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Duplicate from CMRobot/MotionDecode

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Co-authored-by: ChingmuData <ZIHLING@users.noreply.huggingface.co>

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  1. .gitattributes +65 -0
  2. LICENSE +0 -0
  3. LICENSE.md +10 -0
  4. README.md +187 -0
  5. assets/logo.png +3 -0
  6. assets/wxcode.jpg +3 -0
  7. metadata/index.csv +3 -0
  8. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00001.csv +3 -0
  9. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00002.csv +3 -0
  10. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00003.csv +3 -0
  11. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00004.csv +3 -0
  12. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00005.csv +3 -0
  13. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00006.csv +3 -0
  14. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00007.csv +3 -0
  15. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00008.csv +3 -0
  16. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00009.csv +3 -0
  17. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00010.csv +3 -0
  18. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00011.csv +3 -0
  19. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00012.csv +3 -0
  20. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00013.csv +3 -0
  21. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00014.csv +3 -0
  22. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00015.csv +3 -0
  23. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00016.csv +3 -0
  24. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00017.csv +3 -0
  25. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00018.csv +3 -0
  26. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00019.csv +3 -0
  27. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00020.csv +3 -0
  28. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00021.csv +3 -0
  29. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00022.csv +3 -0
  30. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00023.csv +3 -0
  31. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00024.csv +3 -0
  32. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00025.csv +3 -0
  33. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00026.csv +3 -0
  34. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00027.csv +3 -0
  35. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00028.csv +3 -0
  36. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00029.csv +3 -0
  37. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00030.csv +3 -0
  38. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00031.csv +3 -0
  39. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00032.csv +3 -0
  40. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00033.csv +3 -0
  41. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00034.csv +3 -0
  42. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00035.csv +3 -0
  43. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00036.csv +3 -0
  44. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00037.csv +3 -0
  45. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00038.csv +3 -0
  46. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00039.csv +3 -0
  47. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00040.csv +3 -0
  48. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00041.csv +3 -0
  49. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00042.csv +3 -0
  50. samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00043.csv +3 -0
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+ *.7z filter=lfs diff=lfs merge=lfs -text
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+ *.safetensors filter=lfs diff=lfs merge=lfs -text
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+ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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+ *.tar.* filter=lfs diff=lfs merge=lfs -text
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+ *.tar filter=lfs diff=lfs merge=lfs -text
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+ *.tflite filter=lfs diff=lfs merge=lfs -text
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+ *.zst filter=lfs diff=lfs merge=lfs -text
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+ *tfevents* filter=lfs diff=lfs merge=lfs -text
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+ # Audio files - uncompressed
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+ *.pcm filter=lfs diff=lfs merge=lfs -text
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+ *.sam filter=lfs diff=lfs merge=lfs -text
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+ *.raw filter=lfs diff=lfs merge=lfs -text
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+ # Audio files - compressed
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+ *.aac filter=lfs diff=lfs merge=lfs -text
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+ *.flac filter=lfs diff=lfs merge=lfs -text
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+ *.mp3 filter=lfs diff=lfs merge=lfs -text
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+ *.ogg filter=lfs diff=lfs merge=lfs -text
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+ *.wav filter=lfs diff=lfs merge=lfs -text
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+ # Image files - uncompressed
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+ *.bmp filter=lfs diff=lfs merge=lfs -text
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+ *.gif filter=lfs diff=lfs merge=lfs -text
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+ *.png filter=lfs diff=lfs merge=lfs -text
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+ *.tiff filter=lfs diff=lfs merge=lfs -text
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+ # Image files - compressed
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+ *.jpg filter=lfs diff=lfs merge=lfs -text
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+ *.jpeg filter=lfs diff=lfs merge=lfs -text
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+ *.webp filter=lfs diff=lfs merge=lfs -text
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+ # Video files - compressed
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+ *.mp4 filter=lfs diff=lfs merge=lfs -text
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+ *.webm filter=lfs diff=lfs merge=lfs -text
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+ *.bvh filter=lfs diff=lfs merge=lfs -text
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+ *.csv filter=lfs diff=lfs merge=lfs -text
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+ *.npz filter=lfs diff=lfs merge=lfs -text
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+ *.tar.gz filter=lfs diff=lfs merge=lfs -text
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+ *.mp4 filter=lfs diff=lfs merge=lfs -text
LICENSE ADDED
File without changes
LICENSE.md ADDED
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+ # ChingMu Dataset — Access Terms
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+
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+ This dataset is made available under the following conditions:
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+
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+ 1. Permitted uses: academic research, personal study, prototyping (non-commercial).
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+ 2. Prohibited without written permission: commercial distribution, re-sale, hosting as a competing dataset.
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+ 3. Users must retain attribution and may not misrepresent data origin.
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+ 4. Request commercial access via Contact.
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+
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+ By requesting access you acknowledge these terms.
README.md ADDED
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+ ---
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+ dataset_info:
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+ license: other
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+ license_name: chingmu-terms
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+ license_link: LICENSE
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+ language: ["en", "zh"]
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+ pretty_name: "ChingMu Robot Motion Dataset"
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+ tags:
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+ - motion-capture
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+ - humanoid-robotics
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+ - imitation-learning
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+ - optical-mocap
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+ - bvh
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+ - dexterous-hands
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+ - whole-body-control
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+ size_categories: 1M<n
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+ configs:
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+ - config_name: metadata
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+ default: true
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+ data_files:
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+ - split: train
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+ path: "metadata/index.csv"
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+ - config_name: samples
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+ data_files:
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+ - split: train
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+ path: "samples/**/*"
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+ ---
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+
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+ # ChingMu 1000-Hour Embodied Motion Dataset
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+
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+ > High-precision **optical motion capture** data for humanoid robots, dexterous hands, embodied AI, and virtual production.
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+
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+ | | |
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+ |---|---:|
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+ | **Duration** | **1000+ hours** @ 120 Hz |
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+ | **Scenarios ** | 15+ real-world scenes |
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+ | **Tasks ** | 500+ standardized tasks |
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+ | **Objects** | 200+ tracked props (6D pose) |
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+ | **Modalities** | Skeleton · Finger · Object 6D · Video · Labels |
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+ | **Formats ** | BVH · Retargeted CSV · NPZ |
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+
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+ ✅ **Access note:** This dataset is fully open and publicly accessible.
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+
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+ ---
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+
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+ ## Key Features
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+
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+ - **Optical ground truth** – sub-mm accuracy, 120 fps, no estimation errors.
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+
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+ - **Dexterous hands** – 20+ DoF per hand, synchronized with object 6DOP pose.
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+
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+ - **Robot-ready** – pre-retargeted to Unitree G1; custom retargeting available.
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+
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+ - **Real-world diversity** – 15+ scenarios, 500+ tasks, 200+ objects.
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+
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+ - **Multi-modal** – full-body skeleton, finger motion, object pose, multi-view video, semantic labels.
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+
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+ - **Quality assured** – every take passes automated cleaning + manual inspection; quality flags provided.
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+
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+
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+ ---
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+
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+ ## Dataset Summary
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+
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+ ChingMu 1000H is an optical motion capture dataset designed for training and validating embodied AI and humanoid robot controllers. It covers full-body skeleton, finger articulation, object 6D pose, multi-view video, and semantic labels across 15+ real-world scenarios (industrial, household, retail, healthcare, logistics, agriculture, performance). All data is cleaned, quality-assessed, and robot-retargeted.
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+
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+ ---
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+
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+ ## Data Format Specifications
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+
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+ | Component | Format | Details |
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+ |---|---|---|
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+ | Raw motion | `.bvh` | Y-up, 120 fps, ZYX rotation, cm, 47–67 joints |
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+ | Retargeted trajectories | `.csv` | Root position (m), quaternion, joint angles (rad) |
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+ | Object 6D pose | `.csv` | Position (m) + quaternion, 120 Hz |
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+ | Multi-view video | `.mp4` | 4–8 cameras, co-registered |
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+ | Semantic labels | `.jsonl` | Task, scenario, action, object |
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+
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+
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+ ## 🎥 Preview Video
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+
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+ Watch a short demonstration of the motion capture data in action:
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+
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+ <video src="https://github.com/ChingmuData/MotionDecode/raw/refs/heads/main/assets/video/SC01_render_V02_LQ_1.mp4" controls autoplay muted loop>
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+ Your browser does not support the video tag.
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+ </video>
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+
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+ *Demonstration of full-body motion capture with real-time skeleton overlay and object tracking.*
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+
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+ ### Intended Uses
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+ - Imitation learning / motion policy training for humanoids
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+
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+ - Dexterous manipulation datasets (hand-object interaction)
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+
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+ - Motion generation & retrieval (text/motion cross-modal)
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+
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+ - Sim-to-real validation (MuJoCo via retargeted trajectories)
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+
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+ - Virtual production & animation reference
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+
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+ ---
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+
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+ ### Full Taxonomy (abridged)
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+
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+ - **Locomotion** → walk, jog, crouch-walk...
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+
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+ - **Manipulation (whole-body)** → shelf-pick-place...
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+
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+ - **Dexterous Hand** → pinch, precision-grasp...
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+
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+ - **Tool Use** → screwdriver, wrench...
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+
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+ - **Object Interaction** → door-open/close...
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+
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+ - **Social / Contact** → handoff-object...、
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+
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+ - **Performance** → dance, martial-arts...
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+
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+
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+ 👀 **Try it live:** Use the **Dataset Preview** panel at the top of this page to filter and explore the actual index table. Select the `metadata` config to browse available takes.
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+
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+ > ℹ️ The full index with all rows is best viewed locally. Download [`metadata/index.csv`](https://huggingface.co/datasets/ZIHLING/Chingmu-RobotData/resolve/main/metadata/index.csv) to open in Excel or pandas for complete filtering.
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+
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+ ---
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+
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+ ## 🖥️ Interactive Showcase
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+
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+ Visit our dedicated showcase website for interactive demos, comparison videos, and detailed visualizations:
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+
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+ [![Visit Showcase](https://img.shields.io/badge/🌐-Visit_Showcase_Website-2ea44f?style=for-the-badge)](https://chingmudata.github.io/MotionDecode/)
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+
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+ *Includes: trailer video, modality breakdowns, robot retargeting comparisons, and more.*
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+
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+ ---
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+
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+ ## 🆕 Open-Source Release: Unitree G1 Retargeted Data
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+
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+ We are releasing **100 hours** of robot-ready motion trajectories retargeted to the **Unitree G1** humanoid. All data is provided in **CSV** format under the `samples/` directory. **Please indicate the source of the data when using it: from Chingmu.**
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+
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+ ## Quick Start
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+
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+ ```bash
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+ pip install huggingface_hub
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+ ```
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+
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+ ```python
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+ from huggingface_hub import hf_hub_download
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+
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+ repo_id = "CMRobot/MotionDecode"
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+ file_path = hf_hub_download(
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+ repo_id=repo_id,
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+ filename="samples/1.1.Basic_Movement_Category/1.1.1.High_Dynamic_Movement/1.1.1.1.Standing_High_Jump/BM_Standing_High_Jump_00001.csv",
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+ repo_type="dataset",
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+ local_dir="./robot_samples"
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+ )
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+ print(f"Downloaded: {file_path}")
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+ ```
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+
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+ ---
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+
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+ ## Quality & Limitations
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+
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+ **Quality controls:** marker swap correction, gap-filling (≤6 frames), foot skating detection, manual review. Flags: `pass`, `warning`, `fail`.
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+
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+ **Accuracy:** joint error <1mm, object pose ±2mm / ±0.5°, temporal sync <1 frame.
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+
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+ **Limitations:** performer age skew (20–35), object accuracy varies with marker cluster size.
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+
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+ ---
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+
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+ ## Get Full Dataset
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+
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+ The entire dataset is publicly available here. If you have any questions about the dataset or would like to know more information, please contact us through the following channels:
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+
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+ - **For Chinese users:** Scan the QR code below to contact us via WeChat, and include in the remarks the name of your organization, your name, and the main purpose.
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+
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+ <img src="https://github.com/ChingmuData/MotionDecode/raw/refs/heads/main/assets/group.jpg" width="30%" alt="alt text">
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+
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+ **For international users:** Join our Discord community
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+
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+ [![Discord](https://img.shields.io/badge/Discord-Join_Community-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/gAzgFqYDr9)
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+
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+ Alternatively, you can click the **"Request access"** button on the right side of this page to automatically gain download permissions for the complete dataset.
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+
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+ Or email us at: **MotionDecode@chingmu.com**
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+
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+ We look forward to collaborating with researchers and industry partners!
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