""" Independent reproduction of AQM (Adaptive Quasimetric Mapping), ICML 2026 #23758. No official code / arXiv exists. Method reconstructed from the OpenReview abstract and the authors' predecessor paper ProQ/PQP (arXiv:2506.18847): a time-to-reach quasimetric (IQE + QRL-style loss) is learned from an offline dataset; AQM's novelties are (1) a sparse keypoint cover built as a greedy approximation to a dominating-set problem, (2) graph planning over those keypoints, (3) zero-shot replanning by pruning edges whose observed traversal time exceeds a time-to-reach budget derived from the quasimetric. Env: 2D continuous point-mass mazes (OGBench pointmaze-style layouts). The low-level controller is a shared oracle waypoint-follower for ALL methods, isolating the graph-level claims from policy learning quality. """ import numpy as np import torch import torch.nn as nn import time import heapq # ---------------------------------------------------------------- mazes # Procedurally generated braided mazes: recursive backtracker (guaranteed # connected) + removal of a fraction of walls to create loops, so that # test-time blocking leaves alternative routes (needed for Claim 3). def gen_maze(n_cells, seed, braid=0.35): rng = np.random.default_rng(seed) H = W = 2 * n_cells + 1 g = np.ones((H, W), dtype=int) def carve(r, c): g[r, c] = 0 dirs = [(0, 2), (0, -2), (2, 0), (-2, 0)] rng.shuffle(dirs) for dr, dc in dirs: nr, nc = r + dr, c + dc if 1 <= nr < H - 1 and 1 <= nc < W - 1 and g[nr, nc] == 1: g[r + dr // 2, c + dc // 2] = 0 carve(nr, nc) import sys as _s _s.setrecursionlimit(10000) carve(1, 1) # braid: open some interior walls that separate two corridors walls = [(r, c) for r in range(1, H - 1) for c in range(1, W - 1) if g[r, c] == 1 and ((g[r - 1, c] == 0 and g[r + 1, c] == 0) or (g[r, c - 1] == 0 and g[r, c + 1] == 0))] rng.shuffle(walls) for r, c in walls[:int(len(walls) * braid)]: g[r, c] = 0 return ["".join(str(x) for x in row) for row in g] MAZES = { "medium": gen_maze(4, seed=7), # 9x9 "large": gen_maze(6, seed=11), # 13x13 "giant": gen_maze(8, seed=13), # 17x17 } CELL = 1.0 # cell size class Maze: def __init__(self, name, extra_walls=()): self.grid = np.array([[int(c) for c in row] for row in MAZES[name]]) self.name = name self.extra = set(extra_walls) # set of (r, c) blocked at test time def blocked_cell(self, r, c): if r < 0 or c < 0 or r >= self.grid.shape[0] or c >= self.grid.shape[1]: return True return self.grid[r, c] == 1 or (r, c) in self.extra def blocked(self, xy): return self.blocked_cell(int(xy[1] // CELL), int(xy[0] // CELL)) def free_cells(self): return [(r, c) for r in range(self.grid.shape[0]) for c in range(self.grid.shape[1]) if not self.blocked_cell(r, c)] def cell_center(self, rc): return np.array([rc[1] + 0.5, rc[0] + 0.5]) * CELL def step(self, pos, vel, dt=1.0, max_speed=0.25): """Move with collision: sub-step and stop at walls.""" v = np.clip(vel, -max_speed, max_speed) p = pos.copy() for _ in range(4): q = p + v * dt / 4 if not self.blocked(q): p = q else: # try axis-wise slide qx = p + np.array([v[0], 0.0]) * dt / 4 qy = p + np.array([0.0, v[1]]) * dt / 4 if not self.blocked(qx): p = qx elif not self.blocked(qy): p = qy return p # A* over cells (dataset generation + oracle waypoints) def astar(self, start_rc, goal_rc): def h(a, b): return abs(a[0] - b[0]) + abs(a[1] - b[1]) openq = [(h(start_rc, goal_rc), 0, start_rc, None)] came, costs = {}, {start_rc: 0} while openq: _, g, cur, par = heapq.heappop(openq) if cur in came: continue came[cur] = par if cur == goal_rc: path = [cur] while came[path[-1]] is not None: path.append(came[path[-1]]) return path[::-1] for dr, dc in ((0, 1), (0, -1), (1, 0), (-1, 0)): nxt = (cur[0] + dr, cur[1] + dc) if self.blocked_cell(*nxt) or nxt in came: continue ng = g + 1 if ng < costs.get(nxt, 1e9): costs[nxt] = ng heapq.heappush(openq, (ng + h(nxt, goal_rc), ng, nxt, cur)) return None def traj_pairs(trajs, n_pairs, rng, max_gap=200): """Sample (s_i, s_{i+k}) within trajectories: d(s_i, s_{i+k}) <= k (time-to-reach upper bound).""" A, B, K = [], [], [] for _ in range(n_pairs): tr = trajs[rng.integers(len(trajs))] if len(tr) < 3: continue i = rng.integers(0, len(tr) - 2) j = rng.integers(i + 1, min(len(tr), i + max_gap)) A.append(tr[i]); B.append(tr[j]); K.append(j - i) return (np.array(A, dtype=np.float32), np.array(B, dtype=np.float32), np.array(K, dtype=np.float32)) def make_dataset(maze, n_traj=500, seed=0, noise=0.05): """Offline dataset: noisy waypoint-following trajectories between random cells.""" rng = np.random.default_rng(seed) cells = maze.free_cells() obs, nxt = [], [] trajs = [] for _ in range(n_traj): a, b = rng.choice(len(cells), 2, replace=False) path = maze.astar(cells[a], cells[b]) if path is None or len(path) < 2: continue wps = [maze.cell_center(rc) for rc in path] pos = wps[0] + rng.uniform(-0.2, 0.2, 2) traj = [pos.copy()] wi = 0 for _ in range(60 * len(wps)): tgt = wps[min(wi, len(wps) - 1)] if np.linalg.norm(tgt - pos) < 0.3: wi += 1 if wi >= len(wps): break continue v = tgt - pos v = v / (np.linalg.norm(v) + 1e-8) * 0.25 + rng.normal(0, noise, 2) newp = maze.step(pos, v) obs.append(pos.copy()) nxt.append(newp.copy()) pos = newp traj.append(pos.copy()) trajs.append(np.array(traj)) return np.array(obs, dtype=np.float32), np.array(nxt, dtype=np.float32), trajs # ---------------------------------------------------------------- IQE quasimetric class IQE(nn.Module): """Interval Quasimetric Embedding (Wang & Isola 2022), maxmean reduction.""" def __init__(self, in_dim=2, latent=64, groups=8, hidden=256): super().__init__() assert latent % groups == 0 self.groups, self.k = groups, latent // groups self.enc = nn.Sequential( nn.Linear(in_dim, hidden), nn.ReLU(), nn.Linear(hidden, hidden), nn.ReLU(), nn.Linear(hidden, latent), ) self.alpha = nn.Parameter(torch.zeros(())) # maxmean mix self.scale = nn.Parameter(torch.zeros(())) def dist(self, x, y): zx, zy = self.enc(x), self.enc(y) zx = zx.view(*zx.shape[:-1], self.groups, self.k) zy = zy.view(*zy.shape[:-1], self.groups, self.k) # interval length sum per group: components where zy > zx extend the interval d = torch.relu(zy - zx).sum(-1) # (..., groups) alpha = torch.sigmoid(self.alpha) maxmean = alpha * d.max(-1).values + (1 - alpha) * d.mean(-1) return maxmean * torch.exp(self.scale) def train_quasimetric(obs, nxt, steps=4000, batch=1024, device="cpu", seed=0, margin_target=1.0, verbose=True, trajs=None): """QRL-style loss: 1-step transitions have d<=1; within-trajectory pairs give multi-step upper bounds d(s_i, s_{i+k}) <= k; random pairs are pushed apart under a Lagrangian so distances are maximal subject to consistency.""" torch.manual_seed(seed) rng = np.random.default_rng(seed) model = IQE().to(device) opt = torch.optim.Adam(model.parameters(), lr=3e-4) lam = torch.zeros((), device=device, requires_grad=True) opt_lam = torch.optim.Adam([lam], lr=1e-2) O = torch.as_tensor(obs, device=device) N = torch.as_tensor(nxt, device=device) n = len(O) if trajs is not None: A, B, K = traj_pairs(trajs, 200000, rng) A = torch.as_tensor(A, device=device); B = torch.as_tensor(B, device=device) K = torch.as_tensor(K, device=device) # saturation margin: push non-successor pairs apart only up to ~the # longest observed time-to-reach (unbounded pushing inflates distances # between rarely co-visited regions and breaks graph edges) margin = float(np.quantile(K.cpu().numpy(), 0.95)) * 1.5 else: margin = 200.0 for it in range(steps): i = torch.randint(0, n, (batch,), device=device) j = torch.randint(0, n, (batch,), device=device) d_loc = model.dist(O[i], N[i]) # should be <= 1 (one step) viol = (torch.relu(d_loc - margin_target) ** 2).mean() if trajs is not None: m = torch.randint(0, len(A), (batch,), device=device) d_multi = model.dist(A[m], B[m]) viol = viol + (torch.relu((d_multi - K[m]) / K[m].clamp(min=1)) ** 2).mean() d_glob = model.dist(O[i], O[j]) # push up, saturating at margin glob = torch.relu(margin - d_glob).mean() / margin loss = glob + torch.exp(lam.detach()) * viol opt.zero_grad(); loss.backward(); opt.step() lam_loss = -torch.exp(lam) * (viol.detach() - 0.05) opt_lam.zero_grad(); lam_loss.backward(); opt_lam.step() if verbose and (it + 1) % 1000 == 0: print(f" [qm] step {it+1}: viol={viol.item():.4f} " f"E[d_glob]={d_glob.mean().item():.2f} lam={lam.item():.2f}") return model @torch.no_grad() def qdist(model, X, Y, device="cpu", bs=4096): """Pairwise quasimetric d(X_i, Y_j) -> (len(X), len(Y)) matrix.""" X = torch.as_tensor(X, dtype=torch.float32, device=device) Y = torch.as_tensor(Y, dtype=torch.float32, device=device) out = torch.empty(len(X), len(Y)) for a in range(0, len(X), 256): xa = X[a:a + 256].unsqueeze(1).expand(-1, len(Y), -1) out[a:a + 256] = model.dist(xa, Y.unsqueeze(0).expand(xa.shape[0], -1, -1)).cpu() return out.numpy() # ---------------------------------------------------------------- Claim 2: greedy dominating set def greedy_dominating_set(D_sym, tau): """Greedy set-cover approximation of the dominating set of the tau-ball graph. D_sym: (n, n) symmetrized quasimetric among candidate states. Returns (keypoint indices, cover time, n_uncovered).""" n = len(D_sym) covered = np.zeros(n, dtype=bool) cover_mask = D_sym <= tau # cover_mask[i, j]: i covers j keypoints = [] t0 = time.time() gain = cover_mask.sum(1).astype(np.int64) while not covered.all(): i = int(np.argmax(gain)) if gain[i] <= 0: break # disconnected leftovers newly = cover_mask[i] & ~covered keypoints.append(i) covered |= cover_mask[i] gain = (cover_mask & ~covered[None, :]).sum(1) gain[keypoints] = -1 return keypoints, time.time() - t0, int((~covered).sum()) def ilp_dominating_set_lb(D_sym, tau, time_limit=10): """LP relaxation lower bound of dominating set size (for approximation-quality check).""" try: from scipy.optimize import linprog except ImportError: return None n = len(D_sym) A = -(D_sym <= tau).astype(float).T # each state j: sum_i x_i [i covers j] >= 1 res = linprog(c=np.ones(n), A_ub=A, b_ub=-np.ones(n), bounds=[(0, 1)] * n, method="highs") return res.fun if res.success else None # ---------------------------------------------------------------- graph + planning class AQMGraph: def __init__(self, keypoints_xy, D_kk, edge_thresh, knn=4): self.kp = keypoints_xy self.D = D_kk n = len(keypoints_xy) keep = np.zeros((n, n), dtype=bool) for i in range(n): order = np.argsort(D_kk[i]) for j in order[1:knn + 1]: keep[i, int(j)] = keep[int(j), i] = True keep[i] |= D_kk[i] <= edge_thresh # MST on symmetrized distances guarantees a connected skeleton; edge # weights remain the learned quasimetric, so inflated links are used # only when no shorter route exists. Ds = np.maximum(D_kk, D_kk.T) in_tree = [0] best = Ds[0].copy(); best_from = np.zeros(n, dtype=int) for _ in range(n - 1): best[in_tree] = np.inf j = int(np.argmin(best)) if not np.isfinite(best[j]): break keep[best_from[j], j] = keep[j, best_from[j]] = True in_tree.append(j) upd = Ds[j] < best best[upd] = Ds[j][upd]; best_from[upd] = j self.edges = {i: [(j, D_kk[i, j]) for j in range(n) if j != i and keep[i, j]] for i in range(n)} self.pruned = set() def n_edges(self): return sum(len(v) for v in self.edges.values()) def dijkstra(self, src, dst): dist = {src: 0.0} par = {} pq = [(0.0, src)] while pq: d, u = heapq.heappop(pq) if u == dst: break if d > dist.get(u, 1e18): continue for v, w in self.edges[u]: if (u, v) in self.pruned: continue nd = d + w if nd < dist.get(v, 1e18): dist[v] = nd par[v] = u heapq.heappush(pq, (nd, v)) if dst not in par and dst != src: return None path = [dst] while path[-1] != src: path.append(par[path[-1]]) return path[::-1] def navigate(maze, graph, model, start, goal, device="cpu", max_steps=2000, replan=False, budget_beta=3.0, goal_radius=0.5, waypoint_radius=0.35): """Follow keypoint plan with oracle local controller. replan=True: prune current edge if time-on-edge exceeds beta * d_q(edge) and replan.""" def nearest_kp(x, to=False): d = qdist(model, graph.kp, x[None], device=device)[:, 0] if to else \ qdist(model, x[None], graph.kp, device=device)[0] return int(np.argmin(d)), float(np.min(d)) def local_step(pos, tgt, horizon=6): """Bounded-horizon local policy emulator (shared by ALL methods): a competent goal-conditioned policy can reach nearby targets around local geometry, but has no global knowledge. If the target needs a detour longer than `horizon` cells, the policy makes no progress (returns straight-push attempt).""" cur_rc = (int(pos[1]), int(pos[0])) tgt_rc = (int(tgt[1]), int(tgt[0])) if cur_rc != tgt_rc: p = maze.astar(cur_rc, tgt_rc) if p is not None and len(p) - 1 <= horizon: sub = maze.cell_center(p[1]) if len(p) > 1 else tgt # steer to next cell center, or directly if same cell aim = tgt if len(p) <= 2 else sub v = aim - pos return v / (np.linalg.norm(v) + 1e-8) * 0.25 # same cell, or unreachable within horizon: push straight (may stall at wall) v = tgt - pos return v / (np.linalg.norm(v) + 1e-8) * 0.25 pos = start.copy() k_cur, _ = nearest_kp(pos) # nearest keypoint from current pos k_goal, _ = nearest_kp(goal, to=True) # keypoint nearest to goal (directed) path = graph.dijkstra(k_cur, k_goal) if path is None: return False, 0, 0 leg = 1 if len(path) > 1 else 0 t_edge, replans = 0, 0 for t in range(max_steps): if np.linalg.norm(pos - goal) < goal_radius: return True, t, replans tgt = graph.kp[path[leg]] if leg < len(path) else goal if np.linalg.norm(tgt - pos) < waypoint_radius and leg < len(path): leg += 1 t_edge = 0 continue pos = maze.step(pos, local_step(pos, tgt)) t_edge += 1 if replan and leg < len(path) and leg >= 1: d_edge = graph.D[path[leg - 1], path[leg]] if t_edge > budget_beta * max(d_edge, 4.0): graph.pruned.add((path[leg - 1], path[leg])) replans += 1 k_here, _ = nearest_kp(pos) path = graph.dijkstra(k_here, k_goal) if path is None: return False, t, replans leg = 1 if len(path) > 1 else 0 t_edge = 0 return False, max_steps, replans # ---------------------------------------------------------------- dense baseline (SoRB-style) class DenseGraph(AQMGraph): """One node per (subsampled) dataset state — prior graph-based approach scale.""" pass