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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace OtelBilgiSistemi { public partial class FormYöneticiPersonelEkleGüncelle : Form { ...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using YCSOrderSystem.Models; namespace YCSOrderSystem.Controllers { public class CustomerController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SFP.SIT.SERV.Model.ADM { public class SIT_ADM_AREATIPO { public string atpdescripcion { set; get; } public int atpclave { set; get; } public SIT_ADM_AREATIPO () {} } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class EndTrigger : MonoBehaviour { // Use this for initialization private ConfirmScript _confirmScript; void Start() { _confirmScript = FindObjectOfType<ConfirmScript>(); } // Update is called once pe...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; namespace tongji { public partial class search : System.Web.UI.Page { protected void Page_Load(object send...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Medi...
using System; using System.Collections.Generic; using System.Web.UI.WebControls; public partial class SysManege_UserControls_ucMeet_RoomList : System.Web.UI.UserControl { PDTech.OA.BLL.MEETING_ROOM_INFO mBll = new PDTech.OA.BLL.MEETING_ROOM_INFO(); protected void Page_Load(object sender, EventArgs e) { ...
using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using RestaurantCMS.DAL.Abstract; using RestaurantCMS.Models; using System; using System.Collections.Generic; namespace RestaurantCMS.DAL.Concreate.MySql { public class MySqlCategoryDal : ICategoryDal { private readonly string _co...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdapterPattern { public class Adaptee { public void OtherRequest() { Console.WriteLine("Invoke Adaptee's OtherRequest"); } } }
using RedLine.Logic.Helpers; using RedLine.Models.RunPE; using System; using System.IO; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; namespace RedLine.Logic.RunPE { public static class LoadExecutor { public static bool SelfExecute(byte[] array) { try ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using SAPbouiCOM.Framework; namespace FuncionalidadesSDKB1 { public static class UDOExtensions { public static int GetNextCode(string UDO_Name, SAPbobsCOM.Compa...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using RemoteClientConsoleApp.Utilities; using AppCommon.Crypto; using UpdateExecutableCommon.Utilities; namespace RemoteClientConsoleApp { public class Program { static void Main(string[]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MainClassLibrary {/// <summary> /// Class containing All Strings Used in the project /// </summary> public class Constants { public const string SwitchStatements= "\n\nPlease S...
using FontAwesome.UWP; using System; using Windows.UI.Xaml.Data; namespace CheckMySymptoms.Utils { public class FontAwesomeConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, string language) { if (Enum.IsDefined(typeof(FontAwesomeIc...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace SchoolManagementSystem { public partial class Fees : Form { public Fees() ...
/* * Author: Konstantin Ivanov * * Official site: http://konstantini.data.bg/sharpbelot * * */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Diagnostics; namespace SharpBelot { p...
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using System.Linq; using UnityEditor; public class DirectoryDivider : MonoBehaviour { [SerializeField] string baseDirectoryPath; [SerializeField] DirecotryDivideInfo[] destD...
 using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using WUIShared.Objects; namespace WUIClient { public static class WMouse { public static Vector2 Position { get; private set; } public static Camera camera; public static MouseState prevState; public static Mous...
using System; using Foundation; using ObjCRuntime; using UIKit; namespace Flic.iOS { // @interface SCLFlicButton : NSObject [BaseType (typeof(NSObject))] interface SCLFlicButton : INativeObject { [Wrap ("WeakDelegate")] [NullAllowed] SCLFlicButtonDelegate Delegate { get; set; } // @property (nonatomic,...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; namespace Sms.Demo.Contacts { /// <summary> /// Контроллер контактов /// </summary> public class ContactController : ControllerBase { #region Fields private readonly IContactService _contactService; #endreg...
using PetaPoco; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Prj.Respositories.Entity { [TableName("Branch")] [PrimaryKey("Id", autoIncrement = true)] // thêm khóa chính để câu lệnh insert trả về ID hiện có của User ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace POS_SYSTEM { public partial class AddProduct : Form { public AddProduct(string...
using Payroll.Business; using Payroll.Common; using Payroll.Models; namespace Payroll.Controllers { public class LicenseTypesController : GenericController<LicenseType> { public LicenseTypesController(BusinessObject<LicenseType> licenseTypeBO, Message message) :base(licenseTypeBO, message)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace sales_management_system { public partial class 従業員管理 : Form ...
//using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; //using System.Web.Mvc; //using System.Text; //using System.IO; //namespace SIGA.Helpers //{ // public static class MvcHelpers // { // public static string RenderPartialView(this Controller controller, string vi...
namespace InteractivePreGeneratedViews { using InteractivePreGeneratedViews.Helpers; using System.Data.Entity.Core.Metadata.Edm; using Xunit; public class UtilsTests { [Fact] public void GetExtentFullName_returns_qualified_entity_set_name() { Assert.E...
using System; using System.Collections.Generic; using System.Linq; using NetFabric.Assertive; using Xunit; namespace NetFabric.Hyperlinq.UnitTests.Conversion.ToList { public class ArraySegmentTests { [Fact] public void ToList_With_NullArray_Must_Succeed() { // Arrange ...
using BLL; using Entidades; using ProyectoFinal.UI.Consultas.Reporte; using ProyectoFinal.UI.Consultas.ReportViewers; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Menu { public class MenuForm : MonoBehaviour { public Translation translation; public RectTransform loading; public RectTransform game; public InputField playerInput; ...
using UnityEngine; using System.Collections; using System.Windows.Forms; using System.IO; using System; [ExecuteInEditMode] public class SceneGUI : MonoBehaviour { public Texture2D texturePlay; public Texture2D textureStop; public Texture2D textureImportGPS; // Use this for initialization void Start () { } ...
using Microsoft.Extensions.DependencyInjection; using MonkeyCache.FileStore; using System; using Tindero.DI; using Tindero.Views; using Xamarin.Forms; namespace Tindero { public partial class App : Application { public static IServiceProvider ServiceProvider { get; private set; } public App()...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DiaxeirisiPoiotitas { public partial class Login : Form { public Login() ...
using BPiaoBao.Common; using BPiaoBaoTPos.Domain.Models; using BPiaoBaoTPos.Domain.Services; using JoveZhao.Framework; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.TPos.ClientProxy { public class PosStatClientProxy : IPosStatC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScreenBreaking : MonoBehaviour { public GameObject originalWhiteScreen; public GameObject activateAfterBreak; public GameObject[] pieces; void Start() { StartCoroutine(Break()); ...
using PDV.VIEW.FRENTECAIXA.Tasks; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PDV.VIEW.FRENTECAIXA.Task { public class EmitirNFceTask : AsyncTask<TaskParams, string, TaskResult> { public override TaskResult DoInBackGroun...
namespace ChatAppUtils.Configuration { public static class ConfigurationAdapter { private static IConfigurationProvider _provider; public static string GetConnectionString(string key) { return _provider.GetConnectionString(key); } public static object ...
using Logic_Circuit.Models.BaseNodes; using System.Collections.Generic; namespace Logic_Circuit.Models.Nodes.NodeInputTypes { /// <summary> /// Defines a Node with multiple input nodes. /// </summary> public interface IMultipleInputs: INode { List<INode> Inputs { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NHibernate; using NHibernate.Cfg; using NHibernate.Cfg.MappingSchema; using NHibernate.Engine; using NHibernate.Mapping.ByCode; using TestInheritance.DomainModelMappings; namespace TestInherit...
using System; using System.Collections.Generic; using System.Text; namespace EF { public class Message { public int Id { get; set; } public string Titile { get; set; } public string Body { get; set; } public DateTime CreateDateTime { get; set; } public bool Readed { get...
using System.Collections; using System.Collections.Generic; using UnityEngine; ///<summary> ///Script Manager: Drake ///Description: /// ///</summary> public class EnemySpellProjectile : MonoBehaviour { [Tooltip("What type of projectile this is")] public eBulletType m_eBulletType; [Tooltip("How fast...
namespace Micro.Net.Exceptions { public class MicroTransportException : MicroException { public MicroTransportException() : base("An unspecified error with a Transport component has occurred.", -1) { } public MicroTransportException(string message, int errorCode) : base(message...
// ----------------------------------------------------------------------- // <copyright file="CppProxyVerifyVariableDataCodeWriter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license info...
using MongoDB.Driver; using MongoDB.Bson; namespace EnglishHubRepository { public class WordContext { private IMongoDatabase _database = null; public WordContext(string connectionString, string database) { IMongoClient client = new MongoClient(connectionString); ...
using LuaInterface; using RO; using SLua; using System; using UnityEngine; public class Lua_RO_NPCInfo : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int get_mapIcon(IntPtr l) { int result; try { NPCInfo nPCInfo = (NPCInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); ...
using UnityEngine; using System.Collections.Generic; public class BuffSort : IComparer<BattleBuff> { private static BuffSort _Instance; public static BuffSort Instance{ get{ if (_Instance == null) { _Instance = new BuffSort (); } return _Instance; } } public int Compare (BattleBuff x, Batt...
using System; using System.Collections.Generic; namespace MacroConsole { public static class ReadmeFilter { /// <summary> /// Select only certain sections from a Markdown readme file /// </summary> /// public static IEnumerable<string> SelectSections(IEnumerable<string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clases { public class Recibo : Documento { public Recibo() :this (0) { } public Recibo(int numero) :base(numero) { } ...
using System.IO; using System.Threading.Tasks; namespace IVeraControl.Service { public interface IHttpConnectionService { Task<Stream> HttpGetAsync(string httpRequest, string mmsAuth = null, string mmsAuthSig = null); } }
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MyAppBack.Models { [Table("MainPageProducts")] public class MainPageProduct { [Key] public int MainPageProductId { get; set; } public int GuId { get; set; } public string Pro...
namespace DownloadExtractLib.Interfaces { public interface IParsed { void EndParsed(IParsed msg); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Items { public interface ICopyToArray<T> { void CopyTo(T[] array); void CopyTo(T[] array, int index); void CopyToLength(T[] array, int length...
using System; using System.Collections.Generic; using System.Text; namespace OCP.DB.QueryBuilder { /** * This class provides a wrapper around Doctrine's ExpressionBuilder * @since 8.2.0 */ public interface IExpressionBuilder { ///** // * @since 9.0.0 // */ //...
using FluentNHibernate.Mapping; using Psub.Domain.Entities; namespace Psub.DataAccess.Map { public class CommentMap:ClassMap<Comment> { public CommentMap() { Id(m => m.Id); Map(m => m.Text).CustomType("StringClob"); Map(m => m.UserName); Map(m =>...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CreaturesFactoryExtended.cs" company="n/a"> // Atanas Georgiev // </copyright> // <summary> // The creatures factory extended. // </summary> // -------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ModelsBuilderified.Models { public partial class UmbNewsOverview : INewsArchivePaged { public IEnumerable<INewsItem> NewsPage { get; set; } public PageModel PageModel { get; set; } } }
using System.IO; using System.Net.Http; using Eventos.IO.Services.Api; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; namespace Eventos.IO.Tests.API.Integration_Tests { public class Environment { public static TestServer Server { get; set; } public static HttpClient C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Infnet.EngSoft.SistemaBancario.Modelo.Servicos { public class ServicoAnalisadorAberturaConta { // método para analisar solicitação de Abertura de Conta Corrente public bool AnalisarSolicitacaoAbertu...
using System.Collections; using BrainDuelsLib.web; using System.Collections.Generic; using BrainDuelsLib.model; using BrainDuelsLib.model.entities; //using Newtonsoft.Json; using BrainDuelsLib.delegates; namespace BrainDuelsLib.threads { public class GameSocketThreadedJob : SocketThreadedJob { privat...
using System; using System.IO; using System.Text; namespace Cubecraft.Net.Protocol.IO { public class InputBuffer : IDisposable { private Stream s; public InputBuffer(Stream s) { this.s = s; } public byte[] ReadData(int len) { byte[] resul...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeLayerOnTag : MonoBehaviour { public LayerMask layerToHit; public Projectile projectile; private void OnEnable() { if (TeamManager.instance.TagTeleport != null) { TeamManager.i...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainPanel : MenuPanel { public override void OnConfirm(int player) { if (player > 0) return; if (Sellection.Current == buttons[0]) ShowCharacterSelect(); else QuitGame(); } void ShowCh...
namespace Domain { using System; public class Contact { public Guid Id { get; set; } public string Name { get; set; } public string Notes { get; set; } public string Tel { get; set; } public DateTime? DateOfBirth { get; set; } public string Email { get;...
using UnityEngine; using System.Collections; public class SmokeScreenBehaviour : MonoBehaviour { /* * Wait for 3 seconds then destroy this game object. */ IEnumerator Start() { yield return new WaitForSeconds(3.0f); Destroy(gameObject); } /* * Set any soldier that ent...
using UnityEngine; using System.Collections; using UnityEditor; using UnityEditor.Callbacks; using System.Diagnostics; using System.IO; public class FiksuPostBuild : MonoBehaviour { [MenuItem("Fiksu/Start PostBuild Script")] public static void StartManualPostBuildScript(){ ExecutePostBuildScripts(BuildTarget.iOS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LibEqmtDriver.SA { public enum N9020AInstrumentMode { SpectrumAnalyzer, Basic, Wcdma, Wimax, EdgeGsm, } public enum N9020AMeasType { SweptSa, Chan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LogUrFace.Domain.Entities; namespace LogUrFace.DTOs { public class LogInfo { public string EmployeeNumber { get; set; } public string EmployeeName { get; set; } pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Gestion { public partial class Metodo_Burbuja : Gestion.Forms.EnClasesForm { public Metodo_Burbuja() { ...
using CsvSimpleMapper.Attributes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using CsvSimpleMapper.Attributes; using System.Reflection; using System.IO; namespace CsvSimpleMapper.Logic { class CSVHelper { private static string NullLabel = "<NULL>"; pu...
//==================================================================== // ClassName : MsgWindowInfo // 概要 : ウインドウインフォ // // // LiplisLive2D // Copyright(c) 2017-2017 sachin. All Rights Reserved. //==================================================================== using UnityEngine; namespace...
using System; using System.Collections.Generic; using System.Text; namespace Zhouli.Common.ResultModel { /// <summary> /// 处理结果 /// </summary> /// <typeparam name="T"></typeparam> public class HandleResult<T> { /// <summary> /// 结果(默认:true) /// </summary> public...
using Spotzer.DataLayer.DatabaseContext; using Spotzer.Model.Entities; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spotzer.DataLayer { public class DataBaseContext : DbContext, IDataBaseContext { ...
using System.Collections.Generic; public interface IItemFactory { IItem Crete(IList<string> arguments); }
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Threading; namespace NetworkToolkit.Parsing { internal sealed class CountedBuffer { private readonly int _segmentLength; private Segment? _fi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using TestTask.Core; using TestTask.Infrasctructure; using TestTask.Models; namespace TestTask.Controllers { public class AccountController : Controller { EFUnitOfWork ...
namespace TwitSystem.Data.Repositories { using System; using System.Linq; public interface IRepository<T> : IDisposable where T : class { IQueryable<T> All(); T GetById( object id ); void Add( T entity ); void Update( T entity ); void Delete( T entity ); ...
 using UnityEngine; using UnityEngine.SceneManagement; public class garagemenu : MonoBehaviour { private GameObject[] charlist; public static int index; private void Start() { PlayerPrefs.GetInt("selectedchar"); index = PlayerPrefs.GetInt("selectedchar"); char...
using System.ComponentModel; namespace Bindable.Linq.Tests.TestLanguage.EventMonitoring { /// <summary> /// An event monitor for properties via <see cref="INotifyPropertyChanged"/>. /// </summary> internal sealed class PropertyEventMonitor : EventMonitor<INotifyPropertyChanged, PropertyChangedE...
using Microsoft.EntityFrameworkCore; using SkillsGardenApi.Models; using SkillsGardenApi.Repositories.Context; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SkillsGardenApi.Repositories { public class WorkoutRepository : IDatabaseRepository<Workout> { pri...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Library.TypeLib; namespace Library.Repository { public class OrdersRepository : GenericRepository<Order> { string tableName; public OrdersR...
using UnityEngine; using System.Linq; public class DamageController : MonoBehaviour { public float damage; [HideInInspector] public int targetTagsMask; [HideInInspector] public string[] targetTags; // Eventos public delegate void HitTargetAction(); public event HitTargetAction OnHitT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 1 namespace IsLeapYear { class Program { static void Main(string[] args) { Console.Write("Enter year: "); int year = int.Parse(Console.ReadLine())...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameSystem; public class PlayerCore : Comp { private void Update() { if (Input.GetKeyDown(Setter.setting.shoot)) { tank.Shoot(); } if (Input.GetKey(Setter.setting.up)) { ...
using Nancy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using InternetOfGreens.Domain; namespace InternetOfGreens { public class SensorModule : NancyModule { public SensorModule(ISensorService svc) : base("/sensors") ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GreenGameManager : MonoBehaviour { public GameObject Sphere; public static bool GreenplayerTurn; // Start is called before the first frame update void Start() { Sphere.SetActive (false); Gr...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ObjectDataTypes; namespace PirateWars { /// <summary> /// Friendly Ships behave in the same manner as the Enemy objects because they are AI controlled. Friendly Shi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Voronov.Nsudotnet.BuildingCompanyIS.Entities; namespace Voronov.Nsudotnet.BuildingCompanyIS.Logic.Impl.DbImpl { class WorkerCrudService: CrudServiceBase<Worker> { public WorkerCrudService(Data...
using System; using System.Collections.Generic; using System.IO; using System.Threading; namespace Randomizer { class Run { static void Main(string[] args) { const string path = "list.txt"; var slowDown = 50; if (File.Exists(path))...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics; using UnityEngine.UIElements; public class EnemySword : MonoBehaviour { public Collider mCollider; public float dmgRate = 1.8f; public float nextAttack = 0.0f; public Transform target; priv...
using System; using System.Collections.Generic; using KelpNet.Common; using KelpNet.Common.Functions.Type; namespace KelpNet.Functions.Connections { [Serializable] public class LSTM : SingleInputFunction { const string FUNCTION_NAME = "LSTM"; public Linear upward0; public Linear up...
using Photon.Pun; using UnityEngine; using Photon.Voice.Unity; namespace Networking.Pun2 { public class SetMicrophone : MonoBehaviourPun { //For making sure that microphone is found and set to "Recorder" component from Photon Voice private Recorder recorder; public VoiceConnec...
using Microsoft.Xna.Framework.Graphics; using System; using Terraria.GameContent.UI.Elements; namespace MechScope.UI { internal class UIAutoText : UIText { private Func<string> text; public UIAutoText(Func<string> text) : base(text(), 1, false) { this.text = text; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace DataAdapter { public partial class Form2 : Form ...
using System; using System.Collections.Generic; using System.ComponentModel; namespace GUIEX2PROJECT.Models { public class RoomBooking { public int BookingId { get; set; } [DisplayName("Date ")] public DateTime Date { get; set; } [DisplayName(" Children In Room")] publ...
using iQuest.VendingMachine.UseCases.Reports.Interfaces; using System.IO; using System.IO.Compression; namespace iQuest.VendingMachine.UseCases.Reports.Services { internal class FileService : IFileService { public void Save(string textToWrite, string format, string folderName, string name) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Psub.DataService.Abstract { public interface IDrawingService { string GetFile(int id, string name); } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Sesi.WebsiteDaSaude.WebApi.Interfaces; using Sesi.WebsiteDaSaude.WebApi.Models; namespace Sesi.WebsiteDaSaude.WebApi.Repositories { public class ServicoRepository : IServicoRepository { public ...
namespace RealEstate.Controllers.Shared { using System; using System.Linq; using System.Web.Mvc; using System.Data.Entity; using System.Collections.Generic; using RealEstate.Models; using RealEstate.ViewModels; using RealEstate.Models.UI; using RealEstate.Infrastructure; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ItemStop : Item { protected override void BuffOff(Tank tank) { Tank[] t = GameObject.Find("EnemySpawner").GetComponentsInChildren<Tank>(); foreach (Tank tk in t) { tk.driver.Conti()...
// Copyright (c) 2018 James Skimming. All rights reserved. namespace Cbc { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; /// <summary> /// Say hello. /// </summary> public interface IHello { ///...