| """ |
| Damage calculation - Pure functions for damage computation. |
| |
| This module handles: |
| - DEF reduction calculation |
| - Damage application |
| - Damage distribution |
| |
| INVARIANT: Same formulas for all experiments. |
| """ |
|
|
| from dataclasses import dataclass |
| from typing import Dict, Optional, List, Tuple |
| import random |
|
|
|
|
| @dataclass |
| class DamageConfig: |
| """Configuration for damage calculation.""" |
| reduction_factor: float = 0.5 |
| min_damage: int = 1 |
| max_reduction_percent: float = 0.9 |
|
|
|
|
| def apply_def_reduction( |
| raw_damage: int, |
| def_value: int, |
| reduction_factor: float = 0.5, |
| min_damage: int = 1 |
| ) -> int: |
| """ |
| Calculate actual damage after DEF reduction. |
| |
| Pure function: damage = max(min_damage, raw - def * factor) |
| |
| Args: |
| raw_damage: Raw damage before reduction |
| def_value: DEF value of the target |
| reduction_factor: How much DEF reduces damage (default 0.5) |
| min_damage: Minimum damage that always goes through |
| |
| Returns: |
| Actual damage after DEF reduction |
| """ |
| reduction = int(def_value * reduction_factor) |
| actual = raw_damage - reduction |
| return max(min_damage, actual) |
|
|
|
|
| def calculate_damage( |
| raw_damage: int, |
| def_value: int, |
| config: Optional[DamageConfig] = None |
| ) -> int: |
| """ |
| Calculate damage with full configuration. |
| |
| Args: |
| raw_damage: Raw damage value |
| def_value: DEF value for reduction |
| config: Optional damage configuration |
| |
| Returns: |
| Final damage value |
| """ |
| config = config or DamageConfig() |
|
|
| |
| reduction = int(def_value * config.reduction_factor) |
|
|
| |
| max_reduction = int(raw_damage * config.max_reduction_percent) |
| reduction = min(reduction, max_reduction) |
|
|
| |
| actual = raw_damage - reduction |
|
|
| return max(config.min_damage, actual) |
|
|
|
|
| class DamageCalculator: |
| """ |
| Stateful damage calculator with configuration. |
| |
| Provides methods for: |
| - Single target damage |
| - Multi-target damage distribution |
| - Damage logging |
| """ |
|
|
| def __init__(self, config: Optional[DamageConfig] = None): |
| """ |
| Initialize DamageCalculator. |
| |
| Args: |
| config: Damage calculation configuration |
| """ |
| self.config = config or DamageConfig() |
| self._damage_log: List[str] = [] |
|
|
| def calculate( |
| self, |
| component: str, |
| raw_damage: int, |
| def_value: int |
| ) -> int: |
| """ |
| Calculate damage for a single component. |
| |
| Args: |
| component: Target component name |
| raw_damage: Raw damage value |
| def_value: DEF value for reduction |
| |
| Returns: |
| Actual damage after DEF |
| """ |
| actual = calculate_damage(raw_damage, def_value, self.config) |
| self._damage_log.append( |
| f"{component}: {raw_damage} raw - {int(def_value * self.config.reduction_factor)} DEF = {actual} actual" |
| ) |
| return actual |
|
|
| def apply_damage( |
| self, |
| hp: Dict[str, int], |
| damage_map: Dict[str, int], |
| def_map: Dict[str, int] |
| ) -> Dict[str, int]: |
| """ |
| Apply damage to HP with DEF reduction. |
| |
| Args: |
| hp: Current HP values {component: hp} |
| damage_map: Raw damage per component {component: damage} |
| def_map: DEF values {component: def} |
| |
| Returns: |
| New HP values after damage |
| """ |
| result = hp.copy() |
|
|
| for component, raw_dmg in damage_map.items(): |
| if component in result: |
| def_value = def_map.get(component, 0) |
| actual_dmg = self.calculate(component, raw_dmg, def_value) |
| result[component] = max(0, result[component] - actual_dmg) |
|
|
| return result |
|
|
| def distribute_damage( |
| self, |
| total_damage: int, |
| targets: List[str], |
| weights: Optional[Dict[str, float]] = None |
| ) -> Dict[str, int]: |
| """ |
| Distribute total damage across multiple targets. |
| |
| Args: |
| total_damage: Total damage to distribute |
| targets: List of target components |
| weights: Optional weight per target (default: uniform) |
| |
| Returns: |
| Damage per target {component: damage} |
| """ |
| if not targets: |
| return {} |
|
|
| if weights is None: |
| |
| base_damage = total_damage // len(targets) |
| remainder = total_damage % len(targets) |
| result = {t: base_damage for t in targets} |
| |
| for i in range(remainder): |
| target = random.choice(targets) |
| result[target] += 1 |
| return result |
| else: |
| |
| total_weight = sum(weights.get(t, 1.0) for t in targets) |
| result = {} |
| remaining = total_damage |
|
|
| for i, target in enumerate(targets): |
| weight = weights.get(target, 1.0) |
| if i == len(targets) - 1: |
| |
| result[target] = remaining |
| else: |
| damage = int(total_damage * weight / total_weight) |
| result[target] = damage |
| remaining -= damage |
|
|
| return result |
|
|
| def get_damage_log(self) -> List[str]: |
| """Get accumulated damage log.""" |
| return self._damage_log.copy() |
|
|
| def clear_log(self) -> None: |
| """Clear damage log.""" |
| self._damage_log.clear() |
|
|
|
|
|
|