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using UnityEngine; using System.Collections; public class LaunchDebris : MonoBehaviour { public GameObject[] debris; public float minWait; public float maxWait; public float spawnRange; // Use this for initialization void Start () { Invoke ("fireRandomDebris", 1f); } // Update is called once per frame v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.IO; using System.Threading; namespace libopenpvp.net { public class RTMPSClient { protected string server; protected int port; protected string...
namespace Models { public interface ISuperGame { string Id { get; set; } int Price { get; set; } int MaxPlayers { get; set; } int CurrentPlayers { get; set; } } }
// <copyright file="ProtCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> using System.Collections.Generic; using System.IO; using System.Net.Security; using System.Security.Cryptography.X509Certificates; using System.Threading; using...
using Hayalpc.Fatura.Common.Dtos; using Hayalpc.Library.Common.Results; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hayalpc.Fatura.CoreApi.Services.Interfaces { public interface IInstitutionService { IDataResult<List<InstitutionDto>> Get()...
using System; using System.Globalization; using System.Windows; using System.Windows.Controls.Primitives; namespace Swiddler.Behaviors { public static class TextBox { public static bool GetSelectAllText(System.Windows.Controls.TextBox textBox) => (bool)textBox.GetValue(SelectAllTextProperty); ...
 using System; using Foundation; using UIKit; using Lettuce.Core; using CoreGraphics; namespace Lettuce.IOS { public partial class CurrentDatesViewController : UIViewController { private CurrentDatesTableSource dataSource; public CurrentDatesViewController () : base ("CurrentDatesViewController", null) { ...
using NGenerics.DataStructures.General; using syscrawl.Game.Models.Levels; using System.Collections.Generic; using System.Linq; using System; namespace syscrawl.Game.Models.Levels { public class LevelGraph : Graph<Node> { public LevelGraph() : base(false) { } publ...
using Exemplo04.Model; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exemplo04.Mapping { public class LivroMap : EntityTypeConfiguration<Livro> { public LivroMap() { ...
using UnityEngine; using System.Collections; using System.Collections.Generic; /* * This class is used to manage music and fire off beats */ public static class BeatManager { static BeatManager() { init (); } //variables //initalization function private static void init() { } public static void callB...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class panelShowHide : MonoBehaviour { public GameObject Panel; //targets a selected object in the scene int counter; public void showHidePanel() { counter++; //used with modulus if (counter % 2 == 1)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using wcfLogistica; public partial class MantenimientoEmpleado : System.Web.UI.Page { private Empleado usuarioLogueado = null; protected void Page_Load(object sender, Even...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Pes.Core; namespace PESWeb.UserControls { public interface IRatings { int SystemObjectID { get; set; } long SystemObjectRecordID { get; set; } void LoadOptions(List<SystemObjectRating...
namespace XShare.Data.Models { using System; using System.ComponentModel.DataAnnotations; using XShare.Common.Constants; public class Accident { [Key] public int Id { get; set; } public string Location { get; set; } [Required] public string Picture { get; ...
using System; using System.ComponentModel; using System.Data; using TLF.Framework.BaseFrame; using TLF.Framework.Config; namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> /// <remarks> /// 2008-12-16 최초생성 : 황준혁 /// 변경내역 /// /// </remarks> public partial cl...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Nod...
using Logs.Models; namespace Logs.Services.Contracts { public interface ICommentService { Comment EditComment(int commentId, string newContent); void AddCommentToLog(string content, int logId, string userId); bool DeleteComment(int commentId); } }
using System; namespace DoE.Quota.Web { using Api; using Controllers; using Microsoft.Practices.Unity; using Repositories.Services.IoC; /// <summary> /// Users Microsoft Unity 3.0 to configure container for IoC /// </summary> public class UnityConfig { /// <sum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MyPersonalBlog.Business.Interfaces; namespace MyPersonalBlog.UI.Areas.Member.ViewComponents { public class PopulerCategoriesVC : ViewComponent { private readonly ICate...
using UnityEngine; using System.Collections; public class BlockMovement : MonoBehaviour { public GameObject BLOCKSMALL; public GameObject BLOCKSTICK; public GameObject BLOCKL; public GameObject BLOCKSQUARE; public Material MATRED; public Material MATBLUE; public Material MATGREEN; BlockFactory blockFactor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NADD { public abstract class FabricaQuestoes { public abstract IQuestao criarQuestao(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using DesiClothing4u.Common.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace DesiClothing4u.UI.Controllers { public cl...
using RestaurantCMS.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RestaurantCMS.Business.Abstract { public interface IPersonelService : IRepositoryService<Personel> { } }
using System.Web.Mvc; using HelloWorld3.Models; namespace HelloWorld3.Controllers { public class AnotherController : Controller { // Another controller, just to fill out the example // Note that because the routing names Index as a default, // We can use a URL that only names the contr...
using InternDevelopmentProject.BusinessLogic; using InternDevelopmentProject.DataLogic; using InternDevelopmentProject.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace InternDevelopmentProject.Controllers { public class BusRegistration...
using System; using System.Collections.Generic; using System.Text; namespace FastSQL.Sync.Core.Enums { [Flags] public enum PushState { None = 0, Ignore = 1, Reported = 2, Success = 4, Failed = 8, ValidationFailed = 16, RelatedItemNotFo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MilkBot.Core; using MilkBot.Core.Commands; using TwitchLib; using Models = TwitchLib.Models.Clien...
/* * Created by Ranorex * User: VROC * Time: 9:41 PM * * To change this template use Tools > Options > Coding > Edit standard headers. */ using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Drawing; using System.Threading; using WinForms = System...
static public string[] FindRelativeRanks(int[] nums) { int[] ranks = new int[nums.Length]; Array.Copy(nums, ranks, nums.Length); Array.Sort(ranks, (int a, int b) => { return b - a; }); Dictionary<int, int> dict = new Dictionary<int, int>(); for (int i = 0; i < ranks.Length; i++)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GridSquare : MonoBehaviour { private Grid grid; // Grid manager object public GameObject item; // Item occupying this square public string item_name; private int x_pos; // x coordinate of square p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FileHandler { public interface ITextFileHandlerServices { void AddHistory(string lines); void ClearHistory(); string[] GellAllLines(); } }
using Livraria.Models; using System; using Livraria.Services; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Livraria.Services { public class LivrariaStaticService : ILivrosService { List<Livros> getLivros() { List<Livros> listaLi...
using System; using System.Collections.Generic; using System.Dynamic; using System.Text; namespace OCP.Files.Cache { /** * meta data for a file or folder * * @since 9.0.0 */ public interface ICacheEntry { //const DIRECTORY_MIMETYPE = 'httpd/unix-directory'; string DIREC...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SQLite; using System.IO; using System.Threading; using System.Net; using System.Globali...
using FirstProject.Intefaces; namespace FirstProject.Totalizadores { public class TotalizadorDetributos { public double Total { get; private set; } public void Acumula(ITributavel tributavel) { this.Total += tributavel.calculaTributo(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class generateCard : MonoBehaviour { public GameObject leftCard, rightCard, straightCard, backCard, attackCard, defendCard, cardHolder; GameObject GO; public void generateRandomCard() { int cardNumber = Rand...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Puppet.Poker.Models; namespace HoldemHand { public class HandEvaluatorConvert { public static string ConvertPokerCardToString(PokerCard card) { string suit = ""; string rank = ""; ...
using System.ComponentModel; namespace JakContinueMapper.Emulators { public sealed class PCSX2 : EmuMemory { public override int EmuAddress => 0x10000000 * BaseAddressMult; protected override EmuAddressType AddressType => EmuAddressType.Static; public int BaseAddressMult { get; privat...
using System; using System.Net.Http; using HealthChecks.UI.Client; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Diagnostics.HealthChecks; using Microsoft.Extensions.DependencyInjection; namespace Iti.Challenge.RestApi.Dependencies { public static class HealthCheksInjection { public st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Puzzle { public partial class FormImage : Form { public int N...
using System.ServiceModel; using System.ServiceModel.Web; namespace CommSta { [ServiceContract] public interface IService { [OperationContract] [WebInvoke(Method = "POST", ResponseFormat = WebMessageFormat.Json, BodyStyle = WebMessageBodyStyle.Bare, UriTemplate = "VKontakte_Sta")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sudoku_Designer { class SudokuSet : ISet { public void SetByBox(SudokuLevel theSudokuLevel, int boxNum, int offset, int newValue) { throw new NotImplemented...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Users.Core; namespace ShopWebApi.Controllers { [ApiController] [Route("[controller]")] public class ItemsController : ControllerBase { private IItemsServices ...
using Microsoft.AspNetCore.Mvc; namespace Web.Controllers { public class HomeController : Controller { public HomeController() { } /// <summary> /// Aid estimator homepage /// </summary> /// <returns></returns> public IActionResult Index() ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using Microsoft.AspNet.Identity.EntityFramework; using Newtonsoft.Json; using personal_site.Controllers; using personal_site.Helpers; using perso...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BPiaoBao.AppServices.DataContracts.SystemSetting { public class StationBuyerGroupDto { /// <summary> /// 组ID /// </summary> public string ID { get; set; } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class TimerScript : MonoBehaviour { public Image UIobj; public Text Timer; public bool roop; public float c = 60; int count; public floa...
using DynamicData; using ReactiveUI; using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Runtime.InteropServices.ComTypes; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; /* This class is a wrap around the original bitmap so the rest of the code is independant of the C# Bitmap This is a simple class in this C# implementation but if the code is port...
public class MyQueue { public Stack<int> stack; public MyQueue() { stack = new Stack<int>(); } public void Push(int x) { stack.Push(x); } public int Pop() { Stack<int> tempStack = new Stack<int>(); int count = stack.Count(); for (int i = 0; i < count; ...
using Model.Numbers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace Model.Managers { public static class NumbersManager { /** * Returns tuple of Numbers representing given time in MSS fo...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Promobusque.Dominio { public class UsuarioMapeamento : EntityTypeConfiguration<Usuario> { public UsuarioMapeamento() { ...
using System; using System.Collections.Generic; using System.Text; using ENTITY; //<summary> //Summary description for PurchaseBillTaxInfo //</summary> namespace ENTITY { public class PurchaseBillTaxInfo { private decimal _purchaseBillTaxId; private decimal _purchaseM...
using MaybeSharp; using MaybeSharp.Extensions; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace Maybe.Sharp.Tests { public class MaybeWhenTests { [Fact] public void Maybe_WhenSomething_IgnoresNullAction() { var a = new Maybe<int>(5); Assert.Throws<ArgumentNullEx...
using AuthAutho.Extensions; using KissLog; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AuthAutho.ConfigureStartup { public stati...
namespace Data.Models.Other { public class PushMessageViewModel { public string Topic { get; set; } public string Notification { get; set; } public PushMessageUrgency Urgency { get; set; } = PushMessageUrgency.Normal; } public enum PushMessageUrgency { /// <summary...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication2 { static class Printer { public static void Print(string stroka, int color) { switch (color) { case (int)Colo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Kers.Models.Entities.KERScore; namespace Kers.Models.Entities.SoilData { public partial class SoilReportStatusChange : IEntityBase { [Key, DatabaseGene...
using System; using Microsoft.Extensions.Configuration; using MPD.Repository.Contract; using MPD.Repository.Repository; namespace MPD.Repository { public class UnitOfWork : IUnitOfWork { //private readonly MPDContext _dbContext = new MPDContext(); private readonly MPDContext _dbContext; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core2 { class Program { static void Main(string[] args) { double amount = 0; int years = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics; public class AnalyticsScript : MonoBehaviour { public void OnGameOver(int score, int adsPerSession) { Analytics.CustomEvent("GameOverAnalytics", new Dictionary<string, object>() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExamenSG_AJAXyJS_Entities { public class clsAlgo { //Propiedades privadas private int _idHeroe; private string _nombreSuperHeroe; //Constructores ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace LogUrFace.CustomControls { public class NavigationBar : ListBox { static NavigationBar() { DefaultStyle...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Object = UnityEngine.Object; public class Collection : MonoBehaviour { private class Node { public int value, lvl; public Node[] children = new Node[4]; public Vector2 position; public...
using nmct.ba.cashlessproject.model.ASP.NET; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace nmct.ba.cashlessproject.service.DataAccess { public class OrganisationDA { /* ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using SincolPDV.DAL; namespace SincolPDV.BLL { public class Saida { #region atributos public string tabela; public string modo_pagamento; public string vencimento; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pelmanism { class Player { private int nowOpenCardIndex1; //1枚目 private int nowOpenCardIndex2;//2枚目 //前回の1枚目の添え字 public int BeforeOpenCardIndex1 { get;...
using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Firefox; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTestProject1 { public class Driver { private static ChromeDriver driverInstance; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Yelemani { public partial class WaitList : Form { string admin; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ItlaSocial.Models.ApplicationViewModels { public class ApplicationUserInvitationViewModel { public string Id { get; set; } public String Name { get; set; } public string LastNam...
using GamesInfo.API.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GamesInfo.API.Services { public interface IGameInfoRepository { Task <IEnumerable<Game>> GetAllGames(); Task <Game> GetGame(string Key); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Infrastructure { public class RegionNames { public static string ContentRegion = "ContentRegion"; public static string ToolRegion = "ToolRegion"; public static ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Text.Encodings.Web; using Microsoft.Extensions.ObjectPool; namespace Microsoft.AspNet.Routing.Internal { public class U...
using UnityEngine; //new using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading; using System.IO; [ExecuteInEditMode] public class GameRoom : MonoBehaviour { const int CountOfGamers = 6; GUISkin SkinStandartSet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Macros; using PowerShapeDotNet.Enums; namespace PowerShapeDotNet.Objects { /// <summary> /// Laterals /// </summary> public class PSDNSurfacePart { #region PROPIERTIES priv...
using System.Collections.Generic; using System.IO; using Newtonsoft.Json; namespace NessBot { class Utilities { private static Dictionary<string, string> resources; static Utilities() { string json = File.ReadAllText("Resources/resources.json"); var data = Json...
using System; using Xunit; namespace TreeStore.Model.Test { public class TrackingModelControllerTest : ModelTestBase { private readonly TrackingModelController modelController; public TrackingModelControllerTest() { this.modelController = new TrackingModelController(this.N...
using UnityEngine; using System; using Mog; public class TweenMe : MonoBehaviour { public enum ShowEffect { None, FromLeft, FromRight, FromUp, FromBottom, Scale0to1, Alpha, } public enum ScaleDimension { ALL, X, Y, Z, } public ShowEffect showEffect; public ScaleDimension scaleDimension =...
using System; using System.Collections.Generic; using System.Linq; namespace HangmanGame.Common.Extensions { public static class EnumerableExtensions { public static bool ContainsString(this IEnumerable<string> enumerable, string targetString, StringComparison comparison) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CoreComponents.Threading.SubThreading.Ids { public abstract class BaseIsolatedWaitForSingleObjectWithId<TID> : BaseIsolatedWaitForSingleObject, IIsolatedThreadWithId<TID>, IIsolatedThread...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CMPT354_TermProject { public delegate void initiateCourseRegForm(); public class ViewController { private static ViewController instance; private Vi...
using System.ComponentModel.DataAnnotations; using BugsReporter.Models; namespace BugsReporter.Services.Models { public class BugStatusChangeModel { [Required] [MinLength(1)] [MaxLength(15)] public string Status { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.OracleClient; using System.Text; using Maticsoft.DBUtility; using System.Data.SqlClient; namespace PDTech.OA.DAL { /// <summary> /// 数据访问类:OA_ARCHIVE_TASK /// </summary> public partial class OA_ARCHIVE_TASK { ...
namespace ConstraintsInGenerics.ConstraintsExamples.HelpMaterial { public class AdvancedSum : CustomSum { public string Currency { get; set; } } }
using Kit.Extensions; using System; using System.ComponentModel; using System.Linq.Expressions; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using Expression = System.Linq.Expressions.Expression; using WBru...
namespace CodedUITestProject { using Microsoft.VisualStudio.TestTools.UITesting.WpfControls; using System; using System.Collections.Generic; using System.CodeDom.Compiler; using Microsoft.VisualStudio.TestTools.UITest.Extension; using Microsoft.VisualStudio.TestTools.UITesting; using Micros...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using ILRuntime.Runtime.Enviorment; namespace XFApp.Services { public interface IHotUpdateService { ILRuntime.Runtime.Enviorment.AppDomain ILRuntimeAppDomain { get; } DelegateManager DelegateManage...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
 using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using Shunxi.Business.Enums; using Shunxi.Business.Logic.Devices; using Shunxi.Business.Models; using Shunxi.Business.Models.cache...
// Accord Audio Library // The Accord.NET Framework // http://accord-framework.net // // Copyright © César Souza, 2009-2015 // cesarsouza at gmail.com // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by th...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using Microsoft.EntityFrameworkCore; //Libreria para las anotaciones using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel; namespace MVC...
using Abp.Application.Services.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using AutoMapper; using Abp.AutoMapper; using Wind.Northwind.Authorization.Roles; namespace Wind.Northwind.Roles.Dto { [AutoMapFrom(typeof(Role))] public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace VSchool.Data.Entities { public class ResponseChoice : BaseEntity { public string Choice { get; set; } public Question Question { get; set; } public Guid QuestionID { get; set; } ...
// // - PercentageRangeConverter.cs - // // Copyright 2013 Carbonfrost Systems, Inc. (http://carbonfrost.com) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.o...
/// /// Generated by Sybase AFX Compiler with templateJ /// Compiler version - 2.2.6.482 /// mbs - false /// using System; using System.Reflection; namespace MMSCAN { public class LogRecordImpl : Sybase.Persistence.AbstractEntity , Sybase.Persistence.ILogRecord, Sybase.Persistence.IMobileBusinessO...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Gestion { public partial class linq_test : Gestion.Forms.OwnForm { public linq_test() { InitializeCo...
using Microsoft.Extensions.DependencyInjection; namespace PackageVersionUpdater { public static class MSBuildExtensions { public static void AddMSBuild(this IServiceCollection services) { services.AddSingleton<Registrar>(); } } }
using System.Collections.Generic; namespace SFA.DAS.Notifications.Domain.Entities { public class SmsMessage { public string SystemId { get; set; } public string TemplateId { get; set; } public string RecipientsNumber { get; set; } public Dictionary<string, string> Tokens { get;...