text
stringlengths
13
6.01M
namespace CharacterMultiplier { using System; using System.Linq; public class StartUp { public static void Main(string[] args) { var inputLine = Console.ReadLine() .Split(' ') .ToArray(); var firstWord = inputLine[0].ToCharArray(...
using System.Collections.Generic; using System.Linq; using System.Net; using System.Web.Mvc; using Centroid.Models; namespace Centroid.Areas.Admin.Controllers { [Authorize] public class ProfilesController : Controller { private ApplicationDbContext db = new ApplicationDbContext(); public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Reflection; using System.Text; using System.Windows.Forms; using IRAP.Client.Global; using IRAP.Client.User; using IRAP.Entity.SSO; using IRAP.Global; using IRAP.WCF.Client.Met...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DAY1 { public partial class Form1 : Form { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using University.UI.App_Start; namespace University.UI { public class MvcApplication : System.Web.HttpApplication { protected void Applica...
using System.Collections.Generic; namespace ListHehe { internal class Program { public static void Main(string[] args) { List<int> list = new List<int>(); list.Add(5); list.Add(6); list.Add(4); } } }
using JhinBot.GlobalConst; using JhinBot.Interface; namespace JhinBot.Convo.Validators { public class BodyValidator : IValidator { private string _errorMsg; public BodyValidator(string errorMsg) { _errorMsg = errorMsg; } public (bool success, string errorM...
using PopulationFitness.Models.Genes.BitSet; namespace PopulationFitness.Models.Genes.LocalMinima { public class StyblinksiTangGenes : NormalizingBitSetGenes { public StyblinksiTangGenes(Config config) : base(config, 5.0) { } protected override double CalculateNormalizationRatio(int n) ...
using System; using System.Collections.Generic; using UnityEngine; namespace zm.Questioning { /// <summary> /// Wrapped all data needed for one Question. Contains list of answers, where only one answer could be correct. /// Each question must have at least two answers. /// All fields have to be public to be seria...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LikDemo.Models.ViewModels { public class InvoiceViewModel { public string Id { get; set; } public string Type { get; set; } public DateTime Date { get; set; } public strin...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Views; using Android.Widget; using Java.Lang; using CC.Mobile.Routing; namespace Gojimo.Tutor.Services { public class ActivityIntent: Intent, INavIntent { private Activit...
using System.IO; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Azure.WebJobs.Host; using Newtonsoft.Json; using Microsoft.Extensions.Logging; namespace MessageProcessor { public static class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Destroy the gameobject that pass the trigger /// </summary> public class ObjectDestroyer : MonoBehaviour { private void OnTriggerEnter(Collider other) { Destroy(other.gameObject); } }
public interface State { void Enter(UnityEngine.GameObject theObject, UnityEngine.Animation anim); bool Reason(); void Act(); StatesEnum Leave(); }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pooling { public interface IRecycle { GameObject PrefabType { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; [Serializable] public abstract class UpgradeManager //: IUpgrade { public UpgradeManager() { } public int id { get; private set; } public float value { get; private set; } public bool isOne { get; private se...
using System; using System.Collections.Generic; using System.Configuration; using NUnit.Framework; namespace AIMLbot.Tests { [TestFixture] public class UserTests { private ChatBot _chatBot; private User _user; [OneTimeSetUp] public void SetupMockObjects() { ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Vortex.Cost.Utility; using Nomad.Core; namespace Vortex.Cost.Kernels.Regression { public class CosineProximity : BaseCost { public override double Evaluate(Matrix actual, Matrix expected) { return Forward(actual, exp...
using System; namespace SimpleMVC.App.Views.Home { using System.Text; using Mvc.Interfaces; public class LogoutIndex : IRenderable { public string Render() { StringBuilder sb = new StringBuilder(); sb.AppendLine("<h1>NotesApp</h1>"); sb.AppendLine("<...
using LuckyMasale.BAL.Managers; using LuckyMasale.Shared.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace LuckyMasale.WebApi.Controllers { public class DeliveryAddressController : ApiController ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Runtime.Serialization; using Utilities; namespace EddiDataDefinitions { public class CommodityMarketQuote { // should ideally be readonly but we need to set it during JSON parsing pu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AtendimentoProntoSocorro.Data; using AtendimentoProntoSocorro.Models; using AtendimentoProntoSocorro.Repositories; using Microsoft.AspNetCore.Mvc; namespace AtendimentoProntoSocorro.Controllers { public class Fi...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using MyDiplom.Data; namespace MyDiplom.Controllers { [...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { public Text time_text; void Start() { time_text.text = Clock.instance.GetCurrentTime().text; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class ShipDetailPanel : MonoBehaviour { //public Image ShipImage; public Text ShipCount; public Text ArrivalDay; public Text Destination; public Text Source; public void UpdatePanel(Ship ship ) { ShipCount.t...
using System.Web.Mvc; using mvcMongoDB.Models; using MongoDB.Bson; using MongoDB.Driver.Builders; using mvcMongoDB.ViewModel; namespace mvcMongoDB.Controllers { public class HomeController : Controller { private readonly CountryDB Context = new CountryDB(); public ActionResult Index()...
using Microsoft.Maui; using Microsoft.Maui.Controls; using Microsoft.Maui.Controls.PlatformConfiguration.WindowsSpecific; using Microsoft.Maui.Controls.Xaml.Diagnostics; using System; using System.Diagnostics; using Application = Microsoft.Maui.Controls.Application; namespace MauiApp { public partial class App : App...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class StartMenu : MonoBehaviour { public void OnText (){ SceneManager.LoadScene ("First", LoadSceneMode.Single); } }
using System; namespace iSukces.Code { public interface IConverterEventArgs<TSource, TResult> { TSource SourceValue { get; } bool Handled { get; set; } TResult Result { get; set; } } public static class ConverterEventArgsExt { public static void Handle<TSource,...
using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers { /// <summary> /// The header value to use for ReferrerPolicy /// </summary> public class ReferrerPolicyHeader : DocumentHeaderPolicyBase { private readonly string _value; /// <summary> ...
namespace PayRentAndUse_V3.Migrations { using System; using System.Data.Entity.Migrations; public partial class updateUserRecord : DbMigration { public override void Up() { Sql("update dbo.UserClasses set Gender='M'"); } public override void Down...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Robot.Tests { [TestClass] public class RobotTests { [TestMethod] public void TestPlacementAtInvalidXCoordinateIsIgnored() { var world = new World(width:5, height:5); var robot = new Robo...
using System; using System.Text; namespace Algorithms { public static class RDITest { /// <summary> /// 7 - RDI Test - 0, 1, 1, 2, 3, 5, 8, 13, 21, 34 /// </summary> private static void First100FibonacciNumbers() { long num1 = 0; long num2 = 1; ...
namespace RosPurcell.Web.Infrastructure.Mapping { using System.Linq; using RosPurcell.Web.Constants.Images; using RosPurcell.Web.DataModels.Media; using RosPurcell.Web.ViewModels.Media.Base; using Umbraco.Core.Models; using Umbraco.Web; using Zone.UmbracoMapper; public class ImageFi...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Data.Collections { internal class ReliableDictionary<TKey, TValue> : IReliableDictionary<TKey, TValue>, ICommitable where TKey : IComparable<...
using PaperPlane.API.ProtocolSchema.Base; using PaperPlane.API.ProtocolSchema.DataTypes.Auth; using PaperPlane.API.ProtocolSchema.Internal; using PaperPlane.API.Util; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace PaperPlane.API.ProtocolSchema.Methods.Auth { [Constru...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.UTS { public class LinkedTreeTitle { } public class LinkedTreeTip { /// <summary> /// 导入导出关联的树标识 /// </summary> public int TreeID { get; set; } ...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects; using Assets.Scripts.Models.ResourceObjects.CraftingResources; namespace Assets.Scripts.Models.Weapons { public class Knife : Weapon { public Knife() { WeaponType = WeaponType.Melee; WeaponIn...
namespace CarDealer.Models.ViewModels { public class SaleViewModel { public CustomerViewModel Customer { get; set; } public CarViewModel Car { get; set; } public double Discount { get; set; } } }
#region license // Copyright (c) 2007-2010 Mauricio Scheffer // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requir...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class AnimationStart : MonoBehaviour { private Animation Anim; // Start is called before the first frame update void Start() { Anim = gameObject.GetComponent<Animation>(); ...
using gView.Framework.Carto; using gView.Framework.Globalisation; using gView.Framework.system; using gView.Framework.UI; using gView.Plugins.MapTools.Dialogs; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.MapTools { [RegisterPlugInAttribute("61301C1E-BC8E-4081-A8BB-65BCC13C89E...
using UnityEngine; using System.Collections; public enum ActorMovementType { Walk, Run } public enum ActorSignType { ExclamationMark, QuestionMark }
 namespace Thesis { public enum BuildMode { Many, Two, Three, Four, Five } } // namespace Thesis
using UnityEngine; using System.Collections; public class PlayerShooting : MonoBehaviour { public ParticleSystem muzzleFlash; //Animator anim; public GameObject impactPrefab; //GameObject[] impacts; //int currentImpact = 0; //int maxImpacts = 5; float damage = 25.0f; bool shooting = false; // Use th...
namespace gView.Framework.system { static public class Const { public static readonly double TilesDpi = 95.999808000012053119158994982752; // ESRI unses this I think, or otherwise inch=0.0254000508001016??? } }
using System.Drawing; namespace Actividades_de_Aprendizaje_1_U1 { class NodoListaC { public Color relleno; public Color delineado; public NodoListaC Siguiente; /// <summary> /// Constructor por defecto /// </summary> public NodoListaC() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class InspectorManager : MonoBehaviour { // Singleton // public static InspectorManager instance { get; protected set;} void Awake () { if (instance == null) { ...
using System; using System.Text; namespace MarcusW.SharpUtils.Core { public static class HexConvert { /// <summary> /// Encode bytes as hexadecimal string /// </summary> /// <param name="bytes">Bytes</param> /// <returns>Hex string</returns> public static string ...
using System; using System.Collections.Generic; using System.Text; namespace SimulationDemo.Randomness { public class RandomStrGenerator { public static string GetRandomString(int stringLength = 8) { StringBuilder sb = new StringBuilder(); int numGuidsToConcat = (((stri...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Hosting; using System.IO; using System; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace Nusstudios.Controllers { [Route("[controller]")] public class PT4ZSBControlle...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour { public Text goldAmountText; public Text goldIncomeText; public Button buildButton; private IncomeManager incomeManager; public static UIManager Instance { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Framework.Core.Common; using Tests.Data.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.CustomForm { public class CustomFormPublishedPageInfo : CustomFormBa...
using NUnit.Framework; using RulesEngine.Conditions; namespace RulesEngine.Tests.Conditions { [TestFixture] public class IsNotNullConditionTests { [Test] public void ShouldReturnTrueWhenPassedANonNullValue() { var condition = new IsNotNullCondition(true); va...
using UnityEngine; using System.Collections; // Cole Troutman // Use this OnMouseDown() setup for all items that will be interacting with the inventory system public class chair : MonoBehaviour { bool inInventory = false; void OnMouseDown() { if (!inInventory) { // do stuff while item is in room iManager....
namespace SciVacancies.WebApp { public class CaptchaSettings { public int CaptchaDurationSeconds { get; set; } } }
using UnityEngine; using SoulHunter.Gameplay; namespace SoulHunter.Enemy { public class EnemyBase : Damageable { EnemyAnimation animationOfEnemy; public SoulData soul; protected void Start() { GameManager.Instance.EnemyListRegistry(this); animationOfEne...
using System; using System.Windows.Controls; using System.Windows.Media; using VMDiagrammer.Helpers; using VMDiagrammer.Interfaces; namespace VMDiagrammer.Models { /// <summary> /// Data for a typical Node in our model /// </summary> public class VM_Node : BaseVMObject, IDrawingObjects ...
using System; using System.Windows.Forms; namespace BarPOS { static class Program { /// <summary> /// Punto de entrada principal para la aplicación. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Applica...
namespace SignalRandUnityDI.Models { public interface IIndexViewModel { int ClickTotal { get; } void AddToTotal(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Content.Services.Interface; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Pa...
using System; using System.Web; using System.Web.Security; using BusinessLogic; using DataAccess; namespace FirstWebStore.Pages.Account { public partial class LoginPage : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Login.LoggedIn += SetUserIdToSessio...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Parking_Lot_Project { public partial class settingPriceFixForm : Form { public...
namespace FixEmails { using System; using System.Collections.Generic; using System.Text; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var name = Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; using KartObjects.Entities; namespace AxisPosCore { /// <summary> /// Действие продажа товара /// </summary> public class GoodSaleActionExecutor:POSActi...
using System; using System.Data; using System.Data.Common; namespace Kaax { internal sealed class DefaultDbConnectionProvider : IDbConnectionProvider { private readonly DbProviderFactory dbProviderFactory; private readonly string connectionString; public DefaultDbConnectionProvider(Db...
using System; using System.IO; using SQLite; using Xamarin.Forms; using FuelRadar.Data; using FuelRadar.Droid.Data; [assembly: Dependency(typeof(AndroidSqliteProvider))] namespace FuelRadar.Droid.Data { /// <summary> /// The android implementation of the sqlite database interface /// </summary> publ...
//lesson1 习题 //21.4.21 using System; namespace Lesson1_exercise { class Program { static void Main(string[] args) { Console.WriteLine("Lesson1_exercise"); //2. //Console.WriteLine("请输入用户名"); //Console.ReadLine(); //Console.WriteLine("请输入年龄"); //Console.ReadLine(); //Cons...
using System; using System.Collections.Generic; using System.Text; namespace ParkingSystem { public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var args = Console.Rea...
namespace ServerFramework.Model { class UserData { public UserData() { } public UserData( string username, string password) { this.Username = username; this.Password = password; } public string Username { get; set; } public string Password...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class PressurePlate : MonoBehaviour { public UnityEvent onPressed; public UnityEvent onReleased; public SpriteRenderer visual; private int pressers; AudioSource audio; private void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractsInterfaces { interface IFirstL5 { int Number { get; set; } int this[int k] { get; } } interface ISecondL5 { void SetNum(int n); in...
using MongoDB.Driver; using MongoDB.Driver.Linq; using Nailhang.IndexBase.Storage; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nailhang.Mongodb.ModulesStorage.Processing { class Mongo...
using UnityEngine; using System.Collections; public class GuideAction : MonoBehaviour { private bool isTapedDisplay; private bool isReleasedDisplay; public static bool isPress; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (isTapedDisplay ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nailhang.Display.Tools.TextSearch.Base { public struct Request { public string Message { get; set; } public float TargetRelevance { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoBolera { public partial class EmpleadosForm : Form {...
using System; using System.Collections.Generic; using System.Text; namespace FIVIL.Litentity { public class SessionData { public const int Version = 1; } }
using System; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Hosting; using NLog.Web; namespace LighterApi { public class Program { public static void Main(string[] args) { //CreateHostBuilder(args).Build().Run(); var logger = NLogBuilder.ConfigureNLog("...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SmallBedroom : Room { protected Rect GenerateCornerBed(Furniture bedPrefab) { Orientation orientation = Random.value < .5 ? Orientation.Horizontal : Orientation.Vertical; int bedWidth = orientation == Orientat...
using AI; using UnityEngine; using UnityEngine.Assertions; namespace Views.Enemies { [DisallowMultipleComponent] public class EnemyView : MonoBehaviour { private Transform _transform; private bool _isDead; public EnemyLogic Logic { set; private get; } private void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ResidentAppCross { public interface IQueryHomeMenuItems { } }
using System.Collections.Generic; using System; namespace OurClassLibrary { public class clsStaffCollection { //private data member that stores the counts of records found private Int32 recordCount; //private data member to connect to the database private clsDataConnection myDB...
using System.Collections.Generic; using Newtonsoft.Json; [JsonObject(MemberSerialization.Fields)] public class TokenString { string _text; public TokenString(string text) { _text = text; } public string FillWith(CardInfo info) { return TokenHelpers.FillAllTokensIn(_text, info); } public IEnumerable<T...
using System; using System.ComponentModel.DataAnnotations; namespace ServiceQuotes.Application.Helpers { public class NotDefaultAttribute : ValidationAttribute { public const string DefaultErrorMessage = "The {0} field must not have the default value"; public NotDefaultAttribute() : base(Defaul...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace hoosa { public class Tower { private Transform transform; float timer; public float FireRate; public int FireDamage; public int Price; public float range = 15f;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GrpcServer.Repository.DBModels; using GrpcServer.Services; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.DependencyInjection; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Imp.Core.Domain.Users; namespace Imp.Data.Mapping.Users { /// <summary> /// role map /// </summary> public class RoleMap : BaseEntityMap<Role> { public RoleMap() ...
namespace ComputeGame.MathExampleHandler { public class Example { public string Result { get; set; } public int Count { get; set; } public string Content { get; set; } public int Points { get; set; } public DifficultyLevel DifficultyLevel { get; set; } public Example(string content, int result, int ...
using System; namespace WaveShaper.Core.PiecewiseFunctions { public class PiecewiseFunctionInputOutOfRange : ArgumentOutOfRangeException { public PiecewiseFunctionInputOutOfRange() { } public PiecewiseFunctionInputOutOfRange(string paramName) : base(paramName) { ...
using RMS.BO; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RMS.DAL { public class ProduktetDAL { public void InsertProduct(Produkti model) { using (Datab...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace Entity { public partial class PromotionsProjectChannels { public List<string> GetChannelsByProject(string connectionString, int id) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Data; using CapaEntidades; using CapaNegocio; // NOTA: puede usar el comando "Cambiar nombre" del menú "Refactorizar" para cambiar el nombre de clase "Serv...
using UnityEngine; using System.Collections.Generic; using IEnumerator = System.Collections.IEnumerator; using System.Linq; using UnityEngine.Assertions; public class CardInfo { public const string NAME_TOKEN = "name"; private bool _gatheringScheduled = false; List<CardInfoGatherer> _unusedGatherers; HashSet<Ca...
using System.Web; using System.Web.Optimization; namespace Centroid { public class BundleConfig { // For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptB...
using ND.FluentTaskScheduling.Command.asyncrequest; using ND.FluentTaskScheduling.Command.Monitor; using ND.FluentTaskScheduling.Core.PerformanceCollect; using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using Newtonsoft.Json; using System; ...
namespace Sentry; internal interface ISentryFailedRequestHandler { void HandleResponse(HttpResponseMessage response); }
using FrbaOfertas.AbmUsuario; using FrbaOfertas.DataModel; using FrbaOfertas.Helpers; using FrbaOfertas.Model; using FrbaOfertas.Model.DataModel; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Thre...
using System; using NetFive.Models; namespace NetFive.Services { public interface IUsersService { User Get(Guid id); } }