0 then return '' end return raknetBitStreamReadString(bs, len) end, write = function(bs, value) raknetBitStreamWriteInt32(bs, #value) raknetBitStreamWriteString(bs, value) end } BitStreamIO.bool8 = { read = function(bs) return raknetBitStreamReadInt8(bs) ~= 0 end, write = function(bs, value) raknetBitStreamWriteInt8(bs, value == true and 1 or 0) end } BitStreamIO.bool32 = { read = function(bs) return raknetBitStreamReadInt32(bs) ~= 0 end, write = function(bs, value) raknetBitStreamWriteInt32(bs, value == true and 1 or 0) end } BitStreamIO.int1 = { read = function(bs) if raknetBitStreamReadBool(bs) == true then return 1 else return 0 end end, write = function(bs, value) raknetBitStreamWriteBool(bs, value ~= 0 and true or false) end } BitStreamIO.string256 = { read = function(bs) local str = raknetBitStreamReadString(bs, 32) local zero = string.find(str, '\0', 1, true) return zero and str:sub(1, zero - 1) or str end, write = function(bs, value) if #value >= 32 then raknetBitStreamWriteString(bs, value:sub(1, 32)) else raknetBitStreamWriteString(bs, value .. string.rep('\0', 32 - #value)) end end } BitStreamIO.encodedString2048 = { read = function(bs) return raknetBitStreamDecodeString(bs, 2048) end, write = function(bs, value) raknetBitStreamEncodeString(bs, value) end } BitStreamIO.encodedString4096 = { read = function(bs) return raknetBitStreamDecodeString(bs, 4096) end, write = function(bs, value) raknetBitStreamEncodeString(bs, value) end } BitStreamIO.compressedFloat = { read = function(bs) return raknetBitStreamReadInt16(bs) / 32767.5 - 1 end, write = function(bs, value) if value < -1 then value = -1 elseif value > 1 then value = 1 end raknetBitStreamWriteInt16(bs, (value + 1) * 32767.5) end } BitStreamIO.compressedVector = { read = function(bs) local magnitude = raknetBitStreamReadFloat(bs) if magnitude ~= 0 then local readCf = BitStreamIO.compressedFloat.read return Vector3D(readCf(bs) * magnitude, readCf(bs) * magnitude, readCf(bs) * magnitude) else return Vector3D(0, 0, 0) end end, write = function(bs, data) local x, y, z = data.x, data.y, data.z local magnitude = math.sqrt(x * x + y * y + z * z) raknetBitStreamWriteFloat(bs, magnitude) if magnitude > 0 then local writeCf = BitStreamIO.compressedFloat.write writeCf(bs, x / magnitude) writeCf(bs, y / magnitude) writeCf(bs, z / magnitude) end end } BitStreamIO.normQuat = { read = function(bs) local readBool, readShort = raknetBitStreamReadBool, raknetBitStreamReadInt16 local cwNeg, cxNeg, cyNeg, czNeg = readBool(bs), readBool(bs), readBool(bs), readBool(bs) local cx, cy, cz = readShort(bs), readShort(bs), readShort(bs) local x = cx / 65535 local y = cy / 65535 local z = cz / 65535 if cxNeg then x = -x end if cyNeg then y = -y end if czNeg then z = -z end local diff = 1 - x * x - y * y - z * z if diff < 0 then diff = 0 end local w = math.sqrt(diff) if cwNeg then w = -w end return {w, x, y, z} end, write = function(bs, value) local w, x, y, z = value[1], value[2], value[3], value[4] raknetBitStreamWriteBool(bs, w < 0) raknetBitStreamWriteBool(bs, x < 0) raknetBitStreamWriteBool(bs, y < 0) raknetBitStreamWriteBool(bs, z < 0) raknetBitStreamWriteInt16(bs, math.abs(x) * 65535) raknetBitStreamWriteInt16(bs, math.abs(y) * 65535) raknetBitStreamWriteInt16(bs, math.abs(z) * 65535) -- w is calculates on the target end } BitStreamIO.vector3d = { read = function(bs) local x, y, z = raknetBitStreamReadFloat(bs), raknetBitStreamReadFloat(bs), raknetBitStreamReadFloat(bs) return Vector3D(x, y, z) end, write = function(bs, value) raknetBitStreamWriteFloat(bs, value.x) raknetBitStreamWriteFloat(bs, value.y) raknetBitStreamWriteFloat(bs, value.z) end } BitStreamIO.vector2d = { read = function(bs) local x = raknetBitStreamReadFloat(bs) local y = raknetBitStreamReadFloat(bs) return {x = x, y = y} end, write = function(bs, value) raknetBitStreamWriteFloat(bs, value.x) raknetBitStreamWriteFloat(bs, value.y) end } function bitstream_io_interface(field) return setmetatable({}, { __index = function(t, index) return BitStreamIO[index][field] end }) end BitStreamIO.bs_read = bitstream_io_interface('read') BitStreamIO.bs_write = bitstream_io_interface('write') return BitStreamIO