[User] Show me the top 5 token balances by amount for wallet '0xabc123abcdef' in the erc20_balances table.

[Assistant]
SELECT contract_address, amount
FROM erc20_balances
WHERE wallet_address = '0xabc123abcdef'
ORDER BY CAST(amount AS numeric) DESC
LIMIT 5;

[User] Include token symbol and decimals from token_prices_latest by joining on contract_address = address.

[Assistant]
SELECT eb.contract_address, eb.amount, tpl.symbol, tpl.decimals
FROM erc20_balances eb
JOIN token_prices_latest tpl ON eb.contract_address = tpl.address
WHERE eb.wallet_address = '0xabc123abcdef'
ORDER BY CAST(eb.amount AS numeric) DESC
LIMIT 5;

[User] Filter to tokens where the latest price is greater than 1.0.

[Assistant]
SELECT eb.contract_address, eb.amount, tpl.symbol, tpl.decimals
FROM erc20_balances eb
JOIN token_prices_latest tpl ON eb.contract_address = tpl.address
WHERE eb.wallet_address = '0xabc123abcdef'
  AND tpl.price > 1.0
ORDER BY CAST(eb.amount AS numeric) DESC
LIMIT 5;

[User] Add a computed column usd_value as amount * price.

[Assistant]
SELECT eb.contract_address,
       eb.amount,
       tpl.symbol,
       tpl.decimals,
       tpl.price,
       CAST(eb.amount AS numeric) * tpl.price AS usd_value
FROM erc20_balances eb
JOIN token_prices_latest tpl ON eb.contract_address = tpl.address
WHERE eb.wallet_address = '0xabc123abcdef'
  AND tpl.price > 1.0
ORDER BY CAST(eb.amount AS numeric) DESC
LIMIT 5;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE erc1155_approval_for_all ( block_number bigint NOT NULL, block_timestamp timestamp(3) NOT NULL, transaction_index integer NOT NULL, transaction_hash varchar(66) NOT NULL, log_index integer NOT NULL, contract_address varchar(42) NOT NULL )
CREATE TABLE erc20_balances ( block_number bigint NOT NULL, contract_address varchar NOT NULL, wallet_address varchar NOT NULL, amount varchar NOT NULL, pk varchar NOT NULL )
CREATE TABLE erc20_balances_historical ( block_number bigint NOT NULL, contract_address varchar NOT NULL, wallet_address varchar NOT NULL, amount varchar NOT NULL, pk integer NOT NULL )
CREATE TABLE nft_holders ( block_number bigint NOT NULL, contract_address varchar NOT NULL, wallet_address varchar NOT NULL, token_id varchar NOT NULL, contract_type varchar NOT NULL, amount varchar NOT NULL, pk varchar NOT NULL )
CREATE TABLE sui_coins ( object_id varchar NOT NULL, status varchar NOT NULL, coin_type varchar NOT NULL, balance varchar NOT NULL, owner varchar NOT NULL )
CREATE TABLE sui_coins_metadata ( object_id varchar NOT NULL, coin_type varchar NOT NULL, status varchar NOT NULL, decimals bigint NOT NULL, description varchar NOT NULL, icon_url varchar NOT NULL, symbol varchar NOT NULL, name varchar NOT NULL )
CREATE TABLE sui_nfts ( object_id varchar NOT NULL, status varchar NOT NULL, collection_type varchar NOT NULL, package_id varchar NOT NULL, previous_transaction varchar NOT NULL, display varchar NOT NULL, owner varchar NOT NULL, name varchar NOT NULL )
CREATE TABLE nft_metadata ( blockchain varchar NOT NULL, contract_address varchar NOT NULL, token_id varchar NOT NULL, contract_name varchar NOT NULL, erc_type varchar NOT NULL, amount bigint NOT NULL, minter varchar NOT NULL, owner varchar NOT NULL, mint_block_number bigint NOT NULL, mint_time bigint NOT NULL, mint_transaction_hash varchar NOT NULL, mint_price varchar NOT NULL, token_uri varchar NOT NULL, metadata varchar NOT NULL, name varchar NOT NULL, image_uri varchar NOT NULL, traits varchar NOT NULL, updated_at bigint NOT NULL, status varchar NOT NULL, rarity_score real NOT NULL, rarity_rank integer NOT NULL, unique_attribute_count integer NOT NULL, pk integer NOT NULL )
CREATE TABLE nft_collections ( blockchain varchar NOT NULL, contract_address varchar NOT NULL, name varchar NOT NULL, symbol varchar NOT NULL, deploy_block_number bigint NOT NULL, deploy_block_time bigint NOT NULL, erc_type varchar NOT NULL, owner varchar NOT NULL, traits varchar NOT NULL, description varchar NOT NULL, slug varchar NOT NULL, media_info varchar NOT NULL, image_url varchar NOT NULL, banner_image_url varchar NOT NULL, updated_at bigint NOT NULL, banner varchar NOT NULL, token_count bigint NOT NULL, floor_price varchar NOT NULL, floor_price_symbol varchar NOT NULL, floor_price_contract varchar NOT NULL, pk integer NOT NULL )
CREATE TABLE token_prices ( uuid varchar(36) NOT NULL, blockchain varchar(36) NOT NULL, address varchar(42) NOT NULL, decimals bigint NOT NULL, symbol varchar(36) NOT NULL, price real NOT NULL, timestamp timestamp(6) NOT NULL )
CREATE TABLE token_prices_latest ( blockchain varchar(36) NOT NULL, address varchar(42) NOT NULL, decimals bigint NOT NULL, symbol varchar(36) NOT NULL, price real NOT NULL, timestamp timestamp(6) NOT NULL )
CREATE TABLE erc20_approval ( block_number bigint NOT NULL, block_timestamp timestamp(6) NOT NULL, transaction_index integer NOT NULL, transaction_hash varchar NOT NULL, log_index integer NOT NULL, contract_address varchar NOT NULL, pk integer NOT NULL )
CREATE TABLE token_balances ( block_number bigint NOT NULL, block_timestamp timestamp(3) NOT NULL, tick varchar NOT NULL, wallet_address varchar(42) NOT NULL, total_supply decimal(38,0) NOT NULL, amount decimal(38,0) NOT NULL )
CREATE TABLE token_info ( block_timestamp timestamp(3) NOT NULL, block_number bigint NOT NULL, tx_index integer NOT NULL, tx_hash varchar(66) NOT NULL, tick varchar NOT NULL, max_supply decimal(38,0) NOT NULL, lim decimal(38,0) NOT NULL, wlim decimal(38,0) NOT NULL, dec integer NOT NULL, creator varchar(42) NOT NULL )
CREATE TABLE token_activities ( block_timestamp timestamp(3) NOT NULL, block_number bigint NOT NULL, tx_index integer NOT NULL, tx_hash varchar(66) NOT NULL, log_index integer NOT NULL, type varchar NOT NULL, tick varchar NOT NULL, id varchar(255) NOT NULL, amt decimal(38,0) NOT NULL, from_address varchar(42) NOT NULL, to_address varchar(42) NOT NULL )
CREATE TABLE mud_holesky_redstone ( address varchar NOT NULL, table_id varchar NOT NULL, key_bytes varchar NOT NULL, key0 varchar NOT NULL, key1 varchar NOT NULL, static_data varchar NOT NULL, encoded_lengths varchar NOT NULL, dynamic_data varchar NOT NULL, is_deleted boolean NOT NULL, block_number bigint NOT NULL, log_index bigint NOT NULL )
CREATE TABLE token_balances_bitcoin ( block_number bigint NOT NULL, block_timestamp timestamp(3) NOT NULL, tick varchar(255) NOT NULL, wallet_address varchar(42) NOT NULL, total_supply varchar NOT NULL, amount varchar NOT NULL )
CREATE TABLE token_info_bitcoin ( block_timestamp timestamp(3) NOT NULL, block_number bigint NOT NULL, tx_index integer NOT NULL, tx_hash varchar(66) NOT NULL, tick varchar(255) NOT NULL, max_supply decimal(38,0) NOT NULL, lim decimal(38,0) NOT NULL, wlim decimal(38,0) NOT NULL, dec integer NOT NULL, creator varchar(42) NOT NULL )
CREATE TABLE token_activities_bitcoin ( block_timestamp timestamp(3) NOT NULL, block_number bigint NOT NULL, tx_index integer NOT NULL, tx_hash varchar(66) NOT NULL, log_index integer NOT NULL, type varchar(20) NOT NULL, tick varchar(255) NOT NULL, id varchar(255) NOT NULL, amt decimal(38,0) NOT NULL, from_address varchar(62) NOT NULL, to_address varchar(62) NOT NULL )
CREATE TABLE token_activities_avalanche ( block_timestamp timestamp(3) NOT NULL, block_number bigint NOT NULL, tx_index integer NOT NULL, tx_hash varchar(66) NOT NULL, log_index integer NOT NULL, type varchar(20) NOT NULL, tick varchar(255) NOT NULL, id varchar(255) NOT NULL, amt decimal(38,0) NOT NULL, from_address varchar(42) NOT NULL, to_address varchar(42) NOT NULL )
CREATE TABLE token_balances_avalanche ( block_number bigint NOT NULL, block_timestamp timestamp(3) NOT NULL, tick varchar(20) NOT NULL, wallet_address varchar(42) NOT NULL, total_supply decimal(38,0) NOT NULL, amount decimal(38,0) NOT NULL )


[User] What is the current job satisfaction level or feedback from staff members working at a specific train station?

[Assistant] I'm sorry, but I can't provide information on job satisfaction levels or feedback from staff members as this data is not included in the staff table.

System:
You are an SQL statement expert and you can refuse the user's question if the question is not related to the table structure. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE train_station_management.staff ( staff_id.text, first_name.text, last_name.text, role.text, primary_station_id.text, employee_number.text, hire_date.date, contact_email.text, contact_phone.text, is_active.boolean )


[User] List all accounts opened in the last 18 months, including the account number, account type, and the full name of the customer.

[Assistant] SELECT a.account_number, a.account_type, c.first_name, c.last_name, a.opened_date FROM financial_services.accounts a JOIN financial_services.customers c ON a.customer_id = c.customer_id WHERE a.opened_date >= CURRENT_DATE - INTERVAL '18 months' ORDER BY a.opened_date DESC;

[User] Additionally, filter this list to only include accounts with a status of 'Open'.

[Assistant] SELECT a.account_number, a.account_type, c.first_name, c.last_name, a.opened_date FROM financial_services.accounts a JOIN financial_services.customers c ON a.customer_id = c.customer_id WHERE a.opened_date >= CURRENT_DATE - INTERVAL '18 months' AND a.status = 'Open' ORDER BY a.opened_date DESC;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE financial_services.accounts (
    account_id character varying(64) NOT NULL, -- unique identifier for the account
    customer_id character varying(64) NOT NULL, -- foreign key linking to the customer
    account_number character varying(128) NOT NULL UNIQUE, -- unique account number visible to customer
    account_type character varying(50) NOT NULL, -- e.g., Checking, Savings, Investment, Loan, Credit Card
    balance numeric(19, 4) NOT NULL DEFAULT 0.00, -- current account balance
    currency character varying(3) NOT NULL, -- currency code (e.g., USD, EUR)
    opened_date date NOT NULL, -- date the account was opened
    status character varying(32) NOT NULL, -- e.g., Open, Closed, Frozen
    interest_rate numeric(5, 4), -- annual interest rate, if applicable
    last_updated_at timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP, -- timestamp of last account update
    PRIMARY KEY (account_id),
    FOREIGN KEY (customer_id) REFERENCES financial_services.customers(customer_id)
)


[User] Can you list each developer's name along with the number of games they have published by joining developers and games?

[Assistant]
SELECT d.name AS developer_name,
       COUNT(g.game_id) AS games_published
FROM gaming_technology.developers d
LEFT JOIN gaming_technology.games g
  ON d.developer_id = g.developer_id
GROUP BY d.name;

[User] Also, only include developers who have published more than 3 games and show the latest release_date of their games.

[Assistant]
SELECT d.name AS developer_name,
       COUNT(g.game_id) AS games_published,
       MAX(g.release_date) AS latest_release
FROM gaming_technology.developers d
JOIN gaming_technology.games g
  ON d.developer_id = g.developer_id
GROUP BY d.name
HAVING COUNT(g.game_id) > 3
ORDER BY latest_release DESC;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE gaming_technology.players ( player_id uuid, username text, email text, password_hash text, registration_date timestamp with time zone, last_login timestamp with time zone, country_code text, status text, profile_data jsonb )
CREATE TABLE gaming_technology.games ( game_id uuid, title text, developer_id uuid, publisher_id uuid, genre text, release_date date, description text, platform text, engine text, website text )
CREATE TABLE gaming_technology.developers ( developer_id uuid, name text, country text, founded_year integer, website text, created_at timestamp with time zone )


[User] What are the specific tools or equipment used during the maintenance with record_id 'REC456'?

[Assistant] I'm sorry, but I can't provide information about the specific tools or equipment used during a maintenance record. The data in the maintenance_records table does not include details about tools or equipment used.

System:
You are an SQL statement expert and you can refuse the user's question if the question is not related to the table structure. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE train_station_management.maintenance_records ( record_id text PRIMARY KEY, asset_id text, asset_type text, maintenance_type text, staff_id text, start_datetime timestamp, end_datetime timestamp, description text, cost numeric, status text )


[User] Show me the number of game servers in each region and the average maximum number of players they can accommodate. Exclude any servers that are currently offline.

[Assistant] SELECT region, COUNT(server_id) AS server_count, AVG(max_players) AS average_max_players FROM gaming_technology.servers WHERE status != 'offline' GROUP BY region;

[User] Please filter the results to only include regions that have more than 5 active servers.

[Assistant] SELECT region, COUNT(server_id) AS server_count, AVG(max_players) AS average_max_players FROM gaming_technology.servers WHERE status != 'offline' GROUP BY region HAVING COUNT(server_id) > 5;

[User] Can you also include the total number of current players across all active servers in each of those regions?

[Assistant] SELECT region, COUNT(server_id) AS server_count, AVG(max_players) AS average_max_players, SUM(current_players) AS total_current_players FROM gaming_technology.servers WHERE status != 'offline' GROUP BY region HAVING COUNT(server_id) > 5;

[User] Order the final results by the total number of current players in descending order.

[Assistant] SELECT region, COUNT(server_id) AS server_count, AVG(max_players) AS average_max_players, SUM(current_players) AS total_current_players FROM gaming_technology.servers WHERE status != 'offline' GROUP BY region HAVING COUNT(server_id) > 5 ORDER BY total_current_players DESC;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE gaming_technology.players (
    player_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the player
    username character varying(100) NOT NULL UNIQUE, -- player's chosen display name
    email character varying(255) NOT NULL UNIQUE, -- player's email address for login/recovery
    password_hash text NOT NULL, -- securely hashed password
    registration_date timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the player account was created
    last_login timestamp with time zone, -- timestamp of the last successful login
    country_code character(2), -- player's country (ISO 3166-1 alpha-2)
    status character varying(20) NOT NULL DEFAULT 'active', -- account status (e.g., active, banned, suspended)
    profile_data jsonb, -- flexible field for avatar url, bio, preferences etc.
    PRIMARY KEY (player_id)
)
CREATE TABLE gaming_technology.games (
    game_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game
    title character varying(200) NOT NULL, -- official title of the game
    developer_id uuid NOT NULL, -- FK linking to the developers table
    publisher_id uuid, -- FK linking to a potential publishers table (optional)
    genre character varying(100), -- primary genre (e.g., RPG, FPS, Strategy)
    release_date date, -- official release date
    description text, -- short description or synopsis of the game
    platform character varying(50) NOT NULL, -- primary platform (e.g., PC, PlayStation 5, Xbox Series X, Mobile)
    engine character varying(100), -- game engine used (e.g., Unreal Engine 5, Unity)
    website character varying(255), -- official website URL
    PRIMARY KEY (game_id)
    -- FOREIGN KEY (developer_id) REFERENCES gaming_technology.developers(developer_id) -- Example FK constraint
)
CREATE TABLE gaming_technology.game_sessions (
    session_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game session
    player_id uuid NOT NULL, -- FK linking to the players table
    game_id uuid NOT NULL, -- FK linking to the games table
    server_id uuid, -- FK linking to the servers table (nullable for single-player)
    start_time timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the session began
    end_time timestamp with time zone, -- when the session ended (null if ongoing)
    duration_seconds integer, -- calculated duration of the session in seconds
    score integer, -- player's score for the session, if applicable
    session_data jsonb, -- flexible field for session-specific info (e.g., map played, character used)
    PRIMARY KEY (session_id)
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id),
    -- FOREIGN KEY (server_id) REFERENCES gaming_technology.servers(server_id)
)
CREATE TABLE gaming_technology.servers (
    server_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game server instance
    game_id uuid NOT NULL, -- FK linking to the game this server hosts
    server_name character varying(150), -- display name for the server
    region character varying(50) NOT NULL, -- geographical region (e.g., us-east-1, eu-west-2)
    ip_address character varying(45), -- IP address (IPv4 or IPv6)
    port integer, -- network port number
    current_players integer NOT NULL DEFAULT 0, -- number of players currently connected
    max_players integer NOT NULL, -- maximum player capacity
    status character varying(30) NOT NULL DEFAULT 'offline', -- server status (e.g., online, offline, maintenance)
    last_heartbeat timestamp with time zone, -- last time the server reported its status
    PRIMARY KEY (server_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.achievements (
    achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for an achievement definition
    game_id uuid NOT NULL, -- FK linking to the game the achievement belongs to
    name character varying(150) NOT NULL, -- name of the achievement
    description text NOT NULL, -- how to unlock the achievement
    icon_url character varying(255), -- URL for the achievement's icon
    points integer DEFAULT 0, -- points awarded for unlocking (optional)
    hidden boolean DEFAULT false, -- whether the achievement details are hidden until unlocked
    PRIMARY KEY (achievement_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.player_achievements (
    player_achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for this unlock instance
    player_id uuid NOT NULL, -- FK linking to the player who unlocked it
    achievement_id uuid NOT NULL, -- FK linking to the achievement definition
    unlocked_at timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the achievement was unlocked
    PRIMARY KEY (player_achievement_id),
    UNIQUE (player_id, achievement_id) -- Ensure a player can only unlock an achievement once
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (achievement_id) REFERENCES gaming_technology.achievements(achievement_id)
)
CREATE TABLE gaming_technology.in_game_items (
    item_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the item definition
    game_id uuid NOT NULL, -- FK linking to the game this item belongs to
    item_name character varying(150) NOT NULL, -- name of the item
    item_type character varying(50) NOT NULL, -- type (e.g., Cosmetic, Consumable, Weapon, Armor)
    description text, -- description of the item
    rarity character varying(30), -- item rarity (e.g., Common, Rare, Epic, Legendary)
    cost_currency character varying(10), -- currency code if purchasable (e.g., USD, EUR, GOLD)
    cost_amount numeric(12, 2), -- price if purchasable
    attributes jsonb, -- flexible field for item stats or properties
    PRIMARY KEY (item_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.player_inventory (
    inventory_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for an inventory entry
    player_id uuid NOT NULL, -- FK linking to the player owning the item
    item_id uuid NOT NULL, -- FK linking to the item definition
    quantity integer NOT NULL DEFAULT 1, -- number of items held (for stackable items)
    acquired_at timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the item was acquired
    instance_data jsonb, -- data specific to this instance (e.g., weapon mods, durability)
    PRIMARY KEY (inventory_id),
    -- Optional unique constraint if items are non-stackable or unique instances
    -- UNIQUE (player_id, item_id) -- Use if quantity is always 1
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (item_id) REFERENCES gaming_technology.in_game_items(item_id)
)


[User] Could you provide the total number of game sessions and the number of distinct players for each game genre? Display the genre, session count, and player count.

[Assistant] SELECT g.genre, COUNT(gs.session_id) AS session_count, COUNT(DISTINCT gs.player_id) AS player_count FROM gaming_technology.game_sessions AS gs JOIN gaming_technology.games AS g ON gs.game_id = g.game_id WHERE g.genre IS NOT NULL GROUP BY g.genre ORDER BY g.genre;

[User] Thanks. Can you modify the query to only include games that were released after the year 2020?

[Assistant] SELECT g.genre, COUNT(gs.session_id) AS session_count, COUNT(DISTINCT gs.player_id) AS player_count FROM gaming_technology.game_sessions AS gs JOIN gaming_technology.games AS g ON gs.game_id = g.game_id WHERE g.genre IS NOT NULL AND g.release_date >= '2021-01-01' GROUP BY g.genre ORDER BY g.genre;

System:
You are an SQL statement expert. Given the table structure described by the CREATE TABLE statement, write an SQL query that provides the solution to the user's question.
##Table Structure
CREATE TABLE gaming_technology.players (
    player_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the player
    username character varying(100) NOT NULL UNIQUE, -- player's chosen display name
    email character varying(255) NOT NULL UNIQUE, -- player's email address for login/recovery
    password_hash text NOT NULL, -- securely hashed password
    registration_date timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the player account was created
    last_login timestamp with time zone, -- timestamp of the last successful login
    country_code character(2), -- player's country (ISO 3166-1 alpha-2)
    status character varying(20) NOT NULL DEFAULT 'active', -- account status (e.g., active, banned, suspended)
    profile_data jsonb, -- flexible field for avatar url, bio, preferences etc.
    PRIMARY KEY (player_id)
)
CREATE TABLE gaming_technology.games (
    game_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game
    title character varying(200) NOT NULL, -- official title of the game
    developer_id uuid NOT NULL, -- FK linking to the developers table
    publisher_id uuid, -- FK linking to a potential publishers table (optional)
    genre character varying(100), -- primary genre (e.g., RPG, FPS, Strategy)
    release_date date, -- official release date
    description text, -- short description or synopsis of the game
    platform character varying(50) NOT NULL, -- primary platform (e.g., PC, PlayStation 5, Xbox Series X, Mobile)
    engine character varying(100), -- game engine used (e.g., Unreal Engine 5, Unity)
    website character varying(255), -- official website URL
    PRIMARY KEY (game_id)
    -- FOREIGN KEY (developer_id) REFERENCES gaming_technology.developers(developer_id) -- Example FK constraint
)
CREATE TABLE gaming_technology.game_sessions (
    session_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game session
    player_id uuid NOT NULL, -- FK linking to the players table
    game_id uuid NOT NULL, -- FK linking to the games table
    server_id uuid, -- FK linking to the servers table (nullable for single-player)
    start_time timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the session began
    end_time timestamp with time zone, -- when the session ended (null if ongoing)
    duration_seconds integer, -- calculated duration of the session in seconds
    score integer, -- player's score for the session, if applicable
    session_data jsonb, -- flexible field for session-specific info (e.g., map played, character used)
    PRIMARY KEY (session_id)
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id),
    -- FOREIGN KEY (server_id) REFERENCES gaming_technology.servers(server_id)
)
CREATE TABLE gaming_technology.servers (
    server_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for the game server instance
    game_id uuid NOT NULL, -- FK linking to the game this server hosts
    server_name character varying(150), -- display name for the server
    region character varying(50) NOT NULL, -- geographical region (e.g., us-east-1, eu-west-2)
    ip_address character varying(45), -- IP address (IPv4 or IPv6)
    port integer, -- network port number
    current_players integer NOT NULL DEFAULT 0, -- number of players currently connected
    max_players integer NOT NULL, -- maximum player capacity
    status character varying(30) NOT NULL DEFAULT 'offline', -- server status (e.g., online, offline, maintenance)
    last_heartbeat timestamp with time zone, -- last time the server reported its status
    PRIMARY KEY (server_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.achievements (
    achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for an achievement definition
    game_id uuid NOT NULL, -- FK linking to the game the achievement belongs to
    name character varying(150) NOT NULL, -- name of the achievement
    description text NOT NULL, -- how to unlock the achievement
    icon_url character varying(255), -- URL for the achievement's icon
    points integer DEFAULT 0, -- points awarded for unlocking (optional)
    hidden boolean DEFAULT false, -- whether the achievement details are hidden until unlocked
    PRIMARY KEY (achievement_id)
    -- FOREIGN KEY (game_id) REFERENCES gaming_technology.games(game_id)
)
CREATE TABLE gaming_technology.player_achievements (
    player_achievement_id uuid NOT NULL DEFAULT gen_random_uuid(), -- unique identifier for this unlock instance
    player_id uuid NOT NULL, -- FK linking to the player who unlocked it
    achievement_id uuid NOT NULL, -- FK linking to the achievement definition
    unlocked_at timestamp with time zone NOT NULL DEFAULT CURRENT_TIMESTAMP, -- when the achievement was unlocked
    PRIMARY KEY (player_achievement_id),
    UNIQUE (player_id, achievement_id) -- Ensure a player can only unlock an achievement once
    -- FOREIGN KEY (player_id) REFERENCES gaming_technology.players(player_id),
    -- FOREIGN KEY (achievement_id) REFERENCES gaming_technology.achievements(achievement_id)
)