text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO.Ports;
using System.Threading;
using System.Net.Http;
// IMPORTANT ============================
// TODO: Change those threads with Async/Await pattern (Legacy Code)
// IMPORTANT ========... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201303121731)]
public class RemovePersonPhotoTriggers : Migration
{
public override void Down()
{
//throw new NotImplementedException();
}
public override void Up()
{
... |
using Assistenza.BufDalsi.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Assistenza.BufDalsi.Web.Models.ImpiantoViewModels
{
public class ImpiantoIndexViewModel
{
public IEnumerable<Impianto> imp { get; set; }
public IEnu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Sitemaker.Models
{
public class Site
{
public int Id { get; set; }
public string UserName { get; set; }
public string Logo { get; set; }
public string Name { get; set; }
publi... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;//Please add references
namespace ITCastOCSS.DAL
{
/// <summary>
/// 数据访问类:v_Score
/// </summary>
public partial class v_Score
{
public v_Score()
{ }
#region BasicMeth... |
using System;
using System.Linq;
using System.Linq.Expressions;
using AutoMapper.QueryableExtensions;
using NHibernate;
using NHibernate.Linq;
namespace NHibernateRepo.Repos
{
//Base repo is used so that all instances of the generic repo can be found through reflection without knowing the TEntity and TOverride.
... |
using Repl.WebApi.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Repl.WebApi.Storage
{
public class UserStore
{
private readonly WriteRedirect<User> _writeRedirect;
public UserStore(WriteRedirect<User> writeRedirect)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using chat.Sources.Main;
namespace chat.Controllers
{
[Authorize]
public class GalleryController:Controller
{
[HttpGet]
public ActionResult Items(long Uid)
{
... |
using System;
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201511241118)]
public class AddDocumentationFileEntities : Migration
{
public override void Down()
{
if (Schema.Table("PRF_DocumentationFile").Exists())
{
Del... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ByA;
using Entidades;
using DAL;
using AutoMapper;
using System.Data;
using System.Data.Entity;
namespace BLL
{
public class mTerceros: absBLL
{
public mTerceros(){
Mapper.CreateMap<vTerceros, TER... |
using System;
using FsCheck;
using FsCheck.Fluent;
using Microsoft.FSharp.Core;
using Microsoft.FSharp.Collections;
namespace FsCheckUtils
{
/// <summary>
/// Extension methods for <see cref="FsCheck.Config" />.
/// </summary>
public static class ConfigExtensions
{
/// <summary>
///... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Grains
{
[Table("UserInfo", Schema = "user")]
public class UserInfoState
{
[Required, Key]
public long UserId { get; set; }
public string Name { get; set; } = "n... |
using System;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Sources
{
public class Reliability : Entity, IComparable
{
public const string NAME_HIGH = "High";
public const string NAME_MODERATE = "Moderate";
public const string NAME_LOW = "Low";
public vir... |
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.ApplicationServices;
using System;
using System.IO;
using System.Xml.Serialization;
using fi.upm.es.dwgDecoder.dwgElementos;
using fi.upm.es.dwgDecoder.... |
/**
* Definition for singly-linked list.
* public class ListNode {
* public int val;
* public ListNode next;
* public ListNode(int val=0, ListNode next=null) {
* this.val = val;
* this.next = next;
* }
* }
*/
public class Solution {
public ListNode AddTwoNumbers(ListNode l1... |
using Order.Domain.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace Order.Application.Interfaces
{
public interface IGenericRepository<T> where T : BaseEntity
{
Task<IReadOnlyList<T>> GetAllAsync(Func<IQue... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace CRUD_With_CF.Models
{
public class Emp
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOp... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace HW2
{
public partial class Create_New_Profile : Form
{
int counterIm... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Tierra : MonoBehaviour
{
public Material MaterialBase;
public Material MaterialRegado;
private MeshRenderer[] Surcos;
private bool regado;
priva... |
public class Solution {
public string AddBinary(string a, string b) {
string res = "";
bool addOne = false;
int m = Math.Max(a.Length, b.Length);
for (int i = 0; i < m; i ++) {
int x = a.Length - i - 1 >= 0 ? a[a.Length - i - 1] - '0' : 0;
in... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SMG.Common.Code
{
/// <summary>
/// Stackable singleton object serving as a location to store simplified gates.
/// </... |
using ApartmentApps.Data;
namespace ApartmentApps.Api.Modules
{
public class UserModuleConfig : UserEntity, IModuleConfig
{
public bool Enabled { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Windows;
using _5tg_at_mediaPlayer_desktop.connection;
namespace _5tg_at_mediaPlayer_desktop
{
/// <summary>
/// Interaction logic for AddToPlaylistWindow.xaml
/// </summary>
public partial class AddToPlaylistWindow : Wind... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragonFly : EnemyMove
{
protected override void Start(){base.Start();}
protected override void Update()
{
if (transform.position.y <= gameManager.MinPosition.y) gameObject.SetActive(false);
if(isDead... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Diagnostics;
namespace _3._5_System_event_log
{
public partial class Form1 : Form
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PROG1_PROYECTO_FINAL
{
public partial class Reporte_Proveedores : Form
{
publi... |
using FluentValidation.TestHelper;
using NUnit.Framework;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice;
using System;
using System.Linq.Expressions;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types;
namespace SFA.DAS.ProviderCommit... |
using System;
namespace Problem_Days_To_Minutes
{
class Program
{
static void Main(string[] args)
{
int days = int.Parse(Console.ReadLine());
int minutes = days * 24 * 60;
Console.WriteLine(minutes);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace CRUD_With_CF.Models
{
public class Emp_Context :DbContext
{
public Emp_Context()
:base ("name=EmpContext")
{ }
public DbSet<Emp> Emp { get; set; }
... |
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters
{
public interface ITurningCharacter
{
void Turn();
}
}
|
using Welic.Dominio.Models.Users.Mapeamentos;
using Welic.Dominio.Utilitarios.Entidades;
using Welic.Dominio.Validacao;
namespace Welic.Dominio.Models.Users.Scope
{
public static class UserScope
{
public static bool ValidarEscopoNomeUsuarioESenha(this AspNetUser user, string nomeUsuario, string senha)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Application.DTO
{
public class StocktakingPlanModel
{
public int Id {get;set;}
public int Method {get;set;}
public int EditedBy {get;set;}
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DocumentFormat.OpenXml;
using Model = DocGen.ObjectModel;
using DocumentFormat.OpenXml.Wordprocessing;
namespace DocGen.OOXML
{
//Feature extension
/// <summary>
/// Responsible for converting a given L... |
/*
* ------------------------------------------------------------------------------------------------
* DateFunctions.cs
*
* Author: Henrik Nielsen (nielsen.henrik@gmail.com)
* Date: 06-03-2008 11:07
*
* Purpose:
* - Static class containing many date and business date functions not found in the DateTi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class UI_Script : MonoBehaviour
{
private Text messageText;
private AudioSource audioSource;
[Header("Story Audio")]
public Au... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using AutoMapper;
using Communicator.Core.Domain;
using Communicator.Core.Extension;
using Communicator.Infrastructure.Dto;
using Communicator.Infrastructure.IRepositories;
using Communicator.Infrastructure.IServices;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using Autofac;
using Comics.Core.Downloaders;
using Comics.Core.Import;
using Comics.Core.Persistence;
namespace Comics.Web
{
public static class ComicTypes
{
/// <summary>
/// Autofac will call this each time ... |
using System;
using System.Text;
namespace Apache.Shiro.Codec
{
public class Hex
{
private Hex()
{
}
public static byte[] FromHexCharArray(char[] chars)
{
return FromHexString(new string(chars));
}
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using Assistenza.BufDalsi.Data.Models;
using System.Data.SqlClient;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Assistenza.BufDalsi.Web.Models.ImpiantoViewModels;
/*______ ... |
using Assets.Scripts.Controllers.InteractiveObjects.MiningObjects;
using UnityEngine;
namespace Assets.Scripts.Controllers
{
public class AlienBallController : MonoBehaviour
{
public int Damage;
public RFX4_RaycastCollision Collision;
public RFX4_PhysicsForceCurves CollisionCurve;
... |
/*
IncomingChatBubble.xaml.cs
Copyright (C) 2015 Belledonne Communications, Grenoble, France
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any ... |
using kata_payslip_v2.DataObjects;
namespace kata_payslip_v2.Interfaces
{
public interface IPayslipInformationCalculator
{
PayslipInformation CreatePayslipInformation(UserInputInformation userInputInformation);
}
} |
using System.Linq;
namespace Assignment3.Models
{
public interface IMovieRepository
{ //get the movie response form
IQueryable<MovieResponse> Movies { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.HttpsPolicy;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Exten... |
using NewRimLiqourProject.BusinessLogic;
using NewRimLiqourProject.Models;
using RimLiqourProject.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace NewRimLiqourProject.Controllers
{
[Authorize(Roles = "Customer")]
public class Or... |
using System;
using System.ComponentModel.DataAnnotations;
namespace ProjetoMVC.Models
{
public class Fornecedor
{
public int Id { get; set; }
[Required(ErrorMessage = "O campo nome é obrigatório.")]
public string Nome { get; set; }
[Display(Name = "Cpf / Cnpj")]
[Re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MmPort
{
public class MmException: ApplicationException
{
private string error;
//无参数构造函数
public MmException()
{
}
//带一个字符串参数的构造函数,作用:当程序员用Exception类获取异常... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Todolist.Web.Domain.Entities;
namespace Todolist.Web.Controllers
{
[ApiController]
[Route("todo")]
public class TodoController : ControllerBase
{
public async Task<IEnumerabl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Platform : MonoBehaviour
{
public string key;
public GameManager gameManager;
// Start is called before the first frame update
void Start()
{
gameManager = FindObjectOfType<GameManager>();
}
... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
#if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE )
using NUnit.Framework;
////////////////////////////////////////////////////////////////////////////////////////////////////
public class TestScratchPad
{
... |
using RoboticMovementType.Interface;
namespace NASARover.MovementManager
{
/// <summary>
/// Any plateau related to any rover is also used to perform process.
/// </summary>
/// <typeparam name="R"></typeparam>
/// <typeparam name="P"></typeparam>
public class MovementControl<R, P> where R : I... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using HMUI;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using VRUI;
using Image = UnityEngine.UI.Image;
namespace TwitchIntegrationPlugin.UI
{
public class TwitchIntegrationUi : Mono... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[ExecuteInEditMode]
public class PostManager : MonoBehaviour {
public bool editorMode;
public bool log;
public RenderTexture renderTextureTemplate;
private RenderTexture t;
public Camera rende... |
using TAiMStore.Domain;
namespace TAiMStore.Model.Repository
{
public interface IRoleRepository : IRepository<Role>
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace editortext
{
public partial class Form_SaveToDatabase : Form
... |
using System.Drawing;
namespace SharpMap.UI.Mapping
{
public class TrackerSymbolHelper
{
/// <summary>
/// GenerateSimpleTrackerImage creates a rectangular image. Please note
/// the offset of 2 pixels to counter a mismath in sharpmap?
/// </summary>
/// <param name="pen... |
namespace ApiSoftPlan.Core
{
using ApiSoftPlan.Models;
using Extensions;
using Microsoft.Extensions.Options;
/// <summary>The math core.</summary>
public class MathCore : IMathCore
{
/// <summary>
/// The settings.
/// </summary>
private readonly Settings settings;
/// <summary>Initializes a new inst... |
using System.Threading.Tasks;
namespace Uintra.Core.User
{
public interface IIntranetUserService<T>
{
T GetByEmail(string email);
T GetById(int id);
void Disable(int id);
void Enable(int id);
Task<T> GetByEmailAsync(string email);
Task<T> GetByIdAsync(int id);
}
}
|
//using System;
//using System.Collections.Generic;
//using System.Text;
//using gView.MapServer;
//using System.Xml;
//using gView.Framework.system;
//using gView.Framework.Carto;
//using gView.Framework.Data;
//using gView.Framework.Geometry;
//using System.IO;
//using System.Threading.Tasks;
//namespace gView.Inte... |
using Irony.Parsing;
namespace Bitbrains.AmmyParser
{
public class AstObjectPropertySettingData : IBaseData, IAstObjectSetting
{
public AstObjectPropertySettingData(string name, object value, SourceSpan span)
{
Name = name;
Value = value;
Span = span;
... |
using JhinBot.Enums;
using JhinBot.Interface;
using JhinBot.GlobalConst;
using System.Collections.Generic;
using JhinBot.Convo.Validators;
using JhinBot.DiscordObjects;
using JhinBot.Validators.Implementation;
using JhinBot.Services;
namespace JhinBot.Providers
{
public class ConvoValidatorProvider
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using DelftTools.Hydro;
using DelftTools.Hydro.CrossSections;
using DelftTools.Hydro.Helpers;
using GeoAPI.Geometries;
using GisSharpBlog.NetTopologySuite.Geometries;
using NetTopologySuite.Extensions.Networks;
using NUnit.Framework;
namespace DelftTo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ModificatoriAccesso
{
class Program
{
internal string[] a = { "Hola" };
static void Main(string[] args)
{
PrivateClass priv = new PrivateClass();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BLL.Interfaces;
using DAL.Interfaces;
namespace BLL.Models
{
public class RoomLogic : IRoomLogic
{
public bool AddBed(IBed bed)
{
throw new NotImplementedExcep... |
namespace RosPurcell.Web.ViewModels.Forms
{
public class ContactFormSuccess
{
public string Message { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Web.Mvc.Html;
using System.Web.Routing;
using System.ComponentModel.DataAnnotations;
using System.Reflection;
using System.ComponentModel;
using System;
using CAPCO.Infrastructure.Domain;
usin... |
namespace SportsPro.Migrations
{
using System;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Diagnostics;
using System.Linq;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using SportsPro.Models;
internal sealed class ... |
using RiverPuzzle1.Models;
namespace RiverPuzzle.Factories
{
public static class CharacterFactory
{
public static Character Build(string name)
{
switch (name)
{
case "Farmer":
return new Farmer();
case "Fox":
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class uisoCircleGesture : MonoBehaviour {
public Transform target;
public Vector3 targetStart;
public float previous;
public float current;
public UISprite sprite;
public UILabel label;
p... |
using System.Windows.Input;
using MvvmCross.Core.ViewModels;
using ResidentAppCross.ViewModels;
using static ResidentAppCross.Resources.SharedResources;
namespace ResidentAppCross
{
public class HomeMenuItemViewModel : MvxViewModel
{
public string Name { get; set; }
public Icons Icon { get; se... |
using System;
using System.Collections.Generic;
using System.Text;
namespace lsc.Model.Enume
{
/// <summary>
/// 项目状态
/// </summary>
public enum ProjectStateEnum
{
/// <summary>
/// 进行中
/// </summary>
Ongoing=0,
/// <summary>
/// 成功
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using com.Sconit.Utility;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.BIL;
using com.Sconit.Web.Models;
using com.Sconit.Entity.BIL;
using com.Sconit.Service;
using com.Sconit.Entity.Exception... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Crypto
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine();
Console.Read();
}
public static string xor_encod... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SOLIDPrinciples.OCP.Example2.Worst
{
public enum TipoEmail
{
Texto,
Html,
Criptografado
}
public class EnviadorDeEmail
{
public void Enviar(string mensagem, string assunto, TipoEmail tipo)... |
using System;
using System.Collections.Generic;
namespace KemengSoft.UTILS.RemoteDebug
{
public class RemoteDebugOption
{
/// <summary>
/// 当前是否已打开远程调试
/// </summary>
public bool IsOpen { get; set; }
/// <summary>
/// 信任的IP
/// </summary>
public ... |
//
// Test.cs
//
// Author:
// nofanto ibrahim <nofanto.ibrahim@gmail.com>
//
// Copyright (c) 2011 sejalan
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either v... |
using Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunctionRegression
{
public class RegressionTaskV3 : RegressionTaskV2
{
public RegressionTaskV3()
{
LearningRange = new Range(0, 1, ... |
using System;
using Assets.src.services;
namespace Assets.src.contexts
{
public interface IGameLoopService : IService
{
//void AddOnUpdateListner(Action onUpdate);
//void RemoveOnUpdateListner(Action onUpdate);
}
} |
using LiveTest.Models;
namespace LiveTest.Data
{
using System;
using System.Data.Entity;
using System.Linq;
public class StoreContext : DbContext
{
public StoreContext()
: base("StoreContext")
{
}
public IDbSet<User> Users { get; set; }
public I... |
using Domain.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Application.Services
{
public interface IUserService
{
Task<User> RegisterAsync(User user);
Task<User> AuthenticateAsync(string username, string ... |
using MyHeroKill.Model.Wepons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyHeroKill.Model.Weapons
{
public abstract class BaseWeapon : IWeapon
{
#region 属性
public string Name
{
get;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameMenu : MonoBehaviour
{
private const int USERCOUNT = 2;
public GameObject[] playerList = new GameObject[USERCOUNT];
public GameObject currentPlayer;
public GameObject gameLog;
... |
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class SRVTurretEvent : Event
{
public const string NAME = "SRV turret";
public const string DESCRIPTION = "Triggered when you deploy or retract your SRV's turret";
public const string SAMPLE = null;
[... |
using System;
namespace WorkingWithDelegates
{
public class Demo1
{
public static void Run()
{
Console.WriteLine("\n=== Simple Delegate ===");
/************************************
# Create a SimpleMathDelegate delegate object that "points to" Simpl... |
using UnityEngine;
using System.Collections;
public class CollisionState : MonoBehaviour
{
private InputState inputState;
public LayerMask collisionLayer;
public bool onGround;
public bool moving;
public bool onWall;
public bool touchingWall;
public bool pushing;
public Vector2 ground... |
using BieProduccion.Models;
using Prism.Commands;
using Prism.Navigation;
namespace BieProduccion.ViewModels
{
public class OrderItemViewModel : OrdenProduccion
{
private readonly INavigationService _navigationService;
private DelegateCommand _selectOrderCommand;
public OrderItemViewM... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
[Serializable]
public partial class MrpExPlanItemRate : EntityBase, IAuditable
{
#region O/R Mappi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DecoratedTeacher
{
public class UnmodifiableTeacher : ITeacher
{
private readonly ITeacher _teacher;
private string _name;
private int _salary;
public ... |
using System.Net;
using UBaseline.Core.Node;
using UBaseline.Shared.Node;
using Uintra.Features.Links;
using Uintra.Features.Links.Models;
namespace Uintra.Core.UbaselineModels.RestrictedNode
{
public abstract class UintraRestrictedNodeViewModelConverter<TNodeModel, TNodeViewModel> : INodeViewModelConverter<TNode... |
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2017 {
public class Problem21 : AdventOfCodeBase {
private Dictionary<int, Dictionary<ulong, ulong>> _translation;
private Dictionary<int, ulong[]> _rotate;
private Dictionary<int, ulong[]> _flip;
publi... |
public class Solution {
public int UniquePathsWithObstacles(int[][] obstacleGrid) {
int m = obstacleGrid.Length, n = obstacleGrid[0].Length;
var dp = new int[n];
for (int j = 0; j < n; j ++) {
if (obstacleGrid[0][j] == 1) {
while (j < n) {
... |
using Enviosbase.Data;
using Enviosbase.Model;
using System.Collections.Generic;
namespace Enviosbase.Business
{
public class UsuarioBusiness
{
public UsuarioModel Create(UsuarioModel item)
{
return new UsuarioDataMapper().Create(item);
}
public void Update(Usuario... |
using System;
using GameSparks.Api.Messages;
using GameSparks.Api.Requests;
using Newtonsoft.Json;
using UnityEngine;
namespace NetworkFramework.Parser.ScriptMessageParserCore
{
public abstract class AScriptMessage
{
public abstract void Inject(string targetId);
public abstract void Parse(ScriptMessage message)... |
using System;
using System.Diagnostics;
namespace clustering
{
public static class Globals
{
public static float Undefined = -1;
public static float ClusteringScore (String inputFile)
{
ProcessStartInfo psi = new ProcessStartInfo();
psi.FileName = "PA3.exe";
psi.Arguments = inputFile.Replace(".txt",... |
using System;
using System.Collections.Generic;
using Profiling2.Domain.Prf.Persons;
namespace Profiling2.Domain.Contracts.Queries.Audit
{
public interface IPersonRevisionsQuery
{
IList<Person> GetPersons(DateTime date, ProfileStatus profileStatus);
}
}
|
using Entidades;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datos {
public class PlanesDAL {
public List<PlanesDTO> ListarPlanes() {
List<PlanesDTO> lista = new List<PlanesDTO>();
using (AutomatTelef... |
using System.Collections.Generic;
namespace test1_task2
{
/// <summary>
/// Class contains methods for counting duplicates in collection.
/// </summary>
public class CollectionCounter
{
/// <summary>
/// Method returns the calculated number of repeating elements using LastIndex
... |
namespace Meetup.Errors.Contracts
{
public interface CallExternalProcess
{
int Index { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using EntMob.Models;
namespace EntMob_Xamarin
{
public interface IHumidityService
{
Task<Humidity> AddHumidity(Humidity humidity);
Task<List<Humidity>> GetHumiditiesForSession(Session session);
}
}
|
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