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using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Input; using WpfAppAbit2.Models; using WpfAppAbit2.Views; using WpfAppAbit2.Patterns; namespace WpfAppAbit2.ViewModels { public class AbitAddViewModel { public Entrant Entrant; public D...
using System; using Server; namespace Server.Items { public class PlayerDeathShroud : HoodedShroudOfShadows { public override int BasePhysicalResistance{ get{ return 10; } } [Constructable] public PlayerDeathShroud() { Name = "a death shroud"; Hue = 0; ItemValue = ItemValue.Rare; ...
using UnityEngine; using System.Collections; /// <summary> /// This class is the main Player Controller /// </summary> public class PlayerController : MonoBehaviour { [Range(0.0f, 100.0f)] public float movementSpeed; [Range(0.0f, 100.0f)] public float runMultiplier = 1.0f; [Range(0.0f, 50.0f)] ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using DotNetNuke.Entities.Modules; using DotNetNuke.Entities.Portals; using DotNetNuke.Entities.Tabs; using DotNetNuke.Entities.Users; usi...
using System; using System.Collections.Generic; using System.Globalization; namespace TeamElem.Text { public interface IMultilingualString : IComparable<IMultilingualString>, IEquatable<IMultilingualString>, IReadOnlyDictionary<CultureInfo, string> { MultilingualString ToMultilingualString(); ...
using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using Zelo.ChatLibrary.EaseMob.Models; namespace Zelo.ChatLibrary.EaseMob { /// <summary> /// 环信的聊天客户端 /// </summary> internal class EaseMobChatClient : BaseRestChatClient, IChatC...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera : MonoBehaviour { const float POSITION_SYNC_DISTANCE_X = 1.5f; const float POSITION_SYNC_DISTANCE_Y = 1.0f; const float FORCE_POSITION_SYNC_DISTANCE_Y = 2.0f; const float TITLE_SYNC_DISTANCE_X = 1.0f; ...
/************************************ ** Created by Wizcas (wizcas.me) ************************************/ using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Animator))] public class CatJumping : MonoBehaviour { private Animator _anim; public System.Act...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FrbaCommerce.Modelo; using FrbaCommerce.Conexion; using System.Data.SqlClient; using System.Data; using FrbaCommerce.SQLUtils; namespace FrbaCommerce.DAO { class DaoEmpresa { public DaoEmpresa() { } ...
using UnityEngine; using UnityEngine.UI; namespace Scripts.UI { public class UIManager : MonoBehaviour { [Header("Text")] [SerializeField] private Text _levelText; [SerializeField] private Text _blockCountText; [SerializeField] private Text _gameOverText; [SerializeFiel...
using System.Collections.Generic; using System.Linq; using NETCommunity.FsCheck.Cart; using NETCommunity.FsCheck.Discounts; using NETCommunity.FsCheck.Discounts.Bulk; using NETCommunity.FsCheck.Discounts.Trade; namespace NETCommunity.FsCheck.Applicator { public class DiscountApplicator { private readonly...
using Microsoft.Extensions.Configuration; using SlackAPI; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Whale.API.Models.Slack; using Whale.Shared.Services; using SlackUser = SlackAPI.User; namespace Whale.API.Services {...
using System.Threading.Tasks; using Topshelf; namespace TaskTutorial { public interface IRun { Task<string> RunAsync(HostControl hostControl); } }
/* * Copyright 2013-Present Two Big Ears Limited * All rights reserved. * http://twobigears.com */ using System.Collections; using UnityEngine; namespace TBE { /// <summary> /// A singleton that is automtically constructed when the audio engine is in use. /// It manages the audio engine and all it...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { private AudioSource audioSource; public AudioClip rollSE; public AudioClip fallSE; private Rigidbody rigidbody; public bool isPushed = false; // Use this for initialization void ...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class DragDropScene : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler { [SerializeField] GameObject grid = null, rootCanvas = null; void Start() { } public void On...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoursIngesup._2___Classes { class Ville { public string nom; public int nbHabitants; public int superficie; List<Ville> ville = new List<Ville...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Pes.Core { public class SystemObjectTagWithObjects { public SystemObjectTag SystemObjectTag { get; set; } public Account Account { get; set; } public Profile Profile { get; set; }...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using RabbitMQ.Client; using RabbitMQ.Client.Events; namespace RabbitMQ.Async { internal class AckNackConfirmStrategy : IConfirmStrategy { private readonly ConcurrentDictionary<ulong,...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class AppUser { public AppUser() { AppErrors = new List<AppError>(); Appointments = new List<Appointment>(); UserPreferences = new List<UserPreference>(); } ...
using System; using SenticsLib; namespace SCII { public class RTC : IRealTimeClock, IDisposable { public DateTime GetTime() { return DateTime.Now; } public void SetTime(DateTime dateTime) { } public void SetStorage(IStorage storage) ...
using System; using System.Collections.Generic; using System.Text; namespace CallOfDutyApiWrapper.Models.MatchModels { public class Thrown { public string name { get; set; } public string label { get; set; } } }
using Android.App; using Android.Content; namespace Auth0.OidcClient { /// <summary> /// Base class for automatically wiring up the necessary callback hooks required /// to facilitate communication with the Browser implementations. /// </summary> public class Auth0ClientActivity : Activity { ...
using System; using System.Collections.Generic; using System.Text; namespace Models { public class TRANGTHAIACC { public int SoLuongTaiKhoanBiDong { get; set; } public int SoLuongTaiKhoanDuocMo { get; set; } public int SoTaiKhoanDangKhoa { get; set; } public int SoTaiKhoanDangM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace imagetask.Controllers { public class ImageController : Controller { // GET: Image public ActionResult showimg() { string imgpath = Server.MapPath("~/content/...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UnityEngine_PolygonCollider2D : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { PolygonCollider2D o = new PolygonCollider2D(); LuaObject.pushValue(l, tru...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; ///<summary> /// Script Manager: Denver /// Description: Displays the player's score on the canvas /// Date Modified: 25/10/2018 ///</summary> public class UIScore : MonoBehaviour { [Tooltip("Text b...
using System; namespace Server.Models { public class IndexModel { public string ID { get; set; } } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="FeeSlipsController.cs" company="Eyefinity, Inc."> // 2013 Eyefinity, Inc. // </copyright> // <summary> // Defines the FeeSlipsController type. // </summary> // --------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TreasureChest : InteractiveObject { [HideInInspector] public Treasure contents; [SerializeField] AudioClip openFX; bool hasBeenOpened = false; Animator myAnimator; private void Awake...
using System; using System.Collections.Generic; using System.Text; namespace Raw { public class Engine { public int EngineSpeed { get; set; } public int Power { get; set; } } }
using System; using System.Xml.Serialization; namespace GrandCloud.CS.Model { /// <summary> /// The GetObjectMetadataRequest contains the parameters used for the HeadObject operation. /// <br />Required Parameters: BucketName, Key /// <br />Optional Parameters: ModifiedSinceDate, UnmodifiedSi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Text.RegularExpressions; using System.Net; using System.Globalization; using System.ComponentModel; using System.Windows.Forms; using POG.Utils; using Newtonsoft; using System.Diagnostics; using S...
using System; using System.Linq; using ConnectLibrary.Logger; using ConnectLibrary.Service; using ConnectLibrary.SQLRepository; using ConnectLibrary.SQLRepository.Interfaces; using HelperLibrary; using HelperLibrary.Models; using static ConnectLibrary.LibrarySettings; namespace ConnectLibrary { public class Notif...
using AutoMapper; using Contoso.Common.Configuration.ExpansionDescriptors; using Contoso.Common.Configuration.ExpressionDescriptors; using Contoso.Parameters.Expansions; using Contoso.Parameters.Expressions; using LogicBuilder.Expressions.Utils.Expansions; using LogicBuilder.Expressions.Utils.ExpressionBuilder; using ...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleAppInterfaceSeg.Model.Entities { public class Student { public Guid Id { get; set; } public string Name { get; set; } public List<Test> Tests { get; set; } public Student() { ...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System.Collections; public class JQTETimeButton : JBaseQte { public Image QTEFill; public Vector3 Pos; public override void Animate(float DT) { alpha -= DT/totalTime; float sc=alpha * 3.0f; QTEF...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace VehiculosSanJoaquinMVC.Models.Entities { //Nombre de la tabla asi queda en la base de datos [Table("NS_tb...
using System.Collections.Generic; using System.Threading.Tasks; using ShopsRUs.Domain.Entity; namespace ShopsRUs.Infrastructure.Services.DiscountService { public interface IDiscountService { Task<List<Discount>> GetAllDiscounts(); Task<Discount> GetDiscountById(long id); Task<Discount>...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class stateinfo: MonoBehaviour { public Animator hahaha; public AnimatorStateInfo anistate; void Start () { hahaha = this.GetComponent<Animator>(); } void Update() { //持续获取动画机的状态 ...
using Game.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Game { public class DrawRepository : IDrawRepository { private readonly GameContext _context; public DrawReposito...
using LitJson; using System; using System.IO; using System.Text; using UnityEngine; namespace RO { public class ExtractFilesCheck { private const string INSTALL_ABZIPS_FILE_NAME_PREFIX = "InstallABZipMD5Info"; public const string DOWNLOAD_ABZIPS_FILE_NAME_PREFIX = "AssetMD5Verify.txt"; public static void Sav...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Console2.G_Code { /* design. class webcounter { void increment(); int lastmin(); int lasthour(); int lastday(); } */ /// <summar...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TaxiApp.Models { public class OrderStatus { public int ID { get; set; } public string StatusName { get; set; } // Навигационное поля для по связи таблиц public ICollection<Order> Orde...
using System; using System.Collections.Generic; using System.Linq; class Program { //first solution public static int GetAverage(int[] marks) => (int)marks.Average(); //second solution public static int GetAverage(int[] marks) => marks.Sum() / marks.Length; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StopLightStrategy.Interfaces; namespace StopLightStrategy.Classes { public class StopLightBuilder : ILight { public bool CanBuild(int signalId) { throw new NotImplementedException(); } ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using web_api.Models; namespace web_api.Controllers { [Route("api/computers")] public class ComputerDetailsController : Controller { private readonly ComputerDet...
using System; using System.Linq; using System.Threading.Tasks; using DSharpPlus.SlashCommands; using Microsoft.Extensions.Logging; namespace Requestrr.WebApi.RequestrrBot { public class RequireChannelsAttribute : SlashCheckBaseAttribute { public string[] ChannelIds { get; set; } public Require...
using System; using Microsoft.Xna.Framework; using JumpAndRun.Content; namespace JumpAndRun.MapEditor.Components { class WorldGenerator { Chunk chunk; public WorldGenerator() { } public Chunk GenerateChunk(Vector2 chunkPosition) { chunk = new Chunk(chunkPosition); ...
using System.Threading.Tasks; using Meziantou.Analyzer.Rules; using TestHelper; using Xunit; namespace Meziantou.Analyzer.Test.Rules; public sealed class MarkAttributesWithAttributeUsageAttributeTests { private static ProjectBuilder CreateProjectBuilder() { return new ProjectBuilder() .Wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public interface IObserver { void OnNotify(GameEvent ev); } public interface IObservable { void AddObserver(IObserver observer); void RemoveObserver(IObserver observer); void NotifyObservers(GameEvent ev); } public enum G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AmWell.Resources.Common.Enum { // Summary: // Status for responses public enum ResponseStatus { None = 0, Completed = 1, Error = 2, TimedOut = 3...
namespace MediaSystem.Services.Data.Interfaces { using System.Collections.Generic; using System.Linq; using MediaSystem.Models; public interface IAlbumService { IQueryable<Album> GetAll(); Album GetById(int id); void Add(string title, int? year = null, string producerNam...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UdemyMurat.Models.Sınıflar { public class Class4 { public IEnumerable<Faturalar> deyer1 { get; set; } public IEnumerable<FaturaKalem> deyer2 { get; set; } } }
using BPiaoBao.AppServices.Contracts.SystemSetting; using BPiaoBao.AppServices.DataContracts; using BPiaoBao.AppServices.DataContracts.SystemSetting; using BPiaoBao.Common; using BPiaoBao.SystemSetting.Domain.Models.Businessmen; using BPiaoBao.SystemSetting.Domain.Services.Auth; using JoveZhao.Framework; using JoveZha...
using System; using System.Collections.Generic; using System.Security.Authentication; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Archivist.Models; using MongoDB.Bson; using MongoDB.Driver; using Xamarin.Forms; namespace Archivist.ViewModels { class UserViewModel : BaseViewM...
using System.Collections.Immutable; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageNames.CSharp)] public sealed class JSInteropMustNotBeUsedInOnInitializedAnalyzer : DiagnosticAnalyzer { ...
using System; using System.IO; using System.CodeDom; using System.Reflection; using System.Runtime.InteropServices; namespace Mono.VisualC.Code.Atoms { public class Union : CodeContainer { public Union (string name) { Name = name; } public CodeTypeDeclaration CreateUnionType () { var union = new Co...
using System; using System.Collections.Generic; using System.Text; using Entity; namespace Business { public class MucDoVipBO { public static ListMucDoVipEntity SelectAll() { return DataAccess.MucDoVipDA.SelectAll(); } public static Int32 Insert(MucDoVipEntity mucdovip) { return Dat...
namespace Searchfight { class ReportKeyword : ReportType<string> { public ReportKeyword(string value) : base(value) { } } }
namespace StudentSystem.Api.Controllers { using System.Web.Http; using System.Linq; using StudentSystem.Api.Models; using StudentSystem.Data; using StudentSystem.Models; public class StudentController : ApiController { private readonly IRepository<Student> students; publ...
using System; using System.Collections.Generic; using System.Text; namespace ExmploClaseInterfaz { class Pistola : IDisparar { public string HeadShoot() { return "Piu piu"; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class MapLoader: MonoBehaviour { // Use this for initialization void Start () { } public void LoadMap(string map_name) { //Load the text file string path = "Assets/Resources/Maps/" + ma...
using RO; using System; using System.Collections.Generic; using UnityEngine; [CustomLuaClass] public class FMPosSimulation : MonoBehaviour { private int m_indicator; private Dictionary<int, FlyingInfo> m_dictFI; private Vector3 m_posCenter; private void LateUpdate() { if (this.m_dictFI != null && this.m_dict...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace Journal { public partial class JournalView : ContentPage { public JournalView() { InitializeComponent(); BindingContext = new JournalViewModel(); } } }
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities; nam...
using ProyectoXssVisualStudio.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ProyectoXssVisualStudio.Controllers { public class ValidacionesController : Controller { // GET: Validaciones public ActionResult Index() ...
using FacultyV3.Core.Interfaces; using FacultyV3.Core.Utilities; using System; namespace FacultyV3.Core.Models.Entities { public class Stickey : IBaseEntity { public Stickey() { Id = GuidComb.GenerateComb(); } public Guid Id { get; set; } public string Meta...
using System; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; using System.Windows; using System.Windows.Data; using System.Windows.Markup; namespace Grisaia.SpriteViewer.Converters { public sealed class ThicknessWhenNonNull : MarkupExtension, IValueConverter { public static re...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Binding; using Binding.Interfaces; namespace SimpleBinding.Simple { public partial class ValueConverterExample : System.Web.UI.Page, IBindingContainer { pri...
using System; using System.Globalization; namespace Xamarin.Forms.XamlPack.Converters { public class TextUpperConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value == null || !(value is string)) return ...
using Microsoft.AspNetCore.Authorization; namespace ITQJ.API.Authorization { public class SubjectMustBePublisherRequirement : IAuthorizationRequirement { public SubjectMustBePublisherRequirement() { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using liteCMS.Entity.Ventas; using System.Data; using System.Data.SqlClient; namespace liteCMS.Data { public class ven_Contacto : SqlHelper { public static eContacto GetItem(int codigoContacto) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerCtrl : MonoBehaviour // 플레이어 설정 클래스 { public Animation DamageEffect; // 플레이어 오브젝트의 에니메이션을 위한 선언 public Text ScoreText; // 표시 점수 지정을 위한 선언 public Text HPText;...
using System.Windows; using System.Windows.Input; using System.Windows.Interactivity; using Microsoft.Practices.Prism; using Microsoft.Practices.Prism.Events; using Microsoft.Practices.ServiceLocation; using Torshify.Radio.Framework.Controls; using Torshify.Radio.Framework.Events; namespace Torshify.Radio.Framework...
using System.Reflection; using System.Web.Http; using Microsoft.Owin; using Ninject; using Ninject.Web.Common.OwinHost; using Ninject.Web.WebApi.OwinHost; using Owin; using Exam.Data; using Exam.WebApi; using Exam.WebApi.Infrastructure; [assembly: OwinStartupAttribute(typeof(Startup))] namespace Exam.WebApi { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ex_03 { class Ex_03 { public static void Main (string[] args) { var alturaFoto = 0; var larguraFoto = 0; var alturaQuadro = 0; ...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using CinemaA.Data; using CinemaA.Models; using Microsoft.AspNetCore.Authorization; /* * Films Controller * Model: Film * Functions: * 1) Show a list of all films. * 2) Create a ne...
using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Windows; namespace WMagic { /// <remarks> /// ----------------------------------------------------------------------- /// 部件名:MatchUtils /// 工程名:WMagic /// 版权:CopyRight (c) 2013 /// 创...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace FreeCodeQuiz.Models { public class Category { [Required] public int CategoryId { get; set; } [Required] public string Description { get; set; } public ICollection<Question> Questions {get;set;} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class PlayerDialogueManager : MonoBehaviour { //[SerializeField] float raycastDistance = 10; public bool spaceHold = false; private void Update() { Vector2 pl...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Services.Localization; #endregion namespace DotNetNuke.UI.Skins.Controls { /// ---------------------...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("InnKeepersSpecial")] public class InnKeepersSpecial : MonoBehaviour { public InnKeepersSpecial(IntPtr address) : ...
// Copyright (c) Wiesław Šoltés. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Reflection; using Autofac; using Core2D.UI.Wpf.Dock.Factories; using Core2D.UI.Wpf.Windows; using Dock.Model; namespace Core2D.UI.Wpf.Modules { /...
using System; using System.Collections.Generic; using System.Text; using Football.DAL.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace Football.DAL.Configurations { class PlayerContractConfiguration: IEntityTypeConfiguration<PlayerContract> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Text.RegularExpressions; namespace RoundDance { public class Graph<T> { private static Dictionary<T, List<T>> graph = new Diction...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; namespace MatinloAdventures.Web.Controllers { public class GalleryController : Controller { private readonly IHostingEnvironment _hostingEnvironment; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace laba1_Agent_ { enum ClientType { GrandParent, Parent, Child, ...
#region Copyright Syncfusion Inc. 2001 - 2015 // Copyright Syncfusion Inc. 2001 - 2015. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // app...
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class InputManager : MonoBehaviour { void Start() { } void Update() { if (Input.GetMouseButtonDown(0)) { NextDialogue(); } if (Input.GetMouseButtonDown(...
using UnityEngine; using System.Collections; public class ShootExampleManager : MonoBehaviour { public Transform WavePoint01; public Transform WavePoint02; public Transform WavePoint03; public Transform WavePoint04; public Transform WavePoint05; public Transform WavePoint06; public GameObject...
namespace TipsAndTricksLibrary.Tests.Parsing { using System; using System.Collections.Generic; using System.Linq; using Dapper; using JetBrains.Annotations; using TipsAndTricksLibrary.Parsing; using Xunit; public class ParsingResultHandlerTests : UsingDbTestBase { [UsedImpl...
using Ghost.Extensions; using System; using System.Collections.Generic; using UnityEngine; namespace RO { [CustomLuaClass] public class AtlasMap : ScriptableObject { private static AtlasMap Global_; public UIAtlas[] atlas; private Dictionary<string, UIAtlas> atlasMap; public static AtlasMap Global { ...
using WebApplicationClient.Providers; using DtoModels; using System.Threading.Tasks; using System.Web.Mvc; using System.Collections.Generic; using System; using System.Net.Http; using System.Linq; using AspNetIdentity.WebClientAdmin.Providers; namespace WebApplicationClient.Controllers { public class CompraProduc...
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
#region Copyright Syncfusion Inc. 2001-2019. // Copyright Syncfusion Inc. 2001-2019. All rights reserved. // Use of this code is subject to the terms of our license. // A copy of the current license can be obtained at any time by e-mailing // licensing@syncfusion.com. Any infringement will be prosecuted under // applic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public delegate void Trigger(); public delegate void Error(string s); public class IO : MonoBehaviour { public static string URL; public static string uuid; public static IO singleton; public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Drawing; using System.IO; using System.Windows.Forms; namespace RSMS { class VisionSDK { public class PersonInfo { public string userName; pub...