arinpt's picture
CausalGame repro bundle: modified harness (hf provider) + repro scripts
2b9a95b verified
Raw
History Blame Contribute Delete
5.07 kB
"""
DroneState - Standardized data structure for Game judgment system.
This module defines the immutable data structures that flow from
DroneSheet middleware to the Game module.
"""
from dataclasses import dataclass, field
from typing import Dict, List, Optional, Any
@dataclass(frozen=True)
class EnvironmentEffects:
"""
Environment effects computed by SCM.
This is what SCM writes into DroneSheet.
"""
# Damage from environment (wind, weather, etc.)
component_damage: Dict[str, int] = field(default_factory=dict)
# Detection modifiers
detection_modifier: float = 1.0 # Multiplier for detection probability
base_detection_prob: float = 0.70 # Base detection probability (70% base)
# Combat modifiers
combat_damage_modifier: float = 1.0 # Multiplier for combat damage
combat_rounds_modifier: float = 1.0 # Multiplier for combat rounds
combat_accuracy_modifier: float = 1.0 # Enemy accuracy modifier
# Navigation modifiers
navigation_modifier: float = 1.0 # Navigation difficulty
# Component effectiveness (weather effects on functional components)
camera_effectiveness: float = 1.0 # Camera performance in weather
gun_effectiveness: float = 1.0 # Gun performance in weather
antenna_effectiveness: float = 1.0 # Antenna performance in weather
# Raw environment data (for logging)
weather_pattern: float = 0.5 # 0=clear, 1=storm
raw_environment: Dict[str, float] = field(default_factory=dict)
# Damage log for debugging
damage_log: List[str] = field(default_factory=list)
@dataclass(frozen=True)
class DroneState:
"""
Standardized input for Game judgment system.
This is an IMMUTABLE snapshot of drone state at judgment time.
Game module receives this and returns JudgmentResult.
Design principle: Game knows NOTHING about SCM or environment.
All effects are pre-computed and encoded in this state.
"""
# === Core HP values (after all damage applied) ===
hp: Dict[str, int] # {engine: 85, cockpit: 100, ...}
# === DEF values (for reference, damage already applied) ===
def_values: Dict[str, int] = field(default_factory=dict)
# === Derived combat attributes ===
agility: float = 1.0 # 0.1~1.0, affects hit probability
detection_probability: float = 0.15 # Probability of being detected
combat_rounds: int = 3 # Number of combat rounds if detected
# === Component states ===
antenna_emitting: bool = True # Is antenna broadcasting signals?
antenna_hp: int = 50 # Antenna HP for trap mechanics
# === Combat modifiers ===
combat_damage_modifier: float = 1.0 # Damage multiplier in combat
combat_accuracy_modifier: float = 1.0 # Enemy hit accuracy modifier
# === Functional component effectiveness ===
camera_power: float = 1.0 # Camera effectiveness
gun_power: float = 1.0 # Gun effectiveness
# === Environment info (for logging only, not used in judgment) ===
weather_pattern: float = 0.5
environment_visible: Dict[str, float] = field(default_factory=dict)
@property
def critical_hp(self) -> Dict[str, int]:
"""Return only critical component HP values."""
critical = ['engine', 'cockpit', 'wing', 'body']
return {k: v for k, v in self.hp.items() if k in critical}
@property
def total_hp(self) -> int:
"""Total HP across all components."""
return sum(self.hp.values())
@property
def total_def(self) -> int:
"""Total DEF across all components."""
return sum(self.def_values.values())
@property
def is_functional(self) -> bool:
"""Check if drone has minimum functionality."""
return all(self.hp.get(c, 0) > 0 for c in ['engine', 'cockpit'])
@dataclass
class JudgmentResult:
"""
Result from Game judgment system.
This is what Game.judge_survival() returns.
"""
status: str # "RETURNED" | "DESTROYED" | "LOST"
fail_reason: Optional[str] = None # Why it failed (if applicable)
final_hp: Dict[str, int] = field(default_factory=dict)
# Combat statistics
was_detected: bool = False
hit_count: int = 0 # Times hit in combat
damage_taken: int = 0 # Total damage taken
# Detailed logs
combat_log: List[str] = field(default_factory=list)
damage_log: List[str] = field(default_factory=list)
@property
def survived(self) -> bool:
"""Did the drone survive?"""
return self.status == "RETURNED"
@dataclass
class CombatResult:
"""
Result from combat simulation.
"""
hit_count: int = 0
damage_by_component: Dict[str, int] = field(default_factory=dict)
total_damage: int = 0
combat_log: List[str] = field(default_factory=list)
rounds_fought: int = 0