""" Standalone CausalGame evaluator. Loads a scenario's SCM + config directly from the CausalGame repo (no HTTP server) and evaluates a drone design on a fleet, returning the survival rate. This mirrors exactly what api/modules/agent/action_space.AgentActionSpace.execute() does for the Stage-2 final evaluation, so numbers match the live backend. """ import os import sys import random from pathlib import Path CG_ROOT = Path(os.environ.get("CG_ROOT", Path(__file__).resolve().parents[1] / "CausalGame")) sys.path.insert(0, str(CG_ROOT)) from api.app import load_experiment_config # noqa: E402 from api.modules.environment.scm_registry import get_scm_for_experiment # noqa: E402 from api.modules.agent.action_space import AgentActionSpace, SubmitAction # noqa: E402 DEFAULT_DESIGN = { "engine_def": 20, "cockpit_def": 20, "wing_def": 15, "body_def": 15, "antenna_def": 10, "camera_def": 5, "gun_def": 5, } def make_action_space(experiment: str): cfg = load_experiment_config(experiment) try: scm = get_scm_for_experiment(experiment, cfg) except ValueError: # Some folder variants (e.g. *_categorical_no_selection_bias) are not # separately registered in the SCM registry, but the Stage-2 ground-truth # SCM is identical to the family base. Fall back to the base SCM while # keeping the scenario's own game.json config (thresholds, params). base = experiment scm = None while "_" in base: base = base.rsplit("_", 1)[0] try: scm = get_scm_for_experiment(base, cfg) break except ValueError: continue if scm is None: raise return AgentActionSpace(scm, cfg), cfg def evaluate(experiment: str, design: dict, equipment: dict = None, seed: int = None): """Return dict(survival_rate, survived, fleet_size, victory, threshold).""" if seed is not None: random.seed(seed) asp, cfg = make_action_space(experiment) res = asp.execute(SubmitAction(design=design, equipment=equipment or {})) if not getattr(res, "success", False): return {"error": getattr(res, "error", "unknown")} return { "survival_rate": res.survival_rate, "survived": res.survived, "fleet_size": res.fleet_size, "victory": res.victory, "threshold": res.victory_threshold, } def evaluate_mean(experiment: str, design: dict, equipment: dict = None, seeds=range(3)): rates = [] for s in seeds: r = evaluate(experiment, design, equipment, seed=s) if "error" in r: return r rates.append(r["survival_rate"]) import statistics return { "survival_mean": statistics.mean(rates), "survival_std": statistics.pstdev(rates) if len(rates) > 1 else 0.0, "rates": rates, "threshold": r["threshold"], "victory_mean": statistics.mean(rates) >= r["threshold"], } if __name__ == "__main__": exp = sys.argv[1] if len(sys.argv) > 1 else "antenna_trap" print("Scenario:", exp) print("Default design:", evaluate_mean(exp, DEFAULT_DESIGN))