text stringlengths 13 6.01M |
|---|
namespace CharacterMultiplier
{
using System;
using System.Linq;
public class StartUp
{
public static void Main(string[] args)
{
var inputLine = Console.ReadLine()
.Split(' ')
.ToArray();
var firstWord = inputLine[0].ToCharArray(... |
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using Centroid.Models;
namespace Centroid.Areas.Admin.Controllers
{
[Authorize]
public class ProfilesController : Controller
{
private ApplicationDbContext db = new ApplicationDbContext();
public ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Reflection;
using System.Text;
using System.Windows.Forms;
using IRAP.Client.Global;
using IRAP.Client.User;
using IRAP.Entity.SSO;
using IRAP.Global;
using IRAP.WCF.Client.Met... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DAY1
{
public partial class Form1 : Form
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using University.UI.App_Start;
namespace University.UI
{
public class MvcApplication : System.Web.HttpApplication
{
protected void Applica... |
using System.Collections.Generic;
namespace ListHehe
{
internal class Program
{
public static void Main(string[] args)
{
List<int> list = new List<int>();
list.Add(5);
list.Add(6);
list.Add(4);
}
}
} |
using JhinBot.GlobalConst;
using JhinBot.Interface;
namespace JhinBot.Convo.Validators
{
public class BodyValidator : IValidator
{
private string _errorMsg;
public BodyValidator(string errorMsg)
{
_errorMsg = errorMsg;
}
public (bool success, string errorM... |
using PopulationFitness.Models.Genes.BitSet;
namespace PopulationFitness.Models.Genes.LocalMinima
{
public class StyblinksiTangGenes : NormalizingBitSetGenes
{
public StyblinksiTangGenes(Config config) : base(config, 5.0) { }
protected override double CalculateNormalizationRatio(int n)
... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace zm.Questioning
{
/// <summary>
/// Wrapped all data needed for one Question. Contains list of answers, where only one answer could be correct.
/// Each question must have at least two answers.
/// All fields have to be public to be seria... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LikDemo.Models.ViewModels
{
public class InvoiceViewModel
{
public string Id { get; set; }
public string Type { get; set; }
public DateTime Date { get; set; }
public strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Views;
using Android.Widget;
using Java.Lang;
using CC.Mobile.Routing;
namespace Gojimo.Tutor.Services
{
public class ActivityIntent: Intent, INavIntent
{
private Activit... |
using System.IO;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.AspNetCore.Http;
using Microsoft.Azure.WebJobs.Host;
using Newtonsoft.Json;
using Microsoft.Extensions.Logging;
namespace MessageProcessor
{
public static class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Destroy the gameobject that pass the trigger
/// </summary>
public class ObjectDestroyer : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
Destroy(other.gameObject);
}
}
|
public interface State
{
void Enter(UnityEngine.GameObject theObject, UnityEngine.Animation anim);
bool Reason();
void Act();
StatesEnum Leave();
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pooling
{
public interface IRecycle
{
GameObject PrefabType { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
[Serializable]
public abstract class UpgradeManager //: IUpgrade
{
public UpgradeManager()
{
}
public int id { get; private set; }
public float value { get; private set; }
public bool isOne { get; private se... |
using System;
using System.Collections.Generic;
using System.Configuration;
using NUnit.Framework;
namespace AIMLbot.Tests
{
[TestFixture]
public class UserTests
{
private ChatBot _chatBot;
private User _user;
[OneTimeSetUp]
public void SetupMockObjects()
{
... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using Vortex.Cost.Utility;
using Nomad.Core;
namespace Vortex.Cost.Kernels.Regression
{
public class CosineProximity : BaseCost
{
public override double Evaluate(Matrix actual, Matrix expected)
{
return Forward(actual, exp... |
using System;
namespace SimpleMVC.App.Views.Home
{
using System.Text;
using Mvc.Interfaces;
public class LogoutIndex : IRenderable
{
public string Render()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("<h1>NotesApp</h1>");
sb.AppendLine("<... |
using LuckyMasale.BAL.Managers;
using LuckyMasale.Shared.DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
namespace LuckyMasale.WebApi.Controllers
{
public class DeliveryAddressController : ApiController
... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Utilities;
namespace EddiDataDefinitions
{
public class CommodityMarketQuote
{
// should ideally be readonly but we need to set it during JSON parsing
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AtendimentoProntoSocorro.Data;
using AtendimentoProntoSocorro.Models;
using AtendimentoProntoSocorro.Repositories;
using Microsoft.AspNetCore.Mvc;
namespace AtendimentoProntoSocorro.Controllers
{
public class Fi... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using MyDiplom.Data;
namespace MyDiplom.Controllers
{
[... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
public Text time_text;
void Start()
{
time_text.text = Clock.instance.GetCurrentTime().text;
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ShipDetailPanel : MonoBehaviour {
//public Image ShipImage;
public Text ShipCount;
public Text ArrivalDay;
public Text Destination;
public Text Source;
public void UpdatePanel(Ship ship )
{
ShipCount.t... |
using System.Web.Mvc;
using mvcMongoDB.Models;
using MongoDB.Bson;
using MongoDB.Driver.Builders;
using mvcMongoDB.ViewModel;
namespace mvcMongoDB.Controllers
{
public class HomeController : Controller
{
private readonly CountryDB Context = new CountryDB();
public ActionResult Index()... |
using Microsoft.Maui;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.PlatformConfiguration.WindowsSpecific;
using Microsoft.Maui.Controls.Xaml.Diagnostics;
using System;
using System.Diagnostics;
using Application = Microsoft.Maui.Controls.Application;
namespace MauiApp
{
public partial class App : App... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class StartMenu : MonoBehaviour {
public void OnText (){
SceneManager.LoadScene ("First", LoadSceneMode.Single);
}
}
|
using System;
namespace iSukces.Code
{
public interface IConverterEventArgs<TSource, TResult>
{
TSource SourceValue { get; }
bool Handled { get; set; }
TResult Result { get; set; }
}
public static class ConverterEventArgsExt
{
public static void Handle<TSource,... |
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers
{
/// <summary>
/// The header value to use for ReferrerPolicy
/// </summary>
public class ReferrerPolicyHeader : DocumentHeaderPolicyBase
{
private readonly string _value;
/// <summary>
... |
namespace PayRentAndUse_V3.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class updateUserRecord : DbMigration
{
public override void Up()
{
Sql("update dbo.UserClasses set Gender='M'");
}
public override void Down... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Robot.Tests
{
[TestClass]
public class RobotTests
{
[TestMethod]
public void TestPlacementAtInvalidXCoordinateIsIgnored()
{
var world = new World(width:5, height:5);
var robot = new Robo... |
using System;
using System.Text;
namespace Algorithms
{
public static class RDITest
{
/// <summary>
/// 7 - RDI Test - 0, 1, 1, 2, 3, 5, 8, 13, 21, 34
/// </summary>
private static void First100FibonacciNumbers()
{
long num1 = 0; long num2 = 1;
... |
namespace RosPurcell.Web.Infrastructure.Mapping
{
using System.Linq;
using RosPurcell.Web.Constants.Images;
using RosPurcell.Web.DataModels.Media;
using RosPurcell.Web.ViewModels.Media.Base;
using Umbraco.Core.Models;
using Umbraco.Web;
using Zone.UmbracoMapper;
public class ImageFi... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.ServiceFabric.Data.Collections
{
internal class ReliableDictionary<TKey, TValue> : IReliableDictionary<TKey, TValue>, ICommitable where TKey : IComparable<... |
using PaperPlane.API.ProtocolSchema.Base;
using PaperPlane.API.ProtocolSchema.DataTypes.Auth;
using PaperPlane.API.ProtocolSchema.Internal;
using PaperPlane.API.Util;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace PaperPlane.API.ProtocolSchema.Methods.Auth
{
[Constru... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.UTS {
public class LinkedTreeTitle {
}
public class LinkedTreeTip {
/// <summary>
/// 导入导出关联的树标识
/// </summary>
public int TreeID { get; set; }
... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
namespace Assets.Scripts.Models.Weapons
{
public class Knife : Weapon
{
public Knife()
{
WeaponType = WeaponType.Melee;
WeaponIn... |
namespace CarDealer.Models.ViewModels
{
public class SaleViewModel
{
public CustomerViewModel Customer { get; set; }
public CarViewModel Car { get; set; }
public double Discount { get; set; }
}
} |
#region license
// Copyright (c) 2007-2010 Mauricio Scheffer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requir... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class AnimationStart : MonoBehaviour
{
private Animation Anim;
// Start is called before the first frame update
void Start()
{
Anim = gameObject.GetComponent<Animation>();
... |
using gView.Framework.Carto;
using gView.Framework.Globalisation;
using gView.Framework.system;
using gView.Framework.UI;
using gView.Plugins.MapTools.Dialogs;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Plugins.MapTools
{
[RegisterPlugInAttribute("61301C1E-BC8E-4081-A8BB-65BCC13C89E... |
using UnityEngine;
using System.Collections;
public enum ActorMovementType
{
Walk,
Run
}
public enum ActorSignType
{
ExclamationMark,
QuestionMark
}
|
namespace Thesis {
public enum BuildMode
{
Many,
Two,
Three,
Four,
Five
}
} // namespace Thesis |
using UnityEngine;
using System.Collections;
public class PlayerShooting : MonoBehaviour {
public ParticleSystem muzzleFlash;
//Animator anim;
public GameObject impactPrefab;
//GameObject[] impacts;
//int currentImpact = 0;
//int maxImpacts = 5;
float damage = 25.0f;
bool shooting = false;
// Use th... |
namespace gView.Framework.system
{
static public class Const
{
public static readonly double TilesDpi = 95.999808000012053119158994982752; // ESRI unses this I think, or otherwise inch=0.0254000508001016???
}
}
|
using System.Drawing;
namespace Actividades_de_Aprendizaje_1_U1
{
class NodoListaC
{
public Color relleno;
public Color delineado;
public NodoListaC Siguiente;
/// <summary>
/// Constructor por defecto
/// </summary>
public NodoListaC()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class InspectorManager : MonoBehaviour
{
// Singleton //
public static InspectorManager instance { get; protected set;}
void Awake () {
if (instance == null) {
... |
using System;
using System.Text;
namespace MarcusW.SharpUtils.Core
{
public static class HexConvert
{
/// <summary>
/// Encode bytes as hexadecimal string
/// </summary>
/// <param name="bytes">Bytes</param>
/// <returns>Hex string</returns>
public static string ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SimulationDemo.Randomness
{
public class RandomStrGenerator
{
public static string GetRandomString(int stringLength = 8)
{
StringBuilder sb = new StringBuilder();
int numGuidsToConcat = (((stri... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Hosting;
using System.IO;
using System;
// For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace Nusstudios.Controllers
{
[Route("[controller]")]
public class PT4ZSBControlle... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIManager : MonoBehaviour {
public Text goldAmountText;
public Text goldIncomeText;
public Button buildButton;
private IncomeManager incomeManager;
public static UIManager Instance { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Framework.Core.Common;
using Tests.Data.Oberon;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.CustomForm
{
public class CustomFormPublishedPageInfo : CustomFormBa... |
using NUnit.Framework;
using RulesEngine.Conditions;
namespace RulesEngine.Tests.Conditions
{
[TestFixture]
public class IsNotNullConditionTests
{
[Test]
public void ShouldReturnTrueWhenPassedANonNullValue()
{
var condition = new IsNotNullCondition(true);
va... |
using UnityEngine;
using System.Collections;
// Cole Troutman
// Use this OnMouseDown() setup for all items that will be interacting with the inventory system
public class chair : MonoBehaviour {
bool inInventory = false;
void OnMouseDown() {
if (!inInventory) {
// do stuff while item is in room
iManager.... |
namespace SciVacancies.WebApp
{
public class CaptchaSettings
{
public int CaptchaDurationSeconds { get; set; }
}
} |
using UnityEngine;
using SoulHunter.Gameplay;
namespace SoulHunter.Enemy
{
public class EnemyBase : Damageable
{
EnemyAnimation animationOfEnemy;
public SoulData soul;
protected void Start()
{
GameManager.Instance.EnemyListRegistry(this);
animationOfEne... |
using System;
using System.Windows.Controls;
using System.Windows.Media;
using VMDiagrammer.Helpers;
using VMDiagrammer.Interfaces;
namespace VMDiagrammer.Models
{
/// <summary>
/// Data for a typical Node in our model
/// </summary>
public class VM_Node : BaseVMObject, IDrawingObjects
... |
using System;
using System.Windows.Forms;
namespace BarPOS
{
static class Program
{
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Applica... |
namespace SignalRandUnityDI.Models
{
public interface IIndexViewModel
{
int ClickTotal { get; }
void AddToTotal();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.Content.Services.Interface;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Pa... |
using System;
using System.Web;
using System.Web.Security;
using BusinessLogic;
using DataAccess;
namespace FirstWebStore.Pages.Account
{
public partial class LoginPage : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
Login.LoggedIn += SetUserIdToSessio... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Parking_Lot_Project
{
public partial class settingPriceFixForm : Form
{
public... |
namespace FixEmails
{
using System;
using System.Collections.Generic;
using System.Text;
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static string Execute()
{
var name = Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
using KartObjects.Entities;
namespace AxisPosCore
{
/// <summary>
/// Действие продажа товара
/// </summary>
public class GoodSaleActionExecutor:POSActi... |
using System;
using System.Data;
using System.Data.Common;
namespace Kaax
{
internal sealed class DefaultDbConnectionProvider : IDbConnectionProvider
{
private readonly DbProviderFactory dbProviderFactory;
private readonly string connectionString;
public DefaultDbConnectionProvider(Db... |
using System;
using System.IO;
using SQLite;
using Xamarin.Forms;
using FuelRadar.Data;
using FuelRadar.Droid.Data;
[assembly: Dependency(typeof(AndroidSqliteProvider))]
namespace FuelRadar.Droid.Data
{
/// <summary>
/// The android implementation of the sqlite database interface
/// </summary>
publ... |
//lesson1 习题
//21.4.21
using System;
namespace Lesson1_exercise
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Lesson1_exercise");
//2.
//Console.WriteLine("请输入用户名");
//Console.ReadLine();
//Console.WriteLine("请输入年龄");
//Console.ReadLine();
//Cons... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ParkingSystem
{
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static string Execute()
{
var args = Console.Rea... |
namespace ServerFramework.Model
{
class UserData
{
public UserData() { }
public UserData( string username, string password)
{
this.Username = username;
this.Password = password;
}
public string Username { get; set; }
public string Password... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class PressurePlate : MonoBehaviour
{
public UnityEvent onPressed;
public UnityEvent onReleased;
public SpriteRenderer visual;
private int pressers;
AudioSource audio;
private void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AbstractsInterfaces
{
interface IFirstL5
{
int Number { get; set; }
int this[int k] { get; }
}
interface ISecondL5
{
void SetNum(int n);
in... |
using MongoDB.Driver;
using MongoDB.Driver.Linq;
using Nailhang.IndexBase.Storage;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nailhang.Mongodb.ModulesStorage.Processing
{
class Mongo... |
using UnityEngine;
using System.Collections;
public class GuideAction : MonoBehaviour {
private bool isTapedDisplay;
private bool isReleasedDisplay;
public static bool isPress;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (isTapedDisplay ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Nailhang.Display.Tools.TextSearch.Base
{
public struct Request
{
public string Message { get; set; }
public float TargetRelevance { get; set; }
}
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoBolera
{
public partial class EmpleadosForm : Form
{... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FIVIL.Litentity
{
public class SessionData
{
public const int Version = 1;
}
}
|
using System;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Hosting;
using NLog.Web;
namespace LighterApi
{
public class Program
{
public static void Main(string[] args)
{
//CreateHostBuilder(args).Build().Run();
var logger = NLogBuilder.ConfigureNLog("... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmallBedroom : Room
{
protected Rect GenerateCornerBed(Furniture bedPrefab)
{
Orientation orientation = Random.value < .5 ? Orientation.Horizontal : Orientation.Vertical;
int bedWidth = orientation == Orientat... |
using AI;
using UnityEngine;
using UnityEngine.Assertions;
namespace Views.Enemies
{
[DisallowMultipleComponent]
public class EnemyView : MonoBehaviour
{
private Transform _transform;
private bool _isDead;
public EnemyLogic Logic { set; private get; }
private void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ResidentAppCross
{
public interface IQueryHomeMenuItems
{
}
}
|
using System.Collections.Generic;
using System;
namespace OurClassLibrary
{
public class clsStaffCollection
{
//private data member that stores the counts of records found
private Int32 recordCount;
//private data member to connect to the database
private clsDataConnection myDB... |
using System.Collections.Generic;
using Newtonsoft.Json;
[JsonObject(MemberSerialization.Fields)]
public class TokenString
{
string _text;
public TokenString(string text)
{
_text = text;
}
public string FillWith(CardInfo info)
{
return TokenHelpers.FillAllTokensIn(_text, info);
}
public IEnumerable<T... |
using System;
using System.ComponentModel.DataAnnotations;
namespace ServiceQuotes.Application.Helpers
{
public class NotDefaultAttribute : ValidationAttribute
{
public const string DefaultErrorMessage = "The {0} field must not have the default value";
public NotDefaultAttribute() : base(Defaul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace hoosa
{
public class Tower
{
private Transform transform;
float timer;
public float FireRate;
public int FireDamage;
public int Price;
public float range = 15f;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GrpcServer.Repository.DBModels;
using GrpcServer.Services;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Imp.Core.Domain.Users;
namespace Imp.Data.Mapping.Users
{
/// <summary>
/// role map
/// </summary>
public class RoleMap : BaseEntityMap<Role>
{
public RoleMap()
... |
namespace ComputeGame.MathExampleHandler
{
public class Example
{
public string Result { get; set; }
public int Count { get; set; }
public string Content { get; set; }
public int Points { get; set; }
public DifficultyLevel DifficultyLevel { get; set; }
public Example(string content, int result, int ... |
using System;
namespace WaveShaper.Core.PiecewiseFunctions
{
public class PiecewiseFunctionInputOutOfRange : ArgumentOutOfRangeException
{
public PiecewiseFunctionInputOutOfRange()
{
}
public PiecewiseFunctionInputOutOfRange(string paramName) : base(paramName)
{
... |
using RMS.BO;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RMS.DAL
{
public class ProduktetDAL
{
public void InsertProduct(Produkti model)
{
using (Datab... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using Common.Data;
using Common.Exceptions;
using Common.Extensions;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
namespace Entity
{
public partial class PromotionsProjectChannels
{
public List<string> GetChannelsByProject(string connectionString, int id)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using System.Data;
using CapaEntidades;
using CapaNegocio;
// NOTA: puede usar el comando "Cambiar nombre" del menú "Refactorizar" para cambiar el nombre de clase "Serv... |
using UnityEngine;
using System.Collections.Generic;
using IEnumerator = System.Collections.IEnumerator;
using System.Linq;
using UnityEngine.Assertions;
public class CardInfo
{
public const string NAME_TOKEN = "name";
private bool _gatheringScheduled = false;
List<CardInfoGatherer> _unusedGatherers;
HashSet<Ca... |
using System.Web;
using System.Web.Optimization;
namespace Centroid
{
public class BundleConfig
{
// For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new ScriptB... |
using ND.FluentTaskScheduling.Command.asyncrequest;
using ND.FluentTaskScheduling.Command.Monitor;
using ND.FluentTaskScheduling.Core.PerformanceCollect;
using ND.FluentTaskScheduling.Helper;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.request;
using Newtonsoft.Json;
using System;
... |
namespace Sentry;
internal interface ISentryFailedRequestHandler
{
void HandleResponse(HttpResponseMessage response);
}
|
using FrbaOfertas.AbmUsuario;
using FrbaOfertas.DataModel;
using FrbaOfertas.Helpers;
using FrbaOfertas.Model;
using FrbaOfertas.Model.DataModel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Thre... |
using System;
using NetFive.Models;
namespace NetFive.Services
{
public interface IUsersService
{
User Get(Guid id);
}
} |
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