-- This file is part of SA MoonLoader package. -- Licensed under the MIT License. -- Copyright (c) 2016, BlastHack Team -- Matrix3X3 class -- authors: MTA Team (original MTA's CMatrix), FYP (lua implementation) local Vector3D = require "vector3d" Matrix3X3 = function(rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ) local mt = {} local obj = {} if rightX ~= nil then obj.right = Vector3D(rightX, rightY, rightZ) obj.front = Vector3D(frontX, frontY, frontZ) obj.up = Vector3D(upX, upY, upZ) else obj.right = Vector3D(1, 0, 0) obj.front = Vector3D(0, 1, 0) obj.up = Vector3D(0, 0, 1) end function obj:get() return obj.right.x, obj.right.y, obj.right.z, obj.front.x, obj.front.y, obj.front.z, obj.up.x, obj.up.y, obj.up.z end function obj:vectorMul(v) return Vector3D( self.right.x * v.x + self.front.x * v.y + self.up.x * v.z, self.right.y * v.x + self.front.y * v.y + self.up.y * v.z, self.right.z * v.x + self.front.z * v.y + self.up.z * v.z) end function obj:rotate(v, theta) local tsin, tcos = math.sin(theta), math.cos(theta) local rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ -- rotate Y rightX = tcos + (1.0 - tcos) * v.x * v.x rightY = (1.0 - tcos) * v.x * v.y - tsin * v.z rightZ = (1.0 - tcos) * v.x * v.z + tsin * v.y -- rotate Y frontX = (1.0 - tcos) * v.y * v.x + tsin * v.z frontY = tcos + (1.0 - tcos) * v.y * v.y frontZ = (1.0 - tcos) * v.y * v.z - tsin * v.x -- rotate Z upX = (1.0 - tcos) * v.z * v.x - tsin * v.y upY = (1.0 - tcos) * v.z * v.y + tsin * v.x upZ = tcos + (1.0 - tcos) * v.z * v.z return Matrix3X3(rightX, rightY, rightZ, frontX, frontY, frontZ, upX, upY, upZ) * self end obj.vector_mul = obj.vectorMul -- meta function mt:__mul(m) local mat = Matrix3X3() mat.right = self:vectorMul(m.right) mat.front = self:vectorMul(m.front) mat.up = self:vectorMul(m.up) return mat end setmetatable(obj, mt) return obj end return Matrix3X3