text stringlengths 13 6.01M |
|---|
using CosmosDbRepository.Implementation;
using CosmosDbRepository.Types;
using Microsoft.Azure.Documents;
using Microsoft.Azure.Documents.Client;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace CosmosDbRepository
{
public st... |
using System;
namespace Vlc.DotNet.Core
{
public sealed class VlcMediaPlayerPausedEventArgs : EventArgs
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Proxy
{
class Program
{
static void Main(string[] args)
{
var caixaProxy = new CaixaEletronicoProxy();
Console.WriteLine($"Cliente Atual: {caixaProxy.ObtemClienteAtual()}");
Co... |
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
namespace DFC.ServiceTaxonomy.GraphSync.Models
{
#pragma warning disable S4035 // Classes implementing "IEquatable<T>" should be sealed
public class StandardRelationship : IRelationship
... |
namespace FactoryMethod.Classes.Pizzas
{
public class NYStyleCheesePizza : Pizza
{
public NYStyleCheesePizza()
{
Name = "NY Style Sause and Cheese Pizza";
Dough = "Thin Crust Dough";
Sause = "Marinara Sause";
toppings.Add("Grated Regga... |
using Common;
using Common.Presentation;
using System;
using System.Drawing;
namespace MPD.Modals
{
public partial class NotesForm : SkinnableModalBase
{
#region Private Fields
private Point mCancelPt = new Point(235, 300);
#endregion
#region Constructors
public NotesForm(ParameterStruct parameters, Skin... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
public partial... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Display;
using Data;
using Zinnia.Data.Type;
public class ApplicationOptions : MonoBehaviour
{
private const float VRDEFAULTCULLINGDISTANCE = 0.15f;
public static ApplicationOptions instance = null;
private float VRCul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GAD210.Tutorial6
{
public class SimpleThirdPersonController : MonoBehaviour
{
public float moveSpeed = 3.0f;
//moves at moveSpeed units per second
public float turnSpeed = 180.0f;
//moves at turnspeed degrees per secon... |
using System.Web;
using System.Web.Mvc;
namespace ShengUI
{
public class FilterConfig
{
public static void RegisterGlobalFilters(GlobalFilterCollection filters)
{
filters.Add(new HandleErrorAttribute());
filters.Add(new ShengUI.Filters.LoginValidateAttribute()... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Breeze.Helpers;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Breeze
{
public enum PrimativesOrFakeTextures
{
Primative... |
using System.Collections.Generic;
namespace TemplateMethodReal
{
abstract class Document
{
private List<Page> _pages = new List<Page>();
public Document()
{
this.CreatePages();
}
public List<Page> Pages
{
get { return _pages;}
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Buttons : MonoBehaviour
{
public void ShowStuff() {
Tasks.ShowNextTask();
Decisions.AddChoice(this.gameObject.name);
}
}
|
namespace ApartmentApps.Api.Modules
{
public enum DashboardContext
{
All,
Coorperation,
Property
}
} |
using System;
using System.Xml.Serialization;
using System.Collections.Generic;
namespace WebDriverManager.Models
{
[XmlRoot(ElementName = "Contents", Namespace = "http://doc.s3.amazonaws.com/2006-03-01")]
public class Contents
{
[XmlElement(ElementName = "Key", Namespace = "http://doc.s3.amazonaws.com/2006-03-0... |
using UnityEngine;
using System.Collections;
public class LavaScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D coll)
{
if (coll.gameObject.name == "orfeo" || coll.gameObject.na... |
using System.Windows.Forms;
using System;
namespace UseFul.Uteis
{
public static class ConvertString
{
/// <summary>
/// Converte uma string para o formato bytes ANSI
/// </summary>
/// <param name="text">string a ser convertida</param>
/// <param name="codepage">pá... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Mostrar por pantalla todos los números primos que haya
//hasta el número que ingrese el usuario por consola.
//Nota: Utilizar estructuras repetitivas, selectivas y la función módulo (%).
na... |
using System;
using System.Data.Common;
using Phenix.Core;
using Phenix.Core.Data;
using Phenix.Core.Mapping;
namespace Phenix.Test.使用指南._12._6._2._7
{
class Program
{
private static readonly long FSP_ID = Sequence.Value;
private static readonly long FBC_ID = Sequence.Value;
private static readonly lo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimController : MonoBehaviour {
private Animator anim;
void Awake(){
anim = GetComponent<Animator> ();
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SamOthellop.Model.Agents
{
/// <summary>
/// IothelloAgent that ranks board states, allowing a min-max approach
/// </summary>
public abstract class IEvaluationAgent : IOthello... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GSVM.Components.Coprocessors
{
public static class FastBitConverter
{
public static Int16 ToInt16(byte[] value, int startIndex = 0)
{
if (... |
using UnityEditor;
using UnityEngine;
namespace UnityAtoms.Editor
{
/// <summary>
/// A custom property drawer for properties using the `AtomList` attribute.
/// </summary>
[CustomPropertyDrawer(typeof(AtomListAttribute))]
public class AtomListAttributeDrawer : PropertyDrawer
{
static ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DartVS.DartAnalysis
{
public partial class DartAnalysisService
{
public Task<Version> GetVersion()
{
throw new NotImplementedException();
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MeriMudra.Models
{
[Table("Bank")]
public class Bank
{
[DisplayName("Id")]
... |
using System;
namespace UnityAtoms
{
internal static class TypeExtensions
{
public static bool IsUnitySerializable(this Type type)
{
return type.IsSerializable || type.IsSubclassOf(typeof(UnityEngine.Object));
}
}
}
|
using System;
using System.Runtime.Serialization;
namespace MoodleObjects
{
[DataContract]
public class LocationAvg
{
[DataMember]
public int userID { get; set; }
/// <summary>
/// Day of the Event
/// </summary>
[DataMember]
public DateTime locTime ... |
using System;
using FunctionalProgramming.Basics;
using FunctionalProgramming.Monad;
using FunctionalProgramming.Monad.Transformer;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace FunctionalProgramming.Tests.TransformerTests
{
[TestClass]
class StateIoTests
{
[TestMethod]
pub... |
using System;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support.UI;
namespace SeleniumTests
{
[TestFixture]
public class LLPwForgot
{
private IWebDriver driver;
... |
using LoowooTech.Stock.Common;
using System;
using System.Collections.Generic;
using System.Data.OleDb;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace LoowooTech.Stock.Tool
{
public class ValueNullTool2:ValueBaseTool2,IVTool
{
public string Name
{
... |
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Results.AllowSync;
using DFC.ServiceTaxonomy.GraphSync.Handlers.Interfaces;
using FakeItEasy;
using Xunit;
namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.Orchest... |
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEditor;
using UnityEngine;
public class GoalScript : MonoBehaviour {
public FloatData score;
public TextMeshProUGUI targetText;
private ParticleSystem explosion;
private void Start() {
explosion... |
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Items.Consumables
{
public class ForestTotem : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Forest Totem");
Tooltip.SetDefault("Summons a Forest Spirit");
... |
namespace RosPurcell.Web.Handlers
{
public interface IHandler<in TTo>
{
void Handle(TTo to);
}
public interface IHandler<in TFrom, in TTo>
{
void Handle(TFrom from, TTo to);
}
public interface IHandler<in TFrom, in TTo, in TData>
{
void Handle(TFrom from, TTo t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using TodoWebAPI.Models;
using TodoWebAPI.Models.Entities;
namespace TodoWebAPI.Data
{
public class ApplicationD... |
using Newtonsoft.Json;
using RRExpress.Common.Interfaces;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
namespace RRExpress.Common {
public class JsonContentHandler : IContentHandler {
public string ContentType {
get {
return "application/json";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace CRL.Person
{
/// <summary>
/// 会员/人维护
/// </summary>
public class PersonBusiness<TType, TModel> : BaseProvider<TModel>
where TType : class
where TModel : Person, ne... |
using System;
using System.Runtime.InteropServices;
using System.Text;
namespace External.SearchDocuments.Parsing
{
/// <summary>
/// Summary description for Parser.
/// </summary>
public class Parser
{
public Parser()
{
}
[DllImport("query.dll", CharSet = CharSet.Unicode)]
private extern static int L... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BowlingLeagueSYS
{
public partial class frmEnterTournament : Form
{
frmMainMen... |
using System;
using System.Threading.Tasks;
using MassTransit;
namespace Retries
{
internal class Consumer : IConsumer<IMessage>
{
public Task Consume(ConsumeContext<IMessage> context)
{
var message = context.Message;
Console.WriteLine($"Message with ID \"{message.Id}\" ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterPool : MonoBehaviour {
public int[] monsterID, hp, attack, price;
public int rdmMonster;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
... |
using Alabo.App.Asset.BankCards.Domain.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.App.Asset.BankCards.Domain.Repositories
{
public class BankCardRepository : RepositoryMongo<BankCard, ObjectId>, IBankCardRepository
{
public BankCardRep... |
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace CronScheduler.Extensions.BackgroundTask;
public class BackgroundTaskQueue : IBackgroundTaskQueue, IDisposable
{
private readonly ConcurrentQueue<(Func<CancellationToken, Task> workItem, string workI... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Services;
using System.Web.UI;
using System.Web.UI.WebControls;
using Effigy.Entity;
using Effigy.Entity.DBContext;
using Effigy.Entity.Entity;
using Effigy.Service;
using Effigy.Utility;
namespace Effig... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Docller.Core.Common;
using Docller.Core.Infrastructure;
using Docller.Core.Models;
using Docller.Core.Storage;
using Docller.UI.PdfViews;
namespace Docller.Core.Services
{
public interface ITransmittalNotificatio... |
using Assets.Scripts.Fabric;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.Controller
{
public class ProgressController : MonoBehaviour
{
[SerializeField] private BlockFabric _blockFabric;
[SerializeField] private GameCont... |
using System;
using Microsoft.Extensions.DependencyInjection;
using Spectre.Console.Cli;
namespace WitsmlExplorer.Console.Injection
{
public sealed class TypeResolver : ITypeResolver, IDisposable
{
private readonly IServiceProvider provider;
public TypeResolver(IServiceProvider provider)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FileUtilities_Lib;
namespace Test_FileUtilitiesLib
{
class Program
{
static void Main(string[] args)
{
var path = @"D:\hello_world.txt";
... |
namespace CryptoBlockchain
{
using System;
using System.Text.RegularExpressions;
public class Startup
{
public static void Main()
{
int number = int.Parse(Console.ReadLine());
string pattern = @"((\{)[^\]\[]*?(\}))|((\[)[^\{\}]*?(\]))";
string digitP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BenefitDeductionAPI.Models.EmployeesSalary
{
public class SalaryDto
{
public int EmployeeId { get; set; }
public int NumberOfPayPeriod { get; set; }
public decimal GrossSalaryAnn... |
using CSBaseLib;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using MessagePack;
using MessagePack.Resolvers;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace ConnectToServer
{
/// <summary> Server 연결을 위한 Main Core
/// 1... |
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace QFramework
{
public class AssetBundlesMenuItems
{
const string kSimulationMode = "QFramework/Res/Simulation Mode";
[MenuItem(kSimulationMode)]
public static void ToggleSimulationMode ()
{
ABUtility.SimulateAssetBundl... |
using UnityEngine;
public class ItemPickup : MonoBehaviour {
public ScriptableItem item;
public int quantity = 1;
private void Update () {
this.transform.Rotate(0, 100f * Time.deltaTime, 0);
}
private void OnTriggerEnter (Collider collider)
{
InventoryManager inventoryManager = collider.gameObje... |
using System.IO;
namespace ProgFrog.Interface.TaskRunning.Runners
{
public interface IProcess
{
int ExitCode { get; }
bool RedirectStandardInput { get; }
bool UseShellExecute { get; }
bool RedirectStandardOutput { get; }
StreamWriter StandardInput { get; }
Strea... |
using LibModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace TrungTamTienDat.Controllers
{
public class GiaoVienController : Controller
{
//
// GET: /GiaoVien/
public ActionResult DanhSach()
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIMgr
{
public static UIMgr Inst => inst;
private static UIMgr inst = new UIMgr();
public Transform UIParent => uiParent;
private Transform uiParent;
public Camera MainCam => mainCam;
pr... |
using System;
namespace CourseHunter_88_Self_GuessNumber
{
public enum GuessingPlayer
{
Human,
Mashine,
}
public class GuessNumberGame
{
private readonly int _max;
private readonly int _maxTries;
private readonly GuessingPlayer _guessingPlayer;
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace KnightBilGraph
{
class Node
{
public List<Node> Neighbours = new List<Node>();
private static List<Node> Existing = new List<Node>();
public Node previous;
public int ValueX { get; set; }
pu... |
using JhinBot.DiscordObjects;
namespace JhinBot.Database
{
public interface IReactionRepository : IRepository<Reaction>
{
Reaction RetrieveByName(ulong guildID, string name);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Client.Helpers.Manager
{
public struct officeType
{
public const string ppt = "ppt";
public const string word = "word";
public const string excel = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem327 : ProblemBase {
public override string ProblemName {
get { return "327: Rooms of Doom"; }
}
public overr... |
// This is the pet class
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pets
{
class Pet
{
public string Type { get; }
public string Name { get; }
public string Owner { get; }
public ... |
namespace CustomComparator
{
using System;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
Execute();
}
private static void Execute()
{
Predicate<int> isEven = n => n % 2 == 0;
Func<string, ... |
using System;
using System.Collections.Generic;
using EnvironmentSystem.Models.DataStructures;
namespace EnvironmentSystem.Models.Objects
{
public class Star : EnvironmentObject
{
private int counter = 0;
private const int StarWidth = 1;
private const int StarHeight = 1;
privat... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using DtCms.Common;
namespace DtCms.ActionLabel
{
public class Channel
{
public static string ProTxtList(int pId, int kId)
{
DtCms.BLL.Channel bll = new DtCms.BLL.Channel();
StringBuil... |
using MonitorBoletos.Business;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MonitorBoletos.DesktopView
{
/// <summary>
///
///... |
namespace ChatBot.Domain.Core
{
public interface ISpellCheckService
{
string GetSpellCheckFromMessage(string message);
}
}
|
namespace WinAppDriver.Handlers
{
using System.Collections.Generic;
using System.Windows.Automation;
[Route("GET", "/session/:sessionId/element/:id/selected")]
internal class IsElementSelectedHandler : IHandler
{
public object Handle(Dictionary<string, string> urlParams, string bod... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IdomOffice.Interface.BackOffice.Booking.Entity;
namespace IdomOffice.Interface.BackOffice.Booking
{
public class TravelApplicant : QTouristik.Data.TravelApplicant
{
public List<Tra... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using Alps.Domain.SaleMgr;
using Alps.Web.Models;
using Alps.Domain... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows.Forms;
/******************************************************************
* Name: ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Touch : MonoBehaviour
{
public static string S_Touch; //Are player touch ball(d'like to do ball bigger)
void Start()
{
transform.position = new Vector3(GameController.F_X, GameController.F_Y, transform.posi... |
using AppointmentManagement.Core.DataAccess;
using AppointmentManagement.UI.Entity.CustomEntity;
using AppointmentManagement.UI.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AppointmentManagement.UI.Entity.Abstract
{
public interface IAppointm... |
using UnityEngine;
using System.Collections;
public class PlayerAnimationController : MonoBehaviour {
public Animation playerAnim;
public CharacterMotor charMotor;
public Transform cameraAnchor;
private const string Idle = "Idle";
private const string Run = "Run";
private const string Jump =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectEuler78
{
class Program
{
static void Main(string[] args)
{
UInt64 low = 1;
UInt64 high = 2;
UInt64 temp;
UInt64 ... |
namespace TuneMyGuitar
{
internal abstract class ConsoleInput
{
protected int inDevice = 0;
protected bool isValidDevice = false;
public void SelectedInput()
{
Console.Clear();
while (isValidDevice == !true)
{
Console.WriteLine... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AsteroidRotation : MonoBehaviour
{
private Vector3 rotationSpeed;
[SerializeField]
[Range(0f,10f)]
private float maxRandomNuber;
// Start is called before the first frame update
void Start()
{
... |
namespace Facade
{
public class CloudProvider
{
private string _url;
public CloudConnection Connect(string url)
{
_url = url;
System.Console.WriteLine($"Connecting to Cloud server {url}");
return new CloudConnection(url);
}
public Blob... |
namespace BettingSystem.Domain.Common.Events.Teams
{
public class TeamLogoUpdatedEvent : IDomainEvent
{
public TeamLogoUpdatedEvent(
int id,
string name,
byte[] logoOriginalContent,
byte[] logoThumbnailContent)
{
this.Id = id;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace AxisPosCore
{
public interface ISelectDiscountReason:IInputView
{
List<DiscountReason> DiscountReasons
{
get;
set;
}
int? IdSelectedDiscoun... |
using System;
using System.Collections.Generic;
public static class Pangram
{
private static string _alphabet = "abcdefghijklmnopqrstuvwxyz";
public static bool IsPangram(string input)
{
foreach (char letter in _alphabet)
{
if (!input.ToLower().Contains(letter))
{
... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Web3_1.MapperExamples;
namespace Web3_1.CustomMiddleware
{
public class BlockEventCodeMiddleware
{
private readonly RequestDelegat... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
using CODE.Framework.Wpf.Layout;
using CODE.Framework.Wpf.Mvvm;
namespace CODE.Framework.Wpf.Theme.Universe.Controls
{
/// <summary>
/// Special button control used to switch the active v... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraManeger : MonoBehaviour {
public Canvas options;
public Canvas Info;
public Camera InfoDispaly;
public Camera GameDisplay;
// Use this for initialization
void Start () {
if (Display.displays.Length > 1) {
... |
using System;
using System.Threading;
using Framework.Core.Common;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Van.Main.RoboCalls
{
public class... |
/*
* Создано в SharpDevelop.
* Пользователь: vlunev
* Дата: 01.06.2015
* Время: 10:22
*/
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using FreeImageAPI;
using System.IO;
using System.Reflection;
namespace DesignationRecognition
{
class WindowClass
... |
using System;
using System.Collections;
using UnityEngine;
public class MoveHeldItem : MonoBehaviour{
public static bool idle = false;
public static bool walking = false;
private bool currentlyUp = true;
private float isUp = 0;
private Transform shootPoint;
private void Start()
{
... |
using Newtonsoft.Json;
namespace WixSharp.Entities
{
public class Activity
{
/// <summary>
/// History log item type
/// </summary>
[JsonProperty("type")]
public ActivityType Type { get; set; }
/// <summary>
/// History log item author
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Enums;
using CSConsoleRL.Entities;
namespace CSConsoleRL.Events
{
public class RequestTerminalDataEvent : IGameEvent
{
public string EventName { get { return "RequestTerminalDa... |
using StackExchange.Redis;
namespace Alabo.Cache.Redis {
/// <summary>
/// Class RedisCacheContext.
/// </summary>
public class RedisCacheContext : ICacheContext {
/// <summary>
/// The object cache index
/// </summary>
private static readonly int ObjectCacheI... |
// Copyright 2021 by Hextant Studios. https://HextantStudios.com
// This work is licensed under CC BY 4.0. http://creativecommons.org/licenses/by/4.0/
using System;
using UnityEngine;
using UnityEditor;
using UnityEditor.Compilation;
namespace Hextant.Editor
{
// Logs the time taken to perform script compilations ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Business;
using PackModel;
namespace Controller
{
public class JoueurCont
{
private bool b;
private PackModel.Joueur joueur;
private Business.BusinessJoueur bj = new BusinessJoueur();
pu... |
using System;
using System.Collections.Generic;
namespace ASMBLR
{
public class Interpreter
{
public const string ver = "0.2";
private static readonly Dictionary<string, string> Strings = new Dictionary<string, string>();
private static readonly Dictionary<string, int> Ints = new Dictio... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace P1.Data.Repositories
{
public class MediaRepository : Repository<Media>, IMediaRepository
{
public MediaRepository(DBModelContainer context) : base(co... |
using System.Collections.Generic;
using Apache.Shiro.Subject;
namespace Apache.Shiro.Authz
{
public interface IAuthorizer
{
void CheckPermission(IPrincipalCollection principals, IPermission permission);
void CheckPermission(IPrincipalCollection principals, string permission);
... |
using FrameOS.Systems.CommandSystem;
using System;
using System.Collections.Generic;
using System.Text;
namespace FrameOS.Commands
{
class RebootCommand : ICommand
{
public string description { get => "Restart the System."; }
public string command => "reboot";
public void Run(Command... |
using FeriaVirtual.Application.Services.Users.Commands.Update;
using FeriaVirtual.Application.Services.Users.Create;
using FeriaVirtual.Application.Users.Commands.ChangeStatus;
using FeriaVirtual.Domain.Models.Users;
using FeriaVirtual.Domain.SeedWork;
using System;
namespace Application.Test.Users
{
public class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class RecoverPasswordQuestion : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
// Check if got here properly
if... |
using System;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Inventory.Data.Migrations
{
public partial class Courier_CourierOrder_StopSheet : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrat... |
namespace gView.Framework.system
{
public class WildcardEx : global::System.Text.RegularExpressions.Regex
{
public WildcardEx(string pattern, global::System.Text.RegularExpressions.RegexOptions options)
: base(WildcardToRegex(pattern), options)
{
}
private static str... |
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