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using CosmosDbRepository.Implementation; using CosmosDbRepository.Types; using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace CosmosDbRepository { public st...
using System; namespace Vlc.DotNet.Core { public sealed class VlcMediaPlayerPausedEventArgs : EventArgs { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Proxy { class Program { static void Main(string[] args) { var caixaProxy = new CaixaEletronicoProxy(); Console.WriteLine($"Cliente Atual: {caixaProxy.ObtemClienteAtual()}"); Co...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using DFC.ServiceTaxonomy.GraphSync.Interfaces; namespace DFC.ServiceTaxonomy.GraphSync.Models { #pragma warning disable S4035 // Classes implementing "IEquatable<T>" should be sealed public class StandardRelationship : IRelationship ...
namespace FactoryMethod.Classes.Pizzas { public class NYStyleCheesePizza : Pizza { public NYStyleCheesePizza() { Name = "NY Style Sause and Cheese Pizza"; Dough = "Thin Crust Dough"; Sause = "Marinara Sause"; toppings.Add("Grated Regga...
using Common; using Common.Presentation; using System; using System.Drawing; namespace MPD.Modals { public partial class NotesForm : SkinnableModalBase { #region Private Fields private Point mCancelPt = new Point(235, 300); #endregion #region Constructors public NotesForm(ParameterStruct parameters, Skin...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; public partial...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Display; using Data; using Zinnia.Data.Type; public class ApplicationOptions : MonoBehaviour { private const float VRDEFAULTCULLINGDISTANCE = 0.15f; public static ApplicationOptions instance = null; private float VRCul...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GAD210.Tutorial6 { public class SimpleThirdPersonController : MonoBehaviour { public float moveSpeed = 3.0f; //moves at moveSpeed units per second public float turnSpeed = 180.0f; //moves at turnspeed degrees per secon...
using System.Web; using System.Web.Mvc; namespace ShengUI { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorAttribute()); filters.Add(new ShengUI.Filters.LoginValidateAttribute()...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Breeze.Helpers; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Breeze { public enum PrimativesOrFakeTextures { Primative...
using System.Collections.Generic; namespace TemplateMethodReal { abstract class Document { private List<Page> _pages = new List<Page>(); public Document() { this.CreatePages(); } public List<Page> Pages { get { return _pages;} } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Buttons : MonoBehaviour { public void ShowStuff() { Tasks.ShowNextTask(); Decisions.AddChoice(this.gameObject.name); } }
namespace ApartmentApps.Api.Modules { public enum DashboardContext { All, Coorperation, Property } }
using System; using System.Xml.Serialization; using System.Collections.Generic; namespace WebDriverManager.Models { [XmlRoot(ElementName = "Contents", Namespace = "http://doc.s3.amazonaws.com/2006-03-01")] public class Contents { [XmlElement(ElementName = "Key", Namespace = "http://doc.s3.amazonaws.com/2006-03-0...
using UnityEngine; using System.Collections; public class LavaScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.name == "orfeo" || coll.gameObject.na...
using System.Windows.Forms; using System; namespace UseFul.Uteis { public static class ConvertString { /// <summary> /// Converte uma string para o formato bytes ANSI /// </summary> /// <param name="text">string a ser convertida</param> /// <param name="codepage">pá...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Mostrar por pantalla todos los números primos que haya //hasta el número que ingrese el usuario por consola. //Nota: Utilizar estructuras repetitivas, selectivas y la función módulo (%). na...
using System; using System.Data.Common; using Phenix.Core; using Phenix.Core.Data; using Phenix.Core.Mapping; namespace Phenix.Test.使用指南._12._6._2._7 { class Program { private static readonly long FSP_ID = Sequence.Value; private static readonly long FBC_ID = Sequence.Value; private static readonly lo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimController : MonoBehaviour { private Animator anim; void Awake(){ anim = GetComponent<Animator> (); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model.Agents { /// <summary> /// IothelloAgent that ranks board states, allowing a min-max approach /// </summary> public abstract class IEvaluationAgent : IOthello...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GSVM.Components.Coprocessors { public static class FastBitConverter { public static Int16 ToInt16(byte[] value, int startIndex = 0) { if (...
using UnityEditor; using UnityEngine; namespace UnityAtoms.Editor { /// <summary> /// A custom property drawer for properties using the `AtomList` attribute. /// </summary> [CustomPropertyDrawer(typeof(AtomListAttribute))] public class AtomListAttributeDrawer : PropertyDrawer { static ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DartVS.DartAnalysis { public partial class DartAnalysisService { public Task<Version> GetVersion() { throw new NotImplementedException(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MeriMudra.Models { [Table("Bank")] public class Bank { [DisplayName("Id")] ...
using System; namespace UnityAtoms { internal static class TypeExtensions { public static bool IsUnitySerializable(this Type type) { return type.IsSerializable || type.IsSubclassOf(typeof(UnityEngine.Object)); } } }
using System; using System.Runtime.Serialization; namespace MoodleObjects { [DataContract] public class LocationAvg { [DataMember] public int userID { get; set; } /// <summary> /// Day of the Event /// </summary> [DataMember] public DateTime locTime ...
using System; using FunctionalProgramming.Basics; using FunctionalProgramming.Monad; using FunctionalProgramming.Monad.Transformer; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace FunctionalProgramming.Tests.TransformerTests { [TestClass] class StateIoTests { [TestMethod] pub...
using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; namespace SeleniumTests { [TestFixture] public class LLPwForgot { private IWebDriver driver; ...
using LoowooTech.Stock.Common; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace LoowooTech.Stock.Tool { public class ValueNullTool2:ValueBaseTool2,IVTool { public string Name { ...
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Results.AllowSync; using DFC.ServiceTaxonomy.GraphSync.Handlers.Interfaces; using FakeItEasy; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.Orchest...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEditor; using UnityEngine; public class GoalScript : MonoBehaviour { public FloatData score; public TextMeshProUGUI targetText; private ParticleSystem explosion; private void Start() { explosion...
 using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Items.Consumables { public class ForestTotem : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Forest Totem"); Tooltip.SetDefault("Summons a Forest Spirit"); ...
namespace RosPurcell.Web.Handlers { public interface IHandler<in TTo> { void Handle(TTo to); } public interface IHandler<in TFrom, in TTo> { void Handle(TFrom from, TTo to); } public interface IHandler<in TFrom, in TTo, in TData> { void Handle(TFrom from, TTo t...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using TodoWebAPI.Models; using TodoWebAPI.Models.Entities; namespace TodoWebAPI.Data { public class ApplicationD...
using Newtonsoft.Json; using RRExpress.Common.Interfaces; using System.Net.Http; using System.Net.Http.Headers; using System.Text; namespace RRExpress.Common { public class JsonContentHandler : IContentHandler { public string ContentType { get { return "application/json"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace CRL.Person { /// <summary> /// 会员/人维护 /// </summary> public class PersonBusiness<TType, TModel> : BaseProvider<TModel> where TType : class where TModel : Person, ne...
using System; using System.Runtime.InteropServices; using System.Text; namespace External.SearchDocuments.Parsing { /// <summary> /// Summary description for Parser. /// </summary> public class Parser { public Parser() { } [DllImport("query.dll", CharSet = CharSet.Unicode)] private extern static int L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BowlingLeagueSYS { public partial class frmEnterTournament : Form { frmMainMen...
using System; using System.Threading.Tasks; using MassTransit; namespace Retries { internal class Consumer : IConsumer<IMessage> { public Task Consume(ConsumeContext<IMessage> context) { var message = context.Message; Console.WriteLine($"Message with ID \"{message.Id}\" ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterPool : MonoBehaviour { public int[] monsterID, hp, attack, price; public int rdmMonster; // Use this for initialization void Start () { } // Update is called once per frame void Update () { ...
using Alabo.App.Asset.BankCards.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.App.Asset.BankCards.Domain.Repositories { public class BankCardRepository : RepositoryMongo<BankCard, ObjectId>, IBankCardRepository { public BankCardRep...
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace CronScheduler.Extensions.BackgroundTask; public class BackgroundTaskQueue : IBackgroundTaskQueue, IDisposable { private readonly ConcurrentQueue<(Func<CancellationToken, Task> workItem, string workI...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Web.UI; using System.Web.UI.WebControls; using Effigy.Entity; using Effigy.Entity.DBContext; using Effigy.Entity.Entity; using Effigy.Service; using Effigy.Utility; namespace Effig...
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using Docller.Core.Common; using Docller.Core.Infrastructure; using Docller.Core.Models; using Docller.Core.Storage; using Docller.UI.PdfViews; namespace Docller.Core.Services { public interface ITransmittalNotificatio...
using Assets.Scripts.Fabric; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.Controller { public class ProgressController : MonoBehaviour { [SerializeField] private BlockFabric _blockFabric; [SerializeField] private GameCont...
using System; using Microsoft.Extensions.DependencyInjection; using Spectre.Console.Cli; namespace WitsmlExplorer.Console.Injection { public sealed class TypeResolver : ITypeResolver, IDisposable { private readonly IServiceProvider provider; public TypeResolver(IServiceProvider provider) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FileUtilities_Lib; namespace Test_FileUtilitiesLib { class Program { static void Main(string[] args) { var path = @"D:\hello_world.txt"; ...
namespace CryptoBlockchain { using System; using System.Text.RegularExpressions; public class Startup { public static void Main() { int number = int.Parse(Console.ReadLine()); string pattern = @"((\{)[^\]\[]*?(\}))|((\[)[^\{\}]*?(\]))"; string digitP...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BenefitDeductionAPI.Models.EmployeesSalary { public class SalaryDto { public int EmployeeId { get; set; } public int NumberOfPayPeriod { get; set; } public decimal GrossSalaryAnn...
using CSBaseLib; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using MessagePack; using MessagePack.Resolvers; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace ConnectToServer { /// <summary> Server 연결을 위한 Main Core /// 1...
using UnityEngine; using UnityEditor; using System.Collections; namespace QFramework { public class AssetBundlesMenuItems { const string kSimulationMode = "QFramework/Res/Simulation Mode"; [MenuItem(kSimulationMode)] public static void ToggleSimulationMode () { ABUtility.SimulateAssetBundl...
using UnityEngine; public class ItemPickup : MonoBehaviour { public ScriptableItem item; public int quantity = 1; private void Update () { this.transform.Rotate(0, 100f * Time.deltaTime, 0); } private void OnTriggerEnter (Collider collider) { InventoryManager inventoryManager = collider.gameObje...
using System.IO; namespace ProgFrog.Interface.TaskRunning.Runners { public interface IProcess { int ExitCode { get; } bool RedirectStandardInput { get; } bool UseShellExecute { get; } bool RedirectStandardOutput { get; } StreamWriter StandardInput { get; } Strea...
using LibModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace TrungTamTienDat.Controllers { public class GiaoVienController : Controller { // // GET: /GiaoVien/ public ActionResult DanhSach() { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIMgr { public static UIMgr Inst => inst; private static UIMgr inst = new UIMgr(); public Transform UIParent => uiParent; private Transform uiParent; public Camera MainCam => mainCam; pr...
using System; namespace CourseHunter_88_Self_GuessNumber { public enum GuessingPlayer { Human, Mashine, } public class GuessNumberGame { private readonly int _max; private readonly int _maxTries; private readonly GuessingPlayer _guessingPlayer; pub...
using System; using System.Collections.Generic; using System.Text; namespace KnightBilGraph { class Node { public List<Node> Neighbours = new List<Node>(); private static List<Node> Existing = new List<Node>(); public Node previous; public int ValueX { get; set; } pu...
using JhinBot.DiscordObjects; namespace JhinBot.Database { public interface IReactionRepository : IRepository<Reaction> { Reaction RetrieveByName(ulong guildID, string name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Helpers.Manager { public struct officeType { public const string ppt = "ppt"; public const string word = "word"; public const string excel = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem327 : ProblemBase { public override string ProblemName { get { return "327: Rooms of Doom"; } } public overr...
// This is the pet class using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pets { class Pet { public string Type { get; } public string Name { get; } public string Owner { get; } public ...
namespace CustomComparator { using System; using System.Linq; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { Predicate<int> isEven = n => n % 2 == 0; Func<string, ...
using System; using System.Collections.Generic; using EnvironmentSystem.Models.DataStructures; namespace EnvironmentSystem.Models.Objects { public class Star : EnvironmentObject { private int counter = 0; private const int StarWidth = 1; private const int StarHeight = 1; privat...
using System; using System.Collections.Generic; using System.Text; using System.Data; using DtCms.Common; namespace DtCms.ActionLabel { public class Channel { public static string ProTxtList(int pId, int kId) { DtCms.BLL.Channel bll = new DtCms.BLL.Channel(); StringBuil...
using MonitorBoletos.Business; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MonitorBoletos.DesktopView { /// <summary> /// ///...
 namespace ChatBot.Domain.Core { public interface ISpellCheckService { string GetSpellCheckFromMessage(string message); } }
namespace WinAppDriver.Handlers { using System.Collections.Generic; using System.Windows.Automation; [Route("GET", "/session/:sessionId/element/:id/selected")] internal class IsElementSelectedHandler : IHandler { public object Handle(Dictionary<string, string> urlParams, string bod...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IdomOffice.Interface.BackOffice.Booking.Entity; namespace IdomOffice.Interface.BackOffice.Booking { public class TravelApplicant : QTouristik.Data.TravelApplicant { public List<Tra...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Alps.Domain.SaleMgr; using Alps.Web.Models; using Alps.Domain...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Windows.Forms; /****************************************************************** * Name: ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Touch : MonoBehaviour { public static string S_Touch; //Are player touch ball(d'like to do ball bigger) void Start() { transform.position = new Vector3(GameController.F_X, GameController.F_Y, transform.posi...
using AppointmentManagement.Core.DataAccess; using AppointmentManagement.UI.Entity.CustomEntity; using AppointmentManagement.UI.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AppointmentManagement.UI.Entity.Abstract { public interface IAppointm...
using UnityEngine; using System.Collections; public class PlayerAnimationController : MonoBehaviour { public Animation playerAnim; public CharacterMotor charMotor; public Transform cameraAnchor; private const string Idle = "Idle"; private const string Run = "Run"; private const string Jump =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler78 { class Program { static void Main(string[] args) { UInt64 low = 1; UInt64 high = 2; UInt64 temp; UInt64 ...
namespace TuneMyGuitar { internal abstract class ConsoleInput { protected int inDevice = 0; protected bool isValidDevice = false; public void SelectedInput() { Console.Clear(); while (isValidDevice == !true) { Console.WriteLine...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AsteroidRotation : MonoBehaviour { private Vector3 rotationSpeed; [SerializeField] [Range(0f,10f)] private float maxRandomNuber; // Start is called before the first frame update void Start() { ...
namespace Facade { public class CloudProvider { private string _url; public CloudConnection Connect(string url) { _url = url; System.Console.WriteLine($"Connecting to Cloud server {url}"); return new CloudConnection(url); } public Blob...
namespace BettingSystem.Domain.Common.Events.Teams { public class TeamLogoUpdatedEvent : IDomainEvent { public TeamLogoUpdatedEvent( int id, string name, byte[] logoOriginalContent, byte[] logoThumbnailContent) { this.Id = id; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxisPosCore { public interface ISelectDiscountReason:IInputView { List<DiscountReason> DiscountReasons { get; set; } int? IdSelectedDiscoun...
using System; using System.Collections.Generic; public static class Pangram { private static string _alphabet = "abcdefghijklmnopqrstuvwxyz"; public static bool IsPangram(string input) { foreach (char letter in _alphabet) { if (!input.ToLower().Contains(letter)) { ...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Web3_1.MapperExamples; namespace Web3_1.CustomMiddleware { public class BlockEventCodeMiddleware { private readonly RequestDelegat...
using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Media; using CODE.Framework.Wpf.Layout; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.Theme.Universe.Controls { /// <summary> /// Special button control used to switch the active v...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraManeger : MonoBehaviour { public Canvas options; public Canvas Info; public Camera InfoDispaly; public Camera GameDisplay; // Use this for initialization void Start () { if (Display.displays.Length > 1) { ...
using System; using System.Threading; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.RoboCalls { public class...
/* * Создано в SharpDevelop. * Пользователь: vlunev * Дата: 01.06.2015 * Время: 10:22 */ using System; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using FreeImageAPI; using System.IO; using System.Reflection; namespace DesignationRecognition { class WindowClass ...
using System; using System.Collections; using UnityEngine; public class MoveHeldItem : MonoBehaviour{ public static bool idle = false; public static bool walking = false; private bool currentlyUp = true; private float isUp = 0; private Transform shootPoint; private void Start() { ...
using Newtonsoft.Json; namespace WixSharp.Entities { public class Activity { /// <summary> /// History log item type /// </summary> [JsonProperty("type")] public ActivityType Type { get; set; } /// <summary> /// History log item author /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; namespace CSConsoleRL.Events { public class RequestTerminalDataEvent : IGameEvent { public string EventName { get { return "RequestTerminalDa...
using StackExchange.Redis; namespace Alabo.Cache.Redis { /// <summary> /// Class RedisCacheContext. /// </summary> public class RedisCacheContext : ICacheContext { /// <summary> /// The object cache index /// </summary> private static readonly int ObjectCacheI...
// Copyright 2021 by Hextant Studios. https://HextantStudios.com // This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/ using System; using UnityEngine; using UnityEditor; using UnityEditor.Compilation; namespace Hextant.Editor { // Logs the time taken to perform script compilations ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Business; using PackModel; namespace Controller { public class JoueurCont { private bool b; private PackModel.Joueur joueur; private Business.BusinessJoueur bj = new BusinessJoueur(); pu...
using System; using System.Collections.Generic; namespace ASMBLR { public class Interpreter { public const string ver = "0.2"; private static readonly Dictionary<string, string> Strings = new Dictionary<string, string>(); private static readonly Dictionary<string, int> Ints = new Dictio...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace P1.Data.Repositories { public class MediaRepository : Repository<Media>, IMediaRepository { public MediaRepository(DBModelContainer context) : base(co...
using System.Collections.Generic; using Apache.Shiro.Subject; namespace Apache.Shiro.Authz { public interface IAuthorizer { void CheckPermission(IPrincipalCollection principals, IPermission permission); void CheckPermission(IPrincipalCollection principals, string permission); ...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; namespace FrameOS.Commands { class RebootCommand : ICommand { public string description { get => "Restart the System."; } public string command => "reboot"; public void Run(Command...
using FeriaVirtual.Application.Services.Users.Commands.Update; using FeriaVirtual.Application.Services.Users.Create; using FeriaVirtual.Application.Users.Commands.ChangeStatus; using FeriaVirtual.Domain.Models.Users; using FeriaVirtual.Domain.SeedWork; using System; namespace Application.Test.Users { public class...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class RecoverPasswordQuestion : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { // Check if got here properly if...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class Courier_CourierOrder_StopSheet : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrat...
namespace gView.Framework.system { public class WildcardEx : global::System.Text.RegularExpressions.Regex { public WildcardEx(string pattern, global::System.Text.RegularExpressions.RegexOptions options) : base(WildcardToRegex(pattern), options) { } private static str...