text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Input;
using WpfAppAbit2.Models;
using WpfAppAbit2.Views;
using WpfAppAbit2.Patterns;
namespace WpfAppAbit2.ViewModels
{
public class AbitAddViewModel
{
public Entrant Entrant;
public D... |
using System;
using Server;
namespace Server.Items
{
public class PlayerDeathShroud : HoodedShroudOfShadows
{
public override int BasePhysicalResistance{ get{ return 10; } }
[Constructable]
public PlayerDeathShroud()
{
Name = "a death shroud";
Hue = 0;
ItemValue = ItemValue.Rare;
... |
using UnityEngine;
using System.Collections;
/// <summary>
/// This class is the main Player Controller
/// </summary>
public class PlayerController : MonoBehaviour {
[Range(0.0f, 100.0f)]
public float movementSpeed;
[Range(0.0f, 100.0f)]
public float runMultiplier = 1.0f;
[Range(0.0f, 50.0f)]
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using DotNetNuke.Entities.Modules;
using DotNetNuke.Entities.Portals;
using DotNetNuke.Entities.Tabs;
using DotNetNuke.Entities.Users;
usi... |
using System;
using System.Collections.Generic;
using System.Globalization;
namespace TeamElem.Text
{
public interface IMultilingualString : IComparable<IMultilingualString>, IEquatable<IMultilingualString>, IReadOnlyDictionary<CultureInfo, string>
{
MultilingualString ToMultilingualString();
... |
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using Zelo.ChatLibrary.EaseMob.Models;
namespace Zelo.ChatLibrary.EaseMob
{
/// <summary>
/// 环信的聊天客户端
/// </summary>
internal class EaseMobChatClient : BaseRestChatClient, IChatC... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Camera : MonoBehaviour
{
const float POSITION_SYNC_DISTANCE_X = 1.5f;
const float POSITION_SYNC_DISTANCE_Y = 1.0f;
const float FORCE_POSITION_SYNC_DISTANCE_Y = 2.0f;
const float TITLE_SYNC_DISTANCE_X = 1.0f;
... |
/************************************
** Created by Wizcas (wizcas.me)
************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Animator))]
public class CatJumping : MonoBehaviour
{
private Animator _anim;
public System.Act... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FrbaCommerce.Modelo;
using FrbaCommerce.Conexion;
using System.Data.SqlClient;
using System.Data;
using FrbaCommerce.SQLUtils;
namespace FrbaCommerce.DAO
{
class DaoEmpresa
{
public DaoEmpresa() {
}
... |
using UnityEngine;
using UnityEngine.UI;
namespace Scripts.UI
{
public class UIManager : MonoBehaviour
{
[Header("Text")]
[SerializeField] private Text _levelText;
[SerializeField] private Text _blockCountText;
[SerializeField] private Text _gameOverText;
[SerializeFiel... |
using System.Collections.Generic;
using System.Linq;
using NETCommunity.FsCheck.Cart;
using NETCommunity.FsCheck.Discounts;
using NETCommunity.FsCheck.Discounts.Bulk;
using NETCommunity.FsCheck.Discounts.Trade;
namespace NETCommunity.FsCheck.Applicator
{
public class DiscountApplicator
{
private readonly... |
using Microsoft.Extensions.Configuration;
using SlackAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using Whale.API.Models.Slack;
using Whale.Shared.Services;
using SlackUser = SlackAPI.User;
namespace Whale.API.Services
{... |
using System.Threading.Tasks;
using Topshelf;
namespace TaskTutorial
{
public interface IRun
{
Task<string> RunAsync(HostControl hostControl);
}
} |
/*
* Copyright 2013-Present Two Big Ears Limited
* All rights reserved.
* http://twobigears.com
*/
using System.Collections;
using UnityEngine;
namespace TBE
{
/// <summary>
/// A singleton that is automtically constructed when the audio engine is in use.
/// It manages the audio engine and all it... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ball : MonoBehaviour {
private AudioSource audioSource;
public AudioClip rollSE;
public AudioClip fallSE;
private Rigidbody rigidbody;
public bool isPushed = false;
// Use this for initialization
void ... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class DragDropScene : MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
{
[SerializeField]
GameObject grid = null, rootCanvas = null;
void Start()
{
}
public void On... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoursIngesup._2___Classes
{
class Ville
{
public string nom;
public int nbHabitants;
public int superficie;
List<Ville> ville = new List<Ville... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Pes.Core
{
public class SystemObjectTagWithObjects
{
public SystemObjectTag SystemObjectTag { get; set; }
public Account Account { get; set; }
public Profile Profile { get; set; }... |
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using RabbitMQ.Client;
using RabbitMQ.Client.Events;
namespace RabbitMQ.Async
{
internal class AckNackConfirmStrategy : IConfirmStrategy
{
private readonly ConcurrentDictionary<ulong,... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class AppUser
{
public AppUser()
{
AppErrors = new List<AppError>();
Appointments = new List<Appointment>();
UserPreferences = new List<UserPreference>();
}
... |
using System;
using SenticsLib;
namespace SCII
{
public class RTC : IRealTimeClock, IDisposable
{
public DateTime GetTime()
{
return DateTime.Now;
}
public void SetTime(DateTime dateTime)
{
}
public void SetStorage(IStorage storage)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CallOfDutyApiWrapper.Models.MatchModels
{
public class Thrown
{
public string name { get; set; }
public string label { get; set; }
}
}
|
using Android.App;
using Android.Content;
namespace Auth0.OidcClient
{
/// <summary>
/// Base class for automatically wiring up the necessary callback hooks required
/// to facilitate communication with the Browser implementations.
/// </summary>
public class Auth0ClientActivity : Activity
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Models
{
public class TRANGTHAIACC
{
public int SoLuongTaiKhoanBiDong { get; set; }
public int SoLuongTaiKhoanDuocMo { get; set; }
public int SoTaiKhoanDangKhoa { get; set; }
public int SoTaiKhoanDangM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace imagetask.Controllers
{
public class ImageController : Controller
{
// GET: Image
public ActionResult showimg()
{
string imgpath = Server.MapPath("~/content/... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UnityEngine_PolygonCollider2D : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
PolygonCollider2D o = new PolygonCollider2D();
LuaObject.pushValue(l, tru... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///<summary>
/// Script Manager: Denver
/// Description: Displays the player's score on the canvas
/// Date Modified: 25/10/2018
///</summary>
public class UIScore : MonoBehaviour {
[Tooltip("Text b... |
using System;
namespace Server.Models
{
public class IndexModel
{
public string ID { get; set; }
}
} |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="FeeSlipsController.cs" company="Eyefinity, Inc.">
// 2013 Eyefinity, Inc.
// </copyright>
// <summary>
// Defines the FeeSlipsController type.
// </summary>
// --------... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TreasureChest : InteractiveObject
{
[HideInInspector]
public Treasure contents;
[SerializeField]
AudioClip openFX;
bool hasBeenOpened = false;
Animator myAnimator;
private void Awake... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Raw
{
public class Engine
{
public int EngineSpeed { get; set; }
public int Power { get; set; }
}
}
|
using System;
using System.Xml.Serialization;
namespace GrandCloud.CS.Model
{
/// <summary>
/// The GetObjectMetadataRequest contains the parameters used for the HeadObject operation.
/// <br />Required Parameters: BucketName, Key
/// <br />Optional Parameters: ModifiedSinceDate, UnmodifiedSi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Text.RegularExpressions;
using System.Net;
using System.Globalization;
using System.ComponentModel;
using System.Windows.Forms;
using POG.Utils;
using Newtonsoft;
using System.Diagnostics;
using S... |
using System;
using System.Linq;
using ConnectLibrary.Logger;
using ConnectLibrary.Service;
using ConnectLibrary.SQLRepository;
using ConnectLibrary.SQLRepository.Interfaces;
using HelperLibrary;
using HelperLibrary.Models;
using static ConnectLibrary.LibrarySettings;
namespace ConnectLibrary
{
public class Notif... |
using AutoMapper;
using Contoso.Common.Configuration.ExpansionDescriptors;
using Contoso.Common.Configuration.ExpressionDescriptors;
using Contoso.Parameters.Expansions;
using Contoso.Parameters.Expressions;
using LogicBuilder.Expressions.Utils.Expansions;
using LogicBuilder.Expressions.Utils.ExpressionBuilder;
using ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleAppInterfaceSeg.Model.Entities
{
public class Student
{
public Guid Id { get; set; }
public string Name { get; set; }
public List<Test> Tests { get; set; }
public Student()
{
... |
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using System.Collections;
public class JQTETimeButton : JBaseQte
{
public Image QTEFill;
public Vector3 Pos;
public override void Animate(float DT)
{
alpha -= DT/totalTime;
float sc=alpha * 3.0f;
QTEF... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace VehiculosSanJoaquinMVC.Models.Entities
{
//Nombre de la tabla asi queda en la base de datos
[Table("NS_tb... |
using System.Collections.Generic;
using System.Threading.Tasks;
using ShopsRUs.Domain.Entity;
namespace ShopsRUs.Infrastructure.Services.DiscountService
{
public interface IDiscountService
{
Task<List<Discount>> GetAllDiscounts();
Task<Discount> GetDiscountById(long id);
Task<Discount>... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class stateinfo: MonoBehaviour
{
public Animator hahaha;
public AnimatorStateInfo anistate;
void Start ()
{
hahaha = this.GetComponent<Animator>();
}
void Update()
{
//持续获取动画机的状态
... |
using Game.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Game
{
public class DrawRepository : IDrawRepository
{
private readonly GameContext _context;
public DrawReposito... |
using LitJson;
using System;
using System.IO;
using System.Text;
using UnityEngine;
namespace RO
{
public class ExtractFilesCheck
{
private const string INSTALL_ABZIPS_FILE_NAME_PREFIX = "InstallABZipMD5Info";
public const string DOWNLOAD_ABZIPS_FILE_NAME_PREFIX = "AssetMD5Verify.txt";
public static void Sav... |
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace Console2.G_Code
{
/* design.
class webcounter {
void increment();
int lastmin();
int lasthour();
int lastday();
}
*/
/// <summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TaxiApp.Models
{
public class OrderStatus
{
public int ID { get; set; }
public string StatusName { get; set; }
// Навигационное поля для по связи таблиц
public ICollection<Order> Orde... |
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
//first solution
public static int GetAverage(int[] marks) => (int)marks.Average();
//second solution
public static int GetAverage(int[] marks) => marks.Sum() / marks.Length;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StopLightStrategy.Interfaces;
namespace StopLightStrategy.Classes
{
public class StopLightBuilder : ILight
{
public bool CanBuild(int signalId)
{
throw new NotImplementedException();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using web_api.Models;
namespace web_api.Controllers
{
[Route("api/computers")]
public class ComputerDetailsController : Controller
{
private readonly ComputerDet... |
using System;
using System.Linq;
using System.Threading.Tasks;
using DSharpPlus.SlashCommands;
using Microsoft.Extensions.Logging;
namespace Requestrr.WebApi.RequestrrBot
{
public class RequireChannelsAttribute : SlashCheckBaseAttribute
{
public string[] ChannelIds { get; set; }
public Require... |
using System;
using Microsoft.Xna.Framework;
using JumpAndRun.Content;
namespace JumpAndRun.MapEditor.Components
{
class WorldGenerator
{
Chunk chunk;
public WorldGenerator() { }
public Chunk GenerateChunk(Vector2 chunkPosition)
{
chunk = new Chunk(chunkPosition);
... |
using System.Threading.Tasks;
using Meziantou.Analyzer.Rules;
using TestHelper;
using Xunit;
namespace Meziantou.Analyzer.Test.Rules;
public sealed class MarkAttributesWithAttributeUsageAttributeTests
{
private static ProjectBuilder CreateProjectBuilder()
{
return new ProjectBuilder()
.Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IObserver
{
void OnNotify(GameEvent ev);
}
public interface IObservable
{
void AddObserver(IObserver observer);
void RemoveObserver(IObserver observer);
void NotifyObservers(GameEvent ev);
}
public enum G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AmWell.Resources.Common.Enum
{
// Summary:
// Status for responses
public enum ResponseStatus
{
None = 0,
Completed = 1,
Error = 2,
TimedOut = 3... |
namespace MediaSystem.Services.Data.Interfaces
{
using System.Collections.Generic;
using System.Linq;
using MediaSystem.Models;
public interface IAlbumService
{
IQueryable<Album> GetAll();
Album GetById(int id);
void Add(string title, int? year = null, string producerNam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace UdemyMurat.Models.Sınıflar
{
public class Class4
{
public IEnumerable<Faturalar> deyer1 { get; set; }
public IEnumerable<FaturaKalem> deyer2 { get; set; }
}
} |
using BPiaoBao.AppServices.Contracts.SystemSetting;
using BPiaoBao.AppServices.DataContracts;
using BPiaoBao.AppServices.DataContracts.SystemSetting;
using BPiaoBao.Common;
using BPiaoBao.SystemSetting.Domain.Models.Businessmen;
using BPiaoBao.SystemSetting.Domain.Services.Auth;
using JoveZhao.Framework;
using JoveZha... |
using System;
using System.Collections.Generic;
using System.Security.Authentication;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Archivist.Models;
using MongoDB.Bson;
using MongoDB.Driver;
using Xamarin.Forms;
namespace Archivist.ViewModels
{
class UserViewModel : BaseViewM... |
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class JSInteropMustNotBeUsedInOnInitializedAnalyzer : DiagnosticAnalyzer
{
... |
using System;
using System.IO;
using System.CodeDom;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Mono.VisualC.Code.Atoms {
public class Union : CodeContainer {
public Union (string name)
{
Name = name;
}
public CodeTypeDeclaration CreateUnionType ()
{
var union = new Co... |
using System;
using System.Collections.Generic;
using System.Text;
using Entity;
namespace Business
{
public class MucDoVipBO
{
public static ListMucDoVipEntity SelectAll()
{
return DataAccess.MucDoVipDA.SelectAll();
}
public static Int32 Insert(MucDoVipEntity mucdovip)
{
return Dat... |
namespace Searchfight {
class ReportKeyword : ReportType<string> {
public ReportKeyword(string value) : base(value) {
}
}
} |
namespace StudentSystem.Api.Controllers
{
using System.Web.Http;
using System.Linq;
using StudentSystem.Api.Models;
using StudentSystem.Data;
using StudentSystem.Models;
public class StudentController : ApiController
{
private readonly IRepository<Student> students;
publ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ExmploClaseInterfaz
{
class Pistola : IDisparar
{
public string HeadShoot()
{
return "Piu piu";
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class MapLoader: MonoBehaviour {
// Use this for initialization
void Start () {
}
public void LoadMap(string map_name)
{
//Load the text file
string path = "Assets/Resources/Maps/" + ma... |
using RO;
using System;
using System.Collections.Generic;
using UnityEngine;
[CustomLuaClass]
public class FMPosSimulation : MonoBehaviour
{
private int m_indicator;
private Dictionary<int, FlyingInfo> m_dictFI;
private Vector3 m_posCenter;
private void LateUpdate()
{
if (this.m_dictFI != null && this.m_dict... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace Journal
{
public partial class JournalView : ContentPage
{
public JournalView()
{
InitializeComponent();
BindingContext = new JournalViewModel();
}
}
}
|
using System;
using System.Text;
using System.Data;
using System.Data.SqlClient;
using System.Data.Common;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Xml;
using System.Xml.Serialization;
using SubSonic;
using SubSonic.Utilities;
nam... |
using ProyectoXssVisualStudio.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace ProyectoXssVisualStudio.Controllers
{
public class ValidacionesController : Controller
{
// GET: Validaciones
public ActionResult Index()
... |
using FacultyV3.Core.Interfaces;
using FacultyV3.Core.Utilities;
using System;
namespace FacultyV3.Core.Models.Entities
{
public class Stickey : IBaseEntity
{
public Stickey()
{
Id = GuidComb.GenerateComb();
}
public Guid Id { get; set; }
public string Meta... |
using System;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Data;
using System.Windows.Markup;
namespace Grisaia.SpriteViewer.Converters {
public sealed class ThicknessWhenNonNull : MarkupExtension, IValueConverter {
public static re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Binding;
using Binding.Interfaces;
namespace SimpleBinding.Simple
{
public partial class ValueConverterExample : System.Web.UI.Page, IBindingContainer
{
pri... |
using System;
using System.Globalization;
namespace Xamarin.Forms.XamlPack.Converters
{
public class TextUpperConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value == null || !(value is string)) return ... |
using Microsoft.AspNetCore.Authorization;
namespace ITQJ.API.Authorization
{
public class SubjectMustBePublisherRequirement : IAuthorizationRequirement
{
public SubjectMustBePublisherRequirement()
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using liteCMS.Entity.Ventas;
using System.Data;
using System.Data.SqlClient;
namespace liteCMS.Data
{
public class ven_Contacto : SqlHelper
{
public static eContacto GetItem(int codigoContacto)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlayerCtrl : MonoBehaviour // 플레이어 설정 클래스
{
public Animation DamageEffect; // 플레이어 오브젝트의 에니메이션을 위한 선언
public Text ScoreText; // 표시 점수 지정을 위한 선언
public Text HPText;... |
using System.Windows;
using System.Windows.Input;
using System.Windows.Interactivity;
using Microsoft.Practices.Prism;
using Microsoft.Practices.Prism.Events;
using Microsoft.Practices.ServiceLocation;
using Torshify.Radio.Framework.Controls;
using Torshify.Radio.Framework.Events;
namespace Torshify.Radio.Framework... |
using System.Reflection;
using System.Web.Http;
using Microsoft.Owin;
using Ninject;
using Ninject.Web.Common.OwinHost;
using Ninject.Web.WebApi.OwinHost;
using Owin;
using Exam.Data;
using Exam.WebApi;
using Exam.WebApi.Infrastructure;
[assembly: OwinStartupAttribute(typeof(Startup))]
namespace Exam.WebApi
{
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ex_03
{
class Ex_03
{
public static void Main (string[] args)
{
var alturaFoto = 0;
var larguraFoto = 0;
var alturaQuadro = 0;
... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using CinemaA.Data;
using CinemaA.Models;
using Microsoft.AspNetCore.Authorization;
/*
* Films Controller
* Model: Film
* Functions:
* 1) Show a list of all films.
* 2) Create a ne... |
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Windows;
namespace WMagic
{
/// <remarks>
/// -----------------------------------------------------------------------
/// 部件名:MatchUtils
/// 工程名:WMagic
/// 版权:CopyRight (c) 2013
/// 创... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace FreeCodeQuiz.Models
{
public class Category
{
[Required]
public int CategoryId { get; set; }
[Required]
public string Description { get; set; }
public ICollection<Question> Questions {get;set;}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class PlayerDialogueManager : MonoBehaviour
{
//[SerializeField] float raycastDistance = 10;
public bool spaceHold = false;
private void Update()
{
Vector2 pl... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Services.Localization;
#endregion
namespace DotNetNuke.UI.Skins.Controls
{
/// ---------------------... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("InnKeepersSpecial")]
public class InnKeepersSpecial : MonoBehaviour
{
public InnKeepersSpecial(IntPtr address) : ... |
// Copyright (c) Wiesław Šoltés. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Reflection;
using Autofac;
using Core2D.UI.Wpf.Dock.Factories;
using Core2D.UI.Wpf.Windows;
using Dock.Model;
namespace Core2D.UI.Wpf.Modules
{
/... |
using System;
using System.Collections.Generic;
using System.Text;
using Football.DAL.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace Football.DAL.Configurations
{
class PlayerContractConfiguration: IEntityTypeConfiguration<PlayerContract>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Text.RegularExpressions;
namespace RoundDance
{
public class Graph<T>
{
private static Dictionary<T, List<T>> graph = new Diction... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
namespace MatinloAdventures.Web.Controllers
{
public class GalleryController : Controller
{
private readonly IHostingEnvironment _hostingEnvironment;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace laba1_Agent_
{
enum ClientType
{
GrandParent,
Parent,
Child,
... |
#region Copyright Syncfusion Inc. 2001 - 2015
// Copyright Syncfusion Inc. 2001 - 2015. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// app... |
// Copyright (C) 2017 Kazuhiro Fujieda <fujieda@users.osdn.me>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class InputManager : MonoBehaviour
{
void Start() { }
void Update()
{
if (Input.GetMouseButtonDown(0))
{
NextDialogue();
}
if (Input.GetMouseButtonDown(... |
using UnityEngine;
using System.Collections;
public class ShootExampleManager : MonoBehaviour {
public Transform WavePoint01;
public Transform WavePoint02;
public Transform WavePoint03;
public Transform WavePoint04;
public Transform WavePoint05;
public Transform WavePoint06;
public GameObject... |
namespace TipsAndTricksLibrary.Tests.Parsing
{
using System;
using System.Collections.Generic;
using System.Linq;
using Dapper;
using JetBrains.Annotations;
using TipsAndTricksLibrary.Parsing;
using Xunit;
public class ParsingResultHandlerTests : UsingDbTestBase
{
[UsedImpl... |
using Ghost.Extensions;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RO
{
[CustomLuaClass]
public class AtlasMap : ScriptableObject
{
private static AtlasMap Global_;
public UIAtlas[] atlas;
private Dictionary<string, UIAtlas> atlasMap;
public static AtlasMap Global
{
... |
using WebApplicationClient.Providers;
using DtoModels;
using System.Threading.Tasks;
using System.Web.Mvc;
using System.Collections.Generic;
using System;
using System.Net.Http;
using System.Linq;
using AspNetIdentity.WebClientAdmin.Providers;
namespace WebApplicationClient.Controllers
{
public class CompraProduc... |
// Copyright (c) 2007 - Dave Kerr
// http://www.dopecode.co.uk
//
//
// This file is part of SharpGL.
//
// SharpGL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the L... |
#region Copyright Syncfusion Inc. 2001-2019.
// Copyright Syncfusion Inc. 2001-2019. All rights reserved.
// Use of this code is subject to the terms of our license.
// A copy of the current license can be obtained at any time by e-mailing
// licensing@syncfusion.com. Any infringement will be prosecuted under
// applic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public delegate void Trigger();
public delegate void Error(string s);
public class IO : MonoBehaviour
{
public static string URL;
public static string uuid;
public static IO singleton;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace RSMS
{
class VisionSDK
{
public class PersonInfo {
public string userName;
pub... |
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