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using NETTRASH.BOT.Telegram.Core; using NETTRASH.BOT.Telegram.Core.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Http; using System.Collections.Specialized; using System.Web; namespace NETTRASH.BOT.Telegram { public class...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NinjectTest { public interface ILogging { void Log(string message); } class Logging : ILogging { public void Log(string message) { Cons...
namespace SharpStore.Enums { public enum DeliveryType { Express, Economic } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Gobiner.PugRanking.Extensions; namespace Gobiner.PugRanking.RankingAlgorithms { public class SimpleAverage : IRankingAlgorithm { private List<Tuple<string, double>> classlessRankings = new List<Tuple<string, double>>(); ...
using EddiConfigService; using EddiCore; using EddiDataDefinitions; using EddiEvents; using EddiJournalMonitor; using EddiSpeechResponder.Service; using EddiSpeechService; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.IO; using System.Lin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Xml; using System.IO; using System.Resources; using Kingdee.CAPP.UpgradeServer.Resource; using System.Diagnostics; using S...
using System.Text.RegularExpressions; using Rant.Stringes.Tokens; namespace Rant.Arithmetic { internal partial class Lexer { public static LexerRules<RMathToken> Rules; static Lexer() { Rules = new LexerRules<RMathToken> { {"+", RMathToken.Plu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UI; public class PlayerController : MonoBehaviour { // Start is called before the first frame update public Player player; private Tilemap tilemap; public Tile selectedTile; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea.Booking.Repositorys; namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers { public class CustomerController { public List<Custom...
using System; using System.Collections.Generic; using System.Text; namespace Infrostructure.Exeption { public class InvalidProductsExeption:Exception { public InvalidProductsExeption(string message = "محصولات وارد شده معتبر نمی باشد"):base(message){} } }
//Clase Principal que controla el movimiento del Player. using UnityEngine; using System.Collections; public class RunMoveSkate : MonoBehaviour { public static string dirSKT; public float speed = 0.2f; //VARIABLE PARA CONTROLAR LA VELOCIDAD DEL PERSONAJE public static Vector2 dir2SKT; Vector2 de...
using System; using System.Collections.Generic; using Autofac; using Tests.Data.Van; using Tests.Data.Van.Input; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.VirtualPhoneBankPages; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using GSVM.Components; using GSVM.Components.Controllers; namespace GSVM.Devices.DisplayAdapters { public abstract class DisplayAdapter : GraphicsCard, IDisposable { ...
namespace Nca.Valdr.Tests { using System; using System.Globalization; using System.Reflection; using Newtonsoft.Json.Linq; using NUnit.Framework; [TestFixture] public class ParserTests { [TestCase("Nca.Valdr.Tests.DTOs", null)] [TestCase("Nca.Valdr.Tests", null)] ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using SIEI_Entites; using SIEI_HostelDAO; namespace Stay_In_Eat_In.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class TiffinController : Contr...
using System; namespace Striped.Models { public class PaymentModel { public PaymentModel() { } } }
using XamarinCustomLoader.Interfaces; [assembly: Xamarin.Forms.Dependency(typeof(XamarinCustomLoader.iOS.DependencyServices.GifImageUrl))] namespace XamarinCustomLoader.iOS.DependencyServices { public class GifImageUrl : IGif { public string GetGifImageUrl() { return Foundation.NS...
using System; using Xunit; namespace NStandard.Test { public class DateTimeExtensionsTests { [Fact] public void BeginningOrEndTest() { var today = new DateTime(2012, 4, 16, 22, 23, 24); Assert.Equal(new DateTime(2012, 1, 1, 0, 0, 0, 0), today.StartOfYear()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.MDM { /// <summary> /// 工装标准 /// </summary> public class ToolingStandard { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; }...
using System; using System.Collections.Specialized; using System.Drawing; namespace DelftTools.Utils.Serialization { public class DrawingFastSerializationHelper: IFastSerializationTypeSurrogate { static readonly int ColorIsKnown = BitVector32.CreateMask(); static readonly int ColorHasName = BitVector32.CreateMas...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace EmptyProjectNet45_FineUI { public partial class zhuce : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa los datos del Campo de Variable /// </sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3.EqualArrays { class ArraysArrays { static void Main() { // not working properly - same numbers in first array are printed // if no match - pr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ImprovementOpportunityApp.Models.Data { [Table("Topic")] public class Topic { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity...
using System; using System.Collections.Generic; using System.Text; namespace GSVM.Assembler { struct UnresolvedSymbol { public string symbol; public int location; } }
using UnityEngine; using System.Collections; public class AutoBlink : MonoBehaviour { public bool isActive = true; public SkinnedMeshRenderer ref_Face; public float ratio_Close = 85.0f; public float ratio_HalfClose = 20.0f; [HideInInspector] public float ratio_Open = 0.0f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using FichaTecnica.Tests.Mocks; using FichaTecnica.Dominio; namespace FichaTecnica.Tests { [TestClass] public class TelaInicialTeste { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class SmartSoldier : MonoBehaviour { public Transform target; private Animation ani; private NavMeshAgent nav; public Transform[] towers; public int type=0; private float distance;//小兵与箭塔的距...
using System.Collections.Generic; using Newtonsoft.Json; using Storyblok.Sdk.Content; namespace Storyblok.Sdk { public class MultipleStoryResponse<T> { [JsonProperty("stories")] public IEnumerable<Story<T>> Stories { get; set; } } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL; using System.Data; using Object; namespace BUS { public class BUS_nhanvien { private DAL_nhanvien nv = new DAL_nhanvien(); public int dangN...
// <copyright file="EventCallerUtil.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Lice...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; public class PerguntaPanelBehavior : MonoBehaviour, IQuizPanel { private PerguntaScript pergunta; public Text perguntaText; public Text[] respText; public VideoPlayer quadro; ...
using System; using System.Collections.Generic; using System.Linq; namespace HalloBooks { delegate void EinfacherDelegate(); delegate void DelegateMitPara(string name); delegate long CalcDelegate(int a, int b); class HalloDelegate { public HalloDelegate() { EinfacherDe...
using System; using System.Collections.Generic; using System.Text; namespace Tic_Tac_Toe { class AI { #region Pemain_Jalan_Duluan_(Abel) public static int ComputerMoveSecond(string[] gameBoard, int squaresFilled, string computerSymbol, string playerSymbol) { switch (squares...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Model.Models; using Data.Models; using Service; using Data.Infrastructure; using Presentation.ViewModels; using Presentation; using Core.Common...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using System.Xml; using System.Windows.Controls; using System.Windows.Media.Imaging; using System.Windows.Media; using SurfaceApplicationMaurice.Utility; using System.Windows.Forms; namespace SurfaceAppl...
using University.Data; using University.Service; using University.Service.Interface; using University.UI.Areas.Admin.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.Mvc; using University.Core; namespace Univ...
using System; using System.ComponentModel; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.Data; namespace DelftTools.Utils { [NotifyPropertyChange] public class TextDocument : Unique<long>, INameable, ICloneable { private bool readOnly; public TextDocument():this(f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tree { class Tree<T> { public delegate int CompType<T>(T a, T b); public CompType<T> comp; public Node<T> root; public delegate void MapFunction(ref T e...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; public class Map : MonoBehaviour { [SerializeField] private int tileMaxX, tileMaxY; private List<List<int>> isCharacterList = new List<List<int>>(); private Tilemap tilemap; pub...
using UnityEngine; using System.Collections; public class Circle : MonoBehaviour { public Vector3 Position { set { _transform.position = value; } get { return _transform.position; } } public float Scale { set { _transform.localScale = new Vector3(value, value, 1.0f); } get { return _transform.localScale.x; }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing.Printing; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Input; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Imaging; using CODE.Framework.Core.Uti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DevEngine.Graphics; namespace DevEngine.Screens.Menus { public abstract class Menu { public Menu() { } public abstract void Tick(); public abstract void Render(Renderer render...
using AutoMapper; using MongoDB.Driver; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TimeTableApi.Application.Shared.EventManagement; using TimeTableApi.Application.Shared.EventManagement.Dtos; using TimeTableApi.Application.Shared.TimeTableM...
using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Threading.Tasks; namespace WebCore.Fileters { public class MyAsyncResultFilterAttribute : IAsyncResultFilter { public async Task OnResultExecutionAsync(ResultExecutingContext context, ResultExecutionDelegate next) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SoulHunter.Enemy; namespace SoulHunter.Base { public class DataManager : MonoBehaviour // Mort { // Singleton Instance public static DataManager Instance; [Header("Game Statistics")] public i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; using System.IO; namespace Photoshop { class Program { static void Main(string[] args) { string str = Console.ReadLine(); BMPReader...
using System; using System.Collections.Generic; using System.Text; using Microsoft.EntityFrameworkCore; using Btf.Data.Contracts.Base; using Btf.Data.Model.User; namespace Btf.Data.Contexts { public class LocationContext : BaseDbContext<LocationContext> { public DbSet<Country> Countries { get; set; } ...
using FeriaVirtual.Domain.SeedWork.Events; using FeriaVirtual.Domain.SeedWork.Validations; using System.Collections.Generic; namespace FeriaVirtual.Domain.SeedWork { public abstract class EntityBase { private DomainEventCollection _events; public EntityBase() => _events = new Doma...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Creational.Singleton { public class _TestSingleton { public void Run(int i) { Console.WriteLine($"\n{i}) Singleto...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace web_ioc.Models { public class SessionBasesClass: ISessionBasesClass { public ISessionModel Session { get; set; } public SessionBasesClass(ISessionModel session) { Session = sessi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq.Expressions; using System.Reflection; using DotNetBrightener.LinQToSqlBuilder.Builder; using DotNetBrightener.LinQToSqlBuilder.UpdateStatementResolver; namespace DotNetBrightener.LinQToSqlBuilder.Reso...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace UsedClass.models.vehicle { public class Vehicle { public int Id { get; set; } public string Licenseplate { get; set; } public string PhotoLink { get; set; } public string...
using System; namespace UcenikShuffle.Common.Exceptions { public class LvCountException : Exception { public LvCountException() : base() { } } }
using System; namespace WorkingWithNumbers { class Program { static void Main(string[] args) { Console.WriteLine( 5 + 8 );// will print out the sum of the two Console.WriteLine( 5 % 2);// modulus will give us remainder (%) Console.WriteLine( 4 + 2 * 3);//...
using Tomelt.Events; namespace Tomelt.Environment.State { public interface IShellStateManagerEventHandler : IEventHandler { void ApplyChanges(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Administration : MonoBehaviour { [SerializeField] private Transform[] waypontgameobject; private Vector3[] wayponts; public List<GameObject> studentstopay = new List<GameObject>(); public ...
using System; namespace ConsoleApp2 { class Program { static void Split(int N) { int length = (int)Math.Log10(N) + 1; char[] symbols = new char[length]; for (int i = symbols.Length - 1; i >= 0; i--) { symbols[i] = (char)(N % 10 ...
namespace Witsml.Data.Measures { public class WitsmlWellVerticalDepthCoord : MeasureWithDatum { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCarFollow : MonoBehaviour { [SerializeField] private PlayerCar pc; [SerializeField] private Transform target; //[SerializeField] private bool follow; [SerializeField] private float targetFol...
public class Solution { public int CompareVersion(string version1, string version2) { string[] v1 = version1.Split('.'); string[] v2 = version2.Split('.'); int cnt1 = v1.Length, cnt2 = v2.Length; int i = 0; string curr1, curr2; while (cnt1 > i || cnt...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using CRUD_Jokes.Models; namespace CRUD_Jokes.Data { public class ApplicationDbContext : IdentityDbContext { public ApplicationDbContext(DbCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnCollis...
using Chess.v4.Models; namespace EngineTests.Models { public class PlayGameInfo { public string FinalMove { get; set; } public GameMetaData gameData { get; set; } public GameMetaData GameData { get; internal set; } public GameState GameState { get; set; } public string ...
using System; using System.Collections.Generic; using System.Windows; namespace Crystal.Plot2D { public static class ListGenerator { public static IEnumerable<Point> GeneratePoints(int length, Func<int, Point> generator) { for (int i = 0; i < length; i++) { yield return generator(i); ...
using System; using NUnit.Framework; using VirtualPets.Core; namespace VirtualPets.Test { public class VirtualPetsModelTest { [TestCase(100,100,100,95)] public void Given_a_virtual_pet_WHEN_the_game_starts_randomly_load_it_with_a_different_emotion_attribute(int happyEmotionLevel, int notHungry...
using System; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; using Appnotics.Library.UI.Helpers; namespace Appnotics.PCBackupLib { public class SchedulesLoader { public static Schedules Load() { string appDataFolder = Environment.GetFolderPath(Environment.SpecialFolder.Co...
namespace KingNetwork.Shared.Enums { /// <summary> /// This enum is responsible for represents the type of rudp message. /// </summary> public enum RudpMessageType { Reliable, Unreliable } }
using Alabo.Domains.Enums; using Alabo.Framework.Core.Enums.Enum; namespace Alabo.Framework.Core.Admins.Configs { /// <summary> /// 数据库字段,CSS内容管理系统,代码生成,可视化编辑都需要此字段 /// 通过次字段动态构建视图,列表,表单等操作 /// 配置通过Field特性配置 FieldAttribute /// </summary> public class DataField { /// <sum...
using DataModel.Models; using DataModel.Models.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeLauncherScript : MonoBehaviour { public GameObject leftClickObj; public GameObject rightClickObj; public float cubeLaunchSpeed = 50; public bool showCrosshair = true; public Texture2D crosshairTexture; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.OleDb; namespace Management_Plus { public partial class dprproduct : Form { public dprpr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180313 { public partial class Form2 : Form...
using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SlotMachineView : MonoBehaviour { public int _slotsCount = 5; public int _rowCount = 3; public List<WinConditions> _conditions = new List<WinConditions>(); [SerializeField] Slo...
using System; using System.Collections.Generic; using System.Web.Mvc; using System.Xml.Linq; using Kibrisorder_Email_generator.Models; namespace Kibrisorder_Email_generator.Controllers { public class EditController : Controller { // GET: Edit public ActionResult Index(String product_id) ...
using System; class HalfSum { static void Main() { int iNum = 0; iNum = int.Parse(Console.ReadLine()); int[] aNumInts = new int[iNum*2]; int iSum1 = 0, iSum2 = 0; for (int i = 0; i < iNum*2; i++) { aNumInts[i] = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Text; namespace CSharpConsole.CodeSmells { class IntimidadeInapropriada { /* * É quando uma classe sabe demais sobre a outra. * O código faz perguntas para o objeto e, dada a resposta, ele decide * marca-la como i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TeamDemo { class Team { #region Private Fields private string name; private int yearOfCreation; private string stadium; private string owner; private string headCoa...
using System; using System.Collections.Generic; using System.IO.Compression; using System.IO; using System.Text; namespace DocDiff { /// <summary> /// Tools for manipulating the output of System.Text.Diff package. /// </summary> public static class DiffCode { #region Decode /// <summary> //...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin.Modules.View { public partial class Delete : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yoonseop_Lee_Ex03 { class Program { static void Main(string[] args) { SortedDictionary<string, int> wordsDictionary = ...
 /* 作者: 盛世海 * 创建时间: 2013/8/5 19:04:21 * */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Common.Attributes { /// <summary> /// UI异常返回 /// </summary> [AttributeUsage(AttributeTargets.Method)] public class ControllerDesc...
/* * Created : Sony NS * Descript : Defines a DXF point, with it's layer and position */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { public class Point { public GeoAPI.Geometries.ICoordinate Location { get; set; } publi...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using ReactMusicStore.Core.Utilities.Extensions; namespace ReactMusicStore.Core.Utilities.ComponentModel.TypeConversion { [SuppressMessage("ReShar...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Reflection; using System.Web; using DevExpress.Web.Demos.Models; using System.ComponentModel; using System.Web.Mvc; using System.Collections; using DevExpress.XtraReports.UI; namespace DevExpress.Web.Demos { public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { private List<GameObject> btnObj = new List<GameObject>(); private List<GameObject> popupObj = new List<GameObject>(); private GameObject canvas; private static...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salle.Model.Salle.Tests { [TestClass()] public class CarreTests { private List<rang> listeRang;...
using gView.Server.AppCode; using gView.Server.AppCode.Configuration; using gView.Server.Extensions; using gView.Server.Extensions.DependencyInjection; using gView.Server.Middleware; using gView.Server.Services.Hosting; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore....
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelerZeppelinMVC.Types { public class City { public string CityName { get; set; } public double Altitude { get; set; } public double Latitude { get; set; } public double Longtitude...
 namespace MealTime { public enum DishType { Entree = 1 , Side , Drink , Dessert , Error } public class Constants { public const string Morning = "morning"; public const string Night = "night"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Water : Block { public override string Name { get { return "Water"; } } public override int BlockID { get { return 7; } } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PauseUI : MonoBehaviour { bool m_IsPause = false; //是否处于暂停状态 AudioSourceController m_AudioSourceController; private void Update() { if (SceneMan...
using System.Collections.Generic; using System.Linq; using System.ServiceModel; using NSTOX.BODataProcessor.Processors; using System.Threading.Tasks; using System.IO; using System.Text; using NSTOX.BODataProcessor.DALWrapper; using NSTOX.BODataProcessor.Helper; using NSTOX.BODataProcessor.Model; using System.Diagnosti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Repositorys; using IdomOffice.Interface.BackOffice.MasterData; namespace V50_IDOMBackOffice.AspxArea.MasterData.Controllers { publi...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using ParPorApp.Models; using ParPorApp.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class NewsfeedPage : Conten...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TimeNotifier { public static class Helper { public static short RoundUp(this short i) { return (short)(Math.Ceiling(i / 10.0) * 10); } // t...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DrugMgmtSys { public partial class InputNumDiaLog : Form { publi...
using BDTest.Attributes; namespace BDTest.Example; public class BugInformationAttribute : TestInformationAttribute { public BugInformationAttribute(string bugNumber) : base($"Bug #{bugNumber} - http://www.mybugtrackingsite.com/bugs/{bugNumber}") { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SelectionSort { class Program { public static int[] GetSelectionSortedArray(int[] arr) { for (var i = 0; i < arr.Length; i++) { ...
using PointTrans.Utils; using System; using System.Collections.ObjectModel; using System.IO; namespace PointTrans.Commands { /// <summary> /// Executes `.Func()` per Row /// </summary> /// <seealso cref="PointTrans.IPointCommand" /> public class CommandRow : IPointCommand { ...