text stringlengths 13 6.01M |
|---|
/*
* Bungie.Net API
*
* These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality.
*
* OpenAPI spec version: 2.1.1
* Contact: support@bungie.com
* Generated by: https://github.com... |
namespace Gomoku.Commands.Classes
{
public class Info : ACommand
{
public Info()
:base(ECommand.INFO)
{}
}
} |
using UnityEngine;
using System.Collections;
public class GameWorldBehaviour : MonoBehaviour {
private IWorldBehavior worldBehaviour;
public WorldBehavior instantiateWorldBehavior;
public enum WorldBehavior{
MainMenuBehavior,
RecycleGameBehavior
}
// Use this for initialization
void Start () {
swi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Alarmy.Common
{
interface ISupportsStartStop
{
void Start();
void Stop();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Easy4net.CustomAttributes;
namespace HealthCloud.DBModel
{
[Table(Name = "T_DoctorTeamApply")]
public class TDoctorTeamApply
{
[Id(Name = "TeamApplyID", Strategy = GenerationType.INDENTITY)]
public... |
using CustomerManagement.Domain.Interfaces;
using CustomerManagement.Infrastructure.Data.Context;
using Eventos.IO.Domain.Core.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
namespace CustomerManagement.Infrastructure.Data... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.Diagnostics
{
/**
* Interface IEventLogger
*
* @package OCP\Diagnostics
* @since 8.0.0
*/
public interface IEventLogger
{
/**
* Mark the start of an event setting its ID id and provid... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LabProject
{
class Program
{
static void Main(string[] args)
{
try
{
//Instantiating the variables
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_GameOver : UI_Popup
{
enum Buttons
{
RetryButton,
ExitButton,
}
enum Texts
{
GameOverText,
BestScoreText,
}
enum Images
{
GameO... |
using System.Collections.Generic;
namespace Battleships
{
public class GameFactory
{
public static BattleshipGame Create(
string player1Name,
IEnumerable<IEnumerable<Position>> player1Ships,
string player2Name,
IEnumerable<IEnumerable<Position>> player2S... |
using System.Web;
namespace Sunny.MiniMvc
{
public class MvcRouteHandler:IRouteHandler
{
public IHttpHandler GetHttpHandler(RequestContext requestContext)
{
return new MvcHandler(requestContext);
}
}
}
|
namespace WcfServiceStrings.Library
{
using System;
public class StringService : IStringService
{
public int GetSubStringCount(string originalString, string subString)
{
var count = 0;
var i = 0;
while ((i = originalString.IndexOf(subString, i, StringCom... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public int acidLoads = 0;
public int waterLoads = 0;
public int maxLoads = 5;
public KeyCode actionKey = KeyCode.E;
public AudioClip useWaterClip;
public AudioCli... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fade_Manager : MonoBehaviour
{
public Color TargetColor = Color.black;
public float fadeSpeed = 5f;
private Material mat;
public void SetTargetColor(Color newColor)
{
TargetColor = newColor;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class printDialogEnd : MonoBehaviour
{
private Queue<string> lines;
public Text dialogText;
// Start is called before the first frame update
void Start()
{
lines = new Queue<string>... |
using System;
using System.Linq;
using Vaccination.Models;
using Vaccination.Models.Enums;
namespace Vaccination.Data
{
public class SeedingService
{
private readonly ApplicationDbContext _context;
public SeedingService(ApplicationDbContext context)
{
_context = context;
... |
using System;
using System.Diagnostics;
namespace QuickSort
{
class Program
{
static void Main(string[] args)
{
const int numberOfElements = 20000000;
DataGenerator dataGenerator = new DataGenerator();
dataGenerator.Generate(numberOfElements);
f... |
namespace Goop.ObjectModel
{
using System;
using System.Collections;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Windows.Data;
public static class ObservableCollectionHelpers
{
public static readonly PropertyChangedEventArgs CountChangedEventArgs... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NetPayroll.Guides.Contract.Taxing
{
class PropertiesTaxing2011
{
public const uint LEGAL_YEAR = 2011;
public const Int32 ALLOWANCE_PAYER = 1970;
public const Int32 ALLOWANCE_DISAB_1ST = 210;
public co... |
using Bilten.Dao;
using NHibernate;
using NHibernate.Context;
using Soko.Data;
using Soko.Domain;
using Soko.Exceptions;
using Soko.Misc;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GenentTestData
{
class Program
{
static void Main(string[] args)
{
//GenertMeeting ger = new GenertMeeting();
//ger.Genert_meeting();
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CurrencyRateConverter.Models
{
public class ApiObj
{
public IDictionary<DateTime, ConversionRate> Rates { get; set; }
public DateTime Start_at { get; set; }
public DateTime End_at { get; set; }
public... |
using AccSys.Web.WebControls;
using System;
namespace AccSys.Web
{
public partial class VoucherPosting : BasePage
{
protected void Page_Load(object sender, EventArgs e)
{
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoneyBack.Bankier
{
public static class BankierCommon
{
public static DateTime ParseDate(dynamic date)
{
return DateTime.ParseExact(date.ToString(), "yyyy-M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace SpiritPetMaster
{
public class FoodsPanelController : MonoBehaviour {
public GameObject foodController;
public List<Text> foodsCounterText;
void Update()
{
for(int i=... |
namespace Elections
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
class Elections
{
static void Main()
{
var k = int.Parse(Console.ReadLine());
var n = int.Parse(Console.ReadLine());
var parties =... |
using FirstFloor.ModernUI.Windows;
using LosPollosHermanos.Infrastructure;
using LosPollosHermanos.ServiceContracts;
using System.Windows.Controls;
namespace LosPollosHermanos.Franchise
{
/// <summary>
/// Interaction logic for Order.xaml
/// </summary>
public partial class Order : UserControl, IConte... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using TMPro;
public class LocalizedTMProFont : MonoBehaviour
{
//public TMP_FontAsset[] font;
public string[] languageCode;
//private TextMeshProUGUI text;
private void Awake()
{
//text = GetComponent<TextMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace assignment3
{
class Player
{
public string Name { get; set; }
public List<PlayingCard> PlayerCards { get; set; }
public Player(string name)
{
... |
namespace Enrollment.XPlatform.Flow
{
public interface IAppLogger
{
void LogMessage(string group, string message);
}
}
|
using PDV.DAO.Custom;
using PDV.DAO.DB.Controller;
using PDV.DAO.Entidades.Financeiro;
using PDV.DAO.Enum;
using System;
using System.Collections.Generic;
using System.Data;
namespace PDV.CONTROLER.Funcoes
{
public class FuncoesHistoricoFinanceiro
{
public static bool Existe(decimal IDHistoricoFinanc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Text.RegularExpressions;
//Task 14
namespace ReverseWordsInSentence
{
class Program
{
static void Main(string[] args)
{
//Console.WriteLine("Enter sente... |
using Project._1.Models;
using Release2.Models;
using Release2.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
namespace Release2.Controllers
{
public class DepartmentController : Controller
{
private ApplicationD... |
using KnapsackProblem.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KnapsackProblem.ConstructiveVersion.Strategies
{
public class ConstructiveGreedyRedux : ConstructiveStrategy
{
public override void FreeAll()
{
}
... |
using UnityEngine;
public class Checkpoint : MonoBehaviour
{
void Start ()
{
}
void Update ()
{
}
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObject != Globals.playerObject)
return;
transform.GetChild(0).GetComponent<SpriteRenderer>().enabled = true;
... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_ScreenShotHelper : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int Setting(IntPtr l)
{
int result;
try
{
ScreenShotHelper screenShotHelper = (ScreenShotHelper)LuaObject.checkSelf(l);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Xadrez.TabuleiroEntities
{
enum Cor : int
{
Preto = 0,
Branco = 1,
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightFollow : MonoBehaviour {
public Transform target;
void Update () {
if (!target)
return;
transform.position = new Vector3(target.transform.position.x, target.transform.position.y, 0.3906... |
using System;
using Abp.Application.Services.Dto;
using System.ComponentModel.DataAnnotations;
namespace eForm.EFlight.Dtos
{
public class GetFlightInformationForEditOutput
{
public CreateOrEditFlightInformationDto FlightInformation { get; set; }
}
} |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
using System.Collections.Generic;
using DotNetNuke.Entities.Modules;
namespace DotNetNuke.Web.Mvc.Common
{
public interface IModuleControlController
... |
using System;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.To... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JSIL.Ast;
using JSIL.Internal;
using JSIL.Transforms;
using Mono.Cecil;
namespace JSIL {
public class FunctionCache : IFunctionSource {
public class Entry {
public QualifiedMemberIdentifier Identifier;
... |
using System.Data.Entity.ModelConfiguration;
using RMAT3.Models;
namespace RMAT3.Data.Mapping
{
public class NoteMap : EntityTypeConfiguration<Note>
{
public NoteMap()
{
// Primary Key
HasKey(t => t.NoteId);
// Properties
Property(t ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using innovation4austria.dataaccess;
using log4net;
using System.Diagnostics;
using System.IO;
using System.Security.Cryptography;
namespace innovation4austria.logic
{
public class Zahl... |
using System;
public class SingleRiffleShuffle
{
bool isSingleRiffle(int[] deck)
{
return false;
}
public void Test()
{
int[] deck = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Code_Hog {
public partial class CreateTicketMenu : Form, IDataGridRefresh {
//Se... |
using com.defrobo.salamander;
using System;
using System.Threading;
namespace salamander.backtestrecorder
{
class Program
{
private static IAlerter alerter = new Alerter();
private static BackTestRecorder backTestRecorder = new BackTestRecorder(alerter);
private static string filePath ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Tcgv.QuantumSim.Data;
namespace Tcgv.QuantumSim.Operations
{
[TestClass()]
public class XGateTest
{
[TestMethod()]
public void NegateFalseTest()
{
var q = new Qubit(false);
new XGate().Apply(q);
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PopUp_Reactivate : MonoBehaviour
{
public GameObject reactivatorImage;
private Stack<GameObject> savedObjects;
public static event EventHandler ReactivatorImageClicke... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Common.Config;
using Microsoft.Extensions.CommandLineUtils;
using Migration.Common;
using Migration.Common.Config;
using Migration.WIContract;
using Newton... |
using System;
using System.Collections.Generic;
using System.Text;
using OC;
namespace OCP.Federation.Exceptions
{
/**
* Class AuthenticationFailedException
*
* @package OCP\Federation\Exceptions
*
* @since 14.0.0
*/
public class AuthenticationFailedException : HintException {
/**
* BadRequestExce... |
// <copyright file="AssemblyInfo.cs.cs">Copyright © 2018</copyright>
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
// System.Security
[assembly: AllowPartiallyTrustedCallers]
[assembly: SecurityRules(SecurityRuleSet.Level1)]
... |
using ApplicationResource;
using Business.Helper.Validation;
using DocumentFormat.OpenXml.Wordprocessing;
using eIVOGo.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace eIVOGo.Models.ViewModel
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
namespace RipplerES.EFCoreRepository
{
public class SqlServerInstaller
{
public void Install(IServiceCollection collection)
{
... |
namespace WpfAppAbit2.Models
{
public class TownType : SimpleClass
{
}
} |
using System;
using System.Windows.Forms;
namespace BomberCommand
{
public static class Timers
{
public static Timer Create(FramesPerSecond framesPerSecond, Action tick)
{
var timer = new Timer();
timer.Interval =
FramesPerSecondToTimerInterval(
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Sunny.Robot.Helper;
namespace Sunny.Robot.UI.HelpMenu
{
public partial class Commands : Form
... |
using System;
using System.ComponentModel;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using XF.Material.Forms.Resources;
using XF.Material.Forms.UI;
using XF.Material.Forms.UI.Dialogs;
using XF.Material.Forms.UI.Dialogs.Configurations;
namespace SmartRecord.Views
{
// Learn more ... |
using System.Windows;
using System.Windows.Documents;
using System.Windows.Media;
namespace CRVCManager.Utilities
{
internal class DarkenAdorner : Adorner
{
private Brush DarkenBrush { get; }
public DarkenAdorner(UIElement adornedElement) : base(adornedElement)
{
Brush d = new SolidColorBrush(new Color
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Promact.Oauth.Server.ExceptionHandler
{
public class ConsumerAppNameIsAlreadyExists : Exception
{
/// <summary>
/// Initializes Exception For Consumer App Name is already exists in data... |
using FluentValidation;
using WeddingRental.Models.Views.User;
namespace WeddingRental.Models.User.Validators
{
public class SignUpValidator: AbstractValidator<SignUpModel>
{
public SignUpValidator()
{
RuleFor(x => x.Email)
.EmailAddress();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadData : MonoBehaviour
{
private DataBaseLoadGameData _loadGameData = new DataBaseLoadGameData();
private string _userName ;
private string _goldCoin;
private string _goldTooth;
pri... |
using System;
using System.IO;
namespace PathPrj
{
class Program
{
static void Main(string[] args)
{
string path = @"c:\temp\myFolder\file1.txt";
Console.WriteLine("Caracter separador do diretorio: " + Path.DirectorySeparatorChar);
Console.WriteLine("Separa... |
using System;
using System.Text;
using Model.Security.MembershipManagement;
namespace Model.InvoiceManagement
{
public interface IGoogleUploadManager : IDisposable
{
bool IsValid { get; }
void ParseData(UserProfileMember userProfile, string fileName, Encoding encoding);
bool Save();
... |
using Microsoft.Data.Entity;
using Microsoft.Data.Entity.Metadata;
namespace Kraken.Models
{
public class ApplicationDbContext : DbContext
{
public virtual DbSet<ApplicationUser> ApplicationUsers { get; set; }
public virtual DbSet<ReleaseBatchItem> ReleaseBatchItems { get; set; }
publi... |
using Negocio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Blog.Administracion.Categorias
{
public partial class Default : System.Web.UI.Page
{
private CategoriaNegocio categoriaNegocio = new Categ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyShop.Core.Models
{
public class Basket:BaseEntity
{
public virtual ICollection<BasketItems> BasketItems { get; set; }
public Basket()
{
this.Bask... |
using Dapper;
using DateTimeExtensions;
using FastSQL.Sync.Core.Enums;
using FastSQL.Sync.Core.Models;
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
namespace FastSQL.Sync.Core.Repositories
{
public class MessageRepository : BaseGenericRepository<MessageMo... |
using System;
namespace _2.WildFarm.Models
{
public class Cat : Felime
{
public Cat(string animalName, double weight, string livingRegion, string bread)
: base(animalName, weight, livingRegion)
{
this.Bread = bread;
}
public string Bread { get; set; }
... |
// using System;
// using System.IO;
// using System.Linq;
// using MongoDB.Bson;
// using MongoDB.Driver;
// using System.Text.Json;
// using System.Threading.Tasks;
// using System.Collections.Generic;
// using MongoDB.Bson.Serialization.Attributes;
// namespace recipeClass
// {
// public class MongoDBProcess
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Phone.Cont... |
using ProyectoAplicadoPC.BLL;
using ProyectoAplicadoPC.Entidades;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Console2.From_001_To_025
{
public class _007_CombinationSum
{
/*
Given a set of candidate numbers (C) and a target number (T), find all unique combinations in C where the candidate numbers sums ... |
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MH_Database.Classes
{
class MultiLang
{
//Variables
internal string fr;
internal string en;
//Constructor
interna... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace ProyectoFinalParadigmas
{
class Archivo
{
//abre el archivo guardado y lo carga en una clase de tipo Base... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using VssDisk.UI;
namespace VssDisk
{
public partial class FriendsList : Form
{
public FriendsList()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entities
{
public class Employee
{
public int EmployeeId { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PluginApp;
namespace TestPlugin2
{
public class TestPlugin2 : AbstractPlugin
{
int counter = 0;
public TestPlugin2()
{
Action toPOST = new Action(() =>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OzzUtils
{
public static class Numeric
{
public static string ToFileSize(this int i)
{
long l = Convert.ToInt64(i);
return ToFileSize(l);
... |
using System.Collections.Generic;
namespace PANDAWebApp.ViewModels.Packages.AdminPackages
{
public class ShippedPackagesViewModel
{
public IEnumerable<PackageAdminBaseViewModel> ShippedPackages { get; set; }
}
} |
namespace AthleteBuilder.Model
{
public class ChampVsMultiple
{
public int Code = 100;
public int MaxPoints = 50;
public int ChampVsMultipleTotal { get; set; }
}
} |
using System;
using System.Collections.Generic;
using Xunit;
namespace CountSubstrin.Testst
{
public class Tests
{
private readonly CountSubstringInList() sut;
[Theory]
[InlineData("This", new [] { "This", "alk", "his", "i", "si", "is", "thi" })]
public void Test1()
{... |
using System.Data.Common;
using System.Diagnostics;
using System.Net;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
namespace PlatformRacing3.Common.Server;
public class ServerDetails : IXmlSerializable
{
public uint Id { get; }
public string Name { get; internal set; }
publi... |
#region using
using AutoMapper;
using Client.API.MicrosoftGraph.ApplicationPermission.Framework;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Swashbuckle.AspNetCore... |
using System.Collections.Generic;
using Hayalpc.Library.Common.Models;
using Hayalpc.Library.Common.Results;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Hayalpc.Fatura.Data.Models;
using Hayalpc.Fatura.Panel.Internal.Services.Interfaces;
using System... |
namespace Belot.AI.SmartPlayer.Strategies
{
using Belot.Engine.Cards;
using Belot.Engine.Players;
public interface IPlayStrategy
{
PlayCardAction PlayFirst(PlayerPlayCardContext context, CardCollection playedCards);
PlayCardAction PlaySecond(PlayerPlayCardContext context, CardCollecti... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectBeta
{
public partial class AddQuestion : Form
{
public AddQuestion()
... |
using CoreFrameWork.EntityFrameWorkCore;
using CoreFrameWork.Modularity;
using Microsoft.AspNetCore.Builder;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System;
using System.Collections.Generic;... |
using Logs.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace Logs.Web.Models.Nutrition
{
public class MeasurementStatsViewModel
{
public MeasurementStatsViewModel(IEnumerable<Measurement> measurements)
{
this.Dates = m... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UniRx;
public partial class UnitStackFlagView
{
public Transform flag;
protected Transform _transform;
public override void Start()
{
base.Start();
_transform = tra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdventureGame
{
class Program
{
static void Main(string[] args)
{
/*****
Item it = new Item(0);
//it.Description = "Th... |
using System.Collections.ObjectModel;
using System.ComponentModel.Composition;
using Microsoft.Practices.Prism.Regions;
using Microsoft.Practices.Prism.ViewModel;
namespace Torshify.Radio.Core.Views.Twitter
{
public class Tweet
{
}
[Export]
[RegionMemberLifetime(KeepAlive = false)]
public c... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using ProductFirstModule.Database;
using ProductFirstModule.Database.Entities;
using ProductFirstModule.Services;
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.R... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace tsgl
{
public partial class addInfor :... |
using System;
using System.Collections.Generic;
using System.Text;
namespace D_API.Lib.Models
{
public sealed class Credentials
{
public string UserKey { get; set; }
public string Identifier { get; set; }
public string Secret { get; set; }
public Credentials()
{
... |
using System;
namespace Abimon.Imperator.Handle
{
class Scout
{
}
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class UINewGame : MonoBehaviour {
public GameObject m_MainCanvas;
public GameObject m_NewGameCanvas;
public GameObject m_GameMainCanvas;
public GameObject m_FriendPrefab;
p... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("RemoteActionHandler")]
public class RemoteActionHandler : MonoBehaviour
{
public RemoteActionHandler(IntPtr addre... |
using GetLabourManager.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Web;
namespace GetLabourManager.Configuration
{
public class EmployeeRelationsConfiguration : EntityTypeConfiguration<EmployeeRelations>
{
public ... |
using Microsoft.Owin.Hosting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace OnlineTabletop.SelfHost
{
class Program
{
static void Main(string[] args)
{
string baseAddress = "http:... |
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