text
stringlengths
13
6.01M
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UniRx; using UnityEngine; public class SettlerUnitController : SettlerUnitControllerBase { public override void InitializeSettlerUnit(SettlerUnitViewModel settlerUnit) { } public override void Settle(S...
using System; using System.Diagnostics; namespace OmniSharp.Extensions.LanguageServer.Protocol.Generation { /// <summary> /// Used by source generation to identify the resolver of a given type /// </summary> [AttributeUsage(AttributeTargets.Class)] [Conditional("CodeGeneration")] public class R...
using NUnit.Framework; using Torshify.Radio.Core.Services; using Torshify.Radio.Framework; namespace Torshify.Radio.Tests { [TestFixture] public class LoadingIndicatorServiceTest { private ILoadingIndicatorService _indicatorService; [SetUp] public void Setup() { ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fra...
// GIMP# - A C# wrapper around the GIMP Library // Copyright (C) 2004-2011 Maurits Rijk // // FilePlugin.cs // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of th...
using Model.DataEntity; using Model.Helper; using Model.InvoiceManagement; using Model.InvoiceManagement.ErrorHandle; using Model.Schema.EIVO; using Model.Schema.TXN; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System...
using UnityEngine; using System.Collections; public class ActivationTrigger : MonoBehaviour { public GameObject target; public Light doorlight; void OnTriggerEnter( Collider other ) { if ( other.gameObject.CompareTag( "Player" ) ) { if ( target != null ) { target.SendMessage( "Activate" ); doo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Driver; using W3ChampionsStatisticService.CommonValueObjects; using W3ChampionsStatisticService.Ports; using W3ChampionsStatisticService.ReadModelBase; using W3ChampionsStatisticService.W3ChampionsStats.Distin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Class { //https://msdn.microsoft.com/fr-fr/library/wa80x488.aspx partial class PartialClass { partial void Fct(string s); } partial class PartialCla...
using EDU_Rent.data_layer; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EDU_Rent.business_layer { class BookQuestionLine { internal static void FetchAndCreateAllByISBN(string BookISBN) { BookQuest...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CleanArch.Domain.Commands { public class CreateProductCommand : ProductCommand { public CreateProductCommand(string name, string description, string image, double price, int...
using System.Collections.Generic; using Musher.EchoNest.Models; namespace Musher.EchoNest.Data { public interface IDataProvider { List<Artist> GetArtists(RecommendationQueryArgs args); List<Song> GetSongs(RecommendationQueryArgs args); List<Artist> GetSimilarArtists(string name); ...
// // - ReflectedExtenderPropertyDefinition.cs - // // Copyright 2014 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://w...
using Insurance.Model.App.Osago; namespace Insurance.Model.Interfaces { public interface IOsagoService { OsagoData GetOsagoData(); } }
/** *┌──────────────────────────────────────────────────────────────┐ *│ 描 述:接口实现 *│ 作 者:zhujun *│ 版 本:1.0 模板代码自动生成 *│ 创建时间:2019-05-23 16:43:42 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entidades { public class ClaveInvalidaException : Exception { public ClaveInvalidaException(string mensaje) : base (mensaje) { } } }
using UnityEngine; using System.Collections; public class choose : MonoBehaviour { // Use this for initialization private Vector3[] twopos; private int curstate; private float keytime; void Start () { curstate = 0; keytime = Time.time; twopos = new Vector3[2]; twopos[0] ...
using System; using System.Collections.Generic; using System.Linq; using App; using Domain; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class StudentRegistrationTest { [TestMethod] [ExpectedException(typeof(StudentAlreadyExistsException))] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace Test.Server { public class ClientInfo { public IPAddress IpAddress; public int Port; public bool isLocalServer; public DateT...
using System.Collections.Generic; using System.Linq; using Amesc.Dominio._Base; namespace Amesc.Dominio.Cursos { public class Curso : Entidade { public string Requisitos { get; private set; } public int? PeriodoValidoEmAno { get; private set; } public string Nome { get; private set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; namespace CIS420Redux.Models { public class Event { [DisplayName("ID")] public int Id { get; set; } public string Name { get; set; } public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MH_Database.Classes { class StatusEffect { //Type enum internal enum Type { None, AttackUp, DefenseUp, NaturalRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DataAccess.NHibernateHelper; using Domain.Entity; using DataAccess.AbstractRepository; namespace DataAccess.Repository { public class TitleRepository : NHibRepository<Title>, ITitleRepository { publ...
using Microsoft.AspNetCore.Identity; using WebApplicationBasic.Common; using WebApplicationBasic.Models.Entities; using WebApplicationBasic.Services.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApplicationBasic.Services { public class Rol...
using Factory.Library.Ingredients.Cheeses; using Factory.Library.Ingredients.Clams; using Factory.Library.Ingredients.Doughs; using Factory.Library.Ingredients.Meats; using Factory.Library.Ingredients.Sauces; using Factory.Library.Ingredients.Veggies; namespace Factory.Library.Factories { public interface IPizzaI...
namespace Heikura.Samples.DataApp.ServiceHost.Modules.MessageHandlers { using System.Net.Http; using Autofac; public class MessageHandlersModule : Module { protected override void Load(ContainerBuilder builder) { builder.RegisterType<LoggingMessageHandler>().As<DelegatingH...
using System.ComponentModel; namespace FuzzyLogic.Model { class ChartItem1Value { public string Text { get; set; } public int X { get; set; } public double Y { get; set; } } class ChartItem5Value:INotifyPropertyChanged { public int X { get; set; } public do...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tutorial : MonoBehaviour { public GameObject tutorials; public SceneTransitions sceneTransitions; private int currentTutorial = 0; // Update is called once per frame void Update () { if (Input.GetKeyDown ("space")) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class SaveDataInv { public int s_pot1, s_pot2, s_pot3, s_pot4, s_pot5, s_pot6, s_pot7, s_pot11, s_pot10, s_pot9, s_pot8, s_pot12, s_pot13, s_pot14, s_pot15, s_pot16; //number of each kind of pot publi...
using System; using System.Collections.Generic; using System.Text; namespace CodeGenHero.Template { public partial interface ITemplate { string Name { get; set; } List<ITemplateSetting> Settings { get; set; } List<INamespaceItem> Usings { get; set; } string Version { get; set; } } }
using Client.Models; using Models; using Models.RegularGame; using strange.extensions.command.impl; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem; namespace Client.Commands { public class ServerUpdateRegularGameCommand : Command { /// <summary> ///...
using DataAccessLayer.basis; using Model.DataEntity; using Model.Locale; using ProcessorUnit.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Utility; namespace ProcessorUnit.Execution { public class ExecutorForeverBase { ...
using System; using Models.BuildingsStore; using UnityEngine; using UnityEngine.UI; namespace UI { public class StoreItemView : MonoBehaviour { [SerializeField] private Text itemName; [SerializeField] private Text itemCost; private Action<StoreItem> onBuyButtonClickAction; priva...
using System; using System.Reflection; namespace ZiZhuJY.Web.UI.Attributes { public class StringValueAttribute : Attribute { public string StringValue { get; protected set; } public StringValueAttribute(string value) { StringValue = value; } } public stati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Server { public class Server { private Dictionary<User, int> users = new Dictionary<User, int>(); private Dictionary<Group, int> groups = new Dictionary<Group, int>(); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Couchbase.Lite; using Couchbase.Lite.Listener.Tcp; using Liddup.Models; namespace Liddup.Services { public static class DatabaseManager { public delegate void DatabaseChangedDelegate(object...
using diyetisyenproje.Classes; using diyetisyenproje.Screens; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace diyetisyenproje { class Singleton {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReinforcementCalc { public class Beam { public double Width { get; set; } public double Height { get; set; } public double BendingMoment { get; set; } p...
 using TechTalk.SpecFlow; namespace Foo.specs { [Binding] public class DemoParamExampleSteps { [Given] public void Given_I_have_entered_SOMENUMBER_and_SOMESTRING(int someNumber, string someString) { ScenarioContext.Current.Pending(); } [When] ...
using System; namespace Buffers.Devices { public sealed class NullEEPROM : EEPROMBase { public NullEEPROM(ushort blockSize) : base(blockSize) { } public override string Name { get { return "NullEEPROM"; } } protected override void DoRead(uint pageid, byte[] result) { } protected override void...
using System.Collections.Generic; namespace MyStack { public interface IQueue<T> : IEnumerable<T> { // // Summary: // Gets the number of elements contained in the System.Collections.Generic.Stack`1. // // Returns: // The number of elements contained in the ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("FriendListFriendFrame")] public class FriendListFriendFrame : FriendListBaseFriendFrame { public FriendListFriend...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwinkleStar.Common { /// <summary> /// 配置基类 /// </summary> public abstract class ConfigBase { /// <summary> /// 标识 /// </summary> public str...
using Microsoft.EntityFrameworkCore; using MyPage.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyPage.Data.DAL { public class CategoriaDAL { private readonly Contexto _contexto; public CategoriaDAL(Contexto contexto) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CandyCane; using System.IO; using LibGit2Sharp; namespace CandyCane { public class CreateWebProjectFrom { public void createProjectFrom(string projectOrigin) { ...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Windows.Forms; using MilkBot.Core; using MilkBot.Core.Commands; using MilkBot.Core.Components; namespace MilkBot.ChatCommands { class ChatCommandsCompon...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace MotorMeans { public partial class ModelsPage : ContentPage { public ModelsPage() { InitializeComponent(); } } }
using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Sync.Core.Workflows { public interface IBaseWorkflow { string Id { get; } int Version { get; } bool IsGeneric { get; } } ...
using System; using System.Linq; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; class Program { static void Main() { using (IWebDriver driver = new ChromeDriver(".")) { driver.Navigate().GoToUrl("https://www.caremc.com/caremcwebmvc/account/login"); dri...
using System.Windows.Controls; namespace TestOutlookAddin { /// <summary> /// UserControlWpf.xaml 的交互逻辑 /// </summary> public partial class UserControlWpf : UserControl { public UserControlWpf() { InitializeComponent(); } } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MobilePro.Views; namespace MobilePro.Models { public class NavMenu { public string BackgroundColor { get; set; } public IList MenuItems { get; set...
// Copyright (c) 2014 Rotorz Limited. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. using UnityEngine; using UnityEditor; using Rotorz.Tile.Editor; namespace Custom { /// <summary> /// Integrates custom post-build step into tile syste...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.ComponentModel; using System.Windows.Threading; using HtmlAgilityPack; usi...
using System; using System.Linq; using DryIoc; using FluentAssertions; using MediatR; using NSubstitute; using OmniSharp.Extensions.JsonRpc; using Xunit; namespace JsonRpc.Tests { public class HandlerResolverTests { public class Request : IRequest, IRequest<Response> { } public...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using TicketTrackerAPI.Models; using EventBus.Abstractions; using TicketTrackerAPI.Events; ...
using System; using System.Collections.Generic; using System.IO; using NUnit.Framework; namespace Radex.Tsp.UnitTest { [TestFixture] public class NodeTests { private static readonly Random rnd = new Random((int)DateTime.Now.ToBinary()); public static readonly int DEFAULT_CAPACITY = 5; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Data.SqlClient; namespace ServiceRest_20180140067_Yusuf_Johan_Kelana { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the c...
using System; using System.Diagnostics; using System.Threading; using Unosquare.RaspberryIO; using Unosquare.RaspberryIO.Gpio; namespace Devices.Ultrasonic { /// <summary> /// Sonar /// </summary> public class HCSR04 { private const int SpeedOfSound = 340000; // mm/s private readon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using Dominio; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace siva.api.Models { public class GIMReferenciaViewModel { public GIMReferencia Gim { get; set; } } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MP3ManagerBase.factory { internal class TagLibFileAbstraction : TagLib.File.IFileAbstraction { private string name; public TagLibFileAbstraction(strin...
using AutoMapper; using GetSetGo.Models; using GetSetGo.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace GetSetGo.Controllers { public class CustomersController : Controller { private ApplicationDbContext _context; ...
/* Faça um programa para atribuir nota de 10 alunos, mostrando a nota de cada aluno e a média da sala no final do programa. */ using System; namespace _3 { class Program { static void Main(string[] args) { double somaNotas = 0; double media = 0; for (int co...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OneArmedBandits.Properties; namespace OneArmedBandits { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestOlusturmaOtomasyonu { public class Sorular { public int Id { get; set; } public string Soru { get; set; } public string CevapA { get; set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace CT.UI.Army { public class ArmyUI : MonoBehaviour { public Image fillImage; public Text fillText; public Transform slotsParent; public GameObject slotPrefab; ...
using CMS_Database.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CMS_ShopOnline.Areas.CMS_Sale.Models { public class CTPhieuNhapViewModel { public int Id { get; set; } public int? IdNguyenLieu { get; set; } public string Ten { ...
using System; namespace SparamTestLib { public class SparamCPL_Between : SparamTestCase.TestCaseAbstract { SparamMagBetween objMag = new SparamMagBetween(); public override void Initialize() { _Result = new SResult(); objMag.TestNo = TestNo; objMag...
using System.IO; namespace Publicon.Infrastructure.DTOs { public class BlobInfoDTO { public Stream Content { get; set; } public string ContentType { get; set; } public string FileName { get; set; } public BlobInfoDTO(Stream content, string contentType) { Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Follow : MonoBehaviour { [SerializeField] Transform target; private void LateUpdate() { transform.position = new Vector3(target.position.x, target.position.y, transform.position.z); } }
using System; using System.Collections.Generic; using System.Linq; using Kers.Models.Repositories; using System.Threading.Tasks; using Kers.Models; using Kers.Models.Data; using Kers.Models.Contexts; using Kers.Models.Abstract; using Kers.Models.Entities.KERScore; using System.Linq.Expressions; using Microsoft.EntityFr...
namespace DataTransfer.DTO.Categories { public class CategoryForUpdateDto : CategoryForManipulationDto { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace BaldrSky_MekTool { class Program { static void Main(string[] args) { if (args.Length != 3 || args[0][0] != '-') { Console.WriteLine("usage:\n...
using System.Xml.Linq; using PlatformRacing3.Common.Level; using PlatformRacing3.Common.User; using PlatformRacing3.Web.Controllers.DataAccess2.Procedures.Exceptions; using PlatformRacing3.Web.Extensions; using PlatformRacing3.Web.Responses; using PlatformRacing3.Web.Responses.Procedures; namespace PlatformRacing3.We...
using CsQuery; using DataCenter.Data; using DataCenter.Helpers; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading; usi...
using AmWell.Resources.DTO.Request; using AmWell.Resources.DTO.Response; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AmWell.Resources.Services.Interface { public interface IAmWellService { RestResponseDto AddUser(AddUser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace AddressBook.Views { /// Clase base proporciona el comportamiento de los comandos de los elementos de la interfaz de usuario. public class Base : ICommand ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Teste_WebMotors.Application.Servic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using CP.i8n; //------------------------------------------------------------------------------ // // This code was generated by OzzCodeGen. // // Manual changes to this file will be overwrit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.Scripts.RobinsonCrusoe_Game.Characters { public class Dog : Character, ISideCharacter { public override string CharacterName { get; set; } public override int Cu...
using System; using System.Collections.Generic; using System.Composition; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using LyphTEC.Repository.Extensions; using LyphTEC.Repository.MongoDB.Extensions; using MongoDB.Bson; u...
using System; using System.Collections.Generic; using System.Linq; using CommonTypes; using CommonTypes.Storage; using CommonTypes.Transactions; namespace ServerLib.Transactions { public class Participant : MarshalByRefObject, IParticipant { private readonly int _serverId; private ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TestApp.Models { public class CambioMou { int bitbucket; //mai!! //eres un loquillo string mai; int helloworl; string nombre; } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Dentist.Models { public class Address { public int Id { get; set; } [StringLength(100)] public string AddressLine1 { get; set; } [StringLength(100)] public string Suburb { get; set;...
using System.Collections.Generic; using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class ThrowIfNullWithNonNullableInstanceA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3._3._19_homework { class MyQueue { private List<Customer> customers = new List<Customer>(); public void Enqueue(Customer customer) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; //General AI spawn trigger for Circuit 7) public class c7AItrig : MonoBehaviour { public GameObject AIcar1; public GameObject AIcar2; public bool settrig1 = false; public bool settrig2 = false; public G...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; namespace Hashnest { public partial class frmMain : Form { HashNestAPI hn = new HashNestAPI(); List<Market> markets; Dictionary<Strin...
//========= Copyright 2015-2018, HTC Corporation. All rights reserved. =========== using UnityEngine; using UnityEngine.Events; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.ComponentModel; namespace HTC.UnityPlugin.Multimedia { [RequireC...
namespace CableCompanyProblem { using System; internal class Path : IComparable<Path> { public Path(House startHouse, House endHouse, int distance) { this.StartHouse = startHouse; this.EndHouse = endHouse; this.Distance = distance; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RestaurantApp.Core; namespace RestaurantApp.Infrastructure.Repositories { public class CategoryRepository : RestaurantApp.Core.Interfaces.ICategoryRepository { private VitualRestau...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Finisar.SQLite; namespace DBManager { public partial class frmSQLiteConnection : BlueForm { public frmSQLiteConn...
// // commercio.sdk - Sdk for Commercio Network // // Riccardo Costacurta // Dec. 30, 2019 // BlockIt s.r.l. // /// Represents a document receipt that indicates that the document having /// the given [documentUuid] present inside the transaction with has [txHash] /// and sent by [recipientDid] has been received from...
using System; using System.Collections.Generic; using System.Data.Common; using System.Data.Entity; using System.Data.Entity.Core.Objects; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Web; namespace MyEntityFrameworkLab.Models.Repository { public class EFReposi...
using System; namespace MODEL.ORDER { /// <summary> /// 实体类 OrderStatusModel /// 编写者: /// 日期:2015/2/7 星期六 1:25:15 /// </summary> public class OrderStatusModel { private int id = 0; private int orderid = 0; private int islock = 0; private in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup.Projets { class Position { public int x; public int xtest; public int y; public int ytest; public Position(int x, int y) {...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using ChesterDevs.Core.Aspnet.App.PageHelpers; using ChesterDevs.Core.Aspnet.App.RemoteData; using ChesterDevs.Core.Aspnet.App.RemoteData.EventData; using ChesterDevs.Core.Aspnet.BackgroundService...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Importador.Classes { public class Cliente : Pessoa { public Cliente(string cnpj, string nome, string areaNegocios) { Cnpj = cnpj; Nome = nome; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BiDictionary { class PlayWithBiDictionary { static void Main() { var distances = new BiDictionary<string, string, int>(); distances...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Voteey.Library.Toast { public class ToastMessage { public string Message { get; set; } public string Title { get; set; } public ToastType MessageType { get; se...