| GLQuake Drivers for Voodoo Graphics Based 3D Accelerators | |
| Preliminary Release 2 | |
| Copyright ( 1997 3Dfx Interactive, Inc. ) | |
| All Rights Reserved | |
| 3Dfx Interactive, Inc. | |
| www: www.3dfx.com | |
| news: news.3dfx.com | |
| ----------------------------------------------------------------------- | |
| NOTE: GLQuake requires DirectX 2.0 or DirectX 3.0 | |
| (Needed for DirectSound support) | |
| DirectX 2.0 or DirectX 3.0 can be installed from the media provided | |
| with your Voodoo Based 3D Accelerator. | |
| ----------------------------------------------------------------------- | |
| Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07) | |
| ----------------------------------------------------------------------- | |
| What's in the distribution? | |
| ----------------------------------------------------------------------- | |
| This distribution contains GLQuake Drivers for Voodoo Graphics Based 3D | |
| Accelerators. These drivers were tested on the following boards: | |
| - Diamond Monster 3D | |
| - Orchid Righteous 3D | |
| - 3Dfx Interactive reference boards | |
| NOTE: The enclosed drivers are not meant to replace any Direct3D or | |
| Glide drivers provided by your Voodoo Graphics card manufacturer. | |
| Please obtain supported drivers from: | |
| - Diamond supported drivers can be obtained from www.diamondmm.com | |
| - Orchid supported drivers can be obtained from www.orchid.com | |
| Included Files | |
| -------------- | |
| OPENGL32.DLL - QuakeGL Interface to Voodoo Graphics | |
| FXMEMMAP.VXD - Voodoo Graphics VXD | |
| GLQUAKE.EXE - ID Software provided GLQUAKE.EXE | |
| README.TXT - ID Software provided README.TXT | |
| READ3DFX.TXT - This File | |
| All enclosed files MUST reside in your Quake directory and not in the | |
| Windows\SYSTEM directory. | |
| OEMSR2 users: Do NOT replace OPENGL32.DLL located in your | |
| Windows\SYSTEM directory. | |
| ----------------------------------------------------------------------- | |
| Installation | |
| ----------------------------------------------------------------------- | |
| Requirements | |
| ------------ | |
| - Voodoo Graphics Based 3D Accelerator | |
| - Windows 95 | |
| - A PC with a Pentium 90 or higher CPU | |
| - 16MB of RAM | |
| - 2D Video card set at 16 bit or higher color | |
| Installation | |
| ------------ | |
| Adding GLQuake Driver Support | |
| ----------------------------- | |
| 1) Install the FULL Version (Not the Shareware version!) of Quake. | |
| 2) Copy the GLQUAKE.EXE and other associated files from the GLQuake | |
| ZIP file to your Quake Directory. (Use Windows Explorer) | |
| 3) Copy the enclosed OPENGL32.DLL file to your Quake Directory. | |
| (Use Windows Explorer) NOTE: DO NOT COPY OPENGL32.DLL to your | |
| Windows\SYSTEM directory | |
| 4) Create a Desktop Shortcut for GLQuake: Using the right mouse button | |
| drag the GLQUAKE.EXE file from Windows Explorer to the Desktop. | |
| When prompted choose "Create Shortcut" | |
| 5) Create an autoexec.cfg file in the ID1\ directory of your quake | |
| installation if you do not already have one. Add the line | |
| gl_playermip "2" | |
| to the file. | |
| 6) Start GLQuake by running the shortcut. | |
| Troubleshooting and Frequently Asked Questions | |
| ---------------------------------------------- | |
| 1. Will GLQuake work with shareware Quake? | |
| No, the full registered version of Quake is required. | |
| 2. Do I need any other drivers to run GLQuake on Voodoo Graphics? | |
| Just make sure that the FXMEMMAP.VXD file is in your Windows\SYSTEM | |
| directory and that DirectX 2.0, DirectX 3.0 or DirectX 3.0a are | |
| installed as GLQuake uses DirectSound. The latest version of DirectX | |
| can be obtained from: | |
| http://www.microsoft.com/mediadev/download/isdk.htm | |
| 3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a | |
| "no RGB fullscreen modes available" How do I get GLQuake to run? | |
| Make sure that your 2D video card is set to 16bit color (65K colors, | |
| not 16 colors). In addition, do not start GLQuake from a full screen | |
| MS-DOS prompt. | |
| 4. GLQuake comes up for a little while then drops me back to the | |
| Windows 95 desktop, what's wrong? | |
| Your Virtual Memory settings on your system should be increased. Open | |
| Control Panel, System - click on the Performance tab and then click on | |
| Virtual Memory. Adjust the settings so that the minimum swap file size | |
| is 80MB. You may also want to delete all the mesh files - do this by | |
| deleting the quake\ID1\glquake directory. | |
| 5. Why does GLQuake try to connect to my Internet connection whenever | |
| it starts? | |
| GLQuake uses Windows networking. Auto-Dial is likely enabled in your | |
| Internet Control Panel or in Internet Explorer Options. Single | |
| Player users: To disable Network use in GLQuake and prevent the | |
| network connection screen from coming up, add "-nolan" to the | |
| GLQUAKE.EXE command line, example: | |
| GLQUAKE.EXE -nolan | |
| 6. I have a three button mouse, but I can't use or set the middle | |
| button in GLQuake, what's wrong? | |
| To use a three button mouse with GLQuake, your Windows mouse driver | |
| must support three buttons. Use the Logitech PS/2, Serial or Bus | |
| driver instead of the Microsoft or Standard PS/2, Serial or Bus driver. | |
| Also, make certain that your Mouse control panel sets the middle button | |
| to "middle" and not "double click". | |
| 7. Mouse input seems jumpy, how do I fix that? | |
| From the console (hit the ~ tilde key), enter m_filter 1 <enter> | |
| This option can be added to the AUTOEXEC.CFG file (in the \ID1 | |
| directory). You may also add this option to the GLQUAKE.EXE command | |
| line, example: | |
| GLQUAKE.EXE +m_filter 1 | |
| 8. While playing GLQuake the sound stutters, how do I fix it? | |
| If your sound card does not support DirectSound, you may encounter | |
| stuttering sound during game play. Try adding the following value to | |
| the CONFIG.CFG file (in the quake\ID1 directory): | |
| _snd_mixahead ".14" | |
| 9. When I hit ALT-TAB or the Windows start button to switch to another | |
| application why do I return to a 640x480 display? | |
| GLQuake by default needs to keep the 2D display at 640x480 while it is | |
| running. To return the display to your normal setting you must exit | |
| GLQuake. To prevent this, add the following to the GLQUAKE.EXE command | |
| line options "+_windowed_mouse 1" and "-window" example: | |
| GLQUAKE.EXE +_windowed_mouse 1 -window | |
| 10. GLQuake multiplayer can't find other games or won't connect. | |
| GLQuake uses Windows 95 Networking. Verify that the correct networking | |
| components are installed and that you can connect to the other machine | |
| using File and print sharing or TCP/IP ping. If you are using IPX also | |
| make certain that the frame type is the same on all the systems. | |
| 11. GLQuake multiplayer slows down alot, how do I fix it? | |
| Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory) | |
| You may however add "+gl_playermip 2" to the GLQUAKE.EXE command line, | |
| example: | |
| GLQUAKE.EXE +gl_playermip 2 | |
| 12. Does the Activision(r) Scourge of Armagon add-on (Mission Pack 1) | |
| work with GLQuake? | |
| Yes, start GLQUAKE.EXE with a "-hipnotic" switch. Example: | |
| GLQUAKE.EXE -hipnotic | |
| 13. Do other 3rd party quake levels work with GLQuake? | |
| Not all 3rd party levels have been tested, some may not work properly | |
| or optimally. | |
| 14. Will GLQuake use a Voodoo Graphics accelerator under Windows NT? | |
| The 3Dfx GLQuake drivers currently only work under Windows 95. | |
| 15. After installing GLQuake the OpenGL screen savers in Windows 95 | |
| (OEMSR2) don't work. What's wrong? | |
| The OpenGL Windows 95 screen savers in OEMSR2 will fail if you copied | |
| the OPENGL32.DLL file that comes with GLQuake to your Windows\SYSTEM | |
| directory. The 3Dfx OPENGL32.DLL file only works with Quake. It will | |
| not run with other OpenGL applications. If you copied the 3Dfx | |
| OPENGL32.DLL to your Windows\SYSTEM directory and need to restore the | |
| Microsoft provided OPENGL32.DLL, follow these steps: | |
| OEMSR2 Users | |
| ------------ | |
| 1) Insert your Windows 95 CD into your CD-ROM drive | |
| 2) Open a MS-DOS prompt, (Click Start, Programs, MS-DOS Prompt) | |
| 3) Switch to the Windows\SYSTEM directory, ie: | |
| C: <enter> | |
| CD\Windows\system <enter> | |
| 4) At the command prompt, enter: | |
| EXTRACT /A E:\WIN95 opengl32.dll <enter> | |
| (Substitute E:\ for your CD-ROM drive letter) | |
| Standard Windows 95 Users | |
| ------------------------- | |
| 1) Download and reinstall OpenGL for Windows 95 from the source | |
| you previously used. | |
| 16. How do I get support for GLQuake | |
| GLQuake is currently unsupported. You may however find answers to | |
| questions on various Quake dedicated websites. 3Dfx provides a GLQuake | |
| newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to | |
| discuss GLQuake with other users. 3Dfx also provides a regularly | |
| updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html | |
| 16. How do I send a bug report? | |
| If your problem is not resolved in this document or our updated FAQ | |
| (please see #15) and your bug is related to visual quality, performance | |
| or stability send an email to quake_bugs@3dfx.com - Describe your | |
| system configuration (CPU Type, CPU Speed, 2D Video Card type, Amount | |
| of Memory, Virtual Memory Size..etc.) and how to recreate the bug. | |
| Voodoo Graphics is a trademark of 3Dfx Interactive, Inc. All other | |
| trademarks are the property of their respective owners. |