-- MIT License -- Copyright (c) 2023 Northn -- Read more here: -- * https://github.com/Northn/mimgui_blur/ -- * https://www.blast.hk/threads/179379/ -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. local ffi = require 'ffi' local mimgui = require 'mimgui' local mimgui_blur = {} local libPath = getWorkingDirectory() .. [[\lib\mimgui_blur\mimgui_blur_lib]] ffi.cdef[[ void mimgui_blur_apply(ImDrawList *draw_list, const float radius, const ImU32 color, const float rounding, const ImDrawCornerFlags rounding_corners, const ImVec2 pos_min, const ImVec2 pos_max); void mimgui_blur_invalidate(); float mimgui_blur_version(); ]] local lib = ffi.load(libPath) --- Apply blur to whole drawlist --- @param draw_list ImDrawList --- @param radius number|float|nil Blur radius --- @param color number|nil Blur color --- @param rounding number|nil Corners rounding --- @param rounding_corners ImDrawCornerFlags|nil Corners to round function mimgui_blur.apply(draw_list, radius, color, rounding, rounding_corners) radius = radius or 2 color = color or -1 rounding = rounding or 0 rounding_corners = rounding_corners or 0 lib.mimgui_blur_apply(draw_list, radius, color, rounding, rounding_corners, mimgui.ImVec2(0, 0), mimgui.ImVec2(math.huge, math.huge)) end --- Apply blur to current item in drawlist --- @param draw_list ImDrawList --- @param radius number|float|nil Blur radius --- @param color number|nil Blur color --- @param rounding number|nil Corners rounding --- @param rounding_corners ImDrawCornerFlags|nil Corners to round function mimgui_blur.applyItem(draw_list, radius, color, rounding, rounding_corners) radius = radius or 2 color = color or -1 rounding = rounding or 0 rounding_corners = rounding_corners or 0 lib.mimgui_blur_apply(draw_list, radius, color, rounding, rounding_corners, mimgui.GetItemRectMin(), mimgui.GetItemRectMax()) end --- Apply blur to rect in drawlist --- @param draw_list ImDrawList --- @param pos_start ImVec2 Start point --- @param pos_end ImVec2 End point --- @param radius number|float|nil Blur radius --- @param color number|nil Blur color --- @param rounding number|nil Corners rounding --- @param rounding_corners ImDrawCornerFlags|nil Corners to round function mimgui_blur.applyRect(draw_list, pos_start, pos_end, radius, color, rounding, rounding_corners) radius = radius or 2 color = color or -1 rounding = rounding or 0 rounding_corners = rounding_corners or 0 lib.mimgui_blur_apply(draw_list, radius, color, rounding, rounding_corners, pos_start, pos_end) end addEventHandler('onD3DDeviceLost', function() lib.mimgui_blur_invalidate() end) addEventHandler('onScriptTerminate', function(scr) if scr == script.this then lib.mimgui_blur_invalidate() end end) mimgui_blur.VERSION = lib.mimgui_blur_version() return mimgui_blur