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|
| import itertools |
| import os |
| import signal |
| import threading |
| import time |
|
|
| from debugpy import common |
| from debugpy.common import log, util |
| from debugpy.adapter import components, launchers, servers |
|
|
|
|
| _lock = threading.RLock() |
| _sessions = set() |
| _sessions_changed = threading.Event() |
|
|
|
|
| class Session(util.Observable): |
| """A debug session involving a client, an adapter, a launcher, and a debug server. |
| |
| The client and the adapter are always present, and at least one of launcher and debug |
| server is present, depending on the scenario. |
| """ |
|
|
| _counter = itertools.count(1) |
|
|
| def __init__(self): |
| from debugpy.adapter import clients |
|
|
| super().__init__() |
|
|
| self.lock = threading.RLock() |
| self.id = next(self._counter) |
| self._changed_condition = threading.Condition(self.lock) |
|
|
| self.client = components.missing(self, clients.Client) |
| """The client component. Always present.""" |
|
|
| self.launcher = components.missing(self, launchers.Launcher) |
| """The launcher componet. Always present in "launch" sessions, and never |
| present in "attach" sessions. |
| """ |
|
|
| self.server = components.missing(self, servers.Server) |
| """The debug server component. Always present, unless this is a "launch" |
| session with "noDebug". |
| """ |
|
|
| self.no_debug = None |
| """Whether this is a "noDebug" session.""" |
|
|
| self.pid = None |
| """Process ID of the debuggee process.""" |
|
|
| self.debug_options = {} |
| """Debug options as specified by "launch" or "attach" request.""" |
|
|
| self.is_finalizing = False |
| """Whether finalize() has been invoked.""" |
|
|
| self.observers += [lambda *_: self.notify_changed()] |
|
|
| def __str__(self): |
| return f"Session[{self.id}]" |
|
|
| def __enter__(self): |
| """Lock the session for exclusive access.""" |
| self.lock.acquire() |
| return self |
|
|
| def __exit__(self, exc_type, exc_value, exc_tb): |
| """Unlock the session.""" |
| self.lock.release() |
|
|
| def register(self): |
| with _lock: |
| _sessions.add(self) |
| _sessions_changed.set() |
|
|
| def notify_changed(self): |
| with self: |
| self._changed_condition.notify_all() |
|
|
| |
| |
| components = self.client, self.launcher, self.server |
| if all(not com or not com.is_connected for com in components): |
| with _lock: |
| if self in _sessions: |
| log.info("{0} has ended.", self) |
| _sessions.remove(self) |
| _sessions_changed.set() |
|
|
| def wait_for(self, predicate, timeout=None): |
| """Waits until predicate() becomes true. |
| |
| The predicate is invoked with the session locked. If satisfied, the method |
| returns immediately. Otherwise, the lock is released (even if it was held |
| at entry), and the method blocks waiting for some attribute of either self, |
| self.client, self.server, or self.launcher to change. On every change, session |
| is re-locked and predicate is re-evaluated, until it is satisfied. |
| |
| While the session is unlocked, message handlers for components other than |
| the one that is waiting can run, but message handlers for that one are still |
| blocked. |
| |
| If timeout is not None, the method will unblock and return after that many |
| seconds regardless of whether the predicate was satisfied. The method returns |
| False if it timed out, and True otherwise. |
| """ |
|
|
| def wait_for_timeout(): |
| time.sleep(timeout) |
| wait_for_timeout.timed_out = True |
| self.notify_changed() |
|
|
| wait_for_timeout.timed_out = False |
| if timeout is not None: |
| thread = threading.Thread( |
| target=wait_for_timeout, name="Session.wait_for() timeout" |
| ) |
| thread.daemon = True |
| thread.start() |
|
|
| with self: |
| while not predicate(): |
| if wait_for_timeout.timed_out: |
| return False |
| self._changed_condition.wait() |
| return True |
|
|
| def finalize(self, why, terminate_debuggee=None): |
| """Finalizes the debug session. |
| |
| If the server is present, sends "disconnect" request with "terminateDebuggee" |
| set as specified request to it; waits for it to disconnect, allowing any |
| remaining messages from it to be handled; and closes the server channel. |
| |
| If the launcher is present, sends "terminate" request to it, regardless of the |
| value of terminate; waits for it to disconnect, allowing any remaining messages |
| from it to be handled; and closes the launcher channel. |
| |
| If the client is present, sends "terminated" event to it. |
| |
| If terminate_debuggee=None, it is treated as True if the session has a Launcher |
| component, and False otherwise. |
| """ |
|
|
| if self.is_finalizing: |
| return |
| self.is_finalizing = True |
| log.info("{0}; finalizing {1}.", why, self) |
|
|
| if terminate_debuggee is None: |
| terminate_debuggee = bool(self.launcher) |
|
|
| try: |
| self._finalize(why, terminate_debuggee) |
| except Exception: |
| |
| |
| log.swallow_exception("Fatal error while finalizing {0}", self) |
| os._exit(1) |
|
|
| log.info("{0} finalized.", self) |
|
|
| def _finalize(self, why, terminate_debuggee): |
| |
| |
| |
| servers.dont_wait_for_first_connection() |
|
|
| if self.server: |
| if self.server.is_connected: |
| if terminate_debuggee and self.launcher and self.launcher.is_connected: |
| |
| |
| |
| self.launcher.terminate_debuggee() |
| else: |
| |
| try: |
| self.server.channel.request( |
| "disconnect", {"terminateDebuggee": terminate_debuggee} |
| ) |
| except Exception: |
| pass |
| self.server.detach_from_session() |
|
|
| if self.launcher and self.launcher.is_connected: |
| |
| |
| |
| if self.server and not self.server.connection.process_replaced: |
| log.info('{0} waiting for "exited" event...', self) |
| if not self.wait_for( |
| lambda: self.launcher.exit_code is not None, |
| timeout=common.PROCESS_EXIT_TIMEOUT, |
| ): |
| log.warning('{0} timed out waiting for "exited" event.', self) |
|
|
| |
| |
| |
| |
| if not (self.server and self.server.connection.process_replaced): |
| self.launcher.terminate_debuggee() |
|
|
| |
| |
| |
| |
| |
| log.info("{0} waiting for {1} to disconnect...", self, self.launcher) |
| self.wait_for(lambda: not self.launcher.is_connected) |
|
|
| try: |
| self.launcher.channel.close() |
| except Exception: |
| log.swallow_exception() |
|
|
| if self.client: |
| if self.client.is_connected: |
| |
| |
| body = {} |
| if self.client.restart_requested: |
| body["restart"] = True |
| try: |
| self.client.channel.send_event("terminated", body) |
| except Exception: |
| pass |
|
|
| if ( |
| self.client.start_request is not None |
| and self.client.start_request.command == "launch" |
| and not (self.server and self.server.connection.process_replaced) |
| ): |
| servers.stop_serving() |
| log.info( |
| '"launch" session ended - killing remaining debuggee processes.' |
| ) |
|
|
| pids_killed = set() |
| if self.launcher and self.launcher.pid is not None: |
| |
| pids_killed.add(self.launcher.pid) |
|
|
| while True: |
| conns = [ |
| conn |
| for conn in servers.connections() |
| if conn.pid not in pids_killed |
| ] |
| if not len(conns): |
| break |
| for conn in conns: |
| log.info("Killing {0}", conn) |
| try: |
| os.kill(conn.pid, signal.SIGTERM) |
| except Exception: |
| log.swallow_exception("Failed to kill {0}", conn) |
| pids_killed.add(conn.pid) |
|
|
|
|
| def get(pid): |
| with _lock: |
| return next((session for session in _sessions if session.pid == pid), None) |
|
|
|
|
| def wait_until_ended(): |
| """Blocks until all sessions have ended. |
| |
| A session ends when all components that it manages disconnect from it. |
| """ |
| while True: |
| with _lock: |
| if not len(_sessions): |
| return |
| _sessions_changed.clear() |
| _sessions_changed.wait() |
|
|
|
|
| def report_sockets(): |
| if not _sessions: |
| return |
| session = sorted(_sessions, key=lambda session: session.id)[0] |
| client = session.client |
| if client is not None: |
| client.report_sockets() |
|
|