text stringlengths 13 6.01M |
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using NETTRASH.BOT.Telegram.Core;
using NETTRASH.BOT.Telegram.Core.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Http;
using System.Collections.Specialized;
using System.Web;
namespace NETTRASH.BOT.Telegram
{
public class... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NinjectTest
{
public interface ILogging
{
void Log(string message);
}
class Logging : ILogging
{
public void Log(string message)
{
Cons... |
namespace SharpStore.Enums
{
public enum DeliveryType
{
Express,
Economic
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Gobiner.PugRanking.Extensions;
namespace Gobiner.PugRanking.RankingAlgorithms
{
public class SimpleAverage : IRankingAlgorithm
{
private List<Tuple<string, double>> classlessRankings = new List<Tuple<string, double>>();
... |
using EddiConfigService;
using EddiCore;
using EddiDataDefinitions;
using EddiEvents;
using EddiJournalMonitor;
using EddiSpeechResponder.Service;
using EddiSpeechService;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Lin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Xml;
using System.IO;
using System.Resources;
using Kingdee.CAPP.UpgradeServer.Resource;
using System.Diagnostics;
using S... |
using System.Text.RegularExpressions;
using Rant.Stringes.Tokens;
namespace Rant.Arithmetic
{
internal partial class Lexer
{
public static LexerRules<RMathToken> Rules;
static Lexer()
{
Rules = new LexerRules<RMathToken>
{
{"+", RMathToken.Plu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour {
// Start is called before the first frame update
public Player player;
private Tilemap tilemap;
public Tile selectedTile;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.Booking.Repositorys;
namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers
{
public class CustomerController
{
public List<Custom... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Infrostructure.Exeption
{
public class InvalidProductsExeption:Exception
{
public InvalidProductsExeption(string message = "محصولات وارد شده معتبر نمی باشد"):base(message){}
}
}
|
//Clase Principal que controla el movimiento del Player.
using UnityEngine;
using System.Collections;
public class RunMoveSkate : MonoBehaviour
{
public static string dirSKT;
public float speed = 0.2f; //VARIABLE PARA CONTROLAR LA VELOCIDAD DEL PERSONAJE
public static Vector2 dir2SKT;
Vector2 de... |
using System;
using System.Collections.Generic;
using Autofac;
using Tests.Data.Van;
using Tests.Data.Van.Input;
using Tests.Data.Van.Input.Filters;
using Tests.Pages.Van.LogIn;
using Tests.Pages.Van.Main;
using Tests.Pages.Van.Main.Common.DefaultPage;
using Tests.Pages.Van.Main.VirtualPhoneBankPages;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using GSVM.Components;
using GSVM.Components.Controllers;
namespace GSVM.Devices.DisplayAdapters
{
public abstract class DisplayAdapter : GraphicsCard, IDisposable
{
... |
namespace Nca.Valdr.Tests
{
using System;
using System.Globalization;
using System.Reflection;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
[TestFixture]
public class ParserTests
{
[TestCase("Nca.Valdr.Tests.DTOs", null)]
[TestCase("Nca.Valdr.Tests", null)]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using SIEI_Entites;
using SIEI_HostelDAO;
namespace Stay_In_Eat_In.Controllers
{
[Produces("application/json")]
[Route("api/[controller]")]
public class TiffinController : Contr... |
using System;
namespace Striped.Models
{
public class PaymentModel
{
public PaymentModel()
{
}
}
}
|
using XamarinCustomLoader.Interfaces;
[assembly: Xamarin.Forms.Dependency(typeof(XamarinCustomLoader.iOS.DependencyServices.GifImageUrl))]
namespace XamarinCustomLoader.iOS.DependencyServices
{
public class GifImageUrl : IGif
{
public string GetGifImageUrl()
{
return Foundation.NS... |
using System;
using Xunit;
namespace NStandard.Test
{
public class DateTimeExtensionsTests
{
[Fact]
public void BeginningOrEndTest()
{
var today = new DateTime(2012, 4, 16, 22, 23, 24);
Assert.Equal(new DateTime(2012, 1, 1, 0, 0, 0, 0), today.StartOfYear());
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.MDM
{
/// <summary>
/// 工装标准
/// </summary>
public class ToolingStandard
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set; }... |
using System;
using System.Collections.Specialized;
using System.Drawing;
namespace DelftTools.Utils.Serialization
{
public class DrawingFastSerializationHelper: IFastSerializationTypeSurrogate
{
static readonly int ColorIsKnown = BitVector32.CreateMask();
static readonly int ColorHasName = BitVector32.CreateMas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
namespace EmptyProjectNet45_FineUI
{
public partial class zhuce : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base;
namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual
{
/// <summary>
/// Representa los datos del Campo de Variable
/// </sum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3.EqualArrays
{
class ArraysArrays
{
static void Main()
{
// not working properly - same numbers in first array are printed
// if no match - pr... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ImprovementOpportunityApp.Models.Data
{
[Table("Topic")]
public class Topic
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GSVM.Assembler
{
struct UnresolvedSymbol
{
public string symbol;
public int location;
}
}
|
using UnityEngine;
using System.Collections;
public class AutoBlink : MonoBehaviour
{
public bool isActive = true;
public SkinnedMeshRenderer ref_Face;
public float ratio_Close = 85.0f;
public float ratio_HalfClose = 20.0f;
[HideInInspector]
public float ratio_Open = 0.0f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FichaTecnica.Tests.Mocks;
using FichaTecnica.Dominio;
namespace FichaTecnica.Tests
{
[TestClass]
public class TelaInicialTeste
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class SmartSoldier : MonoBehaviour {
public Transform target;
private Animation ani;
private NavMeshAgent nav;
public Transform[] towers;
public int type=0;
private float distance;//小兵与箭塔的距... |
using System.Collections.Generic;
using Newtonsoft.Json;
using Storyblok.Sdk.Content;
namespace Storyblok.Sdk
{
public class MultipleStoryResponse<T>
{
[JsonProperty("stories")]
public IEnumerable<Story<T>> Stories { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL;
using System.Data;
using Object;
namespace BUS
{
public class BUS_nhanvien
{
private DAL_nhanvien nv = new DAL_nhanvien();
public int dangN... |
// <copyright file="EventCallerUtil.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Lice... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class PerguntaPanelBehavior : MonoBehaviour, IQuizPanel
{
private PerguntaScript pergunta;
public Text perguntaText;
public Text[] respText;
public VideoPlayer quadro;
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace HalloBooks
{
delegate void EinfacherDelegate();
delegate void DelegateMitPara(string name);
delegate long CalcDelegate(int a, int b);
class HalloDelegate
{
public HalloDelegate()
{
EinfacherDe... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Tic_Tac_Toe
{
class AI
{
#region Pemain_Jalan_Duluan_(Abel)
public static int ComputerMoveSecond(string[] gameBoard, int squaresFilled, string computerSymbol, string playerSymbol)
{
switch (squares... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Model.Models;
using Data.Models;
using Service;
using Data.Infrastructure;
using Presentation.ViewModels;
using Presentation;
using Core.Common... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using System.Xml;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using SurfaceApplicationMaurice.Utility;
using System.Windows.Forms;
namespace SurfaceAppl... |
using University.Data;
using University.Service;
using University.Service.Interface;
using University.UI.Areas.Admin.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.Mvc;
using University.Core;
namespace Univ... |
using System;
using System.ComponentModel;
using DelftTools.Utils.Aop.NotifyPropertyChange;
using DelftTools.Utils.Data;
namespace DelftTools.Utils
{
[NotifyPropertyChange]
public class TextDocument : Unique<long>, INameable, ICloneable
{
private bool readOnly;
public TextDocument():this(f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tree
{
class Tree<T>
{
public delegate int CompType<T>(T a, T b);
public CompType<T> comp;
public Node<T> root;
public delegate void MapFunction(ref T e... |
using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class Map : MonoBehaviour
{
[SerializeField]
private int tileMaxX, tileMaxY;
private List<List<int>> isCharacterList = new List<List<int>>();
private Tilemap tilemap;
pub... |
using UnityEngine;
using System.Collections;
public class Circle : MonoBehaviour {
public Vector3 Position { set { _transform.position = value; } get { return _transform.position; } }
public float Scale { set { _transform.localScale = new Vector3(value, value, 1.0f); } get { return _transform.localScale.x; }... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Printing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using CODE.Framework.Core.Uti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DevEngine.Graphics;
namespace DevEngine.Screens.Menus {
public abstract class Menu {
public Menu() {
}
public abstract void Tick();
public abstract void Render(Renderer render... |
using AutoMapper;
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TimeTableApi.Application.Shared.EventManagement;
using TimeTableApi.Application.Shared.EventManagement.Dtos;
using TimeTableApi.Application.Shared.TimeTableM... |
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Threading.Tasks;
namespace WebCore.Fileters
{
public class MyAsyncResultFilterAttribute : IAsyncResultFilter
{
public async Task OnResultExecutionAsync(ResultExecutingContext context, ResultExecutionDelegate next)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SoulHunter.Enemy;
namespace SoulHunter.Base
{
public class DataManager : MonoBehaviour // Mort
{
// Singleton Instance
public static DataManager Instance;
[Header("Game Statistics")]
public i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO;
namespace Photoshop
{
class Program
{
static void Main(string[] args)
{
string str = Console.ReadLine();
BMPReader... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.EntityFrameworkCore;
using Btf.Data.Contracts.Base;
using Btf.Data.Model.User;
namespace Btf.Data.Contexts
{
public class LocationContext : BaseDbContext<LocationContext>
{
public DbSet<Country> Countries { get; set; }
... |
using FeriaVirtual.Domain.SeedWork.Events;
using FeriaVirtual.Domain.SeedWork.Validations;
using System.Collections.Generic;
namespace FeriaVirtual.Domain.SeedWork
{
public abstract class EntityBase
{
private DomainEventCollection _events;
public EntityBase() =>
_events = new Doma... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GangOfFourDesignPatterns.Creational.Singleton
{
public class _TestSingleton
{
public void Run(int i) {
Console.WriteLine($"\n{i}) Singleto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace web_ioc.Models
{
public class SessionBasesClass: ISessionBasesClass
{
public ISessionModel Session { get; set; }
public SessionBasesClass(ISessionModel session)
{
Session = sessi... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq.Expressions;
using System.Reflection;
using DotNetBrightener.LinQToSqlBuilder.Builder;
using DotNetBrightener.LinQToSqlBuilder.UpdateStatementResolver;
namespace DotNetBrightener.LinQToSqlBuilder.Reso... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace UsedClass.models.vehicle
{
public class Vehicle
{
public int Id { get; set; }
public string Licenseplate { get; set; }
public string PhotoLink { get; set; }
public string... |
using System;
namespace UcenikShuffle.Common.Exceptions
{
public class LvCountException : Exception
{
public LvCountException() : base()
{
}
}
} |
using System;
namespace WorkingWithNumbers
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine( 5 + 8 );// will print out the sum of the two
Console.WriteLine( 5 % 2);// modulus will give us remainder (%)
Console.WriteLine( 4 + 2 * 3);//... |
using Tomelt.Events;
namespace Tomelt.Environment.State {
public interface IShellStateManagerEventHandler : IEventHandler {
void ApplyChanges();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Administration : MonoBehaviour
{
[SerializeField] private Transform[] waypontgameobject;
private Vector3[] wayponts;
public List<GameObject> studentstopay = new List<GameObject>();
public ... |
using System;
namespace ConsoleApp2
{
class Program
{
static void Split(int N)
{
int length = (int)Math.Log10(N) + 1;
char[] symbols = new char[length];
for (int i = symbols.Length - 1; i >= 0; i--)
{
symbols[i] = (char)(N % 10 ... |
namespace Witsml.Data.Measures
{
public class WitsmlWellVerticalDepthCoord : MeasureWithDatum
{
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCarFollow : MonoBehaviour
{
[SerializeField] private PlayerCar pc;
[SerializeField] private Transform target;
//[SerializeField] private bool follow;
[SerializeField] private float targetFol... |
public class Solution {
public int CompareVersion(string version1, string version2) {
string[] v1 = version1.Split('.');
string[] v2 = version2.Split('.');
int cnt1 = v1.Length, cnt2 = v2.Length;
int i = 0;
string curr1, curr2;
while (cnt1 > i || cnt... |
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
using CRUD_Jokes.Models;
namespace CRUD_Jokes.Data
{
public class ApplicationDbContext : IdentityDbContext
{
public ApplicationDbContext(DbCo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnCollis... |
using Chess.v4.Models;
namespace EngineTests.Models
{
public class PlayGameInfo
{
public string FinalMove { get; set; }
public GameMetaData gameData { get; set; }
public GameMetaData GameData { get; internal set; }
public GameState GameState { get; set; }
public string ... |
using System;
using System.Collections.Generic;
using System.Windows;
namespace Crystal.Plot2D
{
public static class ListGenerator
{
public static IEnumerable<Point> GeneratePoints(int length, Func<int, Point> generator)
{
for (int i = 0; i < length; i++)
{
yield return generator(i);
... |
using System;
using NUnit.Framework;
using VirtualPets.Core;
namespace VirtualPets.Test
{
public class VirtualPetsModelTest
{
[TestCase(100,100,100,95)]
public void Given_a_virtual_pet_WHEN_the_game_starts_randomly_load_it_with_a_different_emotion_attribute(int happyEmotionLevel, int notHungry... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using Appnotics.Library.UI.Helpers;
namespace Appnotics.PCBackupLib
{
public class SchedulesLoader
{
public static Schedules Load()
{
string appDataFolder = Environment.GetFolderPath(Environment.SpecialFolder.Co... |
namespace KingNetwork.Shared.Enums
{
/// <summary>
/// This enum is responsible for represents the type of rudp message.
/// </summary>
public enum RudpMessageType
{
Reliable,
Unreliable
}
}
|
using Alabo.Domains.Enums;
using Alabo.Framework.Core.Enums.Enum;
namespace Alabo.Framework.Core.Admins.Configs {
/// <summary>
/// 数据库字段,CSS内容管理系统,代码生成,可视化编辑都需要此字段
/// 通过次字段动态构建视图,列表,表单等操作
/// 配置通过Field特性配置 FieldAttribute
/// </summary>
public class DataField {
/// <sum... |
using DataModel.Models;
using DataModel.Models.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeLauncherScript : MonoBehaviour
{
public GameObject leftClickObj;
public GameObject rightClickObj;
public float cubeLaunchSpeed = 50;
public bool showCrosshair = true;
public Texture2D crosshairTexture;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace Management_Plus
{
public partial class dprproduct : Form
{
public dprpr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace learn_180313
{
public partial class Form2 : Form... |
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SlotMachineView : MonoBehaviour
{
public int _slotsCount = 5;
public int _rowCount = 3;
public List<WinConditions> _conditions = new List<WinConditions>();
[SerializeField]
Slo... |
using System;
using System.Collections.Generic;
using System.Web.Mvc;
using System.Xml.Linq;
using Kibrisorder_Email_generator.Models;
namespace Kibrisorder_Email_generator.Controllers
{
public class EditController : Controller
{
// GET: Edit
public ActionResult Index(String product_id)
... |
using System;
class HalfSum
{
static void Main()
{
int iNum = 0;
iNum = int.Parse(Console.ReadLine());
int[] aNumInts = new int[iNum*2];
int iSum1 = 0, iSum2 = 0;
for (int i = 0; i < iNum*2; i++)
{
aNumInts[i] = int.Parse(Console.ReadLine());
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CSharpConsole.CodeSmells
{
class IntimidadeInapropriada
{
/*
* É quando uma classe sabe demais sobre a outra.
* O código faz perguntas para o objeto e, dada a resposta, ele decide
* marca-la como i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TeamDemo
{
class Team
{
#region Private Fields
private string name;
private int yearOfCreation;
private string stadium;
private string owner;
private string headCoa... |
using System;
using System.Collections.Generic;
using System.IO.Compression;
using System.IO;
using System.Text;
namespace DocDiff {
/// <summary>
/// Tools for manipulating the output of System.Text.Diff package.
/// </summary>
public static class DiffCode {
#region Decode
/// <summary>
//... |
using Microsoft.SqlServer.Management.Smo;
using SqlServerWebAdmin.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SqlServerWebAdmin.Modules.View
{
public partial class Delete : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Yoonseop_Lee_Ex03
{
class Program
{
static void Main(string[] args)
{
SortedDictionary<string, int> wordsDictionary = ... |
/* 作者: 盛世海
* 创建时间: 2013/8/5 19:04:21
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Common.Attributes
{
/// <summary>
/// UI异常返回
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class ControllerDesc... |
/*
* Created : Sony NS
* Descript : Defines a DXF point, with it's layer and position
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DxfFileProvider
{
public class Point
{
public GeoAPI.Geometries.ICoordinate Location { get; set; }
publi... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using ReactMusicStore.Core.Utilities.Extensions;
namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion
{
[SuppressMessage("ReShar... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Web;
using DevExpress.Web.Demos.Models;
using System.ComponentModel;
using System.Web.Mvc;
using System.Collections;
using DevExpress.XtraReports.UI;
namespace DevExpress.Web.Demos {
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
private List<GameObject> btnObj = new List<GameObject>();
private List<GameObject> popupObj = new List<GameObject>();
private GameObject canvas;
private static... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Salle.Model.Salle.Tests
{
[TestClass()]
public class CarreTests
{
private List<rang> listeRang;... |
using gView.Server.AppCode;
using gView.Server.AppCode.Configuration;
using gView.Server.Extensions;
using gView.Server.Extensions.DependencyInjection;
using gView.Server.Middleware;
using gView.Server.Services.Hosting;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TravelerZeppelinMVC.Types
{
public class City
{
public string CityName { get; set; }
public double Altitude { get; set; }
public double Latitude { get; set; }
public double Longtitude... |
namespace MealTime
{
public enum DishType
{
Entree = 1
, Side
, Drink
, Dessert
, Error
}
public class Constants
{
public const string Morning = "morning";
public const string Night = "night";
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Water : Block
{
public override string Name
{
get
{
return "Water";
}
}
public override int BlockID
{
get
{
return 7;
}
}
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PauseUI : MonoBehaviour
{
bool m_IsPause = false; //是否处于暂停状态
AudioSourceController m_AudioSourceController;
private void Update()
{
if (SceneMan... |
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using NSTOX.BODataProcessor.Processors;
using System.Threading.Tasks;
using System.IO;
using System.Text;
using NSTOX.BODataProcessor.DALWrapper;
using NSTOX.BODataProcessor.Helper;
using NSTOX.BODataProcessor.Model;
using System.Diagnosti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.MasterData.Models;
using V50_IDOMBackOffice.AspxArea.MasterData.Repositorys;
using IdomOffice.Interface.BackOffice.MasterData;
namespace V50_IDOMBackOffice.AspxArea.MasterData.Controllers
{
publi... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using ParPorApp.Models;
using ParPorApp.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ParPorApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class NewsfeedPage : Conten... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TimeNotifier
{
public static class Helper
{
public static short RoundUp(this short i)
{
return (short)(Math.Ceiling(i / 10.0) * 10);
}
// t... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DrugMgmtSys
{
public partial class InputNumDiaLog : Form
{
publi... |
using BDTest.Attributes;
namespace BDTest.Example;
public class BugInformationAttribute : TestInformationAttribute
{
public BugInformationAttribute(string bugNumber) : base($"Bug #{bugNumber} - http://www.mybugtrackingsite.com/bugs/{bugNumber}")
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SelectionSort
{
class Program
{
public static int[] GetSelectionSortedArray(int[] arr)
{
for (var i = 0; i < arr.Length; i++)
{
... |
using PointTrans.Utils;
using System;
using System.Collections.ObjectModel;
using System.IO;
namespace PointTrans.Commands
{
/// <summary>
/// Executes `.Func()` per Row
/// </summary>
/// <seealso cref="PointTrans.IPointCommand" />
public class CommandRow : IPointCommand
{
... |
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