# v3-valid eval — fling-excluded, MPC vs pure-VLA (latest code 815ea9c) Latest vla_ppc (bbox-centre-min distance + completion_frames=2). 50 *valid* (non-flung) episodes per task for MPC; flung episodes (task object ejected by a physics glitch, GT speed > 2.0 m/s) are dropped and shown separately. pure-VLA ran on those same MPC-valid seeds. SmolVLA, max_steps 200, chunk_exec 50. ## Results (env_success) | task | MPC v3-valid | pure-VLA (same seeds) | |---|---|---| | place_bread_skillet | 25/50 (50%) | 25/46 (54%, 4 flung) | | move_can_pot | 38/50 (76%) | 41/49 (84%, 1 flung) | **pure-VLA ≥ MPC on both tasks** — MPC correction does not help (slightly hurts) these tasks; SmolVLA alone is best. The latest distance/de-bounce code did not change this. Layout per task: `mpc/` (poselib + MPC: bread=economicgrasp, canpot=object_center) and `pure_vla/` (passthrough, no MPC). Each has `videos/` (counted episodes) and `flung_videos/` (dropped; 15-tick grace so the fling is visible). bread flings often (~34% of seeds); canpot almost never (~2%).