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/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
namespace Gomoku.Commands.Classes { public class Info : ACommand { public Info() :base(ECommand.INFO) {} } }
using UnityEngine; using System.Collections; public class GameWorldBehaviour : MonoBehaviour { private IWorldBehavior worldBehaviour; public WorldBehavior instantiateWorldBehavior; public enum WorldBehavior{ MainMenuBehavior, RecycleGameBehavior } // Use this for initialization void Start () { swi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Alarmy.Common { interface ISupportsStartStop { void Start(); void Stop(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Easy4net.CustomAttributes; namespace HealthCloud.DBModel { [Table(Name = "T_DoctorTeamApply")] public class TDoctorTeamApply { [Id(Name = "TeamApplyID", Strategy = GenerationType.INDENTITY)] public...
using CustomerManagement.Domain.Interfaces; using CustomerManagement.Infrastructure.Data.Context; using Eventos.IO.Domain.Core.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace CustomerManagement.Infrastructure.Data...
using System; using System.Collections.Generic; using System.Text; namespace OCP.Diagnostics { /** * Interface IEventLogger * * @package OCP\Diagnostics * @since 8.0.0 */ public interface IEventLogger { /** * Mark the start of an event setting its ID id and provid...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LabProject { class Program { static void Main(string[] args) { try { //Instantiating the variables ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_GameOver : UI_Popup { enum Buttons { RetryButton, ExitButton, } enum Texts { GameOverText, BestScoreText, } enum Images { GameO...
using System.Collections.Generic; namespace Battleships { public class GameFactory { public static BattleshipGame Create( string player1Name, IEnumerable<IEnumerable<Position>> player1Ships, string player2Name, IEnumerable<IEnumerable<Position>> player2S...
using System.Web; namespace Sunny.MiniMvc { public class MvcRouteHandler:IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { return new MvcHandler(requestContext); } } }
namespace WcfServiceStrings.Library { using System; public class StringService : IStringService { public int GetSubStringCount(string originalString, string subString) { var count = 0; var i = 0; while ((i = originalString.IndexOf(subString, i, StringCom...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public int acidLoads = 0; public int waterLoads = 0; public int maxLoads = 5; public KeyCode actionKey = KeyCode.E; public AudioClip useWaterClip; public AudioCli...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fade_Manager : MonoBehaviour { public Color TargetColor = Color.black; public float fadeSpeed = 5f; private Material mat; public void SetTargetColor(Color newColor) { TargetColor = newColor; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class printDialogEnd : MonoBehaviour { private Queue<string> lines; public Text dialogText; // Start is called before the first frame update void Start() { lines = new Queue<string>...
using System; using System.Linq; using Vaccination.Models; using Vaccination.Models.Enums; namespace Vaccination.Data { public class SeedingService { private readonly ApplicationDbContext _context; public SeedingService(ApplicationDbContext context) { _context = context; ...
using System; using System.Diagnostics; namespace QuickSort { class Program { static void Main(string[] args) { const int numberOfElements = 20000000; DataGenerator dataGenerator = new DataGenerator(); dataGenerator.Generate(numberOfElements); f...
namespace Goop.ObjectModel { using System; using System.Collections; using System.Collections.Specialized; using System.ComponentModel; using System.Windows.Data; public static class ObservableCollectionHelpers { public static readonly PropertyChangedEventArgs CountChangedEventArgs...
using System; using System.Collections.Generic; using System.Text; namespace NetPayroll.Guides.Contract.Taxing { class PropertiesTaxing2011 { public const uint LEGAL_YEAR = 2011; public const Int32 ALLOWANCE_PAYER = 1970; public const Int32 ALLOWANCE_DISAB_1ST = 210; public co...
using Bilten.Dao; using NHibernate; using NHibernate.Context; using Soko.Data; using Soko.Domain; using Soko.Exceptions; using Soko.Misc; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using Syste...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GenentTestData { class Program { static void Main(string[] args) { //GenertMeeting ger = new GenertMeeting(); //ger.Genert_meeting(); ...
 using System; using System.Collections.Generic; using System.Text; namespace CurrencyRateConverter.Models { public class ApiObj { public IDictionary<DateTime, ConversionRate> Rates { get; set; } public DateTime Start_at { get; set; } public DateTime End_at { get; set; } public...
using AccSys.Web.WebControls; using System; namespace AccSys.Web { public partial class VoucherPosting : BasePage { protected void Page_Load(object sender, EventArgs e) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoneyBack.Bankier { public static class BankierCommon { public static DateTime ParseDate(dynamic date) { return DateTime.ParseExact(date.ToString(), "yyyy-M...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace SpiritPetMaster { public class FoodsPanelController : MonoBehaviour { public GameObject foodController; public List<Text> foodsCounterText; void Update() { for(int i=...
namespace Elections { using System; using System.Collections.Generic; using System.Linq; using System.Numerics; class Elections { static void Main() { var k = int.Parse(Console.ReadLine()); var n = int.Parse(Console.ReadLine()); var parties =...
using FirstFloor.ModernUI.Windows; using LosPollosHermanos.Infrastructure; using LosPollosHermanos.ServiceContracts; using System.Windows.Controls; namespace LosPollosHermanos.Franchise { /// <summary> /// Interaction logic for Order.xaml /// </summary> public partial class Order : UserControl, IConte...
using System.Collections; using System.Collections.Generic; using UnityEngine; //using TMPro; public class LocalizedTMProFont : MonoBehaviour { //public TMP_FontAsset[] font; public string[] languageCode; //private TextMeshProUGUI text; private void Awake() { //text = GetComponent<TextMe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace assignment3 { class Player { public string Name { get; set; } public List<PlayingCard> PlayerCards { get; set; } public Player(string name) { ...
namespace Enrollment.XPlatform.Flow { public interface IAppLogger { void LogMessage(string group, string message); } }
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades.Financeiro; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesHistoricoFinanceiro { public static bool Existe(decimal IDHistoricoFinanc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Text.RegularExpressions; //Task 14 namespace ReverseWordsInSentence { class Program { static void Main(string[] args) { //Console.WriteLine("Enter sente...
using Project._1.Models; using Release2.Models; using Release2.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; namespace Release2.Controllers { public class DepartmentController : Controller { private ApplicationD...
using KnapsackProblem.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KnapsackProblem.ConstructiveVersion.Strategies { public class ConstructiveGreedyRedux : ConstructiveStrategy { public override void FreeAll() { } ...
using UnityEngine; public class Checkpoint : MonoBehaviour { void Start () { } void Update () { } void OnTriggerEnter2D(Collider2D col) { if (col.gameObject != Globals.playerObject) return; transform.GetChild(0).GetComponent<SpriteRenderer>().enabled = true; ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_ScreenShotHelper : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int Setting(IntPtr l) { int result; try { ScreenShotHelper screenShotHelper = (ScreenShotHelper)LuaObject.checkSelf(l); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Xadrez.TabuleiroEntities { enum Cor : int { Preto = 0, Branco = 1, } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightFollow : MonoBehaviour { public Transform target; void Update () { if (!target) return; transform.position = new Vector3(target.transform.position.x, target.transform.position.y, 0.3906...
using System; using Abp.Application.Services.Dto; using System.ComponentModel.DataAnnotations; namespace eForm.EFlight.Dtos { public class GetFlightInformationForEditOutput { public CreateOrEditFlightInformationDto FlightInformation { get; set; } } }
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // using System.Collections.Generic; using DotNetNuke.Entities.Modules; namespace DotNetNuke.Web.Mvc.Common { public interface IModuleControlController ...
using System; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.To...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using JSIL.Ast; using JSIL.Internal; using JSIL.Transforms; using Mono.Cecil; namespace JSIL { public class FunctionCache : IFunctionSource { public class Entry { public QualifiedMemberIdentifier Identifier; ...
using System.Data.Entity.ModelConfiguration; using RMAT3.Models; namespace RMAT3.Data.Mapping { public class NoteMap : EntityTypeConfiguration<Note> { public NoteMap() { // Primary Key HasKey(t => t.NoteId); // Properties Property(t ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using innovation4austria.dataaccess; using log4net; using System.Diagnostics; using System.IO; using System.Security.Cryptography; namespace innovation4austria.logic { public class Zahl...
using System; public class SingleRiffleShuffle { bool isSingleRiffle(int[] deck) { return false; } public void Test() { int[] deck = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Code_Hog { public partial class CreateTicketMenu : Form, IDataGridRefresh { //Se...
using com.defrobo.salamander; using System; using System.Threading; namespace salamander.backtestrecorder { class Program { private static IAlerter alerter = new Alerter(); private static BackTestRecorder backTestRecorder = new BackTestRecorder(alerter); private static string filePath ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Tcgv.QuantumSim.Data; namespace Tcgv.QuantumSim.Operations { [TestClass()] public class XGateTest { [TestMethod()] public void NegateFalseTest() { var q = new Qubit(false); new XGate().Apply(q); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class PopUp_Reactivate : MonoBehaviour { public GameObject reactivatorImage; private Stack<GameObject> savedObjects; public static event EventHandler ReactivatorImageClicke...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using Common.Config; using Microsoft.Extensions.CommandLineUtils; using Migration.Common; using Migration.Common.Config; using Migration.WIContract; using Newton...
using System; using System.Collections.Generic; using System.Text; using OC; namespace OCP.Federation.Exceptions { /** * Class AuthenticationFailedException * * @package OCP\Federation\Exceptions * * @since 14.0.0 */ public class AuthenticationFailedException : HintException { /** * BadRequestExce...
// <copyright file="AssemblyInfo.cs.cs">Copyright © 2018</copyright> using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; // System.Security [assembly: AllowPartiallyTrustedCallers] [assembly: SecurityRules(SecurityRuleSet.Level1)] ...
using ApplicationResource; using Business.Helper.Validation; using DocumentFormat.OpenXml.Wordprocessing; using eIVOGo.Properties; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace eIVOGo.Models.ViewModel {...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; namespace RipplerES.EFCoreRepository { public class SqlServerInstaller { public void Install(IServiceCollection collection) { ...
namespace WpfAppAbit2.Models { public class TownType : SimpleClass { } }
using System; using System.Windows.Forms; namespace BomberCommand { public static class Timers { public static Timer Create(FramesPerSecond framesPerSecond, Action tick) { var timer = new Timer(); timer.Interval = FramesPerSecondToTimerInterval( ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Sunny.Robot.Helper; namespace Sunny.Robot.UI.HelpMenu { public partial class Commands : Form ...
using System; using System.ComponentModel; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; using XF.Material.Forms.Resources; using XF.Material.Forms.UI; using XF.Material.Forms.UI.Dialogs; using XF.Material.Forms.UI.Dialogs.Configurations; namespace SmartRecord.Views { // Learn more ...
using System.Windows; using System.Windows.Documents; using System.Windows.Media; namespace CRVCManager.Utilities { internal class DarkenAdorner : Adorner { private Brush DarkenBrush { get; } public DarkenAdorner(UIElement adornedElement) : base(adornedElement) { Brush d = new SolidColorBrush(new Color ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Promact.Oauth.Server.ExceptionHandler { public class ConsumerAppNameIsAlreadyExists : Exception { /// <summary> /// Initializes Exception For Consumer App Name is already exists in data...
using FluentValidation; using WeddingRental.Models.Views.User; namespace WeddingRental.Models.User.Validators { public class SignUpValidator: AbstractValidator<SignUpModel> { public SignUpValidator() { RuleFor(x => x.Email) .EmailAddress(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LoadData : MonoBehaviour { private DataBaseLoadGameData _loadGameData = new DataBaseLoadGameData(); private string _userName ; private string _goldCoin; private string _goldTooth; pri...
using System; using System.IO; namespace PathPrj { class Program { static void Main(string[] args) { string path = @"c:\temp\myFolder\file1.txt"; Console.WriteLine("Caracter separador do diretorio: " + Path.DirectorySeparatorChar); Console.WriteLine("Separa...
using System; using System.Text; using Model.Security.MembershipManagement; namespace Model.InvoiceManagement { public interface IGoogleUploadManager : IDisposable { bool IsValid { get; } void ParseData(UserProfileMember userProfile, string fileName, Encoding encoding); bool Save(); ...
using Microsoft.Data.Entity; using Microsoft.Data.Entity.Metadata; namespace Kraken.Models { public class ApplicationDbContext : DbContext { public virtual DbSet<ApplicationUser> ApplicationUsers { get; set; } public virtual DbSet<ReleaseBatchItem> ReleaseBatchItems { get; set; } publi...
using Negocio; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Blog.Administracion.Categorias { public partial class Default : System.Web.UI.Page { private CategoriaNegocio categoriaNegocio = new Categ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyShop.Core.Models { public class Basket:BaseEntity { public virtual ICollection<BasketItems> BasketItems { get; set; } public Basket() { this.Bask...
using Dapper; using DateTimeExtensions; using FastSQL.Sync.Core.Enums; using FastSQL.Sync.Core.Models; using System; using System.Collections.Generic; using System.Data.Common; using System.Text; namespace FastSQL.Sync.Core.Repositories { public class MessageRepository : BaseGenericRepository<MessageMo...
using System; namespace _2.WildFarm.Models { public class Cat : Felime { public Cat(string animalName, double weight, string livingRegion, string bread) : base(animalName, weight, livingRegion) { this.Bread = bread; } public string Bread { get; set; } ...
// using System; // using System.IO; // using System.Linq; // using MongoDB.Bson; // using MongoDB.Driver; // using System.Text.Json; // using System.Threading.Tasks; // using System.Collections.Generic; // using MongoDB.Bson.Serialization.Attributes; // namespace recipeClass // { // public class MongoDBProcess /...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Cont...
using ProyectoAplicadoPC.BLL; using ProyectoAplicadoPC.Entidades; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Console2.From_001_To_025 { public class _007_CombinationSum { /* Given a set of candidate numbers (C) and a target number (T), find all unique combinations in C where the candidate numbers sums ...
using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MH_Database.Classes { class MultiLang { //Variables internal string fr; internal string en; //Constructor interna...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace ProyectoFinalParadigmas { class Archivo { //abre el archivo guardado y lo carga en una clase de tipo Base...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VssDisk.UI; namespace VssDisk { public partial class FriendsList : Form { public FriendsList() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities { public class Employee { public int EmployeeId { get; set; } public string Name { get; set; } public string Email { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PluginApp; namespace TestPlugin2 { public class TestPlugin2 : AbstractPlugin { int counter = 0; public TestPlugin2() { Action toPOST = new Action(() =>...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OzzUtils { public static class Numeric { public static string ToFileSize(this int i) { long l = Convert.ToInt64(i); return ToFileSize(l); ...
using System.Collections.Generic; namespace PANDAWebApp.ViewModels.Packages.AdminPackages { public class ShippedPackagesViewModel { public IEnumerable<PackageAdminBaseViewModel> ShippedPackages { get; set; } } }
namespace AthleteBuilder.Model { public class ChampVsMultiple { public int Code = 100; public int MaxPoints = 50; public int ChampVsMultipleTotal { get; set; } } }
using System; using System.Collections.Generic; using Xunit; namespace CountSubstrin.Testst { public class Tests { private readonly CountSubstringInList() sut; [Theory] [InlineData("This", new [] { "This", "alk", "his", "i", "si", "is", "thi" })] public void Test1() {...
using System.Data.Common; using System.Diagnostics; using System.Net; using System.Xml; using System.Xml.Schema; using System.Xml.Serialization; namespace PlatformRacing3.Common.Server; public class ServerDetails : IXmlSerializable { public uint Id { get; } public string Name { get; internal set; } publi...
#region using using AutoMapper; using Client.API.MicrosoftGraph.ApplicationPermission.Framework; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Swashbuckle.AspNetCore...
using System.Collections.Generic; using Hayalpc.Library.Common.Models; using Hayalpc.Library.Common.Results; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Hayalpc.Fatura.Data.Models; using Hayalpc.Fatura.Panel.Internal.Services.Interfaces; using System...
namespace Belot.AI.SmartPlayer.Strategies { using Belot.Engine.Cards; using Belot.Engine.Players; public interface IPlayStrategy { PlayCardAction PlayFirst(PlayerPlayCardContext context, CardCollection playedCards); PlayCardAction PlaySecond(PlayerPlayCardContext context, CardCollecti...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProjectBeta { public partial class AddQuestion : Form { public AddQuestion() ...
using CoreFrameWork.EntityFrameWorkCore; using CoreFrameWork.Modularity; using Microsoft.AspNetCore.Builder; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; using System.Collections.Generic;...
using Logs.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace Logs.Web.Models.Nutrition { public class MeasurementStatsViewModel { public MeasurementStatsViewModel(IEnumerable<Measurement> measurements) { this.Dates = m...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UniRx; public partial class UnitStackFlagView { public Transform flag; protected Transform _transform; public override void Start() { base.Start(); _transform = tra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdventureGame { class Program { static void Main(string[] args) { /***** Item it = new Item(0); //it.Description = "Th...
using System.Collections.ObjectModel; using System.ComponentModel.Composition; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Prism.ViewModel; namespace Torshify.Radio.Core.Views.Twitter { public class Tweet { } [Export] [RegionMemberLifetime(KeepAlive = false)] public c...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using ProductFirstModule.Database; using ProductFirstModule.Database.Entities; using ProductFirstModule.Services; using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.R...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace tsgl { public partial class addInfor :...
using System; using System.Collections.Generic; using System.Text; namespace D_API.Lib.Models { public sealed class Credentials { public string UserKey { get; set; } public string Identifier { get; set; } public string Secret { get; set; } public Credentials() { ...
using System; namespace Abimon.Imperator.Handle { class Scout { } }
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class UINewGame : MonoBehaviour { public GameObject m_MainCanvas; public GameObject m_NewGameCanvas; public GameObject m_GameMainCanvas; public GameObject m_FriendPrefab; p...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("RemoteActionHandler")] public class RemoteActionHandler : MonoBehaviour { public RemoteActionHandler(IntPtr addre...
using GetLabourManager.Models; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Web; namespace GetLabourManager.Configuration { public class EmployeeRelationsConfiguration : EntityTypeConfiguration<EmployeeRelations> { public ...
using Microsoft.Owin.Hosting; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace OnlineTabletop.SelfHost { class Program { static void Main(string[] args) { string baseAddress = "http:...