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using System; using System.Collections.Generic; using Xamarin.Forms; namespace City_Center.Vista { public partial class VistaPrincipalHotel : ContentView { public VistaPrincipalHotel() { InitializeComponent(); } } }
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Linq; using System.ComponentModel.Composition; using Prism.Regions; using Infrastructure; using Common.Data; using ModuleA.Data; namespace ModuleA.ViewModels { [Export] [PartCreationPolicy(CreationPolicy.NonSh...
using System.Threading.Tasks; using Remora.Discord.API.Abstractions.Objects; using Remora.Discord.API.Abstractions.Rest; using Remora.Discord.Core; namespace DingleTheBotReboot.Services; /// <summary> /// An interface for common code shared by responders and commands /// </summary> public interface ICommonMethod...
using System.ComponentModel; using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace WpfApplication1 { public class SimpleViewModel : WpfApplication1.CommonBase { string response; /* string btn; public string Btn1 { get { ret...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace GeoLib.WindowsHost.Contracts { ////namespace moved into the assemblyInfo // [ServiceContract(Namespace = "https://www.pluralsight.com/MiguelCastro/WcfEndToE...
using JoveZhao.Framework; using System.ServiceModel; using System.ServiceModel.Channels; using System.ServiceModel.Dispatcher; namespace BPiaoBao.Client.UIExt.Communicate { public class ClientInterpector : IClientMessageInspector { public void AfterReceiveReply(ref Message reply, object correlationSta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 12 namespace DynamicStack { class Program { static void Main(string[] args) { DynamicStack stackTest = new DynamicStack(); stackTest.Push(8); ...
using Godot; public class SymbolTileTray : TileTray { protected PackedScene SymbolTileScene = ResourceLoader.Load<PackedScene>("res://Scenes/SymbolTile.tscn"); public override void _Ready() { base._Ready(); } protected override T CreateTile<T>() { return SymbolTileScene.Instance() as T; } }
using System; using Microsoft.AspNetCore.Mvc.ModelBinding; namespace SensorService.Validation { public class DateTimeModelBinderProvider : IModelBinderProvider { public IModelBinder GetBinder(ModelBinderProviderContext context) { if (context == null) { t...
using Console2.G_Code; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; namespace CareerCupTest { /// <summary> ///This is a test class for G_032_DeleteADoubleBTest and is intended ///to contain all G_032_DeleteADoubleBTest Unit Tests ///</summary> [TestClass()] publ...
using UnityEngine; using System.Collections; using Leap; using System; public class ComplexGrabStrength : ComplexCondition { private float minStrength, maxStrength; public ComplexGrabStrength(float min, float max) { this.minStrength = min; this.maxStrength = max; } public overr...
/* 11. Write a program that finds the index of given element in a sorted array of integers * by using the binary search algorithm (find it in Wikipedia). */ using System; class BinarySearch { static int[] SelectionSort(int[] arr) { for (int i = 0; i < arr.Length; i++) { int minV...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.Events; public class MainMenu_CustomizationManager : MonoBehaviour { [SerializeField] MeshRenderer displayDummy; Material[] playerSkins; [SerializeField] RectTransform customizeButtonParent; void Start...
namespace FourSeafile { public sealed partial class LoadingPage { public LoadingPage() { InitializeComponent(); } } }
using System.Windows.Forms; // // DataViewExtenders // // Extenders for WinForms controls, such as DataGridView, // BindingSource, BindingNavigator and so on // // Author: Radu Martin (CanadianBeaver) // Email: radu.martin@hotmail.com // GitHub: https://github.com/CanadianBeaver/DataViewExtenders // namespace WinF...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using StudentExercises.Data; using StudentExercises.Models; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace StudentExercises.Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpEnvironmentBot { public static class DiscordIO { public abstract class Bot { private static readonly Queue<Bot> _bots = new Queue<Bot>(); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ItemFactory : MonoBehaviour { private Dictionary<ItemType, GameObject> itemPrefabs = new Dictionary<ItemType, GameObject>(); private void Awake() { itemPrefabs.Add(ItemType.HpPotion, Resources.Load<GameObjec...
using Microsoft.AspNet.Identity; using Tweeter.Data.Models; namespace Tweeter.Data.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; using Microsoft.AspNet.Identity.EntityFramework; public sealed class Configuration : DbMigrationsConfi...
namespace PRGTrainer.Core { using System.Configuration; using AdminHandler; using Autofac; using ReferenceBookReaders; using ReferenceBookStorage; using ResultFileGenerator; using Shared.EncryptString; using StatisticsCollector; using TasksProcessing; using TasksReaders; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerHit : MonoBehaviour { public static bool isHit = false; public void PlayerHitAnim(){ PlayerAttack.isAttacking = false; isHit = true; Invoke("Stop", 0.1f); } void Stop() {...
using System; using System.Text; using System.IO; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; public unsafe class NativeBridge : MonoBehaviour { [SerializeField] private Toggle toggle; private...
using MrHai.Application; using MrHai.BMS.Controllers.Base; using MrHai.Common.GlobalConfig; using System; using System.Collections.Generic; using System.ComponentModel.Composition; using System.Linq; using System.Web; using System.Web.Mvc; using TwinkleStar.Common.Others; namespace MrHai.BMS.Controllers.Config { ...
 using System.Collections.Generic; using System.Threading.Tasks; namespace Flower.Repository.Repository { public interface IFlowerRepository { Task<IReadOnlyCollection<Model.Model.Flower>> FindByName(string name); } }
using UnityEngine; using System.Collections; public class DetectionArea : MonoBehaviour { /* Denne classen oppdager om en fiende er kommet inn i området hvor * Forsvarselementer kan oppdage fienden */ //Lager en variabel som holder på fienden private Transform target; //Variabel som holder på referanse til sor...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LCode.Models { public class Curso { public int Curso_id { get; set; } public string Curso_nome { get; set; } public double Curso_valor { get; set; } public double Curso_duracao { g...
using Ljc.Com.CjzfNews.UI.Entity; using LJC.FrameWork.Comm; using LJC.FrameWork.Data.EntityDataBase; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; nam...
using OPAM.Camera.Win.Common; using OPAM.Camera.Win.Implementations; using OPAM.ViewModel; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; // The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238 namespace OPAM.Camera.Win.View { /// <summary> /// An empty page tha...
using System; using System.Runtime.InteropServices; using System.Text; using System.Windows; using System.Windows.Forms; using System.Windows.Interop; using System.Windows.Threading; using Microsoft.Win32; namespace RotationBug { class NativeRotationFix { private readonly Window window; priva...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using Aroma_Violet.Models; namespace Aroma_Violet.Controllers { public class RebatesController : Controller { ...
using System.Drawing; namespace BridgeBuilder { internal class TestingStressRenderer : Renderer { private readonly TestingStress testingStress; public TestingStressRenderer(TestingStress testingStress) { this.testingStress = testingStress; } public overrid...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using PGS_zadanie.Models; namespace PGS_zadanie.Context { public class BooksDBInitializer : DropCreateDatabaseAlways<Ctx> { protected override void Seed(Ctx context) { Lis...
using Data.Core; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VocabularyApi.Models { public class TrainingStatistic { public int Id { get; set; } public TrainingTypeEnum TrainingType { get; set; } public bool IsReve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Tai_Shi_Xuan_Ji_Yi.Classes { public class CCommandQueueItem { public enum ENUM_CMD { Start, Stop, SetTemper } public CCommandQueueItem(ENUM_CMD C...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Utils; namespace Presentation { public partial class ClientType : Form { public Cl...
using System; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.IO; using System.Linq; using System.Windows.Forms; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using NPOI.SS.Util; using SalaryManagement.Utility; namespace SalaryManagement { public partial class Sala...
using System; using System.Linq; namespace Solution3 { class Program { static void Main(string[] args) { int[] arr1 = { 11, 23, 83, 41, 95, 36, 77, 81, 90 }; int[] arr2 = { 11, 33, 88, 41, 77, 8, 4, 10 }; Console.WriteLine(String.Join(", ", ArrayDiff(arr1, ar...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum GameEvents { GAME_LOAD, LOCATIONS_COLLECTED, PASSANGERS_CREATED, PLAYER_ACTIVE, GAME_OVER, PASSANGER_DROPPED_OFF, CAR_HORN, ENTERING_CAR } public class GameManager : MonoBehaviour { public de...
using System; using System.Collections.Generic; using System.Reflection; using FluentAssertions; using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Configurations; using Microsoft.Azure.WebJobs.Extensions.OpenApi.Core.Enums; using Microsoft.OpenApi.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; names...
// ----------------------------------------------------------------------- // Copyright (c) David Kean. All rights reserved. // ----------------------------------------------------------------------- extern alias pcl; using System; using System.IO; using System.Reflection; using Microsoft.VisualStudio.TestTools.UnitTe...
using System.Collections; using System.Collections.Generic; using UnityEngine; //2018-12-01 宋柏慧 //--------------------------------------------------------- //这个脚本的功能为 状态机的信号量改变 //从而达到动画切换的效果 //--------------------------------------------------------- public class AnimationController : MonoBehaviour { Animator war...
using System.Collections.Generic; using NHibernate.Mapping; using NHibernate.Mapping.ByCode.Conformist; namespace performanceTest.Models { //[Subclass(NameType = typeof(ZorgTogTariefWereld), ExtendsType = typeof(ZorgPrestatieTariefWereld), DiscriminatorValueObject = DISCRIMINATOR)] public class ZorgTogTariefWe...
namespace FileSearch { public abstract class BaseFileFilter { public abstract bool ShouldFilter(IExtendedFileInfo extendedFileInfo); public virtual void Filter(IExtendedFileInfo extendedFileInfo) { if (extendedFileInfo == null) { return; ...
using System; namespace City_Center.Models { public class GuardadoGenerico { public int estatus { get; set; } public string mensaje { get; set; } public object resultado { get; set; } } }
using System; using System.Collections.Generic; using UnityEngine; public enum World { SPACE_MOUNTAINS, SPACE_EMPTY, CLOUDS, WATER, } public static class CurrentWorld { public static World world; public static void SetWorld(World world) { CurrentWorld.world = world; } }
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Detector { static class Program { /// <summary> /// 해당 애플리케이션의 주 진입점입니다...
using System; namespace Tensor.Test.BubbleGame { class Program { static void Main(string[] args) { var setting = new Settings() { Height = 100, Width = 100, MaxRadius = 10, SeedCount = 10, Velocity = 1 }; var gameField = new GameField(); IVisualizer visualize...
using System.Threading.Tasks; using Core.Enums; using Data.Persistence; using Data.Views; using Entities; namespace Data.Repositories { public interface IOrderRepository : IRepository<Order> { Task<OrderView> GetOrderViewsAsync(int userId); Task<Order> GetOrderByUserAsync(int userId); ...
using BPiaoBao.Common.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.DomesticTicket.DataObject { public class RequestQueryInsurancePurchaseByBussinessman { /// <summary> /// 购买开始时间 /// <...
using Microsoft.EntityFrameworkCore; using JWT.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace JWT.Context { public class OnlineExaminationSystemContext : DbContext { public OnlineExaminationSystemApiDbContext(DbContextOptions option...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Services.Authentication; using DotNetNuke.Services.Authentication.OAuth; using DotNetNuke.Services.Excepti...
using UnityEngine; public class Battery : MonoBehaviour { // CLASS VARIABLES static public int batteryTier = 0; // The current upgrade level of the battery (0-3) static public int startingAmount = 50; // Amount of battery fuel at game start (should be constant) static public int dailyRechargeA...
using System.Data.Entity; using EntitiesDB; namespace DBDataProvider { public class DataContext : DbContext { public DataContext() :base("DataContext") { } public DbSet<Block> Blocks { get; set; } public DbSet<DoorBox> DoorBoxes { get; set; } public ...
using System; using System.Collections.Generic; using System.Text; namespace cn.bmob.io { public sealed class BmobInt : BmobNumber<int> { public BmobInt() : base() { } public BmobInt(int value) : base(value) { } #region Implicit Conve...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChickenAI : PatrolMonster { [SerializeField] GameObject chickPrefab; [SerializeField] float chickSpawnDelay; WaitForSeconds SpawnDelayCount; Coroutine spawnChick; bool alreadyDetectPlayer = false; // St...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using POG.Forum; using POG.Utils; using POG.Werewolf; using System.Reflection; namespace TatianaTiger { public pa...
using System; namespace ControlStatements104 { class Program { static void Main() { // Using break to exit a loop. for (int i = -10; i <= 10; i++) { if (i > 0) break; // Terminate loop when i is positive Console.Write(i + " ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Savarankiskas1 { class Program { static void Main(string[] args) { Mokinys petras = new Mokinys(); petras.vardas = "Petras"; pet...
using BAPointCloudRenderer.CloudData; using BAPointCloudRenderer.Loading; using System; using System.Threading; using UnityEngine; namespace BAPointCloudRenderer.CloudController { /* While PointCloudLoaderController will load the complete file as one and render the comlete one, * the DynamicLoaderController...
using GraphQL; using GraphQL.Types; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TicketingSystem.Models; namespace TicketingSystem.API.GraphQl.Queries { public class Query : ObjectGraphType { private readonl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Clases_abstractas; namespace Clases_Instanciables { public sealed class Profesor : Universitario { private Queue<Universidad.EClases> clasesDelDia; private static Random ra...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data; using System.Data.OleDb; using System.Collections; using HSoft.SQL; using Obout.ComboBox; using Obout.Grid; using OboutInc.Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Admin_Delete : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { int id = Convert.ToInt32(Request.QueryString["id"])...
using System; using System.Linq; using System.Text; using System.Web.Mvc; using System.Web.Routing; using Project.Client.Web.Entities; using Project.Client.Web.Repositories; namespace Project.Client.Web { public class MvcApplication : System.Web.HttpApplication { protected void Application_Start() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace Console2.G_Code { public class G_065_ClosestNode { /* * 一个BST,节点是double,输入一个k,找到和这个k最接近的节点。 */ /// <summary> /// Try to do it logn. /// this is K-D tre...
using System; using System.Collections.Generic; // you can also use other imports, for example: // using System.Collections.Generic; // you can write to stdout for debugging purposes, e.g. // Console.WriteLine("this is a debug message"); class Solution { public int solution(int X, int[] A) { // write ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using NetFabric.Assertive; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Projection.Select { public class ReadOnlyListTests { [Theory] [MemberData(nameof(TestData.SkipTakeSelectorEmpty), Membe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UniRx; using UniRx.WebRequest; namespace WebRequest.UniRx.Marimoiro { public class MarimoiroWebRequest : MonoBehaviour { void Start() { ObservableWebRequest .Get("https://unity.com/") ...
namespace Enrollment.Parameters.Expressions { public class ModuloBinaryOperatorParameters : BinaryOperatorParameters { public ModuloBinaryOperatorParameters() { } public ModuloBinaryOperatorParameters(IExpressionParameter left, IExpressionParameter right) : base(left, right) ...
// using System; // using System.ComponentModel.DataAnnotations; using Login_and_Registration.Models; namespace Login_and_Registration.Models { public class IndexViewModel { public RegUser newUser{get; set;} public LogUser user{get; set;} } }
// namespace trial_api.PasswordHashing // { // public interface IPasswordHasher // { // string Hash (string pass); // (bool Verified, bool NeedsUpgarde) Check(string hash, string password); // } // }
using LazyVocabulary.Logic.Helpers; using LazyVocabulary.Logic.Services; using LazyVocabulary.Web.Filters; using LazyVocabulary.Web.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using System; using System.Dynamic; using System.IO; using System.Linq; using System.Net; using System.Threa...
using System; using System.Text.Json.Serialization; namespace webapp.Data { public class Podcast { public string PodcastId { get; set; } public string Name { get; set; } public string Author { get; set; } public DateTime UploadedOn { get; set; } public TimeSpan Length...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AppProgramming2.Models; using AppProgramming2.Services; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace AppProgramming2.Views { [XamlCompilation(XamlCompilationOptions.Compile)] p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class game_manager : MonoBehaviour { /* *clase game_manager. * * game_manager es un objeto que controlara todo lo que ocurre a nivel global en el juego en cada momento. * de...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using ServiceHost.Services; namespace ServiceHost.Controllers { [Route("api/v{version:apiVersion}/[controller]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Domain.Entity; using FluentNHibernate.Mapping; namespace PropertyManagement.Domain.Mapping.FluentHibernate { public class InvoiceMap : ClassMap<Invoice> { public InvoiceMap() { ...
using UnityEngine; using System.Collections; public class CameraScript : MonoBehaviour { private Vector3 positionMovingTo; public bool moving; public float speed; private GameScript gameScript; // Use this for initialization void Start () { gameScript = GameObject.FindGameObjectWithTag ("GameController").Ge...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Drink.cs" company=""> // // </copyright> // <summary> // The drink. // </summary> // -----------------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for FinancialYearInfo //</summary> namespace ENTITY { public class FinancialYearInfo { private decimal _financialYearId; private DateTime _fromDate; ...
using Deployer2._0.Resources.APIResources; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Deployer2._0 { public class JiraAPIController : ApiController { // GET api/<controller> publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PapanControl : MonoBehaviour { //public AudioSource ButtonSound; public GameObject player; public GameObject arahanlvl; //public GameObject cerita; private void OnTriggerEnter2D(Collider2D collision) { ...
using JumpAndRun.API; using System; using System.Collections.Generic; namespace JumpAndRun.TerrainGeneration { public interface IBiom { /// <summary> /// Die Grundhöhe des Bioms /// </summary> int BaseHeight { get; } /// <summary> /// Der Block, der die...
using Dapper; using EFCoreDemo.Entity; using Microsoft.Data.SqlClient; using System.Collections.Generic; using System.Data; namespace EFCoreDemo { public class DapperDemo { private static readonly string connectionString = "Server=47.107.107.33,8000;Database=RYAccountsDB;User ID = sa; Password=9emRFMg...
namespace NuCheck { public class Project { public Project(string name, string fileName) { Name = name; FileName = fileName; } public string Name { get; private set; } public string FileName { get; private set; } } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntityFrameworkCoreExample.Models { //[Table("Creators...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Proiect.Data; using Proiect.Models; namespace Proiect.Pages.Students { public class IndexModel : Pa...
using DominosPizza.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DominosPizza.Controllers { public class KitchenController : Controller {/* DominosContext db = new DominosContext(); // GET: Kitchen public Ac...
using System; using System.Collections; using UnityEngine; using UnityEngine.UI; // Types out text from an Dialogue instance // To Fix: Can't trigger dialogue if staing in same place/ must exit trigger public class DialogueTextTyper : MonoBehaviour { // Constants private readonly Color DisabledColor = new C...
using System; using System.Collections.Generic; using TestsGenerator.CodeAnalysis; using TestsGenerator.IO; using TestsGenerator.TemplateGenerators; namespace TestsGenerator { public class TestsGeneratorConfig { protected int readThreadCount; protected int processThreadCount; protected...
/**CardDealer.cs * * Description: This class represents a card dealer/shoe which will be used to deal cards to players * * @authors Matthew Cormier, Kyle Warner, Chris Hobday * @version 1.0 * @since 1.0 (03/22/2016) */ /**Attribution * Card sounds retrieved from https://freesound.org/people/empraetorius/so...
using Microsoft.Xna.Framework.Audio; using System.Collections.Generic; using SprintFour.Collectibles; using System; using Microsoft.Xna.Framework.Media; using SprintFour.Utilities; namespace SprintFour { public enum BGMusicState { Normal, Star, Underground, Stopped, Transition } public static class SoundMan...
using System.Windows.Forms; namespace DBManager { internal partial class About : Form { public About() { InitializeComponent(); } private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { System.Diagnostics.Process.St...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SKT.WMS.WMSBasicfile.Model; using AjaxPro; using SKT.WMS.WMSBasicfile.BLL; using SKT.MES.Web; namespace SKT.WMS.Web.AjaxServices.Vendor { /// <summary> /// 厂商档案类 /// </summary> public class AjaxServiceWMSVendor ...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Epsagon.Dotnet.Core; using Jaeger; using Jaeger.Reporters; namespace Epsagon.Dotnet.Tracing.OpenTracingJaeger { internal class DebugReporter : IReporter { public Task CloseAsync(CancellationToken cancellationToke...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class CraftQueueItemDetails : MonoBehaviour { public TMP_Text amountText, timeText; public Image itemImage; public CraftScriptableObject currentCraftItem; public int craftTime; ...
using EasyVideoEdition.View; using EasyVideoEdition.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace myHealthAPI.Models { public class Hosital { public int hospital_id { get; set; } public string healthProvider { get; set; } public string hospital_name { get; set; } public string hos...