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using System; using System.Linq; using System.Reflection; namespace TRPO_labe_9 { class Program { static void Main(string[] args) { var type = typeof(Animal); Console.WriteLine("\nИнформация о конструкторах: "); Console.WriteLine(String.Join(Environment.NewL...
using Crossroads.Web.Common.MinistryPlatform; using Newtonsoft.Json; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "cr_Printer_Maps")] public class MpPrinterMapDto { [JsonProperty(PropertyName = "Printer_Map_ID")] public int PrinterMapId { get; set; } ...
using System; using System.Collections.Generic; namespace HospitalSystem.Models { public partial class medicine_detail { public long MedicineDetailID { get; set; } public Nullable<long> MedicineID { get; set; } public Nullable<long> PrescriptionID { get; set; } public ...
using System; namespace AutoTests.Framework.Web.Attributes { public class FromLocatorAttribute : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionStabHit : IWeaponHit { public ICurio Origin { get; set; } public ICurio Target { get; set; } public ActionSwordStab Stab; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Press : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler { public ButtonSide bSide; static bool isKeyPressed; Maze mazer; // St...
using System; using Phenix.Core.Data; namespace Phenix.Test.使用指南._21._5 { /// <summary> /// /// </summary> [Serializable] [Phenix.Core.Mapping.Class("Phenix.Test.使用指南._21._5.Business.AssemblyCriteria2", FriendlyName = "")] public class AssemblyCriteria2 : CriteriaBase { [Phenix.Core.Mapping.Criteria...
<Query Kind="Expression"> <Connection> <ID>e076134a-52b5-423d-8e02-29a44a57cdc8</ID> <Persist>true</Persist> <Server>.</Server> <Database>WestWind</Database> </Connection> </Query> from company in Suppliers select new { Supplier = company.CompanyName, Contact = company.ContactName, Phone = co...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/09 17:33 * @brief : Program demo ****************************************************************************** * @attentio...
using fNbt; using System; using UnityEngine; public static class NbtExtension { #region setters: public static void setTag(this NbtCompound tag, string name, bool value) { tag.setTag(name, value ? (byte)1 : (byte)0); } public static void setTag(this NbtCompound tag, string name, byte value)...
using System; using System.Globalization; using System.Threading; using Atc.Helpers; using Atc.Tests.XUnitTestData; using FluentAssertions; using Xunit; namespace Atc.Tests.Helpers.Enums { public class EnumHelperTests { [Theory] [InlineData("On", OnOffType.On)] [InlineData("Off", OnOffT...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Interface IViewActionPolicy /// </summary> public interface IViewActionPolicy { /// <summary> /// Provides a way to impact a collection o...
using System; namespace SchemaChanger { public class Note { public Note(string text) { Id = Guid.NewGuid(); Text = text; Date = DateTime.Now; } public Guid Id { get; set; } public string Text { get; set; } public DateTime Da...
using System.Linq; using Teste_CRUD_CiaTecnica.Domain.Entities; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Repositories; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Services; namespace Teste_CRUD_CiaTecnica.Domain.Services { public class PessoaFisicaService : ServiceBase<PessoaFisica>, IPessoaFisicaService ...
using System.Diagnostics; using System.Reflection; using BDTest.Attributes; namespace BDTest.Helpers; public static class TestInformationAttributeHelper { public static TestInformationAttribute[] GetTestInformationAttributes() { var stackFrame = StackFramesHelper.GetStackFrames().FirstOrDefault(it => ...
using GraphQL; namespace app { public class Query { [GraphQLMetadata("hello")] public string GetHello() { return "World"; } } }
using System; using System.Text.RegularExpressions; class ReplaceaTag { static void Main() { string text = System.IO.File.ReadAllText(@"..\..\html.htm"); Regex myRegex = new Regex(@"<a (?s)(?<rest>.*?)<\/a>"); var replaced = myRegex.Replace(text, "[URL ${rest}[/URL]"); Console.WriteLine(replaced); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.ManagedDataAccess.Client; namespace EESSP { public partial class FormAfisare : Form ...
using System; using System.Collections.Generic; using System.Linq; using Uintra.Core.Controls.LightboxGallery; using Uintra.Core.Member.Models; using Uintra.Features.Links.Models; using Uintra.Features.Location.Models; namespace Uintra.Core.Activity.Models { public class IntranetActivityDetailsViewModel : IHaveLi...
namespace EmptyFlow.ConsolePresentation.Enumerators { public class ScrollViewer : Panel { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Negocio; using Globales; using Configuracion; namespace AerolineaFrba.Compra { public partial ...
using CRUD_With_CF.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; // // GET: /Emp/ public class CRUDController : Controller { private Emp_Context db = new Emp_Context(); ...
 using System; using System.Collections.ObjectModel; using Framework.Core.Common; using Framework.Core.Config; using Microsoft.VisualStudio.TestTools.UnitTesting; using Tests.Pages.Oberon.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Contribution { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HyperbolicTriangle : MonoBehaviour { //Set vertices in spherical coordinates public float rho1 = 1.0f; // radius, <=1 public float ntheta1 = 0.0f; // azimuthal angle/pi public float nphi1 = 0.0f; // an...
using DomainModel.Contracts; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using Dapper; using DapperExtensions; namespace DataAccess { public class Repository<T> : IRepository<T> where T : class ...
namespace TripDestination.Data.Models { public enum NotificationKey { // Code 2 - Trip related JoinTripRequest = 21, JoinTripApproved = 22, JoinTripDisApproved = 23, FinishTripDriverRequest = 24, TripFinished = 25, TripChanged = 26, DriverRemovePa...
using BelindaWrightCPA.Content.Constants; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace BelindaWrightCPA.Models { public class LoanCalculatorModel : PageModel { public List<LoanCalculatorItemModel> LoanCalcul...
using System; using UnityEngine.Events; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `Void`. Inherits from `UnityEvent&lt;Void&gt;`. /// </summary> [Serializable] public sealed class VoidUnityEvent : UnityEvent<Void> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DataService_BpmOnline_CRUD { public static class ReqestMethod { public const string Patch = "PATCH"; public const string Put = "PUT"; public const string Merge ...
using ClassLibrary; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsForms { public partial class showu...
using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Parts.AutoroutePartGraphSyncerTests { public class AutoroutePartGraphSyncerAddSyncComponen...
namespace DifferentNumbers { using System; public class StartUp { public static void Main() { int firstNumber = int.Parse(Console.ReadLine()); int secondNumber = int.Parse(Console.ReadLine()); if ((secondNumber - firstNumber) < 5) Consol...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AIHomework3ProgrammingAssignment { class Program { static void addConnectingCitiesToEachOther(City c1, City c2, int milesBetween) { // Connecting two cities...
using System; namespace UBIProve.VirtualID { public class UBIVirtualID { public string StudentId { get; set; } public string StudentName { get; set; } public string StudentCourse { get; set; } public DateTime TokenValidity { get; set; } public string SerializedToken { g...
/****************************************************************************** * File : pLab_KJPOCEndDialog.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University of App...
using UnityEngine; using System.Collections; public class GameManager : MonoBehaviour { public static bool level_1_complete = false; public static bool level_2_complete = false; public static bool level_3_complete = false; public static bool level_4_complete = false; public static bool level_5_complete = false;...
using System; using System.Collections.Generic; using System.Text; namespace MyForum.Infrastructure.Exceptions { public class DeactivateDbException : ForumBaseException { private const string DeactivateDbExceptionMessage = GlobalConstants.DeactivateDbExceptionMessage; private readonly string e...
namespace TripDestination.Services.Web.Providers.Contracts { using System; using System.Collections.Generic; using TripDestination.Web.Infrastructure.Models; using System.Linq; public interface IDateProvider { IQueryable<WeekDay> GetWeekAhedDays(DateTime chosenDay); DateTime C...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Vjezba2 { public partial class Form1 : Form { ...
using IWshRuntimeLibrary; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PaletteInstaller.utils { class ShortCutTool { public void CreateShortcut(string shortcutName, string shortcutPath, string targetF...
using Discord.Commands; using JhinBot.Utils; using System.Threading.Tasks; using Discord.WebSocket; using JhinBot.Services; using JhinBot.Preconditions; using JhinBot.Enums; using JhinBot.DiscordObjects; namespace JhinBot.Modules { [RequireContext(ContextType.Guild), RequireChannel(BotChannelType.BotSpam)] pu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Runtime.Serialization; namespace PPO1 { [DataContractAttribute] public class Routes { #region Fields [DataMemberAttribute] private IList<Route>...
using System; namespace ServiceDesk.Ticketing.Domain.UserAggregate { public class UserRefreshModel { public Guid Id { set; get; } public string SID { set; get; } public string LoginName { set; get; } public string DisplayName { set; get; } public string Department { set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace SMAPIMod3 { class PointCreate : Point { } }
using Microsoft.EntityFrameworkCore.Migrations; namespace Pobs.Web.Migrations { public partial class GetQuestionNotificationsToPush : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.Sql(@" CREATE PROCEDURE GetQuestionNotificatio...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `GameObjectPair`. Inherits from `AtomEvent&lt;GameObjectPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/GameObjectPair", fileName = "GameObjectPairEvent")] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using FISCA.DSAUtil; using System.Xml; using Aspose.Cells; using System.IO; using DevComponents.DotNetBar; using System.Diagnostics; using SmartSchool.Comm...
using UnityEngine; using System.Collections; [System.Serializable] public class Shield { /// <summary> /// Enumarador dos tipos de escudos /// </summary> /// <summary> /// Tipo de Escudo que tem /// </summary> [SerializeField] private ShieldsType ShieldType; /// <summary> //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace JsonCompare { internal class CompareReportBuilder { private IEnumerable<CompareResult> _missedOnTheRight; private IEnumerable<CompareResult> _missedOnTheLeft; private IEnumerable<CompareResu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Data; namespace JustRipeFarm { public sealed class MysqlDbc { private static MysqlDbc instance = null; private static MySqlConnection ...
#if DEBUG using AsyncClasses; using Contracts.Callback; using Entity; using System.Collections.Generic; using System.IO; using System.ServiceModel; using System.Threading.Tasks; namespace Contracts.MPD { [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncServiceCallback), Namespac...
/* * Created by: Andrew Kuekam * Created on: 2020-02-18 * Created for: ICS3U Programming * Daily Assignment – Day #7 - Name of Program * This program when you click on the menu item, the sport and Team changes accordingly. */ using System; using System.Collections.Generic; using System.ComponentModel; using Syste...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading; using AcceptanceTests.Common.Api.Helpers; using AcceptanceTests.Common.Configuration.Users; using AcceptanceTests.Common.Driver.Drivers; using AcceptanceTests.Common.Driver.Helpers; using AcceptanceTests.Commo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Småstad.Models; using Småstad.Infrastructure; using Microsoft.VisualBasic; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; // For more information on enabli...
using Grpc.Core; using Grpc.Core.Interceptors; using Microsoft.Extensions.Options; using Sentry.Extensibility; namespace Sentry.AspNetCore.Grpc; /// <summary> /// Sentry interceptor for ASP.NET Core gRPC /// </summary> public class SentryGrpcInterceptor : Interceptor { private readonly Func<IHub> _hubAccessor; ...
using System; using System.Collections.Generic; using System.Globalization; class DifferenceBetweenDates { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { DateTime dStartDate, dEndDate; dStartDate = D...
using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents a horizontal scroll bar on the borrom of <see cref="PlotterBase"/>. /// Uses Plotter.Plotter.Viewport.DataDomain property as a source of data about current position and position limits. /// </su...
using System; using System.Collections.Generic; using UnityEngine; public class BrokenObjectController : MonoBehaviourIgnoreGui { //主体对象 public Transform mainObject = null; //喷射的粒子列表 public ParticleSystem[] particleList = null; [HideInInspector] public SenceObjectModControl.PropParticleStruct[]...
using Sentry.Extensibility; using Sentry.Internal.Http; namespace Sentry.Internal; internal class SdkComposer { private readonly SentryOptions _options; public SdkComposer(SentryOptions options) { _options = options ?? throw new ArgumentNullException(nameof(options)); if (options.Dsn is n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TRPO_labe_5.States { interface IState { void DoAction(); } }
namespace DataAccess.Model { public class Seat { public int SeatNumber { get; set; } public int RowNumber { get; set; } public string SeatString { get { return string.Format(Resources.SeatText, RowNumber, SeatNumber); } } } }
using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using KartObjects; using KartObjects.Entities.Documents; namespace AxisEq.Printers { public class Axiohm : AbstractPrinter { #region Commands protected virtual ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bash : Push { public Bash() { skillName = "배쉬"; description = "적을 멀리 밀쳐낸다."; range = 2; damage = 30; Cost cost = new Cost(0, 10); } /// <summary> /// 스킬을 사용한다. ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Gnote.Dialog; using Gnote.Controller; using MySql.Data.MySqlClient; using MySql.Data; using System.IO; namespace Gnote { pub...
using UnityEngine; using UnityEngine.UI; namespace Com.LavaEagle.RangerSteve { public class AlertMessageController : Photon.MonoBehaviour { Text alertMessageText; void Start() { alertMessageText = GetComponent<Text>(); } [PunRPC] public void Ha...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using iSukces.Code.Interfaces; namespace iSukces.Code.AutoCode { public partial class Generators { public class BuilderGenerator : SingleClassGenerator<Auto.BuilderAttribute>, IAutoCodeGenerator { ...
using System.Collections.ObjectModel; namespace DigitalFormsSteamLeak.SteamLeakAPI.Areas.HelpPage.ModelDescriptions { public class ComplexTypeModelDescription : ModelDescription { public ComplexTypeModelDescription() { Properties = new Collection<ParameterDescription>(); } ...
namespace MySurveys.Services.Contracts { using System.Linq; using Models; public interface IQuestionService : IService { IQueryable<Question> GetAll(); Question GetById(object id); Question Add(Question question); Question Update(Question question); Question...
using System.Collections; namespace DelftTools.Functions.Filters { public interface IVariableValueFilter : IVariableFilter { IList Values { get; set; } } }
namespace Sentry; /// <summary> /// Defines the logic for applying state onto a scope. /// </summary> public interface ISentryScopeStateProcessor { /// <summary> /// Applies state onto a scope. /// </summary> void Apply(Scope scope, object state); }
using System; using System.Collections.Generic; using System.Reflection; using Phenix.Core.Log; using Phenix.Core.Security; using Phenix.Core.Workflow; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service { public sealed class Workflow : MarshalByRefObject, IWorkflow { #region 属性 publi...
using System; using StardewModdingAPI; using StardewValley; namespace BirthdayMail { public class ModEntry : Mod { private bool firstUpdate = true; private NPC birthdayNPC; // NPC object of the villager who has a birthday private string birthdayMail; // birthday mail item tha...
using System.Collections.Generic; using System.ServiceModel; using DataAccess.WCFmodels; namespace FirstWcfService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IService1" in both code and config file together. [ServiceContract] public interface IService1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.DAL { public class WorkDailyDal { public Models.WorkDaily Add(CCF.DB.DbConn dbconn, Models.WorkDaily model) { string sql = "insert into workdaily(managerid,summary,createti...
using JMusic.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; using Windows.Storage; namespace JMusic.Helper { class CredentialManager { private const string T_TOKEN_FILE_NAME = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Infrastructure.Query; namespace XH.Infrastructure.Bus { /// <summary> /// /// </summary> public interface IQueryBus : IBus { TQueryResult Send<TQuery, TQueryResult>(...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace pract.Models { public class CompContext : DbContext { public CompContext(DbContextOptions<CompContext> options) : base(options) { ...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson']/class[@name='TypeAdapter']" [global::Android.Runtime.Register ("com/google/gson/TypeAdapter", DoNotGenerateAcw=true)] [global::Java.I...
using Sentry.Protocol; namespace Sentry.Android.Extensions; internal static class DeviceExtensions { public static void ApplyFromAndroidRuntime(this Device device) { device.Manufacturer ??= AndroidBuild.Manufacturer; device.Brand ??= AndroidBuild.Brand; device.Model ??= AndroidBuild.Mo...
using System; using HealthAngels.SignedSessions.Cache; using HealthAngels.SignedSessions.Helpers; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Session; using Microsoft.Extensions.DependencyInjection; using HealthAngels.SignedSessions.Session; namespace HealthAngels.SignedSessions { public static cl...
using StreetFighter.Dominio; using StreetFighter.Repositorio; using StreetFighter.RepositorioEF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StreetFighter.aplicativo { public class PersonagemAplicativo { private readonly...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Moulinette { class Rendu { //FIX ME private string folder; private List<Exo> listExo; public Rendu(string folderName) { //FIX ME fo...
namespace QStore.Core.Interfaces { using System.Collections.Generic; public interface ISequenceSet<T> { int Count { get; } IComparer<T> Comparer { get; } bool Contains(IEnumerable<T> sequence); IEnumerable<T[]> Enumerate(); IEnumerable<T[]> EnumerateByPrefix(IEn...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAggro : MonoBehaviour { public int chain; // Use this for initialization void Start() { chain = 0; } // Update is called once per frame void chainAggro(Collider2D other) { if (!gam...
using Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace StainlessTree.Models.JsonModel { public class TreeNodeJson { public int id { get; set; } public string text { get; set; } public string state { get; set; } public List<T...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinsCollision : MonoBehaviour { [Header("Collision properties")] public float radius; public LayerMask boundaryLayer; private void Update() { if (Physics2D.OverlapCircle(this.transform.position, r...
namespace TestApplication.Classes { public class SuggestRequest { public string Query { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Configuration; using System.Web.Script.Serialization; using System.Linq; using System.Globalization; using System.IO; using System.Net; using log4net; namespace MarketingCloud.AutomationStudio.FeedReader.Core.Services { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.VisualEffect { /** * Manage one visual effect that can use one or several particle system */ public class ParticleSystemScript : MonoBehaviour { [SerializeField] private...
using Microsoft.AspNet.DataProtection; using Microsoft.AspNet.Identity; namespace SciVacancies.WebApp.Infrastructure.Identity { public class SciVacUserManager : UserManager<SciVacUser> { public SciVacUserManager(IUserStore<SciVacUser> store) : base(store) { UserValidator = new User...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GrubTime.ViewModels { public class DirectionsVM { public decimal Longitude { get; set; } public decimal Latitude { get; set; } public string Location { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore.Common; using KartObjects; using System.IO; namespace AxisPosCore { /// <summary> /// Выполняем отмену чека /// </summary> public class CancelReceiptActionExecutor:POSActionExecutor { pu...
using System; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Client; using MQTTnet.Client.Receiving; using MQTTnet.Formatter; using MQTTnet.Protocol; using MQTTnet.Server; namespace MQTTnet.Tests.Server { [TestClass] public sealed class Events_Tests : BaseTestC...
using System.Linq; using MediatR; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using SciVacancies.ReadModel.Core; using SciVacancies.WebApp.Infrastructure.Identity; using SciVacancies.WebApp.Models; using SciVacancies.WebApp.Queries; using SciVacancies.WebApp.ViewModels; using System; using SciVacanci...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; public class HandleMenuInteraction : MonoBehaviour { private Text text; public GameObject img; void Start() { text = GetComponent<Text>(); } ...
using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { public int speed = 1000; public int damageOnHit = 35; // Objects with this tag can be hit/damaged by the bullet public string hostileTag; // Fires horizontally. Used by player. public void Fire(bool isFacingR...
namespace SignalRSimples.Web.Modelo { public class Mensagem { public string Nome { get; set; } public string Msg { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.Asimco { public class WaitConfirmPrint { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 事实号 ...
using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using AKCore.DataModel; namespace AKCore.Models { public class JoinUsModel { [Display(Name = "Förnamn")] [Required] public string FirstName { get; set; } ...
using System; namespace CC.Mobile.Services { public class ReachabilityService : IReachabilityService { public bool IsOnline { get { return true; } } readonly string servicePingAddress; public ReachabilityService(IBasicConfig factory) { var sh = new Uri(factory.ServiceUrl); ...