function samp_create_sync_data(sync_type, copy_from_player) local ffi = require 'ffi' local sampfuncs = require 'sampfuncs' -- from SAMP.Lua local raknet = require 'samp.raknet' require 'samp.synchronization' copy_from_player = copy_from_player or true local sync_traits = { player = {'PlayerSyncData', raknet.PACKET.PLAYER_SYNC, sampStorePlayerOnfootData}, vehicle = {'VehicleSyncData', raknet.PACKET.VEHICLE_SYNC, sampStorePlayerIncarData}, passenger = {'PassengerSyncData', raknet.PACKET.PASSENGER_SYNC, sampStorePlayerPassengerData}, aim = {'AimSyncData', raknet.PACKET.AIM_SYNC, sampStorePlayerAimData}, trailer = {'TrailerSyncData', raknet.PACKET.TRAILER_SYNC, sampStorePlayerTrailerData}, unoccupied = {'UnoccupiedSyncData', raknet.PACKET.UNOCCUPIED_SYNC, nil}, bullet = {'BulletSyncData', raknet.PACKET.BULLET_SYNC, nil}, spectator = {'SpectatorSyncData', raknet.PACKET.SPECTATOR_SYNC, nil} } local sync_info = sync_traits[sync_type] local data_type = 'struct ' .. sync_info[1] local data = ffi.new(data_type, {}) local raw_data_ptr = tonumber(ffi.cast('uintptr_t', ffi.new(data_type .. '*', data))) -- copy player's sync data to the allocated memory if copy_from_player then local copy_func = sync_info[3] if copy_func then local _, player_id if copy_from_player == true then _, player_id = sampGetPlayerIdByCharHandle(PLAYER_PED) else player_id = tonumber(copy_from_player) end copy_func(player_id, raw_data_ptr) end end -- function to send packet local func_send = function() local bs = raknetNewBitStream() raknetBitStreamWriteInt8(bs, sync_info[2]) raknetBitStreamWriteBuffer(bs, raw_data_ptr, ffi.sizeof(data)) raknetSendBitStreamEx(bs, sampfuncs.HIGH_PRIORITY, sampfuncs.UNRELIABLE_SEQUENCED, 1) raknetDeleteBitStream(bs) end -- metatable to access sync data and 'send' function local mt = { __index = function(t, index) return data[index] end, __newindex = function(t, index, value) data[index] = value end } return setmetatable({send = func_send}, mt) end