""" Action Space Schema Definitions Defines data structures for flexible action spaces including: - Numerical actions (continuous values like DEF) - Discrete actions (categorical choices like equipment) - Boolean actions (on/off flags) - Equipment effects (hidden from agent) """ from dataclasses import dataclass, field, asdict from typing import Dict, List, Any, Optional from enum import Enum class ActionType(Enum): """Types of actions in the action space""" NUMERICAL = "numerical" DISCRETE = "discrete" BOOLEAN = "boolean" class DiscreteType(Enum): """Types of discrete action selection""" SINGLE_CHOICE = "single_choice" MULTI_CHOICE = "multi_choice" @dataclass class NumericalAction: """ A continuous numerical action (e.g., engine_def: 0-50) """ name: str min: float max: float default: float step: float = 1.0 description: str = "" visible: bool = True def validate(self, value: float) -> tuple[bool, Optional[str]]: """Validate a value for this action""" if value < self.min: return False, f"{self.name} must be >= {self.min}, got {value}" if value > self.max: return False, f"{self.name} must be <= {self.max}, got {value}" return True, None def to_agent_dict(self) -> Dict[str, Any]: """Convert to dict for agent view (no hidden info)""" return { "min": self.min, "max": self.max, "default": self.default, "step": self.step, "description": self.description } @dataclass class DiscreteOption: """ A single option within a discrete action """ id: str name: str description: str cost: float = 0.0 prerequisites: List[str] = field(default_factory=list) incompatible_with: List[str] = field(default_factory=list) def to_agent_dict(self) -> Dict[str, Any]: """Convert to dict for agent view""" result = { "name": self.name, "description": self.description } if self.cost > 0: result["cost"] = self.cost if self.prerequisites: result["requires"] = self.prerequisites if self.incompatible_with: result["incompatible_with"] = self.incompatible_with return result @dataclass class DiscreteAction: """ A categorical choice action (e.g., coating: standard/stealth/armor) """ name: str type: DiscreteType description: str options: Dict[str, DiscreteOption] default: str visible: bool = True def validate(self, value: str) -> tuple[bool, Optional[str]]: """Validate a choice for this action""" if value not in self.options: valid_options = list(self.options.keys()) return False, f"Invalid {self.name}: '{value}'. Valid options: {valid_options}" return True, None def to_agent_dict(self) -> Dict[str, Any]: """Convert to dict for agent view""" return { "description": self.description, "type": self.type.value, "options": { oid: opt.to_agent_dict() for oid, opt in self.options.items() }, "default": self.default } @dataclass class BooleanAction: """ A boolean on/off action """ name: str description: str default: bool = False visible: bool = True def to_agent_dict(self) -> Dict[str, Any]: """Convert to dict for agent view""" return { "description": self.description, "default": self.default } @dataclass class EquipmentEffects: """ Hidden effects applied when equipment is selected. These modify DroneSheet properties but are NOT visible to the agent. """ # Detection and stealth detection_modifier: float = 0.0 signal_strength_modifier: float = 0.0 # Physical properties agility_modifier: float = 0.0 weight_modifier: float = 0.0 def_multiplier: float = 1.0 # Special resistances emi_resistance: float = 0.0 thermal_resistance: float = 0.0 # Component-specific HP modifiers hp_modifiers: Dict[str, int] = field(default_factory=dict) # Custom effects for experiment-specific mechanics custom_effects: Dict[str, Any] = field(default_factory=dict) def combine(self, other: 'EquipmentEffects') -> 'EquipmentEffects': """Combine two effect sets (additive for most, multiplicative for multipliers)""" combined_hp = dict(self.hp_modifiers) for comp, mod in other.hp_modifiers.items(): combined_hp[comp] = combined_hp.get(comp, 0) + mod combined_custom = dict(self.custom_effects) combined_custom.update(other.custom_effects) return EquipmentEffects( detection_modifier=self.detection_modifier + other.detection_modifier, signal_strength_modifier=self.signal_strength_modifier + other.signal_strength_modifier, agility_modifier=self.agility_modifier + other.agility_modifier, weight_modifier=self.weight_modifier + other.weight_modifier, def_multiplier=self.def_multiplier * other.def_multiplier, emi_resistance=min(1.0, self.emi_resistance + other.emi_resistance), thermal_resistance=min(1.0, self.thermal_resistance + other.thermal_resistance), hp_modifiers=combined_hp, custom_effects=combined_custom ) @classmethod def from_dict(cls, data: Dict[str, Any]) -> 'EquipmentEffects': """Create from dictionary (for loading from JSON)""" return cls( detection_modifier=data.get('detection_modifier', 0.0), signal_strength_modifier=data.get('signal_strength_modifier', 0.0), agility_modifier=data.get('agility_modifier', 0.0), weight_modifier=data.get('weight_modifier', 0.0), def_multiplier=data.get('def_multiplier', 1.0), emi_resistance=data.get('emi_resistance', 0.0), thermal_resistance=data.get('thermal_resistance', 0.0), hp_modifiers=data.get('hp_modifier', data.get('hp_modifiers', {})), custom_effects=data.get('custom_effects', {}) ) @dataclass class Constraints: """ Constraints on the action space """ total_def_budget: Optional[int] = None total_equipment_slots: Optional[int] = None max_weight: Optional[float] = None custom_rules: List[str] = field(default_factory=list) def to_agent_dict(self) -> Dict[str, Any]: """Convert to dict for agent view""" result = {} if self.total_def_budget is not None: result["total_def_budget"] = self.total_def_budget if self.total_equipment_slots is not None: result["total_equipment_slots"] = self.total_equipment_slots if self.max_weight is not None: result["max_weight"] = self.max_weight return result @dataclass class ActionSpaceConfig: """ Complete action space configuration for an experiment. Contains: - Numerical actions (DEF values, etc.) - Discrete actions (equipment choices) - Boolean actions (flags) - Constraints - Hidden effects mapping """ numerical: Dict[str, NumericalAction] = field(default_factory=dict) discrete: Dict[str, DiscreteAction] = field(default_factory=dict) boolean: Dict[str, BooleanAction] = field(default_factory=dict) constraints: Constraints = field(default_factory=Constraints) effects: Dict[str, EquipmentEffects] = field(default_factory=dict) # Metadata schema_version: str = "1.0" experiment_name: str = "" def get_agent_view(self) -> Dict[str, Any]: """ Return action space configuration visible to agent. EXCLUDES hidden effects! """ result = {} # Numerical actions if self.numerical: result["numerical"] = { name: action.to_agent_dict() for name, action in self.numerical.items() if action.visible } # Discrete actions if self.discrete: result["discrete"] = { name: action.to_agent_dict() for name, action in self.discrete.items() if action.visible } # Boolean actions if self.boolean: result["boolean"] = { name: action.to_agent_dict() for name, action in self.boolean.items() if action.visible } # Constraints (excluding internal ones) constraints = self.constraints.to_agent_dict() if constraints: result["constraints"] = constraints return result def get_defaults(self) -> Dict[str, Any]: """Get default values for all actions""" defaults = {} # Numerical defaults for name, action in self.numerical.items(): defaults[name] = action.default # Discrete defaults equipment = {} for name, action in self.discrete.items(): equipment[name] = action.default if equipment: defaults["equipment"] = equipment # Boolean defaults for name, action in self.boolean.items(): defaults[name] = action.default return defaults def validate_design(self, design: Dict[str, Any]) -> tuple[bool, Optional[str]]: """ Validate a complete design against this action space. Args: design: {"engine_def": 20, "equipment": {"coating": "stealth"}, ...} Returns: (is_valid, error_message) """ # Validate numerical values for name, action in self.numerical.items(): if name in design: valid, error = action.validate(design[name]) if not valid: return False, error # Validate discrete choices equipment = design.get("equipment", {}) for name, action in self.discrete.items(): if name in equipment: valid, error = action.validate(equipment[name]) if not valid: return False, error # Check DEF budget constraint if self.constraints.total_def_budget is not None: total_def = sum( design.get(name, action.default) for name, action in self.numerical.items() if name.endswith("_def") ) if total_def > self.constraints.total_def_budget: return False, f"Total DEF ({total_def}) exceeds budget ({self.constraints.total_def_budget})" return True, None def compute_effects(self, design: Dict[str, Any]) -> EquipmentEffects: """ Compute combined equipment effects for a design. This is the HIDDEN mapping from choices to effects. """ combined = EquipmentEffects() equipment = design.get("equipment", {}) for slot, choice in equipment.items(): if choice in self.effects: combined = combined.combine(self.effects[choice]) # Boolean flags can also have effects for name, action in self.boolean.items(): if design.get(name, action.default): if name in self.effects: combined = combined.combine(self.effects[name]) return combined