text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace OtelBilgiSistemi
{
public partial class FormYöneticiPersonelEkleGüncelle : Form
{
... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using YCSOrderSystem.Models;
namespace YCSOrderSystem.Controllers
{
public class CustomerController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SFP.SIT.SERV.Model.ADM
{
public class SIT_ADM_AREATIPO
{
public string atpdescripcion { set; get; }
public int atpclave { set; get; }
public SIT_ADM_AREATIPO () {}
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class EndTrigger : MonoBehaviour {
// Use this for initialization
private ConfirmScript _confirmScript;
void Start()
{
_confirmScript = FindObjectOfType<ConfirmScript>();
}
// Update is called once pe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
namespace tongji
{
public partial class search : System.Web.UI.Page
{
protected void Page_Load(object send... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Medi... |
using System;
using System.Collections.Generic;
using System.Web.UI.WebControls;
public partial class SysManege_UserControls_ucMeet_RoomList : System.Web.UI.UserControl
{
PDTech.OA.BLL.MEETING_ROOM_INFO mBll = new PDTech.OA.BLL.MEETING_ROOM_INFO();
protected void Page_Load(object sender, EventArgs e)
{
... |
using Microsoft.Extensions.Configuration;
using MySql.Data.MySqlClient;
using RestaurantCMS.DAL.Abstract;
using RestaurantCMS.Models;
using System;
using System.Collections.Generic;
namespace RestaurantCMS.DAL.Concreate.MySql
{
public class MySqlCategoryDal : ICategoryDal
{
private readonly string _co... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AdapterPattern
{
public class Adaptee
{
public void OtherRequest()
{
Console.WriteLine("Invoke Adaptee's OtherRequest");
}
}
}
|
using RedLine.Logic.Helpers;
using RedLine.Models.RunPE;
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
namespace RedLine.Logic.RunPE
{
public static class LoadExecutor
{
public static bool SelfExecute(byte[] array)
{
try
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using SAPbouiCOM.Framework;
namespace FuncionalidadesSDKB1
{
public static class UDOExtensions
{
public static int GetNextCode(string UDO_Name, SAPbobsCOM.Compa... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Text;
using RemoteClientConsoleApp.Utilities;
using AppCommon.Crypto;
using UpdateExecutableCommon.Utilities;
namespace RemoteClientConsoleApp
{
public class Program
{
static void Main(string[]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MainClassLibrary
{/// <summary>
/// Class containing All Strings Used in the project
/// </summary>
public class Constants
{
public const string SwitchStatements= "\n\nPlease S... |
using FontAwesome.UWP;
using System;
using Windows.UI.Xaml.Data;
namespace CheckMySymptoms.Utils
{
public class FontAwesomeConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, string language)
{
if (Enum.IsDefined(typeof(FontAwesomeIc... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace SchoolManagementSystem
{
public partial class Fees : Form
{
public Fees()
... |
/*
* Author: Konstantin Ivanov
*
* Official site: http://konstantini.data.bg/sharpbelot
*
* */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Diagnostics;
namespace SharpBelot
{
p... |
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using System.Linq;
using UnityEditor;
public class DirectoryDivider : MonoBehaviour
{
[SerializeField]
string baseDirectoryPath;
[SerializeField]
DirecotryDivideInfo[] destD... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using WUIShared.Objects;
namespace WUIClient {
public static class WMouse {
public static Vector2 Position { get; private set; }
public static Camera camera;
public static MouseState prevState;
public static Mous... |
using System;
using Foundation;
using ObjCRuntime;
using UIKit;
namespace Flic.iOS
{
// @interface SCLFlicButton : NSObject
[BaseType (typeof(NSObject))]
interface SCLFlicButton : INativeObject
{
[Wrap ("WeakDelegate")]
[NullAllowed]
SCLFlicButtonDelegate Delegate { get; set; }
// @property (nonatomic,... |
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
namespace Sms.Demo.Contacts
{
/// <summary>
/// Контроллер контактов
/// </summary>
public class ContactController : ControllerBase
{
#region Fields
private readonly IContactService _contactService;
#endreg... |
using PetaPoco;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Prj.Respositories.Entity
{
[TableName("Branch")]
[PrimaryKey("Id", autoIncrement = true)] // thêm khóa chính để câu lệnh insert trả về ID hiện có của User
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace POS_SYSTEM
{
public partial class AddProduct : Form
{
public AddProduct(string... |
using Payroll.Business;
using Payroll.Common;
using Payroll.Models;
namespace Payroll.Controllers
{
public class LicenseTypesController : GenericController<LicenseType>
{
public LicenseTypesController(BusinessObject<LicenseType> licenseTypeBO, Message message)
:base(licenseTypeBO, message)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.OleDb;
namespace sales_management_system
{
public partial class 従業員管理 : Form
... |
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Web;
//using System.Web.Mvc;
//using System.Text;
//using System.IO;
//namespace SIGA.Helpers
//{
// public static class MvcHelpers
// {
// public static string RenderPartialView(this Controller controller, string vi... |
namespace InteractivePreGeneratedViews
{
using InteractivePreGeneratedViews.Helpers;
using System.Data.Entity.Core.Metadata.Edm;
using Xunit;
public class UtilsTests
{
[Fact]
public void GetExtentFullName_returns_qualified_entity_set_name()
{
Assert.E... |
using System;
using System.Collections.Generic;
using System.Linq;
using NetFabric.Assertive;
using Xunit;
namespace NetFabric.Hyperlinq.UnitTests.Conversion.ToList
{
public class ArraySegmentTests
{
[Fact]
public void ToList_With_NullArray_Must_Succeed()
{
// Arrange
... |
using BLL;
using Entidades;
using ProyectoFinal.UI.Consultas.Reporte;
using ProyectoFinal.UI.Consultas.ReportViewers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Menu
{
public class MenuForm : MonoBehaviour
{
public Translation translation;
public RectTransform loading;
public RectTransform game;
public InputField playerInput;
... |
using UnityEngine;
using System.Collections;
using System.Windows.Forms;
using System.IO;
using System;
[ExecuteInEditMode]
public class SceneGUI : MonoBehaviour {
public Texture2D texturePlay;
public Texture2D textureStop;
public Texture2D textureImportGPS;
// Use this for initialization
void Start () {
}
... |
using Microsoft.Extensions.DependencyInjection;
using MonkeyCache.FileStore;
using System;
using Tindero.DI;
using Tindero.Views;
using Xamarin.Forms;
namespace Tindero
{
public partial class App : Application
{
public static IServiceProvider ServiceProvider { get; private set; }
public App()... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DiaxeirisiPoiotitas
{
public partial class Login : Form
{
public Login()
... |
using BPiaoBao.Common;
using BPiaoBaoTPos.Domain.Models;
using BPiaoBaoTPos.Domain.Services;
using JoveZhao.Framework;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BPiaoBao.TPos.ClientProxy
{
public class PosStatClientProxy : IPosStatC... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScreenBreaking : MonoBehaviour
{
public GameObject originalWhiteScreen;
public GameObject activateAfterBreak;
public GameObject[] pieces;
void Start()
{
StartCoroutine(Break());
... |
using PDV.VIEW.FRENTECAIXA.Tasks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PDV.VIEW.FRENTECAIXA.Task
{
public class EmitirNFceTask : AsyncTask<TaskParams, string, TaskResult>
{
public override TaskResult DoInBackGroun... |
namespace ChatAppUtils.Configuration
{
public static class ConfigurationAdapter
{
private static IConfigurationProvider _provider;
public static string GetConnectionString(string key)
{
return _provider.GetConnectionString(key);
}
public static object ... |
using Logic_Circuit.Models.BaseNodes;
using System.Collections.Generic;
namespace Logic_Circuit.Models.Nodes.NodeInputTypes
{
/// <summary>
/// Defines a Node with multiple input nodes.
/// </summary>
public interface IMultipleInputs: INode
{
List<INode> Inputs { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Cfg.MappingSchema;
using NHibernate.Engine;
using NHibernate.Mapping.ByCode;
using TestInheritance.DomainModelMappings;
namespace TestInherit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EF
{
public class Message
{
public int Id { get; set; }
public string Titile { get; set; }
public string Body { get; set; }
public DateTime CreateDateTime { get; set; }
public bool Readed { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///<summary>
///Script Manager: Drake
///Description:
///
///</summary>
public class EnemySpellProjectile : MonoBehaviour
{
[Tooltip("What type of projectile this is")]
public eBulletType m_eBulletType;
[Tooltip("How fast... |
namespace Micro.Net.Exceptions
{
public class MicroTransportException : MicroException
{
public MicroTransportException() : base("An unspecified error with a Transport component has occurred.", -1)
{
}
public MicroTransportException(string message, int errorCode) : base(message... |
// -----------------------------------------------------------------------
// <copyright file="CppProxyVerifyVariableDataCodeWriter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license info... |
using MongoDB.Driver;
using MongoDB.Bson;
namespace EnglishHubRepository
{
public class WordContext
{
private IMongoDatabase _database = null;
public WordContext(string connectionString, string database)
{
IMongoClient client = new MongoClient(connectionString);
... |
using LuaInterface;
using RO;
using SLua;
using System;
using UnityEngine;
public class Lua_RO_NPCInfo : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int get_mapIcon(IntPtr l)
{
int result;
try
{
NPCInfo nPCInfo = (NPCInfo)LuaObject.checkSelf(l);
LuaObject.pushValue(l, true);
... |
using UnityEngine;
using System.Collections.Generic;
public class BuffSort : IComparer<BattleBuff> {
private static BuffSort _Instance;
public static BuffSort Instance{
get{
if (_Instance == null) {
_Instance = new BuffSort ();
}
return _Instance;
}
}
public int Compare (BattleBuff x, Batt... |
using System;
using System.Collections.Generic;
namespace MacroConsole
{
public static class ReadmeFilter
{
/// <summary>
/// Select only certain sections from a Markdown readme file
/// </summary>
///
public static IEnumerable<string> SelectSections(IEnumerable<string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clases
{
public class Recibo : Documento
{
public Recibo()
:this (0)
{ }
public Recibo(int numero)
:base(numero)
{ }
... |
using System.IO;
using System.Threading.Tasks;
namespace IVeraControl.Service
{
public interface IHttpConnectionService
{
Task<Stream> HttpGetAsync(string httpRequest, string mmsAuth = null, string mmsAuthSig = null);
}
}
|
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MyAppBack.Models
{
[Table("MainPageProducts")]
public class MainPageProduct
{
[Key]
public int MainPageProductId { get; set; }
public int GuId { get; set; }
public string Pro... |
namespace DownloadExtractLib.Interfaces
{
public interface IParsed
{
void EndParsed(IParsed msg);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoreComponents.Items
{
public interface ICopyToArray<T>
{
void CopyTo(T[] array);
void CopyTo(T[] array, int index);
void CopyToLength(T[] array, int length... |
using System;
using System.Collections.Generic;
using System.Text;
namespace OCP.DB.QueryBuilder
{
/**
* This class provides a wrapper around Doctrine's ExpressionBuilder
* @since 8.2.0
*/
public interface IExpressionBuilder
{
///**
// * @since 9.0.0
// */
//... |
using FluentNHibernate.Mapping;
using Psub.Domain.Entities;
namespace Psub.DataAccess.Map
{
public class CommentMap:ClassMap<Comment>
{
public CommentMap()
{
Id(m => m.Id);
Map(m => m.Text).CustomType("StringClob");
Map(m => m.UserName);
Map(m =>... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CreaturesFactoryExtended.cs" company="n/a">
// Atanas Georgiev
// </copyright>
// <summary>
// The creatures factory extended.
// </summary>
// -------------------------------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ModelsBuilderified.Models
{
public partial class UmbNewsOverview : INewsArchivePaged
{
public IEnumerable<INewsItem> NewsPage { get; set; }
public PageModel PageModel { get; set; }
}
} |
using System.IO;
using System.Net.Http;
using Eventos.IO.Services.Api;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.TestHost;
namespace Eventos.IO.Tests.API.Integration_Tests
{
public class Environment
{
public static TestServer Server { get; set; }
public static HttpClient C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Infnet.EngSoft.SistemaBancario.Modelo.Servicos
{
public class ServicoAnalisadorAberturaConta
{
// método para analisar solicitação de Abertura de Conta Corrente
public bool AnalisarSolicitacaoAbertu... |
using System.Collections;
using BrainDuelsLib.web;
using System.Collections.Generic;
using BrainDuelsLib.model;
using BrainDuelsLib.model.entities;
//using Newtonsoft.Json;
using BrainDuelsLib.delegates;
namespace BrainDuelsLib.threads
{
public class GameSocketThreadedJob : SocketThreadedJob
{
privat... |
using System;
using System.IO;
using System.Text;
namespace Cubecraft.Net.Protocol.IO
{
public class InputBuffer : IDisposable
{
private Stream s;
public InputBuffer(Stream s)
{
this.s = s;
}
public byte[] ReadData(int len)
{
byte[] resul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeLayerOnTag : MonoBehaviour
{
public LayerMask layerToHit;
public Projectile projectile;
private void OnEnable()
{
if (TeamManager.instance.TagTeleport != null)
{
TeamManager.i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainPanel : MenuPanel
{
public override void OnConfirm(int player)
{
if (player > 0) return;
if (Sellection.Current == buttons[0]) ShowCharacterSelect();
else QuitGame();
}
void ShowCh... |
namespace Domain
{
using System;
public class Contact
{
public Guid Id { get; set; }
public string Name { get; set; }
public string Notes { get; set; }
public string Tel { get; set; }
public DateTime? DateOfBirth { get; set; }
public string Email { get;... |
using UnityEngine;
using System.Collections;
public class SmokeScreenBehaviour : MonoBehaviour
{
/*
* Wait for 3 seconds then destroy this game object.
*/
IEnumerator Start()
{
yield return new WaitForSeconds(3.0f);
Destroy(gameObject);
}
/*
* Set any soldier that ent... |
using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEditor.Callbacks;
using System.Diagnostics;
using System.IO;
public class FiksuPostBuild : MonoBehaviour {
[MenuItem("Fiksu/Start PostBuild Script")]
public static void StartManualPostBuildScript(){
ExecutePostBuildScripts(BuildTarget.iOS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LibEqmtDriver.SA
{
public enum N9020AInstrumentMode
{
SpectrumAnalyzer,
Basic,
Wcdma,
Wimax,
EdgeGsm,
}
public enum N9020AMeasType
{
SweptSa,
Chan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LogUrFace.Domain.Entities;
namespace LogUrFace.DTOs
{
public class LogInfo
{
public string EmployeeNumber { get; set; }
public string EmployeeName { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Gestion {
public partial class Metodo_Burbuja : Gestion.Forms.EnClasesForm {
public Metodo_Burbuja() {
... |
using CsvSimpleMapper.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CsvSimpleMapper.Attributes;
using System.Reflection;
using System.IO;
namespace CsvSimpleMapper.Logic
{
class CSVHelper
{
private static string NullLabel = "<NULL>";
pu... |
//====================================================================
// ClassName : MsgWindowInfo
// 概要 : ウインドウインフォ
//
//
// LiplisLive2D
// Copyright(c) 2017-2017 sachin. All Rights Reserved.
//====================================================================
using UnityEngine;
namespace... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Zhouli.Common.ResultModel
{
/// <summary>
/// 处理结果
/// </summary>
/// <typeparam name="T"></typeparam>
public class HandleResult<T>
{
/// <summary>
/// 结果(默认:true)
/// </summary>
public... |
using Spotzer.DataLayer.DatabaseContext;
using Spotzer.Model.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spotzer.DataLayer
{
public class DataBaseContext : DbContext, IDataBaseContext
{
... |
using System.Collections.Generic;
public interface IItemFactory
{
IItem Crete(IList<string> arguments);
} |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
namespace NetworkToolkit.Parsing
{
internal sealed class CountedBuffer
{
private readonly int _segmentLength;
private Segment? _fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
using TestTask.Core;
using TestTask.Infrasctructure;
using TestTask.Models;
namespace TestTask.Controllers
{
public class AccountController : Controller
{
EFUnitOfWork ... |
namespace TwitSystem.Data.Repositories
{
using System;
using System.Linq;
public interface IRepository<T> : IDisposable where T : class
{
IQueryable<T> All();
T GetById( object id );
void Add( T entity );
void Update( T entity );
void Delete( T entity );
... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class garagemenu : MonoBehaviour
{
private GameObject[] charlist;
public static int index;
private void Start()
{
PlayerPrefs.GetInt("selectedchar");
index = PlayerPrefs.GetInt("selectedchar");
char... |
using System.ComponentModel;
namespace Bindable.Linq.Tests.TestLanguage.EventMonitoring
{
/// <summary>
/// An event monitor for properties via <see cref="INotifyPropertyChanged"/>.
/// </summary>
internal sealed class PropertyEventMonitor : EventMonitor<INotifyPropertyChanged, PropertyChangedE... |
using Microsoft.EntityFrameworkCore;
using SkillsGardenApi.Models;
using SkillsGardenApi.Repositories.Context;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SkillsGardenApi.Repositories
{
public class WorkoutRepository : IDatabaseRepository<Workout>
{
pri... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Library.TypeLib;
namespace Library.Repository
{
public class OrdersRepository : GenericRepository<Order>
{
string tableName;
public OrdersR... |
using UnityEngine;
using System.Linq;
public class DamageController : MonoBehaviour {
public float damage;
[HideInInspector]
public int targetTagsMask;
[HideInInspector]
public string[] targetTags;
// Eventos
public delegate void HitTargetAction();
public event HitTargetAction OnHitT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//Task 1
namespace IsLeapYear
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter year: ");
int year = int.Parse(Console.ReadLine())... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameSystem;
public class PlayerCore : Comp
{
private void Update()
{
if (Input.GetKeyDown(Setter.setting.shoot))
{
tank.Shoot();
}
if (Input.GetKey(Setter.setting.up))
{
... |
using Nancy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using InternetOfGreens.Domain;
namespace InternetOfGreens
{
public class SensorModule : NancyModule
{
public SensorModule(ISensorService svc)
: base("/sensors")
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GreenGameManager : MonoBehaviour
{
public GameObject Sphere;
public static bool GreenplayerTurn;
// Start is called before the first frame update
void Start()
{
Sphere.SetActive (false);
Gr... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ObjectDataTypes;
namespace PirateWars
{
/// <summary>
/// Friendly Ships behave in the same manner as the Enemy objects because they are AI controlled. Friendly Shi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Voronov.Nsudotnet.BuildingCompanyIS.Entities;
namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.Impl.DbImpl
{
class WorkerCrudService: CrudServiceBase<Worker>
{
public WorkerCrudService(Data... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Randomizer
{
class Run
{
static void Main(string[] args)
{
const string path = "list.txt";
var slowDown = 50;
if (File.Exists(path))... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;
using UnityEngine.UIElements;
public class EnemySword : MonoBehaviour
{
public Collider mCollider;
public float dmgRate = 1.8f;
public float nextAttack = 0.0f;
public Transform target;
priv... |
using System;
using System.Collections.Generic;
using KelpNet.Common;
using KelpNet.Common.Functions.Type;
namespace KelpNet.Functions.Connections
{
[Serializable]
public class LSTM : SingleInputFunction
{
const string FUNCTION_NAME = "LSTM";
public Linear upward0;
public Linear up... |
using Photon.Pun;
using UnityEngine;
using Photon.Voice.Unity;
namespace Networking.Pun2
{
public class SetMicrophone : MonoBehaviourPun
{
//For making sure that microphone is found and set to "Recorder" component from Photon Voice
private Recorder recorder;
public VoiceConnec... |
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria.GameContent.UI.Elements;
namespace MechScope.UI
{
internal class UIAutoText : UIText
{
private Func<string> text;
public UIAutoText(Func<string> text) : base(text(), 1, false)
{
this.text = text;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace DataAdapter
{
public partial class Form2 : Form
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace GUIEX2PROJECT.Models
{
public class RoomBooking
{
public int BookingId { get; set; }
[DisplayName("Date ")]
public DateTime Date { get; set; }
[DisplayName(" Children In Room")]
publ... |
using iQuest.VendingMachine.UseCases.Reports.Interfaces;
using System.IO;
using System.IO.Compression;
namespace iQuest.VendingMachine.UseCases.Reports.Services
{
internal class FileService : IFileService
{
public void Save(string textToWrite, string format, string folderName, string name)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Psub.DataService.Abstract
{
public interface IDrawingService
{
string GetFile(int id, string name);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using Sesi.WebsiteDaSaude.WebApi.Interfaces;
using Sesi.WebsiteDaSaude.WebApi.Models;
namespace Sesi.WebsiteDaSaude.WebApi.Repositories
{
public class ServicoRepository : IServicoRepository
{
public ... |
namespace RealEstate.Controllers.Shared
{
using System;
using System.Linq;
using System.Web.Mvc;
using System.Data.Entity;
using System.Collections.Generic;
using RealEstate.Models;
using RealEstate.ViewModels;
using RealEstate.Models.UI;
using RealEstate.Infrastructure;
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemStop : Item
{
protected override void BuffOff(Tank tank)
{
Tank[] t = GameObject.Find("EnemySpawner").GetComponentsInChildren<Tank>();
foreach (Tank tk in t)
{
tk.driver.Conti()... |
// Copyright (c) 2018 James Skimming. All rights reserved.
namespace Cbc
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
/// <summary>
/// Say hello.
/// </summary>
public interface IHello
{
///... |
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